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/agdg/ - amateur game dev general
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No bully edition.


> Next Demo Day (Nine)
https://itch.io/jam/agdg-demo-day-9

> Next Game Jam will be...
SPACE themed. Jam starts July 14th. You can start early.
If you want to collab read this http://pastebin.com/NEPv0pPC

> Waifu Jam finished, go play some games!
https://itch.io/jam/wj2016

Previous thread: >>144894384

>New /agdg/ Website (Still in beta)
http://tools.aggydaggy.com/#

Helpful Links: http://alloyed.github.io/agdg-links/
New Threads: >>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/

> Chats
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

> Previous Demo Days
http://pastebin.com/Qi63yBxd

> Previous Jams
http://pastebin.com/QwcSPdnx

> Engines
GameMaker: https://www.yoyogames.com/gamemaker
Godot: https://www.godotengine.org/
LÖVE: https://love2d.org/
UE4: https://www.unrealengine.com/what-is-unreal-engine-4
Unity: https://unity3d.com/

> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/

> Free audio
https://machinimasound.com/
http://freesound.org/browse/
http://incompetech.com/music/
http://freemusicarchive.org/
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>>144976278
>CS+Gamedev masters degree

There's your problem then mate, if you go for a shitty degree of-course you're gonna be taught shitty habits. The university I went to (LIU) did honestly start with telling us that we shouldn't abuse patterns our structures they taught us everywhere, they have their place and time and a huge part of being a good programmer is knowing where that line is drawn. Can even remember a specific assignment i got "komplettering" (essentially you have to redo it) because I had implemented an command pattern which for the scope of the assignment was retarded.
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Second for webdev discussion
>>144955009
>If you set up different small pages and sub forums, the already small /agdg/ community will be more devided. I love it here, since I can easily scroll trough everything.
Well you don't need to separate it like that.
What you can do is have posts be tagged. So for instance we'd have a single general where you post. But you can then add tags for each posts and the game post replies are also tagged with the game tag.

This would give you a neat collection of progress posts for a specific game. If there's posting ability in the gamespecific pages they can just be posted as normal general posts replying to the old progress posts for the game.

Why are you always so negative about developing something cool? It's like there's no drive to make something new here in /agdg/ aside from webdev anon. There's literally people who think tripcodes would suffice as a collaboration/job board/request method.
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>>144976927
3rd for anime
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peter planix
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Working on billboard textures. All that's left is to make them rotate around their center.
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jjoyce jjoycemenn
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For yesdevs who aren't making freeware:

How would you feel if your game was super popular, but most people get your game from pirating or getting refunds after 1hr 50 minutes of playtime?
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Post game ideas for space jam!
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pete clayemore
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this is such a comfy desktop background.
Thanks agdg.
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>>144974996
What pic is that?
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eric klaustmenhaufferstietermenne
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>>144977907
If you're looking at your wallpaper instead of devving you should kill yourself.
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The page system is now mostly coded. Just a little further and I'll finally be able to get this thing back into gameplay again. Decided I'd redo the intro while I was at it to make it more character class specific. So far, it's not as efficient as the old system was - but it's a lot more flexible and pleasant to look at.
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mathew cornhollow
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Progress:

Game now has a web server that allows remote control of the game screen

If I put a password on it it will be useful for running a dedi server or st
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>>144978068
doing both actually :3c

Not particularly well, but it's something
>>
>>144977782
Perfectly happy.
I'd still be getting paid quite a solid sum, and I'd have made a name for myself.
I'd also be pretty convinced that anyone who only plays for 1:50min and then refunds it wasn't really that interested in my game.
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frank mongol
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>>144978396
>devving on linux
not going to make it
at least you don't have worst oreimo as 4chan mascot
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>>144978396
>java
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>>144978545
>windows cuck trying to school literally ANYONE
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>>144977794
I'm planning a top down shooter where you can choose to either fight the bad guys, hunt for minerals and treasures or become a space pirate.
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>>144978627
Oh right how could I forget all the great games developed on linux like, huh, uh, huhhhh
>>
>>144978545
>he doesn't know the wonders of devving on linux
your loss desu
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>>144978396
Try IntelliJ and Kotlin some time.
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>>144978858
how's being microsoft's bitch working for you?
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>>144977782
if a game is super popular like that, then chances are the dev is still making decent money from legal purchases
unless his game is a ridiculous price
>>
>OS used during devving determines how good the game is
Love this meme.
>>
>>144978960
How's your game coming along? Oh wait.
>>
>>144978396
>sister
Are you the nun dev?
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>>144979091
great, why are you asking?
>>
What's the easiest way to generate a unique number-only ID that I can use for my entities?
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>>144977113
Vad gick du då?
>There's your progblem mate
No It's a fucking shitty degree. You're being absolutely retarded if you assume that Civilingenör i spel och programmvaruutveckling var en dålig examen att ta. Problemet var inte att de inte var emot programmspråk/programming principle religiositet. Problemet var att de introducerade ett OOP för tidigt för dessa jävla knuttarna att fatta vad ett program är och gör. Hur fan kan du ens säga att Universitet lär en bättre än att vara självlärd när varenda kotte vet att de öppet uppmuntrar all typ av skit när det gäller programmeringsprinciper.

Jo. Såklart ifall du är en jävla idiot (vilket du verkar vara) så får du komplettera din skit kod. Vi programmerade med minnes och profilerings restriktioner som gjorde att det inte skulle vara rimligt att utnyttja OOP för mycket (virtuella metoder skulle sätta dig långt under målet ifall du inte krånglar så jävligt mycket). Men tro fan att ifall mitt universitet gjorde så, när de är (definitivt) mer prestandafokuserade än vafan man nu lär sig på en ren-datorvetenskapsutbildning att universitet i allmänhet skulle kunna lära folk programmering på ett bra sätt? Helt orimligt.

Nej jag är för arg för att skriva detta. Du är en idiot som fan tror att du kan säga skit om CS+Gamedevelopment. Jag vetefan vad du gick men du kan nog inte tolka det som normen. Och ifall din föreläsare råkade vara bra så ska du inte anta att det gäller universellt. Jag har fan lärt om en stor drös med elever på LTH som gick deras C++ kurs. De vetefan va de höll på med. Och ifall inte LTH har en rimlig standard för att skriva bra kod så tro fan att du kan komma här och snacka om hur bra universitet är. Det är ytterst onormalt att de faktiskt undviker principer väl nog.
>command pattern
Att du använder det ordet är mycket oroande. Låter ju som om du erkänner att du skriver skitdålig kod bara i din lilla brevning. Att du inte sa "deferred X" är ytterst oroande.
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>>144977907
>tfw I keep fixing the missing pixels on the bottom left but them always come back to haunt me
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>>144979219
No reason. But really, is there any particular reason why you're devving on linux? I don't get it.
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>>144979175
yeah. I've accomplished basically nothing in the last 2 months trying to get a better job.

>pass phone interview, technical skills test, and first formal interview
>train wreck of a second formal interview

Now I'm returning to being a hopeless degenerate, and doing game dev because I can't afford vidya games.
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>>144978860
>wonders of devving on linux
Elaborate
I've tried devving on Linux and I don't see the charm at all.
If you can't build a project on windows just as well you should just kill yourself/quit devving and apply for retard-bux
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>>144979398

Don't forget the extra pixel above it.
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>>144979242
EntityID++
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>>144979242
Use a int counter and simply increment for each new entity
Keep track of dead entity ID's so you can reuse them later to prevent overflows
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>>144979279

Back to /int/ m80. The only areas of 4chan where non-English is allowed: /int/, /jp/, and perhaps one other I can't think of.
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>>144979421
Yes.

I do not like paying a scumbag company for a product I consider inferior, and my computer runs and has been running a GNU/Linux-based operating system for years. There's no reason why I would install Microsoft's abortion of a system on my machine, especially after hearing about their recent abuse of their own customers.
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>>144979620
So literally no reason except "muh freedumb"
ok
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>>144979453
While linux is generally a better programming environment, windows generally has better art and music tools.

I like to use linux because it's comfy as hell. I can use krita and aseprite for art, and I'm completely useless and will have to trade blowjobs for music, or use CC music. So linux works out for me.
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>>144979620

windoze babies who have never ventured out of their safe spaces will never understand how easy it is to dev and learn to dev on linux.

I installed linux when I was 16, because I could not afford a compiler for windows and I wanted to program so much. I have never looked back.
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>>144977180
I think if i started talking about posting and threads and boards on the site then it would kick off a distrustful shitstorm so I'm definitely staying far away from that.

Unless 4chan goes down for good for some reason.
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>>144979698
So tell me, do you like being exploited, treated like an idiot, taken advantage of and having your data stolen and sold? Is this some kind of a Stockholm syndrome you have with microsoft?
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>>144980026
It's worth it.
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>>144980004
They're talking about it as if it was some kind of disadvantage instead of a huge boon. There's no better way to develop software than to do it on Linux.
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>>144979242
>unique
Are they supposed to be reusable? That's harder.
Otherwise just assign an ever increasing integer to the entity. Sure, you can't have more than INT_MAX entities spawn in the game if you rely on the characteristics of that unique ID but if you avoid that and just let it overflow that's fine. Not that I think you will have a player reach INT_MAX during a playsession of your game (because you asked this question, no offense).
>>144979598
Yeah whatever. Fuck that guy though.
>>144979751
>While linux is generally a better programming environment
Ok, ELABORATE.
>linux works for me
Sure. It works. I'm not saying 'you must switch to windows and pay unessesarily' I'm just saying I don't see the charm. Linux has its fair share of shit as an OS and the 'benefits' of having automake doesn't really cut it. You can get cmake on windows.

It's true that because of the way linux has its standard places for .lib or whatever it's all neatly organized automatically. But it's such an incredibly minor convenience becuase you're gonna want to keep your project self-contained anyhow if you're developing with other people (teams, you generally keep your headers and libs in a project directory for ease of moving). So it's not really a point for Linux, its pretty moot.
>>144980021
Hiroshimoot is such a bad admin the site goes down regularly just after 11am and he doesn't even warn us. If that keeps going I'd very much enjoy an option.
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>>144979279
Calm down mate, stop projecting, I presume you haven't been able to find proper work with that degree? But sure let me sink to your level of argument.

>I have a masters degree! That means I'm a civil engineer!
The fact that you don't understand the difference between högskoleingenjör and civilingenjör worries me.

>I weren't smart enough for a proper CS degree so I went for a meme degree instead!
The fact that you don't understand the difference between true CS and a shitty game-making degree that accepts anyone who essentially finished high-school worries me.

>I'm not smart enough to know that not everyone talks in technical terms all the time online!
The fact that you had a hard time understanding what I meant by command pattern worries me.

Personally I'm a real civic engineer in computer science seeing that I have a brain between my ears. Bet you went to some small university yes?
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>>144977782
>getting refunds after 1hr 50 minutes of playtime
Players won't be able to finish my game in that amount of time, so if anyone is still playing after that point, it means they're having fun or they got caught in my skinner box. Paying customers aren't pirates so I'm just going to focus on keeping them happy/occupied.
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>>144979453
>package managers
>terminal and cli program ecosystem is not an unusable hot mess
>customize the fuck out of the system, e.g. hotkeys for basic stuff like keyboard layouts
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>>144979279
Jäklar vilken pinne i röven du verkar ha då, genuint nyfiken med vad för jobb man kan få efter en sån utbildning. Så vad jobbar du med nu och hur är de fine med att jobba med någon med en som blir såhär arg på nätet? Du lär vara genuint läskig IRL sålänge du inte är kort vilket känns alltmer troligt
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>>144979279
The fact that you don't know that this is an ENGLISH board worries me son, maybe you should go and cry somewhere else ey?

Please everyone just because this Swede is retarded doesn't mean all of us are.
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>>144980802
Don't worry, my svéd friend.
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>>144980325
Ok anon. Is 4chan ever goes down I'll pay for the hosting costs to keep a gamedev general board running on the site.
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>>144970910
Nice work.
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>>144978396
how do i get that cute waifu
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>>144980689
>genuint nyfiken med vad för jobb man kan få efter en sån utbildning
Most jobs where you're supposed to know C++ or C and they give a shit about performance. Unlike this other guy who writes programs for the computer ether and has absolutely no demands on how well shit runs or how maintainable it is. All he has to do is write some garbage that that completes before ragnarök and produces the right result. Thus he can consider things like "command pattern" rather than deferred rendering or whatever he was doing (likely not rendering, hopefully not anything with any data-load).
>What do those who work with you think of you?
Always hard to know obviously. But I don't get mad at people for arbitrary reason. But when some retard pretends tha univeristy is the best source of knowledge in the universe and that self-taught people are problematic (while he himself show himself to be a lesser programmer). I get a little upset because my experience tells me it's more of the opposite. But sure, there's some selection bias. People who are self-taught make it or don't. None of the 'I did CS but suck at it' limbo.
>what do you work with
Currently working programming the DPS at a company that develops control systems for rökgasrening. Elfilter (interesting stuff).
But I'm a consultant.
>it's not gamedev
It pays (very very very) well. I do enjoy gamedev a lot, that's why it's a hobby.
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>>144981231
use onee-chan and edit your available mascots.
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>>144979421
Linux is great for deving
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>>144981581
Fuck, didn't notice old thread was dead.
Reposting this.

>>144981510
>>
>>144981431
Woaw okay stop tooting your own horn there mate.

He obviously mentioned the command pattern because if you actually studied CS you would know that there are times where there literately is no other way to go, or how would you do a system with operations you can later undo?

Not to mention that you claim to be a consultant(which means you are expendable as fuck), using c and c++ to program for low-end hardware applications? Whilst also claiming that c and c++ is quick? And thinking this is something to be proud of? Stop making up stories anon, and stop getting triggered so easily it makes people notice the lies easier. But yeah uni is overrated but stop being an asshat about it just because you weren't smart enough for a real degree man
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Reposting some progress
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>>144978396
>Devving in Java
>On Linux
I was experimenting in Java for a few months, but could not test the "code it once, run anywhere" aspect. Is it true?

Will you share your wallpapers with us? The only /agdg/ related I have is the picture about the waifus from the recent jam, but the resolution is not monitor friendly.
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>>144981431
>I use c and c++ to program hardware because its quick!

Okay anon you sure know a ton about programming, c is the quickest shit out there amirite LOL?
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>>144981431
>I get alittle upset
>He is a lesser programmer because he hurt my feelings!

What he didn't even show any programming other than talking about a well known pattern as an example? But sure show some of your great work! We'll be waiting. (unless you where lying that is)
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>>144980931
>reading the tiny text
>read "Mr. Applechoad"
>die laughing
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>>144979279
Isn't people from that degree basicly the least employed of all cs degrees?
>>
>>144980419
>högskoleingenjör
Idiot: https://www.bth.se/ingenjorsutbildningar/civilingenjor-i-spel-och-programvaruteknik/ (ignore the ugly nerds)
I even gave you the name. So yeah, you're an idiot.
>real CS vs gamemaking degree
Yeah I know exactly what real CS is. And it's not about programming. If you took some codemonkey courses that's fine. But don't pretend your opinions matters on how universities are in general.
>projecting
You don't even know what that means. I'm angry with you for misleading people about what university is like and how 'proper' people are there. There's a large variety between universities and
>shitty game-making degree
We had two game-making projects. First one required us to not us more than basic OS interfacing libraries like GLFW/GLEW or SFML (their recommendation). The second project required us to implement everything from the ground up and you got scored on a lot of different factors. It was a rather cool thing. I'm rather disappointed by the projects they're showing on the program page.
It's obviously not bad but there's been a clear decrease in quality.

I really liked the structure of those projects. They're sort of what I imagine /agdg/ collabs would be like if you took it seriously and worked for a few months.

And I went off on a tangent there but the point was it was all real software development rather than gameprogramming (as in gameplay code).
>The fact that you had a hard time understanding what I meant by command pattern worries me
No I assumed you were using the word as it's meant to be used. Command patterns is a very specific thing. It's deferred whatever under a very specific OOP constraint. And sure, that's problematic. You had to redo it (thank god). But the problem wasn't that. The problem was that you considered it OK at all in the first place. It's a word you should avoid because it makes you look retarded.
>>144982357
He has opinions that I disagree with.
Go back to watching anime nodev.
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>>144977782
For pirating if I release it on steam only then it shouldn't be a problem, since I trust the userbase. And by that I mean that the amount of pirates don't matter since Steam has enough of a legitimate consumer base to support a good game regardless of how much it gets pirated.

As for refunds, I highly doubt if a game is even passable enough that you will get more than 10% refunds, let alone a game that gives players a legitimately good reason to keep playing past the 2 hour mark.
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>>144982529
>>144982357
You said you had a masters degree, thats not a civil-engineering degree in Sweden, don't blame him for you misleeding him.

Lol so you where just blowing smoke then? No game, lying and rageing in the thread. At least i'm just a nodev and not a lying nodev.
>>
>>144977782

For yesdevs who are making free software:

How does it feel that you're spending all your time on a complicated hobby and you'll never be reimbursed for it?
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>>144982529
>>144982159

>Anon gets called out for lying about work and knowing nothing about how hardware programming works
>Anon thinks that ignoring it won't make people notice

I'm also interested in seeing some of your work if its so great.
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>>144982112
i remember something that was posted here that was java. when i downloaded it there was an exe launcher but also a jar alongside and surprisingly it worked

it depends on the framework and libs used tho
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>>144982529
>https://www.bth.se/ingenjorsutbildningar/civilingenjor-i-spel-och-programvaruteknik/
>Blekinge universitet

I told you guys he probably went to a small UNI and he literally weren't even in the top 7 universities in Sweden. Explains alot I guess but just makes it pointless to attack since you having so poor scores you had to settle for such a shitty degree in such a shitty place that you can't even find work is just sad man. Are you actually jobless or do you have a real job?
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>>144982112
>but could not test the "code it once, run anywhere" aspect. Is it true?

Short answer: yes
Long answer : Maybe

as long as you don't do anything platform specific in java it will run the same on windows, OSX, and linux.

Having that said there's small little improvements you can do for each platform where you might want a build for each. One example would be packaging the JAR file you get from a java program as an EXE with a nice icon for windows.

I don't really have any other agdg walls unfortunately.
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>>144981724
I've read your post when it was new and I was wondering about an answer. If you look at major devs, there are two kinds of patches usually:
- Content patch: these usually contain new features or alterations.
- Hot fix: these contain fixes for game breaking bugs, exploitations, you name it. So basically anything which ruins or could ruin the gaming experience.

So it's up to you to decide this. If you want to add some new feature, but you know you'll add a few more some time later, maybe wait for it and have one huge patch instead of releasing many smaller ones. However if you find something crucial, then fix it and put it out as soon as you can.

A nice new thing might make your players happy, but an annoying bug might make the whole experience unpleasant, which is not what you want, I suppose.
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>>144982529
>Blekinge universitet
>Vettig utbildning

Pick one son. Genuinely impressed you trolled that dude so long.
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>>144982009
>how would you do a system with operations you can later undo?
You can work fine in a deferred system, undoing shit is a piece of cake. But command patterns is a very specific concept which sucks ass and demonstrates clearly how he's bragging when he has nothing to back it up.
>>144982159
>c is the quickest shit
Ok anon you don't have to pretend to be multiple people. It doesn't exactly make you look any better to lose on all your pretend fronts.
But yeah. There's very few good options and right now any industry which gives a shit about performance does C/C++. There's a few embedded Java people, but I dunno. I avoid that. I can't imagine it works well.

Sure I'd gladly work in D or lots of other languages if it were plausible. But there's nobody who'd pay me as a D dev. There's just no way.
>>144977782
Well I don't know how I'm gonna release it but the piracy problem doesn't seem like a problem when the game is really popular. It'd be a problem if I couldn't really make games becuase of it.
>>144982752
>masters of science in engineering
Quite literally what the translation is. I guess maybe it's misleading? But given we're both in Sweden it should be pretty clear. I also told him the exact name of my education. And civil-engineering is in the name. So maybe be less lenient.
>>144982883
Lot of posts. I write long replies. Note how I'm always at 2k chars pretty much.

I mean really now. The intelligent content in your posts are far below the effort i put into the responses.
His post is literally a meme. I'm not gonna prioritize it.
>>144983078
Except it's the university which the goverment decided to fund extra much because it's a really good IT university. Anon you really know jack shit about our universities do you? It's not like they're all that different. They have their specialties. I'm pretty sure nobody would go to LIU if they actually cared about computers.
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>>144982830
>hobby
>reimbursed for it
Anon do you know what a hobby is?
>>
>>144983315

For enjoyment.

The only enjoyable part of game dev is seeing the end product come together.
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>>144982112
>code it once, run anywhere
More like "write once run nowhere". Depending on your goals. It's obviously true that you're not gonna find a JVM that doesn't run your java code.

Does every computer have a JVM installed? No not really. Probably more people do now because of minecraft though.
>>144983219
>all this defensive posting
Yeah sure if you pretend to be multiple people you will have a stronger argument.
He didn't even go to Chalmers. I put Chalmers as my second and could have gone there but didn't (and thank god for that looking at their curriculum with more knowledge behind my eyes). Like, what the hell do you people think University studies here are anyway? Nobody serious gives a shit about what university you went to it's all about what you got to show for it.

This guy literally made a command pattern and pretends he's somehow someone you should listen to. That's just stupid.
>>
>>144983226
>Anon getting trolled this hard by a guy samefagging

Whoever is samefagging this guy to rage so hard is only slightly less pathetic than the guy getting trolled, you can stop now. We all now that he hasn't actually programmed any fast embedded shit since he hasn't even mentioned LDDR's or any kind of PLG's, openly being proud of knowing about the D language as if it fast. You can quit now. We all know gamedev is a useless baby degree and that anon got mad because you called him out. Please stop shitting down our thread.
>>
>>144983558
Exactly. So what does it matter if you make it free or paid?
>>
>>144983226
>>144983219
>>144982883
>>144982752
>>144982529
>>144982357
>>144982159
>>144981431
>>144981042

This has to be some next level shitposting with a guy pretending to be not only one, but two retarded people. Kinda impressed.
>>
>>144981724
>>144983205
If you want a more specific answer, then I say release it now. The controls were very annoying, and I could not name any other thing from your game which bothered me, so that's something I would release as fast as I can.

Other than this, on Itch.io, you just get a message on your feed that a given dev has updated his game. It's not like Steam or Battle.net where it doesn't even let you play the thing until you update it, and you have to manually set when and how you want to update things. What I want to say is that you will annoy no one if you update your game frequently.

I've also asked it many times without an answer: do you have a high res version of the opening screen and about the screen which appears before and after each level? Those are some nice artworks, and I would like to have them as wallpapers.
>>
>>144983681

If you -can- get paid, you may as well get paid, because >0 is better than 0.

That money can be reinvested in better dev tools (licenses, programs, even hiring people who are better than you at a certain area, like art) that allow you to gamedev better.
>>
>>144982830
So far my strategy is making the game free until it gests slightly popular, then make a paid version with new content, and also a paid release on android and maybe ios. Still really cheap, so anyone can pay for it.
If it gets popular enought I could make a small kickstarter to have an slightier expensive physical release, people could get interested on having limited stuff like artwork and stuff like that with it. Worked for Kira kira star night.
I know I'm never becoming a millionaire, but maybe I could make a really small profit out of it.

>>144983205
Really good point there, thanks for your answer.
Guess I should release a small 'Hot fix patch' then, since the fixes I made are mostly for polishing the gameplay, and people will have a better experience with them, and later I could make another bigger update adding all the content I have in mind.
>>
>>144983649
>I'm gonna continue hating on this one thing he said.

Just let it go dude he is just a troll who can't post source anymore.

I'm curious about the D language, never heard about it before. Is it even quicker than LADDER or?
>>
>>144983668
>Implying I don't like to talk shit
Well anon. I have to say you're wrong. There's a lot of frustration involved with working with these people (me being a performance consultant, they being systems engineers that'd rather write everything in mathlab). It feels kinda good to be mad at someone for justifiable reasons.
>We all know gamedev is a useless baby degree and that anon got mad because you called him out.
Gamedev is a fine degree if you go to the right place and look at them thoroughly. Sure, when you say 'i went gamedev' that's just dumb. But I qualified it. By saying CS+Gamedev. I get the idea that maybe if you don't give a shit to look into that stuff a 'gamedev' education is just crap. There's tons of "learn unity" educations available. But I told the guy directly we write performance oriented code.
I don't think it was the best education imaginable, I don't think anyone worth their weight in salt can say that about any education they've taken. But it was pretty good. And actually being allowed to care about how programs run feels good. I don't think I could get that anywhere else. This guy certainly didn't get it.
>>144983849
>retarded people
No u.
>>
>>144983996
>So far my strategy is making the game free until it gests slightly popular, then make a paid version with new content, and also a paid release on android and maybe ios. Still really cheap, so anyone can pay for it.

That's how Spelunky and Cave Story did it, so you might be onto something

...or you need to make your game underground. There are too many shared variables here to use the scientific method.

Just make it in a cave, just in case.
>>
Reminder to post with trip #rocket to collab on winning Space Jam
>>
>91 posts
>4 progress posts
WEW LADS
>>
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>>144984157
>Reminder to post with trip #rocket to collab on winning Space Jam

that's what they told the astronauts on the Challenger, and see what happened to them

>>144984226

Now it's 93, good job
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Progress. Now the head...
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>>144984157
>>
>>144983996
As I heard it's not profitable to dev "buyable" things for mobiles. So having micro transactions or advertisements every now and then might be better in the long run. I do not like these solutions as a user, but since the mobile market is flooded with free stuff, people are less likely buy things on it. I would suggest to do some research on this subject before you really make up your mind.
>>
A game where you're an astronaut on the Challenger
>>
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Reduced the growing animation down to 3 frames and removed that exclamation mark. also changed the camera to follow behind the player slowly instead of locking on immediately.
>>
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>>144983979
Thanks, that's what I'll do then,. will make a lot of testing these days and upload the update as soon as I see everything working perfectly.

Haven't seen that qustion before, sorry about that. Right now the only bigger image I got is the girl's concept sketch (pic related), but I have been planning making exactly the pics you asked for, so I'll probably post them for you as soon as I'm done with them.

>>144984153
Yeah, there is a lot of variables playing here, so it's difficult to foresee exactly what will happen, but if you don't risk you will never know.
>>
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I made another vid on what happens(as for now) when he gets you:

https://youtu.be/BSotca_D_VE
>>
>>144984678

That's actually a pretty good idea. It implies survival though
>>
>>144984126
Don't take the trolls bait man. Only thing I can say is that you should calm your superiority complex next time, makes you sound ultra douchy especially when you don't refute these anons who seem to know what they talk about: >>144983668 >>144982159
>>
>>144984126
>mathlab
>mathrix laboratory
You are not welcome to join Team Rocket
>>
>>144984784
Nah, it's more artsy if you die.
>>
>new
>try unity
>mostly struggle along implementing small features, most things of note are fucking difficult
>pick up GM:S
>learn about all sorts of concepts I didn't get close to touching in unity

It really is the best beginner engine.
>>
>>144984463
Thanks for the advice, you have a good point there! I'll give a look into that too.
>>
>>144984776
that's a proper spoook right there
>>
>>144984917

I meant genre, like the player desperately trying to keep the crewmembers alive, sort of like playing Faster Than Light and getting your oxygen systems knocked out.
>>
>>144984878
Disregard this, everyone is invited to join Team Rocket. Let's win Space Jam!
>>
>>144984765
Thanks for that! Do you have a tumblr?
>>
>>144984448
I like these anon what's the dimension?
>>
>>144983668
>proud of the D language
No not particularly. It's just C++ with less bullshit.
>as if it's fast
It's a native-compiled language with nice features like not having to use intrinsics to get SIMD. (which I think would greatly assist in making people do it, given what I've seen). C++ just adds bullshit. 14 has been pretty OK. But it's really not like I can trust the commitee with anything. They're quite literally insane. You can look at any of their feature presentations (in the past anyway) and they simply do not care about the usage cases for the code 99% of the time.
>>144984014
>LADDER
>quicker than X
Not the same kind of stuff we're dealing with here. Of course a ASIC would be faster for anything. Or at least the same speed (but you'd have to program for some GPCPU that's pretty damn special then).

Pretty lame that you're trying to 'catch me out' when this isn't really in my field. I don't have to know about hardware-level programming at all to be a proper software optimizing guy. Especially with a background in games where we (with PC at least) program towards a rather wide range of machines.
>>144984810
I did both of them though. Come on. I've already said multiple times. I'm being detailed when answering their bullshit.

>>144984878
Ok what's this. I've been through this shit so many times on /agdg/ I demand an answer.

You read a very slim portion of a post and somehow make assumptions. The post was clearly stating that I don't like to work with these systems engineers who'd rather so matlab code. And this guy somehow assumes that has anything to do with me?

It's not new. You can post about anything and it's like they scan for words they understand and then 'ah, I could imagine what has been said around this word I understand' and they work from that assumption.

Maybe it's just bait that goes far above my head.
>>
>>144985801
They're stolen from someone in /agdg/.

Team Rocket is the worst. Do not join Team Rocket. They will not win space jam.
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top view animations are much harder for some reason
>>
>>144984776
neat
>>
why is unity so SHIT

if i were using whatever other engine i'd definitely be complaining just as hard about its limitations and flaws, but right now i'm using unity and it's SHIT
>>
>>144986269
Really smooth! Nice work anon.
>>
>>144986567
Just buy some features on the Unity asset store, that will surely improve your experience.
>>
>>144985512
Not yet, but I'm thinking about making one too, both for having a devblog and for posting game related art.
>>
>>144982009
(Sorry for shitting up the board now /agdg/, but they got me started)
This post. Bothers me especially. I'm literally asked to qualify myself and he complains about it. It's clear he's not the person I'm responding to.

It bothers me a lot. And he ALSO thinks that a command pattern is something you do _EVER_. What the fuck is this.

How many of you have had a job in your lives?
http://poal.me/4z4lp3
>>
>>144986567
No you wouldn't mate.
When you use your own engine (or an open source engine that's sensibly designed). You won't find yourself complaining. You will enjoy working.
t. Engine dev.
>>
A game where you steal pokemon
>>
>>144987370
I love it, but it should be space themed somehow
>>
>>144987370
>Pokemon MMO where you can throw pokeballs at opponents during trainerbattles
>leveling is about as quick as WC3 pokemon ( https://www.youtube.com/watch?v=rJk9FpCWLdU )
>set in space to avoid getting sued
>>144987584
COLLAB WHEN?
>>
>>144986269
>top view animations are much harder for some reason
That's because perspective can get tricky, more so with organic forms.
>>
>>144987637
Reminder to post with trip #rocket to join Team Rocket
>>
>>144986984
>full time game dev
How'd you get your job? It doesn't seem like anyone knows how to get a game development job (and people pretend games aren't being made professionally).
>>
>>144987163
>open source engine that's sensibly designed
Not him, but the only one I can think of is Godot. Is Godot really that good, or are there better free engines? Is there more programming/scripting than GameMaker or is it easier?
>>
A game made of stolen /agdg/ assets
>>
>>144988123

Godot is good, and it's growing. I'd pick it over Unity desu. Less bloat, and free.

I think of it as between GM:S and Unity, but free.
>>
>>144988190
has this even ever happened before? Sometimes I'm afraid of posting too much progress because my pixel art might get stoled
>>
>>144988190
But not just any assets, right? You guys want to steal rare, and valuable /agdg/ assets?
>>
>>144988394
Start watermarking
>>
>>144988394
hehehehehehehe
>>
>>144988394

desu I'm at the stage where I don't even post progress here. The chances of someone giving constructive feedback are far, far lower than the chance of getting memed at by these steamchat faggots spending all day trying to force an unfunny meme.
>>
>>144988326
Already have gamemaker game I'm working on, but I plan on moving to 3D after it's finished. Very iffy about Unity's payment system so I'll be giving Godot a look. When I get good at Godot, then I'll move up to Unreal.
>>
>>144988394
I wouldn't worry about it ;^)
>>
I think Team Rocket has what it takes to win Space Jam
>>
>>144982015
>cleartext passwords

What's that? Twitter's database?
>>
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>>144986043
>You only read a slim amount of posts to make a ton of assumptions
>You just shat like 10 posts about a guy who's only sin was mentioning a famous pattern without ever telling anyone properly why that ment he was a bad programmer.
>>
>>144988123
Go look for a new engine?
>Is there more programming/scripting than GameMaker or is it easier?
I've used Godot some. I haven't used gamemaker though. But I think the scene (node in non-godot speak)-based structure of the whole thing allows you to reuse things in a rather neat way considering how distanced it all is from programming. Also it's (from what error messages I've seen posted from gamemaker here) is far more helpful with the programming bits.

But look for gameengines and do some research.
Here's a start: https://github.com/showcases/game-engines
>>
Thinking of joining team rocket desu
>>
>>144988872
I shat on him for his bullshit about Universities.
The programming pattern was a tangent which is more like saying "I really love bongo sort". While it being plausible that you're serious.
>>
>>144988559
It's a good way to refresh the game you are making in people's minds. Just look at how popular plokdev is

>>144988629
>>144988448
?
>>
>>144988559
>taking yourself way too seriously: the game
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>>144989087
Anon don't turn to crime. Join the police force and become a Jenny
>>
>>144982015
Looking good anon.

https://www.youtube.com/watch?v=QliQ0livbeQ

Just dropping this masterpiece here (the first song fits so well with Factorio if any of you guys play it)
>>
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>>144989145
>World famous pattern used everywhere is comparable to bongosort says the guy claiming to have a CS degree whilst still dodging the question why him during learning used it ones makes him a bad programmer an unsaid amount of years later
>>
>>144988326
Man Godot is fucking weird, its gonna take me ages to learn the system well enough.
>>
>>144989145
>bongo sort
>>
Post progress
>>
What do you think the number one biggest problem with Unity is?
>>
>>144988394
I've already had people steal my fanart of other games and removed my sig and claim that they drew it. In fact, one person made a drawing/coloring tutorial of one of my linearts. They sketched out a basic shape, slightly cleaned it up, then in the next step it was my sketch, then they cleaned that up, then colored it.

It was flattering. Then some subscribers/followers ratted him out to the mods after telling me. I would have looked the other way because it's just fanart of characters I don't own and I don't mind people using my art to practice with, but I know a lot of other artists are very protective of their stuff. Some people won't think twice about taking your work if they think it looks good. Happens in gamedev too.

In fact now I'm worried about releasing a demo here in case someone takes my game, uploads it somewhere else, then sues me for infringing on their 'copyrights' or patents. Kind of scary tbqh, almost makes me want to just not even release the game at all. I don't have money to dump into our expensive court system, and it's super-dee-duper expensive just to start an LLC where I live. I don't even think my game's lifetime sales would ever be able to pay for the costs of having an LLC within its first year. It's just too much to hope for as an amateur indie dev. I don't get how other startups survive past their first year on a single indie pixel art sidescroller game. Are they just super lucky?
>>
>>144989361

Rather that than be a living joke.

A bad one.
>>
>>144988960
thanks, will check these out
>>
>>144989735
Their over-reliance on the Asset store to make up for their failings, just like Bethesda do for modders.

Now that they actually have some competition it will hopefully get better.
>>
>>144989735

Interface is clunky, relies on asset store, shady business practices, splash screen under $125 a month, you can't "own" it.
>>
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>>144989894
This is your game
>>
>>144988806
At some point there'll be hashed passwords you have to use your botnet to crack, like using your spare CPU to either build up your library of hashes or mine BTC, so when you compromise a big database you'll be ready to immediately look up most of which passwords generate which hashes, I think thats how it works at least.

>>144989401
Thanks anon, if you like hacking games Hacknet is $5 right now
>>
>>144989503
>World famous pattern
Exaggerating anon.
https://en.wikipedia.org/wiki/Command_pattern
I've made it perfectly clear to anyone who knows what a command pattern is. I just wanted to see how long this could go on without understanding.
A command pattern is one of the obvious things that drop out when you blindly follow programming practices like OOP. A command pattern is the OOP-encapsulation approach to designing a deferred system. While other (sane) approaches would just pass a pointer to a pushbuffer or whatever you decided to use. A command buffer is one of those clear examples of what he was arguing against. So he's at the level where he's saying that a command buffer was inappropriate _for that one case_. While anyone with half a brain (that isn't brainwashed) should realize the issues with a command pattern.

SO yes. He's a verifiable retard because he defeated his own argument from the start. And nobody in the thread even caught it. I didn't have high hopes for collab. But now I'm hoping I just get artists.
>but you're a meanie, nobody will work with you
If they talk bs about my craft yes, yes I will be very mean indeed. If they don't I'm a pretty nice guy (I think).
>>144989963
No problem.
See! I'm a nice guy right! Super nice.
>>
>>144990083

This is yours.
>>
>>144990157
Oh yeah I should probably buy it huh, a friend of mine also recommended it recently.
>>
>>144990193
>command pattern
>what is a (first class) function
>>
>>144990083
I would play this
>>
>>144989819
I think its a lot harder for someone to steal a demo and get away with it for long, especially if you post progress on a personal site or somewhere like tumblr regularly, and if you credit yourself in the game somewhere.
>>
>>144990219
S A V A G E
>>
>>144990301
>doesn't get it
I can't be bothered anymore.
At least write more than a single sentence if you're trying to make a point.
>>
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>>144990193
>A command buffer is one of those clear examples of what he was arguing against
"The command pattern is a behavioral design pattern in which an object is used to encapsulate all information needed to perform an action"
So for example using a command buffer?
>>
>>144990402
I just jumped in to say that :)
>>
Are you taking issue with him saying that a pattern is something you actively try to use? I agree. Patterns are for describing code that has already been written, not for writing new code.
>>
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>>144990193
You do realise that having an int referring to an action is an implementation of the command pattern? Or an enum (Inb4 an enum is an integer I know calm your titties)
>>
What assets have you been working on /agdg/? Let's see 'em!
>>
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>>144990219
God damn.
>>
>>144990473
>"In object-oriented programming, the command pattern is a behavioral design pattern in which an object is used to encapsulate all information needed to perform an action or trigger an event at a later time."
You seem to not understand the point here.
He said Command pattern. THis specific OOP thing that's clunky and complete garbage. And just look at my post again for a complete explanation.
He said (>>144959629).
>""patterns" are overused by scriptkiddies who learnt programming themselves "
While using one of the dumbest patterns I know (though I avoid them so perhaps his knowledge goes far beyond me in stupid OOP practices).

Yes. We're 200 posts in soon and this argument isn't over. I didn't let it die because I hate his lie.
I'd consider him pretty rekt right now. If I do say so my self.
>>144990709
>Doesn't understand what a command pattern is still.
Doesn't surprise me that much. It'd be pretty dumb of you to _actually_ use a command pattern.
>>
>>144990219
You win this round friend, but I'll be back, you'll see
>>
>>144990837
"In object-oriented programming, the command pattern is a behavioral design pattern in which an object is used to encapsulate all information needed to perform an action or trigger an event at a later time"

An int representing an action fits this description ya know, learn 2 read mate.
>>
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>>144988326
>I'd pick it over Unity desu.

For 2D so would I, it's fantastic. Sadly for 3D it's just not quite there yet. I'm hoping their big 3D update later this year is good enough.

For 2D Godot is great, but for 3D I'd definitely go with UE4. It's much better than Unity in my 4 painful years of professional use experience

Our entire studio made the switch to UE4 recently
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>>144990837
In object-oriented programming, the command pattern is a behavioral design pattern in which an object is used to encapsulate all information needed to perform an action or trigger an event"

So for example ints in a buffer representing later calls which you described in your last post as a-ok? It even states in the article you linked that an object doesn't have to be an object in an OOP sense.
>>
>>144991069
Even for the typical bedroom dev project's scope?
>>
What the fuck is up with Godot's 3DS support? Does it not exist anymore? Do I have to use Unity if I want to develop for the 3DS?
>>
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how is /quest/ working for you /agdg/? stole anything yet?
>>
>>144991273
Doesn't matter. You will not make games for the 3DS.
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>>144991214
Honestly yes. The workflow is - again, this is all my opinion - much better than Unity. The entire experience is better as far as I'm concerned. The whole "UE4 is hard and you'll never finish a game with it" thing is one of the most idiotic agdg memes. I bet it was made up by some fanatical Unityfriend
>>
>>144991069

I don't know, if you're not looking at making something with great/new looking graphics, I'd say the 3d is fine. If you are after the most capable 3d engine, I would agree that UE4 is the way to go. For the average indie developer I think Godot is sufficient.

Both are nicer than unity though, overall, and imo.
>>
>>144991547
C# in UE4 when
>>
>>144991547
It was made up by someone who doesn't know C++ well and gave up
>>
>>144991014
>an object is used to encapsulate all information needed
Ok. So you mean that you have a deferred action to take. It's easily represented by an int, so instead of inserting an int into your push buffer you construct an entire OOP scheme around the int (or enum). Because you do realize that if you just pass an int to a buffer which you passed by a pointer it's no longer OOP. Wow. How surprising right? A programming pattern that's OOP stops being an OOP programming pattern when you break OOP rules?

>>144991205
You don't understand OOP?
> ints in a buffer representing later calls
Yeah, if you're doing procedural programming that's fine. But it's not a command pattern (if we don't reject the definition given by Wikipedia, which fine go ahead and do that but i'm just not gonna deal with you).

But you're just gonna be mad because of cognitive dissonance (hopefully, if you're smart enough) and call me stupid without argument for why I suspect. It's what tends to happen. I'd like to see something different happen.
>>
>>144991720
iirc there's been some movement towards that. I'm pretty sure I saw it once. All it takes is someone that wants it bad enough and knows his C++ well enough to implement a bridge between them
>>
>>144991547
That isn't an AGDG meme, it's definitely used by Unity fanboys everywhere.
>>
>>144991273
>unity on 3ds
Enjoy that 3 fps game with n64 graphics

Not like you'll even get a dev license in the first place
>>
>>144991796
What are you even trying to argue anymore?
>>
>>144991547
Yeah people praise Unity to the high heavens. They really shouldn't.
>>
>>144991856
i'm a terrible programmer, i 1ma and i use ue4, it's definitely not a problem at all
my game's doing fine thank you
>>
>>144991907
It's Object oriented stuff, don't worry. It's fairly inconsequential to most software development.
>>
>>144991796
>HA the pattern becomes useful if you do this

So why are you saying its shit then?
>>
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Too much gabbing, not enough progress
>>
>>144992146
>So why are you saying its shit then?
Because it's not the pattern anymore.
Clearly this discussion is over.
Make an edit to the wikipedia article and remove the "in object oriented programming". And see what happens.

Because you clearly think it's not object oriented programming.
>>
>>144992125
Don't break his bubble guys he might sperg out again if you tell him how almost all relevant software today is OOP especially games. Let him believe he is some genius smarter than all hte big IT companies combined and he might stop shitting the thread down by feeding the trolls.
>>
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What's with the tripfags?
>>
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SPAAAAAAAAACE JAM
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>>144992290
Dude stop feeding the trolls ruining the thread and post progress instead!
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>>144992425
tfw that game is super terrible
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>>144992232
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>>144992332
>especially games
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is debug progress progress?
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How many games/prototypes did you drop or abandon? What made you do it?
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>>144992586
Is that X: Rebirth?
The fact that that game was shit was the most disappointing thing that happened all year.
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Have i posted this one before?

3D artists please notice me
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Should I just leave guys?

the shitposting is so depressing.
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>>144992806
Thanks, I love it!

Reminder to post with trip #rocket to join the team that will win Space Jam.
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>>144992806
Send an email to Microsoft and see if they can add your work as clipart to the next iteration of Office 365.
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>>144992806
I love them. I wish I didn't suck at modeling. I would LOVE to help you with your AC clone, man.
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SPAAAAAAAAACE JAM
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>>144992781
Galaxy on Fire
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>>144992660
Name 3 popular games not made using OOP in the last 5 years. I'll wait.
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>>144977782
dude I just want people to play my damn games and have a hearty chuckle
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>>144993045
I don't think I can name any that aren't using what could be construed as OOP in some way. OOP has some good uses in games, but not for game objects specifically.

I recognize this shitposting image, though, so I won't reply further.
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>>144993002
Man Kurobasu was fucking dumb but I loved every minute of it. Great taste goog
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>>144992987
i-it's not just an AC clone ;-;
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>>144993045
There are a dozen, but they cannot be named in the tongues of man, for the great wizard John Carmack created them while locked in his tower of black ivory to serve as modern day Rings of Solomon.
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>>144993223
Even better!
What artstyle do you have in mind? Would you like some textured low poly like pic related?
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>>144993207
Wow this is the first time I shut down an anti-oop troll this quickly, usually you guys just don't reply.

>>144993305
-
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S͈̦͈̦͉̄̄ͣ͆͂͒̈́ͤ͐̀̀͜͡͠uͯͨ̄̓̍͆̋̓̂͐͑̓̈͏̡̛̰̰̟͉̘͚̼̪̩͔̤͓͞c̡̭̰͈̼͈̜̗̘̼̥̦̖̪̞̼ͪͪ͋̑̿͐ͪ̿̽̄̎ͧ̎͌͂̓͡ͅͅh̸̗̜͇͗͗͌̍̄ͫ̅ͩ ̷̨̉͑ͤ̓͐̓̀͏̛̰̦̻̖̮͕̖̜̥̠͍ḍ̺̣̳̭͇̤̻̮͇̪͔̝̰̎͂̉̂͑̇̍̃̕͜a͇̘̝̙͚̯̰͚̞͎͈̓͊͛ͥ̑͘̕͟ͅṛ̴̙̣͚̩̤̙̹͉͖̦̮̤̱̙͍̜̉ͫͦ̽͂̈́̌͑ͤͣ͋ͤ̀k̛̊͆͐ͨͥ̌̾ͬͩ̀͝҉͏̹͚̪̪̼͙̳̹̦͙͙̥ ̨̻̝̰͓̔ͯͬ̿̊́m̷̶͍̜̠͈͎͚̖̯͈̼͔̥̼̰̌͌ͭ̎͡e̛̞͉͓̭̩͇ͨ͊̀̾ͧͤͮ͑̾̑̋ͬ͋̃̑̏͒͗̚̕m̴̶̧̡̯͕̳̠͈̬̪͚̲̭͍̈́͐ͩ̈̐͐̎̈̋ͨ̎̐̚͡o̴̶̡͙͍͔͖̰̤͖͇̲̬͖̹͈̳̬̗͑ͨ̎ͦ̅̀ͅr̴͖̙̯̣̱ͬ͆ͬͪͨ̋ͬ̔ͨ̓̎ͩ́̂̏̊͑͑́͡i̸̿̊ͦ̀̐̽ͬ͆̓ͫ͐̾ͧ͐̾̓̎ͬ̚͢͝҉͓͈̞͓̖̘̯͇̪̻̤͓̥̦̱̳ͅeͥ̃͛ͣ͆ͮ͆͆̈͒ͬͬͯ̉ͦ͡҉̪̳̲͈͝ş̬̳̮̮͖͔̍̉̄̌̿͋ͣ̾̋́̿̉͟͡
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>>144992232
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>>144993504
You shut me down? You can use some OOP without being a fully OOP cargo cultist.
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>>144993576
Yeah chill. Going full OOP is retarded as well. A balance is what i'd personally consider best though, but i recognize that that is just an opinion.
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>>144993707
A balance with what? OOP is just a thing, you either use it or you don't. It's also more or less just an amalgamation of various features, so you could be partially using it.

I'd always just write the code that works and then later reflect on it and say, yeah, that's kinda OOP-ish. Is that an important fact? No.
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>>144993848
That's fine but how can I have an argument if there aren't sides? I literally have nothing better to do with my time
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These spiders jumping attacks aren't working out, How should they attack instead?
Have a circular saw embedded in their skull or something?
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>>144993416
fuck, that's lowpoly? that looks great dude
overall i want my game to look better than this: https://youtu.be/wt1LHFlBO6M?t=215
since i'm using UE4 it's all about having a good artstyle

i also posted a few of my character concepts yesterday, see pic related

overall i just want it to be colorful, cute and cartoony.

>>144993524
a-art is progress ok
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>>144993210
>Man Kurobasu was fucking dumb
i disagree. kurobasu was smart in 2 key ways...
1) it started out making real sport strategies into satisfying plots by exaggerating the abilities into easily understandable "powers"
2) when it abused that and started becoming dumb power level bullshit they were smart enough to just pick a nice ending point and end it
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Reminder to post with trip #rocket to join the team that will win Space Jam
>>
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>>144994026
nice kerbcrawler clone
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>figure out the next brain busster i have to do in game
>really fucking tedious
>every time i open engine i just really don't want to
feelsbadman
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>>144992425
SPAAAAACE JAM
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>>144994453
just do it
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>>144994453
Times like this make you want to work with a team, doesn't it?
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Best 3d engine for a shit-ton of moving parts ala DF or project zomboid?
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>>144994528
SPAAAAAAAAAAAAAAAAAAAAAAAACE JAM
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>tfw team rocket steals your assets
it kind of feels like attention will they actually make game?
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>>144995229
Unironically, your own. Not that you have to write everything yourself, but you definitely don't want the pre-set "glue".
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>>144995547
>will they actually make game?
hahahaha, good one
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>>144995229
No way in hell you can have a game like DF rendered in 3D
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>>144993416
How do I into low poly characters? is there a good tutorial?
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>>144996345
of course you can but it'll be very slow
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>>144996345
Nah, I think it would be possible. Toady is a self-proclaimed horrible programmer (DF runs on a single thread!)
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>>144996369
Look for Blender Character Creation Series playlist on youtube.
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>>144994026
hah, i told you about the spiderskull.

the game is supposed to be on VR, right?

how about a snake-tongue that strangles the MC?
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>>144996345
you can render DF in isometric 3D no problem. it takes a lot of power to do it but it's completely feasible.
>>
Post some space related assets! Who's excited for Space Jam!
Thread replies: 255
Thread images: 175

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