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/egg/ - Engineering Games General - Formerly /svgg
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November 12th: >>121651546

The thread is dedicated to all games about building machines out of blocks, in space or otherwise:
Space Engineers, GMod, Starmade, Robocraft, From the Depths, Machinecraft, Corneroids, Besiege, Medieval Engineers, Infinifactory, GearBlocks, Factorio and anything else welcome. Also, all these games are ded. Only ded games may join, otherwise they must have their own thread.

WebM for retards:
>gitgud.io/nixx/WebMConverter.git

Garry's mod:
>garrysmod.com
>GMod Server Info:
>74.63.243.98:27015 (You may need to favorite it)
>Running:* SpaceBuild 3 + EP (custom build that actually works on GMod 14); * PewPew; * Wiremod; * Wiremod Extras; * SProps; * All this crap: http://steamcommunity.com/sharedfiles/filedetails/?id=407516070
>Yell in thread if someone is being a dick or if you need children removed. (HLDJ works, so micspam to your heart's content.)

Space Engineers:
>spaceengineersgame.com
>SpEngies for retards: i.imgur.com/IZekrGe

StarMade:
>star-made.org

Robocraft:
>robocraftgame.com

From the Depths:
>fromthedepthsgame.com

Machinecraft:
>hrpbk2 wix com/machinecraft
>upload/download designs at filescase.com
>TT Mech template: www.mediafire.com/download/0aalnmvvyvm75sq/TT-Mech-Template.rar
>Helpful starter guide: [YouTube] Machinecraft Basic Intro Tutorial (embed) [Embed]

Besiege:
>store.steampowered.com/app/346010/
>Trailer: [YouTube] Besiege Alpha Trailer

StarMade Steam Trailer
>[YouTube] Official Starmade Trailer

Medieval Engineers:
>medievalengineers.com

Infinifactory:
>zachtronics.com/infinifactory

GearBlocks:
>http://www.moddb.com/games/gearblocks

Factorio:
>http://www.factorio.com/

Robot Arena 2:
>http://gametechmods.com/forums/index.php?action=downloads;sa=view;down=4
>http://gametechmods.com/forums/index.php?action=downloads;sa=view;down=5

KOHCTPYKTOP: Engineer of the People
>http://www.zachtronics.com/kohctpyktop-engineer-of-the-people/
>>
FIRST FOR BLANEDS
>>
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Third for stealth memes
>>
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4th for feeling retarded
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>>121846356
Should I remind you to remove the gmod server from the OP?

And you missed the last / in /svgg/
>>
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nth for planet planning and conquering
>>
Longer blocks in FtD fucking when? And 2 or 3m blocks fucking when as well?
>>
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>>121846356
103231th for EIN REICH EIN VOLK EIN FUHRER
>>
Holy shit I can not get used to building basic structures in FTD

You need to build large-scale and metal for anything worthwhile, and to do that you need to keep it floating first, so you have to start with wood, but then you need to replace everything with metal

It's worse than trying to build Large Ship-scale things out of Small Ship blocks in SE
>>
invisible edition
>>
I thought of making a conveyor/connector fed self building holo welding gantry but it's invisible because in order to make and test it I need to play creative AND survival with no way to switch modes other than a painstaking reload.
>>
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post EVA pods
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>>121846881
armor revamp when

current NPC designs retrofitted with ACCs will be absolutely ridiculous
>>
>>121847518
>not using the designer and loading it into your campaign
The tools are there for you to use, use them
>>
>>121848559
No, I am using the designer

And holy shit fuck building a nice looking hull
>>
>>121849059
I am trying to make 1x4, 1x5 and 1x6 ramps for Spengies. I am literally going to kill myself.

>have textures
>they be *.dds
>have tutorial for Blender
>Blender cannot display *.dds
>look at UV maps
>have to place them blindly or use tga/png substitutes
>Blender doesn't want to load those
>back to square one

REEEEEEEEEEEEE
>>
>>121849059
Tap caps lock, it'll float in the air.
>>
>>121849059
You press Capslock and it floats above the water for you so you can just work. Read the UI.
>>
>>121849319
>>121849384
WHAT

FYCJJKLJBH:..

You guys are fucking godsends
>>
Planets!
>>
>>121849707
Reading helps, friend. The words on the screen aren't just for show.
>>
>>121850387
There's just a point where there's too much information on-screen and everything become tl;dr.
>>
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THERE WAS A POINT AT WHICH WE SHOULD HAVE STOPPED AND CLEARLY WE'VE PASSED IT, BUT LET'S KEEP GOING AND SEE WHAT HAPPENS
>>
>>121851287
>cleaning up after clang.png
>>
>>121851441
>dakka
>considering stopping
>ever
>>
>>121851602
The dakka don't stop til it hits somebody
>>
I seem to have problems in FtD with loading 8m shells.
I can load 2 and 4m shells just fine.
>>
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Trying to make a punchy mech thing.

It punches via dakka and piston.

It's coming along alright.
>>
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>>121851441
Current armament is 42x 450mm guns and 33x400mm guns. This is a reasonable amount of dakka.
>>
>>121854249
https://www.youtube.com/watch?v=umDr0mPuyQc
>>
>>121849261
I feel with you. Not that it helps though.
>>
how the fuck does the advanced cannon laser targeter work?
>>
>>121856586
Sets the time or altitude if you have a timed or altitude fuze on your shell, determined by the enemy the AI is currently targeting
>>
>>121856586

with a timed fuse it works best, i'd only use it for flak at relatively close range or against slow targets, or for deploying smoke around the enemy to negate the effects of their lasers.
>>
>>121856697
Yes, but how? I can't get it to work. I've got it on my cannon and I've got an altitude fuse in the shells.
>>
>>121857102
Is there a lwc controlling the cannon? That's how it gets the data from the AI mainframe
>>
>>121857102

the ai has to have a target, spawn a ship and it'll auto set the fuse to whatever the target's distance is. it doesn't work well with altitude fuses and long trajectories, as the shot will detonate immediately upon leaving the barrel. alt fuses are really only for shooting at things almost directly above you, or with guns that have such muzzle velocities as to not need an arc.
>>
>>121857383
Yes, it's on a LWC connected to an AI.

>>121857450
There's an enemy flyer spawned.
>>
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You have 10 seconds to be as wasteful as possible
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R8 my gunboat
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>>121858397
shakeweight/10
>>
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Doesn't yet have shields or paint, and I'll probably end up redoing the LAMS to be way bigger, but here's my latest creation.

I told an anon in the last thread that wide ships could go fast, here's what I made to prove it.
>>
>>121858397
it shoots at a nice rate, maybe once per 3-4 seconds, and has a satisfying amount of recoil.
>>
>>121858397
exposedclips/10

living life on the wild side
>>
>>121854249
>15 m/s at firing
Christ
>>
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>tfw ass too fat, can't land shitp on blanits when they come out
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>>121858812
it's good.
>>
Post your cheapest FTD ships that actually preform well.

alternatively, post your Spess engineers drop pods/escape pods for planets.
>>
>>121861465
My Drop Pod is Planetary Start and my escape is Lone Survivor.
>>
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>>121861465
>>
>>121861662
There is an assortment of wrong things in this image, but nothing extreme
>>
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I replaced the forward cannons, tested them out, i blew a perferators sheilds and made a massive whole in its hull.

However i wanna increase the bullets distance, so should i do to increase that?
>>
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>>121861465
It's been a while since I've been able to update it, so it might not be quite as solid as it was at first.

When it was made, it could handle almost all but a handful of DWG fleets on autopilot without taking damage.
>>
>>121861662
I <3 u
>>
>>121862669
>However i wanna increase the bullets distance, so should i do to increase that?
Higher muzzle velocity can be achieved with:
Railgun bits
More gunpowder
Base Bleed
Sabot, Composite, or AP heads
>>
Anyone has a spare Space Engineers to trade?
>>
So, FtD, it it possible or even a good idea to make a hull almost entirely of metal blocks?
>>
>>121864046
Works well enough for the Onyx Watch.
>>
>>121862754

gib blueprint
>>
>>121864293
http://steamcommunity.com/sharedfiles/filedetails/?id=505918410
>>
>>121842126
Beautiful turrets but is anything besides lolOHKnuke missiles actually useful to put it on a turret?
>>
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>>121864046
Just use air pumps and be prepared to go to extreme lengths if you want to get a good speed
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>>121861465
It's my cheapest.

In Crystal
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rate babby's 1st bow?
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>>121864046
yep
>>
>>121865808
Looking good so far. Won't fit and HUEG armament on it though.
>>
>>121866030
I plan on making it a bit longer at least, if my understanding of things is anywhere near accurate, I might be able to make significant main guns
>>
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This is where I'm going to leave this monstrosity tonight. Goodnight /egg/.
>>
>>121866205
note, by a bit I mean 3-4 times as long as seen. If everything goes according to plan, I'll probably have to weigh down the keep a good bit to prevent capsizing.
>>
>>121865808
How do you even do that? I just got into the game and I can only potato
>>
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>>121867492
This is the result of literally four hours of "FUCK WHY IS THIS SO UNINTUITIVE"

Also just shitting around for endless hours in other similar games with similar shapes and getting a feel for slopes

>captcha
>select boats
>>
>>121847435
Space Nazis! Woop!
>>
>>121855116
>Not "Fire everything"
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>>121867879
ive always wondered, whats this bulbous thing called and what's it for?
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>>121868727
Decreases drag along the rest of the bewt by fucking with the bow wave
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>>121868727
It's a dick. It's for fucking other ships after sinking them.
>>
>>121868727
It's literally called a "bulbous bow."

https://en.wikipedia.org/wiki/Bulbous_bow
>>
>>121854197
11/10
>>
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>keen removed the ability to change our character model into a space spider using a config file by deleting it
>>
How much do hydrodynamics actually affect movement? Will my shipdick >>121868727
actually do anything other than look neat? Will it be counterproductive?

>>121870865
>we fixed pistons, they just dont move anymore :^)
>>
>>121868727
can opener
>>
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>with an empty hand, clicking a door control panel has the same effect as pressing T on it

why the fuck do we not have this
>>
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well, it's painted, and i've set the ai to cruise at -50m.

now to figure out how to fly.
>>
>>121872198
>Just click on door instead of searching for the tiny panel everytime you need to open and close it
why the fuck do we not have this
Pretty difficult to use when you play on a slow-ass toaster like mine

Any programmers around here? Does Spengies allow you to create classes of your own? I can't find any documentation on it, and the logical options I assumed would work do not.
>>
the ai won't stop fucking using my downward facing roll props to flip the ship. i've inverted the controls from roll lhs to roll reverse rhs, set them to thruster, thruster reverse, even main, the ai always fucking rolls the ship over like a beached whale. it's perfectly stable without the roll thrusters, they're just for recoil compensation, but the ai is too fucking retarded to just leave them the fuck alone and instead decides the unarmored underbelly of the ship is the best part to face to the enemy.

how the fuck do i tell the ai to never touch my goddamn roll thrusters when using the fucking naval ai card? why the ai would use them in the first place is beyond me. i'm getting very close to removing them entirely and putting in ACB controlled spinblocks for roll, which is fucking absurd in a goddamn ship.
>>
Am I the only one who hates the look of low-caliber nucannons with stupid-long barrels? I know it's for accuracy or whatever but it irks me to no end.

And I really wish the 4-barrel setup was in a square instead of a diamond for proper AA guns.
>>
>>121875341

I too am annoyed by the stupendously long barrels required for decent accuracy. Given the cannons are best at extreme ranges (most of my engagements are broadsides from 1.5km or more and end before I take any fire), it'd be nice if the barrels didn't need to be so bloody long to get a reasonable degree of accuracy.

You can use the stabilizer fins, but they're woefully ineffective on large gauge in exchange for an entire module slot. They're worth doing on small gauge, long HE rounds as the accuracy is a scaling % modifier and, like fuses, has the same effect regardless of gauge, so having a long shell offsets the lost slot.

I really wish we had rifled barrels that reduced speed and increased recoil and accuracy more than the regular barrel, would be a nice tradeoff.
>>
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>>121875672
Try building barrels for optimum propellant burn

This build is also what clued me in on 8m loaders being borked
>>
>>121876654

My god, I just realized how much barrel length we'll need to get any kind of accuracy on an 8m/500cm shell.

I mean at that point why even have it in the game, a cannon that fires once every minute and a half with mediocre accuracy wouldn't be worth the colossal investment even if it did 1 shot whatever it hit.

I mean, I'm still going to make one and attach helicopter blades to it, obviously. I wonder how much m/s you can get from recoil.
>>
>>121876654
8m loaders are fucked? No wonder. I went to finally mess around with the new cannons, figured I'd go big or go home and tried making an 8m gun. Couldn't get it to work, and now I know why.
>>
>>121876959
Those cannons in the pic, are 8m and max gauge.

It was 106m of barrel length for optimum propellant burn, some 60~ or so for accuracy

That's just from the calculator though.

I had to completely refit the hull to fit the guns though, they threw the CoM about a 3rd of the way up the barrels
>>
>>121877383

Sounds totally stable, especially when firing, surely the recoil being applied at a wierd down-and-backwards angle while your CoM is elevated and infront of the ship will work out in your favor.

I feel like the actual retrofit of the paddlegunner should still have 6 guns, but 6 beltfed 125mm/1m shells that are half gunpowder half HE, or maybe less gunpowder, they should be slow enough that the AI has to arc them down so it creates that rain of bullets that the classic model has.
>>
>>121876654
>8m loaders being borked
>We get a near stream of consciousness of updates for nucannons
>8m auto loaders added
>days later they STILL don't work
>>
>>121878492
>one man team has so far the most competent (yet ugly as sin) voxel game
>complain when something isn't fixed immediately
>meanwhile keen
>meanwhile freejew
>meanwhile starshit
>meanwhile corneroids
>meanwhile Squad (KSP)
>>
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Just finished my first 'big' ship in the campaign, has 3x 200mm guns and 8x 60mm quad turrets, with 20 missiles in 4 turrets midships. She's a little slow now, but with the completion of the lower hull I'll be able to double the engine output.
>>
Is it better to have two smaller engines or one large engine with the same number of components?
>>
Flying around in my atmosphere fighter.
Patroling the planet, feel good.
Just passed the small outpot on the northpol.
Flying towards desert base, almost at the base.
Base looks good in the night.
Getting ready to land, smooth landing time.
SUDDENLY HUGE ROD FROM THE SKY
A rain of warheads.........
Base is oblitirate, in front of me.
FTW XENO engineer are the SCUM of the universe.
Fly towards secret underground base.
Have to pass above enemy territory.
Okay you can do this, 800 meters above the ground and you should be good.
hybrid starfighter intercepts me.
FUCK, fuck FUCK!
Trying to escapde, get hit.
emergency beacon online, stupid script! I'm going to die!!! aaarrrrrrreeeeeeeeeee.
3 enemy antennas infront of me.
I'M SO DEAD!
It's the enemy faction on the planet.
They engage xeno hybrid starfighter.
Air superiority, turn around and help them.
Afterwards we unite to fight the enemy, shoot down enemy mother ship with HUGE ROCKET.
Fall to the ground,
Reverse engineer xeno ship and take the fight to the xeno planet, to conquer it.
enslaved xeno engineer from this red planet.
Say that the bugs made em do it, LIES!
Execute heretics that won't follow clang.

Feels good to be a space engineer, feels bad that there is no planets.
>>
>>121878757

Neat. Engine power won't increase your movement speed though, you'll need more huge propellers for that, or to reduce your drag by sloping more sharply at the bow.

>>121878864

One by far, the power of the engine currently grows exponentially with each additional part, the more parts you have the more you gain from each.
>>
>>121878884
>le copy pasta meme
>>
Can you people share some compact but powerful engine designs? I'm having a hard time squeezing power from an engine squeezed into my bewts' hulls.
>>
>>121879003
everyday until blaneds
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>>121878943
Yeah, the bow is decently sloped now, the old design had a flat bottom and I just finished making it round in that pic.

I'm adding the new engine for more props and shields (also hoping to make it ride lower in the water), had to uturn in this test to protect my squishy wooden insides leftover from the original design.
>>
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>>121879537
>>
>>121880612

The mast is relatively high, you can put a spinblock up there and mount the radar dish to its side for swag.

Also make sure your shields on the side of your hull aren't flat up against it, they won't really provide any additional protection, instead angle them downwards so they form a sort of V shape for maximum deflection angle from incoming shells when you're perpendicular. It'll increase your survivability substantially.
>>
>>121880294
>implying that subjugating us to this shit will make planets come faster

if you really wanted, you could copy pasta an email to keen/marok to ask/demand/treathen to bring planets faster

not that it'll matter since they'll be buggy as fuck for a long ass time/forever
>>
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How does /egg/ like this walking frame?

It was getting stuck on dents in the floor quite a lot, so I came up with a quite keen solution and made feet bigger so it doesn't fit into holes anymore.

It's also quite damn fast for a walker mech.
>>
>>121881768
>one foot alone is 3 times bigger than the actual ship

aaaand you fail
>>
>>121881949
It's just the frame you idiot. I'm also experimenting a lot on the feet to make it able to go up hill, but I can't figure out how. I think it's just impossible in vrage since even 503826820 tonnes of metal will just slide down the hill like a sled.
>>
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>>121881062
This is what I've been aiming for across the whole of the ship atm. I was thinking of putting another layer further out, possibility on deflection.
>>
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Progress.
I've tested the gatlings and you can relatively easy aim them while the mech is stationary, I also made it possible for upper part to rotate 180+180 degrees.
Next step is making it survival viable.
>>
>>121873709

Is that a shield inside your hull?

Dont do that, you get better effect having 2 shields being passed through. Make the first one a disrupt, amd the second reflect.

If a shield is inside your hull (assuming the outer shield has been breached), a he explosion will he/emp explosion will be close enough to take out the projector, and ap shells can bounce and hit your ship.

I've it, and its just not as effective as overlapping shields, like this baby >>121882776
>>
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>>121882776
fucked that up, meant like this
>>
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Posting directly to you from starmade fleet combat

my ship is dead and I don't want to die. I await the end.
>>
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>>121883404
think bigger friend
>>
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>>121884682
I'm not mentally ready for large ship CLANGmechs yet.

Any idea how can I improve this?
>>
Rails or more gunpowder?
What should I use for a big .cal AA cannon?
>>
>>121883683
>>121884113
Haven't seen much EMP so I'll admit to no thinking about that, I was thinking more about frag warheads and secondary defenses, that power can go into the further out shields now.
>>
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Okay, rate mech and color scheme.

I came up with an idea for it while I was horribly drugged on allergy pills.
>>
>>121885994
>mech cute
>color scheme shit
>>
>>121875341
>And I really wish the 4-barrel setup was in a square instead of a diamond for proper AA guns.
God I thought I was the only one
>>
>>121885994
not enough dakka
>>
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>>121887218
I COULD slap untold amounts of dakka on this thing, but I prefer moderate and subtle dakka.
>>
I really wish FtD had an undo button.
>>
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>>121887954
I wish my life did too.
>>
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>>121888060
>>
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>>121885994
>>
>>121874732
Did you build your vehicle upside down?
>>
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that was actually pretty intuitive. yay for my first plinker plane.
>>
so, how the heck do you get to use spin blocks as turrets?
>>
>>121892775
you're supposed to use turret blocks as turrets instead of spin blocks
>>
>>121892775
why would you want to use spin blocks as turrets you dingus, there's turret blocks for that

unless you're thinking Cybran Scathis
>>
>>121892775
don't listen to them; there's a solution

http://fromthedepthsgame.com/forum/showthread.php?tid=11338
>>
https://steamcommunity.com/sharedfiles/filedetails/?id=551141458 what do you think of this, /egg/?
>>
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>chain reaction of equipment exploding
Fucking radical
>arbitrary health value tied to the entire grid
Not so radical
>>
>>121893504
perfect, thanks
>>
>use autoloaders only
>Firing speed too slow

>Use kinetic shells for clips
>kinetic do no damage

>Use he shells
>Hit to the clips causes 20x20 hole in the ship

Decisions, decisions.
>>
>people are actually making little robots in spengies
Yesssssss, it only took 2 years.
>>
>>121893523
It seems more appropriate for scuttling than combat damage.

>>121896838
>and so tumbles, his work here done, rode off in search of new challenges
>>
>>121896838
>>121896895
>implying shit still doesn't clang itself apart
>>
>>121896838
Tiny blocks back when
>>
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Imagine if someone imported the model of the engineer as a large ship and fitted it out.
>who is that floating out there?
> looks weird as fuck, details off
>starts moving
>textures changing lod all retarded
>just keeps getting bigger and bigger
>>
>>121897293
It would be invisible except for the innards until about 700m away
>>
>>121896895
I'll never leave
:^)
Onto ftd now
Can't you put spinners on helicopter spinners?
>>
>>121897710
Non-dedicated heli-bits attached to dedicated helispinners do not spin.
>>
>>121897826
Fug
Giant wooden flying boats will have to do
>>
Planets this thursday. Confirmed on twitter.
>>
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>>121900925
>>
>>121900925
Still don't believe
>>
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>>121847924
Gotcha.
>>
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>>
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>>121901904
what is that even, why is all the ventilation running on the floor?

why do the pipes just end?
>>
>>121847924
Here's mine
>>
>>121903612
They pop when there's too much pressure, its a safety release mechanism.
>>
>>121903612
Actually can't belive it could be done upside down by accident. I choose to think that it's purpose is to teach how to install them.
>>
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After seeing some of the stupidly powerful shit like this https://www.youtube.com/watch?v=1TUFIQR2QtA halfway through building a heavy Frigate I had an idea.

Has anyone tried mounting armour plates seperate to the main hull (ie on locked rotors so there's space between them and the hull) at angles? How much does angled armour reduce damage nowadays? I know it used to significantly.

I was also thinking of creating some sort of anti-missle flak cannons but I'm not sure how to get a lot of spread without using tons of surface area for the cannon(s).
>>
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KILL ME NOW
>>
>>121903748
I think you forgot something there friendo
>>
>>121904341
to sing it? You're right, every nice ship needs a decent name imho.
Voting for ERS Piña Colada
>>
>>121904341
Yeah i didn't configure the manipulator arm yet
>>
>>121904657
>>121904819
I've been away from /egg/ for a while. There's no image attached to that post. Are you just memeing me?
>>
>>121904874
No, not at all dude. Look again.
stealth cloak
>>
>>121904874
It's cloaked you dumbass.
>>
>>121905020
>>121905031
Oh I see now, I forgot to check my radar. Thanks for reminding me fellas
>>
>>121904874
ebin memez
>>
Planets!?
>>
>>121907090
no, only the release date for the release date of planets
>>
>>121907090
Thursday.
>>
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What's your opinion on mixing tracers into nucannon ammo loads?
Using a 24:1 ratio of regular:tracer still gives a 2 bonus to accuracy.
Adding a tracer is piss cheap, as you only need another very short ammo controller.

However, it is likely not of much use to low-RoF cannons, and if the tracer muzzle velocity is different from the regular ammo, the cannon muzzle will shift up and down as it's adjusting trajectory for each round.
I'm not sure how the latter affects high-gauge cannons, but at 2 cm the aim adjustment is near instant - although regular ammo is often fired at tracer trajectory leading to complete miss.


>>121896496
>use autoloaders only
>Firing speed too slow
More autoloader.

>Use kinetic shells for clips
>kinetic do no damage
Kinetic is like a poor man's laser. Unlike HE, the damage dealt increases with impact velocity. see webm
Once affordable, I'd probably say fuck cannons and go straight for mile-long laser cavities.
>>
>>121907213
>>121907292
Blaneeets!
https://www.youtube.com/watch?v=rcjpags7JT8
>>
>>121907292
It was not posted on the official channel. Could be a hoax.
>>
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>>121907292
>Thursday
which Thursday? tell me. the next Thursday?
>>
Who ready for alium foliage?

From the game code:

<Definition>
<Id>
<TypeId>CubeBlock</TypeId>
<SubtypeId>AlienLeafTree01</SubtypeId>
</Id>
<DisplayName>AlienLeafTree01</DisplayName>
<Icon>Textures\GUI\Icons\Fake.dds</Icon>
<Public>false</Public>
<CubeSize>Large</CubeSize>
<BlockTopology>TriangleMesh</BlockTopology>
<Size x="1" y="1" z="1" />
<ModelOffset x="0" y="0" z="0" />
<Model>Models\Environment\Trees\AlienLeafTree01.mwm</Model>
<Components>
<Component Subtype="SteelPlate" Count="130" />
</Components>
<CriticalComponent Subtype="Computer" Index="0" />
<EdgeType>Light</EdgeType>
<BuildTimeSeconds>80</BuildTimeSeconds>
<InventorySize>
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</InventorySize>
</Definition>
>>
>>121907693
>Alien Leaf Tree
ayy!
>>
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They even made a precise clock when the update is released.
>>
>>121907682
Supposedly. Marek posted another teaser saying where will you be when planets are released? Nov 12th 2015
>>
>>121907816
Do we smoke the alium leaf tree?
>>
>>121907693
Great. I hoped to see some alien trees. Would be pretty strange to only see earth trees.

But on the other hand spiders and humans seem to be the only kind of creatures.
>>
>>121907693
>aliens
Oh you bet your ass I'm ready.
https://www.youtube.com/watch?v=mPdsXt6cJDY
Post your mechs to stomp the fucking bugs with.
>>
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>>121908001
>alium leaf
>dancing science nigger on Keen forums
DUDE
LMAO
>>
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>start survival game
>start out in space above a garden world
> NPC ship warps in
> blasts your engines
>crash land on a planet, have to salvage your ship to make a base before the night falls and space spiders come out
>>
>>121909006
>start survival game
>start out in space above a garden world
>computer melts a hole through your table and floor

ftfy
>>
What planets will keen give us?
>>
>>121909942
Only moons for now.
>>
>>121909141
>fermi
>2015
750 Ti's are a buck fifty.
>>
>>121909006
>he thinks anything will survive that crash
>let alone him
>>
>>121911219
So you're saying they're crashing that ship with no survivorsh?
>>
>>121893523

>>121894132 this. If you could make it non-arbitrary and if only components actually involved with power delivery or reception exploded I'd love it. Probably not possible, but I'd gladly take the performance hit from debris for such a mod.
>>
>>121911841
all for you
>>
>>121911841
It will be very painful.
>>
>>121912256
For you.
>>
>>121911841
it will be very invisible
>>
>>121913052
Why is he wearing the stealth?
>>
>>121913084
Perhaps he is wondering why somenbody would activate a cloaking field before taking a screenshot
>>
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And I am finally done building, texturing, mirroring, mounting and defining these ramps.

>make 9 blocks
>get 18 models (small/large)
>18 icons (light/heavy)
>36 definitions (light-small, light-large, heavy-small, heavy-large)
>headache

4x1x1, 5x1x1, 6x1x1 ramps, corner and inverted corner on the workshop soon, if anyone cares to build some super sleek looking shaps.
>>
>>121913210
now eliteanon can finally make the cobra
>>
>>121913210
noice
>>
So my friend joined my spengies server (just us, not a proper server) and for some reason he can't see or interact with (collide even) most of my big ship. Like it's literally not there for some reason.

Anyone experienced this/got a fix?
>>
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Features
- Character crafting
- Updated respawn carts

Fixes
- multiplayer crashes fixes
- fixed bots missing in G-screen
- fixed the issue with missing terrain after joining the server
- fixed the issue with missing stats screen after committing suicide
- fixed the issue with ropes on a client


When will they stop with the fucking survival updates? How about adding more shit to build with? Or even better, optimize the game so i can actually fucking play it above silky smooth 15 FPS.
>>
>alien leaf
>that's fucking all leaves not from earth
it is probably just the name for the regular trees.
>>
>>121913810
>explanation
>keen
Keen code
>>
>>121914608
>people still post the mengies updates
I don't know if you are doing it for your own benefit, but I know most people here couldn't give two shits
>>
>Alien Leaf
>no Dried Alien Leaf

what do you even do with the leaves, eat them?
>>
>>121914608
>aerodynamic windmill blocks when
>>
>>121915020
yea, but it'd be real nice if my buddy could actually see my giant project
>>
>mengies will never be an MMO
>mengies will never run smoothly enough to be an MMO
>mengies will forever take development power away from spengies

>spengies will never be an MMO
>>
>>121915329
That is a shame. Maybe you can print out a screen shot and post it to him?
>>
>>121915451
At least Starmad will become somewhat interesting if planets are required to produce ship crews.

Planetary control becomes important
Genocide becomes an option
>>
>>121915693
Nah m8 why bother I have a fax machine!
>>
>>121901904
>Ventilation on the floor
A bit unorthodox, but not unreasonable. You could build the actual floor on top of them, no sweat.
>Sprinklers on the floor
Well, that just wouldn't work at all. Is this a ruse? Did you flip the picture?
>Steel beams resting on the floor
>Tarpaulin in the background hanging down
>Sunlight shining from above
What the fuck happened here.
>>
>>121915779
>trusting a bunch of cables to send information
>not your local postman
>>
>>121915712
please tell me that is actually legit in the pipeline
>>
>>121916213
well AI crews are
I'm just saying they ought to be collected from planet populations and hired on stations
>>
>>121914608
When I saw Mengs the first time I thought it was just a fun "2 player build castle and destroy the ones of the other with balistic weapons game". It seems I was wrong.
>>
>>121913210
Shit, soon I can go back to making the pointiest ships ever. Those 3x1 ramps just didn´t cut it.
>>
>>121918750
8x1, 16x1 and 24x1 ramps when
>>
>>121918932
>inb4 shaps so pointy they tear into reality
>>
>>121918932
But ... why. ;_;

I coud make those right now. But that would really throw me off. Why. Why those lengths?
>>
>>121913210
Light or heavy armor?
>>
>>121919574
But ... it literally says it right in that post, anon.
>>
>>121919557
no anon don't it was a joke
>>
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>>121919671
>tfw
>>
How to use rotating blocks in FTD? I can place them but I get stuck only being able to put things in the rotating part and can't exit that mode to place them on the rest of the ship. Also which one do you use Keyboard or mouse?
>>
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>>121919896
NO >>121919008
>>
>>121919896
make a 64 long slope while you're at it

>>121920021
there's a key that cycles through subconstructables, but you can always just exit build and go back in build by hitting B

keyboard all the way
>>
>>121919659
it says it in the what now?
>>
>>121911219
Hopefully atmosphere will slow ships down
>>
>>121920021

Use [ and ] to switch between editing hull and turrets.

Keyboard building is about a hundred times better and contrary to what the game tells you, you can learn it basically immediately.
>>
>>121920196
>reentry heating never
I want to watch light armor burn up in the atmosphere. Doing it from the inside of a good sized ship wearing a rift set mite b cool
>>
Are you ready for planets, /egg/-kun?
>>
>Made a sub, cargo sub, a generic combat ship, a small fighter for distraction, a cargo airship with support artillery.
Honestly, I don't know what to make next.
>>
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>>121921723
Never have I felt more strongly convinced that this is the moment, the exact moment, that was calling for reaction images, and this particular one is the correct choice.
>>
>>121921878
A ship that's designed to be fun.
>>
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>>121913210
>oh hey, somebody's making those 3-long blocks people have been bitching for in FtD
>wait a minute, this is for SE
>people have to mod in blocks that have been in FtD for a game that's almost twice as old
>mfw
>>
>>121921896
epic
>>
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>>121922097
pls /ftd/-kun we're all ded here
>>
>>121913210
yes pls gib ramps to me

also by any chance is it possible to make 3x2x1, 4x2x1, 5x2x1 and 6x2x1 corners?
>>
>>121921953
Eh, I find my combat ship fun.
>>
>>121921878
>>121922664
A hueg battleship

Slow and cumbersome but built like a tank and has crazy strong firepower
>>
>>121922871
No.

Make an xboxhueg battleship that has horizontal dedicated helis along its length, letting it go super fast.
>>
>>121922664
Build a ship that's only there for ramming others.

Or a ship that has a tip with explosives on the front.
>>
>>121922871
This. Make a big-gun nucannon battleship and use it to hit things from way the fuck away. THen make heavy cruisers to escort them, and light cruisers geared towards flak.
>>
>>121921896
>you´ll never be a little girl with a massive erection

why even live
>>
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>>121922639
Sure. Any combination is possible. But as these 36 definitions and the testing took me all day (also because I am using Blender and I am a shitter), I won't do any more today. I am gonna make 4x4x1, 5x5x1, 6x6x1 corners and inverted corners tomorrow, so eliteanon can actually build his cobra.

Then I might look into those and/or kill myself. I am not good at this. I literally got it down by running my face against a wall of convoluted shit I have no idea about until it came out the way it should. I made a friend of mine, who's a 3D artist, cry.

Pic related as a teaser about what she is working on - for Spengies.
>>
>>121923594
/3/ has some useful resources, although this is pretty basic stuff
>>
>>121923542
That's kinda boring. Honestly, I'd probably want orbital battles. Put some asteroids there for structures/resources and its set.

Until somebody lands and makes a base there, then it'd orbital bombardment time. Or drop pods with npcs for capture, if such a thing will be possible
>>
>>121924210
Ditto. I'm excited for the spess aspect. Late game tech, resupply from planets, complicated ships.
>>
>>121924415
As far as I know, orbital battles are just transition from planet to planet in future campaign, not actual open space.

I guess you'll be able to mod the map and make spawn point mid way to a much higher ceiling, so who knows
>>
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>>121904005
>trying to learn how to import personal created blocks into spengies

welcome to hell comrade.
>>
>>121922639
Posted: http://steamcommunity.com/sharedfiles/filedetails/?id=551854023
>>
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I kinda wish Starmad had FtD building system.
And FtD had multiple planes of symmetry.

>>121858397
>>121860280
On a side note, I stole this design for inspirational purposes and built my own variation.
This is what I came up with.
It's armed with 3 11mm turrets with 30 shells per minute RoF. 3-block shells consist of a composite head, a HE charge and a penetration fuse, with rest being gunpowder.
It's supposed to be a budget bewt and I'm fairly satisfied with it's test results.
>>
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>Infinity, that one space game that sounded amazing, as some giant open world do what you want it's like civ crashed into eve into freelancer or something but good finally has some new news come up, and some videos of gameplay

>they've taken their existing assets from developing that game and redeveloped as a space shooter

I had so much feels when it looked like this game was finally happening, and then it turns out to be planetandspaceside2. Fuck everything.
>>
Planets on thursday. Talked with a KEEN dev.
>>
Any guides to stop building shitseaboxes on FTD?
>>
>>121929563
Steal other people's designs and build something of your own from them.
You'll eventually develop your own style. Hopefully.
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