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Kerbal Space Program General - /kspg/


Thread replies: 782
Thread images: 130

File: Kerbal space Program.jpg (99KB, 482x244px) Image search: [Google] [Yandex] [Bing]
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>Trailer:
https://www.youtube.com/watch?v=RkDOOsGg-9I

>/kspg/'s modlist and FAQ.
http://pastebin.com/vM6CE7YJ

>Game site.
http://kerbalspaceprogram.com/


>KSP mods and extra parts.
http://www.curse.com/ksp-mods/kerbal
Many modders use better places to host mods, as Curse is awful.

>Flags.
http://imgur.com/a/lIHNS#0

>Party-approved rendezvous and docking tutorials.

http://imgur.com/a/S3Qxf
http://i.imgur.com/PBuWyVx.jpg

>Some useful calculators.
http://alterbaron.github.io/ksp_aerocalc/
http://ksp.olex.biz/

>Official forum.
http://kerbalspaceprogram.com/forum/forum.php

>Hotkeys for operating your vessel that are never mentioned anywhere else.
http://pastebin.com/vLmE1QbY

>Official /kspg/ fan fiction
https://www.fanfiction.net/s/10607988/1/Structural-Failure
http://pastebin.com/HK7Qd6if

>List of IRL launches.
http://www.spaceflightnow.com/tracking/index.html

>View from the ISS:
http://eol.jsc.nasa.gov/HDEV/

>BARIS ・the best space race simulator:
http://www.raceintospace.org
>>
1st for Mexico
>>
Note: the general consensus at /kspg/ is that you should torrent the game, rather than purchasing it. The developer, Squad, is incompetent, extremely mismanaged, and is very resistant to all feedback or criticism. Furthermore, despite being poorly made, lacking a proper development team, years of unfixed bugs, and being in need of a serious physics and optimization overhaul, Squad has gone ahead and decided that they're just adding several new features, and jumping straight to version 1.0, without proper balancing and bugfixing, just to boost sales. With their performance to date, it's clear they do not deserve your shekels. If and when Squad begins developing KSP like the competent adults they like to play at being, and stops acting abusively and manipulatively towards their community, we'll remove the above disclaimer. Until then, we as a community have decided it stays.

>Understand that we here at /kspg/ don't hate KSP. We've simply grown bitter over the way Squad has dragged such a promising title into the mud, and hope that our input might help to keep this sinking ship afloat a bit longer. However, we cannot in good conscience recommend buying this game to anyone.
>>
1.0 when?
>>
>>100900314
Not at the end of the countdown
>>
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>>100899842
>Haven't played in a long while
>Reinstall KSP
>Start new science mode
>Having a blast, launch a mission to Minmus
>Get there without trouble, collect tons of sample
>Head home
>FF to the landing
>Go to hit slowdown
>Hit faster speed by mistake
>Vehicle and all my Kerbs explode
>Whoops! Hit key to reload last autosave
>Game loads save from six hours ago
>Try to see if there are any other autosaves or quicksaves to load to
>None
>All progress gone
>All missions need to be repeated
>All unlocked research relocked

>pic related
>>
>>100900896

You can alt-f4 out of the game if you load a bad quicksave and it will default to the last autosave.

A bit late now, but still...
>>
>>100900896
>i didnt save so it's the developer's fault
>>
Shameless repost to celebrate the new thread

Here's the upload of the "game":
http://www.mediafire.com/download/lbjnan1gnb2lh14/p3.zip
Note that its my first "building" so i have no idea if it will work for others, and that you cant exit so just alt+tab and close it.
Controls are wasdqe for rotation and space for thrust, mouse for camera.

Here's the project folder that have everything used (some unitly lockey couldnt be zipped):
http://www.mediafire.com/download/5jdjl7u2ea9jdkq/3.ZIP

MS security essentials showd no virus, but im no stranger to shady pron, so at your own risk.

Now to wait for copyright or other stuff to rape my anus.
>>
>>100901007
What is this supposed to be?

>mediafire
>zip

Nice virus.
>>
>>100901321
Watch the webm you cunt
>>
>>100901007
Can you program a moon?
>>
y'all postin in a shill thread
>>
>>100901007
Genuine kek.
>>
>>100901007
Just think what this will be in a month, might even release before 1.0 comes around.
>>
>>100901578
The modell and stuff would be no problem, but keeping things bareboned, the rest would boil down to around squads implemnation now.

I would have the the moon "magically" (wihtout aplpy any force or involving physics) circle around the planet, then have "bigger-than planet/moon" spehre colliders attached to each, then determine if the craft is "colliding" wiht/inside one of them, then apply a consant force, that points to the curent body center, on the craft.

For that i would have to figure out how to detect collisions, and how to reach other objects and their components from the scripts, rahter than adding it manually.
Next time i play around with it, i will try.
>>
>>100901002
Game auto saves every like five minutes or so. But auto saves and quick saves aren't the same thing in KSP.

Quick saves are what KSP calls the conventional save feature where you hit a button, name a save file, and hit save. Quick saves are also separate from KSP's persistent profile save.

Auto saves update the persistent profile automatically but aren't actually logged in the game so there's no possible way to reload one except by immediately force quitting the game through Alt-F4 or closing the process through the task manager and forcing the persistent file to revert to the most recent auto save.


Absolutely NONE of which is remotely intuitive.
>>
>>100903221
It's also worth mentioning that if you have a quick save from before the time of your current persistent profile, if you load that quick save it undoes all your progress and your only option to undo that is, again, to force the game to revert to the last auto save by force-quitting.
>>
>>100902609
Does gravity get weaker when you move further away?
If not, then make that happen, and just add a second force for the moon, and bam, N-body
>>
>>100901007
>lostkerbal.exe
>>
>>100901007
Use Unreal engine instead
>>
>>100908362
(6.02x10^23)% THIS
>>
I love ksp :)
>>
>>100909798

It won't last.
>>
N-body physics KSP mod when
>>
>>100911438
http://forum.kerbalspaceprogram.com/threads/68502-WIP-Principia-N-Body-Gravitation-and-Better-Integrators-for-Kerbal-Space-Program
>>
>>100903410

I've always been confused by the autosave and quicksave features.

Why doesnt pressing the key to load the last save just load the latest autosave? Why even have a manual save feature if the game does it automatically?
I guess the reason is that you cant actually access the autosave. The autosave should take precedence over the manual save. That's how video games have worked for a while. Games autosave, and have a manual save as a backup and allow you to revert to an even more specific point.
>>
>>100911953
>Why doesnt pressing the key to load the last save just load the latest autosave?
it does, you have to hold it because reasons
>>
>>100912382

Using the same button to load 2 different saves.

Dont tell me every other key is mapped to something.
>>
>>100912382
holding the load save key loads the last quick save, there's no button to load an autosave from, like another anon said, your only option if you fuck up and (like most normal people) aren't making a new quick save every five minutes, is to force quit and hope your autosave didn't overwrite.
>>
>>100913082
You can just close KSP, reopen it, and hope that it didn't autosave after you fucked up
>>
>>100901007
Keep at it Anon. It seems that the main problem of KSP is the physics calculations resulting from having to account for parts getting destroyed in craft and the resulting changes in flying characteristics. That in addition to how ships are just a jumble of parts in close proximity instead of a centralized unit are major problem points in the game. If you can solve those issues, then you're more or less done with the hard stuff.
>>
>>100913212

>you can just crash the game

I bet someone at Squad has unironically suggested that on the forums when someone asked how to load autosaves.
>>
>>100913212
>You can just crash the game and reopen it if you need to load a save.
And that doesn't seem at all retarded to you?
>>
>>100913383
The hardest part would be to program the actual building system.
The physics and planets is easy (which squad still managed to fuck up mind you)
>>
>>100913715
There should be a better way, yes, but that's the current way, he could have done that
>>
>>100913721
Could you scale up the planet to near Squad's planet size to see how your game handles it?
>>
>>100914071
Hey not my game, but I made something similar in UE4 a few months ago.
It's surprisingly simple and it only makes my hate for squad bigger.
>>
>>100914165

Reminder that Squad used the default map from a planet tool when they made Kerbin, and only reversed it and made a few changes in a later update.
>>
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/kspg/ didn't lie, this game really does have everything

3/10 anime by the way typical pandering
>>
>>100914339
Even that's only because the way the game applies maps is fucking stupid and not only flips it horizontally, it offsets it by 90 degrees as well
>>
>>100914735
Just wait until you find the hentai websites on your game's internet browser
>>
Game dev, could you code a procedural planet creation system? Could someone else help you with that?
>>
>>100914817
Is there furshit on there too?
There better be, and there better be good shit on there to
>>
>>100911481
Yeah, that's the one I'm talking about
>>
>>100913854
>Playing a game on console
>Ah what the fuck my guy died and it's making me start from Level 1!
>Oh, you can load the last level, but you have to press A A B A B Up Down B Down Start, twirl the left analog stick four times counter clockwise and them turn the console off and on.
>What? That's stupid.
>There should be a better way, yes, but that's the current way, you could have done that
>>
Just downloaded Waterfox. This shit's so much faster than regular Firefox, it's unreal. It's not even doubly fast; it's loading up in about 1/3 the time.

I fucking wish KSP had a non-shit 64-bit implementation. If Squad doesn't abandon KSP, they need to go Unity 5 and get some x64 up in here.
>>
>>100915378
>They need to go Unity 5

Here's the thing - every time KSP gets updated to the newest Unity, nothing changes.

KSP 0.18.4 got updated to the latest Unity back then and it barely made any difference, and got worse by now.
>>
>>100915258
The other guy was complaining about it as if it wasn't possible at all
I was telling him that it was, and how to do so
It's stupid, yes, there should be a button for it, but it's not impossible, just stupid
>>
>>100915501

Please let me keep my false hope. It's all I've got.
>>
>>100915616
There's as much hope as there is for someone returning from Eve.
>>
>>100914071
Planets in KSP aren't actually that big. The models you see of the planets in mapview and stuff are pretty small. Kerbin is only a few meters across, Gilly is less than a meter IIRC. That's why that bug with lights shining on planets from orbit exists.
>>
>>100915815
If it's possible to travel to a fictional planet, it should be just as easy to return from one
>>
>>100915872
That's fine, I am just curious how that dev's ship flies around in a larger planet.
>>
>>100915872

So all illusions of size are actually just perspective tricks?
>>
>>100915815
What do you think returning from Eve will be like with new aero? Remember engine thrust scales with atmospheric pressure in 1.0, so it may end up literally impossible without aerospikes.
>>
>>100915990
Yes
Not him, but I'm guessing it's probably because draw distance is a bitch
>>
>>100916043
Probably still hard due to the gravity being the same, BUT there will be stock resources so your Kerbin launcher doesn't have to be the size of Eve itself.

Plan would be to send a large empty lander to Eve to save fuel on Kerbin launch.
>>
>>100916043
Ions are still going to be overpowered as shit because Max hates the idea of going back on anything
Lack of souposphere will make it easier
>>
So, why is the atmosphere called soup, anyways?

I've been using FAR, although it feels so good I don't remember the atmosphere being soupy.
>>
>>100915575
Yes but since there's no where in any guide on the game available that indicates that's the only way to do it, why the fuck would anyone assume

>no, if you want to load the save whatever you do don't hit the load save button, no, quickly intentionally crash the game and reboot.
>>
>>100916121
Better yet, use the fuel on the lander on the way to Eve

Of course, this is assuming any engine will have a TWR over one on the surface of Eve
>>
>>100916194
I doubt ions will be useful for anything atmospheric. The reason they don't have atmospheric ISP in 0.90 and earlier is because if they did, they would just end up drawing more power (to ridiculous levels) in atmosphere since the current ISP calculation is a bodge-job at best.

In 1.0 with proper pressure effecting thrust the Ion (or Dawn or whatever) should be shockingly poor in atmo. All those shitty ion gliders people make? Ded.
>>
inb4 thred dies at 4am
>>
>>100916348
Definitely a whole new set of strategies that will make a new playthrough kind of fun.

Experimental anons - how is career mode now? Is it still a slow boring grindfest at the beginning?
>>
>>100916440
Ions don't work the same as rockets
Rockets have low thrust in atmo because the gases can't expand or push as much when there's already existing ambient gases, ions just throw ionized particles, air pressure shouldn't make a difference
>>
Americans - Daily reminder that no matter how hard you tried to not pay Squad, your taxes went to Squad when NASA commissioned the ARM update
>>
>>100916772
Same thing that stops the gasses in rockets stops the ions. Difference is that the ions are going fast but have significantly less mass than whatever a rocket spews out.
>>
>>100916897

I don't think you understand what "daily" means.
>>
>>100917139
The particles don't need to expand, though, which is what hampers rockets in atmo

Not that this makes any difference, the ions should either be severely nerfed and allow timewarping while burning or just removed outright
>>
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Ven's stock revamp makes my dick hard.
It removed the stupid ugly fucking lip on the landing can, making it actually usable for an inline command pod without looking retarded.

Also, lights on the docking ports, and sexy rockomax tanks.
>>
>>100918752
That does look pretty nice
>>
>>100918752
get some AA fag
>>
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>>100918752
I don't really want to just echo what >>100918941 said, but damn

That fuel tank looks like shit, though
>>
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>>100918752
Here's another, with parts at full res.
It's the core of my space station.

>>100919376
This is at 8x.
>>
>>100920869
That shit has no AA. Are you playing in dx11 or opengl? Maybe the game disables AA for screenshots.
>>
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>>100920869
>RCS tank actually looks like a tank instead of a ribbed whateverthefuck
>>
>>100920985
Oh, I am using openGL because I'm using 6 gorillion mods. I'll see if I get out of memory at all when running it out of OGL.
>>
>>100921147
Do you get shadows while using ogl? For some reason i don't.
>>
One day I'm going to get a dog and train it to bark at minorities
>>
>>100921223
you don't have to train them to do that

dogs sense fear, and all minorities fear the white man's dogs
>>
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>>100921216
Yeah, this is with openGL on.
>>
>>100921404
Nvidia or AMD? What's your gpu model exactly? OS?
>>
>>100921578
Nvidia GTX 750 (not TI) on windows professional 64 bit. I run the game with 8 pixel light count and 8 shadow cascades. My CPU, although irrelevant, is AMD 750k.
>>
>>100921707
Thanks for all the info m8.

btw in this picture>>100921404
Mun looks flat as fuck, is that RSS?
>>
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>>100921908
That's a lander on Eeloo.
It never returned home.
>>
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>>100921974

>he doesn't play with Outer Planets
>>
>>100922772
>you will never throw a brick at vivian
>>
>>100922772
Waiting to get to eeloo is a pain, I can't imagine something even further out.
>>
>>100916513
look it's already ded

Today I went to winco with the gf and we bought stuff for caprese salad. We got back and felt like not cleaning anything so we ate it on the floor using a plastic bag as a plate.
>>
>>100924541
where are the images of your gf

this should go without saying
>>
>>100924617
I don't have any I can post on this board.
>>
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>>100924656
>>
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>>100924756
We almost exclusively take l-lewd photos
>>
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>>100924829
>>
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>>100924829
>>
>unwire my rig and take it off the desk for cleaning
>put the desk back
>rewire everything
>desk is backwards
>no access to drawer with pens and paper and documents
>too lazy to fix it for the past 2 weeks
:^(
>>
>>100925657
They are gone man, you'll never see your stuff again.
Get over it
>>
http://youtubedoubler.com/f7O1

Mute the left one.

I know it's old stuff, but I thought the two went well together.
>>
>>100914735
Of course I didn't lie you fuggin fagot :DDD

Have you completed the unwritten religious ritual? It's the most important part of the game.
>>
I'm having trouble with some of my parts. Especially the mobile processing lab. Sometimes after I place it, i can't move or select it.
>>
>>100924541
How can you fucking eat a salad on a plastic bag?
The dressing would go fucking everywhere and you wouldn't even be able to mix it properly.
I hope you al least had a damn good tumble after that to balance out the salad bag disgrace
>>
>>100929917
Do you know what caprese salad is?
>>
>>100930382
I do
>>
>>100930649
Apparently not. It's not very messy.
>>
>>100921974

Send a rescue ship called Pink Sock
>>
Why is this shill thread alive?
>>
Open KSP when?
>>
Post some OpenTTD guys, I need my fix of that game
>>
DED
E
D
>>
>>100934562
How does that even happen?
>>
>>100934724
Wheel bearing/driveshaft gets jammed at the beginning of a stage, car runs several kms on gravel with a wheel that doesn't turn and that is the result.
>>
>>100934937
imagine maxes face getting the same treatment.
>>
is 1.0 out yet?
>>
>>100934937
Christ
>>
>>100935618
I mean, he's already mexican, how much worse could it get?
>>
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DED
E
D
>>
I made a dandy little frog tonight kspg. What'd you do?
>>
>>100939954
>he forgot to post his own goddamn picture in his shitposting
>>
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>>
>>100939954
Slept badly and I am now finishing my suits marathon.
I have no PC and work starts next week, I am beyond bored
>>
>>100940580
I feel you. Verizon deactivated my phone in favor of pre-activating my new one they're sending me so I'm just amped and autistically impatient for that, and also I can't receive calls or texts and it sucks asshole.
>>
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Holy shit, i spent half a day trying to draw a fucking curved line and i managed to crash unity in the proccess once.

It either originates from the ceneter of the planet no matter what, or skips drawing the "in between" segments and just draws a line to the final point i gave, or just does whatever it wants, mostly nothing.

Pic is non representative of the progress, just oen of the many variatons i tried.
>>
>>100941102
now you know how squid feels whenever they look at the unity icon
>>
>>100939954
Fucked up so many ships in my >career savefile it ain't even funny.

Forgot/deleted decouplers for my small jool satellites, so all the satellites are just neatly sitting welded to my interplanar inserter.

I also confused decouplers with docking nodes so my asteroid capturing ship had lugged 2 extra useless NERVAs to a highly eccentric polar orbit. - plan was to test TWR/mobility with the reduced weight.

Also managed to fuck up an alarm or two for eve transfer so I have to timewarp half a year if I want to save 1.2k dV

But I got drunk last night so all's well.
>>
>>100941272
the main diference (i hope) is that i have literaly zero programming experience and have trouble getting even the example codes to work, and i just now starting to uderstand how to read the code in the doxumentation.

And that i didnt rake in 7 million US dollars yet.

On the plus side, i got it to move.
>>
>>100931664
Max was postan when we hit 750 last night

I didn't create a new one because I'm transitioning out of /kspg/ either Max or one of the agitators made this. I don't think r4pt0rbot did because he seems to be coming round the bend, so it's either snekfag trying to trigger people or Max just being his usual piece of shit self

But if this is the future /kspg/ chooses, so be it, I'm visiting this place less and less every day.
>>
>>100941941
Ok
>>
>>100941102
Keep going anon. Hire some PR guys to help you make progress.
>>
>>100900994
I think you can also Mod+F9 to see a list of all saves, auto and quick.

You can also invoke Mod+F5 to rename the save, so you can have multiple save points.
>>
>>100946261
yes but the real question is "why has this not been improved in three years"
>>
This general lacks some OpenTTD
>>
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Holy shit, i made it curve and "stick" to the craft without parenting it.

Now if anyone has even the slightest idea how to determine ~10 points(with 3 coordinates each) of the orbit with a function that i could plant in this, step right up, and we can have ourslefs a neat little orbital prediction.

Note, i will use a cycle, not type in the raw data like in pic, but i was desperate to figure out how it works.

Originaly i thought that this will be done fast, then use it to mess around with proper gravity and add a moon, but damn.
>>
>>100899842
thank you for changing the trailer part of the OP, I really love that video. I also like this one: https://www.youtube.com/watch?v=J1Mtv_HN184
>>
>>100949531
how does nassault always make the best videos?
>>
>>100949493
You need to use an integrator to get the values for the equation in the form of dx=f(x, v, dt) at different timesteps. There are different integrators who give better results, but they can be fairly difficult to code. Go look for them on wikipedia
>>
>>100941562
You can decouple stuff from docking nodes.
>>
>>100951647
Yeah, and that was my plan, anon.

However in my drunken stupor I used decouplers, which prevent fuel flow, thus... two extra engines up to an eccentric polar orbit.

It hurts my autism
>>
>>100952257
Genius.
>>
Is there any actual, legit use for the offset tool beside clipping stuff and creating impossible designs?
>>
>>100953568
Accurately placing stuff on the surface of other objects? idk
>>
>>100953568
clipping stuff is its legit use. make your own engine clusters, sink batteries into structural parts, ect...
>>
>>100953568
It has some 'legit' uses in the SPH, especially if you're doing non-plane stuff - placing unruly solar panels where you want them for example.

VAB, not so much.

But I love sinking everything off the surface anyway.
>>
So after shamlessly copying somones code and trying to make sense of it, it became clear that this wont work until i sort gravity out.

My problem is, the guy i found did his own gravity wihtout mass then when calculating the trajectory, he used a function of unitys own gravity somewhere, and i have no idea why did he do it.

And i still have no idea why cant i reach other gameobjects components in the script.

It also give me some comfort that KSP just bought vectrosity and used that, so it would be nice to make it work
>>
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>>100954007
this looks fun as fuck.

I'm the guy who downloaded untiy yesterday too. did the rolling ball tutorial and it works pretty well. my problem is I've never touched anything with codes before so I'm completly lost on what to do now. maybe going to try the other tutorials.

the only thing that makes me happy is that I'm as skilled now as the average KSP dev.
>>
New thread when?
>>
>>100954704
yeah OP fucked up again. but I'm just too tired to open a new thread and see that one half is posting in this one and one in the other.
>>
>>100954227
Im in the same boat, but I know a but about code. All the "void etc" stuff refers to code inside the unity engine. If you want to do something you need to figure out what special class to use.
Like in the tutorial they had update and updatelate, wich were slightly different, both refer to blocks of code inside the engine.
>>
>>100953691
What I meant was: does it allow you to do something that you couldn't do before, beside clipping and hiding stuff?
Because engine clusters have always been possible
>>
>>100954883
are you coding with C# or java script?

what is more easy to learn?
>>
>>100946261

>mod

I don't have that button.
>>
>>100949782

Because he gives a shit and puts effort into them.
>>
>>100955114
I use C#, but only because I have been modding stuff with C-languages for a couple of years now.
Its like trying to learn Swedish or Norwegian, both are similair with some slight differences.
>>
>>100953568

I find that it helps a lot with placing some things in odd spots, like on top of the Stayputnik. Place the part nearby and then move it to where it needs to go.
>>
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>>100955554
okay. will try to fiddle arround with it for a bit longer.
>>
>>100955607
But does the engine calculate the objects' mass where you move them or where you originally placed them?
Because I've seen some pretty retarded stuff flying perfectly straight even with parts moved far out of place.
>>
>>100955865

I dunno, but it's worked well enough so far for me. On the flipside, I don't do a bunch of ridiculous part clipping.

Turn on the CoM in the VAB/SPH and offset stuff to test it. I'd test it, but it takes 10 minutes to load and might immediately crash again.
>>
>>100956004
I asked because I don't have access to a PC right now, otherwise I'd have tested it myself.

I was just wondering the mass stuff because I've seen rockets fly straight with parts offsetted so much that they float out of the rocket.

It probably won't have any noticeable impact if you just move batteries inside tanks to hide them
>>
>>100956525

A lot of radial parts are physics-less, so those don't matter where you put them.
>>
>>100954227
I recommend trying out blender as well, It migth be intimidating, but once you get the hang of it, you can do neat stuff. For example i did that planet in 10 minutes just for fun.

Basicaly you need "g" to grab "s" to scale and "r" to rotate. after pressing them, you can press x/y or z to manipulate stuff just on that axis. Keep in mid that you can select multiple stuffs and teh above transformations work on them all.

The other two must have is extrude where you basicaly just pull/push the selected face/edge wihtout messing with its neighbours, and the x/y/z works on that too. The other is subdivide (ctrl+e->subdivide) where youcut the selcted edges in half basicaly.

Ther you have it, you can go nuts, and explore the rest.
The main "unknown" word that comes into midn is "normals" which are baicaly directions (vector) of each face used to determine whicsh side is "up" or "ourside". If there's some weird ligthning issues, its most likely normals.
>>
>>100954865
OP is using promotional image.
>>
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dafuq did this thread come from?
>>
>>100958442

>dafuq

L E A V E

G

E

T

O

U

T
>>
>>100958602
dah-fu-que did this thread come from there I pronounced it properly
>>
>>100957276
wow, i converted that hastly but didnt expect it to be that shitty
>>
>>100959394

no
>>
>>100957276
>>100958975
tried to do something. it's frustrating as hell. I have no idea what to do. will watch a tutorial or something before my nerves colapse
>>
>>100959394
>>100959494
dafuq dats not even me
>>
>>100959685
>resorting to samefagging
>>
>>100959745
enjoy getting tag team BTFO by me and whoever posted suck my dick

thanks for the good look anon
>>
>>100959940
ok I'll go post in the shitposting hub of 4chan

>>100959940
Oh, hello.
>>
>>100959685
stop using dafuq. you sound like a giant faggot craving for cocks.

I never thought something would piss me more off than emoticons on 4chan.
>>
>>100960192
>>100960192
what da fuq is wrong with it?
Is it the fuqqing way I'm spelling fuck?
Or da fucking way I'm spelling the?
>>
>>100960178

>shitposting hub of 4chan

>>>/b/
>>>/v/
>>>/a/
>>>/s4s/
>>>/o/

All better options before us.

F U C K O F F
>>
>>100960441
I bet I can trigger you. Ready?

catdick
>>
>>100959820
yes I am your greatest ally
>>
>>100960571

Is this catfucker or are you just hypershitposting?
>>
>>100960851
who said there is only one catfucker

just because i lurk moar doesn't mean he should get all the glory
>>
>>100960919

Go share your tales with >>>/an/.
>>
>>100959507
Think of Bac9 and channel his slavmagic.

Theres 2 modes: object and edit. you toggle between them with tab. in object you move the suff around, like you would decorate teh house, and in edti you change the stuff, like you start to chop down the table.
Theres 3 selection modes, you can change from on the bottom(the 3 icon next to the "global" word): the vericles, or the "points", the edges and the faces.

You select stuff with rigth mouse button, preform the stuff you want (grab, scale, rotate...) then left click to confirm taht action or rigthclick to cancel it. the circle cursor is rarely used, so dont worry about that (if it bothers you shift+s and you can select to have it go to the center, the selected stuff go to it, etc...)

Num3 num1 num7 is the front/left/top views, and num5 toggles between perspective (distorted to look reallike) or ortho (where everything is as big as it should be)

Keep at it, figuring out new ways to do stuff is awsome.
>>
>>100941586
IMHO that's how Harv started. Zero programming experience and passion to make a game
>>
you seem very eager to have me leave

are you going to incentivize me?

Also, speaking of incentives. I've got $300 bones for any experimental anons willing to upload a build.
>>
>>100961058
I'm sorry. it's way to unintuitive for me and today was a bad day anyway. and I understand nothig of what you're writing there...

maybe tomorrow...
>>
Hey /kspg/, Billy here.

Never dealt with an update before. Do I need return my kerbas and ships home before the update?
>>
>>100961924
No
>>
>>100959507
>>100961625

http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro
>>
>>100961924
Yes.
All of them.
Otherwise the game will glitch out and you may end up losing your save.
>>100962016
Go home max, stop lying to anons
>>
Blender is hipster garbage.
>>
>>100962084
1.0 will definitely break saves

let me rephrase my "no"

"it does not matter. like everything else in this game."
>>
>>100962016
First show that you got the money
>>
>>100961924
>2015
>still being a faggot

just stop already.
>>
>>100962110

Says a person who probably can't even model.
>>
>>100957079
No, I mean taking stackable parts and moving them, floating to the side, leaving big, empty gaps between what's above and what's below.
The offset tool allows you to do such stupid shit and I wonder if it still calculates the mass of parts like they were originally placed (I.e. stacked together like a regular rocket)
>>
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>>100962194
>>
>>100962028
>It's more like flying a spaceship.

I like spaceships. this will be my good night story before going to bed today.
>>
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>>100962252
:^(
I don't want to lose scuddles
>>
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>>100941941
Wasn't me.
>>
i wish kerbal meant "stupid shit that works" and not "stupid shit that blows up"
>>
Is KSO any good?
>>
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>>100962529
>photographing the screen

that's too much for me!
thank you for making me laugh. today was harsh is this was the amusement I needed
>>
>>100962194
>>100962512

we doin this? I've got my bitcoins primed and ready to go
>>
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>>100963046
>memecoins
>>
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Welp, I'm finally doing it. I'm starting down the road to get a job. No more being a NEET. I'm gonna make money and move out of my mom's house.

Wish me luck.
>>
>>100962827
There never was another definition that got deleted after the dev left.
Stop imagining things.
>>
>>100963196
what is it about /kspg/ and unemployment?

I'm sitting at my job right now. Admittedly, I probably should stop shitposting and get back to work.

$300 TO ANYONE WILLING TO UPLOAD AN EXPERIMENTALS BUILD
>>
>>100963239
https://twitter.com/KerbalSpaceP/status/589685879431688193

most of the replies are things exploding/breaking
>>
>>100963382

>what is it about /kspg/ and unemployment?

It's a 4chan thing.
>>
>>100962993
Everyone was funposting so I wanted to join in. I'm at work but when I get home I will upload a proper screen shot of my Ike probe
>>
>>100963382
>not living the NEET lifestyle and enjoy your NEETbux
>>
>>100963831

What if you don't get NEETbux?
>>
>>100963908
then you should probably get a job.

btw, signatures are now a thing.
$300 TO ANYONE WILLING TO UPLOAD AN EXPERIMENTALS BUILD
>>
>>100963908
die
>>
>>100963908
You look into getting diagnosed with severe enough autism to get NEETbux, it's not that fucking hard, considering what we're starting from here.
>>
>>100962512
>>100963046
Half up front, half after? Or how do we do this?
>>
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>>100964596
$100 up front, but only after you upload a screenshot and a few new part configs / textures
>>
>>100964792
also copy the files over out of steam because as soon as max sees this he'll prob pull the build or some shit
>>
>>100964596
I know who you are.
>>
>>100965402
For you.
>>
>>100965453
A big guy.
>>
>>100965402
I know who are too :^)
>>
>>100965543
Dr CIA, I'm Pavel.
>>
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>>100964187
You know where to go back to
>>
>>100964959
Wtf is a build?
>>
>>100965924
Are you retarded or just baiting?
>>
>>100965402
We know who you are a liar that adds nothing
>>100964792
>>100964959
Ok, I'll have to torrent 0.90 first and compare them to check if there's some backtracking in the exp builds
>>
>>100966070
I dare you.
>>
>>100966070
cheers, mate. I'll be here.
>>
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>entitled
>>
>>100966309
>entitled
>for a thing you paid for
>>
>>100966309
Clamshell?
What's going on?
>>
>>100967514
clamshell fairings, as in two single parts like a clamshell
Not Squad clusterbomb
>>
>>100967812
W-what is squad's way?
Do I even want to know?
>>
>>100967812
What does Squead fairing look like?
t. not following the drama
>>
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>>100967929
>>100967925
>>
>>100968303
Oh what the fuck.
>>
>>100968303
I honestly don't really see the issue.
That was just a retarded attempt at showing how customizable fairings are, it doesn't mean you have to do that when you play.
You will probably be able to do the usual 2-pieces fairings, just like with pfairings.

They may not be good looking, but I think you are all exaggerating the issue here.
>>
>>100966309
>new

LOL
>>
>>100968786
That's ok, anon. There's absolutely nothing wrong with being born blind and stupid.
>>
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>>100966070
>>100966256
Ok, so I compared it with the regular build and it appears there's an extra .dll in the Exp build that isn't in the torrented 0.90
>\Kerbal Space Program\KSP_Data\Managed
>trcq.dll
>232kB (238432 bytes)
The question is - is it a new library added because of 1.0, or?
The "trcq" is scaringly close to something like "tracker" or "tracer"
>>
>>100969654
if you remove it, does it still run?
>>
>>100968786
>That was just a retarded attempt at showing how customizable fairings are
>an attempt to show something they already show

ok
>>
>>100969794
Haven't tried that yet.
I'm worried there might be some failsafe that might log the fact the dll is missing and sent a log/alert to squad. Am I being too paranoid? Is possible that it could do that?
>>
>>100970148
this is squad we're talking about.

you could block outgoing connections with littlesnitch
>>
>>100968303
I feel like vomiting boiled eggs.
>>
>>100970148

Think about pastebinning the contents of the DLL file.
>>
>>100970792
although if there were a unique identifier in the contents, that would make you Max.
>>
>>100970148
>3000 LoC for a linked List
>Advanced fingerprinting techniques
Pick one
>>
Hello again, /kspg/.
I made a budget build now, just in case $1100 is too much on the wallet.
http://pcpartpicker.com/p/3CVHD3
>>
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>>100959507
you can do it, anon, this is my first model
>>
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>>100969794
>>100970148
OH SHIT OH SHIT OH SHIT
I deleted it and tried to run ksp and it just blinked and I got this message. FUCK FUCK FUCK What do I do?
>>
>>100972748
Max now knows where do you live and who are you
You have nothing to lose now
>>
>>100972534
nah. messing arround with Unity at the moment. trying to learn C# with it.
and I already went so fast the player could walk through walls.
Unity not me.
>>
>>100972748
why didn't you cut internet connection while trying if the game still runs?

send max an email and call him a faggot
>>
>>100970148
>implying squad has non-Mexican levels of competence
>implying he isn't a dirty bullshitter
>>
>>100973042
Because I'm an idiot, I thought there's no way they would implement something like that. Fuck, I don't wanna get kicked off the exp team.
>>
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>>100972748
RUN
>>
>>100972748
delet sys32
>>
>>100973325
I feel honestly pretty bad for you...
>>
>>100973325
Just take it out of the trashcan and put it back in the folder, duh.
>>
>>100972748
I don't believe you. You're Max, trying to scare the people who actually have experimental builds.
>>
>>100973325
>>100973485
I mean, but I didn't do anything against the NDA, right? Right? I, just deleted a file, I didn't upload anything anywhere. I hope that popup is just a scarecrow or work in progress and it doesn't actually send anything anywhere.
>>
>>100973716
Those of us who have experimental builds wouldn't leak it anyway. What's the point?
>>
>>100973743

Are you allowed to disclose the NDA?
>>
>>100973919
Talking about the NDA is a breach of NDA already.
>>
>>100973743
I don't know. read the agreement you signed when they gave you the experimental. maybe something for this case stands in there.


>you will never hug Anon when he's scared
>he will never release a few tears on your t-shirt
>you will never look him in the eyes and tell him everything will be okay
pain.
>>
I'm leaning toward this being Max, because if an anon was really feeling these feelings, he wouldn't be posting in a place where Max reads every day.
>>
also, Max, are you buying follows?
https://twitter.com/dahmanimalika10/status/590210349057605633
>>
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>>100973716
>>100973743
>>100974029
>>100974740
>>
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1 application down. Looking to get 5 done in the next couple of days.

/shameless blog
>>
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>>100973743
welp, looks like I'm done in the ksp community ;_;
>>
>>100975854
NOTHING TO LOSE ANON
NOTHING TO LOSE
UPLOAD THAT SHIT
>>
>>100975854
World's smallest violin playing here.

Tell Ted to go fuck himself and his broken-ass QA process.
>>
>>100975854
>We are testing a new function

DRM COMFIRMED
>>
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>>100975854
welp now its gone
use a vm next time
>>
>>100972892
channel some squad goddamit, and thow hardware on the problem:
edit-project settings-time- and decrease fixed timestep
>>
>>100975854
want a soft hug?
I want to hug you...
>>
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>>100975854

BAHAHAHAHAHA

You are one dumb motherfucker, I'll tell ya that much. Never assume or ya just make an ass out of yourself, and boy, you sure did.

Have fun, Anon.
>>
>>100976176
maybe tomorrow. now I'm already sitting in bed reading the Blender 3D Noob to pro book.
>>
>>100975854
>implying this is true
>>
Fairings confirmed for exploding into a million pieces.

http://forum.kerbalspaceprogram.com/threads/115867-Proper-Fairing-Separation-for-1-0?p=1848057&viewfull=1#post1848057
>>
>>100975854

>i can explain

NO YOU FUCKING CAN'T

NO BULLSHITTERY IS GOING TO GET YOU OUT OF THAT

CUT AND DRY

I mean, yeah, maybe /before/ he brought up the 4chan thread, you could have bullshit your way out of it, but not after the fact. Really, nigga?
>>
The people believing this Experimentals BS are even dumber than the people who believed Kasper's April Fool's joke on the forums.
>>
>>100977226
FAAAAAAAKEEE

maxmaps intimidation techniques are

FAAAAAEKKKEEE
>>
>>100977201
>the reason is not unitynotus
makes me sad.
>>
>>100977201
>Also let's not discuss it until we know what fairings do :^)
but we know

>>100977275
I know, it's summer already?
>>
>>100977292
I fucking swear there must be another anon with experimentals here, and he MUST check this shit.
This time without fuckups like the previous guy.
>>
>>100975854
>"We're testing a new function AND I got a weird notification"
double justification usually points to falsehood

And why would Ted even ask if he was doing it. If he knew, he knew.
>>
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>>100977201
I expected that they fuck it up but it makes me sad that some people voted for those "confetti"-fairings and found it a good idea
>>
>>100977561
Why? To us it's obviously fake just to ruse you guys who suddenly seem desperate for it despite saying it's going to be shit.
>>
hey? I have a question. why can't experimental anons talk about 1.0 here?
it's anonymous so noone at squad would find out who it is.

am I missing something obvious?
>>
>>100977760
I am desperate to ruin Max's #kerbalcountdown

really just wanna shit right down his throat.
>>
>>100977840
We don't want to, that's all there is to it.
>>
>>100977840
if testers get too chatty they throw out the whole batch

>implying they won't throw out the whole batch after 1.0 releases and stop testing entirely
>>
>>100978006
When was the last time that happened?

Who was in charge?
>>
>>100978006
>implying there will be updates after 1.0

>>100977958
is 1.0 really that horrible talking about it causes physical pain?
can understand that though
>>
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>>
>>100978156
Gotta wonder why this pic is from a stupidly old version.
>>
>>100978219
because i don't care anymore?

and picked the first image that fits when you google "kerbal"?
>>
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Happy birthday Adolf!

http://webm.land/media/bTdv.webm
>>
>>100978412
If you don't care why are you willing to pay $300 for a build?
>>
>>100978490
to ruin max's day/week/month/year/decade
>>
>>100978490
>>100978541
don't you see, my hate for maxmaps keeps me pure

he may be the king of lies, with the ability to spin something so much even /kspg/ isn't sure what's right and what's wrong, but I am kept pure in my absolute hatred for him. it is my guiding light. it is my destiny.
>>
>>100979315
Go run him down with a car.
>>
>>100979384
if it were, Max wouldn't read about it here first!
>>
So we all agree that experimental anon was actually Max trying to intimidate us, right?
Way too hamfisted to be legit
>>
>>100979582
I think it's pretty obvious that was the case.
>>
>>100979582
I don't believe there actually exists anyone that would say the phrase "I can explain" in a serious context
>>
and the sad face ;_; was a max meme
>>
>>100979315
>with the ability to spin something so much even /kspg/ isn't sure what's right and what's wrong
>even /kspg/

Jesus Christ Max, that's some grade-A narcissism and delusion.
>>
>>100975854
I read most the posts, but got lost.
Could someone summarize what happened, and what anon fucked up?
>>
>>100980941
>anon wanted to delete some files in his experimental data foulder
>tried if the game still worked
>message sent to squad HQ
>anon got thrown out of experimentals
>was it just a big scare by max?
>>
>>100976049
>DRM + Unity

God help us all.
>>
>>100981986
>implying this is real

regardless i laughed my ass off
>>
notice how the anon disappeared after we decided it was a Max scam
>>
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>>100981986
>get experimental KSP
>extract source code
>fix memories leaks
>"Hi, we noticed you made some changes"
>"We hereby revoke your experimental access"
>"Shame on you"
>>
>>100981986
his only mistake was posting here before wrapping the deed.

to all expanons who are the heroes we deserve: >you should always make a copy of the game folder and launch it from another computer without internet connection nor steam, a virtual machine would be the best as you can also monitor how much bitcoins are you mining for squad.
>never ever post anything here that can lead to you. even times are important, do not play for a couple hours then come here to bitch about trying for two hours to do something.
>before posting files, compare folders with at least another anon, different files are probably trackable back to you.
>remember there's places where you can find anons more than happy to help you keep your ass covered
>>
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>>100982975
or he was taken by the cartel. who knows which connections Squad has

and why the fuck do I get these weird catchas all the time?
>>
>>100983335
>his only mistake was posting here before wrapping the deed.

The only mistake Max made is assuming people are retarded enough to fall for that
>>
>>100972534
Release it!
>>
I really wish that had just happened.
>>
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>>
Should I do it?
>>
>>100984117
The more I look at that log the more fake it looks
>>
>>100984117
i already did :^)
did i?
>>
>>>100984350
>not posting it on the forums
>not posting it on the subreddit
>>
>>100984306
the last nail in the coffin is Ted using his name at the very end. That's the kind of thing you'd do in person, but not when you're using an internet handle
>>
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>>100982281
>>100982975
>>100983498
>>100984306
maybe this will make you believe me
>>100984117
sure, but I bet he won't admit it
>>
>>100985284
post it anon
>>
>>100985284
You know if someone was so inclined they could verify your build number using SteamDB and counting the builds?
>>
>>100985284
>Guys i am really in experimentals - Maxmaps, Developer

No shit.
>>
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>>100983668
give me some extra time.
The color map is done, I figured out how to make the flexible inlet tube work with the power of the bones. Now I need to decide if the ribbon cables are going to stay (I can't detail them too much because I don't have texture space, opinions are welcome), tone down a bit the orange and the yellow and draw some detail and extract a bump map from that and I don't have idea on how you make them
>>
>>100985284
forgot the trip, again
>>100985397
go ahead
>>100985348
>post it
Sorry, but no, it was never my intention to actually leak the build. But when I compared the exp build with 0.90 out of boredom and found the dll, I was curious and tried messing with it. Never thought squad would implement a drm/tracker without anyone knowing it.
I'd tell this to Ted and others, but they already banned me from the IRC and forums, I could try emailing Ted, but I doubt he'd believe me anyway.
>>
>>100986513
Post the dll or fuck off.
>>
>>100986513
i dont understand, if you're not in experimentals anymore what do you have to lose by posting it
>>
>>100986513
If you're already kicked out, what do you have to lose by posting this?
No one is going to believe you otherwise, especially with that obviously full of shit "chat log" that looks like a bad script
>>
>>100986630
>>100986746
>>100986753
You guys are aware it's not real, right?
>>
>>100986867
I think I've already heavily implied that he's full of shit, yes
The phrase "full of shit" kind of gives that impression
>>
>>100986513
Post it.
>>
>>100986867
>Three post telling him to post proof or bullshit
>Your guys know is not real right?

What tipped you off?
>>
>>100986746
>>100986753
>what do you have to lose by posting it
self-respect?
>>100986753
>that obviously full of shit "chat log" that looks like a bad script
I use the mibbit web client, it just looks like shit
>>
>>100987037
>What tipped you off?
It's just that everyone seems to be giving him attention still, rather than just ignoring an obvious troll.
>>
>>100987059
>self-respect
Yep, full of shit
>I use the mibbit web client, it just looks like shit
I'm talking about the whole exchange, dumbfuck
It reads like a bad script
No one is falling for it, fuck off, stop posting
>>
>>100987059
Max just admit you little stun didn't work
>>
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>>
I'm waiting for an exp anon to pop in and say "there isn't even a trcq.dll in there"
>>
>>100988920
Of course there fucking isn't.
>>
>>100985284
There is no 810 in the steadb, in fact they literally jumped from 635 to 821
The only way you can have that version is if you are at Squad itself

So put your real trip Max
>>
>>100986459

This reminds me of the LV-T30 from Ven's Stock Parts Revamp.
>>
>>100989337
popular mod of the moment right now
so funny with 1.0 coming out

>>100989135
gottum
>>
>>100954007
>reverse engineering someone else's code
I feel you bro. I'm having to tear apart an Android app for a client that needs a completed project inside of a week and the guy before me did it in some weird fucking ways and didn't document shit. Fight on brother.
>>
>>100990295

>popular mod of the moment right now

It should be. It's better than anything Squad cranked out, and it's Squad's own parts on offer, plus a few extra tidbits like the radial reaction wheels and shit.
>>
>>100991575
I've installed it and am playing sandbox with it for the first time.

The first thing that strikes me about it is how much classier it is.
>>
>>100991132
reminds me of
https://www.thc.org/root/phun/unmaintain.html
>>
>>100988920
We could, but it's more entertaining to watch all of you try to outdo each other with the rusing.
>>
Build Windjammers clone or poke around with making a KSP clone al la Unityanon?
>>
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>>100991854
Y'know $300 goes a long way.
>>
Experimental anon here.

The message pops up even without an internet connection. It's purely a fear tactic to keep people from doing anything.
>>
>>100992075

[citation needed]
>>
>>100991790
>FORTRAN

Now I know this isn't satire. Motherfuckers.

>>100992040
Come on Anon, you can do better than that.
>>
>>100992148

>Come on Anon, you can do better than that.

He's offering 10x what the game costs and 20x what the game's arguably worth.
>>
I need any and all Harv whiteboard exploitable images that you all have.
>>
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>>100992114
Here's the new space center menu screen, for whatever it's worth.
>>
>>100992148
I can, but I wont. I'm glad ksp will still have its butt-boys until the bitter end.
>>
>>100992314

I fucking wish.
>>
>>100992280
Seller's market, bargaining power's on my end.
>>
>>100992402
We all wish, but then
>Landingstrip is a road
Then again is something retarded enough for Squad to pull it off and call it 'kerbal lol'
>>
Exp anon who got kicked out, post a screenshot of a custom fairing to prove you had access.
>>
>>100992403

Yes, but if you ask too high a price, someone else could swoop in and nab the $300 for himself, leaving you with a very lucrative $0.
>>
For $300, I'll CODE a game that's better than KSP
>>
>>100992514
okay, Billy, listen, there was no anon. It never happened. Max made it up to scare people into thinking it happened. It was a nice poetic little piece of theater, and it was utter horseshit.

>>100992649
inb4 vaporware
>>
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Here we go:

http://strawpoll.me/4171785
>>
>>100992815
>pick one
>>
>>100992748
>Max made it up to scare people
You know that only works if the things shown actually exist, right? Or that any testers would've considered it in the first place, which I highly doubt any of us would.
>>
>1 week from launch
>Still no official feature list because "planning"
>>
>>100992982
and there never will be, anon.
>>
>>100992982
The last time they made a feature list they had to delete it because they were unable to fullfil the promises
>>
>>100992982
We have a list of the canned features :^)
>>
http://forum.kerbalspaceprogram.com/threads/94770-Secret-feature-is-completely-underwhelming?p=1438548&viewfull=1#post1438548

I believe we've said this before, but the way we're developing stuff now we're looking at putting all of the planned game's features in the game while we're still in alpha stage, to then begin on adding only really small things while we focus on finishing everything that has been left hanging. This is our take at Early Access games, which is a very new model of production so we don't really have any generalized standard to look into. We're deeply thankful to everyone who is willing to follow us in this adventure.

-Maxspam, September, 2014
>>
>>100993175
Fair enough, but would it be safe to assume that since it's officially 1 week away, they have determined EXACTLY what is in the update?

Or is there a chance they could cut something between now and next week?
>>
So they've confirmed that 1.0 comes out on the 27th.

http://forum.kerbalspaceprogram.com/threads/116085-Just-7-days-til-Kerbal-Space-Program-1-0-comes-out!
>>
>>100993331
they're probably doing the mexican equivalent of running around with their hair on fire, which is working a 5 hour day with a siesta in the middle "for energy"

>>100993431
I don't want to open that link
>>
>>100993431
>Year not specified
>>
what the fuck is this supposed to be? goddamnit there's gonna be seven days of this shit I bet they spent a fortune or "viral" bullshit
https://www.youtube.com/watch?v=VuZRHGIvWho&feature=youtu.be
>>
>>100993673
It's just showing off that Kerbals can clamber.

Bit pointless on the Mun...
>>
>>100993589
>just 7 days before release
>year not specified

I am pretty sure is not needed, unless they actually have a time machine
Also how long has been the testing for 'biggest updated yet'? two weeks at best?
>>
9 seconds of >preview
NINE FUCKING SECONDS
FOR A PRODUCT I PAID FOR

I hope cartels kill these spics for they million
>>
>>100993824
Two or three so far. Normally it's two.
>>
>>100993673
>Clamber
>Still no stock KAS or tethered Tier-0 EVA suits
>>
>>100993865
they must have gone local. the video editor forgot to de-interlace the frames
:^)
>>
So what will the first set of DLC be?
>>
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>>100993957
READY FOR 1.0
>>
>>100993906
>stock KAS
implying squad would ever open up a whole new game mechanic vector ever

whenever they give up, modders will swoop in like vultures and we'll get the best thing ever, but that's likely a long way off. Max will market to infants before he gives up a cash cow like this
>>
>>100993673
Oh hey, kerbals can now climb small obstacles by themselves thats interest-
>GIRLBALSGIRLBALSGIRLBALSGIRLBALSGIRLBALSGIRLBALSGIRLBALSGIRLBALSGIRLBALSDIDWETELLYOUABOUTGIRLBALS?GIRLBALSGIRLBALSGIRLBALS
God fucking damit, how much are they whoring her out?
>>
>>100994173
Requesting Valentina-at-the-strip-club.jpg and Val-making-dinner.jpg
>>
>>100993589
>>100993824

Talked with the shill, 2015 confirmed.
>>
>yfw first mod for 1.0 removes girlbals from KSP
>inb4 massive shitstorm
>>
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>>100994369
Can't wait.
>>
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>>100994293
>>
>>100992521
You see, never going to happen now. We're both wrong.


$300 offer still standing anyone?
>>
>>100994353
>Anon post

Sounds legit.
>>
>>100994369
>mod gets included in RO
>>
>>100994502
I called him, Anon. You can't screencap that shit.
>>
>>100994369
>thread locked for hate speech
>>
>>100994369
>removing
>not modding in a kitchen module for them
>not making them unique to the kitchen module
>not dropping dozens of girlbals on Eve and telling them to garden and make plants grow on it
>>
>>100994369
Are you kidding, I'm shipping them up in droves. I assume KSP will calculate the weight savings of having a slightly more petite Kerbal.

Once in space, I will keep them in giant containment stations, or on faraway planetary surfaces. Only the finest, most accomplished astronauts will be allowed to visit them and spread his seed among the many waiting and ready kerbalinas.
>>
[Unable to launch ship - Please return to the VAB and adjust your crew, it appears that your capsule does not have any female pilots]
>>
>>100994498
I'm still here. Who do you claim to be?

>>100994770
ship renamed "USS Patriarchy"
>>
What is the penalty for delaying an official release on Steam? Does Valve care? What can we do to inform them?
>>
kerbelles are gonna be fun to see the shitstorms
>put kerbelles in orbit
>send a dick into space
>cockslap her out of orbit

Also mod to rename parts when
COCKpit makes my knees soggy and needs to be made CROTCHpit
>>
>>100994909
do you have any evidence to support your claim that steam is pushing the deadline?

I want to believe.
>>
>>100994876
I'm more curious why you'd still want to shell out when the actual release is in a literal week.
>>
>>100995061
okay, but are you "interested" or "perplexed" by the fact that I am?
>>
>>100995030
Its not about steam pushing it, its about blatantly lying to their customers
Steam already went and kicked an abandoned game off steam and refunded everyone's money once
Though now they probably dont do anything since they had that and made legal shit to keep their hands clean
>>
>>100995061
To upload it on Steam as an official game release and gain all profits.
>>
>>100995154
"Yes"

>>100995175
The greenlight process alone would take longer than the week for the real deal to come out. I have actual contacts within VALVe and I can't pull that sort of shit.
>>
>>100995175
definitely not to disseminate it to a bunch of torrent sites multiple times from different library computers
>>
>>100995307
that probably accounts for 80% of the "meetings" max claims he has
>>
Welp.
https://www.youtube.com/watch?v=VuZRHGIvWho
>>
>>100995517
we saw
>>
Can Unity sue Squad for libel?
>>
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It smells like happening here.
>>
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Guys, I've got an idea for a mod when 1.0 comes out. call it "Patriarchal Order." The goal of the mod is to kill female and strand Kerbals for encroaching on the very male field of colonizing space with rocket-propelled phalluses.

It will replace all stock contracts (and mod contracts, if possible) with very powerful contracts to senselessly murder girlbals. Alpha Version Full Release 1.0 will feature inverted reputation penalties when girlbals die, giving you a rep boost for each one.

In subsequent Alpha Beta Arbitrary Full Release 1.0s, I intend to replace all stock contracts with contracts centered around stranding girlbals in orbit and crashing them/stranding them on random bodies in the Kerbol system. You will have to meet quotas as the deadlines are short, but the rewards will be ludicrous amounts of Kool Kerbal Kash to fund your gigantic, phallic, space-conquering patriarchal rockets.

Girlbals will also all share 1 brand new class that emphasizes their usefulness, the "Useless, Dumb Housekerbal" class. Girlbals with this class will do absolutely nothing. They will essentially be engineers without the ability to fix anything.

Will you join the patriarchy, /kspg/?

I'm gonna look into how much of this can be done; I imagine Contract Configurator will be a great help in that regard. I'm gonna try to make it myself, but if anybody wants to contribute, I welcome you. I'll create an account on the forums for this with my alt email for the lulz.
>>
>>100996738

>The goal of the mod is to kill female and strand Kerbals

Kill and strand* female Kerbals*

I need to fucking proofread more.
>>
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>>100996738
Coldsteel the Kerbal when
>>
can one fuck a spider?
>>
>>100997748

Who?
>>
>>100997886
No
Even if you tried, you'd just go mad trying to comprehend insect genitalia
Just stick with vertebrates
>>
>>100997886

>that .webm

I can't deal.
>>
>>100989135
>There is no 810 in the steadb, in fact they literally jumped from 635 to 821
>making things up
There might not be any build 810, but you're just making things up.
I've checked it too and the buildid on steamdb obviously doesn't correspond with KSPs internal buildID that are ingame/in the buildID.txt.
You can't just take the last 3 numbers of that 6 digit code. That thing jumps by thousands per week, do you really think they make hundreds of internal builds per day?
I have a lot of old KSP installs and the buildID goes as follows:
>0.19.1 buildID 54
>0.21.2 buildID 276
>0.22 buildID 351
>0.23 buildID 395
>0.90 buildID 00705
and then last week some anon posted a screenshot with buildID 00787, which kinda fits.
>this also kinda shows how much was squad working across the time. They either didn't work much or had a big decrease in quality, resulting in more buxfixes
>54 build to get to 0.19.1
>650 builds to get from 0.19.1 to 0.90
>>
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>>100993431
>still literally hundreds of open bugs in the bugtracker
>less than one week until 1.0
I don't like this
>>
>>100998445
what did you think Squad was gonna magically turn into the good guys?
>>
>>100968303

Why
h
y

doesnt Squad just implement procedural fairings? I'm sure that modder would gladly hand over that if it meant getting it into the game.
Seriously it's probably one of the most useful mods. Easy as fuck to use too. It even draws a damned preview.
Those cluster fairings are the first way people did it, and they got tired of it really fast.
>>
>>101000152
Unu
>>
>>101000986

But all the mods run in unity too.
I know you're joking. I just want to know what Squad is thinking exactly.
>>
>*Barn is back as Tier 0 Space Center

lel

But, anyway, it looks like they actually put a lot of work into this update (sort of). Sure, most of it is stuff they left half-finished and just got to finishing, but is anyone here actually happy about 1.0?

I know there's high potential for bugs though.
Are there any details on HOW they overhauled the aero?
>>
>>101002090

I'm glad that they're adding anything at all that isn't more watered-down tycoon game bullshit, and I am actually pretty happy about them finally adding in things for ease of modding, like the tech tree that works off .cfg files instead of whatever the fuck it was before not accounting for how it should have been that way in the first place.

I am worried about the performance, though. They're actually adding new parts and textures, and we all know what a few extra textures does to RAM usage. I doubt they're fixing many bugs, and there will be some new ones beyond a doubt, so it's pretty much confirmed that this will be the worst update yet technology-wise. I'm just wondering if it will be playable at all.
>>
>>101002090
Check out NEAR. That's probably going to be what the new aero is like

>anyone excited for 1.0?

Not really. Most things being added I already have with mods. Crash rate is low after openGL + ATM + DDSLoader.
>>
Rust devs add more every weekly update than KSP devs do every 6 months.

Unity not u- oh nvm
>>
>>101002090
>I know there's high amount of bugs though.
ftfy

The reviewers are gonna tear KSP apart. Bugs are acceptable in alpha, but not in full release. Same goes for the performance (which is probably unfixable thought). The career mode being rather tedious for a beginner doesn't really help either. And Contracts that review specific altitude and speed are just annoying. Oh yeah, and the lower tier facilities looking worse than 0.13 KSC.
>>
>>101002480
They said that all the textures have been converted to DDS, and that there has been an optimization pass. Maxmaps was actually bragging about load times the other day. As for RAM usage, it will probably be about the same as it was in 0.90 if they indeed did some optimization since most of the "new" stuff in 1.0 are overhauls of the existing mechanics.

Also didn't they say recently that the tier 0 buildings might be cut?

>anyone here actually happy about 1.0?

I'm generally a very optimistic person and don't hold a grudge against Squad for their past fuckups (which is why I don't come to /vg/ very often, you guys are honestly depressing) but even to me a release on April 27th seems pretty rushed, I'm really worried. All the features they've shown and talked about look great, but I fear that this might be a huge bugfest at launch.

>>101002506
According to everything that's been said in the devnotes the new aero actually has more features than NEAR, like mach effects and readouts in the VAB (those probably aren't as complete as FAR's but still.) In fact the only FAR feature that hasn't been confirmed to be in 1.0 is aerodynamic disintegration. Also, from everything HarvestR and the others said it seems that it was implemented the same way code-wise it is in ferram's mods (which is the only non-retarded way to do it, really.) So yeah the aero overhaul is the last thing I'm worried about for 1.0, I'm actually looking forward to see how it really is.

The biggest difference between FAR/NEAR and 1.0 stock will probably be the balance. Instead of going fully realistic they probably chose values for physical constants that will make thing a bit easier to fly for the inexperienced.
>>
>>101004245

>In fact the only FAR feature that hasn't been confirmed to be in 1.0 is aerodynamic disintegration.

You don't need it when aircraft act like wet noodles anyway.
>>
>>101004417
Part of the 1.0 chacklist was a rebalance of pretty much everything. Maybe they reinforced part connections.

[spoilers]Please, just let me dream until next Monday.[/spoiler]
>>
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>>100995685
>MUH WAGE GAP
>>
>>101005130
I'd suck off a Meow too
>>
>>100997886
>fixing KSP bugs.webm
>>
>>101005658
>not Mu hard at work squashing bugs.webm
>>
>>101004842

CTRL + S TO SPOILER, YOU SHITLORD.
>>
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Is a single parachute enough to land on Eve with an extremely light load? Im working on a multi probe drop ship to get maximum science in one launch.
>>
>>101005130

Nobody who believes in the wage gap understands even the simplest basics of how statistics work or what they mean.
>>
>>101007017

>stock aerodynamics
>not using RealChute

You don't get an answer. You only get shame.
>>
>>101007101
Only because that data is so fucking skewed its not even funny
>oh hey we'll just average the wages for everyone
>including these top 10%er men that have been grandfathered in and throw the statistics through a loop
>>
>>101007553

Exactly. It's literally just an average of male wages and female wages, without accounting for simple shit like what job they work.

It's the statistic equivalent of yellow journalism. It's used to perpetuate lies and controversy where there is none.
>>
>>101007553
*adds Tony Stark and Bruce Wayne to the data pool*
*adds stay at home moms*
>>
I want a bigger breasts mod. is it easy to mod the kerbal models, or are they locked in some unmoddable file
>>
>>101008540
Its going to b be fun see the internet turn female kerbals into a giant sex symbol
>>
>>101009291

>Anita makes a video on how girlbals are sexualized and seen as inferior to male Kerbals
>makes a big deal about how long it took Squad to even give them recognition
>Tumblr eats it up
>Squad ends up in deep shit for pandering to them
>>
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it does
>>
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>>101009849
>Billies go to war with tumblr
>>
are there any wellknown mod makers who browse here? its be nice if say, anyone who installed KER also had big tit femkerbs.
>>
checking to see who got >>101010101
>>
>>100900896
Had something similar happen to me a couple weeks back, I loaded a quick save by mistake and erased almost a week's progress.
>>
>>101010183
Any that did browse turned out to be huge attention whores who abused their power.
>>
>>101010183

bac9 and the dude behind RLA Stockalike

>>101010705

>power

wat.
>>
>>101007017
fuck off.
>>
>>101007017
>>101007201
>Playing KSP
>>
>>101010183
Aside from Hooj, PDCWolf, Pizzaoverhead, and Majiir, no
And all of them are gone except for Hooj, who posts rarely and also may or may not be gone
>>
>>101011239
well then whoever makes a boob mod should giv it a nice acronym so i can mention it on the forums without directly getting in trouble.
>>
>>101011492

Integrated Kerbal Asset Enhancement Module

IKAEM, for short.
>>
>>101011492
FBI

Female Body Improvement
>>
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Although they may be poorly balanced, KW rockets are damn pretty.
>>
>>101012540

>KW
>poorly balanced

Stock engines are the poorly balanced ones.
>>
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>>101012540
Closeup of the payload.
>>
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Goodnight kspg!
>>
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>>101014146
Goodnight.
>>
>>100994369
would download immediately.
but In case it doesn't get created,
>>100994689
is a pretty good solution
>>
>>100995685
Man if the wage gap was a mechanic I'd be fucking overjoyed.
>>
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>>101009849
>>
>3 months until New Horizons closest approach to Pluto

Hype.
>>
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>>101019356
cool rocket faggot
>>
>>101014146
Post your Monster Hunter ID dohickey
>>
Holy shit Daredevil is good.
>>
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post yfw squad adds microtransactions
>>
>>101007706
There actually is a difference for people who do the same job, too.
In my country, for example, female general surgeons get paid 1/5 less than male general surgeons.
>>
>>101020527
>>
>>100985284
I know what the current build is, and it isn't 810.

That and the log that just doesn't sound like Ted at all.

6/10, try harder.
>>
>>101007706
There's a difference when you account for jobs too. Women get paid less on average, because they're generally shit at negotiating to get a raise.
And the fact that more men have high-salary jobs is already enough to make the wage gap a real thing, and that's something we need to work to fix.
>>
>>101020608
>>101020870
satch pls go
>>
>>101020832
>asking max to try
>>
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>>101020870
i wonder if ladies like her are officialy earninging minimal wages. Poor souls, and they worke so hard on hatt college education.
>>
>>101022551
as a male sex worker using it to pay for college, it rarely entails minimum wage. I make like 70 bucks for an hour of work.
>>
>>101020870
>And the fact that more men have high-salary jobs is already enough to make the wage gap a real thing, and that's something we need to work to fix.
But how do we fix women lacking in abilities? They have to work on that themselves.
>>
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>>101022968
I don't think they lack ability. If anything they lack interest in the higher paying fields. Also promotions have been shown to be heavily biased towards men.
>>
>>101022968

We need to stop coddling them and going easy on them. We need to encourage them to go into literally any field instead of only encouraging more "lady-like" fields like teaching and being a secretary. We have to stop treating them as little princesses when they're young or they grow up to be spoiled, overgrown children that can't handle being an adult.

The women now are beyond saving, but there could be hope for the women of the future.
>>
How the fuck do I install mods

Particularly the Outer Planets mod
>>
>>101023203

Place the relevant folders in the GameData folder.
>>
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>>
>>101022551
>>101022968
Obligatory infographic post
>the actual wage gap in the same work field is between 1-4%
>women under 30 actually earn more than men under 30
>after 30 their wage growth slow down, partly because of having children
>>
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>>101023118
I kinda agree. Many men are willing to put everything into their work, while many women just wait for stuff to fall into their lap, because they were raised on the idea some handsome rich guy will come to them and take care of all their needs. Of course there are exceptions on both sides.
to saty on topic
>post your old screenshots

>my first functioning light SSTO
>1 jet engine with a nuclear engine inside it
>capable of delivering a 0.3 ton satelite into 80x80km orbit on the small docking port in the back
>those were the times
>>
>>101023870
forgot to mention, this is from 0.19, March 2013
>>
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>>101023870
and here's my 2 stage micro Mun lander from 0.20
>>
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>>101023870
Here's the rover I'm working on to send up to my mun base
>>
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>>101024205
and now a really ugly, but working SSTO with 1 jet & 6 IONs
>0.21, August 2013
>>
>>101024425
jeeesus that's ugly

I love it anon.
>>
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>>101024650
ooh, I completely forgot about this one
>a working unicycle from 0.19
>just a rover wheel, probecore, SAS, RTG and some careful driving
>>
https://www.youtube.com/watch?v=qtQXAU3x1WQ
>>
Post OpenTTD
>>
>>101026104
Play some. It's not exactly a spec-intensive game. What's your limitation?
>>
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>>100899842
>Haven't come here for 2 months
>Open thread
>See Kerbal "Space" Program, no "Shit" anymore
>General Consensus is claimed in third post
>Shilling much ?
>>
>>101026574
OP fucked up. It's the only thread we have
>>
>>101026574

The shill thread was the only one that came up and nobody created the other thread because this one already went on for 150 posts.

It should be back to normal when this one dies.
>>
>>101026524
My limitation is that I don't have a PC atm and I won't for another week or so.
I just wanted to discuss the game, it's not like there is anything to say about KSP anyway and /cbg/ is too busy drooling over intersections from cities skyline
>>
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Damn that's creepy
>>
>>101026705
the ponytails are ugly as fuck, I fucking hate ponytails
>>
>>101026650
>>101026634
Thanks anon I still have faith.
>>
>launch rover
>get to mun SOI
>realize I forgot to bring an antenna
fuck me.
>>
>>101026756
But they make sense in space. Wouldn't want their hair getting caught in some piece of machinery like Judy Resnik on STS-41-D.
>>
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>>101026705
I miss the old kerbals sometimes.

New ones are a wee bit creepy because of the eyes I guess.
>>
Ivan here, I miss you guys.
>>
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>>101026905
>But they make sense in space

The only reason they have ponytails is to show how FEMALE the FEMALE KERBALS are, because they are FEMALE and totally not male, because they are FEMALE
Otherwise they will be using this before going to space
>>
So I hear the 1.0 release is soon, what was added to justify that?
Resources?
Multiplayer?
Or did they just give up?
>>
>>101033028
girlballs
ore that you can turn in liquid fuel, oxidizer, xenon gas or monopropelant
farms
girlballs
NEAR stock
cluster munition upgrade
did i tell you about girlbals?
also girlbals can climb low obstacles
>>
>>101033153
farms?
as in, cows and shit?
>>
>>101033316
I'd guess hydroponic.
>>
>>101034161
does anyone wanna throw down on this? maybe we can bump it up to $500?
>>
>>101020608
If they do the job just as well why don't the hospitals only hire female general surgeons? They could save a nice bit of money without losing anything.
>>
>releasing next monday
>MAX'S WILD RIDE is coming to an end
>>
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>>101034526
>>
devnotes tonight

>"meetings"
>animation shit no one cares about
>fucking barn
>will you people just fuck off and leave us alone already
>>
>>101033967
I guess girlballs need their salad.
Or does it have other uses, like oxygen?
>>
>>101034831
>Implying devnotes
They are going to put the countdown every day instead
>>
HOLY SHIT

1.0 RELEASE IS APRIL 27th

GET MOTHERFUCKING

HYPE
>>
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>>101035881
>>
>>101035881
That means most of the mods won't be updated until June, probably.
That's when I'll start hyping
>>
this 9 second preview vid is really a huge flag

the unheard music barely fits with the game
the red graphics are annoying as hell
the girlbal's mouth looks like a geometric shape
the clamber doesn't look good
forgot to deinterlace frames
9 FUCKING SECONDS
female kerbals "join the force" -- do you not know what "kerbals will never be militarized" means, Max?
>>
>>101036416
>join the force

so they alec guiness'd their way to 1.0
>>
>>100995685
>More replies than scuntley

Haw
>>
Anyone have the screencaps where hullo goes full asshole with random people over math?
>>
>>101036416
>the girlbal's mouth looks like a geometric shape
welcome to 3D models
>>
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What will the spacex revolution imply?

Well, imagine reducing all launch costs by 1/10:

-For the price of one probe you can send 10. The Dawn probe had ion thrusters and was able to orbit 2 different bodies.
Using spacex technology we could have launched 10 of those missions, that means we could have had probes in 20 planets. Imagine that, for the same price, in one year, exploratory probes to 20 celestial bodies.

-For the price of one ISS trip, you can send not 6 but 60 people into space. The ISS could be rebuilt 10 times bigger

-For the price of an apollo mission you could start a base on the moon, easy

-This radical reduction in space flight costs could make it interesting for a lot more people, which in turn will drive the costs even further down, then that would justify orbital fuel depots, that will drive the costs even further down, then asteroid mining for platinum and fuel becomes profitable and it drives the costs EVEN FURTHER DOWN

what else does the space revolution imply for you?
>>
>>101037606
You can't cunt the scunt with physics m8

Fly s8fe
>>
>>101034475
Because few women educate themselves to be general surgeons because of society telling them it's a "man's job", and also because hospitals can't be picky considering the west in general has a shortage of educated medical professionals.
>>
>>101038525
>exploratory probes to 20 celestial bodies.
send them ALL to europa to find the squid thingies from europa report
>>
>>101038525
Reminder that ULA will still be getting government contracts for the foreseeable future because of a military mandate to have multiple launchers available in case one fleet is grounded.
>>
>>101038753
Yes, but even ula will be forced to cut down their costs. Musk genius has made everyone drop their prices without becoming a monopoly, improving everything for everyone. Capitalism at its best...

also, well see what the DoD does when they can choose between putting a sat in orbit for 10 million or 400 million. You know they steal A LOT of money from military budget, right? that difference means a couple of new mansions for every general and marshal in the force
>>
Fuck, new PS4 update and no online play while it downloads
>>
If we give zero fuck about astronauts long-term well being, just have them preform the missions, give projects alll the money they need with as little bourocracy aas possible (while weeding out leeches form the project itself), what space-achivements do you think humanity would be able to reach in 10, 25 and 50 years form now?

MY bet would be an ISS like human presence in a venusian cloud-, lunar and martian ground colony, as well as neat probes/landers/rovers on every major surface like titan glider, europa submerible, and the like.
>>
>>101039665
Europa squids when
>>
>>101039665
for sure

if they get their shit together and invest in reusability, closed ecosystems, ion thrusters and artificial g, then an europa descent mission isnt out of the question
>>
>>101039665
JESUS CHRIST LEARN TO LOOK UP WORDS RATHER THAN JUST GUESS
>>
>>101020380
that's not my game bud
>>
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Who wants to rage with me?
>>
>>101041945

http://www.reddit.com/r/Games/comments/33avms/kerbal_space_program_will_be_exiting_early_access/cqjgjn5 pretty much sums up the current state of the career mode. It's just written in a 'sober' and 'moderate' way because reddit and downvoting.
>>
>>101042441
>'sober' and 'moderate'
Not going to matter one fuck. It's reddit, you're posting against the subreddit official point of view, you're pure evil.
>>
>>101041945
Is it one of the worst ones? I haven't been keeping up with early access but when I was most stuff was getting abandoned or just stopped development and called the current version complete.
>>
>>101040538
Your bf's?
>>
>>101043160
Yes
>>
>tfw no qt gf
>>
>>101043192
Well shit.
>>
Hey /kspg/, which feature would you like to see first?

Ocean shaders or compatibility with all planets and scaled space?
>>
>>101043835
Planets+scaled space
>>
>>101044141
Alrigh then, next feature is scaled space and planets.

While we're at it, anyone know of more cool places like this to visit in kerbin?
>>
>>101043835
bugfixes.
But if I have to choose, the compatibility.
>>
>>101042964
I think he has a slightly higher chance of success by not being on the ksp sub, but the gaming one. Less people asking to give max a smelly mexican rimjob.
>>
#TRIGGERED

http://www.reddit.com/r/KerbalSpaceProgram/comments/33aqj9/its_happening/cqjpyvx

From Maxmaps:

...wow, that is entirely not true in so many levels. I say in the broadcast here (twitch link removed because spam) that I'm not 100% sure on it being fixed yet or not. Also tweeting about playing WoW at work? Sure, I play hella WoW on the weekends, and I play hearthstone during my lunchbreaks. I'm not sure where you're getting this stuff but looking at your comment history, you just seem to have issues with us in general, I guess!
Edit: And yeah, of course radial decouplers have been fixed!
>>
>>101043835
Das incredibly neat.
Release wen?
>>
>>101045470
N E V E R E V E R
>>
>>100901007
>exhaust particles translate with the rocket
>exhaust particles rotate with the rocket
Ideally your exhaust particles should be affected by local gravity, but its all fucked up.
>>
>>101042441
jesus christ so many faggots in that thread
>redditorA asks if some core game feature/mechanic will be implemented
>fedora tippers start shouting YOU HAVE ALREADY MODS FOR THAT, THERE ARE MODS THAT DO THAT STUPID
>>
Hey /kspg/.

Never really played this before, bought it real cheap years ago and just getting around to installing it. I want to play it kind of as intended with the whole science thing because that seems fun. Are there any part lists that are nicely balanced into that system or is it generally a clusterfuck in that regard
>>
>>101045470
It's already released

kerbalstuff.com/mod/700/Scatterer

if you're talking about how it looks a little different in that screen, these are just minor adjustments I'm doing to the shaders, will be released with the next update.

>>101044498
>bugfixes

If you mean the planet turning into a blue sphere after a certain altitude that'll be fixed with the scaled space thing.
>>
Why is Squad ALWAYS releasing updates right before the school/university final exams time?
Are they purposely trying to undermine other countries education in order for Mexico to not look like a complete shithole in comparison?
>>
>>101046315
It's a fustercluck.
>>
>>101046453
way to keep it "kspg only"

>>101046931
I like your theory but its because they are all so lazy its been embedded in their muscle memory since childhood to just shit something out aorund this time and call it a day
>>
>>101046983
I imagined it would be
>>
>>101047005
>m-muh sekrit club!
kill yourself
>>
>>101047651
he literally said he was going to do it
>>
>>101047005
>way to keep it "kspg only"
There's been a forum thread since 12/04
http://forum.kerbalspaceprogram.com/threads/115408-WIP-Scatterer-atmospheric-scattering-mod
>>
>>101044460
Do you have experimental access? If not, would you like me to try it out in the new version?
>>
>>101046315
Stock career mode works much like a big tutorial.
It's pretty easy once you get around the controls and the basics.
There is no real "story" or an actual career, it's just a bunch of arbitrary missions, mostly unrelated to each other.
The tech tree can be maxed out quite easily without leaving the kerbin system (which is the planet you start in and it's two moons) if you know what to do, so it's not hard at all.

My suggestion is to try it, get used to the controls, the orbit mechanics and learn how to build efficiently, then move to mods.
There are lots of mods that make career way more fun, hard and interesting if you decide to stick with that mode.
>>
http://apod.nasa.gov/apod/ap150421.html

why arent you exploring vesta, kspg?
>>
>>101046043
That just a placeholer, and i was was glad i even got that to work after 2-3 hours.

On other news, i found that control forces are better added as impulses rather than constant ones, added a "proper" gravity that diminishes with distance, but for 4 hours didnt notice i left the stock gravity on too (mine points to the planets core, whitle the stock one just down) and requires the graviattional constant to be in the thousands, orbits drift as far as i can tell, and after 2 miutes of runing it lags so hard it crashes and i dont exactly know why. Oh, and the craft phases throungh the planets when its too fast, and the white trajectory predictor has a life of its own, free of my control.

So yeah, all i need is to make a female rocket and its ready to ship.
>>
>>101047005
I said I was thinking about keeping it /kspg/ only. To be honest, you guys weren't that interested in testing it. I literally didn't get any feedback/bug reports for days while there was shitposting and shilling all the time. Plus, I needed some help from experienced modders AND it would have leaked anyway.

>>101048438
I was going to wait until scaledspace compatibility is ready and release both but if you want to play with it here you go.

wikisend.com/download/481902/scatterer.zip

It's not very different from the released version but distant terrain retains it's texture instead of turning into an abstract blue blob.
>>
>>100975854
>the "weird notification" was this fucking thread, genius.
>>
>>101049898
huh?
>>
>Needless to say, this is a release-stopping issue.

It'll be fine they said.

Release on the 27th they said.

Make it publicly known they said.

What could go wrong?
>>
>>101049898
>replying to 19hr old posts
>>
>>101050178
>Needless to say, this is a release-stopping issue
sauce on this?
>>
>>100941102
> DX11 on DX10 GPU
> still having a DX10 GPU
> 2015
>>
>>101050178
MOAR INFO PLS
>>
>>101050394
[email protected]
>>
>>101010102
What are they gonna do, have Mechjeb spam the hell out of tumblr?
>>
>>101050178
>No proof

I believe it though, this is the kind of retardation Squad would fall into it
>>
>>101029693
https://www.youtube.com/watch?v=M1lPU0nYb3s
>>
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>>101029693
>>
>>101035881
Haven't touched KSP for a while, like since .24
How are they near 1.0?

Are there resources? Tell me there are resources.
>>
>>101029693
>ponytails is to show how FEMALE the FEMALE KERBALS
SO YOURE SAYING MALE PEOPLE CANT WEAR PONYTAILS STOP OPRESSING ME AND CHECK YOUR PRIVILEGE
>>
>>101045278
Max seems like a very cool guy eh he created KSP and he has a Canadian gf and he isn't afraid of anything
>>
>>101038525
If you let business and cost dictate your space program, then you're going to see some weyland yutany shit.
You're seeing it with the mars mission already.
>"here, disposable people, go and research mars, no sorry we won't come save you that's way too expensive and your organs aren't worht that much bye"
>>
>>101051060
>Comparing reality with Kerbal

unlike Kerbals mining Xenon ore :^), we invented caps for the hair
>>
>>101051753
I think Max is a pretty cool guy. Eh kills friends and games and doesnt afraid of anything.
>>
Why did they add females in the first place?
I thought Kerbals were androgynous mushroom people?
So all Kerbals are now male unless otherwise stated? If anything they've become more sexist by admitting their default was male from the beginning.
>>
>>100941102
>>101050534
> still having a DX10 GPU
lol, even my HD 5770 from 2009 has Dx11 already
waiting for the new generation of GPU that will be presented at Computex[/s[poiler]
>>
>>101050534
Nigger, this "rig" is the first one that can actually be considered for gaming.
Before it i had crap like nvidia 7300, and before that some shit with celeron.
Back in the days i was thrilled if i got 10 fps, let alone more.
Completed gta3 and vc with an avarage of 6fps, and no effects (smokre, fire, quest marker rings or arrows)visible, while knowing even less english than i do know, and a badly calibrated jostick causing constant jitter.

Its 5 years old, it still runs most games fine on HD low-medium, so if i dont fry it by neglect (had the CPU run on 95C while ingame during the winter), it will serve me well for 2-3 more years. Shit costs a lot here comapared to wages.
>>
>>101052408
>waiting for the new generation of GPU
God, I know that feel. Playing GTA5 on a HD5850 just doesn't feel right.
>inb4 get a console
Yeah, nah.
>>
>>101049453
>So yeah, all i need is to make a female rocket and its ready to ship.
Maximum kek
>>
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HOLY SHIT

SERIOUSLY

GET

REALLY

MOTHERFUCKING

HYPE
>>
>>101052919
FEATURE COMPLETE
EE
A A
T T
U U
R R
E E

C C
O O
M M
P P
L L
E E
T T
E E
>>
>>101052859
and i forget the image
>>
>>101052919
>Hype
No. That tweet is nice news. I'm glad to hear it.
But hype is a blinding agent.
>>
>>101053197
>no list of fixed bugs

of course there isn't.
>>
>>101052919
>nearly 300 bugs fixed so far
257 OUT OF FUCKING 965
http://bugs.kerbalspaceprogram.com/projects/ksp
>>
>>101053312
They will fix the rest of the bugs and will keep adding new and interesting feautures in a near future.

I love KSP.
>>
>>101051412

There's resource. It's called ore. You can turn it into liquids.
>>
>>101054421
>You can turn it into liquids.

Or gas, don't forget the gas
>>
>>101038525

I have a dream of space vacations one day. Imagine a base on the Moon purely for tourism, with two ships on a 1 month rotation bringing new resources and supplies each time and taking people home.
>>
>>101053867
>They will fix the rest of the bugs and will keep adding new bugs in a near future.
ftfy
>>
>>101054674
you better have "the cost of a middle class home" at hand or youre not going shit. (thats how much at rip to mars will cost according to elon
>>
>>101051784
what the fuck are you talking about son? the only thing that makes space travels feasible is lower costs. Literally nothing else is an obstacle to it Youre just shilling for ula.
>>
>>101055001

Obviously, only the rich would go at first, but in time the volume of people wanting it could lower the price to acceptable levels; maybe even permit people to make payments as with a new car. There's no reason I can see for someone to never go to the moon and observe the beauty of space. At the very least, an orbital hotel like a larger, comfier version of the ISS would be just marvelous in permitting the everyman to glimpse the unbridled beauty of space and our own planet.

The major problem would be finding a billionaire crazy enough to start such a venture and convincing people that it's safe and convenient enough for them to drop mad dosh on it.
>>
>>101051784
Good, i say.
We got our heads so far up our asses that we have room to step back.
Only a truly decadent society would start to argue that one having every biological feature of a male does not mean that that one is a male, and when "issues" like these are main concern of a sizable chucnk of the population (or of people that has control over their -for the lakc of a better word- "destiny" -meaning not the guy with the animalskin around his dick and thorns through his tounge) then shit like that MUST happen.

handle with care, sharp edges
>>
>>101055194
the problem isn't cost, it's that there is nothing to gain from space flight.
>>
>>101056432
Spaceflight exists, ergo, reasons exists

So at least the current spaceflight volume would be multiplied by 10. thats objective truth undeniable

besides that, if you have at least basic college education, you know at least a little socio historical theory that proves how much man wants to improve the border of its understanding which it can only achieve expanding to space which will accomplish soon.

also low enough costs gets mass production taht lowers the cost more and that gets orbital refueling stations, that lowers more, and makes asteroid mining very profitable which even lowers more the cost
>>
>>101056754
yeah, but we're still technologically so far away from even surviving in space, that there is no way you'd be able to make any money back.
Sure, research, exploration and shit those are always reasons.
I'm just saying if you do it for money right now, you're doing it wrong.
>>
>>101057021
>I'm just saying if you do it for money right now, you're doing it wrong.
if the reasons to go remain the same and the price goes to about a 1/10. it is OBVIOUS that there will be more...
but it is rather expectable that new reasons and new interestss to go to space appears
>>
>>101057335
>>101056754
Ok, we will agree to your demands, but please release the english language and don't do any more harm to him
>>
>>101057436
Please, this is /kspg/.
We all have a little remedial inside.
>>
>>101050893
who knows
it'd be fun to see
>>
Still no OpenTTD in this thread..
I am disappoint
>>
Used the words "objective criticism" on the ksp reddit
15 downvotes within the hour
Didn't know the ksp community was this cancerous
>inb4 "using reddit" I know, it's shit
>>
>>101059276
try implying maxmaps adds nothing and watch the downvote counter break
>>
>>101052919

Oh wow... A two line fix. That's such wonderful news.

Why the fuck wasn't it dealt with two versions ago?
>>
>>101059364
I was actually defending a guy who was saying that so i got hit with the downvotes. such a circlejerk over there
>>
>>101059806
that was probably me, and we are probably just as bad
>>
>>101059219
Be the change you want to see.
Start a transport management sim general, for OpenTTD, Simutrans, Cities in Motion, Train Fever, Railroad Tycoon, Aerobiz, whatever other games I've wasted weeks of my life on and can't remember.
>>
>>101059276
>if you're not saying anything popular don't talk at all
>>
>>101038525

Do try to be less of a cocksucker. The cost savings are nowhere near what's being touted.
>>
>>101059806
Are you Yoshi? Thanks for the defense, hope your karma can handle it.
>>
>>101062548
That would be me, yea. No problem, I really don't give two shits about karma, I really was trying to get the people to understand what free speech means.
>>
>>101062998
they're all 8 year olds. to them being able to freely talk about how great squad is IS free speech
>>
>>101063105

More than likely 12 to 13, rather, since Reddit permits users as young as 13. But, yes, such a maturity level is prevalent in most hugboxes.
>>
>>101059987
I don't think the amount of people still playing those games will be enough to justify a new general, not to mention the effort of keeping it from 404 every hour.
Also, I like this general and its lack of a proper game to discuss, I'd gladly start blogging about my game like last week, if I had my PC.
>>
>>101059987

That's pretty much what /cbg/ was before Cities: Skylines came out, especially when it moved to /vr/. We had to fight to keep it bumped on /vr/. For reference, a thread with no bumps on /vr/ can last a day and a half before falling off the bottom of page 10, and regularly bumped threads have lasted several months before. /cbg/ was just that dead, and a transport game general would be just as dead if not more so.
>>
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>>101063365
:^)
>>
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:^)
^
)
>>
As shitty as kspg can be, I think it's truly the only place where you can freely discuss ksp without being b& :^)
>>
>>101065416
unless you post snek :^)
>>
>>101065416
>freely discuss ksp
oh come on, people here are like 1000 times worse than max, at least he developed a superior game which non of his critics even tried to match

besides here you have to be 100% anti squad or you get bashed to oblivion. The funny part people here must think they are free thinkers...

haha, its always fun to laugh at the sheep
>>
>>101065781
Yeah but the difference is, you can say something completely in favor of squad but kspg users cant hide that post. They'll shit on it for sure, but they can't downvote it or hide the comment, which is how free speech works.
>>
>>101065416
>without being b&
>implying
>>101065781
>developed
>>
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>>101065781
hi b8
>>
Only six more days until Max's final exposure and meltdown. I seriously can't wait.
>>
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anyone wanna throw down on this?
>>
>>101067017
You're wasting your money since we're six days away but why should I care?
>>
>>101066689
>muh persecution
fuck off.
>>
>>101066714
You are as deluted as the actual KSP fanbase if you think there is going to be any kind of backlash at this point.
>>
>>101067085
to further increase the meltdown
>>101066714


>>101067109
and who the fuck are you?
>>
>>101065943
>They'll shit on it for sure, but they can't downvote it or hide the comment, which is how free speech works.
free speach is a bunch of fanatics ganging up on one person

haha, i love to see a conservative trying to think hes human
>>
>>101067564
Sorry? The right to free speech allows you to say what you want, but if you're an asshole people will call you on that shit. I'm about as far from a conservative as you can get.
>>
would you guys be interested in yet another FTL wannabe?
>>
>>101067564
JESUS FUCKING CHRIST IF YOU THINK SPEECH IS SPELLED SPEACH YOU ARE UNDERAGE B& GET THE FUCK OUT

also

>>101040517
>>
>>101065781
Nigga what?
Disregarding the blatant wrong in your post (max has been part of the ksp team for at max 1/3 of if its lifetime, most of it as purely PR guy. Recently proclaiming himself producer, whos main job (supposed to be) is setting up a timeline and keeping the crew to it does not make him a developer: So even only on thos two accounts (i could cite more) no, he didnt developed a fucking game), as well as the typical flawed argument of "i dont see you doing any better", and a wrong fact again, (at least 4 attempts have been made to imitate ksp), you are still wrong.

I could quote the diclaimer, but let me reiterate: We are not not talking about ksp because we are cool like that. Its becase everything there is to talk/do about ksp positive or negative we have done it, multiple times, years ago. We even liked Max, and basicaly taught him how to play the fucking game. We are not bashing squad to fit in, we are bashing them on the merits of their own wrongdoings, and our own experiences with them. We do not burn alive new guys who post ksp, if they are not obviously trying to stir shit with MJ or memecrafts/places, we are happy to help them, but dont try to sugarcoat squads bullshit as features, and we let them in on disturbing squad trivia, which quickly turns them into "one of us".

We are jaded, and know what squads next move/faliure will be before they even realize it themselfs. My only remaining regret about KSP is that i cant beam the knowledge of what a clusterfuck of its development has been with all the lies, deceit and incompetance, into every brain that hears about the game.
>>
>>100941102
>that code
Jesus Christ anon. Here:
http://forum.unity3d.com/threads/linerenderer-to-create-an-ellipse.74028/
>>
>>101067781
people who's english is their fifth language and are much more super educated than you cant make a mistake.

leave the internet forever ploxy plox
>>
trolls trolling trolls trolls trolling trolls
>>
>>101068467
fags shilling niggers shilling nazis trolling jews shilling faggots shitposting.
>>
>>101068189
>people who's english is their fifth language and are much more super educated than you cant make a mistake.
shouldn't that be "people whom [...]"?

engrish is my third language
>>
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>>101068189
>ploxy plox
underage b&
>>
>>101068721
>not tilly tallying your requests to golly dolly jollying them up
>>
>>101053867
I can't believe it took me so long to realize the bugs you guys kept trotting out came from the public tracker.
>>
>>101069127
That's what it's there for, you realise?
>>
>Rooves
>>
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>>101067206
>1.0 comes out
>it's an utter buggy featureless disaster
>KSP fanbase will praise it because they're grateful for anything
>regular reviewers / gaming sites will praise because they don't understand the (orbital) mechanics
>tfw
>>
>>101069127
Blacklisting is unethical.
>>
>>101069127
Almost as long as it took us to realise that we were wasting our time logging them?
>>
>>101069127
makes you wonder where you were pulling your references from

also, yeah, blacklisting is immoral.
>>
>>101069190
>>101069369
Oh I know, but it's just something we comb from and copy issues to the QA and Exp trackers.

Working on it is a giant mess due to the fanbase size.
>>
>We have a bug tracker?
Maxmaps, Developer, 2015, 6 days before release
>>
>>101069127
Hey max, are these real?
>>100966070
>>100969654
>>100970148
>>100972748
>>100973325
>>100973743
>>100975854
pls respond
>>
>>101069426
>free resource
>can't handle logistics

what does a producer do again?
>>
Max is the the Gamejournos / goon clique
>>
>>101069524
I can't provide any comments on things that may involve the breaking of legal agreements.

>>101069543
It's free, and yeah we can take advantage by pulling issues from it to the other trackers, but the rest work better.
>>
>>101069426
Um, no, it's because your bug tracker is shit and badly managed.
>>
>>101069543
i hate max as the next guy, but public trackers ARE a pit of bubbling shit with the occasional grain of useful stuff. can't blame them for disregarding it
>>
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>>101069734
That means it's true.
>>
>>101069954
That's exactly what he wants you to think
>>
>>101069734
will there be future updates after 1.0?
have you ever consired selling KSP? you told us you wanted to be the next notch
would you cuddle an anon?
can you sleep at night knowing you're hated all arround the world?
>>
>>101069543
>what does a producer do again?

M A X M A P S
E
E
T
I
N
G
S P A M
>>
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>>101069994
this is correct.

Max samefagged as the anon to intimidate other experimentals anons.

Offer still stands.
>>
>>101069734
why are all your reviews on RPS and PC Gamer, huh?
>>
>>101070109
Absolutely.
God no. I said I'd love 2 billion dollars.
Only if the gf is okay.
In both peace and extreme comfort.
>>
>>101070341
So, about those fairings
Why can't you make them rounded?
Why can't you make them decouple in a logical manner?
What is stopping you?
>>
>>101070341
>In both peace and extreme comfort.
you motherfucker
teach me
>>
>>101070461
deadline not us
the exp guys loved it
stop wanting realism
>>
>>101070471
he is just trolling. he is mexican. he sleeps hoping a bullet won't come through his wall.
>>
>>101070617
Hey Max, I know you read this. I was thinking about everything you've done to the game and I just wanted to let you know that, even though you've taken something beautiful and manipulated it into your own personal agenda while shitting out work a typical slav would call unprofessional, I'm not angry with you.

Because at the end of the day, when you leave for work, you step onto a Mexican street. You walk through Mexican neighborhoods and dodge Mexican bullets. You eat Mexican food and listen to Mexican music. You drive in a Mexican car while you drink Mexican tequila. You live in a crumbling Mexican home decorated with cheap, Mexican furniture.

You speak an unappealing dialect of Mexican. You ogle repulsive Mexican women. Your friends, family, coworkers, casual acquaintances and occasional rivals are all Mexican.

The grease pooling in your armpits, knees and crotch is Mexican. Your lazy, unfocused eyes are Mexican, your disgusting hair and bulbous upper torso only go by two descriptors, "Mexican" and "Wetback"

You will never live this down. You will never know what it means to be from a first world nation. You will forever live in fear of a sinkhole opening up below you, or a cartel's machete slicing through your swollen, distended neck. Perhaps a man drunk on tequila and his own ego will jump the dilapidated sidewalk in his rusted out Chevette and crush you against the cheap Mexican brickface.

Perhaps your end will come another way, but it will be Mexican. Because time will pass. KSP will die off. You will be left with nothing except your jealousy, ruination and your filthy, parasite infested Mexican blood.
>>
>>101070331
There's dozens in other places! A lot of sites don't cover early access, mind you.

>>101070461
We like them as they are. They are very Kerbal.

>>101070471
Have a horrifying near death experience during your formative years and then wham, never stress about anything ever again and live a happy life.

>>101070558
Your gifs are getting more abstract. I like it.

>>101071037
Third time I read this, third time I have a gigglefit. The detail is stunning. I'm sorry you feel that way but hey, at least your writing style is enjoyable.
>>
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>>101068175
I found an another code that made a cicrle, and one that made a runing wave, but i still didnt understand how it all worked (not just the code but everything lineredrer related, getting other objects and their comonents into the script, the diference between fixedupdate/udate/lateupdate, basic syntax and programing practices and a lot more).

The big revelations were that the integer argument of the linrenderer is basicaly the index of the "dots" of the curve thats being connected by lines, that i can set the number of these dots, and the fact that dots i didnt give coordinates to, are defaulting to origin.
For example, the example code i copied set the no. of dots to 20, and when i started experimenting, i only assigned 10 of them through a cycle resulting in a white line to origin (where the remainig 10 dots were).
But i gave up on it for the time being.

My problem right now is the gravity.
An example code is basicaly this, but has the vector pointing to the source of the gravity normalized, and i dont know what diferance that makes. If i do that, i have to increase the gravitation constant ~hundredfold to have the same gravity. And to even have an effective gravity, i have to set it to 10000 in the first place, and i dont know if thats because of the sizes involved, or something compleattly else.

Then on top of that i have the above mentioned lag setting in 1 minutes into runing, that i dont know what causes. Is there any data/reports of the runing program in unity apart from what you have printed forma scrip?
>>
>>101071167
since you want to talk about your near death experience, do so.
>>
>>101071358
I did years ago. I'm not spoonfeeding you.
>>
>>101071167
>very Kerbal
I died a little.

good job max. it's your fault now that I will not get any sleep tonight.
>>
>>101071418
great, so maybe you can go hop back on that work for that thing you're supposed to be working on

oh, no, wait, that's right, you don't actually add anything, so I guess just work on adding "meetings" to your devnote another three or four times.

Also, who came up with the "riddles for a countdown" idea? It is you-tier retardation.
>>
>>101071418
What do you think of the ksp killer made during the weekend?
>>100901007
>>
>>101071671
It looks promising, I hope anon keeps at it.
>>
>>101071167
>Have a horrifying near death experience during your formative years and then wham, never stress about anything ever again and live a happy life.
well, i survived three totaling crashes(none lethal tho), the worse of which needed the firefighter's hydraulic cutting thingy to extract me from the wreck. nearly drowned in a storm. got electrocuted in the shower. bled to uncousciousness and nearly died. and got my hopes shattered by squad
yet, i can't avoid stress. the though of possibly dying in quite any given moment doesn't mean much. if you're dead, you're dead, but if you're alive, you have to cope with the world
>>
>>101072202
Huh, I had the very opposite reaction to it. I felt liberated, nothing matters when compared to dying, yet its so inevitable that you can't worry about it.
>>
>>101071167
So you can't do either of those things because you're fucking stupid
Thanks for the confirmation
>>
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>>100934937
I love rally
>>
>>101010705
>the only people who openly bragged about being modders were attention whores
No shit. There are modders lurking here occasionally.
>>
>>101072523
https://www.youtube.com/watch?v=7Jm_eUQSYAk
>>
>>100968303
I fail to see the problem here.
>>
>>101052919
>radial decouplers fixed
>mod that did that came out ages ago
WOW............
MAXMA APSSSSSSS......................
JESUS CHRISTO...............................
>>
>>101072718
Am I wrong?
Do you just refuse to listen to criticism instead?
>>
>>101072718
hoho
>>
>>101072593
>>
>>101072792
As I said, we like them as they are.

>>101072776
If its in spanish it's not supposed to have the H.
>>
>>101072792
keep asking questions like that and he'll disappear without a trace

>>101072469
for you, it could be sooner rather than later
>>
>>101072967
ok thanks max i failed my spanish class and now i do heroin
>>
>>101072967
what's the meaning of maxmaps actually?
>>
>>101072967
So what you like is all that matters, not anyone else?
>>101073001
Either he leaves or he admits his faults
Both are acceptable
>>
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>>101023870
That's a very blanket statement that tells me you don't know much about the real world. But I will tell you that whenever I have issues at work its always some fucking woman who brings her feelings to the job. Just swallow that shit deep down inside and deal with it bitch, I hate when people do that shit and get away with it.
>>
is 1.0 out yet? hasnt it been literally half a year since the last update? meanwhile, subnautica, take on mars, long dark and dozens of other indie/small games are getting updated several times per month...
>>
>>101073063
did you tell your shitty freelancer to deinterlace his frames?
>>
>>101073006
Whoa.

>>101073061
Max, nickname since preschool, MAPS, my initials. I was not supercreative when I made it. It stuck. Got into cartography because of it.

>>101073063
That's quite the logical leap dude. As I said, we liked it better that way. We agree with the community on many things, and have changed stuff because of it (like the toroidal fuel tank, recently) but on some others we disagree.
>>
why all this hate? i mean maxhatin' is our brand pastime but it's usually based on articulated reasons, tonight's quality is plummeting guys
>>
>>101073061
he told a few threads ago. his kindergarten teacher always called him max or something and maps means faggot in spanish

>>101072967
and why do you like them that way? wasn't there already a forum thread complaining about it? didn't a dev said it's not enough time?
why are you telling now that you won't change them?
>>
>>101073290
*meant for
>>101072967
>>
>>101073323
But you're not even willing to discuss it, you just say "We like them that way, fuck off"
Which is not only rude, but also incredibly suspicious, considering that earlier you implied that you simply are not able to do it
>>
>>101073323
>Got into cartography
i find it increasingly difficult to hate you
>>
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>>101073326
and then there's this faggot.
>>
>>101073326
there's no information to hate him for because there's no information on 1.0
>>
>>101073516
I'm like rootbeer.
>>
>>101073684
>rootbeer
>not clear birch beer
>not cherry soda
>not cream soda
garbage taste
>>
>>101073684
I like how you skipped over >>101073513
Are you afraid of admitting faults?
It's ok, we're all human, we make mistakes
>>
>>101073684
so you'll spoonfeed the retard who missed the thing from a few threads ago but want the other one to go through years of threads? tell us about your traumatic incident.

>>101073323
nice job on the toroidal fuel tank mass manipulation. By angering the fanbase about some stupid bullshit they don't even realize the real crime is that you refuse to implement procedural parts.

And the notion that you like the "lego" aspect of it because it's "lelsokerbal" is just not relevant. It's a very transparent excuse, Max.

>>101073326
all the retards realizing 1.0 is the final nail in this grave are flocking here.
>>
1.0 when
>>
>>101073684
calling beer something analcoholic is a crime on it's own. also
>cancerous
>carbonated
>analcoholic

never tasted it to be honest, but that shit's shady to say the least
>>
>>101073684
please answer to >>101073356

will the fairings get a rework? because let's be fair. not even you can defend this piece of shit.
or do you just want people to still download procfarings even after there are farings in the game?
>>
>>101073978
never
>>
>>101020870
>feminists
>on 4chan
>>
>>101073513
Guarantee some modder will correct that shit within a few weeks of ONE POINT OH being released.
>>
>>101073998
>cancerous
the internet isn't organic, you should probably stop using it
>>
>>101074037
>not even you can defend this piece of shit
Remember you're talking to the guy that defended and still defends Hugo's piles of crap
>>
>>101073796
>soda
fuckling americlaps
>>
>doesn't know the taste of rootbeer
>calls it shit anyway

oh four chins.
>>
>>101073939
https://www.youtube.com/watch?v=lKie-vgUGdI

>>101073998
Well here's the thing. Root beer is kinda hard to drink at first, its too saccharine while still tasting somehow like medicine, but if you drink a lot you end up liking it, even if you hated it at first.

>>101074037
I like them, I think the separation looks far more interesting that way. If over time we change our point of view on them, we'll change them. For now, they stay that way.
>>
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>>
>>101074161
What are you supposed to call it?
Frenchfag here.
>>
>>101073684
why abandon the old trip?
why come back witha new one? (not as a "get the fuck outta here" but as a legit question in realtion to potential answer(s) to the first one)
>>
>>101074130
as in "increasing your chances of getting cancer"
>https://en.wikipedia.org/wiki/Safrole
>>
>>101074232
Ignoring my posts again in favor of more approachable questions
Brilliant tactic, Max, 10/10
>>
>>101074269
He's an angry bong thats mad we use two syllables instead of "fizzy sweet drink"
>>
Hii boys!
I'm cooking chiken
Does anyone want a slice!?
;3
>>
>>101074232
>I like them, I think the separation looks far more interesting that way.
such blatant lies. good work max.
>>
>>101074280
I was brash in dumping my old trip, plus I made it public.

>>101074324
Not sure which posts are yours. What's the question?
>>
>>101074254
you should be ashamed of yourself for criticising the great indie studio Squad. they are the good guys. down with EA! :^)

>>101074232
sometimes I'm not sure if you're just justifying having no time and/or talent or if you're just plain dumb
>>
>>101074232
>I like them, I think the separation looks far more interesting that way. If over time we change our point of view on them, we'll change them. For now, they stay that way.
at least a definite answer. good.

>>101074269
crap?
being french you should know something about drinks goddamnit
>>
>>101074232
>I think the separation looks far more interesting that way.
Here's the thing - it doesn't make an ounce of sense. Why would anybody want to make a shotgun-spray of debris that they'll have to deal with? On large payloads, or complex designs, you'll only be causing a ton of lag. And if you're decoupling your farings in orbit? You'll suddenly have a large cloud of debris shooting around.

In atmosphere when you do it? Suddenly you have a ton of things that are likely to come screaming right back into the side of your launch vehicle - at least if there's only two halves, you're not playing high-altitude DDR trying to dodge the damn things.
>>
>>101074454
gtfo bitch
>>
>>101074304
Sunlight increases your chances too, dont go outside
gasoline vapours too, so you want to avoid any cars at all, as their exhaust puts you at risk and using one requires you to enter the death zone that is gas stations
Living increases your chances of getting cancer, living a long life even more so. So you should probably find a way to die right now lest you get cancer later
>>
I have not been on here in 7 months. What the fuck is this stock fairing stuff all about? What retarded lelsokerbal xD shit could they possibly do with fairings?
>>
>>101074232
>I think the separation looks far more interesting that way

You know what is interesting? Drinking bleach
So go do it
What? You think is a bad idea?
GEEE WONDER WHY FAIRINGS DON'T WORK THAT WAY IN REAL LIFE
>>
>>101074769
They explode like frag grenades, essentially.
>>
>>101074818
Hmm, I thought myself above using the same joke twice in such short succession. https://www.youtube.com/watch?v=bnu4Fe5sIeQ>>101074818
>>
>>101074530
These two right here
>>101073837
>Are you afraid of admitting faults?
>>101073513
>But you're not even willing to discuss it, you just say "We like them that way, fuck off"
>Which is not only rude, but also incredibly suspicious, considering that earlier you implied that you simply are not able to do it


Also, I have to leave for now, real life calls me, but I will be back
>>
>>101074769
See:
>>100968303
>>
>>101075035
Sure, for when you're back, I think >>101074232
answers your question, but I didn't address you directly which may have confused you. I hope you find it sufficient.
>>
>>101074997
>the same joke twice

But you and the rest of Squad have been pretending to be retarded for years no stop
>>
>>101049838
>I needed some help from experienced modders
You did right anon. Plus it forced you to post source so we can see where it's going on.

Don't give in to billies looking for support because they can't install it. It'll kill your development time, chasing issues you've already fixed. Put a disclaimer on the first post if you have to.
>>
THEYRE PERFECT AS THEY ARE
WE DO THINGS WELL
YOURE ALL AUTISTS
REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
>>
>>101075152
You said yesterday that you can't make it separate differently because of how they work, and today you're saying that's how you want it to work and refuse to discuss it any further
What gives?
>>
>>101075626
he's lying. that's what gives.
>>
>>101069127
The bug tracker and weeklies are the only indication as to the quality of code and level of effort involved in the project. They're pretty important to manage PR with the existing fanbase.
>>
>>101073998

>calling beer something analcoholic is a crime on it's own.

It's called root beer because it descends from a literal beer made from roots. The name has stuck while it's morphed into another variety of bubbly sugar water.
>>
I just noticed Max only shows up the moment a new thread was just around the corner
>>
>>101071225
Read here:
http://docs.unity3d.com/Manual/ExecutionOrder.html

FixedUpdate is called for every physics frame. Phsyics frames don't have to run at the same speed as the render graphics frames. KSP runs the physics in slow-motion to keep the frame rate up when things start chugging.
Update is called once per graphics frame.
LateUpdate is called once per graphics frame after all Updates are finished, so you can draw your lines and things that depend on objects that may be moved in Update. They'll sometimes lag behind otherwise.

Yes, the key to the LineRenderer is that it's a list of positions in three dimensions. It does the work to join the dots with some quads. Make sure and set all of them, and don't try and use a position number (index) bigger or equal to the number of positions otherwise you'll get a crash. They're very handy for debugging and visualising forces, directions of objects, how Quaternions and their maths are interacting etc.

Normalising a vector means setting the length of it to 1, so that you just get the direction rather than the direction and distance. It's used a lot for the maths of combining directions.

Lag is likely due to you creating an object over and over in an Update.
>>
>>101072469
Do you consider everything since that point a "second chance"? I guess a lot of it depends on your outlook on the event.
>>
>>101077140
thanks for the answer, i responded in the new thread
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