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Workshops edition

Previous thread >>122879105

>Download the basic game here. Current version is Dwarf Fortress 0.40.24:
http://www.bay12games.com/dwarves/

>Official forums:
http://www.bay12forums.com/smf/index.php

>Find a bug? Don't tell us! Tell Toady! Complaining in the thread will accomplish nothing.
http://www.bay12games.com/dwarves/mantisbt

>Have a question? Check the wiki first:
http://dwarffortresswiki.org/index.php/Main_Page

>Fireden archived threads:
https://boards.fireden.net/vg/search/subject/Dwarf%20Fortress/

>Dwarf Therapist:
http://www.bay12forums.com/smf/index.php?topic=122968.0

>DFHack:
http://www.bay12forums.com/smf/index.php?topic=139553.0

>Starter Pack:
http://www.bay12forums.com/smf/index.php?topic=126076.0

>More DF stuff:
http://pastebin.com/AnsHjQ40

>Dwarf Fortress General IRC chat:
http://en.irc2go.com/webchat/?net=freenode&room=dwarffortress
(to connect yourself: https://webchat.freenode.net #dwarffortress)

>A bunch of guides to various parts of fort-based living:
http://imgur.com/a/nGyRF#0

>Video tutorials:
https://www.youtube.com/playlist?list=PLBrdUj1adIBD-vgUodaaxebcdqQ4oEWtg
https://www.youtube.com/playlist?list=PLD1A3FE72C0DCAC66 (Dated, but good)

>Text tutorials:
http://dwarffortresswiki.org/DF2014:Tutorials
http://members.iinet.net.au/~morty/Getting_Started_with_Dwarf_Fortress.pdf

>This pasta:
http://pastebin.com/iAduXzjn

Strike the earth!
>>
four posts early
this is unacceptable
>>
>>123446839
seriously
how would you feel if your migrants showed up four ticks early, op
>>
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>>123449671
fuck off, cultist
>>
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>not playing gobs
>despite what year it is
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>>123446946
Sorry was falling asleep anons next time it will be a brezze
>>
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>>123451519
What's the laziest way of making DF gifs?
>>
>>123451519
>Above ground fort

It hurts
>>
>>123452001
Above ground forts can be pretty awesome though. It makes sense to do them if you're playing as humans too.
>>
>>123452045
lol ur an elf
>>
>>123451932
Probably GifCam
>>
>>123451932
ScreenToGif or other similar software, I think.
>>
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>>123451932
I was gonna say, lazy?

Then I realized my process is overcomplicated and sorta dwarven due to it.

>take a screenshot
>advance the game 1 tick
>take a screenshot
>continue
>open gimp
>open screenshots in gimp
>layer -> stack > reverse order
>export as gif
>animation -> replace -> 250 ~ 500 ms delay
>>
>>123451519
This tileset pleases me, what is it?
>>
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>>123451519
>>
Soooooo, any ETA on the next update? I've finally planned out all the shit I plan on doing, most notably came up with enough methods of torture for the holy dwarven inquisition and the layout of my future work camps, where non-dwarves will earn their right to live. It has a lot of details, so if the update won't be anytime soon, I should probably write it down.
>>
>>123456629
>tsialuecseet
>>
>>123457091
>anon, we looked over your resume and we have a question or two about what you put down as hobbies
>>
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>>123457517
That's fine, just make sure you search the wiki before you ask anything.
>>
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>>123455107
That's the default Myne set with CLA animals.
>>
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>>123458320
Well, I did it.

/s/victorian mod/all races/wagons and children/

Said wagons and children being from the S.L.A.D.E. mod, for the record. A race with castes that are human/dorf/elf/goblin kids and a race of sentient wagons. Single tile only sadly, but still.
>>
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>>123458946
Oh shit.

>see two asterisks zooming around in combat
>approach before the ambush range
>fucking army of wagons engaged in combat
>>
>accidentally geld my only male war doge
>elven caravan brings female and male giant jaguars

time for an upgrade!
>>
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>>123459731
>accidentally geld
Impressive.

I think I'm gonna add wagons into my personal copy of the Victorian mod, trundling into fuckers is too funny, and while the constant warfare from the children races is hilarious it makes it hard to actually do anything.
>>
>>123459731
I usually geld any male dogs anyway, they're pretty much useless other than as pets beyond the first year of a fort
>>
>>123465331
indeed anon but my autism demands I keep one last male locked in a cage somewhere "just in case"
>>
>>123462886
O.O

I think I will be able to make Werewagons a thing.

For now, sleep.
>>
why do poults take so goddamn long to grow up. I just want my egg industry booming
>>
>>123465331
Implying that dogs don't make perfect livestock.

>they don't graze
>they multiply quickly
>every once in a while, you can turn one into a war/hunting dog
>by selective breeding, you can make them yield lots of meat
>>
>>123470139
before gelding was implemented I used to do that in pretty much every fort, yeah. I'd just rather try something more exotic, like giant crow egg roasts cooked with cave creature meat and rye flour
>>
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The mountainhomes will be pleased with these types of goods.
>>
>>123474336
>elves enslave trees to have them produce "grown" wooden items
>dwarves enslave elves to have them produce "grown" bone items
the circle of life
>>
>Generating worlds for science
>Realize that a majority of worlds end up with half the worlds population being goblins
thats because goblins don't die of old age right?
Should I add it in my raws to curb their size?
>>
>>123476428
I think so. In my experience they also tend to lose much fewer pops to sieges because their resident Demons usually wreck them.

That being said, they do get a LOT of murders.
>>
>>123475015
>ents enslave dwarves to have them produce "grown" stone items
The circle is complete
>>
>>123459731
I love it when elves bring me a breeding pair of whatever. I ran most of my forts like Noah's Ark.
>>
>>123476729
Hmm seems so
Still getting around half pops still being gobbos w/ a 50-70 limit
>>
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>>123476428
Remove the first bracket from:

[LIKES_SITE:DARK_FORTRESS]
[TOLERATES_SITE:DARK_FORTRESS]

They spread out more, get less clumpy populations, and don't take over the world with 40k to 1~3k for everyone else.

You can remove one from [USE_EVIL_ANIMALS] for lag control but it keeps them from bringing trolls during sieges.
>>
>in a span of 5 minutes 4 dwarves suddenly plummet to their death near a waterfall

What the fuck, this game has been going on for hours on end and NOW the waterfall is a problem?
>>
>>123479041
Such a beautiful waterfall...Begone fear!
>>
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>>123479041
Suicide pact.

So the peter pan children race is amusing but I can't use graphics with them since we can't assign them by castes, but wagonventuring was so fun I added a tile for them.
>>
Aside from bug-fixing and small details I think victorianmod is pretty much finished...
>>
So in my first fortress, just survived a werepanther attack and build catacombs of sorts for the bodies.

I have 40 dwarves and its my 2nd spring in game, i have no military and plenty of food. Any tips /dfg/?
>>
>>123479041
They probably tried to cross the river where it was most shallow, namely just before the waterfall.

Try restricting the entire "water level" of the river, and build a proper bridge, if you haven't, already.
>>
>>123481046
Best tip I can give you is to enjoy your likely werepanther infestation.
>>
>>123480137
Yeah, I can't think of too much to add that wouldn't just be clutter. Got various era-appropriate beasties, got the races, clothing, languages, hit the main tropes nicely.
>>
>>123481487

Yeah, I'm adding some more plants and drinks variety and maybe some more types of fancy food but nothing too big. I'm adding Whiskey, Gin, Vodka and Champagne.
>>
>>123479263
I don't care if I'm being unoriginal by saying it, but holy shit are those top hat, monocle and moustache sprites autismal.

No offense, though, MaxTM-kun. I still enjoy your posts. Never change.
>>
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>>123481731
>holy shit are those top hat, monocle and moustache sprites autismal.
>>
update when
>>
>>123482170
Well, Toady just has to do some quick fixes and he said himself he expects to deliver on December 1st, so a March release is most likely.
>>
Elves live above-ground but they live in trees. Humans are the ones who make above-ground structures. If you're going to meme, get it right.
>>
>>123481731
How can articles of clothing be autistic?
>>
>>123482539
>so a March release is most likely
I needed that laugh, always add two or three months onto Toady's predicted release dates.
>>
>>123483995
Reactionism is often a symptom of autism, leading many autists to consider monocles and top hats, both symbols for 19th century bourgeois culture, "classy" and "timeless".
>>
>>123485068
Okay. The top hats and monocles are there because they fit the time period of the mod, not because it's seen as "classy" and "timeless".
>>
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Will playing DF make be better at leadership?
>>
>>123489776
In part
It would help with resorce management, workflow and design planning
But working with people?
Nah
>>
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>>123485854
*ding*

This is the correct answer.

If anything it's a tongue in cheek joke, they're dapper and silly, dorfs running around shooting goblins and trolls with muskets all wearing ushankas and tophats and monocles and shit is a wonderfully absurd sort of thing. I'm a crap artist but I was able to get across "this is a top hat, this is a monocle, this is a bowler hat, and that monocle is an @ symbol" well enough.

Should they be in (incorrectly horned) viking helms? Should we adhere strictly to the smiley face/inverted smiley/@ symbol style like, dare I say it, some sort of hyperautist?

It amuses me endlessly to see the little dapper dorfs trundle around, if it doesn't amuse you, sorry dawg.

Now, more dapperdorfsets! This one works natively on 1920x1080 when the grid is set at 80x30, cleaned up some of the walls and added the outline shadows. This is the version without the translucent background for the ground tiles/various furniture pieces, hence Clear.
>>
>>123490558
I think ISIS might play Dwarf Fortress.

Look at all the crazy execution methods they come up with.
>>
>>123490770
where the hell will they get 500 gallons of molten lava, 1210 steel spikes, 20 gigantic spiders and cages capable of holding both hamsters and elephants without either escaping?
>>
>>123491042
They can do what they want; they've got Allahrmok on their side.
>>
>>123491042
Lets see all the dorfy ways ISIS has executed people.

1) They threw a bunch of gay people off a tall building.

Tossing gobs off tall things is classic dorf stuff.
2) Locked 5 prisoners in a cage, then lowered the cage into a pool.

Again, drowning chamber is dorf-murder 101.
3) Caged captured Jordanian pilot, then set him on fire.

Sure, no magma, but its the next best thing.
4) Executed some guy with an anti-aircraft gun.

Hasn't everyone chained gobs in front of a ballista at least once?
>>
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>>123491787
I actually haven't done that, but I haven't used cage traps much until Cathelms, though I have funneled them through a zig-zag shooting range/killzone with a ballista waiting at each zig.

Also the version with the shaded ground tiles/furniture, for those who prefer it that way.
>>
>>123491787
>Drop someone in a pit and dump a ton of stones onto them
>Entire islamic faith is based around this
>>
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I don't usually play forts that stay at such high fps so long, not used to having to plan ahead to make sure I don't run out of animals.
>>
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>>123497463
Oh holy shit, so I've got the firefox window covering most of the df one but I can see the last digit in the fps counter. If it stops blinking I check back in on Cathelms.

While I was posting this: >>123497463 it stopped blinking, but it just turned spring so there is no reason for that to happen.

UNLESS!
>>
Heh, I added some modern drinks to the game.

Tequila, Gin, Vodka, Whiskey, Cognac and Champagne
>>
someone should mod IS into the game, and have them attack your fort

which race would they be? elves? gobbos?
>>
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>>123499592
>Champagne

>Champagne is a sparkling wine produced from the Champagne region grape grown in France.
>Some use the term Champagne as a generic term for sparkling wine, but in most countries, it is illegal to officially label any product Champagne unless it comes from the Champagne region.

>Tequila

>Tequila is a regional specific name for a distilled beverage made from the blue agave plant, primarily in the area surrounding the city of Tequila.

Although I approve of more types of alcohol, champagne and tequila is something that /cant/ be in df because of the origin
/autism
>>
>>123500545
Not when you are adding them to a Victorian-setting mod where the gobbos are the frenchies and there can be agave plants anywhere as long as it's a tropical desert anon

:^)
>>
>>123499592
I wanted to add Vodka for the russkiedorfs.
>>
How well does DF do on laptops?
>>
>>123491787
isis is fail, they think doing that will make government follow their plans or stop doing stuff.

if this had the chance to happen you would have already many USAmericans doing similar stuff to try to fix their country
>>
>>123503446
>they think doing that will make government follow their plans or stop doing stuff.

ISIS murder people because they believe it's a justifiable repercussion for not following their religion. This is hardly the place to discuss this, or politics in general, though.
>>
>>123503816
>This is hardly the place to discuss this, or politics in general, though.
yes
>>
>>123502773
well you wanna limit your population but otherwise the game runs just as smooth as on a desktop
>>
So I seem to be having an issue, my dwarves are making plentiful wine, but no one is drinking it or moving it to the appropriate stockpile from the still. My second dwarf just died from dehydration. I haven't played DF in a while so I wouldn't know if something was changed. No dwarf therapist either.
>>
>>123502773
Shape of your rig doesn't matter, it all comes down to your specs. In DF's case, mostly your CPU.
>>
>>123500228
http://dwarffortresswiki.org/index.php/DF2014:Troglodyte

>While an individual may not pose a great threat to a fortress, they usually occur in large groups. They are capable of causing serious injury to unarmed civilians but are rather pathetic when faced with a modestly equipped, halfway competent military.

perfect
>>
>>123505387
Maybe they're sick of drinking the same booze. Do they have access to water/well?

If not, try brewing different types of booze. Make sure you don't have a civilian burrow active that's blocking them from your stockpile?
>>
>>123506787
Well it's just my first winter, so I'm not sure how sick of it they are, but even so, I'm not sure a dwarf would rather die of dehydration than drink some wine again. No wells yet, but they had access to a surface river, which just froze over I followed one dwarf and he seemed to have frank straight from the still, but the brewer who was working in that same still died of dehydration. Also I haven't even bothered with burrows. Right now no one seems thirsty, so I'll assume they're drinking without me seeing aside from a handful of weird dwarfs. Still it's strange that no one moves the alcohol into a stockpile, I'll search around on the wiki.
>>
>>123506787
Figured out why the stockpile was empty, somehow I set the max number of barrels to zero
>>
What is the most amusing? S.L.A.D.E or Teh lolmod?
>>
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>>123510305
That reminds me I need to make Werewagons.
>>
>>123491787
Some of those murders would be humorous to watch. The AA gun one in particular.
>>
>>123507753
Silly question, do you have pots/barrels?
>>
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>>123510305
Haven't looked at lolmod too much, though, but yeah, the wagons are fun enough to vote S.L.A.D.E. by themselves.
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>>123499592
But why?
>>
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Happy Thanksgiving /dfg/!

Be sure & say hello to squirrels and elfs alike

You do mod your animals the ability to speak and think don't you
>>
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Oh god, some of the migrants brought the slime in with them, cleaned themselves at the wells, everyone got it on them, started horking everywhere, all the trapped zombies and elves and shit have puke all over them so I disabled cleaning and just spotcleaned the slime around the wells since it is too funny having the Zoombie painted in partially dorfgested helm pumps.

The decorative platinum warhammer weapon trap got a kill when one of the first 7 passed out on top of it and it bashed poor Asob about the face and ass until he got dragged to the hospital to die.
>>
Is playing as humans subhuman?
>>
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>>123523668
Slightly.

Wasn't it /dfg/ a while back that said my dorfwash didn't need the pumps because it doesn't matter what gets washed off in the water, it won't spread?

Yeaaaahhhh... just to make sure I spotcleaned those squares a second ago, the dorfwash was clean, the depot, all the shit around it, then the dorfs walked through and got slime on the sides and passed out into the cage traps which I had to move.
>>
Death is all around us... Begone fear!
>>
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How would you build an controller around dwarf fortress?
>>
>>123490770
Since they're autistic enough to play Victoria, that's a definite possibility.
>>
>>123528819
It was terrifying.
>>
>>123529906
We have one already, its called a keyboard
>>
>Playing for the first time in a few months
>set up danger rooms
>dead dwarf
>oh, must not have been fully equipped for some reason
>another dead dwarf
>okay wtf, I amde sure they were full-
>blow to the throat

I need cloaks to prevent this shit, right? I guess not all of them have cloaks.
>>
>>123532197
okay after some inspecting, it could also be that there's a bunch of masterfully crafted training spears in the traps.
>>
>>123532197
If you're playing with the current version, you really don't need danger rooms at all, unless you're using them to poke kids and try to turn them into monsters
Sparring is amazingly effective and happens just through normal militia training
>>
>>123481046
What >>123481274 said. You're going to want to find all the dorfs that got bitten by the werepanther (check the combat logs with r) and quarantine them. In my current game I've kept a werekangaroo medical dorf and a werebaby sitting in what used to be my newcomer dormitory for about a year now. They don't need to eat, sleep, or drink anymore, and as long as they don't get killed outright they'll heal any wounds as soon as they transform, so you can basically forget about them.
>>
So, I tried the game out and had no idea what I was doing. About to read through tutorials, but I'm rather curious.

As someone that brings their laptop to work for school stuff, is this a game that I could casually leave running and pay little attention to?
>>
>>123535494
Not initially but the longer you go the less you pay attention to it.
>>
>>123535494
Widely varying rating of yes and no.
Anything that presents an immediate danger to the fortress will force a pause, but mundane threats (starvation, infection, unrest, normal fauna) will not, so it's only "safe" to leave to its devices once you yourself have set it up to be so.
Generally, the first few years of a fortress (and your first dozen fortresses at all) need constant attention, and after that, it's all just riding out the roasts.
>>
How do I stop sucking in adventure mode? All my adventurers die in 3 days or less.
>>
>>123535934
Patience, determination, and metagaming.
Alternatively, modding and DFHack.
>>
>>123535909
>>123535732


Good to know. If I get into it, I'll be sure to start out on a day I'm off and go from there.
>>
I have a dwarf whose only health problem in game is "Pale" and therapist says his nose and ear are smashed apart, and has severe blood loss. He doesn't seem to be impaired at all, care at all, nor going to the hospital. Do I need to do something to get him treatment?
>>
>>123536904
In the current unmodified release, cartilage doesn't heal. That dwarf will probably bleed to death out of his nose and ears. I'm sorry.
>>
>>123536904
If you have a properly-equipped hospital and a doctor, treatment will sort itself out. If he's not going there or being taken there, it means either that he's going to be fine and just needs time, or that he's going to die very soon and there's nothing anyone can do to save him. Much more likely the former.
>>
>>123537135
>>123537071
damn. Well, he's been bleeding for quite some time, and doesn't want to stop sparring apparently.
>>
>>123537340
nvm, rip Hammer Lord
>>
>>123537548
RIP
what kind of creature was it that killed him?
last guy I lost to cartilage bleeding/infection was killed by a capybara. not even giant or anything, just a regular capybara. the dwarf was a well-equipped militia member too.
>>
>>123538416
sparring against other hammer lords with full armor and silver hammers. In hindsight, maybe not the best idea.
>>
>>123538678
are you sure? I've never seen a dwarf sustain any sort of injury from sparring, and I always kit them out in combat gear all the time
did he maybe dodge through a 1-square-thick wall and land on something dangerous?
>>
>>123538943

it's possible it was from a danger room mishap, but he hadn't been in one for nearly a season. Would think it would not take that long to bleed out. Really wish medical dwarves could perform autopsies.
>>
>>123536127
Please be more in depth, o wise one
>>
is the tavern update out yet?
wheres the ship frog promised to us?
>>
>>123539214
The former route, is one of training, scrounging, and accumulation. It is also one where you parse through legends with Legends Viewer, to make note of locations of where necromancers, vampires, vaults, and demons live.
You make your adventurer, and avoid any serious conflict at first. Always travel with soldiers/mercenaries, using them as ablative armor. Acquire a full suit of armor, a crutch or three, and some shields. Then run, swim, and sneak -all at the same time- over and over until you are THE BEST. Maybe also knap and throw rocks if you really want to burn an hour doing nothing. Then venture out into the world.

The latter route, is one where you create a custom creature entry that can only be spawned using the adventure mode chargen menu that is fucking invincible. Like flying, fire-breating angles made of solid steel, or the like.
DFHack can also be used to instantly heal you, to swap bodies with megabeasts or other more dangerous entities, to spawn objects of wondrous power for your use, and so on.
>>
>>123535934
Training montage.
Throw rocks at the floor. Strangle marmots. Swim under bridges. Sneak everywhere. Track everything.
>>
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Can DF be considered a form of art?
>>
>>123540824
with that shitty graphics and no music i dont think so
>>
>>123540824
It's in an Art Museum, so
also
>lel what is art
#1 best bait
>>
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>>123540882
>thinking art can't be shitty
>>
>>123447652
a skilled plant gatherer can literally flood your fort with food

this comic is false and misleading
>>
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>>123541815
It's just outdated and ignorant, like all the great old comics.
>>
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>>123540824
considering the A.I seems alive at times yes yes it is art
>>
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>>123542735
>the A.I seems alive at times
>>
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>>123543814
>>
>>123544021
What is this, a shitty artifact for cave spiders?
>>
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Are there any Victorian/Georgian/bloodborne-ish mods for the current version?
>>
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>>123540824
The arty-est.
>>
Quick question. Is it known how song generation's going to work? Like, is there an algorythm or does it just pick from some pre-made verses?

Basically, I'm wondering how long it'll take me to mod the game so my dwarven battle band can play Through The Fire And The Flames while I dump lava on invaders.
>>
>>123545368
https://github.com/Drunkard90/NapoleonicFortressMod

>>123539701
You can use macros for this too.

*Dump a waterskin out, refill it and drink from the puddle.

*Broke but don't want to be labeled a thief for ganking that $+iron mail shirt+$ you saw at the trading depot? Pick up the items you're interested in, drop them away from the depot, wait an hour or travel away and back.

*You can butcher and eat damn near anything. Even an outsider with no backpack can carry a hunk of shark meat (25) in one hand, their spear in the other, and their dagger strapped to... don't think about it.

*Bring up a rumor -> scroll up to the bottom of the list -> the names at the bottom will be megabeasts -> the longer names a page or two up will be giants and minotaurs and whatnot. I don't know why but I have better luck getting directions when I bring up the rumor rather than asking about troubles.

*That asterisk on the travel map could be a wandering unit who might join your party and adventure with you. If it is a soldier then they probably know the directions to everything, make good use of that.

*That asterisk could also be 40 goblins/humans/dorfs in the middle of a pitched battle with two yetis and a giant lion. Before bumping into it, drop out of travel mode, sneak up, make sure you're prepared, and approach the asterisk on foot. If it's dozens of goblins you'll know soon enough, but you can survive when YOU are doing the ambush. Not as easy when they do it.

*Leaving your weapons sheathed in towns puts people at ease, it doesn't TECHNICALLY change what they will let you do regarding sleeping there a night or whatever, but it's neat that they're much less freaked out when you aren't waving a 3 foot hunk of steel in their face.

*If you get approached by bandits with your weapons sheathed, and you manage to disable one or two rapidly with wrestling/well placed non-lethal blows, the rest will most likely yield immediately. You can rob the robbers if you want!
>>
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>>123446170
>Make a new world, embark
>Try to plan cool fort
>Never comes out right
>Accidentally dig too far/wrong tiles
>Ragequit

/dfg/ help, i can't play the game anymore because i always autism over how my fort looks like and abandon it in a year tops.

I just wanna make a thriving fort, how do i learn to design stuff?
>>
>>123546315
It generates forms with a pretty great amount of detail, including instruments (proc genned), info on progression, melody, time signature, rhythm, scales, and chords. It's basically enough for someone with a dab of music theory knowledge to turn into real music. Check this out, some examples that Toady has encountered in testing: http://www.bay12games.com/dwarves/early_musical_forms.html
>>
>>123548421
consider not fucking up if you're too autistic to live with fuck ups

measure twice, cut once, or in your case, measure 10 times and designate once
>>
It's dead Jim
>>
>>123548421
Plan it out and leave a tile unconnected on each big new section until you see how the others work out. If you're supertardy about it just use reveal to make sure you don't end up having your multilevel hall with engraved columns get cut off by a cavern or something?


So I'm irked, been trying to get weredorfs to work. I can make them in the arena, it shows them as having the syndrome, they transfer it when biting other creatures, I copied the layout of one of the generated werecurses via gui/gm-editor df.global.world.raws.interactions and checking for a werebeast curse.

I could swear if you set werebeast types to 0 it will only use custom ones, same as vamps and secrets, is that not the case?
>>
>>123548584
OK, I think I'm just gonna wait for someone else to do it, then, cause that is waaaaaaaaaaaaaaaaaay beyond my grasp of music.
>>
Alright windows/mac users that wanted to play my mod (Alias: No one), I'm uploading the releases of the VictorianMod to github so you can now play some Victorian Dorf Fort in your Inferior Windows OS or your nice but not as superior as Linux Mac OS!
>>
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>>123556890
Just us, bro. T.T
>>
>>123557418
https://github.com/Drunkard90/NapoleonicFortressMod/releases

It will eventually get popular

Right?
>>
>>123557579
Go suck some dick on Bay12 and someone might.
>>
>>123557963
You sound like you know a thing or two about that, got any tips for a newbie on how to avoid getting a sore jaw?
>>
>>123558657
Start by becoming a brony and contributing to the MLP mod.
>>
>>123558762
Fuck, I was afraid of that, I'm out.
>>
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>>123559003
I was joking, but there's a good chance that's actually true.
>>
Assigning a dwarf to each workshop was a nice idea, but it turns out some workshops are far busier than others, so I'm ending up shaping society around the labours instead.

Feels like I'm a gnat's scrotum from coming full circle and playing the game like a normal person.
>>
>comfy mining outpost
>digging out networks of veins
>trading ores and bars with merchants
>everyone a miner or serving the miners
Theres something comfy about a simple mining operation
>>
>>123565324
>Theres something comfy about a simple mining operation

raping mother earth.
>>
>>123565506
Elf detected.
>>
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Kek
>>
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>>123565656
>>
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>>123565506
Underrated post.
>>
>>123565324
I like roleplaying shit like that. Last time I did an industrial logging factory. Almost everyone a woodcutter or carpenter, only a few miners/masons for maintenance. We exported logs and furnishings.
>>
>>123455107
the GarBage tileset
>>
when is the military update coming out? I feel this games boring as shit once you get like 100 elite military dwarfs and just rofl stomp anything. even the fortress defense mod soldiers get rofl stomped. i wanna go to goblin and elf cities and raze them shits to the ground god damnit!
>>
im very good at aurora 4x is this game more or less autistic than aurora?
>>
>>123571492
2019ish
>>
>>123571591
It has way less spreadsheets, but you actually need to design and plan stuff.
It's also more aesthetically pleasing.
>>
>>123571591
>>123571663
Also what do you mean by "very good at aurora", I'm still beginner level after like 1000 hours of play just because all the micromanaging means it takes literal days to play through a year or two.
>>
>>123571613
holy fuck
>>
>>123571906
I've been playing it since 2007 because its the only game that would work on the computers we had on deployment and then I just got hooked on it.

>>123571663
what are your favorite graphics packs or what ever you call them?
>>
>>123572354
>I've been playing it since 2007
That makes sense then.

I don't use graphic packs but I'd recommend picking a square tileset from here, I like Taffer's personally:
http://dwarffortresswiki.org/index.php/Tileset_repository
Just because the non-square ones trigger my autism.
>>
>>123572702
thanks a lot, also which tutorials are the best? I see captnduck a lot but his stuffs old and his accent is eeeeeeeeh.
>>
>>123571613
I very much doubt that. I'm assuming 2022 at the earliest.
>>
>>123573382
The quickstart guide on the wiki is the best.
If it has to be a video, captnduck.
>not liking his accent
Are you gay, son?
>>
>>123573382
You'll be fine just following the wiki's beginner guides and fiddling around, I think. I tend to dislike video tutorials in general though.
>>
>>123573587
yes
>>123573624
>>123573587
rgr that
>>
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>>123572702
*Mortal Kombat Announcer*
Square vs NonSquare.... FIGHT!
>>
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>>123572702
Here's one which is very similar to Taffer in layout and such but huge and NonSquare... I could swear I bumped Taffer's up somewhere but I can't find it. Got any requests regarding it, anon?

Like the translucent ground tiles from Wanderlust? Got a strange sized monitor and want a natively scaled set?
>>
>one dwarf's leg rots after cleaning up after a forgotten beast
>he's put into hospital
>surgeons endlessly cut out his rotten leg but it somehow still stays
>dabbling surgeons level up to high master simply by cutting pieces off this guys leg for months
>>
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>>123579489
I pictured them smoking cigarettes like Nazi villains and pointing at various chunks of rotting flesh and asking "vat about zis?"

I think I've got that brain thing.

Since I stole so many of the tricks I love so much from it, here's one for you squareloving weirdasses, really is a great set.
>>
>>123579489
This started getting annoying so I cheated and full-heal'd him.
Now he's bugged out and bleeding everywhere even though he's not hurt.
>>
>>123583379
Sounds like less of a bug than a feature to me.
>>
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First time I've had a hermaphrodite desu
>>
>>123591494
I think that just bisexual.

she attends people in both box offices.
>>
How do I make cage traps work in advfort?
Every animal I try to catch passes right through it.
>>
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bump and question

Can Dwarf Fortress be considered a way of life?
>>
>>123592130
Not sure if they work right in adventurer mode unless you have the d_init.txt toggle active?

>>123597628
>magma
>>
>Make big temporary stockpile that accepts everything
>Dorves transport everything EXCEPT fucking thread and such
>Dorves get hurt while fighting yetis
>Can't get the thread that is outside because there are 3 Yetis waiting to fuck my shit up

Why can't they just fucking haul that shit.
>>
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And so we arrive, Frazapechat, Phraseseals. I got no idea who decided to name our fortress like this, but I guess our Expedition Leader is slightly fucked up in the head like any other dwarf related to the tzar.

Oh, I guess I forgot to introduce myself, I'm Etazh Rukoyatkavorona, the miner of the expedition. I'm the guy that swings the pick at rocks and makes them crumble to dust on the ground. Better than working at the factories back on the mountainhomes, I guess, and I always liked adventure.

This place's terrain is pretty harsh, anything but plain. We can dig into one of the hills and make some plump helmet farms. Maybe we can make some Plump Helmet vodka, that would be fantastic.
>>
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Back off elf, I belong to Armok!

Like this status if you belong to Armok!
>>
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>>123605127
You got me there
>>
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>>123605127
>>
>>123605127
>implying it would only be +0.02
Shoulda gone with 0.48 or something to make it more plausible.
>>
>>123605369
Wait, I even checked and I still thought it was legit.

I should go to bed.
>>
>>123605574
>.48
The only major things with this update are Taverns and performances
Not even DF2014 was that big of a jump
>>
>>123605750
Prostitution when?
>>
>>123605750
>all of science, philosophy, and scholarship
>the framework for chemistry
>nondwarven citizens
Are you dumb?
>>
>>123607001
There's also the huge overhaul in thoughts and leisure. "On Break" will soon be a thing of the past, and in a few years we will get all nostalgic about it.
>>
>build a floor over a branch, leaf, mushroom cap
>game crashes

le frog man strikes again
>>
>>123612975
are you using DFHack or any other external stuff?
>>
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>Almost saved up enough money for a $500 [/spoiler ]gamingpc
>Can play DF on something other than a shitty laptop
>Better CPU means I can play on bigger worlds
>>
>year 3
>nothing has happened
>not even a kobold

just
>>
>>123614464
Are there kobolds and goblins?
In small maps, or if you are on an island, you can get fucked and never ever get any attacks
>>
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I’m currently making a new fortress after a long time break. Already spent a week in the wiki, but remind me—why can’t we just place some water wheels in an underground artificial bed with 7/7 water? Like http://pastie.org/pastes/10585084/text Or there will be a problem with the wheel deciding in which way should it turn (or should it at all), because the flow is constant on any (1/7, 2/7 or 7/7) level of water? Building DWR is a bit PITA.

Has the bug with building destroyers being pushed through underwater fortifications http://www.bay12games.com/dwarves/mantisbt/view.php?id=3327 been fixed in the recent version, or it broke compatibility just for new beard color tones?

>>123614464
> just
Just go deeper.
>>
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>>123600886
I'm interested to see what kind of sieges you get with trolls/ogres/goblins as actively sieging civs.

That is before you get buttraped by a tripod/hulk/mad scientist+creature horde trifecta in year three, of course.
>>
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Welcome to Fondledboards traveler

We have everything you could want

Except sieges
>>
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>>123616558
At first I mistook the heart for hands.
>>
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>Peasant cancels Recover Pet: Job item lost or destroyed
also page 10 bump
>>
>>123623684
I didn't know that was even a possible job
when do they do that, when the animal is in combat or something?
>>
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>>123624391
As I read recently, a dwarf with Animal Caretaking labor should be a kind of veterinarian to fix their injures, but at the current state it’s completely useless.

Pls respond >>123616346
>>
>>123616346
>>123624752
> why can’t we just place some water wheels in an underground artificial bed with 7/7 water?
the water needs to be flowing for power to be generated, and the water wheel needs to be suspended over "open space" tiles.
> Or there will be a problem with the wheel deciding in which way should it turn
it doesn't matter which way they're facing

> Building DWR is a bit PITA.
it's the easiest thing. practice on a pond in a swamp:
build a pump that will pump water out of the pond. dig a channel in the space where the pump will pump into and back into the pond. the trench should fill with water. build a water wheel in the open space immediately adacent to the pump, which is over this trench. build a retaining wall around the water wheel trench so the water doesn't splash everywhere.
activate it.

> Has the bug with building destroyers being pushed through underwater fortifications been fixed
who knows. keep in mind that beasts made of gasses or liquids can simply pass through fortifications anyways.
>>
>~20 dwarves set up with my "slave labor" presets
>Means they all haul my shit and do labors where skill does not matter
>They are all idle
>Wood stockpile is half empty
>woodsmen clearcut a large portion of trees right at my front door
>lazy fucks not picking any of it up
ill just assume you are just waiting to do that last you fat fucks
>>
So, does anyone do anything fancy with their large rooms? I'm fairly new to this game and I'm doing a lot of stone mining right now, but I don't really know what to do with the rooms unless I make a bunch of storage rooms out of them.
>>
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Trying to make a filled cistern for shits and giggles but it refuses to fill beyond the first z-level

I have the pictures arranged in so the bottom is the base z-level.

I did set the bottom of the well above part of a lake, is that what's absorbing the water even though it has no connection to the lake any longer?
>>
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>>123626363
> the water needs to be flowing for power to be generated
Indeed.
> and the water wheel needs to be suspended over "open space" tiles
That’s what I was afraid of.
> it doesn't matter which way they're facing
No, what I meant was if the flow in a particular tile is the same at the top and the bottom parts, it shouldn’t let the wheel submerged into it, turn, unless some Dwarven Physics™ is involved. Or the flow must be of different strength on the bottom and on top. Actually I don’t understand why Toady didn’t make it be a 3×3 rectangle across 3 adjacent z-levels as it should be.
> keep in mind that beasts made of gasses or liquids
No safety until magma ;_;
>>
Did beastmasters ever get added back in?
>>
>>123631008
Construct walls in them and give every dwarf a mansion. Make a zoo out of one, sculpture garden out of another, in addition to the meeting hall you have already.

I'm assuming you have stockpiles of stone already and your fort's hallways are obstacle-free?
>>
>>123631229
Pumps can't raise water above their own level, you'll need another pump on top of it.
>>
>>123634731

Yeah, I keep my hallways obstacle free. I do simple 2 wide so they can pass each other. Guess I'll get to work on a statue garden. Thanks!
>>
>>123635481
try 3-wide, with the outside rows set as high-traffic and the middle one set as low-traffic
trust me, it's sexy
you can place occasional statues in the middle lane too, just don't block it off completely
>>
>>123634829
Look at the pictures. The pump stack dumps water at the top

Yet the water that goes above the base Z-level disappears. I know for a fact it can at least fill the first Z-level because it filled a bare patch of mined out ice initially but beyond that, nothing
>>
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>visit dorf fort website
>click on threetoe's stories link
>right click on background and choose "show background"
This is what Toady actually did when he was supposed to be coding.
>>
Is there a way to turn off permadeath in adventure mode? I am disgusting casual scum.
>>
>>123638898
I bet there's some sort of quick save trick you can do with DF Hack, though I'm not sure. Save scumming also works.
>>
>>123637053
What are the X's on the right side of the cistern? Closed floodgates for drainage? Top and third from the bottom
>>
>>123631229
Also, fourth from the bottom, that level's pump looks like white dots? Is that just graphics?
>>
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so
I was supposed to spend the weekend hooking up with my ex.
the day before I left to meet her my grandmother had a stroke.
I had the choice to drive 6 hours with my father to see her in her reduced state.
I chose to go to my ex instead.
We had a real talk today and she decided that she didn't want to spend more time with me and therefore threw me out of her hotel room.
I am now homeless in a town where I don't know anyone, I'm broke and my plane doesn't leave until tomorrow.
To make things worse it is winter, with 2 degrees Celsius and rain
It was inevitable.
>>
>>123640210
Yeah it's part of the graphic set. There's nothing out of the ordinary there

Next winter I'm just going to slap a floor on top of the bottom z-level

Fuck it
>>
>>123640075
Yes, they're floodgates
>>
it's out
>>
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I'm saddened by how quiet /dfg/ gets at the weekend, but it's nice to know you're all cool and hip neckbeards who live it up all weekend.
>>
>>123641293
>>123641357
If you could be bothered and don't mind anons silently judging your fortress, upload your save somewhere?
>>
>>123617129
>Not one but FOUR 3x3 staircases
36 dwarves could use those stars at the same time! I very much doubt that is necessary. actually, I'm pretty sure you need only 1 stair for 3 of them and 3-4 stairs for whatever is your main staircase.
>>
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reminder
>>
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>>123647879
Man, I should start leaving some grass beds along the walls in my forts.
>>
>>123648142
GET OUT KNIFE-EAR
>>
>We had tentacle monsters
>Rape Dungeons
>Sex-related words such as "incest", "rape" and such
>Toady removed all of this

Why. It actually made the world more believable and the hfs way more weird.
>>
>>123649439
Stop complaining and mod it back.
>>
>>123649439
>We had tentacle monsters
>Rape Dungeons
removed in favor of less hardcoded, procedural hidden fun stuff. You also forgot about sex-related fluids

>Sex-related words such as "incest", "rape" and such
The words were only used in random title generation and I guess he just decided to take them out due to their offensive nature.
>>
>>123650304
>due to their offensive nature.
inb4 that anon who accused Toady of being in cahoots with Sarkeesian and working to ruin western civilization comes back
>>
>>123631229
make a hundred thousand million percent sure that the pumps are all pointing the correct directions

>pumps from the east
>pumps from the west
>pumps from the east
etc.
>>
What is the best animal I can bring and how many? First time I'm preparing carefully and It's going to be an evil climate. I'm bringing 3 war dogs and I got no idea what other animals to bring. No grazers because it's a glacier and there is nothing for them to eat.
>>
>>123654424
Pigs for milking and meat or some birds for eggs and meat. Non of them need food.
>>
>>123654424
Turkeys or pigs seem to be the top choices.
>>
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>>123654563
>>123654503

I guess this should be fine, right? I'm also bringing one cat to take care of vermin and 3 war dogs to fend off the undead until I can wall myself in.
>>
>>123640591
1 not your blog
2 assuming you're not a lying cunt (how exactly are you posting this? mm hmm) or a meat-popsicle by now, go back to the hotel if you're still there and ask for help or at least a phone to call your dad to let him know

> we have the ability to manage our own inns for the next version
> dealing with this bullshit
>>
>>123656280
>not your blog
>still replying
Don't reply. Just don't
>>
>>123654424
For poultry, turkeys produce the most eggs. Geese are next, and mature faster (better for leather industry).
Pigs are good for meat, milk and leather. They don't graze, unlike other milk animals.
Sheep are arguably the best grazer. They give wool, milk and meat, and are the only shearable domestic animal that gives horns (from the males) in addition to other butchering products.
Dogs for war/hunting animals.
Cats for vermin control.
How many of any of those you take depends entirely on how plan to play; take more if you want to industrialize them early, less if you just want extra food sources for those first couple of years. If you want a breeding program early (and don't use dfhack's fixster), bring 2 or 3 of each gender, at least. Remember that you can acquire domestic animals later from the human and dwarven caravans.
Personally, I usually end up replacing most of my domestic livestock with cavern creatures by the third year, but there are no wild replacements for shearable animals and only one wild replacement for milkable animals (kangaroos). You'll find a lot of better meat and egg sources, though.
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>>123656425
it's the only way i can feel less shitty.
especially when the game is all about egalitarian communism and brutal deaths.

> then i looked at timestamps
> difference of 6 hours
if it's legit and he couldn't find anywhere to be warm, he's dead.

someone better engrave a slab.
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>>123654778
You must have already embarked, but still. 1 male is enough to fertilize all your females, no need in taking six of them.
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>>123657606
I'm actually using them for slaughtering.
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>tfw it feels bad slaughtering dogs but it has to be done
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>>123626363
>keep in mind that beasts made of gasses or liquids can simply pass through fortifications anyways
They can't. They ought to be able to, but that's not a feature in the game yet. Tiles are either passable or not, and every creature follows that rule regardless of its composition. With the exception of the 7/7 submerged fortification bug, which is still in.
>>123631725
>if the flow in a particular tile is the same at the top and the bottom parts
Though tiles do technically have a "top" and a "bottom", a tile only ever has one flow. In fact, flow is a binary tile attribute; it's either flowing or it's not. The only directionality flow has is from one tile to another, not within a single tile. Flow also doesn't have any strength as far water wheels are concerned. Water pressure is another mechanic entirely that's only tangentially connected to flow.
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>>123647879
the windows seem off, but you are getting better!
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>>123446170
/dfg/ help, my game keeps crashing!

My game crashes at random intervals and i get pic related (not my pic but same message). Anyone know why? It doesn't seem to be tied to a game event like season changing etc, just happens randomly. What could be the cause? Im using spacefox tileset, read somewhere that it causes crashes, is this true?

Is there a bug report somewhere in the game folders?
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>>123659904
its because you are using dfhack
>>
>>123659904
Tilesets don't cause crashes. You're using TWBT though, that might be it.

Did you make sure it's not trees touching constructions?
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