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/egg/ - Engineering Games General - Formerly /svgg/
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Blaneds 3STRONK4SERBIANS edition

Last episode off /egg/: >>123381242

The thread is dedicated to all games about building machines out of blocks, in space or otherwise:
Space Engineers, GMod, Starmade, Robocraft, From the Depths, Machinecraft, Corneroids, Besiege, Medieval Engineers, Infinifactory, GearBlocks, Factorio and anything else welcome. Also, all these games are ded. Only ded games may join, otherwise they must have their own thread.

WebM for retards:
>gitgud.io/nixx/WebMConverter.git

Garry's mod:
>garrysmod.com

Space Engineers:
>spaceengineersgame.com
>SpEngies for retards: i.imgur.com/IZekrGe

StarMade:
>star-made.org

Robocraft:
>robocraftgame.com

From the Depths:
>fromthedepthsgame.com

Machinecraft:
>hrpbk2 wix com/machinecraft
>upload/download designs at filescase.com
>TT Mech template: www.mediafire.com/download/0aalnmvvyvm75sq/TT-Mech-Template.rar
>Helpful starter guide: https://www.youtube.com/watch?v=iLVnW5exF3Q

Besiege:
>store.steampowered.com/app/346010/
>Trailer: [YouTube] Besiege Alpha Trailer

StarMade Steam Trailer
>[YouTube] Official Starmade Trailer

Medieval Engineers:
>medievalengineers.com

Infinifactory:
>zachtronics.com/infinifactory

GearBlocks:
>http://www.moddb.com/games/gearblocks

Factorio:
>http://www.factorio.com/

Robot Arena 2:
>http://gametechmods.com/forums/index.php?action=downloads;sa=view;down=4
>http://gametechmods.com/forums/index.php?action=downloads;sa=view;down=5

KOHCTPYKTOP: Engineer of the People
>http://www.zachtronics.com/kohctpyktop-engineer-of-the-people/
>>
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>>
>>123592734
if anything freejam following through with their ideas is the worst thing they could do.
>>
>>123593350
it's "clangry"
>>
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>>123593350
>>
>>123593412
You mean the past ideas, their current ideas or just in general?

It really came as a shock to me. Things robocraft general had been bleeding from their mouths to get across to Freejam had suddenly been taken up days after Freejam's record most retarded idea. I have no idea how it happened.
>>
>>123593182
>[YouTube] Besiege Alpha Trailer
>[YouTube] Official Starmade Trailer
>no actual links
Nice job, OP
>>
KEKED BY KEEN
>>
>load serb
>fuck off to do thing
>come back to respawn menu loaded
>respawn
>serbhost has left game

ASS
>>
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>>123593998
>copy pasting is hard
>>
>>123594072
>>123594085

Reminder that placing shield upgrades onto anything but shield generators is not a smart idea.
>>
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KEEEEEEEEEEN
>>
>>123594307
G O D
D A M N I T
J O E
>>
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>>123593519
>>
>960
>for blaneds
I will tell you right now that's the wrong fucking card.

>2gb VRAM Max
>128bit cripplebus
Go Radeon for blaneds.
>>
>>123594423
>He doesn't have a 380X
>>
>>123594423
960 works just fine for planets. Are there better options? Yeah, sure.

But it works alright.
>>
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>>123594416
>>
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Warbros here.

Current server status: Booting up. We're gonna, hopefully, probably, move to a (more expensive, more STRONK) premium server next week.

To join us, follow these instructions:

First of all, you need to get into the access group. To do so, add/msg this guy:
> http://steamcommunity.com/id/ced23ric

To save some loadtime, preload our mods. Subscribe the to collection here:
> http://steamcommunity.com/sharedfiles/filedetails/?id=375603526
There is a preload world which is also part of the collection (offline, creative) which you should start once to prod all mods to download: > http://steamcommunity.com/sharedfiles/filedetails/?id=529237944
You can also use that for offline blueprinting and build it on the serbian later. I don't care if you want this server to be vanilla, it won't be. It's a shitload of mods, but they have been weighted and tested and they work. Half of them are tweaks and visual shit (no beacon glare, for example) anyway.

WARNING. 1.5GB OF DATA. COURIER PIDGEON INTERNET BEWARE.

You will be invited to a group called "Warbros Space Engineers". That group works as a whitelist. Only people in that group will be able to join the server. That is so I can control better who has access and we don't get unwashed pubbies.

Quick rule overview:
- Don't be a dick.
- Keep builds below 3000 blocks for main installations, ideally below 1000 for anything else.
- Stop grid spam. Every thing you build is a calculated physics object that eats performance.
- PvP is opt-in between two (or more) consenting parties. Period.
- Only one drill per player. Take the Large Ship Earthbreaker, it's a good drill. Why? Drilling kills the game for everyone. Simu speed drops like a mad cunt with too many drills.
- Keep Welders/Grinders to a minimum. Not talking about your average small welder with 8 Compacts, but avoid grind/weld platforms.
- Talk to me if you have issues. Don't just shitpost on /egg/, talk to me.
- Message me about people fucking with your shit.

1/3
>>
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>>123594836
Some general stuff:

READ THE FAQ (pic related) AND SAVE EVERYONE (AND ME, FUCK) SOME TIME.

- Server is running in Survival-10-10-10 game mode.
- You are encouraged to make your own faction. Buddy up with someone, make things happen.
- Warbros faction will not hold your hand. We'll help if you are conveniently close and can spare the time/resources, though.
- The server will have some QoL addons, such as the helmet mod. Read the description and understand it. Protip: Turn off the glass reflection, set the shadow scale so there is no shadow and deactivate delayed movement.
- Another is Chat History. Type /ch to see the last 50 messages typed in /global. Might help with catching up. Keen broke scrolling, though.
- Also, Build Info, which gives you information about blocks you're placing, such as airtightness. Turn it on/off with /buildinfo in /global chat.
- There's three respawn ships, the Sparkies. It has all you need to survive, some mats, beacon, solars, nuke reactor, refinery/assembler, air. Spawn in one of those and set out to meet the cold void. Keep in mind that Sparkies cannot land on planets because lol thrust. One of them can hover above the Moon and Europa, though.
- The server is set to autosave every 15 minutes. There are no manual saves. Expect crashes and reboots. Backups are made daily.

You might want to grab the Warbros UI, too. See through menus and generally improved visibility and an increased G Menu size.
http://steamcommunity.com/sharedfiles/filedetails/?id=375575227
I run it with the yellow font pack.

Offline raidfags, pls go. You are butts.

2/3
>>
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>>123595019
Pic related are the three Sparkies you can pick from. Combat has less production and materials, but more guns and armor, also afterburners, miner has less sustained power and materials but a drill and an oxygen generator, solar has the most parts and is the most sustainable of the three.

When the server crashes - as in, "host has left the game", and it wasn't an announced reboot, help out by giving me some sort of summary of what was going. If you were online, please describe in detail what you were doing as it happened.

e.g.:
>Started to grind a 1x5 ramp block
>Crashed my new fighter into my main cargo hold
>Fired 50 gravgun projectiles at Joe, fuck Joe, I am glad he's dead.

This might help finding the reasons for crashes and do something about it.

Also don't jump the ATeam bus. Any vehicle with wheels will crash the server on using jump drives.
And when you place shield upgrades (Flux Coil, Capacitor), place them on the generators. If you place them elsewhere, shit crashes.

See you in space.

Planned features:
- If the upcoming premium server runs a dozen people at 0.9 or better simuspeed, we might expand to 20 slots.
- As soon as Keen releases the modding API for planets, we will add "Arrakis", a desert planet. I have commissioned an autist to make that thing for us, and he's hype for it. It will be with full PvP inside it's grav well. Yes. No rules, all PvP allowed, no protection, no persecution, as long as it's inside the grav well.
- I am looking into getting an economy system up and running, which will trade in "Spice", which can only be mined at Arrakis.

3/3
>>
>>123594638
Not really. The way its built works directly against planets. Its fine for most 1080p applications, but it WILL choke on high VRAM applications or anything requiring high bandwidth. Its more stable than a 970, sure, but a planet card it is not. The two most important things are VRAM and memory bandwidth. The 960 fails on both.

If you have any, ANY hope of getting a 380X or better instead, make the investment. You'll thank me when VR hits.
>>
>>123595510
>economy using base resource
OH SHIT NIGGER YES

What kind of trade rates are you expecting to set up? Will inflation be a thing, based on how much Spice has been mined or is available offworld?

>First Interstellar Spicebank of CLANG
>explodes due to a rotor-based mishap
>value of Spice skyrockets
>>
>>123596052
I will have to see how I can adjust and mess with that stuff. Expect a more evolved idea of the base concept once I'm getting closer.
>>
>>123596283
I wonder if it would be possible to develop a trade block, of sorts.

Like, the owner could set values for each refined resource type against a base resource, and it would draw mats in and distribute them as requested.
>>
>>123593581
yes, yes, yes

yes (I mean it)
>>
>>123595969
>>123594638
I use a 4GB card and never exceed 1.7GB in use.

tho they should get an r9 290 and get high VRAM anyways over a gtx 960 if they're concerned about pricetag
>>
What would be the ultimate rig to run spengies?
>>
>>123597707
Tianhe-2
>>
>>123597042
I don't understand anon
>>
>>123597707
4790k or 6700k overclocked as much as possible
32 GB RAM at the highest speed possible
GTX 980 Ti, possibly two but I'm not sure how well spengies handles SLI
>>
>>123598480
>I'm not sure how well spengies handles SLI
It doesn't. I actually get worse performance when I enable SLI.
>>
>>123598480
>tfw still get 45 fps on blaneds
>>
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>stop playing for a few days
>sign back on to waste money on cosmetics
>see this

????????

it was at 0 rentals before, what in the fuck happened.
>>
>>123599729
>building your own things when you can buy them
Also because aestheticfags
>>
>>123599729
>make pretty thing
>cover it in guns
I can't wait for the possible future where we have giant front-mounted non-rotating cannons of death.
>>
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>>123583028
My work is done here.
>>
>mining ice on a planet
>finish run, go to drop off my load
>moving to connector block
>suddenly flying through upper stratosphere
>somehow survive re-entry but lose all the ice

is this normal
>>
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>>123601037
yes. welcome to spengies and other keen related plagues
>>
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This is for Tumbles.
>>
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Working on a light-ish cruiser, done with the bow but still trying to figure out what I'm gonna do with the stern. The internals are aggressively compartmentalized, plus some extra metal around the engine room and other vitals should help survivability. Anyone feel like giving advice on how I should do the superstructure or the stern? How about armaments?
>>
>>123594836
>>123595019
What were the two new worlds?
>>
I want to play on Warbros but my connection has been shit lately

Getting dips into less than 20mb/s which is intolerable for online vidya
>>
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>>123602387
wat
>>
>>123602702
poor babby
>>
>>123602702
>20mb/s
>literally over 2.4MB/s

m8 u fine
>>
>>123602702
>20mb/s which is intolerable for online vidya
reported for underage
>>
>>123602704
They mentioned having two blaneds once with different rulesets. Iunno if that ever got in.
>>
>>123603406
Not sure what you mean, but we got these 3 blaneds and 3 muns. Here's the full spectrum of planets we have:

Earth:
>1.0G
>ATMOSPHERE YES
>OXYGEN YES
>ions at 30%, atmos at 100%

Moon:
>0.25G
>no atmosphere
>no oxygen
>Ions at 100%, atmos at 0%

Mars
>0.9G
>ATMOSPHERE YES
>no oxygen
>ions at 30%, atmos at 100%

Europa
>0.25G
>ATMOSPHERE YES
>no oxygen
>ions at 30%, atmos at 100%

Klendathu
>1.1G
>ATMOSPHERE YES
>no oxygen
>ions at 30%, atmos at 100%

Titan
>0.25G
>ATMOSPHERE YES
>no oxygen
>ions at 30%, atmos at 100%

When Keen releases the modding end for blaneds, we will add "Arrakis", a desert planet and "Tranquil", a habitable moon.
>>
I want to play on Warbros but my connection has been shit lately

Getting dips into more than 5ms ping which is intolerable for online vidya
>>
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>>123605370
tfw stuck with comcast
>>
>>123604786
>Mars
>0.9g
>Not .39g
triggered
>>
ss13mapfag here, turns out the new BYOND quite literally broke something and now the cargo shuttle requires manual setup by the host each time until I find some kind of solution, possibly through the /vg/station coders.
>>
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>>123599729
people like cars
>>
Opinions on Starmade?

I watched the trailer and read the wiki and it sounds pretty cool. I played a bit of the tutorial, but it runs around 5 FPS on my old toaster laptop so I can't really try it out properly at the moment.
>>
>>123606863
It's poopy shit.
>>
>>123594416
When life gives you lemons, don’t make lemonade. Make life take the lemons back! Get mad! I don’t want your damn lemons, what the hell am I supposed to do with these? Demand to see life’s manager! Make life rue the day it thought it could give /egg/ lemons! Do you know who I am? I’m the engineer who’s gonna CLANG the FUCK out of your house! With the lemons! I’m gonna get my engineers to invent a Keencode lemon that CLANGs your house down!
>>
I got Infinifactory in the sale
I have already deduced that cycle number is a useless score, as all it says is how fast you can get the first set of parts that you were given into the receiver. I'm going by footprint and block scores, and predictably I'm well above average in all of them because autism.

Also, I for one welcome our new alium overlords.
>>
>>123607091
One anon's >opinion doesn't give me any useful information. What's actually shit about it?
>>
Revamped the shields on Warbros.

>SHIELDS
• Provide improved protection against explosive damage (-20% dmg)
• Take more damage from kinetic penetrators (+30% dmg)
• Give equivalent protection to grinding, drilling and collisons (unmodified dmg)
• Generators will convert power into charge
• Once a shield is fully charged, it holds the charge at no power, even when off
• Shields will protect the full grid; soak up damage as long as they hold a charge.
• 4 seconds after not taking damage, shield recharge will start until 100% charge.
• Recharge is 2x the recharge rate stated below.
• There is no visible effect (yet).

# Small Ships #
>1x1x1 Small Generator (1 block)
Capacity: 300
Recharge/Tick: 2

>3x3x3 Large Generator (27 blocks)
Capacity: 8500 (+5% vs. small)
Recharge/Tick: 60 (+10% vs. small)

# Large Ship #
>1x1x1 Small Generator (2 block)
Capacity: 9000
Recharge/Tick: 65

>2x2x4 Large Generator (16 blocks)
Capacity: 75000 (+5% vs. small)
Recharge/Tick: 575 (+10% vs. small)

Large block generators can accept upgrade modules. These are more efficient than using more generators.

>Flux Coil
Capacity: +/-0%
Recharge/Tick: +7%

>Capacitor
Capacity: +7%
Recharge/Tick: +/-0%

## HINTS ##
• In general, it is more efficient to use the larger shield generators over the smaller version, space permitting.
• Shield generators are very power hungry. You need power reserves in combat while these recharge, or you will overload and lose control/weapons/gyros/thrust.
• To see your shield status:
>pick one generator
>put ": " at the end of the name, or rename it "Shields: "
>set to "Display on HUD"
>place a dedicated antenna, set to range 1m, no broadcasting when on
>receive invisible antenna
>see your shield status when seated (e.g. "Shields: 3740/4500")
• With suit broadcast on, it'll broadcast the shields, too. Turn broadcasting off before going into combat.

Changes are effective next time the server starts.
>>
>>123606248
Considering that it takes me only about 10 seconds to set the console up and the round is supposed to be infinite anyway that shouldn't be much of a problem
>>
>>123606863
I played it a year or two ago.

Graphically it feels a bit lacking. Planeds and asteroids are sort of cute. The pirates thing was sort of cute, not sure how AI is now.

Overall feels very 'Build bigger ship, become stronger' powercreep.

Not sure how it has changed recently.

That's my opinion.
>>
>>123608298
Yeah, still pisses me off though because it worked perfectly before.
>>
>>123608574
Actually

I'm just gonna downgrade byond

#yolo
>>
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>>123605370
What kills it for me is the upload speed.
>>
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68.97.165.226:34197

Alright /egg/ come autism factories
>>
>>123608639
Yeah basically all the problems you have with that version can be fixed with minimal admin abusery. Still going to work on a version that'll work proper on this current version though, got nothing else to do.
>>
>>123609515
Alright, which version of byond are you developing against?
>>
>>123604786
>moon

moon confirmed best
>>
>>123609779
Against? Currently on 509.1315
>>
>>123609779
Also I just realized the problem can be fixed in another way, that's even more convenient.

Put the supply shuttle at the fucking station, that way cargo will just teleport there, no need to send it back and forth.
>>
>>123610306
Or just make the cargo shuttle part of the arrival shuttle, claim shit gets teleported in with advanced blue space fuckery. That way, you don't need a cargo shuttle or for it to move, just the console to order items and bam they appear.
>>
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Come to circlemap/turkey/iraq/mudslimeistan

We're going to remove kebab

68.97.165.226:34197

v 0.12.15
>>
>>123606863
Eh, there isn't much practicity in the designes you can make, as components scale with size and nothing but resource shortage can stop you. In general, it's more aesthetics friendly than spengies and corneroids (RIP). So pick your poison, I don't play it now because I likke practical challenges rather than making aesthetically beautyful ship.
>>
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>>123537764
>>
>>123614681
what a beautiful skybox
>>
>Attempt to leave Earth to check out Mars
>Kill H2 thrusters, engage ion ones
>Accelerate to 5000 mps and cruise for a bit
>Hit dampeners too late and enter atmosphere at over 4500 mps
>Phase through planet surface, ship disappears
>Enter third person view, watching my spengie flail in the abyss, the contorted skybox around me looking like a space anomaly

this is beyond science fiction
>>
>>123612875
>v 0.12.15
Shit, where do you download it? Its not in the experimental list anymore and changing the URL doesn't give any results
>>
thepiratebayDOTmn/torrent/12657234/Factorio_v0.12.15_(2-click_run)

so fucking hard
>>
>>123616328
enjoy your virus :^)
>>
>go to join
>10kbs
Nigga what the fuck is wrong with factorio?
>>
>>123616046
>He doesn't know how to pirate
>>
>>123616721
>eta 5 hours
Yeah fuck that
>>
>>123616541
you need to learn to identify virus, be my guess, enjoy not playing
>>
>>123616816
>He has carrier pigeon internet
>>
>>123616869
I have fiber, nobody seem to be seeding though.
>>
>>123616935
magnet:?xt=urn:btih:9B9B3E2325C0D0A860F22D858CE065C8DB8C10FB&dn=factorio+v+0+12+15+2015&tr=udp%3A%2F%2Ftracker.publicbt.com%3A80%2Fannounce&tr=udp%3A%2F%2Fglotorrents.pw%3A6969%2Fannounce
Took five seconds
>>
>>123617085
Much better, thanks
>>
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Messing with my ship design some more, still wishing I could run blenits.

Upper landing pad now has a better airlock like the cargo bay. Just pushing a button instead of fucking around in the control panel to operate it is a lot easier
>>
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>>123612875
desu
>>
>>123621618
post democracy amusement park
>>
>>123621618
Pls stop limiting the server to 250 kb/s
>>
>>123623646
It's factorio, not me
>>
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>>123621618
>>
is serb ded
>>
Booting up serb, just need to finish these doujins.
>>
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After so many maps, you'd think we'd be improving at this game.

I think we're getting worse
>>
>>123626590
Is it BBW mom/son incest?
>>
>>123627209
the desert brings with it many burdens, champion
>>
>>123626590
>less than 4mbps download speed all day today

Maybe later ;_;
>>
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ced is kill
>>
>>123628705
it's like 6 am of course hes kill
>>
CED
>>
I can't get my nucannon to load shells
halp
>>
>>123629651
Assign ammo inputs to the ammo outputs

Make sure the shell isn't too big, or if it is then add the K-Y block
>>
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>>123630094
[Engineering intensifies]
>>
>>123629393
CED DED
>>
>>123631174
rip ced :(
>>
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CED PLS
>>
Aight f.ams I gotta go to bed, all this masturbating is tiring.
>>
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So many engines/thrusters just to fly and not crash when cargo is maxed out.
>>
>>123626154
>>123628705
>>123628864
>>123629393
>>123631174
>>123631234
>>123631718

Tried to sleep. Went to bed 4:30am. Was half-awake for 2.5h. Kept thinkgen about spees. Awake again.

Server back up in 15.
>>
>>123632865
I was so hopeful I fell for it

>finally opened fallout
>closed it once I thought Ced was back
>>
>>123633250
DONT DOTHIS TO ME. I can't take the rusing anymore
>>
>>123633250
IT'S A SCAM LIKE >>123626590
>>
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>>123633442
>>123633461
>>
>>123633715
I can't let myself believe.
>>
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>>123633916
It's gonna take a bit longer. SEToolBox works again and I got a lot of cleaning up to do.
>>
>>123600921
Ced, this makes my giny tickle
>>
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Can someone explain how the dedicated shitting street heliblade spinner works. trying to make a sea plane.
>>
>>123635451
Use a spin controller/complex controller/automatedcontrolblock to make spinners spin, add drive fraction to make it have more power, always up makes helicopter. any specific questions?

Also how do I make AI planes not beach themselves in space. I have a fuckhueg plane that goes ~140m/s and is nigh impossible to control by hand but the AI can do it, but the second it's in combat it just turns leisurely until it's in space and only goes 5m/s.Takes like 5 minutes to get out so it's not really safe to have it do that in combat.
>>
>>123635641
how do you make the ai use the propeller
>>
>>123636004
You don't, you make a plane that always moves. Use automatic control block to force spinners to whatever speed and then the AI just controls turning and such.
>>
>>123634796
Cleanup and maintenance complete. Additionally, a beefed-down version of the Stargate mod (updated last night!) has been reintroduced. You can now build Wormhole portals, which allow point-to-point connections between two gates.

I stronly advise reading the mod about how it functions, because improper use will result in destruction/death.
http://steamcommunity.com/sharedfiles/filedetails/?id=377773977
>>
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CONSIDER YOURSELF REMOVED, AYY HIVE
>>
it there any other way to make tail planes without using the ugly tail plane block
>>
>>123637595
Jet engines pointing in different directions.

Remember to set them to thruster reverse if they are behind the CoM
>>
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>>123633715
>1650 hours
hahahahahahahaha
>>
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>>123636658
Remove Ayys
>>
>>123636658
http://steamcommunity.com/groups/eggtorio

Thanks for playing. Don't forget to join the steam group if you haven't yet.
>>
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>try out station alignment mode
>this happens

It just works. 10/10 Keen.

>>123640627
I replaced the bug mod with the new version, which has three differently textured ayys, for more diversity.
>>
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>tfw dark soon
>>
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>mfw this works
>>
>>123642658
Even with the small wheels? I thought it would just bottom-out, but maybe that ground is smooth enough for it to work
>>
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>>
>>123643086
Really hard suspension, travel limited to 10%.
>>
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>>
>>123642658
noice
now we just need spessradio for comfy night cruisan
>>
>>123643689
I wanna try making it even smaller.
>>
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so
I was supposed to spend the weekend hooking up with my ex.
the day before I left to meet her my grandmother had a stroke.
I had the choice to drive 6 hours with my father to see her in her reduced state.
I chose to go to my ex instead.
We had a real talk today and she decided that she didn't want to spend more time with me and therefore threw me out of her hotel room.
I am now homeless in a town where I don't know anyone, I'm broke and my plane doesn't leave until tomorrow.
To make things worse it is winter, with 2 degrees Celsius and rain
It was inevitable.
Serves me right for attempting to be a normie.
Please learn from my mistake and don't try to fix things that doesn't work
>>
>>123643963
Do you have a PayPal hooked up to your bank account/credit card?
>>
>>123641258
Does it only work if both grids are created after the update?
>>
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>>123644051
no, but I don't want charity if that was what you were thinking, I have an aunt that lives 50km away which I managed to get in contact with, and until she comes have permission to wait in the lobby. Even got a cup of coffee from the staff. thanks for the consideration though
>>
>>123644672
I was. Godspeed, anon.
>>
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>>123614681
>>
>Have dodgy GFX card that overheats, probably bad heat paste or something on the heat sink
>Fall sleep with the heater on, live in a very small room
>Wake up to insane temperature in room, no idea how I haven't been woken in the night and slept through it
>Open window to let the heat out
>Check PC which was running overnight, it's fine

why do you hate me GFX card? it was running all fucking night in this insane heat and it's fucking fine. If I'm playing a game and it's sub zero in here it shits itself. fucking thing
>>
So FTD nucannons. What is the highest DPS calibre? I've made guns with tiny calibre (6 barrel no gauge) for super fast shells, and 0.50 shells for tossing HE trash cans, but why ever use 0.25 for instance?
>>
>>123643963
wait, this was also posted in /dfg/
whats going on here
>>
>>123645631
I'm waiting for him to tell us his aunt died in a tragic accident where she was run over by rampaging clangbots and needs money to get home.
>>
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>>
>>123645751
do you actually play with that fps
>>
Well. Jumped my new fighter one million meters past Mars from the Moon.

Smashing success I'd say.
>>
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>>123647938
Whoops, cropped that wrong. Really should stop playing spengies at 5 in the morning.
>>
>>123648017
So where's the morning star part
>>
>>123648169
Battletech references. And guns.
>>
>>123648192
Ah, either way looks much better than the shit I produce. I can't into corners, mostly because I get too frustrated constantly rotating things with buttons. I want a click, hold and drag to rotate interface for building.
>>
>>123648231
Those angled thrusters from the modpack are amazing for small ship design.
>>
>>123648360
Yeah I can't stand the size of certain default blocks.
>>
Alright, as far as I can tell the /egg/station server should be good to go now

byond://87.106.26.203:2244
>>
>>123649162
Still a bit too early for me to autism but will join later on
>>
Would a multiplayer version of Inifinifactory work? I think it would be at least educational for the ones who aren't as good, so they can see how certain mechanisms are put together by the true autists
>>
>>123649649
Just play Factorio or Minecraft you dingus.
>>
>>123599729
Although it'd suffer healthwise that car would greatly benefit in the looks department if you made the entire canopy/roof glass.
>>
>>123649162
Yeah it all works
Autism is an art, let us paint.
>>
>>123650826
/egg/station down
CEEEEEEEEEEEEEE-wait wrong server
>>
>>123651168
Yeah I was worried it'd go like this


vgcode shat itself and exited, not sure what happened, some error about respawning
>>
>>123651558
Ah fuck that must have been me then, I'll refrain from respawning. Guessing it's because it's the experimental branch?
>>
Just got Factorio. I think I suck at it. Who wants to suck at it with me?
>>
>>123651558
byond://87.106.26.203:2244
IT'S BACK UP

We /eggstation13/ now. Robustness not required.
>>
>>123652091
>dreamseeker out of date
lmao
>>
>>123652676
Yeah got that shit too yesterday, BYOND updated recently.
>>
>>123652692
>update broke launching through web browser
aaaaaaaa, muh convenience
>>
>>123652676
>>123652692
SS13 non-byond remake when
>>
>reading through the byond changelog


>Dream Maker choked on lines that were too long in a code editor window, causing a crash. (NullQuery)

>Constant values of log(base,value) were compiled backwards, e.g. log(2,8) was 1/3 instead of 3. Calls using vars, like log(2,n), compiled correctly. (Ss4toby)

>The attempt to fix the bitwise operators at compile-time created a new bug in which the | and ^ operators accidentally compiled as & when a constant number was included in the expression. (Lummox JR)

>...

If SS13 is actually developed with these bugs in mind shit is bound to break once these bugs get fixed
>>
>>123653093
>| and ^ operators accidentally compiled as &

what

>log(2,8) was 1/3 instead of 3

what in the fuck

These are basic operators

This is byond version 5 and basic operators are bugged
>>
>>123653287
Log isn't a basic operation, but yeah they're lazy as fuck for not having fixed that before now.

Their only saving grace is the people who use byond probably don't know what log functions are and so they probably never get used.
>>
/vg/station has one of those IRC, called #vgstation. That's where the coders live.
Use that instead of the thread or github for actual answers.
>>
>>123652091
welp, no errors so far, guess /egg/station is stable now
>>
>>123594416
>>
Hey robokek shill, how do I git gud
>>
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>>123656024
>>
>>123645578
Lower caliber means you can have more barrels, effectively reducing the amount of cooldown reducers needed to achieve a given fire rate.
18mm cannons are special in that they don't require any gauge increasers for 6 barrels.
When it comes to sheer DPS against unshielded targets at <1km range, the old cannons might be a better choice.
>>
>mfw when my first plane in FTD instead of using its missiles rams the enemy fliers propelers and explode
>>
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I haven't played Space Engineers in about a year but I saved my precious ship blueprints. With all of the updates, no wonder they won't load. Is there any way to fix them using external programs or am I fucked?
>>
>>123658862
They will load, they didn't change blocks that way.
They will be useless maybe.
>>
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So how badly do you think Ced would murder me if I tried to pressurize an asteroid?
>>
>>123656024
pretty sexe
>>
>>123643395
is he squat dancing to Korobeiniki?
>>
>>123659319
nice, looks like a zuul bore ship
>>
>>123659319
BATTLE BROTHAH, THE SPESS HULK APPROACHES!
>>
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>mfw doing a high speed low altitude run over the moon in my new fighter
>sudden and brief freeze
>hydrogen engines cut out
>ion engines on fire
>absolutely nothing else damaged or malfuctioning
>look to see what happened
>port side hydrogen tank exploded
>0 damage to anything else
>ion thrusters still on fire despite being undamaged

Well okay then.
At least it was an easy repair.
>>
Reminder to join /egg/station
>>
>>123661389
Too autistic for me

And this is coming from the guy who plays factorio and designs really intricate factories.
>>
>>123658958
Opening the blueprint crashes my game. Guess i'm retarded, gg.
>>
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speeder races when?
>>
holy shit the new train conditions etc. are awesome. finally i can play transport tycoon inside factorio
>>
>>123656372
1. Wait for Freejam to release something new
2. Do !!science!!
3. Break game
4. Get nerfed

I don't know, how can you be bad at Robocraft?
>>
Still got the problem that antennas are not visible when sitting in cockpits. Am I really the only one?

>inb4 put antenna on ship
It doesn't work.
>>
Well Space Engineers is becoming unplayable for me now, Moon Base is too crowded and I get 1fps when I'm there.

I'll rejoin once I have my new PC parts, but for now I'm going to stick with factorio.
>>
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>Tfw factorio is assuming direct control of /egg/

Feels good man

Trainserb when?
>>
>>123663071
I just tried the factorio demo.

Considering getting it but I'm a bit of a cheapskate.
>>
>>123663136
Get it

Or pirate it, either can multi.

If you pirate it make sure to grab 0.12.15 if you want to play multiplayer
>>
>>123663136
JUST PIRATE IT ALREADY YOU FUCKING MONGOLOID
You can always buy the damn thing later.
>>
>>123663337
>make sure to grab 0.12.15 if you want to play multiplayer
Literally why? There are newer versions around on torrents. Just download it and update your shit for chrissakes.
>>
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>make sky fortress with lots of guns
>it takes a few unlucky hits and gets shot out of the sky

Is there any way to make the idea of a flying gun platform work or do planes have to be fast to be survivable? Aerial units seem so vulnerable.
>>
>>123663813
Because everyone got comfy on it for some reason. Couldn't get anyone to join using the current version.

I definitely don't mind using new versions if everyone wants to upgrade though.
>>
>>123663965
>missiles

Go long range cannon or go home
>>
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Factorio serb in Euro timezone when
>>
>>123601350
Pls no bully
>>
>>123664023
Well just set up a %latest_version% latest on KAT is 0.12.19 serb and wait for autists to show up then. When they do point at the serb and tell them nignogs to update the game. Eventually you'll drag everyone onto the newer version.
>>
>>123663423
>>123663337
Maybe once christmas comes and I've plenty of time for engineering.
>>
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>>
>respawn
>server dies

Why does this keep happening?
>>
>>123664641
>thin glass walls
You're literally asking for an emergency.
>>
Uncrashable spengie serb when?
>>
>>123665207
Next thursday, always.
>>
What mod are those drone batteries from the warbros serb under?
>>
>>123664593

Isn't .12.15 the latest stable version though?

Serb soon?
>>
>>123665531
.11.22 is the latest stable release.
.12.19 is the latest experimental release.

I can't even find a .12.15 download on the official page - it only goes down to .12.17
>>
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I'm gonna shill Algodoo a bit again

I'm currently making a bot that will jump over any gap it hits while moving, and reverses direction when it hits a wall

The machinery inside is getting so fucking dense I'm running out of room to put systems.
>>
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>>
>>123670271
noice
does it work any better than the wheels being attached directly to the grid?
>>
>>123670271
>rotors
AAAAAAAAAAAAAAAAAAAAAAAA
>>
>>123670747
It's a smoother ride on flats but the dampening of the rotors lags with fast impacts (hard drops) which causes CLANG.
>>
>>123664641
>all those shitty windows
>all that complete lack of foreplanning
>all that shit everything
Horrible, absolutely horrible.
>>
>>123667973
Just make the Analytical Engine and be done with it.
>>
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sorting balls by mass
>>
>>123671190
It's only a matter of time until somebody builds the singulo and fucks up

It'll all be purged so a better station can arise from the ashes
>>
>>123671321

I'd like to, but I know shit all about programming, which is why I haven't touched the scripting in the game
>>
Different bug types with different stats when?

Sandworms when?
>>
>>123671723
>FTL drives will never run on Spice
>>
>>123671582
>building the analytical engine
>with scripting
Clearly, you are unworthy.
>>
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>>
>>123672891
Your aiming is off.
>>
>>123671723
>tfw never
>tfw never a merging of games like Lost Colony, spengies, space citizen, starmade, factorio, eve, game of thrones
>>
>>123672826

bb I mean I don't know any programming concepts, so that'd be near impossible to build physically.

scripting is for faggots
>>
Factorio serb when
>>
>>123671407
Not sure what all the mechanisms at the input end are for, but this is how it seems to work

>spring applies fixed force to ball
>ball velocity then depends on its mass - assuming volume is constant, only variable is material
>timer stops ball after spring is released, placing it in a collection chamber
>more distance travelled corresponds to less dense material
I guess the mechanisms are to make sure the thing is timed properly and can repeat ad infinitum.
>>
>>123673042
Nigger, the Analytical Engine is not about programming. It's a mechanical fucking processor. You don't need to know shit about programming to make a mechanical fucking processor. Babbage didn't know shit of programming. You just need to follow the blueprints for the mechanical fucking processor and adapt it for your own use.
>>
>>123673197
at least he knows scripting is for faggots
>>
>>123673414
True.
>>
>>123673197
>>123673042
https://www.youtube.com/watch?v=lS9D6w1GzGY
>>
>>123672891
> H
> not H2
>>
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>>123673197
Oh, my bad then. I'm a pretty ignorant about that stuff.

>>123673173
Yeah, spot on. I also had a gravity version but unfortunately an old update broke that.
>>
>>123673121

Soon

I have nothing to do with running one but just wanted to provide some false hope
>>
How to join /egg/station
Also what the fuck do I do when I join, I have no experience with Honk Station
>>
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Quality is pretty messed up

Programmable robotic arm

still a bit spazzy but I've given up tweaking that monstrosity
>>
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>>123652091
>make medical for when it all goes wrong first
>make hydroponics
>successful drugs crop
mission accomplished

then i alt tabbed here, back to byond and was dying or something
>>
I just converted something I was working on from a station to a large ship and now none of the thrusters work
Is this a known issue?
>>
>>123675824
It fixed itself when I restarted nevermind
>>
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>update old map 0.12.15
>all production lines ruined because of changes in the way inserters place items on transport belts from behind
Its fixable if you add a bend on it but why would they do this
>>
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WHY
>>
>>123677764
Do not question CLANG
>>
>>123675257
shit thats cool. All I ever did was make hollow boxes and c/p so much water into them that once i cut a tiny hole in the bottom it would fly away
>>
>>123674745
Go into BYOND
Open location
byond://87.106.26.203:2244
Thread replies: 255
Thread images: 225

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