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/rpgmg/ RPG Maker General 105
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RPG Maker MV is out. There are bugs concerning auto tiles and music for some people. There has been a patch recently, so try reinstalling if you have MV on Steam.

Trial Download: http://www.rpgmakerweb.com/download/free-trials/trial-rpg-maker-mv

Trial Mirror: https://mega.nz/#!HNRDmQKS!6YhUUEA3YpRYEaruDgfUmFD2kZcOB7pv3rSssUOM2bs

Base Resources: https://www.mediafire.com/?ndx431biclng833

Cover Art DLC: https://mega.nz/#!NhlnyZhS!VOOR6OvkVZYG6el9dzU8mELBBblqc8iSdthZNNMZK94

Essentials DLC: https://mega.nz/#!h1snEB7C!u89Cv_duppE6QBUC1N1ZKWxnccUfPK-1Fu8TAySj6ic

Plugins: http://www.mediafire.com/download/afcef53z4d2retv/RPGmakerWeb_plugins.zip

RPGMMV Crack: http://s000.tinyupload.com/index.php?file_id=94706179999319730759

/rpgmg/ Wikia
http://rpgmg-games.wikia.com/wiki//rpgmg/_Games_Wikia

Getting started
https://docs.google.com/document/d/14ignTofv_bDRVHPUk9_sEpLUjuFyxpuy2Cr9mXDwkb0/

Art Resources
http://pastebin.com/FgVGxTqW (embed) (embed)

Updated DLC Pastebin:
http://pastebin.com/D1Nr8Zwd (embed) (embed)

Humble Bundle DLC
https://mega.co.nz/#F!eJQEWLiC!Y66_MZgvuwB2ZUn2m6GzSQ

RPG Maker VX Ace Master Script List
http://rmvxace.wikia.com/wiki/RPG_Maker_VX_Ace_Master_Script_List

Collection of old RPGM games
https://drive.google.com/folderview?id=0Bz0L3Pxrc8tqfnB1dFhTZHZwSV91cW1KMW9wcUM2WHhwSFFFMUVJX0pEYVExMndNLWtXbGs&usp=sharing

/rpgmg/ Chain/Collaboration Game!
Status: Part 11 is up.

Done with their part:
- RPG Maker Maker !!nHmJbtdk7T2
- Cortop !QqL8nX9URE
- Duwang !yP15zzo8dA
- MEands !!sbyw5zs4GtT
- Alexander Guy !swIUti/LTA
- salt !AOUYhrDYgU
- Double Anon !WAnon.pOpQ
- Crunch !I1tYcLS8Ts
- Comp !MEJ8qE/3h
-Silent Maid
- Joakim Morgen !!4elh6dhvavq

Currently working: W.T.Dinner !LTqeha3bQk

Queue:
- Firgof !aFqhsxkECQ

MIA:

- !YakshaO2qs
- Anonymous PhD !!QqXzW/bDL5y

Version 11: http://www.mediafire.com/download/7p2d1t02r8cuadr
>>
Anyone knowledgeable on Rpgmaker 2000 plugins? I was wondering if there was one to force line breaks in the text events so I don't have to make every line breaks myself.
>>
Why does this thread has the same number (#105) as the previous one?
>>
I think I'm finally gonna play the collab game today.
>>
>>121722863
Because I'm dumb
This is the 106th
>>
Can you shrink the size of enemies for side view battle?
It's so weird that rats are twice the fucking size of any player sprite during a fight
>>
>>121723467
Scale their sprites down?
>>
>>121723467

You could manually shrink the graphic in photoshop etc. Though things have always been like that in classic JRPGs, so I don't think anybody really minds it much.
>>
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MV inferior VX ACE superior.
>>
As a complete newbie to game making and with only drawing as my only utility is using rpgmaker MV worthwhile? Or should I use rpg maker VX ace
>>
>>121725562
I think since you are new that is the most available to you price wise or if you are pirating since MV is at its infancy it doesn't have the extended options VX has but I see MV growing I think it's current move and platform allows it grow the best.
>>
>>121723005
You just reminded me to finish playing it
>>
>>121724654
>Bartz and his bitches.png
>>
>>121726338
Definitely.
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Working on more portraits
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Is there a way to make a consumable item only consumable by certain characters?
>>121727368
Cute
>>
>>121723467
It seems safe to assume that any rats you fight in a JRPG are giant rats. Else, why wouldn't they run away instead of attacking?
>>
>>121722691
Anyone?
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>>121727440
Thanks anon
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Someone mentioned making an MV RTP Quest of sorts, using the cover art characters. Here is an idea I came up with.
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>>121727368
She's another cutie~
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>>121729812
>she
umm... yeeeah about that, anon...
>>
Is there a way to have more than 4 playable characters in a battle yet? I'm hoping to be able to have 5 or 6 characters in a party.
>>
Why did they make adding scripts even more work than in Ace
>>
>>121730125
To make it easier for stuff like TortoiseSVN to work with the projects.
>>
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Any script yet to remove MP bar from certain characters in MV?
>>
>>121730557
I haven't tried, but I thought one of Yanfly's scripts allowed that.
>>
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Any new patches yet?
>>
>>121728939

Rm2k doesn't have scripting. Anything you want to do, you'll have to use events.
>>
>>121729641

Change the ending to where Rob and the overlord kiss
>>
What is your fetish?
How much does it play into your game?
>>
>>121733034
Is "robot characters" a fetish in the same way "furry characters" are?
>>
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>>121733034
>What is your fetish?
/ss/
>How much does it play into your game?
It might not. I shamelessly insert it in half of my writing outside of RPGM as it is.
>>
>>121733034

vore and not yet but one of my projects I wanna work on down the line has a frog monster as a party member.
>>
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>>121733034
>What is your fetish?
Yuri and futa on girl.
>How much does it play into your game?
Very, since there's a huge lacking of yuri h-games, I decided to start working on my own.
>>
>>121733034
>What is your fetish?
Big tits

>How much does it play into your game?
One of the characters has big tits
>>
>>121733034
Yuri
My game is full of dykes
>>
>>121732651
I'd swear RM2K had hacks though.
>>
>>121727440
>Is there a way to make a consumable item only consumable by certain characters?

i need help with this too
>>
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>>121733034
>What is your fetish?
Too many to count, many of which belong on /gurochan. So we'll say fire for now.
>How much does it play into your game?
Considering flamethrowers, fire magic, and magic flamethrowers are readily available and range in power from "slow and painful" to "nothing but ashes remain", hell yes. Gotta kill the zombies and heretical witches somehow.
>>
>>121733034
I like this question. It's Weight gain and BBW, but I'm not letting it touch my game.
>>
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Who else can't write for shit? What do you do about it?
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Which script allows me to force a custom character/event sprite animation in VX Ace?
>>
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There was a guy in the last thread who said something about the mode7 style maze games not being possible after XP, I wanted to post this to show him there's totally a working version in VX Ace, but I guess I waited way too long. Oh well. Have this webm anyway /rpgmg/.
>>
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>>121733034
Yanderes and Boys love.

There is a beast race where, if you let your emotions get out of control, you go 'Feral'. There is a said beast in your party you can romance.
>>
>>121738320
I would kill for an MV version
>>
>>121733034
Corruption and everything associated. Especially mind control and body modifications.
Betrayal.
Humiliation,

Not really. Well, not without some Freudian analysis bullshit. I'll definitely make game about these later on, though.
>>
>>121733034
Harpies.
I'm making a game where every single potential player character and the vast majority of NPCs are harpies, so... a bit?
>>
>>121733034
>What is your fetish?
Romantic vanilla hetero shit. Yuri is a close second.
>How much does it play into your game?
Not at all, because I don't want romantic relationships in my game.
>>
>>121733034
Tentacles, forced orgasm, futa, bondage, femdom.

Doesn't. Nothing really sexual in the game - and I avoid putting my own interests ahead of the player's.
>>
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>>121736539
I make characters themselves complain about the lack of logic on things to flat out acknowledge that I'm not the best writer around.
But then again it more or less fits, no way I could get away with this in a more serious narrative-driven game.
>>
>>121741598
The lack of >hips makes me conclude this is male.
>>
>>121739696
I'd help hide the body
>>
>>121742110

yup >>121730039
>>
>>121733034
Monster girls, traps and gay and yuri stuff.
A lot.
>>
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>>121742123
>>
>open rpg maker
>do nothing
>1 hour later
>no fucking ideas
>close it
>>
>>121747060
>70 hours "Played Time" on Steam
>absolutely nothing
This is suffering.
>>
>>121747060

Are you still working on a concept for your game or something?
>>
>>121747060

> Select a random subject that you REALLY likes (from robots and lucha libre to sex and monsters).

> Start a cliché game about it.

> See what kind o challenges anfd difficulties you have.

> Learn about what's the most pleasuring part for you in all the process.

> gitgud

> Profit your level up in game deving.
>>
>>121747060
Can't you make a fangame or something?
>>
>>121733034
Hypnosis, tentacles, light bondage. A mindbreak occurs in my game, but nobody tries jumping her bones at that point. I also like the Happy Sex threads on /h/, so maybe you count True Love as a fetish, too. That's played with, but my game will end with everyone remaining single. This was not a sexually-charged game, lol
>>
Okay so I want an ability to work like this.

>Player uses ability
>It gives a status to the enemy
>While under this status, there is a chance they will kill themselves

Is this possible without scripts in MV?

I have the status add the ability to the enemy, hoping they could just use it randomly, but they never do
>>
>>121747060
>open rpg maker
>start work
>family and irl work interrupts me constantly
>1% progress
>close it
There's gotta be a better way to do this...
>>
>>121730557
You can use Yanfly's skill core to swap out gauges:
http://yanfly.moe/2015/10/13/yep-8-skill-core/
>>
>>121750104
>>121747060
I feel bad for you guys.
I usually can't get myself to do anything, but for some reason I can lose myself in RPG Maker and just do work without much issue
>>
>>121733034
>What is your fetish?
Maybe if I get a game out, someone will figure it out.

>How much does it play into your game?
The lesser ones will probably be in there but not play a massive role in the story. The greater ones I try not to put in unless it is explicitly required. But if it is required, I might go overboard with how much of it actually goes into the scene.
>>
>>121747060
>Open rpgmaker
>I'm on vacations
>work, work, watch anime, work
>13 ours later
>progressed a little
>probably going to end my game by christmas
I seriously hope I'm able to finish this, I haven't been working on this for a year since the momment I had the idea of making a game and suddenly stopped when I was halfway into it.
>>
I swear to god I set the diamond to not be consumable.

And this is why I needed this. Thank you for reporting this to me, I probably would have been too stupid to pick up on it anyway.
>>
Can Mitch take the knot?
>>
I've been getting my implementing my systems by editing other plugins to fit my needs, and using roundabout less than optimal ways for what I want. Now I need to add summons for enemies and allies, and I don't think there's any easy way to hack job that in, bypassing the troop system.

If anyone has ideas, else I'll have to abandon the mechanic or wait until plugin appears that I can edit.
>>
>>121751705
You can move to VX Ace or work on something else while you wait for the plug-in to release
>>
>>121751890
I only started on MV cause I knew some javascript, and fuck all about Ruby, heh.
>>
I really hate to say this and sound like a total fuckface, but once the collab game is done, would it be okay for me to go through and correct some of the spelling and grammar issues? Alternatively I could just hop in for a week or so and toy with it, if we ever have a total lack of people who wanna make a chapter.
>>
>>121733034
Forced feminization, such as the hero become the demon lord's wife (=queen of the realm) and the mother of future demon princes. Fuck biology, I know.

I wrote a ridiculously wordy fapfiction of this years ago.

The fucked up part of this is that I'm not a girl and not a tranny, but I self-insert as the hero(ine).
>>
>>121754469
Sounds like you are gay.
>>
>>121753176
Just wait a bit, then. I haven't seen such scripts in development yet, but I am certain they will be made eventually. But probably more like mid 2016 or so.

Maybe you could do with something else in the mean time. Perhaps do it more like "possession/transformation" where your character gains a state that alters his/her sprite, usable abilities, etc.
>>
I have so many plugins to update this week that it's insane.

-Custom Stats is completely fucked. I kept bolting on additional code and it got out of control, so I pretty much have to rewrite that from scratch.

-Battle Command List needs a new update for WeaponCmd and ArmorCmd.

-Enhanced Restrictions needs to be able to set restrictions on game system concepts that don't have their own database note field, like Skill Types.

-Battle Status needs better parameters and a compatibility patch for Yanfly's ATB (Ellye's ATB works fine)

If anyone else wants to make suggestions for me to add to my list, please do so. I'm going to try to knock all of the above items out tomorrow and then finish up a first release of my socket system.
>>
>>121755773
Dinosaurs
>>
>>121755773
Add comments to your functions so it's easier to edit. I'm only going by your Battle Status plugin though.
>>
>>121733034
JUSTICE!
It depends on how well you play the game for project.
>>
>>121733034
Hairclips and traps of both genders.
First one's not that relevant but the second is to some extent.
>>
>>121756815
I've really been meaning to do that. I'll probably go through and do that as well.
>>
>>121749724
I don't think so. But it should be easy with Yanfly's AI plug-in.
>>
>the grow effect only works with flat values
damn, getting a flat ammount of health everytime you use an item is boring.
>>
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Thought you might like this /rpgm/
>>
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Tomorrow...
>>
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>>121762962
There's actually alot rpgm stuff on Bstars right now.
>>
>>121763134
I'll...
>>
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>>121763723
Invent those blueprints!
>>
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>>121763134
Oh dang do I need to start getting all my stuff together for the collab game?
>>
How can I make it so that the battleback is the map like how VX used to do?
I've tried a few scripts that are supposed to do this, but the game still uses a preset battleback.
Can anyone help me?
>>
>>121765776
If you don't have a battleback set for a map it should use the map.
>>
>>121750184
It's easy to do work in RPG Maker. The issue is, is it productive work?

I can map for hours on end and forget what I'm doing just to realize that I'm playing a glorified sims program.
>>
>>121765879
When I do that, it becomes completely black.
>>
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I'm trying to make a Stars Without Number (http://www.sinenomine-pub.com/?page_id=395) RPG with XP. Unfortunately, I'm having trouble translating SWN's experience to RPG Maker.

Stars Without Number is a hard game. For example, HP is very low compared even to other pen-and-paper games. The Warrior (the class with the highest HP) can start with anywhere from 1-8 HP at level 1, then gains 1-8 HP each level thereafter (until level 11, where they get a flat +2 HP each level). For the sake of comparison, a common assault rifle can do 1-12 damage per shot.

I translated that to the Warrior gaining 8 HP (the maximum as per SWN's math) each level, then 2 every level after 11 as normal. As for weapon damage, I'm thinking either 1/3 or 1/2 the weapon's max damage on average, but I'm still expecting a lot of Game Overs.

There's a lot of other stuff like AC representing likelihood of being hit (armor increasing AGI?) and level advancement (2005 XP to get to LV 2!) Is there any way to adjust the numbers to fit a WRPG like Stars Without Number better to fit RPG Maker? I like having all the basic numbers and mechanics already set up in SWN's sourcebook, but I'd rather not download a shitload of scripts or tinker with a bunch of code just to fit square pegs into round holes.
>>
>>121766124
So basically a tabletop game made in RPGmaker?
Tabletops are fun. I was considering making a paper-marioesque game with damage and HP being very low.
>>
>>121766124
>I'd rather not fit square pegs into round holes.
PnP games are so RNG-dependant it's silly. Props for recognizing that. You basically already are building it from scratch, since you have to analyze and re-balance all the stats yourself. If you like that system and setting, don't let it stop you. Just remember that there won't be any shortcuts
>>
>>121766603
That's the idea. While I can think of workarounds for most of the stats, the EXP system is a real fucker. All but one of the classes need 2005 EXP to get to level 2, and the amount doubles each level after that (4010 to get to level 3, 8020 for level 4, etc.). RPG Maker's EXP system doesn't handle increments of that scale or inflation rate. Wat do?
>>
>>121722476
>http://s000.tinyupload.com/index.php?file_id=94706179999319730759
Is this crack for the trial or do I need to the full file elsewhere?
>>
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You know what I want? A Final Fantasy IX style battle interface script.

>Character HP/MP/Etc laid out like that with no background.
>4 option high command window (other options like defend would be viewable by pressing left/right)
>Small skill/item menu that pops up like that, and has only one option per line.
>Little bordered window at the top of the screen for skill names.

I'd kill for this battle menu layout.
>>
>>121729641
conqurer
>>
>came up with story idea 5 months ago
>still don't have any ideas for player character because I spend all my time thinking about everyone else
>>
>>121766948
Doubling is far too long anyway. Let's say you go real easy and let them level up 4 times during the first dungeon

>2nd dungeon: Level up twice

>3rd dungeon: Level up once

>4th dungeon: "What? Do I have to grind?"

>5th dungeon: "Screw this"

>6th dungeon: Maybe they get lucky and level up again

Does each level NEED to be twice as difficult to attain? If your game is short, I could see it working, but by design it can get frustrating to go beyond a few levels
>>
>>121769296
Like I said, SWN is a hard game, and RPG Maker XP is literally incapable of handling that sort of advancement curve. Right now, I've got the EXP curve in the RPG Maker project at base 20, inflation 50 for most classes; Experts get base 10, inflation 25 because they're quicker to pick up on things (not my idea, that's how SWN works). Right now, I'm working on weapons and armor; right now, they seem much simpler. Art and music resources are irrelevant at this point; I want to get some solid math first.
>>
>>121751331
Okay. Here is Version .04 of the quest of destiny.

I've repaired the 2 major errors in the initial quest.

https://www.dropbox.com/s/jksl3pvca5gvgjg/The%20Quest%20of%20Destiny%20Demo%20V.04.zip?dl=0
>>
>>121769831
It sounds like you don't need to move the curve that far, anyway. Even getting to Level 20 would likely be a chore.
>>
Here's a question. If a party member were to go 1v1 against some trash random encounter enemy, how much of the party member's HP should the enemy be able to shave off?
>>
>>121763209
Just bought my VXA. Man, I just realize how half-heartedly done the battlers in MV are, compared to VXA.
>>
>>121775547
That's really dependent on the game itself. On average though, if your encounter rate is fairly high, maybe 10%? If it's lower and you have less, but more meaningful/dangerous encounters, 15-25% depending on how easy it is to recover with items and other skills.

There's a lot of 'it depends' though.
>>
>>121773991
Level 21 is SWN's hard cap; by that time, you're probably running your own corporation or ruling a space-banana republic or whatever high-level stuff the players have decided on. Another thing is that due to the highly deadly combat, players are supposed to earn experience from non-combat sources like roleplaying and skillful work. It's supposed to be a highly flexible sandbox system, which RPG Maker sucks ass at. Non-combat skills are another issue, but that's for another day.

On a mostly unrelated note, what events/plugins/scripts do you use for managing ammunition for ranged weapons? Guns obviously require ammo, and energy weapons use power cells like powered armor and other gadgets do. Right now, I'm working a "Power Drain" state for powered armor and energy shields that will subtract power cells from the player's inventory over time.
>>
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>>121775547
100% unless the player learn when to use Guard :^)
>>
>>121775547

Play thru dq1
>>
>>121775547
10%
But it depends if the player is lucky, critical strikes can eat a lot of HP.
>>
I swear, if I didn't need a real job to get paid, I'd have a lot more progress on my projects.
>>
>>121779220
Same.
>>
>>121733034
Stocking/tights for one.
They might be a kind of accessory type for one character.
>>
>>121733034
>What is your fetish?
Suffering.

>How much does it play into your game?
I have enemies that drain levels.
>>
>Want to make a RPG Horror game.

>Can't into puzzle programming.
>Also have no story ideas.
it is suffering.
>>
>>121782937

The basic concept of a horror game can be simple, just have the characters get trapped somewhere and a weird monster shows up or something. If you need help on puzzles or general inspiration, play Sweet Home on NES.
>>
>>121782937
The point of puzzles is to break up the monotony between scenes so the player doesn't get bored of your story easily. If you can't think of puzzles themselves, maybe you should think of other activities in between scenes.

Horror is one of those genres defined by story than what happens between scenes. You might want to practice with writing first.

There's plenty of ways you could do horror.
Your protagonist could be alone or a small group of characters.
The horror could be tied to a single monster, a specific set of monsters, or even the location. In some works, the location itself is synonymous to being the monster.

Well just take this all in and let it churn in your head. Maybe then you'll get some ideas for yourself.
>>
Is it just me, or do looping .ogg files not work in MV?
>>
1-4: cave in and get directx
5: actually make progress
6-9: wait for that open source alternative that's going to be better than opengl yet no one talks about it
0: listen to fool's gold
>>
>>121733034
I have an anti-fetish, actually, and it's anything involving a vagina. But I'm not gay. So mostly paizuri and deepthroat.

My current project has none of that, but I've been thinking of doing a dating sim where every girl has a different erogenous zone on her body, like in her mouth, her hands, etc. Would anyone be interested in something like that?
>>
Roll for NaNoWriMo:

0: Polish RPG script instead
1-3: 300 words
4: Read a movie script
5-7: 500 words
8: Freefrom research (TED talks, scripts, writermag, NaNoWriMo forums, book)
9: 1,000 words
>>
>>121792423
Might as well while you're waiting.
>>
>>121788331
That sounds like porn knockoff of Pokemon-Amie.
>>
>>121797284
How so? Never played X/Y.
>>
>>121791010
Sure, why not?
>>
>>121768239
speaking of ff9: anons please be careful to never make a character like freya, a main party member that had literally no purpose beyond that of a side character for one area. i've already seen several games this year with characters of this time.
>>
>>121798842
Making an ensemble cast is really difficult. It's funny how FF makes it look so easy with 6/7 and every other game on the planet has to make excuses for at least a few characters. I wonder if the recent social justice rhetoric will force people to write in token minorities, and how many will expand them beyond token status and into fully-realized cast members.
>>
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>Someone recolors RTP
>NONE COMMERCIAL ONLY!!!!
>>
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I think i'm make a Zelda RPG just because I feel like it.

Any idea of where to obtain the sprites?

I feel ripping stuff from the minish cap would be my best bet or maybe four swords adventures too.
>>
>>121769831
>>121766948
Why not just combine a low EXP gain obtained from enemies with the naturally highest experience curve If every enemy gives you 10 EXP and you have to reach 2000 to level up, gaining 20 EXP

I mean, the highest curve requires you to gain 15000 EXP for level 21, which is 1 third of what you want, but would still be really fucking painful to grind, leading to more or less the same results of players having to rely on non-combat situations to gain experience.

And if you really, really want things to be super hard, you could try to decrease the experience gained from weak enemies even further for higher levels anyway.

Also, I think that if you have a limited number of characters, you could use a lot of Eventing and Yanfly's Victory Screen PlugIn to substitute the Exp mechanic with different variables of your choice (make Exp growth 0 for all combat, make it so every enemy increases some different variable by X amounts after each battle and give the characters the stat boosts you need when the variable reaches a certain threshold).

>>121776053
Here is an ammunition system that I haven't used but maybe could work:
http://forums.rpgmakerweb.com/index.php?/topic/48316-ammunition-system/
>>
>>121802763
>If every enemy gives you 10 EXP and you have to reach 2000 to level up, gaining 20 EXP
Oops didn't combine the sentence:

If every enemy gives you 10 EXP and you have to reach 2000 to level up, it is the exact same thing as gaining 1 EXP from each combat and having to reach 200.
>>
>>121797365
https://www.youtube.com/watch?v=n6D81EKV9KI
>>
>>121803029
I don't really get it. They don't seem to have a specific area they like having touched. What I'm talking about is a girl whose hands or tits or thighs or whatever are as sensitive as a clit and that's the only way she gets sexual gratification.
>>
>>121803828
>They don't seem to have a specific area they like having touched
They do.
>>
>>121803958
Didn't see it. Just saw that she hates having her tits touched. But sure, I guess it's kinda similar if that's the case.
>>
Yanfly posted her crit plugin

https://www.youtube.com/watch?v=NUyc4qwLN_w
>>
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>>121803828
>They don't seem to have a specific area they like having touched.
>>
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Almost 100% VX aced MV now.
>>
Battle Commands 2.0 is finished! Download: https://www.dropbox.com/s/czmjwaugjzcxwfv/BOB_BattleCommandList.js?dl=0

You can now add battle commands to Weapons, Armor, and States, then insert them into either Class or Actor commands using WeaponCmd, ArmorCmd, and StateCmd.

Also, you can now use numbers in command names, and rename Attack, Item, and Guard on a per-command-list basis.

Lastly, you can now use Eval for the IDs you want to use instead of numbers. Just surround your code with $(), like so:
i50-Skill(Jump):$(a.level) - Use a skill ID equal to the player's level.

Your eval'd code has to return a single number, an array or numbers, or if no command is to be shown, a false, null, or undefined.

Also, page 9 bump.
>>
If anyone is looking for a Quest plugin this one comes even with a Quest Editor program
http://forums.rpgmakerweb.com/index.php?/topic/49234-gameus-quest-system/
You can use Yanfly's Main Menu Manager to add a Quest option on the menu with script & plugin calls
>>
Page 10
>>
How many hours of fun should a game provide you to deem it a worthy purchase?
>>
>>121813879
Ten at minimum. If the playing time is shorter but it has replay value, then that's also acceptable.
>>
Is there an easy list of all available Plugins for MV yet? Most of the plugins I know are mostly hearsay.
>>
>>121817442
There is one in the MV Forums. I don't know how throughout it is.
>>
>>121808168
Dude, thanks!
>>
Page 10 bump
>>
New Yanfly poll is up! Everybody vote the gab window! Quick!

https://www.youtube.com/watch?v=wNW5rAPW4ks
>>
Updated my Enhanced Restrictions plugin with the framework to allow global property restrictions, starting with Skill Types.

Download: https://www.dropbox.com/s/fmmjeqdk2tqmk4m/BOB_EnhancedRestrictions.js?dl=0

You can now add the following tag to any actor to globally restrict a skill type:

<Restrict SType: ID, ID, etc>

For example, let's restrict Skill Type 10 (pretend it's named Limit Break) to only be usable if the actor/enemy has 100 TP:
<Restrict SType: 10>
StatMin(tp): 100
</Restrict>

Combine that with my Battle Commands plugin to hide the skill type unless it is usable:
<Battle Commands>
SType(Limit Break): 10!
</Battle Commands>

And you have an effective limit break solution.
>>
I'm releasing a beta version of the my Sockets Ex plugin. Get it here: https://www.dropbox.com/s/q0vhpzn4ysi38qi/BOB_SocketsEx.js?dl=0

At the rate things are going, I won't be able to add the remaining shop feature and add some header text to the windows until my CustomStats plugin is completely rewritten. Therefore, I'm releasing this to /rpgmg/ until I've gotten the remaining features added in.

Also, another page 9 bump.
>>
>Just bought RPG Maker VX Ace for a good deal

Am I retarded? I just wanted to get into making things
>>
>>121826545
Are you planning to participate in the official forums or to sell your game?

Because pirating is the best option, otherwise.
>>
>>121826853
I just wanted to make stuff for fun and work on my artistic ability, maybe commercially selling something longer down the line.
>>
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Windowskin Page 9 Bump
>>
>>121798842
I loved Freya as a character but I do have to agree that she pretty much stopped being relevant after Cleyra. Like, they basically shoehorned her into a rivalry with Amarant because they had nothing else for her to do.
>>
DO you prefer games with 4 party members or less or games with a huge team of people at your disposal?
Narrative-wise I prefer those with fewer party members since they tend to stay relevant and fleshed out throughout the entire adventure.
>>
>>121829685

I'm fine with either one. Though I think the number of playable characters generally shouldn't go further than 8 or so (if 4 is the max number in the frontlines), maybe Final Fantasy VI-ish at the most as long as most characters get developed. I'd prefer not to see another Chrono Cross where there were like 50 characters but only 4 or so of them were relevant in plot and most were samey in gameplay.
>>
>>121829685
They have pros and cons. As you say, 4-person teams are easier to flesh out and permit interesting dynamics to be created, but huge teams allow a lot more customization and replayability, which can't be really overlooked, either..
>>
>>121826098

Interested in this, will give it a shot later
>>
I'm a freelancer designer and it sucks that I've been working since 07:00 on a hotel's visual identity (it's 18:44 where I live). I wanna work on my game, /rpgmg/, for God's fucking sake.
>>
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Is it ok that an enemy can stun/tangle the player repeatedly or should there be a cooldown between each stun, so that the enemy doesn't stun/tangle the player an unknown amount of times?
I really wish I'd know how to play custom sprite animations in the map scene, so that there'd be some sort of an actual indication of a fight going on.
>>
The Degica discount in bundlestars is over.

Well, at least I got VX Ace.
>>
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What could be happening here?
I just want the slime to return me a message with the number stored in that variable but the game freezes for a moment and then that window appears covering the entire screen.
>>
Preserve TP trait not working for some reason, double checked my related plugins, and everything should be working right. Eventually I turn it all off then start turning them on to isolate. Eventually I get everything back on again, and Preserve TP works with the exact same setup of plugins I had at the start.

Okay.
>>
>>121836368
Nevermind, using a wait command before the text command solves the problem for some reason.
>>
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Hey, ATB fans. Hold on to your butts.
>>
>>121838186
Why? What's going on?
>>
>>121839261
The butts desire freedom
>>
>>121839261
I figured out how to draw vertical gauges for ATB. At first, I put them behind the face portraits in my Battle Status Ex plugin. Not sure what to do with it now, but I can vertical gauge anything.
>>
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>Agana bullying at the start of the chapter

this has got to stop.
>>
>>121840293
Nice! Now I saw that I made it look like it wasn't a big thing, but I just couldn't figure out what was going on. But that's cool.
>>
>>121838186
fuck atb where are my 3D dungeons!
>>
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This fight is complete bullshit.
>>
>>121833347
how do you get each step at time instead of everything at the sametime?
I mean, it's like you're using the wait command. I tried using Fiber but didn't manage to do it
>>
>>121843985
I think they are meant to be a reference to the Barrier Trio. Which was also pretty bullshit.
>>
>>121843985
Yeah it kinda is bullshit. You may need to level up until Nosewise gets his 50 TP skill. I'm told this wrecks them in short order. I wouldn't know, I did this battle before I learned that move.

If you think it's bad now, wait until you're down to one left.
>>
>>121844993

I got that, but my goodness, at least that fight seemed winnable.

>>121845143

Oh, I might grind for that if I don't win this attempt. I'm fighting yolked-out yakov right now and it's so fucking ridiculous.
>>
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>>121845250

>have phalanx, defense wall, AND power wane on the enemy
>he uses sleetstreek and OHKOs leila anyway
>>
>>121845431

Fucking fuck. This wouldn't even be so bad if I would've bought more passion vials, uh, 2 or 3 chapters ago (which is the last time they were available).
>>
>>121845769

>just attacked 6 fucking times in a row

This is my last shitpost about this. I'm so fucking mad.
>>
>>121843985
Where are those battlers from?
>>
>>121846119

No idea, I'm just playing through the collab game.
>>
So is there a way to make a consumable item like a potion that only one actor can use?
>>
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http://forums.rpgmakerweb.com/index.php?/topic/9141-simple-diagonal-movement/

Can anyone turn this into a plug in? pleaseeee
>>
Before I make a plugin to reinvent the wheel, there's no way to swap in and out party members in battle, correct?
>>
>>121846119
>>121846260
Look like Magellan's stuff.

Easily the best artist I've seen for RPGMaker Battlers.
>>
>>121847129
Oops forgot link:
http://cyanyurikago.web.fc2.com/material.html
>>
>>121847389
Damnnnn that's cool stuff
>>
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So, is MV good or not? Should I consider getting it?

Also, I redid the portraits for my game. I like'em.
>>
>>121847389

I'm gonna have sex with about 95% of these monsters
>>
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>>121847389
These free to use?
>>121847974
Looking great anon, you make my porn game look like shit.
>>
>>121847974

Download teh trial -_-;;;
>>
>>121847997
>http://cyanyurikago.web.fc2.com/material.html
dude, even the monkey train?
>>
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>>121848189

It's too normal looking. Now, THIS is a semen demon.
>>
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>>121848161
No!
>>121848120
Can I see some stuff from yer game?

>>121848372
Pic related is sexier.
>>
>>121846792
I'm going to piggyback onto this anon's request and ask for this
http://forums.rpgmakerweb.com/index.php?/topic/7051-terrain-tags/
Which is basically what he's asking for but with a few extra things.
>>
>>121848120
>These free to use?
http://cyanyurikago.web.fc2.com/material-kiyaku.html

From what I can make out of the Google Translation of his conditions, they are free for non-commercial use, and there are some restrictions in how you can edit them. Like he says you can edit their facial expressions and colors, but there are things you can only do if you mail him or something.
>>
>>121848951
>http://forums.rpgmakerweb.com/index.php?/topic/7051-terrain-tags/
do want
>>
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>>121848779
>Can I see some stuff from yer game?
Sure, it's not much at the moment though.
>>
>>121849273
800% fuckable.
>>
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>>121849273
dude I love that delicious muscle nun.

Honestly, your art is better than mine.
>>
>>121849406
>>121849524
Thanks, I think the Daisy game's art has a nice charm to it.
Also the Nun isn't muscular, the girl on the left is a different character, an Amazon herm.
>>
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>>121849732
well then, thanks. I try to have a simple and cute yet fuckable art style for the game.

Color me interested by that amazon.
>>
>>121849273
That is simply beautiful!
>>
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Thoughts on the ATB and Cast gauges behind the actor portraits? Also, the skill being cast replacing the actor name?
>>
There anyway to put the face on the right of the dialog box in mv?
>>
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>>121851981
Have a variant, achievable with parameters.
>>
>>121845769
>>121845881
Yeah. It's super hard. Personally, I left Ace for last because his EX Flex was something I believed to be the weakest among the three. They're still absurdly strong.
>>
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Rate my butterfly sprite.
>>
>>121854132
I love the detail
>>
>>121851981
>>121853126
The first one is easier to notice, I think.
>>
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Why is Nosewise so perfect?
>>
>>121854807
I had someone else tell me that the first one is too distracting. muh opinions.

Once I get this thing anchoring to names as well as faces, I'll release it to everyone.
>>
>>121855429

Nosewise/Mitch is OTP.
>>
>>121854210
Thanks! It's one of the main characters of my game. You'll see millions of them.
>>
>>121853126
Both are really cool!
>>
Ugh, I'm not missing something here am I? The maker doesn't have SHIT documented?

Some of these are self explanatory (still should get some sort of documentation though), .level, .name, .exp.

But then there's shit like .actionInputIndex, what?

I just want to find something that'll help me find out whose turn it is, or who's using/casting a skill/spell.
>>
>>121858578
Have you even tried the Help Option?
>>
>>121858687
Yes, it doesn't have everything documented, at least from what I can find flipping through everything. I don't understand why it doesn't have a search function either.
>>
WTB more than 4 party members in combat.
>>
>>121859015
(function() {
var parameters = PluginManager.parameters('Max Member');

var _MaxParty = Game_Party.prototype.maxBattleMembers;

Game_Party.prototype.maxBattleMembers = function() {
return 6;
};
})();

Have fun, maybe.
>>
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I wanted to make a wolf village in my RPG so took the head of that one wolf cover character and removed his blue shit. The fuck do I do now to insert this into the character gen?
>>
>>121861163
For starters, save it as transparent.

Also, you will need to rename it as Front_Hair and paste it in the TV folder. Also duplicate and rename something in the Icon folder as its placeholder.
>>
>tfw no Monster Hunter ATB JRPG.
>>
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>>121864113
You know how to fix that, anon
>>
>>121864113
Whats ATB?
>>
>>121864294
Active Time Battle.
>>
Is there a crack for Win8 yet?
>>
>>121864416
Yes.
>>
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Gave up on having a bear as my main character. Now it's gonna be a generic boy on a crazy world with a bunch of random stuff that makes sense because reasons.
>>
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>no 3d view
>no dinosaurs
>no awesome combat plug in
Why do I even live?
>>
>>121867126
I kek everytime I see you asking for dinosaurs.
>>
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>>121867126
Oh with that said is there any current way to change the UI in battle to show faces like this?
>>
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>>121867384
one day! maybe.
>>
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>>121866195
>still no plugin that lets you toy with the number of frames it allows walkcycles or other animations to have.
>stuck with shitty 3-frame animation where 1 of the already precious few frames is consumed by the idle pose.
Suffering.
>>
>>121868732

How did people use XP's 4-frame animations, anyway?
>>
>>121868732
Get away of my perfect walkcycle!

But, actually, I think there's a plugin that allows more than 3 frames, I'm just too lazy and bad at animation to use it.
>>
>>121869786
>>121868732
Here you go:
http://forums.rpgmakerweb.com/index.php?/topic/46759-more-character-frames/
>>
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>>121870062
You are a true friend.
>>
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What a mess. But at least the head looks nice...
Made it to you can choose both main and sub color...
I don't know where to go from here.
>>
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>>121870062
thanks bro
>>
So there'll be a point in this game I'm making where the art style will switch a bit. (There's reasoning in-game for it, so it will be explained).

Problem is, some of the spritesheets I'm using don't have faces, and the style they use would be pretty jarring to show the ones from MV.

Should I just avoid portraits altogether or some up with a suitable alternative? The latter is what I'm thinking so far, as I don't want things to clash.
>>
>>121871893
Probably try to fix the back with a costume or accessory so the neck doesn't look missing/broken in the sideview.
>>
>>121871893
I just think you should move down a little bit, the head when it's looking sideways. Maybe I'm wrong, but I'm think it's floating.

>>121872363
I would avoid it.
>>
>>121872363
What spritesheets are these?

Do they have faces in VX? Have you checked the MV forums to see if somebody has made faces for them? (People have made sprite sheets for the elementals and the big monsters)
>>
>>121872747

They're from RM95

>>121872620
Kinda what I'm thinking.
>>
Before I finish up the chapter.. I need to know one more thing from you guys.

What's Mitch's full name?
>>
>>121874029
Mitch Van Houten.
>>
>>121874397
Is that a unanimous decision or did you come up with that? It's a classy name.
>>
>>121875035
It's Millhouse's surname. Sorry.
>>
>>121875137
Nigga...

Fine, I'll make something up.
>>
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I think that shirtless girls fighting has been my best idea thus far.
Not like it affects the game gameplay-wise, but still.
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