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/evn/ - 50 hours of "gameplay" edition


Thread replies: 734
Thread images: 58

Discussion about the making or playing of Original English Language Visual Novels.

Do you have a question about a Japanese visual novel or a translation of it?
/vn/ is ready to answer it.

>Getting Started:
http://pastebin.com/7LsCvtq3

>Recommended Reading:
https://vndb.org/v/all?q=;fil=olang-en.tagspoil-0;o=d;s=rating

For Developers. Huge collection of guides on everything:
http://meganelover.com/post/122965940223/visual-novel-creation-masterlist

Ren'Py Download:
http://www.renpy.org/

Previous thread: >>122401337

Remember to BUMP THE FUCKING THREAD every three hours please.
>>
Wait, is "the letter" actually claiming to be 50 hours long? Have these people ever made anything before?
>>
threadly reminder to go make a real game instead
>>
Whenever I see games from new devs promising that many hours of story I just think the clock is ticking until their failure. Writing it is only one aspect of the problem.
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>>122965191

now I can't help picturing the letters appearing on screen one by one, with a full transitition
>>
>>122967342
What range of words fits into an hour of reading anyway?
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>>122969651

the average reading speed is 200-300 words per minute.
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>>122969651
15k but people will argue 10k-20k. You'll need 500-600k for a 50 hour VN. Again it's not the writing that's going to kill your time but the polish.
>>
bump ;-;
>>
>>122972962
That's a lot of words.
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>>122978168
Yeah. I'm expecting to see a lot of failed tags on the VN KS list in two years. Even WW spends many years on his 200k word rpgs and he's seasoned and got a support group of writers.
>>
Why did The Letter get funded? I didnt see that coming.
>>
>>122979059
No one knows. 500 backers for 30k is pretty insane. 66$ average when most KS are 15-25
>>
>>122979360
14k of that was between 6 people in the higher backer tiers. Whether those were legit backers or some kind of outside funding is open to interpretation, I suppose.
>>
>>122979059
If you look at the chart, something must have happened in the last few days.
>>
So anyone play the demo for quantum suicide?
>>
>>122985040
I tried it but it felt pretty barebones and rushed up. I don't know how this is supposed to convince me to back them.
>>
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I don't know if I should talk about this here, since it's an english VA, or /d/, since it's about fetishes.
http://growthacademy.socialparody.com/pg/forum/topic/15007899/first-time-visitors-read-this
It seems really good so far.
I think this is the most appropriate place to talk about this. If it isn't I apologise.
>>
>>122987941
>english VA
>VA
This mistake really threw me off. I was lagging for like five minutes trying to understand the meaning of this post.
Silly me.
>>
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>>122987941
wut
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>>122988279
Ha, really sorry about that.
>>
>>122987941
Are you paying for talent or looking for volunteers?
>>
>>122989236
I myself am doing nothing. Just saw that project and got interested. I think they're only looking for volunteers, though.
>>
>>122985040
Nope, haven't heard of it.
>>
>>122978168
For you
>>
Somebody reply to this.
>>
>>122998343
Here you go.
>>
Post progress

Figuring out channels is hard. I take back what I said about music directing being easy.
>>
>>123001794
Started coding. Understood that making labeled rectangles in MS Paint is easy but long and boring, considering how many rectangles should be in there. Imagined how much time art is going to take. Proceeded to drink and watch dota.
>>
>>123001794
I'm sometimes tempted to make an unassociated project to post on here.
>>
/evn/ do you think we'll ever grow enough to have it be safe to post dev stuff here?
>>
>>123010136
No, Because it's never safe to post dev stuff anywhere, no matter how "big" your market is?
>>
>>123010136
Do you think you'll ever stop being a pussy and making excuses for not having the backbone to?
>>
>>123011179
What about you? Lets see your game.
>>
>>123012121
I'm not working on one.
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>>123012870
You cheeky shit, go make an evn right this minute or else.
>>
>>123012870
Hi JP
>>
>>123010136
Depends on what you mean. Like, things that usually fall under NDAs?
>>
>>123014437
There's a stigma for posting here
>>
>>123014973
Which is funny as most of the devs on here know the other devs on here.
>>
>>123015483
Thats still plausible deniability
>>
does everyone have lives, of something...?
>>
>>123022586
/evn/ having lives, doing any work or having something? Don't think so.
>>
>>123022586
No, I just have Boston Legal and body pain.
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>>123022586
yes
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>>123022586
I have just a little bit.
>>
>writing romance route
>its the same character back to back in scenes

Fuck.
>>
Question: What were your motivations for first getting into making evns?
>>
>>123027150
VNs let me arrange writing, art, and music to tell a story cheaply and relatively quickly. If I wanted to make a film I would almost certainly have to compromise my vision to get funded. With the VN format I have complete creative control and nobody can stop me.

*evil laughter*
>>
Safety bump
>>
>>123027150
I saw some shitty ones
>>
>>123027150
anime boobs
>>
Why is editing so mind numbing....?
>>
>>123032631
*raises paw*
>>
>>123027150
Money.
>>
>>
>>123038669
Anyone play this? It any good?
>>
>>123039983
Yeah it is. It's free too
>>
What should I do if my games are never longer than 30 mins? I could see complaints over charging even $0.99 if it's not 2 hours long minimum. Should I make a bundle of short stories so I can reach the two hour mark? But then people might not want all the games in the bundle.
I don't want to water down a game with useless things to extend playtime. What options are there?
>>
>>123045116
Keep it free dummy. Then when you make another longer game, charge.
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>>123045116
30 mins too short for commerical.
>>
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Threadly reminder to NAME AND SHAME (con)artists.

I chickened out at the last second.
>>
HEY
>>
Why it so dead past few days? Wake up.
>>
>>123045116
Why are your games never longer than 30 minutes? Obviously you don't just spread out 30 minutes of content to make 2 hours, but making 2 hours worth of genuine content isn't that hard, especially if you are asking people to pay for it. Even a lot of Nanoreno games sit at around 2 hours.
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>>123014973
what kind of stigma? Can you provide an example of people shitting on a project because a progress post was made on /evn/?
If you say "it was in our sooper secrit skype chat/hangout/whatever", I'll stab you in the eye. No one cares about those things, and people who do still wouldn't have played your VN.
>>
>>123058553
Leave it, anon. It's an excuse people give because they don't have any actual progress to post. Source: me.
>>
I had an idea, though I'm not sure if it would be better served as a traditional book rather than a VN, but I like the multimedia elements of visual novels. At any rate, what do you think of it?

So you have this empire with a legislative senate and lots of mostly independent governors in a fantasy setting. And then a usurper rises from within the Senate to have the king's ear but ultimately betray him and seize power. So, the governors and nobles raise their armies to oust the usurper, and eventually prevail.

However, once the dust settles, it is revealed that the Imperial family was killed. So, with no clear succession, different forces come into play for who will rule next and how they will rule.

You have the Oligarchs, who are Senators that want to elect one of their own to the position as a "constitutional" monarch. They feel that the failing of the old system was the dynastic element allowed for a simpering idiot of a boy to be manipulated and eventually disposed of. If a bunch of old statesman of good breeding a distinguished careers pick one of their own, this scenario will not be an issue.

On the other, you have the Royalists, who are headed by a barbarian king. They think the failing was that the Emperor had too little power. In delegating his authority so leniently to people like senators, it gave rise to excessively intrigue and gave the opportunity for the usurper to amass the power for his coup.

Finally, you have the Republicans, led by a general of common blood, who think the issue should have been resolved by letting the people choose their leader - no more violent coups and bloodier civil wars for the sake of bloodlines. They think the problem is that the previous system ensured that any outsider taking power would need to do it violently.

And these three factions cannot agree, and so they fight to determine the future of the empire.

Basically, this scenario is Romance of the Three Kingdoms meets The Legend of Galactic Heroes.
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>>123060606

First issue is where did the barbarian king come from.

What you've provided is an extremely barebones outline, and so there's no other clear reason it might not work as a story. Political dramas are fanatastic breeding grounds for betrayal, intrigue, and philosphical discourse.

There's no reason it couldn't be good, unless it's written poorly. However, unless you have an extensive knowledge of history and/or political machinations, it probably will be.

Research as much as you can and plan extensively, is my advice.
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>>123062303
It's a Roman sort of situation where they've paid off and sort of assimilated barbarians on one of their borders to keep other barbarians out.
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>>123062773

Mongol kinda thing?
>>
But muh enriching barbarians.
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>>123063297
I was thinking more about some of the Byzantine interactions with different steppe people
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>>123063428

Pardon me, missed the Roman part. Sounds neat. Have you studied history in depth?
>>
>>123063508
I'm an enthusiast, but I also do some analytical writing about current events
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>>123063582

Cool. Do you have any experience with VNs?
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>>123063668
I've read some stuff like FSN, Muv Luv, and a few other titles. I've also dicked around with Renpy and have some programming experience.
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>>123063760

That's a good start. What's your plan for getting a team together?
>>
Holy fuck somebody might just have a team here.
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>>123063864
Fuck if I know. This would be my first attempt at a polished, team-based creative endeavor, though I did do some novel-length fanfiction back in the day and tried to push myself creatively as a writer. It's not like I haven't spent extended periods of time to finish a project.

I guess I would hit up the Lemmasoft forums after getting a significant chunk of the writing down and perhaps having written for someone else's project to have established myself somewhat. The preparation would involve a detailed outline with character notes, worldbuilding details, and perhaps a quarter of the script written.
>>
>>123064157

Well shit, you actually do sound like you know what you're doing. Musicians are easy to find, though you should try to find one who already works on stuff that will sit your project. Programmers are also reasonably common, given each project only really needs one.

All I'd add is that you might want to consider deviantart for artists once you're ready.

Would you consider crowdfunding, and are you expecting to go commercial? Both those things will also impact how you manage the project.
>>
>>123064360
I've always wanted to write a novel since I was a kid, and I've fallen in love with the potential of the VN medium because of the multimedia elements it can add to hit the audience in the feels.

Commercial? Maybe. I just don't totally trust that my writing is worthy of money, and I have other significant time commitments. I tried running a quest on /tg/ but essentially ran out of time
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>>123064838

No EVN writer's work is worthy of money, believe me, but here we are. You won't make any real money, but it might help if you're considering paying your artists, which you will probably need to if you want people who are good and consistent. A good background artist is impossible to find without paying one or having the devil's own luck.
>>
>>123065072
Commercial or not, I would be fully prepared to drop money. With money, I can likely get better art to realize the vision and hopefully worry less about flakes.
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>>123064838
>I just don't totally trust that my writing is worthy of money

Stop right there. This is the worst mindset you can have. Self awareness is good and it prevents you from sounding like a tool, but if your writing is good enough of us to read, it's good enough for you to sell.

Otherwise it makes it sounds like "hey, it's not good... but it's free!" .

If you want it to be free, it should be because the team agreed to it or because you want it free on principle, not because it's not good enough.
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>>123065375

That's admirable. You may want to consider using your own funds to finance a demo, and try to crowdfund the rest. A few projects have done it that way. You may want to do some research into how much art is going to set you back - bear in mind most good BG artist usually charge at least $100 per. Sprite artists and CG artists can also be hella expensive.

The alternative is as you said, gain a good reputation, and gather an art team that way. If you have artists who are working with you out of passion and friendship, you have something enormously valuable. Getting your name out there as someone known for quality and being enjoyable to work with goes a long way.
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>>123065376

In the grand scheme of things, it isn't. For what I charge, people can read Joyce, Heller, or DFW. For free, they can read Shakespeare. I'm exaggerating, I suppose, but the point I was making was that the standards for visual novelists are very, very low.

I fully expect that someday what I write will be good by all standards, not just those of the insulated EVN community. I've improved meteorically, but I am still very, very far from being a great writer.
>>
inb4 people at LSF are shouting "higher prices for objectively bad art."
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>>123065763
If I were to do a demo, it would cover the setup: taking back the throne from the asshole usurper, introducing the key players for the main conflict.
>>
>>123066165

I'll admit I only know the rates of the artist's I've worked with, who have exhibited an almost 1:1 correlation between price and quality.
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>>123066000
None of those have waifus.

I'm just saying, you're coming from a false-equivalence of mediums here. You wanting to improve is admirable, but you comparing yourself to people who weren't aiming for the same public is just silly. The authors you listed would be absolutely fucked writing something for comics or television. If you want to write a book or screenplays, do that. If you're writing a VN, you're writing for the public that reads VNs and the expectations are different. I won't argue most VN writers are shit, and almost every EVN writer is even shittier, but it's a different form of entertainment and should be treated like such. Oranges and apples.
>>
>>123066000

Yeah, but unless you market your vn as a "shakespearean experience" then the comparison is null. VNs are a whole, multimedia experience - books HAVE to have good writing because that's what they offer the reader.

VNs can get away with 'decen't writing because you can compensate with art, music. A lot of things.

It's like comparing a movie to a play. Are they similar? yes. Can they be measured using the same standards? No.

(It's also entirely possible that you are good enough to charge, but you don't see the value in your own work.)
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>>123066327

Good call. I'd suggest planning it out, then examining what you'd need for sprites, BGs, CGs, and music, if you plan to pay for that. You can hire cheaper people if that's what your budget covers, and possibly up the standards with future work. Alternatively, you can use the cash you have now to hire good artists, and hope the higher quality brings you a higher kickstarter return if you go that route.

All told, however, I'd defitely suggets getting experience with VN development and team management before you consider dropping cash, so joining an established project for a while would be a great first move.
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>>123066463

The fundamental rules of good writing are similar, regardless of medium. A great novelist can transfer skill with characterisation and prose to a VN format effortlessly, and it takes little time to undertsand it's possible to reduce prose and rely on the visual element. I suppose if people really want waifus, then I have waifus to spare, so there is an argument to be made there, I admit.

>>123066492

Several identical standards can be applied to both film and play. Each requires skill in pacing and characterisation - as too do visual novels.

Again, you're right, the art elements do add an extra layer, and I suppose to people who enjoy the waifu life, EVNs do offer something not found elsewhere.
>>
>>123066391
I still follow that thread and investigate the posters.
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>>123066894

I haven't seen it, but it sounds like I'm missing out.
>>
>>123067164
http://lemmasoft.renai.us/forums/viewtopic.php?f=46&t=32809 this is one of them.. I think I came across another one just recently.
>>
>>123067164
And this http://lemmasoft.renai.us/forums/viewtopic.php?f=4&t=34513

And this
http://lemmasoft.renai.us/forums/viewtopic.php?f=4&t=35568
>>
>>123068969
>http://lemmasoft.renai.us/forums/viewtopic.php?f=4&t=34513

> that market analysis

well, that was actually a nice read.
>>
>>123069242
Tempus save us from the psuedo-unions of LSF.
>>
Short protagonists are annoying to get the sprite perception correct. I've got tall guys who have their heads off-screen because she wouldn't see anywhere near eye-to-eye with them.
>>
>>123068850

I'd listen to Tempus. Dude is unbelievable at what he does, thinks hard, and is a top bloke to boot.
>>
>>123068969
>>123069242
>>123069919
Shots fucking fired, God bless Tempus.
>>
>>123070380
>I'd listen to Tempus.
There's a bunch in that I'd disagree with in that post. First off, if you don't post prices, I'm very likely to pass you over automatically. If you don't know what you're worth, you probably don't know the workload involved. It is a warning sign.

The other big one that annoys me is the pricing part. In the words of an HR friend, "I've got 100 people in the hall and half of them have more impressive art than you. Why should I hire you?" Assuming things are equal (and a lot of the time they are), I'll play this government style and be a lot more likely to go with the lowest bidder.

That's why I always stress people to make the field uneven. Make friends! If someone is vouching for you, I'll take the increased cost if it means less risk. Have a portfolio related to what is commonly commissioned in VNs. Get your name out there and attached to projects. The more experienced artist is going to have an easier time landing the better paying jobs. Sometimes that means taking the lesser job to build that network.

There's not a ton of good paying artist spots in EVNs. If you don't try to prove and distinguish yourself, it is going to come down to price and that's a losing game for an artist. It's not what you know, it is who you know and who knows you.
>>
>>123071918
>First off, if you don't post prices, I'm very likely to pass you over automatically. If you don't know what you're worth, you probably don't know the workload involved. It is a warning sign.
This is exactly the kind of client I want to avoid by not posting prices, and I make a living off making assets for games. If you'd pass on someone for not having rates publicly available instead of inquiring based on quality, you're just not the kind of person i'd like to work with.

To each their own, and it seems both our selective manners are working out for us. I just wanted to show it isn't as one-sided as you think, from the freelancer perspective you're also being passed on precisely because of what you're passing others on.
>>
>>123072347

EVNs do have tight budgets, though, so unfortunately, cost does play a large part in who can be commisioned. I agree that in a perfect world, we'd grab the artist with the style best suited for the project, but that's rarely realistic.
>>
>>123072347
But that's the key point here. In a perfect world where there is only a couple people, I could take the time and inquire. When I literally have hundreds of options and most of them are within the same skill frame, it becomes competitive. Little things matter. That's why my stress point is more find ways to build yourself up as a better option.

Once you have those extra factors that distinguish you, you can afford to be selective since you have the extra stuff that makes you stand above the tide. If you are Rookie McRookerson, there's only so much selectivity you can afford before you're going hungry.
>>
>in equal partnership
>partner friend really wants to hire someone pricey and whose work I think is mediocre

Hilarious the topic is commissions and price for once. I'm sure he'll budge on it if I press but he really likes the guys work.
>>
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What do I really want?
>>
>>123072347
>>123073662

Unless you have a rare skill. At that point, you can basically demand the commissioners bend to you because they have no other options. There aren't too many skills like that though since this is the internet.
>>
>>123073351
An inquiry for a quote costs nothing to the client. It's not a marriage proposal, it's business. If you like what I do a lot, you'll ask me what is my going rate. If it's something you can afford, great. If it's not but negotiable, even better.

It's only a big deal if you can't afford my services or don't think they match your expectations based on the price if you let it be. However, to avoid future issues with people with that mindset, I prefer not make my rates public. I really hate the idea of being picked based almost entirely on price because it tends to make clients try and use me to emulate someone else as a poor man's X or knockoff Y rather than what they see me do.

>>123073662
Of course, I don't mean every rookie should just stomp and roar when they don't get picked because their shit doesn't stand out. I don't think the hundreds of options are equivalent in quality, and those that are tend not to be so in a positive shared quality either.

Not advocating for picking just anyone in the slightest. Picking a freelancer you like a lot (as opposed to someone who is cheap only because they're cheap) seems to be the best way to prevent frustration for everyone and wasted money for you.
>>
>>123073743
I'd say vn logo is a rare skill. There's two good logo people on lemma and one wont do anything thats not wholesome content while the other is $250-350
>>
>>123073991
>An inquiry for a quote costs nothing to the client. It's not a marriage proposal, it's business. If you like what I do a lot, you'll ask me what is my going rate. If it's something you can afford, great. If it's not but negotiable, even better.

It's still a waste of both our times.
>>
>>123073991
>An inquiry for a quote costs nothing to the client
Time.
>>
>>123074089
>Hey, I saw your ad for commissions on Lemmasoft. I have a project coming up that I feel could use your skills. Could you give me an estimate on your rates? Thanks in advance.

Copy and paste this. There, your time at least is saved.
>>
>>123074232

> artist responds "depends on the amount of time and your budget."
> I now have to summarize the project
> artists responds with rates
> have to go over rates

and that's not even accounting for a possible negotation.
>>
>>123074304
Yep. Not to mention the fickle ones who see a promising project and bring up royalties.
>>
>>123074304
You didn't take it literally, right? Because you could summarize those in the first e-mail and just copy and paste that to other artists.

You guys act like sending out e-mails is the hardest thing in the world when it's for something that should interest you, as it pertains to getting someone that catches your eye to work in your project and make it better.

Is it any wonder why there's a certain fear on the freelancer side someone who doesn't even want to send out an e-mail when it benefits them won't be very effective/responsive when it comes down to feedback or payment?

I'm sorry guys, but this is why I don't list my rates. If you're not interested enough to engage in a conversation with something that will affect your project that much, I can't trust you to do it when it's time to take care of my productivity or interests either.
>>
>>123074540
If someone can choose between a great artist that lists their rates and a great one that doesn't, why would they ever take the latter?
>>
>>123074540
Sometimes you have to just admit you're wrong.
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>>123074540
Can you post some of your art? Just curious.
>>
>>123074540
I'm also an artist and agree with you. You've done a good job explaining. I don't think you'll change their minds, but at least they know about this now.

>>123075023
It doesn't sound like you're choosing the artist based on their work. You're seeing equal quality, but which style is best for your game?
>>
>>123075286
>but which style is best for your game?
Ah, so this is how you talk yourself into thinking the way you do.
>>
>>123075023
Different styles? I can't honestly say I know two artists I would rank the exact same on everything.

>>123075181
Yes, and sometimes you get told that by people who are objectively wrong. If you have a serious business proposal addressed to one individual, it makes perfect sense to give them a sense of scope when asking them their rates. If you are advertising your skills to everyone but don't know the scope of the projects you'll get coming your way, it is not necessary for you to say how much you'd charge because you just don't know yet. or because you want people to contact you only if they like what they see rather than settling for your prices right off the bat.
>>
>>123074540
Dude come on. You're making backgrounds/music/whatever for shitty weeb games. Come off it. We're all indie devs here, no one is working for a corporation.
>>
>>123075286
I don't think anyone on the dev side really gives a shit about style. They're just happy to be able to afford assets.
>>
>>123075450
No one working in EVN is so uniquely talented that someone matching their skill who lists their rates can't be found.
>>
>>123075589
>>123075629
>>123075657
If you don't give a shit about style and just want any assets of a certain category, you're just not a good match for the type of person who doesn't list their rates. That's my whole point.
>>
Okay guys so I think if he or anyone else doesn't want to say his rates thats perfectly fine. I also think he is wrong implying people who dont inquire are shitty commissioners.

Does that about sum it up?
>>
>>123075629
Okay. I was wondering why so many evns look undistinguishable from each other.

Why is this an argument if both sides are happy bypassing each other
>>
>>123075992
Indistinguishable* I'm half asleep
>>
>>123075905
But I do care about style. The thing is, none of you have a unique enough style to warrant this whole discussion.
>>
;_; tfw having a hard time condensing plot to imply something else other than just humans.
>>
>>123076264
give us more details and maybe we can help.
>>
>>123075992
Indistinguishable in that they (almost) all look awful? Beggars can't be choosers. The vast majority of us can't afford to commission professional art, or even decent quality art for that matter. When a decent level artist with affordable prices does come along, they're bogged down in projects within a week.

>http://lemmasoft.renai.us/forums/viewtopic.php?f=62&t=35682
This, for example, I imagine has a ton of projects already.
>>
>>123077147
>help
Ew, I'd rather yell at artists and writers I'll never work with.
>>
>>123077267
Hot damn those BGs. Fair price point and quick turnaround. Damn.
>>
>>123077267
Yeah they'll be full until mid 2016.
>>
>>123077147
It's shitty as hell mang, after all, it's a product of my weebo teenage years. Anyway, I'm almost done with updating my recruitment thread.
>>
Is anyone else here not writing a conventional "romance" VN?
>>
>>123078974
No but i'm worried my conventional romance vn will be too cheesy for the masses.
>>
>>123078974
I'm worried my conventional romance vn isn't too progressive and colorful.
>>
>>123078974
I'm not. I don't find that genre interesting and I wouldn't be very good at writing for it anyway.
>>
>>123078974
Would you consider netori conventinally romantic?
>>
>>123081139
>netori
Game? This is my fetish.
>>
>>123078974
Is it a conventional romance VN if it barely rises above subtext?
>>
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LMR devs showed their BGs.
>>
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WTF IS THIS SHIT
>>
>>123087038
Does arsenixc work for free for them because they're fellow ruskies?
>>
>>123088423
Why would he work for free for a commercial game?
>>
>>123088138
>bunnysuit
>heterochromia
>bikini maid
My next EVN purchase, looks like.
>>
>>123088490
I don't know. I just don't see where they'd get the money to pay what he charges.
>>
>>123088512
you are why we can't have nice things
>>
>>123088138
Oh god this is disgusting.
>>
>>123088138
The colours look all wrong.
>>
>>123088729
How much does he? Where did you get the info from?
>>
>>123088939
It's really inconsistent in the steam screenshots, some look much worse than others.
>>
>>123088423
>for free
What gave that impression?

>>123088729
Their CG artist is pretty pricey, too. There's lots of resources for devs; previous games money, gov grants, running russian scam rings, etc.
>>
>>123088803
The only thing stopping you from having nice things is you.
>>
>>123089561
I'm just discouraged by people spending money on obviously terrible games while neglecting ones that work hard to be better.
>>
>>123088138
Looks like an aj tilley game.
>>
>>123089743
The shocking thing is that it apparently isn't.

They're spawning.
>>
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>>123088138
>charging almost ten dollars for this ugly piece of shit
>only two choices
>one of the reviews says "Clealry trying to be a sakura game but without the writing or good art."
>>
>>123089274
Who's their CG artist?
>>
>>123089973
>without the writing or good art.

> people that have played a total of 1 VN
>>
>>123089684
No one cares how hard you work. They just care if it's good. And they don't care what you think is bad, either.
>>
>>123088138
>Clealry trying to be a sakura game but without the writing or good art. Seems like it was drawn by amatuers which is a real shame because good art would have helped hold my interest a lot more. Where the sakura games are sexy, these women are just grotesque. Story also seems like it was someone's first attempt. The time traveling concept is interesting, but the jokes aren't funny. At least there aren't any terrible grammar or puncutation errors. That's one thing this has over the sakura visual novels.

Holy shit this review was so fiery and burn filled I came a little
>>
>>123090203
>They just care if it's good.
No, they don't.

They just care if it's tits.
>>
>>123091194
And that's good in their eyes. Like I said, they don't care if YOU think it's bad.
>>
>>123089684
Which game is working hard to be better? Yours?
>>
>>123092504
gosh, I'm so wounded by your edge. i will go rethink my life.

No, I'm talking about EVNs on Steam in general. It's not difficult to look through the list and pick out a few games that are clearly putting in a lot more heart and yet getting less response than the latest AJ Tilley nightmare.

And the reason why that matters to me is that I would like more people to make games that I want to play. I want good games to get good sales. I don't want Steam to be flooded with terrible bug-eyed scrawls, I want to see good stories.

I mean, it's frustrating enough when people buy games with godawful writing just because the art is pretty but at least teh Sakura series is making SOME effort.
>>
>tfw making "classy" fanservice game

Maybe I should just make it trashy after all..
>>
>>123093446
Was your only reason for making it classy to seem better than the rest? Then yes, just make it trashy and stop lying to yourself.
>>
>>123091941
I agree, but I want to follow up on this point because I think it wasn't totally clear in your original post, and because I think it's something that gets lost a lot when we talk about our art form.

When you say
>They just care if it's good
this sounds like there's an objective goodness to be measured. And many people fool themselves into this trap, when they talk about stuff like "if you make a good game, it will create its own market".

But it's perfectly possible to create a game that everyone who plays it agrees is 'good' and yet no one wants to buy. Or worse - no one wants to play it at all.

What makes people desire games is complicated. It's hooks, it's marketing, it's a lot of things, and any individual metric of quality is often going to turn out to be irrelevant.

Sometimes we say "there are no good EVNs" but that's often because we've chosen to define "good" as "not EVN" and made it impossible.
>>
>>123093446
Depends on whether the classiness itself is appealing. If you're just trying to cover up what you actually think the selling point is, you're probably shooting yourself in the foot.
>>
>>123088138
Kind of reminds me of that Order of Ataxia game, except much worse art.
>>
>>123093630
>>123093790
Yeah... well my art isnt as crappy as the other imo but i guess i should just embrace it and make everyone J cups and whores.
>>
>>123094028
>make everyone J cups
Now that's just all wrong. You have to have cup sizes for everybody, from the flat lovers to the obscene.
>>
>>123094028
>>123094260
You have to have diversity in your boobs. Cover all the bases.
>>
>tfw chocolate cock is kill

I love fanservice games that have dumb premises that aren't afraid of what they are.
>>
>>123093357
You seem a bit sensitive. I was merely asking for an example of a game that "tries" harder so we can check it out, but obviously you can't even bother giving concrete examples to try an promote those games.

You're complaining that people focus on crappy fanservice without paying attention to other projects. You see, if you don't actually GIVE an example of an overlooked but otherwise decent VN, you're doing the same damn thing.
>>
>>123094260
>>123094347
I've looked at the trends for these games and having identical body shapes seems to be the winning ticket.
>>
>>123094484
And you can make that ticket golden if you throw in an obligatory pettanko or two.
>>
>>123094652
I really don't see why the hell flat chest fans would want to play my big breasted bimbo game... It's like having an otome route in a yuri game; for what purpose?
>>
>>123094957
>It's like having an otome route in a yuri game; for what purpose?
Putting yuri routes in otome games is common though - for the purposes of getting desperate yuri fans to buy your otome game, and/or because you actually like yuri but don't think you can sell a fully yuri game so you just cram a little bit in on the side.

If you like flat chests but are scared you'd be branded a pedophile if you made a game full of them, sticking one into a game otherwise full of luscious creamy mounds makes sense.

If you don't actually like flat chests then don't put one in your big breasted bimbo game because it's wasting everyone's time.
>>
>>123095234
True breast lovers enjoy all sizes.
>>
>>123096167
including lopsided, missing, and inverted nipples?
>>
>>123096167
nah
go big or go home and drink some milk until they're big
>>
>>123096376
Inverted nipples are god tier. If i have to make an h patch for my game i want one of the girls to have them.

Those other two not so much.

>>123096167
I love breasts but not bumps on ribcages
>>
>>123096476
Too big just looks creepy. You want enough to squeeze and squoosh and wrap around things, but not so much that disembodied heads could be hiding inside.
>>
>>123096750
>that disembodied heads could be hiding inside.
That some psychiatric ward shit who thinks about heads growing inside of breasts?
>>
>>123097253
No one, but I couldn't think of a better guideline for the 'too big' cutoff mark. Bigger than a head is probably too big.
>>
>>123096750
I think so too, but my idea of too big probably isn't yours. I like them biiiiiiiiiiig. Not amorphous and veiny, but big and a big saggy even.
>>
>>123096376
Missing is not a size. Neither are nipples.
>>
>>123097902
I think h cup is pretty good as the high mark. I cup+ and it always gets into actual balloon tier.

I like a little saggy, nothing extreme, but only because it tends to take more skilled artists to draw saggy vs balloons
>>
> article about the game
> they use a screenshot from before the textbox padding was fixed

why.
>>
I miss 90s anime torpedo tits.
>>
>>123098059
True, but they're diversity in breasts
>>
This conversation has me wondering- Is this thread mostly male or female?
http://strawpoll.me/6075665
>>
>>123099236
/evn/ is 20% men and 80% women and foreigners. Utter scum.
>>
>>123099236
>Other
Are you fucking kidding me?
>>
>>123099634
Do you feel silenced?
>>
>>123099236
I always forget that the majority of this scene is female. Does that make me an institutionalised sexist?
>>
>>123098893
>review of the game
>uses screenshot of game version that hasn't been on sale in over a year

are they reviewing from pirate copies or what?
>>
>>123099236
I hope you girls are all cuties
>>
>>123099914
No, just a victim of the patriarchy which oppresses us all. We feel you, anon.

Now put on these tight jeans so we can feel you better.
>>
>>123099914
It's easy to gloss over how many creative types are female. Even ajtilleys shit show seems to employ female writers and female artists. WC is similar.
>>
>>123100220
It'll scan better if you write it as "AJ Tilley's Traveling Shit Show". Almost sounds like an HBO series.
>>
>>123100403
I prefer the "AjTilley Scamstarter Association" myself.
>>
>>123100403
Carnivale, but with VN making.

Sounds awful, but we'd get thick females all the same.
>>
>>123100049
>fujoshies
>cute
I'd like to think so myself, anon.
>>
>>123100049
>girls in gamedev
>cute
The trend is either homely, fat, or unnaturally dyed.
>>
>>123101248
I'm glad you separated fat from homely, but there's objectively nothing wrong with chubby qts.
>>
>>123101248
Dont forget how ugly the guys are too anon. Gotta keep it fair.
>>
>>123101349
Good thing cuteness is subjective .
>>
>>123101248
But anon, homely girls are the best.
And I still love dyed hair even though it's become associated with SJW-nutjobs.
>>
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>9 grills in this thread
>>
>>123101509
Your standards are. Mine are the absolute truth.

God bless thick girls. They make life worth living.
>>
Attractive and escaping into wish fulfillment fantasies dont really mix. Attractive people dont got time for waifu making because they usually have one.
>>
>>123101937
Not necessarily true. Depends on the type of wish fulfillment.
>>
>>123101937
I have to disagree, different people have different reasons for being unhappy. I'm more than reasonably attractive and that never stopped me from being a bitter piece of shit with negative relationships.
>>
>>123101937
I have two waifus and I still enjoy spinning fantasies. I'm not attractive though.
>>
>>123102885
Either you're using that word incorrectly or you haven't proven him wrong at all.
>>
>>123100049
I'm horrendously ugly, would you like to be my valentine deito?
>>
>>123103012
Would you wear a paper plate mask with one of the Sakura girls' faces on it?
>>
>>123103012
If we're not talking some birth or accident deformation here, you just have low self-esteem.
>>
>>123102404
>I'm more than reasonably attractive
Last guy who said this to me ended up being fat as fuck and spilled food on his shirt as he talked. If you're not getting a ton of poon you're ugly.
>>
>>123105802
I'm thin and get more proposals from men and women I'm comfortable with. I don't fuck everyone because I'm not a slut, but hey, I guess that means I'm ugly.
>>
>>123105802
Ugly fuckers can get laid if they're sufficiently pleasant to be around and/or not picky. The biggest problem is being the sort of jerk whose jerkiness isn't even sexy, so that no one actually likes you AND no one pities you. Some reasonably attractive sociopaths completely fail to get laid because everybody hates them.
>>
>>123105802
Even ugly people can have lots of sex, anon.
>>
>>123106181
Frigid bitch.
>>
>>123106429
Please no reverse slut shaming.
>>
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>>123106181
>anorexia
>attractive
maybe to fashion designers
>>
>>123106619
You don't get it. Girls look their best when they're soft. Boys need to be lean and hard.
>>
>>123106778
> boys need to be hard

l-lewd!
>>
>tfw no cutie evn dev to cuddle and collab with
Why go on.
>>
You're all beautiful and I wouldn't fuck most of you but I would happily look at you naked, probably, as long as you weren't doing anything too disgusting at the time.
>>
>>123106929
No one cares what you think you ugly weeb fuck.
>>
>>123106929
/evn/ nude tinychat when
>>
>>123107018
You too can know the love of your neighbor.
>>
This convo is pretty gross when i remember 80% of the ones talking right now are girls.
>>
>>123107318
Really? To me it feels like a harem.
>>
>>123107318
Oh, I'm sorry, are you straight? We'll try to be more sensitive to your feelings.
>>
>>123107318
lol at your shit taste sweetheart
>no stinky fujos with Cheetos stains all over their folds
now i'm sad
>>
>>122964562
Are there any resources out there how to ensure that English VNs aren't going to be offensive?
>>
>>123107318
What do you have against the purest form of love?
>>
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>>123107720
No but its really gross to think these neckbeardy fedora posts might be girls.
>>
>>123108047
That's pretty hot, actually.
>>
>>123107973

not offensive as "not terribly bad" or "sjws don't have complains" ?
>>
>>123107973
Certainty does not exist.
>>
> https://www.indiegogo.com/projects/love-language-japanese#/

> 25,000usd for a vn steal- 'reusing' assets.
>>
>>123110240
Do you still think they're stealing it? Action would have been taken by now.
>>
>>123110689

Even if they are not, the fact that they refused to post proof beyond "we promise!" is shady as hell and I wouldn't give them 25k.
>>
>>123110905
When you think about it, it makes sense. They wouldn't want to publicly admit they were too cheap to make new assets for a game for a new market instead of repurposing old ones.
>>
>>123110240
Everytime I see this project my blood boils... fucking haha they had to use that shitshow indegogo. They're from china or something.
>>
>>123110689
I don't think they stole anything, but I don't think they need free money either. Why should they get handed artwork and cash that others have to work for?
>>
>>123111208
"They" being Will Plus, I mean.
>>
>>123111231
>They're from china or something.
they're in Japan.
>>
>>123107973
obviously these things exist but you're going to have to define "offensive" and what you're trying to avoid
>>
>>123111231

What's wrong with indiegogo?
>>
>>123111417
same thing
>>
>>123111575
It's home of the scams.
>>
>>123111575
They're mildly low-rent compared to kickstarter, and more favored by shysters since you can keep all the money whether you can reach a target and do anything with it or not.

Plenty of legit projects there though.
>>
>>123107973
Not possible. The best you can do is get feedback from diverse groups of people. However, no matter what you do, someone will probably hate it, so don't stress over that.

However, if someone's looking over your script and tells you "X is offensive" you would be wise to research and listen.
>>
>>123112776
>However, if someone's looking over your script and tells you "X is offensive" you would be wise to research and listen.
No.
>>
>>123110240
>the budget is... the rewards

What the fuck
>>
>>123112876
No? Why no? I'm not saying to take what they say as gospel, but if it's something that can be changed if need be, it doesn't hurt to look into it further and see if it's a one off thing or something you unintentionally fucked up on and WANT to fix so it doesn't bother people.
>>
>>123113092
Because you shouldn't care if someone thinks something is offensive.
>>
>>123113398

This. People will ALWAYS find something to bitch about, so might as well ignore them.
>>
>>123113398
Well, that's usually how *you*, the writer, rationalize it. They're not really offended, they've dealt with this shit for the better part of their lives. They're just disappointed.
>>
>>123114063
Tell me why I should care.
>>
If people are offended, well, too bad. Steam has a refund system, it seems.

The product is what it is.
>>
>>123114221
You don't have to. You have absolutely no reason to care about what random people on the Internet or Out There think. You have no reason to take me seriously either. Why are you taking me seriously? I'm a random Internet nobody.
>>
>>123112776
>However, if someone's looking over your script and tells you "X is offensive" you would be wise to research and listen.

Not gonna pander to sheltered people whining about everything.
>>
>>123114582
I'm not. If that's what you think, why did you just tell someone else to take random people seriously?
>>
>>123114845
My entire original post was under the assumption that the writer DOES care.

If you don't give a shit then duh, you don't give a shit, this doesn't apply to you.
>>
>>123115084
>Caring writers
>Probably with a checklist of restrictions
>2015
>Ah, times have changed indeed.
>>
>>123114864
They asked first? If you don't care, you don't care, and no reason I could possibly produce will make you care and I wouldn't even consider trying to convince you.
>>
>http://steamcommunity.com/sharedfiles/filedetails/?id=560361856

This doesn't look bad-
>We’re planning on starting an Indiegogo campaign in January, mainly to raise awareness

Hope it fails.
>>
>>123115376
If you try to avoid "offending" people with a checklist, you'll fail miserably and hobble your writing in the process. Don't bother.

I say this as someone who drafts advisory Don't Write This Shit On The Syllabus, You Moron brochures which ultimately boil down to a checklist.
>>
>>123115376
>whining this hard over the thought of even briefly listening to anyone's opinion

I disnt nid 2 lern spllin either, my creative friidom!

And in fact, you don't. You are perfectly free to release a badly-written game about Otto The Nigger And His Five-Breasted Whoor. None of us will actually stop you. Maybe you'll find success.
>>
> http://cliqist.com/2015/11/21/look-transgender-characters-video-games/

> include end game spoilers for the MAIN CHARACTER

why do this, it's not even a review of the game.
>>
>>123116215
>If you try to avoid "offending" people with a checklist, you'll fail miserably and hobble your writing in the process.

You can't avoid offending people by following a checklist, this is just a plain fact. You can possibly avoid offending a particular person by following that particular person's checklist, but others won't agree.

That said, guidelines and restrictions do not always cause horrible damage to writing. Sometimes they can be to the benefit of your work. Sometimes they're simply neutral. If you're writing for a commercial release, you are already operating under certain restrictions, as you have to avoid writing certain things for legal reasons.

Most restrictions are conditional and depend on the audience you are speaking to and the marketplace you are presenting yourself in. There are many things you will want to avoid in specific stories because they clash with the style and the tone of that story.

If someone comes along and tries to tell you to excise major portions of your already-written story, it's a very different matter.
>>
>>123117362
I didnt read or care about what you're complaining about but that list... no wonder trannies are always screaming at people to put them in games. It's just sad.
>>
>>123117362
It's a pretty terribly-written article in general, not to mention that you could get a better listing of characters by just wandering over to TVTropes or something.
>>
>>123117362
>putting a character that is not transgender and you clarify is not transgender in your article about transgender characters
?
>>
>>123117875
Eh cliqist does a pretty good job. They also really like VN and have done non-crowdfunded reviews of some for fun.
>>
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>>123117362
>I like to joke that there are fifty shades of gender but honestly this is very close to the truth
>>
>>123118167
Yeah, nothing against the site and if you take it as this one blogger's personal fave characters (which she sort of specifies it is) then it's fine. But if you're looking at it in a hurry and think this is a list of the best trans characters in video games, it's a pretty sad list full of gender-bender jokes and missing a LOT.
>>
>>123116872
Spelling and grammar is something you can't argue with though... unless you're catering to an audience with equally shitty standards.

>>123117362
3 VNs in the list... I get a feeling that their community flock to the medium because it's easy as hell.
>>
>>123118867
A lot of people argue over grammar and writing-style a good bit, though. Cue the next fight over whether or not (insert VN here) actually has good writing or not.
>>
>>123118867
>3 VNs in the list... I get a feeling that their community flock to the medium because it's easy as hell.
Again, this is not a list of trans characters in games, it's a list of a few trans characters in games which that particular blogger played and liked, and she clearly likes VNs.
>>
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>>
"There's nothing better than spending my evenings resizing sprites", he said.
>>
>>123119296
Have a cookie.
>>
>>123125735
I want to date a cookie.
>>
>>123126432

soon in siliconera "dating sim starring cookies"
>>
>>123126583
Well, they have one for cakes.
>>
>>123126432
>>123126978

Somebody made a bread gajinka VN in the LSF ideas section no so long ago.
>>
>>123134443
I think I found what you're talking about but it's just bakery/bread themed, not human bread.
>>
>>123135213
Human bread? Like humans being dried out, ground to a flour then baked?
>>
I just realized i show way more of my vn art to my friend that actually likes it than the ones that say 'looks good' or have a more lukewarm response. I guess im insecure after all.
>>
>>123136858
Honestly, the other friend is better than the first one because your "good" friend might be coddling you.
>>
>>123139265
But I like being coddled.
>>
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>>123139515
Time to grow up, anon.
>>
>>123139265
I think he genuinely likes it hes the only one who wants to do a game with me, too. Art is hard i want to be coddled sometimes.
>>
> writing from the perspective of a very intense character
> my stomach starts hurting from the intensity

Am I the only one?
>>
>>123136578
Google gijinka.
>>
Don't you die on me, Snake.
>>
I hope you like cheese because my romance VN has toxic levels of it.
>>
>>123145491
But i'm lactose intolerant
>>
>>123145491
Is it the hipstery moldy cheese?
Is the toxicity level Britney Spears toxic or System of a Down toxic?
>>
>>123145954
Smart.
>>
>>123146183
You're a clever girl yourself.
>>
>>123146321
Too bad, I'm a straight Asian guy.
>>
Deciding on an artstyle, would Katawa Shoujo-artstyle characters go well with photographic backgrounds? I can be bothered drawing the characters but not with drawing backgrounds, and would much rather just take real-life pictures from online or around my living area instead.
>>
>>123147381
Katawa Shoujo itself uses photos that have just been filtered
>>
Do you lose interest in dating games after you're in a relationship? Do dating games seem like they're written by people who have never dated? Have you ever had a bf or gf?
http://strawpoll.me/6078988
>>
>>123148961
1. No, I would prefer if games would follow what happens after. I hate unneeded drama that is just added for filler. I want to know what happens after. That's the reason I play (romantic) vn, so I can get the warm feeling in my chest whenever cute things happen (like hand holding/hugging/kissing).
2. Not that I've noticed, but that's probably because of question 3.
3. No, I am a pathetic kissless virgin. I do not think visual novels are even meant to be realistic anyways, more like wish fulfillment? Real people don't act like the ones in VN.
>>
Rain is a writer's curse, lads.
>>
We live in a time were Muslims are venerated and Christians are bigots by default. I'm just bumping.
>>
Human trafficking simulator? Tell me to go back to /pol/ so I'll do away with the "sensitive" topics.
>>
>>123158036
>>>/pol/
because I like being the only shitposter around
>>
>>123158036
Can't we just have a fun sex slave game without having to try to be edgy about it?
>>
>>123148961
>Do you lose interest in dating games after you're in a relationship?

No, lots of people still enjoy them even if they're in relationships. Plenty of people go with their bf/gf to romantic movies, after all. You can still appreciate other romances if you have your own.

I have the impression that people who have their own relationships are probably less obsessive about their game waifus, though. I wouldn't be surprised if they play fewer games and spend less.

>Do dating games seem like they're written by people who have never dated?

Sometimes, but a lot of 'romance tropes' bear no resemblance to reality anyway so it doesn't make that much difference whether you've been in a relationship or not.

In some games I protest that the writer has weird sexist ideas but that doesn't mean they've never dated, some people are actually like that.

The ones where I do wonder if the writer has ever seen a woman are usually when we get into physically impossible (or at least very unlikely) things having to do with bodies.

A bra with straps cannot simply fall off while a girl is running.

>Have you ever had a bf or gf?

Yes, but less than five of them, so not many.
>>
>>123148961
>Do you lose interest in dating games after you're in a relationship?
Kinda. I usually spend all my free time with my significant other when I am in a relationship, and it's usually not a lot because I'm a workaholic. That cuts on the gaming time, that was already not a big time slot. In my last relationship I would play stuff like that if I'm playing together with her, before we broke up.

>Do dating games seem like they're written by people who have never dated?
Very much so. The majority come across as being written by people who have never so much as had an internet relationship, much less any physical action.

>Have you ever had a bf or gf?
A few gfs, no bf.

On that last thing, I got a serious marriage proposal by a close male friend a few months ago. He said it was for different factors than romance, but did not disregard the possibility of it being a real marriage and used the word "commitment" quite a lot.

I didn't exactly turn him down either, but I didn't respond to it other than saying "we'll see how it goes" because I'm afraid of ruining a good friendship and going gay together isn't exactly something we had in mind. It just seems like the convenient thing to do given the current situation, and that's scary as hell. So I'm kind of postponing the decision even though I know neither of us are ready for a new relationship, would most likely prefer it to not be with a guy even though we could deal with it, and I want more of actual marriage than a greencard and a friend I fuck deep down.

There, anyone looking for a BL plot, just go for it.
>>
A character dies.
Another character was pretty close to him, and several have been working with him. How sad should the atmosphere be?
I'm asking because I've recently participated in a co-worker's funeral and the mood was a good bit lighter than expected, so I'm confused if the story should be realistic (>implying anecdotal evidence=realism) in this aspect.

Hard mode: the mentioned characters get serious problems of their own. Should the guy's departure lose much meaning?
>>
>>123163093
It really varies. Grief comes and goes, and many people do not wish to display their emotions too openly in public. A light, joking atmosphere helps keep your mind off it (and sometimes, you think the person 'would have wanted' everyone to be happy and sharing good memories, not breaking down.)

So for a funeral or a wake or other general get-togethers, I'd mostly expect life to go on, with possibly a few characters falling into distracted sad looks occasionally and then pulling themselves back together. If they all have serious problems of their own, it may also have a tendency to segue into black humor. "Poor bastard! Better him than us!" "I'm not so sure..."

For someone who was particularly close, *especially* if this is the first time they've lost anyone they were close to, I'd expect things to be much more messy. Brittle cheer in public, perhaps, but with a lot of emotional variation in private.
>>
>>123164372
The first time a friend of mine died (in high school) I was basically nuts for about a month. Couldn't sleep well, couldn't eat well, could barely manage personal hygiene, and every day I was constantly reliving where I was at that time on the day she died. It's like Ben Sisko on DS9 - "You Exist Here." And, you know, a couple of private screaming fits and other things.

But for the most part, people around me would just have seen me looking a little tired and distracted, telling too many self-deprecating jokes, and occasionally blatantly using the tragedy as an excuse to get out of things I didn't want to do. I'm sure I looked much better adjusted than I felt.
>>
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>>123166193
What the fuck is up with those gradient suits.
>>
>>123166950
They call it 'ombre', it's all the fashion these days.
>>
>>123166193
>DMMd fan game

Please find something better to do
>>
welp, I created japanese names for my characters but ended up writting a scenario that could be anywhere in the world, but japan.

I guess my mistake was to think: "anime style, visual novel... JAPAN!" and now that I'm organizing backgrounds, it downed on me...
Good thing I can change most of their names...
>>
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>worried about sprites and style since i hate sameface/samebody/etc
>finally get a second sprite line/color sketch done
>looks different than the first but stylistically the same
THIS IS THE BEST.
>>
>>123168838
Superior Nippon and How Dare You Even Reference Asia crowd are like SJWs and /pol/. You want to like at least one, but end up disgusted with both.
>>
Help me, /evn/!
I'm not a native english speaker, but I'm (almost finishing) my first script. Should I send my script for professional proof-reading?
How do you guys do it?
>>
>>
>>123172983
Yeah, a professional would be best. However, its also very likely you could find someone to give it a once-over. They won't be as thorough as someone you pay unless they're really interested though, so the most they might do is fix spelling mistakes and a couple grammar issues.
>>
>>123173096
I protest. Draco Malfoy would NEVER be seen with that many wrinkles in his shirt. Not even in the middle of the night.
>>
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> when the color brings out mistakes that weren't obvious in the sketch nor in the lineart
> they are composition mistakes

Fuck.
>>
>>123180197
The savior of BL!
>>
What made you want to make a VN, anons?
>>
>>123184067
Sagara Family made me aware of their existence.
Crescendo/KS showed me how the medium could be used for creative writing outside of porn.
Cradle Song confirmed my suspicions that it could be used outside of romance.
>>
>>123184067
I want to kiss cute girls.
Without having to play some loser male.
>>
>>123185690
That's sexist.
>>
Background cost for my new game is around 1400... I'm a poor dev, too. Wonder if readers will even care about the backgrounds?
>>
>>123186296
1400 for how many backgrounds?
>>
>>123184067
I don't have enough contacts to get my own anime yet
>>
>>123186720
>tfw you were born in the wrong country for your low budget project to become popular and get anime and manga adaptions
Not that it would, of course. But I wonder how Japan came to be so unique that such a thing can only happen there.
>>
>>123185919
No, the writers who make all male protagonists losers are sexist.
>>
>>123186964
>such a thing can only happen there
As counterpoint, I offer you:

http://www.imdb.com/title/tt2497834/?ref_=nv_sr_1
>>
>>123186964
RWBY has a manga adaptation by a rather well known manga artist. Never give up.
>>
>>123187080
Well I'll be damned. Still, pretty rare in comparison. The US seems to prefer live action for everything for some reason.
>>
>>123186968
That too.
>>
>>123184067

I realized that in the time that it would take me to learn japanese well enough to play all the BL titles I wanted, I could as well make my own.
>>
>>123186341
Enough to get the game out I'll admit, but i could have had it done for less if i tried.
>>
There's no such thing ass "too big" when it comes to breasts.
>>
>>123189864
What about when they're bigger than the observable universe?
>>
>>123189864
The real secret to making a game about breasts is to not have one of the girls have terminal breast envy. Literally the worst character trait, kills it every time for me.
>>
>>123189864
Hey gotta have proportions to match tho. Musashidou draws some seriously grotesque looking body parts... but when he puts them all together its sweet futa heaven.
>>
>>123189864
There is, but it's far bigger than what the average person would say it is. Most people are just fucking plebeians.

>>123190475
Sorry, but what you're asking is unrealistic. Girls comment and compare, always.
>>
>>123190756
>Sorry, but what you're asking is unrealistic.
When did we start caring about realism in harem games with personalities tailored to fit a dream version of women? I'm just asking for confidence.
>>
Writers, how many words a day do you typically aim for/get done?
What do you do when you get stuck?
>>
>>123191368
So you're saying that because these games aren't 100% realistic, we should make them even less realistic for the sole purpose of getting rid of a character trait you don't like?
>>
>>123192610

> I can suspend my disbelief for huge breasts but not for girls not comparing them
>>
>>123192610
What do you think the base personalities of these characters are? Getting rid of undesirable traits, no matter how realistic they may be. I don't see how getting rid of one I don't like is any worse.
>>
>>123190756
>Girls comment and compare, always.
Girls comment and compare but they don't always have huge amounts of envy. When you're not 14 anymore and therefore less wildly hormonal and insecure, you're generally less hung up on the whole thing. Other people having different boobs is fine.
>>
>amazingly hot, busty girls with perfect housewife personalities want to suck a dude's dick because he complimented her hair when they were kids
>but not having them be envious of each other's breasts is completely unrealistic, why would you even do that?
>>
>>123193431
I agree with what you're trying to do but did you seriously imply body type is a personality?
>>
>>123193659
No. Not remotely. Since when is "perfect housewife personality" a body type?
>>
>>123190756
I think you are overestimating how much straight women pay attention to boobs. I never even much paid attention until I was well past the teenage years. And even now other women's tits barely register. They literally do not exist for me. I'd say I check them out as often as a straight man thinks about/checks out another guy's ass.

I think straight guys tend to assume straight girls share the same fixations and obsessions.
>>
>>123193771
You kind of implied hot, busty girls and perfect housewife personalities don't go together, or at the very least that attraction to people you knew as kids isn't a thing.
>>
>>123193907
No, I didn't.
>>
>>123193907
I think it was more an implication that this is a very convenient series of happenstances in the PC's favor, which while it is not impossible is not particularly common or likely.
>>
Flat girls wouldn't want big boobs though. They're heavy, cause back problems, along with it being difficult to find clothing and making a girl appear larger than she is.
>>
>>123194760
Sour grapes, now sponsored by the Itty Bitty Titty Committee!
>>
>>123194760
We can find clothing, the clothing just doesn't always fit very well.

Some resort to sewing in tiny extra snaps between the buttons on blouses so they don't gap so much.

Talking about boob gap or the heavy weights is common. Few people talk about how annoying it is trying to run with these things wubbling everywhere.
>>
>>123195331
>Few people talk about how annoying it is trying to run with these things wubbling everywhere.
It is very entertaining, however.
>>
Have you ordered your 1/2 AJTilley VN bundle yet? Don't miss out on this hot deal!

https://www.indiegala.com/monday
>>
>>123195331
I hate clothing for boobs. I don't like men looking at me and 80% of shirts that look good on bigger breasted chicks have tit window necklines or make your huge chest look even huger. Thats great if you want to give it out at a bar but annoying if you want to go about your daily life.

I usually wear tshirts even though they make me look like a box.
>>
>>123195712
remember, lower 'owner' figures in steamspy for some games may jsut mean their authors have some fucking dignity and don't throw around thousands of copies for pennies in bundles with AJ.
>>
>>123195712
IndieGala is shit. They offered me horrible, horrible deals when my game had just come out.

I have nothing against AJ, but this is a death spiral kind of move. The kind of money IG offers is practically nothing compared to what any Steam sales results in.
>>
>>123195712
Jesus christ 2$? Isnt that orion on new?

Have some self respect.
>>
>>123194868
Nah, big boobs are cool but anon said earlier that no envy is unrealistic when that's not the case 100% of the time. Autocorrected to "bug boobs"
>>
>>123196516
It's not even $2, it's $1.89

This is the perfect example of how price affects perception - such a low price for a new game makes me thing it's shit.
>>
>>123196516
>>123196458
A lot of indie devs heard stories years ago about how getting on Steam would make them $70K in a month with no effort. Not realising how much the landscape has now changed, they panic when they make only a measly $10K and agree to every deal under the sun in the hopes of getting a little bit more money to tide them over to the next game because that one's just BOUND to be a hit...
>>
>>123194868
So you must be a young guy who gets all his knowledge of female psychology from VNs? Cause you seem completely clueless to how much attention a woman already gets from men regardless of her boob size.
>>
>>123196892
Whats the alternate to that? Keep my game at full price with the occasional steam sale?
>>
>>123197104
Yes, do exactly that. Don't take part in this ridiculous race to the bottom. One sale at $10 is easier than five sales at $2. When I see a game priced that low, I automatically assume it's shit and not even worth that amount.
>>
>http://store.steampowered.com/app/381010/

Anyone played this? Probably the best trailer ive seen for a VN by far.

Seriously tho 13$ to 2$ with aj tilley games? It must have flopped so bad.
>>
>>123197457
>http://store.steampowered.com/app/381010/

From what I've heard it's decent, but it has pacing issues and some endings are frustatingly hard to get.
>>
>>123197352
What if you're not selling at all though? Like that indiegala aj is probably going to get 10k despite the dirt prices.
>>
>>123197104
It's a loser's game. The more you throw your games into bundles for pennies, the less inclined people are to buy your games at anything other than pennies in the future.

If you put your game in a bundle for less than $2 when it's been out for less than a month, you say "Anyone who bought my game is a moron".

Most bundles payout very, very little. If you sell 5000 copies of your game and get less than $1k in exchange, think how few actual sales of the game it would have taken to make the same profit, while getting you fewer customers to support and customers who care more about your game (and will rate it more highly)

On the flip side there are some benefits. Some games desperately need a userbase in order to expand, and getting it into the hands of those 5000 people may get you more awareness and help boost your further sales. It's not always a bad thing.
>>
>>123196946
Sorry, female. You just can't handle banter.
>>
>>123197748
This. What IG offered me, when my game was out for less than 72 hours on Steam, was 33 cents per key.

I'm not joking.
>>
>>123197457
Could've done better with a little less runtime, a little better (or none at all) voice acting, and a little bit manlier men.
Seriously, what's up with this bishie fad?
>>
>>123198000
So.... did u take it?
>>
>>123198363
No way. I would have cost my team around $29k in sales right away.
>>
>>123197702
>Like that indiegala aj is probably going to get 10k despite the dirt prices.

Indiegala's _top_ estimate of what this bundle would result in is $60K in orders. Their share is 30%, but it's 30% of net, so first you have to deduct the processing fees. I don't know the percentage there but let's say 10% to be simple. That brings us down to $37800 to be split between all developers. If we assume AJT gets half the dev share (and that's not certain, since the contracts may be more complicated) then the TOP estimate of earnings would be $18,900. Fairly impressive, if only possible because he's dominating the bundle.

But do you really believe indiegala's promises of the best returns?

This bundle runs for a week. In my experience, bundles do half their sales on the first day - the rest of the week only adds up to about as much as the first day's take. So far it looks like it's taken about $6K.
>>
>>123197457
>those CGs
>those sprites
Why do people do this? It's so jarring when the CGs look so much better than the sprites.
>>
>>123198181
>fad
>>
>>123198774
>But do you really believe indiegala's promises of the best returns?
Especially since they cut and paste those figures into every boilerplate email they send out, month after month.
>>
>>123198852
What's your word?
>>
>>123198835
Usually because they lost an artist along the way.

Artists, man.
>>
>>123199048

It's not a fad when games have had them since the beginning.
>>
>>123199048
Taste? It's not a fad, women have loved feminine men for a very long time.
>>
>http://ask.fm/Raithfyre/answer/132563820276
>That said, we have done a kind of shitty job of promotion with some of our titles.
How does this convince people to use Sekai as a publisher?
>>
>>123199797
He admitted their mistakes and how they're looking to improve. I don't really see what more you could expect.
>>
>>123197828
Apparently neither can you.
>>
>>123200347
Hi Raithfyre
>>
>>123200347

Not waiting until people call them out on them? For a publisher's cut, they should be on top of this stuff.
>>
>so now that all the drama with starlight vega has happened, has it changed your mind on development or the people at alienworks?

there was drama?
>>
>I'd love to work with aura
Well, this guy hasn't been around long
>>
> I've declined projects before that intended to use KS but had a funding goal I didn't think was achievable.

as opposed to Witch Boy's totally reasonable goal?
>>
>>123201078

Sounds like he quit the project.

> Ok, I'll ask. why did you quit starlight vega?
there were some issues that couldn't be ignored anymore.
> i don't really have any comment. ask razz if you'd like
>>
>>123200986
Yeah these people make thousands of dollars off these EVN, what is up with that?
>>
>Hello /evn/
What the fuck did you just fucking say about me, you little bitch? I’ll have you know I graduated top of my class in the Navy Seals, and I’ve been involved in numerous secret raids on Al-Quaeda, and I have over 300 confirmed kills. I am trained in gorilla warfare and I’m the top sniper in the entire US armed forces. You are nothing to me but just another target. I will wipe you the fuck out with precision the likes of which has never been seen before on this Earth, mark my fucking words. You think you can get away with saying that shit to me over the Internet? Think again, fucker. As we speak I am contacting my secret network of spies across the USA and your IP is being traced right now so you better prepare for the storm, maggot. The storm that wipes out the pathetic little thing you call your life. You’re fucking dead, kid. I can be anywhere, anytime, and I can kill you in over seven hundred ways, and that’s just with my bare hands. Not only am I extensively trained in unarmed combat, but I have access to the entire arsenal of the United States Marine Corps and I will use it to its full extent to wipe your miserable ass off the face of the continent, you little shit. If only you could have known what unholy retribution your little “clever” comment was about to bring down upon you, maybe you would have held your fucking tongue. But you couldn’t, you didn’t, and now you’re paying the price, you goddamn idiot. I will shit fury all over you and you will drown in it. You’re fucking dead, kiddo.
>>
>>123201397
What happened now?
>>
>>123202205
you can't blame the gypsy fortuneteller when someone begs her to accept a handful of silver in exchange for pleasant lies

people want to be published. they think it makes them special.
>>
>>123202340
Can't you hold that for when we actually need the bumps?
>>
>>123201932
What was he even doing on the project?
>>
>>123202426
How sad.
>>
>>123202758
Cowriter
>>
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>>123202340
Couldn't you at least edit that a bit?
>>
>>123201397
Who and what?
>>
>>123197748
Wanted to add to this, recommended by experienced dev to do bundles after the game has been out for at least a year to maximize sales. At that point one should be working on another game closer to release and use bundles as supplemental income instead.
>>
>>123204303
Are they sisters?
>>
Did everyone cum?
>>
>>123210989
I literally just finished masturbating. Spooky.
>>
>>123211279
To what?
>>
>>123211667
You anonymous, senpai
>>
>>123211667
Your mum.
>>
>>123198835
I really like the CGs but the sprites aren't just much worse, they're also in a completely different style.
>>
>>123210989
A little earlier today, could go for it again.
>>
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Somewhat related:

http://www.voltage.co.jp/koiapp-award2015/en/intl_scenario/

Voltage just opened its international script writing contest (there are art categories too). The prize is 5000usd.
>>
>>123218371
>that prompt

Im gonna hurl.
>>
>>123218524

yeah, but... it's 5k.
>>
>>123218890
are you man enough to write sexy soccer sweat?
>>
>>123220237
Dude, at almost 2usd per word I'd write pretty much anything.
>>
>>123222559
Don't undersell yourself anon! Real writers make 10-15c per word!
>>
>>123223771

> 10c
> more than 2usd

???
>>
>>123218371
Can I include an end where the two guys decide that the bland heroine isn't worth any effort and just have them do each other?
>>
>>123224938

lmao, well, the prompt doesn't say you can't...
>>
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>>123225140
Well I know what I'm doing tonight.
>>
>>123224182
She IS intentionally quoting someone delusional.
>>
>>123204303
>those clothes
FUCKING CHRIST I can't take this shit anymore
>>
>>123218371
>go to the illustration category
>see this
>All entries become the property of Voltage Inc. upon submission.

Hmmmm.
>>
>>123226897
the one on the left's not SO bad?

blame the russians, they're probably drunk
>>
>>123227573
Well, yeah.

Are you one of those neurotic types who flips out at contests making people "work for free" totally of their own volition?
>>
>>123227796
(different poster)
I have no objection to actual contests doing this sort of thing, when the pay for the winner is quite generous and it's all in fun.

I do object to people trying to get twenty artists to draw their new logo and pay only the one they like best. That's not a real contest, that's being a cheap ass.
>>
>>123227573
That is how its always done anon.
>>
>>123228345
Not exactly - almost every contest grants the contest-runner a limited right to use the entry, but doesn't mean it becomes their property.
>>
>>123228537
Its the opposite actually.
Most contest make it clear that they own the submitted artwork because they gonna have to do a lot of shit with that piece without worrying about the rights to it.
It would be a pain in the ass if they didn't, and every single step of promotion/publication regarding that piece will need the artist consent etc.
>>
>>123228969
>Most contest make it clear that they own the submitted artwork
I'm really wondering about your definition of 'most' here. Do you really think that every art prize in the world takes ownership of all artwork submitted? How do you think books, art, etc manage to win *multiple prizes*?

As I said, contests almost always include a limited right to reproduce the piece submitted (if nothing else, to give it to the judges, and to post it on their website in the end).
>>
>>123229308
>I'm really wondering about your definition of 'most' here.

Most as in the majority.
Only on a few occasion that the opposite happened, few.

>How do you think books, art, etc manage to win *multiple prizes*?

Are you sure you are not confusing a contest entry and a publication that won an prizes/award?

>As I said, contests almost always include a limited right to reproduce the piece submitted

Which is a pain in the ass if they didn't have a full rights of it, which is why most contest makes it clear that they own every single shit that were submitted into their contest.
>>
>http://lemmasoft.renai.us/forums/viewtopic.php?f=4&t=35849

This makes me so mad. If you can't spend an hour researching before you ask asinine questions
>>
>>123229691
>Which is a pain in the ass if they didn't have a full rights of it, which is why most contest makes it clear that they own every single shit that were submitted into their contest.

but this is literally not true. Not only is it not true for many contests I have entered, it's not true for the very first thing that comes up when I google art prizes.


>9. PROMOTIONAL USE OF ARTWORK
>Each Artist agrees to allow Cliftons the unconditional use of the Artwork owned by that Artist for promotions, media, advertising and announcements without compensation, consideration, notice, review or consent where permitted.

Right to use. Not ownership.

But I'll keep looking at contests with terms and conditions...

>The Sunshine Coast Council/Sunshine Coast Art Prize assumes all entries are original and are the works and/or property of the entrant with all rights granted therein. The shortlisted applicants may be asked to provide a high-resolution file of their submission for promotional material or publication. The entrant agrees that the artwork may be reproduced for critical review, archival and/or promotional purposes. Sunshine Coast Council/Sunshine Coast Art Prize is not liable for any copyright infringement on the part of the entrant and will at all times attribute authorship of the work.

Right to reproduce. Not ownership.
>>
>>123229960
>http://lemmasoft.renai.us/forums/viewtopic.php?f=4&t=35849

I'm more annoyed by the first answer. Like, those are all popular rewards. There's a reason they are offered by every KS ever.
>>
>>123230554
Okay, you will argue that 'prizes' are somehow different from 'contests' so let's see what I get if I google for art contests... the first few aren't giving me any informationa bout T&C but

> If you want your picture returned, please send us the correct postage and packing and write 'please return' on the back. Unfortunately we can only send back pictures with the correct postage and packing included.

Well, that doesn't sound like they think they own all submissions, does it?

>By entering this Contest, each contestant consents to the use of his/her name, and/or artwork in any merchandise, advertisements, educational materials or publicity carried out or produced by SAVE THE FROGS! and its advertising and promotional agencies without further notice or compensation. SAVE THE FROGS! can publish or decline to publish, or use or decline to use, any submitted artwork at SAVE THE FROGS!' sole discretion. In turn, the contestant still retains the rights to use and publish their artwork.

... That's pretty clear.

Note, I am not hand-picking these. These are the first contests coming up in my googling. I could keep doing this but it would spam the thread.
>>
>>123230628
It's Firecat. Expect nothing else.
>>
>>123230628
firecat's mutant superpower is the ability to be loudly wrong about absolutely everything
>>
>>123230765
Honestly this is the first time firecat has ever not been retarded. everything he said is true.
>>
>>123230983
hi, firecat
>>
>>123230765
>i would highly not recommend KS to gain money, its never the best way to do, KS is for finishing a game not building a game.

Strange how this individual has a link to their Patreon in their sig.
>>
>>123230554
>Each Artist agrees to allow Cliftons the unconditional use of the Artwork

Umm, I think this is just as bad as the giving the full rights to it.

>The entrant agrees that the artwork may be reproduced for critical review, archival and/or promotional purposes.

Which is vague as fuck.
Can the entrant submit the artwork in question to other publication? Can they sell the rights of the artwork to others?
>>
>>123233173
I mean this concern is all well and good but... no one is forcing them at gunpoint to draw some dude named derek for 5000$. There's a lot of sketchy contests out there but this one really seems fine.
>>
>>123233696

+1. Considering that voltage is one of the best known mobage companies and it's been doing the contest for quite a while now I think we'd know if they were around stealing things from people.
>>
>>123197748

Yeah, you should really look at bundles, especially ones that cheap, as an ad more than anything. You want to use a product that's already through the majority of it's lifecycle to get some eyeballs on your other projects. It's a particularly good strategy particularly for serial games or DLC.
>>
So does a game sell all year long though? Say an average release not a hit.
>>
bum
>>
Someone from /v/ uploaded AJTilley's crossdressing game.
>>>/v/317640873
>>
>>123241598
I guess the game isn't too shit for /v/ to share it. Then again, this is AJTilley we're talking about...
>>
>>123243953
>/v/
>having good taste
Good one.
>>
Wakey wakey eggs and bakey
>>
Already started simulating human trafficking options.
>>
>>123249467
For what?
>>
>>123249793
That idea I was talking about yesterday. A human trafficking simulator. It's playing around a success rate mechanic right now with factors like tides, water depth, fuel, passengers, bribing cost.... how liberal a destination country is.
>>
>>123249467
This shit better be a wortht successor to Transport Tycoon.
>>
>>123233696
I'm not being 'concerned', I'm objecting to a point of fact. I am a massive pedant.

The Voltage contest is different from a normal contest in that they're giving you set characters and scenes to write. If those scenes are going to be used in a game at some point then the other entries are basically fanfiction and it's completely reasonable for them to say they own them and you can't use them yourself to make a game with.

It's just wrong in fact to say that this is how all contests work.
>>
>>123237705
Yes, but it obviously sells a lot more during its launch period and any special sales. Search for "long tail" if you want some numbers, that should probably find you some articles on the subject.
>>
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>>123261870
> a guy

there's a bishonen and there's looking like a reverse trap.
>>
>>123262280
Some girls like their boys pretty.
>>
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Military pilots dating sim when?
>>
>>123266747
when you write it, maverick
>>
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>>123270554
Somehow I don't think that psychiatrist has the qualifications for his job.
>>
>>123270812
She probably proclaimed herself one after reading Depression Quest.
>>
I'm never criticizing dumb anime protagonists again, a lot of these scenes would be done much faster if my MC just went "yes, I will go with you / do as you say complete stranger I have no reason to trust."
>>
>>123275376
But isn't the result more interesting when they don't?
>>
>>123275879
A conversation solely about arguing and talking someone into doing the thing you knew they would do anyway can feel like a waste of time. It can be interesting if it allows you to pull in extra personality traits in order to quickly bribe or intimidate someone into doing what you want.... but that does oftne lead to slightly dumb protagonists.

You can't have your mysterious stranger explain the whole plan beforehand, because it's very boring to listen to the plan and then walk through it. The more the plan is explained the more it has to NOT work that way.
>>
>>123276539
>You can't have your mysterious stranger explain the whole plan beforehand, because it's very boring to listen to the plan and then walk through it. The more the plan is explained the more it has to NOT work that way.
Oh yeah, that's something I realized as I was writing a scene recently.
Writing out how the plan unfolded after having the character sit down and strategize turned the scene into a total mess and it wasn't until I tossed out the previous scene and instead explained each part as it happened that it started to work. Even though it didn't quite go as they'd hoped it to.

>A conversation solely about arguing and talking someone into doing the thing you knew they would do anyway can feel like a waste of time. It can be interesting if it allows you to pull in extra personality traits in order to quickly bribe or intimidate someone into doing what you want.... but that does oftne lead to slightly dumb protagonists.
I think it depends exactly what the circumstances are. If the readers "knows" that they're going to do something, wouldn't it be interesting to turn that on its head and have the protagonist not do it at all? Or even have to meet the consequences of not doing it, which can then become a driving force for further plot development.

I don't know, I just really find it interesting when a story completely subverts your expectations in ways that you'd never consider.
Maybe a little unrelated but death flags are really fun to play with like this. Making it seem like a character is going to die and having them emerge just fine, or the reverse scenario of a character, who seems too important to die, getting killed off. Putting that little seed of doubt in the reader's mind.
>>
>>123266747
I think one flip LSF veteran had that in the works. It was his former nanoreno game from a while back.
>>
>>123266747

Holy fuck took me almost forever to find it.
http://lemmasoft.renai.us/forums/viewtopic.php?f=43&t=19613&start=15&hilit=china
>>
>>123281728
Dafool's game? I tried to look it up but I can't find it.
>>
>>123283630
He's moving it over to UE4. Welp. Maybe that explains why he made everything in that LSF post irrelevant. Anyway, gonna sleep.
>>
yo
>>
Since Starlight Vega's cowriter quit, does this mean it will likely be delayed again?
>>
>>123288979
Of course.
>>
>>123283543
>Also, the ongoing development with Ukraine and the Crimean peninsula serves as a lot of inspiration since the story and tactics is essentially the same -- a world on the brink of war.
If only he knew how bad things were going to become.
>>
>>123275376
How would you feel about an MC that makes reasonable decisions?
>>
>>123294652

MC meets a girl who says she's an alien.

He goes back to his apartment, game over in 100 lines.
>>
>>123294652

I'm all for MCs that make reasonable decisions (especially for otomes, since otome MCs seem to be particularly brain dead most of the time) but there's only so much you can do to make your MC competent.

For example, I'd rather have a dumb/naive protag or one who is a pushover than one that makes good decisions but the universe conspires to override them.
>>
>>123281728
Is DaFool the one that made the really good pixel art castle and let a f2p indie mmo use it for their steam page?
>>
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>>123295912

Drunk girls will tell you all sorts of things. Why would you abandon them?
>>
>>123305448

> officer, she told me she was legal in her planet!
>>
>>123306720

GOTYEYAY
>>
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One of those kinds of nights, huh? Any games that have come out recently I should try?
>>
>>123310629
Everyone's playing Clannad and neglecting their work.
>>
>>123310702
God, I hope not. Do literally anything else.
>>
>>123310702
Clannad doesn't particularly interest me. Is there anything on the EVN side of the house I should check out?
>>
>>123310819
I'm not interested but it hit like TOP THREE on steam sales so....
>>
>>123311521
After the flood of yurijam titles, I don't think there's been anything else this month but kickstarter demos
>>
>>123311802
Well, that's boring. Time to go scour the completed games section for something new.
>>
>>123311535

>go to work at 8am
>back from work at 8pm

How can a dude get back to being industrious?
>>
>>123314058
Sounds like you're already industrious, just in the wrong industry.
>>
>>123314058
I feel the pain, bro. Budget an hour to recover from your day, an hour to be productive, and then to bed. That's now I manage the long days.
>>
The artist from Divine Slice of Life appears to be seeking other work. Anyone want to try and get that into a better game?
>>
>>123318187
Are you implying her art's actually good?
>>
>>123319815
It's kind of cute, and better than the other AJ Tilley games?
>>
>>123318187
Have to side with >>123319815
on this, the art is as uninteresting as it gets. Something about the lines reminds me of Newgrounds 2000's Flash porn games, back when people crudely traced manga poses.

There's this huge dissonance between the details on boobs and the lack thereof on anything else.
>>
>>123297458
Sorry anon, no idea.
>>
>>123320351
"better than the other AJ Tilley games" is a great non-compliment.
>>
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>>123318187
I'm not even sure who does the art.
>>
bumo
>>
>>123320867
I was born one morning when sun didn't shine. I picked up my shovel and I went to the mine.
>>
Human Smuggling/Trafficking Simulator update: will try moving from text based shit to graphical presentation via Ren'Py ATL. Inb4 just involving a ship sprite moving from point A to B.
>>
>>123336065
Human Exploitation Project?
>>
>>123336325
That's a nice name. I'm not going to spotlight though, I'm going to highlight white genocide and nationalism being portrayed as a xenophobic, bigoted idea.
>>
Just in time for Christmas, it's Sakura Santa. Ho, Ho, Ho.

http://www.mangagamer.com/detail.php?goods_type=1&product_code=158
>>
>made a caveman-code turn-based strategy script that emulates SRW series as best as it can on renpy complete with variety of AIs
>haven't gotten a proper plot for it

Well, maybe I should write as I draw.
>>
>>123339090
>it's Sakura Santa
>Ho, Ho, Ho
!!!
>>
>>123339090
>still not wanaca
>>
>tfw game devs on twitter are tweeting about social justice shit again
>>
>>123342769
Tell me about it, anon.
>>
Guys what kind of smuggles should my game have? I already planned to have an Arab, a Turk, and some funky European pimp. Should I add a Chinese person for the organ trading part?
>>
>>123339268
Need a hand with that?

>>123347748
Needs a latino þbh lad.
>>
>>123348451
I think that's better off for the Latin American expansion, complete with the drug manufacture and distribution aspect.
>>
>>123342769
That's all they ever seem to fucking do.
>>
>>123342769
oooooh boy
>>
>>123339090
Was the previous artist kill?
>>
>>123342769
Lmao the worst part is that it's not even related to visual novels...
>>
>>123356580
Wanaca's still working for them, they're just using her as well so they can produce fields of tits even faster.
>>
>>123358005
>they are slowly making their own slave female artists harem
>tfw I don't even have a single one
>>
What's your thoughts on what you can do with free games vs what you can get away with in paid games and how to use one or the other for their best traits.
>>
>tfw blog aggregator still not updated
>dead link
>blog not included
>can't show off new stuff
>>
>>123358143
It's easier to attract artists if you pay them.
>>
>>123359364
Or females in general.
>>
>>123360204
That's sexist :) BUT ITS FUCKING TRUE BABY
>>
>>123360508
It's only sexist if you don't think it's also easier to attract men with money.

Do you think men are too stupid to appreciate money, anon?
>>
>>123360761
At least not as easy as women though. At least men are biologically inclined to fucking manual labor to acquire resources, not seep.
>>
Holy fuck I'm committing logical fallacies. Gonna get BTFO'ed now.
>>
>>123360761
This.

>>123361161
I wouldn't say biologically, but socially. Maybe at least one good thing will come out of modern feminism and that'll change a bit, eh? Or at the very least, we'll get rid of the stigma of it. There's nothing wrong with having a sugar daddy if everyone involved in the relationship knows it's what they're getting and are happy with it.

Now someone write a VN where you literally hire a VN dev team to do your ideaguy things for money but also for sex and things get tricky when they start having feelings among themselves, I'm too cramped in commissions to do it.
>>
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https://twitter.com/SovietGamesVNS/status/669501840149606400
Huh. Looks like LMR will be made with Unity too.
So these guys got themselves a great CG/sprite artist, an even better BG artist, they are basically building their own unity-based VN engine, and the music doesn't seem to be that bad either. It may even be good if they get Eybog.

I-is this going to be a legitimately good EVN?
>>
>that one EVN you're still waiting for an update from
how long do you wait until you give up?
>>
>>123361715
Mother Russia at it again!
>>
>>123361161
If you actually believe in hunter gatherer biological destiny, both of those are manual labor. Heck, housekeeping used to be quite a lot of manual labor. The problem came when we built washing machines and suddenly housewives became indolent and easily replaced.

>>123361507
>Or at the very least, we'll get rid of the stigma of it.

Unfortunately, many people still freak the fuck out if they find out that the woman in the couple earns all the money and doesn't want to have kids. It baffles me. Why do you care if someone else doesn't have kids? Why do you care if someone else is living in a harem with five wives as long as they're all happy?
>>
>>123361757
Half a year.
>>
>>123361715
Are you falling into the dischan trap of thinking that it's Good because it's More Professional Somehow?
>>
>>123361715
I wish I could really see the benefits of unity over ren'py. I mean, there are certain things that work nicer (such as an ability to add more dynamic backgrounds, like in The Letter's limited dust float effect), but it seems like a huge waste of coding time besides that.
>>
>>123361908
Wasn't Dysfunctional Systems pretty decent?
>>
>>123361861
shit. rip ;_;
>>
>>123361840
>Unfortunately, many people still freak the fuck out if they find out that the woman in the couple earns all the money and doesn't want to have kids. It baffles me. Why do you care if someone else doesn't have kids?
I wouldn't mind it much, personally. I'd prefer to continue having a career as well because I need to be occupied with something, but if the situation made it seem like a decent alternative and she didn't bring it up every fight or used it as leverage, hey, it's all good.

Hard to think of a good thing to spend time with to just be a househusband without a job other than raising kids, though. I mean, households with just a couple don't exactly get that messy, and if you're going to have several pets, you might as well have kids, even if adopted.
>>
>>123362031
If by 'pretty decent' you mean a pretty decent prologue to a story that will never actually be written because the company imploded due to poor business practices.
>>
>>123362329
>I mean, households with just a couple don't exactly get that messy

my house says otherwise.

Largely because he's pursuing his own hobbies most of the time. A lot of people who want to write The Great American Novel can only devote themselves to writing because someone else in the family covers the bills.
>>
>>123361928
fro one, it's much easier to handle multi-platform projects with Unity.
>>
>>123362449
Yes. But these guys aren't building an episodic game, it'll be out all at once.
>>
>>123362572
You go girl! So long as you're both happy with this arrangement, more power to you.
>>
SJW Edition when?
>>
>>123348451

>Need a hand with that?

Sorry for late reply. Which can you help with?
>>
>>123364252
Always, but on twitter.
>>
>>123364252
We're always with you, anon.
>>
>>123364810
I don't think I follow whoever's having a fight on twitter at the moment, anything interesting?
>>
>>123361757
As long as they keep playing dota. Never give up.

>>123364428
You said you had a story problem, right?
>>
>>123365772

Well, I suppose coming with a story plot for a SLG can be troublesome.

Maids vs squid from Mars? Kunoichi vs Youma?
>>
>>123366336
There was that loose spirit of Terminator Maids Wrestling Revolution!! floating around /evn/ arout a year ago. Do the implications sound good enough?
>>
>>123367070

I suppose I will try write some wacky story for now then.
>>
>no time to work on my own game
>no time to play others evn
>no time to play any games whatsoever
FUCK! Just fucking kill me already, for fucks sake fucking fuckFUCK I DON'T TO BE AN ADULT SHITFUCK KILL ME!
>>
whattup /evn/?
>>
>>123368331
hush child
it's only temporary and you know it
>>
>>123361928
For a skilled programmer it takes more time to learn Ren'Py than write a dedicated engine (not a generic one for others to use) for a specific game in a language they already know.
>>
>>
>>123370660
what is this... monstrosity?
>>
>>123370754
An exciting EVN on Steam exploring new boundaries for the medium!
>>
>>123370364
>implying python is hard
>>
>>123339871
She's busy working on Sakura Dungeon.

>And last, but certainly not least, Sakura Dungeon, the first title in Winged Cloud’s new direction. Featuring both an adult version to be sold on MangaGamer and an all-ages version to be sold on Steam, Sakura Dungeon focuses highly on gameplay elements in comparison to previous Sakura titles.

>Sakura Dungeon will tell the tale of a Knight and Foxgirl as they work together to clear a dungeon full of monsters, featuring a combat system packed full of skills, strategy, and cute monster girls to recruit into your party. Sakura Dungeon is currently estimated for a Quarter 1 2016 release.

This one was submitted to greenlight months ago, so more effort appears to have gone into this title.
>>
>>123371407
This sounds like a bad version of monstergirl quest.
>>
>>123371104
Python isn't hard. Learning all the little quirks of the way things work in RenPy, with the poorly organised documentation, in order to do things efficiently, still takes TIME.
>>
>>123371589
I'm not sure if it has a female MC or not. In that case it could end up being a bad version of Demon Master Chris. I'll check it out either way though.
>>
>>123371407
So if Winged Cloud is focusing on gameplay now, what was their focus before?
>>
>>123371589
It really doesn't, unless MGQ is the only "gameplay" VN you've ever played.

>>123372204
>a bad version of Demon Master Chris
DMC was already bad.
>>
>>123373112
tits. why would you need to ask?
they probably are jealous of huniepop now
>>
>>123339090
>mangagamer

Well they did split after all I guess.
>>
>>123373236
It's not only the gameplay. It's the "adult game where you recruit cute monster girls."
>>
>>123376360
It's not even a dungeon crawler.
>>
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>>
POST PROGRESS
>>
>>123385376
Did nothing all day.
>>
>>123385376
Trying to hire more artists.
>>
>>123385376
Got bored. Coding things that are completely useless just in-case I ever get stupid and decide I want to include them in.
>>
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>>123388658
Wow
>>
>>123388658
fuck that
>>
>>123388886
>>123388958
Check your cisnormative privilege.
>>
>http://blog.mangagamer.org/2015/11/25/mangagamer-partners-with-winged-cloud/

Blog post if anyone actually cares
>>
>>123388958
Considering the number of people online whose names are either in unrecognisable foreign languages or made up nonsense, and the embarrassment people have sometimes reported when they realise that neither they nor their artists had the others gender correct, is it really THAT horrible that they're trying to avoid a mistake?

now, if they're ruling out people whose pronouns are insufficiently enlightened, that's a problem
>>
With the excitement of the Steam Sale on, you could now save money on buying this masterpiece!
>>
>https://twitter.com/AlienworksDev/status/669256959355326464
Are they announcing yet another game?
>>
>>123392515
Don't worry, it won't delay HRP at all.
>>
>>123390260
>is it really THAT horrible that they're trying to avoid a mistake?
Yes, because a "mistake" over the internet shouldn't be the end of the world to anyone. It's pathetic.
>>
>>123392763
>>123392515

Yfw none of these people have completed a single project prior.
>>
>>123393098
You realise that you are overreacting far more than you're accusing them of doing.

No, getting someone's gender wrong isn't a big deal. Neither is getting their name wrong. It happens, if it happens you apologise and move on. Freaking out about them getting it wrong would be just as weird as freaking out about them asking in the first place.
>>
>>123393517
I'm not freaking out, I'm just stating my opinion. I think it's pathetic that something like this is even considered when, like you said, it would most likely not offend anyone at all and could be remedied with a simple "sorry".

Not everyone is raging when they disagree with something on the internet.
>>
Tip to artists when trying to pitch to me: Don't come in with "I can undercut any offer".

First, it's stupid, there are kids who are going to offer to do the job for $1. You can't actually undercut them. You're going to end up having to split hairs that you will undercut any reasonable offer or something like that, and in that case, why not just make a reasonable offer in the first place? Saying you'll beat any offer just means I still don't know what your price actually is.

Second, you sound inexperienced and/or desperate. Either you have no idea what to charge or you know you're not good enough but are hoping to win me on price alone. That last won't work on me, and the former, I'd rather you just admitted it.

Third, I'm not hiring you to put up a shelf, this isn't something where anyone who's basically competent will do. I'm looking for the right art, not any art. Treating it like it's all the same makes it seem like you don't value your own work, so why should I?
>>
>>123394068
>Don't come in with "I can undercut any offer".
Holy shit, that's the kind of person who'd take it up the ass first try just to keep a man.
>>
Did anyone ever find out why the Starlight Vega cowriter quit? Was his part of the project basically finished? I think this should be a backer update, since people will want to know what's going on with the project.
>>
>>123392515
Are they seriously?
>>
>>123394068
was the artist chinese?
>>
>>123392515
Further proof that these guys are complete morons.
>>
>>123392515
>>123394402
AW dev here. No, it's not a new game.
>>
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>>123392515
It looks like one of the characters has a shovel. Aren't they doing a treasure hunting game? It's probably just that.
>>
>>123397454
Screenshot anon whats your favorite ugly screencap?
>>
Has JP reviewed Sakura Beach 2?
>>
>>123397989
He said he wasn't going to review any more Sakura games.
>>
>>123397728
Probably that one where the text was commenting on how 'cute' the screaming horror on the screen was
>>
>>123394249
I quit because of conflicts with the project leader. My route was essentially done, though it needed editing, which she was going to be doing herself anyway. As far as I know, the stuff I wrote is still going to be used, and it shouldn't affect the development timeline.
>>
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>>123403917
>Not dating cakes
>>
Is anyone here watching Osomatsu-san?
I had some days off and made a fan vn with ichimatsu.
It's shit, but if anyone is interested
uploaded dot net/file/ag4b0v2r
>>
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>>123398763
>>
>>123404675
I really need to watch that, doubly so after all that censorship.
>>
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>>123406945
It's all on youtube. The censored episodes are really good.
>>
>>123411316
I know where to find it. I'm busy watching idol anime.
>>
>>123394164
First try?
>>
>>123388658
>pronouns

Motherfuker, motherfucka, muthafucka.
>>
>>123412261
Normally you have to go at that ass like a battering ram to work your way inside.
>>
>>123412261
Anal sex isn't the kind of thing you can just do on the first night you decide it's a good idea. It takes a lot of preparation, and failing to do so is painful and messy, might end up in a trip to the hospital.
>>
>>123371104
It's not hard, but if you already know another language, why waste the time?
>>
>>123410756
This one and blind griffon are the cyanide tea games I couldn't get into.
>>
>>123412561
>>123412501
That's not what eroge has taught me. Man or woman, it just goes right in.
>>
>>123413937
I was kidding about the battering ram.

Other anon's exaggerating slightly, though. Mostly what you need is lube and for the other party to RELAX. Which may take a good bit of work if they're expecting a battering ram.
>>
>>123415616
>Mostly what you need is lube and for the other party to RELAX
Sorry to break it to you, but he/she did it before and was probably putting a bit of an act for you.
>>
>>123416238
As expected of /evn/, experts in taking it up the butt.
>>
>that tagline

jfc
>>
>>123416538

lmao how is it possible for a game to get -worse- with every revision done to it?
>>
>>123416238
But anon, it was MY ass.
>>
AJ Tilley is sure on a roll. Highschool Possession - Adult Version will release on December 9th.
https://www.mangagamer.com/detail.php?goods_type=1&product_code=159
>>
>>123386149
Holy fuck not sure if SJW or fucking trolling.
>>
>>123417508
Yeah that game seems to be selling well on steam too.
>>
>>123417574
nigga
>>
>>123417574
Did you respond to the right post? Are you even in the right thread?
>>
>>123417720
There is no right thread.
>>
>>123417657
It's not even out yet. Possession is an upcoming game, while Romance was just released.
>>
Looks like the Highschool games are going to be an ongoing series of vns set in the same school.
http://www.ajtilley.com/forum/latest-news/20-highschool-possession-dec-2015.html
>>
>>123417952
Oh my mistake. Well the names are generic as they come
>>
>>123418140
It's been like that since the beginning.
>>
>>123418185
Their probably trying to mimic Winged Cloud's Sakura series titles.
>>
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>>123385376
Fucking broke my interfaces.
>>
>>123417720
Certainly not at the right post. I was meaning >>123388658

Sorry, anon.
>>
I'm planning a bara visual novel. I already have experience with novel-writing, so I'm no beginner. But I want to know if there's anything I should know about bara VNs in general. Can't find many of them and they mostly seem like shit.
>>
>>123422709
Why do you need to know anything about bara VNs specifically? Just write what you want.
>>
>>123422901
not him, but he might want to know if there are particular really stupid cliches to avoid? things that are overdone, things that are desperately needed?
>>
>>123422709
Thats such a niche thing you may as well do what >>123422901 says and write it how you'd want it.
>>
>>123423234
Who cares what other people "desperately need" from jerkoff material? It should be what you want.
>>
>>123423234
>things that are desperately needed?

dude, it's bara. The only thing it needs is big guys.
>>
>>123423690
I would wonder what sort of people are so appalled at the very concept of showing interest in or consideration to others, but I guess that's why we have to resort to computer game characters to love us.

Many people make games not just to whack off over them but also in the hopes of pleasing others and gaining pleasure from their pleasure.
>>
>>123424263
>but also in the hopes of pleasing others and gaining pleasure from their pleasure.

lewd!
>>
>>123423234
hey not anyone but you should definitely put in a "smelly, afterworkout" sex scene.
>>
>>123424263
And that come from those other people having the same tastes as the person making the game, not from special consideration.

What do you want? What do you need in the game? Make that. There are others exactly like you who will enjoy it. But you don't need to specifically think of others.
>>
I hope /evn/-sempai teaches me the secrets of deep oral next time~
>>
>>123424463
If they're trying to sell the vn, then it's best to take the market into consideration.
>>
>>123424979

BL and bara are pretty niche, unless they make something weird like having them turn into magical girls then it's likely going to sell.
>>
>>123424979
This is like trying to tell someone to take the market into consideration while making a titty game. It's the same audience that buys with their dicks, not with their brains, and all it takes to set them off is muscular dudes.
>>
>>123424895
Can't help you there, I have an overdeveloped gag reflex.
>>
>>123425191
This about covers it. Just make what you want. There's so few of them it won't matter as long as you feature bears, pecs, and huge dicks.
>>
>>123422901
Thanks, anyway. I'll just go on with my thing like I was planning to, then.

>>123423234
> particular really stupid cliches to avoid
Yeah, that's what I wanted to know. But as >>123423326 said, I guess it's too niche to even have significantly bad cliches.

>>123424429
>"smelly, afterworkout" sex scene.
I want to write this.
>>
>>123416538

>Shou time

Damn, I won't expect KR Wizard being a fad, considering how lame it is.
>>
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>>123416538
Oh god, why. And they're supposed to be Japanese, where that kind of pun wouldn't make sense.
>>
>>123433864
>And they're supposed to be Japanese, where that kind of pun wouldn't make sense.
It actually would make sense. As in, the English pun, spoken by a Japanese person.
>>
>>123434235
Isn't the implication that they're speaking in Japanese tho?
>>
>>123440061
That doesn't stop them from making Engrish puns.
>>
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>>123440061
>>123440589
In fact, for a concrete example of this very pun in use, there was actually a radio show called It's Shou Time. (イッツ商タイム) The more you know!
>>
>>123392515
What did this end up being?
>>
>>123424895
Squeeze your left thumb and tilt your head according to the curve.Of course, you need to slowly accustom yourself to make it easier.
>>
;_;
>>
>>123447639
Thanks!
>>
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>>123416538
>>
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>>123458421
lol
BR teachers are nowhere near as qt as that
>>
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>>
>>123461003
I fapp'd to the Chick
>>
>>123463267
Would you put it in her hair?
>>
>>
Soon this thread will come to a Bad End.
>>
>>123469761
:) waiting for /evn/ happening edition.
>>
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>>123467126

>read the sypnosis

So it's like Nanashi for 3DS?
>>
>tfw average EVN dev's taste will improve before you git gud at backgrounds
>>
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>>123467126

That description is so meta it hurts.
>>
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>>123474765
What the fuck is with the old console indie game scene? Why does it even exist? Why was a VN released for the Genesis in the year of our lord twenty fifteen? The questions don't end.
>>
>>123475325
>What the fuck is with the old console indie game scene?
It's fun.

>Why does it even exist?
It's fun.

>Why was a VN released for the Genesis in the year of our lord twenty fifteen?
F U N


stop hating, playa
>>
>>123475325
It's a Dreamcast.
>>
>>123476030
No shit, Sherlock. I'm talking about a different game. The one in that pic isn't released yet.
>>
New thread topics?
>>
>>123404675
Hey anon! I linked your game to a couple of friends who watch Osomatsu-san and one of them really enjoyed your game!
>>
>>123479224
But only one of them. The rest thought it was irredeemable garbage.
>>
>>123478495
It's hard to think of anything much to say other than
>Oh God More Kickstarters
>Sakura Sakura 2: The Sakuring
>Insert Generic AJ Tilley Here
>Now With Real Voice Acting!
>>
>>123479674
Actually the other hasn't played it yet. I'll report back with their reaction though!
>>
>>123479806
>Sakura Sakura 2: Electric Boogaloo
>Sakura Sakura 2: This time it's personal
Fixed it for you.
>>
>>123480573
>not Electric Boobaloo
>>
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>>123487126
Is it a shota or something gay?
Legitimately confused over here.
>>
>>123489694
I think it's an otome protagonist, but I could be wrong.
>>
Ren'py or Unity? Why?
>>
>>123490936
Whichever works best.
>>
>>123490936
One is free, the other is not. One requires minimal programming experience (or even none at all), the other will have you either fuck around to establish basic VN functionality or pay for ready-made programming assets of questionable quality. The only reason you'd want Unity for a standart VN used to be android ports, but now apparently renpy can do that too.
If you have any experience with unity or plan to include fairly advanced gameplay futures, go ahead, otherwise pick renpy.
Tyrannobuilder is for literal children btw senpaitachi.
>>
>>123490936
Whichever one your coder is best at using.
>>
New thread:

>>123498935
>>123498935
>>123498935
>>
>>123498980
You're a good couple dozen posts too early.

Thanks for using my pun tho.
Thread replies: 734
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