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/domg/ Dominions General
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Shameless attempt to get cheered on by anonymous people on the internet for doing something only I'm proud of edition.

Dominions is a fantasy turn-based strategy game created by two dudes. One of them is a teacher.

The game combines a simple presentation with an extremely wide array of strategic options, including over 2800 units, 800 spells and 300 magic items. Turns are resolved simultaneously, with players planning battles rather than directly controlling them.

It has simplistic graphics but is easily moddable and extremely deep.

Basically, it's an autist’s wet dream of a strategy game.
>Steamgroup
Join the steamgroup for multiplayer
http://steamcommunity.com/groups/vanheimageofvidya

>Group chatroom
steam://friends/joinchat/103582791434709795

>Our work-in-progress wiki
http://dom4.wikia.com/wiki/Dominions_4_Wiki

>Dom4 Manual
http://jaffa.illwinter.com/dom4/manual_dom4.pdf

>Dom4 Inspector
This is a community resource that has every unit, spell, and item in the game in an accessible database.
http://larzm42.github.io/dom4inspector/

>Play by email guide:
http://steamcommunity.com/sharedfiles/filedetails/?id=202096551

>Pastebin
http://pastebin.com/JMmSrpdE

>Debug Mod:
For testing battle formations and spells
http://www.desura.com/games/dominions-4-thrones-of-ascensions/forum/thread/debug-mod

>Where do I get it?
It is available on Gamersgate and Steam. Desura is ded.

There is no functional pirate version.

>THE BASICS
>Read the manual
>Read the pastebin
>Read the memes

>I want to play X
Heavy infantry nations with simple magic for noobs: MA Ulm, Abysia, LA Man

Human nations with a lot of diversity: T'ien Ch'i (any age), Arcoscephale (EA and LA), EA Ermor

Giant nations with a major bless: Niefelheim, Fomoria, Ashdod

Necromancy: C'tis, Sceleria, MA Ermor, Asphodel, Lemuria, Nazca

Sneaky Nations: Vanheim, TNN, Eriu, MA Man, Xibalba, Caelum

Edge Nations: Lanka, Sauromatia, MA Ermor, Asphodel, Hinnom
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I am proud of you.
>>
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>>120834782
:3
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>>120833471

Except that description was of a glamour thug, not an elf. Cause all elf units have frost brands, amirite?
>>
>>120835445
Aren't most glamour thugs elves though ?
>>
Cruxador, why did you remove all the elf-lite nations from the elf page? Vanarus and Midgard might not get many elves, but they (and arguably fomoria) are still able to recruit and use elves and elf tactics, even if its no longer their mainstay.
>>
>>120835837
Fine, I'll add them too.
>>
How do you beat an UW nation casting BoT?
>>
>>120836072
Just ignore it and win anyway.
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>>120835771

Nearly all* glamour thugs are elves.

Very few elves are glamour thugs.

-

* I'm pretty sure gnomes aren't elves.
>>
>>120835771
all glamour thugs are elves.
not all elves are glamour thugs

you wouldnt use a bean sidhe with big baohbans as a thug, would you?
>>
>>120836334
>a bean sidhe with big baohbans
I'd sure give her my brand to hold if you know what I mean.
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>>120836760

You realize that in overly literal mythological terms you now have asked her to go into battle wielding your penis
>>
>>120837463
I never talked about a battle though. I thought about a bondage session with my vine shield and maybe a happy ending thugjob with said brand. No battle in that.
>>
>>120834000

Why is MA Man a sneaky nation, but EA Ulm isn't.

Why is MA Arco not a diverse human mage nation.

Why is all these things silly

Abysia is obviously not easy
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Raegan on his way to taking his third capital.
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http://www.llamaserver.net/gameinfo.cgi?game=Fashionably_Late

http://www.llamaserver.net/gameinfo.cgi?game=Fashionably_Late

http://www.llamaserver.net/gameinfo.cgi?game=Fashionably_Late
>>
>>120840563
Why recicling name? Bogarus won.
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>>120840920
Fuck off Bogarus.
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>>120841073
You cried like a bitch when I claimed supposeddly YOUR thrones. HA-HA, cry more bitch nigga.
>>
Admin of http://www.llamaserver.net/gameinfo.cgi?game=FungeonsandWagons, yo! I'd like to join but could you at least switch to Worthy Heroes 1,23 and not 21? Why so outdated?
>>
Guys, what are the spookiest most skellingtastic nations I can play for Halloween?
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>>120842741
RMORE
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>>120842741

eriu
>>
>>120842741
GEE I WONDER
>>
Looking for a game? There are a few recruiting ATM sign up for one!
http://www.llamaserver.net/gameinfo.cgi?game=MapmakingIsHard - EA game

http://www.llamaserver.net/gameinfo.cgi?game=FungeonsandWagons
-MA game

http://www.llamaserver.net/gameinfo.cgi?game=Fashionably_Late
-LA game
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Can someone recommend a pretender design/setup for Nazca? Have no idea what to do.
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>>120846798
I didn't make any of these I just promote them. I think all of these except the LA one are too big.
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>>120838923
MA arco is shit is why.
their cap onlies are glorified Mystics
their troops are worse than Ea/La
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>>120834000
I have no idea what's going on here.
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>>120847537
Caelum loses his final battle.
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>>120847429
MA Arco will wreck your boypussy any day of a week. Shut up with your shitty "opinion".
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>>120847969
lolno.
Ma uses EA arcos troops and ea troops are bad for ea they're dogshit in ma.
Astrologers give you nothing you don't get from mystics Ea has oreiads La has Sybils
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>>120848353
Astrologers have deep astral, you don't even need to have it on Pretender to fuck up things. And to win you only need astral desu.
In MA Arco hoplites makes their appearance and they are the best infantry ever.
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>>120848928
They're basically just myrmidons. +1 prot and longer weapon, -5 defense, -1 hp, and -1 morale (evened out if you were using line formations for both).
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>>120848353
>Ma uses EA arcos troops and ea troops are bad for ea they're dogshit in ma.
well that's simply untrue. You have Hoplites and Hypsatists and line holder instead of Caradaces and Myrmidons.
>>
MA Arco has elephants for expansion, which are pretty great in every era for that purpose.
>>
Speaking of MA Arco, what would you give a pretender for them ? More astral ? Or something they don't have ?
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>>120851551
Scales and diversity. Astral 4 (and occasionally even 5) base is enough if you're not going for wishes / arcane nexus endgame
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>>120842092
done m87
>>
So thinking about Vanarus guide, and they strike me having a lot of things they can benefit from, but don't necessarily need.

Scales: Vanarus has good recruitables in both mages and troops, and their troops are somewhat high in resource cost. So Order, Production, and growth are all worthwhile.
However, they do not require 3 in any of those, as they can't bloodhunt enough to need O3 or G3, and they're resource costs aren't high enough to require P3.

Magic is a minimal usefulness to them, as they have good researchers already and there researchers are expensive so the relative value of the +1 research is minimal.
Misfortune 1 can be taken with Order 3 for extra point, but combining high luck with other good scales unlocks a number of very useful events.


Pretender paths: Vanarus has great magic diversity, able to get 2 points in every path except Astral(which they have none) and Earth (which they have several level 1 mages).
Earth 4 is highly recommended both for the bless and to get earth boots to get your mages into the critical E2 level.
Other than that, there is not paths your pretender needs, but Vanarus can benefit from having higher Air or Death to unlock key boosters.
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>>120854150
>can't bloodhunt enough to need O3 or G3
bloodhunting is the least of reasons to take O3 or G3. Maybe play the game a little longer so you can learn about the mechanic called "gold"
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So I understand Turmoil 3 is good for EA Yomi for the Chaos Recruitment rebate, but how should the rest of the scales be, and what pretender would be good?
Should I have high luck and productivity, and a pretender with a good research value to make up for how shite Yomi's magical research is? I'm assuming F9 is a good base as well, but they don't really have sacred units to benefit from E9 or N9 with the exception of some Commanders.

The wiki's a bit bare on EA Yomi, unfortunately
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>>120854150
>However, they do not require 3 in any of those
They definitely require both O3 and G3. You are recruiting quite a lot of fairly expensive mages. you are bloodhunting, none of your massed shit is sacred.
Vanarus is a gold hungry nation. Hell I'd take P3 for more gold (and more quality troops on demand)
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>>120854150
I actually posted some thoughts on Vanarus's pretenders earlier. E4+ seems absolutely crucial for the boosting that you mentioned and also to get hammers earlier on so that you can start making quills and thug gear for your Vanabogs more efficiently.

Cold 3 is core and money scales are very important because while your mages are good, they're also expensive. You can go either a gold oriented earth snake or a scales / bless oriented dormant pretender. I'd value productivity least out of the gold scales, but even then it's not bad since you can use any gold you can get your grubby Russian mitts on.
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>>120854441
>Should I have high luck
If you are taking turmoil, you are taking luck. Turmoil without luck is literally not a thing unless you want to be seriously gimped over the course of the game by piling up negative events.

>for how shite Yomi's magical research
Yomi's research is gr8, mate.
>and a pretender with a good research value
Pretenders don't fix research. They can help with it early on, but even sage with crazy paths is limited researcher outside of early game. If a nation has research issues m3 is usually a solution.

>F9
F9 is shit in general and why would you even consider it for yomi.
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>>120854150
they have interesting national summons which can land them into astral 1 ( just empower to astral 2).

it seems like there are no ways for them to access air4, which is extremely difficult to reach and extremely useful for summoning their lategame stuff.

i would go for a god able to summon elemental staff, which also solve the earth problem.
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>Skeleton on every page of the site
Someone hasn't checked on Ermor in a while, have they?
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>>120854967
What's a good magic path for EA Yomi then?
>>
>>120854967
>Yomi's research is shit
It's really not. Sorcerers are solid researchers.
>>120855454
It Depends.

N9 is most common, but W9 for shikomes isn't bad, and I've seen people take booster pretenders with things like B4E4A4 before.
>>
>Blitz
>Singlebless Niefelheim
>C'tis attacks me with Sauromancers + his god + 120 skeletor knights
>Rek their lizard boypussies with lmao giants
>Pay Fomoria loadsagems for an alliance
>Offer Fomoria the game
>Fomoria fucks off literally the next turn
>Game ends because host is tired

Niefel giants OP
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>>120854441
turmoil 3 luck 3 sloth 3 growth 3 feel like forced choice with yomi.
bringing a temperature to 3 ( i would go for fire even though skeletons are better in cold, probably to be decided based on other nation in the game) sounds like a painful but profitable idea. magic scales are there only for giving you more gems with events as your research would be acceptable even withmagic 0.

the real question is if you want to go for an awake expander, a god with the shit-for-bless paths able to summon your sacred tengus but who also has a bless worth shit for them, or an imprisoned god for blessing your dai oni and use them as thugs for midgame( in that case N9S4-5E4 monolith sounds strong).

i have no idea honestly.
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>>120854150
Bless: Vanabogs are great elf thugs, and the Oathbound are quite good troops, making a bless appealing.
Vanabogs thugs require an E4 bless, and E4 is also useful for the nation in general.

However, beyond that neither the commander or troops require a powerful bless to be quite useful, and there is no bless that puts them to dominating status. W9 is the most powerful of the highbless options.
Having no useful sacred commanders outside of your capital, and Oathbound being MM1 makes a high bless strategy harder to push for.

Activeness:
Awake: Vanarus has access to Earth Snake and Ormr, which both provide awake expanders and the necessary E4 for a low enough cost to afford good scales. Both require some caution, as Ormr can build up afflictions and being cold blooded restricts the power of the Earth Snake.

Vanarus does not need an awake pretender to expand. Though without a bless or awake pretender there expansion ability is not not impressive.

An awake pretender is useful but not necessary. Dormant or imprisoned pretenders allow for better bless, scales or magic assist, with the dormant pretender offering earlier access to the important E4 and other magics, as well as extra protection during Vanarus's weaker midgame.

Overall: Vanarus provides lot of options, as their base strength and diversity contains no gaping weaknesses, nor extremely exploitable power. There are many thing that benefit them, but very little they need.

Minimum needs for pretender:
Scales: O1P0G2. Cold should be set to 3 for a free scales
Magic: E4.
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>>120856407
>blessing your dai oni and use them as thugs for midgame
>use them as thugs for midgame
Dai Oni can thug very well even without nature bless.
They've got invulnerability/iron skin, reinvig, phoenix pyre, temper flesh, soul vortex natively.
Things that can kill them through those are likely to murder them with a 10 or even 20% regeneration either way.
I feel that sacred summoner god/bless for sacred summons has more use for Yomi than Dai oni bless. They are desperatly lacking staying army.
>>
>TFW your game starts heating up
>TFW everyone has picked a side and is preparing to fight each other
>TFWeveryone wants you to help
>>
>>120854374
>>120854653
gold is always extremely useful. This is true of all non-domkill nations. G3 benefits all of them, and outside of the nations with turmoil tricks so does order (and evens some of those still want order).

That's not a need. Their researchers are gold efficient, their troops are good and not super gold expensive.

There is a difference between need and benefits from. there a lot of things they can benefit from.

>>120855175
true I might include that. But there is a real danger to having low astral on your pretender in a nation with no other astral mages.
Though I should include elemental staff as being very useful to them.
I did mention the A4. I put it with D4 as both get you high magics, and A3 is technically enough to unlock the battle magics vanarus would want.

>>120854756
I think I mentioned both of these, but I'll check.
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>>120856417
i never played vanarus, but what do you think about this crazy boy? note that you can get f4 by dropping one scale.

note how the nation has access tof lame skulls, so when the god comes he can craft elemental staff, which allows you to reach E2(eventually higher by empowering someone with blood for blood stone), allows you to reach Air 4 which is extremely good for your summons and for lategame spells. you are a nation with litterally fire 1 water 1 air 1 earth 1 mages so having elemental staffs is gonna be useful.
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>>120857376

>>120856417
forgot pic.
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>>120857561
>no hammers until after elemental staff->boots
>Need to leave the elemental staff on just to make more hammers.

Why even bother
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>>120857376
not a fan, posting some options.

This snake was based of another anons idea, as it gives a good bless, decent scales and powerful midgame combatant.
IIRC they had Dom7, which I feel is a mistake as Dom6 is fine a give another scale.
>>
>>120857561
>>120857845
Also, no Reinvig bless for Vanabogs.
>>
>>120858092
>no order 3 misfortune 1 meme
>>
Dom6 keeper of the bridge. N9A4E4. +3 scales.
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>>120858092
this is my new favorite idea, great scales, and gives you access to very good forging items, Air boosters, Staff of Elements. With boosters they can cast several powerful lategame spells.

Also strong enough to be scary in combat for the midgame.
>>
>>120858092
I posted pretty much exactly that. I got a good suggestion to make it O3 Mis1 for the extra reliable cash.
>>
>>120857845
>muh hammers

you don't need more than 3-4 hammers even for a big empire.
>>
>>120858397
Yeah, and you can reliably use those hammers starting from Cons 2 for quills. You're delaying that by practically half the game, and doing so costs you a lot of gems over the course of their lifetime.
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>>120858268
N9 isn't nearly as good a bless for vanarus as W9 imho.

this guy I'm less sure about, but he basically unlocks a massive amount of forging and casting potential.

All of these options could be made imprisoned for betterscales or bless, but giving up the midgame spell access and in the first two's case, combat power.
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>>120858595
I prefer money3/prod 1 for Vanarus desu. Prod 1 is enough for expansion and falls off in usefulness compared to growth or order as the game goes on
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Have you worshipped the Lamia Lady of Many Monmusumes today, /domg/?
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>>120858793
Wow, there's a filter that turns t b h into desu. I haven't seen that before.
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>>120858949
keked baka desu senpai
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>>120858949
Haven't you been paying attention to the rest of the site? baka senpai
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>>120858595
>n9 isnt nearly as good a bless for vanarus as W9
ok but you're wrong
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>>120858903
>Not using the bunny.
Is your order even a rabbit?
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>>120859237
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>>120859125
No, this and /a/ are my only boards and /a/ uses desu way too much even without the filter.
>>
does anyone know if bringer of fortune overrides misf for Bogarus?
meaning do I "have" to take luck for bringer of fortune to gib gem events and shit
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>>120858793
I can see that but it's preference.
And O3 actually unlocks a number of bad events that O2 doesn't. Not that O3M1 is bad, and you probably get more reliable gold with it, but those events exist.
It's why prefer it with nations that have some form of fortune tellers.

And last but not least, pure scales. Prefer monolith to the other immoblies as otherwise the necessary E4 is expensive.
>>
>>120859237
>imprisoned
>immobile
>>
>>120855969
>tries to throw the game
>fuck that up
ayyyyyyyyyyy
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>>120859139
care to explain why?
Haven't tried it with vanarus, but I found N9E4 on TNN to be nice but not amazing. and in terms of sacreds we're talking very similar setups here.
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>>120859741
All I wanted was giant victory

I could have taken the game myself if I wanted to
>>
>>120859764
N9E4 is better for thugs. Tuatha Warriors have significantly lower enc than Oathbound, too, which means W9 is not as bad for them, whereas oathbound will tire out in a handful of turns with W9 where they will be able to fight a long time with N9

Tuatha are also harder to tie up with phantasms
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>>120859897
>I-I could have w-won if I was trying
>Y-yeah
>>
>>120860120
TNN doesn't have as good a WE vehicle as vanarus does.
to be honest I'm more impressed with W4 as a dirt cheap way to had survivability of oathbound than a full W9 bless. Ormr with W4E6 is super cheap, a serious threat in it's dominion, and is a reason to respect smaller blesses.
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>>120860594
I had 4 out of 6 victory points needed
Even with my ally gone I still had a darn good shot at winning
And with my ally I could have definitely taken the game
>>
>>120860780
W4E6 makes substantially more sense than W9 does for them, honestly.
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>>120857375
>This is true of all non-domkill nations
Domkill too, you need it for forts and temples at the very least. R'lyeh also needs it for mages.
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>>120860928
someone else who appreciates the power of small blesses outside of E4 and maybe A4.
Defense 18 Protection 15 troops are really hard to take down.

Main reason I posted the other anons idea was to give the ormr some love because i like the cheap minor bless. The high bless just seemed like an interesting idea I wanted to give credit.

W4 usefullness is one of the major reasons I suggest Ormr over Earth snake if you want to go the snek route for Vanarus.
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>>120862303
>earth snake
It's spelled >erf snek
you heathen
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:(
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>>120863146
Don't feel bad, you're not the only person getting possibly defeated in the next few turns.
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:((

Best Start EU
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>>120863342
this was my turn 2.
Then I found out my neighbors were bats.
I'm looking for another game.
Also who's in the best position to hurt bats?
>>
>>120863342
Na na na na Na na na na BATMAN!
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>>120863342
>>120863612
Wait a minute...I know this map. Do you know who got your starting position, long ago, and got rushed by a scrub ? Yeah, you know who it is. Motherfucking Forrester Bob ! The B.O.B. got out of it, and memed it up till the opponent called AI, so you know what to do.
>>
>>120864220
did you also have Level 3 throne in your cap ring locking you off from the only nearby farm?
and play a nation with heat scales so the river was never crossable?
>>
>>120863342
Well, you at least fended off one of their forces. Even if it was a slim victory.
>>
>>120863342
So bats are going to win, right?
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>>120863342
>Muh bad start
try starting in the middle of swamps and wastelands with sites that kill your demons, sandwiched between two nations who's only competition is Therodos
Non-wraparound maps, not even once
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>>120860971
Ermor and lemuria sure as shit don't need it
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>>120865297
How do they build their forts and temples then, you nonce?
>>
>>120865408
Luck3 give tons of gold and they should take that scale
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>>120865574
So in other words, they do need gold.
>>
>>120865297
The original quote is that they need gold, not gold scales. Obviously income scales are bad for them, but everyone uses gold and having more of it is universally good.
>>
If I lose an immortal unit in a province that loses my dom that turn, it dies, right? But only if the dom changes due to natural dom spread, since preaching occurs after movement, right? I've read the turn order so I'm pretty sure about this, I just want to confirm since dom spread is a weird mechanic.
>>
Why is my gold income so much lower than I need. How can I get more gold?

I need mages and more expansion parties and scouts and forts and temples and labs and I can afford like two of those things at any given time.
>>
>>120866465
Chances are the provinces you've claimed have shit income per turn. Try checking your Nation Overview, it'll give you a run down of all of your provinces and what income they're giving you per turn.
>>
>>120866718
Aside from my cap and two others, they're all in the lower two digit range. Is that bad?
>>
>>120866935
Very bad, yes. Are you taking mostly wastes/swamps/mountains/deep sea? Farms give extra gold income, plains/forests/sea provinces give normal values.
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>>120866935
Well, you can also check your income by going to Recruit Units - there'll be a number near the bottom that shows your total income per turn. If you don't have enough gold from your provinces? Get more provinces. Or try to trade with someone else in the game for some dosh.
>>
>>120863612
Bats started at the top of the map bruh.
>>
>>120867095
Caves, mostly. I'm Agartha, so I thought I was supposed to.
>>
Welp /domg/ I need some EA C'tis advice to be specific what should I take as a pretender? I'm currently thinking of pic related since it has 24 prot to start with and boosts higher when berserk+5 kicks in and has four attacks. The problem is that I'm not sure what to do if he gets an early affliction and how badly the -100 pop a turn will affect me. I would really like to take a saurolich but I don't think I could make it work since I don't know what death spells scale to help me survive the earlygame
>>
>>120870024
well then no one stopped them from expanding down to meet me, because they were the first other nation I saw.
>>
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>>120870991
WELP FORGOT TO ATTACH THE PIC.
>>
>>120870172
Caves are helpful for Agartha since they help you amass olms and so on, but they're still low income and you still need cash.
>>
>>120871174
sloth2 misf1
or
sloth1 misf1 magic2
shaman sauromancer and reborn are all already 9+ RP/turn making them 12 18 and 12 respectively isn't worth not being able to recruit troops, and O3misf1 is almost always worth it, especially since you have an awake expander who can clean up indie attacks outside barbs
>>
>>120873057
So I need to escape the underworld somehow...
>>
>>120874823
I mean, depending on the map you can also get away with just being twice as big as the surface dwellers. That'll give you income parity and way more gems.
>>
>>120876161
I can't be bigger than the surface dwellers, Xibalba exists.
>>
>>120876308
Yeah, in that case you do need to get on the surface somehow.
>>
>No turns
>>
>>120879208
join more games
http://www.llamaserver.net/gameinfo.cgi?game=Fashionably_Late
http://www.llamaserver.net/gameinfo.cgi?game=FungeonsandWagons
http://www.llamaserver.net/gameinfo.cgi?game=MapmakingIsHard
>>
>>120881485
I'm already in two of those, and not counting games that haven't started yet I am in five games.
>>
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>>120881641
Jesus. 3 lategame wars was already too much for me. How the heck do you manage 5?
>>
>>120882129
Auto recruit and copy pasting scripts
>>
>>120882574
Yeah, that's nice and all, but once you hit late game you need to start figuring out counters for counters for counters for the army that was good 10 turns ago. It takes me a lot of fiddling and testing to figure out what the right spells and items are for each fight.
>>
>>120882715
Have you tried
Gitttin gud scrublord?
>>
>>120882715
Not him but having legit autism helps
>>
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>>120884998
I try every day, anon.
>>
>Turn 72
>Two turn files inside of an hour.

I take it that we're all online then? I'm probably going to be a slowpoke on this next turn since I'm finally scripting my armies. To WAR!
>>
>>120887352
Also - no horror attacks! It was a good turn.
>>
>>120882129
honestly hes probably underperforming
>>
Actually, that didn't take that long at all. Benefits of being a tiny empire, I suppose.
>>
New to 4 chan, a bit confused, was looking for a game to join but it seems a little confusing here. Hard to tell which games are recruiting.
>>
>>120890903
http://www.llamaserver.net/gameinfo.cgi?game=Fashionably_Late
http://www.llamaserver.net/gameinfo.cgi?game=FungeonsandWagons
http://www.llamaserver.net/gameinfo.cgi?game=MapmakingIsHard

These games are recruiting.
>>
>>120890903
Ragnoff, we don't use names here.
>>
>>120890903
Ragnoff, maybe you should Fuckoff and lurk more then.
>>
>>120890903
Ragnoff, it is general etiquette to remain anonymous. When discussing a specific game, it is acceptable to use an identifier for a specific nation / game as seen here >>120890818 , but namefagging is frowned upon.
>>
>>120891473
Ok, I will remember that
>>
>>120891840
Yes, remember that Dominions attracts a special brand of autism
>>
http://store.steampowered.com/app/403950
hype
>>
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>>120892528
>Yes, remember that 4chan attracts a special brand of autism
Fixed that for you, friend
>>
>>120874617
I don't know about this scooby doo.
You're a sitting duck until you get that sweet sweet horde of skeletons so I usually just try to all in ench5 and go from there.
I think my current prostrat is a wadjet with W3N4, dom6 O3P1H3G1L0M3. Wadjet to expand and give me access to quagmire, relief, and foul vapors. But gift of strength skeletons is pretty fun. And fire on your pretender gives you something vs cold3 blessed giants which will kick your shit in early to mid game.
>>
>>120893696
So is EA C'tis just worst C'tis? LA C'tis has super spammable sacred undead, MA C'tis has the Marshmaster (which would frankly just be massively overpowered if the faction weren't pretty much built around them), and EA C'tis has... what?
>>
>>120894014
Really cheap d2 and rec everywhere d4 access. They are weakest ctis, though.
>>
>>120894218
So is the C'tis end game strategy to take S5+ on your pretender to make rings so that you can crank out Tartarians en masse?
>>
>>120894294
It can be.
>>
>>120894014
Sauromancers give you insanely easy access to D4 and they're cheaper than marshmasters alongside being STR so easy on the gold. I think they're better than marshmasters for that two-man HoS raiding party stuff that will make heaps of players just quit out of frustration.

If you sort out the poor water and nature access, and have enough forts to use all your gold, sauromancers can be better than marshmasters.
>>
>>120893696
let's assume for efficiency's sake you'll only be recruiting mages with 9 base RP per turn, at base level that's 161 mage turns.
with magic 2 it's 132 mage turns.
at m3 it's 121 mage turns.
that mean's that m3 is only 11 mage turns faster than m2 that's almost nothing when compared to not being able to recruit enough troops to defend yourself.
>>
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>getting spitroasted
>getting told about it by one of the spitroasters
>>
>>120893694
>implying its not both merging to create a brand new version of sonic-autism previously unknown to mankind
>>
>>120894550
Well, the reason that I consider MMs to be so strong is the fact that you can easily amass them. I get what you're saying with Sauromancers, though, and I can see how they can be as good or better if you have just a staggering number of labbed forts. It seems to me that this would make EA C'tis more expansion-hungry, since they can use a large number of forts well. I still see StR as being a big downside, since you're getting your power much more slowly unless you really do have infinite forts / labs compared to your gold income.
>>
>>120894960
In chalice of tears I told my victim about my "ally" and he ragequit the game. My ally did not know about our alliance, I just wanted to discourage my victim from diploing him.

It worked. He got so mad he ended the game,
>>
>>120890952
Been trying to find out what settings were used for these, am I missing that info somewhere?
>>
>>120895358
The OP has a guide to multiplayer games.
>>
>>120895358
check "game settings and admin options" on the llamaserver page
>>
>>120895054
Reborns are just a little less as good marshmasters (because of the 1.1DNWS randoms) at casting horde of skeletons, while being less than half as expensive. Sauromancers are obviously far better at it with a D3 base halfing the fatigue so lasting twice as long but it comes out roughly even because of the STR. I say roughly even but of course it's roughly even for something like half the cost since being STR means you're paying 105 gold per turn. Marshmasters give you awesome W/N access which means stuff like sleep cloud, foul vapors, and cleansing water, but aside from foul vapors and the other staple battlefield enchantments which you only need one mage casting to reach its full potential, most spells will detract from your horde of skeleton corp which can be fatal for a ctis that already has trouble getting enough mister skeltals on the field.

I still think I like MA Ctis better because of the insane research meaning you're not a sitting duck for nearly as long.

>>120894918
Take magic 2 and put the other point into growth then, 11 mage turns can be a pretty huge deal when you're trying to fight off a blessrush. You can take P2 if you really want it but it wont do much for you once you're bottoming out your coffers on mages.
>>
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From the King of Kings of the Northeast Oeridia Water Region, Mitt "Cockthirst" Romney. To "check dem trips" the Fomorian, who outrageously attacked the gentle water ghosts without provocation. You should think of what happened to other provinces and submit to us. You have heard how we have conquered a vast empire and have purified the earth of the disorders that tainted it. We have conquered vast areas, massacring all the people, turning them to water ghosts. You cannot escape from the terror of our armies. Where can you flee? What road will you use to escape us? Our ghosts are swift, our arrows sharp, our swords like thunderbolts, our hearts as hard as the mountains, our soldiers as numerous as the sand. Fortresses will not detain us, nor armies stop us. Your prayers to the Pantokrator will not avail against us. We are not moved by tears nor touched by lamentations. Only those who beg our protection will be safe. Hasten your reply before the fire of war is kindled. Resist and you will suffer the most terrible catastrophes. We will shatter your temples and reveal the weakness of your God and then will kill your children and your old men together. At present you are the only enemy against whom we have to march.
>>
>>120895967
I'm actually arguing for the guy here >>120871174 to take less sloth by taking less magic and misf1
the wadjet guys build looks fine, personally I would take prod0growth2 but that's personal preference
>>
>>120896201
Oh fuck, yeah sorry. S3 is bonkers.
>>
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>>120896029

From the Desk of Lord Throbinus:

Cool your tits, brah. Come back underwater and have some crab cakes, we got Poker on in half an hour.
>>
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>>120834000
Anyone got any tips for playing Theodoros?

Do I just go full ghosts?

Am i meant to use their recruitable units?

How the fuck does ghost summoning work? is there a way to get more than a couple a turn?

Pls help
>>
>>120896535
http://dom4.wikia.com/wiki/Therodos_%28Early_Age%29
>>
>>120896624
Any tips written by someone who knows what they're talking about?
>>
>>120896624
>http://dom4.wikia.com/wiki/Therodos_%28Early_Age%29

Thanks, I didn't realize there was a wiki
>>
>>120894918
I'm not sure about not just dumping production. C'tis' troops are shit anyways and they have easy access to wooden warriors/mass protection provided they use communions/thistle maces. Better to just mass recruit the slave warriors/light infantry and build a couple forts near mountains if you really need more of their incredibly shitty troops. Their chariots are fine but again for the same amount of resources you could have 8 slave warriors that you can recruit en masse like R'lyeh.
>>
>>120896754
Read the OP, faggot.
>>
>>120896535
Spectres automatically spawn on your fortresses in random amounts - Ephors are units that can call more spectres, but only do one per turn.

There's an assortment of spectres you could end up getting, from basic linemen and archers to spooky sacreds and commanders/research fodder.

Melias and Kouretes are tremendously useful sacreds - they berzerk on bless. Get many of them.
>>
>>120896849
you can have 1 falchioneer for every 6 slave warriors. I'm actually willing to say I think 1 falchioneer would win out in that fight.
>>
>>120897156
Falchioneers may be massively more gold efficient, but be careful for hyperbole, dude. 6 slave warriors will get 6 attacks in on the falchioneer. That's not a remotely close fight.
>>
>>120897279
their bites will rarely hit, and they have worse morale and worse defense.
>>
>>120897156
>page 86 manual
The defense roll can also be modified by a multiple attack penalty, which is what
happens when a single unit is attacked by more than one enemy in the course of a single combat round.
This is 2 per attack after the first one, so if a unit is attacked by a second unit during a combat round, it suffers a -2 penalty to its roll. If it is attacked by a third unit, it suffers a -4 penalty, and so on.
Pretty sure that the falchioneer would lose.
>>
>>120897402
Again - I agree that falchioneers are much better, but 6 slave warriors will absolutely crush one falchioneer. They might lose one, but they probably won't.
>>
either way "don't take sloth 3 that's silly" is my whole point to this.
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>>120897636
>>
>>120897279
>6 slave warriors will get 6 attacks in on the falchioneer. That's not a remotely close fight.
I'd expect he means in a large scale fight, where numbers are less important since not all of them can fight in melee simultaneously.

I still think the falchioneers would lose facing 6:1 odds, but it would be a lot closer.

>>120897402
>their bites will rarely hit
Putting aside attack reductions from multiple attacks that >>120897460 mentioned, slave warriors have 11 attack, compared to falchioneers' 10 defense. More than half of their bites will hit.
>>
>>120899786
I mispoke there, I meant to say "rarely do damage" since prot 14 vs 13 damage is pretty good.
>>
>>120899919
>since prot 14 vs 13 damage is pretty good.
That's still only a 62% chance to avoid damage from a hit (at 0 fatigue, it gets worse as they get more tired), I don't think that's enough to say they rarely do damage.
>>
>>120848353
>>120847429

Clearly a fucking SP fag.

Never had his shit ruined by ethereal ironskinned fast elephants.

Thinks 4S for Mind Hunt is 'easy to get to', doesn't understand that saving pearls from empowering and not needing to forge hats and coins is good, as well as being able to mass drop mind hunt on low-MR targets is completely godlike.

Doesn't understand that mystics are the meat of the nation and oreiads and sybils are a sideline at best behind the massed alteration and evocation firepower of your cheap-ass mystics.
>>
People up there whinging about expansion, it's great. If your expansion sucks that much, you spent too many design points on midgame. There's a few maps with big enough areas of 'lol wastelands' that you can't tunnel to safety (aka gold), but they're extremely rare and even more rarely played. Fast expansion is a must unless you're playing against scrubs or are a disciple of the graphs-on-gangbang. Basic fact of play.
>>
>>120901526
I could expand just fine, but I was on one of those maps, and the only path to a nearby gold province was blocked by a Level 3 throne. The closest farm was 5 provinces away.

I should have pathed better in hindsight, but I'm going to say I got screwed by the rng.
>>
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How could this possible go wrong?
EA Mictlan.
>>
>>120905354
It's flawless as a flower, just like you.
Jesus christ those fucking scales
>>
>>120905354
Why the fuck would you go full sloth and +2 order?
>>
>>120905354

Well it's.. certainly.. something.

Why not just..w9b9? And some better domscore?
>>
>>120905550

Because jags don't need much res to build, and each point of sloth is -2% income, and each point of order is unrest reduction and +5% income?

I uh. What exactly is your issue with that combination? Like i'm not that guy, and also not the hugest fan of heavybless mictlan, but your comment doesn't actually make any sense.
>>
>>120905354
W9N9 is good against random indie shitters, but you'll get eaten alive by the combination of Tangle Vines and Slings+Arrows, especially of the Flaming variety.

Later on you'll have a bad time getting through heavy armor, and mages will obliterate your units EZPZ

I mean, it's not a terrible bless, but I think Mictlan really wants Blood 9 to help punish archers and mages while also making Jaguars and Ozelotl/Beast Bats do great damage
>>
>>120905550
I don't understand what the problem is.
Does it unlock some shitty event?
Mictlan doesnt need resources.
>>120905590
Having a bless which at the same time rewards getting hit and makes you better at not getting hit doesnt seem very efficient.
>>120905423
I was thinking of going misf3 for 3 growth. /s
>>
>>120905893
Drain unlocks events which take away your gems, which increase in severity by misfortune and drain scales. Drain 3 / Misfortune 3 (easily possible with random events, including global events which increase misfortune worldwide) unlocks an event which takes away ALL of your gems. Note that these events, like almost all events, are triggered by province, so a global misfortune increase would mean that every province you own has a chance of taking ALL of your gems.
>>
>>120905856

Ozelotl really don't need help doing damage. They mostly need help living if there's too few of them and they scatter while flying in. Which is the common cause of ozelotl death.

Blood vengeance doesn't punish archers. It makes them slightly sad. You're sadder though, because archers are cheap and jags aren't. It's real use is to kill enemy army clearers. Fire stormers and eqers and rain of stonesers and so on.

Overall, the ''Mictlan needs blood9' thing is a domg myth, as far as I can determine, due to some extreme love of maerlande.

Jags are great units even if unblessed. If you must bless them, you have many choices. Blood is a decent choice because it stops armyclearers and it gives a damage boost vs armoured foes, but it's not clearly superior. W9 is 'superior' because you close distance faster and clear defenders faster so enemy magic has less time to work. N9 is 'superior' because it gives you survivability and easy thugging and makes jags really good blockers for mictlanmagetactics. F9 is 'superior' because it clears out enemy thugs and glamour. These are all choices you can make. And like D9 is pretty worthless, unless you're going all in and deciding n9b9d9 is what you want to do (which I never would).
>>
>>120906228
It's worth noting that N9 and D9 both give their bonus HP / undeath to both forms, in some sense effectively doubling the effectiveness of that part of the bless. They still become crippled wretches fairly quickly if you go this rout, but I wouldn't call D9 worthless because in any given battle it, like N9, increases their HP dramatically.
>>
>>120906205

Mictlan relies on tiny researchers, so shouldn't go drain anyways, but you can just put all your gems on guys in safe forts, and take them out when you want to use them. Micro intensive, but you don't lose gems to those events.

That said, in dom4, they were made much rarer. You will likely never see those events, ever.

>>120905893

B9 doesn't reward being hit. 'oh a chance to reflect some damage to a random archer' is completely meaningless on your expensive sacreds. B9 gives extra damage via str, and kills mages that drop large aoes (and stops things spamming EQ at you, as well).

The synergy is that quickness + str = fast clears, giving large aoe casters death keeps your now-expensive (double bless = expensive) jags from being murdered en-masse (although with a double bless you should NEVER be massing these guys, keeping small squads is the way to go, siege with crossbreeding chaff and wolves).
>>
>>120906205
That sounds pretty bad.
So would you suggest going misf1 or drain2?
I'll be taking a point out of order for this.

Though it might not be all that bad in a heavy blood economy.
>>
>>120906537

If you're taking scales like that, you likely won't ever have a strong blood economy. Switching to ozelotls is something scales mictlan can afford to do, but double bless mict takes longer to get to that point (even if you overrun all your neighbours quick smart) to the point that you're often just using regular jaguar warriors even in the lategame. You just can't afford to buy enough mages to switch over to a blood economy in any sort of quick time.

>>120906485

HP is not really a good stat. Enemies taking longer to chop through your meat is only good if you have something else happening that is making them lose while they do that. For double (or triple) bless mictlan, your jags are that thing. If they're crippled, shambling, monstrosities with only Death Weapons helping them fight, they will likely not kill much of anything before the enemy hews their way through them. Some nations can holy tarpit, like niefelheim and agartha, but mict isn't really designed around that.
>>
>>120906849
>If you're taking scales like that, you likely won't ever have a strong blood economy.
You say that but it's not like my income is being penalized any.
>>
>>120906205
>>120905893
>>120905354

no one ever wants to go misfortune 3 drain 3. in fact no one should ever want to go misfortune 1 + drain because even the smallest gem loss event hurts like a motherfucking metheorite swarm on your capital.
misfortune scales can easily reach 3 with bad omen event.

but there is a solution to that! you don't lose gems if you put them on your commanders. so every turn you are supposed to stash your commanders(mostly researcher) with all your gem income, recovering them only when you need to cast shit.
if you have the balls to play like that go ahead, but holy shit is that F4 necessary?

alternatively you can go triple major bless and fuck your growth scale. the theory behind that would be " i conquer shit and snowball to victory faster than what death and misfortune scales can hurt me".
>>
>>120907189
>but holy shit is that F4 necessary?
F4 just makes my jaguars that much cooler
>>
>>120907403
You could also do that thing where you intentionally don't spread your dominion and make sure to blood sacrifice only in a little enclave of +dom to ensure that you aren't dom killed, but that's incredibly risky since someone that catches on to what you're doing can simply end you by applying dom pressure in the right place.
>>
>>120907403
>+2 to hit for 3 scales

no, just no
>>
>>120907189
And then your commander gets assassinated. To make it work, you need to spread your gems out, which makes the micro for this to work incredibly tedious.
>>
>>120907854
+2 to hit means 20% more hits on average.
>>
JUST LATUS MY SHIT UP SENPAI
>>
>>120907982
That's a massive oversimplification of how it works, which is only valid if your attack and the enemy's defense are roughly equal.
>>
>>120907945
it's rare for your commander to be assasinated without short notice, but of course spreading them is better.
>>
>>120909096
>>120907982
>>120907854
>>120907403

no one gives a shit about attack on human troops. you want + strenght because high protection units is what really stalls the game and what lategame alteration tend to do, and it's useful against SC too.
werejaguars have 6 attacks per square and they start at 12 attacks so they will eventually hit w9 cavalry, and fatigue wihch enemy will gain from the standing power of jaguars solve this decently.
as w9 cavalry is usually expensive as fuck you can solve them with spells too and be happy to remove 110 gold of sacred with a single leech cast.
>>
>>120896965
Pretty sure you mean Korybants not Melias, Melias are pretty much essential and luckily don't beserk on bless as that would make using them to bless the sacred units pretty hard due to the AIs preference to self - bless.
>>120896914
To be fair to him there are like four people playing Therodos, and in about half the games Therodos was/is in it's me. Given the wiki was mostly dead till a few weeks ago....
>>120896308
>>120896029
Yo, Therodos pride worldwide!
>>
Hey Therodos, are you around?
>>
crossbows
>>
>>120894960
I guess you are my Ur right? I am sorry but kailasa was too much of a bro, ans you were totally wrecking him.

BTW ELJUDNIR HOW FUCKING TOUGH YOU ARE. You have like 5K undead in 6 provinces.
>>
>>120909885

The wrongness of this could not be wronger.

What you want is str vs armoured giants and such, and atk vs fucking ponies and such.

Your oversimplifications are awful.

Jaguars like the str boost but they also like the attack boost. They tend to miss a lot, especially without werejaguar form, which doesn't happen as reliably as you're intimating.
>>
>>120918192
not worth 2+ scales.
>>
>>120918273

Of his bless, that part, the f4, that part I agree with. Reliable fire boosters and shoring up jag atk weakness? Solid.

That it's 2 scales right in the pants? Not solid. Not worth it given how many other blesses he's bought.
>>
So I just subbed in and all my shit is made of hoburgs.

What up.
>>
Any games in lobby?
Only game I'm in got like a week long extension.
>>
>>120911274
I am now
>>
>>120918532
Well I'm your Hoburg buddy to your north, you were removing some elves to the south but they may be mostly dead, your sacred deer cavalry are awesome.
>>
>>120920017
How much were you wanting to sell that stuff for?

You didn't say anything in your message.
>>
>>120918742
>>120890952
>>
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>>120917934
>BTW ELJUDNIR HOW FUCKING TOUGH YOU ARE

>expecting modnations to be anything but OP
baka senpai
>>
>>120920126
By the way, there's no need to worry about a collision at 58 anymore. I decided to move elsewhere.
>>
>>120920390
I wasn't quite sure of the usual price for blood slaves, it should be three a turn (luck scales woo).
>>
>>120920535
Is 10 gold per slave acceptable?
>>
>>120920832
For you? Yes, given our fairly amenable status towards each other.

The first three were a gift so don't worry about paying for them.
>>
>>120920483
They are very super special snowflakes, but not OP. Undead nation made of things with low MR and no astral neither national Mr spells. Still, I am Berytos, it''s hard to get more OP than Berytos
>>
>>120920990
Lovely. Nice doing business with you.

If I were you I'd go to Vanheim, they'd probably be willing to pay more since they can't bloodhunt as well. Then again, I also have very little knowledge about how much blood slaves are worth, so I could be overpaying.
>>
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>>120921324
LOL I"M LOvING THINS MEME
"""""""""""BALANCED"""""""" MOD NATION< LE EBIN SNOWLAKES
JUST LET ME WIRTE A DOOMINIONS FANFIC WITH 9k+ HOURS IN PAInT SPRITWEORK AND EBIN OP UNITS AND MAGES WITH ALL PATHS
>HURRRRRRR WHY DOES NOONE PLAY MODNATION GAMES?????
BECAUSE IT"S A FUCKING OP MESS, NOTHING GOOD COMES FORM MODDERS, EVEN K8 WAS SHIT
I WANT THIS """""""BALANCED""""" MOD NATION MEME TO END!!
>>
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>>120921992
Now, this is what I call shitposting.
>>
>>120921992
That's Shit posting! I fought him for 40 turns, and even if I though they were OP (they gave a ridiculous amount of reanimation and they can also recruit ridiculous troop in cold provinces) they aren't that powerful.

They are also resisting alone with like 10 provinces vs me and Lagos and we are the 2 biggest nations, with our total provinces being probably like 50 or 60.

Also 900000000000000000000 skellingtons in a forr
>>
>>120921332
Gems are about 40 to 50, slaves are worth a variable fraction of that, so I think it's reasonable price if generous to you.
Probably could get a better price elsewhere, but asside from R'yleh who is not predisposed to breaking into blood, I feel it's better to take a price hit and have an ally gaining the resources than selling to someone whom may at some point be opposing me or an ally.
>>
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What's going on in this thread?
>>
>>120899309
because 1 sloth isn't enough, and 2 sloths is too few!
>>
>>120924657
>f9
>not w9

get the meme right.
>>
>>120920126

Hello BurgFriend

Yeah, a lot of these units are pretty cool. Thematically, this nation is top notch classic dominions, with the whole hoburg humble blood binders and what not.

I also like the Elite Irregulars, very Tanith First and Only.
>>
>>120928606
I have they Heavy Swordmasters and Heavy Elite Swordmasters, the difference being the latter wear a very slightly better hat.

Oh and my sacred archers turn into tiny earth elementals when they die.
>>
>>120890952
>http://www.llamaserver.net/gameinfo.cgi?game=Fashionably_Late

joined this, noticed "Unexpected Nation" as one that joined
>>
>>120929106

I have no regular irregulars, just elite irregulars. They're stealth quarterstaff guys with great stats. Reminds me of that hoburg mod nation, that had apple tree SCs and gluttonous sacred hoburg knights with 21 prot.
>>
I fucking hate the AI in this game.

>Ally with guy for ages
>Guy quits out of butthurt
>LOL I'M AI I ATTACK U WHILE IGNORE INVASION :D

Seriously who the fuck thought that was a good idea
>>
>>120930371

The AI has two settings, never forgive, and never forget.
>>
>>120930243
There were beserk 5 sacred sobeks with magic axes.
WERE.
>>
>>120930371
the problem is with your ally wanting to ruin the game and go AI when he still had stuff to play.
>>
File: 10000 hours.jpg (178 KB, 1660x460) Image search: [Google]
10000 hours.jpg
178 KB, 1660x460
And there goes another three golems.

Four in total, each with two frost brands, an armor of knights, a skullcap, boots of quickness, and a ring of the warrior.

65 gems a piece (including the cost of the golem), minus forge bonuses, plus however many gems you consider 5 slaves to be worth. Around 260 gems gone so far, lost to some S1s. More next turn, too!
>>
>>120932528
Shit, you're making it look easy. I mean it's not that hard, but damn.
>>
>>120932528
The biggest nation in the game is losing gems? Good. Now dispel your own Nexus, and I will consider you the winner :^)
>>
>>120932528
What are you spamming?
>>
>>120930371
How can you be allies if you worship different gods?
>>
>>120922163

Why is Sausage even in there? He only posted for about a week and never contributed anything of note.
>>
>>120940439
By sucking eachother's dicks and rimming eachother's tailholes of course.

Sheesh do you even know how to please a man?
>>
>>120940732

The image isn't for meaningful contribution, it only shows the greatest public personnalities /domg/ ever had. The Holy Trinity of memes and shitposting.
>>
>>120941345
Crone didn't meme.
Memeing was done in the name of crone.
>>
>>120941345

Should be Crix rather than Sausage, then. People STILL remember the shit he pulled in World War Crone, and it's been years. And he'd still stand up and defend those decisions. Sausage just fucked off after a couple weeks.
>>
>>120941064
Seems like you're a little more than allies.
Does both your gods condone such behavior?

I know my god doesn't.
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