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/lzg/ Lab Zero General
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There are no mistakes in Indivisible. Only happy Incarnations.

OLD THREAD:
>>120556249

>INDIVISIBLE

>FEED
Official Website (contains links to Facebook, Twitter, and Tumblr accounts:) http://indivisiblegame.com/index.php?page=0
Youtube: https://www.youtube.com/channel/UCSvJctUjDhlGS3jFwlhSB-g/feed?&ab_channel=IndivisibleRPG

>LATEST NEWS
The Indivisible IndieGoGo Campaign is LIVE!: https://www.indiegogo.com/projects/indivisible-an-rpg-by-lab-zero-and-505-games
Mike Z on New Gamer Nation: https://www.youtube.com/watch?v=1s7dcL78yEk&feature=youtu.be&a&ab_channel=newgamernation

>LORE
http://pastebin.com/5TMuk3Jw

>SKULLGIRLS

BEFORE YOU COMPLAIN ABOUT INFINITE COMBOS, WATCH THIS: https://www.youtube.com/watch?v=iKsyy_RhN_4

> NEW PLAYERS:
Combos to get you started: http://skullgirls.com/forums/index.php?threads/general-bnb-compendium.4072/
New to Fighting Games: http://pastebin.com/hnvQMbXz

Skullgirls Info: http://wiki.shoryuken.com/Skullgirls
Steam Guides: http://steamcommunity.com/app/245170/guides/

> INFO:
FAQ: http://skullgirls.com/forums/index.php?threads/skullgirls-faq-updated-to-not-be-ancient.386/
Steam Chart: http://steamcharts.com/app/245170
/sgg/ album: http://www.mediafire.com/download/9b02vpj9vvot9x2/sgg+album.zip

> FORUMS:
Official Skullgirls Forum: http://www.skullheart.com
Steam: http://steamcommunity.com/groups/SaltCrossPuns
For Australians: http://steamcommunity.com/groups/SGAUTZ
Skullheart IRC: https://client01.chat.mibbit.com/?channel=%23skullgirls&server=irc.mizuumi.net%20%27

> GAME UPDATES: (Game is done being updated but we can keep this I guess)
Live Patch Notes: http://steamcommunity.com/games/245170/announcements/
Beta Patch Notes: http://steamcommunity.com/games/208610/announcements/

> OFFICIAL MERCH:
EightySixed: http://www.eightysixed.com/collections/skullgirls
Sanshee: http://www.sanshee.com/

> OFFICIAL STREAMS:
Lab Zero (Random), Salty! or Rebel Up (Fridays), Saturday Night Salt
http://skullgirls.com/forums/index.php?streams
>>
"I fugged up Edition."

>>121114842
Sorry guys. Had too many tabs open and confused myself.
>>
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her or the holy trinity from skullgirls, who would win in a fight?
>>
>>121115928
It's okay man, it's made, that's what matters.
>>
Who is best indivisible
>>
>>121117257
Hard to say, aren't they both Gods in terms of power? It'd be a crazy clash, but I think Indivisible Goddess would win.

I like to think Mother and that Goddess would get along pretty well.
>>
>>121117882
It's in the OP you fucking tard.
>>
>>121117832
Phoebe
>>
We're not getting funded.

I look forward to posting in this general for the next five years, comparing speedrun times for the prototype, sharing asset edits, and crying about how it never got made into a real game.
>>
>>121117832
>Who is best indivisible
Certainly not Lab Zero since they'll be divided in two weeks.
>>
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>>121118671
>>
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>>
505 Games will indeed kick in 2 million, if the funding is successful. But it's less about gauging interest, but rather that that's the most they're willing to pay. The 1.5 million asked for in the Indiegogo is literally the remaining budget the game needs.

* Yes, Lab Zero would indeed be forced to shut down. They've put all their eggs in one basket on this one by spending their ressources on developing the prototype. It's not that grim and dire, since all of the people at Lab Zero have incredible credentials and any bigger studio would pick them up in a heartbeat, but it would mean that they would stop making their own unique games.

That's about the gist of it. Mike Z explains it all in detail in Super Best Friendcast #115: http://superbestfriendsplay.com/podcast/sbfc-115-drop-everything-and-play-crash-bandicoot-ds-feat-mike-z/
>>
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>>121118998
>posting this here
>linking a 3 hour podcast and giving no time stamp
You sure are winning people over, faggot.
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>>121118559
Sorry.
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So how old is Razmi supposed to be?
>>
>>121119524
now that you mention it, it's hard to say considering her backstory.
>>
>>121119524
i feel like 26 even though that character would usually be a 50 year old crone.
>>
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>>121118559
>>
Reminder
https://www.youtube.com/watch?v=wnnaTZJe_w8
>>
>>121118998
Didn't Peter said they have some contingency plans in case of failure?
>>
do you guys actually play these games?
>>
>>121122078
I am currently learning Peacock's j.hk loops.
>>
>>121122078
yes
>>
>>121122058
Is the plan something more than just getting new jobs at other developers?
>>
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>>121118671
>>
>>121122078
No I post in a general for a game I don't play
>>
how old is ajna
>>
>>121124148
Like 16ish
>>121119524
And apparently Razmi and Zebei are 'old enough' implying they're 18+
>>
>>121124148
This really needs to be established!
>>
So she has like people living inside her
>>
>>121126246
Yes.
>>
>>121126246
>tfw you'll never live out the remainder of you life inside ajna
>>
>>121128751
Why would you
>>
nice op
>>
Give me combos
>>
>>121123534
I believe this more than
>>121122158
>>121122156
>>
>>121115776
Can't Lab Zero receive fundings from a bigger company? They can't survive on the money people throw at them
>>
>>121131349
they get 2 mil from 505 but only if they can raise the 1.5
>>
>>121131349
They can, but they'd lose some things in the process. Mike even stated that he was veryimpressed by the freedom and monetary deal they got from 505 games without full publisher support. If they Lab Zero went for full funding from publishers they'd probably have to tone down the sexiness, whitewash most of the cast for whatever game they're making and they'd have no community involvement like they did in Skullgirls and currently have in Indivisible.

The trade-offs are real.
>>
>all this diversity
>not a single homosexual incarnation

check your privilege
>>
>>121134627
>implying one must make their sexuality known on introduction
you should check yours
>>
>>121134918

Check this. /unzips katana
>>
>>121131505
>they'd probably have to tone down the sexiness, whitewash most of the cast for whatever game they're making
Those are bullshit and you know it. Community feedback could still be as big albeit with less fast actions taken.
>>
>they'd probably have to tone down the sexiness, whitewash most of the cast for whatever game they're making


What if it was made by EA or Activision
>>
more ajna
>>
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So does anyone have a reddit account?
I don't wanna be a downer but I do want to ask what happens to the Skullgirls rewards that haven't shipped yet if the campaign fails.

I'm still keeping faith that Mike will extend the campaign and a miracle will happen, but seriously I need my Venus Lovelace pin-up commission.
>>
>>121139638
refunds
>>
>>121131415
>39%
They won't make it, and the product will

>>121131505
I'd rather have a censored game than an unfinished one
>whitewash most of the cast
But western developers love diversity
>>
>>121141362
* and the product will be affected
>>
next incarnation when
>>
>>121143293
$14,616
>>
>>121144090
$14, 516*
>>
>>121143293
>>121144175
Soo, 2 weeks? ;~;
>>
>>121144227

Prototype goes up on PS4 today

Believe.

Also the secret announcement Is that they are extending the campaign
>>
>>121144227
Depends on how many more 1k donations we get.

Someone donated 3k.
>>
>>121143293
hopefully today
zone tv episode has only had like 20k viewers so far and all their other videos have 100k+ so there should be a steady influx of people finding out about the campaign from subscribers checking their feed throughout the day.
>>
So now hype samurai nun is released who is the next hypest incarnation
>>
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>>121147256
iron-fist loli
>>
>>121147256
the silhouettes are so faded at this point that it's hard to tell what's coming up next.

i'll go with freckles
>>
>>121147256
Mayan dude i my next hype milestone
>>
>>121147556
moar
>>
>>121147613
I think it's the pirate next.
>>
>>121149726
Oh wait, I somehow didn't see the guy with the spear.
>>
>>121122078
I don't, I'm just here for the crowdfunding analysis and discussion
>>
When your campaign requires you to become the most funded game on Indiegogo you need to rethink using Indiegogo
>>
How much do the hitboxes in Indivisible cost? That's 500k right?
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>>121153823
That's what people thought about crowdfunding in general years ago, when developers started setting goals at six-figures. Someone had to move the bar.

Seriously, why do people keep sucking Kickstarter's dick? They take a bigger cut from the creators, they have trouble dealing with fraudulent charges, their native video player sucks, and they have a useless one-time Survey function that most campaigns are better off bypassing with Backerkit.

Like, I agree with folks that KS is overall more user friendly, but it ain't the holy grail. I'm glad IGG is there as an alternative.
>>
>>121155773
Problem is the confluence effect. Same reason why Youtube can now do whatever they want to abuse their users and whatever. Because it got the biggest and it's the only one most people will use.
>>
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My reply to a ID thread that just got deleted:
>>315290076
>What would you like to see in the game?
Skullgirls like designs, both sexy and cool.
>Who is your favorite character?
The protagonist and the tiger lady.
>Should the game be more lewd?
Yes.
>Why haven't you backed it yet?
The current cast looks barely appealing and i've played Valkyrie Profile recently so i already got my fix .
>For the love of God, why haven't you backed it yet?
It has nothing like Skullgirls and the developers seem out of touch with their own audience.
>>
>>121156190
Has anyone ever asked the team why the designs aren't "out there" like skullgirls? I guess it was a conscious choice to have a more normal and grounded world for this game but I don't think it's what the fanbase wanted
>>
>>315290076 (Dead)
Wow, I guess shills really are in the Indivisible threads. If you want, I'll put a list together as to why you're game isn't getting funded -

>boring character designs
>warm colors on bland characters=dull to look at
>you went from genuinely cool character designs in SG to the most boring cookie-cutter JRPG tropes
>main character is uninviting, I don't give a shit about skin color, but she doesn't look fun or interesting but serious and boring
>based on a battle system from a 15 year old game, Valkyrie Profile
>looks nowhere near as interesting or memorable as VP
>Einherjar system ripped straight from VP, but in VP Lenneth was a Valkyrie so this made sense
>censoring/fixing SG and taking gehenna out of random selection because morons bitched at you over a phobia that doesn't exist, you were only ever going to annoy fans by messing with this
>"heehee, we don't really care what the 4chan thinks b-baka!"
>talking down to fans for no reason on the forums
>staff bitching on Twitter about silly shit when they should be working ("GG makes me scared guiz!")

There you go. Now you can screencap this post and present it to Mike. You're at 39%, your game appeals to no one.

>>121156325
I agree. I'm being harsh, but this just doesn't look interesting at all.
>>
>>121156693
>>based on a battle system from a 15 year old game
Is this a problem?
>>
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On the bright side, Ahad will be out of the job once Indivisible flunks
Which means he'll have to start opening art commissions in the future

See, there's a silver-lining to this after all!
>>
>>121156693
>taking gehenna out of random selection because morons bitched at you over a phobia that doesn't exist
jesus christ, that's why? I just assumed it was because of lag or something.
>>
>>121157278
i personally hope he just necks himself since the world would be better without that degenerate
>>
>>121157859
woah, why the strong feelings there anon?
>>
>>121157487
Fear of holes. It's a phobia that's not recognized by medical science but apparently exists for some people. Either way you can still just pick the stage if you want. Just doesn't show up on the random.
>>
As soon as I saw that zone is basically being used as the advertising force for this, I knew it'd be garbage. Glad to see I was right.
>>
>>121156693
That and lacks the advantages SG had in comparison. They can still make it though if they have extension and bit the bullet and paid Pewdiepie to shill the game because even if only 1% of his subscribers all donated $1 we would be at almost a million right now.
>>
>>121156325
>but I don't think it's what the fanbase wanted
I second this. And it should be more than obvious coming from Skullgirls's success.
If it was a brawler instead of a turn-based JRPG or had plenty of pretty girls in skimpy outfits it'd probably be funded already.

There's nothing wrong with wanting to make different games and pursuing new audiences (as long as you don't shit on your current one), but i have the feeling Lab Zero set itself to fail by trying to do it with a perhaps too ambitious crowdfunding campaign instead of starting with a smaller game and having a publisher fund it instead of asking for a huge sum of money by video game crowdfunding standards.

It was a mistake on Lab Zero's part to assume they'd get this crowdfunded when the project lacks elements that appeal to their existing fanbase (as opposed to Mike Z's imaginary target audience, who clearly doesn't care about this as much as he had expected).
>>
>>121156693
>censoring/fixing SG and taking gehenna out of random selection because morons bitched at you over a phobia that doesn't exist, you were only ever going to annoy fans by messing with this
>"heehee, we don't really care what the 4chan thinks b-baka!"
>talking down to fans for no reason on the forums
>staff bitching on Twitter about silly shit when they should be working ("GG makes me scared guiz!")

It's fine if you don't like the game play or its art style, but finding fault in the game for what they do in Skullgirls is stupid. Who cares is they don't like 4chan, and how do you know they're using Twitter when they should be working?
>>
>>121158323
If this was more Skullgirls characters and was exactly the same as the last crowdfunding especially with the waifu war aspect it would be doing much better compared to Indivisible.
>>
>>121158250
It frightens me that "brony" support is that important.
>>
>>121158334
>complaining that a single stage that you can select instantly with the right button combination is not in the random rotation
has it really come to this?
are you that desperate to use the word censorship?
>>
>>121158806
Don't any of the other stages trigger people in odd ways?
>>
>>121159035
Training room triggers me cause when another player picks it, they're usually better than me and I can expect to get bopped
>>
>>121159035
i guess not because they didn't get a lot of negative feedback for any other stages.
>>
>>121158658
It was when you saw that spike the moment Mike Z shilled out his engine to Mane6 as a stretch goal. It literally was a gateway to make the campaign relevant to brony community where they covered the campaign on their sites and spread the word fast on social media.
>>
>>121156693
>a phobia that doesn't exist
Impossible.
>>
>>121159497
Also no coincidence that a few SG characters got pony color alts
>>
>>121159552
Would Mike Z remove Anja because I have a phobia against discount Korra characters if I'm loud enough and convince a few others to do the same?

>>121158806
What else would it be? It was like throwing a consolation prize for the few handful of vocal people on steam that spammed Mike about muh phoebia. It's nothing, but annoying since it accomplishes nothing. Fans of the stage now have to pick it manually as opposed to random [random is picked often in sets so players are not in the same stage each match and get bored] and bitches who complained still has to deal with it in the game and they can't do anything if opponent picks the stage.
>>
why are there people talking about removed panty shots in skullgirls? apparently this happend a while ago?

which panty shots???
>>
>>121160142
About 60 frames of panty shots were removed from two characters because Lab 0's philosophies changed. But at least as long as their philosophies don't change again the rest of the panty shots will stay... For now.
>>
>>121118998
>since all of the people at Lab Zero have incredible credentials and any bigger studio would pick them up in a heartbeat

that's great!

I guess there's no need to donate.
>>
>>121160142
That happened awhile ago when the beta was active. More Mike Z led "game needs to be treated more seriously" ultimatums that got around to be done once more priority shit got done. Apparently he was annoyed when Poccola did various SG videos
https://www.youtube.com/watch?v=yUykosFwp-s&index=1&list=PLVa6BTlamLlVE6v_0_ZW4_0feVLnmM5_4

that showcased the panty shots where several of these don't exist anymore.
>>
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>>121160484
>About 60 frames of panty shots were removed
>>
>>121160949
It's just too late to treat the game "more seriously" once its general tone is established.
>>
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>>121161182
Exactly. He shouldn't worry about be treated "more seriously" by the hypocritical fgc. Be more like DoA that doesn't give a fuck yet is still successful. The moment when DoA 5 alpha tried to tone down the female sexiness to be treated "more seriously" [which won't happen because stigma that won't ever be removed] their fanbase complained and now here we are with a DoA X3
>>
>>121160949
>parasoul
no frames were changed on parasoul, only filia and cerebella. the plans for the change were made by the animators a long time ago (when they only had about 4 characters done before the game had even been released) because they thought the animations just looked dumb.
after putting orders for those changes into the pipeline they still went ahead and made valentine, the lewdest character in the game.
>>
>>121160120
if you're complaining about not getting your favorite background in a fighting game, I honestly think you are more of a whiny baby than people who claim they have trypophobia.
>>
>>121160120
I find it odd people that people care about it being removed from random select.
>>
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>>121160484
At least the best sprites were removed, and Cerebella's showstopper pantyshot either.
>>
>>121161691
>it's ok when content gets removed for asinine reasons only because it's something I don't care about

lol I don't personally give a fuck about that stage. I pick Nightmare Crest/Under Bridge/Lab 8/Night rooftop/and occasionally ring stage. That doesn't mean they will get a free pass from being called out on making buffoon move based on flawed justification.
>>
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>h-he-hhhey bronies, want to make an RPG? I have the thing for you
>>
>>121162002
>removed
>removed
>removed
but it wasn't, you can still select the stage, and with the way mikez made the game you can literally select it instantly with a single button(s) press, no scrolling required.

it isn't like other games don't do this. lots of games restrict what 'random' can be based on what's unlocked or minor variations that would cause what would basically be one stage to show up way more often than any other.
>>
>>121161726
Again when people play sets against each other random is usually picked because they don't like to fight in the same stage where it gets stale multiple times in a row. The complaining is mainly about one less stage now in the random rotation because a few vocal muh phoebia bitches [which is ironic considering this game has a ton of phoebia trigger shit which further supports this is a troll request] on steam kept bugging Mike about it. It worked which doesn't say much about their integrity.
>>
>>121124148
18
>>
>>121162396
>integrity
if it was something important to the game or story that was removed from what was relevant, you might have a point, but it's a fucking stage skin in a fighting game that could arguably also be considered a spoiler since the jump into that stage in story mode for the first time is pretty surprising. and it's still readily available whenever you want it, just not when you pick the option that basically means "I don't care what stage I get"
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>>121130072
Why wouldn't you
>>
Flockmod niggas
>>
>>121162306
Um yes it was. It was singled out to be removed from the random select. Never said it was removed from the entire game which is an irrelevant smokescreen trying to distract from the issue.

The fact Mike caved to phoebia complaining in Skullgirls of all games and the "solution" was literally accomplishing nothing for both sides, but making it more annoying for everyone isn't exactly praise worthy and will be called out on.
>>
>>121163123
at least post the link
>>
>>121163082
It's probably gets pretty cramped in there and you have to deal with being around all the other incarnations whether you want to or not.
>>
Guys, the designs this time around were a collab unlike Skullgirls which was basically a design dump for Alex.
>>
>>121162924
>it's one minor thing so I don't care about it regardless of why it happened
Give an inch they take a mile. Now there is precedence now where a few vocal people can make idiotic requests and Lab 0 will at least partially take it seriously. While we might not see anymore Skullgirls changes since development is largely done, if Indivisible gets funded prepared to see more shit requests like that getting taken seriously. Maybe one where you personally won't consider it minor
>>
>>121163208
would you try to rally other fg players to your cause by asking them how they would feel if their favorite stage was taken out of random?
no, you wouldn't, because no one gives a shit and they'd call you a fag for all your whining.

>>121163537
>slippery slope
the logical fallacy that most quickly shows you are a mental invalid.
>>
>>121163637
>makes a slippery slope statement then afterwards calls out a slippery slope statement

/lzg/ is getting autistic today. Remind me when 600k is reached.
>>
>>121164126
do you know what the slippery slope fallacy is?
I did not do that, I changed the frame of reference of the situation to a similar one to demonstrate the absurdity of this complaint in any situation except for "i think these devs are SJWs now i need to find something they did that supports the narrative"
>>
>Muv Love makes over 2x as much with around 2k less backers then Indivisible

So it's not that we need more backers, but we need more that that aren't poor fags and back the absolute minimum for whatever reason. Lab 0 might need to sweeten the higher tiers better.
>>
>>121165310
they should appeal to the UN for funds
>>
>>121165310
Someone should offer them lots of money to lewd it up
>>
>>121165310
I still think most people think it's going to succeed and want to get the game when it's done because the Facebook shares and Tweets keep going up, but even if everyone who donated shared it on Facebook, that's still a lot of people interested who haven't donated at all.
>>
https://www.youtube.com/watch?v=xTPSqkPowpk
>>
>>121167540

Sweet
>>
>>121160949
>games need to be taken seriously
So happy this little spoopyscareyskellington got showed up with his game not being funded
>>
How come the NeoFag thread is filled with resident SJWs and transexuals? Is this fund raiser just a degeneracy magnet?
>>
>>121168595

It attracted you so it's definately for degenerates.
>>
>>121168595
I am under the impression that every corner of NeoGAF is like that, even your favorite game's
>>
>>121168912
rekt 10/10

This begging tour is a failure anyways. Enjoy being the laughing stock of 4chan for years, Lab Zero.
>>
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I know it's removal was a minor thing, but I play long sets most of the time and I barely play in it. Why I can't get in random at least offline Mike?
>>
>>121169471

Why dont you just select it
>>
>>121168031
Stuck between a rock and a hard place is Lab Zero who has people saying they should make the game more accessible by dumping the RPG combat and giving more into the publishers for more money, while other people deride them for making their games more accessible by toning down things not as integral to their vision like the fanservice.
>>
>>121169471
Stop arguing this. Your just gonna trigger more autists and strawmans.
>>
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>>
>Indivisible is spelled wrong so it's a hassle to search for on PSN without the search suggestion
Well they kind of deserved that when their own twitter misspelled the title multiple times already.
>>
>>121171821
Indivis should give you enough results if the PS4 store works anything like the PS3's.
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>>121171821
the curse strikes again!
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>>121171821
Someone tweet this at them & Sony
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>>121156693
>you went from genuinely cool character designs in SG to the most boring cookie-cutter JRPG tropes
>main character is uninviting, I don't give a shit about skin color, but she doesn't look fun or interesting but serious and boring
>>
If all the Indivisibles teamed up, would they really be able to take on the Big Bad? Most of them are regular people using primitive weapons, and they can easily get taken out in a couple hits, like with the prototype's boss. How would they be able to fight a goddess?

I feel like any one of the Skullgirls cast could take on multiple Indivisibles in a fight or literal gangbang (not sexual gangbang) and still wipe the floor with them (except maybe Beowulf and Parasoul since they're pretty much normies).
>>
>>121177704
it heavily depends on how strong ajna's heruka form gets
>>
Have normal people finally learned not to fund multi million dollar games yet that studios dont even want to invest in?

How many campaigns did Skull Girls have? How much did they raise total?

Now they just want 1.5 mil up front?
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>>121177704

dance off
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>>121178814
>How many campaigns did Skull Girls have?
1
>How much did they raise total?
800k, they spent it to produce what they said they would + a few extras when certain things ended up being cheaper than expected. Considering they delivered more than expected, I think it's safe to say I'll be quite pleased again with what my money buys this time.
>>
>>121179249
I thought they had a fund for each character they added
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>>121160484
I always get an impression Mike Z cares more about this project than the rest of them, personally. I think the kind of characters those artists liked to draw (lewd) are severely lacking in this game, and honestly maybe Lab Zero would be better off disbanded. Mike can pursue getting his work taken "seriously", and Mariel and co. can go back to drawing cool shit instead of what feels incredibly uninspired compared to Lewdgirls. Mike says Thorani was redone, as was Yan and such, and I can't help but wonder what those characters would have actually been and if that isn't happening to more of their incarnations.

Bring back the titties, panty shots, and lewd Skullgirls was so colorful for. The detailed animation just isn't as fun to watch, even if it's a prototype.
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>>121179510
The extra characters were stretch goals after the $150k was made for Squiggly.

https://www.indiegogo.com/projects/keep-skullgirls-growing
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>>121179510
the campaign was only for squigly, who was funded in under 48 hours, all the other characters were stretch goals. in order it was
squigly
big band
voted character (Eliza)
robo-fortune
voted character (Beowulf)
they didn't quite hit the goal for beowulf's story mode until some of the money for fees was freed up shortly after the campaign. then later on a couple extra stages were able to be produced because some assets ended up being cheaper than expected.
>>
>>121165310
Muv Luv is an existing IP so its backers will naturally be more invested and want to give more. This even generally works for say, IGA on Bloodstained because it is enough like Castlevania games that they know they like the type of thing of what they're getting.
>>
>>121179635
This game would be funded already if there were just some fucking girls worth drawing lewd fan-art for. Thorani is as close as we get. I still backed it in hopes there is some of that in the game through monsters and such, but I would have backed a hell of a lot more if Lab Zero was being themselves more.
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Already less than 9k away from Dragon Slayer.
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>>121179510
You're not the only person to think this.

It's surprising how many people thought this was LabZero's 3rd campaign.
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>>121180189
Skullgirls wasn't really all of LZ being themselves, it was all Alex being Alex art-wise and Mike being Mike gameplay-wise, and everyone else was just helping with that. Indiv has input from all the team members, and not everyone is into risque character designs and Fighting Games as much as those two respectively.
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>>121180964
Correct; the game just magically animated itself.
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>>121180964
Tell that to Bikini Bible-Chan.
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>>121181195
there are still the occasional sexy designs.
Phoebe's the most fappable girl to me.
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>>121180693
Oh, and after him is Chinese Pirate Lady.
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>>121180693
The little dots make him seem like a clown.
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>>121181465
To be honest I think they'll adjust her a bit in animation. Promotional art wise she's just a 'little' bit too thick for my tastes.
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>>121180189
The best lewds come from characters who are not sexual to begin with. True perverts can take the most innocent things and make them fap worthy. It is the code we all must live by.
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So what will happen after the game doesn't even gain as much as SG did?
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>>121182191
I like your way of thinking, anon.
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>>121181961
I honestly hope they don't.
It pisses me off when games talk about having strong chicks and they still look like skinny-as-fuck super models.

Rhonda Rousey is what a strong woman looks like, or Gina Carrano. There isn't a single girl in DoA that actually looks like she should be in a fighting game. I know Phoebe is a little thicker than them but this is also supposed to be at least a little stylized, she SHOULD look a little wider and more solid than a real woman.
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>>121182280
The personnel from LabZero move on to other projects and LabZero dies.

I'm guessing these contingency plans are if the game only makes 80% or somewhere much higher than what they are at now.
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>>121182280

They still have the extension, if Mike decides to use it.
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>>121182280
All those porn artists they got to do in-between and cleanup animation are going to lose their temp jobs.
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>>121182824

RIP Noill, Zone, and that other guy
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>>121182474
I guess you're right, maybe its just the perspective that's throwing me off a bit. I dunno, I could use more angles of her to help me appreciate her thickness though.
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>>121183147
Noill worked on Skullgirls? Shit, I never knew. Was he in the credits?
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>>121183147
Other guy?
>>121183772
He's a cleanup artist I think
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>>121183772
Why do you think he stopped drawing SG porn? His job depended on it.
>>
Whos the fattest indivisible
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>>121184606
>stopped
Anon...
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>>121184726
Probably steampunk guy
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>>121156693
>censoring/fixing SG and taking gehenna out of random selection because morons bitched at you over a phobia that doesn't exist, you were only ever going to annoy fans by messing with this

Awful stage with terrible music, I only use Maplecrest and Little Innsmouth, best themes of the game.

And about "censor" even when the reasons are unclear still you can see pantyshots in those frames and those frames with more notable pantyshots weren't touched or even some poses.
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>>121184726
obviously
>>
They need to hurry up and unveal the Mechromancer Gaige incarnation so we can get the Borderlands fanbase on board.
>>
They should've been pandering to NEETs and weebs that buy things instead of the chucklefucks that don't.
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>>121182474
Oh my god, you're serious aren't you?
I just want Skullgirls RPG.
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>>121157487
>>
>>121189103
Blame pubs. LZ does not own the Skullgirls IP so they would make lot less money off Skullgirls: THE RPG, so they decided not to do that and here we are. IPs should be non-salable. Whoever creates the IP should own it, a publisher or other entity should not be allowed to buy it.
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>>121189313
how does erkicman know all of this
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>>121189313
>comparing banned episodes that has legitimate health risks to Japanese children to muh x phobia in Skullgirls of all things
You wonder so many are triggered by kike z logic
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>>121189313
I don't even care about one stage being banned from random. What I do want to know is HOW would that be a solution?

It's still in the game so those fucks who bitched about their personal phobia in Skullgirls still has to deal with it if the opponent manually picks the stage or if they played the Eliza story mode. All it accomplished was making things complicated for no reason.
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>>121189313
I just figured it was somebody close to Mike who was bothered by it
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>>121192908
They didn't remove the stage and kept it in the game while appeasing the people who didn't want to see it. Seems to have worked since the complaints about it stopped.

Are you complaining about this?
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>>121193219
Maybe if there was a menu option somewhere to include it in the random rotation, people would stop complaining.
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>>121193512
People would be complaining either way.
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>>121193512
i'd imagine mike would do that but it would end up being kind of a pain in the ass that he doesn't care enough about
you have to make a ui for choosing what stages to put in
online has to check what stages are available for both players
provide a default for people who don't put any stages in their queue
provide another solution for when the players' lists are valid but have no intersection
and then finally select the right stage
it sounds easy at first but whenever you deal with online something will go wrong and it's just so much easier to take it out of the rotation behind the scenes but still let people specifically choose it when they want.
>>
>>121193962
>you have to make a ui for choosing what stages to put in

Gehenna on/off. They don't even need to translate it to other languages, but I agree making this would be a chore, I am just mad that Mike the one who responds to everyone "deal with it" all the time have to do this exception for just a handful of people.

And yes, I known gameplay changes are not the same than removing a stage.
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>>121195527
That attitude is probably not the one he should be having when he needs to ask people for money.
>>
>>121195705
mike isn't the most tactful guy
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>>121195705
We kind of got used to his attitude. He even told most of the community "you are going to suck it off if I ever do a sequel to this game" in regards of the super jump changes he tried in the beta and nobody (except me and a couple of guys) liked.

But this is pretty bad on a PR standpoint, he shouldn't be so vocal or at least try to find other ways to say things.
>>
CROSSSOVERRSSSSSS
>>
>Annie

Yeah, no. I will keep my money, thanks.
>>
i really wish the character designs for Indivisible weren't so disappointing. outside of ajna and razmi i don't like a single one of them. those two set the bar so high along with sg's really great characters.
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>>121198204
http://www.polygon.com/2015/11/3/9666784/lab-zero-indivisible-shovel-knight-super-time-force-guest-characters
Anniefags gonna save this campaign.
>>
>>121198869
>Playable Annie
FUND IT NOW!
>>
Is it hypocritical of me to be ok with Annie's inclusion, but none of the others? Because it seems really stupid to me.
>>
>>121198827
That opinion is gonna change once (if) the game comes out. You never know, you might turn out to really like some of them once they're animated.
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THERE IT IS
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>>121198869
Hope that guy who paid for all those Annie commissions is still hanging around
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>>121198869
>linking polygon
>>
>>121198869
ha ha ha wat
this kinda reeks of desperation
if it gets the game funded i consider it acceptable, at least it's better than getting fucked by a publisher again.
>>
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>>121198869
where were you when Indivisible got funded?
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>>121199281
Desperate times call for desperate measures. Can't blame them for trying to save their company.
>>
>>121198827
Me too, even samurai nun ended being boring to me. I will pirate it first.
>>
>>121199157
it depends on how they implement them

if they're just super secret optional characters that you don't have to use then it's fine
if they're mandatory or even part of the story, then it's kinda shit

but who cares, this will help enormously getting them funded
>>
>>121198869
https://archive.is/uNToZ
>>
>>121198869
>polygon
>Guacameme
I guess this is now officially a meme game.
>>
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NEVER SAY DIE
>>
>>121198827
>>121199427
You know, I once thought the same about Ajna and the prototype cast. But once I saw them in motion my opinion immediately changed. The same will happen to you guys too.
>>
Already looking like we'll hit 600k tonight
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>>121199701
I fucking love samurai nun already
>>
>>121198869
WHAT
>>
>>121199743

We'll be hitting a million by the end of the week now that Annie is confirmed.
>>
>two $1k pledges in the past 10 minutes
IT'S WOOOORKIIIIING
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>>121185248
>>
Already looking like we'll hit 600k tonight
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>>121198869
They should have put in more SG characters.
>>
>>121199743
>>121199929
within the hour, actually
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>put in a skateboarding dinosaur over Shantae
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>>121199701
To me it had the opposite effect. Once I played the demo I lost the will to support this. Every new character looked worse and worse, my only hope was samurai nun and she was disappointing too.
>>
>>121199281
Shame is for the weak.
>>
>>121199929
>>
>>121200159
>skateboarding dinosaur
Get this funded pls.
>>
>>121199929
I'm sure the PS4 prototype is helping too.

Maybe they really should've worked on Skullgirls more or done a spinoff instead of something new so soon. They kind of hinted at crossing over with Skullgirls, but I guess they wanted to try and have Indivisible stand on its own first instead of relying on Skullgirls, but I guess there's no harm in taking advantage of waifu power to build hype.
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>>121199929
>>
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>>121198869
Damn, not Shovel Knight! Plague Knight is superior you see.
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>>121200458
But Plague knight is busy with Mona doing "things" and Shovel Knight has been free since he was with Battletoads.
>>
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>yfw Shu Yoshida donates $100,000 and tells them to put in Kratos
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>>121200458
They're not necessarily taking characters that fit. Juan and Shovel Knight are shittier choices than some other characters in their games, but they're the leads.
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>>121200852
Are any of the characters in Indivisible Greek yet? Any Italian ones coming up?
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>>121200852
Does Shu even give a fuck about God of War? He seems more involved with The Last Guardian and Bloodborne lately
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>>121200864
That dude from Battlechasers looks fucking awesome. Sorry Gauntlet Girl, but I might have to replace you with him.

Naga Rider and Scottish Samurai are safe though.
>>
So what caused these guest characters? Mike Z contacting other devs and trying to get funding from fans of other games? But let's say I like ShovelKnight, would I really back this game just because he's going to be able to put Shovel Knight in it? I don't really think so. I guess it works for some people...
>>
>>121201010
There's an archer with a big hat who I assume is Italian. His design is kinda half-baked though.
Don't think I've seen a Greek character yet.
>>
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Well as an old Annie fag I have a reason to throw some money to this now. Gonna try to let a few other Annie fags I know about this since they threw money in the last campaign.
>>
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>>121200864
>Juan and Shovel Knight are shittier
>>
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Hey /lzg/ did you remember to
H O P E
O
P
E
>>
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>Annie
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>>121201139
Ravidrath, the Labzero CEO, has been busy. He's the one who's been contacting people.
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>>121201345
God's work, anon.
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>>121201560
>Annie Animation/Annie Fan Game projects are ded
Maybe this news will revive those projects
>>
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>All these white guest characters being added
This is getting a bit problematic
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>>121201441
Yeah, I'd much rather someone like Plague Knight and Flame Face over those two.
>>
>>121201637
>>121201139
He said on twitter that it was actually Joe Mad (battlechasers) who gave them the whole idea
>>
>>121202130
>shovel knight
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