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/agdg/ - Amateur Game Development General
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>>CURRENT JAM
>https://itch.io/jam/agdg-jam-november-2015

Helpful Links: http://alloyed.github.io/agdg-links/
New Threads:
>>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/

> Chats
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

> Demo Days
https://itch.io/jam/agdg-demo-day-5
https://itch.io/jam/agdg-demo-day-4
https://itch.io/jam/agdg-demo-day-3
https://itch.io/jam/agdg-demo-day-2
https://itch.io/jam/agdg-demo-day

> Jams
https://itch.io/jam/agdg-jam-november-2015
https://itch.io/jam/agdg-halloween-gamejam
https://itch.io/jam/wj2015

> Engines
GameMaker: http://docs.yoyogames.com/source/dadiospice/000_using%20gamemaker/index.html
Godot: http://github.com/okamstudio/godot/wiki
Haxeflixel: http://haxeflixel.com/documentation/tutorials/
UE4: http://forums.unrealengine.com/showthread.php?483-Community-Tutorials-for-UE4
Unity: http://unity3d.com/learn/tutorials

> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/

> Free audio
https://machinimasound.com/
http://freesound.org/browse/
http://incompetech.com/music/
>>
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>>122352852
that worked out great, thanks
this looks a lot better
>>
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>>122353805
Was gona record progress

Decided ill just repost days old progress instead
>>
>>122353805
Third for yurifags are cancer.
>>
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Now is the time to take it upon yourself to make engine
I know you can do it, Anonymous!
>>
Gonna repeat my request if anyone can suggest a good engine for text adventures with turn-based, rpg combat. I've seen this sort of thing with MUDs but I'm thinking single-player.
>>
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>>122353896
This is the gamedev thread not engine thread, you can find the engine thread here:
>>>/vg/egg
>>
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not sure if this qualifies as progress but I've been sketching some planned scenarios and basic plot flows to minimize backtracking. Pardon my handwriting.

>tfw someone will bully me and say scenario writing is not gamedev
>>
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>Jupiter liked my halloween game
Yay! I missed the stream, so this made my week.
>>
>>122353879
>needs
>speech bubbles
>map/movement
congrats anon
>>
>some anon posted about ADD and adderall like a week ago
>finally made an appointment earlier today
>might actually make progress for once
>>
>>122353867
awesome
>>
>>122354119
I wouldn't rely on that for coding as the effect wears off
>>
>>122354078
thanks :)

just tweaking the netcode and trying to put a first person walk about mode in now
>>
>>122354016
which was yours?
>>
>>122353964
Engine's are, for the most part, graphics libraries. You can do what you want with basically any old standard library, you don't need an engine, you probably won't even need an IDE.
>>
>>122353964

To follow up on my own question, I've found four engines that might fit the bill:

T-Engine
libtcod
ADRIFT
TADS

The first two are Roguelike engines and the second two are text adventure ones. If I can graft text-parser interactions onto the first two or turn-based combat onto the last two I'd be in business. Anyone have experience with any of these?
>>
>>122354851
Maybe I should say library then. I'd like a jumping-off point with a game environment that's already started in on the architecture stuff that defines rooms, characters, objects, and combat - ideally with enough freedom to further define these things but not starting literally from scratch.

This is just for a fun personal project/prototyping thing, not very serious.
>>
>>122355016
I think you'll have more fun if you learn a language while you're at it. You're not going to enjoy your finished game, so it's all about the journey.
Like if, for example, you get the ADRIFT one, you're whole development process is going to be typing text into .net application windows, linking the text together and pressing print game. When you run that game you're only going to be like "wow I did it, I guess."
Instead of using someone else's .net application, why not just make your own with visual C# or even Visual BASIC? If you actually learn something from the process, when you finally run the game you're going to be like "Fuck yeah, I did it.You see/read those villagers? They're nothing without me, I'm a god to them, I could ruin their harvest." As a game dev, your enjoyment's going to come from your mastery over the program and I just don't think you're going to get that from one of those programs.
>>
>>122355602
The fun for me is more of as a writing/light-game-design exercise than as a programming one. I'm a part-time programmer professionally already so it's not like I'm unfamiliar with the C family of languages or Java development, I just don't want to do it for fun. For context, I enjoyed messing around with the RPG Maker because it let me "write" games like the ones I played as a kid without having to bang together an engine, even if the standard RPG Maker mechanics are pretty bland.

I have thought this might be an excuse to pick up LUA, though.
>>
>>122353805
I've been lurking in the /agdg/ threads ever since I started this project and I've only posted my progress a few times. I figure I oughta let you guys know that we finally released the game on patreon at "/shatteredlands". Thanks a million to everyone who gave their feedback. You guys aren't total faggots after all.
>>
>This one is cake, just make it look like this:

>[File:Servernamechange.png]]

>there is no image attached to this
IM GEtTINGUPSEt
>>
what is your dream game anon?
>>
>>122355957
take a deep breath, count backwards from ten, maybe get a drink of water

you can get through this
>>
>>122355904
Follow-up, after looking at the four I found I think I'll go with T-Engine, like I said it's a chance to learn some LUA and it seems to strike the balance between open and pre-written that I wanted.
>>
>>122355935
Shame your game is not an AGDG game.
>>
>>122356009
A completed game I can be proud of, be it big or small. That's my dream game.
>>
>>122356082
>amateurs develop a game
>not /agdg/
>>
>>122356009
Hard to narrow it down to just one. I've dreamed of doing something that marries the dynasty management of Crusader Kings 2 and space/giant robots sci-fi. Basically Dune where knights pilot giant warmachines. The game would be about succession crises, and at the end of each one would skip the timeline several generations forward to the next crisis so you could see how the different Houses had evolved in the meantime and see what effects your actions made down the line.
>>
>>122355935
>we finally released the game on patreon
>released the game on patreon
>patreon
nice pink haired mc
>>
>>122356187
>making money
>amateur
>>
>>122355935
Careful there, Monster Girl Islanddev got banned and had to stop posting his game and I don't recall him ever showing a hole and I think Anubisdev might be banned for showing junk.
>>
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>>122356302
>>122356236
Its a free game, updates on the 1st and 15th of every month. Patreon is just a pain in the ass to figure out. Here's a mediafire link if you wanted to try out the technical demo:

http://www.mediafire.com/download/5j3cca9cipyr5f7/Shattered_Lands.exe
>>
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>>122356506
call da cops idc
i aint afraid of nuttin
>>
>>122356518
>SHAPÏ€ERED
what
>>
>>122356506
b-but why
>>
>>122356506
>anubisdev banned
FUCK, I wanted to play his game
rip
>>
>>122356518
I'm pretty sure cracks are supposed to be darker than the stone.
>>
>>122356518
Sure let me just download and run this .exe anonymous 4chan man.
>>
>>122356770
Nodev haters. They're good at banning whatever they dislike.
>>
>>122356809
That's just my assumption, but I haven't seen him in a while and someone else posted one of his sexualized images that had junk visible which was promptly deleted by the 4chan staff.
>>
>>122356518
Did you make this at a week long game jam?
>>
update on progress
i have SMFL 2.3 statically linked to a project on code blocks on arch linux
>>
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https://www.youtube.com/watch?v=8gVOOxyMbnM
this is great tutorial if youre learning blender
its a little fast but w/e
after making the chair i tried to make low poly version of it and import it in unity with normal map and occlusion but i realized how fucking washed out my unity game looks
how do i fix it
>>
>>122356518
>>122355935
>way to contact you at all
I just wanted to help
>>
>try to dev
>end up on CodinGame all day instead
Does learning count as progress?
>>
>no GUI frameworks on the D package registry
I don't really want to port ImGui but I really don't want to roll my own UI framework either
>>
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Charged version of scythe is homing.
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>>122358251
Man it's satisfying seeing those damn crows get slaughtered.
>>
>>122358251
That sword is too damn clean
>>
Can someone explain how you end up with function calls that look like
DoSomething(5, 7, object, null, null, -1);
>>
>>122358662
params maybe?
>>
>>122358662
by not using objects/structs/associative arrays for related functions with consistent arguments.
>>
I have ubuntu dev pc.

I use mfc on windows to make a very simple gui launcher.

What should I use on linux?

Gtk or Qt?

Or java?

I'm running stock ubuntu 5.10 if that helps
>>
>>122358662
the same way you end up with function signatures that look like

doSomething(String, String, String, String, String, String, String, String, String, String, String, String, String, String, String, String, boolean, String)
>>
>>122358828
BTW I don't want to make something super fancy, I just want to make something as simple and quickly as I can, with an embeded web pane so that it can show a page from my site saying what the latest version is to make downloading an update easy.

Is it python gui? I don't want to use too much custom build systems.
>>
>>122358662
See >>122358834
Too much shit in one function but maybe putting the shit in another functions would result in too much shitty 5lines-functions.
>>
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>>122356907
>post porn on blue board
>blame nodevs
>>
>>122359006
Post progress
>>
>>122358952
I'd rather have *thousands* of 5 line functions that are easy to read than 1 monolithic function that might as well be main(every fucking global var)
>>
>>122359006
There is literally no reason for blue board to be a thing.
>>
>>122359094
There is literally no reason for you to be a thing.
>>122359092
What about a middle ground? Most of us dev alone so we don't really care about that (even tho we should).
>>
>>122359092
Like I said it depends if it's worth it or not.
Having *thousands* of 5lines-functions would eventually be a fucking mess for readability unless you really know what you're doing even 5 years after.
>>
>>122356943
I saw a post from him some eight hours ago
>>
>>122359094
yes blue board make sense for example i browse 4chan with my son and my mom and my boss while at my christian church
>>
>>122359284
The point is, it's easy as hell to read a five liner. At a glance, you know what it's used for.

But not why. You need to come up with a reasonable set of conventions of how you're going to use said functions.

The most common convention would be to separate functions into different files based on utility.

Then perhaps you can throw in a little conventions of your own. Functions that exist purely to call other functions could be defined only after base functions, perhaps, or the other way around. Repeat with third-order functions which call functions that call other functions.

Whichever way, as long as you're consistent there's no problem for you to pick up the codebase again in the unlikely event you, or anyone else, would ever touch it ever again after you're done with it.
>>
>>122359297
Cool. I guess furry is fine to post.
>>
>5 line functions

I shudder to think at what your code must be like if you seriously find that acceptable
>>
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>>122359907
come @ me bro
>>
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>>122360098
>>
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Can I get some opinions on this particle effect?
>>
hahahahahahaha
>>
>>122360194
i can already tell i wont be able to play this game even if i would want to
>>
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hey guyz, this isn't the most exciting thing in the world but I'm proud of it, I got the 3d object selection working properly and it's nice not having to worry about things being in the way of other things anymore
>>
>>122360194
my opinion is you won't finish this game just like every other ue4 game posted here
>>
>>122360263
>>122360316
oh man he's going all out
>>
>>122360194
I think I remember you
That firing animation is good, needs the right sound effect though
What particle effect
>>
>>122360273
when are you going to stop showing off and just make the game already
>>
>>122360194
like the trail thing? it looks nice, makes the trajectory visible and isn't annoying
>>
>>122360463
i cant make the game until the tools to make the game are made
>>
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Thanks god for the DebugLog existence.

>>122360537
Made me laugh somehow. Haven't you been working on that game for like 2 years now?
>>
what happened to monster girl island dev
>>
>>122360273
Hey what was your blog again?
>>
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>>122360316
I will try to.
>>122360393
The firing animation is default that comes with the first person template. I need to change it to a ball throw later on. Ball has a sound but moot doesn't allow audio in webms and sound is pretty pointless at this stage.
>>122360527
Thanks anon. I still might need to tone it down actually.
>>
>>122360273
This is pretty badass
>>
>>122360617
ya just about two years

from my experience with demoday making the actual levels takes basically no time compared to creating the tools to make the levels and the objects to populate the levels with. It's not like ive spent two years fidgeting with basic functionality like getting polygons to draw onscreen or something, I'm designing & programming the systems of the game as I create its editor

>>122360786
bn05.tumblr.com

>>122360875
thank
>>
>>122360907
bookmark'd ;)
>>
>>122360907
You're doing a good job, keep it up
>>
>>122358923
>>122358828
What the fuck.

gtk3 doesnt even have a web browser widget.

....what a piece of useless shit.
>>
>>122360742
Hi.
>>
>>122360907
Don't let nodevs shit on you. What you've done is some pretty advanced shit for fucking GameMaker game.
>>
>Main character is a black woman
>Supporting characters are a transwoman and a psychopathic white man
I'm gonna get all the SJW dollars m8s
>>
>>122361158
Ask Aerannis dev how that worked for him.
>>
>>122361181
In what way did his game pander to SJWs?
>>
>>122361181
You can't pander to a group by making them question themselves. That also turns away edgy people against said group.

Meanwhile I ride the middle between crazies on both sides and actually enjoyed the game...
>>
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It's unoptimised but the framework is there
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>>122360787
>make full games out of garry's mod gamemods
>make millions
why didn't I think of that
>>
>>122360787
The trail is fine, maybe make it a bit shorter, but that glow really needs to be cut down.

I haven't been following your idea, but is it some one-hit dodgeball game?
>>
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>>122360987
I take it back, there is a package called libwebkit2gtk-3.0 that is so good and so easy.

I will have the linux version of the launcher finished next session I think.
>>
>>122361357
what
>>
>>122361426
Turn Trouble In Terrorist Town (aka. real-time Mafia/Werewolf) into a comical sheep vs. Wolf-in-sheep-hide full release with some cel-shaded aesthetic and pump it out for $10-15 on Steam.

It's a fucking goldmine just waiting to be discovered.
>>
>>122361426
I don't plan on selling it. Who would pay money for a simplified 2fort game when you can get the whole TF2 for free?
>>122361529
Okay I will shorten it and tone down the glow opacity
> is it some one-hit dodgeball game?
Yes.
>>
>>122361650
Figure out how to make it fun without anyone needing a mic or typing in chat and then we're talking.
>>
>>122360787
>>122360194
Have you checked out Shootmania Storm? Could be a good referencing point if you get stuck on anything.
>>
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>>122361573
cooking with gas
>>
Anyone else feel like agdg game jam day should be spread into being monthly?
>>
>>122361842
Except it's a fucking shit game?
>>
>>122361829
Emote-based communication or quick-chat (Killing Floor, Runescape, Tribes Ascend) is how I always thought you could solve that problem.

>>122361862
What does that have to do with anything? If it's shit then you can reference it as "WHAT NOT TO DO".
Regardless, it's still some fast-paced, glowy, one-shot-kill game.
>>
doctor says i have to wear a diaper
>>
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What theme/style should I base the characters around?

http://strawpoll.me/6010969

>>122361842
Watching a youtube video now, looks quite badass. Cheers, anon. But my game is going to be way simpler than this.
>>
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So what now? Do I add a qt and go for a [qt no densetsu 3] or something?
>>
https://www.youtube.com/watch?v=mpaYTSdmWfY

>pugdev_rants_about_agdg.mp4.exe
>>
>>122357142
Modify your lighting set up (don't forget the ambient light) and materials.
>>
>>122358251
His throwing animation could use more frames.
>>
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>>122362491
>sci-fi mythology
It's gotten my dick hard once before, it can get my dick hard once again.

>>122362570
futa cubes.
>>
okay so i have the basics of c++ and oop

now what

how do i make video games
>>
>>122362591
>a literal autist is less retarded than most of /agdg/
Fuckit. You're all niggers now. It's an insult to autism to call you retarded porch monkeys, autistic.
>>
>>122362884
what game?
>>
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>>122362981
Global Agenda, don't read into it. HiRez abandoned it for Tribes and Smite, pretty sad story for the community.
>>
>>122362982
>posting the equivalent of Unity Cube games
>>
>>122362884
>futa cubes.
Nah, will go with a cute grill.

One thing though, there are tons of nice models around in .fbx but blender does not open them. Annoying as fuck.
And I really don't feel like going through the whole process of finding/installing/learning 3dsmax again.
>>
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>>122363101
>the only progress is extreme progress
>>
>>122362591
More like Dan.
I only saw Pugdev comment on anime as a minor passing comment as he posted his progress, he was never autistic and unreasonable about it.
>>
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>>122363115
>there are tons of nice models around in .fbx but blender does not open them
>>
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Thoughts about the door?
What should i improve
is the depth effect nice?
>>
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>>122363316
Now then. I know you want to act smart and all but any veteran blender user knows that the importer has always been shit.
>>
>>122363202
>posting 3 gifs for minor progress
>>
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>>122360194
>>122360787
>>122362491
Very dank, you could pick the particle effect that has a shockwave explosion in the starter content folder and cast a blue shockwave every time the ball hits something, I used it in my project to make a pick up effect on the player.
>>
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>>122363412
Add some decorations, could be really simple shapes or complex designs, pic related.
>>
>>122363491
What if you used Maya/3DS Max to convert it to a .obj then import it in blender? My process has always been basemesh in blender > textures & high res model in zbrush > animate in blender > game engine
>>
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>>122363496
>contribute at my arbitrarily set standard or don't do it at all
agdg is dead
>>
>>122363412
I don't know shit about pixel art, but what I do know is that the black should be replaced with similar tonal colours like what you've done with the doorknob.

Unless this is a short, stout door, it should be more vertical, and the doorknob should be lower/little to the left.
>>
>>122363316
i think brendel only accepts ascii files. if you have a program that can open binary ones you could re-export them
>>
>>122363750
>What if you used Maya/3DS Max to convert it to a .obj then import it in blender?
Yeah I know, but like I said getting 3Dsmax again is a hassle, even getting the official student version now seems impossible.

>blender > zbrush > game engine
Huh..? I'm not an artist, I'm just stealing and animating things.

Nvm, I'll just stick with the cube for now. At least it works and provides fast progress.
>>
>>122361650
That is some hard core Lirik/twitch bait
>>
>>122354632
none of them i'm just pretending ;;;;___;;;
>>
>>122364153
If only I could actually make games and didn't just lounge around being a worthless ~creative~ cunt.
>>
Never ever write a complex RPG battle system, I think I'm going to have to rewrite most of my code a third time because I didn't take into account switching your weapons in battle from an equipment slot

Also, make everything a function
>>
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>>122364348
>Also, make everything a function
>>
>>122364449
Mine was going to be more FF Tactics like, like you had a total of 8 characters that could switch in for different tactics in upcoming random battles

but I made the variables that hold party like equipment and info change directly from within a function, rather than making it call a function like

function AXE
Player1weapon = Axe

which is required if you switch weapons mid combat

I also didn't realize I could use a variable to change the result of a function in lua, so I think I just saved myself a shit ton of variables that I would have needed otherwise

Man I hate making games, why am I doing this again?
>>
>>122364604
>function AXE
dude stop
>>
>>122364648
that was just for my comment
>>
So what were the download numbers during the demo day 5?
>tfw 4 downloads
>>
>>122364680
21 downloads, probably 15 of them real
>>
>>122364604
I know what you mean mate. Fail to plan, plan to fail. I think the key is to apply basic principles (planning for a system outright, learning your lang's / lib's methods for I/O, etc.) to bits and pieces and then integrate them once you've got the tools under your belt. Served me well in my game maker days a few years ago, and I'm making nice baby steps in Haskell.
>>
>>122364673
it's bad example and someone is bound to follow it
>what are AXE's arguments?
>what is the AXE's return value?
>what does the AXE do?
>how would you document AXE?
>what do you do when you ship a game and want to add another color AXE? do you rewrite and recompile the whole executable and ship it again?

weapons are data. don't make stupid designs like this
>>
>>122364835
I'm not a programmer, I just happen to know enough to make a functional game

It's probably more akin to brute forcing something rather than having streamlined code that works in like 20% of the characters or something

I only just now learned that I can use a variable to alter what a function does with either numbers or strings, so that's going to save me a lot of typing

>>122364980
Someone is going to follow the quickly typed function I wrote as an example of how to write functions?
>>
>>122365061
>I'm not a programmer
then why are you giving programming advice?
>Someone
err on the side of caution
>>
>>122365141
In my joking comment of "Make everything a function"?

I wouldn't find that bad advice at least for me instead of rewriting the function that changes your weapon to an axe, I'm just going to make a function called axe that alters the variables so it can be called by anything to change those variables

mostly it just saves time
>>
>>122365141
this isn't even stack overflow is this 4chan thread

i made the launcher kind work, gtk3 is shit i', just going to do the minimum possible and be done with it.
>>
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>>122363739
>>122363775
Much better?
>>
>>122365437
You ever seen a doorknob flush with the wall?
>>
What did you pick as you 'devname' and why?

"The Lonely Wizard" because I'm a lonely virgin and I like magic
>>
>>122365267
"Make everything a function" is not what caught my attention. on the contrary, it's pretty solid advice once you know what "everything" is

my point is, don't harcode things that are supposed to be loaded as data

>>122365341
>just let me be stupid and let others follow my stupidity too because muh 1st amendment
is this your best justification to being wrong?
>>
>>122365496
I just hijacked my old tumblr url and turned it into a dev blog/name, "literalcitrus". I don't know what it really means.
>>
>>122365496
nodev because i'm a nodev
>>
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If i have Vector3 with direction (in 3d space) stored to it, and i have another direction, see the picture
The angle between the two directions is 40 degrees. However, i need to clamp this angle to 25 degrees tops (or in other words, to move the red line closer to the blue line to be 25 degrees tops angle between them). How do i calculate what direction would that be?

This is a vector math question.
Any ideas?
>>
>>122365437
Better but not there yet. Not sure where you can find simple pixel art tutorials, but I'm sure google or /ic/ can help you out.

>>122365574
>"literalcitrus"
Littleclitoris is what I first saw.
>>
>>122363316
its because you need to rescale the models first and then import them

blender is shitty at that, maybe try the latest version
>>
>>122365685
I've heard that a few times desu
>>
>>122365668
use a clamp
>>
>>122365797
thanks for nothing, i need to do it on paper
>>
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Progress: made a new mission for the player, a pot farmer hires you to protect his crop from detection by a DEA infrared scanning flight. You'll be able to do low tier things like going to the airport and smashing the lens on the detector, or intimidating the pilot if you can find his phone number or hotel, but the "right" way to do it is to research the detector on the company website, notice that one of their patches has a flaw, download the patch and remotely install it on the embedded system controlling the detector. So when the flight happens, the camera will be subtly disabled.

Webm presentation is shit, but shows the steps to solve it. Other solutions will be to look at the airport pilot registry (???) to look up the pilots phone number and threaten or bribe him (medium tier solutions), or hack the fuel injectors on the flight system to crash the plane before it has a chance to do the scan (low-tier solution because it causes so much scrutiny even though it's a difficult puzzle).

Negative progress: ripped out the old map system and didn't replace it with anything, and somehow messed up Unity so everything has boxes around it

https://a.uguu.se/msisrr_progress.2015.11.15.webm

Goodnight, /agdg/
>>
>>122365685
>Littleclitoris is what I first saw.
Oh shit, I just noticed that it isn't littleclitoris
>>
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>>122365668
see if you can decipher this
>>
>>122358251
Looks good, anon.
Just one thing though, the placement of the tall grass makes it look like a drop rather than a path with grass.
>>
>>122360273
I love seeing your game, anon, looks like you've got a bit of a screen scaling issue though with the shadows.
Double check that every room is the same size and view is the same size.
Another thing to fix it is make the scaling 2x or 4x instead of 1.5x
Hope this helps
>>
>>122365668
genetic algorithms
>>
>>122366430
Can I fuck your Monster Girls and then you?
>>
>>122366197
that's simple trig, what gets difficult is when you're dealing with translating that math onto a general plane in 3D space, assuming anon isn't just needing this for planes parallel to 2 axis.
>>
>>122366430
i wanna fug you not the girls
>>
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writing crude shaders in unity with plenty of conditionals

got some dirty outlines which i'll use for highlighting objects you can possess

want to maybe get the eye animated independently so its eye will target nearby objects of relevance (like Link in Wind Waker)

>>122361340
no, it won't work at all

you need to be part of the oppressed trust fund SF circlequeef, otherwise you're just appropriating their struggle and identity
>>
>>122366430
Damn man. That mod hates your guts.
>>
>>122366197
yeah i have no idea how to use that shit, i gave up and looked if unity has vector3 angle clamp fucntion and it doesn't so i am just going to make a function that does .1 degree lerp loop from the start to the goal, till i hit the angle limit and boom done. costly but fuck it, it works
>>
>>122366430
>>122366574
And I don't even get it, /mgqg/ is an established thing that's allowed but your posts are gone in minutes.
>>
>>122366574
>>122366671
No titties allowed otherwise the under-aged nodev shitposters will get cranky.
>>
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>>122366527
If you take another look you'll notice that it works in three dimensions

>>122366605
no you fool! here's the pseudocode
>>
>>122366771
Did he not censor the image? I guess that one is his bad.
>>
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Making a new 2D building game because I hate myself / love myslef.
>>
>>122366809
>2 space indent
This makes me very uncomfortable.
>>
>>122366809
my mistake, they're not right angles. give me some time to fix it
>>
>>122366574
I didn't even post it though, someone copy pasted from my tumblr.
Feels good not being the one banned for once.
>>
>>122367007
Well, that's good.
Good luck on your patreon. I think if your really put it out there you could get some big money coming in. Your models are great.
>>
I'm going to start game dev again. I learned a lot by failing my first attempts. Mainly I learned that my first game will be shit and not even something i consider a game. I'll probably make 15 shit games before I make something even kind of close to a complete game.

I'm not going to quit until I have a shit game to show, even if I completely lack things that I consider essential.
>>
>>122366430
walking speed sucks
hitboxes suck
player controller sucks
camera sucks
i did jerk off at the first sex scene but the loop was kinda short and repetitive
>>
>>122367687
This is a game development general, not a furry porn game general, except when the furry porn game posts relate to game development, in which case it's also a furry porn game general. I don't think that relates to game development all that much.
>>
>>122367850
That's a furry porn game though
>>
>>122367884
But not game development.
>>
>>122367656
Stop talking, more deving
>>
>>122367007
I got fish crab and coconut and what am i supposed to do next? dialog options with the grill are unchanged and there is nowhere to go
>>
>>122356943
Hopefully it doesn't become like another DaCo thing.
>>
>>122368590
regular fish or rare fish?
>>
>>122368624
rare, all 3 ingredients, i even tried clicking with it on her and she says if she can have and i tried all butons and sutff but the dialog just continues as never mind then... and nothing happens
>>
>>122368608
Well, he doesn't deny he's a furry
>>
does it make more sense to tell a projectile what it can hit or what it can't hit?
>>
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I made progress!
Blobs now run their dns code, current operators:
op_nop,
op_clone,
op_getE,
op_rot,
op_go
>>
>>122368590
Do you only have the rare fish?
You need a regular fish to progress, which are caught anywhere except where you got the rare fish.

>>122367831
What's wrong with the camera?
>>
Any good tutorials for app game kit 2?
>>
>>122358251
fix your stairs
it's not fun to drop down and die when you're not intending

fix your sword hitbox
you can see sword swinging from above your head but you can't hit the retarded crow

fix these things and more
>>
>>122360787
this is going to be silky smooth 24 fps isn't it
>>
>>122368905
>Blobs now run their dns code
What?
>>
>>122369040
too jiggly
>>
hey dodgeball dev
dodgeball dev
are you here
>>
ok i give up ;_;
>>
>epic games pays out a grant to the guy who wrote a book on ue4
>starts live tutorial series
>all of the audio is content blocked
why live
>>
>>122369610
I think that should be "dna code"

>>122368905
What's the gameplay like?
>>
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>>122369951
Don't give up anon.
im just starting to dev once again too.
>>
>>122369040
well i caught both fishes in the exactly same spot
also i managed to finish the game and i really liked it, the animations look greats, models are pretty good too, and there are only some small bugs, like the closing eye texture wasn't big enough to cover my whole monitor
also some of the sex sounds sounded like generic freesound library sounds, just rip them from porn vids, nobody will claim copyright and getting sounds for porn stuff i literally the easiest sound work ever
8/10 so far
>>
>>122369040
>tfw I will never be your first patreon
I'm so poor I can't spent a single dollar
>>
>>122370073
You need to survive. Evolution!
>>
>>122370492
That sounds like something that plays on its own.
What are some examples of some player decisions?
>>
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What do you guys think ? I know flash is shit and all but i already did some progress. Sorry for it not being in English, i will patch later, also i didn't finish the text yet so there are errors.
>>
>>122371334
PT or BR?
>>
>>122371630
Pt_Br.
>>
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i cant pixel art for shit, so much appreciation for the classical masters
>>
>>122371917
The cat is slightly out of place but the rest is pretty solid, anon.
>>
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>>122371917
>mixels
>>
>>122371917
>those disgusting mixels
>>
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>>122371917
>mixels
>>
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>>
>>122372105
wow, nice!

Just make the selected option white as well, so that it pops out a little more.

Sweet and smooth.
>>
>>122371105
One click.
>>
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>>122371982
Thanks, I think im getting much better but holy shit does it take TIME. It is fun but just wow, takes hours to make something look right. One pixel can fuck up an entire object.

Remaking the cat yesterday and its going well. It fits in a lot better now ...

though on second looking i need to push the head up more and let the chest come down a bit
>>
>>122372082
>>122372086
>>122372046
the cat, ball and ants are getting fixed
>>
>>122371334
looks grunge
>>
>>122372198
I don't get why the scale of the cat is different, it would be far easier if it was the same as the background.
>>
>>122372309
Yah I agree, working on it... Eventually everything will be scaled properly
>>
>>122372187
Tried that, it overwhelms the title then. A compromise could be to whiten the selectors (width changing bars next to your selection).
>>
>tfw monster girl island dev is earning 16 dollars a month
i would kill for that but my game is shit
>>
>>122372840
what are you referring to?
>>
>>122372890
deleting/banning monster girl island on sight
>>
>>122372105
My god the juice.
It's so fucking delicious
>>
>>122372953
The post had a NSFW image, was advertising, and wasn't even made by the dev
>>
>>122372953
that's been happening? Doesn't spoilering monster girl island progress make it "acceptable"?
>>
>>122373097
not that post i understand that when someone posts vids of his tumbler and doesnt censore them it gets deleted but he did say he gets banned randomly
>>
is 10/2*3 = 15 or 60?
>>
>>122373670
use parentheses so it's what you want
>>
>>122373670
15

use parentheses
>>
>>122373776
i am asking so i don't have to because i don't want to end up in (((((((((((())))))))) hell
>>
>>122373816
Then split it into multiple lines.
>>
>>122373801
American education system, everyone.
>>
>>122373889
care to explain?
>>
>>122373816
Put them on new lines you retard
10 /
(
2*3
)

or

(
10/2
)
*3
>>
>>122373670
>>122373776
>>122373801
>>122373816
>>122373880
what the actual fuck
>>
>>122373889
(You)
>>
>this discussion is actually about to happen
>>
if you dont stop this bullshit ill start pretending to be mothdan and rotate
dont test me
>>
>>122374041
Fuck off motate
>>
>>122373953
You did it wrong
10 / (
2*3
)
>>
>>122374041
that'd be better than this shit so go ahead
>>
>>122374556
n-no i was just acting tough
>>
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>>
>>122374824
i really dont get those toilet jokes
the one in aerannis sucked
>>
>>122374824
Dude's torso needs to move up and down more when he walks.
Look at a walk cycle reference
>>
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As begginer, in order to learn, is it better to

- Make many shitty buggy games

or

- Make some good, solid games
Thread replies: 255
Thread images: 156

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