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Will We Ever get a 3D Mario that Looks this good?


Thread replies: 360
Thread images: 114

Will We Ever get a 3D Mario that Looks this good?
>>
>>345477305
3D World already looks better than that.
>>
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>That
>Looks good
>>
>>345477305
But that looks like shit.
>>
>>345477305
This looks like a render form an early 2000's gaming magazine.
>>
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>>345477483
Fucking this. OP's concept piece looks so fucking mid-90s and gross, it hurts. Fucking Melee looked better than that.
>>
>>345477483
Modern Mario artstyle looks like shit to be honest

Sure the effects are nice but I hate the designs they use for enemies and Mario. It's so soulless
>>
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>>345477305
A E S T H E T I C
>>
>>345477483
that looks like crap. the textures aren nearly as detailed as OP's pic
>>
>>345477305
I bet you also think that UE4 video where Mario runs in a realistic field of grass looks good.
>>
>>345477305

That looks like shit.
So yes, we have several.
>>
>>345477904
Not everything needs detailed textures.
>>
>>345477773
>It's so soulless
Ah, the old "I have no argument" starter pack.
>>
>>345477878
what is croco doing?
>>
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>It's an Unreal Engine remake of a Nintendo game episode.
>>
>>345477305
>>345477878
I love 90s pre-rendered video game graphics. Post more.
>>
>>345477904
Hahahahahaha oh man, you need glasses.
>>
>>345479234
>"it's a (insert unwanted item here) episode"
Only quality memes here amirite lol
>>
>>345477305
That looks terrible
>>
>>345477694
>tfw you will never french kiss Rosalina's asshole
>>
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>>345479521
>It's a "this meme is too low quality for /v/" episode.
>>
>>345477305
why is he reflecting different scenery than hes in
>>
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>muh bump map to 11
>muh cube maps
>it looks good
Turns out it's not that hard to impress plebs.
>>
>>345477305
one level of raycasting?
shit son, we can do that now
>>
>>345477305
>90s CGI
>better than anything
The lighting is total shit, The textures are poorly mapped, those fire effects are shit, etc.
I have a soft spot in my heart for 90s cgi but you can't say its better than anything
>>
>>345477773
I fucking hate modern mario
>cartoony sesame street bullshit and that fucking mario voice guy cranking his obnoxious crap to 11
>>
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Those wall textures remind a lot of my first 3d models when I just made a shitty grunge alpha and dragged it across all my walls
>>
>>345480432
No, that's a cube map reflection. Which is why it's not dynamic, which answers >>345479820 's question.
And while ray tracing is possible, it is too way too expensive and would give worse results than a faked approach for reflections.
>>
>>345477483
Mario looks like a wooden toy in that lighting.
>>
>>345481336
Isn't the game supposed to look childish, though?
>>
>>345482131
Based on Miyamoto's opinions it should look like it's for everyone technically.
>>
>>345480757
It's cube map in game, sure, but that rendered reflection is raycasted, son. He's reflecting what's in front of him, which we can't see.
>>
>>345482458
Or it's a cube map of a flat plane and a sky.
>>
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>>345477694
>Shad
>>
>>345477483
Jesus, Mario looked perfect in SMG. What the fuck happened?
>>
>>345477305
It looks like shit
>>
>>345477305
90's pre-rendered promotional art is the best.
>>
>>345477878
I'd love to play a game that looks like early 90's cg.

I like games that look like games.
>>
>>345477773
>It's so soulless

>But >>345477305 isn't!
>>
>>345477305
no because nintendo will be busy making micro transaction phone apps and amiibos
>>
>>345483170
A DUD?
>>
here's another one from the same series.

you are delusional if you think Mario games look anywhere near this good
>>
>>345484347
and you are delusional if you actually think this looks good
>>
>>345484347
This looks good.
>>
>>345484347
It's too dark. There's a reason they don't make their games look this way. It looks bad.
It needs style, not realism.
>>
>>345484347
jesus fuck early 3D bowser was total ass
his skin looks like he's made out of cheese or something
and let's not even go into that parade float model of him in the actual game
>>
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>>
>>345482872
he fell into a vat of plastic
>>
>>345485826
It's in a place called "Bowser in the Dark World" you fucking moron. If you make every single area of a cheery game equally bright and happy, that just makes the setting boring. Classic Nintendo understood this, that's why Mario 64 was engaging and immersive as fuck even with its abysmal graphics.
>>
>>345477305
I have a folder and a pencil holder with this art but with an invisible Bowser in the back.
>>
>>345486635
Poor Yoshi. Poor creature...
>>
>>345485836
Looks pretty much the same, just with smaller arms and legs, a bigger head, and soft orange instead of neon yellow. Of course it's not rendered quite as well as something made with modern technology, but I think it's marginally better as a design. But again, they're virtually the same, so it doesn't really matter.
>>
>>345487268
How would you know he's there if he's invisible?
>>
>>345485826
If anything the Mario series is the one that needs more style, right now it's only Super Mario Happy Fun Time in Bouncy Castle.
Super Mario Galaxy went in the right direction but 3D World and 3D Land took that away.
>>
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>>345477773
>Modern Mario artstyle looks like shit to be honest.

Are you some kind of prat? Both the modern 3D and 2D artstyle are better.
>>
>>345487707
>3D Land
Every aspect of that game bores me to tears. Art style, atmosphere, gameplay, level design, music. It's serviceable as "another Mario game" if that's all you want, but it's not particularly fun or interesting to play.
>>
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>>
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>>345487936
Whoa mama!
>>
>>345486635
why did they give Wario eye shadow?
>>
>>345484347
>you are delusional if you think Mario games look anywhere near this good

They look better
>>
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>>
>>345487895
Mario should honestly go back to being 2D, 3D Mario has never looked as good, wouldn't it be great to get a mario game that looked like this, https://www.youtube.com/watch?v=TLLS_2osn3g
Rather than the stiff, soulless, trash that is NSMB.
>>
>>345486635
Most polished 2D has the best designs across the board
>>
>>345482872
he's in rain
>>
>>345488620
>texture-less, soulless models look better
>>
>>345488697
I cant wait until games can render fur like that
>>
>>345488937
>soulless
man you sure do love that word. Why don't you marry it because you love it so much?
>>
>>345487895

Well that's your problem. The only negative about the game was its resolution.
>>
>>345489110
This is the first time i used it in this thread.
. not my fault everyone agrees with me
>>
>>345489097
DKCTF is pretty close.
>>
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>tfw i unironically love the 90's cgi aesthetic
>>
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>>
>>345488503
He always had it.
I think they're a cartoony interpretation of periorbital dark circles.

>>345489313
I'm aware that my opinion is my opinion, thanks.
>>
>>345486635
Why did Bowser become yellow?
>>
>>345488812
It would be cool to get a game that looks like this.
https://www.youtube.com/watch?v=GOeZ0nRpSCQ
>>
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>>345489475
I like old CG fur better. Current DK looks too... cute.
>>
The walls look like they're made of melted mint chocolate chip ice cream, the textures look drawn on, and the fires are spheres. The only thing that looks decent is Mario. The GameCube could do better than anything in this picture bruh
>>
>>345488620
Are those giant vibrators?
>>
>>345477305
Will We Ever get a 3D Mario that is good?
>>
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>>345477904
>>
>>345489767
Yeah, something along the lines of that or what I posted, something that makes it feel like you're playing a cartoon, like the original games.
>>
>>345487895
main issue with 3D land is its easy, and the second campaign fixes that. It's not as good as galaxy, but as a handheld title it's one best marios out there.
>>
>>345490020
There have got to be at least 10 handheld Mario games that are better.
>>
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When will games look this good? All of this is CGI
>>
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>>345489767
>tfw no high-res 2D cartoon Mario game
>>
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>>345490548
>>
>>
>>345490639
>2L84ME crate
But what does it mean?
>>
>>345488834
>>345488834
What about most polished 2D designs rendered in 3D?

When they first rendered the designed in 3D they had to make design compromises to get everything to work, since it was new to them and very limited.

SMB3 Mario
>>
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>>345488834
>>345490902
And SMW Yoshi.

These are cheap little figures by the way.
>>
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Classic Link as a bonus.
>>
>>345490548
>>345490636
I wish the NSMB games used 2D art instead.

Wario Land Shake It looked pretty good, i bet they could make it even better on a mario game
>>
>>
>>345490902
>>345491018
They still look the best model wise. There could be touch ups here and there but it's still the best designs by far.
>>
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>>345490859
The lore is deep as fuck, man.
>>
>>
>>345477483
I like how modern mario basically looks like those CG renders for Mario 64. It's honestly all I ever want Mario to look like, any more detailed textures would kill the cartoonish vibe.
>>
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>>
Why haven't indie devs made games with 90s cgi graphics instead of pixelshit?
>>
>>345477483
Wait, are those details on the floor modeled or did they use a height/parallax map system? Because that sure as fuck doesn't look like normals.
>>
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>>
>>345491615
because that takes effort anon
>>
>>345487936
>>
>>345490859
TOO LATE FOR ME

THEY WERE TRYING TO WARN US
>>
>>345491615
because it still uses an absolute shitload of polygons
>>
>>345491316
Some shmuck making crate and barrel textures laments that he didn't choose Mechanical Engineering in college.
>>
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>>345490636
>>
>>345491615
just because its old tech doesn't mean its easy to do now.
>>
>>345477694
>and gross

post shadman
>>
>>345491615
While it's 90's cg, it's just a fucking still image. Making an entire game with that level of quality models isn't easy, anon.
>>
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>>345491881
forgot to resize
>>
>>345491637
the criss crossy triangular texture on top are normals while the rest is geometry.

which isn't all that much geo.
>>
>>345491662
>everyone is horrified as Wario gets run over by a train
>Mario just has the smuggest grin
>>
>>345486635

>wario is sean connory and doesn't age
>>
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>>345492319
>CLASH!
>>
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>>
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>>
>>345493031

Those renders don't do well with more characters with smaller features like Peach.
>>
>>345477483
3d world is like 2.5d. We want fully open, non-linear 3d mario with some detail in the graphics. Not the cartooney/plastic style they use now.
>>
>>345491801
this pretty much sums up indie developers as a whole.
>>
>>345487583
okay then transparent
>>
>>345486635
All I want is for the 3D Mario models to stop looking like plastic toys. Mario seriously looks no better than his own amiibo.
>>
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Melee looked pretty close to early 90's CG, with strange and plastic textures, nonsense backgrounds and a somewhat dreamy atmosphere.
>>
>>345477305
We've gotten several that look better, so no we will probably never get one that looks exactly like that.
>>
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oooh a 90s 3D prerender thread
>>
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>>345493997
Man Melee was fucking disgusting. It's not even like it was the Gamecube's fault, so many games looked great on that console but Melee looked like lacquered vomit.
>>
isn't that what 5naf is for?
>>
>>345488937
Define "soul."
I'll do it for you, you mean "nostalgia."
>>
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Remember when Donkey Kong was made out of wood?
>>
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>>345494131
It just needs better textures and lighting.
>>
>>345491615
But isn't that why faggots love the Five Nights at Furbait series?
>>
>>345494370
christ, he looks unfinished
>>
>>345477483
>3D World already looks better than that.
Floating platforms and almost nonexistent standing structures, no.
3D World does not look as good as this concept art.
>>
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>>
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>>345494039
>>
>>345494441
And models.
But to be fair Smash 64 was unusually simplistic for a N64 game too.
>>
>>345491801
>>345493540
development at all takes effort but indie developers dont have big teams and cgi shit needs big teams and a lot of time (which could better be used elsewhere)
>>
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>>
>>345489493
https://www.youtube.com/watch?v=DhIbK6gdYqo
>>
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>hey, /3/, this is my first model
>>
>>345479169
>>345489110
>>345494302
Soulless.
Uninspiring.
Antiseptic.
Banal.
Desiccated.
Flat-footed.
Menial.
Threadbare.
>>
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>>345494131
Some (a lot) of Melee's textures, models and general graphics just reek rushed development.
>>
https://youtu.be/j6azueESls4
>>
>>345477904
lol are you for real?
>>
>>345494963
meanwhile super mario 64 and donkey kong country games dont match these descriptions
>>
>there are multiple people who have never seen this copypasta and don't realize it's a joke
Fuck, step up summer neo /v/.
>>
>>345495123
Generic piece of crap that doesn't belong in this thread. Stop shilling.
>>
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>>345494131
really? Aside from texture quality, I thought Melee was nice looking. I could never stand the way Brawl looked though
>>
>>345494736
even VHS can do 60 fps
>>
>>345477878
Diddy's fingers are dicks.
>>
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>>345494736
https://www.youtube.com/watch?v=BlxMd3-YlAk
I used to watch this shit all the time as a little kid
>>
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>>345494736
>>345495354
>tfw we will never play a game that looks like this
>>
>>345495048
It was, which explains the terrible fucking gameplay balancing, such as kirbys f-throw and b-throw being mashed out of, 3 out of 5 of G&W aerial moves cant be l-canceled, G&W shield at full health still has his hitbox poking, fox/falco shine, and other goofy shit.
>>
>>345494690
It was a joke anon. Of course it takes effort just to develop something. The joke was that a majority of indie devs are lazy and would rather take the easy way out instead of genuinely putting effort and time into their project. That isn't to say there hasn't been some extraordinary indie games though

>>345493997
>>345494131
It looks pretty good all things considered. I mean it was a launch title for the system right? Plus the game itself plays really well under normal circumstances
>>
>>345495202
Not by any stretch of the imagination, correct. You're free to dislike them or think they look awful, though.
>>
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>>345494302
Anon, while some are definitely nostalgia-blinded a game feeling soulless can really be a thing. I'm nostalgic of pretty much all the older Mario games but I still like 3D World since it doesn't feel as soulless as say New Super Mario Bros. 2 or 3D Land (I sure as hell can understand why some would say 3D World is also soulless though, it's better at introducing new stuff unlike the other 2 games I mentioned but not enough to feel completely top-tier to me, still a fun game in my eyes though).
>>
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Melee developers were bold, certainly.
>>
>>345495610
amen
I want a DKC remaster with high res digitized sprites like the original renders
>>
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>>
>>345477305
>>345477878
It's old promotional artwork OP, games were never supposed to look like this but were a merely "what if"

The stuff I did in my 3D modeling class looks all hollow and soulless just like this
>>
>>345477904
This is from a stage where the rain covers the screen, that's why it looks odd

Wii U games look much better in person and in motion, screenshots are almost always never flattering
>>
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>>345494595
>>
>>345477483
>we will never get a mario where you explore shit like the neon towers in the background
why is this the case for every platformer, they make the backgrounds too damn good
>>
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>>345493491
>3D world is like 2.5d
>2.5d
>>
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What he fuck was Sakurai thinking when he made this Bowser design? He looks nothing like Bowser.
>>
>>345496162
Yeah you do.
https://youtu.be/cPCiuvRzBlg
>>
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>>345495680
wow yeah just look at that soul
>>
>>345480204
This. How 3D world impresses people, I'll never know
>>
>>345477483
>oversaturated colors
>no atmosphere
>everything looks made out of plastic

I want neo-Nintendo and it's autistic fanbase to go
>>
>>345496383
That's one still image of a character model in front of a transparent background, dude. Don't be retarded, that's not how you judge an entire game.
>>
>>345480204
How does one make bump maps?
>>
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https://youtube.com/watch?v=0ThbbN3o5yw
>>
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Game Cube's tech demo Peach's Castle is also pretty early 90's CG looking.
http://www.mariowiki.com/Peach%27s_Castle_(game)
>>
>>345496758
>what could have been
>>
>>345496758
whats the story behind them turning this into diddy kong racing? donkey kong seemed like a better household name
>>
>>345496278
it's his legs that are off putting
>>
>>345496758
I would have enjoyed this game
>>
>>345496923
It was the supposed sequel to Diddy Kong Racing. They originally chose Diddy for the first game because that was their own character, it was a spin-off that they wanted to stretch their creative muscles with.
>>
>>345496923
This was going to be a sequel to Diddy Kong Racing. It was going to be for the GC but you know, Rare was bought out by Microsoft and shit
>>
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>>345477773
>It's so soulless
Every time.
>>
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>>345494934
That's just what Gooey looks like, man
>>
can we all agree that prerendered cgi is the best aesthetic
>>
>>345497245
Ducks do that when they're too hot.
>>
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>>345477483
>>345496021
Fair point, fair point. Request a stage, I'll record some for you all.
>>
>>345497245

It's okay anon, peope with autism can't appreciate artstyle nor tell de difference between different styles
>>
>>345496642
how is that any different from the still images you are judging with stupid buzzwords that mean absolutely nothing at all
>>
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>>345496642
Agree, man. Look at this, for example. You can see all the soul radiating with every frame.
>>
>>345477483
A shame that 3D World is boring as fuck.
>>
>>345497529
so you dont know what autism is either, nice
>>
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>>345496143
>>
>>345489097
the wrists on diddy kong make him look like a monkey inside a monkey costume
>>
>>345477773
How are modern Mario and enemies "soulless", when they never got a heavily redesign for almost 20 years? They are still the same as how you remember them.
>>
>>345497631
It has more creativity in its level design than any other 3D installment so far.
>>
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They turbosmooth'd the fuck out of the trophy models. Everything looks too smooth and plastic

>>345497323
I know, but looks like a "random" model.
>>
>>345497838
Not really, but considering I've been playing video games for over 25 years I've seen all the tricks before.
>>
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>>345497838
>pretend "souless" is somehow a vague description
>proceed to use "creativity" to defend his point
>>
>>345498223
when did he say that?
>>
>>345484347
That's kind of the divide you run into with a lot of older players vs newer players.

To a lot of older gamers, "Better looking game" just means higher numbers.
Higher bitrate, higher polygon count, higher texture resolution, because for a long time in the 90s and early 2000s, we didn't even know there was anything else.

Newer gamers, and especially people who didn't grow up in the "Bit Wars" of the 90s don't think in terms like that. They know things exist that make a game look better, but aren't quantified by higher numbers and nothing else. Things like Normal mapping, subsurface scattering, specular highlights, postprocess effects, anti-aliasing, things you would never ever get in a million years if all you did was bump up polycounts and texture resolutions.

But because we didn't have those things AT ALL in the 90s and early 00s, even if they do make a game look better than they would look otherwise, they don't look "right" to older gamers, because they always equated the "Best graphics" with those silly pre-rendered stills from games like SM64, not realizing that those stills, too, were still limited by the technology of the time.
>>
>>345498223
What I mean is that it introduces more new gimmicks and ideas from level to level, that other Mario games didn't have. This on top of having solid gameplay makes it pretty fun, in my opinion.
>>
I prefer the Super Mario RPG 3D renders for SNES
>>
>>345497690
did UV maps not exist in the 90s?

I mean, there's obvious displacement geo with blended alphas for materials but yea. Were they just inexperienced? Lazy? Time constrained?
>>
>>345490548
What if they remade SMW in the style of Rayman Origins or Legends?
>>
>>345498747
Do you know what a UV Map is?

Are you referring to bump mapping?
>>
>>345491615
The closest thing I can think of that has this aesthetic is Scott Cawthon's CG-based games like Desolate Hope and Freddy's.
>>
>>345498747
>/v/ pretends it knows anything about 3D
>>
>>345498863
>>345499108
are you faggots retarded?

https://en.wikipedia.org/wiki/UV_mapping

in regards to textures
>Every vertex in a polygon is assigned a texture coordinate (which in the 2d case is also known as a UV coordinates). This may be done through explicit assignment of vertex attributes, manually edited in a 3D modelling package through UV unwrapping tools
>>
>>345499108
>/v/ is one person meme
>>
>>345498747
>anon gets drunk and visits /3/ for ten minutes and comes back with all his newfound knowledge
>>
>>345498790
Only if it looks like this
>>
>>345497907
>Everything looks too smooth and plastic
wasn't the original concept of smash bros. a bunch of kids' toys fighting eachother? maybe they're supposed to look like plastic. or maybe that's the only look the shaders they had were capable of
>>
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anyone know where I get all Rarerare promo art high res?
>>
>>345479234
What's wrong with unreal engine remakes? It's great concept work and mostly shows how inept nintendo is at keeping with today's modern graphics.

That said, aesthetic and graphics are different things, and nintendo games almost always have great aesthetic.
>>
>>345499504
http://dkvine.com/games/gallery/artwork/
>>
>>345499362
Nobody is disputing what UV mapping is, it's just that you're retarded for thinking it didnt exist in the mid 90s

I didn't think you could've embarrassed yourself any further but you somehow managed it.
>>
>>345495048
the game's visuals blew me the fuck away when it first came out. going from the n64's awful polygonal shit with awful framerate to melee was amazing. i still think it looks pretty good for its time.
>>
>>345499594
because 100% of the time they look like total shit
>>
>>345477305
That looks like a beta Doom level
>>
>>345499674
Which one? I've only watched the LOZ Ocarina one, which looked very nice for some side work done by a guy padding his portfolio.
>>
>>345486635
Daisy should go back to early 3D. I like how she has tan, since she rules a desert kingdom.

I'm glad Luigi has dark-blue suspender, and not purple.

Yoshi's 2D design is the best, but his current 3D model is fine. It's just that it looks much better ingame than as an artwork.

I like how Wario's pulled up sleeves show his arms, so to make it know he's muscular, and not just fat.
>>
>>345496735
Very carefully
>>
>>345499434
That isn't the original concept, it IS the concept. They were all toys.
>>
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>>
How is Wii U emulation going anyway?
>>
>>345499674
While this is pretty much true, this is only because people just haphazardly paste shit into the engine, paying no attention to just about anything past getting it to work.

It's sad that these pieces of shit get so much attention.
>>
>>345499854
Improving at a pretty fast rate. They have updates every week or so.
>>
>>345499594
Those Unreal Engine remakes visually look better than any game on the market. It's not hard to make a closed off little area and pile on all the visuals and shit all on your $2000 PC that beats the shit out of any console.
>>
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>>345499854
>>
>>345499924
Which ones exist besides https://www.youtube.com/watch?v=FTfrKOQFPNA
?

And i think you're putting a lot of thought into something done as a proof of concept in the engine rather than someone attempting to remake the game making full use of the unreal engine.

If you wanted that, maybe stick to Unreal Tourne, Paragon, Street Fighter, Riverfall, etc.

Real games using the engine, not mock ups.

>>345500012
Of course not. Which is why i don't see why it's bad. It's neat concept work.
>>
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>>345484347
It'd be neat to say the least if it looked like this in-game.

>>345496642
>>345497563
>>345497564
Here's something in movement for you guys.
>>
>>345499637
>thinking it didnt exist in the mid 90s
>what is rhetorical question
Read the rest of the posts you stupid fucks
>Were they just inexperienced? Lazy? Time constrained?

The textures are applied uniformly with little regard to stretching or seems. There are no subsurfaces or, as stated in another post if you knew how to read, no apparent specific assignment of materials to the model's mesh.

I swear, this board is full of morons like you.
>>
>>345499827
yeah, but only the intro of 64 shows them as toys, i don't remember any of the games after that using the same motif, they just show the characters fighting. 64 kind of has a very different feel from the rest in general, i kind of miss the hard-hitting sound effects and more active crowd sounds, like cheering whenever someone gets hit pretty far.
>>
>>345500223
this video only proves its just as soulless
>>
>>345477305
I'd play the shit out of that to be honest

>chrome Mario
>fucked up enviroment like fucking Planescape
>geometric shapes invading

would be something for a change
>>
>>345497563
>>345497564
I'm not the one who called new Mario soulless. I'm just helping you understand what it means when people say that.

And calling Mario 64 soulless, even as a kneejerk grasping retort in defense of a new game, is one of the stupidest things I've read on /v/.
>>
>>345500375
Melee had a figurine of Mario coming to life for the intro. In the classic mode, when you beat Bowser, you are knocking down a trophy of him. When you beat any of the modes, the character falls and becomes a trophy, to join the others.
>>
>>345500263
Just pretending to be retarded huh?

Stop posting any time
>>
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>>345498790
>>345499428
>this artstyle
>game done by the same devs as Wario Land Shake It!
>Mario, Luigi, Peach, Toad, Yoshi, and DK are Main Characters
>Each have a distinctive play style
>First Four have expanded moveset based on SMB2 and 3D World
>Yoshi is based off of Yoshi's Island
>DK is from DKC
Just the thought of that makes me want to cry
>>
>>345500416
I wasn't trying to prove anything on either-side with that video, was just delivering on in-game movement so still-images aren't brought up as an excuse. I disagree though with you.
>>
>>345499594
they aren't inept, they're just developing for their platforms - which have low-tier hardware
>>
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>>345477305
>literally my favorite kind of art
>everyone thinks it looks "old and gross"
>no one but me and OP would buy it if it came out
>so they'll never make it

Feels pretty bad
>>
>>345500263
to expand further,

>Repeating texture
A texture map applied with wrap-round UV coordinates extending between the 0-1 range (representing one unit of the image), exhibiting periodicity. Contrasts with clamped, mirrored modes or unique mappings.
>Contrasts with clamped, mirrored modes or unique mappings.
>unique mappings

By default, nearly every 3d program generates uvmaps automatically, just by how the render functions. When people refer to a "uv map" they very much refer to a unique map manually created by an artist (with the help of tools of course).

The models in myst and most early 3d renders use simple repeating textures, not unique maps.
>>
>>345477878
Donkey kong had terrible rendering because 90s

But the bad lighting produced a powerful use of shadow that will never be realized again
>>
>>345500641
so you can't read then.

Got ya.
>>
___ _____, __ ____ __ ____ _____ ________ _________.
>>
>>345497907
They're trophies, that's how they should look. Importing more realistic models from other games into Brawl and Sm4sh was fucking retarded.
>>
>>345500860
>born too late for amiga 3d graphics
>born too early for virtual photorealism
>>
>>345500868
Worth pointing out, 3D modeling worked like ass back then compared to today. It is 100x easier with the tools that are now available, not to mention the increase in workflow you get from a machine that can render a low res preview in seconds, if that.
>>
>>345499790
Chai isn't a desert kingdom.
>>
>>345500416
How? You haven't done that or been anywhere like that in a video game before. Looks pretty inspired to me.
>>
>>345479184
swiggity-swoogity gonna get dat booty
>>
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>implying Nintendo will put effort into their games anymore when they're making all their money on stupid statues and mobile garbage that takes no effort or money.
>>
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>tfw Nintendo can make high res beyond our wildest dreams
>>
>>345501039
I personally don't think I'd like photorealizm in a lot of games. Maybe stuff like Forza or something. But I honestly prefer sylized art over more realistic graphics
>>
>>345490427
watching the good dinosaur on acid was a mistake
we spent at least 30 minutes pausing and unpausing and only made it 10 minutes into the film
>>
>>345494727
NOOT NOOT
>>
>>345501136
That, along with a shit ton of other reasons, are why I'm wondering about why they just used repeating textures.

Did they not know how to use their tools? Would it have just taken too long? Were memory constraints a huge problem for handling uniquely mapped textures? As in, software as well as hardware being unable to handle that much texture data so smaller, repeating textures per model were used instead?

It's not that I DON'T know they had limits I'm wondering WHAT those limits were. Because they obviously did not use unique textures and UVs for a long time. CPU time can be shared over a render farm but the memory required is based per machine. So raytracing and all of that was obviously possible.

I work in zbrush A LOT. Sketchup more often just because it's faster for what I need to do. I only started working on my own games and maps in 1998 so super early 3d modeling tech isn't something I have a full knowledge about.

>concept artist
>>
>>345479428
https://www.youtube.com/watch?v=uZz6OJrSTYs
>>
>>345500605
I wouldn't call Mario 64 soulless, but it does look very dated in some regards and the more open levels look like shit.
>>
>>345501863
Couldn't it be hindsight to some extent? These images looked terrific in the 90s. You didn't see repeating textures, you saw the cutting edge of what computer imagery could do. Is it possible they used repeating textures because back then it wasn't a problem?
>>
>>345477878
I want to see a modern HD remake of the DKC series from SNES. Tropical Freeze sucked.
>>
>>345502000
All that 2deep imagery and liquid globes and shit. I love it so much.

Also, nice.
>>
>>345477305
That looks like a shit.
>>
>>345479428
https://www.youtube.com/watch?v=4DOKzTHaPfM
I remember how amazing I thought this looked then.
>>
>>345497429
TRAIN LEVEL
>>
>>345501429

if only their games look half as good as their marketing...
>>
>>345502351
dated graphics aside that is one of the best intros ever legacy of kain is so fucking underrated, the story is awesome
>>
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>>345502351
>>
>>345502052
>because back then it wasn't a problem?
It could be. I don't know. That's why I want to knowwwwww WHY they used them instead of a unique texture map.

Were the models too large? Did early 3d have subtools or sub-models to allow for easier workflow?

You're asking literally the same thing I am. WHY did they not use better textures and was it because UV mapping, as in a unique texture being assigned specific vertices, not really a thing at the time? Was it not a thing because they didn't know HOW, it was too difficult or time consuming? Or did that kind of UV maps not exist at all? (because obviously UV maps NEED TO EXIST for 3d models to even HAVE a texture but repeating textures don't require what I'm talking about)

I have no god damn idea. I realize there are limitations I just want to know what they were.
>>
>>345477694

Not really. OP is better
>>
>>345494562
>they wasted their time modeling these trohpies instead of polishing the playable characters
>>
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>>345502474
Short one here, but the front of the train really needed a webm.
>>
>>345499837
I want to fuck that squirrel girl
>>
>>345503575
Aside from being auto-scrollers, these levels were fucking fun. I'm glad they only included a few of them though.
>>
>>345499837
better than what they did to him now
>>
>>345495354
where to find this in 60fps
>>
>>345489097
damn I bet that took like a 1000 SGI workstations a month to complete back in the 90s
>>
>Vaporwave is still kind of a thing
>Bringing back 90s gleefullness in vidya sort of a thing

Maybe we'll see some games with early CGI aesthetics? I'd love to play one that looked like those weird, sci-fi artsy animations you'd see as tech demos.
>>
>>345492830
>>345491662
>>345491548
>>345491458
>>345491162
>>345490639
>>345489798
>tfw even Rareware made bullshots for marketing their games back in the 90's

the industry has changed a lot less than we think
>>
>>345504187
Nice one.
>>
>>345494736
Oh fuck I remember watching something like this in my art class in elementary school.
I checked some of the related videos and didn't find the one, but I'm pretty sure it's gotta be in The Mind's Eye series.
>>
>>345504125
>vaporwave
>90's

Seapunk is 90's
>>
>>345498348
Born in '90 here.

All I'm looking for is synergy and a holistic design.

I do not think categorizing it in this way is a good comparison.
>>
>>345504353
Seapunk is a shitty meme.
>>
>>345497907
and yet i fapped endlessly to this trophy, the ayumi tachibana one and even the plum one
>>
>>345503878
I had transferred it from my own VHS. To my knowledge it isn't online at this frame rate.
>>
Not exact, but I feel like a couple of Gmod maps kind of have a similar vibe to what some of you people want to see.
Garry's Mall in specific.
>>
>>345484347
Bowser looks like plastic, Mario looks like rubber. The textures and lighting look too realistic and do not mesh well with the cartoony designs.
At least the modern Mario games look like that, Mario games.
>>
>>345504617
Upload it to youtube please. They do 60fps now.
>>
>>345494963
Empty criticism
>>
>>345504617
upload that shit nigga
>>
>>345504617
I knew something was off about the version I'm watching on youtube.
It's still cool but fuck me the framerate difference really does wonders.
>>
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>>345504617
I'm seconding this.
>>
>>345484347
Console games don't usually have real-time global illumination
>>
>>345504647
It gets boring when every game has to have the same kind of aesthetic over and over again because they're stuck in a mould. I like the clashing levels of realism and the flexible art style of Mario 64, it keeps things interesting.
>>
>>345496883
Shit those screenshots look nice.
Any gameplay video?
>>
>>345504757
>>345504892
>>345504893
>>345504903
Alright. Gonna take a while, though, it's a couple gigs.
>>
>>345504997
http://www.mediafire.com/?crl78hihlez3w62
>>
>>345504997
https://www.youtube.com/watch?v=clwR6H9TatQ
>>
>>345477305
You can see in mario's reflection that the entire map has no more details. Its just those two walls and the grid on top of him.

If games stopped focusing on bigger maps and just drew 6 ojects, a floor, walls and a NPC, they would look like this easily.
>>
>>345505162
>lostboy.exe
>>
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>>345505151
You are a really cool guy anon.
Thank you.
>>
>>345505151
Where you uploading it, so we don't end up having this thread die and never get it.
>>
>>345490218
There aren't even 10 handheld Mario games.
>>
>>345505372
https://youtu.be/274jArPROnk
>>
>>345505162
>that music
>you can freelook and go outside the castle
I don't know why but this shit is giving me the biggest boner, thank you so much anon.
Any more sorta surreal shit like this?


>>345505335
It's just a .gcm in a rar file, famalam.
>>
>>345505678
Thanks mate, you're a real trooper for doing this.
>>
>>345504932
Those renders also don't have any kind of GI. Not even shitty radiosity or AO.
>>
>>345505678
Er... The video appears to be set to private. Did something happen in the few minutes I was away from this thread?
>>
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>>345505678
much appreciated
>>
>>345506609
it's still uploading, give it a bit.
>>
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>>345506658
>>
>>345506609
He's still uploading it. The movie is like 1-2 hours, and for YouTube 60fps it has to be HD as well.
>>
>>345506805
I thought it was more like half an hour.
>>
>>345495354
I had the shitty MovieCD version of this.
>>
>>345506725
>>345506805
Apologies for that. I haven't uploaded anything to youtube in ages myself, so it's been a while since I've experienced the wait!
>>
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>>345491615
>indie game made to look like a 90's 3D game
>it doesn't use a 90's 3D engine like Quake Engine, Unreal, or GoldSrc
>it utilizes graphical effects that wouldn't be seen until 7th gen like ambient occlusion or tesselation
>minimum requirements consists of hardware that would melt 90's supercomputers and CGI workstations
>>
>>345477904
op's pic looks like it couldve come from fallout 2
>>
>>345504125
>I'd love to play one that looked like those weird, sci-fi artsy animations you'd see as tech demos.
www.macintoshgarden.org
www.macintoshrepository.org
>>
>>345506959
Yeah, it's only roughly 40 minutes long.

And before anyone freaks out, not every clip in the video is at 60 fps
>>
>>345477305
this is more internet related but it´s obligatory
http://www.cameronsworld.net/
>>
>>345504125
you´re in for a treat with osamu sato´s games, there´s a whole category of FMV adventure games out there https://www.youtube.com/watch?v=dNLINictcPY
>>
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>>345484347
Reminds me of this movie. Rented it at Blockbuster and in the previews was an advertisement for original vanilla Everquest.
http://www.youtube.com/watch?v=QX_0JbMrl8I&t=7
>>
>>345505162
where did you get that from? it's fucking beautiful.
>>
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>Games will never have interesting scenery again
>Everything will be MUH REELISM
>>
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>>
>>345477878
Wait so why is donkey kong destroying the croc's homes?
>>
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>>345498618
Fuck yeah
>>
>>345504932
uh, what the fuck are you talking about?

Metro's engine has it, unreal 3, unreal 4, battlefield 3 +, Division, Cryengine 3+.. every new game engine has it.
>>
File: Warios_Battle_Canyon.jpg (177KB, 1024x768px) Image search: [Google] [Yandex] [Bing]
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>>
>>345508058
Yo, speaking of 90's video game movies, is this the movie where some guy put on a virtual reality headset and the game looked like an FPS, as in it was from the person's perspective? The description is very vague, that's all I remember seeing of that movie years ago.
>>
>>345508373
What about The Witness?
>>
>>345503575
Nintendo games would look stunning if they implemented something as simple as FXAA.
>>
>>345508993
>All those different climates and seasons in one place
Why don't more games do this anymore?
>>
>>345477305

anyone have any high quality promo renders or anything of Pikmin? I really love the a e s t h e t i c of those games.
>>
>>345509358
players think unrealistic environments are confusing unless the game's art direction is excessively stylized

i wish i was fucking kidding
>>
>>345509505
Why does it matter if it's "confusing" if it looks good?
>>
File: 1313309210558.jpg (122KB, 500x357px) Image search: [Google] [Yandex] [Bing]
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>people actually like the lighting/shaders that make every game look the fucking same
>>
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>>345508373
Cyan's Obduction is due to come out in a few months, and Chuck Carter (the original environment designer from Myst) just had his new game Zed funded on Kickstarter.
>>
>>345509801
the further you move away from reality, the less "relateable" it is. apparently this is a big thing with people now, you must always seek to understand everything at all times.
>>
>>345496735
Draw an image in black and white to represent the height of the pixels, and then use this:
https://developer.nvidia.com/nvidia-texture-tools-adobe-photoshop
It can also be done with Mudbox by increasing the poly count, and generating a normal map with that.
>>
>>345510392
That picture makes me want a new Pajama Sam game.
>>
>>345509505
I'm pretty sure MARKETING thinks they are confusing and devs are convinced players hate them.

Just like they're convinced that we now love Hero Shooters, some years ago they were ABSOLUTELY SURE everyone LOVED Zombies (where the fuck did they get that idea).

Trends never truly coincide with what gamers want. It's just a warped image of it through the filter of old suits who don't quite get it, ever.
>>
>>345510392
Please tell me that this is a full 3D game.

>the current year, 2016
>games STILL use prerendered backgrounds and videos
>>
>>345510816
It is!

http://www.eagregames.com/download/
>>
>>345483587
I like how you put it
>>
>>345489110
>I shop at Hot Topic so no one understands me
>>
>>345496735
>>345510610
Bump maps are terrible outdated. They only represent height. A normal map has multiple channels for every axis.

Eventually, normals will be long be needed. We will have either extremely detailed models made more efficient through tessellation(hard to control what get's tessellated and where) or we will have something like megatextures where all the 3d data get's streamed in based on the distance from the camera.

The end all of 3d rendering will be atom like data (something like voxels) with raytraced lighting.
>>
>>345505162
what am I supposed to run this file on? .gcm?
>>
>>345487936
>anon theres a cheat that makes orchind take her top off and show her boobs
>>
>>345491662
ALL YOU HAD TO DO IS FOLLOW THE DAMN TRAIN
>>
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>>345479746
>>345479234
> It's an "It's an X episode" episode
>>
>>345494542

There, no floating platforms and no nonexistent standing structures.
>>
>>345487647

Well, Bowser's carnival and castle world is pretty edgy. And there are of course the haunted houses.
>>
>>345511557
Dolphin?
It's a Gamecube tech demo, so only a Gamecube or Gamecube emulator can play it.
>>
>>345512527
oh gotcha. sorry, I really know nothing about emulation but I've heard of Dolphin so I'll check that out.
>>
>>345512696
Np.
Dolphin is easy to use compared to other emulators, like ePSXe and PCSX2.
Just download and install it, and then find and open the .gcm from within the program.
>>
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>>345507231
>fallout 2
Do you think those 3d models still exist somewhere? Like the HD character models that get pixelated? I'd love to see a remake using all the 3D models instead of the sprites.
>>
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>>345492935
>Kiddy's hair
>DK's hair

I guess that's a good sign of improvement but it does look a bit odd.
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