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/agdg/ - Amateur Game Dev General
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> Latest Jam
https://itch.io/jam/agdg-halloween-gamejam

Helpful Links: http://alloyed.github.io/agdg-links/
New Threads: >>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/

> Chats
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

> Demo Days
https://itch.io/jam/agdg-demo-day-5
https://itch.io/jam/agdg-demo-day-4
https://itch.io/jam/agdg-demo-day-3
https://itch.io/jam/agdg-demo-day-2
https://itch.io/jam/agdg-demo-day

> Jams
https://itch.io/jam/agdg-jam-november-2015
https://itch.io/jam/agdg-halloween-gamejam
https://itch.io/jam/wj2015

> Engines
GameMaker: http://docs.yoyogames.com/source/dadiospice/000_using%20gamemaker/index.html
Godot: http://github.com/okamstudio/godot/wiki
Haxeflixel: http://haxeflixel.com/documentation/tutorials/
UE4: http://forums.unrealengine.com/showthread.php?483-Community-Tutorials-for-UE4
Unity: http://unity3d.com/learn/tutorials

> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/

> Free audio
https://machinimasound.com/
http://freesound.org/browse/
http://incompetech.com/music/
>>
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First for SJW-infiltration-of-indie-game-development defense force.
>>
This post is dedicated to all the ideaguys.
>>
>>121345493
I know how Octodad plays
but it's literally a game about an octopus
there's no metaphor there
>>
>>121345641
>limiting your understanding of art to the absolute most superficial level possible

baka desu senpai
>>
Not going to make demo day, but at least I can do the November jam
>>
>>121345823
ok but that's a stupid argument. you can't say "octodad is a metaphor for parkinson's" when it obviously isn't

you can say there are links between the lack of refined control and suffering from parkinson's disease, and that'd be accurate

but saying "it's a metaphor" just makes me think you don't know what a metaphor is
>>
>>121345943
Octodad's gameplay is a symbolic representation of neuromuscular degeneration and the struggle to do normal things when your body stops obeying your brain. How is that not a metaphor?
>>
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>>121345823
>The One Ring was an allegory for nuclear weapons
>>
>>121346047
>I couldn't spot an allegory if it slapped me and called me daddy
>>
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Trying to make some movement that's heavy feeling but still agile.
And maybe I'll be able to turn this into a trap-themed game somehow... The tree isn't mine by the way.
>>
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>>121346047

Allegory requires authorial intent. You could certainly read LOTR as being *about* the development of nuclear weapons, but it wouldn't be an allegory.
>>
>>121346246
>heavy but agile
You're a fucking re...
>see .webm
I dunno it seems like you landed it man.
>>
>>121346021
because that's just not what a metaphor is:

> A metaphor is a figure of speech that identifies something as being the same as some unrelated thing for rhetorical effect, thus highlighting the similarities between the two.

Octodad makes no reference to parkinson's through the entire game unless I missed one somewhere
It is literally a story about an octopus pretending to be a man
There is no metaphor there

again, you can argue there are obvious links between difficulty of control and things like parkinson's, and you would be right, but that's still not a metaphor
>>
>>121346365

>http://dictionary.reference.com/browse/metaphor

definition 2, baka
>>
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>>121346365
>A metaphor requires an explicit reference
please refrain from posting until you have completed your high school education
>>
>>121346350
Thanks dude
>>
>>121346350

Basically agreed.

>>121346246

The only thing I'd change is that you aren't locked to the ground immediately after you land. Slower movement briefly and more screen shake, but don't stop the player entirely unless they've just done a stomp attack.
>>
>>121346246
>agile
can you strafe dodge? agility requires the player to be able to move in whichever direction they please at a moment's notice. compare (early) mario's floaty speeds to doom's stop-on-a-dime movement
>>
>>121346246
>>121346350
>momentum gained in mid-air for no reason
>have to stop when you land
nah this sucks
>>
>>121346246
>this triggers you-know-who
Get ready for some awesome "advice", yesdev.
>>
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Inventory and loot/chest system complete, a solid day of dev.

Good work today everyone! I'm off to bed.
>>
>>121346721
Well, you're able to go again pretty fast.

>>121346671
>Slower movement briefly and more screen shake, but don't stop the player entirely unless they've just done a stomp attack.
Seems like a really solid suggestion.
>>
>>121346021
have you considered that maybe you're just shit at Octodad and it is in fact only you who has some kind of degenerative disorder and you're just projecting it on the media you consume
>>
>>121346021
Don't metaphors require intent on the part of the writer?
>>
>>121346246
>toad hopping simulator 2015

I really like it though senpai. Looking good
>>
>>121346847
Fucking middle/high school classes on Symbolism, fucking going off in to the deep end reaching for symbolism. What a joke.
>>
>>121346246
i hope you wouldn't steal a tree, anon
>>
>>121346460
http://www.oxforddictionaries.com/definition/english/literally
definition 2, senpai
tell me again how dictionaries are infallible

>>121346487
a metaphor *literally* requires a reference to the thing it is supposed to be a metaphor for
that is how metaphors work

I mean you can keep calling octodad a metaphor instead of an analogue if you want, you'll just be fucking wrong

>>121346847
>>121346950
of course they require intent
I blame the american school system
>>
>>121346697
>>121346721
Ignore this person. Everyone else does.
>>
>>121346721
>>121346671
You don't have to stop when you land actually, I just did that to show the landing FX a bit better. As for the midair momentum, well... I just thought it felt fun.

>>121346972
No it's just some default Unity thing I threw in there to enjoy looking at while doing mechanics and stuff

>>121346878
Thanks
>>
>>121346697
>compare (early) mario's floaty speeds to doom's stop-on-a-dime movement
Doom is floaty as fuck. Please keep your "game designer" advice to yourself until you have actually made a game.
>>
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>>121346752
so at this point, does every major engine have someone who it triggers into an 8 hour meltdown

a-are we going back to /biz/ soon
>>
>>121346996
>metaphor vs analogue
Same shit different smell mate.
>>
>>121347070
>No it's just some default Unity thing I threw in there to enjoy looking at while doing mechanics and stuff
This triggers you-know-who. Enjoy hearing a long drawn out rant about Unity assets because he worships Jim Sterling but can't acknowledge that Jim Sterling said Unity assets can be used correctly.
>>
>>121347203
>8 hour
Stop posting. Memes are only memes when other people besides you say them. Stop posting.
>>
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>>121347156
>>121346350
>>121347240
where is your game, man.
>>
>>121347156
>Doom is floaty as fuck
>you can turn as quickly as your mouse sensitivity allows
>this can then influence the direction of your movement
please keep your unwarranted holier-than-thou comments to yourself
>>
>>121347220
If you ever say that to me again I'll come to your house and punch holes in all of your saucepans
>>
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>>121347348
>threats on the internet vs bad jokes
Same shit different smell mate.
>>
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goodnight, aggie~

I hope you sleep well when you do sleep, you need to be well rested to dev well!
>>
>>121347310
>>121347240
>>121347070
>upset when posters give other posters design advice/criticism of any sort
>jealous that others' unity projects aren't shit on for using example/tutorial content
>triggered by "8 hour meltdown" of all fucking things

>still won't post his game

Dan Ashley
>>
> log a variable to console to see what's going on
> it logs twice
uh oh...
>>
>>121347000
this. don't listen to their lies. it doesn't make cool crystals, it makes deadly sodium gas
>>
>>121347589
shut
down
EVERYTHING
>>
>>121346794
> memepoly

you can fuck off now.
>>
Christ, could we post about progress and give constructive criticism instead of this shitshow? can the children leave now?
>>
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>>121347589
>have object a create object b only on startup
>object b logs two creation events
>>
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Fuck I love Haskell

>>121347701
>Implying I haven't been doing both
>>
>>121347684
>memepoly
>implying those arn't simply placeholders while I do actual dev
>>
>>121347701
Seriously. I mean its like 2015 for fucks sake you people. What's wrong with you ?!
>>
>>121347741
I don't think this is a video game
>>
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So like, how's my code looking? It's probably ugly, but it works, got the shop functional, I should probably separate some of it into more functions though

tomorrow I need to make the basic combat engine

http://paste.ofcode.org/LDd29UHyK5QgA7bwg3pH6W
>>
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>>121347701
no. unfortunately, someone mailed dan ashley a bomb so these threads will never be the same again,
>>
>>121347829
m8 its text based, why are you not done yet
>>
>>121347894
because like I'm learning lua, and I only work on it for a few hours a day, I've made it before in python I'm just relearning how to code a bit, eventually it'll be a D&D style game made in Love 2D
>>
[code][code] in /agdg/ when?

Actually, /agdg/ board when?
>>
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>>121347701
To become a progresslord you must stop caring about shit plebeians do. See, some people here are literally mentally ill like >>121347840
The best thing you can do is work on your game, be successful and add your game to the list of released agdg games, success makes them very very angry.

Shitposting of today will become irrelevant, RoR (Risk of Rain) will never ever be irrelevant.
>>
>>121347958
Actually agdg chan when?
>>
>>121347958
could just move it to /g/, although just having a link saves a lot of space in the thread
>>
>>121347989
>that RoR owner/player ratio
Wew lad
>>
>>121347958
>>121348005
where is your game? you're obviously new here since you're asking that so are you working on a game? if not, what are you doing here?
>>
>>121347958
infinity chan has one actually

I dunno if it has [code] tags of any sort tho but w/e it's not like it's necessary except for ascii art

>>121347989
>one game made it so yours will
also it only made it after he left this shithole
same with lethal league, I think I saw that guy on /furry/
>>
>>121347989
This. Who do you want to be, a person with followers and fans or a person who listens to someone who stalks people with followers and fans? You can only have one or the other.
>>
>>121348089
I'm getting to know people before i start posting progress.
and before i actually start making progress
>>
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>>121347701
>>121348159
where's ur game tho
>>
>>121348253
already posted my game :^)
>>
>>121348596
post it again. post 500 posts of it. or else
>>
>>121346035
the power of meme languages
>>
>>121348253
where is yours
>>
>>121347824
Shush, anon's having fun, so it's just like a game.
>>
>>121348720
>implying you need a game to shitpost "where is your game"
>>
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Do you think "artificial difficulty" is a thing that exists?
>>
>>121349121
Been awhile since I heard that meme.
Of course there's no such thing as artificial difficulty, it's just players refusing to git gud.

There is a such things as total bullshit though, like proper unwinnable situations.
>>
>>121349121
I would say that a game is artificially difficult when the difficulty comes from fighting the controls, rather than from the decisions which are made in the game.
>>
>>121349121
IMO artificial difficulty is when you fuck the player in ways they couldn't have seen coming, or couldn't have dealt with even if they did

like, serious sam punishes you for picking up health items a lot, but imo that's not artificial difficulty because you can (theoretically) avoid taking damage in most cases

dark souls gets accused of it a lot, but since you can (again, theoretically) beat that game only dying once I'd say it passes as well

>>121349381
this too actually

most of the time when people say "artificial difficulty" they mean "difficulty that isn't fun"

and shitty controls aren't fun
>>
>>121349121
Image if your game dropped frames every time a enemy attacked. So you always miss 2-4 frames of every enemy attack.
>>
>>121349121
yeah

basically if a game is hard because your controls are bad, the systems are poorly documented, etc. it's artificial difficulty

good example: pre patch MG: Revengance was artificial difficulty in that it literally did not explain how to parry, but expected you to use it right off the bat. then it became just normal difficulty once the tutorial dialogs were updated to be more clear about how to use the parry move

or the classic "meme" example that is actually kinda legit: Dark Souls is artificial difficulty as fuck because the controls are just bad and the hitboxes are all super dumb. but more importantly, the controls are fucktrocious and rolls never go straight and shit
>>
>>121349443
> dark souls is fine

>>121349575
> dark souls is not fine

this'll go well

I do agree "not telling the player the controls" is bullshit though
>>
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Oh my god, how do you do normal mapping in 2D?
Light and fragment positions are both 2D right? Normals are 3D and pointing upwards.
I can calculate attenuation easily, but how do you calculate the power based on the normal?
Even without normal mapping. if the normal points straight up, dot(normal, fragment - light) equals zero. So no light anywhere?
>>
>>121347741
Can I have that as my screensaver please
>>
>>121346035
>If we press '+'
>Char '='
>>
>>121347741
Is that opengl in haskell? I don't like the sound of that one bit
>>
>>121349874
>All normals must be perpendicular to the X and Y axis
what
just tilt them nigger
>>
Will I get in trouble if I used a cracked version of Unity and published it on Google Play?
>>
>>121350137
No. Unity's free.
>>
>>121350156
I mean a cracked Unity Pro.
>>
>a year ago someone said "insert characters that fulfill all sort of fetishes and your game will sell hundred thousands of copies and become huge on tumblr"
>someone did it, called it undertale
>it actually worked

reminder to aim for tumblr market to sell your game even if it's shitty
>>
>>121349443
>dark souls gets accused of it a lot, but since you can (again, theoretically) beat that game only dying once I'd say it passes as well
no it really is just that the controls are ass, and enemy hit and hurtboxes don't line up well with what they're actually doing

>>121349643
yeah the tutorial just sucks. it doesn't specify exactly how to parry, or that you can use a special counterattack after doing it if you time it perfectly (which you're expected to do on the very first boss!)

it also is set up in a way that just teaches you a lot of bad habits. it's with enemies that attack very quickly after getting a red glint in their eye, making you think that it's the indication that something is incoming to be parried. it's not, and the first miniboss of the game will destroy you if you parry like that. it neglects to mention that you're supposed to get a special counterattack with very good timing, probably leaving you to be content with just blocking with mediocre timing (thinking that there isn't a "very good timing" to even achieve that has a better result than the block). it also never mentions unblockable attacks that produce an orange glint instead of a red one (and is also a bad aesthetic choice, what with colorblind people, bad monitors/tvs, etc that may not let the difference be seen easily)
>>
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>>121350061
The "tilting" is what the normal mapping part does. Got that done already.
How do you calculate the power/intensity of the light based on the normal, frag position and light position?
>>
>>121350197
You don't need it.
>>
>>121350290
I do.
>>
>>121350326
No.
>>
>>121350353
Yes.
Can someone please answer my question.
>>
>>121350392
No.
No.
>>
any reason not to use gamemaker? want to begin on a 2d topdown hacknslash just for fun
>>
>>121350416
:(
>>
>>121350439
Use whatever the fuck you want, it does not matter most of the time. If you're lucky and it does, just switch the tools, woooooow.
>>
>>121350439
none
>>
>>121350546
>>121350548
no i just haven't done shit ever before so just wanted to ask some experienced ppl what's good
>>
>>121350602
use it
then proceed to killing yourself
thank me later
>>
>>121350639
so its so bad it makes u wanna suicide? ok
>>
>>121350678
no it's not bad at all, that's why i'm suggesting you to use it
i also just want you to kill yourself
>>
>>121350678
All available tools are shit. It's impossible to make video games. Give up now.
>>
>>121350602
>>121350439

It's fine for 2d. If your computer can handle it, I'd use Unreal Engine 4 instead though, because it'll let you learn c++ in the process.
>>
>>121350748
im not that depressed like u get help
>>121350768
who the fuck said i wanted to learn programming i want to make shitty videogame
>>
>>121348676
>>
>>121350439
It's fine, but keep in mind it's not going to make your game for you.
>>
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>>121350221
Rising also have the issue of a upgrade replacing 90% of the use of Block Parry. Its a attack that gives you a single regular attack and iframes.

Parry is also the most optimal mechanic to progress through the game, but you don't need it until you fight Moonsoon, and you can still get trough the entire game without parrying/blocking once because the upgrade is that strong.

Wonderful 101 sorta has the same issue. Its not obvious how to play it optimally, you can manage to play trough it without learning any of the advance mechanics.
There is a good chance you never learn that there is a button/upgrade for increasing the size of the morhps without redrawing. Or accidentally don't buy the shortcake weight defend move.

Their best game in terms of mechanics might be Legend of Korra, just because
1. Its really short
2. It doesn't have that many mechanics
3. The entire "attack is offense" isn't a theme in Korra
>>
What am I doing wrong here?

if (instance_exists(obj_plr))

{
if (round (obj_plr.y + (obj_plr.sprite_height/2)) > y) || (obj_plr.key_down) mask_index= -1;
else mask_index = spr_platform;
}

I want the player object to drop down from the platform when I press down. Whats wrong here? Oh and its game maker.
>>
>>121350875
>GameMaker
>Doesn't make games
??????????????????
>>
>>121350862
fucking around with opengl is fun

in b4
>jogl
pls no bully
>>
>>121350897
>if (round (obj_plr.y + (obj_plr.sprite_height/2)) > y) || (obj_plr.key_down)
>if((())) || ()
>if() || ()
>>
>>121350897

Found it, miss spelled something in the player object for keys.


But then the real problem. Why can i just walk trough walls? I can run on them but now it wont stop when i move against them.

//Horizontal collision
if(place_meeting (x+hsp_final,y,obj_wall))
{
while(!place_meeting (x+sign(hsp_final),y,obj_wall))
{ x += sign(hsp); }
hsp_final=0
}
x+=hsp;

//Vertical collision
if(place_meeting (x,y+vsp,obj_wall))
{
while(!place_meeting (x,y+sign(vsp),obj_wall))
{ y += sign(vsp); }
vsp=0
}
y+=vsp;
>>
>>121350929
>Unreal Engine
>Is real engine
?????????
>>
>LÖVE
>I feel so alone
?????????
>>
>>121350947
For reals, if you're doing stuff as low-level as opengl you shouldn't have any problem using C or a C-like.

And you obviously just want to learn, whaddya got to lose?
>>
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>>121351128
>using two horizontal speed values
pic related, what the fuck are you doing

for starters, you don't need those initial ifs, ditch them and ditch the outer (x + hsp... etc)
>>
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>>121351128
>>
> see anons recommending construct 2 in the thread every now and then
> download it to see what's up
> click three buttons and have a platformer working in under twenty minutes

sweet fuck this is too easy
>>
>>121351352
Thanks man! it was the hsp i forgot to change to hsp_final. Wasn't supposed to have anymore hsp there.
>>
Working on a rogue like and I need some input. What would you rather play:

>Game 1
>you create your character
>name, stats, starting weapon/armor are up to you
>you can freely upgrade/change items
>you can freely assing stats(str, dex, int etc)
>game is about getting better random loot
or
>Game 2
>a character is randomely created
>you can chose to play him or not
>if not a new character is randomely created
>your "class" is decided
>your character will automatically improve in a certain way
>your weapons will only upgrade
>that means shitAxe -> gudAxe but not shitAxe->LegendarySword
>game is about resource management and surviving
>>
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It's embarrassing to say, but this menu has taken me the better part of a week and is more complex than the actual game.
>>
>>121351912

just have options for both, it doesn't see like anything besides chargen and charprogression will need to change. itemdrops could be exactly the same.

that said, if you absolutely must have only one or the other, i prefer 2.
>>
>>121351912
>Character creation becomes a grindfest
No
>>
>>121349121
Anything that makes a game more difficult than it presents itself is artificial difficulty. A lot of old arcade games are guilty of this, because more deaths = more money pumped in.
DaS doesn't have any more AD than most games
>>
All game difficulty is artificial because games are artificial by nature
>>
This is a really dumb question probably but I'm super new.
How do I rename the namespace In C#?
>>
>>121352305
delete namespace

write in new namespace
>>
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>>121352305
made a quick tutorial for you ;)
>>
>>121351352
the initial ifs are to stop your objects from moving into walls, it moves the object to the point of the collision (if there is one)
>>
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>>121352374
>>121352445
but what about this
Am I just stupid?
Sorry if i don't understand it correctly but I just picked it up today.
>>
>>121352619
initialise component isnt in your new namespace

you need to find where that is

and change its name space as well

or include the namespace its in as a using
>>
Good morning, senpai
>>
>>121352702
Sup family
>>
>>121352619
when you get the error

right click the word with the squiggle

resolve->include(name)
>>
>>121352696
Oh I figured it out, there was another tab with code because I added a button to the form, when I renamed them both it works.
>>
>>121352619
actually easier solution

rightclick the namespace

refactor

type in what you want

and itll rename all instances
>>
>>121352560
I know. As you have more and more conditional collisions (e.g.: bullets, spikes, buttons, moving platforms, etc.) It becomes more pragmatic and better looking to check for them entirely within the while loop.
>>
>>121352852
>>121352781
I see, well that's smarter than just renaming all of them yourself like I did.
>>121352843

Thanks.
>>
>>121352264

To be honest family, games are like math in that the rules of games are simply logical constructs which transcend time and space. How else could you explain why every child knows the rules to "Floor is made of Lava"?
>>
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This is not okay.
>>
>>121352956
Because they are taught the artificial rule that the floor is lava, which it is not
>>
>>121349121
I think it's only artificial if there's no way a player can avoid it.
If you've established that trap switches are a thing, and then put a trap switch in a hallway, and the player steps on it and dies, that's the player's fault for not being observant.
If the player is walking through a featureless hallway and is peppered with arrows all of a sudden because he triggered an event at a certain distance through it, that's what I would call artificial difficulty. There's no way that player could've known to expect a trap or where it would come from, making it highly unlikely that they'd be able to dodge it on their first trip through the hallway. At that point it's less a trap and more a "fuck you here's a death."
>>
>>121352956
Isn't there just one rule, which is already in the name?
>>
>>121353180
Shaking My Head, Family: Cushions and blankets are fireproof.
>>
>>121353056
>>121353180
Put any kid in a field with tons of rocks within jumping distance of eachother, and that kid will try to navigate it without stepping on the ground regardless of if they've ever played The Floor is Lava at home.

This game is as old as humanity itself.
>>
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>TFW Game making is the least profitable programming job
>TFW It's a lot harder than any other kind of programming
>>
http://store.steampowered.com/app/408120/

what does /agdg/ think
>>
>>121353367
>Game making is the least profitable programming job
Yeah
>It's a lot harder than any other kind of programming
:/
>>
>>121353420
Priced 8.99 USD too high.
If it's anything like her other games it's going to be boring shit.
>>
Jesus christ just accept the filter you shitposters baka desu senpai kek

>>121353367
>a lot harder than any other kind of programming
You're a shit programmer

>>121353034
The name or the memory useage?

>>121352305
>>121352445
>>121352619
Can you just ignore the namespace feature and prefix your identifiers? Namespaces were a terrible idea and every language not influenced by C++'s terrible design decisions does fine without them.

i.e.
> MyStuff
instead of
>My::Stuff
>using namespace My; Stuff

>>121352060
That's why you should never make a menu until the end.
>>
>>121349121
Artificial Difficulty:
1. Can't outplay, you have to grind
>Enemies hit hard and can't be avoided
2. Luck based gameplay
>Swing axe traps with random speed/acceleration
3. Lots of practice required to do basic things
>pixel precise jumps required
>>
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> can't focus on gamedev since fallout 4 is coming out so soon.

Should I even bother starting something since I'm going to be dead to the world for 2 weeks?
>>
>>121353981
Should you bother starting anything since you'll be dead to the universe for eternity?

>>121349121
If you take away player agency it's going to make players mad.
>>
>>121353367
gamedev is easily the easiest programming task ever
>>
http://www.twitch tv/cobaltstreak
>your game will never make autists replaying the same shit over and over again
>>
>>121353420
>based on a true story

dropped

>>121353367
>It's a lot harder than any other kind of programming

sasuga, frogposter
>>
>>121353981
fuck off spidev
>>
>>121353981
Can you even play games without succumbing to the gnawing feeling that you're meant to be working on your own game?
>>
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>>121353981
>Believing Todd's lies
>>
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>>121355241
so, this is the power of unity...
>>
>tfw will never finish a game because every time I try to there comes a point I have to do GUI

this desu.
>>
>>121355241
STOP MAKING SCREENSAVERS AND START MAKING GAMES
>>
>>121355324
>Using GUI

How about you just don't use that.
>>
>>121355410
How else do you make a turn based game then?

induring >Making a turn based games in 2015
>>
>>121355410
> all games are CLI

I could get behind this desu
>>
>>121355480
You could make your game interactive instead...
>>
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>>121355376
Screensaver development general... I like it.
>>
>tfw you're about to rewrite 90% of your game
>>
>>121355878
>tfw you love it
>>
>tfw you have a hangover and didn't even get to drink booze last night.
>>
Whoah, that spooky skeleton guy got an article.
http://www.siliconera.com/2015/11/04/the-cairn-shows-off-a-stylish-twisted-world-of-skeletons/

I don't remember much gameplay from the dev posted here, just a bunch of assets and some levels.
>>
>>121357648
>157 words

Modern articles.
>>
>>121350439
I think it's terrible, and you'll hate it if you can already code.

If you don't know programming though, it's probably a godsend.

It's pretty good for quick prototypes too.
>>
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>>121355878
>yfw you look at an old part of code
>yfw you don't understand what you did there but you can still tell it's shit
>yfw other better written parts of your code heavily rely on it
>yfw just touching it causes an avalanche of error messages
>>
>>121349121
Sure, but more often than not it's just the player being a whiny little bitch.
>>
>>121354323
How? I work at webdev and it's stupid easy compared to game dev.
>>
>>121357983
Anon, webdev isn't even considering programming, it's so easy.

It's just like databasedev isn't programming either.
>>
>>121357983
>>121358245
>>
>>121358245
Front End? Sure. Server side is very much programming unless you fell for some of /g/'s memes that only Haskell and Lisp programming is legit.
>>
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>>121349874
>>121350260
Figured it out.
Its just (dot(light - frag, normal) + 1) / 2
>>
DAILY REMINDER:

Without kawai-uguu~, furry, or lewd art your game is going to bomb hard and you will stay poor forever.
>>
Threadly reminder that art is not progress.
>>
>>121349314
say you have a type of enemy you could defeat easily, with no problems whatsoever. You can take this guy out anytime of the day, and lose no HP. Your next challenge is to defeat this guy 10000 times. It's stupidly easy, but it just fuckin' consumes your time. Isn't that artificial difficulty?
>>
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Are you going to be ready?
>>
>>121359132
Ok, I will start a new game today to prove you wrong, screenshot this post and watch me.
>>
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Good morning, anime thread
What are you working on today?
>>
>>121359597
where is your game nodev?
>>
streaman gamedev to keep the pressure up for demo day
warning: probably mostly boring bugfixes

http://connectcast.tv/vestigial
>>
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>>121359597

well I added a couple of emission textures to the gun as well as conducting lighting studies for the past week or so. Still deliberating if I want a blob shadow or a realtime shadow.
>>
>>121359663
rite here
>>
>>121359802
*whips out game*
>>
>>121359663
what are you doing? no, seriously

what are you doing?
>>
>>121359784
>replying to anime shitposters

don't do it


Please don't fall prey to feature creep other than that good progress
>>
What should I choose to make my game in? I have a small idea for a 2D Plat-former with a medieval theme (similar to Rogue Legacy).
>>
>>121359931
>feature creep
sorry, can't help myself. truth be told I was only able to work on my game for around a total of less than 10 hours for the past 2 weeks so progress has been really slow. now most of the time I spend testing lighting and researching on how I can make a coherent artstyle.
>>
>replying to steamchat

don't do it
>>
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Now some words of motivation from God Emperor, Donald J. Trump. Mostly applicable to gamedev.

https://www.youtube.com/watch?v=qPOvePioFF0
>The only time you will be a failure is if you quit trying
>>
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>tfw learned python the hard way and everything about making video games except simple text games is still just mind boggling
should i just kill myself or what?
how do i actually learn how to make vidya?
>>
>even if you learn to code you won't be good
>even if you are good you won't be the best
>even if you get good you won't finish your game
>even if you finish your game it won't be fun
>even if it's fun, no one will play it.
>>
I was considering making a game based on the Hunger Games. The plot is shit, but the concept is good.

It would be exactly like the movie, except 2D and rounds would end faster (10-30min). The main mechanic would be a "vision" one. Basically, if you used "farther vision", you would be able to look farther and search for spots to hide, or other players around. But while using "farther vision", you wouldn't be able to see the loot on the ground, traps and other things. There would also be weapons in a few trees, for the desperate players.

Should I use that idea?
>>
>>121361228
Python is shit
Have you tried using C?
>>
>>121361342
ok bye then
>>
>>121361228
if you're down with Python, look at PyGame. Start learning from there.
>>
>>121361390
i just thought python would be a good point to start from, i don't know shit about C and i'm really afraid of it ;_;
>>
>>121361353
I don't think you could do that sort of game justice in 2D
>>
>>121359784
blob shadow would work better with that environment imo, gun looks neat
>>
>>121361590
You are right to fear
>>
>>121361686
Of course I could. The camera would be like Hotline Miami
>>
>>121361789
Into the thrash it goes.
>>
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>>121361390
Wow Anon C? Isn't that some hardcore hacker language they use in /g/? You know C? You must have made at least 10 great games, where are your games?!

This is rhetorical, you don't need to answer I already know you're a nodev, nodev.
>>
do not reply to steamchat posts. report steamchat posters
>>
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>>121361740
>>
>>121346035
Do you really think it's a good design to use mutable IORefs for this and not state to state functions?
>>
Some anon is already making a hugergames style project, although its strategy oriented and apparently fully automated other than you dropping care packages down to the players you support

>>121361883
kek
>>
>>121361874
B-but it's good
>>
>>121362152
Make a quick prototype and see if it's fun, I agree with that anon tho it will probably be unfun even if multiplayer only.
>>
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>>121346035
what le fug
>>
>>121362263
mere mortals are not meant to comprehend such things
>>
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>>121361883
stop being a bully or I'll destroy your precious /tv/ pictures
>>
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>>121362263
>>
https://www.youtube.com/watch?v=NdOtYgQQjjY
>>
You are strong!
https://www.youtube.com/watch?v=enZ82xleZfs
>>
>>121362640
>CODEGIRL
>not a single line of code in the whole movie
>>
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>>121362640
Well, programming and making apps is already overcrowded they're not helping those girls by sending them to a shit market.
>>
So I often post this without much response, but I'll post it again.

Are their any of you art fags out there looking for programmers? My current side project just ended, so I have nothing to do. I can do anything/everything, I've been involved in many projects, I'm a 3rd year in software engineering, so I haven't just picked up the latest tutorial on Python last week, I know what I'm doing.

But I can't for the life of me into art, or find an idea that doesn't need cool art.

So, where the art fags/ideaguys at?
>>
>>121362581
sounds like my cat

heres more cool music https://www.youtube.com/watch?v=o5go3Es8gA8
>>
>>121363134
>my current side project just ended
>doesn't mention it or post it
You have a resume, right anon?
>>
>>121363261
It was a shitty card game for some guy that was paying me 2000$ for it, but he hasn't been answering my emails for like a week when I asked him if he was able to get the art assets for it, so I'm guessing he just bailed.

In terms of a resume I can show my school projects, but they aren't flashy or anything.
>>
>>121363134
So uhh... you got a portfolio or something?
I ain't working with nobodys.
>>
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>>121362640
>write a business plan
>analyze their competition
>make a pitch video
reminds you that 90% of people in the software industry are fuckwads that don't care about engineering or actually creating stuff
>>
>>121363375
Like I said to the other anon, I've got things like the source code for a robot that can follow lines on the ground, but without the actual robot the source code isn't really going to impress you.

All of my other things are like optimized data structures, algorithms such as A*, etc. Basically, nothing like a game or something which I can just show you and you can go "Wow, that looks cool"
>>
>>121363517
I see a nipple!
>>
>>121363585
>Pathfinding
>Impressive

Get real nigger.
>>
>>121363585
Then I'm not really interested.
When you have that then try again.
>>
>>121363743
What is this an interview? What are you even working on?
>>
>>121363585
gist.github.com
github.com
pastebin.com

post code, nigger
>>
>>121363585
>algorithms such as A*
Would you be interested in setting up A* to work with OpenStreetMaps? Nothing too detailed, just which roads would an AI need to take to get from point A to point B
>>
>>121362640
>coding in scratch
>most people say computer science is for boys
no they don't, you dipshit
>>
>tfw nolifer
>tfw start learning programming
>have a single friend
>he's an amazing artist
>know a finish metal musician who knows how to make crazy good stuff
>tfw if i got gud we could make something
>want to work alone
kill me
>>
>>121364058
Sure, that sounds simple enough


>>121363980
>>121363670

I'm not even sure what you guys are looking for... For example, here are some matrix operations in assembly I was working on yesterday http://pastebin.com/3tZZkvi4
>>
>>121364364
Computer science is for boys that dress like girls!
>>
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>>121361228
Programming a game requires a completely different skill set from actually programming.

Make games if you want to make games.
>>
>>121364471
do it yourself
not the game silly
kill yourself
>>
>>121364750
How does that make any sense?
You still need to know programming to code games.
Unless you use something like constructor or game maker, even then you need to learn scripting, which is not too far fetched from java itself.
>>
>>121364750
Hahaha hahaha
>>
>>121365092
>Java is the same thing as scripting

Get the fuck out of here you retard nodev.
>>
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Coding is irrelevant if you're not an indian codemonkey, soon everything for gamedev will be visual scripted and you can't do anything to stop it.
>>
>>121362461
why do you fill your code with single letter variables as though you're trying to make it as unreadable as possible?
>>
You're a synth.
Your son is still alive and all grown up.
>>
>>121365161
>gamemaker scripts
>not the same as javascript or any other programming language
>>
>>121365304
Because i'm a fucking leet programmer duuuudeee.
>>
>>121365304
Because they're mathematical variables. There aren't really better names for a lot of them.

I do follow a convention, though, so it's easy for me to write a single block comment explaining all of them.
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