[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y / ] [Home]
4chanarchives logo

motion blur


Thread replies: 513
Thread images: 120

File: off-switch.jpg (12KB, 492x320px) Image search: [Google] [Yandex] [Bing]
off-switch.jpg
12KB, 492x320px
>motion blur
>>
>high quality shadows
>>
>>345349508
>Medium and Ultra look the same
>20% framerate hit

The worst offender is the Witcher series. The shadow dithering is absolutely revolting, makes otherwise decent looking games look like shit TBQH
>>
Hey boys! It's me, the graphics hypeman! Time to tank your FPS to half of its normal value with something unnoticeable, or worse, really fucking annoying!
>>
File: spare_some_flops.png (482KB, 601x403px) Image search: [Google] [Yandex] [Bing]
spare_some_flops.png
482KB, 601x403px
>>345348094
>16xAA
>>
>controller rumble
>>
File: 1440169078812.png (152KB, 508x347px) Image search: [Google] [Yandex] [Bing]
1440169078812.png
152KB, 508x347px
>>345349974
>not putting controller down pants so that the grip puckers against your butthole while you play dirt3 and auto drive your character into a wall for 100 laps
>>
File: 1467737394250.webm (449KB, 704x384px) Image search: [Google] [Yandex] [Bing]
1467737394250.webm
449KB, 704x384px
>MSAA
>>
File: megatexture.jpg (132KB, 1213x750px) Image search: [Google] [Yandex] [Bing]
megatexture.jpg
132KB, 1213x750px
>>345349970
you think that's bad, there isn't a single card that can max out Wolfenstein Old Blood, the AA goes to 32x MSAA

Id Tech 5, not even once
>>
>>345349665

you are retarded

the difference in Witcher 3. or at least Witcher 3 is the draw distance of the shadows.

Ultra you get shadows drawn further away from you instead seeing it drawn constantly 5 meters from you
>>
File: 1456303524388.jpg (95KB, 500x500px) Image search: [Google] [Yandex] [Bing]
1456303524388.jpg
95KB, 500x500px
>Depth of Field
>>
File: dondo.jpg (64KB, 710x657px) Image search: [Google] [Yandex] [Bing]
dondo.jpg
64KB, 710x657px
>Ambient Occlusion
>No off switch
>>
File: tHFXHMp.jpg (5KB, 160x160px) Image search: [Google] [Yandex] [Bing]
tHFXHMp.jpg
5KB, 160x160px
>>345350429

>Ambient Occlusion
>No HBAO+
>>
>>345350147
I don't see how more options is a bad thing. Just don't use 32x.
>>
>>345350147
>32x MSAA
>>
File: puke.jpg (85KB, 680x680px) Image search: [Google] [Yandex] [Bing]
puke.jpg
85KB, 680x680px
Why is dof and motion blur even a thing?
I fucking HATE it
and I know no one who doesnt turn that shit off right away
>>
File: CJGQDM_WIAAiKug.jpg (67KB, 599x588px) Image search: [Google] [Yandex] [Bing]
CJGQDM_WIAAiKug.jpg
67KB, 599x588px
>only graphics option is resolution
>>
File: 1467126973659.jpg (45KB, 600x600px) Image search: [Google] [Yandex] [Bing]
1467126973659.jpg
45KB, 600x600px
>MLAA
>FXAA
>>
>>345350658
literally name a single game like that
>>
File: 1458678565595.jpg (88KB, 600x600px) Image search: [Google] [Yandex] [Bing]
1458678565595.jpg
88KB, 600x600px
>have to modify FoV through ini
>FoV doesn't even scale with weapon model size
>>
>>345350386
>>345350636
people dont leave dof on? why would you want to see ugly lods?
>>
>NO garffix options, only sound
Komm, süßer Tod
>>
File: 1448797976257.jpg (41KB, 500x718px) Image search: [Google] [Yandex] [Bing]
1448797976257.jpg
41KB, 500x718px
>Chromatic aberration
>>
Does motion blur look better at 120+ fps?
It always looks like shit on my 1080p60hz monitor
>>
File: mfw.jpg (48KB, 640x638px) Image search: [Google] [Yandex] [Bing]
mfw.jpg
48KB, 640x638px
>Depth of Field
>Post Processing
>>
ITT: Poorfags who can't handle max settings
>>
>>345350745
WHy would you modify FoV though?
>>
>>345350636
I fucking hate it more than anything
The only game that has used it properly was gta 4 and mafia 2, and that's because it's only used when there is extreme motion. Every other game uses it whenever you slightly move your head, and it's fucking extreme.
>>
>>345350941
No. It's even more dreadful at higher refresh rate.
>>
>>345350367
I'm not talking about the quality of the shadows

i'm talking about the disgusting dithering on them, at any quality setting
>>
>>345350745
>have to modify fov through .ini
>sometimes fucks off back to original setting anyway
>first person view model fucks up at anything other than default setting

Fuck bethesda
>>
>>345351064
That's terrible
>>
Me too OP, when I loaded up D44M I immediately hunted that shit down and disabled it; it ruins every game it's in.
>>
>>345350636
>>345351021
It's a good way to make low framerate look smoother.
Yes, it's literally because of consoles.
>>
>>345351019
Because some developers like to default it to 60 for no fucking reason. It's like walking around with a box around your head. Peripheral vision is nice.
>>
>>345350742
Mafia 2, kinda
>>
>>345348094
I never really understood how these work, are they OFF or if I move the switch it will be OFF?
>>
>Antialiasing: Off/FXAA/TAA
>Off/FXAA have a lot of aliasing and shimmer
>TAA is blurry as fuck
What the fuck, NFS.
>>
File: 1392565384566.png (38KB, 180x216px) Image search: [Google] [Yandex] [Bing]
1392565384566.png
38KB, 180x216px
>>345349970
>Game only supports post processing AA
>>
>>345350742
tons of shitty console ports and unity games
>>
>>345350636
I have slight a feeling I'm the only person who likes motion blur here
>>
>>345351207
>makes low framerates look smoother
Lol no

>its because of consoles
A they should disable it if its on consoles, its just a waste of resources.
>>
>graphics: on/off
>>
>>345349970
>3840*2160 with 8xSSAA
>>
>>345351323
FXAA is even more blurry than TAA. both are unacceptable. Better to run no AA than blur filter shit
>>
>>345348094
>Bloom
>Depth of Field
>Ambient Occlusion
those as well
>>
>>345351526
>graphics off
>>
>>345351440
Lol yes, which is why consoles keep using it. You think devs would choose the more complicated and ressourceful solution for worse results?
>>
>>345351440
If they disabled it on a console game running at 20-30 fps, even peasants would notice it and start complaining. What they should actually do is optimize console games to run at 60 in the first place. This is the reason most mustards don't fuck around with consoles.
>>
>>345351556
That's how it usually is, yes. But not for NFS. It's fucking stupid.
>>
File: 1467521538830.png (438KB, 690x720px) Image search: [Google] [Yandex] [Bing]
1467521538830.png
438KB, 690x720px
>there will never be another config menu as complete as serious sam 3
>>
>auto-detect
>fxaa: max
>fps: 5
??????
>>
no shadows

antialias to 2x

that other filter to 2x too

ambient occlusion, motion blur and depth of field off

everything else to max
>>
>>345351698
if they actually target a steady 60fps, console games would look a generation behind

they already don't look that good to begin with even when targeting 30fps (with dips of course)
>>
>>345351941
>No shadows
Woooow, do I smell a poorfag?
>>
>>345352063
I use a Radeon 270X so yes

also the least ammount of distractions make me perform better
>>
File: 3.jpg (8KB, 251x221px) Image search: [Google] [Yandex] [Bing]
3.jpg
8KB, 251x221px
>>345348094
>switch clearly in the ON position

You done fucked up OP. Faggot.
>>
File: 1212.png (186KB, 409x460px) Image search: [Google] [Yandex] [Bing]
1212.png
186KB, 409x460px
>>345351769
>turning mai-chama into le smug animu face
stop that shit
>>
File: 1465262208731.jpg (26KB, 386x308px) Image search: [Google] [Yandex] [Bing]
1465262208731.jpg
26KB, 386x308px
>Motion blur
>Depth of field

Who seriously plays with this shit on? Makes the game look like total shit, no game makes it look "realistic"
>>
>>345350386
This. Makes me feel like I need glasses because I can't focus on things in the distance.

I'm already nearsighted in real life.
>>
>>345352358
tricks to make 30fps look better
only console friends are apologist for it
>>
Okay faggots, red pill me on the different kinds of anti-aliasing then.

Which kinds suck and which kinds don't suck?
>>
>>345352358
Pretty much this, they want to be "realistic" but when I run or move I don't go blind.
>>
>>345351769
Just wait until SS4 and Talos Principle 2 you dumb animeposter
>>
>>345352474
>Sucks
FXAA, TAA, MLAA
>Okay
CMAA, SMAA
>Good
MSAA, EQAA
>Ideal
SSAA
>>
AO makes sense in games, helps ground everthing in the scene.

On the other hand you have shit TAA which blurs a scene in motion and looks aids.

Motionblur is a hit and miss, rotational blur is stupid eg: turning in an fps game and everything blurs, on the upside you have shit like object motion blur which blurs fast moving objects which in turn does make things look realistic
>>
File: 1466730919336.png (14KB, 399x391px) Image search: [Google] [Yandex] [Bing]
1466730919336.png
14KB, 399x391px
>>345351940
>auto detect
>horrible shit like motion blur and dof is enabled
>disable it
>game now runs at 60fps no problem
>arthroscopic filtering is 2x
>>
>>345352631
>object motion blur makes things look realistic
Lol no, just look at crysis 2 and 3,it looks cheap as fuck
>>
File: 1458610912322.jpg (10KB, 700x417px) Image search: [Google] [Yandex] [Bing]
1458610912322.jpg
10KB, 700x417px
>>345350429
why is dondo so sad?
did he lose all his dotamon?
>>
File: 1434765131658.jpg (406KB, 653x635px) Image search: [Google] [Yandex] [Bing]
1434765131658.jpg
406KB, 653x635px
>DOF for cinematics only
>>
>>345352979
>Na'vi's back... ;_;7
>>
File: 1439741028209.jpg (23KB, 400x267px) Image search: [Google] [Yandex] [Bing]
1439741028209.jpg
23KB, 400x267px
>Game runs better with V-Sync on

I came across this once, can't even remember the game now. With it off it dropped below 60FPS a lot. Not with it on
>>
>>345352994
this image makes my eyes hurt
>>
>>345348094
>CA
>Dof
>Lens Flare
>FXAA
>FOV slider is between 75 and 90
>>
>>
File: cheeky.jpg (126KB, 475x536px) Image search: [Google] [Yandex] [Bing]
cheeky.jpg
126KB, 475x536px
Alright guys let's switch this a bit. What's the best settings in their respective fields? like AA, AO, shit like that? will help anons who have no fucking idea what AA to choose for example.
>>
File: GTAV Motion Blur.webm (3MB, 640x360px) Image search: [Google] [Yandex] [Bing]
GTAV Motion Blur.webm
3MB, 640x360px
only good when games do it right
(no game has done it right; it'd take too much processing power to do strong enough temporal supersampling)
>>
>>345353403
Well the best form of AA is a higher res, but usually MXAA is better than FXAA/MLAA

HBAO+ is the best form of AO
>>
>>345350742
lots of console ports
>>
>>345351634
>modern games will never have this many objects on screen because rendering difficulties
>modern doom has less enemies on screen than older doom games
>graphics are holding back gaming, no studio wants to admit it
>>
>>345353403
Depends on how powerful your system is, and how good the implementation of each AA type is per game.
>>
File: 4348653812.jpg (16KB, 227x209px) Image search: [Google] [Yandex] [Bing]
4348653812.jpg
16KB, 227x209px
>>345353424
>glasses get knocked off his face
>nose bloodies
technology
>>
>>345352241
weebs are the worst, have to try ruin every character.
>>
>>345353616
>Instantly dies from being shot in the foot

GTA V is shit
>>
>>345353724
Nitpicking.
>>
>>345353793
You talk about technology when GTA 4 is way more impressive
>>
File: 2342342.jpg (60KB, 944x668px) Image search: [Google] [Yandex] [Bing]
2342342.jpg
60KB, 944x668px
>Changing settings restarts the game.
>>
File: you_were_saying.png (23KB, 766x244px) Image search: [Google] [Yandex] [Bing]
you_were_saying.png
23KB, 766x244px
>>345353724
>>
>>345353793
https://www.youtube.com/watch?v=GWVtZJo-HqI
>>
>>345353890
Oh my God here come the IVfags to ruin another thread.
Hey dipshit, call me when 4 gets subsurface scattering, okay?
>>
>>345354037
>instantly
>>
>>345354096

>t-this d-doesnt count!
>>
>>345354067
Great job being a parrot, and being off topic.
>>
>>345353403
if you don't have a high end computer, FXAA is the least intensive AA
it's a poor man's solution since it doesn't do an amazing job but it's what I have to use to keep constant 60fps on most games
>>
>>345354259
cry about it
>>
>>345353403

AA is a hard one, at higher res it doesnt matter much but if you are a poorfag just run fxaa or smaa x1 or something

AO is taxing but it can vary, HBAO+ is god-tier but will gimp your shit pretty hard

lastly shadow res/quality is one of the most taxing setting in most cases, just go low or medium you can't really tell the difference
>>
>>345350830
DoF works by what your eyes look at, not what a videogame assumes you're looking at.
>>
File: 1456762499025.jpg (32KB, 353x334px) Image search: [Google] [Yandex] [Bing]
1456762499025.jpg
32KB, 353x334px
>anti-aliasing
I always turn it off if I'm able.

I like the jaggies.
>>
>>345354340
I will, the discussion was going pretty well before you kicked in.
>>
>>345354203
they bleed out, it's not instant. I play gta5 everyday, I know what i'm talking about.
>>
>>345351019
To not make you vomit while playing.
>>
File: 768684358.png (177KB, 283x325px) Image search: [Google] [Yandex] [Bing]
768684358.png
177KB, 283x325px
>>345354439
>I like being a poor piece of shit with bad eyesight
>>
>>345352685
What even is the point of arthroscopic filtering? Does it even do shit?
>>
>GTA IV comes out
>GTA SA is the best game ever!
>GTA V comes out
>GTA IV is the best game ever!
>GTA VI comes out
???

stop being a bunch of hipster faggots and go derail your own threads, dumbasses
>>
>>345354778
SA is still the best by far
>>
>>345354778
GTA V has a better world and graphics. The gunplay has way less detail
>>
File: serveimage.png (2MB, 1300x615px) Image search: [Google] [Yandex] [Bing]
serveimage.png
2MB, 1300x615px
>>345354754
Five seconds on Google yields an answer.
>>
>>345348094
>vsync
>>
File: filtering[1].jpg (268KB, 646x409px) Image search: [Google] [Yandex] [Bing]
filtering[1].jpg
268KB, 646x409px
>>345354754
arthroscopic filtering doesn't do anything because it doesn't exists
anisotropic filtering makes it so textures far away from the player don't look like greased asshole
>>
>>345354948
What's google?
>>
File: Motion Yiffe.webm (3MB, 850x478px) Image search: [Google] [Yandex] [Bing]
Motion Yiffe.webm
3MB, 850x478px
>>345353424
more proper motion blur
>>
>>345355072
>Without vsync game runs at 3000FPS

Not putting my GPU through that
>>
File: arthroscopiclel.jpg (30KB, 513x200px) Image search: [Google] [Yandex] [Bing]
arthroscopiclel.jpg
30KB, 513x200px
>>345354754
example

also its anisotropic filtering not arthroscopic
>>
>>345352235
or does everyone else fucked up?
>>
>>345355158
>What are caps
>>
>>345355312
Doesn't work with every game
>>
>>345353947
Annoys me so much when I play newer games that do this.
>>
>>345355371
Such as?
>>
>>345355159
16x as fuck ;)
>>
File: 1366901545834.jpg (25KB, 288x337px) Image search: [Google] [Yandex] [Bing]
1366901545834.jpg
25KB, 288x337px
>Game has a level you can't complete without v-sync on

Holy shit man, I forgot how I figured that shit out
>>
>>345354778
But SA is still the best GTA game.
>>
>>345355475
don't post on this board ever again
>>
File: file.png (120KB, 480x320px) Image search: [Google] [Yandex] [Bing]
file.png
120KB, 480x320px
>chromatic aberration
>>
>>345355072
>game has no borderless windowed option
>screen tearing out of the ass

if the v-sync isn't retarded and end up making every input delayed, I'm fine with having it on
>>
File: 1433349473407.jpg (51KB, 466x480px) Image search: [Google] [Yandex] [Bing]
1433349473407.jpg
51KB, 466x480px
>open game
>draw distance is shit
>go into options to bump it up
>its already at max
>>
>>345355158
>start game
>GPU goes WEEEEEEEEEEEEEEEEEEEEEEE

Why do so many devs forget to lock the FPS in menus?
>>
>>345351962
But games play better. That' what matters the most right?
>>
>>345355846
Of course not. People play games for the cinematic experience, not because they're games.
>>
File: 84558a44d4ebfadb.png (110KB, 360x226px) Image search: [Google] [Yandex] [Bing]
84558a44d4ebfadb.png
110KB, 360x226px
>>345354584
>I'm a new gen codkid who can't appreciate jaggies for retro sake.
>>
File: 1326794148064.png (249KB, 400x399px) Image search: [Google] [Yandex] [Bing]
1326794148064.png
249KB, 400x399px
>game doesnt have a borderless fullscreen option
>>
>>345355492
what game?
>>
>>345356116
I'm not even sure what argument you're trying to make here.
>>
>>345349665
>The worst offender is the Witcher series.
Someone never played GTA 4 on release
>>
>>345356295
muh graffix
>>
File: 1468032162255.jpg (317KB, 1034x768px) Image search: [Google] [Yandex] [Bing]
1468032162255.jpg
317KB, 1034x768px
>game has pretty hefty motion blur and DoF
>they're controlled by a "post processing" slider that also turns off a shitload of little improvements
>>
>>345355072

Screen tearing aside, Vsync is the only built-in option which limits frame rate in the vast majority of PC games. Meanwhile, with no such limit on frame rate, many older games on modern PCs will run at many hundreds or thousands of frames per second, which is a waste of energy and an unnecessary source of heat, and can even harm the GPU.

You could argue that players should know how to limit the frame rate using third-party software, but that's not an excuse for so many PC games lacking a built-in user option to limit frame rate without the use of Vsync.

And don't even get me started on games which don't even have a Vsync option, let alone a frame rate limit, and thus absolutely will burn up your GPU if you don't use third-party software to fix the game. Frankly I think this should be illegal.
>>
File: skinner.jpg (22KB, 324x299px) Image search: [Google] [Yandex] [Bing]
skinner.jpg
22KB, 324x299px
>>345348094
>film grain
>>
>>345355127
Sometimes I pee with an erection for more challenge.
>>
>>345356157
>download program to make regular windowed mode borderless
>doesn't work
>alt-tabbing breaks the game

Hell on earth. Especially when you ruin a dual monitor setup.
>>
File: Lens flare.jpg (109KB, 932x713px) Image search: [Google] [Yandex] [Bing]
Lens flare.jpg
109KB, 932x713px
>>
>>345356194
Happened to me on Dead Space. Not sure if common or I was unlucky.
>>
>>345355738
>>345356502
>Tearing
Adaptative sync is a godsend. Too bad Nvidia users have to pay 150 extra burger tokens to enjoy it on a G-sync moinotr.
>>
>>345355449

I'm not sure what graphics card he has, but AMD's frame rate limiter is just like AMD's vertical sync: It just doesn't work with the majority of games.

The vertical sync, in particular, is actually designed to work only with OpenGL games, which is why I laugh when people actually claim they've successfully forced vsync in non-OpenGL games using Catalyst Control Center. They probably just turned it on and then assumed it was working without actually checking the frame rate. Because it's a scientific fact that CCC cannot force vsync in DirectX.
>>
>>345353325
This is what I always found funny. Blinding light before your eyes adjust is realistic but call it something else. It's literally the opposite of what HDR does.
>>
>>345356801
*G-sync monitor
fugg :-DD
>>
>>345355818

Because they're inept, and there are no laws against producing software which damages hardware.
>>
>ambient occlusion
>>
>>345356823
Yes, I can confirm Framerate Control doesn't work in most cases.
When I mentioned caps I was thinking of something like RTSS.
>>
>>345353724
IVfags go back to circlejerkforums with your boat driving physics.

Also
>IV
>legitimately fun
>>
File: 1467847078182.jpg (115KB, 1200x1200px) Image search: [Google] [Yandex] [Bing]
1467847078182.jpg
115KB, 1200x1200px
>game won't work if headphones aren't plugged in
>>
>>345357114
Let's not derail this thread any further.
>>
>>345357114
>V
>legitimately fun
>>
>>345350429
but i like AO, what's wrong with it?
>>
>>345357120
>not wearing Sennheiser HD800 24/7
>>
File: 1420243856572.jpg (231KB, 700x525px) Image search: [Google] [Yandex] [Bing]
1420243856572.jpg
231KB, 700x525px
>you have to have physx card inside the computer
>>
>>345357947
Looks weird as shit when every character has a black aura as soon as they get close to a wall
>>
File: 1346121247442.jpg (14KB, 261x265px) Image search: [Google] [Yandex] [Bing]
1346121247442.jpg
14KB, 261x265px
>>345348094
>depth of field
>head bobbing
>motion blur
>mouse smoothing
>60 fov

DIE IN A FUCKING FIRE
>>
>>345351769
>serious engine
>run on potato
>decent on good configs
>dat option menu
fucking love croteam
>>
HOW THE FUCK DO YOU GET SSAA ON FF14??? THE GAME LOOKS LIKE SUCH SHIT
>>
Anyone else turn off character shadows? I quite literally NEVER notice them in game
>>
>depth of field
Off
>motion blur
Off
>vignette
Off
>chromatic abberation
Off
>postprocessing effects
Off
>>
File: DIE.png (20KB, 236x380px) Image search: [Google] [Yandex] [Bing]
DIE.png
20KB, 236x380px
>film grain
>>
>>345358228
What's even the thought process behind mouse smoothing?
>you can move your cursor slowly by moving your mouse slowly
I can already do that, I don't need further assistance
>>
>>345358474
Depends. If it's a platformer and the shadows cast right under your character then they stay on low. If their downscaling is also piss (e.g. anything Unreal-based) then I also keep them on low.
>>
File: 1319994888341.jpg (12KB, 243x251px) Image search: [Google] [Yandex] [Bing]
1319994888341.jpg
12KB, 243x251px
>>345356482
>>
>>345358426
Try VSR/DSR.
>>
File: 1460398224286.jpg (560KB, 1000x1502px) Image search: [Google] [Yandex] [Bing]
1460398224286.jpg
560KB, 1000x1502px
>>345358228
>have to alter an .ini file because the devs didn't put the option to turn mouse smoothing off ingame
>>
File: 1466588818641.jpg (57KB, 421x421px) Image search: [Google] [Yandex] [Bing]
1466588818641.jpg
57KB, 421x421px
>>345355678
>You can't turn it off
>It's baked into the game
>>
File: 8732.jpg (13KB, 222x227px) Image search: [Google] [Yandex] [Bing]
8732.jpg
13KB, 222x227px
>wartapes: on/off
>>
>>345358753
>DSR
>a literal piece of shit that does nothing graphic wise other than make everything look worse
>>
>>345358958
fucking gta 5
>>
>>345359119
Are we talking about the same DSR? Digital Super Resolution?
>>
File: 1443040594114.png (437KB, 646x688px) Image search: [Google] [Yandex] [Bing]
1443040594114.png
437KB, 646x688px
>fov slider instead of numbers
>>
>chromatic aberration

Just like every other goddamn post processing effect, it's fine and can enhance visuals if used SUBTLY, but for some reason game companies and modders like to turn DoF, CA, and blur up to 11 so you can get the definitive 90 year old with cataracts looking at a 1960s tv screen experience.
>>
>>345359250
Yes, it makes ff14 even blurrier.
>>
File: 1457425535973.jpg (27KB, 450x342px) Image search: [Google] [Yandex] [Bing]
1457425535973.jpg
27KB, 450x342px
>>345350147
>32x MSAA
>>
>motion blur: OFF
>depth of field: OFF
>ambient occlusion: OFF
>vsync: OFF
>>
>>345359376
Not possible. Downscaling is literally what SSAA is. It can't blur anything.
>>
>>345359612
DSR isn't SSAA
>>
>>345356606
I think it looked good in l4d
>>
File: 1467565317122.png (3KB, 203x215px) Image search: [Google] [Yandex] [Bing]
1467565317122.png
3KB, 203x215px
>sensitivity: ON/OFF
>>
>>345359410
>tfw turn off aa in action packed games because you don't notice it
>tfw turn aa to 2x in rest of the games
>>
>>345359629
https://en.wikipedia.org/wiki/Supersampling
>Supersampling is a spatial anti-aliasing method, i.e. a method used to remove aliasing (jagged and pixelated edges, colloquially known as "jaggies") from images rendered in computer games or other computer programs that generate imagery. Aliasing occurs because unlike real-world objects, which have continuous smooth curves and lines, a computer screen shows the viewer a large number of small squares. These pixels all have the same size, and each one has a single color. A line can only be shown as a collection of pixels, and therefore appears jagged unless it is perfectly horizontal or vertical. The aim of supersampling is to reduce this effect. Color samples are taken at several instances inside the pixel (not just at the center as normal), and an average color value is calculated. This is achieved by rendering the image at a much higher resolution than the one being displayed, then shrinking it to the desired size, using the extra pixels for calculation. The result is a downsampled image with smoother transitions from one line of pixels to another along the edges of objects.

>This is achieved by rendering the image at a much higher resolution than the one being displayed, then shrinking it to the desired size, using the extra pixels for calculation.

>DSR isn't SSAA
>>
File: 1454703794273.jpg (56KB, 436x500px) Image search: [Google] [Yandex] [Bing]
1454703794273.jpg
56KB, 436x500px
>texture quality
>ON/OFF
>>
File: 5657567567.jpg (39KB, 500x388px) Image search: [Google] [Yandex] [Bing]
5657567567.jpg
39KB, 500x388px
>>345351301
>>
>>345359886
>textures
>on/off

fucking runescape
>>
>be fps game
>built-in mouse smoothening
>no raw mouse input
>>
>>345359578
This.
I don't quite understand what vsync does though, do I want to turn it on or off if I can render more FPS than my monitor refresh rate?
>>
>>345359805
It doesn't scale up than down to current resolution. It's not SSAA.
>>
File: wot.jpg (77KB, 555x526px) Image search: [Google] [Yandex] [Bing]
wot.jpg
77KB, 555x526px
>shadows
>on/off
>>
I actually like motion blur.
>>
>>345360093
>up then down
What? There's no upscale in SSAA or DSR.
That would make the process completely pointless.
>>
File: 20160717135607_1.jpg (645KB, 3840x2160px) Image search: [Google] [Yandex] [Bing]
20160717135607_1.jpg
645KB, 3840x2160px
>>345351251
Still more than some other games.
>>
File: 1459673237930.gif (140KB, 379x440px) Image search: [Google] [Yandex] [Bing]
1459673237930.gif
140KB, 379x440px
>>345360078
>I don't quite understand what vsync does
>>
File: Le Trash Man.gif (1MB, 294x329px) Image search: [Google] [Yandex] [Bing]
Le Trash Man.gif
1MB, 294x329px
>>345360176
>>
File: 1460065715768.png (440KB, 606x518px) Image search: [Google] [Yandex] [Bing]
1460065715768.png
440KB, 606x518px
>gameplay: on/off
>>
>>345355095
This shit looks like the same pic pasted 4 times. Is that the joke?
>>
>>345360452
Fight me. It just looks better when you do a quick turn.
>>
>>345360507
You may want to see your nearest eye doctor if you can't see the details in distant textures.
>>
>>345360312
Is that your own screenshot? what gpu you got? how much average fps?
>>
>>345350429
>Ambient Occlusion
>Everything get an ugly low-res black halo

Th-thanks
>>
>>345350132
Is this from the new Berserk anime?
>>
>MSAA
>FXAA
>CSAA
>ETCAA
Its like those lgbtqpxyz stuff.
I just cant keep up with this shit.
>>
File: 1450553989141.jpg (17KB, 316x239px) Image search: [Google] [Yandex] [Bing]
1450553989141.jpg
17KB, 316x239px
>2016 game
>doesn't have triple buffering
>>
>>345360719
>Set to windowed
>Forced triple buffering
>Problem solved
Also,
>Wanting input lag
>>
>>345355743
Fucking Skyrim
>>
>turn off setting in game
>almost no visual difference but still gains a lot of FPS anyways

Fucking Dying Light.
>>
File: i've seen some shit.png (184KB, 623x348px) Image search: [Google] [Yandex] [Bing]
i've seen some shit.png
184KB, 623x348px
>Depth of Field
WHY IS THIS A THING
I ALREADY NEED GLASSES IN REAL LIFE I DON'T WANT TO FEEL FUCKING BLIND IN VIDYA TOO
>>
>>345360701
Unlike LGBTbarbecue you should document yourself on AA types because they can make a pretty big difference.
>>
>>345360639
The only difference is on the stone path, don't be ridiculous, there's no difference on the mountain nor the tree leaves. Took me a while to spot because the image res was low, but it's not something worth "going to doctor"
>>
>>345350429
Give me the good old days when AO was just baked into the geometry.
>>
>>345360949
>The only difference is on the stone path
No shit, because that's exactly what AF is there for.
>>
>head bobbing

Why is this even a thing?
>>
Can someone explain what the different AA options mean?
>>
>>345360827
>People complain about input lag
>do things that causes input lag
>can't feel it
And I play fast paced racing games, something that needs surgical precision at high speeds
>>
>>345360653
3-way SLI Titan x. Get solid 60 with V-sync on.
>>
>>345350742
iirc Playdead's INSIDE
>>
>>345361218
I like light headbobbing.
>>
>Motion Blur
>Depth of Field
>Chromatic Aberration
>non-HBAO+ Ambient Occlusion
>Post FX

>>345361116
This guy gets it. Fuck your real-time shit that always look worse than baked graphics.
>>
>>345361116
This. From the stuff I've seen baked usually looks better than real-time.
>>
>>345361323
Google "AA types" and get to reading.
>>
>>345360052
That is something I luckily haven't had to behold. What game does this.
>>
File: cia.jpg (79KB, 716x768px) Image search: [Google] [Yandex] [Bing]
cia.jpg
79KB, 716x768px
>>345348094
>auto detect settings
>graphics has been set to low
>game runs 60+ fps on ultra anyway
>>
>>345361869
The new doom game
>>
>>345348094
what those motion blur even do?
i always see it as an option in tekken, i never got what difference it made
>>
>>345361923
Usually if the game has auto-detect and doesn't recognize your grafix card it'll default to Low
>>
>>345362068
Play an FPS with a Motion blur setting
Turn it on then spin around really fast
Turn it off then spin again
>>
>>345362097
Could be, then again I have had games where they have been set to medium but again, runs fine on higher settings. Maybe my parts are so obscure.
>>
>>345361923
Got a laptop?
>>
>>345362216
i dont play fps

I meant what difference does it make in fighting games, i always switch it on and then off to see the difference, but i never got it, so i leave it on
>>
>Go to graphic options
>Resolution
>Vsync
>.
>>
>>345361508
It makes me motion sick.
>>
File: 1465798516070.gif (1MB, 300x198px) Image search: [Google] [Yandex] [Bing]
1465798516070.gif
1MB, 300x198px
>AA options
>Off
>FXAA
>>
>>345350147
>futureproofing is bad
It's like shitting on game for having the options to use >4k textures
>>
>>345362781
Me as well in high doses. In small ones it add a bit to the immersion.
>>
>>345363009
32x MSAA isn't futureproofing though, as resolution standards will evolve and antialiasing will become less and less necessary.
>>
>turn off Vsync
>get horrible eye cutting screen tearing

>turn on Vysnc
>get very subtle but noticable input lag

I hate being a laptopfag...
>>
>>345361116
That's not an option with newer games due to using PBR rendering.
Baked lighting information ends up looking weird, although there are ways to use ambient occlusion and cavity maps separately, but then you have the problem of needing an extra texture on every object, and games already waste enough vram as it is.
>>
>>345362781
I can handle a little. Only game to make me feel sick with it was Dark Messiah.
>>
File: 1456624966878.png (318KB, 449x425px) Image search: [Google] [Yandex] [Bing]
1456624966878.png
318KB, 449x425px
>>345361218
>playing STALKER SoC for the first time
>few minutes in and it feels like my head is going to explode
>>
File: press c to crouch.jpg (692KB, 2304x3072px) Image search: [Google] [Yandex] [Bing]
press c to crouch.jpg
692KB, 2304x3072px
>press c to crouch
>it's not a toggle
>>
>>345363268
>turn V-Sync on CSGO
>everything looks smooth like in streams
>mouse movement is like you're navigating a mouse in yoghurt
>>
File: 1397779473357.jpg (271KB, 680x918px) Image search: [Google] [Yandex] [Bing]
1397779473357.jpg
271KB, 680x918px
>>345360595
>It just looks better when you do a quick turn.
>>
>>345356823
Frame rate limiter in Radeon crimson settings has worked perfectly for me since it released, as long as you remember to run games in true full screen, not borderless windowed
>>
>>345363558
Most pros lower settings to Low to get the absolute amount of frames possible.

They can turn off V-Sync and it won't screen tear.
>>
>>345351769
>5 options just for shadows
>can edit quality and draw distance separately
>turn shadow anti aliasing on/off
I came.
>>
>>345363815
Nigga screen tearing is a result of frame overproduction. Having massive fps increases screen tearing. The lower your monitor's refresh rate, the more noticeable the tearing.
>>
>>345363815
Screen tear appears when the framerate is not a multiple of the monitor's refresh rate so unless they cap it at a multiple, they will get screen tear.
>>
>>345354320
>fxaa
>instead of injecting smaa
Why?
>>
I unironically like motion blur

Even on 144fps PC games
>>
File: 1466692545948.png (193KB, 500x500px) Image search: [Google] [Yandex] [Bing]
1466692545948.png
193KB, 500x500px
>overwatch
>lower settings makes the game run worse
>max settings make the game run better
>high settings make the game run ok with dips
WHY DOES MY 280X RUN SO SHIT WITH OW? DO I SERIOUSLY HAVE TO REPLACE MY PASTE SO IT DOESNT FUCKING THERMAL THROTTLE? WHAT THE FUCK
>>
>>345363815
If that's true, that explains why CSGO looks like complete shit whenever I see a video of it.
>>
File: dw24NEvQ4mfRy0Cj4.jpg (15KB, 400x322px) Image search: [Google] [Yandex] [Bing]
dw24NEvQ4mfRy0Cj4.jpg
15KB, 400x322px
>>345363527
>hold button to run in JRPG
>>
>>345351769
There better be in Serious Sam 4. Did the Talos Principle not have the same kind of options?
>>
>>345356194
Any bethesda game.
>>
>>345364304
Paste will have a nearly negligible effect on temp
You need better cooling
>>
>>345364449
Every Serious Engine game (aka every Croteam game) has a fuckhuge options menu.
>>
>>345358958
>baked
How can they bake a post process screenspace effect?
>>
File: the succ.png (121KB, 253x216px) Image search: [Google] [Yandex] [Bing]
the succ.png
121KB, 253x216px
>>345361923
>Playing 15 year old game
>Switch settings to max
>Warning: You need a video card of at least 512 mb of memory and 2 gb of ram to play on this setting
>>
>>345364435
>hold ctrl to skip the sex scene
>>
File: 1467958437134.jpg (22KB, 349x344px) Image search: [Google] [Yandex] [Bing]
1467958437134.jpg
22KB, 349x344px
>>345365020
>Game won't run without Direct X 6 installed
>>
File: d96.jpg (43KB, 500x500px) Image search: [Google] [Yandex] [Bing]
d96.jpg
43KB, 500x500px
>>345349974
>not putting your controller on your crotch while there's an earthquake or explosion
>>
>>345365408
Thank fuck wrappers exist.
>>
>>345365408
>game needs directdraw 7
>>
>>345348094
I can't believe Vice City came with that shit on by default.
>>
>>345356502
Can someone explain why the frame rate going sky high is bad for the GPU? I noticed on that shit evolve game the fps counter was at 300 on the menu.
>>
File: 1463462920756.png (226KB, 562x583px) Image search: [Google] [Yandex] [Bing]
1463462920756.png
226KB, 562x583px
>>345365468
This
>>
>>345365468
this
>>
>>345365661
100% = higher temps
Higher temps = shorter lifespan
>>
File: 1465322502980.gif (2MB, 223x256px) Image search: [Google] [Yandex] [Bing]
1465322502980.gif
2MB, 223x256px
>>345365468
>saints row 2 infinite ammo
>that machine gun
>tape the trigger button so it shoots non stop
>>
>>345365784
*100% load
>>
File: 19581651985.png (49KB, 608x369px) Image search: [Google] [Yandex] [Bing]
19581651985.png
49KB, 608x369px
>Play game designed to be played with a controller
>It crashes on startup if there is a controller plugged in
>>
>>345349508

Just want to say I'd rather have the razor sharp shadows from the PS2 days than the flickering shit shadows I see in many console games.
>>
File: Activia.gif (806KB, 320x180px) Image search: [Google] [Yandex] [Bing]
Activia.gif
806KB, 320x180px
>steam version of Resident Evil 4
>motion blur OFF means mildly annoying motion blur
>motion blur ON means vomit inducing dream-vision motion blur
>>
File: 1412601309632.jpg (75KB, 633x758px) Image search: [Google] [Yandex] [Bing]
1412601309632.jpg
75KB, 633x758px
>>345349970

>TAA
>FXAA

these are your options.
>>
File: zwsxTp5.jpg (493KB, 2047x1486px) Image search: [Google] [Yandex] [Bing]
zwsxTp5.jpg
493KB, 2047x1486px
>>345364304
i'm going to let you in on a secret, anon, so lean close and listen. "replace thermal paste" is a prank on tryhard mustard race fags who really want to show how serious they are about their kustom built PCs
>>
File: 1465216442505.jpg (166KB, 927x859px) Image search: [Google] [Yandex] [Bing]
1465216442505.jpg
166KB, 927x859px
>>345350386
>all levels of dark souls are connected to another levels, you can see other levels on the level you are
>everything is blurry and cant see shit unless you mod the game
>>
File: 1848960035648.gif (2MB, 521x250px) Image search: [Google] [Yandex] [Bing]
1848960035648.gif
2MB, 521x250px
>can't turn AA off
>it's FXAA
>>
>>345364304
Anon unless your fucked up really hard while building your PC there's no reason to change the thermal paste.
>>
>>345359756
Name one game that does this
>>
File: 1417549171134.gif (2MB, 430x352px) Image search: [Google] [Yandex] [Bing]
1417549171134.gif
2MB, 430x352px
>>345359756
>it's actually a gore setting
>>
File: absolutely.jpg (404KB, 870x960px) Image search: [Google] [Yandex] [Bing]
absolutely.jpg
404KB, 870x960px
>>345350386
>>345348094
>Depth of Field
>Motion Blur
Objectively shit options that should have never existed.
>>
>>345350742
Banner Saga.
>>
>the game's physics/mechanics are tied to the frame rate
It's rare these days, but thankfully gook programmers used to consoles/arcades won't let this honourable tradition die.
>>
>>345367279
>gook programmers
Bethesda is not japanese.
>>
>>345367551
Might as well be.
>>
File: logh get out 2.jpg (54KB, 640x480px) Image search: [Google] [Yandex] [Bing]
logh get out 2.jpg
54KB, 640x480px
>Definition: ON/OFF
>>
File: 1447190312391.jpg (61KB, 640x640px) Image search: [Google] [Yandex] [Bing]
1447190312391.jpg
61KB, 640x640px
>>345366954

>Blood: Green, Red or Off
>>
>>345367716
Not with those awful female models.
>>
>>345349508
>fallout 4
>high shadows are softer than ultra shadows
>>
>>345358958
>Dying Light
>>
>>345360676
that or the anime AJIN, those are the only to I know that have that animation
>>
>>345351001
u sound like console plob
>>
File: wGhclDy.jpg (145KB, 499x1332px) Image search: [Google] [Yandex] [Bing]
wGhclDy.jpg
145KB, 499x1332px
>>345365937
>steam version of RE4
>get 10 FPS in that canyon level right after you meet the first merchant
>devs do not care
>>
>>345367096
Not really fampai, if used subtly they can easily make a game look more aesthetically pleasing. Subtle motion blur, for example, can give the game the illusion of smoothness above its framerate. The motion blur inherent in film camera design is one of the reasons movies can get away with being 24fps.
>>
>>345367858
Definitely with that shit coding.
>>
>>345350429
i remember when i really got into dota 2 and navi were like the star team now all of them hate eachother

;_;
>>
>>345368330
Real time rendering is not the same as a movie.
>>
>>345367845
speaking of weird forms of censorship and age rating workarounds, i'd really like to see Germanified vido games like the Half-Life that features robots instead of soldiers
>>
>>345368639
I know that, silly. Elaborate on what exactly you mean to tell me by this.
>>
>>345352994
But it's the only way DoF can be acceptable. When DoF begins to interfere with gameplay it's already a lost cause.
>>
>>345355127
whats the deal with this game i remember watching dev progress videos a long time ago

is it a dead game now or what
>>
File: 1350586282505.jpg (55KB, 500x510px) Image search: [Google] [Yandex] [Bing]
1350586282505.jpg
55KB, 500x510px
>>345349665
What graphical settings are not really worth turning on / cracking up? My PC's not that great.
>>
>>345365468
>not putting it in your boipussy
git gud
>>
>>345369527
Funny, I was just about to ask the same thing. It looked really cool and the devs had some really educational blog posts.
>>
File: SAVE ME.gif (3MB, 280x200px) Image search: [Google] [Yandex] [Bing]
SAVE ME.gif
3MB, 280x200px
>Max resolution: 1378x768
>>
File: mqdefault.jpg (6KB, 320x180px) Image search: [Google] [Yandex] [Bing]
mqdefault.jpg
6KB, 320x180px
>>345369757
>max resolution >800x600
>>
>motion blur
Why is this even a fucking thing? I don't know about other people but my vision doesn't fucking blur when I turn my head or drive my car past the speed limit. If movement started making my vision blur I go see a fucking doctor.
>>
>>345350147
Good memeing. Rage looks great though.
>>
>>345348094
>film grain
>>
>>345368939
That you can't compare motion blur in movies with motion blur on videogames. Motion blur makes movies look better because of the way it's recorded, motion blur in videogames is a postprocess and just makes it look worse.
>>
>>345361452
>3-way SLI titan X
what the fuck
>>
>FXAA setting
>Can only be set to High with no option for Med or Low

Fucking High FXAA just blurs everything and Med doesn't do much better but Low is perfect.
>>
>>345351436
It's good for character/environment movement but not head/camera movement.
>>
>>345369994
>motion blur doesn't exist IRL

so you're telling me when you move your eyes fast and at as steady speed you can focus on minor details in objects then. Try reading a book that way, oh wait you can't because you're eyes are blurred from the fucking motion.
>>
>>345367279
>playing Dragon's Dogma on PC, 60fps
>skeletons and golems' animations are in 30fps

doesn't really affect gameplay, but it looks so damn weird
>>
>>345370240
>and just makes it look worse
If it's FarCry 3 tier "just smudge my screen up" motion blur then sure, you're totally right. If it's something like GTA V where you have a slider and you can give the game a little bit of blur that's barely noticeable, then it can actually be beneficial.
>>
File: 1450812150869.jpg (54KB, 487x469px) Image search: [Google] [Yandex] [Bing]
1450812150869.jpg
54KB, 487x469px
>ultra/high/medium
>no low
>>
>>345369626
Anti aliasing, if you don't mind the ugly lines. Although using smaa costs very little performance in most situations. Any post process AA will be mostly performance impact-free, but most look like ass.

Shadows, if you don't mind having ugly shadows.

Every post process effect, although some of them help hide shortcomings of the game, but high quality motion blur, for example, will usually have a hefty impact on old cards, and it's still motion blur so it looks like shit anyway.

If the game has an option for shader quality, you can lower it if you don't mind the loss of quality. It can vary from not making much difference to making the game look like a high poly GC game, but for example, in Dark Souls 3, the difference is subtle most of the time, but it's a 15-20% performance difference between medium and high.
>>
>>345361326

The input lag crap is mostly just a meme.

It's like Counterstrike players who claim that 300 FPS is better than having the FPS locked at your monitors refresh rate. They're retarded children.
>>
>>345369994
>my vision doesn't fucking blur when I turn my head
That's true (because you're brain is saving you from vomIting). Try flailing your hand though.
>>
>>345367224
Banner saga doesn't even have any graphical setting. Just full screen on or off
>>
>>345371035
While playing counter strike at 300fps is still retarded, input lag is a real thing, it's just that you need to be severely autistic and have superhuman reflexes to actually notice it in most situations.
>>
>>345370807
>Boss, we finished making the graphical settings panel
>Good job, I hope there's an "Ultra" option there
>B-boss, but there are only three settings for each option, how are we supposed to make one of them Ult--
>Goddamn it Steve, we gotta have Ultra! Everyone else has Ultra! If our game only has High, then those mouthbreathers who buy our games will think it has bad graphics!
>O-OK boss, we'll think of something
>>
>>345370568
The experience of not having enough time to focus on something because of fast movement is completely different from the experience of motion blur as usually presented in games, I don't know what you're going about here.
>>
>>345370983
Thank you, fellow Anon. Is there any kind of reliable site that talks or analyzes this sorta stuff in different games? I swear, I saw something like it, but I can't find it anymore.
>>
>>345364304

What are the rest of your specs?
Are you running the latest drivers?
Have you tried verifying the integrity of the game files?
What resolution and with what resolution scale are you running the game?
What does the GPU usage and temperature of your GPU and CPU look like while running the game? (Can check with Rivatuner.)

There's your checklist. Get cracking anon.
>>
>directx renderer: 7 or 9
>>
>>345371269
>I never played platformers or fighting games on a crt tv then lcd/led/plasma
>>
File: slavs.jpg (951KB, 1697x2501px) Image search: [Google] [Yandex] [Bing]
slavs.jpg
951KB, 1697x2501px
>>345351769
COMING THROUGH
>>
>>345371035
The FPS thing in CS is actually real and due to how the HL engine worked.
>>
>>345371709
That's input lag due to the tv, not to vsync.
>>
>>345361116
>no vidya i'm aware of that has prebaked AO on level and realtime AO for characters
Does anything like that exist?
>>
File: image.png (580KB, 1385x440px) Image search: [Google] [Yandex] [Bing]
image.png
580KB, 1385x440px
>>345348094
Ambient occlusion absolutely rapes your frame rate, all it does is make shadows in corners look better. You can't even tell the difference.
>>
>>345371352
I don't know of any reliable one. There's tweakguides, they often get shit wrong, but it's good for a starting base if you don't know much.

Just google whenever you find something you don't know the meaning to and you'll be ahead of 80% of /v/.
>>
>>345371269
I'm not saying it doesn't exist, but it's a miniscule amount of extra lag on top of all the other sources of latency you have.

It reminds me of people who complain about not being able to play games with more than X ping. Unless X is 150+ ms they're full of shit.


All that high refresh rate, low latency blah blah shit is largely just people memeing each other. Again, not saying there isn't an effect just saying that it's a very minor one.

>>345371843
Explain to me how rendering more frames than your monitor can display per second is any different than rendering the exact amount of frames your monitor can display per second. In either case the exact same amount of frames are shown per refresh.
>>
>>345352994
>dying light grafix
>>
>>345371352
tweakguides is a bit of gpu-selling snake oil crap now and most of the best articles are quite old-ish, but it still can be helpful if you read it with a grain of salt.
>>
File: 1468578586442.jpg (31KB, 443x332px) Image search: [Google] [Yandex] [Bing]
1468578586442.jpg
31KB, 443x332px
>prefer to play on PC
>locks games at 30 fps anyway
>>
>>345372090
>you can't even tell the difference
Are you literally blind?

It gives all objects depth. Look at where the fucking floor and the walls meet. AO is a clear improvement in depth perception.
>>
>>345371796
I might be misremembering, but first and second encounters had even more extensive options menu
>>
>>345372090
>you can't even tell the difference
If it's done right, it should help shadowing on characters, in small details.
But regular AO does suck.
>>
>>345372090
Yes, I can, but only HBAO+ is really worth the performance hit.
>>
>game has a subtle problem with inputs if you don't run the game at 60 FPS that could be chalked up to weird/clunky/bad design rather than an unintentional problem
>it's a difficult game that requires precise inputs
God dammit Dustforce. I SS'd all of the levels except one excluding the ones after the doors before I figured that out.
>>
File: 1467648138715.jpg (131KB, 578x1000px) Image search: [Google] [Yandex] [Bing]
1467648138715.jpg
131KB, 578x1000px
>>345366726

Euphoria.
>>
File: 1394243153253.jpg (176KB, 800x692px) Image search: [Google] [Yandex] [Bing]
1394243153253.jpg
176KB, 800x692px
>>345365920
>launch game
>decide to play it with a controller
>have to relaunch the game for the controller to be detected
>>
>Blood: Red/Green/White/Off
>>
>>345372357
>>
>>345372090
http://images.nvidia.com/geforce-com/international/comparisons/fallout-4/fallout-4-ambient-occlusion-interactive-comparison-001-on-vs-off.html
Even in games with shitty graphics AO makes a huge difference
>is that tire floating a foot above the cone
>>
File: 2dz1emv.jpg (419KB, 1920x1080px) Image search: [Google] [Yandex] [Bing]
2dz1emv.jpg
419KB, 1920x1080px
>LoD range is 2ft
>no way to increase it

I'M LOOKING AT YOU GTA5.
>>
>>345372486
>MGSV is so good about changing input methods on the fly, that it uses rumble on your controller even when you played with KB+M.
I just set my DualShock 3 on the desk and had full-desk rumble. Felt good man.
>>
>>345372198
I think they do it because the game accepts inputs even during the frames not being drawn, so running it at 300fps gives you faster input rates. But it's still limited by the server tickrate, so it's retarded anyway.
>>
>>345372964
>not putting the controller in your pants
>>
>>345372939
You can actually increase it with the extended shadow setting, but it rapes your performance.
>>
File: shadows.webm (1MB, 853x480px) Image search: [Google] [Yandex] [Bing]
shadows.webm
1MB, 853x480px
>>345372939
There's this weird fucking polygon around your character that affects the shadow resolution.

I think high-res shadows increases this, otherwise you get this ugly ass effect.
>>
>>345360676
Nah it's from The Drinky Crow Show.
>>
>>345372939
I have a similiar problem where ambient occlusion only renders in a 10 feet circle around me in GTA V. Triggers me fucking hard.
>>
>>345372964
>game shows me button prompts instead of keyboard
>i don't even have a controller
T-thanks kojima.
>>
>>345372090
>you cant even tell the difference
if you're blind,maybe
>>
>>345350941
It's commonplace in movies et al. specifically because it covers for low framerates.

When you're playing video games even at anything above like 40 fps it looks fuckin' awful.
>>
>>345373219
All games do this, otherwise rendering shadows farther than 100 feet would be impossible, but in GTAV it looks awful because there's no soft gradient between shadow cascades, it's abrupt.
Fallout 4 does the same thing, unsurprisingly, but in it at least you get the option to control how far away from you it starts to degrade.
>>
>>345350830
I like my games to not look like I just took my glasses off.
>>
>>345351207
I always figured it was because of the shitty CGI action sequences in movies that started during the early 2000's.
>>
>mfw every single AA option out there nowadays is just a shitty blur filter
what the fuck happened?
>>
>no option for disabling lens flare
>>
File: 1438728225541-v.png (4MB, 1000x1000px) Image search: [Google] [Yandex] [Bing]
1438728225541-v.png
4MB, 1000x1000px
>>345367845
>Gibs: On, Off, Birthday, Robot
>>
>>345373767
Because FXAA, MLAA and SMAA are post process AAs and have minimal hit to FPS.
>>
>>345350830
Why do so few games add separate DoF options for in-engine cutscenes and gameplay? It makes sense in a movie-like scenes, but I can't tolerate it when I control the character
>>
>>345373767
Consoles, and new rendering techniques being incompatible with hardware AA.

The real crime is games still having only FXAA in the current year, instead of SMAA.
>>
>>345372198
Indeed. The thing is, "input lag" here has nothing to do with rendering things to the screen, it has to do with getting data from your input devices(m+kb). With more FPS, even beyond your monitor's refresh rate, your input gets polled more often and thus it helps with input lag.
>>345372985 is right in that tickrate is a limiting factor in how much you can get out of it tho.
>>
>bloom is still a thing
it's literally a photoshop airbrush effect, let it fucking go already
>>
>dark soul camera

I literally wanted to vomit every 30 minutes
>>
>>345353947
The worst is when you're forced to reset it one change at a time instead of just changing everything at once and then restarting.
>>
>>345373767
There are a few games and engines have their processing queue designed in such a way, they literally can't inject any quality AA. Yes, it's an incredibly shitty design and lack of planning, but they have to resort to using FXAA or rewrite everything from scratch
>>
>>345372731
>enabling AO causes the grass on the left to disappear
kek
>>
>get the same fucking diagonal line of screen tearing in most games I play
fucking WHY
>>
How in the fuck can you play like this?
Shitty Motion Blargh and Chromatic shitstains
https://youtu.be/TX_NPrR1878?t=2m58s
>>
>>345374463
Grass is partially randomized in bethesda games.
>>
File: 1468654997063.png (581KB, 852x473px) Image search: [Google] [Yandex] [Bing]
1468654997063.png
581KB, 852x473px
>anti-aliasing
>on/off
>>
>>345374470
Try setting framecap at your monitor refresh rate or 1 fps below using software like RivaTuner if normal vsync doesn't work for you
>>
>buy a new high-end gaming machine in the year of our Holy Lord and Savior Almighty God's Son Jesus Christ 2016
>still have to set graphics to Medium in order to get 60 fps
gj Bethesda
>>
>>345349974
>Game with long cutscenes
>Forget that the controller vibrates
>Put controller on the table in front of you while you watch a cutscene
>BRRRRRRRRRRRT
>Scares the shit out of you every fucking time
>>
>>345374684
Anti-aliasing is one of the most important settings, unless you want every edge to look like the blade of a chainsaw.
>>
>>345374470
It's a problem in some nvidia cards, apparently only happens in windowed or borderless windows mode.

You could try turning vsync off, and just limit the framerate with rivatuner.
>>
>>345365902
what's happening on that gif?
>>
>use 2x DSR in GTA IV
>wire-fences, chrome details on cars, traffic light poles still jaggy as fuck
Why the hell do you even make such thin detail lines in your game if they're gonna look like shit due to being thinner than one pixel when rendered?
>>
>>345374849
>godrays: ultra
>shadows: ultra
Just lower those.
Also could be your cpu, but the game was coded by monkeys and will stutter regardless of your cpu.
>>
>>345367950
>he doesn't know
>>
File: 1468544545120.png (36KB, 164x205px) Image search: [Google] [Yandex] [Bing]
1468544545120.png
36KB, 164x205px
>>345369632
This nigga is absolutely correct
>>
>>345370680
Considering it's ONLY skeletons and golems it was probably intentional, for whatever reason
>>
>>345375024
Way to miss the point entirely, sport
>>
>>345350742
Lots of jap ports
>>
>>345375680
Probably to make the movement erratic, like the SKULLS.
>>
>>345348094
>Low quality looks better
>>
>>345375232
It's not because of how thin they are, it's shader aliasing, can't get rid of it unless you use dsr 4x and even then some of it is still visible.
>>
>>345358474
I usually have them on a lower setting because I do notice them sometimes. I care more about the textures and shit than I do shadows.
>>
>>345352235
Retard alert
>>
>>345354834
How is SA the better? it was clunky and ugly as shit, give one real reason and don't come with muh nostalgia shit
>>
>>345375275
>Also could be your cpu
>could be your i7-6700
k
>>
>>345350745
>theres no setting to lower the lighting so every window isnt right next to the fucking sun
>>
>>345375024
>implying this sort of thing is important when playing a multiplayer game where every frame counts towards not losing
>>
File: logh bullshit.png (448KB, 633x480px) Image search: [Google] [Yandex] [Bing]
logh bullshit.png
448KB, 633x480px
>>345376483
>He bought an i7 for gaming
>>
>>345373219
it's called cascaded shadows.

until raycasting engines take off (we will need incredibly powerful hardware for that), every game is pretty much stuck with subpar shadow rendering techniques.
>>
>>345376636
>he doesn't know that some gamers use video software
>>
>>345351019
Because most recent games have a low FOV for seeing better on a console on a tv across from a couch, when you're on a PC with a monitor only a foot or so from your face you notice just how zoomed in the camera feels and especially in FPS games this can cause motion sickness
>>
>>345359670
thought the same thing bout ur mum
>>
>>345350914
I think it looks cool when done intelligently
>>
>>345350742
There's a lot of indie Jap games on Steam like that.
>>
>>345376768
If that's the case, then your sins are forgiven, m80. It's just that theres an abundance of PC mastur bate retards on /v/, reddit and everywhere else who buy i7 CPUs for gaming purposes only, so I assume that to be the case whenever I see somebody posting about their super pro gaming PC having an i7.
>>
>>345357120
fucking battlefront 2
>>
>>345364746
how is it a bunch of Croatians since 2000 or so are able to completely optimize a game engine to hell and back but any american or "western" dev can't?
>>
>>345370301
I use if for a lot more than gaming.
>>
>>345377427
*it
>>
Whats the deal with FXAA, TAA and MSAA?

I see it as all just the same shit, just use whatever gets rid of jaggies
>>
>>345349974
>Have gamepad plugged in
>Play a game with M&K the entire time
>Gamepad lying on the desk
>Something explodes
>BBRRBRRBRBRBRRBRRBRBRRBRBRRRBRBRBRRBRBRBRRBRBRBRBRRRBRRR
>>
>>345377427
>try to do a render with lots of grass
>2GB gpu
Kill me.
>>
>>345370421
I think it depends on the perspective. There was motion blur in Alan Wake and I actually liked the way that looked.
>>
>>345377698
>what's the deal with arby's, mcdonald's and a sirloin steak, they're all the same shit, just to stop being hungry
>>
>half dead island's graphics engine dedicated to making the game unbearable to look at
>>
>>345376483
Then you fucked up your settings.
>>
>>345358103
That's more due to shitty AO implementation, especially when the only go with like the lowest resolution because of consoles.
>>
>>345377772
What gpu?
>>
>>345378115
Gtx 960.
I'm only learning for fun.
>>
>>345350914
ca ra zu ni mu pa tu li vu
>>
File: 1467602707733.jpg (15KB, 400x266px) Image search: [Google] [Yandex] [Bing]
1467602707733.jpg
15KB, 400x266px
>>345378301
Nothing wrong with doing it for fun anon.
>>
>>345376327
better activities
better story mission variety
better written characters
better soundtrack
world size wasn't bloated as shit like 5 for no fucking reason making it a chore to get anywhere
>>
File: 1460452179159.gif (566KB, 300x300px) Image search: [Google] [Yandex] [Bing]
1460452179159.gif
566KB, 300x300px
>Build new PC with $400 Graphics card a few years ago
>Load up some random 2-year old game from 2011 and set it to max
>Runs at 15 FPS
Ubersampling was not kind to my PC's fresh new butthole
>>
>>345378452
Yeah, it's also good to understand how graphics rendering works.
It's easy to say "devs should do X look better" without knowing everything that goes into making things look the way they do.
Also makes you appreciate how they fake effects to make a real time render look close to an offline render using 1/100th of the power.
>>
>>345378654
>running a game at 4x the resolution makes it run at 1/4 the speed
Whooda thunk.
>>
>>345355551
>>345354834
>no checkpoints
>good
>>
File: 1457973393704.gif (2MB, 300x176px) Image search: [Google] [Yandex] [Bing]
1457973393704.gif
2MB, 300x176px
>Space is USE
>E is JUMP
Stealing shit or opening doors by slamming space somehow felt right in Morrowind for some reason to be honest
>>
>>345371192
Banner saga doesnt even have any graphics
>>
>>345355743
time to scour the .ini files
>>
>Max resolution
>320*240
>Fullscreen only
>When you leave the game the position of the icons on your desktop are messed up
>>
>>345356157
https://www.youtube.com/watch?v=pp4toM5wVns
>>
>>345378897
>jump anything other than space
jack black holding a stop sign.jpg
>>
>>345358228
>head bobbing
without that your character feels like a floating camera and that can cause motion sickness
>>
>>345353325
This gets me killed in rainbow six siege too many times
>>
>auto detect setting
>game quality set to high
>game is nigh unplayable and I have to lower to low or medium

fuck, my computer is bad, stop recognizing as some top of the line monster
>>
>>345373767
Apparently the way lighting works nowadays means it very difficult to implement MSAA/EQAA/CSAA, which is why devs would rather add post-process AA or SSAA (like Doom, for example.)
Honestly, I don't mind all that much. High quality SMAA looks very good and has much less impact on performance compare dto MSAA.
>>
>>345351385
>what is deferred rendering
>>
>>345350742
Magicka
>>
>Post Processing
>It's just motion blur
>Motion Blur
>ever
>>
>>345379471
Sometimes the problem is that game companies define "optimal" as 30-40fps.
That's the case with the nvidia automatic game settings too, which is why they're shit.
>>
>>345351385
If you knew why this is so, you wouldn't be posting
>>
>>345379581
Shit, that's what.
>>
>>345350742
Hotline Miami 1 and 2
>>
>>345379962
y-you too
>>
File: 154654654654.gif (1020KB, 500x281px) Image search: [Google] [Yandex] [Bing]
154654654654.gif
1020KB, 500x281px
>>345348094
>People who mistake Object Blur for Motion Blur
>>
>>345379962
>having hundreds of real time light sources is shit
>>
>>345379962
>Magnitudes less expensive on a computational level compared to forward rendering
>Shit
>>
>>345372351
You're probably misremembering, Serious Sam 3 had a lot more options than 1st and 2nd encounter. They still had a lot, but SS3 blew them out of the water when it came to settings.
>>
>>345360719
Triple buffering only really works for stuff like OpenGL related stuff, it was confirmed by the devs that it doesn't work for API like directX.
>>
>>345380617
DX does have a similar process though.
>>
>>345372349
>Look at where the fucking floor and the walls meet.

Who the fuck has time to notice something like that in the middle of a freaking video game? Christ dude get your priorities straight and maybe get a life like the rest of us.
>>
>>345349508
I'm eternally mad that the one thing I've seen get uglier and uglier over the years (despite being more technically accurate) as time goes on is shadows.
>>
>>345364304
Your graphics card is trying to tell you that you should uninstall that shitty casual game.
>>
>>345380318
>>345380417
I think I'd give up a couple FPS in return for a game that doesn't look like shit. Deferred rendering is some console pleb tier shit.
>>
File: 1461502375509.jpg (41KB, 380x358px) Image search: [Google] [Yandex] [Bing]
1461502375509.jpg
41KB, 380x358px
>>345380768
>like the rest of us
>>
>>345352841
depends on the implementation
the one place I've seen it look brilliant is Tekken 6 onward

camera motion blur can go suck a dick
>>
>>345357994
>Sennheiser HD800 24/7
is this like that 'go 'za meme?
>>
>>345350147
>tfw using 64xMSAA because SLI allows for more AA than single cards.

Too bad they are old 670 which I don't use for gaming anymore.
>>
>>345377286
We're special
>>
>>345374463
stuff like debris, grass, and other junk are randomized, this shit was also in the previous games.
>>
>>345380921
>a couple FPS
That's a big fucking understatement.
>>
>>345356606
I renember that in some splinter cell game or something.
Iliteraly damaged my eyesight. Any dumly lit room i was in i saw everything in filmgrains
>>
>Tfw don't know dick about the tech of graphical options and just turn textures to their highest setting and AA to whatever the highest is

Then I just tweak until I get whatever looks the best to me and runs smoothly.
>>
>>345380826
Soft shadows are more realistic and true to life and so on. Atleast ambient occlusion has become better over the years. HBAO+ looking damn fine in most cases.
Most games arent "realistic" enough to warrant the weird soft shadows so I try to find a setting that has hard shadows that look nice and have maximum draw distance. Fucking hate games that dont allow proper shadow settings.
>>
>>345381940
Educate yourself, my man. This stuff is really interesting to read on.
>>
>>345360176
Masochism working out for you?
>>
>>345382037
Not likely, anon. I know some basic shit, but I don't know or care how shit like AO or DoF works. Neither of them affect gameplay.
>>
>>345382186
Actually both of them affect gameplay because they have a performance hit.
>>
>>345382037
This. Some games offer some weird pitfalls in that sense. For example rainbow six siege offers "temporal aliasing" or something that actually renders the game in 720p and then upscales it to 1080. A friend of mine kept say the game looked like shit, until we started going over his settings. Everything maxed out, but he had that rendering bullshit enabled and it looked like turds.
Educating yourself of graphical settings and reading guides for individual games can help you make games look better than they would on random max presets and such.
Like I used to read about v-sync for a long time after getting pissed off at how shitty it is, but also pissed off at tearing and after reading up on it, just said "fuck it" and bought a g-sync monitor. Quality of life improved 100 times.
>>
>>345361452
>3-way
W T F
T
F
>>
>>345353325
R6 Siege is awful with this shit. Even when looking into a window from the outside, can't see a damn thing.
>>
File: HnljxdR.jpg (48KB, 530x800px) Image search: [Google] [Yandex] [Bing]
HnljxdR.jpg
48KB, 530x800px
>bokeh
>>
>>345361452
>has a titan card
>doesnt own a g-sync monitor
M8 are you actually, physically, 100% legit retarded?
>>
>>345382606
KONO BOKEH
>>
>>345382501
As I said before >>345377427
I use it for a lot more than gaming.
>>
>>345382606
Bokehs are cool as shit.
Wtf is your problem bruh?
>>
>>345382186
>enemy is all blurry because the game thinks you should really be appreciating this fine chest-high wall especially crafted for being used as cover in a shootout
>get shot because can't properly discern blurry enemy from blurry background
>DoF doesn't affect gameplay
>>
>>345361923
This has happened with some older games and its odd. I have a GTX1080 and the game warns that I need a card with more than 124mb of vram or something. Good chuckles were had. Kind of makes you think how far technology has come. Considering 1080 has 6gb of vram.
>>
>>345382698
I chose a 40% off 4K monitor over g-sync.
>>
>>345378301
Should have paid a couple bucks more for the 4GB version man, huge difference.
>>
>>345382186
>he doesnt know anything about AO.
When you eventually realise how AO can make games look like stale shit or make them look incredibly detailed and atmospheric, you will never ever want to stop educating yourself on that. Toasters will disagree though. AO isnt the powerhungry setting that it used to be.
>>
>>345382924
The 1080 has 8GB actually.
>>
File: Grass.webm (3MB, 1000x500px) Image search: [Google] [Yandex] [Bing]
Grass.webm
3MB, 1000x500px
>Turn on high end mode
>50% hit on performance

FUck FUCKING just fawk fawq.
>>
>>345382854
You might as well turn texture settings to the lowest shit since you won't be able to tell the difference either way.
>>
>>345356606
I liked in in Alien Isolation, and you could turn it off if you wanted
>>
File: rage.jpg (11KB, 306x165px) Image search: [Google] [Yandex] [Bing]
rage.jpg
11KB, 306x165px
>motion blur
>depth of field
>lens flares
>bloom
>chromatic abberation

OFF OFF OFF OFF OFF

GET THAT SHIT OUTTA HERE
>>
>>345348094

>Ctrl+F "Chromatic Abberation"
>7 results

Not enough results. Fuck anyone who doesn't put an option to turn that off individually.

The only time CA is ever acceptable is if you're playing a cyborg or looking through a camera.
>>
>consoleplebs never have this kind of choice
>>
>film grain
WHY THE FUCK WAS THIS EVER DONE
>>
Everyone keeps praising HBAO+, but how's HDAO?
>>
>>345383219
What game and that dof is atrocious
>>
File: Rinko.png (29KB, 188x352px) Image search: [Google] [Yandex] [Bing]
Rinko.png
29KB, 188x352px
>>345349970
>Antialiasing: on/off
>>
File: maxresdefault.jpg (225KB, 1920x1080px) Image search: [Google] [Yandex] [Bing]
maxresdefault.jpg
225KB, 1920x1080px
>Color Grading
>Can't disable it
>>
>>345384115
CIBENANIC EGSBERIENS!!!
>>
>>345384312
it hurts
>>
File: 54110505414510.gif (398KB, 300x167px) Image search: [Google] [Yandex] [Bing]
54110505414510.gif
398KB, 300x167px
>>345384240
>on is just FXAA
>>
>>345384115
Speaking of killing floor
>Computer high-spec enough to play KF2 on ultra/high
>Apparently my hard drive is so shit that the game starts before I even load the map and causes problems for me even on low
Guess I've got to wait until I buy an SSD to play
>>
>>345369649
>>345369527
It`s still in alpha and the dev are still releasing update videos every month or so

https://www.youtube.com/watch?v=CkYrYx7pVYc
>>
File: 1456302532860.jpg (3MB, 5000x5000px) Image search: [Google] [Yandex] [Bing]
1456302532860.jpg
3MB, 5000x5000px
>>345356704
this so much

Or when you tab out to the desktop and your fucking cursor is gone
>>
File: 1468665072744.png (134KB, 791x795px) Image search: [Google] [Yandex] [Bing]
1468665072744.png
134KB, 791x795px
>Barely any visual changes between highest and lowest settings
>Lowest settings actually work worse than the highest
>>
File: 1341326606907.png (181KB, 480x332px) Image search: [Google] [Yandex] [Bing]
1341326606907.png
181KB, 480x332px
>mouse sensitivity only effects the x-axis
>>
>>345385614
>Play on windowded mode
>Game won't let me move my mouse from the window at all
Fucking Dragon's Dogma, at least fullscreen alt+tabs are instant
>>
File: 1393796018480.png (293KB, 479x447px) Image search: [Google] [Yandex] [Bing]
1393796018480.png
293KB, 479x447px
>>345385809

>Lowest settings actually look worse than the highest
>>
>depth of field
More like lack of it, DoF is the sharp part of image and people mistaking it are starting to get on my nerves.
also >>345353325
>>
>>345377286
I'm fairly certain Croateam are literal wizards
>>
>>345380921
>Deferred rendering is some console pleb tier shit
So you don't know what deferred rendering is.
>>
>>345383062
I know that now.
Back then I was as retarded as the average /v/irgin and fell for the "its low bandwidth means it can't effectively use all 4GB" meme.
>>
>>345384230
HDAO should only be used if you have an AMD card, since HBAO+ runs like shit on them.
That said, HBAO+ looks better, but if it's a fast paced game you probably won't notice the difference.
>>
>>345358668
for games where you have to do long range combat where precision accuracy is needed have a keybind that enables and disables mouth smoothening would be great because alot of the times my mouse just goes back and forth outside of the hitboxes with the smallest movement
Thread replies: 513
Thread images: 120
[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y / ] [Home]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
If a post contains personal/copyrighted/illegal content you can contact me at [email protected] with that post and thread number and it will be removed as soon as possible.
If a post contains illegal content, please click on its [Report] button and follow the instructions.
This is a 4chan archive - all of the content originated from them. If you need information for a Poster - you need to contact them.
This website shows only archived content and is not affiliated with 4chan in any way.
If you like this website please support us by donating with Bitcoin at 1XVgDnu36zCj97gLdeSwHMdiJaBkqhtMK