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Deus Ex Mankind Divided


Thread replies: 502
Thread images: 80

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Looks like borderlands
https://www.youtube.com/watch?v=e09V-A8zk6U
>>
>>345463459
how does that look like borderlands in any way shape or form?
>>
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>>345463459

>Click video
>Fat dudes sitting around acting zany for youtube dollars
>Close video
>Type angry shitpost at OP for wasting my time
>>
>>345463459
I think you mean borderlands looks like deus ex
>>
>>345463627
the shitty graphics
>>
>>345463883
they look fine for a ps4 game

pc version will probably look better anyway
>>
>>345463459
Looks a lot worse in my opinion.
>>
Why do people like Giant bomb
>>
This guys voice is fucking terrible

So fucking annoying, I wanna punch him.

Also how the fuck does it look like borderlands in any way at all
>>
>>345463459
That screencap immediately made me think of Drugs and Wires.
Is the rest of the game looking as much like 'dirty' cyberpunk?
>>
>>345464120
well if you watch https://www.youtube.com/watch?v=I5acI46z9Y4 it looks more like half life 2
>>
>you get xp for killing people
pre-order canceled.
>>
>>345463459
Is this the hot new meme everyone's talking about?
>>
>>345463459

Dropped.
>>
>>345464203
Previous game had it too nigger.
>>
>>345464182
>Adam it's David
No it's not
>>
>>345464401
It was also a 6/10 game.
>>
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>>345463459
>Looks like borderlands

No.
>>
>>345464587
take that back
>>
>>345463784
Try the Playstation Access one.

https://www.youtube.com/watch?v=hTBsBpKIe2Q
>>
When does it come out again?
>>345464471
Yeah fuck that. Is the original VA too crazy to play David again or what?
>>
>>345464680
We both know it's true.
>>
>>345464701
august 23rd I think

the original VA for sarif didn't agree with the augmentation stuff and figured that there was too much that could go wrong with it and also some conspiracy stuff
>>
why there is so much female enemies?
>>
>>345463459
the dude who plays this sounds like he might fall asleep any second
what the fuck
also I just cant watch other people play fps with a controller, unwatchable for me
>>
>>345463459
>Looks like borderlands

I think you might have brain damage.
>>
>>345463459
kill yourself underage
>>
>mechanical Apartheid
>cover system
>regenerating health
>more cutscenes
>casualized hud
>no more 1-9 buttons
>press x to knock out everyone
>story written by some bitch who wants to inject her own agenda
>linear as fuck sections
>no more conspiracies
I told you fags, this game is going to be shit.
>>
>>345465254
HR had no female enemies apart from two bosses.
They probably just wanted to add a few more female enemies into the mix to make things more varied.

You could scream SJW but it's just more people to beat up so whatever
>>
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>>345465508
>>
I don't know what's with Eidos Montreal and face models but they're bethesda tier at it
>>
can you play this game in full Hatred mode?
like leave the apartment at the start and just open fire at everything?
>>
>>345465630
>HR
>complete shit
>Deus Ex
>masterpiece
The contrast is crazy.
>>
>>345463459

i disliked the piss filter of HR, but the golden age art direction they were going with was a pretty neat idea. This Apple wannabe of a video game however is looking pretty weak.
>>
>>345465508
>mechanical Apartheid
are you still getting triggered by that?
>cover system
that's not a bad thing
>regenerating health
they're cheating everything to be unlocked, so the health augs are at max, normally at the start of the game you're a lot weaker I think
>more cutscenes
no more than the previous game
>casualized hud
how?
>no more 1-9 buttons
you have a quick select menu instead which lets you have more things on it I think
>press x to knock out everyone
that's a fair point
>story written by some bitch who wants to inject her own agenda
are you still getting triggered by that?
>linear as fuck sections
how is it linear
>no more conspiracies
why would they spoil the conspiracies in early preview footage

stop posting your overly cynical shitpost-tier shit in every deus ex thread
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>>345465841
Fuck off eidos shill, no one is falling for your damage control.
>>
Gameplay looks pretty good. I remember how /v/ shat on HR before it was released, and then it leaked and everyone loved it.
>>
>>345465913
I'm not a shill. You're just being a shitposting autist.
>>
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>tfw wanna watch more videos but dont wanna be spoiled because i want to see everything when I play it already pre ordered it.
>>
I'm really torn about it. On one hand I want more of that great atmosphere, but on the other shit like this >>345465508 is making me wary.
>>
>>345465994
>shitposting autist
>shitposting for speaking the truth
Better to be that than some mindless dumbass that will eat anything.
>>
>>345465893
you're retarded
fuck off grafix whore
>>
>>345463459
What a fucking garbage.
>>
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>>345464998
>>345464701
Wait, was the voice actor for the fucking aug company CEO morally opposed to augs?
>>
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>>345465780
pls respond
>>
>>345466178
Yeah. The guy's a bit of a conspiracy nut in real life as well.

Go look at his facebook page if you want to see him explain things in detail. (And also deny being schizophrenic)
>>
>>345466080
How is mechanical apartheid a flaw? Why do you list no more 1-9 buttons when there is and we've only seen console demos? Why do you say linear as fuck when the devs have stated MULTIPLE times that they're making open ended levels with many ways to get to your objective? How do you know there are no conspiracies?

Far from the truth.
>>
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>>345465508
>mechanical Apartheid
Nothing wrong with that
>cover system
So? last game had it
>regenerating health
its been a part of Dude Sex since the original
>more cutscenes
Says who? Based on what?
>casualized hud
Yeah I kind of agree the hud looks bad
>no more 1-9 buttons
Pc version will have this just like HR on the console didnt have it but the pc version did
>press x to knock out everyone
Also in last game.
>story written by some bitch who wants to inject her own agenda
Says who?
>linear as fuck sections
What? what videos did you watch?
>no more conspiracies
whole game is about tracking and hunting down the illuminati
>>
>>345463459
>instakill melee animations
FUCKING WHY. why do devs do this shit? it isn't fun to click a button and watch the character do "epic" moves. let me fucking hit people in real time and have them react to it goddamn
>>
>>345466178

no, those idiots are way off-centre. He explained on his facebook that Eidos had offered him 50 or 500 bucks, can't remember exactly, to come down to Montreal, spend several nights to get the takes right, then fuck off back home. Also some degree of anger about people taking his "crazy" videos about fruitflies and shit seriously. I tried finding his post, but his facebook profile seems to have vanished in the last two weeks
>>
>>345466040
Most of what that anon says isn't necessarily true or was already a thing in Human Revolution, so if you liked that, Mankind Divided is really more of the same with some improvements. The HUD complaints are an outright lie though, they always show the console version, which they did for human revolution back in the day.

https://youtu.be/flszuT3ROdo?t=1m46s
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>>345465969
That's because everybody expected it to be much much worse. HR is almost absolved of criticisms for not being as shit as it could've been, when in reality it's still not too great a successor to Deus Ex. I'm thinking MD will try even less to measure up to the original and instead cater to the fanbase established by HR like pic related, it's essentially a different series.
>>
>>345466310
how old are you?
>>
>>345463459
It will be decent just like "first" one
>>
>>345466404
>regenerating health
>its been a part of Dude Sex since the original
If you haven't even played the original, then why are you talking about it?
>>
>>345466472
Deus Ex Human Revolution was a decent game and received practically unanimous praise all around with only minor criticisms of the takedowns.

> I'm thinking MD will try even less to measure up to the original

What makes you think that? A single cherry picked screenshot from Reddit? Really?

>>345466778
There was the Regeneration aug in deus ex 1 that regenerated your health. Stop making shit up.
>>
>>345466778
That aug in the original might aswell be regenerating health.
>>
>>345466778
He's implying the augmentation where you convert energy points into health is the same as regenerating health when you go in cover.
>>
>>345465969
loved it for about 2 weeks then they realised that the only reason that they liked it was for the feelings of nostalgia it evoked, and that the original did everything better and HR added nothing to the concept only took shit away and added modern graphics with a meh story.
>>
>>345465508

>mechanical Apartheid

Taste is taste, anon

>cover system

It's a system you'll only use for one facet of the game. Also, with augs, it's plausible you could just blitz everything and entirely ignore the cover system.

>regenerating health

Should be possible with high levels of augs.

>more cutscenes

There are about as many as HR.

>casualized hud

Hur dur filthy normies etc.

>no more 1-9 buttons

A legit problem. Hope they fix it.

>press x to knock out everyone

Another legit problem.

>story written by some bitch who wants to inject her own agenda

Works of fiction that push a specific set of beliefs? What are the odds.

>linear as fuck sections

There have been at least three solutions to almost everything presented so far, anon. Now you're just lying.

>no more conspiracies

The Illuminati is the main antagonist, you faggot.
>>
>>345466778
Regeneration is a literal fucking augmentation.
>inb4 i trolled u i wuz only pretending to be retarded
>>
So will it be finally fun?
>>
>>345467026
nope. looks worse than human revolution
>>
>>345466778
Dicklet

http://deusex.wikia.com/wiki/Regeneration
>>
>>345467064
Explain why in detail.
>>
>>345465780
>>345466310
I believe you can, yes.
I mean, you could do that in DXHR as soon as you left Sarif's building.
>>
>>345465969
Human revolution was never good
>>
>>345466907
>>345466910
>>345467016
>>345467121
>an augmentation that you can only get halfway through the game, only at the cost of another another aug, and that costs resources to use is the same as regenerating health as an inherent property of your character
You already proved yourself retarded, no idea why you've decided to double down so much. Next you'll be telling me health packs are the same as regenerating health because they heal you so it's the same thing.
>>
>>345463459
>cardboard on ground is simply a texture
living every laugh
>>
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>idiots thinking 1-9 buttons hud wont be in the game
Its HR all over again. Remember when they didnt have it in the gameplay videos of HR because they were showing console footage and then on the pc version they magically had it? Same will happen here, Dev already said the pc versions hud will be a bit different and fully customizable.
>>
>>345467207
Well, I liked it.
>>
>Play directors cut with dev commentary on
>easily 9/10 of the commentary nodes you activate are them just talking about how they cut half the zones and the other 1 is them rambling about literally nothing
>>
>>345467289
you get it when you're escaping the mj12 base under unatco, that's the first quarter of the game. The other aug in that slot is the energy shield. I think the regenerating health aug is better.

Again you're just shitposting.
>>
I still don't understand why mechanical apartheid is considered a flaw
>>
>>345466907
>I'm thinking MD will try even less to measure up to the original
Because they've continued to ignore obvious issues like melee, and no longer have to worry about catering to DX fans now that they've rebooted the brand.
>>
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>>345463459
Why does Adam look so goofy and unthreatening now now? He used to be stupidly masculine and brooding with those broad as fuck shoulders and manly stature. Look at him now
>>
>>345467504
It's an extension of 3's shitty debate about transhumanism with more boring racial allegories.
>>
>>345467510
You're right. They should go back to the roots of the series and introduce extremely finicky melee combat that's god awful to use outside of sneaking up behind every individual enemy and hitting them in an exact position with a baton. That'd make the game so much more fun.

>rebooted the brand

what? where are you getting this shit from
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Anyone else thinks the health regen is useless on Give Me Deus Ex mode in HR? Jensen dies from a fart instantly. Original was alot easier in that regard since you didnt die from someone just breathing on you even on realistic.
>>
>Deus Ex is literally gears of war now
What the fuck happened?
>>
>>345465508
>>no more 1-9 buttons
>>345465841
>>no more 1-9 buttons
>you have a quick select menu instead which lets you have more things on it I think
>>345466993
>>no more 1-9 buttons
>A legit problem. Hope they fix it.

See>>345466404

Unless I am missing something, this is running on a PS4, not like one previous demo that was played on PC with a ds4 controller.
>>
>>345467456
Holy shit, you can't possibly be this retarded. Next you'll tell me nobody can criticize HR's shitty cover system because you could take cover in the original by crouching behind boxes.
>>
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>>345463459
Why the fuck LITERALLY. every. fucking. early gameplay reveals are played with fucking controllers.

It looks sluggish.

It looks painful.

It physically repulses me.

This shit was the MAIN FUCKING REASON, #1 reason why so many people thought DOOM was going to be slow and sluggish and lame.

Why the fuck can't people see this?
>>
>>345467718
What?

>>345467552
his body is pointing in a different angle
also his head is a normal size now
>>
The Illuminati did literally nothing wrong except let Hugh Darrow join their club. Jensen is just an asshole.
>>
>>345467552
SJWs took over.
>>
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>>345467510
>obvious issues like melee
I mean it's not like the melee in Deus Ex were any good.
The one thing they should've done is not make the takedown shift from 1st person to 3rd. Riddick for example had the best and most simple approach to this issue.
>>
>>345467851
xD
>>
>>345467783
>It looks sluggish. It looks painful. It physically repulses me.
Eh, whatever you say. Playing with a mouse makes the camera more spastic, which isn't good for presentation purposes.
>>
>>345467552
Isn't the left one the old game, and right one the new game?
>>
>>345467886
It's a hell of a lot better than nuDeus Ex melee. You can't even bash doors in the new games.
>>
Is Stephen Shellen doing the voice of david again?
>>
>>345467665
It's a world better than button press+sit and recharge/give Jensen diabetes. Plus it was much more useful for environmental interaction and destructibility. Removing it entirely rather than improving it is not a step forward. And the brand has had a soft reboot as Deus Ex Universe, pay attention dude.
>>
>>345468061
No he dislikes the idea of augmentations for various reasons and claims that the devs were only offering him $400 for reprising his role in a much smaller way.
>>
>>345467982
let's plays seem to do just fine.
>>
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>>345468029
>nuDeus Ex melee
Deus Ex HR doesn't even have melee weapons. And if you seriously think the original's melee system is better than the takedown system, you clearly have a love for clunkiness.
Also stop calling new things nu-''thing'', you nu-faggot.
>>
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;^)
>>
>>345468364
Yes because being able to actually whack someone with a sword is somehow clunker than "press X and watch a cutscene and break the flow of the game"
>>
>>345468152
Where the hell did you hear this from?
>>
>>345468525
He talked about it on his facebook page.
I'd link it here but 4chan says it's spam, so type in "Stephen Shellen" on facebook and you should get his business page.
Then scroll down and you'll find some posts where he rambles on about things.
>>
>>345468364
Robbing the player of direct control in any game, much less a Deus Ex title, if absolutely shitty design.

Do you have anything of actual substance to offer to the conversation, or are you just going to keep whining about how some game nearing two decades old had some clunky mechanics?
>>
>>345468462
It's not even that you pre-ordered, it's that you pre-ordered something that can only be described as a vague promise (DLC) that gets me. This is dumb consumer incarnate.
>>
>>345463459
>Deus Ex:HR looked like a cash in fps with token stealth until we actually got to play it.

I'm holding my opinions until it actually comes out.
>>
>>345468850
How dare people spend their own money on something they want to buy.
>>
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>>345463459
Why does every AAA cyberpunk game always have this ugly gritty grey/brown art style? Where are the comfy neon colors?
>>
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>>345468462
Why the season pass though
>>
>>345468364
The original melee system is better than cinematic takedowns though, at worse you could describe them as equally clunky. There is no universe in which Human Revolution's system is better.
>>
>>345469120
>>345468462
I hope MD has a lot of DLC. HR only had that one thing and it seemed like an afterthought.
>>
Human Revolution looked like ass and was a fucking great game.
>>
>>345469025
>post dumb purchase decisions
>get criticised for those decisions
>"wow don't tell me how to spend my money"
every time
>>
>>345469101
because cyberpunk is more than just "le comfy neon xddd"
>>
>>345468850
>>345469120
I was poor when HR game out and couldnt spend the 50 dollars. Pirated it and played it over and over again. Its my favorite last gen game. Now 5 years later I have alot of money to just piss away. Buying the Season pass is like my way of giving back to them for HR.
>>
>>345469101
cyberpunk isn't about neon colors
>>
>>345469101
So wait until CDPR blesses us with Cyberpunk 2077 then.
>>
>>345467783
>controllers

Controllers are great. I get RSI using a mouse and keyboard playing games. Playing games with a controller is a lot more fun, once you get used toit.
>>
>>345469101
They're focusing on the punk part.

Which sucks. What do you call cyberpunk without the punk?
>>
>>345468525
>>345468152
>>345468671
>When I did the game, I was only given a limited amount of pages for the dialogue I would speak that day. However, once I learned more about Sarif I was not scared off(although I am not a big fan of transhumanism) about playing Sarif, because all through my career I have found the juicy roles are the villains or the characters the audience is not sure off. I enjoyed playing Sarif and tried to inject him with a charm that thinly veiled his own interests. Was my Sarif a sociopath?? Good question but I do think in some twisted way Sarif actually BELIEVED he was doing good for mankind and as I think one of the lines was, sacrificing for the better good. Personally, I hate this stance as it allows things such as hidden MKULTRA experiments to exist (by the way, any shills out there, do your research, MKULTRA is very well documented through declassified papers, and even those papers are, In my estimation, the tip of the proverbial iceberg). The other fabulously dark agenda to Sarif was he was/is an excellent manipulator!! I hope the actor that voiced Sarif for Mankind Divided had an equally enjoyable time and try not to be hard on the guy. He is simple a different Sarif than mine.
>>
>>345463459
jesus christ the gameplay looks awful

also

>yeah adam went through some shtuff that made him lose all his augmentations from the previous game, so uh.... you're gonna have to start over, ok? :^)

FUCK OFF
>>
>>345469514
can't wait for another shitty AAA adaptation instead of a proper RPG based on the pen and paper game with a built in DM mode
>>
>>345469406
>>345469472
I never said it is. I'm just saying it's rarely used in games.

>>345469514
I will, but that will take 1-5 years before it comes out.
>>
>>345469724
Mike Pondsmith is overseeing the RPG mechanics and the world design so it should be pretty nice.
>>
>>345469724
"proper" RPG's are all shit though
>>
>>345467886
Deus Ex Melee wasn't very good. Human Revolution's system is worse/practically non-existant and Deus Ex preceded it by a decade. It's like if they'd removed the enemy AI, and then defending that because Deus Ex didn't have very good AI anyway.
>>
>>345469912
Better than "we want the Skyrim audience" RPGs.
>>
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>>345463459
>Sequel looks worse in every aspect

True nu gen game
>>
>>345470028
>>345469720
how does it look bad/worse than dxhr?
>>
i didnt ask for this
>>
>>345469998
At least skyrim has gameplay
>>
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>mfw graphics whores
>>
>>345465508
Daily reminder not to believe every unsourced greentext copypasta you read on /v/.

I shouldn't really have to say it but there you go.
>>
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>>345469202
>I hope [new Deus Ex] has a lot of DLC
>--/v/ 2016
>>
>>345470106
Even if it looks the same several years later that makes it worse automatically
>>
>>345470028
kristen is such an underrated cutie, it's too bad people associate her with twilight
>>
>>345470306
but it doesn't look the same
>>
>>345470292
The Human Rev missing link dlc was basically an expansion pack. it was about as long as a modern game. I think he meant more of the likes of that.
>>
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>>345470292
My favorite games haven't had a lot of DLC since that became a thing. So, I'm not jaded on it yet.
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>>345463459
Remind me again why people are actually hyped for this trash? Looks like the exact same game as the first one without any noticeable improvements. They just slapped on a bunch of superhuman modifications instead of cybernetic ones. This just doesn't make any sense.
>>
>>345469724
You can't make a proper RPG for a computer because the whole point is that the players can do anything and everything. Any CRPG is necessarily, but a shadow of what you can do with pen and paper.
>>
>>345470384
What exactly looks better than the first HR game?

>screen still goes black before automatic takedowns

amazing
>>
>>345467552
That was thanks to the coat, he looked pretty lean whenever he took it off.
>>
>>345470645
You have never played an RPG that supports dungeon masters then.
>>
>>345467665
They need to take more from Dishonored if you ask me.

They took the blink and mantling mechanics and the way you use some active augs also seem to work similar to spells from Dishonored. But what I also would've liked to see is a functional, non-intrusive first-person melee combat system, and an XP system that rewards you for completing objectives instead of busywork like hacking every computer or crawling through every vent.
>>
>>345470686
the graphics look nicer
the gameplay looks improved
the level design seems to have verticality taken into account a lot better than dxhr
the weapon upgrade system is nice
there's more than 4 active augs now (though from the videos you have 4 on your hotkeys and you can hotswap them)

it looks a lot better I think
>>
Deus Ex:Good
Invisible War:Shit
HR:Good
Mankind Divided:????
>>
>>345470749
I don't know what that means.

If you mean that the game literally supports a human who assumes the DM/GM role and can allow players to attempt anything, then you're no longer talking about a CRPG. You're talking about pen and paper. The medium of a computer and communication through the internet doesn't change that.
>>
>>345470963
You forgot The Fall.
>>
>>345470963
Invisible War is better than HR, though.
>>
>>345469570
Post-cyberpunk or sometimes cyberprep, depending on how far you're getting removed from the punk aspect.
>>
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>>345463459
>Those cringey animations

CDPR (Witcher Devs) must be laughing their asses off right now at these incompetent idiots that somehow managed to make the faces of the characters jankier than their last game.
>>
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>it's a "/v/ blindly hates something because it's new and popular" episode
>>
>>345471201
What has /v/ liked recently?
>>
>>345470963
Deus Ex:Good
Invisible War:Shit
HR:Good
The Fall:Shit
Mankind Divided:????
>>
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>>345469101
Neon is trash. Fuck you.
Industrial cyberpunk is a far more interesting aesthetic.
>>
>>345471079
This is literally, factually, and objetively wrong.
>>
>>345471250
Overwatch, Pokemon GO
>>
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>>345471389
>>
Human Revolution isn't really a Deus Ex game.
>>
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>>345471079
>Invisible War is better than HR, though.
>Invisible War
>being better than anything
>>
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>>345463459
wow. looks like absolute dogshit. barely an improvement other human revolution.
>>
>>345471507
Invisible War had actual conspiracies and a not shit story though.
>>
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Is this another shit on a game because I cant pirate it because of Denuvo?
>>
>>345470958
>verticality

no it does not.
>>
>>345471342
It isn't. IW has a better augmentation system, better level design, the best melee in the franchise, more faction and mission choices, and a far better story that actually focuses on conspiracies with characters arguing about politics and philosophy.

HR doesn't have universal ammo, but is otherwise dull, linear shit. The augmentation system is the worst in the series, melee is non existent, it's filled to the brim with godawful design choices like take downs, third person cover, third person ladder climbing, etc. The story is boring and one dimensional, focusing too much on the augmentation debate, the weakest aspect of the game.
>>
>>345467783
>people thought DOOM was going to be slow and sluggish and lame
The combat in DOOM is slower than fucking Shadow Warrior 2013, not to mention it's a lot more boring too.
>>
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>>345471201
Except the Dude Sex series isn't even popular. The fanboys must be in suicide watch right now at this obvious upcoming blunder. Remember... /v/ is NEVER wrong.
>>
>>345463459
HATE TELEVISION
[SARCASTIC]HATE TELEVISION
[INT 9]OFF TELEVISION
>>
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man it really does look like borderlands

did they put cel shading on this game or does it just look like it?
>>
>>345466130
>grafix whore
Fuck off back to Youtube, faggot.
>>
>>345471997
because it's recorded on a console while being a compressed youtube video
>>
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>>345470316
>3DPD worshiping
>>
>>345471885
/v/ was wrong about about HR going to be shit pre-release back in 2011
>>
>>345463459
made this from the giant bomb vid
>it came out like shit and im gonna make another one
>>
>>345471997

Borderlands is not cel shaded idiot.
>>
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>there are people on /v/ who have preordered this but have never played Deus Ex at all
>>
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>>345471997
Human rev had the same issue
>>
>>345472256
Why not Webm?
>>
>cinematic takedowns
>recycled protagonist
>3rd person elements
Not interested. I'd rather just replay Deus Ex for the umpteenth time.
>>
>>345472272
t. autism
>>
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>>345465841
>>345466404
>>345466993
>>345467393
>>345470106
>>345470958

So begins the damage control by faggots desperately trying to justify their pre-order. Serves you plebeians right for harboring such shit taste in the first place.
>>
>>345467783
So we can see that it's running at a silky smooth 30fps.
>>
>>345472684
That's not damage control.

If a retard says retarded shit then people are going to point out how he's a retard.
>>
>>345468364
>He didn't play GMDX with maxed low-tech, combat speed, pepper spray, baton and throwing knives

Melee in original is perfectly you fucking mongoloid.
>>
>>345472684
nice b8
>>
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>>345463459
>2016
>Screen still goes black before "automatic" takedowns

Good lord....
>>
>>345470316

She is sort of getting good roles and she being taken seriously like a real actress. She did won that French award afterall
>>
>>345472787
I know GMDX makes things better, but vanilla deus ex is a clunky mess.
>>
>>345467552
ps4
>>
>>345473043
>clunky mess
vanilla deus ex is far less clunky than anything in HR
https://www.youtube.com/watch?v=dT7sjoH8Sqc
>>
Augment your preorder nonsense should have tipped you fags off that the game was going to be trash.
>>
>>345467552
He also used to be covered in piss.
Does that scream confidence, or what?
>>
>>345471643
Wrong
>>
>>345473175
I was referring to the melee combat, which that video doesn't have
>>
>>345473314
It's click to swing. How is that clunky?
>>
>>345473314
chomping down on energy bars so you can do scripted takedowns is much clunkier than hitting someone in the back with a sword or prod
>>
>>345471389
>Pokemon Go
Only Nintenyearolds desperate because Nintendo is switching to smartphones liked it.
>>
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The game is going to turn out just fine, you shitposting, nitpicking, bandwagon riders.

Fuck you.
>>
>>345472115
I'm 27 years old I like getting real pussy at this point you fuck

I already went through my "LOL ANIME GIRLS ONLY" phase years before you, faggot
>>
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>>345473485
I'd cancel my preorder if I were you. It's going to be mediocre at best. They have obviously failed to build upon what made the first game good.
>>
>>345473654
>I already went through my "LOL ANIME GIRLS ONLY" phase years before you, faggot

Phase? but it was just a long running joke where nobody break character m8
>>
>>345469120
Probably going to be used for Breach, which was already confirmed to have Microtransactions
I'm not too mad because it seems they are having MD's main story mode be untouched and let Breach be a MGS VR Missions ordeal which is fine
>>
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Adam Jensen needs to REASSURE the Deus Ex fans at this point amirite ;^)
>>
>>345472256
better version
>>345472373
here yah go

>now i have to figure out how to get sound
>>
>>345470963
Deus Ex:Good
Invisible War:Shit
HR:Good
The Fall:Shit
Mankind Divided:Good
>>
>>345474068
You'd have to post it somewhere else and link it if you want sound
>>
>>345470715

That was a call-back to Deus Ex.

When the chick was talking shit about wearing trench coats to make you look bigger than you actually are.
>>
The fact that they are barely trying to market this means the company knows it's going to stink.
>>
>>345467552
>>345470715

It's all about the baggy coats nigga!

https://www.youtube.com/watch?v=w8RnZcHlZC8
>>
>>345474638
Meanwhile, in alternate reality /v/...

>They're marketing the hell out of this game. That's how you know it's going to suck! They've got no confidence in it.
>>
>>345474330
are wembs with sound allowed on /v/ cause i made one and it dosent like it
>>
>>345467552
RIP gains
>>
>>345474896
No, they aren't, go to /gif/ and link it
>>
>>345474638
objectively incorrect
>>
>>345475092
Trust me dude, I'm Eidos himself.
>>
Adam joins MJ12
>>
>>345465630
How did DX conspiracies ended up so realistic and down to earth?
Why did HR conspiracies sum up to "new racism"?
>>
>>345463459
very cool and very hot
>>
>>345476020
Because the new writer cares more about boring social issues like that.
>>
boring
>>
>>345476020
you dont think race relations have gotten worse since HR?
>>
<Game about conspircies
<taken over by big businesses
<2016
>>
>>345476020
eh?

HR had conspiracies like Megan stealing your DNA and the illuminati using biochips to make augs go mad and some others.

The social issues/"mechanical apartheid" are just a stage for the game and conspiracies to take place on.
>>
>the original had realistic augs, with sensical explanations of what they do and how they do it
>hacking made sense, even more so in GMDX

>fastfoward to 2016

>augs that literally give you wings and make you a fucking super triangle man
>hacking from metters away, can hack every-fucking-thing
>the game is supposed to be a sequel

How the fuck did Warren allowed this shit?
>>
>>345475007
COME AND GET IT
>>>/gif/8930002
>>>/gif/8930002
>>
>>345476901
/wsg/ is a thing you know
>>
>>345476897
Warren has nothing to do with it.

But then he did make Invisible War.
>>
>>345476897
He didn't really have a choice.
>>
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>>345477079
Still, he works there.

He used to be the saviour of gaiming
>>
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>>345477079
Motherfucker will ruin System Shock 3 too.
>>
>>345477250
>Still, he works there
No m8
>>
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>>345476901
>Videa
>>
>>345472871
In order for complex takedown animations to work properly (as in without the attacker stabbing air while the enemy dies two feet away, for example) both characters need to be in a predetermined position relative to one another. You can either initiate the animation in real time and have the characters awkwardly slide to the appropriate position, or briefly show a blackscreen to conceal them being teleported.

Blackscreen is actually the more seamless option. It's shitty but I can't think of a way to fix it, it's not really a matter of technology but what's physically logical
>>
>>345477250
>Still, he works there.
What year do you think this is?
>>
>>345477579
Far Cry manages it just fine.

Actually, Far Cry is generally doing a better Deus Ex game than Deus Ex is these days.
>>
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>>345476020
Because the themes of the first game are way stronger so you just get better conspiracies from them

Deus Ex 1

>nature of government
>competing ideologies
>liberty vs security
>nature of terrorism

HR

>some totally made up social issue
>probably scared they might offend someone if they made it about shit that's actually relevant rather than some hypothetical debate
>>
>>345477579
The best way to fix it would be to remove cinematic takedowns and just bring back the buttslap.
>>
>>345477436
>>345477606
Fuck you are right, Sorry.

>Warren wrote a Ducktales series

what the fuck

Also apparently he IS working on System Shock 3, let's hope it comes out good.
>>
>>345477358
faggot
>>
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>>345477525
>>345476983
.....NEW POST GET IT HERE

>plz dont notice that im a retard anon
>>
>>345477579
Have you played bamham Arkham Knight? It has like hundreds of unique takedows and plenty of them interacts with the enviroment no less and all of it is seamless.
>>
>>345477679
Far Cry has mediocre takedown animations. Choppy, and simplistic compared to DX's. No multi-kills either. They're also shown in first person which simplifies things greatly. Your character doesn't have a model, you're just a camera with arms.
>>
>>345477746
Augmentation was basically a stand-in for a lot of other social issues, though. It has elements of income inequality, gun control, hell, there's even a pro-aug woman at some point talking about how it's her body and she has the right to decide what to do with it.
>>
>>345477579
What's Assassin's Creed Syndicate? From the gameplay footage I've seen they seem to do WOW EPIC XD cinematic kills seamlessly during combat. The Deus Ex devs are probably just lazy.
>>
>>345478253
>No multi-kills either.
I think that's wrong.
>They're also shown in first person which simplifies things greatly.
So why not do that in the first place? Fits an immersive sim better.
>>
>>345478438
Not him but I think it's because you're in third person whilst in cover. So it'd be weird to switch to first person just to show a cinematic kill.
>>
>>345478253
>seamless first-person, in-game takedown is choppier than a cut to black cutscene
What the fuck are you talking about?

>No multi-kills either
Yes, it does. You take down one guy, then you take down another. You mean you can't take down multiple people with a single button press? Big fucking deal. When it's fast and doesn't have to load a video every time you punch someone you don't need to mash multiple enemies into a single takedown.

It allows you to give the player more interesting options like throwing a knife, shooting a gun, throwing a grenade, or using the enemy as a human shield.

> They're also shown in first person which simplifies things greatly. Your character doesn't have a model, you're just a camera with arms.
I know. It's hard to imagine a Deus Ex game in first person.
>>
>>345478698
Then it shouldn't have a third person cover system either.
>>
>>345478698
Why do you think that would be weird, but switching to third person in the first place isn't?
>>
>>345466178
https://www.youtube.com/watch?v=sO2WIFTm7n4
I wish they used his video for marketing
>>
>>345478829
The problem is that Deus Ex is fundamentally a cover shooter. Now look at the best cover shooter games like Vanquish and Gears of War. Notice what they have in common? They're all third person. First person mode just doesn't work as well in cover. Deus Ex is going to have to go full on FPS mode in order to fix the black screen during takedowns I suppose.
>>
>>345479150
>The problem is that Deus Ex is fundamentally a cover shooter.
This can't be real life.
>>
>>345463883
look sbetter than anything ive seen released in the last 10 fucking years you poiece of shit
>>
>>345476020
DX conspiracy theories weren't entirely conspiracy, and HR keeps a lot of them so I don't know what your panties are in a twist about. It keeps the class warfare, it keeps the government orchestrated worldwide conspiring, it keeps the AI shit, I don't know what you think they excluded but almost all of it's there.

HR's expanded elements had a lot more to them than just 'racism' and you're being willfully blind if you think otherwise. There's a shitload about bioethics and human weaponization and the 'othering' of augmented persons (which were all partially present in DX, too). I think you're just being a dunce.
>>
>>345478886
See this>>345479150
>>
>>345479150
>The problem is that Deus Ex is fundamentally a cover shooter.
hokay boyo
>>
>>345479252
In terms of lethal combat, yes it is.
>>
>>345479150
First person works far better when you implement a proper lean system instead of clunky lock-on cover.
>>
>>345479471
No, it isn't. It has never been. Seriously, how old are you?
>>
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People here liked Human Revolution and agreed that, while consolized to a degree and not without its problems, it was a really lucky turn of events that we were allowed to play a somewhat competent successor to the original Deus Ex. Now people are relentlessly shitting on a sequel to that successor when it's painfully fucking obvious that it improves on nearly everything that HR managed to do. I don't buy into the "/v/ is a hivemind" and never did thouought the years, but the overall opinion of MD here is definitely negative, which is weird given what we've seen on the game.

Also, some of you people are either legit fucking retarded or just come from reddit. Or both. The toolbar at the bottom is missing because they're showcasing the console versions. The gameplay seems shitty because journalists get to play instead of competent people, on top of having to adhere to what they can and can't show during the presentations.

I want to discuss MD in depth but all /v/ is interested in presently are 60-euro Team Fortress 2 clones and social mobile games. And when we do get a thread, people either seem uninterested or respond to old bait. It's fucking boring.
>>
Play GMDX instead retards.
>>
>>345479818
Holy shit a sensible person, get out
I agree
>>
>>345479634
I'm 21 and no it isn't! How old are you? Isn't a proper response. Tell me how you would take down enemies lethally in DX:HR without using cover and gunplay.
>>
>>345479916
Already did, on top of playing vanilla many times, not excluding both Invisible War and Human Revolution. Get the fuck out.
>>
>>345478332
Yeah, a stand in for a lot of boring social issues amirite. But really I think the main point was that the themes of the original are much better for invoking conspiracies.
>>
>>345479818
>Also, some of you people are either legit fucking retarded or just come from reddit.
Isn't reddit actually better about this shit? Because you can't just shit your uninformed bullshit opinion somewhere and forget about it. Someone will call you out on that shit and you'll be notified of it and everyone else can see.

There's still a lot of misinformation floating around that place but I think they get it from us first, like everything.
>>
>>345479345
The difference is that in the original, the social problems are the focus. The conspiracies that surround them are simply means of examining those social issues.

Whereas in HR, they flipped everything backwards. When you come across a problem, the characters in question don't point out how augmentations are simply one more way in which this problem is realized. No, instead augmentations are the problem. They apparently exist as the causal factor to all of societies ills.

It's like 50 percent of the NPC population are all espousing Tong's dark age philosophy from the original, but in an even less articulate manner.
>>
>>345480005
You shoot the enemies. What the fuck are you even talking about? The cover mechanics are easily one of the stupidest parts about HR, to the extent that the game plays and feels significantly better if you ignore it entirely.
>>
>>345479818

I feel you. At worst, it looks like more Human Revolution, which isn't a terrible thing.
>>
>>345480103
>There's still a lot of misinformation floating around that place

You're talking about this >>345465508 pasta, right? You have to be a complete moron to take most of that seriously at face value. The sheer fact that at least five or so people have responded seriously to this shit makes me sad.

Minimal amount of research (or none at all if you played HR and have common sense) can help you discredit 90% of what this anon said, it's not even worth commenting on.
>>
>>345479818
HR aged like fucking ASS though.
>>
>>345480513
Wat?
>>
>>345480513
the artstyle's really good though so it balances out
>>
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>>345479150
>taking cover
>not just turning on your combat augs and mowing down MJ12 scum
it's like you never played deus ex
>>
>>345480364
Are you sure that someone would able to accomplish a lethal play-through without resorting to cover? Because to me it felt like the game's combat was made with this system in mind. For instance there's even an absence of healing and shields like in Mankind Divided.
>>
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>>345463784
what the fuck is all this weird /r9k/ art, and why do people post it on /v/?
>>
>>345465508
Your pasta is getting stale.
>>
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>>345480513
>aged
What in the fuck are you even talking about. Not even the original Deus Ex can really be called aged if you use a modern renderer and updated textures.
>>
>>345480463
>Minimal amount of research (or none at all if you played HR and have common sense) can help you discredit 90% of what this anon said
Greater than 50 percent of those things are indisputable facts. You can argue whether they are good or bad, but the list isn't 90 percent wrong.
>>
>>345480463
>You have to be a complete moron to take most of that seriously at face value.
This is /v/ we're talking about.

But I meant more generally speaking, really.
>>
>>345479818

Sorry to say I was sorely disappointed in HR; and this looks like the follow up going to be just as bad at bests so far.

Don't really see a reason to enthused.

It's telling that the best people have to say about HR overall sums up to "it's not as bad as we could have expected in this day and age", which is as thin as praise can get.
>>
>>345480669
You could very well be right. I focused on stealth during my playthrough so I assumed that cover would be an absolute necessity in lethal playthroughs.
>>
>>345480687
The largest groups you encounter are maybe two or three enemies at once. Often enough, you're only coming across lone goons. Mechs are rare, avoidable, and if you must fight, some explosives will solve the problem quickly.

You can't possibly be so shit at this game that you realistically need to take advantage of a stick lock-in cover system.
>>
>>345480791
>It's telling that the best people have to say about HR overall(...)
Because not many people want or are capable of getting into the details why HR is good. And it is a fact that certain things good about gaming went out the window a long time ago, so Human Revolution (a prequel to fucking DEUS EX, one of the best PC video games out there) not being bad was a pleasant surprise.

>Sorry to say I was sorely disappointed in HR; and this looks like the follow up going to be just as bad at bests so far.
Sucks to be you, then. Although I could say that you were really naive if you expected a console game to get on the exact same level as a PC game released in 2001. Let us be real here.
>>
>>345481180
What the fuck are you talking about? There are games coming out today that do a better job at replicating the Deus Ex design philosophies than HR or MD.

This has nothing to do with what's possible or realistic and everything to do with Eidos not actually being interested in pursuing a real Deus Ex experience.
>>
>>345481432
>There are games coming out today that do a better job at replicating the Deus Ex design philosophies than HR or MD.
Dishonored 1 and 2.... and what?
>>
This is even worse than human revolution. Looks like some mobile game
>>
>>345481180
>you were really naive if you expected a console game to get on the exact same level as a PC game released in 2001.

I wasn't. I was though hoping for the game to live up to that leaked demo, and I think it didn't even that.

>Because not many people want or are capable of getting into the details why HR is good.

Or you know, because there's not much good about HR. It's a more likely possibility than any and all the people that liked the game not being articulate or interested enough to say why.
>>
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>>345480742
He's probably talking about a lot of the very compressed textures and repeated animations. However, in my opinion Deus Ex HR aged amazingly in so many different ways, one of which is the excellent art style/world building.

Also, for everyone wondering why the old Sarif VA isn't reprising his role, Eidos Montreal offered him less than $500 for it so he declined it (since the costs would have been far too high for that little money.) The whole "My Fruitflies Are Augmented" video is a joke, he's an actor and it was a silly skit, but clickbait journalists pretended the video was legitamite. However, the Steve Shellen does show some belief in conspiracies, so the rumors of him being crazy might not be completely unfounded, but personally I loved the fuck out of his voice acting and am massively disappointed in this new shitty Sarif VA.

Pic related, I had posted a supportive wall comment for Shellen saying how fantastic his Sarif VA was and how disappointed everyone was in the new VA, and he posted this wall of text in response, giving a surprisingly detailed explanation of everything that happened.
>>
>>345480978
It's generally more fun to run around with the speed aug than pop in and out of cover. Both third person cover shooting and cinematic takedowns are hardly fundamental to Deus Ex, a modern one can easily go without them.
>>
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I dunno, something really seems "off" about this to me.
Animation and style seem worse than HR, the characters look boring as shit, interactions with the environments being cutscenes, as well as the motif of the story being a bit heavy handed. Also the levels still seem a bit too much like regular forks in the road. The original wasn't perfect, but I miss how it let you basically lose your way at times finding different approaches that weren't always so obvious.
Definitely going to wait for the reviews and first impressions on this one.
>>
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>>345479004
>tonight I'm going, yeah

what a crazy dude
>>
>>345471158
CDPR ruined AAA titles for me. Now I have started notice how lazy most big devs are. Mankind Divided comes out 1.5 years after Witcher 3 and manages to look miles worse in every visual aspect.

Solid NPC animations can't be THAT hard to do. Or maybe CDPR just used slav magic or some shit.
>>
>>345481551
Far Cry.

Are you seriously arguing that a Deus Ex game made with the same principles in mind as the original would not be successful? More and more games are implementing hybrid-RPG systems. Extremely successful, mainstream RPG titles are selling almost entirely on the promise of real player choice and reactive worlds. Immersion has become one of the primary selling points both in AAA game series like TES and runaway indie successes.

In what universe do you see a real successor to Deus Ex not being a hit?
>>
>>345481676
>>Or you know, because there's not much good about HR
I'm not going to get dragged into an in-depth discussion of why HR can be considered good, but it had good hub systems, parts of the plot were nice, it's appreciated they didn't try to completely rehash the UNATCO plot twist from the original with Sarif Industries, etc.

You're being way too fucking critical of HR, of course taking into account that it's not a perfect game or does literally everything that the original Deus Ex did justice.
>>
>>345481848
Bob Page is the one you've labelled as Walton Simmons.
Bald guy is unknown.
>>
>>345481707
He sounds like a nice guy.
>>
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>>345482035
>Far Cry.
>Deus Ex design philosophies
Do you really expect me to respond seriously to this shit?

>Are you seriously arguing that a Deus Ex game made with the same principles in mind as the original would not be successful?
No, but Square Enix are primarily interested in money and they realize perfectly that if they release for PC only (which they would absolutely fucking have to do if you really want a true successor to DE) it will fuck up their profits. And casuals won't play it, etc, etc. There's many reasons here I imagine.
>>
>>345481848
Is this some sort of Hitman/Deus Ex cross over?
>>
>>345479818
It's not painfully obvious though because the previews are relatively limited in scope, and it still has the same shit that detracted from HR.
>>
Holy crud, the dialogue animations look like ass.
Otherwise, I guess it looks alright but I'm not really sure about the direction they're going in all departments.
>>
>>345482332
Are you retarded? Far Cry 2/3/4 showcases highly emergent gameplay in large, open environments that offer dozens of possible approaches. The level of freedom offered to players in terms of how they tackle any given obstacle dwarfs that of any Deus Ex game.

Just because it isn't science fiction and doesn't have as much narrative focus doesn't mean it isn't embodying the core principles of what made Deus Ex great.

>PC only (which they would absolutely fucking have to do if you really want a true successor to DE)
What the fuck are you talking about? Nothing about the original Deus Ex requires it to be a PC exclusive. It was released on console, for chrissakes.
>>
>>345481848
In the name of God how could you not get Bobby Page
>>
>>345482063
>You're being way too fucking critical of HR

I'm thinking saying it was mediocre and superficial, and that the good bits - art direction and music - were not-related stricto sensu to the game design itself is being fair.

There was some interesting ideas - the conversational boss battles could have used another iteration, not to mention good writing. But overall the execution was lacking.
>>
>>345465780
>>345467196
Nah in HR you can just start killing random civilians in the street like you were playing GTA if you want, sure, but I'm pretty certain there are a lot of areas where you can't draw a weapon and hence can't kill anyone.
Also I didn't try it but I doubt the game will react realistically if you go on deranged killing sprees. I don't think the main NPCs would act like they had any knowledge of it, for example, but I could be wrong.
>>
>>345464695
the hub design reminds me a lot of Metro 2033. here's to hoping they at least finished the game this time around.
>>
>>345482362
wat
>>
>>345482926
47 has clearly infiltrated the Illuminati.
>>
>>345482383
What's obvious is that it's a successor to HR, and it does improve on things that we've seen there. Play Human Revolution and look at the footage from MD.

>because the previews are relatively limited in scope
You get a hub location, then you're moved to a more or less linear area after which you either land back at the hub location or you're taken to a new one. Rinse and repeat, just like it was in HR.
The preview areas we've seen are Dubai (prologue - longer and bigger than the 3 minute section where Jensen is bitchslapped and almost killed by Namir in HR), Prague (probably as big if not bigger than Detroit, plus if you read some articles you'd know that the location shown is only one part of that hub) and the Rucker place which is bigger than something like the Sarif plants you infitrate for the Typhoon.

What are you talking about, seriously?
>>
>>345481848
when does this appear in the vid
>>
>>345482035
>In what universe do you see a real successor to Deus Ex not being a hit?

In what universe do you see current development ethos giving birth to a real Deus Ex successor?

>>345482781

As someone that just rebounded off FC3, finding it shallow, I'm not seeing it. Like, not a all. No granularity - hell little to no significance of your emergent decision making into the narrative of the game for one.
>>
I loved HR but I do kinda wish it wasn't just HR2. Say what you want about Invisible War but it was a completely different game. They should have at least put in a new protagonist and have Jensen be your boss or contact or something.
>>
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>>345482781
>The level of freedom offered to players in terms of how they tackle any given obstacle dwarfs that of any Deus Ex game.

You find a tower, climb it, do typical Ubisoft shit in-between like upgrading your equipment with a slightly better one or do generic map missions. Then you repeat ad nauseum until reaching a vital story mission where you just go forward and shoot shit dead, with the addition of cutscenes and "cinematic" gameplay moments if you're playing 2 and 3. I actually thought you were talking about the original Far Cry because it has some interesting FPS mechanics, but here you go and say this cringe-worthy shit. Laughable, dude.

>and doesn't have as much narrative focus doesn't mean it isn't embodying the core principles of what made Deus Ex great
Holy fucking shit, who really cares about the "narrative focus" in the original Deus Ex? Yes it had some nice conspiracy theories shoved there but all in all you play as a doof in clothes taken straight out of Matrix who spouts funny one-liners here and there. The focus is and always have been on the gameplay - the level design, branching paths, augmentations, designing Denton with different skills, etc.

>Nothing about the original Deus Ex requires it to be a PC exclusive.
You have absolutely no idea what you're talking about, man.
>>
>>345479818
Here is a (You) so that you know there are people out there that think like us anon.
<3
>>
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>>345469101
it's clearly supposed to be a ghetto

maybe they'll have rich people areas that don't look like trash
>>
>>345472171
it's shit compared to the original game tho
>>
>>345483413
Yeah, I'm not really sure why they insisted on having Jensen be the protag again. I mean he was fine, but I'd rather have had a new one.
>>
>>345471079
no. the gameplay in IW is complete ass, it's unplayable without cheating through it just to get through the story. the story itself is handled horribly because the most well presented choice at the end of the game is the illuminati. JC turns into a complete retard.
>>
>>345480689
I don't know, but let's see more of it.
>>
https://youtu.be/lefbr8B9k0s?t=52s

>we want the BLM audience
>>
Why did they decide to make a sequel to HR instead of IW?
>>
>>345483808
>JC turns into a complete retard.
It's implied that his personality is virtually taken over by Helios after he merged with it. So he's not really the JC you know from 1, despite having the same voice and all.
>>
>>345483916
What the FUCK are those facial animations? How are they so bad in 2016?
>>
>>345483663

Talking of the tower, one thing that really irked me: pre-scripted "press button" event animations.
>>
>>345483413
The fact that MD is HR2 disappoints me as well. I liked HR but I'd prefer it be a standalone, rather than treat it as essentially as the beginning of a rebooted series. A new character and story within Deus Ex canon would be better, rather than a continuous prequel narrative starring Adam Jensen. This is how HR felt to me so it's a bit grating.
>>
>>345483916
Adam's face looks weird.
>>
>>345483294
>In what universe do you see current development ethos giving birth to a real Deus Ex successor?
Literally everything that Deus Ex did is popular within modern design. The issue is entirely that Eidos is injecting a bunch of other stupid shit that has nothing to do with it because the designer's have a history of working on shitty Rainbow Six titles.

Deus Ex emergent systems are not limited to it's narrative. That this even needs to be explained is baffling to me.

>>345483663
You've clearly never played the games. You have a slew of weapons, from shotguns to assault rifles to sniper rifles to explosives, and a large enough map that there are meaningful differences between them. You can take loud or silent approaches. You have extreme influence over the environment. You can light unscripted fires, you can lure wild animals into encampments. You have half a dozen different vehicles to take advantage off.

Why the fuck you're bitching about radio towers, I've no fucking idea.

>the level design, branching paths, augmentations, designing Denton with different skills, etc.
All of this is in Far Cry, except they aren't called augmentations.

>You have absolutely no idea what you're talking about, man.
The game literally came out on the PS2. Please explain what aspect of Deus Ex couldn't be accomplished on a console.
>>
>>345483808
>IW is complete ass, it's unplayable without cheating through it

Unenjoyable if you want, but it's perfectly playable without cheating.
>>
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>>345463459
release when? it's taking TOO LONG!!!

I WANT THIS GAME NOW!! REEEEEEEEEEEEE
>>
>>345477746
The funny thing is that DE1 ends up having more "fun" elements despite also having better themes. Illuminati, MJ12, Triads, crazy fucking nanoswords, little grey men, chupakabras and what-the-fuck-ever. Man-made plagues, FEMA, president is a goddamn Martian general.
>>
>>345484498
I'd rather Square Enix release FFXV first
>>
>>345483808
It's literally the same as HR except IW has fun melee combat and HR doesn't have universal ammo.

JC/Helios is an enlightened, benevolent dictator espousing a sort advocating a democracy based on what is effectively perfect information. I don't see what's so crazy about that.
>>
>>345484313
>Literally everything that Deus Ex did is popular within modern design.

And still modern design has been unable to replicate it - in no small part because it adopted principles from industrial product design, and those seem so far so entrenched that I don't see a decent follow up that is anything than an outlier.
>>
>>345484581
fuck off with that weeb shit
>>
>>345463948

Now he's right. But I don't mind. Least it won't take much to run
>>
>>345483916
Jensen's demeanor reminds me of JC.
>>
>>345484621
>because it adopted principles from industrial product de
lol wutt
>>
>>345464695

>faggots never shut the fuck up

This is why flaying was invented.
>>
>>345484621
No, it's because most games are established properties and so even when they adopt elements of Deus Ex, they're still limited within the scope of the franchise.

There's no equivalent problem when the franchise in question is literally Deus Ex.
>>
>>345484313
>You've clearly never played the games.
Only two, three and parts of four before realizing that it's stacked with mouse acceleration from the get-go and Ubisoft has no intention of giving me a good FPS experience on my PC. But I digress.

>Why the fuck you're bitching about radio towers, I've no fucking idea.
Because they are a part of the core design of these games, you're constantly forced to unlock parts of the map to uncover generic missions and other shit to do over and over again, don't pretend like you're too stupid to get what I was talking about.

>You have a slew of weapons, from shotguns to assault rifles to sniper rifles to explosives, and a large enough map that there are meaningful differences between them. You can take loud or silent approaches. You have extreme influence over the environment. You can light unscripted fires, you can lure wild animals into encampments. You have half a dozen different vehicles to take advantage off.
Everything you've listed, disregarding useless stuff like luring animals (that nobody is going to do, save for one or two times when screwing around, since just shooting people on the head or sneaking around is infinitely easier) or driving around, applies to every Deus Ex game. Even fucking Invisible War.

You have no fucking idea what mechanics or design sensibilities exactly make Deus Ex unique. One hint: level design is important, something that's virtually like heaven and hell compared to the generic open world of the Far Cry games. You're a moron, man.
>>
>release in 5 weeks
Well there goes my hype.
>>
>>345484313
>The game literally came out on the PS2. Please explain what aspect of Deus Ex couldn't be accomplished on a console.
Oh, and yeah - The Conspiracy isn't the same game as the original. If you tried adapting the original to the gamepad you'd get the same fucking mess as the likes of UFO Defense being ported to the PS1.
>>
>>345483916
Jesus Christ, this looks like something from a pre-Alpha stage. Even the limited dialogue animations from HR looked way better than this shit.
>>
>>345482781
Far Cry 2/3/4 are casual FPS games, you can approach the camps from different angles and on maximum difficulty it sometimes makes sense to, but you shoot dudes either way (well, or stealthily stab dudes). DE had more variety to it. Unless you want to argue that a sufficiently open Doom map is a Deus Ex clone as well.
>>
>>345484130
It's an improvement from HR where everyone were a social autists unable to look each other in the eyes gesticulating like they are on crack and nodding 30 times during one sentence.
>>
>>345484748

A lot of principles of industrial item design have ben slowly gaining ground - mostly I think because it had a significant head-start and robust documentation for it.

Which leads to current dev ethos where everything has to be perfectly understandable and knowable by players, where controls have to be standardized as much as possible, where problems must have clear solutions and never impair the progression of the player.
It's basically not about player freedom, however much it wants to be, because at its core it's about player control and it negates the heuristic aspects of gaming that is necessary for real player freedom.
>>
>>345483916
Huh, that does actually feel like a parallel to BLM.
>>
>>345485376
>Which leads to current dev ethos where everything has to be perfectly understandable and knowable by players, where controls have to be standardized as much as possible, where problems must have clear solutions and never impair the progression of the player.
>It's basically not about player freedom, however much it wants to be, because at its core it's about player control and it negates the heuristic aspects of gaming that is necessary for real player freedom.
I find this interesting, care to elaborate more?
>>
>>345485402
not really
>>
>>345485376
You know, I hate it when people bring up Dark Souls out of the blue, but sometimes I really wish more devs adopted DaS's philosophy of not holding the player's hand.
>>
>>345485593
A "peaceful rights movement" turned into "violent opposition". I mean, they already directly compared augmented people mistreatment to anti-black racism.
>>
im sorry this looks like shit

wheres all the yellow?
>>
>>345485376
haha wtf nerd alert what are you even on about
speak english poindexter
>>
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>no floral design suit
I never asked for this
>>
>>345484978
>Everything you've listed applies to every Deus Ex game.
Fucking duh. Are you even paying attention? I'm arguing that Far Cry shares that design philosophy with Deus Ex. No shit it applies to Deus Ex.

Deus Ex level design is good precisely because it's designed to be simulationist, and in so doing, offer players multiple approaches and paths. If you were to only offer the former without the latter, you have a linear experience, even if it looks good. If you offer the latter without the former, you have an environment that feels contrived and unnatural. Far Cry models both, like Deus Ex, so you have a believable environment with multiple approaches.

>>345485087
There is nothing about the gamepad that would prevent the original Deus Ex from working. The only shortcoming would be the lack of hotkeys, but this is a quality of life issue, not a critical one.

>>345485246
That's literally the same as Deus Ex. You either shoot, or stealth, or avoid. Deus Ex let's you hack, Far Cry lets you pilot a boat or chopper.

The difference is that Far Cry's level design means there's a more meaningful difference between weapons. Deus Ex only occasionally has areas large and open enough to take full advantage of what a rifle has to offer, for instance. Sticky grenades, flame throwers, mines, etc can play a more critical role in Far Cry with the presence of vehicles. I don't know how you've come to the conclusion that DX offers more variety here when it verifiably does not.
>>
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>>345485402
MD will go "augs are refugees, you just a bigot brainwashed by DeBeers and the brady bunch even though they probably won't be in the game because our audience had never played the first game" it's going to be so much fun, anon.
>>
>>345485951
If you pre order Deus Ex: Mankind Dividedâ„¢ now you get the original Deus Ex: Human Revolutionâ„¢ trenchcoat DLC for FREE!
>>
>plot is about a group of people being "accused" of committing bombings and terrorist attacks.
>police killing people and abusing power
>literally a leftist agenda plot

Where were you when Deus X was dead
>>
>>345486010
>The difference is that Far Cry's level design means there's a more meaningful difference between weapons.
The thing is that DE has static fixed levels with fixed goals, which funnily make it feel more diverse. Your goal in FC3 is to liberate outposts (even 2 has more goals, sometimes you just need to kill one dude which can be done stealthily). So you kill the outposts. I have to point out that stealth in FC3 feels very artificial (which kinda-sorta makes sense, I guess): the enemy has two AIs, the "stealth" AI, which is as dumb as your average guard AI in a stealth game - blind and unable to see you until you stay in their field of view for a couple of seconds, and the FPS AI, which can lose sight of you as well, but is way more alert (activates if you "fail" to stealth the base, which is a game-within-a-game). You can't really do things like killing bosses earlier then you're supposed to, you can't be a pacifist. You clear outposts.

And your skills - most of them make you tougher or give you more ridiculous QTE stealth kills, like the one that makes you procure a magical Deagle from a stabbed enemy, fire it once and drop it on the ground, despite Deagle being one of the best and most expensive sidearms in the game (you can't pick it up again, of course, it's a magical QTE Deagle).
>>
>>345485376
There's always a waffling going on between making a game easier to play and understand versus harder to play and harder to understand.
The truth is that this isn't a puzzle game. Its never going to challenge you that much, its not intended to at all.
>>
>>345486085
>>345485402
I don't understand why they repeat western patterns in slavic countries.

I bet as long as augs were not black/muslim/gay, they could just drink their problems out with police because no one cares.
>>
>>345486010
>Deus Ex level design is good precisely because it's designed to be simulationist, and in so doing, offer players multiple approaches and paths.
Far Cry level design is that of an open world, which makes it so that nearly every location is generic to a degree and you have to resort to before-mentioned towers to keep people ocupied in doing something.

And I cannot fucking believe that you're seriously taking things like "you can either sneak or shoot and both approaches are viable" as an indicator of a game designed with the same sensibilities as Deus Ex in mind.

Reflecting player choice and how you're able to affect the environment is a staple of many games nowadays, you're right in a way, but saying that Far Cry does that to the same degree as something like DE or Dishonored or System Shock 2 or whatever the fuck that actually is of similar nature is just funny to me.

That's the same as if you'd just say that Doom is the same as Deus Ex because you can shoot things. Fucking hilarious, honestly.
>You either shoot, or stealth, or avoid. Deus Ex let's you hack, Far Cry lets you pilot a boat or chopper.
Case in point, holy shit.

>There is nothing about the gamepad that would prevent the original Deus Ex from working.
Nothing except ending up with a hot fucking mess and having to re-design the entire graphical user interface to accomodate for things like skills and many menus, you're right.
>>
>>345486504
>plot is about a group of people being "accused" of committing bombings and terrorist attacks
Are you dumb? Plot is about unravelling conspiracies. Terrorist attacks and police brutality is just a setting, not a plot.
>>
>>345486938
>Nothing except ending up with a hot fucking mess and having to re-design the entire graphical user interface to accomodate for things like skills and many menus, you're right.

Don't forget DX1 had 12 toggleable abilities instead of just 4.
>>
>month before launch
>Prague is probably the only hub
meh
>>
>>345486970
Tell me it wasn't intentional at all with the 'black riots' and such being in the news for the past year or two whenever suddenly a black criminal dying is a cause for everyone to get upset.
>>
>>345486504
>police killing people and abusing power
>literally a leftist agenda plot

its always leftist until one day the said police abuse you, where you will cry?
>>
>>345487164
It also had a melee system that didn't always put the enemy down since it was based on hit positioning, things like no "stick to the wall" cover system so you had to move and monitor the environment at the same time, often using a feature called "lean" that console players don't really know about, etc.

Dude's a lunatic.
>>
>>345487202
Do you have any facts to back that up?
>>
>>345463459
what the hell is happening
Jensen's animations in dialogue are completely fucked. His lip-sync is completely off and his body motion is awkward as all hell
>>
>>345487275
The reason why its annoying is that its too close to the 'narrative' that we see on the news. Its too 'fight the power' when the people in charge are ones saying fight the power
>>
>>345486970
Not him but I get a really one-dimensional vibe from what I've seen of the writing that feels like they're just pandering to the current political climate surrounding police/cyberpunk tropes in general rather than trying to create an interesting setting where characters and factions are well motivated. There doesn't seem to be a point to it other than to tick boxes.
>>
>>345465508
>>no more 1-9 buttons
wrong
>>story written by some bitch who wants to inject her own agenda
also wrong, same writer as DXHR
>>linear as fuck sections
just like HR
>>no more conspiracies
just like HR
>>
>>345463459
UI looks sexy

hope we can turn off the minimap
>>
>>345487441
every single game you play always 'fight the power' even super mario.

you are fucking meme'd by /pol/ to see everything as agenda
>>
>>345486258
>This is actually true
>>
>>345487265
And the game has been in development for 4 years or so, and they started to write the game as soon as the development began.
Also, it is premature to claim "muh leftist agenda", because the game gives you the option to take an anti-aug stance.
>>
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>Corruption, conspiracy theories and social commentary have been staples of the series since the original
>But now that Mankind Divided does it, it's agenda pushing
>>
>>345486624
>The thing is that DE has static fixed levels with fixed goals, which funnily make it feel more diverse.
You're talking about narrative, not gameplay.

>I have to point out that stealth in FC3 feels very artificial
Literally the same as in Deus Ex, except the enemy communicates better when they do notice you or your handiwork. There are also more meaningful consequences to being spotted. Whereas in Deus Ex, if you alert a guard he might flip the alarm and alert other guards already present, but he won't call in additional guards like in Far Cry.

>And your skills - most of them make you tougher or give you more ridiculous QTE stealth kills, like the one that makes you procure a magical Deagle from a stabbed enemy
Fary Cry doesn't have QTE stealth kills. It has a takedown button. QTEs are entirely divorced from any sensible control scheme, Far Cry simply has a command for grabbing enemies. No different from Hitman having the option to take a human shield in Blood Money.

Beyond that, I never claimed Far Cry's simulationist approach extended to it's ability tree. That's one of the weakest aspects of the game, with several abilities being fairly arbitrary. They are at least all do something, whereas HR has a number of augmentations that are never worth taking.

>>345486938
That's not what I said. That's what you said. You argued that Deus Ex had more options because it has stealth and combat. I replied that the same is possible in Far Cry.

>Reflecting player choice and how you're able to affect the environment is a staple of many games nowadays, you're right in a way, but saying that Far Cry does that to the same degree as something like DE
By all means, explain how Deus Ex offers greater environmental control than Far Cry, a game that allows you to light entire forests on fire, destroy certain structures, scale buildings, and fly through the sky.
>>
>>345477832
dont forget to find out where the other main designer is at now
>>
>>345488028
>You're talking about narrative, not gameplay.
Uh, no, I'm not?

>There are also more meaningful consequences to being spotted.
The consequence is "you have failed the stealth minigame, the base is alert now and you can't "stealth" it for double XP".
>Far Cry simply has a command for grabbing enemies.
True, it's not QTE, it's a press-button-for-multiple-kills.
>>
It doesn't really look any better than HR. There's just more random crap strewn about in the environment.
>>
>>345488001
>giving attention to retards who are literally just looking for something to complain about
>>
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>>345467783
came here to post this

look at him trying to aim with a controller, what the fuck
>>
>>345485337
>it's barely an improvement to a 5 year old game that looked bad even back then

woah, i'm so impressed. Truly Deus Ex has come far.
>>
>>345463948

>PC cuck right here
>>
any speculations about system reqs? I have a gtx 760 and not in a situation where I can upgrade.
>>
>>345488426

From the visuals it at least doesn't look like it should give that card too much trouble.
>>
>>345471882
no its not
>>
>>345488001
Its a old and stale by now tirade how old bigoted men dislike "thing".
They kick it off to "thing junkyard" and tell police to beat them up.

Now, if for example economy was too reliable on augs to function and government would FORCE them to deal with it and censor opponents, THAT is interesting.
>>
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>>345488287
>can't aim, so resort to using a one-button takedown

it all makes sense now
>>
>>345485568

Don't know that I have muh of interest to say past that.

>>345486731

It's not so much about "easy vs hard" as much as... let's go with "accessibility vs extended play field".

Modern games are designed like a commodity item or service. They're designed so as to lead the player into doing things in perfect unquestionable optimal ways. When you design a commodity item, you want it to do what it's supposed to do perfectly and in a manner that will feel natural to the user; a teapot needs a beak that allows for water to flow properly, and however artistry you put into the item, you want the final user to be able to understand where the handle is at a glance.

The good thing about the approach is that it trims the fat, and lowers barrier of entry - there is less need for player investment *before* the game becomes manageable.

The bad thing is that it diminishes the play-field, because any game centered around actual player freedom is going to have to stomach a modicum of uncertainty that this approach cannot accept. Actual emergent game-play necessitates robust interactive systems, for sure, but also enough fuzziness in the design that the player have reasons to use them.
Old games managed to do that by having a strong heuristic aspect - most old games had an approach where playing the game is learning to play the game, where it's exploration of the systems as much as it exploration of the levels.
>>
what happened with the graphics?

let us hope that this is just the ps4 version
>>
>>345488426
You should be fine, if the game is even half decently optimised. But it could be bloated as fuck with denuvo and goyimworks shit which artificially push the hardware demand up.
>>
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>>345488287
Does anyone have that gif or whatever of a guy playing BF3 (I think) and shooting an entire clip trying to hit a running guy, and missing every last one of them, from a window?
>>
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>>345488028
>By all means, explain how Deus Ex offers greater environmental control than Far Cry, a game that allows you to light entire forests on fire, destroy certain structures, scale buildings, and fly through the sky.
You can destroy props and explore the environment in Deus Ex as well, its complexity has nothing to do with the open world bullshit fluff that Far Cry allows you to do. "Environmental control" in your eyes is all about interactivity, which is nice, but has very little meaning gameplay wise.

Deus Ex is a completely different game than Far Cry, which is reflected in its varied hub-based level design, the way you interact with NPCs, the way you collect items, the way your skills affect how you can use your equipment, the way you acquire and use augmentations, and so on.
Its systems are way more complex - even the simple act of swimming is complex enough to be able to be changed in four distinct ways that improve your time and speed underwater. Each weapon category has to be trained before you can use them proficiently, when in Far Cry you just pick one and off you go. Some examples off the top of my head, but there's way more.

This is easily noticeable to fucking anyone which is why I've been laughing at you for the past four or so posts for comparing the two games and suggesting that they have similar design sensibilities.
>>
>>345487387
Far Cry has melee weapons. You don't need to use takedowns. It does not have a sticky cover system. That's what HR uses.

>>345488172
>Uh, no, I'm not?
Yes, you are. The end goal doesn't change how play. That's narrative fluff. It can certainly make things more interesting if that fluff jives with you, but it doesn't change the mechanics. If you think Far Cry is only outposts, then you clearly haven't played it. Missions vary from assassinations to extractions. Many missions have alternate completion conditions and you can employ certain allies to help or change those conditions.

>The consequence is "you have failed the stealth minigame, the base is alert now and you can't "stealth" it for double XP".
I literally just explained the consequence: more enemies, often better equipped and accompanied by a vehicle mounted turret. I don't know why you're pretending stealth is a minigame when it's no different from how stealth works in Deus Ex, or why you're pretending the only consequence is a meaningless XP loss when the only consequence in Deus Ex is that you have to turn the alarm off.

>True, it's not QTE, it's a press-button-for-multiple-kills.
Yes, that's called activating stuff. Are you pissed that you have to press a button to shoot or open a door, too? You only have access to multiple kills if you have the prerequisite skills, and it still leaves that in the player's control, unlike HR where everything is wrestled away as soon as you hit the takedown button.

Regardless, this has nothing to do with whether or not Far Cry offers more options. You're just bitching because you disagree with what one of those options is, for some reason.
>>
>>345488510
>>345488818
thanks anons. i'll cross my fingers
>>
>>345488818
it's using AMD's TressFX
>>
>>345488426
It's a AMD sponsored game so it will run better on both AMD and Nvidia than if it were using gameworks so youre fine.
>>
>>345477579
Dishonored did takedowns way better IMO.
>>
>>345488290
I was saying this ironically, even now they are twitching like fucking neurotics, devs can't into face animation.
Just look at this it's like every single person is in a hurry when Jensen comes up.
https://www.youtube.com/watch?v=VDTGbDk38uo
>>
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>tfw oc'd 750ti
>>
>>345488954
>You can destroy props and explore the environment in Deus Ex as well, its complexity has nothing to do with the open world bullshit fluff that Far Cry allows you to do.
What the fuck are you talking about? You can destroy props and explore in Far Cry as well.

>"Environmental control" in your eyes is all about interactivity, which is nice, but has very little meaning gameplay wise.
Again, what the fuck are you talking about? Deus Ex was very explicitly concerned with interactivity. That's why you can flush toilets and turn on the faucet. That's interaction that has nothing to do with gameplay. It only adds to the simulation.

Why you think Far Cry's interactivity has nothing to do with gameplay when that's the only thing it impacts, I've no fucking idea.

>Its systems are way more complex
I'm not talking about it's character system. I'm talking about how Far Cry offers emergent gameplay that encourages players to experiment and use the variety of options and tools at their disposal to overcome challenges in a number of different ways. Why do you keep bringing up other shit when I was very clear from the very beginning exactly which aspect of Far Cry mirrors Deus Ex?
>>
>>345485162
It seems to be something in that video. Other videos have decent animations.

>>345485725
The only difference is that ARC seems to have actual soldiers serving in their name, instead of thugs using the name to pretend they're helping.
>>
>>345488964
>You don't need to use takedowns.
And yet the game is still designed around using them if you want stealth.
>It does not have a sticky cover system
It's easy enough where it doesn't need one, etc.

I have no fucking idea why I'm arguing about Far Cry in a Deus Ex thread, or Far Cry in general. And I'm also impressed that people care about bloated Ubisoft bullshit, I got bored of that around the time of that one Assassin's Creed taking place in Constantinopole.
>>
So this game will feature normal humans in conflict with cybernetic transhumans? How will the normal humans even going to compete and be a challenge to the Cyborgs? They're the faction that doesn't have superpowers. It's not going to be entertaining fighting them, let alone a challenge. All they have is numbers.
>>
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next gen has arrived
>>
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>all these people saying they replaced the 1-9 system on PC with a circle inventory
kill yourself shitposters
>>
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One thing I really loved about Human Revolution was the weapon design.

I hope Mankind Divided brings more to the table.

I also hope it does a better job with weapon balance, so I don't end up using the pistol for 90% of the game
>>
>>345489735
The position of health and energy bothers me somewhat.
>>
>>345489828
>so I don't end up using the pistol for 90% of the game
With the Crysis weapon mod thing, it might have made the pistol even more useful.

Honestly, it's hard to expect the pistol to not be great. It takes up little room, it can be silenced, it's accurate, it kills most enemies in one or two hits to the right place. The only times it sucks are against things with too much armor or big groups with no cover, and that's why you keep grenades around.
>>
>>345489568
>And yet the game is still designed around using them if you want stealth.
No, it isn't. Stealth is accomplished by not being seen and hiding any bodies you leave, just like in Deus Ex. You can also employ silent guns to deal with enemies from afar. If you're talking about how the machete is not perfectly silent, then that's no different. Enemies will hear certain melee weapons in Deus Ex. You're forced to use certain ones or target solo enemies to avoid being heard.

>It's easy enough where it doesn't need one, etc.
What? Are you suggesting that Far Cry is easy, whereas Deus Ex is hard?

>I have no fucking idea why I'm arguing about Far Cry in a Deus Ex thread, or Far Cry in general.
It's not my fault that you're so pissed about certain design aspects that you can't look at others objectively.
>>
jesus christ they need to shut the fuck up, is it too much to want to listen to dialogue?
>>
>>345489454
>You can destroy props and explore in Far Cry as well.
Never said you couldn't, learn to read.

>"Environmental control" in your eyes is all about interactivity, which is nice, but has very little meaning gameplay wise.
IN Far Cry. Lighting a forest on fire has no fucking meaning overall since all that it does is allow you to watch fire burn a forest, nothing more. It has no meaning on the overall gameplay, it doesn't change jack shit. The gameplay is repetitive and easy enough where you'll mostly be shooting people in the head anyway.

>Deus Ex was very explicitly concerned with interactivity. That's why you can flush toilets and turn on the faucet. That's interaction that has nothing to do with gameplay. It only adds to the simulation.
No shit, I've played that games many times, you don't have to explain that to me.

>I'm talking about how Far Cry offers emergent gameplay that encourages players to experiment and use the variety of options and tools at their disposal to overcome challenges in a number of different ways.
What challenges? There's no challenge here, you're put in a sandbox of possibilities out of which none are superior to simply shooting people in the fucking head, as I've so eloquently mentioned many times. Which is why I find the Deus Ex comparison funny.

>Why do you keep bringing up other shit when I was very clear from the very beginning exactly which aspect of Far Cry mirrors Deus Ex?
Again, I'm going to repeat myself here. You're fucking right that it mirrors Deus Ex, but so does fucking Modern Warfare in that you can shoot people, and many other video games do the shit that you've mentioned. These are not the design philosophies which are enough for a true Deus Ex sequel because Deus Ex is more than just fucking that.
>>
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are these animations final? the game is coming out next month, I doubt they have enough time to polish this crap
>>
>>345490161
Apparently there's a full-auto pistol upgrade.
>>
>>345484540
>president is a goddamn Martian general
What
>>
>>345490161
Maybe if you remove the AR upgrade it would be better balanced.
>>
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>>345479818
i like you, friend.
>>
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>>345490430
fucking lmao
didn't even notice that
The dialogue animations/lip sync are fucking terrible as well, they're laughably bad. What the fuck have they been doing for 5 years?
>>
>>345490467
Why do we even have other guns?

>>345490470
>Mead from Mars!
>CAPE CANAVERAL -- NASA scientists confirmed that the eroded remains of the Alba Patera crater on Mars precisely match the face of President Mead. "It's him!" declared Senior Planetary Specialist Kevlar Umla. "There's his nose, that ridge, see? See the crater rim marking his hairline? The way he combs his hair appearing in this region of parallel valleys?"

>The White House had no comment. However, Martin Wisdom, president of EA (Enemies of Aliens), told Midnight Sun: "This is the evidence we have been looking for, a warning that Mr. Mead is not human. He is probably a Martian General, a war hero, come here to conquer the Earth with the assistance of the United Nations." -- Ryan Allan, Staff Writer
>>
>>345488964
>Yes, you are.
No, I'm not. The meat of FC3 is systemic clearing of outposts in an open world. The meat of DE is smaller levels with many scripted interactions.
>If you think Far Cry is only outposts, then you clearly haven't played it. Missions vary from assassinations to extractions. Many missions have alternate completion conditions and you can employ certain allies to help or change those conditions.
I've completed 3, played a bunch of 2 and completed 1, which is my favorite FPS of all time, but it obviously doesn't count. There were some "get there and get a thing" missions, which had fantastic visuals and really poor gameplay (one-button parkour). I can't remember a single "get into a camp and kill one dude" mission in 3. The fluff changes, but you kill dudes, sometimes with an option to be stealthy.

>>345489468
Well, that guy who shot the cops last time was an ex-Marine.
>>
>>345490203
>Are you suggesting that Far Cry is easy, whereas Deus Ex is hard?
Far Cry is certainly easier than the original Deus Ex, yeah. The fact that you don't have the takedown system in the original and you have to position yourself properly behind someone while using the baton to knock them out is testament to that. The environment is also enclosed so you have to plan more if you don't want enemies being alerted to you. Talking about a stealthy approach here, by the way, gunfights in the original require you to be precise and fast, or you'll die. Goes doubly for GMDX.

>It's not my fault that you're so pissed about certain design aspects that you can't look at others objectively.
I'm not pissed, I'm just not retarded enough to compare an open world Ubisoft game with Deus Ex.
>>
Why did people get so mad about the preorders?

Tons of other games have done the same thing, especially on steam where the games aren't even a physical good, but everyone chimped out over Do Sex's.
>>
https://www.youtube.com/watch?v=g-BL1S0ecUs

I think it's her.
>>
>>345491090
>and you have to position yourself properly behind someone while using the baton to knock them out

Add how poorly communicated that is. I doubt most players were aware or could find the right spot.
>>
>>345490349
>Lighting a forest on fire has no fucking meaning overall since all that it does is allow you to watch fire burn a forest, nothing more.
It allows you to kill enemies without exposing yourself. It allows you to create a distraction to lure enemies away from an area you're infiltrating. If you haven't actually played the game, you could have just said so.

>No shit, I've played that games many times, you don't have to explain that to me.
You were literally just complaining that Far Cry has interaction that doesn't impact gamplay. This isn't true, but you made the claim anyways. Whereas you don't seem bothered that Deus Ex very clearly has interactivity that has no meaningful gameplay value. If you didn't want to discuss this difference, why the fuck did you bring it up?

>What challenges? There's no challenge here, you're put in a sandbox of possibilities out of which none are superior to simply shooting people in the fucking head, as I've so eloquently mentioned many times.
What, do you want the dictionary definition or something? Challenges, obstacles, things that are impediments to your goal. I'm not talking about difficulty. Regardless, Deus Ex is one of the easiest games of all fucking time, so I've no idea why you're getting so bent out of shape about this. The strengths of both games have nothing to do with how frequently you are forced to reload.

>You're fucking right that it mirrors Deus Ex, but so does fucking Modern Warfare in that you can shoot people, and many other video games do the shit that you've mentioned.
You're a fucking moron. You're literally the same as people who say, "Well, every game must be an RPG because you're playing the role of the main character." Far Cry and Deus Ex are similar because they are designed around player experimentation and emergent gameplay. Modern Warfare is not. Most games do not. The difference is in intent, focus, and design.
>>
>>345491250
It'd be hilarious if you shoot her in the head and she dies and then you get a "Time Paradox" game over screen like in Metal Gear Solid 3.
>>
>>345491250
it's the same voice actress as well
>>
Does anyone else not care all that much about the conspiracies or the political and social themes? I played DE after HR, and every time I read a cagey newspaper/email or talked to someone with a philosophical streak, the most I thought was "oh this is cute, it's like they asked a college freshman what he learned in PHL101 today." Like I don't get it, it adds charm that the Eidos Montreal games lack (that and the aliens/lizards/MiB/other nonsense) but it's really not that intellectually stimulating. For me, DE just needs
>cyberpunk atmosphere
>gameplay that is free yet restricted (difficult to put into words)
>>
>>345491830
Conspiracies and philosophy were what made it great to me.
>>
>>345463459
Is this joke? My god it looks horrible. And Jensons head is comically big. What the fuck? Thsoe horrible animations.
>>
>>345490870
>No, I'm not. The meat of FC3 is systemic clearing of outposts in an open world. The meat of DE is smaller levels with many scripted interactions.
Which doesn't change the fact that the gameplay is primarily centered around open interaction with the environment. Just because the environments are not identical doesn't mean the player isn't responding to it in the same fashion: scouting the area, looking at the tools they have at their disposal, and charting a path accordingly.

Far Cry has assassination missions in 2 and 4, don't remember about 3. In 4 you're explicitly tasked with pulling it off unseen. 4 also has bomb defusing missions that require you to deactivate bombs and hostage rescue. Both require you be stealthy less the enemies detonate the bombs or execute the hostages. 2 has convoy missions that task you with stopping several moving vehicles. You also have a number of sidequests that vary in objective.

But again, this is a narrative difference. It doesn't change how the game encourages the player to experiment and look for alternate paths. It's merely a change in fluff. Just because a game doesn't let you play as a pacifist doesn't mean it doesn't allow for player choice or reactivity. Just because a game doesn't allow you to play as a pacifist doesn't mean you have less options overall.

>Far Cry is certainly easier than the original Deus Ex, yeah.
Not in any measurable sense. Deus Ex on average has you fighting between 2 and 4 enemies tops. Their aim will almost certainly be awful and they can't see you until you're 15 feet away. This gives the player an extreme level of flexibility and forgiveness when they're trying to remain unseen. Combat is only difficult early on and only if you decided to spread your points out rather than specialize in a weapon. The game gets easier and easier as you go.

>I'm just not retarded enough to compare an open world Ubisoft game with Deus Ex.
But you are retarded enough to miss the obvious parallels.
>>
>>345491306
>It allows you to kill enemies without exposing yourself. It allows you to create a distraction to lure enemies away from an area you're infiltrating.
Which is nice, but nobody sane will ever do that more than once or twice, since there are faster and easier ways of dispatching enemies. Therefore - useless.

>You were literally just complaining that Far Cry has interaction that doesn't impact gamplay. This isn't true, but you made the claim anyways.
It doesn't impact the gameplay in a meaningful way, yeah. It's fluff that showcases interactivity but isn't going to be applied in a practical way often, or at fucking all in fact, since the developers didn't want to force any challenge on you.

>Challenges, obstacles, things that are impediments to your goal. I'm not talking about difficulty.
You talked about encouraging the player to overcome challenges in various which is false, considering that at the very core of the game lies a thing that makes dispatching enemies pathetically easy - guns, takedowns, etc. Why bother exploring the various options more than once or twice when you have the tool that erases all opposition available at all times? Far Cry doesn't even punish going all lethal that much, so you have even less incentive to "create distractions to lure enemies away" or whatever the fuck. Moreover, enemies are walking experience packets so you're actually encouraged to murder/neutralize them all.

>Far Cry and Deus Ex are similar because they are designed around player experimentation and emergent gameplay.
No shit. Do I really have to repeat myself again? "The difference is in intent, focus, and design." - intent, focus and design of Deus Ex seems vastly different from that of any Ubisoft game.
>>
>>345491250
>Anna and Hermann backstories
i'd be ok with that
>>
>>345490430
Are decent animations really that hard to do or do they just not care?
>>
>>345492497
>Just because a game doesn't let you play as a pacifist doesn't mean it doesn't allow for player choice or reactivity. Just because a game doesn't allow you to play as a pacifist doesn't mean you have less options overall.
What the actual fuck.
>>
>>345492881
I'm wondering what's going on there. They set themselves a stupid deadline and then delayed it.

>>345492996
To be fair, you can have more options without pacifist being one of them.
>>
>>345488712
that object specific takedown though
>>
>>345480689
>>345463784
>>345483914
This. /r/'ing more of this shit.
>>
>>345492497
>Not in any measurable sense. Deus Ex on average has you fighting between 2 and 4 enemies tops. Their aim will almost certainly be awful and they can't see you until you're 15 feet away. This gives the player an extreme level of flexibility and forgiveness when they're trying to remain unseen. Combat is only difficult early on and only if you decided to spread your points out rather than specialize in a weapon. The game gets easier and easier as you go.
You'll die very easily in battles against people like Hermann or Simmons if you're playing on realistic, later in the game they also introduce areas with more soldiers and mechs. If you get into an open firefight with any of them you'll either die quickly or rid yourself of items which you need to progress. Again, goes doubly for GMDX which makes it harder to exploit certain things and makes the really old and shitty AI a bit less shitty.

Meanwhile all you really need in Far Cry is an assault rifle, ammunition, and a working mouse. You can easily have firefights with upwards of 10 people and each of them will die before they can deplete your easily regenerable health. Your arguments are kind of shitty.

>But you are retarded enough to miss the obvious parallels.
Nobody who played both games is retarded enough to miss the parallels you've been talking about. It's just that nobody is enough of an idiot to think that a true action role playing video game from 2001 compares to an open world shooter from Ubisoft in any meaningful manner.
>>
So how many hubs thats mankind divided have?
Because HR, had like 2 and they where small at times.
So far they only showed the intro mission in dubai and the prague hub.
I'm kid of scared that this is all.
>>
>>345493553
>Meanwhile all you really need in Far Cry is an assault rifle, ammunition, and a working mouse.
I'm not him, but FC2/3 are actually decently hard FPS on the hardest difficulty before you get the top weapons and lots of upgrades. There's lots of enemies, they mass you, the heavy guys take lots of bullets and dish lots of bullets too. It's not FC1, sure, but it's something. And you don't regen automatically, you need to mash button to regen chunks of HP, or use one of the syringes you have.
>>
>>345493204
>To be fair, you can have more options without pacifist being one of them.

Definitely.

Tangential, but it never ceases to surprise how the pacifist run, which was once something that was used as a testing point of system (including narrative-related systems) robustness, has grown into a an almost fetishistic demand separated from its original intent, while the other side of the coin - being able to kill anyone and everyone without breaking the game and with it reacting in proper manner - has been left almost forgotten on the wayside.
>>
>>345493852
Played through FC3 on the highest difficulty, don't remember ever having trouble as long as I've either killed heavies stealthily or I used cover in a smart way. FC1 on the highest level is a matter of getting headshotted from a hundred meters away, it's a different sort of FPS althogether.
>>
>>345494087
>pacifist run, which was once something that was used as a testing point of system (including narrative-related systems) robustness
Being a pacifist is acknowledged and encouraged by several characters in DE1. Up to a point, of course.

>>345494152
Enemy accuracy at long ranges in FC1 is greatly exaggerated. As long as they have M4s, anyway. Just don't stay in their sights for too long and you're fine.
>>
>>345490694
Is this DX1 writing? No wonder people dont play it and Eidos wants to distance itself from it
>>
>>345494087
Being able to kill anyone and everyone is harder to pull off. Unless you're willing to have the game be unplayable and pop up a "With this character's death, the thread of prophecy is severed" message, you'd need to have main NPCs who exist where the player can't get to them, and then it defeats the point of having everyone be killable, since you had to make them unkillable anyways.
>>
>>345490694
>>345494484
it's from an in game tabloid its supposed to be stupid you idiots
>the midnight sun
>>
>>345494296

It is, and I'm not saying it wasn't. I was more thinking in games in general.

Used to be that killing and pacifist were in equal measure proof of proper game design. Ways by which we tested the game.

But now the demand for pacifist run is totally unrelated to that aspect, and there doesn't seem to be that much of a demand for more/better reactions to killing.

To take HR, being able to kill Sarif early game or Megan, or the full precinct and have the game continue, and acknowledge and react to it properly. In acceptable, satisfying ways.
>>
>>345494612
>i-its supposed to be ironic
>>
Oh boy, they were serious about this mechanical apartheid shit. HR was so much more elegant about social issues.
>>
>>345494695
>mechanical apartheid shit
What's that?
>>
>>345494545
>Being able to kill anyone and everyone is harder to pull off

Definitely, which is why I understand that evolution from the developer's perspective. I understand it less from the players.

Or at least the ways I can make sense of it are pretty depressing.
>>
So uhh, can I, uhh.. Maybe uhh, pirate this game? Or does uhhh, it have Denuvo, uhh, protection?

If it, uhhh does, then uhh, I'm not sure I'd want to bother uhh, downloading it.

Uhh.
>>
>>345494678
>stuttering
toss your argument in the bin
>>
>>345494695
>mechanical apartheid shit
At least this time it sort of makes sense, with Darrow's signal leading to massive amounts of deaths (non-augs as well, I'd imagine) world-wide people now are worried something like this might happen again which fuels social unrest.

The issues in HR were fucking dumb, especially when it came to things like the Humanity Front.
>>
>>345494695
what do you expect?
A small part of humanity around the world went crazy and all went on a killingspree.
How do you expect people to react?

Its like if all the blacks in the US went out on the streets and started killing as much people as possible.
Oh wait...
>>
>>345495025
>Its like if all the cops in the US went out on the streets and started killing as much people as possible.
>Oh wait...
>>
>>345488426
looks like something from 2011 and will be downgraded most probably, I'm not worried about requirements
>>
>>345494612
It's also the only part of the tabloid that doesn't end up being relevant later.

>>345494678
It's not ironic, it's purposefully crappy because it's a crappy newspaper. It's a cheap tabloid that makes up stuff, but accidentally stumbles upon all of life's secrets. It's like the episode of the Simpsons where Homer starts the Mr. X blog.
>>
>>345495014
>The issues in HR were fucking dumb, especially when it came to things like the Humanity Front.
Except there are people, right now in the current year, that argue against future technologies like augmentation, genetic engineering and AI. Sure, no one's against prosthetics or anything, but when you get into issues like neural or eye advancements, things to improve physical strength or intelligence, there are detractors. It's entirely possible that this could be a real political issue eventually, so I don't think there's anything wrong with a video game discussing it.
>>
>>345495014
Still, I expected something a little more refined than the tired old COPS ARE BAD, SLUMS ARE OPPRESSED MKAY? angle.
>>
>>345494657
What games were ever tested by pacifism? It doesn't make much sense for me for a lot of kinds of games to be about that.

New Vegas has "kill (almost) everyone" kind of freedom. It's nice, it's one of the few games which do that. Killing Sarif in DEHR would make little sense and well, you've killed him, now you're a fugitive - entirely different kind of narrative.
>>
>>345495161
>its like if all the cops have turned so paranoid around blacks in the US because of endless violent senseless rage from niggers that they cant tell the difference between a black guy and a nigger.
>oh wait...


But hey, all i'm saying is, the apartheid stuff in the new deus ex is not retarded when you consider the genocide that happend two years before the start of the new game.
>>
>>345463459
this anon knows how to write bait really damn well
>>
>>345479004

I don't get why this video would make them fire him. This is fucking great, it makes him even better for the game!
>>
>>345495534
Sure, but I doubt the radical opposing movement would be large enough to have any real influence if augmentations like that were becoming common place. I feel like most people opposed wouldn't really care what other people implanted themselves with, as long as they themselves were still clean.

Meanwhile in HR you have things like Humanity Front being entirely made up by the Illuminati and groups like Purity First forming. They also had to invent neuropozyne to make the entire social thing be believable.
>>
>Shit tier UI
>Shit tier AI
>Shit tier combat
>Shit tier cutscenes
>Shit tier main hacking
>Ripping off Bioshock 2 mini-hacking
>Same old terrible XP system

I told you this was going to be even worse than HR but you just never listen
>>
>>345496303
i liked HR, even with all its flaws.
Looks like this will be just the same.
A lot of flaws, but overall enough good stuff to keep me hooked.
>>
>>345463459

And every object will be nailed to the floor just like last time

2016
>>
>>345496303
>>Same old terrible XP system
false
>>Ripping off Bioshock 2 mini-hacking
bioshocks 2 mini-hacking game was cool and non-intrusive, unlike bioshock 1
>>
>>345496878
>false

Not false at all. Listen to what he said. Larger bonuses for ghosting.
>>
>>345497308
Why encouraging stealth is bad all of a sudden?
>>
>>345497308
But the bonuses for stealth (such as going through vents) are gone you fucking retard.
You now only get bonuses for ghosting, takedowns, or kills.
>>
>>345492530
>there are faster and easier ways of dispatching enemies. Therefore - useless.
Utterly retarded. A single fire can kill several enemies with a single shot. Sniping might be faster, but you might not have line of sight on every enemy at once, and you risk the guards sounding an alarm and calling in support. A fire can be let, then supplemented with other attacks to simultaneously remove multiple threats.

Moreover, the whole point of emergent gameplay is that players are compelled to do things because experimentation is fun in it's own right, especially when it is rewarded. If your standard for doing something is that it must be optimal then you'll experience very little of what any game has to offer, including DX.

>It doesn't impact the gameplay in a meaningful way
Yes, it does. Being able to fly into an enemy fortress is meaningfully different from assaulting the front door. Those are two different options that offer entirely different experiences. Setting a wild animal loose from it's cage and allowing it to maul the nearby guards is meaningfully different from sneaking through a compound carefully dispatching foes and hiding their bodies. That I even need to explain this is completely baffling.

>at the very core of the game lies a thing that makes dispatching enemies pathetically easy
They are all equally easy. Shooting someone is no more or less difficult than slitting their throat is no more or less difficult than blowing them up is no more or less difficult than lighting the whole encampment ablaze. This is no different than DX. There is no more challenge to shooting someone than there is to knocking them out.

>intent, focus and design of Deus Ex seems vastly different
The only difference is DX's focus on narrative. There is no difference in terms of gameplay. Both focus on providing players with the tools to experiment and overcome obstacles intuitively, without direct instruction.
>>
>>345493553
The only reason Hermann and Simmons pose a threat is because the game robs control from the player, enters into dialogue, then forces you to engage them in close range. They're no more difficult than your average MIB, except you aren't allowed to fight on your own terms.

It's antithetical to the games own design principles, and a purer implementation would have handled those encounters differently.
>>
>>345497467
>>345497956
Nobody cared about bonuses for going through vents. People cared about the bonuses that heavily encouraged knocking out every single guard and hacking every single computer in a level which made the game a tedious slog.

A good Deus Ex game shouldn't be incentivizing one type of play over another. The game is supposed to be about player freedom. It's reward system should reflect that.
>>
>>345498808
>which made the game a tedious slog
For you, this never bothered me and I've never played none stealth even in the first. JC and Jensen are not genocide machines they are infiltrators and thank god characters will start commenting on this.
>>
>>345499340
>thank god characters will start commenting on this.
they won't
>>
>>345499340
Infiltrators don't knock out every guard and hack every computer. You're playing as a violent voyeur.
>>
>>345499587
they do if your name is Adam Jensen
>>
>>345499550
They do watch
https://www.youtube.com/watch?v=hTBsBpKIe2Q
27:05
In fact they started doing this in Missing Link for some reason, specifically Garvin.
>>
>>345499963
that's just one instance to "hype" thing up and tell players how reactive their NPCs are
in reality only 2~3 NPCs in the entire game will mention it.
>>
>>345499934
Adam Jensen is ex-SWAT. If you want to base the playstyle on the character, he'd go in hard and fast. He's police, not a ninja.
>>
>>345499587
Nah, I only knock out specific people, who don't patrol, I find it insanely unrealistic when guards don't notice that they are alone all of a sudden, while their buddy are way up in the vents.
>>
>>345500179
last time he went hard and fast he got fired, cucked, and his DNA stolen
>>
>>345464724
Assuming you mean it is just better than average, then yes. Or are you a journalist and view 6/10 as more of a "bottom of the barrel" sort of score?
>>
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>>345500051
Anyway, it doesn't matter for all i care it will be enough to me, I'm one of those autists who get appeased by any mentioning of my actions in the game.
>>
>>345500407
Doesn't matter. You don't suddenly transform into a ninja because you had a near death experience.
>>
>>345500573
How do you know? Ever had one?
Because I was hit by 2 ladies driving a fucking car at 80km/h once and I changed into a beta cuck who never talks to anyone.
>>
>>345496303
DX and HR were both more than the sum of the parts
>>
>>345500761
We're talking right now, Anon.
>>
>>345477579
What is animation blending.

Also sliding isn't a problem if you stick to roots and keeo shit firat person
>>
>>345500179
Sarif didn't give him a squad
Speaking of SWAT, where are the bean bag rounds?
>>
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>>345501652
forgot pic
>>
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>>345463459
>Giant Bomb post 2012
>>
>>345479548
I will forever hate that nobody takes after Thief and System Shock 2.

You can fucking LEAN TO THE SIDE AND FORWARDS.

You CAN LEAN OVER RAILINGS TO SHIIT SHIT BELOW YOU.

YOU CAN LEAN INTO DOORS TO LISTEM TO SHIT ON THE OTHER SIDE.

IMMERSIVE SIMS are immersive because they let you feel like your in the world, and use the parts of the brain you'd use in real life, instead of relying on a separate game system to do it for you.
>>
>>345474916
Yeah, RIP.
>>
>>345496303
>you just never listen

That's because /v/ is always wrong.
>>
>>345463459
>Dan isn't in this video

Fuck, there's hope for it yet.
>>
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>playing a cyberpunk game at 30fps
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