[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y ] [Home]
4chanarchives logo
/sg/ - S.T.A.L.K.E.R. General
Images are sometimes not shown due to bandwidth/network limitations. Refreshing the page usually helps.

You are currently reading a thread in /vg/ - Video Game Generals

Thread replies: 92
Thread images: 17
File: stlkr_art01.png (2 MB, 2006x1080) Image search: [Google]
stlkr_art01.png
2 MB, 2006x1080
>BugTrap, crash to desktop, freeze/lockup?? Find your crash log.
Check your Documents or game install directories for the xray_[your name].log file. If you can't find it, look in the location specified at the top of fsgame.ltx. Copy the last few lines from the log and paste them here if you want any help.

>Start guide, beginner tips, and much much more
http://pastebin.com/FUPEbLiv
>HUD guide, modding basics, mod reviews, and AMK mod guide
https://docs.google.com/document/d/10yi79NUFhJrFO4hmGeKqaWSw35BJQv0Ve0OK94ioMEw
>Why Complete is bad and you shouldn't play it
http://pastebin.com/6AtetpMM
>Performance Guides, Steam settings
http://pastebin.com/nzXEevG7

>The Zone Manual: Every Mod You'll Ever Need for the True Ukrainian Experience
http://steamcommunity.com/sharedfiles/filedetails/?id=121125400
>Pasta summaries, streamer listing and more
http://cheeki.violates.me/
>STALKER General Steam Group - Join chat and ask for an invite!
http://steamcommunity.com/groups/BroZone

Reminder that MS Update KB2670838 breaks your DX10/11 games including Clear Sky and Call of Pripyat. Here's a fix:
https://mega.nz/#!LAAXlaIZ!uVbJ-gsIPm8Sn2ydh7btI_3VK7Mfr41qoO2L6M7FZfQ
>>
File: WhatMod.png (160 KB, 1853x818) Image search: [Google]
WhatMod.png
160 KB, 1853x818
Mods and Repositories | Often out of date; use only as a last resort!

>Shadow of Chernobyl
https://mega.co.nz/#F!R5tnxQab!u1LS76bEVBuIrAZw6Py_3A
>Clear Sky
https://mega.co.nz/#F!NoVzUJLZ!g4Qdy88rL3BG7WTlNXsGOw
>Call of Pripyat
https://mega.co.nz/#F!58lwDISQ!P-UNABvTEA7km2fLUIAU7A
>Game Repacks + Modding Tools
https://mega.co.nz/#F!Ql5CSLxb!gNkfqg-xAUfYezLuMaFtYQ
>Downgrading Patches (drag-and-drop)
https://mega.co.nz/#F!M4BmDRCL!vfze70GSJDyv-HzWn7Dwww
>Unpacked Gamedata + GSC Backup HDD assets
https://mega.co.nz/#F!V5hBzKab!wF7fgX6m5Tq29B_m5EX69g
>Old Builds (dated from June 1st, 2002)
https://mega.co.nz/#F!kFtnBTSb!K-RlA1TVxlJGl86yE1c6fw

>Lost Alpha
https://mega.co.nz/#F!nJEUgaKS!UdZXAwzMWmtjwfn_dFM3dg
>Oblivion Lost Remake
http://pastebin.com/ZUHS77ZS

>Call of Chernobyl
https://mega.nz/#F!Z01CVQgZ!kzFOBdGnnehBSk1OUQm6PQ

>Weapon Soup for CoC Repo
https://mega.nz/#F!O0hSmBAT!0u8yH2lQc-7Q3-yN6phXhQ

>Call of Chernobyl/Warfare Bitbucket repository
https://bitbucket.org/revo_lucas/
>Harpoon Knife/Alternate Flashlights for Arsenal Overhaul 3.x+
https://mega.nz/#!at5AACJT!_GFaRwe-D4XPY8bdD8DHrBY9njvc9T107hE-lc0J0vs
>Don't have Call of Pripyat but want to play Call of Chernobyl?
https://mega.nz/#!uoYinJ7I!Lqj2DNIAkaVkcFUa1PLZzj80cVhAFK5D-9zbU2Iy5KI

>Codebro's 1.0008 Patch for SoC - enter "menu_fps_cap 0" in the console to prevent crashes.
http://www.mediafire.com/download/6644yv6xekn73rr/Codebro's+1.0008b+Fix+1.zip
http://pastebin.com/CtQ7zfkA
>Xetrill's Modified LuaJIT for CS/CoP - improves performance, especially in script-heavy mods.
https://mega.co.nz/#F!BIISmQgK!KHZR01ljznUqJlcHUax-aQ
http://www.gsc-game.com/main.php?t=community&s=forums&s_game_type=xr2&thm_id=23321&sec_id=22

Previous Thread: >>145345393
>>
howdy
>>
ho
>>
take note of the weapon soup repo in OP
>>
is there a proper spawner file yet?
that was the first thing reported.
>>
MERC PRIDE WORLDWIDE OTHER FACTIONS ARE YOU EVEN TRYING

Eggheads are cool too
>>
@werejew

VSK-94 icon missing
>>
Pull up
>>
>>145556017
altitude pull up!
>>
real ded hours who the fucc up
>>
>>145553674
Yeah I'll be going through and fixing shit soon again. I was running on four hours of sleep for the past two or three days and crashed pretty early.

>>145553075
Not yet though I'll try to have that finished within a few hours.
Also going to repeat this for everyone: WS is only released for testing. Do not use it if you want something complete and polished, that's still a ways away from happening - its best to stay with AO3 or STCOP for a while as they are clearly finished.
>>
Anybody know where to find the files that define what items AI stalkers have in their inventory? Alternatively, what file sets the weight of how many stalkers will spawn of a given experience level? I'd like to make some tweaks.
>>
why do we two generals?
>>
Mistakes have been made
>>
>>145560968
why are you just posting a webm of the bar?
>>
Odd go to bed
>>
>>145558163
>Anybody know where to find the files that define what items AI stalkers have in their inventory?

gamedata\configs\gameplay\character_desc_general.xml

+ character_desc_simulation.xml


>Alternatively, what file sets the weight of how many stalkers will spawn of a given experience level?

nigga wut

how do reply?¿
>>
>>145562836
Great, thank you. This appears to be what I'm looking for.

To reword the second question, "How can I change the probability that when an AI stalker spawns, that stalker will have a specific level of experience (rookie, professional, etc)" So, for example, I could make rookie stalkers extremely common.

I think the answer to that question is in the file you led me to, but I'll have to take some time to parse it.
>>
File: fuckface.jpg (31 KB, 800x500) Image search: [Google]
fuckface.jpg
31 KB, 800x500
>>145563405
So I played through SoC all the way and played CS until the contant crashes made me uninstall
I've been playing with AMK for the first time and have never seen something so ridiculous
I've been trying to kill an Electro-Chimera and it seems beefy to the point of being glitched
Shooting at the sides and back of the chimera it tanked literally 200 5.46x39 BP rounds I know AP does less damage to unarmored things, but I didn't want to waste my standard FMJ, then about 50 FMJ rounds, until I finally killed it with about 20 9x18 FMJ rounds to the face(s)
Was something up with that? I had to quicksave after every magazine as XRAY kept crashing every 2-3 mags
Even a fucking Pseudogiant went down at least 3 times as fast as this fucker
>>
>>145565242
didn't mean to reply to anybody in particular with this, must have missed the link
>>
>>145565242
Play AMK:AE 1.4.1.
>>
>>145565242
Does damage even get saved if you reload?
>>
>>145565434
that's what I'm using, although I got it from the Mod Repository in the OP, which has that disclaimer about probably being out of date
>>
>>145565974
That's the one I'm using and I haven't had trouble with chimeras, electro or not.
>>
>>145565974
It's literally the same thing on moddb.
>>
File: 20160607231503_1.jpg (38 KB, 604x299) Image search: [Google]
20160607231503_1.jpg
38 KB, 604x299
Decided to go vanilla for my first time as you guys suggested.
>>
File: 20160615145755_1.jpg (973 KB, 2560x1440) Image search: [Google]
20160615145755_1.jpg
973 KB, 2560x1440
:^)
>>
>>145566134
>>145566148
huh odd, guess I'll just chalk it up to Zone weirdness and carry heavy fucking ordinance for these bastards
>>
File: 1455312823129.png (130 KB, 250x250) Image search: [Google]
1455312823129.png
130 KB, 250x250
>>
>>145567078
Just shoot them from far away, if not, run and find any tight spot wherethey can't get throw, then kill them.

Or just run, stop, shoot it with slugs, when it gets close run again, repeat
>>
File: 14584000541290.jpg (135 KB, 1280x720) Image search: [Google]
14584000541290.jpg
135 KB, 1280x720
>>145566379
>>
>>145566490
Is it bad that I thought this was CS with some mods until I noticed the CW 2.0 fire selection text?
>>
>>145570283
Kinda
Especially since that map looks like absolute shit lightningwise, which is one of Stalkers best points in my opinion
>>
>>145569793
WC3 custom maps were the shit
>>
>>145571793
RIP
>>
>>145570283
I'm not really sure what I should do with that selection text
Maybe move it over to the right?
>>
I was just having a hell of a time with an ironman run from Cordon to the Wish Granter. I had to take a detour around the Army Warehouses due to a persistent and intractable crash. I was making my way past the Brain Scorcher when a zombie 1-shot me from about 100m out. Fuck this planet.

That said, ironman really does change how you play the game. I have to recommend it, even if it can be terrible bullshit.
>>
I completed vanilla SoC today. Took me a few days. Anyway, I was lurking /sg/ for some time whilst playing and I noticed that you guys think CS is the worst game of Stalker trilogy. How so? I started it, noticed the faction wars and it looked pretty neat.
>>
>>145576330
Bugs out the ass, even poorer gunplay, the shitty implementation of the faction wars mechanic.
>>
>>145576330
It's not bad if you use the SRP+AO merge
It's just not as polished as CoP nor as atmospheric and interesting as SHoC, making it the weakest in the series
It's still an enjoyable entry
>>
weaponsoup when
>>
>>145575289
Ironman on this game seems like an exercise in frustration, honestly
>>
File: xrEngine 2016-06-15 19-31-02-95.jpg (240 KB, 1920x1080) Image search: [Google]
xrEngine 2016-06-15 19-31-02-95.jpg
240 KB, 1920x1080
>be bandit
>get a loaf of bread as a suppressor
>>
>>145576330
It could be a good mechanic if it wasn't for the fact that it just ends up you doing all the work and waiting for feckless squads to plod across the map to "secure" a location, and even then never really win.

Keep your eyes off of it for too long and it'll always push towards being an even level of territory owned.
>>
>>145577648
I'm considering taking down the WS prerelease. Not aimed at you but there are a lot of retards here who seem to lack any reading comprehension. Would be better to just wait and release it when its 100% finished instead of having people make judgments based on a pre-release.
>>
>>145577232
https://mega.nz/#F!O0hSmBAT!0u8yH2lQc-7Q3-yN6phXhQ

and now go hunt Suka
>>
>>145578131
don't be stupid
>>
>>145578131
This is exactly what I said would happen
>>
File: xrEngine 2016-06-15 18-59-19-12.jpg (299 KB, 1920x1080) Image search: [Google]
xrEngine 2016-06-15 18-59-19-12.jpg
299 KB, 1920x1080
>>145578131
To be really honest, I wouldn't have put it out here in the first place. I'd have rather gathered a few guys from Skype (doesn't really matter who they might be) and let them do a slightly more formal playtesting. The choice here is yours, though.
And by the way, I really hope I'm not getting on your nerves. I want to help and this is the very least I can do, and you seem to be okay with it.
>>
>>145578503
Yeah I'm probably not going to.

>>145578592
What, people judging it prematurely?

>>145578631
Nah you and others reporting bugs have been a huge help, which is the biggest reason I DON'T want to remove it.
>>
>>145578886
I just got a crash when talking to a trader in the army warehouses. I'm using warfare and it was a merc trader. The game crashed immediately upon clicking F, rather than upon hitting 'trade'.

stack trace:
>>
File: xrEngine 2016-06-15 19-44-04-94.jpg (100 KB, 1920x1080) Image search: [Google]
xrEngine 2016-06-15 19-44-04-94.jpg
100 KB, 1920x1080
>>145578886
If you say so, man. Just take it easy.
>>
>>145579384
I'll probably post a patch for the pkm, those shells, alignment with the m16a3 and aug a3, and icons hopefully before I leave for work. Also going to get the debug spawner set up.
>>
>>145579589
Any chance you could throw a knife fix in there too?
>>
>>145579352
I'll take a look at it. Sounds like it may be more warfare related but who knows, I'll see what I can figure out.

>>145579681
Oh, yeah, actually I'll get that to work now. Just started a new game in coc for testing some stuff.
>>
File: xrEngine 2016-06-15 19-28-57-92.jpg (258 KB, 1920x1080) Image search: [Google]
xrEngine 2016-06-15 19-28-57-92.jpg
258 KB, 1920x1080
>>145579589
Alright. Glock 21's mag capacity is incorrect, I'm guessing you accidentally gave it the Glock 17's capacity (21 is supposed to have 13 in the mag, has 17); Fort-12's suppressor model has no texture and its HUD icon looks goofy like in pic related. UMP-45's textures look rather low-res as well.
>>
With CoC/Warfare, are factions really supposed to capture shit faster than you can keep up?

In just about under an hour from new game start which I had to spend to get a decent shooter the my Monolith faction had captured all of Pripyat and Jupiter.
>>
>>145580059
depends on your settings
monolith in particular will capture jupiter very quickly if you don't have register squads turned on
>>
>>145580059
Check out the options menu
>>
>>145579756
NPCs seem to run out of ammo completely and then they just run around in circles. Pretty funny but probably not intended.
>>
>>145578886
you are prolly aware of this and i dont know if it can be fixed but partial reloads for the FNP i.e still have the sound of the slide releasing, iirc OWR3 didnt have that. also, any plans for partial rifle reloads?
>>
>>145578131
Ignore them, these are the same turbovirgins that will complain about you taking too long to release it in that case. It's a reality of this site, gotta learn to think of them as animals growling at you in a zoo.

That said, really enjoying WS so far, even in its unfinished state. The weapons that do work are super well implemented and I look forward to using the finished product in future playthroughs. Thanks for the time and effort.
>>
File: 9850698.jpg (51 KB, 1024x640) Image search: [Google]
9850698.jpg
51 KB, 1024x640
Now this looks like a quality mod
>>
>>145582049
Are those... Sidorovitch clones?
>>
I modified Barkeeps inventory (bar_visitors_barman_stalker_trader.ltx) but now it wont work anymore on 1.3.20. Are CoC's trader files handled differently or something?
>>
>>145582254
It is a mystery
>>
havent played SoC in a while and I'm just replaying it now with ZoA
how do you trigger the mission for the psi helmet?
I escorted kruglov to the ecologist base but all I can say to him is See You! and Sakharov has nothing on it
>>
>>145584504
is the mod any good?
>>
>>145584787
Yeah it's a masterpiece obviously
>>
>>145578131
Double down on it; leave in an "extra" suppressor item that is literally bread. Let the no fun allowed fags cry impotent tears.
>>
>>145584641
wait, turns out you need to go to some bandit base in the dark valley and get a key for sakharov
the brain scorcher's giving me a headache, now thats what I call immersion
>>
>>145587402
>point out something that's straight up broken
>no fun allowed fags
Epic.
>>
>>145587506
He outright told everyone the release was going to be a turbofucked WIP mess; he understandably annoyed that randos keep coming up and bitching about shit he'd already made clear.

Also, suppressing a gun with a loaf of bread is hilarious, kill yourself.
>>
>>145587402
upvoted
>>
>>145587905
"I know it's buggy as shit" is not a valid excuse for releasing something that's buggy as shit. If you know how fucked up it is you should have the good sense to wait until it /isn't/.
>>
>>145588081
You're a genuine moron.
>>
>>145588081
You're clearly one of the retards who lacks any reading comprehension.

I released a preview to get help with testing etc. I made that very clear, multiple times. If you're too retarded to read you really shouldn't be commenting on anything.
>>
>>145588141
You're a genuine moron.
Gee whiz what a substantive conversation we're having.
>>
>>145588314
Maybe you should actually read what people post and put forward something that isn't moronic drivel and we could.

He put it out there as a preview specifically to get help with testing, because it isn't finished, and repeatedly said as such. You're complaining that it isn't done yet.

How about you just go ahead and stop posting, champ.
>>
>>145588298
You don't need help with testing. You can't walk ten feet without stumbling over a pile of bugs already. I'm perfectly capable of reading that you're aware you're releasing a big steaming pile of unpolished, unfinished, barely functional garbage, but admitting that something sucks doesn't magically make it not suck.
>>
>>145588485
>a bloo bloo bloo
>>
>>145588485
How does this affect you in the slightest? Nobody is forcing you to use this you aspie fuck, if you can't handle the fact that he released for the purpose of having more people to test then don't download it. I know this is a meme around here, but I'm being serious, actually kill yourself. Actually commit suicide in real life. Thank you.
>>
>>145588485
And I clearly said if you are put off by bugs, do not use it. I'm not going to expend any more energy on a retard who lacks reading comprehension. I don't NEED help, that is very true, but it makes the process go quicker. If you fail to grasp a simple concept such as that then there is no need in having a conversation with you.
>>
>>145588485

Just following the last few threads, he's identified a shit load of bugs that weren't on his list thanks to people here testing it.

Also /sg/ as a whole basically badgered him into it, a lot of us don't mind being guinea pigs for this shit.
>>
File: xrEngine 2016-06-15 19-06-23-63.jpg (327 KB, 1920x1080) Image search: [Google]
xrEngine 2016-06-15 19-06-23-63.jpg
327 KB, 1920x1080
>>145588791
For me, it's kinda fun. Not only do I get a really good and enjoyable teaser, I get to help the development even if in a very modest way.

>>145588757
Oh and Werejew, I forgot to point out before that the AKS-74u's reload sounds aren't synched properly, the sounds start a little too late after the animations.
You're my fucking idol, man.
>>
>>145577520
The appeal of ironman is all in how you think of it. If you treat it like a roguelike it can make things very intense without being too horribly frustrating because you expect to die. It also makes things very immersive, since you are constantly making decisions based on calculations of risk rather than just taking whatever course will grant the most reward. Sneaking past groups of enemies, not looting a body to avoid a fight, following travelling squads for safety in numbers.

But after you've put a few hours in death is bound to be frustrating, especially since it is likely to come very suddenly. I wish there was a way to capture the tension and immersion without the inevitable anticlimactic death at the end.

I do recommend giving it a try though.
>>
Running Warfare, could someone point me towards which file(s) I'd have to modify to change a generic trader's inventory to that of a specific trader? Wanted to make it so traders that spawn in the military base in the Outskirts has the same inventory as in the Agroprom base, and probably do something similar in other levels.
>>
>>145589813
Bronze Man mode, can save only in a safe zone like Cordon village or the Duty bar.

I wonder if they could actually code something like that into CoC (Script trigger based around proximity to friendly trader?)
>>
>>145590545
That actually sounds pretty good
>>
>>145590545
I think I'll do that next time. The brevity of ironman runs does have something to be said for it as well. Many of my financial decisions in the last run were based on what keeps me alive right now. It is hard to save for an exoskeleton when you need every single ruble for supplies and your income is stifled by risk aversion. I'm not sure it would be quite the same in "bronzeman". I'll have to give it a try.

I suspect ironman is better for challenges, while bronzeman is better for more of a traditional run through the game with a better sense of progression.
>>
Is Pripyat Reborn any good?
Thread replies: 92
Thread images: 17

banner
banner
[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y] [Home]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
If a post contains personal/copyrighted/illegal content you can contact me at [email protected] with that post and thread number and it will be removed as soon as possible.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com, send takedown notices to them.
This is a 4chan archive - all of the content originated from them. If you need IP information for a Poster - you need to contact them. This website shows only archived content.