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XCOM General - /xcg/
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"An ADVENTfag is the only one organized enough to make your threads" Edition

Previous Campaign: >>120465767

XCOM GENERAL (full information, all links):
>http://pastebin.com/Rd2nfr3n

Viva la Resistance! (<<<NEW>>>)
http://www.gamespot.com/videos/leading-the-resistance-a-talk-on-xcom-2-design-and/2300-6427316/

PAX Mega Panel:
https://www.youtube.com/watch?v=1ep2OEsN07w&feature=share

Games-COM XCOM2 Gameplay:
https://www.youtube.com/watch?v=2VTGL4nWiJM<Welcome to the Avenger Gameplay
https://www.youtube.com/watch?v=a7EnrZ_aHuU<Strategy Layer Breakdown

XCOM2 TRAILERS:
>https://www.youtube.com/watch?v=2E_-2wIJIzQ
>https://www.youtube.com/watch?v=Cl2p6MEklAg
XCOM 2 AT GAMESCON 2015 & Q&A:
>https://www.youtube.com/watch?v=un9YdJl5-uk
>https://www.youtube.com/watch?v=GbvHmsZalfo
Other Articles:
>http://www.gamespot.com/articles/xcom-2-exclusive-class-reveal-the-chryssalid/1100-6429038/
>https://xcom.com/news/en-dark-events-advent-counter-operations-in-xcom-2
>http://www.amazon.com/XCOM-2-Resurrection-Greg-Keyes/dp/1608877124

Long War download link:
>http://www.nexusmods.com/xcom/mods/88/
Wiki:
>http://ufopaedia.org/index.php?title=Long_War
/xcg/'s Long War FAQ (new players read this shit):
>http://pastebin.com/YmaXBKpN

New modlist:
>http://pastebin.com/rzzMpkqE
Dreadnought MEC Trooper voicepack:
>http://www.reddit.com/r/Xcom/comments/31wn6m/
Extra perks to add for Training Roulette:
>http://pastebin.com/cUjBbaFM
hugely detailed spreadsheet:
>https://docs.google.com/spreadsheets/d/13CvoSAyapnC2p9a_r9SV5cTA2r3G9UqtsAazTg2_be4/edit#gid=970853268
Namelist generator:
>http://daiz.io/xcom-namegen/
MGS-themed codename list:
>https://www.dropbox.com/s/plfug9tz86zp56s/DefaultNameList%20(code%20names%20b15).ini?dl=0
Alternate in-game text .inis (AYY LMAO):
>b15f : https://dl.dropboxusercontent.com/u/19805654/ayylmao.7z
/xcg/ Operation Name Generator 0.1 (doesn't take effect until you get a new mission):
>http://pastebin.com/i9KbDkF2
>>
Thanks to Kitty D for making the thread pastebin though.

Now that we've gotten the Resurrection novel, new snek when? Are you still here?
>>
i want Vahlen to scream at me because i rocket'd some aliuns and didnt get their bodies/w. fragments

am i normal
>>
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xcom is a bad game and not fun and I'm not sure why I still even try to play it because it's not like I enjoy it

btw these guys died as soon as the turn was over but that's just me needing to git gud or something, I figured that maybe putting them in a good position in a cover-crowded bookstore that's hard to shoot in would be safe but nah fuck that shit

shoulda used scanners and airstrikes and Last Stand Pro or whatever
>>
>>120789480

we should put that Dreadnought MEC voicepack in the mods pastebin and have the Beagle voicepack there instead
>>
>>120790048

stop crying about RNG and play another game

early game is a meatgrinder, your guys will die, deal with it
>>
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>>120788716
Her voice grates on me, so pass. Would only fuck her if she was gagged.

>>120788995
Noir, new thin guy pr0n when?

>>120790096
You're right. Will fix for next time. I've switched everyone in my campaign to his voicepack and it's a lot more fun.

>>120789480
Link to download voicepack: http://www.mediafire.com/download/m7a1pd46g50821x/BeaglerushVoicePack.rar
Demo video: https://www.youtube.com/watch?v=xz1YVT3ZIUs
>>
>>120790243
>early game is a meatgrinder, your guys will die, deal with it
I dunno, you guys (and other places tbh) keep telling me that losing guys is a sin and that I need to Git Gud and that the only excuse to even have a memorial wall is having played the tutorial with its mandatory squad wipe

and even with just ~dealing with the damage~, having 3 guys to face 9 ayys is not exactly a winnable situation especially when I have a wasted turn because everyone is busy panicking
>>
>>120791383
/xcg/ is overrun with shitposters. Pay them no mind. Being able to overcome some losses and triumph over the odds is the sign of a good masochist who plays this game too goddamn much
>>
>>120790048
>>
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>>120791383
>>120790048
>>
>>120791693
>/xcg/ is overrun with shitposters.
>missed the "(and other places tbh)"

and honestly, having played the original game, if you're losing people that have actual value, you are bad. I'm told the new one is in fact easier, but everyone is so much higher value, so if you're losing anybody I gotta agree that it's a fatal error and it means you're bad and should either reload, restart or restore
>>
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>>120790048
>Last Stand Pro
could you imagine if they made an XCom themed shooter

that shit would be crazy

good thing it never happened
>>
>>120791953
So wait, you haven't played the new one? But you feel qualified to tell people they need to restart or savescum if they lose anyone because that makes them bad...

Its a pretty trash opinion to be honest, and pretty hard to take seriously when you say you haven't even played the game.

A sign of a good player what they do when it happens, adapting and winning anyway. A good player can still loose someone even if they play perfectly. Restarting is just refusing to accept the consequences of your actions most of the time.
>>
>>120793203
>So wait, you haven't played the new one?
no I'm saying I've played both
you are illiterate

>A good player can still loose someone even if they play perfectly.
I'm told otherwise
>>
>>120793359
>>120793203
also I should clarify; I've played EU1994 and EU2012 and EU2012 is definitely harder, but in more unreasonable ways

EU1994, you lose a man, okay. fine. That's XCom. but you have 20 more in reserve and brought 10 with you and everyone is armed with miniguns firing incindiary and HE rounds assuming you didn't pack grenade launchers and man-portable tank cannons.

but the new one, holy shit, you lose a man and that is 25% of your manpower gone for that mission, and a 100% drop in combat effectiveness for the coming turn because everyone is in a panic (probably shooting everyone else in the team) except you can't reliably avoid enemy fire like you could in the old one by breaking LoS because of peeking mechanics and the complete absence of multiple-tile wide full cover being close to any other similar cover on most maps and "normal" cover being all but worthless because you get wallbanged like it's fucking CoD4 with brazilians, and there's no way to mitigate any bad situations since falling back means getting the air saturated in plasma from overwatch fire, rushing forward means maybe killing two ayys but leaving another 7 aimbots to your 4 first-day scrubs, and hunkering down is meaningless since you still get shot for 6+ damage through cover from anything that's not a sectoid, and even the 4 damage that they do will still send dudes into a panic and rob you of a turn. and god forbid anyone hit from overwatch. it used to be you get 9 shots a turn and a bunch more if you try to hold what you've got, but now it's one shot, three before a reload but the overall accuracy hasn't changed so no one on your side will hit anything before being burned alive by nuclear fusion
>>
Hey guys noob here again, still on my first playthrough.

The aliens are in my base, they almost killed central. It gives me 12 slots, and says some of them won't make it to the combat zone.

Do those who fail to reach the combat zone die or be fatigued/wounded afterwards? Is this the final mission? What kind of squad would you suggest for this?
>>
>>120794319
Base Defense. Gear up 12. 5(?) Are selected for the actual mission - you get 1 more in a round or 2, and one more every time someone dies. Those who do not see action are not fatigued or wounded. Try and gear up to deal with lots of contacts very quickly - you will certainly see mechanized foes. Double up on key units in your force - squad selection is random, so if you REALLY want an assault, for instance, it might make sense to gear up 2 or 3. Just be prepared for what to do if all three happen to show up. Good luck.
>>
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>>120794639
>implying 2-3 assaults with high-level gear is ever a bad thing
>>
>>120793359
No, I'm not illiterate, your just not defining the terms your using. "The original" commonly refers to x-com: ufo defense, and then you go on to say you've been told the "new one" is easier. The new one would be the remake. When people mention vanilla xcom in here that means xcom:ew, since the expansion pretty much is just a straight upgrade to UE.

I dont know who told you perfect play means no dead soldiers but they are wrong. No matter how good you are, one or more unlucky rolls could lead to someones death. This is why good players strive to make sure aliens never get a shot in and try to only go for 100% killshots or explosives, but in the end, at multiple points in the campaign they have to roll the dice, and soldiers life is left to chance.

I'm playing through vanilla classic right now, and no one has died yet. But i know there were multiple times already that if a roll went wrong they would have died. In my previous run i lost 8 people, but i never dropped a mission so i cleared the campaign.

>>120794015
I agree with the first section for the most part, but early game with psionics in the original could wreck you if you got unlucky regardless of what you did. Not to mention early base defenses.

The second part just descends half way through into the usual rantings you post regularly.
>>
>>120794015
>>120795212
>"The original" commonly refers to x-com: ufo defense, and then you go on to say you've been told the "new one" is easier. The new one would be the remake.
that's what I mean. the old one is EU from 1994 with gaudy blue pauldron personal armor, the new one is EU from 2012 released by firaxis.

>I dont know who told you perfect play means no dead soldiers
everyone pretty much
anytime I say "why did this guy get hit, I moved him as best I could, there was no better option, what did I do wrong" the answer is some "break los" or "use scanners" or just "git gud" shit

if I miss a shot, it's the same shit of you weren't close enough, you didn't use run n' gun, you didn't have in the zone, you didn't bring scopes, you didn't git gud

and even if 100% of all advice from forums and wikis that I've read is an elaborate troll, it doesn't change that going from 4 idiots to 3 idiots is a massive blow that basically guarantees a failed mission
>>
>>120794923
It's didn't mean to imply that is was - merely that you'd play different with 3 assaults than with 1 assault, and engineer, and a medic, for instance. You need to be ready for anything going into a base defense, and be able to improvise based on who gets picked and what you face.
>>
>>120794015
kill yourself
>>
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>Rocketeer Sergeant that has blown the fuck out out of entire squads of sectoids and thinmen by himself in the past
>Has 14 health
>Takes one damage from a sectoid
>THIS ISN'T HAPPENING, THIS CAN'T BE HAPPENING

A stress meter similar to Darkest Dungeon might be a bit more sensible, though I doubt they'll ever be one.
>>
>>120795536
>and even if 100% of all advice from forums and wikis that I've read is an elaborate troll,
It's not and we're only trying to coddle you so you stop fucking shitposting.
>>
>>120794639
Thanks a lot, that helped.

But somehow it drew the worst possible team for me, and the reinforcements were PFCs.

And the ayys won't stop coming. :(
>>
>>120797103
You're bad.
>>
>>120797228
I'm a bad boy, but that's how your mother likes 'em.
>>
>>120797308
You're incompetent
You're shit at strategy games
You're shit at tactics games
You're shit in general
You lose people in a game as easy as XCom
>>
>>120797539
I thought yo mamma was the only bitch in the family. Guess I have two now.
>>
>>120797576
you lost at XCom

literally easier than Flappy Bird and you still managed to fuck it up
>>
>>120797576
>>120797668
Jesus, just fuck already
Don't you mongoloids have anything better to do than shit up /xcg/
just let it die in peace
>>
>>120797668
>>120797897
Blow it out your arse.
>>
>>120797897
XCom is an easy game and if you lose people you are bad. If you get hit, you are bad. If you don't have lasers by april and gauss weapons by may, you are bad.
>>
>Ayy spawns
>Goes into overwatch
>Reinforcement spawns
>Right into ayy's los
>Instantly dead

;_;7
>>
>>120798794
sounds like your own fault tbh
>>
>>120798859
Yeah, I fixed it by loading the autosave from 10 seconds prior.
>>
>>120798794
kill yourself

but not before throwing your computer out the window
>>
>>120798931
If I kill myself who's gonna satisfy your wife sexually?

If I throw my computer out the window, who's gonna be adding value to your miserable life by giving you the attention you keep begging for?
>>
>>120799013
I don't have a wife. I already beat her to death. Sorry, man. You've been fucking a corpse (of someone who wasn't even decent)
>>
>>120799048
I can't help but notice that you responded to the facetious put-down only. Seems like the real one hurt a little bit too much.

I'm sorry, if that's the case.
>>
>>120799126
git gud tbh
>>
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>>120798919
>savescumming
>>
>>120799783
Don't be jealous of my loading skills. You'll learn how to load one day, too.
>>
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>>120799848
frame
perfect
tricks
>>
So if an alien war really broke out, would you anons expect the war to be more like vanilla (abuction/ufo/terror every week or so) or more like long war (bullshit every day)?

I'd say the former for fear of the latter
>>
>>120800690
XCOM is not an actual alien war. Any actual war would be a slaughter.
>>
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>>120800690
>sectoids show up
>particularly burly men punch them into paste
>thin mints revealed
>all the "REPTILIANS!" conspiracy theorists blast them to pieces with fuddguns
>mutons come by
>yet again, burly men suplex them into dust
>sectopods show up
>they get run over by 30 year old tanks and reduced to "alien alloys" by iraqi and iranian airstrikes
>etherials try to mind control world leaders
>it doesn't work because the UN is completely useless and the US and Russia independently veto everything and then stomp any dissidents within their borders, ayy or non-ayy
>aliens eventually fuck off because Earth is already strip mined out anyway and humanity holds little of value other than advanced shitposting
>>
>>120800767
>>120800690
>hostile UFO craft lands

>sending in only 4 people with no air support, extra snipers, adequate weapons, or even a fucking map of the area

xcom is hilariously mismanaged and is basically a joke compared to any modern armed force
>>
>>120800690
I'd expect it to either last a few moments, resulting in our annihilation, or millennia, with the squads being academics armed with supercomputers with which to calculate ballistic trajectories.
>>
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>>120800690
http://half-life.wikia.com/wiki/Seven_Hour_War
>>
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>>120790860

Should those two links go into the actual OP next time?
>>
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>>
>worthless rookie is iced
>meh, I'll be done with this level in 3 turns tops
>ayy moves next to panicky nipnong nurse
>it's just like my japanese porns
>can't save her, dealing with all the other ayys, 2 more turns and it's over
>dolphin eater is killed
>due to sailormoon dying, my last 2 soldiers panic
>one more dead
>wipe, eventually

When the nip nurse panicked, the whole squad choked, in waves. This is so realistic.
>>
Holy shit the aliens are so smart, on the 6th a battleship shot down my satellite over my base, and later this month an assault carrier shows up. I had to pull my best guys out of psi training once I had the satellite back up and saw a contact heading for my base. I never thought they'd try to hide the base assault.
>>
>>120808940
Chain panic can be really nasty, and is more likely to happen in long war. Intimidate is a bullshit ability.
>>
>>120792860
That could totally be done well though. Thing is, it wouldn't be, so, yeah good thing that didn't happen (I'm not counting The Bureau, as that was old old invasion based and all).

Add destructable environments, good cover mechanics, an rpg element or two, actually, almost every talent in even Long War trees could be fashioned into a shooter perk.

Fuck it, I'm in, let's blam some ayyliums!
>>
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>>120798061
>XCom is an easy game and if you lose people you are bad. If you get hit, you are bad. If you don't have lasers by april and gauss weapons by may, you are bad.

man i'm terrible
>>
>>120800690
Any society with the technology to get here is capable of either immortality (or immortal life spans to us, effectively), or near to faster than the speed of light travel.

Something going just a third the speed of light, that weighs about what the space station weighs, colliding with the planet, would put out about 140 times the energy of the world's entire combined nuclear arsenal.

If their only goal is our destruction, the war would be over in literal seconds.
>>
>>120798061
Shut the fuck up, lasers you should have as early as possible yeah; but gauss takes a lot of engineers and scientists to get. Not even the luckiest gauss rush would have them by May.
>>
>>120813416
>Not even the luckiest gauss rush would have them by May.
if you're terrible at the game, maybe

go play clash wars on your cellphone, casual.
>>
>>120813603
You'd have to sell everything in council requests and it'd still take months for gauss to come off the line.
>>
>>120813740
>waah i'm bad at games

https://www.youtube.com/watch?v=pRd20xaoChM

this is you
>>
>>120798061
Only scrubs need gauss that early.
Are you a scrub?
>>
>>120814582
It's not about needing it ya babby.
It's all about having it. Just because you can. Because you're good and don't give excuses like "waah i have to sell everything" "waah i need too many engineers" "waah it's hard there's not enough time"

Not having Gauss by may shows how bad at the game you are. I bet you play on Easy and uses a cheat mod from x-com nexus.
>>
What is this horrible color scheme
>>
>>120789480
Sempai is that some Incase? Good shit baka
>>
>>120816230
halloween
>>
>>120816487
well it's ugly

how do i turn it off
>>
>>120816601
Break LoS with the spoopy skellingtons.

Protip: you can't. There's one inside you right now.
>>
It's halloween motherfuckers tell your scariest X-com shit

>playing Site Recon in EW for the first time

that's basically it

only my support sprinter and sniper survived, and barely
>>
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>>120817308
Mister Zhang's wild graveyard shift on ironman. Shit is way too spooky.
>>
How the actual fuck do you deal with Psionics in Xenonauts?

Every campaign gets absolutely ruined by mind controlling Caesans in the late stages, and constant morale breaking PSI attacks. Bravery seems to do nothing.
>>
>>120819894
You can't do anything. It's magnificent design.
>>
Why do I keep getting shit maps for terror missions? Shit like street hurricane, newfoundland and the docks map. It's fucking infuriating because the civilians run to the map edges with a dickhead cyberdisc sitting in a group of 9 people.
>>
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>>120817308
This is either memeing or you are blissfully innocent,

Anyway, mine is first time doing Gangplank, coincidentally during my first ever LW run. I was on bronze+honestman to avoid severe glitches. I went in blind and fuck if the disk didn't punish me for it. Had a fucking heart attack when I thought I had it all figured out and he just came straight out of nowhere oneshotting my scout, no activation or anything. Doing the Uber fight without losing anyone is a lot easier than that fucking guy, assuming you don't know what you're getting in to in both cases.

>XCom is an easy game and if you lose people you are bad. If you get hit, you are bad. If you don't have lasers by april and gauss weapons by may, you are bad.

Are you talking about LW here? Cause oh boy, you have never played ironman impossible. You're calling a guy bad because he gets hit sometimes, in a game completely based on dice rolls? I know we say you should break LoS whenever possible but in some situations you get dealt a bad hand and that just isn't an option, so you HAVE to put someone - or in that case, preferably everyone - in the line of fire. At some point you're going to get punished for that, and while not a good sign, that in and of itself doesn't mean you're bad at the game.

Using cheats to enhance research progression then bragging about some other guy being worse at the game than you because he's not an obnoxious little shit however, is.

I don't know why I'm replying to the shittiest bait in the history of /xcg/ but hey, makes about as much sense as posting it did.
>>
>>120821273
Meant to quote >>120798794 this retard
>>
>>120817308
Which one do you want to hear?
13 Muton elite pods
2 ethereal+sectopod chain activation
LZ outsider teleport?
Got plenty of scary stories
>>
>>120817308
Battleship raids in LW are always for me the most scary shit.

LW Site Recon comes second.
>>
>>120822270
>site recon
>scary
pick one
I just done it on brutal.
I kept camping the whale for bonus xp.
Fun shit
>>
>>120822472
It could be me but the first time I had the mission in vanilla gave me PTSD forever.
>>
>>120824575
Vanilla site recon is pretty tough.
It got a lot easier in LW.
You could literally just stack movement, flashbangs and destroy everything
Now they added thin mints and seekers, which makes it just a little more difficult, but still managable.
>>
>>120821401
Why did you mean to quote me? Are you brain-damaged? I'm not reading all that shit in response to my funny greentext story.
>>
>chisel at chrissie till it reaches 1 HP
>flanks my guys in his turn
>3 80% reactions, no hit
>moves again
>right next to my medic
>100% overwatch shot from medic
>it's a miss
>regenerates 4 HP
>my turn now
>medic plasmaed at him and tried to kill him
>1 HP left still

This RNG is trolling me.
>>
Doctor Vahlen is cute. CUTE!
>>
>>120827479
Shen is hotter desu
>>
saturday afternoon freeman918 stream
IT'S FUCKING RAINING EDITION
[April 6th, 2016]
>>
>>120832360
>streaming during the 4cc cup

sorry brah
>>
>>120832360
recap of last stream: van doorn dies before even joining the squad

campaign confirmed for weak memes
>>
>>120832538
weak bad memes isn't bad bruh
>>
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>>120795536

>anytime I say "why did this guy get hit, I moved him as best I could, there was no better option, what did I do wrong" the answer is some "break los" or "use scanners" or just "git gud" shit

People have been spamming that shit for how long?

I haven't been around since just before long wang b15 came out and it wasn't like that then.
>>
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>>120845584
stop posting this stupid gif
>>
>>120842303
Since about last Saturday. That's when /v/poster showed up.
>>
>>120845754
>>120845584

Where's the sectoid edit?
>>
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>>120846219

For when Page 10 hit us again.
>>
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b-but nobody died

spoopy
>>
I have no content to post

so here's ass

https://www.youtube.com/watch?v=oZur8AToZM0
>>
>>120848386
>AFK
>DEAD
>VERY DEAD
laffed p hard desu
>>
>>120848386
>having people wounded on their first missions out
>couldn't kill 7 ayys with 6 people without taking a ton of damage in return
0/10
absolutely filthy play
kill yourself today
>>
Welp, rip no death vanilla campaign. I had a disabling shot sniper with what should have been los on the mechtoid, but despite blowing up all the walls to get sightlines, ladders are invincible and apparently block your vision.

Aliens too smart, broke los
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>>120851565

I had my critical sniper shots blocked so many times by the aliens smart positioning that I'm no longer surprised when that happens.

In LW is not that bad as there are other tools in the toolbox but, in EW, it is quite bad as you don't have that many options to begin with unless you count an early Ghost Grenade as an option.
>>
>>120826526
Did he have lightning reflexes?
>>
>>120853041
That's why I take snapshot on snipers. Xcom los is screwy sometimes.
>>
>>120855492
>taking snapshot
>ever
>>
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>>120855492

LoS is one of the things that has cost me the most in XCOM.

No wonder why people breaks it.
>>
>>120858041
>breaking LoS in xcom

there are literally no objects that do that in vanilla
>>
>>120851491
it was the farm map with lz in the northwest, only shitty cover available.

i promise i'll git gud tho senpai
>>
>>120858519
All full cover objects break los in vanilla. Your confusing the fact that if you stand directly next to it you peak from cover.
>>
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>>120866698
>that face
How spoopy. Sectoids are cuter than that, even.
>>
>>120858019
Snapshot is great, I often build most snipers with it, and the rest disabling or precision shot.
>>
>>120858019
>not taking snapshot for your ITZ snipers
>>
>>120870401
>>120871031
Squadsight is fucking essential and you can overwatch with your sniper rifle after a move anyway thanks to a bug

also
>-20 Aim
i love having snipers that can't snipe
>>
>>120871617
By the lategame that aim penalty means fucking nothing.
>>
>>120871617
I should say I'm in long war. You can have both.
>>
>>120871617
It's actually a 10% penalty.
>>
>>120871617
Snapshot also has the benefit of better crit chance since its easy to keep snipers in sight of targets, which in vanilla isn't too much of a problem since they aren't that squishy
>>
>>120871738
great so I can have snipers that are useless and won't rank up because they're too busy either not killing or actively dying

>>120871908
>relying on the double-RNG that is crits
>>
>>120865472
Mod when
>>
>>120872285
>rng

Headshot + sniper rifle crit chance + exposed target=100% crit chance

Sniper rifle crit + exposed = 80% (with the laser rifle, 85% with plasma)

Rifle crit + headshot = 60%

Never falls below 50% and with headshot it can be guaranteed.
>>
>>120872907
>ayys being exposed except during movements
>trusting 60% shots
jesus christ man
>>
>>120873148
This is crit chance, and you have explosives for a reason. This stuff is pretty simple, not complitcated or rare situations.

Simple as toss nade, blow up cover, move up sniper, headshot the target for 100% hit chance and 100% crit.
>>
>>120873148
He's talking crit chances, not chances to hit

Also,
>what are explosives
>what are flying enemies
>what are mechtoids, sectopods, fuckyou-bugs and berserkers
>what is muton AI
>>
>>120812426
how
>>
>>120874489
blueshirt sacrifice

In my long war campaign I lost nobody until the base defense, when I used a blueshirt to run 3 muton overwatches so my sniper could safely ITZ the lids.
>>
I haven't played Long War for over a year. What's so special about the Beaglerush edit?
>>
>>120875721

Beaglerush edit? Haven't heard of that.
>>
>>120875875
Escalation for Long War.

I'm reading through the changelog right now and I'm not sure what to make of it. Has anyone here played it?
>>
>>120876034
Nope, saw him playing it though.

It's basically UFO Defense HD with how his missions played out.
>>
>>120876034
Well, Beagle played it and it drove him crazy
>>
>>120876034
Pretty untested in terms of balance.
>>
>>120876489
>>120876494
Yikes. I'll just stick to regular Long War then. It's already stressful enough.
>>
Long war or normal?
>>
>>120877501
Play normal XCOM long enough that you start thinking that late-game is kind of OP shit, then start playing Long War.
>>
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>>120877501

normal first time i guess

i started from long war but i'm not sure if that's the best thing to do
>>
What number would you guys recommend for the gaussian Red Fog?
>>
>>120842303
/v/tard forced a new meme. Shitposting up by prenerf HEAT values.
>>
>>120878030
I went for the highest.

My goal with red fog was to simply eliminate all of those RANGER moments. If an alien is at half health, it barely has any penalties and can function fine. But once the health is low enough that arc throwers can get them, then their performance drops quite heavily quite fast.
>>
>>120876034
Not played it but I really like some of the ideas in it.

Max starting roster, light armor gives Low Profile, heavy armor has DR.
>>
Patcher GUI does not like any of the various Remove MEC Level Loss mods I've tried. Any reason as to why?
>>
/xcg/ has been stabilized
>>
>>120884365
Come on, stay with me.
>>
Long War Ironman Y/N?

When I tried last my game ran into a bug and I couldn't continue. Is it more stable now?
>>
>>120885158
It is fairly stable, but really ironman is just a button.
>>
Germany, France or China as base location?
>>
>>120885987
France is good if you are going to gauss rush, or otherwise like council requests. Not sure about germoney or china
>>
>>120886461
France it is!
>>
>>120886461
Maybe that's what I've been doing wrong, I've been rolling Canada
>>
>>120812343
I've been considering a Brutal Xcom mod for Doom, but I'm really lazy. Like you're the last Xcom guy in a squad, and you have to do whatever. Get back to base, kill some ayys etc.
>>
>>120896676
As a man who is in both the Doom and Xcom thread right now... please do this.

Be neat if there were potential destructable environments and stuff, but, limitations of the engine and all.
>>
Testing Collateral Damage has revealed a few things.

1) It only does 1 damage rather than the listed 34%. Tested with Minigun and Particle Cannon. Expected damage was 2 and 4 respectively on 0 DR targets.

2) Having both HEAT (+2 damage against robots) and Flak Ammo (+20% damage against fliers and can target fliers (it could already target fliers) and is supposedly supposed to be +2 damage minimum) gives....3 damage. Tooltips/wiki is lying about something.

3) It does not apply Shredder or Holo-Targeting.

4) It's fucking garbage as it rarely ever destroys any cover I aim it at.

What the fuck Long War devs. This used to be an actually usable ability. No wonder Shoguns are hot garbage in b15
>>
>>120885987
China
>>
>>120884365
>>120884686
Went to a costume party today so I haven't been around, and I'm sure most of the general was out and about, or at least giving trick or treaters candy.

If you haven't, shame on you.
>>
>>120898410
I'd like to, but I am soooo lazy. I haven't fucked with Doom mapping ever, either. I've made some little weapon mods, so I get how that works at least. Big question would be, use aliens from UFO or EU?
>>
>>120900662
>4) It's fucking garbage as it rarely ever destroys any cover I aim it at.

this isn't oldcom, cover destruction is for grenades and rockets only
>>
>>120902250
Personally, I'd be cool with either, if you're looking to get them recognized and understood by the most people, EU would probably be the best bet.

Doom thread, and moreso the IRC have a lot of people who would probably be glad to help out.
>>
>>120901660
...what on earth did you go as?
>>
>>120902250
UFO has easier to work with aliens just because of the graphics (at least I would think so), but either or both would work fine.
>>
>tfw wanted to go as an EXALT member for halloween but no one actually sells scarves/keffeighs in the right orange/yellow stripe pattern

weird that it's easier to get magazines full of real ammunition to strap to my vest than it is to find a fucking scarf in the right colors
>>
>>120896676
>click on the ayyliums fast enough and you win, no ifs ands or buts
how is that XCom
>>
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>>120902659
The Undertaker.
>>
>>120902261
And possibly Psychokinetic Strike. I'll be testing that out to see if it actually destroys cover.
>>
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How do you not get BTFO in long war?


>playing LW for the first time
>classic ironman
>tactical battles went pretty good
>rushed beam lasers
>can't actually use them because they're all broken and I can't build a repair bay because of lack of power and space
>turns out ballistics are pretty good too
>middle of may, things are looking good
>string of bad luck gets all my interceptors damaged
>first satellite gets shot down but i've got a spare in the pipeline
>second gets shot down
>one sat left and 2 interceptors are repaired
>launch them to defend my last sat
>can't kill the raider and both ceptors are down for 8 days again, last satellite gets shot down

I've got 3 uplinks, that's probably too many?
IIRC my build order was 2x uplink, Alien Containment, 3x generator,officer school, lab, uplink.

Foundry and more power for other stuff will be done in early April, I guess that's too late?

I'm only know starting to switch to laser cannons, should I have built them earlier?

Are Phoenix cannons a decent stop gap measure?

Are 6 ceptors enough for a continent?


Should I just restart or is that game salvageable? I've only lost 3 soldiers so far but on the other hand I've got no satellites, one I could launch and won't have any ceptors for another 10 days.
>>
>>120903815
By not not playing on normal when I played Long War for the first time.

You pretty much need a normal mode campaign for a bit to get the feel for it, also for Long War the two big problems are terror missions causing panic and the air game. In the FAQ it says you shouldn't sat rush. In May you should only have one continent with sat protection and you should try to go for laser cannons for your ceptors relatively quickly.

Also, if you have 6 ceptors on the continent and still running into problems, look up strats for them if you are. Such as using aggressive for rookie pilots and normal for really skilled pilots/laser cannons.

If you're STILL having trouble, put 2 ceptors on another continent and swap them in if you are getting fucked too hard in the air game.
>Should I just restart or is that game salvageable? I've only lost 3 soldiers so far but on the other hand I've got no satellites, one I could launch and won't have any ceptors for another 10 days.
Take a screen shot of your panic screen.
>>
>>120904914
Lost 2 countrys, 1 orange, 3 yellow

I guess it's not actually that bad, I have enough money to get 1-2 more ceptors or replace the satellites but I could have had laser cannons much earlier.
>>
>>120905980
Easily salvagable. The fuck happened in NA and monkeyland though?

Just focus all your sats/ceptors on europe and you should be good for a few more months.

You really Really REALLY need to get sats up(once your ceptors are ready) over russia and germany, you can't have those be the highest panic or they send terror ships there and it would cause panic in your already satted controls and it'll just landslide. Afterwards, try putting sats over africa or asia.

Also the weapon durability shit sucks, turn on that second wave mod that prevents shit from needing repairs. It was added in beta15 for some ungodly reason and makes it so you always need: enough of an item to kit out your main squad, extra for special situations, even more extra for base defenses, AND EVEN MORE EXTRA FOR REPAIRING!
>>
>>120906337
>The fuck happened in NA and monkeyland though?

The US was the first country to withdraw, not sure what happened in Mexico

SA is probably that high because of a Terror mission with a bad spawn location and a gazillion Crysalids, I think I managed to save 2/18 civilians
>>
>>120906953
One bad terror mission doesn't knock panic up that high that fast.

They must be bombing it to shit then, its fine, nothing you can do about that that won't hurt you in the long run.
>>
>>120796369
Will, it's a roll of the dice based on dmg received and the soldiers' will
>>
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>>
>>
>>120911059
>100%
Really should've made it 99%, although with the tiny dick debuff he's probably facing a -20% accuracy penalty which'd put the shot at 80% rather than 99-100%
>>
I don't understand why firaxis still keeps this archaic combat model when weeb games like VC have much better gunplay with stuff like weak points etc.
>>
>>120913796
I don't understand why people are complaining about a perfect game.
>>
>>120913796
>terrible UI
>30 minute long pleb tier animu before every mission
>retarded story
>turn based game that is actually just a bad FPS
>>
>>120914486

Explain to me how the XCOM combat is in any way better than the VC one, go ahead.
>>
What are some good LW let's players?

Beaglerush seems super popular but is he actually good at XCOM?
>>
>>120914527
XCOM combat is turn based and tactical

VC is all about hitting weak points in the FPS mode
>>
>>120914764

Both are turn based

There is no FPS mode

There is nothing wrong with weak points because weak points make sense, vehicles in real life have sections that are weaker, the head of a person is his most vital point.

Meanwhile in XCOM not only we have fuck all compared to VC, but we still can't fucking target cover or walls and have to rely on the RNG of the animation to do that shit for us, it's so fucking stupid and it's something I was expecting them to fix in XCOM 2.
>>
>>120915070
>but we still can't fucking target cover or walls
>what are grenades
>what are the tons of abilities that specifically target cover destruction

Do you complain about Fire Emblem being archaic too, little weeb?

X-com battle system is fine. Just add some new toys for us to play and it's perfect, don't change something that is not broken because some shitty weeaboo played Valkyrie Chronicles and wants his blue haired waifus on it
>>
>>120915219

>X-com battle system is fine.

It's fucking not, it's inferior in every single way without a reason for it being so.

Also the reason you gave are bullshit, grenades and collateral damage on mecs are not "tons of abilities", then you have normal guns breaking walls easily in the base game but you still can't manually target them and positional damage on enemies is nonexistant, not to mention we still don't have fucking vehicles.
>>
>>120915381
>waah it's too hard to aim in x-com i want my rookies to noscope headshot the aliuns from far away :(((

Maybe someone forgot to tell you X-Com is not supposed to be easy and your soldiers are not supposed to be uber machines headshotting enemies with pinpoint precision

>no vehicles
and? it's a tactical SQUAD game, not CoD or Command and Conquer. do you complain about not being able to save hostages with a tank in Rainbow Six Vegas too? jesus christ you moron

Go back to your weeb games, you can't romance a pink haired 12yr old girl in x-com, the game will never please you
>>
>>120915559

You're a retard, VC is still a turn based game based on stats just like XCOM is, there is a targeting reticule and unless your soldiers have perfect stats the shots will always be affected by stats just like in XCOM, the difference is that in XCOM there is that retarded system where every barrage is either a complete miss where he shoots fuck nowhere or every shots hits dead on it's target, there's no argument to be had here, it's just shit in comparison.
>>
>>120915728
And you're a weeb. I'd rather be a retard then.

You know (probablyh not judging by your stupid posts) that X-COM combat is supposed to be in real time and the only reason the animations don't reflect this is because testers found the shootouts annoying, right? So sorry if you think your heavy not being able to masterfully aim his LMG on the tiny head of a thin man while his ass is being shot from all sides is a design flaw, because it isn't. The only class that should have the skill and time to make headshots (snipers) guess what - they do.

If you like Valkyrie Chronicles so goddamn much then go play it instead of complaining about a different game being different
>>
>>120916059

Lol, sorry for comparing it to an 8 year old console game that does everything XCOM does but just better, I kinda wanted a series I love to improve but I guess that's too much to ask.

Oh back to the shit gunplay and gameplay, but hey, why improve when there are idiots like you that eat shit up without complaining?
>>
>>120916059

>So sorry if you think your heavy not being able to masterfully aim his LMG on the tiny head of a thin man while his ass is being shot from all sides is a design flaw

Time doesn't stop while you take aim in VC, if you are under interception fire and you take your time aiming you get killed, that's not an excuse.
>>
>>120915728
>what is abstraction

Xenonauts must be better than XCOM then, it has more buttons.
Fallout combat is better than Jagged Alliance 2 because you can target eyes.
7.62mm is a better game than Silent Storm because it models damage better.
>>
>>120916196
yeah sorry for not thinking anime would improve x-com. baffling i know

also do you have any idea about how old the x-com series are or you just went full shitposting already?

>>120916287
the excuse for VC is that they're all magic special snowflakes anime teenager soldiers

which is far from being the intention of x-com that goes out of their way to show you how hopeless and pathetic your puny soldiers are against the aliun menace
>>
>>120916527

>yeah sorry for not thinking anime would improve x-com. baffling i know

>art style= gameplay mechanics

You truly are a retard aren't you.

Like no one mentioned XCOM should change artstyle, but apparently it's too hard of a concept for you.
>>
>>120916678

It's called a strawman.

>A straw man is a common form of argument and is an informal fallacy based on giving the impression of refuting an opponent's argument, while actually refuting an argument which was not advanced by that opponent.
>>
>>120916678
You're the one coming here to tell us about how VC did EVERYTHING better than X-COM

Also it's not just art style, VC plot is anime as hell and you know it, and that even spills into the game mechanics for some characters
>>
>>120916856

>You're the one coming here to tell us about how VC did EVERYTHING better than X-COM


>I don't understand why firaxis still keeps this archaic combat model when weeb games like VC have much better gunplay with stuff like weak points etc.

You still haven't provided a good argument for why XCOM should still have this shit gunplay model, instead of going rogue with unrelated shit about anime teenagers (what the fuck? Who gives a shit no one mentioned them) stick to the gameplay mechanics, also please stop using the magic headshot argument, I already mentioned that the targeting reticule size is based on stats.
>>
I genuinely felt bad for poor freeman918
That roadway terror
dat rocket
5% floater hit
dat entire map activation
the 98% misses
ebin launch :^)

I still can't believe he made it out with only 2 dead
the guy's pretty gud
>>
>>120917107
>the guy's pretty gud
who?
>>
>>120917028
>You still haven't provided a good argument for why XCOM should still have this shit gunplay model

see
>>120916527
>which is far from being the intention of x-com that goes out of their way to show you how hopeless and pathetic your puny soldiers are against the aliun menace


you don't have inate super soldiers born this way through the power of friendship or whatever bullshit, you have rookies that you train and shape up into super soldiers to fight even more dangerous aliens

they are supposed to suck, they are supposed to be hilariously underarmed to fight aliens, they are supposed to miss shots and eat crits because they're goddamn rookies fighting an unknown menace from outer space. by the time they're good enough to the point you want them to be being able to target a head or not barely matters
>>
>>120917571

>you don't have inate super soldiers born this way through the power of friendship or whatever bullshit, you have rookies that you train and shape up into super soldiers to fight even more dangerous aliens


What the fuck are you talking about, we're talking about gameplay mechanics here not balance, why should the game lack a targeting system to destroy cover when weapons are clearly shown that they can when your character misses, why every hit should be a dead on barrage of shots that hits or completely misses, why are there still no vehicles when the maps can clearly accomodate them, why is there still no tactical damage whatsoever.

And this is my personal preference, in VC you can't get close to someone without having him fire back, in XCOM you can literally get in his face if he didn't use overwatch which seems a little dumb since you shouldn't have to use an ability to fucking shoot at someone running toward you, but yeah, that's my opinion.
>>
>>120917990
>why should the game lack a targeting system to destroy cover
they don't, you're just complaining about having too few options
> why every hit should be a dead on barrage of shots that hits or completely misses
read the fucking post
"barrage of misses" stops being a complain after a few ranks unless you're stupid like DSP and wants to hit a full cover aliun on the other side of the map with a 33% chance and then complain about RNG

>hy are there still no vehicles when the maps can clearly accomodate them
That's not the focus of the game, it's based about maneuvering your men around places, not vehicles

Also only few of the maps could ever have a vehicle (that would totally suck because you would be able to do anything better on foot), the majority of the rest are not suitable for them, like all the urban maps that concentrate on interiors or all the interiors maps or all the goddamn UFO maps

x-com has plenty of gameplay tidbits that could be improved for x-com 2 but you are focusing and bashing on the least problematic ones
>>
>>120918294

>"barrage of misses" stops being a complain after a few ranks unless you're stupid like DSP and wants to hit a full cover aliun on the other side of the map with a 33% chance and then complain about RNG

33% is not zero, some shots should still have a chance to hit, this does not excuse anything.

>Also only few of the maps could ever have a vehicle etc.

So? Make them impossible to deploy in indoors, problem solved.

>they don't, you're just complaining about having too few options

It's completely based on RNG, when your guy misses and he breaks his cover that's poor design and gameplay, you should be able to direct your shots to destroy cover like with mecs or completely remove the collateral damage from personnel guns.
>>
>>120918662
>33% is not zero
it's not 100%
it's more than probably that you will miss, stop crying

>makes them not being able to be deployed in 80% of the maps

hoo let's waste money and resources making vehicles and vehicles mechanics to use in four maps only.

don't be stupid

>destroying cover is based on RNG

no it isnt, only on LW, complain about it with their devs

vanilla grenades always destroy cover and vanilla skills that destroy cover (like the MEC ones) always destroy it too

also everyone can pack grenades so don't give me the "but i want to destroy cover without having to use MECs" bullshit
>>
>>120918902

>it's not 100%
>it's more than probably that you will miss, stop crying

You literally said nothing but stop saying things I don't like :(

>hoo let's waste money and resources making vehicles and vehicles mechanics to use in four maps only.

Yeah let's not waste money in improving the game.

>no it isnt, only on LW, complain about it with their devs

It's the same in vanilla.
>>
>>120916527
The excuse for interception fire is that the game is turn based, and aiming while getting ripped apart by a machinegun is not an easy task. It's as simple as that.
>>
Wait, Collateral Damage isn't gaurenteed cover removal in b15?

What's the fucking point of shoguns then? Would that be something relatively easy to switch around?
>>
Ah, the VC weeb is back. Good to see you, m8.

In reality, you can just mod half the shit you're talking about into the game. So why whine? It was never going to go in a direction like that in the first place, and to expect it to is hilariously naive.

Like I said last time you were here, UFO Defense had a better damage model than VC did in the first place, as well as a plethora of mechanics that it doesn't, and it was the first entry in the whole franchise; a game XCOM should take cues from over VC, hands down. But it shouldn't take cues from it if it isn't designed from it's core to actually work with them; you don't just throw more mechanics into a game and call it better. It isn't always the case. Men of War is basically autistic and it isn't the best RTS of all time by any stretch of the imagination.

>>120916310

You are the wisest of niggas.
>>
>>120921334
>You are the wisest of niggas.
b-but i thought i was the wisest of the niggas instead
>>
>always train three soldiers of every class to the max for my squad
>two using my favourite skill progression and another picking the other useless skills just for variety and fun
>my two supports with sprinter and medikit skills died and now i only have the one with stupid smoke grenades stuff alive

I don't know if this means that the shitty abilities are more fitted to survival or not honestly
>>
>>120924449
I always have at least two deadweight soldiers on my roster. I really should stick to my guns but it can be fun to experiment.
>>
>base assault, heavy abduction, swarming abduction, two terror missions and two large landeds in the same week

holy shit, fuck aliens
>>
>>120872603
Never
>>
Does the training roulette bonus perks mod work for vanilla EW or is it for long war only?
>>
Oh fuck off game
Just lost my best soldier (psionic + a shitton of gene mods) because she bugged out during bleed out and i couldn't find a fucking square to use the stabilize on her

Thanks a bunch

Annette died too but fuck her
>>
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>>120940228
illustrating
>>
>>120940228
Any bug involving bodies can often be fixed by quitting and loading back in.(this included alien corpses blocking tiles) If you didn't this time, make sure to try it next time.
>>
>>120940550
didn't thought about that because i'm playing ironman

oh well
she's ded now anyway
>>
>>120903203
0/10, should have went as Brock Lesnar
>>
>>120940228
That's why I always use Bronzeman mode.
>>
>>120921334
>UFO Defense had a better damage model than VC did in the first place
It has the same damage model actually. Shot damage (that was also randomized between 0% and 200% of the base value, so it's incredibly unreliable) multiplied by damage resistance and subtracted by armor defense. VC simply adds two defense values, one for anti-personnel and one anti-tank damage, so you can't just simply shoot at a radiator with a gun and call it a day.
>>
>>120900662
Note about point 2: A little more testing has revealed that my MECs are not getting any bonus damage off of HEAT ammo (added by console) whether CD or regular shots or KSM. Tested with bio and console added HEAT ammo worked fine. Will test with perk tree selected HEAT ammo later today.
>>
>>120934293
Some one let resources get to max
>>
>>120941996
So basically a second wave option for Damage Roulette
>>
How the fuck can i stop sectopods
they hit for 15+ and they have two shots per turn, no one can survive this shit. and they halve all the goddamn damage i do to them, i never seen a shot with my plasmas damage more than 5 or 6

and for some goddamn reason despite being a gigantic robot they're hard as fuck to hit
>>
>>120943876
EMP, literally solves your sectopod problems. That + Disabling shot incase they are far away.
>>
>>120789480
> $79.99
No thanks. I'm going to wait until this becomes a steam bargain bin title. Tired of being treated like a stupid gentile just because I live in Canada.
>>
>>120943394
MEC abilities are often shuffled around for use with bio, eg the command ability is a repurposed command for officers. I would not be surprised that HEAT ammunition for MEC is a different ability reference
>>
>>120943876
Shredder, Holo, Acid, Suppression (from full cover ideally). Electropulse and Disabling shot if you want to ignore it for a turn

You'll remove most of it's DR, increase how much damage you do, make it easier to hit, and lower it's aim. Four of those debuffs can be applied by one soldier (Bullet Wizard) and the last from a Chem Grenade.
>>
>>120944264
Might be the case which is why I'm going to test if the perk tree given HEAT ammo works.

All of this is rapidly convincing me to change the Shogun starting perk (and maybe the perk tree).
>>
It appears I was not the first person to see if XCOM can use things like Psi Lance and Psi Shield.

http://forums.nexusmods.com/index.php?/topic/1151348-modding-long-war/page-276

Ah well, I can at least claim I tested how Psi Lance works a little more exhaustively.
>>
>>120944367
>disabling shot
>from a bullet wizard
>>
>>120945604
And here's something very intriguing (though there were no further replies or discussion regarding it)

http://forums.nexusmods.com/index.php?/topic/1151348-modding-long-war/page-276#entry27255734

So I was possibly right that the ShieldHP variable in DGC is part of Psi Shield.

Also very happy that there's been more work done on this by people who are much more competent at this then me.
>>
>>120946105
I separated Disabling Shot and Electropulse from the debuffs but I mistyped four instead of three. My mistake.
>>
>>120943815
Basically. Shot damage goes between 0 and 200% and explosives between 50 and 150%, and respectively they are checked against the armor on the four sides of the unit and the "bottom" armor. It means that you can have a lucky unit in overalls surviving a shot of heavy plasma but a unit in power armor dying in one shot. I think it's normalized with 100% as the mean, so it kinda evens out, but yeah, sometimes you can have some bizarre situations.
>>
Oh this? This is going to hurt.
>>
Is there a mod that make it 'nightmare' difficult, like worse than impossible long war ?
>>
>>120952843
>wanting to change anything from long war

The mod is already perfect, fuck off
>>
>>120952938
Are you a thin man ?
>>
>>120953105
no i'm just not an ungrateful fuck trying to ruin an already perfect mod that we had the luck of having for free when we paid for the way worse vanilla game
>>
>>120953340
Looks like thin man behavior to me.

Can you barrel roll Mr. Thin man ?
>>
>>120953675
i hope they never release the final version of LW just to spite spoiled fuckers like you

"oh i'm finally getting some enjoyment after wasting money on that crap that was Enemy Within, wow Long War is so much better and longer and it's free! but of course i'm such a special snowflake that i believe my stupid own ideas and changes are better than what the Long War team studied and tested for months to provide"

you dont deserve anything nice in your life
>>
>>120954192
What are you on about, Mr thin man ? You're confusing me.
>>
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>boot xcom
>have to watch the intro cutscenes
>xcom apparently overwrote my .ini at some point and even runs weirdly since it's trying to handle customized soldiers without the "you can customize soldiers" line being in the config anymore
>use the quit to desktop option in the pause menu
>xcom doesn't release focus properly and crashes so I have to mash alt tab and enter until it goes away because I can't actually see the "XComGame.exe has stopped working" windows dialog box

at least no one died yet
>>
>>120917571
>>120917990
>new xcom can't be like old xcom because "t-thats xcom"

having an fps mode is dumb but desu a lot of the features anon is asking for existed in UFO Defence and that game was a lot better for it

does the new xcom even differentiate between day and night missions? and they took out fucking electro flares

>>120944185
draw someone furry porn and they'll buy it for you
trust me, it works
>>
>>120954192
>studied and tested for months
>tested for months
>Long War
>tested
>>
>>120957913
>at least no one died yet
well, except for you. you're already dead on the inside
>>
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>>120958962
[incoherent swearing interspersed with reggae air horn sampling]
>>
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>>120960237
https://www.youtube.com/watch?v=eQccztJtJeg
>>
>>120960237
>>120960597
>low cover
you brought it on yourself
>>
Why is Dr. Vahlen's first name never revealed?
>>
>>120961417
it's because she's a stupid bitch
>>
>bring squaddies on an ayy landing site to train them up
>they can do literally nothing to stop the 3 hp sectoid menace
>bring the next rank up of people because fuck it I want this mission fucking done with and with no damage, let alone casualties
>I barely have to think to get everything murdered without any possible recourse on its end
the difficulty curve in this game is batshit retarded, the first mission is literally the hardest

what a difference squadsight and bullet swarm make
>>
>>120962785
which is whz lw exists
>>
>>120963102
I feel like the entire game is balanced around having endgame squads and equipment and having 8 instead of 4 dudes to yourself

which is dumb as fuck and not fun since it's not even a challenge, it's just straight up "you're not allowed to even play yet because we said so"
>>
>>120961417
Vahlen is her first name
Her second name is bradford
>>
>>120965164
No, vanilla plain isn't balanced. Earlygame you don't get the tools to fight the ayys. Lategame you do get tools, but the aliens only grow in health and damage (a cyberdisk is just a sectoid with more health and no mind merge to waste turns on) and thus can't counter invisibility or run'n gun or overwatch across the entire map snipers or all the other shit. It was made to play it once for the cinematic experience and forget about it, not for replaying over and over and over until you have 1000 hours.
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