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/agdg/ - Amateur Game Development General
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https://itch.io/jam/agdg-halloween-gamejam

Helpful Links: http://alloyed.github.io/agdg-links/
New Threads: >>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/

>Chats
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

>Demo Jams
https://itch.io/jam/agdg-demo-day-5
https://itch.io/jam/agdg-demo-day-4
https://itch.io/jam/agdg-demo-day-3
https://itch.io/jam/agdg-demo-day-2
https://itch.io/jam/agdg-demo-day

>Jams
https://itch.io/jam/agdg-jam-november-2015
https://itch.io/jam/agdg-halloween-gamejam
https://itch.io/jam/wj2015

Engines
>Gamemaker: http://docs.yoyogames.com/source/dadiospice/000_using%20gamemaker/index.html
>Godot: http://github.com/okamstudio/godot/wiki
>Haxeflixel: http://haxeflixel.com/documentation/tutorials/
>UE4: http://forums.unrealengine.com/showthread.php?483-Community-Tutorials-for-UE4
>Unity: http://unity3d.com/learn/tutorials

Models/art/textures/sprites
>http://opengameart.org/
>http://www.blender-models.com/
>http://www.mayang.com/textures/

Free audio
>https://machinimasound.com/
>http://freesound.org/browse/
>http://incompetech.com/music/
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Where is your game smk desu ¿~
>>
Remember to report/hide/ignore shitposters, there's only a couple, and they fuck up AGDG like crazy.
>>
someone give me all their knowledge of gamedev please
>>
>>121203960
If you give me money for a few packs of cigarettes I can teach you a bunch of shit
>>
>>121203960
unity games are unobfuscated, pop them open with ilspy and drink (shit-flavored) knowledge
>>
made with unity scrubcore edition splash is triggering me, any way to remove it?
>>
>>121203960
*transfers all gamedev knowledge to Anonymous*
please send me back some other interesting knowledge base you have, anon. im not picky or proud
>>
>>121203960
sent ;)
>>
>>121204278
yarharfiddledeedee.flv
>>
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Last time, on AGDG
>>
Anyone here know pygame?

I am using a function to draw a polynomial with n sides. It requires the vertices to be feed into it. I made a little function that finds the vertices of a regular polynomial based off some stuff and it returns a list of tuples that each hold a x and y coordinate. What are the odds I can just stick the list in place of the vertices and it will work out?
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>>121204423
>hard fucking anon, now
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>>121204423
MAKE
JUST
GAME
>>
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>>121204660
Has it been so long AGDG forgot about this / are too new?
>>
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>>121204423
pretty nice trying, biz
>>
>>121204416

cry
>>
lol @ hard fucking anon now
good meme, how old is it?
>>
>>121204210
my code is inherently obfuscated
>>
>>121204780
don't worry, anon. I'm here. I've been here for years... You and me will always have the memes.
>>
>>121204780
OP here. I remember.
>>
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>>121204875
Good news, Anon.
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>>121204885
good news, compiling and decompiling will often unfuck some of the worst manual obfuscation
>>
>>121204885
that's a big word
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>>121204780
how could anyone forget that shit?
>>
>>121205086
He didn't read so good
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>>121204885
>>
>>121205080
>>121205076
>good news
Good news.
>>
>>121205106
ask him >>121204660
>>
What engine would be a decent start for a platform fighting game but could also handle jrpgs?

Would that engine handle buffering inputs for fighting games or would I need specific button movesets?
>>
>>121205279
I was referencing the fact that the largest words there were 3 out of the 4 from Just Like Make Game.
>>
>>121205508
word.
>>
>>121205508
That's where they come from originally you fucking redditor
>>
>>121205460
unity if you shell out for rewired
downside: unity
>>
>>121205584
I know you fucking asswipe. That's why I mentioned it in the first place.
Jesus Fucking Christ.
>>
>>121205657
No reason to mention something as if it were new and exciting if everybody already knows it, also you forgot part of it
>>
>>121203898
I gave up once it became clear that they were dodging bans.
>>
>>121205810
That's why you just simply pretend that they are not there, it's the only sure-fire way to get them to stop
>>
>>121205718
Are you fucking dense? The image is built from the last threads use of words. The three most used are three out of four from Just Like Make Game. I fucking brought it up because people started to talk about it again.
>>
>>121205967
Are you a fucking aspie? Why pretend this is new?
>>
>>121204423
>fuck making nothing
hell yeah
>>
>>121206054
>Why pretend this is new?
>>121204423
>Last time, on AGDG

The phrase is old but that image is from the last thread.
>>
>>121205967
>The three most used are three out of four from Just Like Make Game.
So is the fourth most used, idiot. That's the entire story behind them, it's not an interesting fact to anyone who isn't blatantly new.
>>
>>121205941
I understand. In trying to get them to stop I became lumped in with them as a shitposter. You become that which you hate. Poor me.
Thanks anon.
>>
>>121206178
You sound just like the autist from the water weighing story.
>>
>>121206372
k
>>
>>121206178
>last thread
Yeah this isn't the last time we're doing agdg...
>>
>>121206601
Yes it is

RIP AGDG
>>
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Whoops posted in old thread by accident.

Boss guy. He's a horse man with an axe.
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>>121206803
He doesn't look very mad.
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>>121206896
He didn't say it was a mad horse man.
>>
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So I'm pretty new to gamedev, and I had a question:
How bad is RPG Maker? Honest question, I never see it, is it because it's bad?
>>
>>121206803
well this looks kinda lewd___
I'm sorry I feel that way, you deserved better.
>>
>try to code an engine
>rewrite the fuck out of everything to get it to run smooth
>a month later I've learned a bunch of shit I was doing was a terrible idea
>rewrite it
>engine eventually gets super clunky and annoying to deal with
>rewrite from scratch
>repeat ad infinitum
>one day I'll either have the perfect engine or know a fuckload about code and be able to dev in other engines flawlessly
That's the theory anyway
in practice it's just super fucking boring
I don't want to just jump into unity and write unoptimised piles of shit though

am I just retarded or something?
>>
>>121206803
I like it, anon, would be cool with some dithering
>>
>>121206803
>boss guy
>naked horse man

you are pushing my buttons
I like it
>>
>>121206803
is the gameplay sexy or just the cutscenes?
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please kill me now, inventory dev is the least satisfying shit.
>>
>>121207267
You have to resist the urge to rewrite. Actually define an end point.

yes you are retarded
>>
>>121207176
General consensus is that it's rather limited and often requires hacks to get to do anything that isn't an old JRPG but very easy to pick up and make something with.
>>
>>121207267
Depends what your end goal is
>>
>>121207318
>inventory dev is the least satisfying shit
Pathfinding can be pretty fucking souldraining depending on its complexity.
>>
>>121207462
JRPGs are my favorite genre, and that's what I was interested in making. Is it alright for that or is there another alternative?
>>
>>121207267
>>engine eventually gets super clunky and annoying to deal with
>>rewrite from scratch
those are your problematic steps
Ideally you structure your code in a way that enables you to make edits / add functionality without it getting 'clunky'

I know your problem and have been struggling with the same.
>>
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>>121204423
>>
>>121207647
it's what it's designed for
>>
>>121206803
if you're going to be a degenerate furry the least you can do is not be a queer
>>
>>121207267
Just emulate your engine desu senpai baka
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Game:Restless Dreams
Dev:Niedlichen (Naeko Studios)
Tools:GM8
Site:http://naeko-studios.tumblr.com/

Recently added two rooms, still working on exiting and entering new areas. These backgrounds take forever to make. I also need to adjust the lighting on the hud.
>>
>>121207472
>>121207413
my endpoint is being able to code a simple engine for a 2d game without rewriting everything 2-3 times before I give up and rewrite the whole thing
or maybe just give up and dev in somebody else's engine

I don't fucking know

I'm going to wait until vulkan is out, because that'll hopefully eliminate about 99% of the convoluted fuckery that goes into developing and opengl-based engine
>>
>>121207653
It is pretty much impossible to make things completely decoupled. At some point your engine has to do 'something'.

Even very mature engines are clunky as shit.
>>
>>121207480
MSX games didn't use very many frames of animation for bosses, so no. Sorry.
>>121207275
I'll give some dithering a try next time, see how it goes.
>>121207286
Just cutscenes.
>>
>>121207874
>tries to recap monday on tuesday night
>>
>>121207880
Vulkan will only increase the fuckery. The benefit of Vulkan is that you can be sure that it is your fuckery that is breaking things instead of OpenGL and falling off its 'fast-path'.

I cannot imagine it is a good idea at all to use Vulkan for 2D systems.
>>
Is Unity really better than Unreal?
>>
>>121207981
>I'll give some dithering a try next time, see how it goes.
Always try dithering. It is the best.
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>>121208031
generally yes
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>>121208031

better at what? they do completely different things as far as im concerned
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>>121208218
Better at making games
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>>121203960
>tfw trying to art
This is painful. How do one man army devs do it? Do they produce shit in all fronts and tell themselves that it's good?
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>>121207880
>>121208015 is right.

Believe me, the new APIs will only make it harder to decouple things. For example, you need to implement double (or more) buffering yourself, which adds in a lot of temporal complexity. OpenGL actually got the whole decoupling part right, in the sense that it's basically an embedded domain-specific language for GPU programming. Of course, it's poorly designed in many other ways.

The (E)DSL is the most powerful decoupling tool out there, although it has the price of being difficult to implement in most "host" languages that aren't Lisp or Haskell.
>>
>>121208015
>Vulkan will only increase the fuckery
I'm hoping that it'll avoid the problem of having one method to do something that works and dozens more that do what the first one did, but take 500 times as long, and then on top of that fucking trillions of deprecated methods that every tutorial tells you to use because the one working method gets deprecated and replaced every five fucking minutes

I don't actually know much about it. Is it from-scratch or just a significant enough change from opengl to warrant a new name?
>>
>>121208374
>art
>painful

Art is the easiet part though.
>>
>>121207987
Well blimey. I ain't gonna, pretty new to /agdg/
>>
>>121208281
in what sense? unity will get off the ground faster, ue(in my experience) will shit the bed less often.

unity projects are a maintenance nightmare even if you try to keep them from spiraling out of control
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>>121207880
What i mean is what do you want to get out of AGD?
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>>121208086
>>121208281
>>121208541

Why is Unreal rated so poorly?
>>
>>121208590
I want to just like make game senpai
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>>121208516
How? I can't. This initial barrier is harder than what I had to go through with programming. Teach me your secrets, senpai.
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>>121208513
It's a complete departure from OpenGL, fortunately. You can get a good idea of what it will be like by studying Mantle or D3D12 (I recommend Mantle, especially if you have an AMD GPU to try it out).
>>
>>121208513
Right, but you will have to be the one to implement these methods.

Vulkan is basically a thin as possible wrapper around the GPU. OpenGL is actually quite a thick layer on top of the GPU. It handles a huge number of complex (and easy to get wrong) things for you. OpenGL will exist for a long long time along side Vulkan.
>>
>>121208636
It's a piss poor engine that was considered so awful it had to go f2p.

In all seriousness, no really, that's it, Unity 5 just outclasses it in practically every area.
>>
>>121208658
Honestly, different people have different things they intuit naturally. Not the same guy, but for me the biggest thing is knowing how to draw stuff regularly since spritework and animations and shit like that all come out of knowing what the fuck you want to draw and how to get it done.
>>
>>121208636

it's not

also worth mentioning that unity has a broken garbage collector that will stay broken until the heat death of the fucking universe
>>
What hardware does your game support?
>>
>>121208813
> how to get it done.
This is what kills me. One book was all about drawing what you see. It was "just draw the fucking owl" - The book. And most of the ones I've found are the same.

Only one I've found kinda makes sense, and even then I'm having trouble.
>>
>>121208908
My policy is that poorfags can go fuck themselves. I'm not holding myself back with some shitty API from 2007 just so some guy in Brazil can pirate my game.
>>
Are there any musicbros here? Where did you get started learning how to compose? Any good tutorials or anything?
>>
>>121209138
>doing gamedev
>making money
Pick one.

Whatever happened to just doing this shit as a hobby?
>>
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1-3 bitterly play cod4 and try to work out who thought its netcode was a good idea
4-6 shamelessly copy anime smut to practice drawing
7-9 attempt to dev again and get the magic back that I lost by trying to appeal to train autists

0 or dubs get a 40 instead of getting huffy on pot after pot of coffee

>>121207176
it's fantastic at making JRPGs but literally only that. if you want anything outside the norm of earthbound/final fantasy clones, it needs a lot of hack work that would be arguably harder than just doing it that way from the start in GameMaker or Construct

also it's like 80 dollars or something and Construct2 is free. GameMaker goes on sale all the time, too, and I think it's less than 80 bucks to start with

>>121208908
I use Source so it runs at a smooth and silky 25fps on an analog wristwatch, AND it supposedly supports VR, so there
>>
>>121209080
Since you're likely doing game art, I'd start with simple cartooning shit. Go look at a character or a cartoonish building or vehicle, then try and redraw it. Now, try and redraw it from a different angle. Can you still imagine the 3d shapes and represent them? Then you're in good shape. If not, keep working on visualizing what you're drawing better.
>>
>>121208769
having much laughs
f2p is superior model
best money
>>
>>121209292
That's exactly my point. It's a hobby, so I play by my rules.

I mentioned the Brazil thing because even if you were trying to scrape the bottom of the barrel for money you're not going to get anything.
>>
>>121209371
You're contradicting yourself.
>>
>>121209360
also iirc it's actually more expensive if you actually end up selling anything
>>
>>121209518
Feel free to point out exactly where I've made a contradiction.
>>
>>121209586
You mentioned your game being pirated but you're not attempting to sell it anyway thus you have contradicted yourself, your argument is moot, try harder.
>>
>>121209556
Unreal only takes a cut if you make an actually good amount of money. It's like 10k or something. Unity has a very similar licensing system where it's free until you're actually making professional level dollars
>>
>>121209736
Then you pay either 70 bucks a month or a one time fee of $1500.
>>
>>121209870
>pay 70 bucks
But you're not paying anything, you're just getting less money at the end in profit.
>>
>>121209736
no, they never charge royalties
>>
>>121209978
Yes they do.
>>
>>121209719
>you're not attempting to sell it anyway
Where are you getting that from?

I don't personally care if someone from Brazil pirates my game, but I'm certainly not going to bend over backwards to ensure they can play it in the first place.
>>
>>121209556
>>121209736
You can make a billion games that each make less than 10k a quarter and they take nothing.
Unity accumulates all sales from all games on your license to you can make 2 games at 5k a quarter and they start charging.

YEH UNITY SUCH DEALS
Those bangin deals also bring you the best of shadow acne the industry has to offer.
>>
>>121210060
>Unity does not charge on a per title basis and you do not pay royalties or pay revenue share, even for games and applications made with Unity 5 Personal Edition.

?????
>>
>>121210297
Read the rest of the article, that's if you make only a small amount of money.
>>
>>121210192
Don't waste your time arguing with this chucklefuck. We all knew what you meant, and yes, fuck poorfags who whine about a game being better with a controller in 2015.
>>
Anyone here is making his own engine ? What langage are you using ?

for the others, why do you use someone elses engines ? Don't you feel limited no matter what? And with a lot of things you don't need that use speed or optimization?
>>
>>121210470
I will be making my own engine when I'm done with my language.
>>
>>121210192
>Where are you getting that from?
"It's a hobby"
>>121210448
Considering multiple people have called him out now, no, I don't think "we" all knew what he meant.
>>
>>121210470
I just want to make game man. Engine dev will make it take longer unless I'm doing a very simple 2d game.
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>>121210365
>100k is a small amount
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>>121210587
>hob·by
>an activity done regularly in one's leisure time for pleasure.
Doesn't say anything there about doing it for free.

>multiple people
Your "headmates" don't count.
>>
>>121210365
lol
>>
>>121210365
...what article? Can you find me a link to a page on the unity site saying they charge royalties?
>>
>>121210648

he's saying they don't charge royalties if you make a small amount you autist
>>
>>121210804
>Unity does not charge on a per title basis and you do not pay royalties or pay revenue share, even for games and applications made with Unity 5 Personal Edition.
>>
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So clearly, this isn't the way to go for a game that uses die rolls

So I want to use = math.randomseed (os.time()) right?

But like can someone quickly explain how I use this to generate more random numbers? Or what I do to generate better random numbers in lua?

Like how does generating a new seed reset or generate a more random sequence for attacks
>>
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OH ITS FUCKING something...
>>
>all this bickering about licenses that will never apply because none of you will ever make a game that makes money

[dictionary definition of "amateur"]

>>>/biz/14881337

so on so forth

im phoning this one in
>>
>>121210918
http://lua-users.org/wiki/MathLibraryTutorial
>>
>>121210918
How random number generators typically work is by applying some mathematical formula (including bitwise operations) to the previous generated value. Of course, the first time you want a random number, there's no previous value to go off of, so you need a seed. If the seed is just a default value, you will always get the same sequence. Using the time makes sure you (practically) don't see the same sequence of random numbers twice.
>>
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>>121211025
what if you put a polyman in a realistic environment, fighting against the oppressive corporate drones of modern day big business
>>
>>121210918
so random number generators actually aren't random, they just make random-looking numbers from a "seed" number. Doing math.randomseed() resets the RNG with a different seed, so if you do that, then call math.random(), you should get different numbers.
>>
>>121211408
They are very random in that you can't predict the next output.
>>
>>121211408
>so random number generators actually aren't random
literally nothing is random
>>
http://strawpoll.me/5404394
>>
>>121211469
all computer generated random numbers are what we call "psuedo-random numbers" which means they a random number's existence relies entirely on a seed, there is no such thing as truly random number generators in computers
>>
>>121211469
Except that you can given the seed and the algorithm
But for game related purposes this doesn't really matter
>>
>>121211380
>what if you put a polyman
for a second that seemed like some new kind of sexual orientation
>>
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>>121211235
There are also, of course, more advanced RNGs that might use multiple previous results for even more "randomness", or RNGs that produce something called coherent noise where two sufficiently similar seeds will produce two similar noise values.

>so random number generators actually aren't random
See the attached image.
>>
>UE4 4.9 has no support for VS2015
Kill me. At least 4.10 will have it, but still.
>>
>>121211726
Yes there is. It is from devices that detect radioactive decay.

>>121211726
>>121211745
Literally they are psuedo-random, practically they are completely random.
>>
>>121211408
Computer can't generate a true random number, that's not possible.
>>
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>>121211380
what if you put a guy in a realistic environment but you can only control the flaps of butterfly wings thousands of years into the past in order to get him to do things
also there's a social media element???????????????????????

are we doing this again?
>>
>>121211941
"randomness" refers to the inability to predict the result of something
However unlikely it is, given all of the information in the world one could predict the result of the radioactive decay rng, making it not "truly" random

but it really doesn't matter that mich
>>
WHERE IS PROGRESS MAN!!!!!!!
>>
>>121211169
Well that's what I'm reading but it's fairly technical


>>121211408
>>121211235
I mean I suppose it's random enough to replicate dice rolls, for say 1D10 for example, but I suppose something that's more true random isn't exact easily possible
>>
Super game dev robot senpai baka team hyper imo go !
>>
UE4 costs less than Unity if your game makes between $2,500 and $4,500 quarterly. If you make more than that, UE4 costs more
>>
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>>121211759
third person action-oriented roguelike using sexual orientations as different combat stances
explore ideas of gender fluidity and varying perceptions from your procedurally generated party members
>>
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>>121212285
>>
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>>121209736
>>121209978
>>121210297
>>121210365
>>121210648
>>121210804
>>121210861
>>121210797
It isn't technically royalties like the other anon/anons is/are saying but it's still not 100% free.

As far as I'm aware it's still a better deal than Unreal though, cause you're looking at something like $5,000 or so in fees for the same amount of revenue.

But like >>121211056 said this shit is like arguing about what you'd cook a foreign super model for breakfast after a one night stand. 99% of us will never be in that position in the first place.
>>
>>121212270
Huh? My understanding is it is completely unpredictable.
>>
>>121212270
Exactly. Unix systems have /dev/random, which is just a pseudorandom number generator with so many input variables from different hardware drivers that it's impractical (but not impossible) to predict the output.

Typically you don't want that kind of "perturbed pseudorandom" in games anyways. It's nice to be able to reproduce things, e.g. for debugging, network prediction/synchronization, or a replay system.
>>
>>121212584
It's unpredictable with the amount of information we have but predictable if we had enough information
>>
>>121212584
we live in a deterministic universe fucktard
>>
>>121212795
You are sort of suggesting that true randomness does not exist at all. This is maybe philosophical rather than realistic in any sphere. It is akin to going "what IS knowledge" during a discussion
>>
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I sincerely hope you can all follow Tornquist's lead in creating video games that promote the Islamization of Europe.
>>
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>>121212202
humans in the world are abstract word-clouds based off your facebook friends' posts and statuses
also the floor is lava
>>
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added crouching and moving while crouched. it can be used to sneak around and stuff like some other game
>>
>>121212584
a good example of RNG being "not true" in an actually popular work is the new XCom; it saves the random seed to savegames so that any shots you make are effectively predetermined but unpredictable. So like >>121211235 said, you'll always get the same sequence of hits and misses if you give it the same to-hit chances based on known variables in the same sequence.

This is supposed to prevent savescumming, since if the seed were based on something that fluctuates or is itself unpredictable, like your system time or a CPU temperature reading, you could just reload saves over and over to get a different sequence of hits and misses for the same sequence of attacks you made.
>>
Most computer RNG is from using one of the several popular "random" number generating formulas.
They use long sum equations with things like the system clock or something similar as long sequences of digits for the input, and output a long stream of numbers that the computer parses to find a number that matches your parameters when you ask it for a random number in the first place.
Because no 2 moments in time will ever occur twice, the random numbers generated will typically never be the same for two users.
They are hard to predict and are thus just as good as random in practice, but technically they aren't at all.
>>
>>121212968
>It is akin to going "what IS knowledge" during a discussion
No, it isn't, but that you think it is means he's clearly gone over your widdle head.
>>
>>121213108
This is a great point to add to the list in >>121212708.
>>
>>121213097
>Literally making your game look like shit on purpose like it's some kind of artform
Why do people do this
>>
>>121213240
I like it because it helps games run on my toaster.
It's also easier for the devs usually.
>>
>>121213097
Is this a King's Field clone? Please say yes and if so please don't keep the retarded controls.
>>
>>121213046

What kind of sick religious ideology leads to people hating themselves that much?
>>
>>121213240
Because it's their game, they can do whatever they want if you like it or not. If you can do better please do.
>>
>>121213162
>nuh-uh
Good post
>>
>>121212015
Just reseed the random number generator every frame with the mouse coordinates multiplied by their derivatives
>>
>>121209154
8ch /agdg/
alternatively
(a) learn composition
(b) get keyboard
(c) make midis
or better yet pay me to do it for you
>>
>>121212501
hey, some of us have jobs and those jobs cover pocket change like unity pro licenses
>>
>>121213240
cant into good art, so its easier to just obscure my lack of talent with "style".

>>121213328
never heard of that game, so Im guessing its some weeb shit. what controls are retarded? im using a controller to play my game btw
>>
>>121213195
>>121212708
Doesn't Random.org's "true" rng thing use, like, a microphone in a room or something to generate literal noise? There's all sorts of fun ways to generate randomness.

>Typically you don't want that kind of "perturbed pseudorandom" in games anyways. It's nice to be able to reproduce things, e.g. for debugging, network prediction/synchronization, or a replay system.
afaik in replay systems and such, and random things that happen are just saved to a file if a seed is used that would change unpredictable (like hardware inputs for temperature or load, as opposed to something like system time)

>>121213614
most people just use the clock

>>121213240
laziness

it's pixelshit now that pixelshit is kinda passé
>>
>>121213325
>It's also easier for the devs usually.
How so
>>121213520
I never said they couldn't I was asking why they did in the same manner you would ask someone rolling around in a pile of shit why they were doing so.
>>
>>121213584
at least as good as the post it was made in reply to
>>
>>121213614
This is completely pointless and a bad idea.
>>
>>121212474
somebody swap his hand and his head around
>>
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Halp, I lost 3 hours looking for the species of this moth on http://www.discoverlife.org/mp/20q?guide=Moth and placing potential plants for her eggs instead of deving
>>
>>121213046
Whoa whoa whoa. Can Zoe actually sleep with other people in this game? Like can she actually cheat on her boyfriend in-game or are you making this shit up?
>>
>>121213646
I know that it's not expensive, I'm pointing out that it's literally not just free forever like people seem to believe for some reason.
>>
>>121213759
>>>/x/
>>
>>121213673
>afaik in replay systems and such, and random things that happen are just saved to a file if a seed is used that would change unpredictable (like hardware inputs for temperature or load, as opposed to something like system time)
That works for replays and somewhat for debugging, but not at all for networking or for preventing save scumming.
>>
>>121213723
no it wasn't
>>
>>121213763
Tornquist went full liberal with Dreamfall. That's why he had to resort to crowd funding it.
>>
>>121213678
Drawing in low definition means that you don't have to focus on the details as much.
For an example, look at Cave Story and its Plus remake.
The new visuals look worse in the final level because they just made the same tiles in a higher definition without bothering to actually add more detail, resulting in it looking too sterile and clean for what is supposed to be the "Bloodstained Sanctuary".
Lower Res = Less Details = Less time/resources spent on it compared to trying to achieve the same effect in a higher resolution
>>
>>121213826
I don't think anyone claimed Unity was free, just that it didn't charge royalties. It will nickel and dime you to death for basic features expected from a modern engine, so it's not just 70/mo or 1.5k.
>>
>>121213661
>>121213673
>>121214073
Fair enough, I suppose.
>>
>>121213927
that word...
>>
>>121213927
Oh fug. Just looked it up too. I had to quit Dreamfall after she got zapped to fairy tail land. I loved the beginning part of that game in the semi-futuristic city, but the stupid fantasy land ruined it for me with their goblins and magic bullshit and ancient ruins puzzle-solving. I wish the game took place in futuristic city only because it was interesting to explore. The magic aspect really turns me off. But I still enjoyed playing that beginning part at least.

But...uh...learning just now that Zoe can turn full slut...yeah...I don't care about the political agenda or whatever but damn this news turned me back on lol. Might need to look into this game. That's like one feature that I wish more games had. I hate that you can't make most characters act bad, even if it's out of character. It's more fun that way and games should be about having fun, not always just staying in character just because.

When is this game gonna be finished? Is it safe to buy into it now? I need slut Zoe in my life, anon, you don't even know.
>>
>>121213901
yeah
>>
>>121213614
>Reseeding the rng after the very start
Someone post the cs graduate picture meme thing
>>
>>121214974
It's not "full slut". It's you fuck one black guy in an effort to push the liberal race mixing agenda.

You know what, you sound like the kind of degenerate it's targeting.
>>
>>121213759
https://en.wikipedia.org/wiki/Sphingidae


> raised the Caterpillar
> it made a cocoon
> it hatched
> so beautiful
> took cage outside
> opened cage
> AS SOON AS THAT FUCKER LEFT THE CAGE A BIRD WAS ON ITS TAIL CHASING IT IN A FIGURE 8 AROUND MY YARD FUCKING TOOK THE CAGE AND THREW IT AT THE BIRD TO SCARE IT OFF.

> natures insane man
>>
>>121215115
but how do the jews figure into this hmm??
>>
>>121215303
jews aren't a race so race mixing doesn't hurt them
duh, dunkass
>>
>>121213759
https://en.wikipedia.org/wiki/Eumorpha_fasciatus

I think its that one specifically.
>>
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>>121208524
That's ok, just so you know, demo day 5 is in 4 day 3 hours.
https://itch.io/jam/agdg-demo-day-5
If you don't submit something Reek comes to your house and kills you in your sleep
>>
>>121215115
There's nothing wrong with a little cultural enrichment, anon. It's what keeps the gene pool strong and varied. In-breeding is not healthy for the human race in the long-term. You should be looking for a partner outside of your current country. We already have a small gene pool as it is thanks to the catastrophes throughout our evolution that killed a lot of us off early on.

The only controversial thing she's doing is cheating, which depending on the severity of the situation, maybe it's the right thing to do. If saving the world required you to cheat, wouldn't you do it too? I think you'd be forgiven. Maybe she's in an open relationship? How do we know her BF isn't cheating on her too? I thought they broke up in Dreamfall? Did they get back together? If not, then...Zoe did nothing wrong.
>>
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>devving really late at night
>put comments on the code so I'll be able to figure out what the fuck it's for in the morning
>read the comments in the morning
>they make no fucking sense
just nodev things
>>
>>121216245
It doesn't matter if you don't understand, tired you gets it. Let him do the work.
>>
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>>121216245
I cannot fucking figure out why I would write this
>>
hahahahahahahahaha
>>
>>121216463
fucking classic
>>
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>>121216245
>>121216463
I like it tbqh
>>
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>>121216463
>[
>>
>>121216463
Holy shit.
>>
>>121213759
Maybe is this one
http://www.discoverlife.org/mp/20q?search=Hyles+lineata&guide=1&cl=US/GA/Clarke
>>
>>121216463
post the previous if and it'll probably make sense


if (whatever) {doThing; //do the thing if it [whatevers]
} else { //but don't [do the thing] if it doesn't [whatever]
>>
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I'm just going through a 2-dimensional array what the fuck could this mean?
>>
>>121216792
but it's just an if statement
there aren't any comments before it but I just can't figure out why I'd try to comment what 'else' means
I seriously have no recollection
>>
>>121216796
are you making these up on the spot for attention

because they seriously press credibility in terms of "things a person who is capable of writing code would write"
>>
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>>121216796
>>
>>121217529
hahahaha how H I G H were u at the time
>>
>>121217119
well none of the code works so..
>>
>>121217529
lel did you smoke ur purp from teh dankwebz?
ur memes r out of control!
>>
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Fuck art, I don't care anymore. I'll make shitty models, buy cheap assets and modify them, and I'll be happy with it. I'll still go completely autistic over my music and coding though.
>>
>>121216160
Why everything gmod?
>>
>>121218341
if you're going to go autistic on something, at least make it the assets
>>
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>Tfw the other programmer leaves these amazing comments
>>
>>121218446
Because he thinks making maps for GMod is equivalent to making games with Source.
>>
>>121218468
I really want to, anon. I guess I'm giving up on drawing, not yet on modeling.
>>
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>>121218341
>buy cheap assets and modify them, and I'll be happy with it
watch out you'll trigger jim f. sterlingson

>>121218470
>actualDamage
>OH GOD I HOPE THIS IS HEALING
lmao
>>
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>>121218468
>mfw I sperg out on art and everyone still hates everything I make
>>
>>121218793
>watch out you'll trigger jim f. sterlingson
wat
>>
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>>121218446
wider audience, despite what mothdan will meme at you

in fact, I wanted to take full game ideas and make them gmod gamemodes, since again, it's a framework with a pre-existing audience and support/distribution networks ripe for use rather than desperately shilling things on /v/ and hoping people download setup.exe
>>
>>121218910
https://www.youtube.com/watch?v=WT0GSPxf0vw
>>
So I've been planning a game in my head and on paper for a few months now and want to get started on a general art direction while I'm still learning to code. What ways are there to go about making pixel-art sprites, backgrounds, ect., particularly working off of sketches?
Also any recommended programs?
>>
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>>121215803
I'll try to think of something, still have lots of bugs to fix.

Also fixed the lighting over hud issue.
>>
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added walking backwards and jumping before im off to bed.

Walk
Walk Backwards
Turn
Jump
Duck
Sneak
Sidestep
Roll
Sprint
Vertical Attack
Horizontal Attack
mechanics all added
>>
>>121219202
>I've reviewed tons of games
>10 minutes of some self-important faggot talking
>>
>>121219145
>>121218446
also technically "brush based vehicle" isn't gmod and would have been for a standalone thing, but is in a lot of ways an even bigger crime against humanity to be honest
>>
>>121216507
https://www.youtube.com/watch?v=NUzsVy9HdL4
>>
>>121219619
and now he won't stop calling himself jim fucking sterling son
>>
>>121219325
Practice drawing skeletons. Like spoopy skeletons. Once you figure out an art direction (serious, comical, etc.) out of that draw other things that fit with it. Eventually you will have a style you can work off of.
>>
>>121219325
Working off of sketches for sprites is really easy. Figure out what size sprite you have, then figure out how much detail from the sketch you can get in. Spritework is very similar to drawing or painting, just with more of a focus on keeping it easily readable.
>>
It seems that many indie devs are working/have made metroidvania game, but why only popular ones are Cave Story and Axiom Verge? Is it simply because its hard genre to do and devs are shit or is it because there actually isnt audience for that genre?
>>
>>121220885
both

most of the games coming out in that genre are garbage, but also, no one wants to stick with a game like that for the 500 hours it takes to complete and get the Ultimate Cool True Nice Ending

also, backtracking sucks and those games are made of backtracking
>>
>>121220885

metroidvania is a meme pandering genre.
>>
>>121220885
A. Cave story isn't really a metroidvania
B. you aren't looking hard enough: ori and the blind forest, guacamelee come to mind but I'm not huge into the genre
>>
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it's lit, senpai
>>
>>121221236
Guacamelee is meme game.
>>
>>121221236
>ori and the blind forest
a straight-up platformer more than a metroidvania
>>
what's your favorite agdg meme?
>>
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>>121222068
>>
>>121218446
Because he can't make games. Yet he wants to spend 16 hours of everyday of his life around people who can make games.
>>
I wrote some nocode
guess it's time for bed
>>
>>121219145
>in fact, I wanted to take full game ideas and make them gmod gamemodes
Why don't you then? Shoulda coulda wouldas have never made anyone a gamedev.
>>
>>121205941
>That's why you just simply pretend that they are not there, it's the only sure-fire way to get them to stop
That's not true, though. All they need to survive is 1 reply per thread. Considering they post over 100 times per thread they are usually guaranteed to get one reply, this causes them to think they are in company with us, and they never leave. They never will leave either. It would take divine intervention to get these guys off the internet at this point, which is the only way they will ever leave AGDG.
>>
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>>121222204
maybe you should try hitting up >>>/biz/ again

>>121222325
>Why don't you then?
because when I proposed these things to a server op buddy of mine, it was mostly met with "yeah, that's interesting and all, but where do trains factor into this?"

and even when I did show off some track work, it was met with incessant complaints that it's not from some pack someone made (even though it's the same gauge and compatible with what 99% of players use) and that the turns/grade changes were too harsh no matter how smooth I made the brushwork. Everything else was deemed to be too tight, too hard to work with, etc. too despite being higher performance, smoother and larger than the shit they run now

for example, roads in what they use now are generally about 256 to 384 units wide, or about 12 to 18 feet. mine were 384 at the narrowest and 512 at the widest, culmnating in a 1024 wide "highway" main artery of the map, and that was deemed too narrow for them to work with effectively. their current 24/7 map is probably around 12000 units to a side (i haven't measured it directly), and when I proposed a map 30k to a side, but with a combined area of dry land about 30k×10k with a sea between two wide shores, they insisted it wasn't enough space. so I just gave up on the whole thing because it's clear that they will literally never stop complaining about my work because it doesn't live up to some imaginary ideal based on complete ignorance of the engine, its scale, its capabilities, and its limitations.
>>
Maybe my sides aren't leaving. Maybe they're going home.
>>
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How do you feel about timed hits etc in rpgs
>>
>>121223962
usually garbage trying to rip off paper mario but failing due to framerate issues or just bad design
>>
give me an idea for a game that could get easily picked up like agar.io but also could be monetized with cosmetics
thx
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