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AgDg - Amateur game Developer grave
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You are currently reading a thread in /vg/ - Video Game Generals

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It can't be helped edition

Helpful Links: http://alloyed.github.io/agdg-links/
New Threads: >>>/vg/agdg

>Chats
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

>Demo Jams
https://itch.io/jam/agdg-demo-day-5
https://itch.io/jam/agdg-demo-day-4
https://itch.io/jam/agdg-demo-day-3
https://itch.io/jam/agdg-demo-day-2
https://itch.io/jam/agdg-demo-day

>Jams
https://itch.io/jam/agdg-halloween-gamejam
https://itch.io/jam/wj2015

Engines
>Gamemaker: http://docs.yoyogames.com/source/dadiospice/000_using%20gamemaker/index.html
>Godot: https://github.com/okamstudio/godot/wiki
>Haxeflixel: http://haxeflixel.com/documentation/tutorials/
>Source: https://developer.valvesoftware.com/
>UE4: https://forums.unrealengine.com/showthread.php?483-Community-Tutorials-for-UE4
>Unity: http://unity3d.com/learn/tutorials

Models/art/textures/sprites
>http://opengameart.org/
>http://www.blender-models.com/
>http://www.mayang.com/textures/

Free audio
>https://machinimasound.com/
>http://freesound.org/browse/
>http://incompetech.com/music/
>>
>>119503975
Sweet a pedo OP
>>
>>119504189
>>
>>119504071
As everywhere else on 4chan, try to avoid Australia-time.
>>
I have so much fucking work to do
Save me
>>
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This "thread" is mine now! Haha just kitten! I'm Feelix the motivational cat and I hope you do your very best today, even if progress is little!

>>119504230
Well gosh there friend! Check out one of my favorite games, Diablo 2! During Act 5, you're surrounded by snow, snow monsters, snowy villages, and neato ice caves! Wowza!
>>
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Starting to implement menus and a HUD into my game, I'm proud with how quickly I managed to code this in.
>>
>>119504372
I don't know if you know, but I love you felix
>>
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>>119504372
Here's some progress for you Feelix :3

It was a bit of a pain but I got movement on the little planets to work.
>>
I'M STRESSING OUT, FAM
>>
>>119504582
>>119430513

Nice meme.
>>
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>>119504582
Well thanks friend! I hope your game development dreams come true! Here's one extra Heart Container! It improves your HP by 1!

>>119504778
Really nice progress friend! I had an idea way back in the day to work with a world just like that with rounded planets that but unfortunately I was too inexperienced to accomplish what you apparently have! Have an extra Heart Container!

>>119505162
Memes are nice if they help people and aren't too outdated to be funny anymore!
>>
>>119504372
Holy fucking christ this is the most retarded shit I've seen all week.
>>
>>119505590

So what's it like to be dead inside?
>>
what makes a "pixel art program" any different than say, photoshop?

seriously what's the difference that stuff like graphics gale or aesprite make. it's all still pixels
>>
>>119505883
onionskin, animator, palette management is different as well. But for me it's just a matter of preference, some like photoshop others like graphics gale etc
>>
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made some progress with the game's high gameplay systems (map + room generation) as well as some small details and optimizations

i also made it so that the HP thingy on the top of the screen now shows the HP of an entire pack of enemies instead of single ones, since you can already see single hp above their heads. and now when enemies die they become black and white so that when there are many of them around the dead ones dont clutter the screen too much
>>
>>119505883
It works in pixels.
>>
>>119505590
seeing as how fucking stupid most of you jerks are in terms of proper critique, ideaology about videogames, or progress yourselves i'm okay with it
>>
>>119506242
photoshop works in pixels
>>
Since Flash has been well and truly abandoned to the wolves by Adobe I finally got around to uninstalling it the other day.

It got me thinking though that I might want to mess around with rewriting some old ass 2D Flash game I made years ago into a new engine version just for a spare time giggles kind of project. I still have all the asset files and tbh if I revisit that thing I should just rewrite the code anyway (there were some initial design decisions that did not really mesh with where the whole thing ended up, unsurprisingly) so jumping from AS3 to whatever isn't really a problem.

Seems the best way to go about that would be to try Haxeflixel, right?

I'd like some UDP support to goof around with adding some network co-op stuff but Haxe seems a little iffy on that though.
>>
making games isn't fun.
>>
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>>119506253
>jerks
>ideaology
>videogames
>>
>>119506375
what the hell is haxe anyway?
>>
>>119506413
ideology im sory
>>
how do you make a turn based RPG interesting without using RNG or time based inputs
>>
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>>119505590
Not as retarded as The Rain Man! Haha I'm just joking! You're alright in my book friend.

>>119505883
Well let's take a look and see! Personally I use GraphicsGale surprisingly! I used Photoshop for years and was very comfortable with it, however a lot of tools in Photoshop have no relevance towards pixel art and thus just take up space. GraphicsGale also has some very unique features that make changes colors across unlimited frames as easy as a click of a button! It also really uncomplicates a lot of things by removing the natural "painting" presentation that Photoshop has, and replaces it with all the same features already setup with a "pixel" presentation! Wowza!

I didn't enjoy aesprite much but there are some that do! Vine seems to use it and they are doing just fine!

>>119506138
Your progress is just the tops man! I don't think I 'm following you on any social media sites yet, throw a cat a mouse and let me know if you have any!
>>
>>119506350
Photoshop works primarily in actual units (i.e. in, cm), pixels is just an option. Pixel art programs by definition can't work in any units except pixels.
>>
>>119506637
stop being so friendly it creeps me out
>>
>proper critique

Probably the stupidest fucking thing that goes around the internet is the idea that critique should be "constructive".

You dumb fuckers, if someone who doesn't know jack shit about what you're doing finds it to be bad to the point where they're willing to actually tell you that, maybe you should step back and take a second look at what you're doing because it very well may be fucking bad.

Or you could kneejerk and assume it's someone trying to shitpost. In which case enjoy staying at the same level of ability year after year and never knowing why.
>>
>>119504373
It's trippy whatever it is. I wish you good juicing.
>>
>>119506637
you sound like a serial killer im not giving you my tumblr you fucking C*T
>>
>>119506620
customization and choices with a steep difficulty.
>>
I think feelix should stay.
>>
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>>119506494

You write something in Haxe and the Haxe compiler either turns it into bytecode or generates the source to run through another compiler to make it run on multiple platforms
>>
My script isn't working. Its a child of a parent in a canvas. Literally just debug.log("hi").

should i restart my game?
>>
>>119506993
No he talks too loud
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>>119506889
what kind of choices?
>>
post progress - receive fanart
>>
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Felix I drawed you something
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>>119507283
buffs, debuffs, vulnerability, etc.
>>
>>119507001
Why does the last G get to live?
>>
>>119507667
It's a metaphor
>>
>>119507818
swords and sworcery 2?
>>
>>119504373
i dont understand whats happening but nice progress

>>119504778
cool planetoids nice progress

>>119506138
combat looks pretty lackluster at the moment but youve got something going nice progress
>>
why would i use monogame
>>
>>119507667
They're all dead inside
>>
>>119508385
Cuz u'r a cuck
>>
>>119508385
Because you hate how bloated Unity and UE4 are and GM doesn't let you use C#
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>>119508385
Finished greybox 40/72
>>
>>119509273
Fuck, every time
Not meant for >>119508385
Forgot to clear
>>
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>>119509359
>>
save me
>>
>>119509273
From what I recall of your earlier screenshots, there was so much going on that the entire scene was a bit unreadable. I don't know if that's still an issue, but that was my impression
>>
https://clyp.it/gzbus2e4
do you like it
>>
>>119510808
yes
make one for spookyjam
>>
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>>119509901
That is the most comment feedback I get from play testing, we are working on it, main problem is everytime I play with readability it skews the visuals away from what I want.

I want to improve the camera system to focus on things of importance, that and there are still a number of placeholder models which are waiting to be over written.
>>
>>119510982
Oh fuck that's noisy. Draw some circles around the important stuff and post it. Maybe I've got some ideas about how to make it stick out
>>
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>>119511206
Circled are puzzle elements.
Thanks for any input.
>>
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>>119507453
Here's an rig test I made
>>
How do you all go about finding artists for your games? Do you ask friends? Do it yourself?

Free art is fine and all, but it's hard finding free art with consistent art styles especially for games with multiple zones.

Any idea where I could start looking to hire a pixel artist that won't cost me my a fortune?
>>
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>>119511503
Okay, now that you point it out I can see what you're trying to do.

I think getting rid of the reflections is a big leap in the right direction, plus pic related.
>>
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>>119511632
Relevant.
>>
>>119511503
>>119511742
Also get rid of that bloom. It's more confusing than juicy because of the crammed environment.
>>
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>>119511742
Ok I see your point about reflections and more blocky colours, funny thing is I just got a real time planar reflection system working I was gonna plug in, guess ill hold off on that.

I have a globalPos texture mapping shader I just got working for the ground, this combined with a lower offset on the pillars, some better colour coding with walls and the ground and less reflections I think will improve things.

As for the orange and the glowing objects this makes up a majority the distinctness of each level.

>>119511817
The bloom is literately the whole art style of the game, I will be leaving that in.
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>>119512149
>The bloom is literately the whole art style of the game
fam...
>>
>>119507001
>can't be even bothered to make a high sample render
that light pixelation at the bottom looks like shit
>>
>>119512149
Bloom is the worst thing to put in. It's what people who can't into art put on everything because they think by making things look more convoluted they're improving things.
>>
>>119511515
Jesus fuck, that is not how you hold a gun for fucks sakes
>>
>>119512827
spotted the dumbfuc/k/
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>>119504050
Fuck you.
>>
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>>119506740
You gotta be kitten me! Haha just kitten you're a joker.

>>119506861
What a cat-astrophe! Haha just kitten you're a wonderful man.

>>119506993
Thanks friend! You deserve a thumbs up. I wish you the best in your game development career!

>>119507078
Cats are actually one of the most quiet animals! Me-yowch!

>>119507530
Woah what a cool cat! You deserve a thumbs up! I hope your art can transfer over to your game development.
>>
>>119512827
who cares man, it's artistic license
>>
Post fan-art - receive progress
>>
nofap is killing me after only 36 hours
I need help
>>
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>>119511515
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>>119513781
Nice
>>
>>119513781
i'll allow it
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>>119513781
>someone drew (albeit shitty) lewd of my MC

feels good fam
>>
Late night /agdg/ is weird
>>
>>119512827
Next thing you'll say is that's not how the left side of a P30L looks like
>>
>>119514419
its 11:00 kill yourself my american friend
>>
>That moment when you finish all the core mechanics of your game and realize that from now on all that's left is the endless grind of models, animations and building scenes.

Despair.
>>
Ugh. There has got to be a better way to code a buy/sell screen. Even if the inventory buttons are cleanly coded, the actual inventory is a mess that needs hardcoding references to the items in shop.
I'm going to go to bed and look for a solution online tomorrow.
>>
>>119514683
Time to start up that new game you've been thinking of!
No. Don't do that. Keep going.
>>
How much content do you think is needed before pushing out a demo?

It's a 2D platformer with dungeons that have bosses.
>>
>>119514683
>When you realize to make your game you actually need to program it instead of just making art assets.

Despair.
>>
>>119514782
A level that shows off the mechanics of the game and a boss at the end of the level.
>>
>>119514782
depends on how much content you need to introduce all the core concepts and mechanics and let the player play with those.
>>
>>119514782
you mean demoday demo or real demo?
dont do real demo or you will lose impulse buyers
>>
>>119513541
Withdrawals are nasty anon. The only way to get through it is to soldier through.
>>
>>119514782
http://itch.io/jam/agdg-demo-day-3/rate/30164
This is about the minimum for a demo day demo
>>
>>119513541
>>119515383
Also do stuff. If you just sit around or get bored staring at your computer it's going to break you.
>>
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>>119513541
im here to help
>>
>>119506814
>year after year
If you're still posting here beyond year 1, you fucked up tbh
>>
In GLSL, how do I know what the default constructed values of different types are?

If I do
mat4 abc;

or
vec4 def;

How do I know what the initial values are? Why the fuck are GLSL docs non existent?
>>
>>119512960
Gee, thanks felix! I think I'm feeling something, in my chest area. Is this what motivation feels like?
>>
>>119503975
why did you put a mistake in the the op?!
>>
>>119516562
heart attack probably, or consumption
>>
>>119516764
Oh. Guess I better save my work then.
>>
Woo progress
>>
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Ok aggy take this decision for me, the only decent spriter implementation is using C# should I switch to Unity3D even tho I'm making a 2D game? I know a lot of people don't recommend it but I don't really know the why and I see a lot of 2D games made with it.
>>
>>119517213
what do you guys use to capture .webm?
>>
>thinking about progress while at work

same thing tomorrow
>>
>>119517213
what engine and stuff are you using?
>>
>>119517276
Nope. Find something else.
>>
>>119517290
most use dxtory/fraps and then they use the webm for retards converter.
>>
>>119517276
I use unity3d for my 2d game.
>>
>>119517213
looking good anon
>>
>>119517276
It's not recommended because it's a 3D engine built for 3D so when you use it for 2D you get mixels, rixels, grixels and every other type negative pixel meme so unless you're using really high resolution sprites or vector graphics you're going to have an ugly piece of shit.

You can work around it with programming ability, but why would you when you could just use a dedicated 2D engine?
>>
>>119517306
Direct X cause it runs really nicely and I love c++
>>
>>119517449
Thanks. I got plugin for preimere but it's output is retarded bad >>119512947
>>
>>119503975
thank you for using an anime picture
>>
>>119514856
>>119514858
I'm thinking of having it start off with a boss fight like SotN did, then throwing the player into the overworld with a single dungeon+boss somewhere there. Just gotta keep the overworld from being too obtuse that people don't get to it.
>>119515136
Lots of games on DLSite use demos though...
>>
>>119517780
fuck that's bad.
>>
>>119518371
better put the overworld on the end of the demo as teaser. There's little point in putting an overworld since there's really not much mechanics you want to show of to the player.
>>
I'm making a game with 3D static objects but all dynamic objects are going to be 2D and rotate with the camera (think paper mario). Would it be better to use a 3D or 2D engine for this? I was trying to do this in Unity2D but it looks like rendering the 3D environment would be nearly impossible.
>>
>>119518784
3d, you're trying to "billboard" the sprites.
>>
>>119518827
>billboard
Oh that's the word for it!
Thanks anon, just saved me a headache.
>>
>don't have fun making small games any more
>the game I want to make is such a massive thing that the sheer volume of work I need to do is making me want to quit

not sure if gonna make it
>>
>>119519563
Pitch it to us and we will call it shit so you don't have to make it
>>
is the steam store down for anybody else? i'm trying to see when my steam controller will arrive but account details and the store aren't loading

also progress to stay on topic - got shaders working on a per-sprite basis (background just mixes red with the texture color but the other sprites don't add a tint color)
>>
I'm gonna make a vidyagame! :D
>>
>>119506814
If they can't properly voice a critique it is useless to you.
You may take a second look but you're too invested in your work and technique to notice flaws.
And it's not always like 2D where mirroring your work can expose some bullshit.
>>
>>119503975
Working in Unity, I have an object with a boxcollider that on CollisionEnter of the player activates a deactivated UI Panel. There's a stutter when doing so. Is there a way to fix this? I'm not instantiating an object there.

I'm also getting stutters when reparenting an item (something u can pick up and drop). Without reparenting there's no stutter but I need it to be moving with the parent object. I am disabling the boxcollider on both item and player (that picks it up) before reparenting and that doesn't fix it.
>>
IT DON'T HAVE TO GO INSIDE
WE CAN ALWAYS 69
>>
>>119519812
Latin America here. It's down.

>An error occurred while processing your request.
>Reference #97.e29b5ecc.1445252920.30275a85
>>
Finally find royalty free music that I actually like. Its +30 dollars to buy. And even more for other variations.
>>
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>>119520413
Balls, guess I just have to wait and hope it turns up today. Thanks anon
>>
>>119520439
Eh, that's still pretty reasonable for music that's actually good.
>>
What are mixels and rixels and how do I avoid them.
>>
>>119520634
You don't actually need to concern yourself with that, only autists in AGDG actually care.
>>
IT DON'T HAVE TO GO INSIDE
WE CAN always 69
>>
>>119520703

Well what are they then.
>>
It still goes inside.
>>
How do people even finish games and get them shipped out in the first place?!

The fact that any indie dev can release a game in the first place is a goddamn miracle to me.
>>
>>119520634
Mixed pixels and rotated pixels.
The other one is off-grid pixels, but that's slightly more forgivable.
>>
>>119519563
My question would be, are you proficient with your "tools"?
I try to break down my game dev practice into different processes. Like for an instance line traces, databases, trajectories, gates and timers, all that jazz.
If I can't make a process without having to go back and look at my earlier works then I don't really know how to do it, the code should flow out of your fingertips like it comes natural.
>>
>>119503975
For the Halloween Jam, do we have to start the game in the set time or is that just submissions?
>>
I've just realized that mixels are a subset of rixels.
>>
>>119520792
Mixels = Pixels of different resolutions used together
Rixels = Pixel being rotated (but smoothly, rather than still adhering to the pixel grid
>>
>>119520941
Pretty sure you're supposed to wait, but I've already given myself a cheeky head start.
>>
>>119520941
start the game
>>
Would you be a piece of shit to tell your music person to make the song "catchy"? idk if there's like some sort of thing music people do to specifically make songs come out like this vs like atmospheric or something or I'm just saying something equivalent to saying "hey make my song good thanks"

I said other things besides catchy but I just wanted to know if throwing that one in there would make my music person angry.
>>
>>119521060
Do you mean something like 'upbeat'?
>>
>>119521060

Give them some examples to work with and they should get a good idea of what you want. If they can't deliver get someone else.
>>
>>119521030
>>119521056
Thanks, guys, I'll wait.
No harm in brainstorming though
>>
>>119521060
I think the sign of a 'catchy' song is whether it's memorable.
Like you can listen to a different song and still remember the melody of yours. Maybe 'memorable' would be a better keyword to give them.
>>
>>119520940
I'm capable of doing all the things that need to be done, it's just that there are a metric ton of things that need to be done and I set my standards very high this time.
>>
I want to make an arcade game which can be completed in a single sitting. What average completion time should I aim for? I've heard most play sessions are around half an hour long but I've heard it from Extra Credits so yeah..
>>
>>119521606
Playtimes vary between games and it depends how fun the game feels. Make it as long as you feel the game still feels fun.
>>
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How can you make a quick buck quick, like $200 for a week of work? I'm too ugly to suck dick but I really need that fucking money.

I'm thinking taking some old mechanic and infusing it with memes. Either that, or taking one of the many ui-based strategy games I've thought of in the past, which I don't suppose would be very marketable.

Techwise, I'm normally a sepples autist and thinking of some "universal app", hoping for ms to bump it since their store is ~sad, but I'm really keen on taking up something else like unity/ue4. How are those two when it comes to 2d, especially when it comes to uis/ui based games? Other than that, I'm suspicious of godot, and I'd rather drag my dick through a field of shattered glass than touch cocos2dx again.

All in all, it should go mobile since I don't think you can make more money on itchio than it costs to buy rope.
>>
>>119521727
>How can you make a quick buck quick, like $200 for a week of work?

go work at McDonalds you dumbass
>>
>>119521853
I live in a place where 200$ is what plenty of families earn in a month
>>
>tfw get a cool idea for the halloween jam
>can't work on it untill 29th
life is pain
>>
>>119521915
then kill yourself and fertilize the crops for people better than you
>>
>>119521395
Hire somebody as an extra or start working then I guess.
>>
>>119521727
>sepples autist
I just realized that citing the standard is just like citing bible verses
>Book of Global Names 15:5 The terminate() function
>>
>>119521727
>>119522043
all right, ignore the thing about the money
>cookie cutter marketable idea
>ue4 vs unity for 2d, esp. UIs
>>
>>119522148
This analogy is accurate since it marks Sepples as Christianity, C as Judaism and C# as Islam.
>>
Any art bro here?

Can you guide me how to draw picrelated? I mean - grass.There are some diffrent tones and etc.

How can I achieve this? I am kind of zero. So, you just pick solid grass color and add some random strokes?
>>
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claimed tiles animate when claimed and there's better lighting for monsters that stand on claimed ground
skeletons aren't attacking because you're a demon and skeletons like demons
also it's old news but glowbugs no longer follow you, you follow glowbugs
>>
>>119522341
sepples is polytheistic
>>
>>119522351
It looks like it's not even tiled... It's possible it's just a flat ground image.
>>
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>>119522341
had a chuckle
>>
>>119522351
Are you being a meme right now?

>>119522419
I really like the looks. It's kinda overkill on the darkness though I don't like it when games makes me squint.
>>
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>>119522578
>python
>unrestrictive
>>
Why is steam, chat so empty at the moment?

Its creepy.
>>
>>119522725
It's 8AM on the east coast, the one true timezone
>>
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>>119522725
>not getting yourself banned from steam so you stop wasting time on vidya
>>
>>119522810
hehe
he doesn't even know
>>
>>119522793
It's 11pm here, but that doesnt matter, there is actually noone in the steam chat atm.

>>119522817
Got a game greenlit boy, gotta not get banned. ;)
>>
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>>119522248
doing some market research
>clash of clans clones
>endless runners
>match-3 clones
>casino games
>what makes them sellable is the art and the meme factor
fuck me
>>
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I think it's starting to look a little bit more church-like.
>>
>>119522725
Just server/code problems. Sometimes chat gets stuck (ie everyone still appears there, but no other data gets through), and you have to reopen the chat window.
>>
>>119522574
Probably, but how to draw it?
>>
>>119522898
you from australia? I went on vacation there like a few weeks ago
>>
>>119523092
sometimes_you_barf.jpg

It's like you read what people said earlier and decided to do the opposite of it.

Thankfully you only make your shit look shittier by doing so.
>>
>>119523267
I read what people said earlier and took it to heart, Anon.
It's just that following that advice means starting all over again.
So I decided to try a bit more with what I have.
>>
>>119523092
I think I may have glaucoma
>>
>>119523109
Yeah, grass is tricky. Too many strokes and shit gets noisy, too few and it gets kinda boring. You'll notice they had the random strokes in clumps there.

Also instead of going full retard and having blades of grass everywhere, they just have a bunch near the grass->dirt transition, and then a few areas of tall grass to drive home that it's actually grass.

As for the dirt patches, dunno. Looks like they just (in a seperate file or whatever) created a gradient from grass-green to dirt-brown and then picked a color in the middle... and then splashed that on top of the grass.

But I'm a hack so whatever, sorry if I completely misunderstood you, too...
>>
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>>119523460
But do you have a game?
>>
>>119523451
Hopefully you did, most of the people here who get critiqued are combative which only makes feedback less constructive because of the toxicity of both sides.
>>
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>>119523090
any suggestions on color theory and some other stuff that makes your stuff pretty? I don't think I'll need shading/drawing complex shapes/drawing simple shapes that make up complex ones. Just pretty boxes and the such.
>>
>>119523594
>most of the people here who get critiqued are combative
That's probably just because of how baffling some of the critique is.
I suspect some of you are literal retards.

That said, I got a few useful pointers in the previous thread.
>>
>>119523671
learn how the color wheel works, color harmonies etc.
>>
>>119523682
>>119506814
>>
>>119523571
who is this herpes masterpiece
>>
>>119523571
I can almost see the 6-foot-6 300lbs eastern-european human trafficker in her eye's reflection
>>
>>119506814
Wow what the fuck.

If someone says something is bad, there's an infinite amount of possibilities of what they could be thinking.

If they're unskilled, all the more reason that you need an explanation. When they give something retarded as an explanation, it's an easy way to throw their advice out as useless.

So often here I see "it's shit" tier comments, and what happens when you press them? They didn't like the genre. Great. Good thing you "stepped back and took a second look at what you're doing".
>>
>>119523739
>"it's shit" is great criticism
>>
>>119524092
The point of the post is that criticism doesn't have to be great
If people don't like it, there's something to fix
>>
>>119523671
in other words, I need a git-gud-at-art-quick scheme
>>
>>119524159

What's the rush? you can probably watch painting videos on how they select palettes, color wheels, harmonies, chroma, etc other than that I don't think there's a quick way.
>>
>>119524143
Mostly though, it's that lone anon screaming at the top of his lungs, when most other people seem to think something looks okay.
The worst advice you can give someone is to heed all advice.
>>
>>119522419
your game is way too dark dude
>>
>>119524014
>They didn't like the genre. Great
I would consider that useful feedback, even if it's not really actionable
it gives you a good look on how big your niche is if you're getting a good number of those
>>
>>119522725
it's sleepy time in america, you know, the best country in the world, the country that controls all your media, the country that owns everything on the internet pretty much including steam chat
>>
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>>119522068
I already started
I'm already tired
>>
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>strategy games
>>
>>119524401
Haha hardly.

Looking at sales statistics and whatnot would be far more useful than an "it's shit" (that you have to go and ask the guy what the hell he meant!) here and there.
>>
>>119524431
Looks pretty good anon. I was actually making something with a similar art style heh.
>>
>>119523561
Wow, thank you dude. Its eactly that i needed
>>
>>119524627
another game's niche is not your niche
you can't make a MOBA and assume the people that like/dislike league are going to like/dislike your game
sales of other games can super misleading in that regard
>>
>>119524627
He was talking about people saying they didn't like a genre.

But yes, if you have a hard time conversing with people in order to get a better understanding as to why they may dislike something, feedback as a whole may not be as useful for you.
>>
>>119524431
neat mechanic, hopefully it doesn't get stale since RPGs are quite long.
>>
>>119524752
>if you have a hard time conversing with people
Specifically on 4chan only. Where they'll leave it at "it's shit" until you press them, and they'll give you an attitude like you shat in their cereal.
>>
>>119524841
>>119524431
At least one of the Mario RPG games I played solved it getting boring by having lots of variation. Every monster would have it's own specific gimmick like that, and you'd have to get better at them individually.
>>
>>119524418
So Jews are your country?
>>
>>119524923
>>119524841
>>119524431

I'm ( >>119524680 ) starting development on a game similar in style to this, but rather than being a turn based RPG in the sense of the paper mario series, I'm going to try for an SRPG style like FF tactics.

Do you all think my camera should be static like in most games like this or should I allow for some camera rotation and billboard the sprites?

Camera rotation would allow me to make height and matter in combat. otherwise I'll have to prevent players from walking on tiles that are unseen which would be limiting when designing heightened terrain.

One alternative I've considered was have the camera able to rotate but only in combat since walking off the combat grid (diagonally for example) might look weird at certain camera angles.

What do you all suggest?
>>
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i make vidya gaem
>>
>>119525326
Great now give us a .gif or .webm
>>
>>119525093
yea you weren't aware?
>>
>>119524841
Certain monsters have a high chance to hit your weapons back at you. I figure once you learn which ones do that you'll stop throwing weapons at them and avoid long sequences like that one.
>>
>>119525326
IT'S SHIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIT

Nah just kidding. To be honest family, show us a webm
>>
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>>119525353
>>119525446
Is this how I .webm?
>>
>>119525490
I like the death animation.
>>
>>119525490
Yes.

Now add parallax scrolling.
>>
>>119525490
Hobby or learning or $$$?
>>
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>>119503975
trying to figure out my melle mechanics, working in unity c#, problem was sometimes the player and enemy would die when the player punched it if they were too close despite the enemy box collider turning off upon death, an anon suggested rearrangeing the exectution order, does pic related have anything to do with it because the anon suggested making a game manager and this thing here messed up all my shit

Also anyone here have any other ideas how to handle melle attacks, someone mentioned doing raycasting over using colliders, are they quicker?
>>
>>119511632
pixel artists are the cheapest of the bunch
i can direct you to one but i don't know how much he charges

don't tell him shit like "i wan't some enemies and a level" be specific how are you planning using every sprite and background
>>
http://strawpoll.me/5775634
http://strawpoll.me/5775634
http://strawpoll.me/5775634
http://strawpoll.me/5775634
>>
>>119526254
Garbage ideas
>>
>>119525292
Being able to rotate the camera would probably make things more interesting, but I think FFT had both forward facing and backward facing versions of each sprite, so that means a lot more artwork is needed if you're doing it that way.
>>
>>119526076
I could use a pixel artist. Is he any good?
>>
More like armchair dev general
>>
>>119526315
http://chencoilufi.deviantart.com

i don't know, if you like his work then contact him
>>
>>119526420
Shit, I like.

You sure this guy is available for work?
>>
>>119526283
thanks fam
>>
>>119515956
that's repulsive
thanks
>>
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finally got enemy to shoot at players
i thought it was gonna be easy but it took me whole day
>>
What does agdg think of libgdx?

I want to make a simple 2D game for Android. I'm eyeing GDevelop but the fact that it advertises itself as "no coding required" make me wary.
>>
>>119527616
tbh fam just use unity or game maker
>>
>>119527616
It's alright.
>>
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>>119516562
That's love, motivation, and dedication to improve as a game developer all in one! Keep up the good work!

>>119512947
Me-Wow! Me in a video game? Wouldn't that be the day!

>>119517213
That progress is the cat's pajamas! Neat dots and tracing and pointers and stuff!

>>119522419
Wow! Looks really cool! Cats love dark atmosphere! It looks clawesome but not everyone can see in the dark like cats! Make sure players can see, but not too much!

>>119523090
Really good and memorable games aren't clones though friend! No one truly remembers those games as revolutionary, huge successes, or inspirations! The originals are the game changers! Stay paws-itive!

>>119524431
Looks neato! Looks a lot like a cool scene from The Wind Waker!

>>119511632
Pixel artists are everywhere! I suggest you simply ask one in the thread to share the profits with you! I'm sure a couple will turn up. To be honest, the amount of art you need for a completed game is quite a lot, buying one animated sprite won't get you far at all. Having one as a 50/50 partner will motivate both of you, give you constant access to future art, and have someone to bounce ideas off of!
>>
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>>119527739
thank you feel-ix
>>
>>119524431
This will make your game shit in the long run, just sayin.
>>119525490
I like it
>>
>>119527616
My programming buddy uses it along with something called Artemis. Seems to work well enough for him and his Scala stuff.

I don't know much about that whole programming thing myself though.
>>
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>>119527837
>>
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>>119528429
Quog
>>
https://www.youtube.com/watch?time_continue=84&v=SVXhap53ykE

why are unreal fags so obsessed with fucking lens flares?
>>
>>119528869
i gaged
spoiler that shit next time
>>
Broke 1 chair in the making of my game
>>
>>119526510
he got commissions so i guess he is
>>
>>119528484
o-okay
>>
>>119528869
>this game is so realistic you can see greasy fingerprints on the screen
wow
>>
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>>119504230
Did you not play Torchlight 2?
>>
Are we doing recap monday today?
>>
>>119524000
Hopoo is only 5' 6"
>>
>>119530135
If we are, how can i participate?
>>
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>>119528869
>tfw with UE4 it's easy as fuck to make stuff look good especially if you focus on animation polish
>meanwhile that overgrowth guy is working FOR YEARS on stuff that you can make in half a day in UE4
enginedevs BTFO yet again tbh
>>
>>119530757
you need a game

is agger ded?
>>
>>119528869
Those models are so disgusting that UE4 couldn't even save them
Thread replies: 255
Thread images: 136

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