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/kfg/ - Killing Floor General


Thread replies: 763
Thread images: 184

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More Dead Than A /kfg/ Thread Edition
(It was too late to stop it Krell)

http://killingfloor2.com/Zedconomy/

[Some helpful stuff if you're interested in map-making]:
>http://wiki.tripwireinteractive.com/index.php?title=SDK_Tutorials_%28Killing_Floor_2%29
>https://www.youtube.com/watch?v=p7H4EpSs1tk
>http://blog.tiaan.com/link/2010/07/24/unreal-technology-udk-hotkeys-shortcuts

>For those interested in Soundtrack modding, Anon recently compiled this list of number codes:
http://pastebin.com/squmr8yn

>KF2 Steam group
http://steamcommunity.com/groups/kf2vg
>Check the pastebin for tutorials, Crash fix, Downloads, Console commands and more:
http://pastebin.com/gCA9DkDw
>Guides for beginners (STATS/STRATS MAY BE OUTDATED):
http://steamcommunity.com/sharedfiles/filedetails/?id=425843240
http://steamcommunity.com/sharedfiles/filedetails/?id=435407843
>Spreadsheet with lots of stats about Perks, Damage, Weapons, Etc.
http://docs.google.com/spreadsheets/d/1GDpg2mN1l_86U_RaDug0glFx8cZCuErwxZLiBKl9SyY/
>Fix mouse sensitivity
http://forums.tripwireinteractive.com/showpost.php?p=1369921&postcount=9
I suggest you set KFInput.ini to read only to prevent the settings from getting reverted.
>Grind map (Normal zed spawns in a boxed room)
http://kf2.gamebanana.com/maps/187635

REMINDER: Boost Maps are no longer functional. Boosters must use Cheat Engine.

/////////////NOTICE////////////
These servers are dead until told otherwise.

>Servers IPs:
Press F3, use the following console commands to join the servers:

American Servers:
open 4chas.ftp.sh?password=rage
open 4chas.ftp.sh:7787?password=rage
West Coast
open 23.94.241.50:7777?password=rage

*Visit 4chas.ftp.sh in your browser for Live server stats and IPs.
https://www.youtube.com/watch?v=G17YVrLGmEA
https://www.youtube.com/watch?v=4zLfCnGVeL4
>>
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First, I guess?
>>
Is this a thread for ants?
>>
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>>123630825
H...How did I mess up the general image so badly...
I have failed...

oh well we're all dead anyways
>>
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>Thumbnail
https://www.youtube.com/watch?v=gMAYOoi56IU
>>
>>123631390
Did the microtransactions announcement really FUCK up the general that badly?
>>
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>>123631642
It was already a really slow general.
>3 months for one perk
>crates
>microtransactions in an early access game
>that ugly new patty
Really cemented its ded status. A mercy killing, really.
>>
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Seventh for collapsing
>>
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>>123630825
>thumbnail

One fucking job
>>
http://forums.tripwireinteractive.com/showpost.php?p=1454233&postcount=9
>>
>>123633450
So that means no update until after Christmas or what?
>>
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Will the mod workshop save KF2? Because the DEagle and 1911 are really ugly.
>>
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>>123633450

OK so it's in QA now.
Gud, gud, gud.
Let's hope they release next week.

Oh, and whoever fucked up that OP image, you are a disgrace.
>>
>>123634784
Here's the actual image if anyone wants it
>>
>>123631642
I haven't played the game since they announced it. If this update doesn't fix some of the balance/meta then I'm just going to stop playing entirely for a good while.
>>
>>123635242
Same. I dropped Payday 2 to get away from crates, I don't want more of this bullshit.
>>
>>123636906
Unfortunately it's not going anywhere, friend. I'm just going to ignore it as best I can. I'd be willing to live with it if Tripwire would just got the fucking balance right. I'm not expecting a perfect balance pass this patch, but Christ, there better be some big changes or I'm going to be done for a long while.
>>
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>>123637841
I can't accept it. Not in an early access game while we wait three months for one perk. Crates are bullshit and any company that puts them in their game willingly deserves to go out of business.
>"You know, microtransactions just aren't greedy enough."
>"What if we make them pay for a CHANCE at what they want?"
>"That's brilliant! We can put different qualities in too so it's even harder to get the one they want!"
>>
feels like we've run out of air
they tear the breath out from our lungs
>>
What if: healing armour only applies if you still have armour, or had armour.

Personally, I think it should be a passive that could be improved upon. At level 25 you have a passive of 5 percent armour repair, and there is a perk at twenty to increase that to 10 percent.

That way we can make free armour an actual viable perk, by introducing or moving another perk to the same tier (I suggest nano bot, or maybe a vampire. Something equally inconsequential but allows for different gameplay)

Tripwire seems to have no direction with many of their perk trees. What do you personally suggest, ded friends?
>>
>>123631484
This man was right. We should've listened to him.
>>
>>123631484

I'm not gonna say he called it, but he called a fair amount of it.
It pains me to concede that much, but I must.
>>
I just realized I don't know how to take out Scrakes or Fleshpounds effectively without the use of Zwei, Micro or Nuke, because I never played anything above Hard until those things came out.

Help me /kfg/, how do I do it?
>>
>>123644342
>Scrake
A good Berserker can solo Scrakes
Commando with good aim can decapitate them

>Fleshpound
They eat shit from Explosives, Demo with C4 and RPG is good, after that just shoot at it until it dies

A good Berserker is vital for EMP grenades
>>
>>123644342

AIM DOWN YOUR SIGHTS
WHILE YOU
AIM DOWN YOUR SIGHTS
WHILE YOU
AIM DOWN YOUR SIGHTS
WHILE YOU
PICK UP A GRENADE
>>
Money people.
>>
Yep, sure pal.
>>
whats hes got on his arms
>>
Here are all the Killing Floor 1 voice commands and automatic squad responses.
http://kf-wiki.com/wiki/List_of_Squad_responses

Why is Killing Floor 2 so, so inferior in comparison?
>>
Money here

Get some proper gear.
>>
>>123644342
Any perk that isn't Medic can take out Scrakes pretty fast.
Demo, Zerk, and Firebug are the best for Fleshpounds, Commando and Support are just too risky to be trying to use your SCAR/AA12 to take them out by yourself.
>>
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>>123644342

Concerning Scrakes:

>Commando
Use SCARs, or if unavailable, AK12s to take their heads off, aim for the face.

>Support
Use AA12s to the face (or failing that, the chest) to shred them. DBSs will also be effective, assuming proper application (twinshot to the face at extremely close range).

>Berserker
An empty Pulv, is said to be fairly effective against them, as is the Eviscerator (ranged attacks).

>Demo
While unconventional, dud rounds from an RPG can be very effective against Scrakes. They can take their heads off or even knock them down.

>Medic
The 401 Med Assault Rifle is surprisingly effective against Scrakes when fired to the head. One full mag to the face on a HOE Scrake can obliterate more than half of its health.


Concerning Fleshpounds:

>Commando
Use grenades to begin with, then aim for the face (or at least, the glowing chest) with SCARs, or if unavailable, AK12s.

>Support
DBSs are adequate, but the AA12 trumps the rest. Aiming for the glowing chest or head will result in significant damage inflicted.
The M4 is useful for stumbling Fleshpounds, but is outdone by the AA12 in terms of rate of fire and damage, so the M4 is generally the poorer choice.

>Berserker
The Pulv is arguably more effective than the Zwei thanks to explosive damage. Use the heavy hit against the Fleshpound's chest. Berserkers carrying the Zwei for Scrakes and the Pulv for Fleshpounds will have nothing to fear, even on HOE.

>Demo
Putting aside Nuke, C4 and RPG rounds are most effective. Grenades may also stun Fleshpounds, with the appropriate Level 20 skill taken.

>Medic
While less effective than against Scrakes, the Med Assault Rifle remains effective when fired at the head. However, your focus should probably be on healing.

Whether you embrace these instructions or not, be sure to adapt your play style as appropriate.
Know this, the update WILL bring nerfs to the Zwei, Wave Gun and Nuke. Players who have grown too reliant on these things will suffer.
>>
>>123647545
>The Pulv is arguably more effective than the Zwei thanks to explosive damage.
Except it's objectively inferior to the Zwei an an empty Pulv because Pulv's explosives don't do head damage.
Smash doesn't work with it either.
Pulv's recovery time with ammo is too slow to justify it.

No matter how they change the Zwei, microwave gun, or nuke.
All 3 will still be better than the Pulv, flame thrower, or concussive force.
>>
>>123648201
Well Microwave gun makes sense being better than the Flamethrower since it's a T4 weapon. Not that I agree with this linear power creep.
>>
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Bring back support and demos power to handle scrakes and fleshpounds better respectively again, its not as fun when zerks are the ones handling all the big guys snd taking all the fun
>>
>>123651632
>>he thinks the zwei won't be nerfed to a 2.5
>encroyable
Like Tier 2.5?
Zwei should be increased to 1500 and be a T4, and the Pulv should get buffed and a price decrease back to 1100 with cheaper ammo.
>>123650639
There has to be some form of progression, it's not like you can use your T1 weapon the whole game unless you're medic.
And if the T4 wasn't good enough to take out scrakes/fleshpounds, it'd just be another over-sized trash clearing weapon.
>>123655349
Then just switch to zerk or firebug.
>>
>>123655349

How to fix support:

Massively increase the pershot damage of shotguns while keeping the ammo low

Give 3 extra grenades at max rank

bam
>>
>i want the KF1 trenchgun sound back. someone better mod that in at some point.
>i miss my M4. if it comes back it better not be held by the mag again.
>i need a clientside third person mod to use in normal servers. sick of joining modded servers just to play the game how i want to.
>just 1 female atm? my gf hates having to play as a french punk bitch, she wants ash or mrs foster

What're your must have/changes with the game?
>>
>>123656507
>Buff Support, general balancing work overall
>Re-add Insult Players
>Rename the new patriarch to something else and make a new one based on his original design
And I'll die happy.
>>
>>123656652
>doubtful it's what you're thinking of, but i think support could use more max ammo as part of abuff
>if we could insult specific players who are being retards that'd be even better
>let's call him 'the blob' or some shit. in all seriousness, new patty is keeping old patty's quotes so we won't get an updated model of old patty, new is completely replacing
>>
So what currently needs rebalancing in your opinion?

>ammo for both commando and support
>more weight for support
>zwei nerf
>nuke fix
>microwave gun nerf
>ammo pickups good again

what else
>>
>>123657553
More Zeds on the map at once.
Compared to KF1, the zeds seem to attack in much smaller numbers at once, there are many long breaks during a wave where there is absolutely nothing to shoot.
>>
>>123657553
pump shotty/trench gun could use buffs. those things are supposed to feel powerful but atm they feel useless. I know they're starter weapons, but it feels like the varmint performs better than the pump shotty at this point. also the 9mm pistol could use a VERY minor buff. I think it needs to be able to clear up clots, slashers etc. a little easier, but not 1-shotting them
>>
>>123657687
especially with 6 people, and all players are spread around the map. when the ones split away from the main 'group' get nothing to shoot at
>>
>>123657553
Don't forget stuff like less ammo cost for Support, which was raised into ridiculousness. Also, it's not only the Zwei that needs nerfs. Getting 100% more damage on hard attacks with one skill is fucking stupid. The game has completely made parrying unnecessary because of how much damage the Berserker can output and how much it can tank with one Medic up his ass. He needs small nerfs in other areas to make parrying a necessity against larger zeds so it actually takes skill.

>>123657696
>9mm can one shot clots
No it can't if you're not a Commando with his perk skills.
>>
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I'm pretty new to the game, so I feel like asking a few questions. Currently playing support.
1. Should I keep the trench gun or sell it for a boomstick?
2. Is it better for me to just rush the M4 shottie or the AA-12? After I get the AA-12 what other gun should I buy? Boomstick?
3. Should I use dual 9mm pistols? I'm having fun with them but dunno how cost effective it really is.
>>
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do you guys like my satire?
>>
>>123657553
A supplier icon with a green bar below health/armor for when a Support/Demo is using their supplier perk.
It seems dumb if you have to announce that you have supplier on as Suppoer/Demo, since you have to run around or in front of people for the "press e to take from supplier" to pop uo.
Grenade supplier is kinda useless compared to on-contact but Ammo supplier compared to 20% more starting ammo and carrying capacity depends on if people are actually taking ammo from you or not.
>>
>>123658227
> 2. Is it better for me to just rush the M4 shottie or the AA-12? After I get the AA-12 what other gun should I buy? Boomstick?

AA-12. Then the Medic Pistol to heal people since (unless you're playing on Normal) you're gonna be skrimping dosh to the AA-12. At that point you'll be close to Hans and thereby you'll need the healing darts AND AA-12 to help survive Hans.
>>
>>123647545
>support: Use the AA12

Th-thanks for the advice
>>
kf2 was a mistake
>>
twi was a mistake
>>
>>123657553
Support needs more damage than ammo, honestly. Extra shells would be great but it needs raw power and rewarding going up in a zeds face to land a powerful shotgun boom
>>
>tfw still play support
I just like watching the bodies fly from a single boomstick shot
>>
So this is the KF2 general right?

Can someone link me to the KF1 general?
>>
>>123667095
You're a few years late senpai
>>
>>123667095
Eat a dick
>>
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>play with 2 friends on hoe
>pick zerker
>shitty custom map
>friends die
>20 hp left
>25 zeds around me
>zed time procs
>crovel zandatsu

Why no one has told me that spartan perk is so fun to use.
>>
>>123667814

Zed times only five seconds though. How did you clear all 25 zeds within that time even with Spartan? I thought the weapon was still affected by the WHOOSH bullet time and it wasn't real time like your character.
>>
>>123667701
>>123667741
What's wrong?
>>
>>123668686
everything
>>
>>123667814
You're lucky a siren didn't fuck you up.
>>
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> doing outpost suicidal
> playing demo
> can't use rpg and grenade launcher at same time so conserve ammo
> wave 6
> ask the berserker if he can lug my nade launcher to the site and drop it on the ground so I can use it for trash
> He does
> picks it up when the wave ends
> replenishes the ammo for me

Bros and teamwork
>>
>>123670424
>Any time someone dies and I pick up their gun, I take it to the trader and fill its ammo before dropping it since I know they'll be strapped for cash
>Still give them as much money as I think they need anyway
I know how you feel. It feels great doing it for others.
>>
I'm playing on a shitty laptop used for work in Norway, playing on 640x480 resolution. I'm gonna try to play some "Hard" mode. Well, it's hard for me as it is on this computer.

Want to tag along, or just chat - steamid is my name.
>>
>>123657553
>So what currently needs rebalancing in your opinion?
Nerf Medic heal and free armor. Fixing Zerk will only balance Zerk. Fixing Medic will help balance the entire game.
>>
>>123670424
That guy on the right has seen some shit.
>>
>>123655991
How to fix support:

Make the hit detection not shit.
>>
>>123674740
This times a thousand.
>>
>>123674740
>>123674926
I've never had a trouble with hit detection in this game, I actually thought it was pretty good.

Do you guys mean how Support's pellets aren't hitscan like all the other weapons?
>>
>>123674740
>>123674926
The hit detection is fine.

>>123675021
>Do you guys mean how Support's pellets aren't hitscan like all the other weapons?

That and how few pellets there seem to be in the first place.
>>
>>123675021
>>123675648
Hip firing with the pump shotgun and hunting shotgun makes me miss a lot when it shouldn't. I used to do it just fine in KF1.
>>
>>123676027
I would say that has more to do with pellets doing shit for damage compared to KF1, so it feels like you're not hitting them sometimes.

I've not thought to myself "wow the hit detection sucks", more like "wow the shotguns fucking suck".
>>
>>123676027
>>123678138
Isn't there damage drop off so the pellets are more like pillows at range?
>>
>>123678406
There's no damage drop off. The only thing that reduces a pellets damage is penetrating a zed.
>>
>>123679120
This is pretty surprising to hear, right next to that "sirens metal can reflect bullets"
>>
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>>123681993
Fuck you. I can't unsee this.
>>
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>>123683060
Unsee what?
>>
>>123684146
>>123681993
>wave 1/4
>remaining zeds
>3
>2
>1
>0
>BOSS
>0
>>
>>123684146
Recovery animations getting interrupted
>>
>>123684542
>STATS DISABLED!!!
Probably playing the map in the SDK.
>>123684146
I didn't notice until now that the deagle webm is showing off the body lamp.
>>
>>123684146
See:
>>123684770
>>
>>123631484
he didn't call shit, all he did was complain about the fact that levels were gonna reset.
>>
>>123689694
He also complained about the lack of content and variety in the game
4 perks, 3 maps, 1 boss
and custom maps were just getting started so there was only the 3 TWI maps that were actually playable.
6 perks, 6 maps, 1 boss isn't much progress
7 perks, 8 maps, 2 bosses and micro-transactions, gotta love the FREE CONTENT TWI are giving us :^)
>>
>>123690717
we shouldn't have bought the game at early access ill give him that.

the rest of his rant was just dissing the community and resetting levels on pee vee ee game.
>>
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>>123631484

I wonder if this ugly son of a bitch ever came here?
>>
Hey guys what is this "nuke"for demo I keep hearing? I know it's the name for one of their weapons but what is it? The Rpg?
>>
>>123644342

>MFW Microwave gun is pretty much required to kill scrakes super easily

Sometimes I think it would of been best to not have certain zeds have overall type resistance and let the weapons speak for themselves.

I like the idea that certain spots on zeds deal less damage then others so aim for certain classes is encouraged but maybe the weapons should have default damage on zeds.
>>
>>123693047
Nuke is one of the skills you get at level 25, it turns any of your explosives that goes off during Zed Time into a Nuke
https://www.youtube.com/watch?v=FM80FZgDbAg
>>
>>123684146

This one is not as bad as the revolvers
>>
>>123693342
Oh wow only 7 more levels to go for me then.
>>
>>123693743
It's gonna get nerfed into the ground next update, probably this week or the next so better hurry up bud
>>
>>123693743
25 lvl demo is the worst class to play
>get RPG
>wait for zed time
>shoot
>repeat ad nauseam
>>
>>123694049
>RPG
>Not just stacking C4 at the most crowded choke point and watching the dosh rain

I really hope Demo gets a nice buff this update or I'll kill someone
>>
>>123694049
>get zwei
>right click
>repeat ad nauseam
>>
>>123694625
don't forget stab
>>
>>123694491
>not setting up your C4s in two places at a time so once you get zed time you can clear out two areas at once
>>
>>123661390

>v1013 Support

With an AA12 you're somewhat useful.
Without an AA12 you're almost worthless.
>>
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>84%
>>
>>123648201
Pulverizer's bash could knock down a SC, though I forget if certain perks (Parry or block) are required,

if those perks are necessary, then the zerk must parry first.

If not, a bash to the face should suffice, since this is how i remembered it being done.
>>
>>123684770
It might just be a zed time thing.
I hope
>>
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>killing floor thread on /v/ 10x more active than killing floor general
>>
>>123700501
no, it's not. this happened in kf1 as well. it's just more noticeable in zed time.
>>
>>123700669
With a 100 times more shitposting I assume?
>>
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Zerker: A bizarre melee/projectile type class that specializes in stumbling zeds, The zerker can save a teammates life from that fleshpound or scrake about to deal the final blow to a teammate. Weapons weak towards zed armor but aiming towards zed armor increases stumble chances. Can also cause moderate knock downs.

Support: A class that packs damage but with a low ammo count, Shots penetrate zed armor and zeds themselves. At a close range aim for the head, at a distance aim for the center of zeds bodies to maximize damage output. decent stumble ability

Commando: A class that can focus on single shot/full auto headshots or body shots. Considered the all around class in the sense it can deal constant damage on a target or take its time to aim for the head for greater damage with multiple shots and keep up fire to take out multiple zed crowds. Weapons weak towards zed armor.

Medic: The healing class that specializes more on keeping team mates healed and armored up. Can deal solid body damage and headshot damage. Has the ability to sedate zeds once with heal darts. The bigger a zed is the more darts it takes to sedate them. weapons weak towards zed armor.

Firebug: A class that focuses more on constant damage output and clearing weaker zeds rather then big zeds. Weapons do not specialize in dealing headshot damage so aim for the zeds body. Firebug specializes in causing panic in zeds. Making heavy zeds to cause damage towards themselves and other zeds around them (Fleshpound smashing itself and others around it trying to put out the flames, Scrakes swinging its chainsaw in a panic)

Demo: A class that has low ammo and low fire speeds but deals massive damage towards zeds in groups and alone. Weapons do not specialize in headshots so aim for a group of zeds feet to maximize explosive radius to clear groups or aim for the body to maximize the damage output towards one certain zed and some zeds around it. Also has decent stumble and knockdown abilities.

Need I go on?
>>
Don't forget to vote for your favorite custom maps for the official TWI map making contest phase 1.

http://www.moddb.com/games/killing-floor-2/addons
>>
>>123700429
Pulv is very strange. I've never done extensive testing on it but the explosive right click feels bugged. It doesn't knock down Zeds even when you hit the correct spot, especially online. But if you switch to an empty Pulv, it works all of a sudden.
>>
>>123647545
>While less effective than against Scrakes, the Med Assault Rifle remains effective when fired at the head. However, your focus should probably be on healing.

Indeed, but ALL medic weapons can stumble SC when shooting at their feet.

There is a 3 second cool down between, but you could potentially kite SC's using this technique.

Same apply for FP, but the cooldown is 12 seconds.
>>
>>123705309
Explosive ammo for the pulv has been bugged since the opt-in beta, just use an empty pulv instead and waste ammo on teammates or large crowds of trash.
>>
>>123707458
poor scrake
>>
Are the young Briar and Masterson supposed to be the classic ones when they were younger or their children? It's kind of dumb to have them both in the game at once while having all the other old characters age.

They could easily change it to imply that those are their kids since the characters just use last names and nothing more. I'm not sure why they didn't just use other characters from KF1 to have classic skins for though...
>>
>TFW no romantic comedy comic about one of the horizone employee cloners made a female zed that falls in love with him
>She gets jealous over other woman scientists in the biolabs who keep trying to seduce the guy but his love is science
>>
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>>123715236
>the outbreak is started by a jealous she-zed
>>
>>123658338
no
>>
>>123681993
Ah, so cute, they all march in time, like an identical little marching band :3
>>
>>123715697

That actually sounds kind of like a cool idea.
>>
>>123715236
porn when?
>>
see you guys in mid January
>>
>>123702623
All these maps are shit
Which one do I vote for?
>>
>>123725074

well you can vote for pika's map if you want to support him I guess.

Although knowing him he would rather you vote for the map you enjoy most rather then for the one he made because you know he made it.
>>
>>123702623
>LondonWinter

holy fuck will this guy ever fuck off with his shitty london map? what the hell is next, London420GanjaFarm?
>>
>>123693519
It's fucking beautiful is what it is.
>>
>>123725835
It's a shit map yeah, but not only that. He's been shoving this piece of crap into every contest avaible. Instead of doing, you know, a _new_ map?
>>
>>123726578
He's salty af from 4th place in Gamebanana contest,

He'll probably kill himself if he doesn't win using his garbage ass maps in the grindhouse contest.
>>
>>123726578
>>123725835
What's wrong with that London remake? It's pretty much the London from KF1, but with more areas.
>>
Last I played there were only 4 perks. Everything has been reset to 0.

What should I play as how how do I play as them?
>>
>>123729808
You should not play until the new patch comes out so that you can just get accustomed to the changes and new perks.
>>
>>123730115
But I've exhausted all my options for video games and are left with only Killing Floor 2 as the only game I have the will to play.

Well, and some Castlevanias, but only when I'm not at home or pooping.
>>
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>>123729808
Wait until the new patch, your perks will reset to 0 anyway so just wait.
>>
>>123731715
Don't trick the poor anon, his perks will be fine
>>
>>123731715
Well what the patch does come out, what should I play?

And how should I play them?
>>
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Why aren't you playing TERA with your favorite /kfg/??
>>
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>>123732123
Everyone will be gunslinger for a while.

T b h f a m just join servers on normal difficulty and play a full game (or until your team loses) once per perk and decide then.

Upgrade your gun whenever you can so you can get the feel of each weapon for at least one wave, then pick&choose later.
>>
>>123732728
why can't I be an elin gunner dammit
>>
>>123732728
No Femani porn to bring me back.
>>
collapsing
>>
>>123732728
ur perty
>>
THE UPDATE WILL BE OUT BY THIS TIME NEXT WEEK

SO IT IS WRITTEN
SO IT SHALL BE
>>
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>Evacuation point
>hard b/c pubs are bad
>playing demo
>another guy is playing demo too
>we both have the grenade supplier perk
>"hey guys remember press E on me for a free nade each round"
>he goes "oh yeah you wanna get some ammo from me?"
>"oh I already did bro"
>"sweet, you got a JO crystal bro?"
>wut
>"we can charge our JO crystals together bro"

I laughed really hard when I remembered what that was.
>>
Can you still cheat perks up?
Also why the fuck is matchaking so shit today I've been constantly getting either shitters at wave 5 or boss wave games only when I use it
>>
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>start new game with 5 randoms
>wave 6 ish
>look at scoreboard
>commando, lv 25, is at the bottom
>lv 2 medic is ahead of him
>get to Hans
>he fucks around running nowhere while the rest of us die but get him to last phase
>dumbass commando just kind of waits out in the open with no cover
>hans starts shooting at him from like a mile away
>takes the commando like 15 seconds to see where the shooting is coming from
>he backpedals
>literally holds down S
>throws all 5 of his grenades like 1/4 the distance between him and Hans
>they explode, accomplishing nothing
>just holds down S and sprays
>dies to gas grenades before Hans can even reach him

FUCKING CHEAT ENGINE
>>
>>123738498
>using matchmaking
for what purpose
>>
>>123738941
no friends
>>
>>123738330
>can only carry hard
>pubs are the bad ones
Holy shit anon
>>
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>>123738795
pubs amirite?
>>
>>123739236
what?
>>
>>123739639
There's so many things wrong with this
>>
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>>123739639
I'm more aiming at people who use cheat engine to hit lv 25 and it's obvious as hell they boosted.
>>
>>123738941

Use the server browser negroid
>>
>1500 in-game

Damn this must be like a three month record.

Also, what's the plan for when Patty comes out?
Are we just gonna jump into nothing but HOE initially and figure it out from there?
>>
>>123740835
Dump whatever will be overpowered in the next update into him until he dies.
>>
I do appreciate the female form, I truly do.
However, not in the mold with which Ana was cast.

When are we getting more banging Ms KFs?
I reckon Mrs Foster and Ash Harding are easy bets.
>>
>>123742918

There's always the Stalker.
>>
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>>123742918
>wanting Harding in
>wanting generic military woman when we could possibly more interesting females in
Mrs Foster isn't much better either, honestly
>>
>>123754772

Both will be returning eventually and you're going to be FUCKING PLEASED about it.
>>
>>123756514
y-yes master
>>
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I could accept Supports extra carrying capacity not being passive anymore, its alright as a skill but 5 just doesn't feel enough, though its better than nothing.
I could understand grenades not being bumped up in how much you carry anymore, that seems like a thing suited for demo anyway and 11 was just over the top, as nice as it was back in kf1.
I could put up with welding being a lot less effective, its not as overpowered as it was before and being a one timer, makes you think when to weld a door up and give a team a breather rather than just one while area denial. Plus I was never one for it anyway.
I could deal with ammo being a bit less in quantity for you and up in price, because if you're good, you can easily use your penetration and power to get through crowds and have some still in the back.
Oh wait.
Support has no power anymore, the one main thing to at least keep it useful in this game, actually fighting zeds as main gameplay, you've made the classes too soft in damage. Not only have you taken versatility, a.k.a ways to support like welding doors or extra carrying to help pick up dead teammates weapons, you've ruined the damage bonus too to give the team extra firepower on crowds or big guys getting up close. Take one or the other, not both, otherwise you're making the term "support" mean nothing.
>>
>bought the game yesterday to play with friends

Holy shit this general is dead.
II get perk xp regardless of which perk I am currently if I for exemple heal people right?
How many classes were there in kf1?
>>
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>Get Rocket League a few days ago
>Already seen more communication from devs in that game over those few days than what Tripwire has done in months
I wanna say I'm surprised but I'm not.
>>
>>123763342
There were 7, we've got all of the originals, barring Sharpshooter (who used pistols and rifles) and coming up is Gunslinger, which is essentially the half of Sharpshooter which uses pistols,and is now becoming its own class.
>>
>>123763342
Oh and in regards to the first question, if you use the weapon for said perk or do a certain action like heal with a syringe, you'll get xp for that. If you want to get faster levels, tag an enemy with bullets and you'll be rewarded more xp.
>>
>>123702623
I will vote on my friends map and for dancefloor, was a very fun and enjoyable map.
>>
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>>123770376
Drunk kf2 with /kfg/ when?
>>
>>123770809
Some time in December when christmas closes in
>>
>>123770809
Not in the next week or so, I hope. I'm trying to convince myself I'm not starting to become an alcoholic.
>>
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>>123770809
Hopefully in 2 weeks or so like >>123774587
Not because of fear of alcoholism, but i've got a new computer to get sorted and i'm no good on a laptop
>>
>>123738795

While I do despise cheat engine tripwire should be glad players are able analyze the higher ranked perks and see if they are balanced or not.
>>
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>>123739639
I'm still trying to process what just happened, what a clusterfuck
>>
>>123739639
Is that a fucking AR-15 he pulls out? What the literal fuck?
>>
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>>123778927
Thats what I thought too, now I know my eyes aren't deceiving me
>>
>>123760581
Quiet, cakeboy
>>
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Let's have some creative fun.
Design a zed/boss/player character.
Draw a picture of them or write about them or something.
>>
>>123783816
no
>>
>>123783816
I'm not going to draw anything, but I think a survivalist character would be nice.
Basically he went on a month (or longer) trip with just his backpack into some woods, and while he was there the entire zed breakout happened. Now that he's back he's slightly confused about what's going on and sees the zeds as just a slightly harder prey than what he would usually hunt WITH HIS BARE HANDS.

Captcha asked me for trees too.
>>
>>123783816
Fat guy comic relief, have him be Belgium too.
>>
>>123783816
A giant spider boss that throws crawlers at you and is agile as fuck making him hard to hit. there could be more to this but thats all I got
>>
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>>123783816
New zed: Glider
Move relatively fast while in air and have bat like arms with razor talons as hands, swoop down quickly in an aerial strike, when on the floor it will try to jump up and strike back down in the same gliding fashion, when grounded it will be slower and when close to you, will try and slap you but will be relatively weaker compared to if it was doing an air attack.
Think a hit and run type of zed, like a (slightly weaker) gorefast of the skies.
>>
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Why do Scrakes feel more intimidating and stronger than Fleshpounds?
>>
>>123641186
The problem with that what if is the fact that the darts home in and can be blocked by teammates now. As a medic, I'm not always going to be able to accurately hit you in the midst of everything.

Yeah free armor is broken as fuck so here's how we balance it out: During actual wave time, Medics can only heal up to 50% max armor on any single person whether they have full hp or not. During trader time, medic can give full free armor. This way gives a little leeway for the medic in case a zed blocks the syringe/syringe homes in on someone else, teammate steps in the way, etc. and the person's not completely shit outta luck if a fleshpound decides to fuck them up before the medic's syringe can get to them.
>>
>>123798563
Because FPs get BTFO'd with easy nade spam/explosives.

Scrakes actually take aim to the head.
>>
>>123798923
Thats a good enough reason as any, also in terms of design they just make the scrake go full hulk mode when he was originally scrawny, so much that he looks stronger than FP too.
>>
>>123798563
He's kind of supposed to be mor eintimidating. Scrake requires you to make him mad, FP just goes insane. FP's just supposed to look like a bulldozer.
>>
>>123798563
scrakes don't stop raging once they do, FPs stop raging once they hit someone unless it's the last few zeds in the wave
>>
I'm almost done downloading killing floor 2, is there anything I should know about the game/before i play in pubs so I'm not a total faggot?
>>
>>123803457
shoot at things still they die
>>
Abandon All?
Or Abandon All v3?
>>
>>123803457
stick together
don't die
>>
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>>123803457

TAKE THIS AND STAY DOWN
>>
>>123803457
don't shoot at the guys with chainsaws unless everyone else is ready
>>
>>123803457

STAY OUT OF SUICIDAL until you have a Level 10 perk.
STAY OUT OF HOE until you have a Level 20 perk.
>>
How do you try out the new akimbo thingy ?
>>
>>123803457
Zeds that lost their head will bleed out on their own. Quick melee will block enemy attacks if timed right. The larger zeds have a ragemode, don't poke them if you don't plan on killing them.
>>
Is there any point in having commando/support on HOE when every other perk kills zeds and big zeds 10x faster?

Sometimes I want to kick these people but then I feel bad because they probably just want to play a perk other than the typical ones everybody else uses but these guys feel useless in comparison. I blame Tripwire for making support and mando so shit.

>>123804287
>suicidal at lvl 10

Rev up that votekick retard.
>>
>>123803457
Money here
Get some proper gear.
>>
>>123804495
>Not wanting zed time extensions
Pathetic.
>>
>>123804495

Level 10 is the bare minimum required.
Level 15 is preferable, but Level 10 is the bare minimum.
>>
>>123805143
Nope, if you're lvl 10 you're useless garbage and would get kicked by any server with competent players.
>>
How's the balance in this game?
>>
Why isn't there an option to remove the desaturation during zed-time?

It seems like such a no-brainer for a feature that not everyone would like and wasn't present in KF1, especially when it adds a bunch of bloom rape.
>>
>>123805235
not good

we'll find out if tripwire has learned anything in this next update
>>
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>>123804495
>>123804739
Oh, and also, the point of the Commando is that he can deal with any zed bar the large ones from a safe distance.

Put a Commando to cover a flank in which he has space, and nothing will get through or even get close provided he's good. He doesn't need a Medic healing him constantly like a Berserker does (because on HoE it is a guarantee he's going to take small amounts of damage from time to time which can easily add up if a Medic isn't on him), and he's not a Firebug that needs to get close and can't deal with Husks or Sirens (without wasting MW gun ammo which is quite valuable on HoE, and which needs to take damage from Sirens to kill them most of the time too). Those two perks being the best at killing zeds (aside from nuke Demo which is a whole different story) are better off covering where zeds primarily come from and are more bound to be disorganized or getting aggroed all over the place, basically where a Commando loses effectiveness. Instead, Commando goes on the flank, where the Medic doesn't need to pay attention to and can focus on one part of the battle, and where the Commando doesn't get much traffic and everything aggroes on him, and he can cover everything, allowing the rest of the team to focus on one part just as well. Large zeds are the Commando's only problems, but any perk is going to need help from the team to down a large zed on HoE anyway, so it makes no difference.

Of course, this all means that if you are cheesing a HoE game in a corner with a Zerker wall, then Commando IS useless, but if you need to do that with an organized team, you are a shitter.
>>
Long awaited subway map.

Pre-release version is up.

http://www.moddb.com/games/killing-floor-2/addons/kf-descent
>>
http://media.tripwirecdn.com/111315/deserteagle.webm

How can anyone defend this eye-rape during zed time?
>>
>>123805807
You made your point with the extended zed time, forgot about that. He clearly has his uses. Support on the other hand just doesn't have enough ammunition and his weapons cost way too much money for me to consider him worthwhile.
>>
>>123806040
turning off bloom helps a lot with that, it's a shitty effect in general anyway
>>
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>>123806079
Support needs what made it great at the very start: gaining +2% extra shotgun damage per level, not 1%
If you're going to have a shotgun to the face, the damage should be lethal but it isn't, it takes more effort to take down a scrake than it deserves to.
Support should be strong and beefy, especially considering you're up front with the zerk, but your main thing is to demolish crowds in a single shot and blast scrakes/fps to make his life easier.
Of course to compensate, be a bit slower than everyone else in movement and reloading unless tactical reload, so you have to fall back for your own breather and step up when something massive happens. Be good support to the team when positioned, but have that flaw when singled out where it wont be an easy ride due to the slight sluggishness.
Also buff those skills.
>>
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>>123805814
Might want to add a blocking volume where this wall is, friendo.
>>
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>>123808786
On top of this security camera, too.
>>
>>123808786
Why?
>>
>>123808982
Oh yeah you can throw dosh up there I guess. I'll change that for the B1 release thanks.
>>
>>123809007
Obviously so that people don't just jump onto it and ruin the match by bugging out the AI.
>>
>>123809467
You can jump onto it?
>>
>>123809612
If you have collision for the camera turned off then no one can get up there anyways.
Just set it to no_collision or block_weapons so that blood still can get on it.
>>
>>123809612
DBS alt fire jumping
>>
Fixes coming right up, thanks guys.
>>
Ok, added blocking volumes.

I also tweaked the respawn rate from 2.5 to 3s because people say they get overwhelmed too easily.
>>
ded game ded general
>>
>Grind map (Normal zed spawns in a boxed room)
>http://kf2.gamebanana.com/maps/187635

>REMINDER: Boost Maps are no longer functional. Boosters must use Cheat Engine.

Why keep it in the op then?
>>
What was the sharpshooter's role in kf1?
>>
>>123815268
Old boost maps used Actor Factories to spawn hundreds of copies of Hans with 1 hp for easy xp gain.
The ones that work now don't use those.
>>
>>123815268
Because that's a grind map
there is no edited zeds (such as 1HP Hans, which is a booster map)
this map just spawns regular zeds in a box that you grind on
>>
>>123815380
kill the big guys
>>
>>123815380
Inverse that of commando. Kill the big ones from afar before they even reach the team. Only problem was Sharp had pistols and basically excelled at killing trash nearby too.
>>
>>123803457

LISTEN UP FAIRYBOY

DON'T LET THERE BE ANY BIG CHAINSAW GUYS OR BIG GLOWING GUYS IN THE LAST 5 ENEMIES LEFT

THEY'LL GO INTO A LAST STAND FRENZY AND SEXUALLY ASSAULT YOU
>>
How do I Firebug?
>>
>>123820421
you click on thingstill they die
>>
>>123815380
Use pistols for small zeds

Use big guns for big zeds to one-shot them

Get headshots


Sharpshooter in KF2 will probably be the big one-shot guns class, starting with lever rifle and being completely fucked if he's surrounded. Gunslinger looks like it'll be the other aspect of sharpshooter, witht he pistols and headshots for clearing out small zeds.
>>
>>123820694
I feel like GS is gonna be the mix of SS and Commando. Heavy DPS to take down the big guys if he can aim at heads well, and still have some trash clearing ability.
>>
>>123820667
But what should I be clicking on them with?

And how should I be clicking on them?
>>
>>123822292
with the left click on your mouse you dumbdumb
>>
>>123805814
Medium kek
>>
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>>123822292
Treat the flamethrowers and the microwave gun as semi auto weapons. This allows you the most damage per ammo consumption, especially with the microwave gun.

Some people like to pop heads of trash with the caulk n burn, but instead I aim near the feet to create ground fire underneath zeds, resulting in bonus damage. It's especially useful in a door chokepoint.

The optimal loadout is microwave + caulk n burn, just keep the one you start with until you get $1500 for the microwave gun. The flamethrower lacks the damage needed for large zeds, and the trench gun just isn't that good at all.

The microwave gun does radiation damage, and the two zeds that are weak to this damage type are scrakes and Hans. Once you unlock the double splash damage perk at level 20, the splash damage of the microwave beam does twice as much damage as the direct hit from the beam. This means you will have to tap-fire the microwave gun near the enemy's feet. Use the alt fire to push big zeds away from you if they get too close, you're very squishy with only 100 hp.
>>
update when
>>
>>123825521
>just keep the one you start with until you get $1500 for the microwave gun
Not quite in my opinion. Get the Flamethrower as soon as you can afford it and if it isn't yet a wave with large zeds (you can even afford to use the Flamethrower for the first wave of Scrakes where you get 2 of them max if you have a good Zerker). You will kill zeds a hell of a lot more easily, making the investment easily worth it and making you more capable of contributing money to the team even with your MW gun purchase once it happens.
>>
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rip nuke
>>
>>123825521
Is the Caulk n' Burn really that good? I haven't found it to be worth shit. Tap fire doesn't do enough damage, two taps barely does enough, and then I have to reload the damn thing.
I've been finding the Trench Gun to be preforming much better than it and it lets me deal with Husks and Sirens fairly well. Husks actually take damage from it and I can decapitate them in as little as one shot while Sirens get stunned pretty easily, letting me close in for a solid headshot followup.
Until I hit 20, how should I be using the Microwave Gun vs. big guys? Aim for the head and mag dump with secondary peppered in for breathing room? Or should I /never/ 'spray' and only ever tap fire?
>>
Difficulty above HOE when?
>>
>>123831946
>Wanting SC/FP to be an even bigger damage sponge

no thank you
>>
>>123831946
make a mutator for HOE then.
>>
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>>
JESUS CHRIST WHY IS THE NAILGUN SO FUCKING STRONG JESUS CHRIST
>>
>>123831946
hard should actually be hard, but it isn't. Most games remove the name "easy" difficulty so that players don't feel bad for playing the lowest difficulty and being insulted for having to do so. The original killing floor had easy as well as hell on earth, so the hell on earth we have now is effectively insane from the old game.

That being said, I still feel that HoE should be extremely difficult for a group of 6 players who are experience, working together a lot, and are all level 25. As it stands now it's piss easy and that is infuriating.

At both the low level and the high level, the game is terribly imbalanced in terms of perk power and zed power. A good example of this is how the large zeds are just bullet sponges that take forever to die. A good chunk of a fleshpound's health would be removed in HoE in the first Kf, now the RPG, even level 25, takes 7-8 shots. This bullet sponge feeling is also reinforced by the fact that the fleshpounds are a lot chunkier and do less damage, making them feel like big balls of meat that charge you but not really hurt you. In the first killing floor, the fleshpounds were scary because of how fucking tall they were and their metallic voice. They did this weird quick shuffle animation which looked unnerving and really added to the idea that "oh fuck I better shoot this guy before he uses me to make meatloaf"

Ammo is limited in KF2 compared to KF1, simply because of the bullet sponge factor. However, berzerker is stronger than ever and medics can easily repair armor to the point where no one needs to buy armor anymore. So objectively the best line up is two medics and two berzerkers and guard one position. Berzerkes kill both trash and big zeds, and medic grenades kill trash quickly. A single goddam RPG should bring a fleshpound low, even on HOE. The fleshpounds should kill in one hit if you don't have armor like in KF1

part two incoming
>>
I feel like you guys are just overexaggerating how easy the difficulties are.

I mean, obviously with a super coordinated team, HoE is gonna be a cakewalk. But as a level 25, playing in pubs can be a pain in the ass, even on Hard.
>>
>>123836492
part two

A lot of the other perks are very different from their KF1 counterparts and have lost a lot of what made them require skill in the first place. Demos can now ignore sirens and ignore basic trash, when in KF1 they had to carefully manage their ammo but still do some trash clearing, as well as fight the siren and be careful to not fuck up. Now he can leave the trash to other perks that do it way better and ignore sirens, so we have a pretty fucking useless class on our hands that feels underwhelming to play. Firebug, who was previously amazing at killing trash but feared big zeds, does not have a lot of ammo for trash but fucks scrakes over. carefully tap your fire and you do double damage, clearing trash easily and taking out scrakes with ease, even on HoE

Support's ammo was nerfed and his best gun was nerfed, so he's useless as shit now . Commando lacks anything worthwhile.

Even hans, the new boss, is pretty shitty. The patriarch from the first game would heal himself 3 times, but you could stop his healing by shooting him and moving from your position. You had to weight the costs of losing your position benefits with preventing him from healing, a simple yet well done game design. For hans, he has explosive resistance and bullet resistance but no microwave resistance. Not to mention you can't hurt him unless he heals someone, and then you can start shooting him again. Basically get a berserker and two medics, 3 firebugs to kill him. Did I mention you usually have dosh enough to buy several microwave guns each at the end of HoE?

You end up kiting the fucking asshole which fucking sucks and isn't fun, just everything about this game is a complete fuck up besides performance and the sound design


Part 3 coming.
>>
>>123836973
The game should be balanced around 6 competent experience fully leveled players for HoE

Hoe in its current state is easy for that demographic when it should be hard, and insane should be normal.

>>123837220

On with my rant:

all of this shit that is going on is really appalling to me, for tripwire brags and boasts about their awesome game design and how fucking smart they are for simply thinking "lel lets just not fuck it the game formula" and go on to brag about not ruining the game to multiple game reviewers and gaming sites
WHEN THAT'S EXACTLY WHAT THEY FUCKING DID. THEY BUTCHERED THE GAMEPLAY FROM KF1 THAT TOOK YEARS TO FINE TUNE INTO PERFECTION.

It's just so retarded and I'm so angry that they had the gall to add in microtransactions while their quagmire of a game rots like a fucking corpse
>>
>>123837508
>The game should be balanced around 6 competent experience fully leveled players for HoE

elitist fag
>>
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>>123805807
Commando could handle a scrake solo pretty easily if he had to but if there is trash around him it could be difficult.
>>123837508
They split up 6 perks in a 6 player coop game, into 10 perks.
GS stole SS's Pistols
MA stole Berserker Melees
SWAT stole Medic's SMGs
They also introduced the Skill trees instead of only passives so it feels like you have a choice when in reality you only stick with 1 certain set of skills for each class the whole game anyways.
Like with Support, choosing between more weight and the measly 10% damage boost when he should have both as passive's and get skills that actually make you think.
Example: Repairing doors to be reused and re-welded or Welding armor on teammates.
>>
>>123838292
*7 perks in a 6 player coop game
was thinking of KF2 because there's only 6 perks still.
FUCK YOU TWI UPDATE THE GAME ALREADY
>>
Does anyone have this issue?

When a pissed off scrake is on me and I use the microwave gun secondary, it DOES knock him back but he instantly teleports back to where he was and continues molesting me, even after like 6 secondary fires he's still on top of me.
>>
>>123839049
https://www.youtube.com/watch?v=jvfFhJWo57o
>>
>>123839049
Hans and Fleshpounds do this too
>>
>>123831946
>every zed runs
>no zed time at all
>scrakes rage automatically if you walk within a certain range of them
>clots don't take extra damage from headshots
>bashes don't knock off enemies that grab you

What else?
>>
>>123839804
>Disable all zed stumbles/knockdowns.
would be insane
>>
>>123830595
It's not that the caulk n burn is that good, it's just that there's no better alternative. When I'm holding down a point with the team, there's usually someone else present to take care of anything big that doesn't survive past the doorway, like the husks and sirens.

In addition, once you get to 15 and have the zed shrapnel skill, it changes everything. Entire groups of zeds will explode at once just from burning a crawler. I didn't care for the caulk n burn either until I got that skill.

As for using the microwave gun, you can just tap fire the big zeds anywhere you want, you can even do it on the floor next to them since they both will do the same damage without the perk. You shouldn't ever be holding down the fire button, just spam your left mouse button.
>>
>>123838292
>head just explodes

Was it like that since launch?
>>
I just realized on their ad they released for the upcoming content and I realized there is a "and much more!" Most of the stuff on this ad is everything they have been talking about, so what could it be?
>>
>>123842515
A kick in the dick.
>>
>>123842515
A new perk of course. They've just been pretending to be retarded and useless so they could surprise us when they unload these new perks.
>>
>>123842515
The Christmas update? I remember them promising that some time ago.
>>
>>123843537
They've said that they won't be doing any events like that until the game is out of early access.
>>
>>123842515
man they could of at least kept a more familiar design on the patriarch. whats up with the retarded hunch back and cyborg leg.
>>
>>123842515
probably just balance changes
>>
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>>
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>>123846729
>tfw can't go back to the moe archive to those threads
>>
Transferring over from Payday 2 for a breath of fresh air, and KF2 is a lot harder--I can't consistently last more than three, four rounds solo on normal, much less hard, using only melee. I read the 'short' guide... am I expected to parry every hit?

How does one 'git gud' at Berserker? Is it possible to only use melee weapons without trading with crowds of zeds?
>>
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At the very least, this new update will free us from how shit hans is right now

god hans is just no fun at all. I hope they rebalance him/balance patty so there is a distinction between the two and they aren't both just "bullet sponge with automatic weapon that can also run fast and do lots of melee damage"

T-theres no way that could happen, right tripwire?
>>
>>123849429
>solo

it's a co-op game anon
>>
>>123849702
All 3 bosses will be reskins of Hans.
>>
>>123836492
>The original killing floor had easy as well as hell on earth, so the hell on earth we have now is effectively insane from the old game.
Good example of retarded logic.
>>
>>123851957
>>123836492
KF1 and KF2 have different mechanics now so KF2 isn't just a upgraded graphics of KF1.
Which could be a good and bad thing since a lot of things are lacking in some perks and basically a requirement to use in others.
>>
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Hey guys, this is my first KF2 cosmetic. It would be pretty cool if you would check it out and left some feedback.

https://steamcommunity.com/sharedfiles/filedetails/?id=565500171
>>
>>123853021
Enjoy the shills you get
>>
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>>123853021
go full raiden
>>
>>123853021
I feel like you could have put more shape into it, have it flare out in a curve rather than just perfectly straight.

add me if you plan on doing more items and want feedback while you are making items.

http://steamcommunity.com/id/heavywepon/
>>
>>123633450
AHAHAAHHA

MUH HOLIDAYS

WHAT THE FUCK
>>
>>123853154
I was thinking about that with Tanaka's blue/white colorway!

>>123853348
I see what you mean, especially after looking at that Raiden picture. That was a good tip, I'll fix it soon.

Your TF2 work is awesome! I'm working on a few more things right now. When I get them done I'd definitely like your feedback for those too. I'll toss them your way when I finish in a few days.
>>
>>123657553
>zwei nerf
>nuke fix
>microwave gun nerf

rip every reliable way to kill big zeds

there's still no SS
demo sucks without nuke
zerker needs their crutch weapon
everyone else is just along for the ride
>>
>>123657553
Holy fucking shit buff the 9mm, it's completely useless on everything except one class and even then you need perks to boost its damage.

In KF1 it was an invaluable tool for preserving ammo because it could actually kill weaker zeds, but now it can't even do that reliably.
>>
The Microwave Gun is a piece of shit fundamentally broken concept that cannot be balanced. What should replace it?

A new, better Husk Cannon that fires rapidly to give the Firebug more reach and the ability to charge it to stumble big guys?
>>
>>123853021
Not bad but I wouldn't want to see it in game, it's huge compared to other hats.
>>
>>123854643
Think it would look better if I dialed it down a bit?
>>
>Upgrade to Windows 10

>This app has been blocked for your protection

WHAT
THE FUCK
IS WRONG WITH YOU?
>>
>>123700501
B-But... They told us zed time animations were made at a thousand fps, so this shouldn't happen :(
>>
UPDATE WHEN
>>
>>123857018
S T A Y T U N E D
T
A
Y

T
U
N
E
D
>>
>>123857115
REEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
>>
>>123853021

Not bad. Needs more bump texturing, re-sized to be slightly smaller, and also maybe make the damaged part more mangled with un-eveness to add depth to it. It will help it blend in wtihin the game engine.

I'd consider creating a katana skin for it to help get it approved.
>>
>>123854034
>demo sucks without nuke
>i cant be effective without overpowered skill
As you say.
>>
>>123857589
Same with people saying the game is impossible without Zwei, Nuke and MW
>>
>>123725835
>not wanting 420ganjafarm back
Shame on you, my man
>>
So is the Evicerator or whatever actually good for taking out big guys?
>>
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>>123838292
I've got no issue with them adding more perks, the idea of having variety and a different potential of a team is nice rather than just sticking to the same 6, especially when perks could be overlapped and your team might be half firebugs.
I'm still upset that got rid of the "support" of support and the awful skill tree, watch as it gets split into two different versions too: The stronger, more offensive shotgun perk up at the front and the backline support who is weaker but has multiple tools to support the team more effectively.
>>
>>123855304
>upgrade
Hah
Nice fucking downgrade, dumbass
>>
>>123838292
>SWAT stole Medic's SMGs
lol what
>>
>>123838292

>SWAT stole Medic's SMGs

No, you're probably wrong.

Gunslinger is derived from old Sharpshooter, and takes for itself the element of pistol combat, which SS has lost.

SWAT is likely derived from old Medic, and likely takes for itself the element of heavy armour, which Medic has lost.
>>
>>123842515

>Bug fixes are now DLC

God damn it.
>>
>>123860226
What?
>>
>>123860170
You're also forgetting the Medic has a fucking SMG, exactly like the ones in KF1.
>>
>implying SWAT wont have a riot shield
>implying SWAT wont be the class to tank big guys while others shoot them
You're all wrong.
>>
>>123859923
People think SWAT is going to have SMG's
>>
>>123861012
I know, but medic already has an SMG, so I don't get his point.
>>
>>123860539

>implying SWAT wont be the class to tank big guys while others shoot them

That's what the heavy armour will be for.
>>
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>>123861108
No idea, maybe its because medics whole weapon arsenal isn't SMG anymore and that triggers him
>>
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>>123861442
And that's a bad thing... how?
>>
>>123861697
Again, no idea, i'm just spitballing at this point
>>
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Are medics still the ERPing femboys they were a while back? Is it safe to play medic again?
>>
>>123860358
*, worse than the ones in KF1.
the SMG does the same damage as the 9mm and less than the medic's pistol.
SMG is the worst weapon Medic has right now just below the Shotgun.
>>
>>123862503
>same damage
with like 10 times the fire rate, idiot
>>
>>123862653
Then use the Dual 9mm dummy.
>>
>>123863356
xD
>>
>implying medic has any other weapons besides the pistol and rifle
>>
>>123863927
B-but scalpel
>>
>>123863927
This, who the fuck uses the SMG or Shotgun? They're fucking worthless.
>>
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>KF2 won't have really high player count numbers unless it's a free weekend and the game is updated at the same time.
>The free weekenders would just try to idle for drops or join games hoping to get carried for their FREE CONTENT drop.
>Soon it'll be F2P so all CONTENT UPDATES are FREE.
>FREE FREE FREE
>"We only implemented the Trading Floor so we could provide free future updates, we swear we're not greedy and couldn't sell skins individually at a cheaper price, you'll just have to gamble a few times on our patented Horzine cases for your 1/1000000000000000000000000000 chance to get the item you want in a good condition."
>>
>>123865006
>betting on fantasy sports is illegal
>online gambling isn't
desu
>>
don't you wipe on me
>>
>>123865006
>implying they won't add TF2's anti-idle measures
>implying you'll be able to idle in killing floor without dying immediately
>>
>>123863927
>>123864368
Are you plaing on hard and normal?

You don't have enough ammo for rifle on waves 5-10 on sui and HoE.

>tfw still waiting for LAR to smash crawlers in mid-jump
>>
>>123865006
dumb frogposter
>>
>>123868658
Stop wasting ammo.
>>
>>123849702
and also
>fully heals back up but MAYBE you could stop it lol
>>
What is going to be the point of Gunslinger and SWAT?

Aren't they just going to be variations on Commandos, doing the "shoot regular guns, effective at all ranges, decent DPS but lacking damage per shot", without the whole Stalker gimmick?

At least Firebug and Demolitions have a dynamic as the "trash clearer" with Firebug generally being able to sustain while Demo is good at burst.
>>
Is there a hacks or anything to level up faster?
I wanna level medic speedy but the grind map takes me years.
>>
>>123872342
Why do people keep bringing up SWAT? We know absolutely nothing about it.
>>
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>>123872342
Gunslinger as it appears is probably going to be a more nimble and speedy class with bullet penetration, cheap ammo and faster weapon switches/reloads compared to mando, as noticed by the skills, but probably wont cover long distance as well to compensate and less ammo to use before being forced to reload.
SWAT i've got no idea, and i'm not caring much either. Its just sort of there for me right now, right now with word here, it just sounds like it'll be a zeds punching bag while everyone else actually handles the enemies.
>>
>>123872342
I keep hoping that SWAT will be like Enforcer from Risk of Rain
but that probably won't happen.
>>
>>123874312
zed punching bag makes more sense than yet another shoot guns kill zeds perk

>flashbangs that stun zeds (not big guys though)
>>
>>123874937
Have flashbangs cause blindness/confusion to zeds to make them wildly flail around and potentially cause them to fight among each other, like if a bloat were to puke on them.
>>
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>>123874620
Speaking of Risk of Rain, i'd love to see Hunter implemented in KF2, especially as a more dedicated big zed hunter. I know i've mentioned it before, but it would make sense that an experienced huntsman gets in to help clean up.
>>
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Legit question /kfg/
How much do you care about cosmets and reskins? Are you not a fan of them in general, or is it just the whole microtransactions which pisses you off more than the items themselves?
>>
>>123878516
The worst crime is gambling part of crates.
Paid cosmetics are fine if they don't destroy the visual style. I think that Chickenator and Harry are OK in KF, because KF drew its inspiration from B-movies, while what happened to TF2 is an example of a total disaster, if you listen to the old dev commentary.
I think the majority would be much less upset with KF style cosmetic DLC.
>>
>>123878516
Skins I really don't care about, but bullshit luck-based crate systems are cancer because it encourages every fucking Brazillian and Russian player on Earth to go into games and do nothing but bother people incessantly for maybe $5 worth of crap on their best day.

It's also pretty fucking funny how TW thinks they'll pull it off when literally nobody plays their game.
>>
>>123853021

Oh hey, I made one of those. Yours looks much better though. I'll give it a vote.
>>
>>123878516
Crate gambling is the problem, cosmetics and skins? That's fine. If we were able to just buy what we want and have done with it like deluxe edition, that would be fine too. Its the fact its either you brave the RNG uncrating or the jews who will expect you to accept their steep offers because "is very rare, goyim"
>>
>>123857161

If you want to make weapon skins then you should do them in some sort of theme.
Tripwire seems to love that crap.
>>
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http://www.moddb.com/games/killing-floor-2/addons
Check it out guys! We got a bunch of new custom maps we can play together!

Ill set up my server to play a bunch of them tonight so you best be there!
>>
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>>123634759
Did the gun catch on fire or something?

Also why can't TW do smaller but more regular updates? You know, the model that is objectively better for both the players and the devs?

Got a new gun? Put it in the game!
Got new aim-mode for akimbo? Put it in the game!
Got a new map? Put it in the game!

This waiting for funky ass named updates is fucking gay on every level.
>>
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>>123854528

>Microwave gun cant be fixed

I disagree, I actually thought that the microwave gun was going to fire in a way similar to the way a guardian fires in Blops 2
https://www.youtube.com/watch?v=LVYXwnfPTbA

(I personally wanted it to fire in this way with all the wavy lines)

I think it would of been much better working as a weapon that can deal damage to multiple zeds in groups which is what seems to be the FB's main focus to a degree.

The problem with the fire bug weapons currently is that they deal damage best with tap firing and splash damage and this defeats the purpose of a weapon/class that should of been designed to keep dealing constant damage on zeds. I think a damage ramp would of worked best for the firebug weapons the longer you fire on an enemy zed the damage per second starts to ramp up.
>>
>>123855216

I don't, the whole point of those hats was to protect ones head from the sun and to keep themselves feeling cool when they were working out in the fields all day.
>>
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>>123881346
Descent is best.
BEST.
>>
>>123838292

I can agree that the perks do tend to be quite one sided currently.

One good example of a perk choice design one is the commando's +20% damage on single fire or +20% damage on burst/full auto.

Another good choice for commando would of been to have "quick reload" OR "Larger mags" Since I tend to use commando with more semi fire I would go with the quick reload rather then large mags, If I tended to use full auto more then I would use larger mags. Thats just me though.
>>
>>123839207

Maybe the MW secondary should cost like 50 or something but is a 100% stumble on hit.

But this guys analyzing skills are amazing.
If I was making a game I would hire this guy to dissect it and see what works and doesn't.

I would also hire DBS guy to find any exploitable spots.
>>
>>123882786
That's what Early Access is for :^)
>>
>>123854401
>kills clots/gorefasts/crawlers/stalkers in 2 headshots
>completely useless
LMAOing @ your life, shitter
>>
>>123882547
But you can single fire with full auto on provided you can click instead of hold m1?
>>
>>123885105
Yeah on sui/hoe it is because the zeds move a lot faster, so you get overwhelmed if you rely on the 9mm.
>>
>>123885274
And why would you rely on it? As a backup weapon to save ammo it's perfect. The fuck you want, +60% damage for every class? Git gud, faget
>>
>>123885849
>backup
>why would you rely on it
desu senpai
>>
Swat class

>Flashbang nades
>p90
>riot shield
>Tazer like weapon weapon, melee stun stick or projectile fire tazer (very confident about this)
>fully auto gun machine gun ( probabaly a commonly used weapon with military and swat force so possibly an m16 with an under barrel grenade launcher that fires tear gas)
>>
>>123886381
I hope they do something more interesting than "it's commando with SMGs"
>>
>>123886027
>why would you rely on it when you get swarmed?
Better? Now explain how is it bad compared to KF1, because you're literally the only person here to complain about 9mm, probably the only weapon in this fucking game that is well balanced. Let me guess, its probably
>waaah zeds don't walk straight anymore, i actually have to adjust my aim!
>>
>>123886817
>Expecting anything interesting after the carbon-copy that Gunslinger is of the Support
>>
I AM DEATH
>>
>>123882786
DBS spots have been fixed since InD.
They just made Blocking volumes big enough so there's no chance of anyone getting out of the map unless you're crazy and do a DBS FP boost in the middle of a game.
>>
>>123891470
SORRY, I DIDN'T KNOW, I'LL SHOUT SO YOU CAN HEAR ME IN FUTURE
>>
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>>123783816
>>
>>123783816
new boss

something like this
https://www.youtube.com/watch?v=tH44Y7ypsSI
>>
>trying to play suicidal last night
>one game that wasn't on custom servers
>check HoE
>9/10 of the games were perk training maps

It really is kill isn't it boys?
>>
>>123839207
well fuck that explains why the MWG push doesn't work fucking half the time.
>>
>>123878516
why is her right arm so long
>>
>>123896930
you have to play during peak hours if you want HoE games or just get lucky all others
>>
>>123896540

Get 150 coffins?
>>
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>>123897402
Might just be long sleeves
>>
collapsing
>>
>>123896930
that's how HoE has been since the InD update
>>
There, I'll bill you later
>>
>>123881775
because their game is dead. They need the big "FREE CONTENT UPDATE COME PLAY NOW FREE WEEKEND 20% OFF" to spike the playerbase for a couple days and hopefully trick some people into buying the game

they should have done what you're suggesting at the start. Maybe then the game wouldn't be fucking perma-dead
>>
>>123906785
this, it's all a marketing ploy
>>
>>123906785
It's not like TWI is a small company anymore, if the Trading Floor was really going to get them extra revenue then why don't they put it in now?
So many people have stopped playing that they've lost all that potential money for items/DLC.
The KF2 sales are pretty shit and the free weekends are even worse.
People still complain about le P2W face in a PvE game from a $5 game for a sword and a LARPer.
>>
>>123907638
they've just completely fucked their own shit up, the game will probably still be dead when it fully releases (which is going to be like Q3 2016 at the absolute earliest)

or maybe here soon they're gonna decide to lop off some classes/maps/weapons that they intended to have in the final game and try to sell them to us later. wouldn't put it past them at this point
>>
>>123907638
Trading floor will probably be DOA.
I just want my gunslinger and then I'll spend my days making maps and mutators.
>>
>>123909401
>trading floor will be DOA

you mean steam market floor, where people will sell everything they get but don't want for dirt cheap?
>>
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>>123909818
Where people will want to sell everything they get but won't want to buy anything because it's a fucking PvE game with less than 2k regular players*

Crates especially will only be bough by total retards.
>>
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We've been waiting a 1000 years it seems-
>>
>>123910032
Valve really knows how retards work

For the life of my I never understand why poor families purchase goddam lottery tickets that never EVER work for them, yet they buy a lot every day just feeding money into nothing.

Valve then said "hey let's do that with hats" and retards actually buy crates

thank god for the steam market where I can buy shit for 43 cents 3 days after the crates come out
>>
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>>123910126
>MCM
I need to get back there sometime, maybe i'll cosplay as Scully
>>
>>123910126
Is that supposed to be Persona 3 guy in the back?
>>
HOLY SHIT GUYS!

SO MUCH MORE MAPS JUST GOT UPLOADED FOR THE CONTEST!

http://www.moddb.com/games/killing-floor-2/addons

REV UP YOUR KF2 TONIGHT FELLAS!

ITS GONNA BE A WILD RIDE!
>>
>>123783816
For me the main problem with killing floor is that its predictible (not in all things, but in some things). When game is 100% predictible in any way its a bad thing for me and may be some other people.

For example when you play again and again with the exact same amout of players, exact same difficulty and game length, you know how many scrakes and fleshpounds spawn on which waves. If you're playing on normal length, there will be no scrakes and fleshpounds until wave 4. I'm not insisting on throwing fleshpounds in my face at wave 2, but a small chance (lets say 30%) for a scrake to spawn on wave 3 would be interesting.

Also that would be nice to have some amount of "special" zeds, lets call them lieutenants or commanders. Visually they are just reskins of stalkers/husks/bloats/sirens but have more health (and some armored body parts), some additional abilities and can coordinate other zeds (so their attacks will become less random and more simultaneous).

Example of additional ability might be cloak field near stalker-lieutenant that will make other zeds near her invisible for 5 seconds when they will be approaching to the players.

Bloats can be armored and will go in front of big (6-8) squad of berserkers which are also covered by some husks.

Husks are pretty much "special" even now, but lets give them the ability to throw 2-3 incendiary grenades with high aoe at once (hans style) preferring players preferred positions. And a helmet.

I don't know what to do with sirens though.
>>
>>123914462

>sirens make a scream in the shape of a cone that reflect projectiles towards players, or she uses that cone scream to try and hit players from a distance
>>
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>>123915005
>sirens screams create a barrier where the player physically can't walk into the red area of the scream
>if you're right in front of her and she screams then you just get pushed back
>>
>>123914462
>but have more health

Please no this game has enough bullet sponges at it is, unless they buff classes like support and commando they shouldn't go around adding more bullet sponges

>tfw SS is going to be completely awful in kf2

Just wait and see, no more 1 shotting anything about a gorefast unless you use some poorly tuned T4 weapon that takes up more than half your weight and only allows you to carry 20 rounds maximum. Tripwire is turning this game into some kind of poor man's left 4 dead.
>>
>>123920234
>Please no this game has enough bullet sponges at it is

This. In fact what needs to happen is that specimens in general, especially big guys, need less health but more damage.
>>
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When will Tripwire add these?
>>
You now have a chance to design a new skill for zeds for HoE diff, what would you add?

>fp sprints , jumps forward and lands on the belly, aka aerial splash attack
>husk , launches a fire-spit attack on the ground creating a "hot-floor" ,it lasts a while
>gorefast gets a "twitcher" abillity from deadspace3 necros
>>
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>>123921625
>twitcher gorefasts
pls no
>>
>>123921109
I don't think we need to trigger /k/ any more.
>>
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>>123920234
>>123920516
Well may be not more health, but just some armor on them. Its just an idea after all.

>>123921625
>twitcher gorefasts
pic related
>>
>>123914375
I'm surprised by how good some of these look. I'll be trying them out tonight
>>
>>123684770
i kind of prefer it like it
>>
>>123684770
Fucking Tripwire. My autism is angry now.
>>
>>123922909
All are shit except HostileGrounds, Descent and Oldwoodroad/pharma (though they do use a lot of KF1 assets.)

Deadline has a cool idea but poor gameplay execution.
>>
>>123923014
I don't. One thing I'll always give Tripwire credit for in regards to KF2 is the animations, which are better than most AAA studios. What's the point if they constantly interrupt each other so abruptly like that? It sucks but it only seems really noticeable with the revolvers during zed time.
>>
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>>123923627
I give Tripwire a lot of shit but their animations are top tier
>>
>>123924517
That Webm is like sex, holy shit
>>
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>>123924517
I do enjoy watching scrakes throw their weight around
>>
>>123925454
spooky
>>
>>123925454
All the animations in the game are pretty great.

Except for player third persons. Some guy was 'reloading' his knife and it kept doing the, "wipe blood off on sleeve" animation, even though I know it usually only does does that once, then repeats the the, "spin in one hand" animation.

But if I had to complain, I would say include an animation for priming a stagger breaking hit. Instead of just having his saw glow orange, have him yank the cord to rev it up into overdrive. Maybe even a spark or flame effect if they want to get fancy.

And the fact his last swing didn't scratch the vehicle despite passing through it.
>>
AH
LIQUID
>>
>>123923627

It's probably hard to animate two revolvers like that and slow them down super super slow. They have a bunch of the guns (like the AA-12) on hand due to Georgia Gun Laws (god bless America) and most of Tripwire seems like gun nuts (or at least Gibson is) to where the animation and recoil is top-notch, but trying to get the whole game to be fully animated and nitty-gritty details may be too much for the team.
>>
>>123681993
>firing in resets the other gun's animation
fucking why
>>
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>>123930360
The thing is that it's not an animation issue. The recovery animations are all there and done, it's just that TW's engineers are unable or unwilling to code the firing system so that the recovery animation plays out while the other pistol begins its start-up. This exact same issue was present in KF1, so I don't know if it's an Unreal limitation or that TW's programmers just don't see it as a big deal

If I'm being totally fair, it really isn't in the grand scheme of things, but it just bugs me because I'm a huge autist for animation. It's a shame seeing such attention to detail go to waste because of reasons.
>>
>tfw can't wake up
>>
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>>123934043
UPDATE WHEN
>>
>>123934614
https://www.youtube.com/watch?v=mId0mJjD6pY
stay tuned ;)
>>
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I didn't know /pol/ owned a kf2 server
>>
>>123935775
>homophobia

You're that one guy who hurt the gay furfag's feelings, aren't you
>>
>>123932162
It's probably Unreal limitations, considering you would need to code in a secondary model to play the recovery animations more smoothly.
>>
>>123935775
oh dear
>>
>>123937228
Then Source must have the same problem with the Dual Berettas or Valve are just lazy and did the same thing TWI did.
>>
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>>123853021
Listened to your guys' advice. Did some changes, made it have more shape, slightly smaller and altered the crack a bit.

Thanks for the advice.
>>
>>123942046
Looks good anon
>>
>>123942046
Now I have a reason to play as this nerd
>>
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>>123942046
>willingly being a part of microtransaction cancer
>>
I just bought this game
Dont know anything about it
What should I know other than dont join hard+ servers
>>
>>123943940
Don't act dumb.
>>
>>123943940
Don't shoot headless enemies because it's a waste of bullets and they'll bleed out shortly.

The knife's stab move (used by pressing v) is useful when finishing of the wave and trying to save ammo.

Medics fire healing darts from their guns as their middle mouse iability.

Demolitions is shit this patch.

You don't have to waste time parrying ever melee attack, especially from small zeds like clots, husks, sirens, etc who die in a few melee hits (with melee weps other than knife).
>>
>>123943940
Don't shoot the big chainsaw guys until your team is ready
Don't shoot the big glowing angry guys until your team is ready
Don't buy armor before wave 4 and learn to save money

You'll figure out the rest
>>
>>123944649
>Don't shoot the big chainsaw guys until your team is ready
To elaborate on this, it's because if you shoot the "big chainsaw guy" aka Scrake, he will go crazy and chase everyone. His attacks do a lot of damage and he will also split up your team if they're not ready.

Also, the big glowing guy who randomly rages (Fleshpound) can be calmed by the Berserker's electric grenade. I don't remember if it works on Scrakes.
>>
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So much for my hopes of it coming out this week.
>>123942046
If I weren't so lazy and busy I'd get into modelling too just for the extra shekels.
>>
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>>123942046

Much better, good job dood! Hopefully you'll make the katana to go with it.

>>123944634

>"Don't Shoot Headless Enemies"
This is partially right, you don't want to spend precious ammo from your main guns but tapping ZEDs with either melee or your 9mm can give you XP and counts as an assist when the ZED keels over. It's not mandatory, but it's a great way to level up early on for classes such as medic.
>>
>>123936284

Not him, but that guy was a fucking legend.

I was in that thread, I almost died laughing.
>>
>>123947289
>>123936284
Either of you have a link or a screencap or a synopsis? I don't read the steam forums because the faggotry is always unbearable.
>>
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IT HAS NOW BEEN OVER THREE MONTHS
>>
>>123947398

Let me try and find it.
>>
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>>123947473
>3+ months
>for one perk, two maps, a boss that isn't shit, and crates
>in an early access game that was supposed to be done two months ago
JUST
At least we're getting a mod workshop.
>>
>>123947649
>in an early access game that was supposed to be done two months ago

come on now, they never said that early
>>
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>>123947398

http://steamcommunity.com/app/232090/discussions/0/527273789694860536/#c527273789697741345

Yeah here it is.
Looks like Moskeeto deleted some posts, but the guy who was banned finished by saying something like "If Strasser was real, he would probably throw OP into a gas chamber".

Fuck it was hilarious.
>>
>>123948116
Yeah they did. Initially the Early Access Q&A section on the store page said that it would be out of EA within about six months. Now it says "by the end of 2015", which is also not even nearly true. We'll be lucky if it's out of EA by the end of 2016.
>>
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>>123948121
>>
>>123943940
You should actually start from hard difficulty. Normal is for pussies and consoles. Go suicide at lvl 10, go HoE at lvl 20.
>>
>>123948721
or he can play normal so he can learn the basics
>>
>>123948721

>Zero No-star
>Jumping right into Hard and fucking up someone's game, dying a lot, and generally having a poor start

"No"

>>123943940

Play Hard from your second or third game onwards.

Your FIRST game should be on Normal, just because it's an easy environment in which to figure out the controls, the basics of gameplay, the structure of a match and much more.

There's no tutorial in KF2.
If you jump into Hard with no prior KF experience you're probably just gonna get massacred and have a bad time.
>>
>>123949034
>>123948721
Joined a hard server at level 4, got instantly kicked from three servers during lobby stage
>>
>>123949073

>Level 4 kicked from hard

I know you don't even have a skill unlocked yet but what the fuck?

Is your alias KILL ALL THE NIGGERS or something?

Because I can't understand why they would ban you.
>>
>>123949274
Im not that much of a sperg to have a joke alias, but so far every hard server I tried joining was full of level 25's that got pissed a low level was joining.
>>
>>123949274

*kick you.
>>
>>123949330

What the fuck?
Well, it's a sign of the times isn't it?

A Level 4 trying to play in his rightful place kicked by Weakling 25s who probably haven't set foot in a HOE server all their lives.

Oh, apart from Timbos that is.

SHAMEFUL.
>>
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>>123944634
>Demolitions is shit this patch.
Well damn should I stop leveling demo and pick another perk then?
Or keep leveling and hope the patch this month does some good re balancing?
>>
>>123949939
Literally nothing changed.
>>
>>123944634
>Don't shoot headless enemies because it's a waste of bullets and they'll bleed out shortly.
You tell him to not lvl up?
>>
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>>123948121
>>
>>123949939
Play it if you enjoy it you silly
>>
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Hey guys. Here's my second cosmetic for KF2. I made the Sugegasa for Tanaka a day ago.

I'm working on making a version for each character since they're all a slightly different.

Check it out here:
http://steamcommunity.com/sharedfiles/filedetails/?id=566248970
>>
>American joins the server
>Says we should be a Republic
>Claims the Queen of England doesn't love us
>Gets kicked

GOD SAVE THE QUEEN
SHUT HIM UP
AT THE QUEEN'S PLEASURE
>>
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>got kf2 a few weeks ago
>enjoying myself a lot and playing suicidal regularly
>considering getting deluxe edition for extra things + scully
>they introduce microtransactions
>extremely hesitant now especially with the uproar it caused
>deluxe goes on sale
>still don't want to support or give them more money regardless since they just want to milk more money out with future crates
Am I doing the right thing or am I just being awkward over a few extra dollars?
>>
>>123940015

Well it's not necessarily an Unreal Engine limitation, but a limitation in the animation code. Maybe you could look at Source and see about fixing that one and send Tripwire the "fix" in terms of abstract?

Basically "I solved it like this. You do this equation/etc...."?
>>
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>>123921625
>twitcher gorefasts
>>
Is there any way to manually change the brightness and contrast? Im digging the dark maps but holy shit flashlights and zedtime rape my fucking eyes beyond belief
>>
>>123962709
I use reshade for SMAA you could use that to manually tweak gamma/contrast etc.
>>
>>123960825

Doing the right thing.

Who knows?
Maybe the Zedconomy update will come out and all will be well, nothing important will change, things will be fine, it'll all blow over and we'll keep on having a good time.

Or maybe the Zedconomy update will turn out to be the worst harm Tripwire have done to KF2 for a long time past.


Either way, until we know what it will be, be careful, with both your money and your hope.
>>
Hope you guys aren't still playing KF2. It's now getting apparent KF2 is never going to have the top-tier gameplay KF1 had. No matter how much content they add in the next 5 years until the game is finished, the gameplay is never going to be as fun and varied as KF1.
>>
>>123964707
I disagree
>>
>>123964938
KF2 is much shallower than KF1 and doesn't let me to go full rambo or goof around if I feel like it.
>>
>>123965104
You're not actually saying anything of substance though. What exactly made KF1 so deep, and how does KF2 not let you "go full rambo" or "goof around" whatever those mean
>>
>>123965647
The fact that almost every class had nice ways to kill big zeds and survive on their own. Now everything is just pointing and shooting at the same time, the only "efficient" combos involve at least 2 people and plenty of ammo. If you somehow can't see that I'm not gonna start proving anything further for you.
>>
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>>123964707
Both might be the same game but gameplay wise is still completely different, which is classed as more fun is subjective.
With KF1, the position of the team and sticking together is key, one small mistake could fuck you over completely because enemies are far more capable of shredding you. You have to go naturally strategic or you easily get punished for going over the formation, roles were a lot more apparent. Zerk is an exception, usually they'll just roam. It gives you a good sense that the team are able to just naturally know what to do, but the issue with that is the gameplay will be vastly similar, hold down spot for 10 waves until patty arrives then just magdump him until he rushes out of there, it gets boring after a while because its usually the same old unless you find new spots or you don't weld a doorway and have another funnel area to shoot down.

KF2 is much more fast pace and in your face because now enemies outside the big guys can charge at you, can take hits better, but they're much weaker, a fleshpound that could OHKO you back in the day with one swing now needs about 3. Plus you get all these extra things you had before, being able to bash a head with your gun, sprinting without needing the knife out to move faster and skills like firebugs blowing everyone up or medics being able to give free armour. Its sad to say but there isn't nearly as much coordination or threat in there because with how much weaker enemies are, you can afford to run off and do your own shit because they're chicken scratches compared to before, the only time a team really works it out is to magdump into a bulletsponge of a scrake.
Those are just my observations though, whatever you think is what you think.
>>
>>123965910
Let's say you're right, I still find KF2 more satisfying to play and I played KF1 for years. You didn't answer how KF2 doesn't let "go full rambo" or "goof around" either (which is bullshit anyway).
>>
>more update preview articles
http://www.ragequitters.co.uk/killing-floor-2-return-patriarch-preview/
http://www.shacknews.com/article/92316/killing-floor-2-return-of-the-patriarch-hands-on-impressions-gone-home
i swear they're just fucking with us at this point
>>
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>>123966474
>$5 for classic foster
i'm done
>>
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>>123966474
and here we go
>>
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>>123966657
>Cosmetics
>Items
>>
>>123966610
Isn't it just the same as foster with a bit different jacket? I could understand a completely new character being 5$ or slightly more but holy shit
>>
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>>123966474
>>123966657
>>
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>>123966474
>Will you survive it? Probably not.
Collapsing.
>>
THEY CAN'T KEEP GETTING AWAY WITH IT
>>
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>>123966657
>>
>There are numerous tweaks here and there, such as the audio feeling closer, louder and more crisp. The volume of the Zeds feels louder too, such as little details like the fizzing crackle of electrics when a zed is shot in protected zones. The explosions sound much louder, punchier in general and make the Demolitionist’s weapons feel much more rewarding to use. Berserker and Medic perks have received some tuning here and there, with a view to receiving more tweaks or iteration, pending player feedback.
>There’s also the regular 9mm pistol, which has received an aural makeover, sounding much punchier now.
i'm a sucker for audio so this is really good news, aside from
>Some of the Gunslinger’s weapon sounds felt a little “fluffy”, such as the M1911 and the 1858’s firing and reloading audio.
>>
https://youtu.be/l7FTi-LdHpw
>more growling
>>
>>123967889
>mortar attack has the RPG sound
>>
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well at least they did this right
>>
>>123968847
>the new guy
Anyway, I'm not sure if I'd have preferred knowing beforehand which one you're gonna fight. At least they could tell it before the last wave starts
>>
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Cool
>>
https://youtu.be/3o51yi0mFmA?t=1405
>that fucking firing sound

At least you can carry every pistol so quick changing is viable
>>
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>>
>>123967889
>no Abandon All
>>
>>123969095
Nah fuck that, the boss being random and no indication of which boss you're going to get is the best way. This prevents a lot of cheesy strategies being abused because they might be completely unviable against the other boss.
>>
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>>123969310
So he's been hiding on a tree the entire time?
>>
>>123969310
Why don't they just make him appear from gas, isn't that kind of his thing?
>>
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Okay this was pretty cool.
>>
>>123967889
> no abandon all

Why are they ruining the shit they did perfect in the first game?
>>
>>123970242
Patriarch was a piece of shit boss, come on now.
>>
>>123970242
>>123969758
the guy playing has the music turned off
>>
>>123945251
1 EMP derages Scrakes, 2 EMPs derage Fleshpounds.
>>
>>123970441
What

He was pretty good. The new Patriarch combat looks pretty plain, and the new design looks even worse in the video. He used to be a tall mutated scientist, now he's a cluttered mass of grey goo and also a manlet by ZED standards.
>>
>>123970909
Get off those nostalgia goggles, Pat was easily the worst part of KF1. Such a boring hide and seek bullet sponge fight.

Hans isn't any better, don't get me wrong. But at least he has more mechanics other than bullets or and instagib rocket.
>>
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>>123970443
welp
>>
>>123959092
Make a samurai armor for Tanaka then we will talk.
>>
>>123971187
I'm not saying Patriarch was perfect, but the fights were a lot more intense than Hans and apparently new Pat. This of course changed if you cheesed him somehow, but most of the time I enjoyed it, at least I didn't disconnect before the boss wave like with Hans.
>>
>>123971573
Pat fight was by far not intense at all.
>>
>>123971756
When did you last play KF1?
>>
>>123971987
Last week.
>>
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>>123970441
Yeah but they made him worse instead of better.

Also I was taking about the music choice not the boss itself retard.
>>
>>123972063
Yeah well fuck you and post more butts.
>>
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>>123972140
Only other one I have. On my phone at school waiting for next class.
>>
>>123972063
> that dirt hand print on her ass cheek
>>
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UPDATE WHEN
>>
>>123972582
Dec. 31st :^)
>>
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>tripwire in charge of optimization
So what exactly prevents my GPU from hitting 100% load in this mind-boggling scene?
Also regarding firebugs: my FPS goes as low as 30-40 in heavy scenes, GPU usage is like 50%. Guess it's a CPU bottleneck but I still never see it fully loaded, mostly 50-70% load for all cores.
I really hope to see at least some improvement in the update
>>
>>123973315
How's your memory? Can't get 100% if you run out of memory.
>>
>>123973543
Lack of memory causes stutter, not GPU underutilization. Sure, I get it sometime, but in case of KF2 it seems everyone gets it unless they install the game on SSD. 1.5gb VRAM, 8gb ram so it's not the issue.
>>
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>>123967889
>>123971236
>No Abandon All
If it weren't for (the terrible support for, but still possible) soundtrack modding, I'd have already abandoned all of this fucking game.

It's like every other fucking game company in the history of humanity has done the correct thing to improve upon something if you are bringing it back into a new game for the purposes of both nostalgia and to show that you can do it better, but instead they decide "Yeah, fuck it, let's completely change this, that definitely won't make it seem like you aren't even fighting the same boss again at all."
>>
>>123974104
>1.5gb VRAM
And how much of that is being used?
>>
>>123974190
>1141 MB
Are you blind, anon?
>>
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>No Abandon All

I trusted you one last time Tripwire
>>
And oh yeah, the lack of Abandon All means I'll most likely move on back to KF1, and see if KF2 ever changes to be as fun as KF1 was again. Tripwire just keeps shooting themselves in every part of their fucking body.
>>
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>>123966474
>Rack Em' Up is just 5% more damage per consecutive headshot
>The alternative is 20% more damage with all GL weapons
>>
>>123974930
It's like they have no idea why KF1 was so good

Hint: It wasn't coolism
>>
>>123975012
>you can't run out of ammo with Gunslinger weapons during Zed time.
Hey guys we got the new OP as fuck perk, get ready to cheese.
>>
>>123975012
All you need is 4 consecutive headshots and the perk is already as good as Bone Breaker. Why would you pick anything other than Rack 'em Up?
>>
>>123975012
We gotta see how it works. If 75% becomes 0% once you miss the head, then it's useless
>>123975297
>implying you can make that many shots in zedtime unless helped by commando extensions
>>
>>123975615
>If 75% becomes 0% once you miss the head, then it's useless
lol what? it's significantly better than the alternative
>>
Has anyone been getting stuck on the last Zed in the round a lot recently? I had two rounds the other day. One of them was Paris and the guy that found the last one didn't say what or where it was. The other was on a custom map and I found the last guy, who was a Scrake of all things; scared the shit out of me when I turned and saw him just down the street.

Seems to be happening more and more since they got stuck on the last guy in two rounds the RageQuitter's preview video.

>>123975012
Well either you git gud and perfect headshot, you can get up to 75% more damage.

Or if you're a shitter, you can miss all the fucking time and enjoy a constant, but maximum, 20% damage bonus.
>>
>>123975563
I find landing several headshots without missing once in HoE pretty difficult, specially if it's against a SC/FP unless it's the SCAR/MedAR
>inb4 shitter git gud

>>123975615
Hadn't thought about that, if missing a shot means you only lose 5% damage then that would be doable, but this is Tripwire we're talking about
>>
>>123975874
A whole lot that 20% is going to help you against trash mobs that die from one headshot regardless. Rack 'em Up is significantly more flexible as it allows you to deal a lot more damage to big guys.
>>
>>123975980
No it doesn't, one shot and you're fucked, and scrakes and FPs swing their head a lot.
>>
>>123976389
>75% damage boost doesn't help against big guys
What? I don't have issues getting consecutive headshots as a Commando, I won't have issues getting consecutive headshots as a Gunslinger.

You're right, git gud shitter.
>>
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>>123975804
Let's take everything else into account. He's supposed to be a Sharpshooter with pistols, so he's gotta be good against big zeds. Since big zeds have a habit of going apeshit, you're pretty much guaranteed to miss the head at least once when fighting them. And look at level 20 skills, which encourage you to shoot in the chest or legs, abilities that could probably save lives in difficult situations.
So the only use I can see for 75% damage increase is decapping Sirens or Husks in one or two shots, instead of two or three with 20% increase. I'd say 20% is better for pretty much everything else.
>>
>>123976508
That's because somebody else stunned them with EMP, and because all your damage doesn't go away if you miss one shot. Believe it or not, having a steady +20% might be way more beneficial in the long run.
>>
>>123976583
Someone else can stumble him while you rack up headshots and get the kill. EMP grenades are also available.
>>
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>>123975085
this is the exact issue Payday 2 has
and Warframe has
and many more games have
the devs seem to have accidentally made a good game and don't know what to the hell to do
>>
>>123976693
>That's because somebody else stunned them with EMP
Exactly, are they removing EMPs in the next update or something? No I didn't think so.
>>
>>123976836
SITUATIONAL

When the scrake shows up and you have somebody there to EMP it, chances are a commando might take care of the thing just as well. Alternatively, unless you're lucky and have the stacks already, it will take up to 15 shots to get the maximal damage, the first few shots of which you're doing less damage than the +20% perk - you need to catch up to that before +75% becomes an advantage.

And god help you if you miss any shot anywhere
>>
>>123976704
That would require good teamwork, a feat rarely seen in this game. It's certainly an option, but I'd rather depend of my own skills than on somebody else's.
>>
>>123977116
>That would require good teamwork, a feat rarely seen in this game.
Oh I'm aware of that, which is why I only play on a private server with friends.

I suppose that's a good way to settle this. Rack 'em Up is better for when your team has things under control. Bone Breaker is better for public servers where shit might hit the fan at any moment.
>>
>>123969324
GET THE KNIFE OUT ALREADY
REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
>>
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Its December.

Where is the update shitwire
>>
>>123977904
How many times do I need to repeat myself?

Stay tuned
>>
>>123977904
h-hi nep poster
>>
>>123978657
sup senpai
>>
happening?
>>
Changelog is up
http://steamcommunity.com/games/232090/announcements/detail/755839763513961759
>>
HAPPENING
>>
"You know what FUCK BERSERKER"

- Tripwire Interactive
>>
OH SHIT GUYS EVERYBODY CHECK STEAM

>>123979289
w-wait I was just making a meme, is it actually happening?
>>
>>123979289
>Zweihander Damage Reduced
>Heavy attacked reduced to 195(previously 290)
>Standard attack reduced to 85 (previously 90)
>Bash damage reduced to 63 (previously 120)
rip in pieces, about fucking time
>>
WHAT
>>
>>123979289

>Nuke radius reduced

THATS IT?
>>
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WHAT A DAY
WHAT A LOVELY DAY
>>
>>123979380
Nigga berseker always had it good, its reasonable they gave it a slight nerf
>>
So, where's the update?
>>
NO MICROWAVE NERF
>NO MICROWAVE NERF
NO MICROWAVE NERF
>NO MICROWAVE NERF
NO MICROWAVE NERF
>NO MICROWAVE NERF
NO MICROWAVE NERF
>NO MICROWAVE NERF
NO MICROWAVE NERF
>NO MICROWAVE NERF
NO MICROWAVE NERF
>NO MICROWAVE NERF
NO MICROWAVE NERF
>NO MICROWAVE NERF
NO MICROWAVE NERF
>NO MICROWAVE NERF
NO MICROWAVE NERF
>NO MICROWAVE NERF
NO MICROWAVE NERF
>NO MICROWAVE NERF
NO MICROWAVE NERF
>NO MICROWAVE NERF
>>
>>123979289
>nerfing demo again

Just remove him from the game if you hate him so much.
>>
>>123979581

stay tuned
>>
>>123837220
"feared big zeds"
if you use the husk launcher you can easily kill scrakes, fp's will be a bit of a problem due to their health but since you had fire incap you can use a couple of husk launcher shots and some grenades to take it down with minimal health loss
>>
>Demolitions
>Nuke radius reduced
3 months
>>
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>no support buffs
I have no hope anymore
>>
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3 months
>>
Guess what skill I'll be getting ASAP
>>
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>>123980064
>>123979875
I'm still a level 2 demo
I didn't even get to see it once
>>
>>123979887
At least you have an icon for when you pack supplier, ammoboy
>>
>>123980225
Imagine firing your RPG-7 and literally every zed on the map dies, whether or not you can see it. Including Scrakes and Fleshpounds.

That's Nuke.
>>
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>>123980192
>Yoshiro is in this thread RIGHT NOW
>>
>>123980341
He probably is, but it's not me.
>>
>missing headshot with Rack 'Em Up only drops 5%
Neat
>>
>>123980341
That passive aggressive faggot is always here. He was also shilling on /v/ during the sale.
>>
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>Nuke gets nerfed
>Smash nerfed
Nice
>Not a single fucking buff for Demo
>Not a single fucking buff for Support
>>
>>123980282
but why no demo small buffs to compensate?
Doesn't demo need some buffs?
DOESN'T SUPPORT NEED BUFFS?
WHERE ARE THE SMALL BUFFS MAN
>>
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It's not updating!

COME ON, DEPLOY!
>>
Demo now literally useless since all he had going for it was how overpowered Nuke was.

baka
>>
>literal 50% damage nerfs to zwei
Mamma mia!
>>
>>123979686
It got buffed. Has increased ammo pickup now.
>>
>>123980540
it's a WIP change log anon
it's not actually out yet
who knows maybe the actual update will have some buffs and not just nerfs
>>
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>25% less effective heal for 1% armor
>>
WIP Changelog

WIP stands for Work In Progress

The update isn't coming today guys, stop being so desperate
>>
>>123979289
>New Keyboard options
>Last Used Weapon
ABOUT DAMN TIME
>>
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>>123980626
>>
>>123980715
I can actually read, so I know that.
>>
GUYS MY KF2 IS UPDATING!!!!!!!!!!!!!!!
>>
>>123980341
Good. Maybe he'll realize that they need to fucking update their game more frequently and get rid of the trading floor bullshit until the game is actually released.

>Medic changes
I'm okay with this desu.

>Zwie nerf
As expected.

>No more 200 hp as zerk
BULLSHIT. Also I like how they're trying to buff vampire like its not completely fucking worthless.

>No support or demo
So Support is now only a walking ammobox that can kinda sorta kill things and Demo is nothing but cannonfodder and a free grenade. GG tripwire
>>
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>body flashlights

What the fuck? Even though it was an inconvenience at times I liked the fast that only some guns had a flashlight on them(mostly shotties) and commando/zerk got night vision which was cool as fuck. But now everyone gets a body flashlight? I hope you at least have to purchase it(at the trader).
>>
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>Berserker
>Fortitude skill changed to 75% health increase (previously 100%)
>Smash does 25% extra damage (down from 100%)

>Demolitions
>Nuke radius reduced

>Zweihander Damage Reduced

Beautiful. How will you shitters clear HoE now? Shame the MW gun didn't get nerfed too.

>>123980834
>No more 200 hp as zerk
>BULLSHIT. Also I like how they're trying to buff vampire like its not completely fucking worthless.

Get good.

>>123981154
This is a thing now? Guess too many medics couldn't manage to do ALL of their duties.
>>
>>123981154
Yeah well I hated that. I for one welcome this change.
>>
>>123981154
gj complaining about the most irrelevant (and actually good) change
>>
>>123935775

He could just come play with us if he's decent.
>>
>>123981154
except nightvision looks shitty as all fuck to the point of its not even worth using it because it drains battery twice as fast as a flashlight does.

>>123981273
>Get good
Good response there mate. Really intelligent and thoughtful.
>>
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>>123981154
I would guess it's because 2 is visually darker than 1? Fuck if I know.
>>123981273
>Guess too many medics couldn't manage to do ALL of their duties

>tfw want to do my duty for my team
>tfw don't like playing medic
>>
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>>123981273
>>123981340
>>123981347
Fuck all of you, no taste whatsoever.
>>
>>123979289
MEDIC = RUINED
>>
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>Playing game
>Update changelog new perk holy shit
>Quit current game
>Patch not actually out yet
For what purpose
>>
>>123942046

Very well done anon.
Always nice to see a fellow designer in these this general.
>>
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>>123979289
>absolutely nothing for support
>nuke nerfed, nothing else for demo
>nothing about microwave gun/splash damage

what the fucking shit
>>
>>123981273
Certainly not by playing support.

Demo, medic, zerker and firebug are the only classes worth playing for HOE.

At least I have my fucking microwave gun.
>>
weihander Damage Reduced

Heavy attacked reduced to 195(previously 290)
Standard attack reduced to 85 (previously 90)
Bash damage reduced to 63 (previously 120)

...
>>
>>123981502
How did this many retards miss the "WIP" part in the fucking title?
>>
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>Demo fags btfo
> Imagine maining a class with only one redeeming feature
>Demolitions confirmed to dwell deep in TWI's trash can for months in the foreseeable future
>>123980834
>complaining about nerfs to zerk
zerk was never bad to begin with, just that pubs couldn't coordinate with emp grenades
then you got a godmode class and now you're complaining that they're getting nerfed, literally GET GOOD
>>
>>123981502
>being this illiterate

It clearly says WIP

>>123981460
>Medic >Ruined

HAHAHAHAHAHAHA good one. If anything we can only give free armor slightly less frequently now
>>
>>123966474

>Videos

thank you jesus.
>>
>>123981610
>>123981673
The whole damn game is a WIP, when I get a changelog notice I want my game to update.
>>
THE
CHANGELOG
IS
WORK
IN
PROGRESS

IDIOTS
>>
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>>123981431
yes you do like playing medic you qt
now get over here and get told you did a good job and are appreciated by the whole team
>>
>>123981716
Yeah, and when I get an erection I want a supermodel to come suck my cock, but that doesn't happen either. Just learn to read.
>>
>>123981673
>25% less effective heal
>-just- less frequent armor
>>
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>>123981721
WE
DON'T
CARE

WHEN
IF
THE
FUCKING
UPDATE
FAGGOTWIRE?
>>
>>123981781
But I don't really like any of the current perks and will probably just pick up gunslinger when it comes out.
>>
>>123981815
>less healing
So fucking what? You can spam 5 darts in a single charge quick at lv25 with the medAR. What does it matter?
>>
>if player has max hp, his armor doesn't increase from darts
they could just do it like this, but it's tripwire, what did i expect
>>
>>123981592
Yes, and? That weapon was overpowered fuckery, no goddamn questions about it.
>>
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>>123981403
What do you want from me? Zerk was good before it had 200 hp and the zwei. Maybe you will have to try now.

>>123981815
Just don't get hit.
>>
>>123981808
Your analogy is stupid.
>>
>was about to buy Chivalry for zwehandy
>decide to wait it out cause it might get a nerf
>gets nerfed

dodged a fucking bullet there holy shit
>>
>>123982267
You're right, because there's no sign on my erection that says "a supermodel isn't going to suck me". Seriously, learn to fucking read. It's a skill. Maybe the person reading this post off to you can teach you.
>>
>>123982276
> bought chivalry a week ago
> zwei gets nerfed into dust

Regret
>>
>>123982276
chivalry is a fun game
>>
>>123982373
Can't you get a refund?
>>
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>zwei nerfed this hard
Holy shit. Pulv is coming back?
>>
So, what.. You swing the zwei and the zed just stumbles back like you hit it with a baseball bat?
>>
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>no fleshpound sound overhaul
>>
>>123982373
At least you still have the best character.
>>
>>123982654
He might not have RO2.
>>
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>burning paris catwalk exploit
wut
>>
>>123982723
>like the Nazi in every way except
>that fucking voice
Doesn't sound right at all
>>
>>123982410
Thanks, I forgot.
>>
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UPDATE WHEN
>>
>>123983281
Haha just be patient bro the devs are working really hard so you can wait just a little longer bro haha :)
>>
>>123983281
stay tuned ;)
>>
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>Nerfs: The Update
>still no Support buffs

I don't understand. Are there hard-mode shitters on Tripwire's forums talking about how great and balanced Support is or something? Have I been in fucking Lala Land for the past 7 months and there's some hidden godmode strats for Support that I'm unaware of? I don't even care about welding at this point. Where's my passive carry weight? Where's my grenade carry bonus? Where's my damage? Where are they, Tripwire? WHERE THE FUCK ARE THEY
>>
>>123983817
b-but it's balanced, you just need to have perfect aim and movement
>>
>>123983817
shut the fuck up and enjoy 70 new achievements
>>
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>>123983817
>>
>>123983817
>tfw still cant use welder to repair armor
>tfw still cant use welder to repair broken doors so that I can use my welder to weld them again
>tfw tripwire hates the sculptural process of binding metallic objects together through the use of fusion
>>
What do you guys think martial artist will be like? Zerker is already melee combat and shit
>>
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http://forums.tripwireinteractive.com/showpost.php?p=1455020&postcount=18
>>
>>123984849
zerker is a hybrid class, mostly melee but has access to powerful ranged options

my guess is that jackie chan will be all melee
>>
>>123984958
>Almost 4 months
>W-we didn't have enough time guys, honest
>>
>>123984958
Wait so exactly why is the changelog labeled work in progress?
>>
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>>123984958
FOR GODS SAKE WHY CAN'T WE TEST ANYTHING
WE'RE THE TESTERS
WHY DON'T THEY GET THIS
RELEASE A BETA PATCH WE OPT INTO
PROBLEM SOLVED
>>
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>>123979289
>All these nerfs
>>
>>123985245
Think Yoshiro said a while ago that they don't want to treat the customers like guinea pigs or something.

Meanwhile the whole point of this fucking EA shit is bugfixing and balancing but it's all done internally.
>>
>>123984958
>still no support buffs

at least I leveled firebu-

>oh its getting nerfed it just isn't ready :^)
>>
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>>123984958
>because they weren't done
>but nothing was ready for this
>but we wouldn't have enough time

jesus tap-dancing christ, how much more time do you need for balance changes?

>>123985561
yoshiro actually said in a thread they would be interested in using steam's opt-in beta feature more like they did for i&d. well so much for that.
>>
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>zwei nerfed hard
>no buffs
>no support changes
>microwave gun left untouched
>receive more ammo but not the rate of ammo drops

At least we get Patty and Gunslinger, right? Anyone here actually voice their opinions on the forums?
>>
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On the bright side, at least HoE might actually be challenging again.
>>
>>123985245
>idiot journos who don't even like games get to test the patch
>the people who paid for the game don't
>>
So which one is correct?
>>
>>123987050
>nerf before launch
>>
>>123987684
>Nerf
>Only takes 2 headshots to equal the alternative instead of 4
>Lost a whopping 5% maximum damage bonus
>>
>TWI still not realizing that horde mode games health relies entirely on content and that their game is fucking bone dry for content
>TWI still not realizing that their playerbase would be willing to test out shit that's unfinished by virtue of the game being early access
How do you mismanage shit this badly? It's completely baffling to me.

>Players will now default to centered aiming with dual pistols (based on community voting) and can now switch to the offset aiming with the alt fire key (default middle mouse).
>not just making it an option in settings
>still no agent wilkes even though he has been completed for months
>>
>>123987970
>it's hard killing clots
>5% is nothing
>you lose 10 percent every time your dumb ass misses
>>
>>123987050
>missing headshots hurts you
Not that it's hard, but that sucks. I can see scrubs going for the other one and trying to spray with their handguns now.
>>
>>123987970
The lower the amount the better because you lose less for missing.
>>
>>123988002
TWI is definitely going with the quality over quantity approach. So much so that they can't even do simple fucking balance updates. Like are the people responsible for their internal balance testing also the same people making the content or something? That would explain a lot.
>>
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>NO
>FUCKING
>SUPPORT
>CHANGES

>NO
>COMMANDO
>CHANGES

>NO AMMO OR AMMO COST CHANGES TO EITHER OF THOSE (especially Support)

>NO MICROWAVE GUN CHANGES OR FIREBUG CHANGES IN GENERAL TO NOT MAKE IT AN OP PIECE OF SHIT
AAAAAAAAAAAAAAAAAAAAAAAAAAA ONE JOB
>>
>>123988457
What's wrong with Commando? I feel like he's in a pretty good place, aside from the skills needing a little more balance but that goes for every perk.
>>
>>123988659
Ammo, for the most part. AR-15 is a joke, Bullpup is pretty much a joke, the AK is a joke too, all because if you are not using the SCAR, you are going to be out of ammo mid-wave on HoE.

And they said they were using game stats to determine what things were being used too much or too little, yet they never figured everyone and their mothers was rushing the SCAR and using it as the only viable weapon? Fucking bullshit. Either they are not actually looking at stats for shit, or they are but they can't interpret them to save their lives.
>>
>zwei nerfed by half
>smash nerfed to 25% from 100%
>vampire perk buffed by 1

Just make a vampire perk to work as heal-over-time and on hit. Not per kill. No one will pick this perk ever.

I would be okay with the smash nerf but why nerf zwei entirely.

Also hp nerf, I am not a fan on this but 25 is not much.
>>
>>123988659
Runs out of ammo halfway through a wave on 6 man HoE.

Also they should really fix the red-dot sights already, for all guns.
>>
>>123988965
>but why nerf zwei entirely
are you retarded m8
>>
>>123989141
It didn't need to be gutted.
>>
>>123989217
>Zerkshits actually think the Zwei was completely fine or only needed minor nerfs
Holy shit, I'm glad Tripwire never listened to you.
>>
>>123989431
Zerkers are always the worst. They were in KF1 and nothing has changed.
>>
>Fixed perks changing unintentionally due to mouse inputs being registered when menus were closed

Finally, no trader buy bug fix though that's a big bummer
>>
>>123989431
>actually think the Zwei was completely fine
You're getting this from where? Are you retarded? What they should have done is nerfed the Zwei a bit and buffed the Pulv, but all they did was nerf everything so far. You're an idiot.
>>
>>123989020
what's with the red dot ?
>>
>>123989672
Alright, explain to me why the Pulv needs a buff when it worked perfectly fine before the Zwei got ahead of it purely just because of numbers. And fucking SMASH which was also rightfully nerfed.
>>
>>123989686
The red dot sights are actually physical parts of the weapon model, rather than being separately drawn like real holographic sights.

This makes them extremely inaccurate.
>>
>>123989431
All they need to do was to nerf smash and increase zwei price up to 1500 or even more.

Anyways its the fucking twohanded sword, it should be strong. Now it will be like a toothpick.
Even if they try to aim to make weapon realistic they should keep that in mind.

I wonder now how strong martial artist katana will be.
>>
>>123989915
>increase price
>price having any fucking difference for zerks
>>
>Nerf Nuke
>Don't buff Demo at all
>"WE WANT TO GIVE YOU POLISHED UPDATES ACCORDING TO WHAT YOU GUYS WANT THO"
I'm out of this shit.
>>
>>123988864
>And they said they were using game stats to determine what things were being used too much or too little
Now i get it.
Instead of making shitty weapons as good as strong weapons, they just make every strong weapon shit.
TRIPWIRE DOES IT AGAIN
>>
>>123990246
Yeah so instead of killing everything on the map, you kill the big guy you intended on killing.

Nuke still deals the damage.
>>
>>123990503
When will developers learn that making every tool equally shit doesn't make for a fun game?
>>
>>123988864
Was ammo conservation a problem on kf1?
>>
>>123990692
NEVER EVER
Seriously, they want to make games somewhat challenging, i get that, but they forget that they also have to make the game FUCKING FUN.
If the weapons are overpowered, maybe you need to add more enemies or counters for those overpowered weapons instead of making them shit.
>>
>>123991412
>two assault rifles
>both 30 round magazines
>11 magazines in reserve
>for both
no, not really
>>
>>123991710
What about damage?
>>
>>123991412
No, because KF was never a survival horror. You never really had to practice ammo conservation unless you were really stupid and couldn't hit the broad side of a barn while spraying, or you were a Demo which makes sense because he has insane power in each of his shots. And the thing is, that's what made it fun. KF1 was always about just shooting stuff as it came along. All you had to worry about was destroying the innards of those zeds in front of you, with the only thing to balance that out being the large zeds, which required team effort to beat, but not ammo conservation.

Now we have a game in which buying multiple weapons for the same wave so you can juggle between them because the ammo for just one isn't enough is the standard.
>>
>>123992137
Commando was specifically a trash clearing perk in KF1. Damage against Scrakes and Fleshpounds was so pathetic even if the big guy was the last enemy on the map you might as well save the ammo so you don't have to spend money replacing it.
>>
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>>123990692
All hope isn't lost yet.
>>
>>123969310
I bet Tripwire's goingt o just make it random chance and give 0 indication of who is going to spawn. They'll just expect us to magically know which boss will spawn and gear up for it, while they have announcement roars for small-time enemies like Scrake and FP.

I know this will happen.
>>
>>123992414
Fuck that level. My legs were definitely not OK after that.
>>
>>123992590
I knew this all along, didn't even give it a different thought
>>
>>123992590
Thing is, this wouldn't be a problem if Tripwire could balance their game worth a shit, so that your team composition when any boss comes out doesn't really matter if everyone is good.

Of course, this actually IS a problem because things in this game are always either broken or useless.
>>
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>>123992414
Shit, wrong webm.
>>
>>123993075
>transparent webm
every time
>>
>>123992897
What are the tactics to kill Hans ? When I played with friends on normal/hard we just bought AA12 and just pumped him until he died
Would patty require so much more different preparation ?
>>
>>123990692
Dude apparently it's the meta of the game.
>They wanted people to team and gank up big targets
>Perks nerfed to becoming a wet noodle in the terms of dps output
>Slow weapon changes and no animation cancels
>Not possible to speedkill anymore
>Number of big or high priority targets that appear at once reduced
Oh hey guys, here's an idea; let's make KF2 the bastard child of L4D and CoD!

Just the thing I like about new Patriarch is voice actor stayed same.
>>
>>123993152
>Have a Zerk with poison res parry all of his attacks
>Have a medic healing said Zerk
>Everyone else shoots him with Microwave guns or AA12s
>>
>>123993317
>Slow weapon changes and no animation cancels
This pisses me off the most about KF2.
>>
>>123992414
>>123993075
I never got that hammer. Fuckin hell.
>>
>>123992414
>>123993075
>>123993612
what game?
>>
>>123993761
Brouzouf: Legs are OK
>>
>>123993317
I miss being able to cancel the self-heal animation by quickswapping in KF1.
>>
>>123993317
>google kf 1 real quick
>sharpshooter lvl 6
>60% more damage
>75% less recoil
>60% faster reload
>50 extra HS damage
>70% discount on class weapons, spawn with crossbow
Holy shit. Is it even the same devs?
>>
>>123991412
Nope. That's why its "Horror" factor is lost. TWI designed the game around Normal difficulty players who have like 20% headshot accuracy at best.
That's why a noob who have any idea on how to use crossbow can carry an entire team of clueless jerkers in HoE 6p.
>>
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>>123993761
EYE. It's about being a psychopathic amnesiac cybered-up psychopath with a vicious streak to make a 13 years old cringe and enough weaponry on a lvl 1 char to back it up.
https://www.youtube.com/watch?v=ECEz3a4GErE
>>
>>123994298
level 6 took some autism level dedication though, but yeah, the bonuses for levels were pretty dank
>>
>>123982276
>>123982373
>bought chivalry years ago
>still play it from time to time cause it's a fun game

feels good
>>
>>123995019
how's the dlc
>>
>>123994298
Mind that KF1 have no crosshair and less forgiving about hipfire accuracy. On top of that, KF1 throws you more and more high priority targets that you need to take out in an instant.
>>
>>123995562
Wait people actually use the crosshair in KF2? I find it much easier to aim without.
>>
>>123995553
the dlc is a waste of money, no one plays it and the devs have abandoned it
>>
>December
>Still no NEW_ACHIEVEMENT_NAME_77_18
Life hurts.
>>
>update soon
>shitty hand pain preventing me from playing vidya
reee
>>
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>Expecting reasonable balance from Tripwire after they fucked up the M99 in KF1, and then 'nerfed' it by inflating its cost to ludicrous heights instead of actually taking the time to fix it

Sharpshooter is gonna be fucking awful
>>
>>123997450
>soon
Unless your hand got ripped from your body, I'd say you're fine
>>
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>>123997942
>anon becomes a gorefast
>>
holiday themes when ? I want to shoot gingerbread gorefasts that have the heads of a beach ball
also those sexy stalkers
>>
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>>123994636
>>
>>123998486
Hopefully after they finish their fucking game.
>>
>>123988457

Actually, I always believed that the Wave Gun was a filler for Sharpshooter.
Since SS has been delayed, it makes sense that the nerf would be delayed as well.
>>
>>123998602
the game isn't yellow though
>>
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>The Power of the Medic
>>
>>123982276
Isn't it still the best zerk weapon by far?
>>
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>>123998952
Hey, I didn't make it. I'm far too lazy for OC.
>>
reminder TWI is incompetent as fuck
>>
they will fix demo on the next update, right? _________________RIGHT?
>>
>>123999851
>Next update
See you on April
>>
>>123999851
"We have a series of demo weapon changes we are looking at, but we wouldn't have enough time to do any testing against them before this update so we held off.' - Yoshiro
>>
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>They didn't touch support at all
>>
My update isn't coming through, restarting steam changes nothing.

what do
>>
>>124000256
Sorry, we can't fix stupid.
>>
>>123999945
2017
>>
>>123997583
Tripwire pretty much nerfs anything that's not approved by the extremely autistic people who only play 6 man HoE 24/7 in their own circlejerk servers.
This is propably why Zwei got this ridicolous nerf.
>>
>body flashlight
Cool, but this probably means they aren't going to bother removing the flashlights from the weapon models that have them.
>>
>>124000504
>m-m-m-muh overpowered weapon
shut up cakeboy
>>
>>124000504
the zwei deserved to be gutted before the patch even hit live, stay mad shitter.
>>
>>124001470
>>124001516
I don't even play Zerker, I hate the whole class
>>
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>no abandon all
>>
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Demo is now worse than support?
>>
>>124001640
you don't have to play zerk to enjoy the benefits of zerks facerolling everything. if you object to the zwei nerf, you're a shitter.
>>
>>124001789
No because nuke still does damage. If anything they're both on the same level now: Walking meatshields that sometimes give ammo.
>>
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Hey if Abandon All isn't in the game, I was thinking of making an Abandon All v3 WEM for myself, but I could make a WEM for Abandon All as well and post the links here if you want.

>No Support buffs at all
>No Demo buffs at all
>>
>>124000972
>Weapons with mounted lights have infinite battery life

There, fixed it.

I don't really get the 'dark n' spoopy' attempt with limited batter life, trying to be a survival horror in a game where we throw handfuls of European money at each other while bashing invisible, nearly naked, woman with a sledge hammer loaded with explosive charges while playing as a knight in full armor. It's just annoying being in the dark, no scary.
>>
>>123995562
Dude, hipfire was great in KF1. Once you know the spot you don't even need to use ironsights with most guns.
>>
>>124001940
Don't even bother, until TW lets you change the length of the tracks, any custom track will cut off and loop too early.
>>
>Commando, Support, Firebug, and Demo not buffed.
>Berserker and Medic only slightly nerfed
Instead of making armor healing useless, they could've made the alternatives useful or replace regen and lacerate with something good.
Berserker was barely nerfed because poor people who don't have the zwei complained $5 was too much for a sidegrade weapon.
Nuke's radius being small doen't change his damage so he just had to be more precise with c4 and rpg, m79 and hx25 are still shit.
Microwave gun is still top tier and untouched, even better they fixed ammo pickups for it, flamer, rpg, and dbs.
>>
>December 2025
>final perk is released at last
>to celebrate, TWI does a Christmas event
>special christmas crates
>opening them (only $1.99) has a 1% chance to give you access to the new perk
>The Christmastime Free Content Pack™
>stay tuned ;)
>>
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>>124002397

No that's wrong actually.

A normal track will cut off and loop too early, HOWEVER, for whatever reason the boss theme does not do that.
I use a custom track for Hans which is about 5 minutes long, and I hear the whole thing before it replays. I don't remember why, but the Hans theme works in that way.

So unless Patty theme works differently (in other words, they somehow fucked that up now), it will be fine.
>>
>>124002441
>zwei
>sidegrade weapon
stopped reading there
>>
>Medic
>Armament 25% less effective heal and will heal 1% armor (down from 10% less effective and 2% armor)
>Vaccination Now grants 2% armor (down from 4%)

>quality of life nerfs
Why. I've been leveling medic and not having vaccination was suffering, now that I got it nothing fucking changes. I still have to nonstop heal. It's a shit mechanic concealing other shit mechanics, but at least make it not unfun. Christ.
>>
>>124001940
>>124002967
i already have abandon all v1, but if you do v3 i'll switch to it desu.
>>
>>124003175
It is now, thanks to reddit :)
>>
>We didn't have time to nerf Firebug, buff Demo, or do other things this time around.
>Thankfully, we did have to make a Cash Shop!


REALITY OR DREAM?
>>
>>124003756
stop samefagging about the zwei desu senpai
>>
>Characters that have affinity for certain weapons only seem to have lines for two weapons in that class

This seems kind of lame. Anton Strasser likes the M79 and C4, but doesn't say anything about the HX-25 or the RPG. He should totally say something like, "So this is what the Russians made." or, "Not as good as my Panzerfaust, but it'll do." when shouldering the RPG.

By the way, is there a list somewhere that shows which characters like which class? I know a few, such as Foster likes Support since he has lines for the AA-12 and Double Barrel, but can't think of many others.
>>
What breakpoints did the zwei and smash nerfs affect? Still oneshot sirens, husks, crawlers? FPs and scrakes take a few more hits? Heavy cleaving in a chokepoint less effective if not headshots? Zwei still better than Pulv, right? Or are we back to pulv for fleshes?
>>
>>124004698
I did not know this

Another reason to blame TWI for laziness
>>
>>124004698
>Classic briar/masterson don't say "Now I am going to get serious" when switching to the RPG

Blunder of the century
>>
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>>12400244
>firebug needing a buff
Its easily in the top 3 in terms of usefulness, and the MWG needed a nerf of sorts
Mando is alright too, but might only need minor buffs compared to supp and demo
>>
>>124004698
The soldier says "British design, German engineering- what could be better" when you buy the L85.
>>
>>124004698
>By the way, is there a list somewhere that shows which characters like which class?
spreadsheet in the OP has all the info you need and don't need
>>
>>124004698
Anton has line for "STURMGEWEHR!", suggesting that StG will be added as a weapon someday
>>
Two bloody great handfuls. Nice one!
>>
>>124005505
>>124004698
Classic Briar likes the L85 too.
>SA80, good bit of British kit.
>>
Oh bloody hell, they hop too!
>>
Anybody got a link to that KF2 video of the people gathering around the drain in the one level to throw dosh down it?
>>
You gormless tosser!
>>
Burn rubber, lads!
>>
well shit, we actually hit bump limit
new thread where
>>
Invisible women out to kill ya? Oh, great.
>>
>>124006468
stay tuned
>>
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Seeing this changelog and the reactions in this thread is pretty hilarious.

I think it's a step in the right direction, balance wise. If it was me, Zerker would've got hit harder but I'm biased due to playing Zerk from the beginning and never thinking they were that bad. My friend says the shitty zerkers are going to get blown the fuck out this patch so I hope he's right. I am glad I started using Empty Pulv near the end of this patch. FUCK ZWEI

Medic armor heal needed a nerf, and 25% reduction in healing is kind of a big deal now. 3% still seems pretty good to me though.

Surprised Demo only got a nuke radius change. Think it's still going to be ridiculous. Even if it isn't, Demo isn't that bad at 25 and I've contributed a lot of victories in HoE with a nukeless Demo. They're better than Support with or without Nuke.

I see TWI is inconsistent over what they list ingame and in the patch notes regarding the headshot perk (5% dmg increase ingame, 10% dmg increase in the patch notes). Can't wait for the actual values in game to be different too, since that happened with Smash when the InD patch first came out. 10% sounds a bit overboard to me personally. Depending on the Gunslinger's passive numbers I think he will be pretty strong.

Either way I hope this means HoE got harder. First thing I'm going to do is Spawn patty to see his song then do some tests.
>>
>>124006468
>new thread for a dead game
lmao
>>
>>124007043
>>
>>123989020
>Runs out of ammo halfway through a wave on 6 man HoE.
nigga what

I solo lanes as Commando in HoE Long and never have ammo issues.
>>
>>124006860
Like how Vampire was supposed to be 5 HP per kill but was actually 3, now they changed it to 4?
Still worse than 175HP, any HP boost for that matter is better than regen if you have a medic.
>>
>>124008656
oh yeah, I forgot about Vampire too. I think 4 HP is okay but the heal needs to be instant, like v1008 zerk's zedtime skill. The HP healed needs to be 5 and instant in my opinion, and it'd be a viable alternative.

Support regen is actually kind of nifty since the regen is pretty fast, but yeah, as long as Medic can heal armor there's no point in taking regen perks. I still do regen Support cuz it's fun being self sufficient, but I switch to 150 HP for boss wave of course.
>>
>>123959092

Bretty good, but why not a Dosh symbol medallion? I think it would look a bit more fashionable.

The words look a little too big to hang around the neck.
>>
why do these niggers announce a patch at the start of the day and its still not out in the evening?
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