[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y ] [Home]
4chanarchives logo
2 > 3 > 1
Images are sometimes not shown due to bandwidth/network limitations. Refreshing the page usually helps.

You are currently reading a thread in /v/ - Video Games

Thread replies: 254
Thread images: 35
File: header.jpg (35 KB, 460x215) Image search: [Google]
header.jpg
35 KB, 460x215
2 > 3 > 1
>>
3 = 1 > DeS > 2
>>
File: image.jpg (100 KB, 1191x670) Image search: [Google]
image.jpg
100 KB, 1191x670
>>345289015
agreed

also Sinh > any other meme souls boss battle
>>
File: dino.png (983 KB, 1152x648) Image search: [Google]
dino.png
983 KB, 1152x648
You can't say that!
>>
>>345289015
Exact opposite.

Can someone explain to me why II is any good? 1 and 3 are such better experiences.

I can sort of understand why the second may be better balanced, but the actual game is not nearly as immersive or organized as the first and third.
>>
>>345289303
>stay around the ass to win
>constantly chase it as it jumps and flies around
>fucking weapon degradation
It really wasn't
>>
>>345289210
/thread
>>
>>345289015
Shit taste
>>
File: 1448467211887.jpg (37 KB, 384x384) Image search: [Google]
1448467211887.jpg
37 KB, 384x384
No, guys. 1 + 2 = 3. Obviously.
>>
>>345289641
>having your strongest weapon break midfight
>fumbling through the menus equipping new gear trying not to die
>40% health first npc goes down
>20% there goes my other npc
>it's just me and the boss
>no more Estus
>he just needs one more hit
>YOU DIED

Sounds like you just hate fun faggot
>>
File: 1468162090668.jpg (36 KB, 640x360) Image search: [Google]
1468162090668.jpg
36 KB, 640x360
>>345289303
>also Sinh > any other meme souls boss battle
>>
>>345289617
serious answer?
I'll explain why 2 is better than 1

>bonfire ascetics
>backstab animations
>power stance
>can't memestab or memeparry every single enemy like in the first game
>people complain that the difficulty is artificial because of hordes of enemies when literally rooms full of hollows and skeletons in the first game
>no memorable bosses in first game except O&S
>better weapons
>better spells
>better combat

But 1 was still pretty good when it came to level design/world design
>>
>>345290798
i guess sif was pretty memorable too
>>
>>345290405
I don't get it, was that story supposed to sell me on the fight? Why is menu usage in the middle of the fight supposed to be good design
>summoning, ever
What a fag goddamn
>>
>>345290798
>no memorable bosses in first game except O&S
what about dlc?
disagree anyways, 4kings, gwyn, nito, seathe were all memorable imo. especially gwyn.
>>
>>345291050
why especially gwyn? he was just like any other humanoid boss/enemy with a fire sword

don't get me wrong, the first game's lore is much better. But gameplay wise, I prefer 2
>>
>>345291050
Nito was memorable, dlc bosses too. The others, not so much, specially Gwyn. He and Seath were lame.
>>
>>345290798
>better combat
Is this a joke?
>>
>>345289210
HAHAHA

DS1>BB=DES>DS2>>>DS3

If you niggers can't figure out why DS3 is the worst, go back to plebbit.
>>
>>345291614
dark souls hit boxes have always been shit. Even in the first game.

meme nostalgia game
>>
>>345291792
>If you niggers can't figure out why DS3 is the worst, go back to plebbit.
Not an argument.
>>
>>345291614
>implying that sort of shit didn't happen in the first game
>>
>>345291365
theme, lore, buildup. you get hints from the opening cutscene and throughout the game that hes revered as a god among his people, anal londo did a good job of this. when you finally reach him hes just a mere fragment of his former self, i was honestly expecting some grandiose cutscene for the final guy, i got the complete opposite.
>humanoid boss/enemy with a fire sword
i cant think of another enemy that looks like him in the game. who cares if hes a big dude in armor if thats what youre talking about.
>don't get me wrong, the first game's lore is much better. But gameplay wise, I prefer 2
thats..great? we're talking about memorability here, not gameplay. i actually prefer 2's as well, but wish they would have stuck with hand-crafted animations, and just added more/refined them like in BB.
>>
>>345291839
You have to go back.
>>
>>345291614
gitgud
>>
>>345290798
>powerstancing 2 UGSs
My favourite part of DaS2.
>>
>>345291792
100% this tbqhwyfams
>>
>>345291795
>>345291886
Show me that happening in the first game
>>
>>345290405

>summons npcs to fight bosses
>"Sounds like you just hate fun faggot"

Sounds like you just hate fun faggot
>>
Demon's Souls
>a hot, unbalanced mess compared to its sequels (still 9/10 though)
>started the turning point of the PS3 being good
>Innovative and super fun, but the sequels do pretty much everything better.

Dark Souls
>the best level design of a 3D game I can think of
>super good lore
>shallow covenants
>BB
>ruined by framerate drops on PS3/360 and a garbage PC port

Dark Souls 2
>the most content of any of the games
>in the grand scheme of things, the game is non-linear
>... but almost all individual levels are just hallways
>uninspired level/boss design
>convoluted lore
>wonky transitions between areas

Bloodborne
>Best combat
>Good level design, but not as good as 1
>Adversary system was interesting
>Best atmosphere
>Best bosses (especially with Old Hunters)
>lack of build variety
>uninteresting multiplayer

Dark Souls 3
>Prettiest game
>Best level design for individual levels in the entire series
>...but the game as a whole is super linear though
>Highest quality game, but unfortunately the least content (except for maybe DeS)

They're all good, but it's objectively 1 = BB > 3 > DeS > 2

2 literally doesn't have any soul.
>>
>>345289015
BB >>> DeS >>>> DaS >>>>>>>>>> Dog Shit >>>>>> DaS3 > DaS2
>>
>>345291795
>>345291886
The hitboxes in DaS2 are worse on a fundamental level.
>>
>>345289015
Ranking of the SOULS games based on what they have or don’t have compared to the other titles
Das3 > Das1 > Des > Das2
Das3
Pros:
>best gameplay ( weapon arts)
>best bosses (bosses with two phases)
>boss music changes with the phases
>best graphics (blood splatter)
>offers different interpretations to the lore
>DLC’s will only make it better
Cons:
>worst poise
>worst covenants
>able to summon people at any level with a password
Dark Souls
Pros:
>best characters
>best music
>best poise
>best covenants
>best DLC (as of now)
Cons:
>need a mod to play properly
>too many bosses that turn into normal enemies
>worst aesthetic
Demon’s Souls
Pros:
>best aesthetic
>best enemies
>best level design
Cons:
>30 fps
>can only be played on a 7th gen console
>world tendency
Das2
Pros:
>power stance and offhand moveset
>best NG+
>bonfire ascetics
Cons:
>worst control
>worst bosses
>worst level design
>enemies with tracking
>charged for a complete edition with separate servers
>weapons degrade faster when played at 60 fps
>SOUL MEMORY
>>
>>345291792
>>345291902
You're trying too hard to fit in
>>
>>345292005
Spot the Sonygger, Das3 is better then DeS and BB
>>
>>345292105
>DaS3>DaS1

Stopped reading right their underage
>>
>>345292210
nice rose colored glasses you got there
>>
>>345292143
Spotted the PCkek. If you'd actually played BB you'd know that it is by far the best game From has ever made. Everyone agrees it is at least the greatest game of the century.
>>
>>345292304
BB > DS3 = DS1 > DS2 > dog shit > DeS
out demons nigger
>>
>>345292254
Nope. I have been playing it for the last week after I dropped the shittier 3rd game.
>>
>>345291792
You will never leave Miyazaki's shadow, Yui.
>>
>>345292304
But, that's not how you spell Armored Core.
>>
>>345292304
Actually i have played it, and the dlc, its just repetitive and bland, most of the bosses suck ass and they only good ones are in the dlc.
>>
>>345292512
a bloo bloo

NEVER EVER PKEK
>>
>>345292512
0/10 apply yourself
>>
>tfw crumbled ruins
on that shit right now and holy fuck
pretty sure that having to resort to using arrows or some other cheap shit is a sign of bad level design
>>
File: SotFS_Shanalotte.jpg (1 MB, 1630x778) Image search: [Google]
SotFS_Shanalotte.jpg
1 MB, 1630x778
don't mind me, just posting best girl from ANY soulsborne game ever
>>
>>345292560
>>345292574
truly epic, amazing counter argument coming from the best known fan base in /v/ history
>>
File: DS1 hitboxes part 2.webm (3 MB, 1280x720) Image search: [Google]
DS1 hitboxes part 2.webm
3 MB, 1280x720
>>345291986

DS3 is the first game that has pretty good hitboxes all around, although the Dancer's grab was wonky as fuck.
>>
>>345292796
Unpopular opinion: I unironically think she's the most attractive.
>>
1 = BB > DeS > 3 >>>> 2
2's okay but it's held back by subpar level design, uncreative repetitive enemies/bosses, and having the worst combat overall. I know some people may like the slower pace but god it's just so boring compared to the others.
>>
>>345292931
any grab in any souls game is wonky.
>>
File: b8 reaction.jpg (368 KB, 3000x3000) Image search: [Google]
b8 reaction.jpg
368 KB, 3000x3000
>>345292304

>it's another "BB is vidya-kino shitpost" episode
I honestly wish you would fuck off.
>>
>>345293026
2 slower than 1
>topkek
>>
>>345293105

No, it's particularly wonky because it doesn't even have to make contact with your character's model.
>>
>>345289303
Fuckin' this.
My face when I was using Curved Dragon Greatsword against him.
Was able to hit his head if I aimed perfectly.
Then finished with a shockwave attack
amazing fight

Dark Souls 2 is amazing. Memesters will argue otherwise though.
>>
>>345293176
2 is the slowest by a fucking long shot.
>Combat animations take forever and are uncancellable
>Stuck with the mid tier roll with extra cooldown or the fat roll
>Estus takes 10 years and doesn't even refill health instantly
>Enemies slowed down a ton to compensate for all this
Whether you like it more or less than the other games is up to opinion it's shit but the fact that it's the slowest game mechanically is unquestionable.
>>
Can we all agree that people who summon (especially for bosses) are the biggest casuals that play these games?
>>
>2
>better than anything
Not sure if people truly believe this or just bait.
>>
>>345293372
Sinh's okay. He's almost cool but he has one fatal flaw
>Time to use my flying attacks 5 times in a row! I hope you don't like being able to actually fight me for a solid 5 minutes!
Not even close to the best dragon fight in the series. A very good boss by DS2 standards though.
>>
>>345293453
They don't. No one likes DaS2. They are just shitposting if they say anything about it is good. Probably the same kind of PCkeks that shitpost BB.
>>
>>345293412
maybe you didn't invest in ADP and played with a shield like a casul
>>
>>345293431
Yes. the messages on the ground I think are casualshit too. Always Offline
>>
>>345293542
BB wasn't any good tbqh
>>
>>345292628

There are no points in DS2 where arrows are necessary outside of the DLC puzzles.
>>
>>345293620
None of that has to do with blocking and adaptability barely changes anything. Even at 40+ ADP you can't cancel anything and you take years to chug estus.
You haven't played the original in a while huh? DS2 is slow as shit anon. Try playing them back to back; the difference is pretty big. Even just not being able to cancel cooldown makes the game play much slower.
>>
>>345293412
literally what. DS2 is 3x faster than DS1. I actually can't go back to 1 anymore because of it
>>
That's it, I'm done. The second anyone says dark souls 2 is a good game, is the second I find a new board. See ya later cocksuckers.
>>
>>345292796
I like her. Even if she's in the worst game, I liked interacting with her.
>>
>>345293913
see ya tomorrow
>>
>>345293856

Not him but it's clearly slower. I like the change, because I thought DS1's different animation speeds and attack "cancelling" looked janky as fuck, but it's definitely slower.

>>345293913

I think you've got the wrong board. The Reddit club is two blocks down.
>>
>>345293856
No it's not. Dark Souls 2 is slow as shit. Honestly how could you even think this; I'm really curious.
Whether you like that or not is up to personal preference but there is no denying the fact that 2 is the slowest game in the series.
>>
Fuck your gay ass meme souls thread anons, come vote for the best cartoon of all time.

http://www.strawpoll.me/10766218/r

>>>/tv/72075992
>>
>>345289210
FPBP
>>
>>345293830
Maybe I'll play 1 again. I also think it's more challenging when you can't instantly hold up your shield after you mess something up like in the first game. Means you have to plan your moves since there's a small animation delay. 1 was definitely more forgiving in that regard imo
>>
File: image.jpg (369 KB, 1097x1920) Image search: [Google]
image.jpg
369 KB, 1097x1920
>>345292796
Sorry, posted the wrong picture
>>
>>345294050
uh, no. get your eyes checked.
>>
3>SOTFS>1>2
>>
>>345294138
futurama should win
>>
>>345292951

>unpopular
>massive tits
>nice, attractive face
>no obvious deformations like waxed eyes or a furry pig face

She's definitely the most attractive. Her character design could use some work though.
>>
>>345290405
>that
>fun
in what world you delusional homo
>>
>>345294127
disagree

also way easier in ds1 to recover from bad spots, bad positioning, etc. ds2 is a lot less forgiving
>>
>>345289015
>2
>being the best at anything
>while soul memory is a thing
AYY LMAO
>>
File: 1407482187658.gif (471 KB, 257x137) Image search: [Google]
1407482187658.gif
471 KB, 257x137
Just came here to say that if you used a summon for any single part of any of the soul's games ever, your opinion on the difficulty/boss fights is completely invalid.
>>
>>345294392
t h i s t b h
>>
>>345289015
I really liked 2
1's world and level design is still best, but I ended up liking 2 over 1 for a bunch of reasons despite it's many flaws
I've only played a bit of 3 at a friend's house but it felt nice
>>
>>345294287
She's in Dark Souls 2 though, so she's the least popular.
>>
>>345294336
There's nothing to fucking disagree on. It's objectively slower. If you compared the games side by side, you would see DS2 plays much slower. Christ you fucking DS2fags haven't actually played the other games in a while huh?
And yes, that is a part of the slower combat. You are locked into the (slower) attack animations. That makes combat slow. And again, enemy attacks are also much slower because this was a purposeful thing they did so they made enemies slower to compensate.
>>
>>345292105
>DS1 best poise
>not DS2
>>
1 > 3 > DeS > 2

2's world design is just really bad, and while the gameplay was decent, ADP sucks.
>>
>>345294385

>Still manages to have the best PvP in spite of soul memory.
>Anyone who doesn't care about PvP, that is, anyone who's not autistic, is unaffected by soul memory.
>>
>>345294740
>Hey let's have a stat that governs how invincible your roll is.
>But at the same time let's not give the player any visual indication of this at all so when you're invincible in your roll is a constant guesswork unless you look up frame data
God the B-team really feels like a bunch of fucking amateurs
>>
>>345293412
>he likes being able to instaheal and recover any mistake instantly without thinking
It's almost like you never got gud
>>
File: 1464018338728.png (22 KB, 412x387) Image search: [Google]
1464018338728.png
22 KB, 412x387
>>345289015
1 > 2 > 3
2SOTFS was incredible, 3 was an incredible disappointment.
>>
>>345293913
Muh echochamber
>>
Is this the new Zelda cycle?
>>
>>345294930
>pls game tell me everything i need to know and how many points i should have in my stats
>>
>>345294952
No, I just don't find the incredibly slow combat fun to play. I think playing the constant bait-and-counter game against everything but trash mobs is boring, especially since enemies are so slow, and in groups it's even worse.
I don't even think 2 is that hard a game by series standard once you understand this. It's just not very fun. I mean hey if you enjoy the slow combat good for you, but personally I think it was a huge step back.
>>
>>345295145

I don't mind ADP at all, I even like it, but this is shitposting.
>>
>>345291997
>2 doesn't have any soul

It's my favorite after the second. DLC and Scholar are amazing and the story is perfect tie up from al the mythos in the realm.

It just has so much content people miss them so much. I really think nobody here finished the DLCs entirely because almost no one knows about the Crowns.
>>
>>345295004
What's wrong with 3? I dislike its linearity and the PvP is the shittiest thing ever, but I really enjoyed it. I don't play the games for PvP anyway.
>>
>>345294930

>i-frames
>visual indication

Nice try nigger. And you don't have to use any amount of guesswork. The i-frames start immediately upon rolling. Increasing Agility just gives you a few more i-frames at the end of the roll. If your rolls are good enough, you don't need to increase your ADP even once.
>>
>>345295225
Having a lot of content means nothing when that content is sub-par. Quality > Quantity any day.
Dark Souls 2 should have cut the amount of levels it had in half and just focused on fleshing on the good ones.
>>
>>345295258

>What's wrong with 3?
>proceeds to answer his own question.
>>
File: 1468584834620.jpg (82 KB, 640x659) Image search: [Google]
1468584834620.jpg
82 KB, 640x659
Am I the only one who feels like combat in the first 3 souls titles are shallow? I seriously can beat almost every boss and enemy by just blocking and moving a circle around them, the ones that I can't I can beat by just rolling and attacking repeatedly. I've beaten all the first souls games and never used parrying. The four kings, Ornstein and smough (somewhat), the smelter demon, and fake king allant are really the only bosses that actually brought a challenge and made the fighting seem really interesting.
>>
File: Neckbeard.jpg (106 KB, 960x824) Image search: [Google]
Neckbeard.jpg
106 KB, 960x824
>>345295102
My guess its a case of DaS2 defenders playing that game first.
>>
>>345295223
I stand by it though. You're even allowed to respec in DS2 so if you don't like your ADP and are getting hit on your rolls you can change it. It's all about experimenting. Everyone knows the soft caps now but finding out about hidden stats like iframes was one of the most fun things about DS2
>>
>>345295261
That's not the point.
And I don't mean the game says HEY YOU'RE INVINCIBLE NOW somehow, but it's just too unclear as is. You don't know how much more i-frames you get per agility increase without going out and getting hit a lot during your roll, and trial-and-error generally isn't a sign of good design. I think a better thing to do would be to have multiple rolling animations for the two roll speeds that change when you get to certain adaptability threshholds, and only have the extra i-frames added then. It would just be a clearer system; you would immediately understand when a change would take place and it would be very easy to communicate exactly what the stat is doing. Adaptability isn't a bad idea per-se but the implementation is just poor.
>>
>>345295352
>Quality > Quantity any day.

Don't give me that bullshit. I'm not saying the opposite -- that quantity is better than quality -- but a 40+ hour long game with nonlinearity and build variety but only decent quality can win out against a 30+ hour long, linear game with no build variety but great quality as long as the first game is not that much worse.

"Quality > Quantity" is a non-argument.
>>
>>345295470
Not only there shouldn't be a stat controlling iframes, the fact that you had to guess what ADP did to your iframes is simply bad game design.
>>
>>345295409
Bloodborne and DaS3 have way more aggressive bosses for sure, especially in their second phases.
>>
>>345295418
>defending dark souls 1 purely because of nostalgia even when it is objectively worse
>>
>>345289015
>Kino

DaS2

>Film

DaS, BB

>Movie

DeS

>Flick

DaS3
>>
>>345295409
The combat is fine, the shitty boss fights isn't the battle system being shallow, it's just the shitty AI and really telegraphed moves.
>>
>>345295737
>Not only there shouldn't be a stat controlling iframes

>more build options are bad.
>>
>>345295824
I wouldn't have a problem with this if they had an actual stamina pool. Infinite stamina is such a bad idea.
>>
>>345295719
But in this case, the first game IS much worse. DS2 might have a lot of content and build variety but hey, the level design is honestly terrible and incredibly amateur and the bosses and enemies suck too.
DS3 may not have the best build variety but I'd replay it any day of the week over 2. At least it's fun to play. Also, while DS2's level progression is nonlinear it's levels are actually incredibly linear, which is a point DS2 defenders forget a lot of the time.
>>
File: DeS vs DaS2.png (1 MB, 1510x593) Image search: [Google]
DeS vs DaS2.png
1 MB, 1510x593
>>345295867
>implying
>>
>>345295921
You can do that without a shitty extra stat.
>>
>>345295921
>using abstract numbers to dictate something seemingly universal to the player
Terrible design all around.
>>
>>345296056

>Dark souls 1.
>1.
>Posts Demons Souls.

You illiterate fuck.
>>
>>345296147
>>using abstract numbers to dictate something seemingly universal to the player

What does this babble even mean.
>>
>>345296147
you probably hate hidden/breakable walls too
>>
File: yummy.jpg (10 KB, 300x299) Image search: [Google]
yummy.jpg
10 KB, 300x299
>>345296056
>>
>>345296121

>Says there shouldn't be a stat tied to iframes without giving any argument why.
>Gets called out.
>Calls the stat shitty without any further argument.
>>
>>345289015
DaS1+AotA > DaS2+SotFS > DeS > DaS3

Haven't played BB. Not that interested considering I'm told 3 is more like BB and it's so much worse IMO.
>>
>>345296293
Using an arbitrary number to determine if the player's dodge was timed properly or not is bad because the game doesn't even make it clear what his "i frame level" is.

>>345296352
>comparing a bullshit stat to secret areas
>>
>>345296467
i can't handle this much casual
>>
>>345296407
BB is what every game aspires to be, but then you liked DaS2 so you are clearly baiting.
>>
>>345296407
>hasn't played 3
>rates it last

quit being a fag
>>
>>345296467
>because the game doesn't even make it clear what his "i frame level" is.

Then you are against _obscure mechanics_, you are not against tying iframes to a stat as you have claimed.

You are admitting here that if the agility stat simply stated the amount of iframes you have or if your roll animation was visibly different during the invincible portion that you would have no issues with it.

I agree that DS2 did not handle it in the best way possible, but that is an entirely different argument than "iframes shouldn't be tied to a stat".
>>
>>345295409

The games aren't really designed around having complex combat. In fact, it's almost entirely about having simple combat and constantly exposing you to new situations in order to force them to adapt.

With that said, a lot of bosses are pretty bad because of how exploitable they are. I don't mind them in DeS because most are meant to be puzzles, but it's pretty stupid how much even the heater shield can tank in DS1.

>>345295690

I agree except for the trial-and-error being bad game design part. I don't care for the mechanic myself, and I think being clearer instead of adding obtuse bullshit would be better for the series as a whole, but I don't think it matters as much as you're making it out to be because the game is still designed around action first and foremost. The most important i-frames are at the beginning and are guaranteed to you from level 1.
>>
as somebody who started the series with SotFS, then dark souls 3, then finally dark souls 1

i rank the games as

3 > SotFS >>>>> 1

1 has shit controls, shit camera, shit RPG mechanics, mildly interesting but completely overrated THE WURLD IS CONNECTED factor, shittiest levels in the series and only a few good ones (that were way too short), plenty of literal joke-tier bosses when i thought dark souls 3 had too many (3 asylum demons, bed of chaos, ceaseless discharge, gaping dragon, quelaag, centipede, the list goes fucking on)
>>
File: 1403651045048.gif (2 MB, 284x233) Image search: [Google]
1403651045048.gif
2 MB, 284x233
>>345296578
>I can't do anything besides insult him because he's right. What a fucking casual
Argument over. You failed.
>>
>>345295352
I was going to read you but i'm goign to resort to call you a retard.

It's easier and gets to the point because you are a fucktard retard.
>>
>>345296467
ADP increases your action time in general. iframes are a part of this. You think it should tell you exactly how many seconds it takes you to drink a flask?
>>
>>345292931
>implying that webm isn't just shockwave
Nigger you're reaching
>>
>>345292931
Except in that attack you were actually hit by a shockwave. The game even acknowledges this as a shockwave because If you stood directly under that attack, you would be hit for even more damage.
>>
>>345296773
>calls a stat BS because the game doesn't spoonfeed you
>denies casualism
>>
>every dragon in Dark Souls
>hurrdurr I'm going to stand here and swipe at you with my claw and maybe use my tail
>omg based Solaire praise the sun LOLOLOL

>every dragon in Dark Souls 2
>highly mobile and engaging fight where the dragon actually does dragon-y shit
>hurrdurr Dark Souls 2 sucks

hipsters are the literal worst, every boss in Dark Souls 2 is better than any of the shit Mizgooky came up with
>>
>>345296027
There are more linear Souls games than open ones.

Rly maeks u thknk

DaS2 is excellent. Get over it and buy SotFS.
>>
>>345296670
Not him, but i-frames just shouldn't exist. If any of the games were good enough, dodging would actually allow you to dodge the move as opposed to "I rolled at the right time, so his gigantic hammer of assblast phased right through me". That being said, there's no reason for the game to give you more levels of generic, unexplained invincibility because you put more points into a single stat, especially when it doesn't even mention this or the mechanic itself.
>>
How much better is Scholar of the First Sin? I avoided DaS2 after seeing it's reception here but I've heard SotFS is much better. In what ways does it improve?
>>
File: Clipboard Image (322).png (251 KB, 780x567) Image search: [Google]
Clipboard Image (322).png
251 KB, 780x567
>>345289015
>2 > 3 > 1
nice meme
>>
>>345296403
>Says there shouldn't be a stat tied to iframes without giving any argument why.
Because it's counter intuitive to good gameplay, why improve your roll timing if you can just dump points into ADP and be a shitty player.

iframes should be a reward for being a good player instead of being tied to a stat.

>Gets called out.
That wasn't being called out, that was someone giving a shitty reason why ADP should exist. You can have more varied builds without the need for an extra stat that does pretty much nothing build-wise like ADP.
>>
Ds>ds2>ds>bb>ds3
>>
SotFS is objectively the best souls game. Anyone who likes 1 better is just a nostalgiafag who's too stubborn to git gud
>>
>>345296946
Not the same guy. And no amount of saying someone is a casual will change that you're wrong. Sorry, kiddo.
>>
>>345289015
No dude
>>
>>345293257
Just like pretty much every grab in the series.
>>
>>345297082
>Because it's counter intuitive to good gameplay, why improve your roll timing if you can just dump points into ADP and be a shitty player.

because you can run around with a shield up and do virtually the same thing

also, points in ADP are points that aren't going to your damage or hp or stamina. its a fair trade.
>>
>>345297025
DS2 is better than ds2 sotfs
>>
>>345297037

Show me how many people are playing ninja gaiden black or devil may cry 3.
>>
>>345297025

The biggest changes are the additional DLCs that are bundled with the game. There's some actual lighting this time and a lot of encounters are changed to be more unique, but don't listen to the memers that act as if it's a completely different experience because it's still the same DS2 at the core.

I really liked it but I'd suggest pirating it because Bamco is full of kikes.
>>
>>345297025
It comes with all 3 DLC, all of which is really good. DaS2 is a good game, don't believe the memes
>>
>>345289015
3 = 1 (With DLC) > SotFS > 1 (Vanilla) >>>>>>>>>>>>> 2 (Vanilla)
>>
>>345297037

>showing stats on leddit's DS1 restart day
Nice
>>
>>345297037
>more people are playing the latest game while the contrarian hipsters refuse to accept anything new

what a fucking shocker
>>
File: 1291325050026.jpg (12 KB, 300x279) Image search: [Google]
1291325050026.jpg
12 KB, 300x279
>>345296953
Been playing them recently and DaS2 feels different than the first at the beginning, but the ambience gets cooler the more you spend on it. The places are varied, the lore is interesting and feels like a sprawling fantasy realm and you're unearthing the secrets of the now lost Lordran.

The DLC ties up the story greatly as other anon said. And the bitching about the bosses is just bitch talk from famalamas.

DaS3, on the other hand, is much more linear and more dull in the creative department. Everything's grey and there's not much to talk about it. It's an OK game, but you can rank it next to Demon's Souls. Yet, people want to give it a free pass because they just won't admit they fucked up judging DaS2 and the awesome threads we had before. From MP to levels, DaS3 is the most simple of them all.

Maybe a DLC will fix it just like DaS2 had it. Basically it had another half of the game in DLCs. Too early to judge.

Still they're all great videogames.
>>
>>345297192
You realize that unless you want to PvP, no one cares about our arbitrary level caps right? They're not trading stats.

And shields work completely different to rolls: they're affected by poise, don't give you complete immunity from all damage and they stop you from using Power Stance/2 handed weapons.
>>
>>345297149
>"not the same guy"
>is the same guy
>>
>>345294392
this + if you used a shield/bow/any spells/any armor your opinion is still infinitely invalid.
>>
>>345297025
We pretend the first release never existed.

DaS2 SotFS is an incredible 80-100 hour journey. And the best MP and builds are there so if you want even more go autismo.
>>
2>1=BB>Demon>>>3
I don't give a fuck if this is "wrong."
>>
>>345291997
>>Best level design for individual levels in the entire series
No, I like 3 but that is not true. DeS is still well above and beyond all the other games in the series, with a few select levels from DaS and BB that come really close.
The benefit 3 has is that it's level design is well done, but also consistent. 2's level design was consistently awful, BB was kind of here and there, but nothing special, especially in vanilla. In 1 either the level was amazing or the level was shit, probably the most inconsistent of the series. DeS was almost perfect but had a select few shite levels that nobody enjoys too much. 3 has the best level design average. No level drops below a 7/10, but nothing really gets a 9 or 10/10 either.
>>
>>345297025
Lightning, enemy placement, graphixx, bosses, items, content, balance, community and another 40 hours of game with a real ending and real story and canon there, no theory bullshit about Havel being the pygmy or how Squall is dead.
>>
>>345297082
>why improve your roll timing if you can just dump points into ADP and be a shitty player.

You realize that to even approach the amount of iframes DS1 and DS3 give you for a fast roll you have to severely gimp yourself in other areas.

You could also just as easily say "HP and defense are counterintuitive to good gameplay -- why improve your roll timing if you can just dump points into vigor and just tank everything?".

Of course no one criticizes HP or defense, because they realize that investing in HP or defense comes at the cost of other stats -- if you're not killing the enemy quickly it gives them more chances to kill you.

>You can have more varied builds without the need for an extra stat

And you can have _even more_ builds with it. In an ideal world, all stats in Souls would be kept separate and properly balanced. FROM may have failed in balancing ADP in your opinion, but that is not an argument against the idea itself.

>that does pretty much nothing build-wise like ADP.

If the stat doesn't factor into your build, why are you complaining about it?
>>
>Dark Souls 2
>soul memory
>designed by redditor marketing suits who didn't understand people didn't play the game because it's hard
>central lore is tangentially related to most of the areas in the game at best
>nothing comparable to Dancer's ass

I mean, it's still a decent game. 6 or 7. Not really spectacular though.
>>
>>345293663
>always offline
They may be casuals, but you are a gigantic bitch for not tolerating an invasion or two.
>>
You gain more level in dark souls 2 for a reason. Investing until adp 19 is a matter of killing 2 bosses at max. What are you people on about? I can understand when the mechanics weren't explored but today, we know everything about iframes and adp.
>>
File: 1467646781520.jpg (1 MB, 2248x2432) Image search: [Google]
1467646781520.jpg
1 MB, 2248x2432
So DaS2 friends, I'm about to go through this game.
What great hammer is either the best or easiest to obtain?
>>
>>345297441
>You realize that unless you want to PvP, no one cares about our arbitrary level caps right? They're not trading stats.

Anyone who doesn't want to grind cares about tradeoffs -- that's why the leveling system exists. When you boot up a Souls game do you immediately grind to 999 Soul Level? Of course not -- you make tradeoffs when leveling up.

Complaining about ADP because you can grind it out is like complaining about any other stat because you can grind it out.
>>
Are "sunbros" the most autistic covenant? y/n?
>>
File: 1293567284413.jpg (46 KB, 400x370) Image search: [Google]
1293567284413.jpg
46 KB, 400x370
>People dissing DaS2 "because linear"
>Same people praising DaS3
>>
>>345297919
I like invasions but I hate all the other things
>>
>>345289015
DaS3 > DeS > DaS2 > DaS
>>
>>345297281
>>345297327
>>345297531
>>345297706
Thanks guys. Never played a Souls game but I'll pick up SotFS because it's cheap on the Xbox store right now. Any tips?
>>
>>345291792
Tell me why ds3 is the worst. Its not my favorite, but I genuinely want to hear your opinion. Your bad opinion.
>>
>>345298049
Then just ignore the messages? It's not like you're forced to read them and only in a few places will the messages being below you harm you gameplay. I mean, if you're one of those people who has to figure out every single part of every game yourself, being disappointed whenever a message actually shows an illusory wall or some other secret, then I can't say anything that will change your mind.
>>
File: 1270864136301.jpg (9 KB, 327x318) Image search: [Google]
1270864136301.jpg
9 KB, 327x318
>mfw I realized DaS3 is the weakest of them all
>>
>>345297947
>great hammer
So you wanna be that guy?
They are all pretty good PvE, all alright PvP.
Easiest to get is Demon's Great hammer, through RNG Trading Petrified Somethings with the Trade Crows.
2nd easiest and not RNG gated is the Large Club, it's just on a corpse in a relatively early area.
>>
>>345297947

Easiest is Great Club in the Lost Bastille unless you get lucky trading a Petrified Something to the crows. Dragon Tooth shortly after in the same area after an optional boss (be sure to save a Pharos lockstone).
>>
>>345297947
you can get a large club and +10 it by bastille, if pvp is still active enough in one particular area
upgrade pacing is pretty fucked in this game
>>345298006
In the first game? No, because that game has actual covenant penalties so sunbros are people that are dedicated to cooping
In 2, yes because now you can switch covenants whenever you want with no real penalties, plus bonfire warping from start made it easy to switch whenever you wanted. This turned sunbros into fags because having a golden summon sign means basically nothing
In 3, they are even faggier, since you can switch covenants literally anytime you want on the spot there is no point in the covenant even existing, everyone and their fucking dog has a gold summon sign so it makes it all pointless.
However, sunbros that invade are usually bros
>>
File: 198841-200px_hoffman1_large.jpg (15 KB, 300x340) Image search: [Google]
198841-200px_hoffman1_large.jpg
15 KB, 300x340
>>345298194
Play it by yourself and don't ask for tips HERE.

The first places are rough on you. Git gud and you'll rape everything in no time.

And one IMPORTANT THING

Adaptability get it at level 12 ASAP. It gives you invulnerability frames WHEN ROLLING. You need at least your adaptability at 12 - 14. This is a stupid RPG decision but that's how it works.

That's it. Enjoy. Fuck the Pursuer.
>>
>>345289015
2(Scholar not vanilla garbage)>1>3

2 has smoother controls, best covenants, best weapon balance, fun invasions, better mechanics, and more memorable and challenging boss encounters. The only flaws are the existence of ADP and soul memory.

>>345296953
I like 2 the most, but even this is bullshit. You can't tell me with a straight face guardian or ancient dragon were even decent encounters. Sinh and Kalameet are pretty much the only real dragon fights and they're essentially the same. At least with Kalameet you were rewarded for dodging through fire and positioning whereas Sinh just flew around all day until he landed for you to hit him and even then you got a few attacks off before he flew away unless he did a breath attack.
>>
>>345298194
Google about the soft caps for all stats
For your first playthrough, probably use a shield
Find a weapon you like
Get enough ADP to have at least 99 agility
Get used to dying. But you'll get the hang of it soon and stop dying
>>
>>345297947
Oh and if you decide to use the Old Knight Hammer, grind out an extra.
Durability on it is insanely low.
If you want to not have a hellish time in the Tower of Flame, kill the Dragon before his Rider.
>>
>>345297947

I think the fastest, albeit a bit hard to obtain greathammer would be the one past the 3 guys one chosen undead fight (obtainable after 3 bossfights and has a decent scaling + reach). The best hammer must be either the smelters or the one of the vendric guardian (boss, it has dark scaling etc.)
>>
>>345298194
Nothing should be said about a Dark Souls. It's a test for you.

But level up adaptability since makes your rolling get iframes. Get them to 14 or so, any character. Don't skip this.
>>
>>345297947
Be careful, dieing lowers you maximum health, enemies don't respawn after killing them enough, and this games estus heals over time and doesn't fill back up at a bonfire.
>>
>>345297740
>You realize that to even approach the amount of iframes DS1 and DS3 give you for a fast roll you have to severely gimp yourself in other areas.
That's not the point, the point is that it goes against good gameplay. As I said in my post, iframes should be something rewarded for timing your rolls well (like it is in DS1 and 3), not something you can get out of dumping stats in ADP. I'm against the idea of ADP itself. It was also implemented like shit, with no indication of what it did until people studied the frame data.

>And you can have _even more_ builds with it.
Not how DS2 was, ADP didn't improve build variety at all.

>FROM may have failed in balancing ADP in your opinion, but that is not an argument against the idea itself.
I'm against ADP affecting iframes, if they want to do something else with it then that's alright. I'm not against having more stats if they actually do something useful and rewarding.

>If the stat doesn't factor into your build, why are you complaining about it?
Because it's a shitty stat? I can't discuss stats that I don't use? I just dislike ADP and it's one of my biggest complaints about DS2 along with Soul Memory.
>>
File: chris everett.jpg (11 KB, 480x360) Image search: [Google]
chris everett.jpg
11 KB, 480x360
>>345297441
but you ARE trading stats. it doesn't matter for PvE or PvP. if you pour 40-50 points into ADP and are around soul level 100 towards the later end of the game/DLC content by just playing normally, you are doing considerably less damage, with less stamina, with less hp than if you said fuck it and either played with low ADP or decided to not play with rolls and just use a shield.

of course there is no arbitrary level cap for dark souls 2 but theres no point to use the extreme example of soul level 500 (something you wont get even close to on NG+7 without grinding giant lord) or something to say that

>s-see! after grinding giant lord for 6 hours you can have it all!

and while shields of course are different for the reasons you said, they still are the same as rolls in that you use either one to deal with oncoming damage and mitigate it. you can parry or easily deal with attacks by holding one button

and not being able to powerstance/2 hand a weapon? it's a freaking role playing video game and if you want to role play as a shield user, then you're not going to be able to do that stuff.

similarly, if you power stance, you can't parry like you can with a shield or be able to soak up ranged attacks like you can with a shield and have to roll to do anything

if you make a decision to play a certain way then you have to deal with the consequences. and guys who power stance or 2 hand that pump ADP 40-50 points will also have much less stamina, much higher weight usage, and do less damage because those points aren't going towards stats that help those categories. and please dont go for the extreme example of

>if you're a super high level then you can get all of that AND a ton of i-frames!
>>
>>345295367
Seems too simple a reason to be disappointed by it.
>>
>>345296953
>Ancient Dragon is a highly mobile and engaging fight
>>
>>345298194
Do not grind. After you die enemies in the area respawn but only 12 times. After that they won't appear, making the souls you lost ungrindeable.

So spend your souls wisely and don't try to be a grindfag, it will punish you.
>>
>>345298194

Is it SotFS on Xbox 360 or Xbox One? Because they're different games. SotFS 360 is just the same as base DS2 but with the DLC included, with Xbone being the actual "upgraded" version.
>>
>>345299098
Xbone.
>>
>>345298538
>and more memorable and challenging boss encounters
literally lmaoing at your life
there were 2 vanilla boss encounters that could be considered "somewhat difficult", and 1 of them is optional
meanwhile, in the other majority of content for vanilla das2:
>a fucking jabba the hut
>a literal bunch of mobs in a room
>a literal bunch of rats in a room
>a dragon that becomes a fucking regular enemy in the very next area
>edgy ornstein
>pursuer AKA "I have literally 3 attacks"
>gargoyles, again
>a zelda boss
>the same boss you fought at the start of the game, but there are 2 of them, and they become a semi-regular enemy in the next areas
I mean DaS1 had BoC and 1 fake seath boss that was shit and 1 real seath boss that was shit, and nito the grand pushover, and capra/taurus demons being reused, no game is perfect
but lets not fucking kid ourselves here
>>
>>345298717
>it goes against good gameplay. As I said in my post, iframes should be something rewarded for timing your rolls well

That's your opinion. And i don't think using DS3, the nonstop, 24/7 rollfest that it is is a good example of rewarding someone for having good timing and skill.

and all we need to know about ADP was that it adds i-frames and makes you drink estus faster. the actual numbers have no place in the game. have you forgotten that From is infamous for deliberately withholding material and quantitative information from its players? also, its not like you can see how much damage you take from a hit, or how much stamina is consumed per swing unless you tediously keep track. you have to eyeball it and get a good feel. if you use an UGS, you might have to put in 15 levels straight of END to get enough stamina to do ONE more swing. all we needed to know was that ADP adds i-frames and makes you drink your shit faster.
>>
>>345298717

> As I said in my post, iframes should be something rewarded for timing your rolls well (like it is in DS1 and 3), not something you can get out of dumping stats in ADP.

And you completely ignore my comparison to HP that blows this argument out of the water. Both are options that allow for more mistakes, both are options that make enemies take longer to kill giving you more opportunities to make mistakes. You have yet to post a single argument outside of this, so the rest of your post is bunk.

>Not how DS2 was, ADP didn't improve build variety at all.

The argument has never, ever been about how poorly ADP was implemented in DS2. I will quote the original anon if that wasn't you:
>there shouldn't be a stat controlling iframes

>Because it's a shitty stat? I can't discuss stats that I don't use?

You said ADP "does nothing build wise". That is, you claim not a single person has ever made a trade off between having more or less ADP -- that no one has ever designed a build around having more or less ADP. It would be comparable to Resistance in DS1, a useless stat but not really something to complain about because it could be safely ignored.

If this unlikely claim is true, then you're admitting that ADP is similarly nothing to complain about.
>>
File: 1274757692154.gif (774 KB, 232x286) Image search: [Google]
1274757692154.gif
774 KB, 232x286
>>345298779
Not the same poster but DaS3 is kinda boring in the great picture:
Knight is the best class in the game, bar none.

The straight sword, meaning the default weapon, is the best weapon in the game. There's no debate here, you'll gimp yourself using anything else, you'll feel it, you'll see it.

The game is linear and the exploration is not only limited, but makes areas obsolete once you walked through them.

Not only reuses themes from the other games, but doesn't add areas of its own. Everything is grey. Very grey.

Since the straight sword is the fucking best, the PVP builds are just about spamming R1. Any weapon that doesn't hit fast like it with the all in one moveset it has is bad. STR builds are shit.

Not many armor sets either.

The Covenants suck dick. It's not subjective, they're the worst thought out PVP ever. As an invader you can't have Estus but the host can have Blue Sentinels summoned to protect his health regenerating ass. You have everything against you if you're an invader, and invasions are boring because you can win them by just existing basically, people will flock to aid you. The thrill of being hunted or hunt isn't there.

Kinda short.

Overall it's a good game but it's not nearly as polished as BB or DaS2 with DLC. Even DaS1 has some better things.

But the graphics? nice.
>>
>>345299543
>the PVP builds are just about spamming R1

Every DS game except for pure sorcerers/pyros.
>>
>>345299263
Tell me your favorite game, food, religion, taste of music, and opinion and I can simplify it into ridiculousness.

Say them
>>
>>345292931
jesus fuck that webm reminded me of how bad Dark Souls is.
>>
>>345289015
why there are so many DaS2 shitposters lately? they pretend to like it because 3 is obviously superior?
>>
>>345299737
None of those are particularly simplified and none of them are worth defending, like are you actually trying to defend the magus + congregation as an actual boss? How hard are you in denial?
>>
>>345299840
(you)
>>345299543
>>
>>345289015
>DaS 1
original star wars trilogy
>DaS 2
the prequels
>DaS 3
awakening of the force
>>
2 - 3 - 1

TWENTY THREE IS NUMBER ONE!
>>
>>345289015
I don't think you understand how meme arrows work
>>
I've not played DS3 but I thought DS1 was the best in how amazed I was going through it the first time, BB just felt perfect and DS2 was pretty unimpressive.
>>
>>345299340
>That's your opinion.
Yeah, it's my opinion, I don't get why this is causing a huge argument.

>>345299425
>And you completely ignore my comparison to HP that blows this argument out of the water. Both are options that allow for more mistakes, both are options that make enemies take longer to kill giving you more opportunities to make mistakes. You have yet to post a single argument outside of this, so the rest of your post is bunk.
HP doesn't make a game mechanic easier like ADP does with rolls.

>The argument has never, ever been about how poorly ADP was implemented in DS2.
The "argument" has literally been me saying why I don't like ADP and you (though most likely not only you) getting upset at my reasons for not liking it, and that includes how it was implemented, as it was said in the same post:
>the fact that you had to guess what ADP did to your iframes is simply bad game design.

>You said ADP "does nothing build wise". That is, you claim not a single person has ever made a trade off between having more or less ADP -- that no one has ever designed a build around having more or less ADP. It would be comparable to Resistance in DS1, a useless stat but not really something to complain about because it could be safely ignored.
I meant that it didn't dramatically improve build variety like you were claiming, which is true. Do you see people making wildly different builds around ADP? No, people either try to hit that 110 agility cap or they simply don't give a fuck.

>If this unlikely claim is true, then you're admitting that ADP is similarly nothing to complain about.
My complaint is about the idea behind ADP you goddamn idiot, I literally said this in my last post.
>>
>>345299543

Polished is the wrong word to use, because it's definitely polished despite Poise being literally worthless. It's just creatively dead.
>>
>>345299543
Still better than vanilla DS2.

Why is every DS2fag forgetting DS2 was also shit on release? DS3 will be amazing with DLC too.
>>
File: lolem gug.jpg (999 KB, 1920x1080) Image search: [Google]
lolem gug.jpg
999 KB, 1920x1080
>>345294392
>he didn't go with friends as a psycho gank squad across all 3 games finding every way to glitch and fuck bosses
why even play

>>345295258
nigger you did not just ask whats wrong with DS3 as if its perfect

it's easy as shit and almost entirely throwbacks to the previous entries
pvp and pve are a laughing stock compared to DS2

the game showers you with estus in both modes, even as an invader, with enemies literally dropping estus to heal you and a cap of fif-fucking-teen estus and up to 7 estus as an invader. DS2 gives you less estus to work with and also doesn't shower you with it throughout the level in case you used FIFTEEN CHARGES to get to the next bonfire.

health management is more laughable in DS3 than DS2, even, where at least lifegems are a finite source of health. all you need to do in DS3 is carry around 2 blessed anythings and throw in princess/evil/estus rings for good measure. you will never die.

enemy attack variance is largely out the window in DS3, where almost every enemy just sends out a shit flurry of attacks (undead, corvians, dogs, ghru, skeletons, rats, fat ladies, stickmen, crucifixmen, etc). while bosses at least have more interesting moves in DS3 than in DS2, though, they also have almost no self-defence ability. most of them you can just kite completely and take no damage. DS2's bullshit lockons/spins at least meant bosses could hold their own, but in DS3 it's a mess of circlestrafing and parrying.
oh yeah did i mention 2-stage bosses? you like having a boss that is COMPLETELY USELESS for 25-50% of their fight? yeah you do.

other things.. NG+ is total shit and is only slightly worth considering if you want achievements. no enemy relocation/addition, no unique weapons or armours, no real NPC changes, all enemies just get a boring and also very meaningless up to NG+++ slight boost to HP/DMG, nothing else.

oh but ng+ is worth it we gave this ring +1% more stat :) u like numbers? we give u number.

character limit fugge
>>
>>345300219
3 shows more creativity in it's boss and level designs than some stuff from 1 even. That wasn't the problem here.
3 had little problems, but the ones it did have were much bigger than usual. The absolute biggest, and is probably the reason why people mistake it for being "lifeless" or "creatively bankrupt" is that build variety, which already took a bit of a nosedive in 2, absolutely hit rock bottom. Lots of options are barred until later parts of the game, and the games relatively linear world design combined with this fact leads to most builds just not being worth the effort.
It's worth noting that DaS2 almost had this problem. Everyone seems to think that DaS2 was "open world" but they somehow forget that before DLC, everything after shrine of winter was literally a straight line. Where DaS2 saved itself was that by Shrine of Winter your build is basically up and running as you want it, save for maybe a few key items or weapons. In 3 where so many options are locked until near-endgame, it just murders the flow. To make matters worse, 70% roll capacity with no actual tiers, and no poise. You want to fastroll with a fast weapon or fastroll with a slow weapon? Those are basically your choices.
>>
>>345300218
>HP doesn't make a game mechanic easier like ADP does with rolls.

HP literally makes rolls easier by reducing the cost of failure. ADP and HP just make rolls easier from opposite directions. We could also complain about stamina, which makes the game mechanics or rolling, blocking, and stunlocking easier. Is stamina a terrible stat because "bad players" no longer have to be as careful with their stamina management?

>The "argument" has literally been me saying why I don't like ADP and you (though most likely not only you) getting upset at my reasons for not liking it

Because I already explained why that was a bad reason several posts back but you keep repeating it.

>and that includes how it was implemented

My post responding to your original post only mentioned the "iframes shouldn't be tied to a stat" part because that's the only part I disagreed with. You're the one trying to bring in how poorly it was implemented in DS2 as an argument against the concept in general.

>I meant that it didn't dramatically improve build variety like you were claiming
>dramatically

Post where I said that.

> No, people either try to hit that 110 agility cap or they simply don't give a fuck.

I know you failed remedial math, but two options are greater than one option. And even if people are stuck in the "Gotta have DS1 rolling or no rolling" mindset, the option to have something in between is _still there_. More options are always better if balanced properly, this is irrefutable.

But it's 2AM and I'm arguing with someone who says tying iframes to a stat can never be implemented properly -- a physical impossibility in Dark Souls.
>>
>>345300985
>Because I already explained why that was a bad reason several posts back but you keep repeating it.
I don't care why you keep saying that it's a bad reason anymore, to be honest, specially because you keep missing a lot of my points.

>Post where I said that.
You didn't say dramatically, but you said it improved build variety.

>I know you failed remedial math, but two options are greater than one option.
The difference it makes in builds amount is negligible, I know you probably don't understand the meaning of the word though.

>And even if people are stuck in the "Gotta have DS1 rolling or no rolling" mindset, the option to have something in between is _still there_. More options are always better if balanced properly, this is irrefutable.
Not only it's not balanced properly (you need a huge amount of points to get anything useful out of it), but it's also badly implemented (how it affected iframes was pretty much guesswork before). It didn't affect builds as much as you seem to be claiming either, so saying it's a good addition because it gives more options and possible builds is pretty much a moot point.

>But it's 2AM and I'm arguing with someone who says tying iframes to a stat can never be implemented properly -- a physical impossibility in Dark Souls.
I haven't said that it can't be implemented properly, I said that I don't like the idea of iframes being tied to a stat. Is it really that hard to understand for you? Are you that autistic that you can't understand people having different opinions?
>>
File: 1464038585101.png (530 KB, 800x900) Image search: [Google]
1464038585101.png
530 KB, 800x900
BB > DeS > DaS1 > DaS2 > Das3

Sorry Mustards, but it's the truth.
>>
>>345300985
>>345301567
Oh, and forgot to say, HP doesn't make rolls easier.

If something hits you when yo fuck a roll, it does more than draining hp, you could get knocked down or get a status effect.

Meanwhile having more iframes mean that rolls are indeed easier, as you don't get neither the damage (that would've been mitigated by that extra HP) nor any of the side effects of a hit.
>>
>>345300617
>enemy attack variance is largely out the window in DS3, where almost every enemy just sends out a shit flurry of attacks (undead, corvians, dogs, ghru, skeletons, rats, fat ladies, stickmen, crucifixmen, etc)
This is what bothers me the most actually. It feels like they're fucking bloodborne enemies in a Souls game. Don't even get me started on the weird super armor some enemies randomly get probably to prevent you stunlocking them to death.
>>
>>345298217
He doesn't have one; it's obvious bait.
>>
>>345300818
>Want to make a pyro
>Spend 90% of the game throwing fireballs
>Find literally all the cool spells in the last 10% of the game

I could barely do 2 playthroughs of DS3 because of this. The build variety is fucking garbage and the design decisions for spells/magic are cancer. I haven't played for months now but I suspect straight/long swords and Cestus are STILL the meta.
>>
>>345302314
Last I played, SS was already in the bargain bin used by retards and suckers, but caestus was mandatory for every single build, no matter what. It's the reason I stopped doing PvP.
>>
File: s.png (1 MB, 3308x1088) Image search: [Google]
s.png
1 MB, 3308x1088
>>345295913
>>
>>345302921
Accurate.
>>
>>345300014
This is a really good analogy.

First was a classic, second was weird and made several bafflingly bad design choices and third was too safe and relied too much on preying on people's nostalgia for the first.

DeS=DaS1=BB>DaS3>DaS2

Sequels to these kind of games just don't work well, there are ideas and mechanics from 2&3 that would be have better in a new ip than trying to connect it to Dark Souls.
>>
>>345302921
>ds2 in app
>not Slashy Souls, the literal phone app
>>
>>345289015
You're delusional, 1>3>2 DLC>DS>BB>2

Anyone one who say's otherwise is wrong.
>>
>>345302478
I vaguely recall ASS getting nerfed so that makes sense.

Can't believe they still didn't nerf the fucking caestus though.
>>
>there are people on /v/ right now that think 3 is better than anything

0 > 1 > 2 ~ A > 3
>>
>>345300617
>pvp and pve are a laughing stock compared to DS2
but DS2's PvP is considered a laughing stock by DeS/DS1 players
>>
>>345300617
> where at least lifegems are a finite source of health
Lifegems are as farmable as grass was in DeS, and can be bought infinitely after the first boss. You don't even need to use the better ones, as the base lifegems are just as good. Only problem I had with your post.
>>
1 > DeS > BB > 2 > 3
>>
File: Kiriya Aoi - 00021.jpg (160 KB, 1050x810) Image search: [Google]
Kiriya Aoi - 00021.jpg
160 KB, 1050x810
Dark Souls 2 is a great game, in my humble, honest, and unbiased opinion
>>
File: image.jpg (203 KB, 756x1100) Image search: [Google]
image.jpg
203 KB, 756x1100
>>
>>345298194
If you ever have any difficulties, remember: the mace is your friend.
>>
>>345298694
They'll respawn indefinitely if you follow the covenant of champions.
>>
DS1 > DS2 >> DS3
>>
BB > DS1 > DS3 > Demon's
All four are great games, though.
>>
File: image.jpg (225 KB, 1200x675) Image search: [Google]
image.jpg
225 KB, 1200x675
I didn't know Sirris would turn horrow if you decline her vow.
How many secret have I miss...
>>
>>345296362
Saying that finding a bad Dark 2 level is cherry picking is actually really accurate.
But in this case Dark 2 is a cherry tree. It's nothing but bad levels.
>>
>>345297947
>cool enemy design in concept
>they look like piles of poo in-game
Dark Souls 2 in a nutshell.
>>
3 is worst game

This coming from a long time fan, circa 2012
>>
>>345289015
fucking hell your opinion is shit
>>
>>345308224
Why do you believe this?
It has some flaws, but it's better than Dark 2 in everything Dark 2 fucked up. That, at the least, makes it not the worst.
I think it's at the top, myself.
>>
Bb>ds1>dsIII>ds2>Des

Objectively correct
>>
>>345298217
Someone else here, DaS3 is pretty shitty because it's trying too hard to be Bloodborne and yet doing everything shittier than Bloodborne does it. They took a step back from DaS2:SotFS by removing a lot of the unique weapons and power stancing, ultimately making the build variety in DaS3 fucking abysmal. Not to mention how linear it is, how long it takes to make a new character PVP ready, and how you always have to go through the same route of bosses in the same order over and over again. It's boring in the long run, the first run might be fun but you have no intention doing more which is unlike from the rest of the series, the PVP is absolutely trash and the worst in the series with the only improvement being arrow hitboxes.

tl;dr: It's a great game for videogame journalists but a shit game for actual fans of the series and PVP enthusiasts.
>>
File: GOTTEM.gif (978 KB, 245x184) Image search: [Google]
GOTTEM.gif
978 KB, 245x184
>>345289015
>2
>Game punishes player by removing 5%~ hp every death despite perseverance and eventual success through relentless adversity being one of the cornerstones of Dark Souls' design
>Constant mobs mean non strength builds are a complete shit to do anything but pvp
>Above and beyond the shittiest hitboxes in the franchise
>Cohesion from level to level is nonexistent thematically, artistically or geographically
>Absurd amount of humanoid bosses with 3 hit combos, a gap closer and an overhead swing
>Enemy placement specifically designed to punish the player for rushing to a fog door
>Unintentionally hilarious amounts of tracking, especially with overhead attacks
>Boss 'cameos' from DS1 basically qualify any plot as fanfiction

2 is shit bruh
>>
File: ....png (142 KB, 500x281) Image search: [Google]
....png
142 KB, 500x281
>>345289015
>Going through DS2 for the first time as a melee character, having a mediocre to decent time
>Hit a brick wall in Shrine of Amana
>Get stuck so fucking bad the game starts removing enemies
>Finally beat the area by giving up and cheesing with poison from range
>Research the area afterwards, thinking I must have missed something
>"Oh yeah, melee is basically impossible here, the designers intended every player who walked through here to abandon their playstyle and grab a bow for the next 3 bonfires'
>"You should have understood that after they placed an enemy that fucks melee over after you already progressed through half the area''

Like what the fuck
>>
File: it's the simple things.jpg (79 KB, 597x750) Image search: [Google]
it's the simple things.jpg
79 KB, 597x750
>>345289015
I played through vanilla DS2 once then dropped it, what did the Scholar dlc add
>>
>>345309559
>conveniently forgetting about the plethora of magic-deflecting shields
>not kitting yourself up with antimagic equipment
People like you are the reason why DS3 got casualized to the moon and back
>>
>>345310468
>plethora
>literally only the mirror knight shield had a passive deflect and constantly parrying is a terrible solution
>>
>>345310930
>parrying
Woah, you mean what you do 95% of the time in these games? Perish the thought.
Thread replies: 254
Thread images: 35

banner
banner
[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y] [Home]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
If a post contains personal/copyrighted/illegal content you can contact me at [email protected] with that post and thread number and it will be removed as soon as possible.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com, send takedown notices to them.
This is a 4chan archive - all of the content originated from them. If you need IP information for a Poster - you need to contact them. This website shows only archived content.