[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y ] [Home]
4chanarchives logo
/rpgmg/ RPG Maker General 104
Images are sometimes not shown due to bandwidth/network limitations. Refreshing the page usually helps.

You are currently reading a thread in /vg/ - Video Game Generals

Thread replies: 255
Thread images: 187
File: money.jpg (12 KB, 223x113) Image search: [Google]
money.jpg
12 KB, 223x113
Do you regret it yet?

Post something on Sunday! Info: http://rpgmg-games.wikia.com/wiki/RPG_Maker_MV_Day

RPG Maker MV is out. There are bugs concerning auto tiles and music for some people. There has been a patch recently, so try reinstalling if you have MV on Steam.

Trial Download: http://www.rpgmakerweb.com/download/free-trials/trial-rpg-maker-mv

Trial Mirror: https://mega.nz/#!HNRDmQKS!6YhUUEA3YpRYEaruDgfUmFD2kZcOB7pv3rSssUOM2bs

Base Resources: https://www.mediafire.com/?ndx431biclng833

Cover Art DLC: https://mega.nz/#!NhlnyZhS!VOOR6OvkVZYG6el9dzU8mELBBblqc8iSdthZNNMZK94

Essentials DLC: https://mega.nz/#!h1snEB7C!u89Cv_duppE6QBUC1N1ZKWxnccUfPK-1Fu8TAySj6ic

Plugins: http://www.mediafire.com/download/afcef53z4d2retv/RPGmakerWeb_plugins.zip

RPGMMV Crack: http://s000.tinyupload.com/index.php?file_id=94706179999319730759

/rpgmg/ Wikia
http://rpgmg-games.wikia.com/wiki//rpgmg/_Games_Wikia

Getting started
https://docs.google.com/document/d/14ignTofv_bDRVHPUk9_sEpLUjuFyxpuy2Cr9mXDwkb0/

Art Resources
http://pastebin.com/FgVGxTqW

Updated DLC Pastebin:
http://pastebin.com/D1Nr8Zwd

Humble Bundle DLC
https://mega.co.nz/#F!eJQEWLiC!Y66_MZgvuwB2ZUn2m6GzSQ

RPG Maker VX Ace Master Script List
http://rmvxace.wikia.com/wiki/RPG_Maker_VX_Ace_Master_Script_List

Collection of old RPGM games
https://drive.google.com/folderview?id=0Bz0L3Pxrc8tqfnB1dFhTZHZwSV91cW1KMW9wcUM2WHhwSFFFMUVJX0pEYVExMndNLWtXbGs&usp=sharing

/rpgmg/ Chain/Collaboration Game!
Status: Part 11 is up.

Done with their part:
- RPG Maker Maker !!nHmJbtdk7T2
- Cortop !QqL8nX9URE
- Duwang !yP15zzo8dA
- MEands !!sbyw5zs4GtT
- Alexander Guy !swIUti/LTA
- salt !AOUYhrDYgU
- Double Anon !WAnon.pOpQ
- Crunch !I1tYcLS8Ts
- Comp !MEJ8qE/3h
-Silent Maid
- Joakim Morgen !!4elh6dhvavq

Currently working: W.T.Dinner !LTqeha3bQk

Queue:
- Firgof !aFqhsxkECQ

MIA:

- !YakshaO2qs
- Anonymous PhD !!QqXzW/bDL5y

Version 11: http://www.mediafire.com/download/7p2d1t02r8cuadr
>>
File: austin jorgensen's advice.png (15 KB, 652x164) Image search: [Google]
austin jorgensen's advice.png
15 KB, 652x164
First for pic related.
>>
>new thread instantly dead
>>
BELIEVE IN YOUR DREAMS
MAKE YOUR PROJECT COME TRUE
>>
File: yayglitches.png (1 MB, 1077x611) Image search: [Google]
yayglitches.png
1 MB, 1077x611
Man, getting the zooming behavior I want is like pulling teeth. I'm not sure MV's default zooming scripts (which come with Scene_Map) were actually tested rigorously.

Well, at least I fixed the flickering messagebox issue. With a couple more tweaks I think this 'glitchy monitor' addon will be ready to distribute.
>>
https://www.dropbox.com/s/38i3gf6z5y72thx/iconset.png?dl=0

that big VX ACE tileset everyone and their mom used (it's not perfect but works well enough for me atleast)
>>
>>121074095

This looks super creepy, neat.
>>
>>121070349
Whoa, Dingaling came here?
>>
File: debug.png (65 KB, 800x600) Image search: [Google]
debug.png
65 KB, 800x600
>>121068206
in case anon didnt see it..
>>
>>121074739

Huh uh, that was an AMA on some other chan. But he answered literally every post in the thread like some kind of maniac. It was great. Here's a link to the archive if you're interested.

https://archive.is/HCDCI
>>
File: move blocks.jpg (172 KB, 1920x1080) Image search: [Google]
move blocks.jpg
172 KB, 1920x1080
My good coder friend made me a basic move blocks onto switches script/plug in. Sweet.
>>
File: switch.jpg (146 KB, 1920x1080) Image search: [Google]
switch.jpg
146 KB, 1920x1080
>>121075051
>>
Is there a way besides parallax mapping to create light sources?
>>
File: light s.jpg (336 KB, 1920x1080) Image search: [Google]
light s.jpg
336 KB, 1920x1080
Come on people. Post Screens!
>>
File: buh.png (308 KB, 832x663) Image search: [Google]
buh.png
308 KB, 832x663
>>121076141

I wish I had something more interesting to show, but I'm finally almost through making my MV game's opening. Just one or two more scenes and it'll finally be time to open up the world and let the player do whatever they want.
>>
File: tryingtomakeaship.jpg (516 KB, 1280x720) Image search: [Google]
tryingtomakeaship.jpg
516 KB, 1280x720
>>121076141
>tfw no ship tileset
>>
>>121076982
kek'ed I love VX Ace style so much more than MV especially the characters.
>>
>>121074937
Have you tried to download the updated Yanfly Core Engine plugin? I don't really know what's the rendering error there.
>>
Just dropped by to play the collab game.
The pirate beginning is pretty comfy.
>>
File: 1379955930933.png (479 KB, 699x432) Image search: [Google]
1379955930933.png
479 KB, 699x432
>tfw you have a desire to create but you have no story to structure a game around.

I feel like I need to take a writing class.
Like I have ideas for stupid shit like final boss battles and individual characters but I don't have a place to put them exactly.
Should I just make them anyways and see how things pan out?
>>
>>121079058
I often just fuck around making whatever I want until something comes to me, then I just tweak whatever I have to.
>>
>>121079058

Figure out a conflict for your story and then build around that?
>>
For that anon that made the Hime cut and has a carpet in MEGA. I can't download FG_RearHair2_p20__c1_m003.png from the Face/Female carpet. I get an error everytime with that file
>>
>>121079735
Yeah, something seems fucked with the MEGA folder. Sorry about that.

I mirrored the whole pack here: http://www.mediafire.com/download/v96i53ms0akxi7i/Mon%27s+Character+Generator+Expansion.zip
>>
>>121079058
Me too. I'm now making most of the assets because it's fun to make, but I'm pretty afraid to be unable to write something interesting.
>>121079446
Me too, but it doesn't work for me.
>>121079464
Tried. Didn't work.
>>
>>121080316
Thank you. This assets have been very helpful.
>>
what battle system are you using?
>>
File: yayglitches2.png (1 MB, 997x562) Image search: [Google]
yayglitches2.png
1 MB, 997x562
>>121074513
Thanks, anon. Hopefully it'll look better when it's at its intended 'closer zoom'. I'd show it off right now but uh, well, it's not really working right.

I just can't seem to get the screen's zoom offsets to math up uniformly with the center of the player character - so it works right now but it's still a bit poorly offset.

Anyone interested in a link whenever I've finished working out the kinks to this plugin?
>>
>>121080316
female only?
>>
>>121081349

I'm definitely interested in using it if you're willing to make it publicly available.
>>
File: failure.gif (849 KB, 200x148) Image search: [Google]
failure.gif
849 KB, 200x148
>>121079058
>tfw you have a desire to create but you have no artistic talent to create the world or characters
>>
>>121081794
>tfw you have a desire to contribute art but you realize you don't have much artistic talent
>>
>>121081794
What's your game idea anon?
>>
Starting a spionage/adventure game project. Should I go with VXA and it's extensive library of tuts and pre-made assets/scripts or give MV a chance?
>>
File: village.png (23 KB, 320x240) Image search: [Google]
village.png
23 KB, 320x240
>>121081794
>>121082063

People loved Space Funeral and its graphics are pretty noticeably MSPaint.

>>121082191

VXA would probably be for the best.
>>
Anyone got a link to game character hub?
>>
>>121081614
Of course, anon. I was always intending on sharing this. MV's at a stage of community mod development that the more successful implementations of new stuff there is, the more implementations of other cool new stuff there will be in the short run.

I've been posting progress here if you'd like to bookmark the thread: http://forums.rpgmakerweb.com/index.php?/topic/46679-attempting-to-port-a-crt-effect-from-vxa-to-mv/
>>
>121065571
>New guy here, I have a question, please dont bully and send to FAQ because there is no example there.
>I have almost everything I need in RPGMaker, mainly the fact that it is actually realistic for one person to do some smaller game, i have to make some compromises but I dont give a fuck about
graphics,yet I do care about design and especialy faces and bodies of my main protags...
>What I need is that my chars dont look like Manga,Anime etc..
>I dont want big heads,small bodies and eyes.
>Yet, I do want them to be detailed and player to be able to see and reckognise various facial expressions (in-game, not picture above speech bobble)?
>Is there an example of good pixel technique someone used already in RPGMaker(and it looked good), so I dont have to invent warm water.
>Any pic or idea where to start would be more than welcome...

>P.S.
I> also dont want caricatures or stick man, something more in line of Flashback,Murder, Another world(yet , I want face to be reckognisable),, I know its not much pixels to work with, but I did studied how Bitmap Brothers ,Psygnosis and the rest of the good old crew tackled with that problem..

You seem to already be in a better path than I am, and I have been toying with this program for about a year, to be honest.
>>
If I were to make custom sideview battlers in the future, would using 3d models look weird? I can't sprite for shit. I would use simple textures so the models don't look off
>>
>>121078581
yeah im sure its the most recent one i even re-downloaded just in case
>>121076141
pic related i know its shit but yeah....
>>
>>121083472
No dude that would be rad as hell.
Make a proof of concept and post it.
>>
File: Capture.png (101 KB, 1365x767) Image search: [Google]
Capture.png
101 KB, 1365x767
>>121076141
O-Okay.
>>
File: game.webm (2 MB, 520x409) Image search: [Google]
game.webm
2 MB, 520x409
>>121076141
Take a .webm
I made a rock paper scissors event.
>>
>>121082274
>dat tileset
No... just no.

I'd post the vomit girl, but I don't want to mess up what has been a good thread (until this point).

Seriously man, people actually have this low a standard?
>>
File: 1434851191406.jpg (29 KB, 479x335) Image search: [Google]
1434851191406.jpg
29 KB, 479x335
>>121081794
>tfw you have decent world building and art skills and tons of ideas but can't figure out how to make an npc face a certain direction
>>
>>121083772
It would be even better if you show picture of her hands, not just instant you win/draw/you lose. Even a placeholder graphic is OK.
>>
>>121085162
I'm not really good at drawing but I'll take that in consideration, thanks.
>>
File: hqdefault (1).jpg (10 KB, 480x360) Image search: [Google]
hqdefault (1).jpg
10 KB, 480x360
>>121083772

>you lucky bitch
>>
File: help me im poor.png (379 KB, 603x768) Image search: [Google]
help me im poor.png
379 KB, 603x768
anyone got this resource pack handy?
>>
The intro to my game is a granny walking her grandson through the woods into an old theater while she explains some stuff about how society works. It's quite a walk in a straight line. Is there something I could do to make the cutscene less boring?
>>
>>121086078
If your game is fantasy, have creatures, maybe even monsters appear in the woods hidden in the trees, but not attacking.
>>
>>121083531
>that fucking tree autotile
>those fucking shadows

how can be a product be so fucked up?
>>
>>121084923

People like the game for its weirdness and entertainment value and content, enough to look past the shitty graphics.
>>
File: ghost.gif (3 KB, 64x64) Image search: [Google]
ghost.gif
3 KB, 64x64
'Sup, /rpgmg/?
I'm feeling bad. I like so much, the design of this shitzo:
http://cocodoco.chu.jp/material/s/ghost.html

And I'm ripping it of, but in my game's art style. How much of a fucker do you guys think I am?

Thanks?
>>
Is most classical music considered public domain?
As in, can I use classical music in my game with no repercussions? I don't think those pieces are anybody's property, are they?
>>
>>121085091
click on the image of him facing that way. lol
>>
>>121085654
I have it. it does not have anything for UI though. they kinda lied.
>>
>>121088656
Are you going to sell your game?
If not then you shouldn't care :^)
Check what songs are public domain, maybe some of them are copyrighted.
>>
>>121088384
It's a ball with a basic face, tail and stubby hands.
It's not exactly the pinnacle of design.
You're stealing the most basic concept of a cartoon ghost.
>>
>>121088887
Yeah, I know. That's the point.
>>
>>121088881
>Are you going to sell your game?
Not unless I feel like I have something worth people's money, which isn't the case just yet.
But I'd rather be sure either way.

I guess I'll just google every piece I want to use and see if anybody owns it. Thanks.
>>
>>121088823
Aw. Well, would you be okay with giving it out?
>>
>>121088656
The problem with this is while many classical scores are in public domain, their orchestrated performance are not.

The solution to this is to find public domain scores and use your own software to record them.
>>
>>121089387
Good point, thanks for bringing it up.
Do you know any decent software that I might use for this? I only know FL Studio but I'm not sure if it's suited to classical pieces...
>>
Guys, yet I know it would be a pain in the ass to start learning how to make music (via software), I'd like to try. What programs do you guys use to make some cool chiptunes or even not-chip tunes?

Thanks.
>>
>>121076982
looks pretty good dou.

>>121078685
It's actually a pretty good game (I may or may not have a part it in it), there's a few shaky bits and unbalanced bosses, but it's impressive we actually made a decent thing together.
>>
File: Elohim_still.jpg (725 KB, 1280x1280) Image search: [Google]
Elohim_still.jpg
725 KB, 1280x1280
The year is 20XX and everything is interfaced into a single master-data network known as ELOHIM.
However now ELOHIM is dying and corrupting the entire world in the process.
Are you a bad enough dude to shut-down ELOHIM before it corrupts the 'World-code' completely, destroying all life as we know it?
Also demons are involved.


Please give some feedback.
I'm also a big fan of black backgrounds with white outlines, so that will probably be prevalent in the game's final art-style.
>>
WTB none chibi character graphics for MV
>>
>>121090092
I make shitty loops with this: http://boscaceoil.net/

>>121090814
I like it. What's the gameplay gonna be like?

>>121090867
>wtb
dude wat.
>>
File: Demonaz and Goat Man.png (36 KB, 736x480) Image search: [Google]
Demonaz and Goat Man.png
36 KB, 736x480
>>121090814
What is shutting it down and why should the MC care? Can you show more about the setting?

I too am a fan of black background white outline. This is a piece from an abandoned project of mine.
>>
>>121070094
>Do you regret it yet?
Jokes on you: I've only been using the trial!
I might buy it when glorious nippon gets it and it's out of beta though. I have really annoying audio delay with MV, so I ain't buying it yet.
>>
>>121091057
It'll play hopefully like a SMT game. Where you recruit enemies to fight for you.

>>121091484
I don't have much more written up on it unfortunately.
As for the MC I just planned on him being a nameless Joe who gets approached by a demon and told that shit's gonna hit the fan.
>>
File: SCI FI 2.jpg (178 KB, 1920x1026) Image search: [Google]
SCI FI 2.jpg
178 KB, 1920x1026
Still deciding on the combat. Although will probably go with Phantasy Star 4 style.
>>
>>121091057
Thanks (about that site). Will try it tomorrow. Also, did you used it in "Hunting"? I hope so. Thank you again.
>>
>>121092915
Not Cortop, but thanks for SMT, and not Persona. Looking forward.
>>
>>121079058
My game has no story. You basically make it what you want.

>>121081794
I'm using the most basic art program my computer has and a mouse to make my game. Even "bad" art can make a game memorable in a good way.
>>
>>121093050
>not shift clicking those tiles so they fit the perspective
Shiggity diggity do, anon.
>>
>>121093064
Ha. Hahaha. No. That would imply any sort of musical skill.
The music from Hunting is from Legend of Heroes 3 + 4. If you want an example of the loops I make, check out my other game on the rpgmg wikia.

>>121081794
I make NES style graphics and it still takes time to make. It's not "difficult" I suppose though. You could try making gb style graphics, since it's super low res (16x16) and uses a tiny palette (depending on who you ask 4 colors). I have some artistic skill, though, so your mileage may vary.
If all else fails, do a Space Funeral and call it abstract/dadaist style.
>>
>>121093050
Shit nigger how do you make stationary light sources in large, scrolling maps?
>>
>>121086674
its my first project im just doing what i can with the rtp and some custom things here and there
>>
>>121090814

I'm interested.
>>
>>121093707
My good friend made a plug in for lights.
>>
http://forums.rpgmakerweb.com/index.php?/topic/47991-animated-enemies/
This is amazing.
>>
I was just looking over the last few posts of the old thread and it looks like I missed a few posts about my demo. If you guys are still around...

>121064007
>I like the way your game is shaping up.
Thank you!
>the style of the status windows and whatnot kind of clashes with your custom art
Yeah, I know. I'll be changing the gauges etc. I'm having trouble making a pixel font look good in MV, but I'll definitely be implementing one at some point.
>menu navigation is a bit clunky sometimes (display relevant information whenever possible, and minimize the number of button presses the player has to make for any common choices).
I tried to mitigate this a little using Bobstah's command list plugin (thanks dude) by having some commands sit on the command list without entering a new menu. I'm going to keep experimenting with this definitely.
> Also, I felt the random encounter rate was a little high
That was intentional for the demo. I figured if the encounter rate was low, the player could easily make it to the end without encountering any gameplay. I hate frequent random encs, so I'll be either making it less random or simply lower the rate.

>121064746
> what will you (the dev) do to "reward" the player for the hunts?
Right now, there is a very rudimentary cooking system. There will definitely be more crafting type stuff. I'm not planning on having shops (the gold window in the menu will be removed of course), so this is the only way to get items, aside from minor items like berries.
>Also, will the game keep track of the players' hunts?
I was going to add a bestiary to the demo, but ran out of time (I was gonna post something on sunday even if kills me). It will be added post haste. It would be pretty easy to add a kill count and rewards for it.
>>
>>121094654
Shit, guess I'm fucked.
I'll have to wait until some java wizard makes it for MV.
>>
>>121094881
Agreed. I'm making some sv monsters, now, using the RTP as base. It's pretty hard, to someone who lacks the sense of art (me), but rewarding. I'd be happy if it made me see less RPGM battles with rpgmaker-generated-pixel-art-SD-graphics vs hand-drawn-RTP-graphics.
>>
>>121094881

Oh, that's pretty neat, I like it. Maybe I'll try it out in my game just for funsies.
>>
File: States.png (304 KB, 768x960) Image search: [Google]
States.png
304 KB, 768x960
is this really all the side view states i can have?
>>
>>121095843

I'm way more annoyed that we can't have unique sprites for the characters, we're just stuck with with those stupid overlays. Even rm2k3 had that, for crying out loud.
>>
>>121095843
open in an editor and change the hue
hue hue
>>
>>121095843
No. Lurk here:
http://forums.rpgmakerweb.com/index.php?/forum/135-js-plugin-releases-rmmv/

There you will find a plugin I don't remember the name or author, that will solve your problem.
>>
>>121095843

Poison
Blind
Silence
Berserk
Confusion
Charm
Sleep
Curse?
don't know
>>
>>121096773
Fear is the last one
>>
File: witch0003.png (14 KB, 640x400) Image search: [Google]
witch0003.png
14 KB, 640x400
>>121076141
Might as well link my Halloween game again:
http://www.slimesalad.com/forum/download.php?id=3793
>>
>>121097242

I'll take a swing at this in a bit. About how long?
>>
File: Capture.png (41 KB, 1345x684) Image search: [Google]
Capture.png
41 KB, 1345x684
>>121076141
Not really a screenshot, but I'm trying out Aseprite. I dunno how I like it compared to graphics gale yet.
>>
>>121097362
Less than an hour; depending on how you go through things it ranges from mildly difficult to trivial, so don't expect to be caught up on stuff for very long.
>>
>>121097481
Hi, again! (been talking a lot with you)
Have you ever tried Pyxel Edit? Bought it some time ago and find it very cool and useful. Very good interface, though.
> pyxeledit.com
>>
>>121098945
>Pyxel Edit
Never tried it, but I'll give it a go.
Aseprite has a pretty poor interface and the file browser is annoying. The only thing that really looks useful is the onion skin tools. Animating in GG is awkward so if Pyxel Edit can do that well, that would be cool.
>>
File: interface[1].png (59 KB, 750x632) Image search: [Google]
interface[1].png
59 KB, 750x632
>>121099390
I find Pyxel Edit's features pretty cools. Onion skin, tile preview, animation support, etc. I've bought it only because of the features' page and this screen.
>>
>>121097481
Is it free, at least?
>>
>>121100564
Aseprite? No, but I can upload it if you want. I have an upload of GG as well.
>>
>>121094942
If I can add anything to the battle commands list to make this a bit easier, please let me know, anon-sama~

Also, in general, I hit a bit of a roadblock with my Battle Commands script. I was working on adding icons to the commands, but the way the actor menu is coded, I'd have to custom-write some stuff for each plugin. I can get icons to show up pretty easily as long as they are manually specified.

Does that sound decent to everyone? I want the perfect solution, but I haven't been able to find one without writing in a bunch of checks for various plugins.

I'm definitely open to suggestions, here.
>>
>>121100881
I'm a little obsessed with icons, so I think it will be (almost) perfect. I even wish there was a way to surpass the icon limit.
>>
File: Capture.png (46 KB, 1147x643) Image search: [Google]
Capture.png
46 KB, 1147x643
>>121100881
>If I can add anything to the battle commands list to make this a bit easier, please let me know
Hmm. One thing that would be nice, is for a help window (the one in my pic) for the default skill/magic commands/window. So if I highlighted the skill command that opens up a new menu, I'd see that help window. Did that make sense?
I dunno how difficult/possible that would be, though.

For your icon thing, I'd want to specify them anyway, so that's fine by me.
>>
>>121100108
holy shit that looks like a good program.
Now if only there was an equivalent for bit-era sounding music and sound effects.
>>
>>121100738
That'd be neat. What's GG?
>>
>>121102147
Graphics Gale.
>>
>>121101779
There's bfxr for 8bit sound effects. You can make some decent sfx with it. Everyone uses it though, so you might get some shit from some people.
Chiptunes however are a pain in the ass. The most intuitive program I've seen is Org Maker. It has a simple piano roll (unlike famitracker), but it's still difficult for anyone who isn't well versed in music. Give it a go and see if you can wrap your head around it.

>>121102147
Aseprite: https://mega.nz/#!vVgxESQD!Lrfr6RPMULIrOSZwVHJpmVVd51qOtJ9CFbzCImcz87A
GraphicsGale: https://mega.nz/#!PUJB2YZA!v7dZNhbtlsbFGJiFow7_dXsKSkmWxNEz7THNUCjvGEY

Both programs are cheap to buy though, so you know, if you like em...
>>
>>121101767
>anti-clockwise
>>
Is there an easy way to do the "event touching an event" trigger that doesn't involve scripting?

I already know about checking the objects X and Y coordinates for block puzzles but what about if both objects are moving? Like a bullet hitting a moving enemy?
>>
File: too much forest out of 10.png (533 KB, 1680x1680) Image search: [Google]
too much forest out of 10.png
533 KB, 1680x1680
do you guys like my map?
>>
>>121102835
I guess that's wrong? Anticlockwise looks so weird though.
>>
How's this for a 10 second pitch? "SOMA and Undertale's baby, shoved into the SCP Foundation metaverse." Is that phrasing interesting or just confusing?

>>121102587
Don't forget Paul's extreme sound stretch. You can get a lot of mileage out of that program if you can learn how best to use it.
>>
>>121096421
This man speaks truth

I'd change the saturation and lightness too :^)
>>
>>121103062
Sounds like you're trying to ride the coattails of other games' successes
>>
>>121103062
So, it's an undersea horror game with Earthbound quirkiness and Lovecraftian monsters? Or do you mean gameplay-wise, not thematically?
>>
Thumbnail looks like a little creature
>>
>>121103002
Not enough meaningless doodads for flavor.

too plain/10
>>
Man, I really wish the cover art characters had multiple expressions. Gonna spend tonight making a few expression edits for Rob, I guess.
>>
>>121103062
>SOMA and Undertale's baby
Don't do that
>>
File: ActRaiser2-World(Before).png (74 KB, 1282x1249) Image search: [Google]
ActRaiser2-World(Before).png
74 KB, 1282x1249
>>121103002
United Kingdom/10
There is too much forest, like you said,(you usually don't get so many trees on the coast either) it's very linear/claustrophobic and there's not much decoration. It doesn't look very fun to explore.

You should research how other games present them. Here's Actraiser 2, for example. There's a nice mix of rivers, forests, grasslands, mounts etc, while still being pretty simple.
>>
>>121103062
It sounds like the perfect memegame
>>
>>121103556
theres 4 opitional places to go and that place in the middle of the map with cracked cobblestone
im gonna have the party fall through there into a underground dungeon

>>121104054
the island on my pic is one of the smallest parts of the map i have the layout done allready but i didnt put it all into rpgmaker yet

and yeah ive been planing on re-playing/playing some old rpgs to get ideas for my maps
the problem with that is that i either rip it off completely or try to make something original and fail
>>
File: 1379824264325.jpg (162 KB, 657x600) Image search: [Google]
1379824264325.jpg
162 KB, 657x600
Any artist interested in working on a porn game?
I'll take care of everything but the art.
>>
>>121104778

Only if it involves gay sex between men and robots/monsters/aliens.
>>
>>121104778
>Idea Guys General
>>
>>121104965
>Literally using a buzzword
>>
>>121105030
>Wanting to make a game and then expecting someone else to do all the hard work
>>
>>121104931
We can do robots/monsters/aliens, but no gay sex between men. Unless they're traps.
>>121104965
>>121105115
A game doesn't solely consist of pictures, friend.
>>
>>121103047
If I'm correct its counter-clockwise
i think.
>>
File: Capture.png (3 MB, 1277x930) Image search: [Google]
Capture.png
3 MB, 1277x930
Newfag here, just created my first parallax. What do you guys think?
>>
>>121105184
People aren't going to play an H-game for the gameplay
>>
>>121103047
I believe counter clockwise is the correct term.
>>
>>121105267
Obviously they are, or they would just look up the CG set on sad panda.
>>
File: bonehead-color.png (134 KB, 491x633) Image search: [Google]
bonehead-color.png
134 KB, 491x633
>>121103478
Some theme, but mostly gameplay. It's an 'alien planet' horror game with lovecraftian/gigerian monsters and is mainly about xenophobia (on both sides) - and whether you're willing to potentially risk life and limb and go the extra mile to try and understand the world or stick to what you know and fight your way out of it.

So basically whether you're more willing to sacrifice your human-ness/life to spare their world or sacrifice their world to spare your human-ness/life. There's other stuff involved but that's the omnipresent theme I wanted it to revolve about.

>>121103467
Nah, I've had this idea for a while now (since '12). I just haven't found a way to make a good run of it yet - Undertale and Soma both indirectly demonstrated some interesting ways to approach things I was having trouble hurdling over in the story and mechanics. Them both being successful does show me there's a potential audience for what I want to make, which is something I was pretty pessimistic about before, and I won't deny it's given me a bit of vigor to give it another shot.
>>
>>121105267

The entire point of H-Game is the GAME part. It's the satisfaction that comes from unlocking the h-scenes.
>>
>>121105363
Which, you know, they do
Even then, if it's played in game it's usually for the purposes of listening to voices, which I'm assuming your "game" isn't going to have
>>
>>121105262
I like it!

Then again I've always wanted to do parallax mapping, but have 0 photo editing skills to make my own, so i'm usually envious of any that aren't tilesets.
>>
>>121105676
Actually it would, for the main protag anyway.
>>
File: 75235595.jpg (104 KB, 800x600) Image search: [Google]
75235595.jpg
104 KB, 800x600
>>121105267
Are you saying people played Sengoku Rance for the porn?
>>
File: resource pack sees an idea guy.png (83 KB, 272x288) Image search: [Google]
resource pack sees an idea guy.png
83 KB, 272x288
>>121104965
Let's not do this again.

>>121104778
If you want an artist, I suggest you make a prototype game and then look for artists.
All the artists worth their salt will already be busy or working on their own projects. If they're going to work with a stranger, they at least need to know they're not wasting their time on someone who's lazy, unreliable or a poor writer/designer. You need some proof that's you're worth working with.
It's a little offensive to barge into a thread as a nobody (so far as we know) and ask someone to make your art. A lot of us are struggling to make our own games, so even if we have the skills, we'd need a real incentive to work on someone else's game.
The great thing about rpgmaker is that anyone can use it and make something. Most artist could make their own game on their lonesome if they wanted to, thanks to these easy to use game engines. Why should they work with you?

>>121105363
Exactly. People like the interactivity that games give you and it makes porn more involved/exciting. Why else would MaidenSnow Eve, Rance and Violated Heroine be popular?

>>121105293
Ohh, I see. I got google hits for anticlockwise and counter clockwise, so maybe it's a regional thing. I'll fix it.
>>
>>121105714
I went from knowing nothing about RPG Maker to parallax mapping in three days. It's not really so difficult, more incredibly time consuming. You really don't need art skills either, I certainly don't have any.
>>
>>121105727
>Only MC voiced and none of the girls
Failed before you even started

>>121105753
Rance is entry level as fuck and isn't good in either department
>>
>>121105871
>Failed before you even started
MC is a girl homie.
Why the fuck would I bother voicing a male?
>>
File: 1401036199147.jpg (44 KB, 400x400) Image search: [Google]
1401036199147.jpg
44 KB, 400x400
>>121105871
>isn't good in either department
Say that to my face and not the internet nerd.
>>
>>121105871
Not the guy you were talking to, but...

>Rance is entry level as fuck
Granted.
>isn't good in either department
Well, that's just, like, your opinion, man.
Could you suggest some H-games that have good gameplay?
>>
>>121105262

I'm not sure what I'm supposed to be looking at here but this forest looks amazing.
>>
>>121106081
H-games don't have good gameplay, they're for getting your rocks off, which is the entire point I've been trying to make
Either go full H-game or full game-game, trying to half ass both sides will get you nothing
>>
>>121105262
Those blurry rescaled (?) trees look bad. The rest looks great.

>>121106247
Okay? Then why make a H-game? Why not just a visual novel, if you want pictures and voices?
>>
can someone pin point the exact moment when idea guy went from "dude with vague idea who doesn't wanna do any work" to "anyone who isn't the artist"

this generation changes definitions way too fast i cant keep up
>>
>>121106247
>>121105871
>>121105267

I think Hentai Game general should have a word with this guy.
>>
>>121106472
When his only pitch to recruiting an artist was:
>Any artist interested in working on a porn game?
>I'll take care of everything but the art.
As far as any rational person can assume, he has nothing to contribute. If you do, then you should prove it.
And you can make a prototype without the hanky panky cgs. This guy has no excuse.
>>
>>121106665
>take care of everything but the art
>nothing to contribute
o-okay
>>
>>121106725
>Do everything but the most important part of the game
Want a medal?
>>
>>121106820
we are talking about a game and not a comic right
cause it sounds like your talking about a comic
>>
>>121106820
What makes it the most important? Can't make a porn game without art, but you can't make one without the game either, dipshit.
>>
File: Costanza Ace.png (112 KB, 246x247) Image search: [Google]
Costanza Ace.png
112 KB, 246x247
>>121106820
>most important part of a game
>not the gameplay
>>
>>121106398
They're from Celianna's pack, and they're normal sized. Though they did seem a bit blurry to me as well. Do you know where I can find a few good tiles?
>>
>>121107219
With how video games are heading these days, gameplay it put last.
>>
>>121107219
artist are the definition of arrogant
>>
>>121106876
>>121107013
>>121107219
Here's the thing, if you don't have good art, unless you make something completely revolutionary gameplay-wise (which let's not kid ourselves here, you won't), then there's no draw to it
People there to fap aren't going to care about the gameplay and the bad or non-existent art won't keep them, and people there for the gameplay won't stay because if it's just generic RPG Maker stuff why even bother? Either that or they just don't care for the sex stuff, dunno
>>
>>121106725
Okay, I'll do your art.

What, you want to see what my art is like first? Are you accusing me of being some kind of art idea game? Wow, the definition for art ideas guys is changing too fast!
Yes I am mad.

Also, rpgm is dead easy to make a game in. Making a game in rpgm is not an awesome skill. I did some very extensive eventing for my game, that a total newbie would be daunted by and it's still something that would be easy to learn. So, off the bat, we can say the only thing you are bringing is an idea and writing.
What's your writing like? What's your game design like? Can you write ruby or javascript? Have you finished a game before? Even just a demo?

We had someone like you a few months ago. He said he had an extensive story ready to turn into a game. He had recruited someone in collage to adapt some of it into a comic, but that didn't work out, so he asked here. We NEVER saw how good his writing was. We NEVER saw how good his game design was. He said he worked on it for YEARS and yet he had no portfolio or pitch to show us.
This is what you sound like. Would you work with this person? If you would, you've either never tried to work with someone on a serious project before and had them balk out or you're trusting to a fault.

>>121107219
For a hentai game, it is very fucking important. Would you play a porn game without good art?
>>
>>121107013
The art is the time consuming part and where 90% of the effort will be into any H-game. And using RPG maker to tie it all together isn't exactly rocket science and does the vast majority of the remaining 10% for you.
>>
>>121107542
>We NEVER saw how good his writing was
I know exactly who you're talking about and he did actually post his writing. It was about some chick living in a world without violent/sexual media, and it was pretty decent
>>
>>121107542
See this is the thing, you guys instantly assume he had nothing to show for it. If I was going to work with an artist, I'd get in contact with them, and ask/talk to them about it. For all we know the guy has several games to show off.
>>
>>121102587
Naisu

thanks lad
>>
>>121107721
Really? I must have missed it. What was his actual writing like? I mean, skill wise? Not his idea. This is what's important.

>>121107968
> If I was going to work with an artist, I'd get in contact with them, and ask/talk to them about it.
>I'd get in contact with them
Isn't that what he's doing right now? He's trying to contact an artist in this thread? Asking in a thread is different to directly contacting someone. And if you were directly contacting someone, you'd still show them some of your work in that first message/email.
>>
>>121108189
>Really? I must have missed it. What was his actual writing like? I mean, skill wise? Not his idea. This is what's important.
That's what I was commenting on, I actually didn't care for the idea, but the writing was solid. Not amazing, but far from bad.
>>
>>121108272
Fair enough then. But he wasn't writing a book, so he still needed to show more.
>>
>>121105262
Everything besides the blurry trees looks wonderful.
>>
>>121108465
He actually posted a game he made too, that I remember cause it was pretty funny i admit i have a shit sense of humor though
>>
File: rob looks.png (109 KB, 576x288) Image search: [Google]
rob looks.png
109 KB, 576x288
Everybody's having so much fun yelling at each other that I almost don't wanna poke my head in and post this and ask "do these look okay," but I'm gonna anyway.
>>
File: rodoamap.png (1 MB, 1298x786) Image search: [Google]
rodoamap.png
1 MB, 1298x786
Rate my map, /rpgmg/
I'm still not entirely sure about the names.
>>
What does SF stand for in the SF Inside tile set?
>>
>>121108784

sci-fi
>>
>>121108596
I was watching that discussion for a good hour or so and didn't see it. He posted message after message saying he wasn't an idea guy, before then. I don't understand why he didn't show us these things in the first place.
Anyway, that guy and the guy in this topic are two different people. Guy, if you're still here, show us your stuff? I don't mean any ill will to you or that other guy, a world with more games is a world I want to live in, but come on! If you have writing and games to show off, show them to us! Prove me wrong!

>>121108678
Please do. That looks great!
>>
File: no happy.png (12 KB, 139x193) Image search: [Google]
no happy.png
12 KB, 139x193
>>121108984
Not that guy but I've posted my work here before, admittly it's not that good I made it for shits and giggles, but it shows I know how to work the system and can put the effort in.
>>
File: help im poor plz.png (351 KB, 603x768) Image search: [Google]
help im poor plz.png
351 KB, 603x768
does anyone have the resource pack associated with this up for download?

pretty please
>>
>>121109416
Kinda hard to tell exactly what that game is, if you don't post it or give us your name to find it.

Did you know I made a 1000hr jrpg with crafting and online features?
>>
File: 1445141448516.png (44 KB, 196x256) Image search: [Google]
1445141448516.png
44 KB, 196x256
>>121109607
http://www.mediafire.com/download/7eqxcue9u5wnlih/BBA2.rar

I was uploading as we spoke.
>>
File: off-style-creature.png (4 KB, 70x68) Image search: [Google]
off-style-creature.png
4 KB, 70x68
>>121105564
That said, I did toy around with making some stuff inspired with a more whimsical EB/OFF-y style. It wasn't very good though - even if I did try to make it look Earthbound-y it'd probably just wind up looking weird and not scary rather than lovecraftian/gigerian.
>>
>>121109721
Why didn't you post that in the first place?
Now ask again and say that you have an example of your work. Also, some sort of pitch?
Imagine you're emailing some artist you like and you really want them to work on a game with you. How would you compose that email to get their attention?
You wouldn't get much interest if you just say, "Make my art, I'm really good at game dev".

By the way, I was looking at the last thread and I think someone did reply to you. Post# 121045741? Maybe ask if they're still interested?
>>
File: 1412795120266.jpg (67 KB, 521x741) Image search: [Google]
1412795120266.jpg
67 KB, 521x741
>>121110325
Because I have low self esteem and I rather exchange info through private emails.

We did get in contact, unfortunately our taste didn't mix together well.

Also the basic premises I had in mind was you play out the dreams of a sexually frustrated girl, you'd choose what book to read each night, then you'd have a dream based on the book.
>>
How to start a cutscene with a blacked out screen that fades into the scene?
>>
>>121110580
>Because I have low self esteem and I rather exchange info through private emails.
Me, too. But you still need something to show to get interest, before you can get to that point.
You must understand what I'm getting at, right?
Also, don't call me an idiot, I'm only giving you advice so your game actually gets made. I can see you're not just an idea guy. If you recruit again, remember to show what you have and you'll get positive replies.

>>121110776
I'm assuming you don't want the player to be visible? I'd do it like this:
>Make blank map
>Fade out screen
>Transfer to blank map
>Set player as transparent
>Fade in screen
>(cutscene ensues)
>Fade out screen
>Unset player transparency
>Transfer to the map you want to fade into
>Fade in screen
>>
File: Map025.png (1 MB, 2400x2400) Image search: [Google]
Map025.png
1 MB, 2400x2400
Nice i found a use for the Ace to MV converter, It saved some maps.
It also lets you bypass the size limit back to VX' sizes. You just cant go into the properties of the map anymore once its in MV.
>>
>>121111570
Leaving aside the question of whether or not having a map that big is a smart idea, those rivers seem awfully wonky. Have a look here: http://www.cartographersguild.com/showthread.php?t=2927 for some information on how rivers tend to work.
>>
>>121111238
And how do I make a map load already tinted?
>>
>>121113325

set the opening event to autorun, make the first part of the event tint screen to black with a wait time of 0 frames
>>
>>121113398
If you don't want that split second before it tints, do the same thing mentioned here >>121111238 to hide the player transparent event.
>Fade out
>Transfer to the map
>Tint
>Fade in
>>
>>121109529
It's only as little as $1. Surprised it hasn't been posted yet.
>>
>>121113548

you could also just have it to where the hero sprite isn't even set until after the cutscene starts, and then set it up later with an event
>>
>>121113673
If it's the first cutscene, yeah. The guy asking didn't say whether it was the opening cutscene or not, but if it was the opening, you'd want to tick the player transparent box in the in the database so you don't have to discretely hide it, rather than go through the method I posted.
>>
How do you make a mobile game?
I want to make games for my friend ot play at work
>>
>>121113965
It's explained in the MV help file. It's kind of a pain in the ass though.
>>
>>121113965
What you have to do is ______________________________________________________________________________________________________________________________________________________________________________________________________________________
_____________________________________________________________________________________________________________________________________ GET GUD ______________________________________________________________________________________________________________________________________________________________________________________________________________________
>>
>MV now shows you when the text box cuts off

Holy fuck it's worth the 80 bucks just for that
>>
>>121114827
VX Ace did the same thing, even provided a line for when you used a portrait, which MV got rid of.
>>
File: memes.jpg (87 KB, 1280x720) Image search: [Google]
memes.jpg
87 KB, 1280x720
>>121114554
>>
>>121114554
But that was a legit question? Even if the answer is in the help file...
>>
>>121114968
I don't think it did, it was the biggest issue for me.
>>
>>121114827

You can just use a word wrap script anon
>>
File: Markers.png (491 KB, 1600x859) Image search: [Google]
Markers.png
491 KB, 1600x859
>>121115249
It did. It's what these little arrows were for. The first being if you included a portrait, the second if you didn't.
>>
File: 1444534706559.jpg (178 KB, 743x632) Image search: [Google]
1444534706559.jpg
178 KB, 743x632
>>121115554
>t did. It's what these little arrows were for.

Holy shit.
>>
This one's been busting my head.

I'm trying to make an adventure game where the player has 4 options of interaction:

1. Generic Interaction
This is the action button push and does pretty much all interactions in the game like opening doors or picking up items (or stabbing people).

2. Chat
Accesses the dialogue trees.

3. Gamble
Challenges NPCs for a game of dice.

4. Seduce
Try to seduce the NPC into giving information or following the player.

Different NPCs will react differently, for example most females NPCs will not gamble and married NPCs will become offended (or not!) if you try to seduce them.

Now, I don't know what's the best way to do it. Should I create all possible dialogue trees inside each event-npc or what?

Also, how do I disable the Menu since I won't be using the RPG parts?
>>
>>121115658
That being said, they weren't good at what they were supposed to do. I'd use a script to change the font size down a couple of points so it would be more accurate.
>>
>>121111570
I like how your map kinda looks like a shark battling a crab.
>>
>>121115797
>Now, I don't know what's the best way to do it. Should I create all possible dialogue trees inside each event-npc or what?
I dunno. Easiest way would just be a choice option with 4 branches then go from there.

>Also, how do I disable the Menu since I won't be using the RPG parts?
I don't know about MV, but in Ace it's in the Database options.
>>
>>121114968
MV didn't get rid of it. There's only one line that changes position when you have a picture and when you dont.
>>
File: cutoff.png (534 KB, 1600x859) Image search: [Google]
cutoff.png
534 KB, 1600x859
>>121116085
Forgot picture. Whoops.
>>
>>121115797
If you want to be that in depth, probably go include the 4 choices in all the events you can talk to.

"Show choice" can already display 4 choices and allows for cancel to back you out of it.

For the menu, you can have an autorun event at the very start that disables opening the menu.

This is what's available to you in VX Ace, but it's should be something that's in most versions of RPG Maker.
>>
>>121116268
Get that VXAce face outta here!

Thank mercy for the new character creator.
>>
You know what fucks me up? This dependence on the player position event. Why do I need to have it present even on cutscenes?
>>
>>121116975
>Why do I need to have it present even on cutscenes?
Don't? Turn the player invisible, remove their movement, and make an event act as the player.
>>
File: WjjzWz4.png (215 KB, 816x624) Image search: [Google]
WjjzWz4.png
215 KB, 816x624
What's your choice?
What do you think of the room?
>>
>>121117169
>Bananaarms
"Knight of Spear!"
The room looks pretty comfy. Lower Right corner feels kind of empty though.
>>
>>121117169
Jesus Christ Super Star

Also, it's nice, but the bottom feels empty and unneeded. Maybe shrink it a little bit unless there's going to be a cutscene or something in there.
>>
File: 1406860522030.gif (270 KB, 500x530) Image search: [Google]
1406860522030.gif
270 KB, 500x530
>>121117312
Thought so, can't think of anything to put there.
Wish you could rotate tiles.
>>121117450
Hmm, yeah might see how it is smaller.
>>
does anyone have some character creator resources? this game lack eyepatches and i would like to have some. plz help
>>
Why did they make table tiles so awkward?
The guy can either walk right on top of them or is stuck like a foot away if you make it impassable
>>
>>121118060
bump
>>
>>121118060
>>121120335
See
>>121080316
If the eyepatch isn't in there, you should be able to find a link to it in the last thread.
>>
So like, I have this NPC event that gets activated by another event (which is the end of the dialogue of another NPC), but whenever I load the map, the event's sprite vanishes until it gets activated. What am I doing wrong?
>>
>>121120698
nvm fixed it
>>
>>121109529
>>121113661
I'll upload it once I get it. Seems like they send it manually to everyone who forwards his receipt.
>>
>>121120698
You have a classic example of the beginner's mistake for event triggers. Which version are you using and what are you trying to do?

Cutscene: You could just have the entire cutscene be directed by one event. An event can have other events move and act without switching between events.

If it's a bit more complex than that, feel free to explain.
>>
>>121121508
>Bite the bullet and decide to get it myself. It's only one dollar to a VN and I even kinda enjoyed what little I saw of it.
>You post literally seconds after I pledge.

Well, at least I'll get it legit.
>>
>>121121657
Sorry anon, I just saw it myself.

Anyway, did anyone ever upload the removed ecchi folder from the first release?
>>
>>121105871
>Rance is entry level as fuck and isn't good in either department
>isn't good in either department
This man's life needs to end.
>>
>>121122041
They put it on a really shady site, and I couldn't get the download to work, so file that under 'maybe'
>>
>>121122041
About how long did the confirmation from KS take for you?

Also, what's this about ecchi now? I'm a bit lost.
>>
File: sluttyresources.png.jpg (123 KB, 1278x719) Image search: [Google]
sluttyresources.png.jpg
123 KB, 1278x719
>>121122284
The confirmation, as in the receipt, came instantly. I payed with Paypal though, so it might take longer if you pay directly through KS, I don't know. I pledged when I read about people asking for that stuff, so I only bought it a few minutes ago. Forwarded the receipt to the rpg maker guys but I guess it'll take a while for them to send the materials.

As for the ecchi pack, I was talking about pic related.
>>
>>121122041
>>121122284
>Also, what's this about ecchi now? I'm a bit lost.
This: http://forums.rpgmakerweb.com/index.php?/topic/46372-really-suitable-for-kids/
Basically, the version of MV downloaded from the rpgmweb site had a "special" folder packaged with it. It has some kinda odd stuff in it, including ecchi vn style pictures. Turns out, this folder was added by Kadokawa last minute, so it's kind of not supposed to be there. The assets inside are from other Kadokawa properties, so I dunno what kind of license they fall under. There's the aforementioned ecchi folder, a folder of scifi/robot stuff and some vn style backgrounds. Some of them could be kinda useful. But again, I've no idea if it falls under the rpgm license.
Anyway, if you want to download it, here:
https://mega.nz/#!fBAk0BKQ!xSdPPS7c6rci1uNmkezkVnFGEjNpHkTOKc7g6kxXZOc
>>
File: character1_26.png (119 KB, 293x425) Image search: [Google]
character1_26.png
119 KB, 293x425
>>121122041
https://mega.nz/#!jlZzQACa!VdrMVsnxyxobvIFAqspgxHTHN86_J9tXmEjB_aF25DM

Here you go. I'm not the one who originally uploaded it, but I reposted it a few times. Probably should have reuploaded it on a less shady site a while ago, sorry.

I heard that it came with a music folder too, but the original uploader never followed through on their promise to put that up, as far as I know. If anyone has access to that and feels like uploading it, I'd appreciate it.
>>
>>121123091
>I heard that it came with a music folder too
Really? I didn't know that. If anyone has it, it'd be nice to have.
>>
>>121122637
>>121122983
Thanks.

Woulda been interesting if they kept those, but I suspect it might be a license thing.
>>
>>121123243
>Woulda been interesting if they kept those, but I suspect it might be a license thing.
They weren't illegally added, they just weren't meant to be there. If you look at that forum link, the mod at the end says that they'll keep the assets available.
It's more that the half-naked ladies aren't really appropriate for a product aimed at all-ages.
>>
Can an event trigger another event's self-switch?
>>
>>121125408
In the base engine? No. Which rpgm are you using? There might be a script workaround.
>>
>>121125408
If you're talking about the player triggering it, there's a script for that already.
http://forums.rpgmakerweb.com/index.php?/topic/48715-sensor-selfswitch
>>
>>121125685
Aha, I knew I'd seen that somewhere. There's also this plugin, >>121125408, which does exactly what you're asking for.

http://forums.rpgmakerweb.com/index.php?/topic/47669-set-another-events-selfswitch
>>
Is there a flowerless version of the bandana for the girl in MV's Chargen?
>>
File: yroth-2.png (69 KB, 598x439) Image search: [Google]
yroth-2.png
69 KB, 598x439
Some late night sketching of Yroth.
Also did an Undertale version of him just for shits and giggles - it probably wouldn't make the cut.
>>
So, what would make and keep battles interesting in a game where levels and stuff aren't a thing? I'm trying to figure out what kind of battle system would be the best for that kind of thing, so I'd like your opinions on it.
>>
>>121128051
I'd make the combats puzzles of some sort. If you're expecting the player to use their noggin more than their stats, give them something for their noggin to work on in-combat.
>>
>>121128167
Would a distance system make it a bit more interesting, kind of like the one from that Jojo fan game?
>>
>>121101767
To see if I understand it properly, you want a help window to appear when selecting a skill type in addition to a skill?
>>
>>121128348
Yeah, that's what I was trying to say. I couldn't think of the proper term.
>>
>>121128667
The notetag for that would be absolutely disgusting and look like this:
SType(Name,Some really long description about this skill type to make the help window seem useful):1
>>
File: Map as 0.5.3.png (1 MB, 1492x916) Image search: [Google]
Map as 0.5.3.png
1 MB, 1492x916
New demo version is out, lotsa new shit, but still no graphical overhaul.

https://mega.nz/#!rwYTwbJS!u9nXr5NK3mcFmP1N3yLSNZ0U7Ie0IVF1_jbXELukGaU

It's a cute war game made in VXAce, would be glad if someone could try it.
>>
>>121128269
Could, yes. Keep in mind that you'll want to add new mechanics to whatever you choose over time - or give enemies new ways to use the same thing.
>>
>>121128940
Congratulations its fucking shit
>>
>>121128940
>towergirls
Neat. I'll look at it tomorrow.
>>
>>121128940
Odd, it crashes when I try to save a princess. Says the file "PRINCESS.jpg" is missing or something.
>>
>>121128940
Did you made it?
Thread replies: 255
Thread images: 187

banner
banner
[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y] [Home]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
If a post contains personal/copyrighted/illegal content you can contact me at [email protected] with that post and thread number and it will be removed as soon as possible.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com, send takedown notices to them.
This is a 4chan archive - all of the content originated from them. If you need IP information for a Poster - you need to contact them. This website shows only archived content.