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/agdg/ Anime Girls Doing Games
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You are currently reading a thread in /vg/ - Video Game Generals

Thread replies: 255
Thread images: 117
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/!\DEMO DAY END EDITION /!\
https://itch.io/jam/agdg-demo-day-5


Helpful Links: http://alloyed.github.io/agdg-links/
New Threads:
>>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/

> Chats
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

> Demo Days
https://itch.io/jam/agdg-demo-day-5
https://itch.io/jam/agdg-demo-day-4
https://itch.io/jam/agdg-demo-day-3
https://itch.io/jam/agdg-demo-day-2
https://itch.io/jam/agdg-demo-day

> Jams
https://itch.io/jam/agdg-jam-november-2015
https://itch.io/jam/agdg-halloween-gamejam
https://itch.io/jam/wj2015

> Engines
GameMaker: http://docs.yoyogames.com/source/dadiospice/000_using%20gamemaker/index.html
Godot: http://github.com/okamstudio/godot/wiki
Haxeflixel: http://haxeflixel.com/documentation/tutorials/
UE4: http://forums.unrealengine.com/showthread.php?483-Community-Tutorials-for-UE4
Unity: http://unity3d.com/learn/tutorials

> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/

> Free audio
https://machinimasound.com/
http://freesound.org/browse/
http://incompetech.com/music/
>>
first for play my demo
>>
second for ESSENCE OF NODEV
>>
xth for MAKE SURE YOU EAT, SLEEP, SHOWER, AND ACTUALLY WORK ON YOUR GAME!!

You too can become a yesdev!!!
>>
3rd for no dev ;_;
>>
How do I join the indie clique and get free press?
>>
>>121907016
pretty much, yeah.

>quarter circle
those ain't combos, those are specials.

I think OP should just allow for canceling weak movements into stronger ones.
>>
>>121907391
5 guys
>>
>>121907391
Start licking butts and sounding progressive on twitter. Do some twine pretentious short story, it's mindless and will score you thousands of brownie points
>>
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Thank you for using an anime image!
>>
Doing the last steps of polishing my custom engine, will probably take 2-3 more days but it's coming nicely. Next I'll design some spell system for the game. Feels good.
>>
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>>121907120
Streaming in a couple minutes
twitch@cloversdev
>>
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Did you push changes, anon? Don't get lazy so soon after demoday.
>>
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Let's do our best today!

I believe in you. Can't wait to see that prorgess!
>>
>>121907497
>6 watchers
come on lil niggas
>>
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>>121907515
>still shilling the version control meme

i'm wise to your ways, nodev anime shitter
>>
>>121907120
>50 posts early
>>
Are you fucking shitting me OP, why did you make this thread 30 posts early? I had a demo day image ready for the OP.
Fucking anime shit posters holy fuck
>>
>>121908058
Thanks for the boner.
>>
>>121908098
report early threads, always
>>
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>>121908116
>she sees your dick
>>
>>121908098
Fuck off retard
Where's your game?
Oh wait you were too busy making some shitty image to have a game hahahahaha
>>
>>121908038
I think posting it mid thread change was bad timing, I don't care if it's like 5 people (That's what I expected anyways) but I would want at least someone on the chat shiting on my English before I start
>>
>>121908095
>>121908098
>>121908116
>>121908239
>>121908245
>>121908058
>>121908303
where are your games?
>>
>>121908315
it's 8 people now
>>
>>121908303
Making an image took me 1 minute.
As usual you anime shitposters are so insanely lazy that you can't make your own images. You probably don't even have a game.
>>
>>121907497
i cant hear you faggot
there is no sound
nor youre playing any games
shitstream
>>
Look anon, no one cares
Just post your engine
>>
twitch /cloversdev apparently he will play demos
>>
>>121907120
Repostan from last thread

anyone here had any experience with making online multiplayer games with unity? i realise now that ive bitten off more than i can chew making a massive game all by myself and im almost out of money while being no where near finished

Anyways i had a really good idea for an online multiplayer game, with maybe 4 against 4 using the same mechanics ive been working on and wondered what was the best way to go about it, is http://itch.io any good? should i just host it myself, how much would it cost to host, any advice would be pretty dandy
>>
>>121908704
itch.io wont host your multiplayer server
>>
>>121908704
You're posting in the wrong thread, report this thread and continue using the real thread until it reaches the bump limit.
>>
>>121908790
kill yourself dannyo
JUST DO IT
>>
>>121908773
ohh they dont? i was just confused because i thought agar.io was hosted there

you have any advice? am i going to have to host it myself, rent a server or something like that
>>
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>>121908704
Yeah man, my multiplayer game was an eye opening experience in failure.
>>
>>121908885
i think unity has some payed service for small games but im not sure and i dont feel like checking
>>
VULKAN
>>
>>121908903
it seems like it works at least, how did you go about doing it?

Im only doing a 2d game as well so it should really be to taxing, how much does it generally cost to host? are there any hosting services compatable with unity?
>>
>>121908885
>>121909068
why the fuck are you making a multiplayer game if you've no idea how a multiplayer infrastructure works, fucking educate yourself first
>>
>>121909037
how will an indie dev even utilize the power of vulcan? oh thats right youre not making a game ur just a dpt shitposter
kill you self
>>
>>121909008
i heard that too actually but i dont think its permanent and seems theyre just testing it
>>
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>>121907120
Here's the real OP image you anime fucker.
>>
>>121909138
>why the fuck are you making a multiplayer game
because i had a good idea for one, and no ive never attempted to do one before but i have to start somewhere dont I, was just scouring for advice at the moment really, im quite literally educating myself, no need to be so rude anon
>>
>>121908903
>making an MMO

well then
>>
>>121908903
i know your feels

bashing my head against latency walls atm

im too stubborn to give up tho haha
>>
Did cerisedev ever upload the halloween stream footage?
>>
>>121909295
i'm not rude and i'm not even trying to bash you or anything it just seems irrational to make a multiplayer game without researching the multiplayer models, infrastructures, and protocoles prior to or during the making of the game
>>
>>121909389
What's the point?
The chat wasn't recorded, and that's the most important part of the stream.
>>
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>>121909068
Yeah, it definitely worked, but here's the problem with indie multiplayer games: someone logs on to play, see that there's no one else online, so they leave. And that happens anytime anyone wants to play. It's very hard to maintain a playerbase. If you REALLY want to make one, I'd suggest looking into using Photon. Their free license provides hosting for up to 20 concurrent players, which will probably be enough for you. If it's not, you can upgrade to 100 users for a $50 one time fee.

>>121909343
Not an mmo, just a room based multiplayer game.
>>
>>121909037
>making game engines
>>
>>121909420
This holds true if and only if you assume that the poster is trying to create a game for sale to the public.
>>
>>121909295
you should look up "simple client server in C" and study it for a while or at least read the text and read about how networking works
unity offers some very simplified high level networking thats easy to use but you still need understand how networking works because you really are very clueless
>>
>>121909554
>making nothing
>>
>>121909569
given that he's asking the questions about hosting the game and servers and such i think it's safe to assume that he's aiming for that
>>
>>121909420
He's literally doing that right now
>>
>>121909625
if you are smart enough to make a game engine but not smart enough to decide its futile you should kill yourself
>>
>>121888434
Where's your game felix?
>>
>>121910163
Where's your game shitposter?
>>
>>121909801
It's not futile you fucking cockdock
>>
>>121909675
actually i just wanted to make a free online game and maybe have adverts at the side or something, like i said im really working on a single player game at the moment its just im a long ways off and thought this idea i had was pretty good and mechanics wise could be finished fairly quickly, all i really want to know about is how to host it for fairly cheap

>>121909581
thanks, il look into it
>>
>>121910228
Thanks for reviewing my game felix, but where's your game?
>>
>>121909545
Photon. Their free license provides hosting for up to 20 concurrent players, which will probably be enough for you. If it's not, you can upgrade to 100 users for a $50 one time fee

thanks, this could be exactly what im looking for really, il look into it, you know if its compatible with unity?
>>
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Trying to get the beginnings of a sort of "2D quake" tileset down but worrying this looks more like a bad gameboy style. Too much green?
>>
>>121907391
Die your hair pink?
>>
>>121907391
start hormone therapy
>>
>>121910315
stfu clarence honestly
>>
Anyone informed in modern parallelel computing? Is CUDA still a hot shit worth picking up or they switched to something else?
>>
>>121910737
im waiting for it to be dumbed down so i can use it
>>
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how many patterns should I make for a simple shmup?
>>
>>121910891
3
>>
>>121910891
all of them
>>
>>121910460
I remember quake as very brown, anon
>>
Should I make all the code first using placeholders, or should I make models, animantions, sprites, etc as a go along with the code?
>>
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>>121910394
It is, it's what I used.
>>
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Just a quick test to see how it looks in motion.
I definitely see a problem with the legs now.
>>
>>121910891

this >>121911054

Just keep making cool ones. Flex some Touhou muscles
>>
>>121911492
download random human model and test your rigging and animation skills,make moving platforms,buttons,elevators,physics and anything that can challenge you basically

being ready to use your engine is very important, but testing your own mesh and textures are important too
>>
>>121911635
>minecraft people and minecraft animals
when
will
this
meme
die
>>
>>121911492
placeholders
>>
>>121911746
Yeah it looks cartoony against the background. You should make it a little less like a full sprint preferably, I'm sure, without having to scrap the work you've done.

Also, while I'm all for butthole tight controls, might feel a little more natural to add the slightest bit of slide, but that's just my opinion, you do you

I still really fucking love your palette tho
>>
>>121911971
You mean things made from cubes? Probably never, because it was the easiest thing to make.
>>
>>121911492
Code with placeholders first.
But then again with placeholders you don't feel like coding.
So you start trying modeling and shit.
But then again you don't like modeling.
So you try to go back to coding.
But then again with placeholders you don't feel like coding.
>>
>>121910228
>mothdan is back
>>
>>121912207
>implying he ever left
just go to the archive its all there he was here since the birth of 4chan
>>
>>121912131
Thanks!
Yeah, I think it'll be fine if I just give the legs a do-over. He's not supposed to sprint.
As for the controls, that's the plan.
>>
Stream shilling

CloversDev @ Twitch
>>
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how do i make a game like pic related
>>
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Added fires to my "SS13 meets Pressure" project
>>
>>121912383
>Engineering Cabins burning in flame
Made me laugh somehow.
>>
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>>121912383
>>
Is there a 2D game engine that's:
- Not resolving around drag & drop
- Has a decent set of features (particles, lightning and such)
- Has a clean API to work with
- Focuses on making the game in an actual programming language

Basically something like a bit more powerful Love2D preferably in a compiled language?
>>
>>121912745
>- Not resolving around drag & drop
>I want more precision.png
SFML. Care not going down the engine hole.
>>
>>121912745
MonoGame, with libraries of your choice for the particles, lighting and such.
>>
>>121911492
I think most people will say placeholders but it I think it entirely depends.

For example, for your player character, I recommend making a a rough model/sprite that will be about the same size as the final asset. Maybe some rough animations so you can get a feel for the controls. This should also go for enemies or characters which the player interacts with.

Use blatant placeholders (blocks/whatever) for non-important things. Such as moveable crates, powerups, or anything else that doesn't really change the gameplay so early in development.

>>121912745
GameMaker has everything you listed except for being an actual language. Try checking out HaXePunk/HaXeFlixel/HaXe. I think aside from these you'll be enginedeving and having to do almost everything from scratch.
>>
>>121911025
>>121911054
>>121911836
I was planning on giving some basic movement patterns coupled with some bullet patterns, all being random from a list.

I'm sure that way I'll get at least hundreds of combinations.
>>
>>121912383
>my
>>
>>121912826
I currently am 2 months into writing an engine based on top of SFML but SFML, SDL and all those libraries are actually frameworks, not really engines. I'm looking for something that already has all those features implemented but allows you to build the game programatically (I'm not trashing anyone using d&d, it just doesn't click with me, I'd be fine with visual editors for level design and such). I don't mean to switch right now, I'm just researching my options for a future project in case my engine wouldn't be as flexible as I think it is to implement a different kind of game on top of it.

>>121912918
I'll look into it, how's the platform support? Ideally I'd want something that works on Windows, Linux and Mac OS.

>>121912995
>GameMaker has everything you listed except for being an actual language. Try checking out HaXePunk/HaXeFlixel/HaXe. I think aside from these you'll be enginedeving and having to do almost everything from scratch.
I'd rather not use GameMaker for various reasons, I'll take a look at HaXe*.
>>
How do tank games do different armor values for different sections of the tank? Is it just having multiple hitzones around the tank?
>>
>>121912745
http://orx-project.org/
>>
>>121913335
3d ones, yes

2d ones usually just do it by some quick math involving the facing of the tank and where the hit came from

3d ones could do the same thing but it's actually less realistic than just having discrete sections (for example, the armor behind a tread is probably different in thickness from the actual rear armor of the cabin, and the front armor is gonna be way different between the front of the cabin and the front of the turret)
>>
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>>121913224
What are you implying?

>>121913294
>I'll look into it, how's the platform support? Ideally I'd want something that works on Windows, Linux and Mac OS.

It supports all of those out of the box + Android, iOS, PS4 and a bunch of other platforms.
>>
>>121913542
Nice try anon.
You can't fool me tho
>>
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old sprite
>>
>>121910460
2dark

quake also had variety and lots of lighting going on, despite the overall grimdark look of the setting
>>
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>>121913804
New sprite.
I mean, it's not WORSE, right?
>>
>>121910460
i literally cant see anything in your screenshot

quake was brown and boring but it was actually lit
>>
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>>121913979
>it's not WORSE, right?
anon, I...
>>
>>121913979
old was undertail/10

new is actually worse but also not even memes so it's 100% uselsss, please kill youre saelf
>>
>>121907120
>REEE YOU CAN'T TAKE AGDG AWAY FROM ME
Why are you still here?
>>
Who's the slut in the OP?
>>
>>121908303
>Gets confronted for starting thread wars again
>Fuck off retard
>Where's your game?
Holy shit you might as well start signing your posts with your name, kid.
Please stop fake leaving. Go back to your tumblr, delete it like you said you would, leave agdg forever like you said you would (5 times in the past month). And most importantly, stop posting.
>>
>>121914446
I didn't notice it was a gif, nor do I care about anime in the slightest, but wow that is the shittiest gif I've ever seen.
>>
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>>121914562
Don't bully!
>>
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>>121914446
She literally says her name you mong
>>
>>121908848
>someone tells you to stop with the threadwars anime shitposting bullshit
>REE FUCK YOURSELF
>REE YOU'RE SO RETARDED RETARDS REEE
>REE STEAMCHAT SHITTERS
>kill yourself dannyo
Signed - rotatedev.
>>
>>121914637
kill youreselv
signed - rotatedev
>>
>>121914029
>>121914227

Well how should I make it better?
To me, it looks too much like a goat and not enough like a demon.
>>
The worst part is he thinks being the OP of these threadwar threads is him staking a legitimate claim to agdg. Agdg is literally being terrorized (again) by a teenager on drugs who couldn't handle people telling him to stop with the pedo shit, stop with the anime shitposting and stop with smearing his face all over agdg. Now to sit back and watch as his counterpart inevitably shows up.
>>
working in unreal engine, is it best to create the environment (essentially the interior of a house - assets) in-engine or externally and import?
I tried creating a maze in ue4 on a goof and it was rather laggy.
>>
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>>121911746
Much better already.
>>
Nobody is interested in your sad dramatics, post your progress
>>
>>121915093
In engine
>>
>>121914636
and it's covered by the logo

salam______ the fairy who?
>>
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I think you've gone too far in bullying the marmoreal dev, AGDG.

He's been posting depressing stuff like this on twitter. What happened? What did you nodevs do to him?
>>
I don't care that much about animeshitposters but god the social anti-anime warriors are annoying as fuck.

If you don't like the anime thread just make another one or something.
>>
>>121915256
It looks better. Did you say it was going to be a puzzle game?
>>
>>121915395
>If you don't like the anime thread just make another one or something.
No, fuck off, that's not a solution
>>
>>121912383
Looking good, but the FOV thingie is a bit jarring. Especially with the already present environmental shadows. Perhaps there's a way to make it "less intrusive"?
>>
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>>121914973
Here op, i tried to make it more demon-ish
>>
>>121915395
>If you don't like the anime thread just make another one or something.
I know it's hard for you anime shitposters to comprehend this but those of us who are sick of your anime shitposting are actual adults. So we don't do things like that. We don't start threadwars. We don't dodge bans. We don't shitpost memes 24/7 in agdg while high on drugs expecting it to validate our existence. If you think every person who rolls their eyes and says
>ugh more anime shitposting are you serious
>ugh another anime thread are you fucking serious
are all "anti-anime warriors" you're as delusional as googum was. And look where he ended up.
>>
>>121915585
>those of us who are sick of your anime shitposting are actual adults.
So an adult has nothing more interesting to do that crying about anime allday in the thread? Interesting point of view.
>>
>>121915463
Yeah, puzzle adventure.
I'm thinking of adding a small rpg-like combat system too if I can pull it off in the setting.
>>
>>121914803
>>121915064
fuck off retard
>>
>>121915382
is marmo going to kill himself?
>>
>>121915467
>fuck off
Stop talking like that and learn to speak like an adult. Only r-tard-dev says "fuck off" 30x in every thread.
He also says retard 20x per thread minimum.
>>121915729
Stop posting, rotard.
>>
>>121915571
I like the bloody pentagram and eyes, though I don't know what's up with the neck.
>>
>>121915585
>>121915720
Stop engaging, nobody is interested.

Where's your game?
>>
>>121908303
>>121915729
>reee fuck off retard
>still thinks posting in different writing styles is him being sneaky
You have major problems that go beyond this board. Stop posting.
>>
How do I make people as forgiving of game breaking glitches and bugs as they are with Bethesda games?

How did they get the right to ignore these things? I'd help me if I had that
>>
>>121915794
whoops didnt see you did the ears, you can easily remove them
>>
>>121915827
I'm working on it. It's just fucking annoying to see the same guy making one post every 10 minutes to complain about anime shitting up the thread when he's the one doing it.
>>
>>121908098
>Are you fucking shitting me OP, why did you make this thread 30 posts early? I had a demo day image ready for the OP.
>Fucking anime shit posters holy fuck
Know thy enemy. Right now it's just one of him because his other super e-famous anime shitposting dev buddy got ultrabanned, and his other shitposting counterpart doesn't post anime.
I feel your pain, man. It's hard to do anything nice for agdg when this kid is all hopped up on his drugs with an agenda.
>>121909251
You do nice work, for what it's worth.
>>
>>121915989
by having a solid game regardless of them
the only issue I've ever had with them is story telling
>>
>>121915948
>>121916149
bro, you're mentally ill.
pls leave
>>
>>121916304
Nobody wants you here, rotate. Not one single person.
>>
When's the stream?
>>
>>121916483
twitch /cloversdev
>>
>>121916649
Fuck, I'm late.
>>
post progress right now
>>
>>121916280
The game is actually kinda shit though. There are way better open world titles out there
>>
>>121914562
>I didn't notice it was a gif, nor do I care about anime in the slightest, but wow that is the shittiest gif I've ever seen.
This.
>>
Why do people make engines? There's a 99% chance your special snowflake game can be made just fine in a pre-existing engine. I don't think I've seen one enginedev actually finish.
>>
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ok guys, I know this is very basic, but don't know how.
>>
>>121917196
Why do you care?
>>
>>121917221
math.cos() is probably in radians, not degrees
http://lmgtfy.com/?q=degrees+to+radians
>>
>>121917221
are you going to spam both agdg and dpt for weeks now with every single problem? i'm almost 100% sure you're the guy that couldn't wrap his head around the idea of how sin and cos functions work
>>
the sounds are so annoying i had to turn off the sound fuck you who ever made charge choice
>>
>>121917221
This is way too tough for /agdg/ or even /dpt/ standards, you need to take this to /sci/
>>
>>121917382
post that in irc turbonigga
>>
>>121917318
thanks.

>>121917338
what's the point of these threads if not for seeking help?
do you want to talk about tripfag drama or engine wars?
>>
>>121917338
>spam agdg and dpt
This sounds like cristian
Is that he at it again
>>
>>121917196
>Why do people make engines?
Usually it's because they want to learn. But in some cases like with special snowflake #1 here it's so he can claim he is teh hardcore and pretend he's superior to devs who actually make games.
>>
>>121917496
Yeah, it's him
Trying to make a bullet hell even though he doesn't understand middle school tier trigonometry
Captura de pantalla, Java, all that good stuff too
>>
>>121917454
>what's the point of these threads if not for seeking help?
at the very least you could do your own research and try things yourself instead of getting spoonfed and putting the code snippets together until it clicks
>>
>>121917454
>tripfag drama
Stop posting rotate. Nobody has worn a trip in these threads for days. Nobody but yourself and your fellow shitposters ever even noticed tripfags, but you've been shitting AGDG up for months now because one tripfag refused to tolerate your bullyshit and made you crack. It's all over your tumblr and you won't stop crying about him and accusing everyone of being him.
Please stop fake leaving and leave.
>>
>>121917567
He's been on aggy for years and still can't do the basics
I'm not sure if I should be mad or pity at this point
>>
>>121917496
>>121917567
>>121917609
JUST FUCKING STOP JESUS

If you hate them so much just go on a tumblr crusade with your kind but leave that fucking thread alone.
>>
What the fuck are you going on about
Work on your fucking engine, kid
>>
>>121917718
I'm slowly learning though.
>>
If you are
>an anime shitposting enginedev
>a pedophile
>a memelord
>someone who says "fuck off retard" 30x in every thread
>someone who says "steamchat shitters" 30x a thread
>someone who obsesses over tripfags
>a proven stalker
>someone who spams strawpolls in order to validate their time here
>someone who starts threadwars using anime op images because they are a boring individual whose entire personality revolves around memes
>someone who thinks changing their posting style is being sneaky
You should leave
>>
>>121918027
guess I'm staying, then
>>
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On the advice of /cgg/ I've put some effort into incorporating dashing into the core combat mechanics a little bit more, rather than having it mostly stand as a mobility tool.

By which I mean I TOTALLY stole Rush Attacks from T:D.

Whatever, it's neat.

In the realm of demo progress, currently designing "burst pipes" assets to go with a global Tier 6 thing that happens (the entire level starts to shake and explode, making shit fall apart and go haywire... which leads into the lava rise at Tier 7)
>>
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>>121918027
I barely bother to come here anymore as it is. ¯\_(ツ)_/¯
>>
>>121918027
no im gonna stay to post anime and shitpost to make you made
>>
>>121916745
except no one mentioned a title of a game
both fallout and the elder scrolls series are great games, what do you claim to be superior?
>>
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>>121914973
You need to study drawing. Artistic skill comes in handy when doing sprite art. Here's an example: the colors, shapes, and contrast come together to give a more sinister, demonic appearance without using blood, upside down stars, or whatever.

You can immediately tell it's sorta like a goat, possibly a demon, and I'm maybe using like 9 colors.
>>
>>121914908
>kill youreselv
>>121918254
>no im gonna stay to post anime and shitpost to make you made
Too many typos ITT from you so far. Slow down. Deep breaths. It's not a race.
Stop posting and leave for real. No more fake leaving. Nobody wants you here. And nobody appreciates your shitty anime gif and clever "anime girls doing games" title. We never did.
>>
look at this thread

look at how wonderful this thread is

how does it feel to be playing second fiddle to fucking tumblr because you can't ban a dude
>>
>>121918027
Nah
>>
How old are you, /agdg/?

https://strawpoll.me/5945409/
>>
>>121918409
kll slefe
>>
how long are you gonna play the same fucking game?
>>
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Why aren't you watching agdg demo stream right now?
>>
>>121918181
I hope there's a limit to how much you can do, since that seems outright overpowered
>>
>>121919401
...'cause I don't know where the fuck it is?
>>
>>121919417
What, you mean the damage output from the dash attack or the ability to do rush-ins as subsequent followups?

The dash attack probably needs its damage tweaked.
>>
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>>121919509
twitch/cloversdev
>>
>>121919538
I mean dashing around all over the place, all the time. And also being able to get attacks right off of that.
>>
>>121919401
>twitch
>requires flash
that's why
>>
>>121919715
There is no limit to your dash (though you have to be at armor power 1 to use it, so I guess you can't use it RIGHT away, but you should be able to do it for most of the match)

And the rush attack is fairly limited in its efficacy because of the knockback; it's a decent way to enter a fight from a dash but you can't really use it for combo creation because of the way the knockback works.
>>
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>>121887867
>>
>>121919890
Nobody cares about your ebin linuxtard phobias, kid. Stop posting and let nice people do nice things for agdg.
>>
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>>121920141
so, where's your game felix?
>>
>>121920315
It doesn't matter what fucking OS you're on. Flash is still old shit that should not be used anymore. Twitch is just too lazy to move to HTML5 even though they said they would.
>>
>>121920141

>tfw your game wasn't reviewed

i-it wasn't a joke submission
>>
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>>121920413
right here senpai
>>
>>121920141
F-Felix played my game! I'm too scared to read the feedback.
>>
>>121920315
>asks question
>answers question
hurr dun answer
>>
>>121920463
Nobody cares.
>>
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Is there some kind of convention or best practice rule that says where collision logic should be?

For example, I'm practicing by making a breakout game. Should the ball bounce logic script be in the ball or the walls or some other object?
>>
>>121920650
Apparently you do care because you wanted to know why we weren't watching twitch.
>>
>>121920787

In the ball, since it's also handling the moving logic etc.
>>
so, what do you guys prefer:

cristian asking retarded questions
or rotate drama
>>
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> handful of people in a high pressure environment
> one enclosed location for whole game
> game is dealing with and managing other people

how would you make a game of this.. where the story and challenges come dynamically from the other AI characters and their interactions/changing goals and emotions

i know there was a game of "The Thing" but it seemed like these elements were tacked on
>>
>>121920141
Thanks for the feedback Felix. Sorry you didn't like my game.
>>
>>121921253
P R E S S U R E
R
E
S
S
U
R
E
>>
>>121921253
office manager
gotta deal with peoples bullshit to keep the peace
monitor workers emotions and productivity as well as overall productivity of the parts you are managing.
give it a habbo-tier art style
>>
>>121921151
>rotate drama
you mean mothdan shitposting about rotate
>>
>>121920141
Thanks anon, I'll take your feedback under advice
>>
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>>121920141
Sorry that was just a test post by me to see if I could link to the previous thread!

>>121891193
I'm sorry friend, I'd rather see you minorly crushed now by only me instead of you finishing your game and the world possibly not liking it. I'm doing it to protect you friend.

>>121890325
Sure, Dream Dungeon was actually really decent. I listed most of the annoyances; Moving and casting really just stops your movement all together in a game where it looks like I need to be moving and dodging constantly. If I cant move and cast, I need some kind of dodge move or dash or something. This creates the next annoyance which was the fact that I was trapped sometimes and forced to take damage even right at the spawn. Also, I'm a fan of falling off the game worlds and instantly dying, creates a "Don't go too close to the edge!" feel. The character also might be moving a tad too slow in what seems to be a fast paced game.

>>121891591
Glad I helped, the speed was incredibly surprising; I thought the game was insane for a while.

>>121899607
I'll probably check it out again until I can get past it. But I don't find it difficult to see if a game has a lot of potential, the style was very consisent across the board which is really good, and the gameplay looks very interesting and a bit innovative which shows a lot of good potential for it to be a fun completed game in the future. I hope to see more! Post your tumblr/twitter if you have some.

>>121907897
No problem friend! It took me quite some time.

>>121908179
Someone will have to explain the cat-astrophe that is mothdan! I see so much about him but I don't know who it is or what he did.
>>
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Hey Aggrus McDaggarus. I'm having trouble deciding on my next game.

I want to start work on my dream game now that I've done some stuff, but am unsure if it's smart to do. It's much larger in scope, but not retard large, but the thing is there's some stuff I want to do that I haven't seen other games do and therefore dont have blueprints to follow.

I dont want to spend years making something for it to just be shit.

What do you guys suggest I do, anybody have any articles to link to or any insight for someone who wants to start making a bigger game?
>>
>>121921523
Kid. You need to leave.
See this shit here?
>>121920598
This is you obsessing about Mothdan. Just like you do on your tumblr. You need to stop posting and leave for real. No more fake leaving.
>>
>>121921710
dannyo please stop
>>
>>121921692
I suggest giving us an idea what you're trying to make and we'll tell you if you're shooting too high.
>>
>>121920141
You should repost individual reviews so devs can ctrl+f their game name
>>
>>121921692
besides "bigger game" you're not giving us much to go on here
>>
>>121921692
>break down dream game into mechanics and concepts
>practice/make progress on how to impliment exactly those concepts and mechanics will work
>put it all together at some point
>gayme
>>
Just woke up and watched my game in that stream recording. Thanks cloversdev. I'm surprised you stuck with it for so long.

I guess I'm just waiting for the official tier list now.
>>
>>121921981
>official tier list
There is no such thing.
>>
>>121921981
you win you are the best!
>>
>>121922150
sounds like someone got rated shit last time
>>
>>121921151
at least the former is gamedev related whereas the latter is just one guy typing glug glug over and over. it's fucking boring.
>>
>>121921692
>>121921889
>>121921851
I guess basically Rune Factory without the farming. A central village and battling outside of it. Most of the complicated work would come from all the character interaction / dialog stuff I imagine.
>>
>>121921692
>I dont want to spend years making something for it to just be shit.

then specialize in something game related and work in the industry
>>
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>>121922297
f-fuck off
>>
>>121922387
>I guess basically Rune Factory without the farming.
>>
>>121920141
Feather Buster dev here. Yeah, the flying is most likely going to return. I think the next demo day will really have some impressive things from me. Things are coming together! There's a lot of unfinished messy things right *now* because I was really pressured to put something out there. But I will do better. Thanks for the feedback.
>>
>>121921665
where is your game fampai?
>>
>>121921665
Felix confirmed for shitposter. It's a shame you had to take on this persona to validate your "I'm a real game critic you guyz" delusion, but it's still a delusion, just like the delusional "I'm a real enginedev" and "I'm a real game designer" shitposters. Your reviews/ratings have always been mediocre, and nobody really gives a shit about "constructive criticism" they just want their game to be played. Stay smalltime with this pitiful alter ego.
>>
>>121922879
Speak for yourself you mouth breathing armpit fucker.
>>
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Is there even a point to releasing a game if it doesn't have anime waifus? You'll never make a dime.
>>
>>121923216
My game has animals so I don't know about that.
>>
>>121923216
why do you think that?
how many millionaire indie devs did so through waifus?
>>
>>121923609
Undertale, Hunie Pop

Can't think of any other indie games off the top of my head.
>>
>>121923609
Basically 1 and that's Skullgirls. And they didn't stay millionaires either because Konami fucked them
>>
>>121920141
Okay Felix here's my review of your reviews. It's well known that you're just the resident shitposting "I'm a real game critic" fag trying to make a mascot of yourself but let's pretend we're not already used to your bullshit.
You never give a positive remark to games that need it. You never actually encourage or help devs. You just find little things to nitpick at with games that you have already spent countless threads nitpicking, you develop agendas against devs and their games and it shows in your reviews.
>This pixel art style looks like mish mash
>This has bad control feel, this has BAD GAME FEEL
You misspell simple words like ridiculous
>rediculous
Are you fucking kidding or are you really just an 8th grade dropout?
Your brilliant feedback to sound effects is stuff like
>It's annoying and gross in a bad way
When is anything annoying in a good way?
You give positive feedback to games that are wow-it's-nothing
>TONS OF POTENTIAL, CAN'T WAIT
While claiming you're going above and beyond "looks great" feedback.
>it feels a lot like a watered down version of ____ and _____
How is this any better than "nice _____ ripoff/clone" shitposting?
It doesn't matter that you're trying to be a cartoon mascot or that you poured unacceptable amounts of time into this less-than-worthless reviews. You're not a good game critic, you're not even a reasonably decent game critic. Stop acting like this imaginary "tough love" you're doling out is worth anything.
2/10 you tried.
>>
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@121924159
>>
[quote]121924304[/quote]
Dude, are you this new?
>>
>>121923609
>>121923983
>>121924024
There's actually very few anime indie games on Steam. Most of them are from Japan and with publishers and shit. Since Steam opened up to anime a lot lately it's a good market to go in right now because in a few years it'll be bigger.
>>
To: post #121924396
Subject: Do NOT respond to me again
Content: Did I give you permission to reply to me, insect?
>>
>>121921665
Avatarfagging is against the rules.
>>
It seems SO is better than 4chan for asking dumb noob questions.
>>
at 121924159
Feel free to do your on take of the reviews, as one of the devs, I'd love to hear all of your opinions.
>>
>>121924662
>SO
what?
>>
>>121924854
stack overflow
>>
>>121924662
No shit cristian
>>
>>121924304
>>121924794
What are you doing? Is this how you respond to posts that challenge you? By using your callingcard shitposting replies?
Are you he who shall not be named? That would make so much sense. You want to avatarfag instead of wearing a name, you want to be heralded for your second-hand youtube game designer knowledge and you have developed an agenda against certain devs which causes you to shitpost about them and give their games shitty reviews.
Shame on you.
>>
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>>121922654
>>121922879
Hey, stupids! Here's some advice, my gift to you: hold your fucking tongue and lose the cat-titude!
>>
>>121924937
ah, maybe for programming orientated questions, but there have been some real shockers when it comes to suggested solutions. real CS-Graduate meme-tier shit
>>
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>>121924794
>>121924537
>>121924396
>>121924304
>>
Please don't bully Felix. Even though his critique is subpar he's trying to make the threads more feedback oriented. You are the people complaining about how often your shitty micro progress posts are ignored. And his cat puns and images are just what the threads need.
>>
>>121925071
This is not me, somebody is trying to deceive you guys. Maybe it's time to leave for a while since some people who can't handle opinions would rather imitate others and make me look like a dick. Sorry if you guys are offended, I really don't mean that all of you guys are doing this.
>>
>>121924159
actually he said aethyr was excellent and it is
he said the rest are shit and they are
I don't really see a problem

just compare aethyr to the rest and you'll see. It looks like a production game designed by a real indie crew. It'll be on Steam in like two months and the guy will have made $500,000. Meanwhile everyone else looks terrible and is basically gonna give up on their games because they are so bad.
>>
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Finally got it all looking decently right. Fuck that took forever.
Sorry for all the shitty small progress posts but for what it's worth you guys have really helped me on this.
>>
>>121925451
see you around felix
>>
>>121925597
>It'll be on Steam in like two months and the guy will have made $500,000
Do you have like no taste in video games at all? The combat is terrible and pacing is off. The main thing Aethyr has going for it is its graphics. I don't think graphics alone would sell the game if ends up playing like it does now at release time.
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