Rimworld.
Post your bases.
Home on the range.
Oh hey I was just looking at this game. How is it content wise? Is it still lacking features or could it be considered "finished" ? Whats the replayability like?
Thanks in advance
>>345316920
Not worth $30, but it's good.
>>345316736
all this fucking wood fuck you fuck you
>>345316978
Not worth $30 in production values maybe (graphically at least)
worth $30 in gameplay though
>>345316920
Just pirate it and buy when/if you feel it earned your money. That's what I did.
>>345317096
>it's a western-influenced firefly-themed "stranded in the wilderness" game
>he DOESN'T build a ranch
>>345316736
>fire starts
>entire base is destroyed
you either need steel walls or a cement floor around the base
>>345317197
I'm in a fucking desert, I get three logs from cactuses growing around per year.
>>345316568
k
screenshot is alpha 13
RIP mods
>>345317294
You can farm trees.
>>345317345
I need those small patches of fertile soil for food and hydroponics are too expensive.
Im so fucking pissed you normies get your sweaty little hands to it now that it got released on steam
>>345317539
>/v/
>normies
>>345317434
if thrumbos move into your area just kill them; you can only support their dietary needs by farming trees/incredibly intensive farming
>>345316568
>>345317096
>not using wood for everything
>>345317591
Well, I never did anything else with them anyway. Gotta sell those horns.
>>345317620
That's so unaesthetic.
>>345317587
/v/ is filled with normies, go to a Pokemon GO thread and you'll see
Why is the visual style so shit? Literally looks like it was drawn by a downie kid for a cell phone game. Why didn't they go with nice looking pixel art sprites?
>>345317620
>build massive walled area
>dont build individual housing
Should I install a power claw in my 15 year old former slave melee specialist boy?
He's currently drunk off his tits at the moment, too.
>tfw you will never have a bionic shota IRL
>>345317883
the power of collectivism
>>345316568
Batteries all in one spot. You must be new. They tend to blow up during attacks and power surges
>>345317965
Never happened to me. I always see people ridiculing each other for building batteries this way, and I always build them this way to see what happens. Nothing happens.
How do I get good?
I just started, I built a room with a roof and three beds but it has no light
I also assigned a grow area, a stockpile area, a dump area
I'm not a DF player this is all very new to me
>>345316568
what a fugly base OP
>>345318165
Select character.
Go to needs.
Find whatever is making them red.
Fix it.
>>345318165
Just keep going at it. Exploring possibilities is a part of what makes it fun.
>>345318225
T-thanks.
>>345317929
but you didnt even build a GOOD commie block
it's shit
>>345318283
>T-thanks.
It could be worse
it could be this>>345317620
>>345318287
THE
POWER
OF
COLLECTIVISM
>>345318357
MY PERFECT FORM OF COMMUNISM > YOUR SHIT FORM OF SOCIALISM
>>345317539
>>345317765
>normie
Stop trying to fit in. It's "normalfag". Fuck off you with your "normie" bullshit.
>man who has been a miner all his life
>has a mental break down in the dark
He needs to fix that
pic is my second attempt at a base
>>345318397
I'm not even the author of that image.
What I'm saying is leave it up to collectivism to spend a ton of resources and fuck everything up.
>>345318531
>Planting trees
>>345318531
dont forget to build a few rooms 1 block wider for couples and people with bad social traits
>>345318491
It's literally the same thing
>>345318653
>>345318531
>that big a tree plantation
>no food crops planted
>>345318653
not him but whats so bad about planting trees?
>>345318491
ok sure anon
you're clearly more of an autist with me so I believe you're the greater expert on what the right word for normalfags really is.
>>345318653
The only issue was the fact it was too close to the base and the enemies used them as cover, but other wise it takes no time to set up anyway so you might as well.
>>345318664
Yeah next time im just giving every person a massive room, I thought that size would be enough but apparently every person in this game is a massive drama queen.
>>345318774
I was getting into hydroponics and didnt need it
This game is fun. I got bored of it after a while then tried to play dwarf fort, since this is said to be like a watered down accessible version. every time i try i fail
>>345318881
the best winter growing system is to just put sun lights hooked up to solar panels in a heated greenhouse; not use hydroponics
hydroponics have a way higher component cost so they're only worthwhile for devilstrand
>>345319189
>heated greenhouse
What do you mean? A room without a roof?
>>345316568
>it's a longbows have better range than most guns episode
>>345317620
Lemme just toss a molotov in there
>>345319348
Guess he means a room with roof on soil, the sunlamps grow the plants. Heaters keep the temp right so still grow in winter.
Where do I find more steel?
>>345319550
Ah, I guess that makes sense
Shame you cant shovel dirt around through
>>345319431
>they outrange turrets
>Hur we colonising another planet so we cowboys now
I fucking hate this shit and I enjoyed Firefly.
>>345316568
>30 bucks
>characters look like something from a below average Newgrounds game
Pay an art director, jews.
>>345319984
this. I am going to pirate it.
Components were a mistake.
>>345320108
just research the shit that lets you build them and then set a work order so you keep a stock of ~30 at all times
then just mine/buy shitloads of steel
>>345317620
>all this wood
>so easy to invade and burn to the ground
Well good luck in the long run bumkin
so what's this game about?
>>345320439
its about autism
I pirated the game a long time ago when it was still an alpha. Is it still really easy to cheese with mines?
>>345316568
What's this version like? When I played (not too long ago) charge rifles and sniper rifles were supreme, autoturrets basically trivialized the entire game to the point of being cheating, trading was pretty crappy, and there wasn't an awful lot else to do other than building the space ship.
>>345318531
>can build solar lamps and hydroponics farms, give people bionics, and make fucking laser rifles
>can't make mining helmets
so is this dwarf fortress with actual GUI?
>>345321001
Very watered down. No Z levels.
Turns out very watered down DF is still pretty decent though.
>>345320750
Still same.
>>345316920
>>345317187
Does anyone have a MEGA link to a version WITHOUT that SmartEmu workaround? I don't trust that shit.
>>345321241
>Very watered down. No Z levels.
Play Gnomoria retards.
>>345321241
Yeah, Rimworld hit the right spot of simplification. Gnomoria is just fucked beyond hope of repair. And it's "Finished" now so fuck whoever bought that I guess.
Just bought the game, because I like the premise.
However, I've never played Dwarf Fortress for more than a couple of hours, and I've never been into tycoon games.
What are some general tips and strategies to consider?
>>345321662
>very watered down content instead of very watered down gameplay
yeah nah
>>345321806
More colonists = more power. Recruit everything, and buy slaves where possible.
>>345317620
Well fuck everyone else I like it.
>>345317126
>worth $30 in gameplay though
Lolno
>>345316568
Is there any mod that adds a ton of extra stuff to build and craft?
I ran out of things to do very fast in this game.
>>345316920
I bought it a good while ago. It doesn't *feel* like Early Access, but he still adds a lot of good shit with every update.
It's p good desu
>>345322123
Yes, but since a new version of the game came out two days ago there's probably not much updated yet. Check the forums.
Is it another 'dwarf fortress like' game that is just a shit inferior game to DF?
>>345316568
I miss muh mods.
Is this game Dwarf Fortress for millennials?
>>345322239
It sure is.
>>345321750
>What are some general tips and strategies to consider?
Play the fucking game, lose at least once.
>>345322239
Mostly.
But it has own fun elements. Setting up electricity, turrets, no insta-win after walling self up and actual balance.
>>345322512
>Toady will never get an assistant to just balance the fucking game and let him keep dreaming these wonderful dreams
>>345322378
>not loading the game every time something bad happens and preventing it
Never lost a game even in dwarf fortress, and not going to do so in this df light. You learn faster if you load the game and fix the problem instead of LOL SO THIS IS WHAT'S CALLED FUN LET'S RESTART FROM ZERO
>>345319270
>uncut stone walls
UGH
>>345322580
No fuck you, it doesn't need to be balanced you twat.
>>345322613
Starting out is the only real challenge in DF.
>Never lost a game even in dwarf fortress, and not going to do so in this df light.
Reload is a loss.
>>345322613
>Never lost a game even in dwarf fortress
Wanna know how I can tell you are lying? You literally can't win a game in DF. You play until you lose, or until the game starts shitting yourself, and thus you lose.
>>345320750
that's pretty much how it is now
this game has so many good systems and barely any content
every game plays out exactly the same
>>345322580
Toady is a hack.
A talented hack, but a hack nonetheless.
>>345322781
Okay you can keep trading your finely minced hemp flour worth 4 caravans of goods.
>>345322781
>start game
>dig into mountain
>farm mushrooms
>can't lose
yeah nah
>>345322806
you play until you get bored and quit
>>345322997
this. as much as I love dwarf fortress its really fucking hard to lose once you know how to play
>tfw keep losing around the time I get a fourth settler
>>345316568
is this game multiplayer/will it be multiplayer? I really wanna play it with a friend, but I feel like I'd get bored easily if it was just me.
Same thing happened with prison architect.
>>345322806
I only lost to boredom and FPS death.
>>345322997
>>345323108
Try not using drawbridges and only defend yourself with traps and militia. Also limit your cage traps.
How do I git gud?
So how watered down is this game in comparison to the might dwarf fortress then? I was semi interested in buying it because it actually seemed like a decent game, but I won't touch it if there's no content.
>>345322907
>>345322997
Once you balance the game it will lose all it's personality.
>>345316568
So this game is like Dwarf fortress or something? Is it good enough to warrant 30 bucks?
>>345323330
are you kidding you dont need to defend yourself at all just seal yourself in all you need to do is farm mushrooms
>>345323552
until its balanced it's not even a game just a toy you can fuck around with
>>345316568
>literally dorf fort with babbyfied controls and mechanics and worse graphics somehow
>>345320946
mods fix this kind of stuff, ironically.
I had a mod back in A12 that did exactly this, along with tools to speed up tasks to replace weapons (pickaxe/drill for mining, axe/chainsaw for woodcutting, etc)
Honestly i'm surprised it wasn't included by now
>>345323804
Your mum is not even a game just a toy you can fuck around with
>>345323408
it doesn't really compare to dwarf fortress
it's more of a game, there's no creative ways to fuck around, but there's actual difficulty and progression and a win condition
most of the difficulty comes from your guys not knowing how to deal with combat properly though
it's good for a few playthroughs, i dont really think it's worth 30 bucks
>>345323992
Each alpha usually has 1-2 mods added into the base game. You'll notice EbD's core additions are now part of the game (finally)
looks like prison architect is it the same type of management ?
>>345324224
nah its different
>spend a fucktonne of money on a powerclaw to install on my melee specialist
>doctor botches the operation and my melee specialist not only does not get a power claw, he loses a lung
>>345324349
missing a dude's arm and destroying his lung is one hell of a slip up
>The Boomalope has self tamed!
>>345324349
You basically never want to put a sub 10 medical guy in charge of operations.
>>345324526
This is why you want a doctor who is capable to do surgery, and not skeeter who once saw a guy break is leg and thinks he could fix it like his old truck.
>play lone survivor scenario
>looking foward to creating a functional base entirely by myself
>random fuck shows up and joins
>no option to kick him out
>it's my characters ex-husband
>>345324870
>he plays as a woman
>>345324986
how do you know it's not a gay man you sexist fuck?
>>345324870
Euthanize via medical menu.
>>345325080
You can't be sexist against men you sexist shitlord.
It is sexist to even talk about "sexism to men".
Do you guys play with randomized starting colonists, or do you always use the same stats for your first three? What are the most useful starting skills to invest in?
>>345325498
I just reroll until I get something interesting.
>>345325498
i randomize them until i don't get crippling ailments mostly. I honestly can't stand having 2 of 3 starting colonists having dementia or something, and just wander about 75% of the time.
>>345316736
Isn't it ranch instead of range?
>>345325846
>make battery room
>one explodes for some reason
>send colonist in there to fix it
>colonist instantly gets heatstroke and catches fire
>check temp
>400F
HOLY SHIT WHY DIDNT ANYONE WARN ME
>>345326128
Now you know why mountain bases are a trap for young players.
If shit catches on fire the entire place will turn into a furnace in seconds.
>>345325927
wait.... is range the plains used for the cattle around the ranch? or is range and ranch interchangeable?
>>345326128
>gets heatstroke and catches fire
Priorities are a bit off.
>>345321443
Don't trust it. network activity skyrockets if you execute that shit
>>345323552
Personality and content are two different things.
There's nothing stopping them from putting in an easy mode if casual play is that important to you.
>>345326232
This is why you place vents and don't ignore sections of the base. Rookie mistake having a power generator room with no ventillation at all, like building campires/torches in a small space.
>>345318531
Was Valkyrie in her days at the time of the screenshot?
>>345326270
The ranch refers to both the organisation that manages livestock, workers, and commercial activity, and also the property of that organisation.
Sunny Ranch might be the name of the ranch, so if I were to refer to Sunny Ranch I am referring to both the actual company and employees as well as the land, livestock, and improvements made to the land.
The range is the land on which the livestock is grazed.
The distinction is important because, for example, ranch management and range management are two very different things. Ranch management is about the operation of the business - range management is about stewardship and health of the grazing land.
"Home on the range" is the phrase because it refers to the more romantic notion of living out on the countryside. "Home on the ranch" sounds more like being buried under bad debts and paperwork as the droughts snow you under.
>>345326649
t. farmer
>>345324683
>>345324349
I dont put sub-15 medical guys on non-critical operations
>>345326128
I build my battery room in the freezer when I make mountain bases
>Make sure to have a fighter as an initial colonist for initial hunting / fighting off initial raids
>He's a badass fucker and ends up doing most of the manual work when he's not shooting stuff because the other two are a math teacher and a cook, mother and daughter
>His older brother shows up as the 4th colonist
>A total fucking ninny, male model incapable of dumb, smart or scary labor, can barely do shit other than Art
>The two other colonists love him because he's beautiful
>Everyone hates the badass because he's rude
Miller has a hard life
Why play DF for retards when you can just play DF instead?
>>345324683
>not killing as many boomalopes as possible during rain
>>345326232
Mountain bases are still the best if you know what you're doing. Fire can't spread if you don't have flammable shit in your base, and you can vent your battery rooms.
>>345326484
Having no ventilation would actually be a great way to kill fires if Rimworld took a page from FTL's book.
>>345324742
but skeeters a go getter
>>345327312
if you can isolate it entirely, sure, at least until you have to vent the room anyways full of really deadly air.
>>345327119
There's a small but still relevant number of things the game does which DF doesn't.
>>345327119
Is Toadyposting the new Toddposting now?
>Roof collapses on someone
>Her jaw fucking explodes
>Install denture
>Now she's pissed because she doesn't believe in transhumanism and has a "bionic" part
>>345322718
>mutilating your walls
>>345325498
construction / mining / growing are most important to start with
I try to get at least one with shooting, cooking and doctor aswell
>>345327585
It's not so much as it being bionic, but that they believe that the human body shouldn't have artificial parts. Kinda like the lady who doesn't want a pacemaker and would rather die.
Is there any way to save your colonists and have lesbian relationships yet?
I often spend a lot of time on colonist creation and then don't like the map
So I've learnt that this can happen if a person gets hit by friendly fire.
This game man.
>>345316568
playing in a boreal forest after failing to get a tundra base off the ground 3 times in a row
>>345327747
Well alright then, with a broken jaw she can't talk and can barely eat. Enjoy dying of starvation you cretin.
post your neighbors
>>345328006
tundra is tricky.
your hydroponic trays are a mess but I won't say the best way to do them because learning is half the fun.
>>345327135
>not killing the boomalopes to appease the rain god and bring the rain
>>345327747
I feel like there's a difference between a modern tech meant to be inside your body and regulate it with a computer, and a brace that can be made with wood that's meant to hold your jaw together
Reminder that you can avoid getting new colonists if you change the desiredPopulationCritical def of your selected Storyteller in \Rimworld\Mods\Core\Defs\StorytellerDefs\Storytellers.xml.
>ultra attractive muscle man builder/hunter
>loved by everyone in the colony
>gets rebuffed by 3 women twice each in the same day
Apparently this is a universe where realism doesnt exist.
>>345328279
I've suspected for a while that wildfires automatically trigger rainfall, but is it known that they actually do that?
>>345328314
>wanting fewer colonists
Why? If anything one of my biggest problems with the game is how few people you get to manage.
>>345328554
A massive wildfire can trigger rainfall IRL. I wouldn't be surprised if it's a game mechanic meant to make fires more manageable.
>>345328067
>>345328208
>>345328452
>when everyone doesn't hate each other but only hates the pirates
the pirates are fucked
>>345328679
>Nothing happens because the game doesn't calculate anything beyond your borders.
They need to add a way to invade, or start your own raids.
>>345327119
Because we're retards you fucking retard
>>345328314
If I get a new colonist I don't want I work them to death and bury/burn them.
>>345328663
There is exactly such mechanic.
>>345328659
I always get one colonist every two days after starting, I normally can't keep up. All of them need separate rooms and food and stuff, and I don't have time to get it
>>345327119
Bad graphics.
>>345328659
the severity of the threats the game throws at you are relative to your colony size
if you hover at a low colony size nothing bad ever happens
>>345328208
Is it even worth making peace with tribesmen? Their traders suck and they can be an easy way to farm new colonists.
>>345328928
I'll have to try that out, I always thought it was time-sensitive though.
>>345328838
This would be good, I have had two groups show up at the same time and fight it out in front of my base. Also had that plus aliens that dropped ages before, got a bit nuts.
>Spine: Shattered
How do I recover from this
>>345328838
>going to the pirates base and rain mortars at them
>>345327967
Please respond
>>345328943
You better do it man
remember >>345319431 >>345319661
>>345327119
i don't have the autism to play DF
>>345329207
not in this version
there were mods in the old version to do so
>>345327967
Nein. You can do it on Alpha 13 with the Prepare Carefully mod.
Or in Alpha 14 by creating a scenario with Forced Trait: Fag and trying to get two females for the map.
>>345329226
Cant you just cheese them with walls so they run into range of your everything
I don't actually mind the lack of z levels, there was something unique about old 2D Dwarf Fortress that the 3D one doesn't have.
>>345329076
I've actually had the pirates start a raid, and then I brought them back into a trader caravan full of guns and high tech stuff when I was doing my tribal campaign. Within the first 2 months I was equipped with and lmg and other guns.
Shame I lost my base to a fucking molotov spammer.
But I would love for a way to like, expand. Maybe split the tribe to make 2 separate tribes that can start trading.
>>345329137
All you can do is harvest their organs, or just euthanize. Would be good if they added wheel chairs or something in future.
>>345328943
having tribal enemies is better than having them as friends. they give you free clothing and weapons to sell and free meat to chop up into animal food. and if you befriend all the tribals, then your random attacks start being actual raiders / mechanoids instead
>>345329358
Less worries?
>>345327967
>>345329207
>>345329265
https://github.com/edbmods/EdBPrepareCarefully/releases
>>345329425
less lag
>>345329454
Fucking thanks, anon.
>>345329226
>put up a wall with one opening and a horizontal hallway
>surround the other side with defenses and your gunmen
>mow down everything to the point that you need to rebuild the walls when you're done
Don't even need turrets when you know what you're doing.
>>345329616
>not setting up sandbags for the AI to use
>not banning turrets
>using any weapons at all
>not fighting butt naked with nothing but fists
Coward.
Well shit, this was not worth it.
>>345329390
That's what I was thinking.
Even if you don't want to deal with the butchering humans unhappiness you can just feed all the corpses directly to your carnivorous pets. Human leather is so nice though.
is the rich explorer worth doing?
>tfw Hodge was 14 years old at planetfall and he's 16 now
>he's spent the last two years taming and then slaughtering animals, having his body lopped apart for bionic upgrades, and losing a foot to a grizzly bear
POTTERY.
>>345329325
>Forced Trait: Fag
But what if I want the only the female characters to be bisexual and my male self-insert character to be 100% hetero?
>>345329454
Thanks
>every rimworld thread has DF shitters now
rly guys
>>345316920
first indie game i bought in years and played more than one hour of
pirated it at first
probably sank a good fifty hours in
well worth it
I hate how limited on colonists you are
I was hoping for something like dwarf fortress where I have to manage a big colony and could live with losing a few occasionally
but here i'm absolutely FUCKED if I lose 1-3 colonists
hate it so much
>>345329726
I'm pretty sure you don't actually need any military equipment whatsoever if you focus on training up a big enough horde of attack animals. That did just get nerfed though.
>>345329736
>Equipped: Pistol
>Melee attacking
What the fuck, dude.
Also why the fuck is Engie not taking cover behind the wall? Also, prepare yourself better, set up traps near the holes you punch through these walls.
>>345329924
git gud
What's this game about?
>>345329924
Yeah, the colonists are way more sensible than the dorfs. There's probably a way to mod it, though.
>>345330049
Managing a colony that crash lands on a planet, build base, manage resources, fight off invaders/deal with random events.
>>345329924
>>345330021
he has a point
Rimworld is kind of like how the first few seasons in DF are, where you only have a handful of dorfs.
So has anyone dived the code to find out how exactly the EXP gain nerf works? Did they directly nerf Too Smart by not giving it a boost in the EXP soft cap to go with their bonus?
>>345330209
Don't think theres a limit on how many colonists you can have is there ? think I've had a bout 20 in the past.
>>345330049
https://www.youtube.com/watch?v=866pKJDoHj4
top down Sims with some combat sprinkled over.
Mountainous maps with long growing seasons are THE BEST
>>345329924
savescum :^)
>>345330191
So a shitty XCX?
>>345330320
*The easiest
ftfy
>>345330320
Comfy as fuck. However you have an opening on the northern end
>>345330320
>Growing corn in my small plot
>Takes forever to grow
>A fucking elephant herd arrives as soon as its finished and eats all of it
I'll have to put up walls or something
>>345330315
the sims aspect is only recent and i fucking hate it
>dude wedding lmao
>dude party lmao
>dude relationships lmao
hope there'll be a mod to disable all that
i don't play games to be reminded of real life
>>345329137
you know what to do, anon.
it has to be done.
>>345330410
wouldn't say shitty
>>345330435
Yeah, I got raided and one of the turrets exploded, there's a bunch more shooty bits up north that I didn't get in the pic.
There's an ancient evil to the east and I'm gearing up to go clear it out
>>345330506
could you be any more pathetic
>>345330506
>hating fuckhuge amounts of free happiness
What's the best way to make your colonists as comfortable as possible while keeping them still in the poverty mindset?
>>345330495
>tfw getting raided by a herd of man-eating elephants
>>345330506
Even dwarf fort, the stereotypical game for autists has that stuff in mate. It's almost as if society isn't just about pure survival.
>>345330506
love it
Everyones depressed, everyone gathers round for a party, drink beers and play pool, everyone better mood. Comfy.
>>345330695
Give them good chairs to sit on when they're working at workshops. It actually fills their comfort need.
>>345330819
kek, lock the doors and enjoy your free defense. Sucks if you have no food inside though.
>>345330851
i don't care about stupid shitty drama
work you miserable ants WORK
NORMIES REEEEEEEEEE
>>345330927
Wut, didn't know they could use chairs when working. Is this true for all workstations ? Cooking etc.
>>345329736
At least I took five of them with me to hell.
>>345331037
Yes, just put the chairs where they would "stand" while working at any workshop and it will fill their comfort need as they work.
It's more effective on workshops like art stations where they have to work on the same project for ages, though it's still effective on ovens where they have to keep running to get materials as long as the materials are close-by.
>>345321750
>Make a big steel wall around your wood houses
>Have a interior crop field by using the "no roof zone" tool.
>Use non flammable flooring outside the walls to prevent fire.
>Put Auto Turrets on each corner of the outside of the wall.
These are simple tips to have a kushty startup.
Should help against raids, sadness and toxic weather.
>>345330927
>you can put chairs at workshops
My mind is fucking blown.
>>345321750
>>345331228
research stonecutting and get stone wall production up asap
not only is it the strongest, but wood catches fire and steel is too valuable to waste on walls
>>345331175
Cheers, good to know.
Dealing with sieges:
Few pawns with shields to attract enemy fire, few pawns sniper rifles to kill enemy snipers. I usually destroy the siege before they even finish building mortars.
>>345331464
Not to mention it's nice to start grinding your crafting skill right away.
>>345331595
If I have lots of melee dudes I'll just rush in while they sleep, works like a charm
>only one person capable of Hauling
>he is also the only person who can Construct or Hunt
Fuck my luck.
>>345332332
>tfw getting a colonist with a background that makes them incapable of doing anything but shooting and melee
>>345332332
>>345332482
Is rerolling for good colonists cheating?
>>345332632
I cannot live without Prepare Carefully
>>345332482
>fat female ubersoldier
>her mother is 4 years younger than her
>>345332482
Cut off his arms and equip him with two scyther blades.
>>345332710
remember to look at their actual age in parenthesis
they have lived for 444 years, but due to cryo-sleep they are only biologically 57 years old
>>345316568
>/v/ will play early access garbage unironically
How this board has fallen...
>>345332710
>incapable of: dumb labor
Into the trash.
>>345332876
>i hate fun
Kill yourself :)
>>345332876
There's nothing wrong with playing early access.Paying for it, on the other hand...
>>345332632
Spend an hour re rolling, making sure my first 3 are competent. Also need one girl with bright neon hair.
>>345330506
Hey, sometimes is good for fun. >>345327984
>>345331595
Ana should get bad thoughts for that
>Doing a colony with over 2 people
>Having autism
>>345316568
>>345316736
Don't you get fucked by sappers?
>>345333418
Should she? She's safe behind the shield.
>>345332876
it's all shills
>>345333523
Sappers are for the most part retarded fucks who kill their own allies with explosives more than they actually dig holes into your base.
>>345333523
I actively use my sniper pawns to cause sapper teams to storm my front gates.
This one is the worst though. I am now pretty much guaranteed to become enemy of that trader faction as soon as any of my autocannons hits an animal.
>tfw getting fucked with a triple rocket launcher for the first time
>>345332710
yeah, the RNG is dumb, i've had people who were 1 year apart in a father/daughter relationship
>>345333769
that cable design is making my head hurt
you don't need that many cables
>>345333929
Oh yes, yes I do. Can't have whole power support failing just because someone destroyed two-three cables.
>>345333917
Do you know what a resolution higher than 480 looks like?
How do I roof my buildings?
>>345334059
In zone/area theirs expand build roof area, takes no resources just time.
>>345334023
maybe I'm autistic but I like to make sure my power generation in-cables are separated from the cables going out of my batteries
so even if power generation stops for a while, the batteries will still fuel everything
>>345334059
They're roofed automatically when you close them.
>>345334180
there is *
>>345334058
No.
>>345334226
not anymore
it requires labor now
>>345334226
Not any more anon, new update changed that.
>>345317434
You can't use hydroponics for wood anyway, you'd get fuck all wood from the small patches of fertile land so you're just going to have to buy most of it
>>345316568
Is it worthy or just a space western?
Is this made by the same guy that did prison tycoon?
>>345334462
Pirate and find out
Only a retard buys a game more expensive than $5 before trying it first.
>>345334531
I don't think so.
>>345334462
Try it. It's a settlement management game. If you like the genre you don't have much choice anyway.
>>345334531
no, but Rimworld copied the artstyle
the only other connection is that I'm pretty sure that the guy who did the music for Rimworld also did sound effects/music for PA
https://youtu.be/tZBiyCPVA-w
>>345334462
Pirate or watch some videos then buy. IMO quite a lot to it.
I like how there's never rain in desert biomes so all the blood never goes away. I will pain those sands red.
>>345335213
you in the EXTREEEEME desert or just the regular desert?
What's the benefit of capturing these downed raiders and keeping them prisoner?
>>345327636
Mining isn't all that important unless you start in a mountaineous area, I find social for recruiting and doctors to be pretty useful though
>>345327602
audible kek
>>345327119
Because I already played fucktons of DF
>>345335663
You can convince them to join your settlement, in the prisoner section of character UI.
Alternatively, you can extract organs from them for your settlers, but for some reason that makes everyone really upset. Killing doesn't make anyone upset, but you can't extract organs after killing.
>>345335663
you can sometimes recruit them to join your colony
you can also remove their limbs/organs so you can sell them to passing trade-ships or train your surgeon on sub-human tribals
>>345335867
>for some reason, killing someone and then disemboweling their corpse in order to harvest their organs makes most people upset
hmm I wonder why
>my rival xxx died
>my rival xxx died
>my rival xxx died
>my rival xxx died
>my rival xxx died
He joined the settlement right after I defeated the wave of pirates he was a part of. guess he didn't like very much being a pirate.
>>345336203
explain
>stranger comes to trade
>while a bear is attacking me
>he manfights it with a knife
>dies and hurts the bear enough for me to kill it
T-thanks for h-help. And the c-clothes.
This is my last vanilla base
I have some tips and strategys for new players:
>you can instantly change temperature to outside temperature if you remove the roof of a room
>sandbags slow enemys down and they cannot shoot while standing on top of them
>having a puffer room between your fridge can safe quite alot of energy and keeps the room cooler
>cleanliness affects the research speed, place the table outside (always considered "clean") or put them in a sterile room
>medium meals need the same amount of ingredients as simple meals, lavish meals need twice as much
>you can turn electric devices on / off by yourself if you put down 1 unconnected power conduit and change the network on the device
>prisoners get very happy when someone tries to recruit them
>use cut stone as walls, it's cheap, not flameable and has alot of hp
>wood has the best door opening speed and is very comfortable for furniture
>building a floor has low priority because natural floor can't become dirty
>mechanoids will attack every human (or pet) they encounter
>geysire build up alot of natural heat you can use
>>345336353
>trader caravan arrives at the same time as a siege
>my guy with a minigun hits one of the traders on accident because they won't fucking move
>have to fight off both the traders and the raiders now
>tfw raided by The Black Convicts
>>345337140
that ant farm
How do I get people to research?
There is no prioritize, no jobs, no bills, and if left alone they'll do anything other than that, including doing nothing at all.
>>345337140
>puffer room
>can safe
>geysire
go to the work tab and check manual priorities
>>345337662
meant for
>>345337531
this looks like prison architect
>>345337765
Right, I see it. Thanks, lad.
>tfw you've played this for years and no one would talk about it in your threads
any word about workshop support yet? tons of fantastic mods out there
>>345338537
Workshop is up and working already.
>>345324065
There any other games like that? I love fucking around and hate having to rush win conditions.Dwarf Forts initial learning curve is too much for me to wrap my head around. I've tried 3 times now to play it.
>>345338805
>love fucking around and hate having to rush win conditions.
Paradox grand strategy games could be somewhat related to your interests.
>>345338805
er
minecraft?
sim city?
>>345323401
Don't.
Dekker killed those three because they were weak, he's gonna take the Doc and make a new colony with his seed.
Is there any benefit whatsoever to giving people bigger rooms? The only time they spend enough time for it to substantially impact their space/beauty/etc is if they're bedridden.
Is there a goal or something in this game or it's just build your base and don't die?
I like to have some sort of objectives or I don't know what to do
>>345339445
build spaceship and escape
>>345339337
I've had no issues with small rooms.
>>345338918
I might have to give it a try again, last time I played I got lost with all the terminology and menus. Don't remember there being much in the way of tooltips and got annoyed with having to look shit up constantly.
>>345339170
Minecraft has jack all for messing around. Pretty much just let your autism free and build shit.I sank too many hours into it before hunger hit to ever play it again.
Eh thanks, I already have tried most games like this, just keep hoping there's something I missed. I still have fun with these, but eternally looking for that magical one with a decent UI and open ended feel to it.
>>345339990
Thaumcraft mod for Minecraft might just be what you're looking for.
>>345328006
and this colony dies with Dues, who will starve to death in shock.
fucking berserk cycles, it gets hard to fix problems when your guys will just beat each other up in an endless cycle of bullshit.
>>345339337
easier to fit big art sculptures in a single room, which will actually have a significant effect in a small amount of time. also I think it's useful when you have a couple that sleeps together in one room, as they feel cramped if its too small even if they're together
>>345340456
It would be cool if you could now embark on the same map tile and find all of that with your new colonists.
>>345340814
I ended up developing a large family of timber wolves so I like to imagine they run the colony now :3no furry
>>345340563
"Cramped" thought comes specifically from the "Space" gauge, which only decreases when people are awake, which they almost never will be in their room if they are. The only possible way I can see it maybe being relevant is if they're considered awake when they're fucking.
>my doctor got so sad that she went outside during the night, took off all her clothes and is dancing naked with bears roaming
>>345339445
You crash landed on a shity rimworld and have to research and build a spaceship to escape. If you don't feel like it though, just make a cozy as fuck settlement.
>>345341271
>is if they're considered awake when they're fucking.
>>345341056
>4chan face when they discover furries are real in Rimworld lore
>>345328006
>All that blood splattered everywhere
What the hell anon
odds buy
evens dont
0 jerk off to kpop
>>345341615
shit gets real in the boreal forestthere's a reason I have a freezer full of corpses
>>345328006
>everyone going mental in the dark snowy remote base splattered with blood
The Thing, except with less real monsters and a few imaginary ones.
>>345339550
>>345341289
Sounds cool, thanks anons !
I made three 5x6 growing areas for Corn, Strawberries and Potatoes and it was nowhere near enough
I made a fridge and a cook station and I told it to cook simple meals until I have 40 but the crops got harvested and then they all ate everything and now they're starving
Fuck
>>345333837
There is nothing wrong with that, though? Since the mother could have been in cryosleep for most of the daughters life.
How do I get more dorfs? Do I get dorfs to fuck each other? How do I do that?
>>345342632
Capture raiders and convince them to join. The most reliable way.
>>345342330
10x10 fields of rice
ching chong your way to the top
>play for a bit, end up having food problems
>send out 2 hunters to fuck up an elk
>they shoot at it for a bit. all is well
>suddenly a whole elk gang come out of nowhere and slaughter my hunters
>try to save them by sending out the rest of my colony
>they get slaughtered also
fuck elks
So I'm thinking about getting this game, thing I want to know is
Will combat always be forced upon me?
Or can I play in comfy-mode?
Don't get me wrong, some times I'll enjoy conflict.
But it'd also be nice just to zone out and build without thought of threat.
>>345342632
You can either buy them from slave traders, capture them from other colonies who come to visit, have then randomly join you, capture raiders you did not kill in raids, so on so forth
>>345343295
There's a mode where you don't get invaded at all
>>345328006
>>345340456
>Dues still dying
>get raided
>raiders blow open the ancient cryocasket area by my base
>raiders wake them up while throwing grenades
>raiders are now fighting the ancient cryocasket NPCs
>>345343248
How many such fields would I need for each settler?
And do I need to light them up at night?
>>345343295
There is a difficulty mode which makes attacks on your colony happen very rarely and gives you plenty of time to recover before having anything else come for you. phoebe friendly I think it's called
>>345343295
There's difficulty settings. Even if you don't play on casual mode there's auto-turrets, which are basically the game's equivalent to cage traps and drawbridges.
>>345340814
You can wait for random wanderers to join, or you can just enable development mode and force the wanderer join event.
>>345343658
the cryo peeps murdered the pirates
why do they cryo people HATE WALLS AND OBJECTS?
pirates will at least try to steal shit and leave, these cryo people apparently wake up and have an irrational hatred for man-made objects without even seeing your people.
>>345342632
1. Wait
2. Yeah
3. Have a double bed and let one of the couples move in. Or wait until two dorfs form a couple, then do it.
>>345343295
Mod the AI's to never send threats or use Dev mode to decide when you want them.
>>345344253
>>345344502
fucked up my copy pasta, correct image
>>345344638
>2,505 years old
>>345344253
>these cryo people apparently wake up and have an irrational hatred for man-made objects without even seeing your people.
Sounds like lazy AI coding to me.
Kind of like old shooter games, where silently "firing" your knife/melee alerts everybody to your precise location.
>>345344638
shits basically turned into the opening of Metal Gear Solid V
it's gonna happen
>>345345205
oh nm she got bored punching the door and decided to run into the fire instead
>>345345316
ded, Dues is still alive. Psycho Mantis has his back apparently.
>>345345501
they broke his bed
>try to make an artic base
>Something always goes wrong
Fucking kill me.
>>345343289
That just happened to me, I was greedy and thought hey lets shoot some shit and make fancy chairs from it.
Those elks are fucking combat machines, taming them next time.
Anyone got a MEGA for us poor folks?
Top mods?
>>345346203
there is kat or your favorite racker
>>345333673
>play early access game and talk positively about it
SHILLS!!!!!!
everytime
>>345317096
>he doesn't grow his own forest
>>345345718
>all that shit happened
>feeling good
>>345316568
What's that metal thing just to the right of Wolf?
>>345347930
https://mega.nz/#!5BRQTaDR!gop2BB7mxelEk2LCSzKAeAiVx_WOvTsm-3yE-nbcQ6E
>>345329137
Select the gun, and then select your colonist.
>>345323401
>heaters for each room
Just build vents around a central "heating room"
>>345348163
Fuck, responded to the wrong person lol
meant to respond to
>>345346203
Reminder to execute any colonists with the following conditions
>Cataracts (If they have two cataracts, kill them twice)
>Bad back
>Dementia
>>345329854
This sounds like the Death Stranding trailer.
>>345321734
>Rimworld hit the right spot of simplification
Dorf Fort on its own doesn't even need simplification, most shit is pretty self apparent. Farm plots for food, dorfs like booze, use traps for enemies. The major turnoff is the kinda UI being like a giant spiked wall.
>>345330310
It's hardcapped, but you can easily remove the limit by hopping into the storyteller_def and just changing the values.
>some idiot crash lands on our planet in an escape pod
>rescue his dumb ass and heal him
>strikes out on his own once he's better
Fuck you, I didn't want your dumb ass in my colony anyway.
>>345327119
People want a sci-fi game that's not as autismo as DF
Oh yeah. That game.
>>345316568
Havent played in ages and I always end up fucking up my choke points or house building.
>>345348691
Those have no faction affiliation. There's nothing stopping you from taking them prisoner.
>>345342330
3 7x7 fields of potatoes per colonist means your niggas will never starve, and you'll have enough food to feed any extra colonists that you get outside of the growing season.
>lost tribe
>perma death
>-18.6C average temp
>classic casandra rough
bring itput in your bets on how long I can keep it together
>>345348825
Except MORALITY
>>345348691
anything new happens when you rescue space refugees? back then they just leave your colony never to be seen again
How much does skill matter?
How do I keep my colonists occupied?
Devilstrand is the shittiest mechanic I've ever seen.
>I guess I'll just cover 3/4ths of the map with mushrooms that take a year to grow because I have plenty of food and my growers need something to do.
>>345329137
>It is every citizen's final duty to go into da Tanks.
>>345348951
be sure to construct a greenhouse
>>345348951
Your dudes will freeze to death before you get ANYTHING done.
>>345348978
stay spooked, my property
>>345348369
You forgot frail
>>345349090
>not growing cotton and making a sweatshop
>>345329137
do what i do
sell them to pirate traders
>>345348051
Geothermal power generator.
>>345349258
Which brings me to my other point issue: NON STACKING CLOTHES IS FUCKING BULLSHIT HOLY SHIT
Never played the game, but it looks like a morefunPrison Architect
>>345349527
well they all do have different durability and qualities
>>345349704
DF has qualities too, you can still bin them.
>>345349021
Haven't seen yet.
Also I really wish you could reject the second person if you wanted to when you play the rich explorer because I've had them fuck up my runs.
>>345329137
Take care of them for the rest of their natural lives? They did their part for the colony and were wounded in its service.
>>345350006
There are mods for bins in this also. They look like shit though - even worse than original game.
>>345352891
I'll take ugly shit over having 10 million shirts I'm never going to use.
Not that it's even good to be making excess clothes since the game actively punishes your colony for being wealthy.
>>345351758
FREE THOUGHT ALERT
REPEAT
FREE THOUGHT ALERT
>>345353413
10 million shirts laying around*
Is capturing and breeding livestock worth it?
Is there any species not worth it?
I want to breed rats for food. Because reasons.
>>345351758
And now they're doing a colony a disservice by existing. Better to dispose of them immediately than allow them to watch their entire contribution be undone by their condition.
Anyone think the current wealth to raider system is kind of garbage considering how frail the settlers are? Why not make them hardier or make a mechanic revolving around extended amounts of work/training giving the settlers endurance/better odds?
>>345353756
>I want to breed rats for food. Because reasons.
Next you tell me you want to forge bread and kill trolls.
>>345353807
They have wisdom and lessons they can impart to new colonists and feeding them one meal a day won't cause the walls they built to collapse and the stone they hewed with their bare hands to crumble.
>>345353995
Nah, easier to just "le spam turrets" and then get rekt by sappers.
Wait for the mods to get updated so you can get your army of power-armoured shield-wearing claws-for-hands bionic man-machine settlers going.
>>345353995
Is it time, wealth, or colonists that call raiders? Because the game implied it's time, while someone in the thread said it's colonists, and I only know of it being wealth in Gnomoria.
>>345353995
I've been playing with my fort for quite a while in this very version and my biggest complaint is lack of raids, not their abundance. Playing on next-to-last difficulty and first storyteller.
>>345354656
Colonists and wealth.
May be also time for Cassandra.
>>345353995
I'm not sure what you're on about but can't you make robo settlers?
>>345354724
>my biggest complaint is lack of raids
There's a storyteller mod pack already in the workshop.
Play with Hildegarde Epic and prepare to get rekt.
>>345354724
Randy Random is the only choice mate
at least from the vanilla Storytellers
How do I defend?
I see people talk about turrets but I only have sandbags and traps
I now have a lot of food and some medicine and I'm pretty comfortable but any attack is going to fuck me up
>>345355279
Gun turrets is one of research topics.
>>345354123
I'm afraid the job of imparting past knowledge and experience belongs to the colony's artisan, and bed space is expensive.
Besides, those cryosleep caskets that were dug out of the mountain aren't going to fill themselves.
>>345355550
Well the game just spawned 3 raiders and I only really have one shooter, everyone else is useless (5 colonists total)
I guess I'm fucked
>>345355731
Well cryosleep caskets seems like a better alternative to death
Also is this cheating? http://www.nexusmods.com/rimworld/mods/94/?tab=3&navtag=http%3A%2F%2Fwww.nexusmods.com%2Frimworld%2Fajax%2Fmodimages%2F%3Fuser%3D0%26id%3D94%26gid%3D424
>Huge ass field of crops
>Still end up starving by spring
Am I supposed to just force feed everyone nutrient paste? I ended up cannibalising raiders and colonists that went mad until the last one succumbed to an infection
>>345356175
that mod is great but the creator stopped working on it with the release of a14 so only hope is that others pick it up
>>345355778
>>345355279
Nvm I fixed it
I camped a corridor, one died the other got injured and the third ran away
>>345356218
Why does butchering people make me so uncomfortable, jesus. Just looking at their meat stacks...
>>345356341
Oh, rip. Didn't realize we were on 14.
>>345345038
who's this gook
>>345355778
5 vs 3 seems pretty fucking favored to me. Ambush them from behind any corner and punch their long range weapon users to death.
>no z level
We all know the best part of Dorf Fort is digging for fun stuff.
>>345324870
You can edit the scenario to not allow any randoms to join you if I remember right.
>>345356480
Colonists don't have negative effects from eating their friends yet which I find a bit unrealistic
>>345356480
>Oh, rip. Didn't realize we were on 14.
check out the forum
the creator made a very last update so its overall functional with a14 and released the source code at the same time
edb is a cool dude
Once the game has started and I am given my map, is the rest of the world just gone?
Can I move to another tile on the world map that I got at the start, or is the rest of the game going to revolve on my little lot?
>>345356686
Did he not update the main post with that? Only download I see is one for 13.
>>345329057
Isn't it also based on how wealthy your colony is?
>>345356972
its on page 76 or 77 around that if i remember correctly
>>345329736
>going to sleep in a cryocasket in a vault
>better keep my LMG on me just in case anyone wakes me up
>Trading caravan arrives
>Hangs out around my base
>Suddenly two traders get into a social fight
>One is knocked unconcious
>The rest immediately leave
Uh... Okay.
So I got this guy bleeding on my kitchen floor, should I help him?
Also WHY DO MY FUCKING COLONISTS KEEP EATING RAW FUCKING FOOD WHEN THERE ARE SIMPLE AND FINE MEALS 2 TILES AWAY IN THE SAME FUCKASS FREEZER?
>>345323401
>Heaters in every room
What the fuck dude
>>345357030
Speaking of wealth though, aren't there ways to exploit your colony's wealth level IE by putting expensive items into dumping zones?
>>345332332
That sucks anon. In my current seven man colony only two people can fight fires.
The mountain I had settled in is full of "plasteel" which takes ages to mine out!
At least I'm kinda settled in now, I was expanding to make crafting stations and a few more rooms for the future
Do I need one separate room for each craft or can I put them all in a big one?
>>345357386
If he leaves your tile healed, you get a relation boost with the town.
>>345356812
pls respond
>>345358209
Plasteel is high value, you can make a fortune trading it away and I think it's pretty good material for armor as well?
>>345358936
build plasteel turrets out of it
>3x hp
>nearly fire immune
Winter is coming, how do I keep them warm?
I'm worried if I build a heater for every bedroom it's going to crash my power supply, and then I probably need one for the corridor, dining room etc
>>345359315
Vents, brah
Vents are a fucking godsend.
>>345359315
use vents
>>345356812
It's gone. Raiders, visitors, and trade caravans show up from other settlements but beyond that there's nothing. I don't know if it's planned to be able to raid/visit other settlements in future versions.
>>345341552
What?
>>345359383
So one heater in the corridor with vents for the bedrooms will keep them all warm?
Do trees naturally respawn, or do you have to manually replant them? My last colony went insane because of the ugliness so I was going to put down wooden panels instead
Somewhat related, any reason to wait for growth to hit 100% before harvesting?
>>345359829
They naturally respawn after a while.
>>345359974
Fuck the elves then I'm going to strip this land bare of trees
>>345349167
correction, I starved to death, but I probably would have been okay if my guys didn't break psychologically.
Maybe if I started with a couple of low expectations peeps and then I had them eat the psychologically frail over the winter.
>>345359698
If the area gets too large you'll need more heaters, but otherwise yes.
>>345359829
Other trees spawn them nearby.
>tfw everyone died but one single colonist in winter because the heater failed thanks to some radiation bullshit
>food ran out because he couldnt grow shit
>he had to eat the frozen bodies of his dead friends
>2 raiders arrived to the small cozy shack while he was crying
>had to take on two raiders by himself and a knife
>he is shot to shit and stabbed multiple times
>he defeats the raiders
>he completely loses hope and is drifting away to the edge of the map to leave the colony
>he dies before he gets to the edge of the map, his wounds take him down and the cold embraces him
This game can be depressing as fuck sometimes
>>345360195
Make Parkas for everyone at a tailoring bench.
Then they won't die immediately if a heater fails.
>>345359673
There are no aliens, but there are genetically modified xenohumans that vary from heavy gravity planet dwarfs, talking animals and bipedal animals. They are not in the game though, just in the lore.
>>345360346
Parkas are pretty expensive
>Play for about 7 or 8 hours with a starting Tribe of 2 people and no starting resources like Silver or Wood or Medicine.
>Finally get up to 4 people and 3 animals.
>Research Electricity.
>The next night I get a Siege warning and 8 raiders begin to siege my base with steel incendiary mortars.
>Half the base was built with wood, best weapon I had was a sniper rifle that spawned in with me at the beginning of the game and everyone else had shoddy pistols.
>RIP 8 hours of my life.
I literally had 1 pump shotgun, a bunch of pistols, no electricity and a wooden base and I got rampaged by mortar shells. The hell is kind of difficulty ramp is that.
>>345360569
>RIP 8 Hours of my life
Welcome to any given rogue-like.
>Hideously Ugly
>Gay
>Optimistic
I guess you'd need to be...
>>345360689
a trap?
>>345360569
>best weapon I had was a sniper rifle
Just fucking send your best shooter with it to take care of the siege immedietly after you get the warning. Aim for the sniper, then for guys building the mortar. And pray to the RNG God.
>>345360417
Where can I read up on this? It sounds verycool
>>345359829
You realize you can plant trees right? Doing so makes them grow much more densely than normally anyway.
Also you can plant flowers for beauty.
There a pastebin or something that gives some starter advice?
>tfw base is dirty as fuck
>Set 2 colonists to have cleaning as priority 1 but they never clean up
Is there any reason to keep using outdoor growing zones once you get hydroponics?
>gets hand blown off by an explosion during a raid
>one hands her sniper rifle for several months
>during those months before she gets a bionic hand there's a raid consisting of two scythers
>manages to blow the leg off of a scyther in one shot
>finishes it off and then uses the plasteel from the scythers to build her hand
>>345361436
>hydroponics
Pretty useless tbqh
All your plants die when there's a Solar Eclipse
>Colonists mess up the neatly stacked food piles and leave them all over the fridge room.
STOP
>>345361436
There are two layers of priority.
The right most items on the Work list are higher priority than the left most.
Making something priority 1 just moves it over a few lines to the left, but far left things will still take priority. Try making everything left of Cleaning into priority 4.
Oh hey a Prison Architect threa-
Oh.
Seriously slow progress in my game so far but I am learning bits by bits
Got a question tho, if I rescue some fucker from a crash, why do they walk away?
>>345362628
If you want to recruit them you need to take them prisoner and then attempt to recruit them from their prisoner state.
This should be fun.
>leg torn off by a shotgun during a raid
>replace it with a bionic leg after he nearly bleeds to death
>another scyther raid happens
>gets hit directly in the chest, shattering his seventh and eighth rib
>seventh rib heals, eighth rib gets replaced with an artificial one that pumps painkillers into him
Can't wait till I get a set of power armor and have him become the ultimate killing machine.
>>345361070
Yeah I do, but they take like a year to actually grow
>>345363334
dem dusters
how do I not get diseases every 5 minutes? literally 3 of my guys got malaria at the same time out of nowhere
Does this game work on Linux yet? I have a Ubuntu machine.
How do I find more power?
I now have like 12 solar panels and it's not enough to hold a freezer, a heater and a tailor's table
>>345364060
Jungle disadvantage.
>>345364171
Yes.
>>345364379
Post pic of your base. Something's not right.
>>345364379
Are you use batteries to store the power?
>>345364539
I zoomed out so you can see I have 11 solar panels
I just realized it's probably the lamps, I guess I made my base too big
I hadn't realized a lamp needs as much power as one and a half heaters
>>345364379
Use wood burner generators till you can get some more solars and batterys.
>>345330320
Are those solar panels over rich soil? If so, grow corn on that shit you nigger.
How do I leave my starting tile?
Whats the easiest biome to start in?
Forest is pretty fertile, but also really open. I also tried some snowy mountain, and the cold fucked me up.
Can anyone gives me the run down of how to start in a region that can't grow anything? Do I rush for the indoor plants?
>>345367945
Or kill a lot of animals, and trade for food whenever possible, and eat human corpses.
>>345368091
There about 3 snow hares on the entire map. That's it.
What's the respawn timer for animals?
>>345367909
forest+mountain
Would you say its worth selling an early prisoner to the traders, or is even a crippled useless low skill grunt better than the extra silver, seeing how I only have 4 other guys?
Even if he just hauls and mines he is still an extra body doing some labor. On the other hand, I could buy a lot of food for the 600 silver he's worth.
>incapacitate a raider
>extreme pain
>strip him
>leave them out to die
>>345369602
>not harvesting their organs and eating him
>>345369740
>not imprisoning him in a shitty room where he'll sleep on the dirt floor with the goats and pigs and die of his illness untreated
>siege
>only got two scrappy shotguns and a pistol
>bum rush them
>they throw a molotov at me and it hits their own sandbags
>MUST PUT OUT FIRE
>two raiders run up and get mouths full of buckshot
>triggers the assault
>they all run right into my shotgunners
All that free shit
Do fat characters lose weight?
Also, how do I go beyond my map?
>>345369898
>Not feeding him the raw meat of his comrades
Wait, am I meant to put chairs in front of work tables?
>>345370275
You don't have to, but it helps.
>>345369953
You are stuck on your map, thats all you'll ever see in that run.
>>345370386
How does it help exactly, does it give comfort or something?
>>345369898
Are there female raiders? Can I throw them naked into livestock pens and imagine they are getting raped by my animals day and night?