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/egg/ - Engineering Games General
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Blaneds Edition
Previous ded
>>122161961

The thread is dedicated to all games about building machines out of blocks, in space or otherwise:
Space Engineers, GMod, Starmade, Robocraft, From the Depths, Machinecraft, Corneroids, Besiege, Medieval Engineers, Infinifactory, GearBlocks, Factorio and anything else welcome. Also, all these games are ded. Only ded games may join, otherwise they must have their own thread.

WebM for retards:
>gitgud.io/nixx/WebMConverter.git

Garry's mod:
>garrysmod.com

Space Engineers:
>spaceengineersgame.com
>SpEngies for retards: i.imgur.com/IZekrGe

StarMade:
>star-made.org

Robocraft:
>robocraftgame.com

From the Depths:
>fromthedepthsgame.com

Machinecraft:
>hrpbk2 wix com/machinecraft
>upload/download designs at filescase.com
>TT Mech template: www.mediafire.com/download/0aalnmvvyvm75sq/TT-Mech-Template.rar
>Helpful starter guide: [YouTube] Machinecraft Basic Intro Tutorial (embed) [Embed]

Besiege:
>store.steampowered.com/app/346010/
>Trailer: [YouTube] Besiege Alpha Trailer

StarMade Steam Trailer
>[YouTube] Official Starmade Trailer

Medieval Engineers:
>medievalengineers.com

Infinifactory:
>zachtronics.com/infinifactory

GearBlocks:
>http://www.moddb.com/games/gearblocks

Factorio:
>http://www.factorio.com/

Robot Arena 2:
>http://gametechmods.com/forums/index.php?action=downloads;sa=view;down=4
>http://gametechmods.com/forums/index.php?action=downloads;sa=view;down=5

KOHCTPYKTOP: Engineer of the People
>http://www.zachtronics.com/kohctpyktop-engineer-of-the-people/
>>
Thinking of getting into space engineers again since they added a shit ton. Still might be a little complex for me. Any great tutorials?
>>
>>122265843
>Any great tutorials?
the ones in the game
>>
how the fuck do you mine on planets every ore is burried under 50meters of stone
>>
>>122266186
More importantly, how the fuck do you find ores to mine on planets in a timely manner that won't drive you insane
>>
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Is there a general consensus on ship classification on/egg/ ? I saw this chart on the keens forums, what do you guys think?
>>
>>122266447
those capital ship sizes are just way too impractical, especially with only vanilla weapons.
>>
So is there a purpose to playing space engineers yet? I've ignored it for some huge undetermined amount of time since it never had a point. I've got a few friends with it who are more interested than me but with the new update that I listened to one friend play I'm wondering if I can put time into it or I'll realize I'm better off playing some game with a story or reason at least
>>
>>122266447
>implying there will ever be a practical carrier that could house more than 6 fighters
>you'll never scramble your squadron for a rapid descent to lend air support against the space spider menace

https://www.youtube.com/watch?v=1CqOTqnguEM
>>
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finally done, 20 nucannons on 4x0.50 beltloaders, no idea how many x7 missiles, 2x sticky flare arrays, 2 LAMS towers with 9 LAMS each, Heat decoys, and soupy secret subspawn that goes with it. And too many shields

it floats without airpumps too, so no sinking.

only time it's lost so far is a turret shot into the back of another turret and started a chain reaction turning it into a huge crater. Otherwise, it's taken on 2 bulwarks at once and barely dented before it had missiles fitted.

Any ideas what to fight it against that is a lot stronger?
>>
>>122269163
Got any smoke dispensers? Cause otherwise lasers will wreck your shit.
>>
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>>122266186
>>122266257
>>
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>Friend gets spengies to work
>Have fun escaping earth, building a station, and then making a new ship to take us to mars
>That adventure feel when
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>>122266447
Seems about right to me, my frigate weighs in at about 3,360,000kg fully loaded with fuel, ice, and ammunition for its various weapons.
>>
Are there finally planets in Spengies now?
>>
>>122272306
ye
>>
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>>122269163
>Any ideas what to fight it against that is a lot stronger?

Any aircraft that goes faster than 50m/s
>>
>>122272306
Yep, should be at least playable as long as your computer isn't a laptop or a potato. I suggest you turn the foliage off completely, or at least turn the foliage detail down to the lowest.
>>
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>>122272342
>>
>>122272458
What do you consider playable because I get fucking the same exact FPS on lowest graphics as I do high nothing fucking changes I see this game is still a hunk of fucking trash
>>
>>122272639
Get a better computer, toaster pleb.
>>
>>122272639
I get roughly 30-ish fps on planets, which is tolerable considering they've just recently been released, 40-60 in space, depending on how much shit I've built and how far away from said shit I am.
Needless to say, there's a lot of room for improvement, but its tolerable thanks to mods and constant additions, at least for me.
>>
Does anyone know how i can speed up the loading of the ammo 'clips' in FtD?
>>
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>that spider in Spesh engineers
I demand someone replaces its model with an Arachnid and cover all the planets in them
>>
>>122269163

>sticky flare arrays

What is this?

Is it something to do with the "accuracy bonus from flares" on the cannons which always seems to be 0? Or is it about tracer shells?
>>
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>>122273118
It acts as an infrared missile defense/missile target focuser
>>
What speed limit for small/large ships in SPengies does /egg/ use?
>>
is it me or are vehicles completely fucking broken?

if it is me, is there a decent guide anywhere to building them? have yet to find one.
>>
>>122273325
Using 500 right now, tried 1000 yesterday and found that even using Rider's high powered afterburners, I'd decelerate too slow on approach to blanads and crater.
500 cuts down the abysmally sluggish climb to orbit, while still keeping you slow enough that you can react to oncoming objects and prevent cratering or CLANG.
>>
>>122273490
Isn't orbital velocity for a spengie planet like, just a little bit above 1km/s? Would be possible to "orbit" it with the ship staying in atmosphere all the way through.
>>
>>122273671
Well, orbit in the sense that I don't have to put up with the planetary gravity field.
I'd assume you can hold position in the atmosphere as long as you have fuel for hydrogens, or power for an ungodly number of normal thrusters.
My ships can do it just fine, but I use vastly stronger thrusters that would overload a stock ship instantly, along with higher output reactors and a lot of power storage, so I have no trouble staying aloft with an occasional burst from the main thruster, or with dampers turned on.
>>
>>122274242
Real-life definition of orbit is what I'm talking about. An object moving at 770 m/s would achieve a low orbit around a planet with gravity of 1g and raidus of 60km, and with SPengies' atmosphere providing no drag at all, "low orbit" might as well mean "high enough not to hit any mountains". It would be actually possible to do this shit on a craft with atmospheric thrusters only.
>>
>when a vehicle is permanently destroyed rather than all the resource just appearing in your global store it will form a permanent but limited resource dump on the world which you, or the enemy, will be able to go and salvage (drive a ship up to it with some storage capacity

Monday, this and more.
>>
>>122274420
No argument there.
Think drag will ever be added?
It would be neat but I'd prefer Keen focus on other things for now.
>>
>>122275047
One can only hope. Actual drag and reentry mechnanics combined with an increased speed limit would be wonderful
>>
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Morning. Warbros server here.

So, in theory, Warbros would be doing fine. It has been doing quite alright in the days and weeks leading up to planets. The problem is, it can't do fine anymore, and neither can many other servers. We have sensors being cheeky (0.01) simu speed because they trigger 10000 times a second, but we "dealt" with that by removing sensors from the block list, in the true Keen way.

Yet, we have debris not being removed and floating item limit not working. Drilling causes floating rocks. People need to mine. There is nothing I can do about it. Space Master's rash removal only removes trash my client can "see", and with the recent updates, client only sees what's around him, server handles the rest.

To increase insult to injury, interacting with a planet's surface and other player/ship voxel interaction seem to also produce issues. The physics calculations are abosolutely mental. There is nothing I can do here, either. Keen's part.

I just took the serbian down for maintenance. Lemme see where we are and then I shall boot 'er up again. Pic related is the SEToolBox of the game world. This is what I consider "mild". We had more. It's still shitting up the park.
>>
>>122276439
It's booting back up.
>>
>tfw space elevator is barely over the mountains and is already manifesting CLANG

I feel the warp overtaking me... it is a good pain.


Starting to think I might not bother with the elevator car until I can think up an efficient enough solution that it's worth it, if I end up slapping Atmos and Ions in it I might as well just use a shuttle. Transfer of material seems to be working well though.

Tried slapping a bunch of Grav Gens on the outside of the elevator since, as you could probably guess, the number of solar panels is making a fucking crazy amount of power but for some reason they keep bugging out and not emitting fields despite having plenty of power, only one in five or so are working.
>>
>>122276439
I've heard that antennas and rotors are causing other servers to crash no idea if you have them disabled already.

Also I hope nobody has timer blocks set to 1 second loops because that kills the server as well.
>>
>>122272917
I'd kill for a starship troopers mod. Too bad it would tank anyone's frame rate at the moment.

The Ai would probably be too dumb and predictable as well, would still be fun holding out against massive hordes of anarchists
>>
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>>122277859
>anarchists
Molotovs when?
>>
>>122278341
anarchists? I meant antichrists
>>
https://www.youtube.com/watch?v=BgJqmpSYNug&feature=youtu.be&t=51
>>
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>get back on server
>ship is gone
>>
>>122278630
Praise be to CLANG!
>>
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>>122278630
>that huge crater
Holy fuck that's the most violent clanging I've ever seen
>>
>>122277835
>Also I hope nobody has timer blocks set to 1 second loops because that kills the server as well.

This does literally nothing.
>>
How do I spawn enemies in the editor in FtD? And how to make hueg ammounts of energy in small boats? Why the fuck do I need an engine to have batteries that doesn't make sense
>>
>>122278630
Clang akbar
>>
>>122279873
>Clang akbar
>akbar
>today
Too soon fellow engie...
>>
>>122279821
Press x when not in build mode
>>
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>>122279903
They deserved it desu lad.
Tolerance finally paid off.
>>
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>tfw obliterating pirates and spiders alike
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>2077
>using armor blocks
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>still no ship
Cedrick pls.
>>
>>122281004
>one block breaks
>the entire thing crumbles
sexe as fuk tho
>>
>>122281004
>get shot by laser
>just goes right through

GENIUS
>>
>>122277784
Did you not read the patch notes?
Artificial gravity loses effectiveness within natural gravity and most blocks are still not affected by artificial gravity
>>
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>>122281115
durability isn't its strong suit, I will admit. visibility is nice though
>>
>decide to start on Earth in survival mode
>run around a little, notice than a pirate drone is approaching the base
>decide to get into the fighter ship
>can't, cockpit is too high
>try using jetpack
>overshoot, fall down
>get back up, partially grind away an armor block and make a ramp to get in
>pirate drone already destroyed by turrets
This "gravity" thing sucks.
>>
>>122278630
Landing gear would make for a good weapon.
>>
>>122282567
>proximity alarm goes off
>small drone approaching
>shaped like a missile
>launch AA defenses, they're not targeting the drone
>it has no weapons
>its not a warhead tip but a landing gear
>it attaches to the wall of your ship, promptly exploding
>wreckage everywhere
>frigate jumps in and attaches the front to the gaping hole
>spengies begin flooding in, boarding the ship
>>
>>122283324
>As they flood in, they install landing gear everywhere, finishing with a big landing gear as a monument
>As they chant Clang in chat, the ship blows up all around them
>>
>game over stop playing
how about fuck you keen
>>
planets still a lag fest like on launch day?
>>
Serb ded? Or is it just a restart?
>>
Help I want to get into speeeg again but the resource, building, control and inventory system is so messy and convoluted.
I can dorf just fine but this triggers me
what do? Any good guides?
>>
I hope the exploration enhancement mod adds blaned encounters eventually too
>>
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It's ugly and keencoded to fuck due to copy-pasting 3.5 KM sections, but I have the first (That I've seen) Space Elevator. Well, for cargo anyways. Fuck setting up a working elevator car, I'm too dumb for that and respawning is faster anyway.


While accessing storages on the surface works perfectly, for whatever reason if I connect to the conveyor system via connector it doesn't seem to connect to anything but the solar panels (Of which theres a fuckload, with batteries on it supplies a few GW of power)

>>122281403
Yeah that was the plan to get from about the halfway point using an artificial mass and a grav gen, but by the time that can even kick in you'd have just jetted over halfway up anyways. Until further notice my elevator is just a giant ass solar farm with respawns at the top and bottom, but transferring shit from surface to low grav works great.
>>
>>122286567
We are planing on making a planet to orbit and back shuttle system. Will be a pain in the ass to set up, Im sure of it. Im not even sure its possible to autolaunch a vessel without it getting fucked up and land somewhere else. Hopefully the autopilot is strong on this one.
>>
>>122286567
https://www.youtube.com/watch?v=4sdvBYpIYgQ
>>
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>>122286567
And a ship. It's not all the way out of gravity, but it's enough that my satellites with only a single ion facing down and a decent bit of weight don't go anywhere, and even this old rust bucket I made back when I first got the game still manages to stay afloat.


>>122286812
>Just looking at the thumbnail it's considerably better
rip
>>
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Better then you'd expect.
>>
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>>122287181
>space wasting build
>mods
>no edges on armor
>tripcode
>>
>hurdling into planet from orbit
>toggling helmet stops velocity by respawning you as a different model or some shit
>abuse it to land on my feet every time
never change.
>>
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>>122287472
>complaining about no edges
What are you, a faggot?
>>
>>122286812
This was made before planets.
Stop cheating.
>>
>>122287472
Mean
>>
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>>122268331
>Implying there will never be a practical carrier that can house more than 6 fighters.
She will comfortably hold 10 of any 7.5m long by 7.5m wide by 2.5/3m tall fighter, as well as serving as a refueling and resupply tanker for other capital ships.
She's armed with 4 50mm cannons and 12 23mm anti-fighter guns.
>>
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So I'm working on rebuilding my prototype Kadeshi Needleship I built waaaay back before workshop was added.

How's this look for the general outline?
>>
>WEAPONIZED SPIDERS

https://www.youtube.com/watch?v=I0VaGrFS8Ys

T H E F U T U R E IS N O W
>>
>>122288294
This is the way it's gonna be laid out. Comes out to 910 meters long and 282.5 wide.
>>
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>>122288574
Helps to upload the picture.
>>
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what the hell is this wonky shading?

Only occurs in DX11 for me, DX9 is fine.

but i wont get any blaneds if i dont fix
>>
>>122288294
What would be the point of all the cut-out parts, and why the leaf tip?
If it's built for ramming as the name sorta suggests, why have the wide blade-shaped hull instead of just a long spar with a heavily re-enforced barb or explosive warhead?
Nothing much to say about the outline, most of my ships I build from the guts outward instead of trying to make the guts fit into a particular hull shape, and they all follow a basic design philosophy.
>>
>>122288339
they barelly work. We need a spider queen, so we can drop it on planets
>>
>>122288740
See
>>122288706
The bigass front is more for armor than anything, to protect the rest from frontal assault.
>>
>>122288339
>Spoopy Spess Spider bomb.
AARON STOP!
>>
>>122288914
That clears things up a bit.
>1
Life support is contained in a spar protruding from the slenderest part of the ship, focused fire would be more likely to snap it off.
>2
Fighter hanger doesn't need those cutouts between the engineering section and the bridge section, merging the two together will reduce distinct structures that can be singled out for attack.
>Bridge
Nothing much to say besides that it could be moved back and merged with the front of the combat hangars.
>Weapons
Where are the guns going to be?
>>
Advanced cannons or nomal ones in FtD, which one do you use?
>>
>>122289357
Advanced having the ability to modify the shells and making good AA set ups is the deciding factor for me.Their low ammo usage and things like shield defeating heat rounds are a bonus
>>
>>122266186
>>122266257
>>
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>>122289210
It's a life boat, not life support. If everything's going really tits up, you haul ass to the rear of the ship and snap it off. It'll have the ability to survive on its own without needing to dock or anything (storage, hydrogen, oxygen, industry) as well as landing gear and a small mining ship or two docked within, so you can land on a planet and have a reasonable chance of surviving.

I was keeping the cutoffs since that's what the Needleship has, though mine aren't nearly the same shape or size (made them bigger for ease of docking). What I could alternatively do is make the current fighter hangar be the one for larger corvettes, ie big 'small' ships, or large cargo craft.

Yeah, I can see your point. Don't want a kamikaze runner to take out the bridge.

There's gonna be a shitload of turrets all around the ship, mostly designed for anti-fighter duty, with a few heavier things for anti-frigate. It's the kind of ship you don't send unescorted, so it won't be massively armed.
>>
>>122290581
Oh I get it!
Also, there's a very vanilla armor block mod that offers sloped armor blocks in 4, 5, and 6 block lengths that might help you get that slender tail.
Its called Warbros Modlabs Long Ramps.
>>
>>122291272
Yeah, I just finished adding all the ramps with those, so much better than the crappy vanilla blocks.

Also, since it's... fucking massive (910 meters long), you think I should put a tram in it? I'm concerned it'd... you know, explode spectacularly if anything moved.
>>
I don't understand the sphere room of the jetpack tutorial
>>
>>122291647
I'm not sure how a tram would work inside a moving ship, but I can hear a faint CLANG somewhere in the distance, so I'd suggest you proceed with caution.
>>
france is really going off the rails
>>
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>>122291272
>Warbros Modlabs Long Ramps.

I am currently trying to fix the collision boxes. It is not going so well.
>>
>>122291883
how can we simulate this in-game
>>
>>122292502
https://steamcommunity.com/sharedfiles/filedetails/?id=452634918
>>
>>122291883
>The derailment was due to "excessive speed", officials say.

GOTTA GO FAST
>>
Is youtube not working for anybody else? Can't get the landing gear vid to load
>>
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what happened to robocraft
>>
>>122294232
What didnt
>>
Did the top speed on pistons get nerfed?
>>
>>122294232
DED
>>
So, now that planets are here, what do you want to see in future updates of SE?

>OPTIMIZATION
>asteroids and NPC ships in planet starts
Will come in the future but I'm gonna write it here anyway.
>wings or lift simulation
Even if they are as simple as in robokek, some kind of lift surfaces would be great.
>neutral NPCs
Some kind of trading ships that don't automatically attack you. Instead you can just trade ressources with them. Or attack them anyway and they'll fight back.
>spider eggs
>enemy AI space engineers
It just feels so lifeless. Just put one engineer on each ship in the cockpit. If you kill him the ship just drifts uncontrollable, but he'll fight back if you try to board it.
>multiplayer fix
In the stream they hinted it'll be here soon.
>>
>>122294232
From what I understood they lost tons of players for some reason. If someone can tell me why please do.

Then they decided to lock the MOBA mode behind a giant levelwall, so I have no intentions of coming back.
>>
>>122294929
>combined grids
>space barbarians (same club and scream as mengies, just with a helmet and slightly muffled)
>>
>>122294929
A means of detecting other players that doesn't involve thousands of automated drones scouring every corner of the map.
>>
>>122294929
Just the better multiplayer optimisation.
You did say 'want', not 'expect'.
>>
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>>122295074
>>
>>122295152
check out this casual
>>
>>122294929
>asteroids and NPC ships in planet starts
Screw that, I want planets in asteroids start.
I want planets generated on the go.
>>
>>122294929
Optimization is a must.
Improved models would be nice.
More weapon types.
Blocks to create some kind of rail car, vertical or horizontal.
New types of spiders.
>>
Serb went down.
628 floaters removed.
Serb going up.
>>
>>122295074
How about just talking the barbarians form mengies and put them on earthlike planets.

They randomly fall of trees when you stand next to them.
>>
>>122295495
>yes pls
>>
>>122295474
there is a server? for what game?
>>
>>122295315
Multiplayer cannot go beyond "coop with friends" and rare slavraids without it.
>>
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>>122295658

Warbros Server here, copying from least ded.

Current server status: Up, but occasionally shaky.

To join up with us when planets, there's some prep work to be done. First of all, you need to get into the group. To do so, message Ced23Ric on Steam. This guy: http://steamcommunity.com/id/ced23ric

Also, to save yourself some loadtime, preload our mods.
You can subscribe the to collection here: http://steamcommunity.com/sharedfiles/filedetails/?id=375603526
There is a preload world (offline, creative) which you should start once to prod all mods to download: http://steamcommunity.com/sharedfiles/filedetails/?id=529237944
You can also use that for offline building, blueprinting and then building on the serbian later. I don't care if you want this server to be vanila, it won't be. It's a shitload of mods, but they have been weighted and tested and they work. Half of them are tweaks and visual shit (no beacon glare, for example) anyway.

You will be invited to a group called "Warbros Space Engineers". That group works as a whitelist. Only people in that group will be able to join the server. That is so I can control better who has access and we don't get unwashed pubbies.

Quick rule overview:
- Don't be a dick.
- No megalomanic superbuilds, use offine creative for that.
- No grid spam, every ship/thing you build is a calculated physics object that eats performance. So, no drone swarms, eh?
- PvP is opt-in between two (or more) consenting parties. No ifs, no butts.
- Only one drill per player. Take the Large Ship Earthbreaker, it's a good drill. Why? Drilling kills the game for everyone. Simu speed drops like a white city girl taking a moonshine shot down South.
- Talk to me if you have issues. Don't just shitpost on /egg/, talk to me. I'll see what I can do.

1/2
>>
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>>122295868
Some general stuff:
- You are encouraged to make your own faction. Warbros will have one, auto-accepting peace treaties. You can apply to join us, but if you're not into building shit together and sperging out on TS3, this might not be for you. Buddy up with someone, make things happen.
- Warbros faction will not hold your hand. We'll hep if you are conveniently close and can spare the time/resources, though.
- The server will have some QoL addons, such as the helmet mod. Read the description and understand it. Protip: Turn of the glass reflection, set the shadow scale so there is no shadow and deactivate delayed movement.
- Another is Chat History. Type /ch to see the last 50 messages typed in /global. Might help with catching up.
- Also, Build Info, which gives you information about blocks you're placng. Turn it on/off with /buildinfo in /global chat.
- There's only one respawn ship, the Sparky. It has all you need to survive, some mats, beacon, solars, nuke reactor, refinery/assembler. Spawn in one of those and set out to meet the cold void. Keep in mind that Sparkies cannot land on planets because lol thrust.
- There will not be a Starter Zone for new players, unless you make and maintain one. We won't.
- Every time I log off, I will make a copy of the server save. The server is set to autosave every 30 minutes. Recovery of items might be tricky. Make blueprints of your shit - Ctrl+B.

You might want to grab the Warbros UI, too. See through menus and generally improved visibility and an increased G Menu size.
http://steamcommunity.com/sharedfiles/filedetails/?id=375575227
I run it with the yellow font pack.

Wish you were here.

Last word: Offline raidfags, pls go. You are butts.
>>
>>122295868
>make giant base that pumps out hostile drones to purge the server
>also drills somewhere
>break every rule at the same time
>>
>>122287181
ugly stick/10
>>
>>122295063
>for some reason
Ha.
Honestly, I'd probably play RC if it was pre plasma state team death match , barring global optimizations and bug fixing.

All the new blocks included ctf, with surface damage model and limited range for plasma, low smg range, damage drop off for rails and clouds back would be nice too, I guess. And matchmaking.

Maybe then we'll get some team work going on, with bombers, fighters, recon chairs, support, anti air and breakthrough land.
>>
>>122294929
working MP
>>
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>decide to red ship to blaneds
>red ship isn't very blaneds
>can't even drag itself along the ground

at least I finally found a decent use for pistons.
>>
>>122294232
>>122295063
Since the start of this year they've been losing populance to an extent, gaining them back only really when updates happen.
Mech legs came and became extremely meta.

Then Freejam said 'We're removing the damage model. Now if you shoot a bot functional parts can't fall off and your bot getting damaged is only a visual effect. a 1% health bot is just as effective as a 100% health bot."

Everyone went batshit insane.

However, Freejam has now said they'll do a number of things including the removal of hitscan.

There is some hope left.
>>
r9 290, i7 4790k checking in
Can't exceed 50 fps with everything on low on planets
>>
>>122296774
>>
>>122296973
>We're removing the damage model. Now if you shoot a bot functional parts can't fall off and your bot getting damaged is only a visual effect. a 1% health bot is just as effective as a 100% health bot.

What? Why?
>>
>>122297520
>all those pistons
>pistons on rotors
>all that potential clang

good god you madman what are you doing?
>>
>>122297520
To bet spider, you must become spider

>>122297882
Because bot making is hard and artbots should be just as strong as competitive bots
>>
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>>122297882
Because triforcing, regenerator megas, ejector seats...
All sorts of fun things
Should never be allowed

Freejam thinks its playerbase is 12 year olds. They're sorely mistaken.
It's 12 year olds with autism.
>>
so it seems spengies can handle alt-tabbing again
>thanks markel
>>
>>122297520
I have an idea for Keen which shouldn't be too hard for them to achieve.
Caterpillar tracks.
Varying sizes and lengths.
Put a few huge ones on a ship like that, maybe some folding for when you're in space.
Interplanetary Bagger 288.
>>
>>122299818
Wheel physics are already silly enogh. I don't quite think they'd be able to do that.
>>
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>lower resolution to 2005
>everything off
>custom 23km mars
>finally get above 10fps

>not exploring mini mars with your robo buddy
>>
Seems like Marek just want us to do this shit
https://twitter.com/marek_rosa/status/665298387865116672
>>
>>122300006
They don't even have to be realistic tracks to be satisfying, just solid blocks would be good enough for people who want to make large machines.

Also, out of curiosity: >>122300000
>>
>>122300223
How does such a troll become the CEO?
>>
>>122300223
what if you connect a piston chain from one blaned to another?
>>
>Spend 5 hours in a sitting in FtD
>do not build anything meaninful because I'm shit at it
How do I get out of this cicle. I can't git gud. ic an't stop playing.
>>
>>122300275
Aerodynamics could be abstracted even more simply. Just take the aspect ratio of either the whole grid or sections of it and apply drag based on how not-forward the skinny end is pointing while moving.
>>
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People keep having trouble with landing

Why don't you build removable/modular Atmos gear?
>>
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>>122300883
Build something from a TV show or movie that you like.
>>
>>122272056
I might need more pictures of that.
You know... For engineering purposes...
>>
Serb going down for cleanup/maintenance again in 2 minutes.
Keen, pls trash remov. pls fix.
>>
>can't planets with DirectX 11
Was this bullshit windows 8 or 10? Running 7 currently
>>
>>122301890
Server booting back up.
Slots have been increased from 10 from to 15.

>>122302485
Win7-64bit Ultimate here. Blaneds all day for me. What's your error/problem?
>>
>>122302485
What GPU are you doing use with?
>>
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Did some more work for it. Should I try to keep it circular, or just go with sloping edges? A rounded hull won't look as smooth, though.

Also, the escape pod is gonna be fuckin' huge. How do you guys think I should have the mining ship held in it? should I blunt the end of it and give it an airtight door? Or should I just pack the required resources to build it into the life boat's cargo containers, and have you build it when you get there?

>>122302485
I can't run them at a playable framerate but I can run them on win7 64 bit.
>>
>>122302681
I think the lifeboat is redundant because if you lose a ship that huge you might as well kill yourself.
>>
>>122302485
win7
>>
>>122302860
Or on theoretical giant servers where one faction can field several.

Or, more likely, a scenario where the ship is wrecked and crashes into a planet, and you with the escape pod land somewhere else and have to survive.
>>
>>122303817
>Or on theoretical giant servers where one faction can field several.
CLANGCLANGCLANGCLANGCLANGCLANGCLANG
>>
>>122302576
>>122302652
>>122302681
>>122303347
Meant to say without*
That said, I'm running 7 32-bit (at maximum memory; haven't been able to find a working disk for 64-bit), and dxdiag and the installers I've been able to find say I already have DirectX 11.

Spengineers says my system isn't compatible with DX11, tells me to pick a start that doesn't have planets, and resets the options to DX9 on restart; my graphics card is ATI Radeon HD 4600 series (which has been sufficient for every game I've tried playing up until now, and I've played spengies before)
>>
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>Quality Keencode fucking with playercount
Gold.
>>
>>122304517
>HD4XXX
Five fucking seconds on Google will tell you why.
>>
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>>122304517
>ATI Radeon HD 4600
Doesn't support DX11. They added support in the 5xxx series.
>>
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>>122304721
>manage to fix playercount
>upload saves again
>creative
>wat
>grab sbc
>game mode is MISSING
>undefined game mode is creative
>survival is ded
>can't wake up
>save me

Why is <GameMode>Survival</GameMode> just ... gone?
>>
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>>122305632
Niggerwhat?
>>
>>122305629
Well, bugger all. Was hoping not to have to buy new hardware, but I suppose it was inevitable.
>>
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>>122305632
WELL DONE KEEN.
YOU HAVE SUCCESFULLY JUST FUCKED OUR SHIT UP.
>>
>>122305772
Are you for real? The 4XXX series is literally stone age. A 6570 is $40. Are you using a damn Pentium 4?
>>
>>122305772
I'd suggest GTX 960 for a cheap card.
You probably don't have the power supply or space for an r9 390 with quadruple the memory, 2.5x the performance that'll last you a while longer.
>>
>>122306391
What the fuck is up with all the graphics cards names anyway

Why are they all so confusing
>>
Anyone knows how can I get CSS textures for Garry's mod?
>>
>>122306834
>969
Full fucking retard
1. Worst price/performance this generation
2. Midget VRAM bus (SPECIFICALLY fucks blaneds)
3. 760/770 ti are still better buys
>>
>>122307812

>tfw gtx 750
>blaneds are a silky smooth 24fps

cinematic.
>>
>>122307582
They're not. They're literally ascending order = better and they reset when they hit 10. Usually they then switch between three and four digits at that time.
>>
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So the main hull, engines (thrusters) and Ventral MAC cannon are finished. I feel like I need a name at this point but I'm not sure what.

I initially thought "Enroaching Dusk" (to parallel Forward Unto Dawn somewhat) but I don't like it that much anymore.

In terms of grav cannon rounds, how effective is a 10 long heavy armour strip with three warheads inside (small ship everything)? I can at least get it to 150m/s as it stands and can feasibly add more grav gens.
>>
>>122308014
Is there any pattern with processors, too?
>>
>>122308187
Grace Under Pressure
>>
>>122308496
Hmm. I do like Grace since it's incredibly ironic (260,000,000 + kg destroyer that handles like ass.

Deceleration is literally 0.01ms^2 using reverse thrusters, lol.
>>
>>122307812
>Worst price/performance this generation
>mentions 760/770
topkek
>>
>>122308746
Wand of Clang
>>
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>>
>>122308746
>vessel has gravity cannon but no gravity drive
Shitty design job.
>>
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>>122309846
Basing that shit on Halo UNSC stuffs, they have MAC cannons but regular engines

It's also intentionally slow to turn, stop and accelerate, and will feature minimal autoturrets.

Then there's the emergency hydrogen thrusters where I could just have more regular thrusters.
>>
>>122309838
what gives it that purple sheen?
>>
>>122310175
I don't see any sheen. It's just painted purple.
>>
>>122308456
In general.
Just use Google.
>>
>>122310175
Purple Thrusters mod, only $12 on the Steam Workshop.
>>
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>>122310365
>>122310497
it's very beautiful, I admire this choice in color
keep up the good work
>>
>>122265365
You could run off a RAMdrive but because SE now leaks memory like a senile old man that requires 32GB. :^)
>>
>>122270450
>>122290437
>no scaffolding
>no ladders
>jetpack nonfunctional cuz muh balance
Haha funny jokes wew lads.
>>
>>122310383
Seems like a massive pain in the ass especially when most sites tend to just say the processor/graphics card and not give comparable information about it.

>>122270450
>>122266257
This lithifies my (Mg,Fe2+)2(Mg,Fe2+)5Si8O22(OH)2.
>>
>>122309536
There is no reason to buy the 960 over the 760 and 770 ti.
>>
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So how are the planets?
>>
>>122311528
Too big.
>>
>>122294929
Spengies/mengies merge desu.
>>
>>122311350
But they do? Compare the specs. Most allow you to select hardware to compare with a drop down menu.

You can also just look at product lists or damn Wikipedia. Newer = better.
>>
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>>122311710
Is that really such a big problem? I though big planets is what people wanted
>>
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>>122311132
And no cables
>>
>>122312178
Except keencode causes it to load the entire planet into your ram.

Have fun.
>>
>>122312178
It takes to fucking long to get to the surface or away from the gravity.
>>
>>122311862
Maybe I'm in all the wrong places.

>>122311528
Exactly as expected
Assraping the computers and leaking all over the RAM
>>
>>122311710
shift f10 and you can spawn them smaller
>>
>>122312178
There's an innuendo here somewhere
>>
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>Robocraft won a TIGA award for being the best "debut game" for a new company in 2015

>the game didnt even debut in 2015

>another award they dont deserve that they'll plaster all over their webpage and game launcher
>>
>>122311503
Yeah because 960 is literally a rebrand 770 anyways lmoa
>>
>>122312258
Cramming an entire planet into your ram sounds pretty brutal
>>
>>122312498
Except its not and the reality is worse.
>>
>>122311503
The 960 does tessellation a lot better than the 760 does.
>>
>>122312398
I just realized Freejam is geographically based like 25km away from where I am

I should go over there and give them a talking to.
>>
>>122313075
It also has a retarded crippled RAMbus.
>>
>buy EVGA X60ti GTX SSC edition
>wait four generations
>repeat
This isn't hard.
>>
>>122313539
My 560 Ti is still going strong.
>>
>>122313207
'Talking to' as in 'all hail Allah', right?
rip Paris
>>
>>122314180
Freejam is okay. If we keep making sure they release full details of their plans and then get the entire community to bawl its guts out every time they'll listen.

However, the problem there is the 'entire community' part.
>>
Go in to dxdiag,
DirectX-version: Directx 11

Game won't allowed me to switch to dx11, KEEEEEEN!!!!!
>>
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Man this conveyor hinge mod is pretty fucking cool
And it doesnt even clang that much
>>
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>>122316080
Isn't it?
>>
so for you guys without DX11
I have a used 6970 I'm not using
the only issue is I used it for bitcoin mining ages ago
I'd be willing to part with it
>>
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left: ram consumption with textures set to 'low'

right: ram consumption with textures set to 'high'
FPS remains mostly the same

>keencode stikes again
>>
After almost half an hour of stuck screen, SE just crashed. A quick glance at Task manager revealed why. After quitting SE, aparently the proccess doesnt quit. 10/10 Kwality Keen Kode.
>>
>>122317489
But planets!!!
>>
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>>122317354
update: textures set to 'high' flying around the planet with a dropship
>>
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>>122317857
Just get a better computer.
>>
>>122317990
my computer's good, getting about 40 FPS with a GTX 760. Probably time to upgrade. Just giving an estimate to people who haven't tried blaneds yet
>>
Somebody here was making a bunch of buildings from Command and Conquer, did those ever get uploaded as blueprints? I want to build sick planet bases despite not understanding why I'd want to have a planet base.
>>
>>122317990
And who's gonna pay for it, smartass? You?
There are people here that live in Beanville and Vodkaland. Not everyone can afford a <5 years old PC even partially.
>>
>>122318864
And I thought my sarcasm was more than obvious with my image.
Guess I was wrong.
>>
>>122318918
Never underestimate how stupid people can be.
>>
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>check out machinecraft 156
>steam dlc etc mentioned, hopefully not TOO bad
>look at new tutorials
>my shit tier one is there
>nip dev told me he is "disappointed" that I used expert mode
No doubt he'll change the game so much by this time next month the tutorial will be useless and I can make it up to him with a remake.
>>
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I love mars, it's australia: the planet
>>
>>122319695
What's performance like on Mars compared to other planets?
>>
>>122319817
it is a 23km mars, 20fps easily on a crappy pc, lowered resolution
>>
>>122320016
Epic.
Draw distance is what matters the most from what I can tell, because it's rendering literally everything within that distance, whether you see it or not.
>>
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>landing gear
They still didnt fix this shit?
>>
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>>122320418
>implying
>>
>>122320418
>KEENSWH
>fixing literally ANYTHING
>>
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You should make a world start with tiny planets and upload it to the workshop.
>>
>>122320274
Is it possible to set a separate rendering distance for different objects?
If so, couldn't one set the rendering distance for planets to something like a few km?
Provided the game world is sufficiently tiny ("cube only few km larger than planet in each axis" - tiny), this would have marginal effect on gameplay, but give a massive performance improvement.
>>
>>122321382
>walking around the planet in 2 minutes

holy shit yes
>>
>>122301479
>THIS.
>>
>>122308187
Column of Winter?
>>
>>122296105
>sparky
>no oxygen

ok
>>
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>>122278635
>Every multiplayer server ever.
>>
>>122322132
I literally cannot tear myself into five directions. Just got done with this: http://steamcommunity.com/sharedfiles/filedetails/?id=555058238
Will be up on the serbian soon. So, next reboot. So in an hour. :^) THANKS KEEN
>>
>>122322081
Ooh nice. A bit too similar to Pillar of Autumn (hypocritical of me, I know) but I might go with Winter. It's my favourite season after all.

Perhaps 'Cradle of Winter'? No... fuck this is hard.

>>122322132
>die
>respawn in sparky anyway

eh it could be worse
>>
>>122322498
Call her Excellence, Royal Navy style
>>
>>122322498
Got it, or rather one of three.

Either:
-Bulwark of Winter
-Winter's Aegis
-Bastion of Winter
>>
>>122322498
Okay, get this.
Avalanche. Because it's a giant heavy piece of shit.
>>
>19000m is the smallest planet
The fuck?
Why the arbitrary limitation?
>>
>>122322876
kek, I actually quite like it. Not sure about it on it's own tho.
>>
>>122300050
how do you get your lil cutie to move its kegs so fast?
My 6 legged walker is on slow as fuck timerblocks...
>>
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>>122323296
It uses a piston clock type thing. When the sensor on the piston head detects or loses a small ship (the base of the piston) it triggers a timer, this timer reverses the piston + whatever (reverses legs) and the cycle continues.
>>
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>>122323903
>>
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>>122324064
>>
>>122323903
Ahh I see now. Thank you.
>>122324064
L..Lewd!!
>>
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>>122322971
You... are aware that shitloads of people are having trouble running the current planets... right?

On another note, this is about a bajillion times easier than making it rounded.
>>
>>122324648
Failing to see how your reply addresses my post.
>>
>>122324648
I hope you don't plan on bringing that thing anywhere near said blanets
Thread replies: 255
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