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Kerbal Space Program General - /kspg/
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>Trailer:
https://www.youtube.com/watch?v=RkDOOsGg-9I

>/kspg/'s modlist and FAQ.
http://pastebin.com/vM6CE7YJ

>Game site.
http://kerbalspaceprogram.com/


>KSP mods and extra parts.
http://www.curse.com/ksp-mods/kerbal
Many modders use better places to host mods, as Curse is awful.

>Flags.
http://imgur.com/a/lIHNS#0

>Party-approved rendezvous and docking tutorials.

http://imgur.com/a/S3Qxf
http://i.imgur.com/PBuWyVx.jpg

>Some useful calculators.
http://alterbaron.github.io/ksp_aerocalc/
http://ksp.olex.biz/

>Official forum.
http://kerbalspaceprogram.com/forum/forum.php

>Hotkeys for operating your vessel that are never mentioned anywhere else.
http://pastebin.com/vLmE1QbY

>Official /kspg/ fan fiction
https://www.fanfiction.net/s/10607988/1/Structural-Failure
http://pastebin.com/HK7Qd6if

>List of IRL launches.
http://www.spaceflightnow.com/tracking/index.html

>View from the ISS:
http://eol.jsc.nasa.gov/HDEV/

>BARIS ・the best space race simulator:
http://www.raceintospace.org
>>
1st for Mexico
>>
Note: the general consensus at /kspg/ is that you should torrent the game, rather than purchasing it. The developer, Squad, is incompetent, extremely mismanaged, and is very resistant to all feedback or criticism. Furthermore, despite being poorly made, lacking a proper development team, years of unfixed bugs, and being in need of a serious physics and optimization overhaul, Squad has gone ahead and decided that they're just adding several new features, and jumping straight to version 1.0, without proper balancing and bugfixing, just to boost sales. With their performance to date, it's clear they do not deserve your shekels. If and when Squad begins developing KSP like the competent adults they like to play at being, and stops acting abusively and manipulatively towards their community, we'll remove the above disclaimer. Until then, we as a community have decided it stays.

>Understand that we here at /kspg/ don't hate KSP. We've simply grown bitter over the way Squad has dragged such a promising title into the mud, and hope that our input might help to keep this sinking ship afloat a bit longer. However, we cannot in good conscience recommend buying this game to anyone.
>>
1.0 when?
>>
>>100900314
Not at the end of the countdown
>>
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>>100899842
>Haven't played in a long while
>Reinstall KSP
>Start new science mode
>Having a blast, launch a mission to Minmus
>Get there without trouble, collect tons of sample
>Head home
>FF to the landing
>Go to hit slowdown
>Hit faster speed by mistake
>Vehicle and all my Kerbs explode
>Whoops! Hit key to reload last autosave
>Game loads save from six hours ago
>Try to see if there are any other autosaves or quicksaves to load to
>None
>All progress gone
>All missions need to be repeated
>All unlocked research relocked

>pic related
>>
>>100900896

You can alt-f4 out of the game if you load a bad quicksave and it will default to the last autosave.

A bit late now, but still...
>>
>>100900896
>i didnt save so it's the developer's fault
>>
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Shameless repost to celebrate the new thread

Here's the upload of the "game":
http://www.mediafire.com/download/lbjnan1gnb2lh14/p3.zip
Note that its my first "building" so i have no idea if it will work for others, and that you cant exit so just alt+tab and close it.
Controls are wasdqe for rotation and space for thrust, mouse for camera.

Here's the project folder that have everything used (some unitly lockey couldnt be zipped):
http://www.mediafire.com/download/5jdjl7u2ea9jdkq/3.ZIP

MS security essentials showd no virus, but im no stranger to shady pron, so at your own risk.

Now to wait for copyright or other stuff to rape my anus.
>>
>>100901007
What is this supposed to be?

>mediafire
>zip

Nice virus.
>>
>>100901321
Watch the webm you cunt
>>
>>100901007
Can you program a moon?
>>
y'all postin in a shill thread
>>
>>100901007
Genuine kek.
>>
>>100901007
Just think what this will be in a month, might even release before 1.0 comes around.
>>
>>100901578
The modell and stuff would be no problem, but keeping things bareboned, the rest would boil down to around squads implemnation now.

I would have the the moon "magically" (wihtout aplpy any force or involving physics) circle around the planet, then have "bigger-than planet/moon" spehre colliders attached to each, then determine if the craft is "colliding" wiht/inside one of them, then apply a consant force, that points to the curent body center, on the craft.

For that i would have to figure out how to detect collisions, and how to reach other objects and their components from the scripts, rahter than adding it manually.
Next time i play around with it, i will try.
>>
>>100901002
Game auto saves every like five minutes or so. But auto saves and quick saves aren't the same thing in KSP.

Quick saves are what KSP calls the conventional save feature where you hit a button, name a save file, and hit save. Quick saves are also separate from KSP's persistent profile save.

Auto saves update the persistent profile automatically but aren't actually logged in the game so there's no possible way to reload one except by immediately force quitting the game through Alt-F4 or closing the process through the task manager and forcing the persistent file to revert to the most recent auto save.


Absolutely NONE of which is remotely intuitive.
>>
>>100903221
It's also worth mentioning that if you have a quick save from before the time of your current persistent profile, if you load that quick save it undoes all your progress and your only option to undo that is, again, to force the game to revert to the last auto save by force-quitting.
>>
>>100902609
Does gravity get weaker when you move further away?
If not, then make that happen, and just add a second force for the moon, and bam, N-body
>>
>>100901007
>lostkerbal.exe
>>
>>100901007
Use Unreal engine instead
>>
>>100908362
(6.02x10^23)% THIS
>>
I love ksp :)
>>
>>100909798

It won't last.
>>
N-body physics KSP mod when
>>
>>100911438
http://forum.kerbalspaceprogram.com/threads/68502-WIP-Principia-N-Body-Gravitation-and-Better-Integrators-for-Kerbal-Space-Program
>>
>>100903410

I've always been confused by the autosave and quicksave features.

Why doesnt pressing the key to load the last save just load the latest autosave? Why even have a manual save feature if the game does it automatically?
I guess the reason is that you cant actually access the autosave. The autosave should take precedence over the manual save. That's how video games have worked for a while. Games autosave, and have a manual save as a backup and allow you to revert to an even more specific point.
>>
>>100911953
>Why doesnt pressing the key to load the last save just load the latest autosave?
it does, you have to hold it because reasons
>>
>>100912382

Using the same button to load 2 different saves.

Dont tell me every other key is mapped to something.
>>
>>100912382
holding the load save key loads the last quick save, there's no button to load an autosave from, like another anon said, your only option if you fuck up and (like most normal people) aren't making a new quick save every five minutes, is to force quit and hope your autosave didn't overwrite.
>>
>>100913082
You can just close KSP, reopen it, and hope that it didn't autosave after you fucked up
>>
>>100901007
Keep at it Anon. It seems that the main problem of KSP is the physics calculations resulting from having to account for parts getting destroyed in craft and the resulting changes in flying characteristics. That in addition to how ships are just a jumble of parts in close proximity instead of a centralized unit are major problem points in the game. If you can solve those issues, then you're more or less done with the hard stuff.
>>
>>100913212

>you can just crash the game

I bet someone at Squad has unironically suggested that on the forums when someone asked how to load autosaves.
>>
>>100913212
>You can just crash the game and reopen it if you need to load a save.
And that doesn't seem at all retarded to you?
>>
>>100913383
The hardest part would be to program the actual building system.
The physics and planets is easy (which squad still managed to fuck up mind you)
>>
>>100913715
There should be a better way, yes, but that's the current way, he could have done that
>>
>>100913721
Could you scale up the planet to near Squad's planet size to see how your game handles it?
>>
>>100914071
Hey not my game, but I made something similar in UE4 a few months ago.
It's surprisingly simple and it only makes my hate for squad bigger.
>>
>>100914165

Reminder that Squad used the default map from a planet tool when they made Kerbin, and only reversed it and made a few changes in a later update.
>>
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/kspg/ didn't lie, this game really does have everything

3/10 anime by the way typical pandering
>>
>>100914339
Even that's only because the way the game applies maps is fucking stupid and not only flips it horizontally, it offsets it by 90 degrees as well
>>
>>100914735
Just wait until you find the hentai websites on your game's internet browser
>>
Game dev, could you code a procedural planet creation system? Could someone else help you with that?
>>
>>100914817
Is there furshit on there too?
There better be, and there better be good shit on there to
>>
>>100911481
Yeah, that's the one I'm talking about
>>
>>100913854
>Playing a game on console
>Ah what the fuck my guy died and it's making me start from Level 1!
>Oh, you can load the last level, but you have to press A A B A B Up Down B Down Start, twirl the left analog stick four times counter clockwise and them turn the console off and on.
>What? That's stupid.
>There should be a better way, yes, but that's the current way, you could have done that
>>
Just downloaded Waterfox. This shit's so much faster than regular Firefox, it's unreal. It's not even doubly fast; it's loading up in about 1/3 the time.

I fucking wish KSP had a non-shit 64-bit implementation. If Squad doesn't abandon KSP, they need to go Unity 5 and get some x64 up in here.
>>
>>100915378
>They need to go Unity 5

Here's the thing - every time KSP gets updated to the newest Unity, nothing changes.

KSP 0.18.4 got updated to the latest Unity back then and it barely made any difference, and got worse by now.
>>
>>100915258
The other guy was complaining about it as if it wasn't possible at all
I was telling him that it was, and how to do so
It's stupid, yes, there should be a button for it, but it's not impossible, just stupid
>>
>>100915501

Please let me keep my false hope. It's all I've got.
>>
>>100915616
There's as much hope as there is for someone returning from Eve.
>>
>>100914071
Planets in KSP aren't actually that big. The models you see of the planets in mapview and stuff are pretty small. Kerbin is only a few meters across, Gilly is less than a meter IIRC. That's why that bug with lights shining on planets from orbit exists.
>>
>>100915815
If it's possible to travel to a fictional planet, it should be just as easy to return from one
>>
>>100915872
That's fine, I am just curious how that dev's ship flies around in a larger planet.
>>
>>100915872

So all illusions of size are actually just perspective tricks?
>>
>>100915815
What do you think returning from Eve will be like with new aero? Remember engine thrust scales with atmospheric pressure in 1.0, so it may end up literally impossible without aerospikes.
>>
>>100915990
Yes
Not him, but I'm guessing it's probably because draw distance is a bitch
>>
>>100916043
Probably still hard due to the gravity being the same, BUT there will be stock resources so your Kerbin launcher doesn't have to be the size of Eve itself.

Plan would be to send a large empty lander to Eve to save fuel on Kerbin launch.
>>
>>100916043
Ions are still going to be overpowered as shit because Max hates the idea of going back on anything
Lack of souposphere will make it easier
>>
So, why is the atmosphere called soup, anyways?

I've been using FAR, although it feels so good I don't remember the atmosphere being soupy.
>>
>>100915575
Yes but since there's no where in any guide on the game available that indicates that's the only way to do it, why the fuck would anyone assume

>no, if you want to load the save whatever you do don't hit the load save button, no, quickly intentionally crash the game and reboot.
>>
>>100916121
Better yet, use the fuel on the lander on the way to Eve

Of course, this is assuming any engine will have a TWR over one on the surface of Eve
>>
>>100916194
I doubt ions will be useful for anything atmospheric. The reason they don't have atmospheric ISP in 0.90 and earlier is because if they did, they would just end up drawing more power (to ridiculous levels) in atmosphere since the current ISP calculation is a bodge-job at best.

In 1.0 with proper pressure effecting thrust the Ion (or Dawn or whatever) should be shockingly poor in atmo. All those shitty ion gliders people make? Ded.
>>
inb4 thred dies at 4am
>>
>>100916348
Definitely a whole new set of strategies that will make a new playthrough kind of fun.

Experimental anons - how is career mode now? Is it still a slow boring grindfest at the beginning?
>>
>>100916440
Ions don't work the same as rockets
Rockets have low thrust in atmo because the gases can't expand or push as much when there's already existing ambient gases, ions just throw ionized particles, air pressure shouldn't make a difference
>>
Americans - Daily reminder that no matter how hard you tried to not pay Squad, your taxes went to Squad when NASA commissioned the ARM update
>>
>>100916772
Same thing that stops the gasses in rockets stops the ions. Difference is that the ions are going fast but have significantly less mass than whatever a rocket spews out.
>>
>>100916897

I don't think you understand what "daily" means.
>>
>>100917139
The particles don't need to expand, though, which is what hampers rockets in atmo

Not that this makes any difference, the ions should either be severely nerfed and allow timewarping while burning or just removed outright
>>
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Ven's stock revamp makes my dick hard.
It removed the stupid ugly fucking lip on the landing can, making it actually usable for an inline command pod without looking retarded.

Also, lights on the docking ports, and sexy rockomax tanks.
>>
>>100918752
That does look pretty nice
>>
>>100918752
get some AA fag
>>
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>>100918752
I don't really want to just echo what >>100918941 said, but damn

That fuel tank looks like shit, though
>>
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>>100918752
Here's another, with parts at full res.
It's the core of my space station.

>>100919376
This is at 8x.
>>
>>100920869
That shit has no AA. Are you playing in dx11 or opengl? Maybe the game disables AA for screenshots.
>>
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>>100920869
>RCS tank actually looks like a tank instead of a ribbed whateverthefuck
>>
>>100920985
Oh, I am using openGL because I'm using 6 gorillion mods. I'll see if I get out of memory at all when running it out of OGL.
>>
>>100921147
Do you get shadows while using ogl? For some reason i don't.
>>
One day I'm going to get a dog and train it to bark at minorities
>>
>>100921223
you don't have to train them to do that

dogs sense fear, and all minorities fear the white man's dogs
>>
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>>100921216
Yeah, this is with openGL on.
>>
>>100921404
Nvidia or AMD? What's your gpu model exactly? OS?
>>
>>100921578
Nvidia GTX 750 (not TI) on windows professional 64 bit. I run the game with 8 pixel light count and 8 shadow cascades. My CPU, although irrelevant, is AMD 750k.
>>
>>100921707
Thanks for all the info m8.

btw in this picture>>100921404
Mun looks flat as fuck, is that RSS?
>>
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>>100921908
That's a lander on Eeloo.
It never returned home.
>>
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>>100921974

>he doesn't play with Outer Planets
>>
>>100922772
>you will never throw a brick at vivian
>>
>>100922772
Waiting to get to eeloo is a pain, I can't imagine something even further out.
>>
>>100916513
look it's already ded

Today I went to winco with the gf and we bought stuff for caprese salad. We got back and felt like not cleaning anything so we ate it on the floor using a plastic bag as a plate.
>>
>>100924541
where are the images of your gf

this should go without saying
>>
>>100924617
I don't have any I can post on this board.
>>
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>>100924656
>>
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>>100924756
We almost exclusively take l-lewd photos
>>
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>>100924829
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>>100924829
>>
>unwire my rig and take it off the desk for cleaning
>put the desk back
>rewire everything
>desk is backwards
>no access to drawer with pens and paper and documents
>too lazy to fix it for the past 2 weeks
:^(
>>
>>100925657
They are gone man, you'll never see your stuff again.
Get over it
>>
http://youtubedoubler.com/f7O1

Mute the left one.

I know it's old stuff, but I thought the two went well together.
>>
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>>100914735
Of course I didn't lie you fuggin fagot :DDD

Have you completed the unwritten religious ritual? It's the most important part of the game.
>>
I'm having trouble with some of my parts. Especially the mobile processing lab. Sometimes after I place it, i can't move or select it.
>>
>>100924541
How can you fucking eat a salad on a plastic bag?
The dressing would go fucking everywhere and you wouldn't even be able to mix it properly.
I hope you al least had a damn good tumble after that to balance out the salad bag disgrace
>>
>>100929917
Do you know what caprese salad is?
>>
>>100930382
I do
>>
>>100930649
Apparently not. It's not very messy.
>>
>>100921974

Send a rescue ship called Pink Sock
>>
Why is this shill thread alive?
>>
Open KSP when?
>>
Post some OpenTTD guys, I need my fix of that game
>>
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DED
E
D
>>
>>100934562
How does that even happen?
>>
>>100934724
Wheel bearing/driveshaft gets jammed at the beginning of a stage, car runs several kms on gravel with a wheel that doesn't turn and that is the result.
>>
>>100934937
imagine maxes face getting the same treatment.
>>
is 1.0 out yet?
>>
>>100934937
Christ
>>
>>100935618
I mean, he's already mexican, how much worse could it get?
>>
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DED
E
D
>>
I made a dandy little frog tonight kspg. What'd you do?
>>
>>100939954
>he forgot to post his own goddamn picture in his shitposting
>>
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>>100939954
Slept badly and I am now finishing my suits marathon.
I have no PC and work starts next week, I am beyond bored
>>
>>100940580
I feel you. Verizon deactivated my phone in favor of pre-activating my new one they're sending me so I'm just amped and autistically impatient for that, and also I can't receive calls or texts and it sucks asshole.
>>
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Holy shit, i spent half a day trying to draw a fucking curved line and i managed to crash unity in the proccess once.

It either originates from the ceneter of the planet no matter what, or skips drawing the "in between" segments and just draws a line to the final point i gave, or just does whatever it wants, mostly nothing.

Pic is non representative of the progress, just oen of the many variatons i tried.
>>
>>100941102
now you know how squid feels whenever they look at the unity icon
>>
>>100939954
Fucked up so many ships in my >career savefile it ain't even funny.

Forgot/deleted decouplers for my small jool satellites, so all the satellites are just neatly sitting welded to my interplanar inserter.

I also confused decouplers with docking nodes so my asteroid capturing ship had lugged 2 extra useless NERVAs to a highly eccentric polar orbit. - plan was to test TWR/mobility with the reduced weight.

Also managed to fuck up an alarm or two for eve transfer so I have to timewarp half a year if I want to save 1.2k dV

But I got drunk last night so all's well.
>>
>>100941272
the main diference (i hope) is that i have literaly zero programming experience and have trouble getting even the example codes to work, and i just now starting to uderstand how to read the code in the doxumentation.

And that i didnt rake in 7 million US dollars yet.

On the plus side, i got it to move.
>>
>>100931664
Max was postan when we hit 750 last night

I didn't create a new one because I'm transitioning out of /kspg/ either Max or one of the agitators made this. I don't think r4pt0rbot did because he seems to be coming round the bend, so it's either snekfag trying to trigger people or Max just being his usual piece of shit self

But if this is the future /kspg/ chooses, so be it, I'm visiting this place less and less every day.
>>
>>100941941
Ok
>>
>>100941102
Keep going anon. Hire some PR guys to help you make progress.
>>
>>100900994
I think you can also Mod+F9 to see a list of all saves, auto and quick.

You can also invoke Mod+F5 to rename the save, so you can have multiple save points.
>>
>>100946261
yes but the real question is "why has this not been improved in three years"
>>
This general lacks some OpenTTD
>>
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Holy shit, i made it curve and "stick" to the craft without parenting it.

Now if anyone has even the slightest idea how to determine ~10 points(with 3 coordinates each) of the orbit with a function that i could plant in this, step right up, and we can have ourslefs a neat little orbital prediction.

Note, i will use a cycle, not type in the raw data like in pic, but i was desperate to figure out how it works.

Originaly i thought that this will be done fast, then use it to mess around with proper gravity and add a moon, but damn.
>>
>>100899842
thank you for changing the trailer part of the OP, I really love that video. I also like this one: https://www.youtube.com/watch?v=J1Mtv_HN184
>>
>>100949531
how does nassault always make the best videos?
>>
>>100949493
You need to use an integrator to get the values for the equation in the form of dx=f(x, v, dt) at different timesteps. There are different integrators who give better results, but they can be fairly difficult to code. Go look for them on wikipedia
>>
>>100941562
You can decouple stuff from docking nodes.
>>
>>100951647
Yeah, and that was my plan, anon.

However in my drunken stupor I used decouplers, which prevent fuel flow, thus... two extra engines up to an eccentric polar orbit.

It hurts my autism
>>
>>100952257
Genius.
>>
Is there any actual, legit use for the offset tool beside clipping stuff and creating impossible designs?
>>
>>100953568
Accurately placing stuff on the surface of other objects? idk
>>
>>100953568
clipping stuff is its legit use. make your own engine clusters, sink batteries into structural parts, ect...
>>
>>100953568
It has some 'legit' uses in the SPH, especially if you're doing non-plane stuff - placing unruly solar panels where you want them for example.

VAB, not so much.

But I love sinking everything off the surface anyway.
>>
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So after shamlessly copying somones code and trying to make sense of it, it became clear that this wont work until i sort gravity out.

My problem is, the guy i found did his own gravity wihtout mass then when calculating the trajectory, he used a function of unitys own gravity somewhere, and i have no idea why did he do it.

And i still have no idea why cant i reach other gameobjects components in the script.

It also give me some comfort that KSP just bought vectrosity and used that, so it would be nice to make it work
>>
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>>100954007
this looks fun as fuck.

I'm the guy who downloaded untiy yesterday too. did the rolling ball tutorial and it works pretty well. my problem is I've never touched anything with codes before so I'm completly lost on what to do now. maybe going to try the other tutorials.

the only thing that makes me happy is that I'm as skilled now as the average KSP dev.
>>
New thread when?
>>
>>100954704
yeah OP fucked up again. but I'm just too tired to open a new thread and see that one half is posting in this one and one in the other.
>>
>>100954227
Im in the same boat, but I know a but about code. All the "void etc" stuff refers to code inside the unity engine. If you want to do something you need to figure out what special class to use.
Like in the tutorial they had update and updatelate, wich were slightly different, both refer to blocks of code inside the engine.
>>
>>100953691
What I meant was: does it allow you to do something that you couldn't do before, beside clipping and hiding stuff?
Because engine clusters have always been possible
>>
>>100954883
are you coding with C# or java script?

what is more easy to learn?
>>
>>100946261

>mod

I don't have that button.
>>
>>100949782

Because he gives a shit and puts effort into them.
>>
>>100955114
I use C#, but only because I have been modding stuff with C-languages for a couple of years now.
Its like trying to learn Swedish or Norwegian, both are similair with some slight differences.
>>
>>100953568

I find that it helps a lot with placing some things in odd spots, like on top of the Stayputnik. Place the part nearby and then move it to where it needs to go.
>>
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>>100955554
okay. will try to fiddle arround with it for a bit longer.
>>
>>100955607
But does the engine calculate the objects' mass where you move them or where you originally placed them?
Because I've seen some pretty retarded stuff flying perfectly straight even with parts moved far out of place.
>>
>>100955865

I dunno, but it's worked well enough so far for me. On the flipside, I don't do a bunch of ridiculous part clipping.

Turn on the CoM in the VAB/SPH and offset stuff to test it. I'd test it, but it takes 10 minutes to load and might immediately crash again.
>>
>>100956004
I asked because I don't have access to a PC right now, otherwise I'd have tested it myself.

I was just wondering the mass stuff because I've seen rockets fly straight with parts offsetted so much that they float out of the rocket.

It probably won't have any noticeable impact if you just move batteries inside tanks to hide them
>>
>>100956525

A lot of radial parts are physics-less, so those don't matter where you put them.
>>
>>100954227
I recommend trying out blender as well, It migth be intimidating, but once you get the hang of it, you can do neat stuff. For example i did that planet in 10 minutes just for fun.

Basicaly you need "g" to grab "s" to scale and "r" to rotate. after pressing them, you can press x/y or z to manipulate stuff just on that axis. Keep in mid that you can select multiple stuffs and teh above transformations work on them all.

The other two must have is extrude where you basicaly just pull/push the selected face/edge wihtout messing with its neighbours, and the x/y/z works on that too. The other is subdivide (ctrl+e->subdivide) where youcut the selcted edges in half basicaly.

Ther you have it, you can go nuts, and explore the rest.
The main "unknown" word that comes into midn is "normals" which are baicaly directions (vector) of each face used to determine whicsh side is "up" or "ourside". If there's some weird ligthning issues, its most likely normals.
>>
>>100954865
OP is using promotional image.
>>
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dafuq did this thread come from?
>>
>>100958442

>dafuq

L E A V E

G

E

T

O

U

T
>>
>>100958602
dah-fu-que did this thread come from there I pronounced it properly
>>
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>>100957276
wow, i converted that hastly but didnt expect it to be that shitty
>>
>>100959394

no
>>
>>100957276
>>100958975
tried to do something. it's frustrating as hell. I have no idea what to do. will watch a tutorial or something before my nerves colapse
>>
>>100959394
>>100959494
dafuq dats not even me
>>
>>100959685
>resorting to samefagging
>>
>>100959745
enjoy getting tag team BTFO by me and whoever posted suck my dick

thanks for the good look anon
>>
>>100959685
>>100959820

L E A V E A L R E A D Y
D

R

I

N

K

B

L

E

A

C

H
>>
>>100959940
ok I'll go post in the shitposting hub of 4chan

>>100959940
Oh, hello.
>>
>>100959685
stop using dafuq. you sound like a giant faggot craving for cocks.

I never thought something would piss me more off than emoticons on 4chan.
>>
>>100960192
>>100960192
what da fuq is wrong with it?
Is it the fuqqing way I'm spelling fuck?
Or da fucking way I'm spelling the?
>>
>>100960178

>shitposting hub of 4chan

>>>/b/
>>>/v/
>>>/a/
>>>/s4s/
>>>/o/

All better options before us.

F U C K O F F
>>
>>100960441
I bet I can trigger you. Ready?

catdick
>>
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>>100959820
yes I am your greatest ally
>>
>>100960571

Is this catfucker or are you just hypershitposting?
>>
>>100960851
who said there is only one catfucker

just because i lurk moar doesn't mean he should get all the glory
>>
>>100960919

Go share your tales with >>>/an/.
>>
>>100959507
Think of Bac9 and channel his slavmagic.

Theres 2 modes: object and edit. you toggle between them with tab. in object you move the suff around, like you would decorate teh house, and in edti you change the stuff, like you start to chop down the table.
Theres 3 selection modes, you can change from on the bottom(the 3 icon next to the "global" word): the vericles, or the "points", the edges and the faces.

You select stuff with rigth mouse button, preform the stuff you want (grab, scale, rotate...) then left click to confirm taht action or rigthclick to cancel it. the circle cursor is rarely used, so dont worry about that (if it bothers you shift+s and you can select to have it go to the center, the selected stuff go to it, etc...)

Num3 num1 num7 is the front/left/top views, and num5 toggles between perspective (distorted to look reallike) or ortho (where everything is as big as it should be)

Keep at it, figuring out new ways to do stuff is awsome.
>>
>>100941586
IMHO that's how Harv started. Zero programming experience and passion to make a game
>>
you seem very eager to have me leave

are you going to incentivize me?

Also, speaking of incentives. I've got $300 bones for any experimental anons willing to upload a build.
>>
>>100961058
I'm sorry. it's way to unintuitive for me and today was a bad day anyway. and I understand nothig of what you're writing there...

maybe tomorrow...
>>
Hey /kspg/, Billy here.

Never dealt with an update before. Do I need return my kerbas and ships home before the update?
>>
>>100961924
No
>>
>>100959507
>>100961625

http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro
>>
>>100961924
Yes.
All of them.
Otherwise the game will glitch out and you may end up losing your save.
>>100962016
Go home max, stop lying to anons
>>
Blender is hipster garbage.
>>
>>100962084
1.0 will definitely break saves

let me rephrase my "no"

"it does not matter. like everything else in this game."
>>
>>100962016
First show that you got the money
>>
>>100961924
>2015
>still being a faggot

just stop already.
>>
>>100962110

Says a person who probably can't even model.
>>
>>100957079
No, I mean taking stackable parts and moving them, floating to the side, leaving big, empty gaps between what's above and what's below.
The offset tool allows you to do such stupid shit and I wonder if it still calculates the mass of parts like they were originally placed (I.e. stacked together like a regular rocket)
>>
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>>100962194
>>
>>100962028
>It's more like flying a spaceship.

I like spaceships. this will be my good night story before going to bed today.
>>
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>>100962252
:^(
I don't want to lose scuddles
>>
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>>100941941
Wasn't me.
>>
i wish kerbal meant "stupid shit that works" and not "stupid shit that blows up"
>>
Is KSO any good?
>>
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>>100962529
>photographing the screen

that's too much for me!
thank you for making me laugh. today was harsh is this was the amusement I needed
>>
>>100962194
>>100962512

we doin this? I've got my bitcoins primed and ready to go
>>
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>>100963046
>memecoins
>>
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Welp, I'm finally doing it. I'm starting down the road to get a job. No more being a NEET. I'm gonna make money and move out of my mom's house.

Wish me luck.
>>
>>100962827
There never was another definition that got deleted after the dev left.
Stop imagining things.
>>
>>100963196
what is it about /kspg/ and unemployment?

I'm sitting at my job right now. Admittedly, I probably should stop shitposting and get back to work.

$300 TO ANYONE WILLING TO UPLOAD AN EXPERIMENTALS BUILD
>>
>>100963239
https://twitter.com/KerbalSpaceP/status/589685879431688193

most of the replies are things exploding/breaking
>>
>>100963382

>what is it about /kspg/ and unemployment?

It's a 4chan thing.
>>
>>100962993
Everyone was funposting so I wanted to join in. I'm at work but when I get home I will upload a proper screen shot of my Ike probe
>>
>>100963382
>not living the NEET lifestyle and enjoy your NEETbux
>>
>>100963831

What if you don't get NEETbux?
>>
>>100963908
then you should probably get a job.

btw, signatures are now a thing.
$300 TO ANYONE WILLING TO UPLOAD AN EXPERIMENTALS BUILD
>>
>>100963908
die
>>
>>100963908
You look into getting diagnosed with severe enough autism to get NEETbux, it's not that fucking hard, considering what we're starting from here.
>>
>>100962512
>>100963046
Half up front, half after? Or how do we do this?
>>
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>>100964596
$100 up front, but only after you upload a screenshot and a few new part configs / textures
>>
>>100964792
also copy the files over out of steam because as soon as max sees this he'll prob pull the build or some shit
>>
>>100964596
I know who you are.
>>
>>100965402
For you.
>>
>>100965453
A big guy.
>>
>>100965402
I know who are too :^)
>>
>>100965543
Dr CIA, I'm Pavel.
>>
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>>100964187
You know where to go back to
>>
>>100964959
Wtf is a build?
>>
>>100965924
Are you retarded or just baiting?
>>
>>100965402
We know who you are a liar that adds nothing
>>100964792
>>100964959
Ok, I'll have to torrent 0.90 first and compare them to check if there's some backtracking in the exp builds
>>
>>100966070
I dare you.
>>
>>100966070
cheers, mate. I'll be here.
>>
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>entitled
>>
>>100966309
>entitled
>for a thing you paid for
>>
>>100966309
Clamshell?
What's going on?
>>
>>100967514
clamshell fairings, as in two single parts like a clamshell
Not Squad clusterbomb
>>
>>100967812
W-what is squad's way?
Do I even want to know?
>>
>>100967812
What does Squead fairing look like?
t. not following the drama
>>
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>>100967929
>>100967925
>>
>>100968303
Oh what the fuck.
>>
>>100968303
I honestly don't really see the issue.
That was just a retarded attempt at showing how customizable fairings are, it doesn't mean you have to do that when you play.
You will probably be able to do the usual 2-pieces fairings, just like with pfairings.

They may not be good looking, but I think you are all exaggerating the issue here.
>>
>>100966309
>new

LOL
>>
>>100968786
That's ok, anon. There's absolutely nothing wrong with being born blind and stupid.
>>
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>>100966070
>>100966256
Ok, so I compared it with the regular build and it appears there's an extra .dll in the Exp build that isn't in the torrented 0.90
>\Kerbal Space Program\KSP_Data\Managed
>trcq.dll
>232kB (238432 bytes)
The question is - is it a new library added because of 1.0, or?
The "trcq" is scaringly close to something like "tracker" or "tracer"
>>
>>100969654
if you remove it, does it still run?
>>
>>100968786
>That was just a retarded attempt at showing how customizable fairings are
>an attempt to show something they already show

ok
>>
>>100969794
Haven't tried that yet.
I'm worried there might be some failsafe that might log the fact the dll is missing and sent a log/alert to squad. Am I being too paranoid? Is possible that it could do that?
>>
>>100970148
this is squad we're talking about.

you could block outgoing connections with littlesnitch
>>
>>100968303
I feel like vomiting boiled eggs.
>>
>>100970148

Think about pastebinning the contents of the DLL file.
>>
>>100970792
although if there were a unique identifier in the contents, that would make you Max.
>>
>>100970148
>3000 LoC for a linked List
>Advanced fingerprinting techniques
Pick one
>>
Hello again, /kspg/.
I made a budget build now, just in case $1100 is too much on the wallet.
http://pcpartpicker.com/p/3CVHD3
>>
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>>100959507
you can do it, anon, this is my first model
>>
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>>100969794
>>100970148
OH SHIT OH SHIT OH SHIT
I deleted it and tried to run ksp and it just blinked and I got this message. FUCK FUCK FUCK What do I do?
>>
>>100972748
Max now knows where do you live and who are you
You have nothing to lose now
>>
>>100972534
nah. messing arround with Unity at the moment. trying to learn C# with it.
and I already went so fast the player could walk through walls.
Unity not me.
>>
>>100972748
why didn't you cut internet connection while trying if the game still runs?

send max an email and call him a faggot
Thread replies: 255
Thread images: 130

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