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/cbg/ - City Building General - Ghettos Edition
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You are currently reading a thread in /vg/ - Video Game Generals

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Thread theme:

https://www.youtube.com/watch?v=2En0ZyjQgU4


IRC: #SimCity on irc.rizon.net
--- News ---
>Cities: Skylines After Dark is now available. There's also a free patch for vanilla users.

--- Links ---

--- Cities: Skylines ---
>Release FAQ:
http://forum.paradoxplaza.com/forum/showthread.php?841746-Release-FAQ-All-release-questions-go-here&p=18999984
>Wiki:
http://www.skylineswiki.com/Cities:_Skylines_Wiki
>Modding guidelines:
http://www.skylineswiki.com/Modding
>Non-steam mods
http://smods.ru/
>Cities: Skylines After Dark essential mods
http://pastebin.com/HEcKw21a
>Skyline's official site/Paradox (sign up for free Zen Garden and future free items!):
http://signup.citiesskylines.com/
>Heightmap generator
http://terrain.party/
>Realistic heightmap/mountain tutorial
https://docs.google.com/document/d/1RGG6y8XmPUqfn354wX9m0obhAbRZ0uHtXcfEr-D7BbA/edit

>Suggested modlist
http://pastebin.com/HEcKw21a

--- SimCity 4 ---
Contains everything you need for SC4 - getting started guide, modpacks, links to various SC4 communities (even more guides/mods!):

http://pastebin.com/Fg9qNhcM

Oldshoes' SimCity4 Modpack
https://mega.nz/#!ykkilLBZ!Qq923xaUK5CMcSaXn3R0mHfIivlGp4AnmQ1-rT3mOaY
(I don't know how to edit the pastebin)

--- Banished ---
>Modding:
http://banishedinfo.com/

--- Misc ---
OP template: http://pastebin.com/xBCp0DQB

Feel free to discuss city building games from series such as Cities: Skylines, SimCity, Cities XL, Banished, Anno, Tropico, Pharaoh, or any others.
>>
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industrial ghetto with no education. has a good land value though since it is close to some parks and metro stations.
>>
ded
just like my dam, goddamnit CO get it together
>>
Taxis feel pointless in after dark dlc.
>>
>>120698146
They're for tourists, right?
>>
>>120699058
Tourists are memes.
>>
>>120699308
You're a meme, Anonymous.
>>
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Does the quality of the floor affect my colonist's happiness?
>>
>>120699675
It affects beauty, which affects happiness. If you click the man face down the bottom right you can see how beautiful the surroundings are.
>>
alive
>>
Why is my immigration so low? It originally capped out at ~22k, then I taxed everyone out of the city and let it regrow, it got to ~25k before stopping again, at which point I demolished the only bridge out of the city. This seems to have stopped people from leaving, but I still get very few people entering.
What am I doing wrong, /cgb/?
>>
>>120699675
The type of floor tile do have an impact on happiness. Not only that but in the latter game when your craters are good enough, you should replace every piece of furniture so that they are high q for an even bigger mood boost
>>
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>>120706448
such level of autism

teach me master
>>
>>120706910
Is concrete good enough at the start of the game?
>>
>>120706448

post streets of this cute city please
>>
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Does anyone know what building that is? I cant find it in the workshop anymore.
>>
Posting a ghetto
>>
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>>120717616
And now with an actual image too.
>>
>almost 30 floor high office building
>28 workers
>>
>>120717840
Looks really good, anon.
>>
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>>120717840
>>
>>120713109
Isn't that one of the Reaper's bloated buildings?
>>
>>120698146

>Cities Skylines
>anything meaningful

though i love this game so much, it is more like a building game instead of simulation. nothing really matters. you can't specialize your city.
>>
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awww yeaa
>>
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>>120722493
>>
>>120718009
>murrica.jpg
>>
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Rate muh cabin in the woods, /cbg/.
>>
>>120723924
>all those solar panels
Are those really necessary?
>>
>>120723924
When batteries explode, they do so with a blast radius of 1 block in 8 directions. You might want to leave one block in between them.
>>
>>120725094
Shhh, chain reactions are the best.
>>
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>>120724946
Not really but I like a big safety net because if the turrets go down so do I.

>mfw fucking manhunting turtles kill 2 of my colonists
>>
>>120725859
Hahahaha. Shit, son.
>>
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>>120726118
Life is hard.

I just lost another guy to infection, and so I'm left with a cripple and a scientist.
>>
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>>120726340
This guy has the worst luck.
>>
alive
>>
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>>120733417
tfw all the threads I've made have died early
>>
>>120735001
Maybe an outrageous interchange edition would fare better?
>>
I'm surprised /cbg/ isn't more popular on 4chan, in all seriousness.
>>
>>120736025
Not enough boobs
>>
See you when the next dlc is released. This was fun while it lasted.
>>
>>120735001
No worries. I'm trying to keep both /cbg/ and /tg/ alive. I understand why /tg/ would die, but I'm seriously surprised with /cbg/. It's a game where the user's creativity is all that matters. It shouldn't die this often. All you have to do to keep the thread alive is post your city, which is the entire premise of the game. And it's not like we're lacking posters or anything like that.
>>
>>120736489
creativity is hard.
>>
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Shit like this should be a road option. Just draw the roads and magic happens. It works for bridges, so why not here too.
>>
>>120737281
Agree.
>>
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I thought the maximum stacked items was 75. What's up with that stack of 500 silver?
>>
>>120738309
>>120737281
Cities does need a "deform and place a wall" feature. It would be very different from any deform tools we have now.
>>
>>120718009
>>120723447
https://www.youtube.com/watch?v=orPKTT1y3C0
>>
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>batteries outside
>starts raining
>they start short-circuiting and exploding
>>
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93k bump. Highlands are filling up nicely. I also freed up most of the central valley from the highrise ban, most of my city had it before.
>>
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>>120737281
How that is done?
>>
>>120741856
Are you using some mod to make buildings stand out so well?
>>
>>120743153
I have some LUT called myLUT I got from the workshop, and the fog remover mod. Maybe that's what causing it.
>>
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>>120742736
With pain and https://steamcommunity.com/sharedfiles/filedetails/?id=487703034
>>
What's the best way to distribute traffic in large urban high-density areas?

I tried using avenues down main roads but all it does is add stoplights everywhere and cause traffic to become endless gridlock.
>>
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>What kind of exit ramp you want fam?
>>
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A fire is threatening my crops. The incendiary launcher is a dangerous weapon.
>>
>>120744038
Mostly 2 lanes. Some 4 lane arteries maybe. Use 6 lanes only when the traffic _really_ warrants the usage.
>>
>>120745506
Demonic
>>
alive
>>
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Post your industry
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Suddenly every office in the city starts complaining about too few services. What the fuck?
>>
>>120752118
Did you happen to adjust the budget of some service?
>>
>>120752207
I've never touched them. Nothing has changed in a while.
>>
>>120752118
Have you changed the roads around them recently?
>>
>>120752360
Try out that mod that shows detailed leveling information, it should reveal something missing.
>>
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>>120753410
There's literally nothing wrong. Though it went away mostly now.
>>
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I wish these zones would fill up faster.
>>
>Recently start playing cause this game was on sale for the halloween sale (Not sure why but I'm not complaining)
>current city is the largest I've ever had after a few trial-and-error failures.
>Notice that one way streets and anything above two lanes absolutely fuck traffic six ways until sunday
>Entire game is just trying to work around the retarded traffic AI
>My entire city is just highways leading straight into two lane roads
>Everything is slowly becoming more and more fucked
>Can't fix it without just going absolutely ballistic with the roads

How the fuck do you guys manage traffic so easily with different road types?

Like these
>>120743371
>>120737281
>>120718009
>>120706448

Are these all with mods or something to make traffic not a complete clusterfuck?
>>
>>120758126
http://steamcommunity.com/sharedfiles/filedetails/?id=498363759

http://smods.ru/archives/7264
>>
alive
>>
>>120718009
>>120717840
Incredible stuff. Well done Anon.
>>
>>120753883
How are your taxes? If your choking Industry they'll literally stop producing.
>>
>>120728545
>>120726340
>>120725859
>>120723924
What's this?
>>
>>120762056
I think taxes were causing the problem, though the effect took really long to show up. I had my taxes at 11% for maybe 30 minutes before they showed up, and they disappeared a few minutes after I lowered them back to 9%.
>>
Will Anno 2205 qualify for this general once it's released in like 4 days ?
>>
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Do you think this is good enough to handle all my industry?
>>
>>120766919
yes
>>
>>120766847
Why not, this general is pretty dead currently.
>>
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i made a map of prague. check it out guys.
http://steamcommunity.com/sharedfiles/filedetails/?id=544970233
>>
>>120758126
I'm >>120706448 and my lack of traffic is mostly down to have no industry at all.
That might also be what's causing my low immigration, come to think of it. Anyone else using just office and commercial have this sort of problem?
>>
>>120758126
Screenshot?
Might just be bad road layout
>>
Installing Anno 1404 right now. Any interesting mods out there?
>>
give me a list of mods for rimworld, just pirated it and will play it tonight after i give up cramming for one of my exams
>>
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Damn. I thought Banished was comfy as fuck. This is way better.
>>
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anyone here play anno? I wanna pick up anno 2205 but they removed AI from beings on the maps directly, and combat is optional now which i feel takes away from the game
>>
>>120771975
EdBInterface
Mad Skills
MineVein

Check
https://docs.google.com/document/d/17UHVAtHGhVRBc3OQ_r35ToC3Pl__Ex4oRx4mywcpxWU/pub
>>
>>120772958
>they removed AI from beings on the maps directly
What? What do you mean?
>>
>>120773109
ty fam
>>
>>120773239
remember how AI used to be on the same game map as you and you would compete for islands and therefore resources? it's just you in a "sector" now

basically, it's a really gimmicky way to expand the game world without much effort, as each sector runs co-currently to one another, but you need to swap between them which involves a loading screen
>>
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what's your city's dirty little secret?
>>
>>120773452
>>120772958
In the previous Anno games AI was rudimentary so it outright cheated: if you took over AI's areas they did not have functioning road systems.
>>
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>>120773912
the drain pipes are upstream
>>
>>120773940
true yes, but it added something to the gameplay, as steamrolling or getting steamrolled by the AI was fairly fun
>>
>>120773912

The power comes from sewage.
>>
>>120773912
My industrial train line is 75% underground because I didn't plan ahead.
>>
Is SimCity 4 Rush Hour the best one to play on a really old toaster?
>>
>>120774616
You mean Deluxe right? Deluxe comes with the base game and Rush Hour. I'm pretty sure it's the only way you can buy it unless you're downloading it. In which case download the Deluxe Edition.

And get NAM.
>>
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>>120774263
>suddenly massive drop in population
>Check the sick %
>>
>>120774263
For what purpose?
>>
>>120774705
Yeah that one. I bought for like 15 a long time ago. I was planning on playing that one but I really enjoyed SimCity 2000 and just kept playing that one.
>>
>>120776839
SC4 with building addons is as stressful as C:S.
I hope you've at least got a SSD
>>
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>One stuck hot dog van blocks the whole train network

Fuck.
>>
>>120776921
The game wasn't optimized for hardware that's available now. Even older machines. Shit came out in 2003.

>>120776839
If SC4 doesn't work out, SC3KU still holds up really well.
>>
>>120699675
What game is this?
>>
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>>120778415
Rimjobworld
>>
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shekeltown
>>
>>120772001
Anno is god tier for comfiness.

>tfw bought Gold Edition(with season pass) of 2205 and don't regret anything.

Time to colonise the moon.
>>
>>120785227
>tfw bought Gold Edition(with season pass) of 2205 and don't regret anything.
I heavily regretted 2070 and after they fucked Homm6 and 7 up I'll probably never buy Ubisoft again.
>>
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Times like this, I wish /cbg/ was on a board like /i/ or /po/, since it's too slow even for /vg/.
>>
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what could possibly go wrong
>>120783313
keks. also make sure you have oww piers and shit updated. i read old versions of peg oww cause some prop bug shit on old cities.
>>
>>120783313
That road looks dangerously steep anon.
>>
>>120793000

san francisco is worse
>>
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on the second day he said let there be retail
>>
HI. Love you CBG
>>
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They came here to die.
>>
>>120766919
all of it?
id make a second highway going on the other side of the district
>>
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>>120767629
nice, the river is shaped like vltava, but it doesnt look like prague at all

i made cities look european after discovering that even prague is huge as shit for cities
>>
>>120797929
That industry air pollution effect is ugly as shit, and it's not even realistic. If all you had was a sea of industry for miles and miles then okay, but a block of it turning the sky brown? Retarded.
>>
>>120773912
it has 66% unemplyement because i build with highdemand cheats
>>
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>>120798009
whats the removal mod called? i was looking for it myself, but ive got pirate.

and yeah it is ugly and nonsensical, but then again the art direction of this game is obliviously visibly shit. ( really, though, ive always disliked the static comic-perky-disney render animation style they went with ) only now that theyve added afterdark and are leaning towards the old stylization of citiesxl im actually enjoying the style of the game.

>having women in workplaces
>ever
>>
>>120798372
>whats the removal mod called?
No idea.

And as much as I hate to agree with you, Cities: Skylines art direction is shit. Everything looks like plasticine and has no soul. It's just so inoffensively generic.
>>
>>120798540

> It's just so inoffensively generic.

the worst thing is that was obviously the direction, but they thought it would turn out nice.

i seriously enjoy having Quiet in MSGV just because shes a total fucking contrast to CS artdirection bullshit.

It is also good that since after dark very obviously uses old tricks from Cities XL to have night and day, they used its more realistic render and color correction.

I imagine Karoline sitting there all triggered because it wasn't plastic and innoffensive enough.
>>
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>>120798540
>>120798847

there we go:

http://steamcommunity.com/sharedfiles/filedetails/?id=523824395

http://smods.ru/archives/9054

seriously fuck that bitch and her revolting taste for fucking up gamestyles
>>
>>120798847
Well I wouldn't know about any of that. All I know is that C:S looks ugly as shit 99% of the time.
>>
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>>120758126
Different road types work just fine without mods. Key is not to overuse the larger roads and proper hierarchy. Highways with few interchanges feeding into 4 or 6 lane roads, which in turn have limited amount of intersections to 2 lane streets. This is not a hard rule. You might need to build some exceptional things for extreme traffic areas like industrial area entry points.

I usually connect only every third or second block to the large roads, it works really well.

One way roads are a trap, you really need to plan well to get any benefit from them. Roundabouts and industrial area traffic tridents are the best uses.
>>
>>120797929
Damn that is one pretty city.
>>
>>120737281

>sunken highway
>no high-res buildings roadside
>>
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>>120800145
That was just the construction phase. Those assets are wonky as hell and require tons of space when placing them.
>>
>>120794774
I guess it's the scale but SC4 still looks brilliant.
>>
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>>120800056
thanks, have some more screens
>>
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love this little cozy industrial zone in the middle of town
>>
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>>120804454
These all look great. Prague is a confusing mess to navigate by foot.
>>
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RIP to my trains. I had to remove them from the regional connection since it was backing up so much, and now no one uses them to get around the city at all.
>>
>>120805597
>Prague is a confusing mess to navigate by foot.
but then again its small and lot of locations are very specific. easy to get around in time. i still get lost in old town from time to time.
>>
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>>120805714
do you separate industrial tracks?
>>
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>>120717840
for some reason this remind me of GTA SA
>>
>>120806239
the left side with the lifted way and cornerstore with red roofs? thats it isnt it? thought the same thing
>>
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>order my doctor to amputate an infected kidney
>"Doctor has failed catastrophically while performing surgery."
How do you even fuck up that badly?
>>
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>>120805792
I only visited for a few days in 2009 and was drunk most of it.. great city.

>>120805901
Yes. Separate entirely from the commuter line. There is only one regional connection. It just seems no one uses it internally for transportation.
>>
>>120806239
>orange brown
>shitty homes with high-rise in background
>avenue slope on the left like the bridge near Groove st.
It's got that look to it definitely
>>
>>120806628
What game is that?
>>
>>120806807
Rimworld.
>>
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>mfw just refreshing the page right now
SPOOKY/10
>get a streetsign cap
>>
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>>120806634
>I only visited for a few days in 2009 and was drunk most of it.. great city.

you did the best to be done in prague. where you from though?

>There is only one regional connection
i always have two connection for both industry and regional, and barely ever get stuck trains.

working on sattelite towns atm, comfy as shit
>>
>>120806958
goddamnit hiro
>>
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This. Changes. Everything.

[MAXIMUM URBAN] http://steamcommunity.com/sharedfiles/filedetails/?id=543610836
>>
>>120807771
nice

too bad i dont own the game
>>
>>120807263
I'm from BC, Canada.

Boreal Bae is a one connection kinda girl I guess.
>>
>>120797929
nice city
>it doesnt look like prague at all
well it's just an empty map. the height map is from satellite data.
>>
>>120778415
Rimworld alpha
>>
>>120797425
>plants inside the house
Why?
>>
>>120810940

what somewhat fucks the feeling of having creating a realistic city is the size of the map, the heightmap you used seems to be of smaller ratio and dimmed height, so

>>120812834
those are for decoration, make people feel better
>>
>>120812834
it's a courtyard farm thing. It used to be fully open but I added the arms that partially enclose it for security purposes. The blood of my enemies waters the crops as my minigun turrets cut them down.
>>
>>120812893
I meant the growing areas, not the pots.
>>
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>spend ages waiting for a slave trader to come by
>one finally does
>LOL WANT A GUSHIN' GRANNY?
>other slave is equally useless
Fucking hell.
>>
>>120813069
>80 year old sex slave

lol and i felt like rimworld was spooky scary skeleton at times
>>
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POST COMFY
>>
>>120763161
Rimworld. It's a Dwarf Fortress-style strategy game.
>>
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Question

How do I feed this bitch? There is no option and I don't feel like wasting another 700$ for bull and a cow.
>>
>>120816802
Doesn't it eat unprocessed food? I just put a stockpile with some random food in their zones
>>
It's a cow, dude. Give it a pasture with grass or access to a stockpile with hay and it should be fine.
>>
>>120817514
Nigga there is grass everywhere which is 102% grown in their pasture area.
>>120817485
Hmm, i will try giving them some potatoes as its all I got.

I figure they will need hay so have to grow it, but it's too late in fall now,
>>
>>120815430
That is like comfy 2.0
>>
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>>120818127
Guess they just had to walk over stockpile food zone. All eating now.

I will give them the excess of potatoes then.
>>
>>120819137
So, where should I move my industry to /cbg/? I was thinking south of the highway for the easy rail connection. Also, any tips for freight train terminals, I haven't played in a while
>>
Are there any good packs of buildings to make my town look like the UK?
>>
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I didn't see that coming
>>
>>120820539
Yeah, south seems like a nice spot.
>>
>>120821231
>those fucking rooms
Why? You get a negative bonus if your colonists sleep in tight spaces.
What is that thing zanitor is playing chess with?
>>
Is Prison architect allowed here? Not really a city where building but sorta close
>>
>>120821646
It is.
>>
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>>120821404
For some reason, they get bonus as large space because it's all "their" space, I assume.

The niggas built a snowman to play chess with.
>>
>>120821920
oh nevermind I was bullshitting you. They do get penalty. Fuck.
>>
>>120822146
I make big, nice looking sleeping rooms and put them all there. Beds count as walking spaces, so they don't affect negatively the room size. They do get a negative bonus because they share the room, but fuck it. It's just -5.
>>
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>>120821234
>>
So im finally modding my Cities skyline and I was wondering if with like with buildings and cars does it mean there extra possibilities for them to be or do they replace existing ones?
>>
>>120823109
I would like to know this, too.
>>
So I used installed Trafic Ai +++ but since I have theres no cars on my roads and all buildings need workers? I put it in the mod folder and ticked it on what did I do wrong?
>>
>"improved" traffic AI
>>
>>120826127
Kek. Works fine for me.
>>
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>>120825095
>>120823109
They add more options for spawning.
>>
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Fixed that issue, then my highway got gridlocked because one off ramp was badly designed. Now it's taking forever to untangle.
>>
ALIIIIVEEEEEEE
>>
>>120827012
How in the hell. Do you have car despawn disabled?
>>
>>120832475
Yes. Not having it on feels like cheating.
>>
It's hilarious how little money industry produces. The industrial are in >>120827012 has four cargo stations, a few of the bigger police and fire stations each, and a fuckload of road, and only produces 12k per week.
>>
>>120833103
If you export it, yeah. Sell it locally and get taxes from commercial as well and you're in the cash
>>
>>120834020
Wouldn't commercial pay taxes just the same for anything they import though?
>>
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>>120834191
Sales tax nigga. If they don't buy it in your city, you don't get the moolah.
>>
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r8 mai citi
>>
>>120822146
i thought that they already figured giving characters different tastes

i used the prep carefully mod to make better colonists for starters and gave them traits that make them like smaller rooms
>>
>>120834625
Nice hangout place right next to the fucking highway and 6-lane.
>>
>>120834665
6/10

too huge for my taste, especially since i enjoy cities having visible city borders with sattelite towns and such.

post your 5 most interesting places and tell us some lore
>>
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do I continue building this or play MSGV?

QUICK HELP
>>
>>120835640
Oh my god. Go play MGSV.
>>
>>120834665
Closeup on that small island?
>>
>>120826127

>building subway station near a fucking highway
>>
>>120836710
It's in an industrial area so no one ever uses it either. I could just delete them all.
>>
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>>120835460
The City of Uruk is in the Arabia Terra region of Mars, this is the old city center. it was the cross roads of the commercial, industrial, and residential pods.
>>
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>>120837467
the swamp lands where formed by the sewage runoff
>>
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>>120837664
Cultural Scitek Park
>>
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>>120837852
The Boulevard runs from one side of the city to the other
>>
>>120821920
welp, lost 2 people to bunch of ABOminations. Made sarcaphaguses for them in a cave and ragequitted.

Amazing game. And I am playing vanilla. Holy shit. Tip for anybody playing or planning to play:NEVER underestimate your enemy.
>>
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>>120838082
The nuclear science center
>>
>>120835363
nigga wut
>>
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>>120835937
>>120838082
Enkidu Island, a place where rich self important fucks can live in an island surrounded by their own shit.
>>
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>>120772958

the combat and AI were fucking atrocious in anno

if they couldn't improve it massively they might as well just scrap it
>>
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So there's an option to disable the GUI. Nice.
>>
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>>
>>120842587
Muh dik. How? Those trees are so damn nice. Are those the trees that cost 5 gold and which you can place from the beginning of the game?
>>
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What are some things you like to see in a map?
>>
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>>120843981
Yeah just the trees from the park menu. Work them into the road layout early on.
>>
>>120844040
I should add: in a Cities: Skylines map.
>>
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>>120838229
there are some great mods for it too
here's my hospital
>>
>>120845342
I got a question, how are fat people treated in game?

I noticed that my bitch who is fat and some fat fuck who was attacking me had movement less than 100% probably due to their fattness, but did not see it in gameanywhere in health tab.

She did have a scar somewhere but deffinatly not leg.
>>
How the fuck do I make money in Rimworld?
>>
>>120846702
Rimjobs?
>>
is skylines and the DLC worth buying

I pirated back when it came out but I lost interest
>>
>>120846982
It's $15. Yes.
>>
>>120847109

oh nice there's a sale

so do I buy the base game + after dark or do I buy the deluxe edition or what
>>
>>120846982
If you lost interest, then obviously no.
>>
>>120847215
I haven't got the DLC, so I couldn't tell you, but the base game is fine on its own.
>>
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>>120846287
I'm certain it's the scar or a trait, fatness doesn't have a impact
>>
holy shit there's a new anno game coming out

hype?
>>
>>120846702
sell human flesh
craft statue's out of stone or gold and sell them
sell weapons and apparel
sell rhino and thrumbo horns
>>
>>120837467
>>120837664
>>120837852
>>120838082
>>120838270
>>120838458

nice job man. looks good. digging the lore,
do more screenshots from the ground.

>>120847425
damn thats a bigass hotel right there

have my small desert fortress
>>
>>120848002
>sell human flesh
Jesus christ, how horrifying.
>>
>>120847425
Holy shit, anon. I always get killed in this game. Any tips?
>>
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>>120848424
the swamps at sunset
>>
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>>120849054
the shit pipes
>>
>>120848979
what kills you anon?
A strategy to defend yourself better is to force enemys to walk over sandbags, they won't be able to shoot on them but you can still hit them, just make sure they cannot get in cover behind them
>>120848424
comfy, what's the empty red room for?
>>120848813
it's in high demand, that was my first base where I activily butchered invaders
maybe it spooks them
>>
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Fucking what? Does anybody here speak nazi?
>>
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>>120849260
an area near the airport/space elevator
>>
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>>120848424
But where's your killbox?
>>
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>>120849456
the airport/space elevator
>>
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>>120849504
I thought about getting that mod to plow my own fields but it seems kinda broken
>letting corpses rot in the open
what are you doing nigga
>>
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>>120849680
A view of the industrial sector
>>
>>120849828
It's a warning to my enemies.

>caring about balance in a single player game
All it does is speed growth up by %20 (i think). You can only build the fields on soil though.
>>
>>120849404
theres three defensive zones already built, working on the wall and next ones. im in the desert with barely enough materials in safe distance to be able to build that fast.

ive cheated in some more powerful guns with the prep carefuly mods so the colonists survive, so far so good. only 2 random colonists who joined afterwards anyway died during attacks/spoiler]
>>
>>120849417
I think it says something to the likes of: "You get additional duties for each trade agreement at your office because of the (Geleitzoll - something with customs, I'm not sure what)"
>>
>>120847562

No one hype? I guess it'll be the same thing as every other Anno game, though. Muh supply chains.
>>
>>120849404
its another refrigerator that also has a beacon in it
>>
>>120850037
getting some good sniper rifles is also really good, since they have a bigger range than other weapons including mechanoids
>>120850178
you should try to put up a buffer room for your refrigerator rooms, since the temperature equalizes a little bit every time a door gets opened
thicker walls help too
>>
>>120850040
Thanks, anon.
>>
>>120850809
ya i got some snipers man.also gattling gun

and ill build the equalizer rooms soon, there wasnt much use for them as there are spaces unused or same as an equalizer room

hey btw any idea if eating frozen food has an impact on colonists? I see no point in trying to refrigerate the food if so
>>
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>>120851570
>hey btw any idea if eating frozen food has an impact on colonists? I see no point in trying to refrigerate the food if so
Prepared food can only last so long before it spoils when not refrigerated but if you feel like you consume it fast enough, there shouldn't be a problem.
>>
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What to do with a cripple?
>>
>>120853058
Strip him naked and put him in a heated cell.
>>
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>>120853058
>>
>>120853058
get some mods anon, I have a mod where I can put a AI persona core to replace the brain, expensive but worth it
>>
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>>120853493
>>120853602
>>120853619
Gentlemen, where's your resourcefulness?
Thread replies: 255
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