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AGDG - Amateur Game Development General
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You are currently reading a thread in /vg/ - Video Game Generals

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>>CURRENT JAM
>https://itch.io/jam/agdg-jam-november-2015

Helpful Links: http://alloyed.github.io/agdg-links/
New Threads:
>>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/

> Chats
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

> Demo Days
https://itch.io/jam/agdg-demo-day-5
https://itch.io/jam/agdg-demo-day-4
https://itch.io/jam/agdg-demo-day-3
https://itch.io/jam/agdg-demo-day-2
https://itch.io/jam/agdg-demo-day

> Jams
https://itch.io/jam/agdg-jam-november-2015
https://itch.io/jam/agdg-halloween-gamejam
https://itch.io/jam/wj2015

> Engines
GameMaker: http://docs.yoyogames.com/source/dadiospice/000_using%20gamemaker/index.html
Godot: http://github.com/okamstudio/godot/wiki
Haxeflixel: http://haxeflixel.com/documentation/tutorials/
UE4: http://forums.unrealengine.com/showthread.php?483-Community-Tutorials-for-UE4
Unity: http://unity3d.com/learn/tutorials

> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/

> Free audio
https://machinimasound.com/
http://freesound.org/browse/
http://incompetech.com/music/
>>
>>122182570
thirst for HORSE COCK
>>
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>>122182570
>>122182541
Took the find the games that look good without many reviews challenge

this game has nice art
https://itunes.apple.com/us/app/oquonie/id819777958?ign-mpt=uo%3D8

found this typing in risk of rain haha
looks fun tho
https://itunes.apple.com/us/app/the-nightmare-cooperative/id905878967?mt=8

this one has a few more reviews but its still cute
https://itunes.apple.com/us/app/monsters-ate-my-birthday-cake/id879675363?mt=8

i doubt any of these games are profitable
>>
>>122182746
wow vine is fucking hot
>>
>>122182746
monsters ate my birthday cake is 5 fucking dollars

oquonie looks good but is buggy and boring according to reviews

and this one has mixed reviews on steam so its probably shit http://store.steampowered.com/app/310070/
>>
>>122182746
>>122182964
Good art doesn't always make a good game.
Can't have all style over no substance.
>>
Why do all mobile games look boring as hell
>>
>>122182964
>>122183045
i never played them

i literally just spent 5 mins searching random shit and thought

heh they look ok
>>
>>122182570
good job mothdan
i love when you make thread 50 posts earlier
>>
what if the problem is not that good games are drowning in a sea of crap

what if the problem is that there are tons and tons of good games, which means that a game can't stand out based on quality since the next 100 games after it are just as good, which means that getting attention is based on more unpredictable things like marketing or how good you are at playing the victim card
>>
>>122183085
It's hard to have deep, engaging gameplay when the only interface for input consists of tapping, dragging, shaking and tilting
>>
>>122183846
if there was lots of fun games then why arent i having fun?
>>
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>>122183846
>the problem is that there are tons and tons of good games
>>
>>122183846
what if none of them are good? what if good doesnt mean medicore?
>>
Hey, retard from last thread here. I asked how to instantiate objects at random positions but with a certain distance from one another.
I though that random.insideUnitCircle would work but I forgot that doing this way could still cause objects spawning over other objects.

I found this link some time ago
http://answers.unity3d.com/questions/385857/instantiating-objects-at-random-positions-with-a-c.html
but (apart from being js) the code won't work. Something about the while loop contradicting what's inside it. Halp?
>>
>>122183846
its the same problem the music industry has

try to get views for your song on youtube when your not vevo certified
>>
>>122184651
since i feel sorry for you i will answer your question

generate a random point you can do that right?
now generate random angles
i hope you get the idea
y-you do r-right?
>>
gibe trap jam ideas please

Preferably 3D
>>
>>122184651

I wasn't in the last thread, but what you want to do is something like http://pastebin.com/AJEjNeNp

Basically generate random positions and then just if they're too close and reroll if that's the case. Unless I'm misinterpreting.
>>
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BOST BROGRESS
>>
>>122184878
Very carefully pick things up off of bear traps using a weird physics arm
>>
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>>122184935
>haskell
>>
>>122185062
>people keep calling it a meme language
>progress is still made
>coding is easy
>coding is quick
>apparently it runs on par with c (not always) if you know what you're doing
>literally zero errors outside compile
>>
>>122185178
Wait until you get to games with graphics, sounds, and more complex states.

I'd be legitimately interested in seeing how you'd do that and would like to read the source.
>>
>>122185225
I've looked at it, and it's a completely different structure. Since it's only really academic though it's fucked to get started, but it really is interesting to sort out and wonderful to appreciate a concise and efficient system in this language.
>>
>>122185178
>I'm going to keep listening to /agdg/ whenever they call something a meme language
Stop this, to /agdg/ everything is a meme. Every game engine is a meme, every language is a meme, every art style is a meme, every game genre is a meme.
>>
>>122185320
>taking amateur shitposting development general seriously
to be frank it's one of the lowest quality generals going around
>>
>>122185321

art styles and genres are memes though
>>
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https://steamcommunity.com/sharedfiles/filedetails/?id=553678113
>it uses very little CPU and RAM
>>
>>122183846
>unpredictable things like marketing

Success has *always* been based on marketing.

>>122184498
Depression is a hell of a drug.
>>
>>122184498
since you're on 4chan you're probably a broken husk of a human being who's no longer capable of feeling joy I know I am
>>
The ACTUAL reason there aren't many good/fun games is because the recipe for fun is very difficult to hit correctly. It needs to be fun and stay fun for a long time, and gimmicks aren't enough to accomplish that. Overcomplicated ideaguy features get old very fast and can't grab anyone's interest when they're in an actual game.
>>
>>122182570
Unityfag here, whats the most dumbed down tutorial on photon networking out there, ive already downloaded the standard 20ccu package for free and im looking up how to initiate an online matchmaking for the game im currently working on

ive found 2 tutorials for far but this one https://www.youtube.com/watch?v=8St-bqfmufA&feature=youtu.be goes head first in and doesnt really explain everything and this one https://www.youtube.com/watch?v=lrk7GJUpKns is going too slow and focusing mostly on the mechanics of the game and not mentioning networking as much as id like
>>
Ideas for fun minigames like how HuniePop uses match 3? I need something to pad out my legal simulator VN thing.
>>
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(_-_) 8==Э
>>
>>122188493
pugdev?
>>
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https://strawpoll.me/5994662

I'm having a difficult time balancing sprite resolution, style, fidelity, the ability to display equipment on the player character without having an exponentially increasing number of sprites and animations, and, most importantly my ability to do the art myself. Basically, I'm trying to decide between serious art with very detailed sprites and animations that I mostly can't make too dynamic on my own, and lower-res art that I animate using shaders and pseudo-animations (moving the sprite, adding external animations near or overlayed, etc.)

The core of my so-called engine is complete enough that I could launch tomorrow if my art were complete, but I'm really bad at art and I can't afford to hire anyone. It's a sort of dungeon crawl ARPG hack'n'slash with some roguelike elements and systems (single life mode [with team revive available], basic die roll system, things like piety and deeper character mechanics, alignment, etc.). I'm using a really simplistic twin-stick shooter control scheme so that it's easy to get into but the actual skill/player experience ceiling is fairly high I think. The final remaining feature that I'm adding is an implementation of a library that detects head banging during a time window using the device's front-facing camera which, when a threshold is reached, gives the player a temporary damage multiplier.

Do I go super-serious and take on the impossible task of making the graphics sharp and dark? The other extreme is rotmg style which I'd basically scale up and apply shaders to, making the game less serious looking but still doable. What about the middle ground like Crawl or some of those recent pixel art games that have pseudo-details where the player sort of fills in the gaps with his imagination?

The art is basically contingent upon my ability to actually draw and implement it myself.

https://strawpoll.me/5994662
>>
>>122189165
ran out of chars so I couldn't add this:

The game plays a lot like the old Gauntlet titles but with a bunch of more modern features. Simple item system, simple experience system. Very arcade-like but still materially rewarding, or at least that's my goal.

I really want to post some /progress/ but I'm using neon colored tiles and rectangles and shit for characters and raw particle effects for spell animations (...) so it'll just look like complete ass until I at least get some proper placeholders in. pls help
>>
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Good morning Anonymous
One day closer to having a game, eh?
Oh wait you have no game
>>
>>122189165
>>122189243
oh shit, I forgot to mention that the game has a heavy metal theme. I'm using instrumentals that a friend mixed for me. Hence the headbanging thing.
>>
>>122189165
hey it's the "I think mixels are fine" guy again
>>
/aggy/

When I try to render stuff I get a janky output. Its not smooth like I'd expect, even though the time taken to render a frame is trivial (I'm just drawing a single triangle)

The only way I can get smooth animation is by rendering in a separate thread in a busy loop with vsync.

But what if I want to render and update in one thread or disable vsync?

I'm just using a timer to update by the way. It seems like it triggers pretty accurately when I print out the time interval between callbacks.

Any suggestions?
>>
>>122189386
There is literally nothing wrong with using mixels.
>>
>>122189287
fuck you !!!!

i have a game !!!!

it's rock paper scissors with RPG elements !!!
>>
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>>122189287

I have a game.

It's about Filthy Franku's quest and spiritual journey on his crusade to find him some Toilet Sriracha Shrimp as well as his long lost clone, the one, that they call, Filthy Franku. Because they're clones you see, they're both called the same thing. Then the rest of the game devolves in to a match of soggy biscuit but on your mum.
>>
>>122189654
At least it's not Restricted Rock-Paper-Scissors.
>>
>>122189893
I regret losing the few minutes of my life that googling that took away from me.
>>
>>122189893
What happened to gogom? Did he really get killed by high powered rifles? Am I next?
>>
>>122189997
googum confirmed for having to google his own game
>>
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>>122189165
>mfw the verdict is already in
>>
>>122190142
is he the irish one?
>>
>>122190289
Nah, he's the Australian one that made the Sandy Hook game.
>>
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>>122190346
christ i thought you were joking
>>
>>122190690
you must be new here
>>
>>122191073
what was your first hint?
>>
>>122190690
Where's your fucking game, kid?
>>
>>122191073
There's nothing wrong with having new people in this general.
>>
>Excitedly tell my friend about my ORIGINAL IDEA DO NOT STEAL story
>It is set on Mars and there are human colonies but a shipment is missed and the water purifier breaks down so they go to war using their mining exoskeleton suits and and and
>Oh, so basically every mecha anime ever?
This is the first time in my life I regret not being a weeaboo. I spent like a month writing this shit.
>>
Anybody know how to get GLEW working with OS X El Capitan?

the /usr directory can't be fucking modified anymore so 'make install' fails. Haven't been able to find anybody else talking about this on the web.
>>
>>122191238
They haven't been vaccinated
>>
>>122191363
but vaccines cause autism
>>
>>122191250
>coming up with a story without even having a game or engine
never gonna make it
>>
>>122191415
Anon I've been engine-deving for the past year. I'm one of the 3 C+SDL fags ITT.
>>
>>122191250
anything thats on mars has been done
also you didnt watch any mecha as a kid? are you a girl? post dick pics you giant faggot
>>
>>122191397
You already have autism
>>
>>122191480
>making a story based game
Your not a true C user
Your a fraud!
>>
>>122191585
:O
>>
>>122191338
change permissions you doofus
sudo chmod
>>
>>122191250
Don't be discouraged by that. It's a fine story to make a good mecha game around. And it's not really like every mecha anime.
>>
>>122191338
sudo make install
>>
>>122191859
sudo chmod fails too. It's some new Apple protection bollocks to prevent malware that basically stops the user from modifying/removing certain system files. GLEW tries to create a directory in /usr by default and that's being prevented.

I've found a fix now though, you can change the base directory in the makefile.
>>
>>122192059
this is called SIP

http://www.macworld.com/article/2986118/security/how-to-modify-system-integrity-protection-in-el-capitan.html
>>
>>122191250
Everything has been done before. I'm sure your game will still be cool
>>
>>122191338
Doesn't OSX have package managers? Find a package manager to deal with this stuff.
>>
>>122192120
>visit site
>video automatically starts playing
>popups that you cant close
Holy fuck how infuriating. I hope the people who made that site have tons of bad shit happen to them... fucking assholes.
>>
>>122192267
agreed
just google "disable system integrity protection el capitan site:reddit.com" or something
>>
A question to all C fags here.
What standard of C does your game/engine conform to?
>>
>>122192398
F#
>>
>>122192398
ANSI
>>
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>>
>>122184935
https://storify.com/realtalktech/startup-ceo-s-functional-programming-isn-t-bad-it-
>>
>>122193973
>Even if functional programming did have the merits - the vices of it - being cordoned off from free third party libraries you vitally need to achieve velocity, makes the benefits moot. Unless you're a billionaire - there's no way to justify reinventing the wheel.

literally this
>>
>>122194419
>there's no way to justify reinventing the wheel
This was enough m8
>>
>that feel when made customisable controls for your unity rpg
Those three people that will buy my game on a summer sell will be glad
>>
>>122194665
link?
>>
Any hentai artist here want to make gaem ?
Can write some code.
>>
>>122194728
The game is still in development
I meant 2018 steam summer sale actually
>>
>>122194754
>Can write some code.
what do you know
>>
>>122194754
Already got a programmer, sorry.
>>
>>122194665
>customisable controls
Is that a thing now ? Including basic, mandatory shit is now considered as an act of heroism ?
>>
>>122194835
C#, unity.
>>
>>122194920
>It's hard to do in Unity :(
>>
>>122194832
I'm intrigued. do you have a blog or something?
>>
>>122195025
carmack is that you?
>>
>>122193973
>unironically linking to realtechtalk
All this guy does is write articles full of how functional programming is some conspiracy to make "good old imperative programmers" lose their jobs
>>
>>122195339
Yes, it's me.
>>
>>122195418
when are you going to make something good?
>>
>>122195410
>unironically attempting to rebut an article full of obvious and hilarious fallacies
keep it up champ
we believe in you
>>
>>122195274
I will create it when the demo will be ready
Changeable controls is a feature that can intrigue people these days?
>>
>>122195509
Well, it seemed to get a serious response from AGDG and it's gotten a serious response from /g/ in the past
>>
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>>122195581
the page features this image
is your reputability detector broken?
>>
>>122195480
Early 2106. Please consider checking my OculusRiftâ„¢ created in cooperation with Facebookâ„¢
>>
>>122195561
I just like RPG's
>>
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>refactored almost 1000 lines of code
>compiles and works on the first try
>>
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>>122195659
What's your point? All I said was that the article was a crock of shit and somehow that means I've "fallen for it"?
>>
>>122195025
>unity
>programming
>i can code
lol
>>
>>122195710
>refactoring any code at all
What are you ? 5th grader ?
>>
What's better : Up as the jump button or something like Z, X, or C as the jump button?
>>
>>122195798
literally full circle, dingus
you post
>unironically linking to realtechtalk
I post
>unironically [...]
you're like
>OMG SO WHAT ;____;
how do you not see the irony
>>
>>122195852
Both
>>
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>>122195702
M-me too...
>>
>>122195802
>Implying anyone here have created game without using game engine.
>>
>>122195852
configurable
>>
>>122195852
you should know that many countries have different keyboards and im not gonna press alt+shift to play your shitty game that relies on Z key
>>
>>122195802
Where's your game bud?
>>
>>122195983
on steam making me billions
>>
>>122195983
https://steamcommunity.com/sharedfiles/filedetails/?id=553500759
On the road to getting greenlit. You?
>>
>>122195852
Did you just enter the thread?

Please read these
>>122194665
>>122194920
>>122195561
>>
>>122196121
>not Unity 5 splashscreen
Why?
>>
>>122196121
>calling that a game
Downboated.
>>
>>122196121
Holy shit that looks bad, man.
>>
/g/ was no help.
What's the proper way to delete all the items in a vector of pointers? My code is:
>for (int i = 0; i < objects.size(); i++){
> delete[i];
>}
>objects.clear();
But my RAM usage doesn't go down, so I feel like they're not getting deleted.
>>
>>122195246
It's not that hard, but creating your own input manager is time consuming, it took me two days in my spare time
>>
>>122196416
The memory is probably still being counted as it's not getting reclaimed by the OS. What this means is when you do more allocations, your memory usage won't go up as it will just reuse the stuff you freed (if possible).
>>
>>122196416
>

Removes all elements from the container.

>Invalidates any references, pointers, or iterators referring to contained elements. May invalidate any past-the-end iterators.

>Leaves the capacity() of the vector unchanged.

/UNCHANGED/

Call shrink_to_fit() after clear(). Also learn to fucking read documentation you faggot. And look into smart pointers while at it.
>>
>>122196619
The vector is just one, comparatively small part of the memory.

I don't know why you'd ever want to shrink a vector if you were just going to add more objects to it later, unless it was millions of entries long or something. Memory (in terms of space) is cheap.
>>
>>122196918
oh wow. delete yourself
>>
>>122197179
Am I fucking wrong?
>>
>>122184258
The player doesn't want deep, engaging gameplay anyhow.

The only reason the top of the app store isn't filled with fartsound makers is because people have shame and also the Chinese are working against this mentality with their voting bots to replace fart sound apps with actual games.
>>
>>122197313
look at the original code, he's removing everything
>>
>>122197313
Depends if you're putting it in the right hole.
>>
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progress
>>
>>122197697
Are you making a music video
that seems way too noisy to be a menu select if that's what it's supposed to be
>>
>>122197617
>I don't know why you'd ever want to shrink a vector if you were just going to add more objects to it later
Adding things to a vector at capacity incurs a realloc. If you already used a vector to a given capacity, you'll probably use it just as much again, so no use freeing the memory only to use it again with more overhead.
>>
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>>122197771
rite here
>>122197795
i might be
>>
>>122198024
>game developed for ages
>repetitive titles
>MC looks like granny that thinks shes 20
>pedodevs
>>
Shitstorm incoming

>>122198095
Literally what
>>
>>122198142
Tiles are too detailed and grabs attention, character sprites looks bleak in comparison.

Also, you'd better make a jump animation as soon as possible.
>>
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working on a 2D sort of comfy Harvest Moon clone as a side-project
how can I make girls who play it cry? I'm thinking about adding in random sickness and letting the puppy die
>>
>>122196121
That trailer is 100% bad, man
>>
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added a dash ability. the idea is that while you're dashing you avoid all damage. im also making it so that it can cancel your current attack animation and that the combo counter carries over after a dash. for instance, i have 2 attacks that have the COMBO tag. attacks with the combo tag have multiple stages to them, so its like, press key once and its 1 punch, press twice and its another punch and then 3 times and the third punch. with different combo attacks and the dash you can do like, press once on attack1, twice on attack1, dash then press attack2 and it will carry over with the 3rd attack from attack2 instead of starting that combo over. i dont know yet if this will work (if its something you actually want to do constantly while playing the game) but so far its fun to fighting + dashing around forever
>>
>>122198269
there is a jump anim but i don't like it since it feels rotoscoped but my character artist hates me.
>>
>>122198256
>the game looks TOO good

>>122198269
I'm not him
>>
>>122197812
if you know something go tell it to the owner of the code, because i'd never hand-roll something ugly like that
>>
Anons do you know a software mainly for building sprites?
>>
>>122198672
Aseprite is good for animating single things. I like PyxelEdit for background tiles and stuff like that.
>>
>>122198664
What are you on about
>>
>>122198814
this >>122196416
>>
>tfw your game will never be huge enough to have a loading screen
>>
>>122198672
asesprite
graphicsgale
>>122198271
one of my game folder ideas is to do a harvest moon set in the colonial northeast that treated things like witch trials as the inevitable bad end
>>
>>122198809
I'm out of luck
I can't perform online transactions right now.
and the game i'm making is for the November jam.
>>
>>122199068
>tfw your game has a loading screen between rooms even though you could probably stream it in quicker

It's pretty much instantaneous but I delay it by 3 seconds to make it seem like it is doing something.
>>
>>122199110
was thinking something similar with regard to the time period. Could just implement a lot of hardship mechanics, but I'm not sure if people really want to play a Harvest Moon where you can actually die / lose crops / starve, lol
>>
>>122199068
my game has like a 5 second delay on startup and all I have to load is a single texture atlas and some music files
you can do it anon
>>
>>122199068
>]
2d games shouldn't have loading screens
>>
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Can anyone get me the source for this?
>>
>>122198271
Are you trying to make girls hate it? If you want them to cry and think it's good then there needs to be super cheesy hopeless romance and a male character who's willing to sacrifice everything he has for the girl.
>>
>>122199540
>his game is 2d

:^)
>>
>TFW you made the mechanics and the engine first but have no fluff
Working title: Gaben Emblem
>>
>>122199151
>>122199363
You should apply to Rockstar, they seem to really like people like you.
Also fuck gtav
>>
>>122199653
you know, Anon--like The Notebook
>>
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>making games in dimensions
>>
So best practice for game models is to separate the mesh between head, torso, arms, legs, hands and feet? Or what?
>>
>>122198271
how about adding gameplay and good graphics first?
>>
>>122198948
He did delete all the items, see >>122196476
Deleting the items out of a vector of pointers is different from clearing the capacity of the vector
>>
>>122200126
it depends on various things
just separate them based on different materials/textures
>>
>>122200126
only the head and the hands
>>
>>122200827
He's so dreamy. Probably aggy daggy's sexiest man
>>
>>122200213
this post fills me with determination, thank you
>>
I hope your game development goes well. Please show me screenshots
>>
What kind of education do you guys have?
>>
>>122201004
Mediocre taste, mate.
>>
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baseball bat
can hit thrown shit back at enemies
>>
Remember to report and hide.
>>
>>122201216
needs juicier animations
for a baseball bat to be scary you need to swing it around wildly
>>
>>122201140
Currently in community college.
>>
>>122201446
Studying what?
>>
>>122201498
Physics.
>>
>>122201498
social studies
with minor in female history
>>
>>122201214
Where's your game?
>>
>>122201140
Masters in Computer Engineering, if need VHDL written I'm your man.
>>
>>122201652
right here f/a/m >>122198024
>>
I feel like using Game Maker or something, to just make a really small scale game

Any tips/ideas/etc?
>>
>>122201990
Just like make game.
>>
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>>122201106
Spawn animations
Knowing when something is "activated" or not seems like a problem but I can probably plan around that in level design
>>122201990
in order from easiest to hardest, pick one that suits your skill level
pong
space invaders
tetris
pacman
pixel platformer
real games
>>
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Oh boy. progress time.

have fun
>>
>>122202165
I don't think you should use spawn animations for the beginning of the level, just for respawning things.
>>
>>122199686
there is only 1 3D game here that has chance of being finished
>>
>>122202482
is it mine?
>>
I'm gonna make an endless runner just to quickly release something and build a portfolio, any design tips or stuff you dislike in endless runners?
>>
>>122202428
Holy mixels Batman
>>
>>122202428
Nice style, anon, although you're suffering from the same problem as me: contrast.
Just need to make the walls slightly lighter and the floors slightly darker to help.
Ideally, you could change the colours of the walls and floors.
>>
>>122202628
i liked the tomb raider one
>>
>>122202672
Thanks for the feedback anon. I'll fidget with the colours for a bit.
>>
Let's do our best today! Can't wait to see that progress. Today I'm going to take a break from coding and maybe just for fun learn more about a graphic tool like gimp.
>>
>>122202482
>Moxels
>Mayhem League
>>
"Luminary (10+ years) is one who has mastered a skill and has set about improving their respective discipline. Some examples include: Ted Neward, Uncle Bob Martin, Donald Knuth, Oren Eini, Peter Norvig, Linus Torvalds. Luminaries change based on your skill-set.

Senior (7 to 10+ years, Level 3) is one who has spent the last 10,000 hours programing in a specific genre. There is a strong understanding of design patterns, They leverage asynchronous programming, queuing, caching, logging, security and persistence when appropriate.

It’s very possible that a Senior will never reach Liminary. Liminary’s are often found speaking and writing. They are actively trying to impact their discipline.

Mid-Level (4 to 6 years, Level 2) is one who understands day to day programming. They work independently and create robust solutions. However they have yet to experience creating or maintaining large or complex systems. In general Mid-Level developers are great with component level development.

Junior (1 to 3 years, Level 1) is one who understands the basics of programming. They either have a degree in software engineering or computer science or they are self taught. Their code is continually reviewed. Guidance is given in regards to algorithms, maintainability and structure."
>>
Who's using GameMaker here?
>>
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>>122203197
>mfw every Unity fag automatically starts at mid-level tier
>>
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>>122203387
>They work independently and create robust solutions.
>>
>>122203472
wut a qt

>>122203387
>implying copying/pasting code from google counts as "understanding day to day programming"
>>
ok guys, how do I mix defender with river raid?
>>
>>122203717
Make Defender but vertical
>>
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HAND OVER THE PROGRESS
>>
>>122203675
it does
>>
>>122203878
but I'm making it horizontal.
:/

I was thinking to convert the civilians of defender into some kind of assist, similar to those hobos in metal slug that are helping you but useless.
>>
whats a good programming language for someone who has never made a game outside of Game Maker before?

i know a little bit of java but i heard thats shit for game development.

note that i am just going to start by making a simple platformer for my first game.

leaning towards Java or Unity at this point
>>
>>122204089
Piet
>>
>>122182570
>non-anime op image
yes
>triggered prince snaggletooth into crying about the same dev he obsesses over in his tumblr
YES
well done OP
>>
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>>122204292
that oily hair
>>
>>122204089
just use unity
>>
>>122204451
He's using wax to give himself anime hair.
>>
>>122204089
lua
>>
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>>122199638
wow

all the webms I saw up to this were sfw

that's shit
>>
how desperate for attention can one mortal child be?
>my plan was perfect all along :3
>>
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Who's your favorite modern pixel artist?
>>
>>122195852
Dedicated jump button. If you have climbing in your game, it means climbing and jumping is different actions, and it improves the game.

Also limit yourself to
QWERT
ASDFG
ZXCVB
Tab
Shift
Control
Caps
For bindings, those are reasonably standardized.
; , : . ? + ¨ ^ are on different keys on different layouts. It gets really stupid when | and § is different keys as well on different places.
>>
>>122204451
it's water from showering
>>
>>122204669
that looks disgusting
>>
>>122204669
vine
>>
>>122204669
well, people I admire are the guy that made scott pilgrim sprites and those naked girls (Paul roberttson?)?

and of course the guy from noitu love and derek yu.
>>
>>122204863
the funny thing is that it looks worse than the original.
>>
>>122204840
no it's you being a typical disgusting weeb
stop spamming your blog pics in agdg
>i nuvur did anything you guyz seriously all that happened was everyone told me i was cute and stuff it was all mothdans fault reeeee
go away and stay away like you keep promising you will
>>
>>122204992
That's the funny part. SMB1s pixel art is hardly great, and somehow they made it worse.
>>
>>122205045
i'm not rotatedev though you autist
>>
>>122205236
who said you were?
>>
>>122205045
>mothdans fault reeeeee
hello danny
>>
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>>122205215
>>122204992
They nailed in on SMB3, when you consider most games didn't have any art direction and stuff like that back then SMB1 wasn't that bad either.
>>
have you ever heard the term
>the more rope you give them the more they will hang themself
just stop posting kid
you always fuck up
>>
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>>122204669
Pixpil, made pic related
Kirokaze
And of course Vine2D
>>
>>122205478
so the op is danny and so am i?
why are you still here?
>>
>>122205658
youre all mothdan
its all in the archive
>>
>>122205732
>muh memes that got me busted in the past
k
>>
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>>122196121
>>122186082
>this is what people like to see on greenlight and is considered genuine real effort, but my work is constantly shit on no matter what I do
fuck game dev, it's pointless. im just gonna listen to meme grips instead
>>
>>122205585
>Vine2D
m-more like Vine3DPD amirite fellas
>>
You can pinpoint the exact time that you-know-who entered the thread.
>>
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>>122204894
Paul Robertson has never not been amazing. if anything, his old stuff was better

https://www.youtube.com/watch?v=En3wcFfrrGg
>>
>>122205857
11/13/15(Fri)19:53:19
>>
>>122205996
>what are timezones
lol
>>
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>>122205857
>>
>>122206082
>living in some retarded burger timezone
>>
if you really think it's just one person who wants you gone look at your own youtube videos kid
you got 10x more thumbs down than thumbs up and every comment is an insult
leave
>>
>>122204089

Python has a really good guide for beginners supposedly.
>>
>>122206215
>>122206195
>>122206082
>>122205996
reekfam sourcetate caught samefagging once again with the same reaction images and changing his posting style as usual

>>122206225
i bet he still thinks the fed knowing about him is a joke too

poor delusional kid doesnt even know whats gonna hit him
>>
>his shitposting sidekick has arrived
all is lost
just another friday in agdg
>>
>>122205991
amazing != admire
learn to read
>>
>>122205991
he was a one trick pony that got attention because of boobs and adultswim(?)

his newer stuff is better
>>
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>>122205512
All of the new pixel art for the SMB3 skin in Mario Maker is God tier.
>>
>>122206339
>>122206336
>>122206332
>>122206225
>>122206215
>>122206195
>>122205991
all me
the reek
>>
Why aren't there any good video tutorials for modelling for video games?
>>
can we make a resolution and say that both mothdan and rotate need to leave?

i think that'd be best for the whole general
>>
so does traps jam start in seven days or does it end in seven days
>>
>>122206526
And how do you plan to enforce that?
>>
>>122206526
I'm pretty sure it's not even rotate.
>>
>>122206535
Ends, if people talking about starting their games earlier is any indication.
>>
>>122206515
because its the same as modeling for not video games
Thread replies: 255
Thread images: 117

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