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AGDG - AGDG Game Dev General
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Demo Day 5 has ended, now play some goddamn games.

https://itch.io/jam/agdg-demo-day-5


Helpful Links: http://alloyed.github.io/agdg-links/
New Threads:
>>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/

> Chats
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

> Demo Days
https://itch.io/jam/agdg-demo-day-5
https://itch.io/jam/agdg-demo-day-4
https://itch.io/jam/agdg-demo-day-3
https://itch.io/jam/agdg-demo-day-2
https://itch.io/jam/agdg-demo-day

> Jams
https://itch.io/jam/agdg-jam-november-2015
https://itch.io/jam/agdg-halloween-gamejam
https://itch.io/jam/wj2015

> Engines
GameMaker: http://docs.yoyogames.com/source/dadiospice/000_using%20gamemaker/index.html
Godot: http://github.com/okamstudio/godot/wiki
Haxeflixel: http://haxeflixel.com/documentation/tutorials/
UE4: http://forums.unrealengine.com/showthread.php?483-Community-Tutorials-for-UE4
Unity: http://unity3d.com/learn/tutorials

> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/

> Free audio
https://machinimasound.com/
http://freesound.org/browse/
http://incompetech.com/music/
>>
First for your game is lovely
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God damn it OP, you messed up the background color. That's for replies, not OPs.
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>>121970060
i don't have a game
i don't know how to make a game
>>
At least we have a decent OP
>>
>>121970617
Then learn
>>
Reposting my question from the previous thread:

If I'm using Tiled to make maps for my game in LOVE2D and I'm using karai17's "Simple Tiled Implementation", would it be better to load each map as an STI variable during love.load, or just have one variable for the current map and load the map files whenever the player goes to an area instead?
>>
>>121970617
>>>/trash/
>>
>>121970857
I'm an artist.

I'm more creative than you and your mother put together.

Tell me, have you done even one unique, worthwhile thing in your life? Or are you just a plebeian fool, too poor to support people superior to you?

Don't act like the system isn't gamed. Politicians are the same way. They've ruined the market and made it impossible for people like me to make a living, while enabling bottom-feeder plebeians with handouts.

You think your job can't be replaced by a machine? The future is coming, and it has no place for you, filthy plebeian.

If you even have a job. You probably live with your parents, lack a gf/bf and have no friends.

You're just a typical loser. Die.
>>
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There are LITERRALLY no reasons for you not to be drawing furry porn right now
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>>121971640
Stop false-flagging. Artists don't talk or act this way. I should know.
>>
>>121972125
I'm not a furry
>>
>>121972125
My art is not good enough to command such prices.
>>
>>121971640
i pray for the day we shake off the change of capitalistic bondage and every person is free to spend 16 hours a day drawing sweet furry porn

until then i'll keep cleaning the toilets at my local mdonalds
>>
>>121972125
Is the furry community made up of successful businessmen/women or space engineers? They're always throwing money around just for some pictures. It's not like they even use them in projects or other work, they just look at the e-picture they spent thousands of dollars on and commission another one the next day.
>>
>>121972303
I dunno, "vexstacy" makes a shitload by tracing and ripping off miles-df shading
>>
>>121972445
One part super-successful people that you'd never know were furries just by looking at them, and one part fursuit-wearing degenerate bottom-feeders that live with their parents while also receiving autismbux from the government, and so have a decent amount of disposable income.

Not sure on the percentages of the groups.
>>
>>121972445
maybe the Illuminati think it's funny to pour money into furry art and watch everyone's bewilderment
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>>121973104
going overboard with that breathing, making it look like she has a serious health problem
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>>121972125
http://www.fek.onl/
you can just make simple furry games and make millions, though
>>
>>121973261
anime girls gotta breathe
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>>121973282
>game
>simple
>>
Me and the wife are making a video game.
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>>121973496
Are you the lewd moth devs?
>>
>>121973104
Just making her chest/upperbody very slightly expand would work. I like subtle stuff. Too much movement makes it look a bit uncanny.
>>
>>121972125
I already draw (furry) porn. But you have to post regularly to get a following with that. And I'd rather just work on my game.
>>
>>121974001
>2000 rubles
nah
>>
I want to make an RPG that looks something like Bravely Default or FF: 4 Heroes of Light; UE4 should work fine for that, right?
>>
>>121974179
What you want is DirectX 12
>>
>wanna dev
>fallout4
fuck
>>
How the shit do I animate in blender? Holy shit this is absolutely retarded. Half of my bones it will only allow me to rotate, then others it will let me rotate and grab. I don't understand.
>>
>>121974179

Nah, ue4 has too much AA.
>>
>>121975953
post your armature
>>
Slow night, eh.
>>
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is this unwrap job complete shit or doable

just looks off to me. ive never really been good at unwrapping my meshes properly its always ass
>>
Imagine Ye Olde Tactics Ogre Lookalike. There is an ability which hits two adjacent enemies in melee. Animating one such attack is no big deal but how would you animate a flurry of 3 such attacks while making it look good? The transition just looks stupid.
>>
So... Anybody ever make a Ratchet and Clank clone?

If you did did you release it?
>>
>>121976492
I... What's that got to do with anything? They're bones, all made the exact same way as the others on some of them ONLY rotate, and some of them I can rotate and move around. What's my armature have to do with anything?
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>>121977218
Nobody here makes anything of worth, anon. Your answer is no.
>>
>>121977419
But it's an entire general dedicated to making games, there's gotta be some good games.
>>
>>121977493
first time here?
>>
>>121977587
for you
>>
>>121977493
you poor bastard
>>
Which is the better abstract?

>Monster hunting adventure in the age of black powder.

>Pretentious anachronistic urban fantasy slice of life and collectible card game

Not sure it matters though. Despite my best efforts everything I've released in the past was decidedly "not quite a game" or "no fun at all". Ever since I stopped being a NEET I get like 30 minutes of dev time every weekend if I don't get called into work. I often find myself spending that time cleaning my bathroom instead, so I don't have to live in squalor.
>>
>making good progress
>remember that some day I'll have to do marketing
>motivation dead for a week
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>>121977587
>>121977659
W-what?
>>
>>121977682
every monster hunter ripoff is just terrible
except demon souls
>>
>>121977682
Why are you limiting yourself like that? Make a monster hunting adventure set in the age of black power AND a pretentious anachronistic urban fantasy slice of life and collectible card game with roguelike elements.
People who warn you about scope are just trying to hold you back from your true potential.
>>
>>121977902
Listen to this girl for she is wise beyond her years.
>>
>>121977218
Most of the AGDG finished games, and they're all shit (including mine): http://www.homph.com/steam/
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Now then do I work on the item shop next, or skills, probably going to do the combat system last
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>>121977818
Maybe I needed to write a better abstract, because when I wrote "monster hunting" I was thinking of the classical monsters from literature and mythology. Spooky skellingtons, werewolves, minotaurs, cyclops, vampires, giant birds, that watery horse demon thing...

Well, maybe I'd better just to dev and see where it goes. I've got some travel coming up and coding on an airplane sounds like it could be fun.

>>121977902
great idea! Here is a better abstract:

>Post-modern open world proceedurally generated massively multiplayer online focus tested FPS/RPG/Roguelike/CCG/Miniatures Wargame with crafting elements, highly anachronistic kitchen sink setting, high score table, smooth jazzy punk metal soundtrack, a deep narrative, and a orange and blue gun bro on the box turning away from an explosion
>>
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Making my own TF2-like.
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>>121978527
Why is the jump so floaty?
>>
>>121978585
I'm going for an arcadey feel I guess?
>>
>>121978124
Anon I hate to tell you this, but it is the year 2015.
>>
Name some 3D platformers that came out for the PC in the past 10 years. Good, shit, indie, AAA, doesn't matter.
>>
>>121978527
Don't forget to implement multiplayer stuff the first.
>>
>>121978647
>I guess

It's because most games use 20m/s to compensate for the air resistance of the simple shapes which are used for characters.

Fucking amateur.
>>
>>121978780
Plok 3D
>>
>>121978780
Trine 1, 2, & 3
Prince of Persia (Reboot that everyone but me hated)
mario galaxy
probably more nintendo games like I guess
enslaved odyssey to the west kinda
also Wildstar (3d platforming MMORPG where players double jump everywhere)
that one aggydagg too

psychonauts is just barely too old
>>
>>121978753
Making a GUI version would take longer to program, and I can test the game faster in a command line
>>
0 - 2 sleep
3 - 6 dev
7 - 9 jerk off
>>
>>121979849
watcha gonna watch?
>>
'ello. Programming student here. I've been looking into future job prospects and I've been left with the impression that skipping rope with my dick would be easier than finding a stable 9 to 5 job, so I may as well embrace the idea that I'm gonna be doing freelance shit. And indie games seem like a viable option, because they're full of people with money and ideas, but no programming skills. Also, the devs seem less dickish. However, that requires a specific set of skills which I lack and learning them is going to take forever, so I better start early.

So, what kind of shit would I need to be able to do to be of help? As in, what sort of stuff do you wish you could add to your game, but can't, because you don't know jack shit about programming?
>>
>>121980352
probably really fat women wrestling each other
>>
>>121980439
wait what nobody needs a programmer lmao
with each passing day it takes less and less knowledge to make games
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>>121978780
Blockhead's Blunder
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>>121980439
Everyone here is 1MA or using building blocks.
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>>121980498
Well, if your magnum opus is going to be a retro-inspired platformer or something made with RPGmaker, I guess, but I assume there's some people out there who have actual ambitions and want to make something that doesn't look like it came out in 1998.
>>
>>121980439
a stable 9-5 job as a programmer isn't that hard to get as long as you are around 30 years of age, male, and have a year or two experience

mind you, it will not be fun programming. It will be Corporate Programming. It will make you hate programming.
>>
>>121980601
>i never used unity/UE4 nor do i know what im talking about
>>
>>121980592
Which is why the odds of any of you making a decent game are so slim.
>>121980620
Yeah, that's kind of the thing I'm trying to avoid. I don't feel like committing suicide at 35.
>>121980643
Then, please, show me all the amazing games which have been made by a single person with no knowledge of programming using those. Because at this point I've started calling Unity the idle game engine.
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hey im making game in rpg maker and i got no story pls some1 give me story pls ty
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>>121980601
>look like it came out in 1998
1998 was one of the best years in gaming, out of all the years you could have picked that was one of the worst.
And retro is entirely to do with the artist and not the programmer so I've no idea what you're going to bring to the table that fixes the aesthetic.
>>
>>121980810
how about you show me your impressive programming portfolio? wheres your github?
i can already imagine your reply
>hurr i go to CS school im a bigshot programmer i dont need no portfolio
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>>121980834
Toilet Bees
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>>121973104
breath is mainly an upward motion of the chest and only a little bit outward in the belly

www.youtube.com/watch?v=4CRMgPcgKp4
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>>121980834
You're 16, you're an orphan, there's a girl, the village gets destroyed when you leave it on a milk run, the first big bad is the emperor of a foreign nation, the second is you from an alternate world.
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>>121980994
Actually, I want this for my own game, please don't steal it.
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>>121980894
this

guess what? these days there are tools that scrape your github, stack overflow, linkedin, etc to show what skills in helpful little charts even tech recruiters can understand

don't get me wrong, you will still get emails all the time asking if you will quit your full time job to work a 2 month contract in portland (they will sponsor your H1B!) either way, but if you want legit good offers you will need to get that stuff up to date.
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>>121981045
too late kiddo
cya @ Steam store
>>
>>121981110
There goes my millions.
>>
>>121980836
It was the first date that popped into my head. As for the retro platformer thing, I was just giving them as an example of a game that's relatively simple to make.
>>121980894
No, numbnuts. I don't know jack shit yet. I'm a programming student in university. I'm still learning how to program. It's why I want to know what sort of stuff I'd need to know in order be work in game development. Since I'm already devoting all my time to learning programming, it wouldn't be too much of a hassle to just toss in an extra language or two. It'll be significantly harder to do that after I graduate and have to balance a job and learning new shit. Also, some of my professors could actually be helpful when learning this shit.
>>
Being aggressive makes people want to help you ^_^
>>
>>121981151
I would think anyone with actual ambitions higher than retro platformers could probably learn to program better than you, faster than you and cheaper than you at you school.
Everything you'd ever need to know about any established language can be acquired online, often at no cost.
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>>121981376
you only get as much out of school as you are willing to put into it

if you go to class, take the exams, and scrape by with a C without really trying going to school was a waste. You pay a lot to go to school. Squeeze every resource you can out it.

>worthless anecdote
I didn't even think about it at the time, but going to college probably saved my life. I was once sick with a fever of 104F and had I not known to actively manage that fever or how to do so and just gone to sleep like I felt like doing, I probably would have never woken up.
>>
>>121981376
Have you actually tried doing that? You know, just reading stuff online and trying to learn programming that way. Because I have and it's about 10 times slower than having a human being explain it to you. Especially when that human being has no sympathy for you and enjoys pissing you off and causing you pain. See, the problem with being self-taught is that you're the the teacher - you're the one making the lesson plans and dictating the pace, so unless you're a masochist or filled with enough determination to make Undertale blush, you're gonna be going at a pretty leisurely pace. If you're cool with spending 5 years learning java, then good for you, but I'm certain there's people out there who lack that sort of patience and would much rather just pay some idiot to do it for them.
>>
Anyone get that feeling where after doing scripting/programming/gameplay stuff for so long, it's hard to get back into arting/animating/texturing?

Then when you finally get back into it and do lots of cool art, it's so hard to get back into scripting.

It repeats over and over. Not sure if good or bad, but something I noticed.
>>
>>121981850
Oh god, you're not doing actually doing Java at school, right?
This is just a big old prank you're pulling.
>>
>>121981947
as a teaching language it is fine

and for better or for worse it is still the most popular language for Corporate Wageslave Programming (tm)
>>
>>121981151
You are stupid fucking idiot, and you don't know anything about the craft. No, I'm not talking about gamedev, I'm talking about programming.

Here is a fucking tip for you, just to destroy your shitty fucking ego: a programmer can learn any language in a week. Programming is a mindset and knowledge in shitton of paradigms, not throwing around some pointers and sorting an aray. You wanna learn? Download fucking unity, and make everything by yourself. Making games is a craft that requires years to become decent at AND it requires knowledge in every other field that its related to. There is a reason why Valve is looking for T people.

Most people can code as good as you. Most people can learn to code as good as you. Most people will be able to fake it so no one will notice their weakpoints. Visual arts are all about illusions. And where did you get the idea that most devs have a lot of money to throw around but can't code? Like, I'm pretty sure you base this on Notch, and I have bad news for you, Notch can buy people who are a million times better than you'll ever be.

Fuck you. I really hope you are not one of those idiot shitheads hs students I teach math so they can get in a CS course.
>>
>>121981947
No, of course not. I'm just giving it as an example. I was originally going to say C++, but that takes 5 years even WITH a teacher. Still, you get the idea. "I could totally learn programming if I wanted to" is the same as "I could totally get in shape if I wanted to" or "I could do that, I'm just not motivated enough". The delusions of lazy people, who don't even realize they're lazy.
>>
>>121981151
>It'll be significantly harder to do that after I graduate and have to balance a job and learning new shit

To me this sums up all your problems. You honestly don't even begin to learn until you have to program full time, solving actual real world problems. All the crap they teach you in school must be unlearned, because it is mostly useless, overly formal, trash that will cripple you when trying to solve real problems on real timelines.
>>
>>121982574
And let me add, learning how the language works is the most minor problem you have to solve. The job of programming is solving problems, the language is only the tool. Imagine an engineer sitting down to design a bridge and trying to figure out how autoCad works. What a joke.
>>
>>121982574
It's like people who think going to art school will make them a great artist who can make it in the world, amirite.
>>
>>121981882
yup

Gotta try to ride which ever wave you're on for as much content as you can because swapping back and forth constantly just keeps you rusty at both.
>>
>>121982115
Yes, in theory a programmer can learn any language in a week. In theory, you could also solve every math problem ever using 5th grade math and logic, you could build a space ship out of scrap metal, you could cure every disease ever in a decade, you could fix the worlds' economy in a month and establish a working communist regime. However, the world doesn't work in theory. It works in practice.

In theory, anyone could learn to program. In practice, they don't. In theory, you could become the greatest game dev ever just by dicking around in Unity. In practice, you don't. Why? Because people don't work that way. They're lazy, they're unmotivated, they're often flat out too stupid, much like the CS students you teach. Trust me, I have plenty of experience with those guys and they were the reason I've hated programming for years. I still do. I was a goddamn engineering student, but it turned out the shit I was learning had about as much practical application as a liberal arts degree, so I switched degrees. And now I'm surrounded by people who have a hard time grasping the concept of "yes, it matters if the letters are lowercase or uppercase" let alone actual programming. These fuckers form the majority of what you'd call "a programmer". The same people you say can learn any language in a week. No, shove that ego shit up your ass. Not everyone can be a good programmer, not everyone can learn programming. Most people can't because they're fucking idiots. That's why stuff like Unity or UE4 are so popular. That's why I've been here for fucking hours and you smug cunts have yet to provide me with a single piece of useful information other than "Don't go to AGDG unless your question is something so simple your mother could answer it.".
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>>121982945
lol gl
>>
Hey guys, I'm thinking of switching my uni course to digital games no bully ples desu. I'll be switching from architecture, and what I mainly want to do is world building/level design that kind of thing. I just want to make the stages and world look pretty.

However when applying I have to choose a main focus, these are between: art, design, programming, writing or audio.

I'm not sure if world building goes under art or design tbqfh, any help lads ?
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>>121980895
>>
Holy hell agdg is dead
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>>121983787
We could only hope
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>>121983060
I'd wager world building goes under art, but most likely you'll be spending most of your time doing models. If it's a for-profit university then you'd be better off if you did a self-study. Art-related vacancies are all centered on your portfolio anyways, it doesn't matter if you've got a certificate.

Furthermore I'd imagine in almost all cases level designers are expected to also be capable 3D artists.
>>
>>121983787
I wouldn't feel right posting my progress before another 1 day and 13 hours have passed.
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>>121980443
>Really fat women wrestling for donuts while I lift and touch my rock hard abs.
>>
>>121983060
It's hard to say which out of those would be more level design stuff, but I'm inclined to say design. But, if you're looking to make pretty stages/world, then maybe you should go into art and study architecture/level design on the side.
>>
>>121978780
you have to win the game
>>
So, how did you guys do?
>>
I have to go to work tomorrow so i might as well go to sleep or something.

All I did is make my website better (added some artists and songs and stuff).

Also I found out that the randomly shuffle an array you just use rand() and swap the elements using memcpy, its called knuth-fisher-yates shuffle.

I use it to randomly sort the icons on the homepage so each page load they are in a different order so that there is no favouring.

My game gets 3fps on the development computer (an old athlon xp 1800+) and I havent even deved it this week yet.
>>
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>>121986489
Whoops.
So, how did you guys do?
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>>121986571
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So I just found out Banished was made all by one guy. All by himself, he did
>core engine
>game
>artwork
>audio
And now he's also porting it to other OS-es.
Goddamn.
>>
>>121987092
Yeah, banished took a few years though. It's a good example of what you can do if you know your shit.
>>
>>121972663
The latter mostly. And they don't hesitate to fucking tell you.

The rich whales are the best. Money is no object to them. You can ask outrageous things.
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>>121983060
You are making a mistake. Do a real course.

>>121987092
>>121987240
It is an incredibly basic and shallow game, though.
>>
>>121983060
Art, don't even think more about it.
Design courses are a fucking joke, you won't learn nothing you can already learn just from videogames while in art someone can tell you how to do it right, and when are you doing it wrong.

Besides, designers are few in game companies, and after the preproduction stage they disappear while artists are many and can be useful in preproduction, production and postproduction.
If someday you want to go back to architecture, art can help
If someday you are tired of gamedev and want to work on environments for other medias, art can help

I'm talking from experience, I'm in my third year of game design and people is making skyrim mods as final year project. How is that supposed to give you a job at any place?
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>>121986571
It was a fun demoday
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>>121987092
And this game was basically written in machine code
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>>121988131
machine code != asm you fucking mongoloid, go back to gamemaker instead of spewing bullshit
>>
>>121988178
>basically
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>>121988249
http://dictionary.reference.com/browse/basically
>>
>>121988178
same diff. dont be a pedant
>>
>>121988178
Nigga fuck you my syntax here doesn't matter
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>>121979315
hey I liked that PoP reboot too!

Ending was bullshit, tho. DLC didn't help, either.
>>
>>121988178
>assembly is just mnemonics for opcodes

how is it not?
>>
>>121978780
sonic generations and lost world
>>
>>121988782

Macros, address and offset resolution, some instructions get translated i.e constant get resolved at assembly time for example:

> lea edx, [eax + 2 * 3]
would be translated into
> lea edx, [eax + 6]

It's mostly a 1:1 translation, except when it's not.
>>
It's Rememberance Day. How are you going to honor the fallen of World Wars I and II in your game?
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>>121989996
I'm not
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>>121989996
Honor the fallen of the hellish, the unforgiving: AGDG
>>
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>>121990164
loving this meme
>>
>>121990164
>mfw when I made a joke post that seemingly triggered this guy a few threads back, and he's kept it up since
>>
>>121990164
Ready steady can't hold me back
Ready steady give me good luck
Ready steady never look back
Let's get started ready steady go
>>
>>121990164
just in time family
>>
>>121990269
its not a meme, reek

its the truth

you need to face it
>>
>>121990164
Someone make an art version of this
>>
>>121986571
most of the referers are from itch.io browse pages instead of the demoday, which is a little weird but ok
>>
>>121990634
>Someone actually made one
>>
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>>121986571
>>
>>121990769
I had the same thing on the previous demo day. It seems plausible that it's because when you first post your game it shows up high in the "New Games" list as well as the specific genre/tag lists. Also, since the thing is hosted as a jam, people from here seem to just download the game from the jam page without going to your game page - not increasing the view count.

btw: 33%
>>
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>>121986571

Both were about the same until I added a gif as the cover image to the one on the top.
>>
Sooo you guys...making progress?
>>
>>121992885
I am, actually! Haha
>>
>>121992885
Doing work for a pitch presentation I've got for next week. Just started it.
>>
>>121992576
So .gifs are the secret to marketing.
>>
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:(
>>
>>121992921
>>121992926
Nice, keeping the dream alive.
>>
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>>121987931
>It is an incredibly basic and shallow game, though.
this is what /agdg/ calls "fun, cozy, enjoyable to play, and financially successful"

take notes, yesdevs. This is the kind of thing the shitters say to us.
>>
>>121993126
https://itch.io/jam/agdg-demo-day-5/rate/42641
https://itch.io/jam/agdg-demo-day-5/rate/42669
Which one are you?
>>
>>121987931
>Basic and shallow

Its hard as balls
>>
>>121993292
none of them
>>
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Reminder
>>
>>121993202
The fact that /agdg/ constantly praises RoR was already a clue.
Also just look at OP's picture for the Demo Day. Like, seriously.
>>
>>121993384
I wonder if I'll have a game in two months.
>>
>>121993430
That's just because it's the only AGDG game that made decent amounts of dosh.
>>
>>121993384
>demo day 6 is going to be anime themed
thank you based vinepai
>>
>>121990164
What the heck is your problem?
>>
>>121993430
What's wrong with the OP picture?
>>
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>>121993384
fyi vine changed it after getting bullied hardcore.
>>
No /agdg/ slack group?
>>
>>121993815
>bullying vine

But she's cute!
>>
>>121993815
poor qt vine
>>
>>121993845
wouldn't discord be more suitable for that kinda community
>>
>>121993703
Not the free high quality 3D indie games he was expecting. He didn't want a bunch of amateur shit.
>>
>>121993815
So that's why he removed anonymous asks on his dumblr? Hahaha
>>
>>121993845
I'm pretty sure you have to individually invite people to slack rooms
>>
>>121993815
Is there anything more cancerous than the anti-anime shitters?
No one said anything about the shitty meme presented twice on Demo Day 5.
>>
Is there a chill dev community like /agdg/ where you wont be told to go kill yourself?
>>
>>121994590
kill yourself
>>
>>121994590
Your own community. :^)
>>
>>121994590
Yes, but you have to have already killed yourself to get there.
>>
>>121994590
>>>/vg/killyourself/
>>
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>>121993881
>cute
she can be anything for the right price anon
>>
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>>121995069
even a real girl?
>>
>>121995069
>tfw I'll never make enough money to invite all of agdg to a giant dev party
>>
>>121995275
brb making the next minecraft to do this
>>
>>121995275
>the party is completely barren
>>
Picking a server location
http://strawpoll.me/5979203
http://strawpoll.me/5979203
http://strawpoll.me/5979203
>>
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>>121995275
>>
>>121995275
>all the enginedevs sit in a corner and discuss their main loop structure
>>
>>121996010
*discuss what anime they're watching this season
>>
>>121995901
what if frankfurt and amsterdam are roughly equidistant?
>>
>>121996095
flip a coin
I'll be adding up regions anyways
>>
>>121993845
No but there's IRC ( freenode, #vidyadev) and Steam Chat ( http://steamcommunity.com/groups/vgamedevcrew )
>>
>>121995901
this will vary massively by the time you post
>>
>>121995923
https://www.youtube.com/watch?v=rUWYR2L3QfI
>>
>>121994590

AGDG doesn't tell me to kill myself. They start rumors that I already have.
>>
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Remember to push changes to source control every day you work on something. Don't be afraid of learning new tools, it could save you a lot of time.
>>
>>121996336
That's why I'm going to repost it
a bunch
>>
>>121996497
Plokdev, you're alive!
>>
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r8 my status effects
>>
>>121996980
Pokemon/10

What game?
>>
>>121996675

what source control do you use?

I use visual studio online
>>
>>121997089
a turn-based rpg that hasn't gone past the idea phase yet
>>
>>121997194

I use sourcetree with bitbucket (using git, because I was unfamiliar with mercurial) since it's nice and easy to set up and use and free. I used TFS for a while a while back, it seemed nice. The integration with the IDE was pleasant.
>>
>>121996980
I'm not quite sure about "hacked" but then again I don't even know what your game looks like. "Burned" should probably be "aflame."
>>
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>jump
>stop falling before hitting ground

I think this happens because I'm checking for collision based on the player's y position + velocity.y. If I lower the gravity value, it's not as bad, but then I have low gravity. Is there any other way to fix it?
>>
>>121993430
...but what's wrong with RoR?
>>
>>121997391
Instead of scanning a single point, scan the entire line between where the character is and where the character will be starting at the character. Then, simply place the character at the last point on the line before it collided with an object. This way you can also add in thin ledges without error. I just came up with this so it might not be the best way to go about the problem.
>>
hahahahahahahaha
>>
>>121997278
well just know that your ideas are literally the same exact effects as pokemon - down to even how they function
be more self aware about where you ideas are coming from
>>
>>121997391
>based on the player's y position + velocity.y.
If you're 5 units above the ground with a velocity of -10, do you make your character stop immediately or move the remaining 5?
>>
>>121997442
It gets boring and tedious after like 20 minutes
>>
>>121997681

You haven't played many JRPGs. Most of them have those status effects, and Pokemon took all of its status effects from Dragon Quest.
>>
>>121997698
-10 would make the player go up. Did you mean positive 10? If so, then he'd stop immediately, because the way it's set up is:
>would y + velocity cause collision?
>yes: stop moving
>no: set y position to y + velocity
>>
Demo day vods in case anybody missed it
The games are in alphabetical order so scrub through to find yours

57204 - Dream Dungeon
https://www.youtube.com/watch?v=jdn37-QW4JI
Dunge-Necromancer Simulator
https://www.youtube.com/watch?v=6gX4TcnE7Ik
Overdesigned Pong-When it Hits the Fan
https://www.youtube.com/watch?v=TfrVjPu0NWs
>>
>>121997854
>I have no friends to play games with
>>
>>121997969
I have friends to play with. But after playing ~20-40 minutes of RoR it's just not fun anymore.
>>
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Attempted some new techniques for making background tiles.
I'm fairly happy with the result, but it might be too "high res" to fit with the rest of the game.
>>
>>121997967
>youtube
thank you
twitch is fucking shit
>>
>>121998101
Looks like downscaled photographs.

Still looks good though. Keep on it
>>
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>>121997969
>I have no friends to play games with
more like no friends to dev games with. I just lurk this thread and nodev to feel like i do
>>
Does your game run on a Steam Machine?
>>
>>121998470
of course
what kind of shit engine does not support Win+Mac+Linux / Android+iOS / HTML5 nowadays?
>>
>>121998580
>>121998470
I'm not releasing my game on a Steam Machine out of spite
>>
GUYS HELP I NEED AN IDEA FOR TRAPJAM
Are there any random idea generators that also generate a game genre?
>>
>>121998664
>http://orteil.dashnet.org/gamegen
>>
>>121997334
Can you post that without the unrelated pic? It's a good post ruined by the shitposting pics
>>
>>121998664
>GUYS HELP I NEED AN IDEA FOR TRAPJAM

(Personal) Space Invaders. You're a cute trap, and you need to shoot fat nerds trying to hit on you.
>>
I'm going to make a 3D game about disarming and avoiding traps, what's a good setting for that?

Spooky abandoned house like STALKER?
Aztec tomb?
>>
>>121999015
Vietnam.
>>
>>121999015
Egypt
>>
>>121998898
>An artsy game where you rethink natural disasters and gravity doesn't exist.
Perfect trap game.
>>
>>121999015
Dark and spooky forest.
>>
>>121998207
Thanks.
I actually used parts of downscaled photographs this time around, so that makes sense.
Some of the pieces I put together from a shot I took of Hogwarts at Universal Studios Japan.
>>
I have time to dev today but i'm feeling pretty depressed, because that happens sometimes when i realize how shitty the middle class life is.
Damn, i really don't like feeling depressed.
>>
>>121969923
working in unity2d and im using linecasts to decect if an object is next to a tile, however its only returning true if the object has a rigidbody attached to it

is there any way to have a linecast detect a collider which doesnt have a rigidbody attached to it?
>>
>>121999606
>because that happens sometimes when i realize how shitty the middle class life is.
...you're an idiot
>>
>>121999730
>working in unity2d

Is the performance still garbage?
>>
>>121999606
Are you jealous of my lower class status?
>>
>>122000007
no its fine, im just asking how i can have a linecast detect a box collide which doesnt have a rigidbody attached to it, as having thousands of rigidbodys is going to wreck performance
>>
With UE4 is it better to upgrade a project one version at a time or can I just go from 4.8 -> 4.10
>>
>>121999606
What kind of middle class life are you living? I have an income that would make me middle class and work from home, gives me plenty of time to pursue my hobbies
>>
>>122000214
I would 4.8 -> 4.9 -> 4.10 and make backups along the way because UE4 can be wonky.
>>
I wrote a simple spell system with matrices for AoE spells that can be defined like pic related. They can also have a center marked and be rotated around that center depending on player's direction so you can have a wave-like cones and such.
>>
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>>122001005
And I forgot the pic.
>>
>>122001005
wow that looks fantastic!!
>>
>>121998101
Looks fantastic, really like ti
>>
>>121999015
A giant canopy with nests and hollowed out homes in trunks. You are a crow and are infiltrating deep squirrel/robin territory in search of treats and glory and the respect of your crow buddies. But the way is very dangerous.
>>
>>122002248
Are squirrels known for their ability to set traps?
>>
>>122001005
Why not use a binary image?
>>
>>121998464
>wanting to dev with other people

it's literally the worst unless you're in rock-throwing distance
>>
>>122002459
keep telling that to yourself
>>
>>122002342
Are plumbers known for their ability to jump?
>>
>>122002457
Because that would take more effort and resources than a simple quasi 2D array?
>>
>>122002571
I don't think so, but whatever suits you
>>
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hey fags
which sites do you guys usually put your game on if you want to spread it around as much as possible?

thinking of tigsource devlogs, itch.io and and indiedb

What else is there?
>>
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Good morning, Anonymous
What are we developing today?
>>
>>122003223
Working on either my mixfix lexer or LLVM backend.
>>
>>122003062
reddit
>>
>>122003351
S T O P
>>
>>122003062
/r/indiedev

/r/gamedev if you disguise it as an informative post or a postmortem

/r/freegames if it's, well, free
/r/efreebies same as above
>>
>>121998101
I really like this.
Thread replies: 255
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