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/cbg/ City Building General


Thread replies: 313
Thread images: 111

/cbg/ City Building General

IRC: #SimCity on irc.rizon.net

--- News ---
Anno 2205 is out. General consensus is that it's a departure from 2070 and 1404 and should be judged on its own merits, not necessarily as a continuation of that formula, but that even judged on its own merits it can be argued that it's lacking content and coherence. It's not irredeemable shit.

--- Cities: Skylines ---
>Wiki:
http://www.skylineswiki.com/Cities:_Skylines_Wiki
>Modding guidelines:
http://www.skylineswiki.com/Modding
>Skyline's official site/Paradox (sign up for free Zen Garden and future free items!):
http://signup.citiesskylines.com/
>Heightmap generator
http://terrain.party/
>Custom building competition (Get your votes in now):
http://forum.paradoxplaza.com/forum/showthread.php?840333-Custom-Building-Competition&s=911beb05b91e9eaccfaac6c944ca44d8
>Unlocking all 25 tiles
http://steamcommunity.com/sharedfiles/filedetails/?id=403798635
>Automatic bulldoze
http://steamcommunity.com/sharedfiles/filedetails/?id=406132323
>Extended road upgrade tool
http://steamcommunity.com/sharedfiles/filedetails/?id=40820929

--- SimCity 4 ---
Contains everything you need for SC4 - getting started guide, modpacks, links to various SC4 communities (with more mods/guides):

http://pastebin.com/Fg9qNhcM

Remember to turn off U-Drive It icons and minimise the game UI when you take a screenshot.

--- Banished ---
>Modding:
http://banishedinfo.com/

--- Misc ---
OP template: http://pastebin.com/xBCp0DQB

Feel free to discuss city building games from series such as Cities: Skylines, SimCity, Cities XL, Banished, Anno, Tropico, Pharaoh or any others.
>>
very ded
>>
>>122073105
don't think so yet
>>
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>>122073105
Not ded
>>
Who's managing the /vg/ league team?
>>
literally ded thread
>>
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Bumping for not so dead.
>>
If this thread is still here in 7 hours, I'll dump some pics of my city. I don't see why this general is always so dead, city-building games should be a popular hobby among the demographic of 4chan.
>>
>>122078935
they are but everyones busy builing, no ones posting

and if someones posting, noones responding
>>
>>122074598
>>122075401
D E D
E
D
>>
>over half this thread is posts about how ded it is
2spoopy4me
>>
hey /ded/, I need rural village mods and stuff. pls help desu
>>
/cbg/ should have stayed on /vr/, not active enough for /vg/
>>
>>122088197
C:S and anno are hardly /vr/ material though. We just need a second catalog page.
>>
>>122088526
Well when we were on /vr/ the newer games were tolerated, other than the occasional autist complaining about them. I don't remember many times where mods deleted or banned people for posting new games.
>>
mod to replace cities skylines' music with sc2000 music when
>>
>>122092095
why not just mute the music and listen to whatever you want in the background?
>>
>>122092479
It's not the saaaaaame,

On another note, I also wish that there was a mod to randomly select a map from my maplist to play on.
>>
>>122081167
ITS ALIVE

ALIIIIVVVVEEEEEEE
>>
>>122092632
You can easily do that by looking at how many maps you have then using random.org to generate a random number.
>>
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It's a default district name I swear.
>>
I've just downloaded Hardcore SK for rimworld and for some reason I can't build anything out of wood. Could anyone help?
>>
Cities: Skylines After Dark essential mods
http://pastebin.com/HEcKw21a

Daily reminder to fix your traffic: http://imgur.com/a/z1rM1
http://steamcommunity.com/sharedfiles/filedetails/?id=522776740

How to make maps
https://docs.google.com/document/d/1RGG6y8XmPUqfn354wX9m0obhAbRZ0uHtXcfEr-D7BbA/edit
>>
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I've given up on the no industry city. I'll just educate my citizens as much as I can and try to minimize my industry while maximizing my offices.
>>
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>>122110736
Industrialize everything!
>>
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Am I kawaii, uguu?
>>
>>122113139
Not bad. How big is your pop?
>>
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>>122113139
>>
>>122113276
80.000 now, but I think it's the limit for my computer.
>>
>>122113510
What CPU you have? I've got a city nearing 100k and it's still rolling strong at 50fps
>>
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http://steamcommunity.com/sharedfiles/filedetails/?id=549792340
>>
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>tfw following vehicles as they cruise through your city

I've sunk way too much time doing this
>>
>>122114975
I really should try this out someday, but maperitive seems complicated as fuck
>>
>>122095104
>those jenky turns on the left side freeway

that's not cozy at all
>>
>>122114838
i5 4200
I should sell this laptop and build a nice computer instead.
>>
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>>122115305
You mean not enough time
>>
>>122117783
>>122115305
>not having first person camera mod
>>
i need help.
every time i launch the game it closes.
is there anything i might have done wrong?
i have win 8.1 64 bit
>>
>>122119232
>>is there anything i might have done wrong?
Wanting to play such a bad game.
>>
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>>122118878
I do but for some reason I can't hide the UI while using it which makes it significantly less comfy
>>
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>>122117075
Thanks for keeping me accountable.
>>
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>8% uneducated workers
Why why why why? Is it impossible to have a city where everybody has some sort of education?
>>
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>>122120484
kek
>>
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>>122114975
Nice, but a lot of streets are missing.
>>
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>>122078935 here, I said I'd be back

Have some screens from "Top Comfort"

First up a shot of my oil derricks, located close to the WtE Incinerator
>>
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>>122121437
Next is a shot of my small sports village transport hub. This area will be greatly expanded on in the future
>>
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>>122121606
Shot of an fuel tanker leaving the industrial zone, nuclear cooling towers lit up in the distance. Oil is our primary export.
>>
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>>122121773
A short commuter train visiting the next town over. Parallel cargo/passenger rail runs towards the Industrial Interchange coming up in the next image.
>>
>>122121773
what happens when the oil runs out?
>>
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>>122121954
The cargo line runs below the elevated passenger station, terminating at the terminal behind the photographer. On the skyline you see the Cheesegrater building and the red Post Box, two of Top Comfort's most recognisable landmarks in the CBD.
>>
>>122122138
For some reason I really like this shot.
>>
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>>122122015
Infinite oil/ore mod. I'm building for comfort, not challenge.

>>122122138
Oh shit, the Cheese Grater is on fire
>>
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>>122122313
Thanks. I wish I could have used a better dynamic resolution for this shot, to get better aliasing but the framerate drop made it impossible to line the shot up properly

>>122122323
A news chopper catches the action as more fire trucks respond to the blaze.
>>
>>122121954
snow mod ?
>>
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>>122122646
The building was saved, at a heavy cost.

Daytime pictures incoming, I swear. Night time is just too comfy.
>>
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>>122122732
Terrain texture replacer

http://steamcommunity.com/sharedfiles/filedetails/?id=416966387

And Snow textures
http://imgur.com/a/h8T5q

>>122122834
Motorway/A-road Interchange into the city
>>
>>122123186
looks cozy with that snow texture
>>
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>>122123186
Overlooking the modest CBD. Marine freight terminal and power station visible on the coast
>>
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>>122123397
Neighbouring town. Residential block looking over low density housing and then the bleak tundra
>>
So /cbg/ how are you going to prevent your beautiful towns from being invaded by savage "refugees"

https://www.youtube.com/watch?v=44vzMNG2fZc
>>
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>>122123717
Standing at the corner of Main Avenue and 11th Street
>>
>>122123864
>>>/pol/
>>
>>122123864
>>>/pol/
>>>/trash/
>>
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>>122123946
In the neighbouring town's little commercial district, the only landmark is the historic firehouse
>>
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>>122124546
Commuter rail, pre-dawn. I'm nearly out of images now. I hope you've enjoyed them. I miss /cbg/
>>
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>>122124753
University building, built into the bedrock of the city
>>
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>>122124945
Neighbouring town again. Note the Cheese Grater in the distance.
>>
>>122123964
>>122124089
>ignoring the truth
>>
>>122124753
>>122125124
2comfy
>>
>>122124753
That snow is real nice.
>>
Does fine road heights work with precision engineering?
>>
>>122128335
Yes.
>>
What's up with the AI in this game? The cars randomly stop in the middle of a roundabout for about a fraction of a second and then proceed with their route. My traffic has gone to shit thanks to this. And I have noticed that it only happens in 2-lane roundabouts. 3-lane roundabouts (built with highways) don't have this problem.
>>
>>122132678
Is there a light or stop sign or anything? You can fix traffics behavior with traffic manager.
>>
>>122132678
AI a shit
>>
>physically cannot play anno 2070 offline

that drm-free physical copy of 1404 gold that I picked up was a smart choice. Way more comfy anyway
>>
>>122133090
Nope. THere's nothing of the sorts.
>>
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>>122132678
I don't know what caused it, but I've replaced the two-lane road with a highway and the problem has now disappeared.
>>
>>122134373
Now replace them back and watch the magic happen.
>>
>>122134373
I think it's the intersections. Cars will wait for an intersection to be empty before entering it.
>>
>>122136613
Even when there were no cars in the intersection, they still stopped in the middle of the roundabout for no reason.
>>
bump
>>
>>122133275
true
>>
Can anybody explain how the Traffic Manager + AI workshop item actually works?

I've tried tweaking various things and I hardly ever actually notice a difference.
>>
>>122145793
Don't touch traffic AI. Just install it and leave it there. You're only interested in traffic manager.
>>
>>122146334
Ok for the context of this game what does the yellow diamond do
>>
>>122146612
Are you serious?
>>
>>122146683
I don't know either :<<<. I just assumed it was some kind of priority lane?
>>
>>122146758
Yes.
>>
>>122146853
... So they still have to stop, but will always go first?
>>
>>122147074
You don't have a driving license, do you? If you have priority, you don't have to yield or stop. Those who have a yield sign (the inverted triangle) till have to stop to let the traffic on the main road flow. Those who have a stop sign will have to stop no matter what.
>>
>>122147369
So why does the game still include a stop sign big guy
>>
>>122147667
It might as well put an unicorn in the middle of the road, you stupid shit. If you set one road to yield to another, the cars will yield, not stop, not just drive in even if there's incoming traffic from the road with priority.
>>
>>122147950
>>
>>122148590
>I was merely pretending!
>>
>>122148925
Still aren't answering why there's stop signs for prioritized roads anon.
>>
Going to be streaming for a couple hours, twitch tv/oldshoesbro
>>
How do you traffic?
>>
WHERES THE FOLDER WITH ALL UR MAPS AND MODS I WANNA DELETE EVERYTHING REEEE
>>
>>122148979
Those are speed limit signs.
>>
>>122148590
>>122152582
Whoops, my bad. They appear to be "no turn" signs.
>>
>>122152703
By god anon you're right
>>
>spend weeks downloading mods for SC4
>hadn't even gotten started with dependency heavy mods yet
>this in addition to oldshoe's modpack
>determined to make some proper looking aesthetic city

And now 7 months and I still haven't touched SC4 yet, fug

This always happens with every game I hate it
>>
is there a way to get rid of all my mods
>>
>>122160334
go outside
be free from it all
>>
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>>122160334
Even if you delete all the files from your HDD Steam will say you're still subbed to them all.

Have fun clicking each one.
>>
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>>122124753
These were great. Thanks, anon.

You really make me want to try out custom textures now.

Going to finish my current map first, though.

I hope you post more in the future!
>>
I just can't get into Skylines, it doesnt have the same aesthetic and "realism" feeling in its atmosphere and textures that SC4 has

What are some mods that make it look closer to SC4? Less cartoony and stuff.
>>
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>>122162884
I felt the same, to some extent.

Firstly, get a LUT that desaturates and adds a more realistic colour tone. Then, get a lot of custom growables and ploppables that are more unique. There are a lot of buildings and monuments in C:S that are silly and unrealistic. Same goes for interchanges etc.

The rest is up to you, really. Create a realistic city of your own within the paramaters of the game.

Good luck.
>>
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>starting a new city

"fun"
>>
>>122162357
Thanks. It's the first city I've been happy with in a long time. Nice highway, there's something aesthetic and satisfying about a good inner-city roadway
>>
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comfy
>>
>>122170026
Haha why the fuck are there cars on those bridges, how are they even supposed to get up there without a billion interchanges
>>
>>122170213
dont question nazi architecture
>>
>>122161234
Gorgeous anon, I love the woodland trail and the untouched river shoreline
>>
>>122170026
Is that an alternate "Disney's Cars" timeline where the Third Reich Cars won WWII? Also
>>
>>122170213
It's obviously an expressway into the big dome in the middle of Berlin(?). The real question is why there are two of them.
>>
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>>122163384
>>122162357
Nice.

>>122164660
More like the most stressful part of the whole thing.

>>122170763
Thank you!
>>
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Planning a new CBD and more burbs.
>>
>>122174151
hence "Fun"
>>
Townhall or chapel
>>
>>122175654
>>
>>122124753
fuck this, i'm borrowing this as my wallpaper
>>
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is this place accepting autistic tycoon games?
>>
>>122178696
This is pretty much /autismo/ general.

So, yes.
>>
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>>122174367
Mate, I like that 90 degree trumpet you got going there.

Asset, or a custom job?
>>
>>122179024
Why are there never terrorist attacks on interchanges?

It might not be massively deadly, but mother of fuck could a single well-planned attack disrupt an entire city for a long, long time. It shouldn't be that hard either.

How would /cbg/ cripple their city if they were a Snackbar.

ASIO pls go.
>>
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>>122178872
cool, 'cause I'm trying to make some alcohol here, but farms are not productive enough and I have to bring some external supplies to make them good.

this is about to be a huge clusterfuck.

top part is the supplies/producing parts (it all starts with iron ore and coal, then metal and then supplies), bottom part is the alcohol producing part (farms of various kinds all feed into a single brewery, which will eventually produce alcohol).

right now i'm at the second to last step before connecting the two parts and starting to actually feed supplies to some of my farms
>>
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>>122179132
Hi there, fellow ausfag.

Here, have another glorious intersection to fap over while you plan mass mayhem and carnage.
>>
>>122179024
why using 2 lane road for interchange ?
>>
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>>122179398
Interdasting.
>>
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>>122179541
>imblyign it is mine and not something i saved off of plebbit months ago
>>
>>122175654
Townhall is very important, it helps a lot to keep track of your stocks and see if you're running a surplus or deficit. Chapel is nice to have but you could go a whole game without ever making use of one if you wish.
>>
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>>122180359
This.

Also bumping for Banished is comfy as fug.
>>
>>122178136
Save it, it's all yours my friend :^)
>>
>>122179541
I find one 3-lane road splitting into two 3-lane roads looks pretty ugly. I personally like to conserve lanes when I design an interchange. So a 3-lane would split to make 1x2-lane highway and 1x1-lane feeder.

Then, further down the stretch, the roads can merge/widen as necessary
>>
Which anno do you guys like best? I've been playing 1503 for a bit again, pretty fun, and the music is pure nostalgia
>>
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>tfw you preordered Anno 2205
>>
>>122181450
rip
>>
>>122181450
>preordering Ubishit
Tbh you deserved it.
>>
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>>122179572

here's how the top part works at the moment.

tram lines (yellow lines) all feed raw materials into a single train station (blue circle)
said materials are then moved by train (blue lines) to a steel mill (orange square).

the steel mill turns said raw materials into metal, which needs to be transported via train (orange line) to a machine shop, which is off screen.

some of the tram station were close enough to the steel mill, so they feed directly there instead of an intermediate train station (yellow lines to orange square).

the machine shop will eventually produce two kinds of finished products: farm supplies and engineering supplies.
the first will go to the farms in the other part of the network, so it will boost their production and will allow me to produce some goddamn alcohol; the second will go back to the coal and iron ore mines to achieve the same result (and close the loop on the metal production chain)
>>
>>122156910
No kidding. Best part of C: S is how easy it is to mod.
>>
>>122181215
1404 for that comfy VA cast
>>
>>122185810
VA cast?
>>
>>122181215
2070 because the factions are fun and the music is fucking God-tier.
>>
Is there anything comfier than a warm European night on the town?
>>
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>>122187369
View from the boulevard looking towards the State parliament. On the left is the Cathedral, and on the right you can see public service office buildings, broken by an intersection. Hidden away inside there is the City Hall.
>>
[european refugee crisis intensifies]
>>
>>122188871
kek
>>
>>122188871
REFUGEES W E L C O M E
>>
>>122187251
I haven't been able to try 2070, it's get 15 fps on my pc for some reason (reason being my pc is shit, probably)
>>
>>122187369
Nothing beats casual funposting on 4chan for comfiness.
>>
>>122189304
BUILD W A L L
>>
>>122188871
unrealistic there's too many women
>>
>>122187110
Voice actors
>>
Do cars parked on the sides of the road affect traffic?
>>
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>>122163384
Thats a good starting point, thanks anon.

What I really want to see though are all the crazy, highly detailed realistic japanese/chinese community mods that SC4 had, futuristic buildings, heavy but clean future industry, proper scale military and naval bases, warships, tanks ploppables like that and all those other cyberpunk looking buildings like pic related.

I love dat C17 building, too bad theres no chance of it being ported to Skylines.
>>
>>122194831
No.
>>
What's the best way for a scrub to start a city in C:S?
>>
>>122192282
holy shit thats pretty
>>
>>122201402
Grids. Remember that less intersections is better than more, but too few intersections will fuck up your traffic. Always make roundabouts out of highways and make them 8x8
>>
>>122197523
>all pipes connect to each other at intersections
>long ass lines with no U-bends whatsoever
>hoses the girth of a truck running up those skyscrapers, not even connected for the most part but just hanging free and exposed to the elements
>and is that big ass distillation column BEING VENTED FROM THE TOP REEEEEEEEEEE
>>
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Bridges, are they the comfiest transport structure?
>>
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>>122207827
Fuck if I know, it just looks cool :^)
>>
did anno 2205 got perfected yet?

what's a good concept for houses?
>>
Anno neat mods for Anno 2205 yet?
>>
Anyone else disappointed by the European houses? It's not even the look, which can be modded, but the way they are build. If you don't build perfect squares they don't match and look like ass.
>>
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I always fail at this point of the game, there's lack of food and i dont know where i can get it
>>
>>122219298
Don't build houses so fastand don't rely on farming.
>>
>>122216729
Yes, me. I love to build ye olde European cities, but the way the buildings work it's nearly impossible to do anything other than right-angle grids - which is ridiculous, because ye olde European cities are the last places which should have right-angle grids.

Surely it can't be that hard to generate the rough shape of a building based on the cell footprint?
>>
>>122219298
To cut a long story short, google how to set up efficient farms in Banished. I went from having 90% of my workforce in farming to having 100 surplus labourers.
>>
did you guys bothered resurrecting this ded general only to post a buch of screenshots and letting it die again at 170 posts?

I'm bumping out of pity, but holy hell, just let this place die already if you can only talk about how pretty these C:S screens look
>>
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>>122179024
From the Workshop bruv:
http://steamcommunity.com/sharedfiles/filedetails/?id=527736548

>>122187369
>>122188508
Man, looks just like Amsterdam out the hostel window.

>>122232386
Way she goes, Rick.
>>
Is there a natural disaster mod for CS? Like, rain increase the sewage needs, flooding stops the roads etc
>>
not yet
>>
>go to play
>lose inspiration
>stop after 20 mins

?
>>
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>>
>>122252148
iktf
>>
i just dont know anymore
>>
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So... what do I do when I'm saturating a stack interchange?
>>
>>122253637
Change it so the right hand turn is the 5 lane freeway and then have all the other inputs be onramps.
>>
>>122211117
Yes
>>
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Streaming filling in this area.. twitch tv/oldshoesbro
>>
I'll post some screens in a bit
>>
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tfw you will never live in the city
>>
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>>122234610
Nah, I meant the one in the top left of the ss I originally replied to. It was a trumpet built onto a 90 degree highway corner.

Anyway, nice shot. I like that hill in the middle foreground. Comfy.

>>122237331
Just make one yourself. But no, there isn't. I don't really care as I just build for the aesthetics, but I can see how some people can't live without it.

>>122253637
>saturating
I laffed. You just chose the wrong man for thoe job is all.

>>122265934
My caravan door is always open for you, oldshoes :3

>>122266093
I don't like that meme building in the middle, but otherwise it looks great, m8.
>>
>>122266562
Shit, my bad. There are two:
http://steamcommunity.com/sharedfiles/filedetails/?id=529043953
http://steamcommunity.com/sharedfiles/filedetails/?id=525817168

The building in the middle is weird, yes, but it's from SC3K so it gets a pass.
>>
>>122182551
could you send me your modlist please
I have been looking to play with that advanced industry chain setup for years
>>
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>>122269597
sure.

I am also playing with a patchpack, which allows for some more advanced difficulty settings and generally adds a lot of useful stuff. Definitely recommended.
Latest version has been just released, but it is still in beta, the last stable release is one year old and works wonderfully.
here's the link (scroll down the page to see all the details of the patches included)
http://www.tt-forums.net/viewtopic.php?t=66892

FIRS and a compatible vehicle pack (which are pretty much all of them, except for the stock ones) is all you need to play with those industry chains; the rest (including the patchpack) is completely optional.
Remember to set the parameters right before you start a game with FIRS.

have fun and post results
>>
ded gaems
ded general
2spoopy
>>
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>>122268113
All good, m8. Cheers.

Dat SC3K feel.

>>122274265
I'm around, but not really making much progress so nothing to post.
>>
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>>122274695
As usual, I start to get bored as I near 50k popn.

I spent so much time making this map, too.
>>
I miss the scenarios from sc3k.
>>
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>>122274812
A couple more bumps before I sign off for the night.
>>
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>>122275374
Ok bye.
>>
Dear CBGfags

Was Skylines ever fixed, last time I played it was near release and the dev's really suck ass

fan mods were fixing things the dev's couldnt figure out

is the game now functional?
>>
>>122275632
ie. lane usage, turning lanes, proper offramps

basic community services

also why do businesses employ like 6 people total
>>
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>>122275714
>>122275632
There are mods that have both fixed the traffic and given you options (roads and other infrastructure) on how to deal with it how you see fit.

You've been away for too long. The game has been playable, heck, enjoyable for more than 6 months.
>>
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>>122275632
>last time i played was near release
>yfw
>>
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>>122275483
Ok, I lied.

Also, don't forget to have a regular check-up at least once a year.
>>
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>>122278926
Stay fit and keep active.
>>
Cities skyline :
Is there a mod that allows police/firetrucks to u turn at intersections ? It's just ridiculous that they have to go very far away when there is an emergency
>>
>>122279956
nice road network you fucking retard
>>
>Kill 2 Thrumbos
>sell the horns, decide to make out of fur something for better profit
>make a superious armchair
>tfw no trader buys armchairs
>>
>>122279956
Memeabouts.
>>
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>>122284181
you rang?
>>
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>>122284563
>>
>>122280980
Just strip them down and do something else out of it.
>make a silver scultpure of superior quality
>material cost: 1400 silver
>they want to buy it for 1100

Also, why is hardcore sk so hardcore?
>>
>>122289002
Why the fuck are those aren't one way roads?
>>
>>122289002
Doesn't make sense. Stupid.
>>
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Why can't these fuckers use the parking lot
>>
>>122294528
too far to walk. are you even lazy?
>>
>>122289191
Do describe it anon, I am planning to play it as soon as my current base gets fucked. Is it good?
>>
>>122296218
I didn't get too far into it. Essentially, screw something at the start and you're fucked.
To build wooden doors you need to build a hand saw bench to make planks out of logs. Okay, seems reasonable. To make usable steel parts you need to first make a stonecutter bench, then, using stones made with it, a coal smelter (here you need to find some coal), and then you need an assembly bench to turn steel bars into steel parts.
As you can guess, assembly bench, saw bench and stonecutter bench require steel parts, so use your starting resources carefully.
>>
https://www.youtube.com/watch?v=ziEvkaq-UlE

ids habbeding
>>
>>122298693
Holy shit.
>>
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Oh dog what done
>>
Traffic report tool suddenly stopped working. I haven't done anything. Halp wat do
>>
>>122170026
mein kampfy
>>
>>122298693
Okay that is really cool and really stands above what SC4 could offer, fuck might have to get Skylines with all these crazy awesome new mod ideas that are finally possible now
>>
>>122302327
Restart
>>
>>122302327
Nevermind, found the button.
why the fuck this didn't post?
>>
>>122298693
YES
>>
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DOUBLE FUCK YEAH
http://steamcommunity.com/sharedfiles/filedetails/?id=553184329
>>
Goddamn, making offramps from sunken highways is a pain in the ass.
>>
>computer doesn't have the specs to run cities:skylines

I feel like I missed out big.

Is there any other city builder I can enjoy that is like sc4 or cities: skylines?
>>
>>122297031
As a given with the Rimworld Hardcore mod, I now HAVE to start with wooden parts, spare parts, steel parts, electronic components, and integrated circuits so I can just bumrush right to a Comms Console. Because HOLY HELL is it near impossible to whip out integrated circuits on your own unless you get lucky during the crash landings.
>>
>>122324167
Not sure if this autism is good or bad...
>>
>>122324508
It definitely needs some adjustments in the production chain department. It takes 10 integrated electronics to make a single circuit from the electronic factory unit. Don't get me started on how much sand, wires, and copper parts it takes to get to that number.

Honestly I just savescum crash landings and hope for every type of ship debris that isn't a radiation-poisoning reactor or prisoner capsule. But if you manage to get a fair number of survivors and corresponding prosthetics to heal the limbless ones, the grind is not nearly as bad afterward. Unless they're minstrels... in which case harvest their fucking body parts for people with HELPFUL talents.
>>
>>122325105
Thanks a lot man.

I looked it up, seems they don't update version on nexus or the forum, but they have newer one on their site. 2.3a: Solaris
>>
>>122325405
Yeah, you gotta grab it off the Ludeon Forums since that's where all the updating is done. Your early game needs are gonna definitely require just constant grilling and shooting wildlife to satisfy food needs as well as stonecutting if you don't have a nearby mountain to mine into for shelter. Have at least two or three smelters going too, to make sure you have a copious supply of steel and copper bars. Same goes with assembling benches so you can whip out spare parts, steel/copper parts, and wood parts for your furniture needs. I usually just set the work orders to a minimum amount of each one.
>>
Ever since I switched to Traffic Manager, Cities keeps crashing.
>>
I dont have Skylines yet but one of my most hated things in city buiildan is traffic/road network management, is there a mod or any cheats that negate that entirely and basically there is no traffic at all in your city and the cars and trucks are just there for show or something, I dont know sounds dumb and casual
>>
>>122337954
You sound dumb and casual.
>>
>>122337954
I don't think Skylines is the game for you. As far as I can tell, traffic management is the main challenge in the game.
>>
>>122340986
>I don't think Skylines is the game for you.

Just watch, I'm going to play it

and enjoy it
>>
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>>122337954
At that point just don't give a shit about traffic. The game is easy enough that you can stay in the green
>>
>>122344286
Fuck that looks so nice, dem pedestrian walkways
>>
>>122344286
Why not a train there?
would be nice
>>
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>>122344351
Thanks! People crossing the street really fucked my traffic with that road layout

>>122348906
Didn't use trains much in that city. I used subways and bus for the most part
>>
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>>122354605
>>
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>>122354894
>those pathways on the beach
>>
>>122355756
Thanks GTAV
>>
So im thinking about getting Cities: Skylines but
i'm worried it will run shit, my specs are:
i3 2120
hd 7850
8gb ram

Anyone running similar ?
>>
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How can I fix this?

>>122359534
I'm using a laptop, HD7970M, i7 3610QM. My GPU is only slightly better than yours, CPU is better in general, but I can't disable hyperthreading. Since my cores are divided, yours might give better performance. I have no problems with 45k right now.
>>
>>122361079
Git gud.
>>
>>122359534
>i5 4200
>8GB
>gt755m
It started to lag terribly around 80k, can't play it anymore because of it.
>>
>>122361079
>>122361591
Cheers guys i'll pull the trigger
>>
>>122219298
Only ever use farms to supplement your food supply. Gatherer huts are pretty much the only worthwhile way to go,
>>
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>just trashed 10th city in a row because i can't think of good layout

end me please
>>
Any tips for a new player?
>>
>>122367546
EDUCATE YOUR POPULATION
>>
>>122367546
*whips out dick*
Here's a big tip for you :^)

But seriously, what game? At least specify that so we know what tips to give.
>>
>>122368295
I thought this was the Cities Skylines thread
>>
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>a manhunter pack of warg appears!
>>
>>122369534
RIP colony.
>>
>start on a new map
>unlock all 25 squares
>stare at it for 5 minutes
>can't decide where to start building
>close game
Every day.
>>
>>122369917
With a decent number of traps/turrets you can just hole up inside.
>>
>>122179486
I could literally have sex with Japanese interchanges.
>>
>>122374778
because they remind you of ur mom?
>>
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FUCKING PIECE OF SHIT
>>
>>122377284
THEN HE TURNED LEFT
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
>>
>>122377284
>police behind him
Kek.
>>
>>122361079
>How can I fix this?

Its always the same answer: Create alternatives, remove large direct road, replace with two or three smaller roads that force traffic to disperse through the city.
>>
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>>122337954
The Anno series - specifically 2070 and 2205 - sound right up your alley.
>>
>>122381550
>Anno 2205

hell yes, cant wait to play it when I can
>>
>>122382468
>actually wanting 2205
Nothing but disappointment awaits you.
>>
>>122382813
I'll be the judge of that

>arctic environment and unique buildings/setting
>LUNAR ENVIRONMENT
>MOTHERFUCKING LUNAR COLONY SIMULATOR

HHHNNNNNNNNNNNNNGGGG
>>
>>122374584
turrets blowing up mostly killed them. the only casualty was guy too old to get in and tws but a scatch

It was the malaria of fighting half the colony during siege that killed it
>>
>>122382880
>no challenge at all beyond bankrupting yourself by going full retard
>nobody to compete with for islands
>no more early game resource management anymore, everything in first tier uses only biopolymers which is the equivalent of using only wood and no tools
>not even fucking fertilities anymore
>combat is retarded, it's the only way to get useful module upgrades but you have to go to a separate sector and it's so easy 'select everything and rightclick anything that moves' wins you 100% of all fights
>you don't buy ships to fight with, you just get autoalllocated ships based on 'corporation level', that's right, no maintenance no need to gather resources to build your shit
>your losses don't even count, if your ship gets sunk it respawns at no cost if you exit, so if you fuck up a combat somehow you can just reset for free
>sectors are fucking annoying because you have to wait for them to load each time you move around
It's not even Anno anymore. If you just want to build shit then you might like it but every other important aspect and challenge was removed.
>>
Necessary mods to enjoy Skylines? I want to build my own commie bloc

Obviously the commie bloc mod but what else?
>>
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I need to make a cloverleaf under the ground. But this happens. Wat do?
>>
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>>122385463
This seems to work. But it's still not what I want.
>>
>>122344286
Walking when you could cycle.
No benches, lights nor trash bins also it's so windy up there.
>>
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>>122385624
We did it, /kspg/! Ugly but, it just werks.
Now I'm going back to /kspg/ to post with OpenTTD anon. You're welcome to join. It's the new cbg.
>>
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>>122385871
How the fuck can I remove this fucking traffic light? I need to be able to see underground, but I can't do that whe I click on traffic manager.
>>
>>122386279
>removing traffic lights
Literally cheating.
>>
>>122386315
where do you live that every single road that touches a 4 lane one has a traffic signal?
>>
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Which area should I expand into next?
>>
>>122386279
R O U N D - a - B O U T
>>
>>122383639
well that sucks, but I had no interest in combat, just trying to build comfy colonies on arctic permafrost, and the moon

will pirate
>>
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>game has been out for months
>still can't into traffic

I'm suffering

Any thing I build seems to require the residents go 270 degrees around a roundabout to access it, how do I fix that? How does it work in real life?
>>
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>>122392829
>>
>>122392829
what the fuck, man. What the fuck.
>>
>>122392829
more circles
>>
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>>122393372

I don't even know anon, I make roads between where cars are coming from and where they seem to want to go but it never helps.
>>
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>>122393529
Okay, roundabout service exchange isn't that bad of an idea, sure. yours are just... special, you see.
Connect those six laners directly to those big roundabouts, maybe this will help a little.

I just... don't know what to tell you. You've fucked up. Terribly. Look at other people's cities and learn. Here, have my industrial district, it isn't perfect but maybe it will give you some idea.
>>
What's a good intersection to handle the traffic of a four lane crossing a high way and cars going from said four lane to the highway
>>
roads are obsolete concepts
>>
>>122394107
roundabout
>>
>>122394270
I built a three-lane highway roundabout and it shat itself
>>
>>122394413
https://en.wikipedia.org/wiki/Interchange_%28road%29#Service_interchange
Did you connect the roundabout directly to the highway or did you use ramps?
>>
>>122392829
>he fell for the memeabouts
>>
>>122394107
This thing's pretty cool. If you have Traffic Manager, you might want to add offramps for right turns.
>>
>>122394107
>>122396456
Forgot link.
http://steamcommunity.com/sharedfiles/filedetails/?id=529645954
>>
File: 1447619611649.jpg (892KB, 3000x2133px) Image search: [Google] [Yandex] [Bing]
1447619611649.jpg
892KB, 3000x2133px
mod when?
>>
File: HiresScreenshot 5.jpg (4MB, 7680x4800px) Image search: [Google] [Yandex] [Bing]
HiresScreenshot 5.jpg
4MB, 7680x4800px
This took so fucking long. I still have to redo the on/off ramps and I'm going to have to wait a while until I have enough money to redo all the development around it.
>>
>>122396813
That ting is so ugly.
>>
>>122404048
Eh. It's ok.
>>
>>122404078
Eh. It's ok.
>>
>>122392829
kek
>>
>you're city will never look this good and organic and fluid looking

https://www.youtube.com/watch?feature=player_embedded&v=6DzxJ_JekYw

fugg
>>
>>122412326
I just want someone to build it into a driving simulator

>Imagine this in OMSI or ETS
>>
>>122412479
>imagine porting your entire Skylines region into Outerra as a separate world model like Middle Earth

hnng
>>
pls no die
>>
>>122418891
no ded
>>
File: 2015-11-15_00001.jpg (451KB, 1920x1080px) Image search: [Google] [Yandex] [Bing]
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451KB, 1920x1080px
How do i fix it m8s, shit is getting bad. How do i split the flow of all this traffic.
>>
>>122426921
Have you tried building more than one road connecting the two parts of your city?
>>
>>122392352
just play anno 1404. It looks just as good and doesn't have all the stupid wank the later games added
Thread replies: 313
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