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/agdg/ - Amateur Game Development General
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>>UPCOMING JAM<<
>http://itch.io/jam/agdg-winter-jam-2015
>14th December to 21st December
>Theme is Winter

Helpful Links: http://alloyed.github.io/agdg-links/
New Threads: >>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/

> Chats
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

> Demo Days
https://itch.io/jam/agdg-demo-day-6
https://itch.io/jam/agdg-demo-day-5
https://itch.io/jam/agdg-demo-day-4
https://itch.io/jam/agdg-demo-day-3
https://itch.io/jam/agdg-demo-day-2
https://itch.io/jam/agdg-demo-day

> Jams
http://itch.io/jam/agdg-winter-jam-2015
https://itch.io/jam/agdg-jam-november-2015
https://itch.io/jam/agdg-halloween-gamejam
https://itch.io/jam/wj2015

> Engines
GameMaker: http://docs.yoyogames.com/source/dadiospice/000_using%20gamemaker/index.html
Godot: http://github.com/okamstudio/godot/wiki
Haxeflixel: http://haxeflixel.com/documentation/tutorials/
UE4: http://forums.unrealengine.com/showthread.php?483-Community-Tutorials-for-UE4
Unity: http://unity3d.com/learn/tutorials

> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/

> Free audio
https://machinimasound.com/
http://freesound.org/browse/
http://incompetech.com/music/
>>
http://strawpoll.me/6093129
http://strawpoll.me/6093129
>>
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>>123296271
I don't know how to read Chinese
>>
Your game looks good. You're doing a great job.
>>
>>123296507
it's Korean, tho. Try that.
>>
>working on a somewhat successful game
>crippling depression

I'd throw away all my years of dev if it meant I was mentally ok

the only thing keeping me from killing myself is needing go finish this game for the sake of the others working on the project
>>
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Here's a change of 'pace'.. heh
>>
>>123296896
Seems to be a pretty constant pace, really.
>>
I love your progress, CASH_OUT dev.
Keep em coming.
>>
>>123296546
Thanks man, I appreciate that.
>>
>>123296687
I don't know that feel. Perhaps you should consider yourself fortunate that people are looking forward to something you're doing. I could disappear right now and none of the communities I visit would notice I was gone. They most likely never noticed I was there in the first place. It's a bad feel.
>>
What would be examples of when branches or loops would be used in a shader?
Why support them if they're not used and just slow the pipeline down?
>>
>>123297984
I don't know anything about shaders but I think those features may be there for the sake of making the language Turing complete.
>>
>>123297753
ultimately you realize that none of it even matters

it's not fun anymore

all will be forgotten in 20 years

online communities only temporarily alleviate loneliness

all having a game has given me is a terrible and stressful sense of responsibility

as soon as it's done I'm done as well.
maybe even before then
>>
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>>123296687
>>123297753
>depression meme
Stop being so negative and focus on short term goals it's not hard holy shit, if you have a religion spirituality can help if you don't find something else worth "fighting" for
>>
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Alright, new version is live!

http://kish.itch.io/balls

Mostly minor fixes regarding the chat and there's an option now to play a sound notification when the match starts.
>>
>>123298146
They don't have to be turing complete.
They have to calculate a value in finite time. Which is essentially just an expression.
I'm trying to think of an example of something you couldn't do without for/while/if statements.
>>
Unity is so confusing. How many tutorials until it starts making sense. I've also read a bunch of the documentation. I just want to know the tool well enough that I don't get stuck transitioning ideas from my head regarding mechanics and UI into code.
>>
>>123298313
Also playable at:
http://46.101.214.124:8080/
>>
>>123296687
Berserk isn't finished yet and Evangelion 3 + 1 isn't out yet. Truly there's plenty to live for.
>>
>>123298432
Nigga, it doesn't matter how much you read up on shooting guns, you'll never know what it's actually like until you shot the damn thing.
>>
>>123298742
Shit taste, baka tbqh fampai.
>>
>>123296090
Thank you for using an anime image :)
>>
From last thread before it died:

I figure I'd help for the winter jam by doing a few quick NES style loops.

http://vocaroo.com/i/s194YGJgyYqu

If anyone needs anything, reply and I'll see what I can do.
Ta
>>
why are you faggots attacking winter jam
>>
>>123298936
Oh sorry I have translate that to mega shit taste... I think no horizon isn't finished yet so maybe you can enjoy your cowtit harem desu? Cohai bitch may also be looking forward to some shit like another season of strike the blood or Copellion.
>>
>>123299475
don't listen to the haters
you are doing cool stuff
good job
>>
>>123299475
its almost perfect but i need something slower
can we discuss this in private so there won't be 4 games with that melody
>>
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>>123299071
Get checked for a brain tumor
>>123299475
Vocaroo fucks the quality use something else, I like it you should finish a song with it
>>
>>123300509
who is she
>>
>>123299475
Sounds nice. I'm making a game based a bit on an NES game, so I'd love a song in that style, once I've made some more progress I'll start posting.
>>
>>123300893
me
>>
>>123301009
Bullshit, nobody smiles on the internet.
>>
So how did you guys learn how to code? What language do you use and why?
>>
>>123298313

git gud, dev
>>
>>123300080
>>123300509
>>123301000
>>123300305

thanks fellas, have another

http://vocaroo.com/i/s1QqCFVch9zQ

add me on skype at luke.sanderson18, if you need 8bit music doing then let me know and I'll give it a go
>>
>>123302848
;_;
>>
>>123302418
I recommend that you start with webgames and go from there, haxe/flash/js is pretty good (haxe being the superior tech atm)
>>
>>123296090
we need to cut our hair like hopoo to become sucessful?
>>
>>123303191
>tfw I will never have cute baby cheeks like hopoo
>>
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How do you feel about the Source Engine?
>>
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>>123303191
If you're going to mimic heads for success then go all out, mang.
>>
>>123304184
I'd rather not be suicidal, thanks
>>
>>123302973
honest criticism
I hear some strange staticy sound
it is quite offputting
it sounds like a very low pitch audio loop got distorted
either that or the quality of the output is low
I dunno if its intentional or not

keep doing what you do
>>
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Question:
What should my total resolution be for this game?

>pixel, side view
>adventure game
>game maker
>designed for the computer
>16x16 px blocks
>3 block tall main character
>>
>>123304132
Perfectly fine if you're making a multiplayer first person shooter with not huge maps
>>
>>123304805
if it's anything below 4k lol @ u and ur toaster
>>
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https://www.youtube.com/watch?v=7_5c8_PEYdw
After watching this I want to make a supermodel sim agdg


give me some ideas on gameplay
>>
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>>123304881
what if I'm making a comfy top gear esque roadtrip driving adventure game with a brush based vehicle
>>
>>123305345
I expect this project to last exactly 10 hours
>>
>>123305916
Well you're wrong i already gave up
>>
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>>123305528
>>
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>>123306223
I'm upset but also aroused. this will be implemented. gg homie. you made the thing happen
>>
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>>123306223
>>
>>123306501
>be about 12 years old
>get GTA 2 for my friend that live nearby
>i teach him how to change the car sprites
>he made a dentist car with a huge toothbrush on top
>we stopped talking years ago

just thought i should share it
>>
>>123306792
GTA was truly golden for modding

GTA3 and its sequels on that engine were fantastic. including San Andreas. VC a best tho
>>
>>123304805
please halp
>>
>>123307305
if pixel i think 64x64 is good
for regular 2d maybe 128
>>
>>123307436
I mean what is a good total room size in pixels

>????x???
>>
How to make a life simulator like the Sims or Harvest Moon or even Animal Crossing 'fun and interesting'?
>>
>>123307674
i do 250 but i also do regular 2d

in pixel art everything is small as fuck so it doesn't matter just do it x2 times the size of your character
>>
>>123307830
1 Grind
2 art style
3 "mini-games" / "events"
the most important is the learning/exploration built into the grind/world
>>
Help I'm running out of good variable names
>>
>>123305345
quiet audio loud music god fucking damn
>>
>>123307830
You don't, you make them comfy
>>
>>123308182
>naming variables
Just make one big array and refer to them by the number
>>
>>123308121
>learning/exploration built into the grind/world
Do you think either is possible in a side scrolling setting?
I ask because other perspectives have exhausted me.
>>
>>123307830
P-O-R-N
>>
Order of game making from easy to harder:


1. Snake
2. Ping Pong
3. Asteroids
4. Space Invaders
5. Tetris
6. ?


Agree or disagree? Suggestions?
>>
>>123308630
you just gotta do it right
I don't have all the answers
spend time brainstorming
>>
>>123308903
I'd put pixelated 2d platformer above tetris.
>>
>>123296687
>somewhat successful game
If you know its going to make money, pay someone to speed things up
>>
>>123308903
I've never made Snake but I'd imagine it is harder than Pong
>>
>>123308903
Swap snake and pong.

6 would be a simple 2d platformer.
>>
>>123309210
I made snake and I tried to make pong and failed
snake is easy because grid and no collisions
>>
>>123309671
have you ever made grid-based movement, before?
>>
>>123309804
Yes, I made snake. My post needs a ","
>>
>>123309154

I wish I had a brain.
But yes, I will. My ability to limit my own ambition and scope is not very good.
Neither is my coding hayooooo

I feel like Pong would be easier than Snake. Unless its like PC vs AI Pong.
>>
>>123304609
thats vocaroo im afraid, its cripsy in my tracker
>>
>>123309906
that's actually my fault, completely missed you mentioned you had made snake. But thinking about it again, I think you're right. Snake's "collision" would only be checking for entities in the same cell.

Then again, I jumped straight at continuous methods of movement and coded my own collision detection. Never made a grid-based game, ever.
>>
So making an RTS is actually quiet difficult.
>>
http://strawpoll.me/6094152
http://strawpoll.me/6094152
http://strawpoll.me/6094152
>>
>>123310263
I imagine it is. But if some studio decided to go for it a serious thing, it wouldn't be a bad bet. RTS doesn't have much good choice, right now.
>>
>>123302980
Great job dev :))
still procrastinating and not making progress though ;_;
>>
>>123309197
>pixelated
Ah the old "art style is a genre of game" meme. Love it.
>>
>>123310879
lmao stop making pixelated platformers dude
>>
>>123311017
Don't worry friend, I'm making a vector 2D platformer.
>>
>>123310459
I think an indie RTS would be awesome, but by the looks of it you need a lot of programming experience to get it right. I'm just playing around and getting the path finding to work half decent is intense.
>>
>>123311178
I remember reading up on some programming solutions they implemented on the first StarCraft and shit was hardcore.
>>
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Hello everyone!

I decided that I didn't like how MonoGame handled Sprite Fonts, so I wrote my own Sprite Font class, made my own Sprite Font and wrote a handler class for them. Now they're much more manageable!!

Writer.Write() makes a cute dialogue box appear and types the text out character-by-character, but if you press space it will automatically finish whatever it was typing. The text box and its position, font, font size, text colour, kerning, spacing between lines, typing speed etc. can all be customized in the Write() method.

I don't have New Lines working yet, though, and I forgot to add spaces to my sprite font, so for now it just produces one long line of uninterrupted text! Oh well, easy stuff to fix.

What do you guys think about this font? I want it to be stylish without being hard to read. I think it might be too weird and I should find something more normal. I might keep this font and use it situationally, and pick a different font for menus and dialogue and stuff.

Also, I got my driver's license today! A little late (19), but, better late than never. Glad I got it before the snow got any heavier!
>>
Fucking game maker studio fucking randomly deletes objects and sometimes randomly overwrites code.
>>
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>>123311107
I'm really a sucker for nice, clean vector art. The fact that it's so underused in games nowadays makes me very sad.
>>
>>123311492
Gamemaker is a toy. Time to move to a real engine.
>>
>>123311551
mostly because there's a subtle line between clean quality vector art and clean beginner/lazy vector art, also masses can't tell the difference/all vector is cheap, and so something texture heavy has more overall value for the masses
>>
>>123310459
>>123311178
Grey Goo failed despite getting quite a lot of media attention.
>>
>>123311459
congrats
how is working in monogame so far?
seems like people sperg about outdated xna stuff
>>
>>123311774
What's the latest RTS that succeeded? I'm struggling to think of one.
>>
>>123311492
why would you use GM in the first place
GM is only slightly easier than using a framework
>>
>>123311605
A toy that can get you millions of dollars.
>>
>>123311929
Wargame: Red Dragon?
>>
>>123311819
People knock XNA, but I enjoy working in it as an environment. Everything makes sense, it does just the right amount of 'helping', it's easy to get running and with MonoGame it's very multi-platform. I've heard people talk about why they dislike it, and I'm sure their criticisms are valid, but for a 2D game with simple graphics it's more than adequate.

MonoGame isn't quite ready, it's missing some features that were pretty standard in XNA (content pipeline is still really unpredictable and their pipeline tool feels like a bit of a hack rather than a real feature), but since I've seen MonoGame come a long way already I don't doubt that they'll sort this out in the future. In the meantime, it's not too hard to add them myself.

In a nutshell, I use it because it works and I already know how to use it. In the future, maybe I'll learn something else.
>>
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i want to make a fighting game
>>
>>123312851
me too
>>
>>123313221
lets team up
>>
>>123312102
>succeeded
>>
>>123313406
i lied
>>
>>123312851
dont make it like street fighter IMO
>>
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Enemies "activate" upon sight (sound will be done later, need to look into flood fill), and can now die.
>>
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>>123313528
i cant make it like anything because im terrible at just make game
>>
>>123313742
why then git hub
>>
>>123312851
Make a Punch Out clone
>>
>>123313719
forget flood fill for sounds, anon. Use a simple spherical surface, that expands. Invisible, of course. Whatever is inside the sphere hears the sound.
>>
>>123313450
Half a million copies sold is something that I would consider a success, yes. Especially when the base price is 40$/€.
>>
>>123313878
what
>>
>>123296687
Go see a psychiatrist, maybe get prescription for some depression meds (not all of them make people feel empty rather than just not-depressed).
>>
>>123313742
you can do it anon sucking at something is the first step to becoming sorta good at something
>>
>>123314245
i already spent 6 months working on a failed project
>>
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>>123307863
>Character is 52x32
>Room would be 104 pixels
Can you draw what you're trying to say?

What pixel length and width would produce a good looking environment for my 52 pixel tall humanoid character that will be platforming around outside and in dungeons? I'm not dense I just can't understand what you are trying to say.
>>
>>123311998

I can't really code. I mean I can code in game-makers easy language, but I can't really code and fuck learning that on top of everything.
>>
>>123314464
did you start another project yet?
>>
>>123314464
Then you tried too large of a project. Start simpler.
>>
what happened to agdg? why are there so many blog posters now?
>>
>>123314845
no
>>123314896
my mistake was trying to use source engine
>>
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>>123314962
>no
why not?
>>
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>>123296090
Anyone here use Discord?

I wouldn't mind having a chat just for everyone to keep in touch on there as well as the two in the OP

https://discord.gg/0fAPCtLaw8D0aTZt
>>
How much harder is, say, löve2d compared to game-maker?
>>
>>123315124
not that knowledgeable on Love2d, but I believe there's no drag'n'dro in it?
>>
>>123315124
about 200%
>>
>>123315124
gamemaker has built in simple physics which lua does not have, it has box2d which is heavy. its also just a fancy wrapper around sdl/opengl so all it really provides is placing/moving sprites and simple geometry, everything else is up to you.
>>
>>123296687
this, although once my game is finished i'll have an excuse to kill myself, since it'll be proof I didn't squander my life
>>
>>123316248

Hm, sounds interesting. Thanks.

>>123315994

Ok, I hope you are right because I am willing to stretch to maximum 210%
>>
>>123296687

Meds help, in my case a psychiatrist didn't though. Take meds a short while, figure out the root cause of your problem and fix it. Maybe you are fat, then you need to get thin. Maybe you are alone, then you need a girl.
>>
>>123296090
>yeah i can make it to the winter jam
>suddenly remember I'm slow as shit
>>
>>123316759
You have a whole month anon. You can do it.
>>
>>123315043
ive lost motivation towards making a game.
i really want to work on my art. but i dont have a programmer slave
>>
>>123317054
show art, the easiest way to find a programmer is showing your art to people. if someone thinks your art is good they'll be your programmer. if you get no programmers who want work with you after you post it then it means it has to be better and its a waste of time to try to work with a programmer anyway before its good
>>
>>123317180
cant pay a good programmer on hopes and dreams
>>
>>123316759
that's why it's okay to start early. just begin right now
>>
>>123317624
It's the other way around fampai.
Artists are on way higher demand than coders for indie games. The programmer is usually the one that works for free.
>>
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>spontaneously think of a nice melody for a song in my game
>can't figure out if it's just ripped from a song in my latent memory
Whatever, I guess
>>
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Got this working
>>
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>>123318347
what if it is?

lately humanity has an exaggerated sense of originality.

just do it. do not waste time/ideas/money on ifs and buts
>>
>>123314483
im just not doing pixel art
its something a form of art that restricts you in every possible way and i don't advocate using it
>>
>>123296090
Progress

Making some progress getting the netcode to work, working in online and syncing everything perfectly is seriously hard, in fact im still having an issue with the player syncronization if the camera is moving, working on getting all the menus and shit to work at the moment, not bad for a couple of weeks work but im a while off yet, still need to do some actual art

Oh im gonna be releasing it for free so when its actually playable and doesnt look like shit il let you guys know
>>
>>123317941
nope
web devs have more work than anyone else
>>
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>>123318347
>can't figure out if it's just ripped from a song in my latent memory
It really doesn't matter. Just do it, you'll find a way to put a spin on it to make it original for sure as you build it into a real song.
>>
>>123317624
... if you're working with someone else usually you work a rev share deal. 50/50
>>
>>123317624
its ok anon, your art is shit and youll keep making excuses about why you cant make a game. i understand how you feel. i got over it though and i manned up. if you cant post your art here because youre afraid people will make fun of you then youll never improve. i find it funny how the loser mentality is so prevalent with people who fail. is it a coincidence? i dont think so
>>
>>123317624
>>123319745
There are plenty of good programmers who will take a revenue share option if you have good art. When it comes to indie developers good artists have the upper hand on good programmers.
>>
>>123319590
We are talking about indie games, fampai.
>>
Does anyone here produce music?

You should link your soundclouds. I'm trying my best to make music for my game, but its a bit of an ordeal to get the right balance of upbeat and non-intrusive.

Similar to the intro of the song "Faded" by ZHU.
>>
>>123320175
that might be true but from personal experience its not recommended to ask for help or offer help here
>>
Where is all the progress?

AGDG used to be booming with tonnes of people posting.

What an anime-encrusted shithole it has become.
>>
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Made a wall texture today
Not quite sold on it. At least not in combination with the brighter one.
>>
>>123321347
it's a hundred times better now than it was along the last weeks. Shitposting was at an all time high.
>>
>>123321347
And then people like you come around and contribute nothing, only sparking yet another argument about how dead agdg is.
Take a better look at this thread alone, there is plenty of progress. It's a bit slower, but there's still progress.
Why don't you post some progress too?
>>
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>>123321347
>anime-encrusted shithole
>zero (0) anime images ITT
>>
>>123321482
>Not quite sold on it.
Yeah the beige bricks look far cleaner than the darker ones. It looks like those have been rotting hundreds of years more, i guess it's because the moss is so pronounced, but i'm not an artbro so it's just how i feel about it.
>>
>>123321347
Anime games are top tier
>>
I keep playing warframe guys, halp. I just want to make awesome low poly mech models!
>>
>>123321901
>It looks like those have been rotting hundreds of years more

funny that you say that cause the bricks i made that texture from are pretty much exactly 100 years old.

but yeah the other one are too clean.
>>
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>>123321482
i like it
looks straight from AOE3
here some of mine but its not game related
>>
>>123322221
Are you the Hungarian (I think) anon who was doing 3D scanning a little while ago?
>>
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>>123322659
>not going crazy with crazybump
>>
hahahahahahahaha
>>
>>123322659
Nah.. i'm the guy that was making handpainted asset packs though
>>
>>123323253
KINGS

FIELD
>>
i give up
>>
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>>123323371
alright, take care
>>
>>123321482
the random poly brigs sticking out are a nice touch

what's setting you off is how clean/pristine/uniform it is.

add some secondary maps to underline water drain paths/ dirt/grime/"rot"
>>
>>123321482
just another 3d game that will never be made

if this was pixel art it'd be done a week ago
>>
I left agdg a month or two ago cause of all the "baka desu :^)" spammers. Have they all died yet?
>>
@123324145
Clever girl
>>
>>123323310
>tfw found out
>perceived expectations suddenly sky rocketing

Well shit
>>
>>123324145
not really desu senpai

baka
>>
>>123324186
I think it's just me. All I want is a KF game with decent controls. Seriously, I don't want you to be pressured.
>>
>>123323801
Joke's on you. My 2D skills are shit.
>>
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>>123305345
everyone's doing that natalie dormer smirk
>>
>>123324289
>tfw anon-senpai believes in you
With your love i can make it anon!

I believe it's save to say that the amount of KF players on the entirety of 4chan is about 10 people though.
>>
hehehehehehehehehehe
>>
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>>123321838
>>123323724
foiled, everyone post anime
>>
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Hooray for progress.
>>
Can any engine dev bros fill me in on how to use newer OpenGL functions in Windows?

GLEW doesn't play nicely with SDL and C++, and manually loading extensions is a pain in the ass.
>>
>>123316258
Everyone wants to at some point, but we never have the courage to say goodbye to food and the other temporary pleasures when it comes time to actually do it.

Don't worry too much, life is short anyway.
>>
>>123327538
you need to include glew before opengl
>>
>>123327538
>GLEW doesn't play nicely with SDL and C++
Yes, it does.
>>
>>123328016
>>123328164
>having to move my #include directives in between this one, but not that one, and can't be in a header file
Yeah that's my definition of playing nicely.
>>
>>123328387
Christ, just include GLEW before SDL and call it a day.
>>
>>123328387
>not having one pre-compiled header that has inclusions already set properly that's included in every .cpp of your project

You're complicating your life for no reasons
>>
>>123327538
https://www.opengl.org/wiki/Load_OpenGL_Functions
and
https://www.opengl.org/wiki/OpenGL_Loading_Library
Specifically, glLoadGen.
>>
How do I make a tycoon game fun?

The last tycoon game I played was rollercoaster tycoon 2 over 10 years ago
>>
>>123330036
First step, define "fun".

After you fail that (you're going to fail that) you can decide which enjoyable elements of video games you want to maximize for, and it will be lot easier to think about.
>>
>>123330213
>First step, define "fun".
The player wants to keep playing it
>>
>>123330036
For me the biggest source of fun was seeing expansion. If I was building a theme park tycoon, that could be showed with the park expanding, bigger rides, etc. One tycoon game I played was based around selling lemonade. As you progressed through the game, you went from a little stand on the street to an actual store.

>>123330213
Don't listen to this bozo.
>>
>>123330213
The ability to make wild rides that you can't get off of.
Also giant skeletons.
>>
>>123330672
Meant to reply to >>123330036

But I guess that's a definition of fun too.
>>
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>>123330339
>>123330036
>>123330213
>>123330809
>>123330372
>fun
>>
Remember when agdg was not dead?
>>
>>123333219
Everyone's too busy making PROGRESS
>>
>>123333286
y-yeah
>>
>>123330339
So relentlessly addictive is how you define fun? Got it.

What you want to do is make your game a skinner box. Look it up.
>>
Anyone know of a good pixel art program that is still free as in freedom?

Or a NURBS modeling program?
>>
>>123333653
GIMP
Blender

They're not really similar at all though.
>>
>>123333438
>the only way to keep people playing is to make it a skinner box
damn...so this is the power of the critical deconstruction...woah
>>
>>123333438
>skinner box
C O M M O N _ M E M E
>>
>>123333438
"want to" vs. "need to", maybe
>>
>>123333806
Did I say it was the only way?
>>
>>123333883
You implied it. Hard.
>>
>>123333883
pretty much, yeah
>>
>>123333914
>>123334032
You know we're Anonymous, right? There's no need to save face.
>>
>>123334052
>y-you're just damage controlling
baka senpai
>>
>>123334052
>more than 2 people agree
>M-MUST BE SAMEFAG

danny stop
>>
>>123333914
>>123334032
>>123334107
>>123334195
Literally samefagging to save face. Stop posting.
>>
>>123334301
No GETs on /vg/ except zeroes
>>
>>123334195
Huh I wasn't even calling you guys out for samefagging. I was just saving time on saying the same thing twice.
>>
>work on something big & difficult
>have to pee
>come back to a lost train of thought
>have to reread from line 0 to understand exactly what you were doing

it's also when i take a break to shitpost on 4chan
>>
>>123333789
>interfaces designed by crab people for crab people
>not really useable by lesser people with human hands
Man I wish aseprite was still Free and that Wings3d somehow did NURBS
>>
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>>123334416
>actually entering damage control mode and not just admitting his language was too strong and/or providing alternatives to his dank SKINNER BOX memeing
>>
>>123334448
Do you not leave notes/comments for yourself, Anon?
>>
>>123334448
Next time take your laptop with you and keep devving when you sit down
>>
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take any game and add moba elements to it
>>
>>123330339
That's not an adequate definition of fun, that's just a goal. In any case that's just as useless for actually trying to approach your goal (unless perhaps you're ok with addictive gameplay over something more earnest).
>>
>>123336028
Warcraft 3.

Wait, shit.
>>
>>123319908
not the person you're replying to but im here to say that you're a good guy anon
>>
>>123319908
https://en.wikipedia.org/wiki/Survivorship_bias

But yeah, loser mentality is bound to cause to self fulfilling prophecy shit.
>>
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>>123336028
Future Cop LAPD
>>
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This is my new game w/ about 3 days of work. You can shoot stuff & do long jumps.
>>
>>123338134
is this the undertale sequel
>>
>>123338134
>heart farts little hearts
>>
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h-hi aggydaggy
>>
>>123339016
Blue splash in purple water?

In any case those sure are some sexy ground tiles!
>>
Hey you! Don't make a good game, make a GREAT GAME!!!!!!!!!
>>
>>123339312
I'm starting off on the right foot by making a great language.
>>
>>123339016
is that in haxeflixel
>>
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>>123339517
>>
>>123339016
nice colors and character
>>
>>123340443
Technically, I'm not making the language just to make a game, but a game is a pretty good project to be able to give the language some serious use. If I didn't care about also developing the language in the process, I'd just be using C++ or Rust or something.
>>
Hmm... to make a winter jam game, or focus on pushing out my first demo for demo day... that is the question
>>
>>123342286
demo for demo day.
>>
>>123342286
Demo day.

Jams are good if you're shit at gamedev and need practice. If you're making your big game idea though, your time is probably better spent on your game.
>>
Is it even worth it
>>
>>123343073
Only if you are skilled and have a great idea.
Otherwise you can just be like most shitters here and make a game "for fun" that no one will ever play.
>>
>>123343073
No.

Gamedev is enjoyable sure, but if you're in it for the money, you'll be sorely disappointed.
>>
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New enemy yooooooo
It can block your shit
>>
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Game with your favorite quests?
>>
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>>123344272
>>
>>123344337
f2p or paid quests?
>>
does anyone here actually use an ECS?
>>
>>123343683
can enemies only attack you from the side because you were too lazy to animate it?
>>
>>123344778
It's not finished yet, I'll be working on the top and down animations later.
After I got the side attack in I wanted to see how it looked in game
>>
>>123344928
that will be a lot of work (triple the amount of frames)

was it worth it over making it a sidescroller?
>>
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>>123344337
>you will never beat dragonslayer for the first time ever again
>>
>>123345050
He's been working on the game for like 3 years now so I think he knows what he's gotten himself into.
>>
I'm using singletons and you can't stop me
>>
>>123345129
>been working on the game for 3 years
If he knew what he's gotten into, he'd be done by now
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