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Why did Valve kill their own game with their newest update?
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Valve didn't kill the game
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How do you kill a zombie?
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>>345427673
>>345427703
The game is literally unplayable.
I am not joking or saying that ironically.
You LITERALLY cannot play the game. You select Casual Matchmaking, hit Start Search... and nothing happens. It just fucking sits there and you don't join a match. The game is broken.
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>>345427746
so join a private server
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>>345427746
Did they remove the server browser?
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>>345427746
Not only is that a problem that only you, or a small number of people, has, you can also just go on regular servers
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>>345427810
No, but the amount of servers you can see in it have significantly decreased.
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>>345427990
Did you try checking filters.
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>>345427807
>>345427810
>>345427983
There ARE no fucking community servers anymore. When Valve introduced Quickplay a few years ago, the entire playerbase started using it, and started only playing on Valve servers. All the "normal" community-hosted servers died out as a result. Now all that's left is INSTANT RESPAWN 24/7 2FORT and servers infected with all sorts of weird, bullshit mods. Trying to find a conventional TF2 server is fucking impossible, especially if you live somewhere like Australia.
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>>345428071
>Australia
Oh that's why you're such a meming faggot
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>>345428071
my go-to server is still consistently full

and if I were living in Australia, TF2 servers would be the least of my worries
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>>345428071
The server I usually play on, 24/7 dustbowl with 4-12 players at the time of day I join was perfectly alive few weeks ago.
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>>345428169
>Connect to a server
>It's actually a spider
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>>345428071
I've got 3 favorite community servers that always offer a good time. Only problem is that they're always full.
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>>345427550
What's the newest update?
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>>345428276
http://tf2.com
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>>345428169
TF2 was one of the only things I had to distract me from how shit living in Australia is, and now they've taken it away from me.
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I don't even like joining community servers.

It's full of regulars who have privileges from their time spent there including the ability to change maps and kick people, games are always on the same maps with no time limit which you can't change, if you get auto balanced off the good team you can't even join back, random advertisements that pop up for no reason in the middle of the game, even after I click out of them.

Plus, I miss seeing new players with Gibus's and Pyrovision goggles walking around, doing whatever and being oblivious to everything. It kept the game fresh and made me laugh when I'd see something stupid while spectating in death, or when someone would fail to kill me. Or how you could just stay on a server constantly and get into new games every 45 minutes or so on different maps, instead you're kicked out of the current server after one game and then spend 5 minutes searching for another game.

All they need to do is add quickplay back to the game and it'd be fine.
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>>345428228
>connect to a burger server
>get shot

>connect to a frog server
>get shot

>connect to a roach server
>get shot

Geez, the world got pretty shitty
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>>345428578
>connect to a frog server
>get shot
Or run over.
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>>345427746
>You LITERALLY cannot play the game
Then you must not have touched the game since the first day of the update, I'm already past level 60. Queuing never takes more than 5 minutes at most.

There are issues with this update but casual is not one of them.
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>>345428162
>Australia
this guy is baiting. I find matches in less then 2 mins
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>>345428420
Casual play is now pretty much no different from quickplay.
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>>345427550
I don't know about you, but I'm satisfied with the update. Especially when I figured out how to choose maps. It usually lets me join a match after 1~2 minutes.
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This is the current state of Team Fortress 2 servers where I live.
If you squint really hard, you can see a couple of decent servers in there, but they're either dead or full.

>>345428714
Matchmaking doesn't fucking work when there's literally less than a dozen people looking for a match. The other day, I tried to find a Payload game, and it only managed to find NINE other "Compatible" players that were close enough to me.

>>345428773
Quickplay doesn't fucking force you to disconnect at the end of every fucking match.
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>>345428228
>>345428578
>yfw living an australia is like a 90s platformer where every thing ranging to animals to sentient inanimate objects are trying to kill you.
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>>345428745
>>345428813
>having to sit there staring at a fucking matchmaking screen for two minutes instead of being able to join a server in Quickplay within seconds
>having to do that again after EVERY SINGLE FUCKING MATCH
How can you be okay with this?
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I play Casual only when I'm playing with friends. Getting put on the same server, on the same team, and no autobalance is pretty great.

Getting paired with complete shitters is incredibly frustrating though.
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>>345428820
There are like three full servers in that entire list
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>>345428820
>Australia
There's your problem. Sorry m8 it's not valve's fault you live in kangaroo land.

It's not like you had a lot of servers to pick from before the update either.
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OP is somehow a dumber cunt than most.

I live in Australia and think you're a pushy for being a whiny bitch.
I guess it just works for me :^)
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>>345428820
Where the hell do you live? I always find at least 1k compatible players in payload.
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>>345428820
get some fucking patience, I usually only have to wait five mins to join a casual server. If you want to get a server faster, you can do competitive without the pass needed (you just need the pass to rank up, which is cancer).
>>
I'm actually annoyed with how fast my group finds servers.
It always cuts me off in the middle of a conversation, and those fuckos won't use any kind of voice program.
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>>345428420
>All they need to do is add quickplay back to the game and it'd be fine.
I agree for the most part, but, I feel the changes to the shortstop as a (scout player) are kinda fucking weird.

I'm not saying I even miss the healing bonus. But why the fuck would you add the shove? The cooldown is high. The situations you can use it in are limited. It doesn't interrupt reloads. There's a cooldown reset every time you shoot. So it's choosing between a weak push and just outright hitting people.
Not to mention isn't that kind of knockback already present on the FaN which does both damage and a push?
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>>345428962
>It's not like you had a lot of servers to pick from before the update either.
Actually, I did. I never had any trouble finding a game before the update. There was always a Valve server available.

>>345429027
>having to wait five minutes between every single match
How about fuck you.
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>>345428820
You mean I have to press two buttons to get into another match? Oh god the horror
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>>345428773
>Casual play is now pretty much no different from quickplay.
I'm a burger and you're dead fucking wrong.
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>>345429103
Yeah, and wait multiple minutes between them. Instead of being able to do multiple matches in a row on a map, and then immediately go to another map.

Casual Matchmaking is fucking dogshit compared to Quickplay. You guys are fucking delusional.
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>>345429095
lol, because a five minute wait between 20 minute matches is game-breaking and fucks up any and all fun you could have in the game.
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>>345428882
Nigga you high

even with quick play I had to stare at the loading screen for couple of minutes
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>>345429095
>There was always a Valve server available.
Really, because all I ever heard Australians complain about before the update was that they could only play dustbowl and upward and hackers were shitting them up nonstop.
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>>345429103
>no autobalance is a good thing!
>people rage quit
>now you're stuck with 1:2 team balancing for multiple rounds.

>>345429103
>>345429180
Quickplay was faster. I still have long wait times on matchmaking as a burger. That's ignoring the problems of matchmaking in and of itself
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>>345429180
So you're happy spending literally 20% of your time playing TF2, just staring at a fucking matchmaking screen instead of actually playing? You're insane.

>>345429185
But once you were in a server, you stayed in. You could just keep on playing and playing until you disconnect. You weren't kicked back to matchmaking.
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Sucks that they nerfed characters.
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>>345429185
Quickplay was much faster.
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>>345429315
>Quickplay was faster
>He actually used quickplay instead of using filters in the server browser

>>345429315
>people rage quit
Solo queuers can come in to fill the spots
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>>345429387
Not for me I guess.
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>>345429464
Nah famalam
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Before patch:
>Open server browser, pick my fav Valve map thats populated
>In game and playing all within 30secs

After patch:
>Spend 5 minutes in a queue for a random game mode or map that I dont like
>Removing those game modes or maps only increases the queue time
>Look at community maps = "2Fort 24/7, ALL CRITS, QUICKSPAWN, OPEN TEAMSPEAK" etc etc

wow so glad we got those lame ass badges that are meaningless and no one else ever notices them.
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>>345428404
stab yourself with a manta ray, fucking faggot.
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>>345428714
>Queuing never takes more than 5 minutes at most.
>people see no problem with this
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>>345427550
There was honestly nothing wrong with the Quickplay system. I could pick what game mode I wanted to play, what map I wanted to play on, and even the location of the server so that I would get the lowest ping possible. This was all done in mere seconds and I was in a game less than a minute after starting up TF2. The update turned the game into a complete mess: long queue times, can't join in on friends, having to requeue once the game ends, etc. I can understand a little innovation, but they didn't have to reinvent the wheel. They could have just tacked on the xp based system to quickplay along with competitive and everyone would have been happy.
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>>345429554
How long ago was this?
They changed it in the recent patch.
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>>345427550
>Only comes up with a real competitive mode after Overwatch comes out
Explain this to me TF2fags.
>inb4 hurr durr it's been in the works bruh
They had almost a decade and they just copy pasted CSGO's system
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>>345429323
Not saying that, I usually play either competitive or private servers (of which there are still a fuck ton). And besides, that 5 minute estimate is the maximum wait time for me. Usually shorter than that.
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>>345429464
>Solo queuers can come in to fill the spots
They can.
But that doesn't mean they will.
It has happened to me several times where half the team left and nobody came in to fill in the spots.

>He actually used quickplay instead of using filters in the server browser
I used both. Depends on how much or how little I cared about what I was playing.
But usually a valve server was moments away either way.
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>>345427550
>play casual ctf
>game ends after one set of caps
>get disconnected
It was my first game of the update and my last. Not touching this shit till they bring back quick play.
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>>345429636
>Only comes up with a real competitive mode after Overwatch comes out
Wrong.
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>>345429595
It isn't considering if me and my friends wanted to play in the same game more often than not they would have to sit on auto retry for several minutes before a slot opened.

I don't think a vote to extend the map would be that bad though since they've turned off stopwatch and neither team wins anymore.
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>>345429604
>There was honestly nothing wrong with the Quickplay system. I could pick what game mode I wanted to play, what map I wanted to play on, and even the location of the server so that I would get the lowest ping possible. This was all done in mere seconds and I was in a game less than a minute after starting up TF2.

So many people I've talked to in game and elsewhere have expressed the same opinion. Myself included. The options for quickplay were greater. You had more. Why would you choose matchmaking over quickplay? I don't see any reason why matchmaking is better.
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>>345429741
>It isn't
literally stopped reading

enjoy shitposting
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>>345428404
We gave solid TF2 servers now though. Pubs were gay and matchmaking is slightly less gay. When you get two semi-competent teams playing the objective it's pretty cool. Valve servers devolved into chaos too often.
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>>345429741
>if me and my friends wanted to play in the same game
You can only do this if you join a party in matchmaking.
If you start playing without your friend you're SOL.

In quickplay, he can join in at any time.
If you want to be on the same server RIGHT NOW: Change servers. There were so many the, "but the server I was in is full" excuse is literally bullshit.
Find another server. There were hundreds of official valve servers. Not an exaggeration.
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>>345429928
>If you start playing without your friend you're SOL.
Just exit out and start a new lobby?
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>>345429808
>matchmaking is slightly less gay
I have seen no argument or reasoning given for this whatsoever.

>Valve servers devolved into chaos too often.
Funny you should mention that.

I started playing valve servers 6 months before this update just to see if they were as bad as everyone said!

They weren't.
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>>345429185
what really? It took me about 30 seconds from launching tf2 to getting in a game before. Just click quick play, tab out to /v/, make a quick shitpost and you are in already.
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>>345429963
>Just exit out and start a new lobby?
New queue time.

Being able to join a game your friend is already in with no wait is objectively better the exact same option but with no wait.
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Overwatch threads go to /vg/
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>>345430052
That's about the size of it, yeah.
Quickplay is objectively superior. Everything matchmaking could do, quickplay did faster, more options, and with less clutter.
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>>345430092
>New queue time.
You're right this is a problem.

I think at some point though, after people have invested some more time into casual they're going to start sorting by skill and that's why they're pushing for organized lobbies so pubstomping becomes less of an issue.
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>>345430041
Matchmaking is less gay because it has an hidden elo so you are supposed to get grouped with more or less equal people. That's also why you don't see gibuses often after some matches. Level has nothing to do with Elo and is just cosmetic, you could be level 20 but be complete garbage at the game after all.
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>>345430294
>has an hidden elo
???
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>>345427746
Nigga the new update is keeping you from playing because you're shit.

Really though, all it needs is shorter load times (like by not dumping and matching new players after every fucking ctf match), and the fucking voting needs to come back so we can kick lmaobabbies again
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>>345430347
Do I have to explain what elo is?
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Valve using TF2 as a test rat for CSGO killed it a long time ago. Also, releasing competitive after Overwatch when they had plenty of time to do it before.
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>>345430483
Evidently.
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If you don't own these, uninstall TF2
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>>345430698
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>>345430584
https://en.wikipedia.org/wiki/Elo_rating_system
tl;dr: you get assigned a score and the system groups you with people that have a similar score. That's the point of matchmaking.
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>>345430775
That seems asinine for something like casual play.
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Bring them back
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>>345430385
>and the fucking voting needs to come back so we can kick lmaobabbies again
They did bring it back, go check.
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>>345428071
>Australia
>Hard to find "conventional TF2 servers"
Gamers united are fags.
There are plenty of Aussie servers.
Go on Hitler's Jew Fort you scrub
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When does the Heavy vs. Pyro thing end? I want my new weapons.
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>>345430775
Based on this, being carried as can often happen in tf2 may result in victory. Playing alone will not ensure that your solitary contributions to a team based objective game contribute enough of a difference to affect the outcome. Not being carried but having high "skill" may (and, if tf2 is any kind of team based game) probably won't effect your chances of victory if you aren't already with people who are also in a high enough skill bracket.

ELO is based on games where individual skill is paramount less than team skill. Individual skill inputs less importance on the chance of victory in a team game.

The takeway from this is that ELO is a number that in this context, does not reflect a players ability.

In greater context, where you just want to play the game. And the results are superfluous anyway. And a loss or a win has no bearing on any kind of position and there is no tournament, no purse or recognition of the game, but the enjoyment of the game itself, ELO is even more irrelevant.

Everyone should be playing with everyone because there is no reason NOT to. There is no harm in high skill players playing with low skill players. It doesn't harm high skill players.

Low skill players aren't punished for losing to high skill players. Because in a casual setting there is no tournament. There is no purse. There is no record of the game. It is being played for the enjoyment of the game.

High skill players are not being punished by low skill teammates being unable to keep up; their loss because of low skill players does not effect anything. For the same reason. They are not playing for any reason but pure enjoyment. Everyone is just having _fun._ That is what a casual setting is.

Or have I missed the point of what "casual" is supposed to mean? Is it still a tournament mode? Is it NOT a replacement for quickplay?
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>>345431375
Getting steamrolled because the rest of my team was shitters isn't fun.

I like when both teams are evenly matched. That is fun.
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>>345431645
I seem to be having fun playing with "shitters" regardless if we win or lose or even get steam rolled.
I do well either way.

Prior to matchmaking anyway. Matchmaking just seems to have gotten in the way of playing for me.
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>>345431375
We don't know how the Elo works in tf2 tho. It could be based on points, K/D/A ratio, or anything else.
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>>345432078
Based on the ELO formula for chess, it's based on wins and losses.
>K/D/A ratio
I better start throwing mine.
Because I like playing against shitty people just so I can beat them in and stay at my "ELO" level and keep doing it. Yes I'm probably not even that good but it's fun enough to be a big fish in a small pond.
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>>345428169
>my go-to server is still consistently full
so just auto-join and open up some porn for a couple minutes. matches only last 10 minutes max and people inevitably drop at the end of each match.

Of course, everyone who plays TF2 knows this and I know you're just arguing for the sake of argument.
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>>345432171
The chess ELO was just the original one, not all games adopt it. You could try losing intentionally a few times to check if you do get paired with shittier people tho.
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>>345432268
Still not a fan of matchmaking.

Ya know? Doesn't feel like it improved anything.
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>stuck in the eternal hell that is rank one Comp where people pick Spy and Sniper, Soldiers and Demos walk to mid and just one player has to disconnect on either side to make the whole thing pointless and I can't even play Highlander format

thank god I still have a really good community run server I frequent, its pretty much a must in this day and age.
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>>345428071
>Australia
Maybe you should make your own?
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>>345432456
Is it a micspam server?
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>>345432689
define micspam
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>>345432937
HLDJ or HLSS enabled.
Is it some kind of ..."anime hell," anon?
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>>345431375
>ELO is based on games where individual skill is paramount less than team skill
As far as pubs go that is the case, it is. It is almost always 1 or 2 players at best having to carry 10 retards. TF2 is not like OW or MOBAs, you have an enormous advantage over other players if you have good DM and gamesense

>And a loss or a win has no bearing on any kind of position and there is no tournament, no purse or recognition of the game, but the enjoyment of the game itself, ELO is even more irrelevant
But enjoyment of this game also comes from having good teammates and good opponents, things which TF2 pubs have not had for years. I don't play TF2 so I can just MGE the MVP on the other team while the 22 other idiots conga around the map

>Everyone should be playing with everyone because there is no reason NOT to
There is a reason, I don't want to play with people who barely even qualify as human. I would seriously rather have a retarded bot than eduardorodriguez2005 who builds a sentry nest on last and goes afk

>It doesn't harm high skill players
Bull fucking shit, high skill players are expected to single handedly win games 99% of the times. Do you think it's fun for me to try and push into 12 defending players alone? Nobody else is going to destroy that sentry, nobody else is going to snipe that heavy, nobody else is going to build a teleporter, nobody else is going to spycheck, you have to do every single fucking thing because valve has been marketing TF2 for years as this silly so wacky xD dress up game so they wouldn't have to properly balance the game or fix 8 year old bugs or actually make real fucking content. And now look what happened, everyone treats the game like a joke and it's become one

It's only now in 2016 that overwatch is here and the competitive community has all but died that valve has realized their mistake but god knows we'll never make any progress with the braindead garbage playing this game today who just want to idle on trade servers
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>>345433039
fuck no, they talk more about brewing beer than anything else. I don't even know what HLDJ or HLSS mean how picky are you?
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>>345433045
Competitive should be separate from casual and it sounds like what you want to play is competitive.

That is not an insult. That is what I think would fit better.

If what you want is to play competitive, you've very valid complaints.

But quickplay this is not. And this removed quickplay entirely. This is all valid for a competitive scenario. And there is nothing wrong with that.

But casual mode is set up like a competitive mode while simultaneously replacing quickplay.
Which leads me to a 100% legitimate question that is not baiting: Why not play a competitive mode?
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I haven't played in a few weeks. Did they implement the competitive mode or what?
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>>345433563
Yeap.
And now quickplay is also a competitive mode.
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>>345433631
Removing pubstomping does not make it competitive. People still fuck around as before.
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>>345433631
So they just added an mmr? I'm fine with that. Maybe I get to play with teams that are not going 80% spies and snipers when attacking. I never used quickplay before though, only the server list
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>>345433690
>People still fuck around as before.
I haven't seen it 6 months before the update nor have I seen it after.

Before the update I've been on valve server and, while people aren't the best players, they do their best for the most part. Even if that's not that great, they're doing their darnedest.

>>345433808
>Maybe I get to play with teams that are not going 80% spies and snipers when attacking.
You're going to get people playing what they want to play regardless. It was like this before, and it was like this after. Also valve servers have been axed.

I'm salty about it.
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>>345427746
Sounds like a personal problem. I've just come out of a game.
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>>345433913
I'm downloading the patch and give it a try. Time to collect some free rating as medic main :^)
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>>345433413
>and it sounds like what you want to play is competitive.
Competitive doesn't excuse people not wanting to play the actual fucking game in pubs.
Only in TF2 do more players play mods and trade cosmetics than the vanilla game.

>And this removed quickplay entirely.
You can't get in servers anymore? It is literally impossible to pick a map you want and join a game?
I remember just a few years ago when quickplay was released /v/ absolutely hated it for killing off pubs. Now it's the opposite.
Does nobody else remember when community servers were the ONLY servers you could play on?

>Why not play a competitive mode?
Many reasons.
1. 6s does not work without class limits
2. Config locks cause huge FPS drops
3. Min mode viewmodels are horrendous
4. The map selection is very limited (snakewater isn't in rotation but foundry and gorge are?)
5. You don't get any EXP if the enemy team leaves at the last second
6. Sometimes I just want to play standard payload/ad maps or 12v12
7. I don't always have 5 other people to play with
I don't hate competitive but it's a long ways off from being playable and the other problem is should I invest time into comp if the scene is dying anyway? Can valve even bring it back at this point?
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>>345434442
>I remember just a few years ago when quickplay was released /v/ absolutely hated it for killing off pubs.
This desu, /v/ will bitch about everything. Until the update everyone fucking hated quickplay and gibusvision shitters, now there are people that actually MISS having gibuses.
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>>345433913
>Even if that's not that great, they're doing their darnedest.
Yeah I've been very happy about this. Had a game a few hours ago on barnblitz where we lost but my team still had great class composition and were desperately throwing themselves at the cart to try and get it to the end. Our engineer lost his whole nest several times but never switched and our medic was sitting really far back trying to not get picked off while our demos and soldiers tried to get their foot in the door.
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im actually so sad. stopped playing a while ago but sad to see valve killing the game with such history
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>>345427550

Profits are declining and hat ideas are running out. Better kill it off like this so none of the $$$$ backpacks will complain when they make a new game.
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>>345434442
not him
>1. 6v6 does not work without class limits
this is wrong

it can be more annoying to play if the other team decide to be asswipes and turtle, and it can be slower in pace than what 6s players are used to, but it still works
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>>345435186
>this is wrong
No it isn't, 5cp is built around the standard 6s format. If you don't have limits on each class the gamemode falls apart.
More than 1 demo means every choke can be stickied off and spammed with grenades and you get stalemates.
More than 2 soldiers makes it nearly impossible to keep your medic alive
More than 2 scouts you can't stop backcaps
More than 1 medic you can't track ubercharge or out DPS overheals
On top of that having a shitload of defense classes running around all the time slows the game to a crawl like in highlander.
>>
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I've been a pretty big valvedrone before, but there are some things I simply can't defend about this update

>Competitive and Casual matchmaking has no region lock, and will match you into servers in other countries where you get 200 ping
>Righteous Bison nerf was stupid
>"""COMPETITIVE""" matchmaking doesn't punish abandoners enough, if someone's losing a game they can just leave and waste everyone's time

fix those, though, and this update would be good. They've fixed most of the other problems.

But Valve is definitely to blame for Competitive not being in working order- they've had six months of beta testing to get it working.

Valve is way too small a company for the amount of large projects they work on. They need to hire more people.
>>
>>345431173
What this nigga said
>>
>>345428820
That server list gives me nightmares. So many "fast respawn", trading and idling. It's one of the reasons I stopped playing TF2.
>>
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>>345427550
Valve didn't kill TF2, Blizzard did
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>>345435441
>Competitive and Casual matchmaking has no region lock, and will match you into servers in other countries where you get 200 ping

I ended up on a saudi arabian server a couple of days ago. One guy in the game lived in the region, and consequently had 50 ping. The rest of us ranged from 200 to 300. What's insane is that they have competitive and casual matchmaking in csgo, and I've never ended up on a high ping server in those games.
>>
>>345435441
>no region lock

What the fuck?
How is that acceptable?
>>
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>>345435421
>More than 1 demo means every choke can be stickied off and spammed with grenades and you get stalemates
I've run into this in MM already, we use Bonk, Vacc, Short Circuit, QBL, and Spies to circumvent this issue
>More than 2 soldiers makes it nearly impossible to keep your medic alive
Reserve Shitter, Heavies to mid
>More than 2 scouts you can't stop backcaps
ScoRes or a fulltime engineer, and move out through all exits as usual
>More than 1 medic you can't track ubercharge or out DPS overheals
it's clumsy, but it still works out for both teams in the end. You can use Pomson to reduce the effectiveness of multiple Medics

>On top of that having a shitload of defense classes running around all the time slows the game to a crawl like in highlander

It is slower and less fast paced to play than 6s players are used to, but it still works, just like Highlander.

While I think that class rebalances are necessary to fix the slowness that comes with class stacking, class limits aren't a good idea. They lead to drama over who gets to be the Demo or whatever in soloqueue, and rule out experimenting with fun strategies.

6s players only had them because they didn't have the ability to rebalance the game.
>>345435832
TF2's daily playercount didn't drop at all with the release of Overwatch. It did, however, drop staggeringly following Meet your Match.
>>
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>>345434442
>5. You don't get any EXP if the enemy team leaves at the last second

This alone makes me not want to play competitive. The last time I played six games in a row or something had abandons when my team was about to win.
>>
Doesn't TF2 have 40k players at any given time? I wish my game was as "dead" as TF2.
>>
>>345436372
It has many players, but 3/4 of them are not playing the game but trading, doing conga and idling.
The few that remains are 50/50 doing 24h 2 Fort fast respawn and actually playing TF2.
>>
>>345427746
Move to another country or better to EU. Not even once I had problem of finding the server.

This MM is great, mostly all laggers fuckers are removed.
>>
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>>345436017
>we use Bonk, Vacc, Short Circuit, QBL, and Spies to circumvent this issue
But none of these weapons are balanced either with the exception of spy which means that you're 5v6 if he fails.
If this is considered okay now valve can't touch these weapons because they're needed to counter broken strategies.
>Reserve Shitter, Heavies to mid
Reserve shooter isn't going to do enough damage to stop 2 overhealed soldiers dogpiling your medic and again even if it did you'd still have the same problem as above.
>Heavy to mid
Okay now soldiers/demo can't jump at all, the other team has to bring out a sniper and you have a stalemate until one of them dies.
>ScoRes or a fulltime engineer, and move out through all exits as usual
You can't push back with either of those and you have another stalemate.
>it's clumsy, but it still works out for both teams in the end
How? There is no way whatsoever to keep track of ubers with multiple medics and makes anything other than focus fire meaningless.
>You can use Pomson to reduce the effectiveness of multiple Medics
Are you seriously defending the fucking pomson?
>It is slower and less fast paced to play than 6s players are used to, but it still works, just like Highlander.
Jesus christ you actually want 6s to turn into that shitfest of a gamemode? Where sniper is treated like a demigod and it's just trading spam from across the map until a class that's actually important dies?
>They lead to drama over who gets to be the Demo or whatever in soloqueue
This never happens, demo is the most difficult class to play at high levels.

You're turning 6s into HL, if you want a game where the only strategy is counter picking then fuck off to OW. 6s is about DM, positioning, and execution not who has the best gimmick.
>>
>>345436804
>but 3/4 of them are not playing the game but trading, doing conga and idling
This is bullshit though. It's more like 1/4, and that includes people playing mods and deathrun and stuff. Most of the idle servers I see are empty.

Valve servers before, and casual now, are what's populated.
>>
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>>345428071
>>
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>>345428714
Are levels only for competitive mode?
>>
>>345434442
>Does nobody else remember when community servers were the ONLY servers you could play on?
thats all i ever did servers like Lotus were neat and trade cities were fully modded to look like full acid trips, or pokemon cities. shit was so fun but i cant force myself to play this anymore, it´d feel like watching the matrix for 20th time
>>
>>345428071
But instant respawn 24/7 2Fort is literally the only correct way to play TF2.
>>
>>345437105
Casual has levels and badges too, the max level is 150 and every 25 levels the EXP needed to level up increases significantly.
Major difference is you can't lose EXP so it's really just a measure of how many total games you've played.
>>
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So I installed on my old ass laptop because new update. It used to run on a nice steady 60fps like 2 or 3 years ago. Now I can't even get steady 30fps. What the fuck happened? How do I make it run better?
>>
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>Hurr durr dey killed da game!!!

And yet their numbers remain unaffected. At all. They could shit all over TF2 player's face an they'd still login.
>>
>>345437330
http://www.teamfortress.tv/25328/comanglia-s-config-fps-guide
http://www.teamfortress.tv/16179/no-hats-mod
http://gamebanana.com/textures/3942
>>
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>>345427746
>Go to the server I been going to for the past 7 years
>full server full of fun all night

What's the problem anon, do you actually use quickplay?
>>
If you're an Ausfag and not playing Hitler's Jewfort then you're doing TF2 wrong
>>
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what is dead may never die
>>
>>345438108
seriously delete this
>>
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>>345427550
Join the light side, friend =)
>>
>>345438246
I play both
>>
>>345436937
>If this is considered okay now valve can't touch these weapons because they're needed to counter broken strategies
For now, sure, because they're holding things in place. If they fix the underlying problems, unlocks won't be necessary, and neither will classlimits.

>But none of these weapons are balanced either
Short Circuit was balanced out recently in MyM. Vaccinator is balanced, its situational use is when the enemy is stacking classes and it shines in that role. QBL is OP, true, but 6s players in leagues don't seem to mind too much.
>Reserve shooter isn't going to do enough damage to stop 2 overhealed soldiers dogpiling your medic
But I've seen it used to do just that, multiple times. It's why Pyro is also sometimes popular in competitive 4s.
>the other team has to bring out a sniper and you have a stalemate until one of them dies
It's slower, and I agree it's not perfect, but the game still works. It doesn't go straight to permanent stalemate.
>You can't push back with either of those and you have another stalemate, There is no way whatsoever to keep track of ubers with multiple medics
It still works. I've seen it work. It just happens to be slower.
>Are you seriously defending the fucking pomson
They changed it again this very patch. Get with the times, grandpa. And it isn't even that fucking good. It's been nerfed since release. It's a slow-ass projectile that doesn't pass through players and removes no Uber whatsoever outside the range of a Sentry.
>Jesus christ you actually want 6s to turn into that shitfest of a gamemode?
No, you cuck-fuck.

I am saying that while MM is slower without class limits, it's not """broken""".

I would prefer the game to be faster than Highlander, but we can do that without limiting people's classes. And, in the meantime, the game still WORKS without class limits, even if it's slow.

That is what I'm saying.
>>
>>345439041
>If they fix the underlying problems, unlocks won't be necessary, and neither will classlimits.
Fixing underlying problems means nerfing the power classes into the ground so stacking them is no longer an issue. This is just making the game less fun for everyone.
>Short Circuit was balanced out recently in MyM
It is not balanced, engineer should not have a weapon that shuts down his hard counters and it's not fair to demo or soldier to not be able to put out any damage at all because of this one weapon
>But I've seen it used to do just that, multiple times. It's why Pyro is also sometimes popular in competitive 4s
Please explain to me then how pyro can shoot at two soldiers at once with a hitscan weapon and how he will be able to do at LEAST 400 damage before they land
>It's slower, and I agree it's not perfect, but the game still works. It doesn't go straight to permanent stalemate.
Why even do this in the first place though? There is a gamemode that caters to these classes, this is not what 6s is about
>They changed it again this very patch
It still reduces uber and cloak and does more damage at close range, how does this fix anything?
>And it isn't even that fucking good
Being able to neutralize an uber isn't that fucking good? Imagine for a second engineer sitting with a pomson at last and the other team has uber advantage. They push in but engineer hits them once and they don't have uber for several seconds, they either get blown up by stickies, the sentry kills them, or they have to fall back and now the other team can trade ubers or push out if the med dropped
>No, you cuck-fuck.
Really because you encourage having more defense classes out all the time, which is what HL is about
>I am saying that while MM is slower without class limits, it's not """broken""".
No it's just straight up shit where skill is no longer important and every game is boring as fuck
>but we can do that without limiting people's classes
Yes with broken weapons, how fun
>>
>>345434442
>It is literally impossible to pick a map you want and join a game?
Community servers died.
Pubs are dead.

Now we only have matchmaking.

Shit kinda sucks.

Up until a few months ago, I stuck to my single insular server.

Then I decided to try these legendarily bad public servers.

I was surprised to find they were, well, not as bad as I was led to believe. People weren't great but people were trying. I didn't see anybody not playing, kicking people for trying, or doing things. People completely fucking around.

Of course it's possible it happened once or twice with one person, but, if it did, then I forgot because of how brief it was.


But not so horribly bad that it was an epidemic. Again - These were valve servers and they weren't terrible in my experience. Definitely not so bad that they needed to be removed.
>>
>>345440297
Matchmaking is the same, you don't usually see people fucking around.
>>
>>345427550
they killed it with f2p
>>
>>345440401
I've got other complaints about matchmaking.
Stuff people brush off usually.

And I've been playing it.
I personally didn't see quickplay as broken or needing to be fixed.
>>
>>345439887
>means nerfing the power classes into the ground
Why do we have to nerf them into the ground? Can't we just have, you know, a fucking reasonable approach to balance instead of kneejerk reactions?
>It is not balanced, engineer should not have a weapon that shuts down his hard counters
Short Circuit is balanced. It gives you only enough ammo to push through a spammed choke, then it's empty.
>Please explain to me then how pyro can shoot at two soldiers at once with a hitscan weapon and how he will be able to do at LEAST 400 damage before they land
Like this https://youtu.be/id3Bf2Zcgqw?t=34 but with another player helping you otherwise that would be a 2v1. Reflect against the bombing Soldier, pop them up into the air and then minicrit them. Your ally does the same.
>Why even do this in the first place though?
Why force everyone to be limited to 1-2 of each class when we could have it free and open and the game still be balanced?
>It still reduces uber and cloak and does more damage at close range, how does this fix anything?
Why does the thought of a single thing in the game being able to reduce Uber in any way trigger you so much? Ubersaw/xbow speed Uber building and that's fine.

Pomson removes 10% Uber per slow moving projectile hit, which rapidly drops down to 0% at 1500 hammer units. In four shots at close range it'll remove 40% of a Medic's Uber if he lets himself be hit without dodging. In two shots at the same range, a stock Shotgun will remove 100% of a Medic's Uber.
>They push in but engineer hits them once
The shots can be bodyblocked. Every good Medic knows distancing, to enter a choke before their target.
>No it's just straight up shit where skill is no longer important and every game is boring as fuck
Except that's fucking wrong, skill is still important and the games can still be fun if not AS fun.
>Yes with broken weapons
Vaccinator isn't anywhere near broken and like I said balancing can be done so unlocks don't have to serve as balance
>>
>>345442380
>Your ally does the same.
meant to say * your ally/pocket/etc counters the bombing soldier as normal
not suggesting you have 2 pyros before you jump down my throat
>>
>>345428173
>24/7 dustbowl

lol
>>
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>the next update will be neatu just believe!
>DUDE MATCHMAKING XD
>muh competitive game!
What a pile of shit, thanks god i have at least 2 good servers to play, otherwise it will be just unplayable. The competitive faggots behind this mess need to be gassed up.
>>
>>345427550
>kill their game
You mean Overwatch
Overwatch is dead since "competitive mode"

TF2 has more players than ever before
>>
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>>345444067
>58,007 players
>>
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>Just want to play stock map rotation without any retarded mods
>Unable to vote for what map you want in Casual
>Insta-Respawn RTD Dustbowl, 2fort, and Degroot Keep are the only community servers with stock maps that are populated
>Only Stock Map rotation server I could find to fit my needs was "The Furry Pound"
>It's usually full


If they add quickplay back but keep Casual and Comp. it'd still be fine. I just think it's retarded that they removed all of their pubs completely.
>>
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>>345427550
WHY THE FUCK WILL NO ONE PLAY THIS MOD? FUCK. THE ONLY TIME I SAW IT POPULATED WAS WHEN I RAN INTO 8GAG ON IT BY CHANCE.
>>
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>>345445165
I've only seen it around a few times and never had the initiative to download it and play it

make a thread about it or something
>>
>>345444596
>>Unable to vote for what map you want in Casual
You can't vote for the map, but you can choose what map you want to play again.

Agree, I preferred quickplay to casual.

The only advantage casual has over old Valve pubs is a more organized game with no autobalancing, but if I want that I can already play competitive matchmaking.
>>
>>345427550
Yes.
http://steamcommunity.com/app/440/discussions/0/365172547950391754
>>
threadly reminder to not fall for the comp meme

https://plays.tv/video/5782785775bae392e7/i-want-to-kms
>>
>>345432261
how do you miss the point of a post so hard?
>>
Why don't they make the Shortstop shoot all its barrels at once?
>>
>>345447708
Same answer to the question "why don't they make Rocket Launcher just fire one really big explosive instead of four small ones?"

because that would be fucking stupid and imbalanced
>>
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>play casual
>tab out while i wait
>come back after ~3 minutes
>have a ~20 minute game where people actually try to do the objective
>enjoy myself
>when the game coordinator is down i play on my favorite community server (which post update is now almost always full)
i'm enjoying myself
i do miss quickplay, but honestly it's a small price to pay for having community servers back
>>
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Did reddit seriously get this mad to the point they're now spreading to their complaints to 4chan?
>>
>>345448551
>visiting reddit
>>
>>345428820
>Australia
I'm going to send my condolence to your kangaroo wife
>>
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This is exactly what I expected lmao
>>
Don't know but I'm glad.

Been on steam for over ten years so I got to witness Valve gradually start doing fucking nothing and become greedy retards.

If they go broke I don't give a shit, it's what they get for feeling too comfortable.
>>
>>345449140
that's casual, not comp. It's even specifically called "casual". And it's not matchmade via skill, just region.

I haven't had that issue in comp matchmaking yet, even with being matched with the internet cafe tier subhumans in Singapore servers, they seem to have realized that playing sniper fulltime gets them nowhere.
>>
>>345427550
>TF2 is kill with newest update
>implying TF2 wasn't kill 7 years (jesus fucking christ has it really been that long?) ago when they started introducing "sidegrade" weapons that completely fucked up class roles and balance
>>
FRIENDLY REMINDER THAT THE VALVE PUBS ARE STILL FUCKING THERE, JUST PASSWORDED

FUCK THIS UPDATE I LOVED KILLING KOREANS AT 5AM FUCK VALVE
>>
>>345427746
gamemenucommand openserverbrowser
>>
>>345450397
See >>345428820
>>
>>345450437
>australia
ew
>>
>>345450518
https://en.wikipedia.org/wiki/Human_Development_Index
unless you're Norway we're better than you desu

only problem is the internet and the 40 ping i get isn't wonderful but it works
>>
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>>345427746
>>345427746
Wow a small city of people are not playing right now

You petulant child.
>>
>>345451183
Nice job reading the rest of the thread.
>>
>>345451224
tl;dr send a summary to my vine thanks
>>
>>345451298
Matchmaking doesn't work when there's fuckall people.
>>
Quickplay can fuck off for having killed server variety in the first place.
>>
So far I am having fun. Balanced teams are a blessing
Thread replies: 183
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