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Alright, faggots. Find a flaw.
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Alright, faggots. Find a flaw.
>>
op abilities
>>
*teleports behind you*
and the blade's animation
>>
>>345262795
Kind of stagnated towards the end, but otherwise none
>>
Too short
Punished you for assassinations
>>
>>345262934
It did not.
>>
>>345262934
If anything, I felt the game rewarded me for assassinations with a suitably bleak ending.
>>
Grafix.
>>
>>345262795
Way too short for the price

You have no right as an AAA dev to charge 50-60$ for a 5-6 hour game with no multiplayer or other features that extend the playability of the game
>>
It can be completed in 4 hours and the teleportation power is hyper OP
>>
>>345262795
The chaos system is simplistic. No kicks. Relative lack of utility powers. No real sound design.
>>
>>345263284
5-6 hours for each playthrough. You can do up to 3 playthroughs, finding new things as you go on (middle-of-the-road, pacifist, murderous) before you get bored. 15 hours. Then you have the Dunwall City Trials, which easily adds a solid 5 hours at the very least. Then you have the first Daud DLC - another 15 hours. Then you have the second Daud DLC - another 15 hours.
>>
It had the typical stealth game flaws where in order to be the best stealth assassin you must forego the fun chaotic stuff.
I want Corvo to murder people with his teleportation and rats but ended up spending my time hiding on rooftops waiting for the guard to look left.
>>
Pic related
>>
>>345263284
5-6 hours is really underselling it. If you properly explore the levels, you're easily looking at a 12 hour game, at least.
>>
>>345264139
This. Blood Money is great because a Silent Assassin run is difficult but fun while going in guns blazing will get you killed in seconds. The combat in Dishonored are too fun to ignore in order to run a full stealth run. But it's still a stealth game and it's better to avoid violence and mayhem where violence and mayhem were done so well.
>>
>>345264909
How is it better.
>>
Overseer, the first level in the game, is better designed than the rest of the game.

Its more open and offers more paths than the other maps.
>>
10 hours long.
>>
>>345262934
>Punished you for assassinations
>Get a different ending for murdering at least over 20% of the population in every mission
>Get more enemies to fight and kill as well
How is the game punishing you? Deus Ex HR punishes you for killing people by giving you less exp for every kill vs knock out. That's punishing you. Dishonored only changes some story things and gives you more guards to murder. That's just acknowledging how you're playing the goddamn game.
>>
>>345264518
Sauce?
>>
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Too much shilling on /v/ now that the sequel's been announced.

It's not working and you should stop.
>>
>>345262795
I played this game to death, I really hated having to go back to the base and jerk off everytime I finished a mission.
Far blink is cheap and easily the best in the game.You can skip areas and zip right up to balconies and windows you'd normally have to sneak around to. You can time stop past chunks of areas as long as you have enough blueberry crush. And the control power was shit. Maybe if you could control somebody to unlock areas with keys or like, use your powers to take control of a target and make them do something that'll get them killed or arrested would be fun.
>>
>>345262795
Short campaign
Hard DLC achievements
Falling assassinations were a bit tough if you were very high up
Simplistic story (not daud)
Few powers for nonlethal playthrough
But I loved the game enough to 100% it.
>>
>>345262795
It makes people expect Thief when it's more like Dark Messiah if anything.

https://www.youtube.com/watch?v=3ZgnXjXk2N0
>>
>>345263716
non autists play through story games 1 time. the game is 5-6 hours long. full price is way too much.
>>
>>345267296
Except one of the main draws of the game is replayability?? You're essentially saying that only a select few enthusiasts ever replay games.
>>
>>345262934
>punished

I liked how it threw more shit at you if you went for a violent and brutal playstyle because it gives you more shit to kill.
>>
>>345262795
>blink makes the game trivial
>good/evil system ruins the game as all you do when you're good is blink and all the fun actions are evil
>>
>>345267854
You do know you can actually kill people and keep the chaos level low?
And that other powers can be used besides blink in a nonlethal way.
>>
>>345262795
Generic boring story
>>
>>345268227
Looks like somebody didn't play the Daud DLC.
>>
>>345262795
you get high chaos for killing everyone
>>
>>345268447
>a game actually makes me face the consequences of my actions! I can't just mindlessly kill everyone!
>>
>>345262795
no NG+ to use your abilities on
>>
>>345268447
How is that a flaw? The game actually acknowledges how you're playing the game and changes the story and events accordingly.
>>
>>345262795
only one is blink shouldn't be in the game. without it game is berry gud
>>
Daud was a pretty cool guy
>>
Game was fine to me, all I know is that I can't wait for 2 to come out
>>
>>345265964
And?

That's a decent length for a stealth sandbox game with a lot of replay value.
>>
>>345269428
FUCKING GAY DELETE THIS
>>
>>345262795
Too many unskippable cutscenes. I guess they are supposed to be disguised loading times, but just show me a loading screen instead of the boat guy every time.
Also cutscene skipping in general takes a bit too long.
>>
>>345271386
>not using the boat guy cutscenes to scope the scenery and plan out your strategy in advance
>>
>>345271485
After three walkthroughs you just want to go fast.
>>
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>>345262795
Game aint flawless.... op powers, a bit easy even on very hard and some bad aiming bits.....
BUT .... I have yet to se a game letting you do this shit if you are skillful enough

https://www.youtube.com/watch?v=3ZgnXjXk2N0

.
>>
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>>345272010
How is that even possible, almost cutscene tier of gameplay.
>>
>>345262795
Save system
No new game plus
No maxing out abilities on one file
Too few non lethal options when dealing with enemies
Offense oriented abilities out the ass that the game punishes you for using
Too short
>>
>>345273017
>How is that even possible
It's possible because Dishonored is literally flawless.
>>
>>345273113
>Offense oriented abilities out the ass that the game punishes you for using
No it doesn't.
>>
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>>345272010
holy sh it
>>
>>345273268
>nyo it dussent
Fuck you.
>>
>>345272010
Man that makes my dick so hard.
I always wanted to get this good but never bothered with the pc version.
The best I did on console we getting the mission where you had to take back your base down to 5 minutes. Would've been easier if they didn't keep respawning enemies.
>>
>>345262795
You get the worst ending if you use any of the actually fun shit like razor mines and siccing rats on people.
>>
>>345273528
Great argument.
>>
>>345262795

Very poor introduction. Not enough emotional attachment to the Empress or your daughter before shit hits the fan. If they had spent maybe another twenty, thirty minutes with some carefully designed story elements and subtle innuendo's as to their relationship it would have made the game far better.

I felt no desire to kill anybody because, as often as I am told everyone is a bad person, I never really see them do any evil deeds.

Game's a fucking solid IP though, really great.
>>
>>345273573
https://www.youtube.com/watch?v=5BafNAP0I6M

I did this myself for no reason, this is med-tier of skill.
>>
>>345273609
Thanks cocksucker.
>>
>>345262795
Blinkity.
Blinkity.
BLINK.
>>
>>345273939
Kek.
>>
>>345273113
>>345273580
>the game punishes you for using
Did we play the same game? The High Chaos ending is fucking amazing. It's the perfect ending. I sometimes actually wish they never made a Dishonored 2 so I could pretend that the Emily dies ending was canon. How exactly does the game punish you?

>>345273651
>I never really see them do any evil deeds
The cocksuckers who framed you? You literally watch them betray you before your very eyes.
>>
>>345273719
That's still pretty kick ass anon. Dishonored was always fun for trying to chain kills together like this
>>
>>345273872
You wish.
>>
>download the game from steam with all dlcs few days ago
>about to play it
>hard drive takes a shit

Well fucking shit. That's my only experience with the game so far.
>>
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>>345274341

Thx dude.
>>
>>345274508
Don't hit on me queer.
>>
>>345274613
You're not the boss of me.
>>
>>345262795
Nearly perfect.
Only real problem is that the upgrade paths are completely biased in favor of high chaos and lethal playstyles.
A third of the powers (Rats, Shadow Kill, Devouring Swarm, and Bloodthirsty) are only useful for lethal players, and Windblast is hard to use without killing.
Not one power is exclusively useful for nonlethal.
And money is practically useless past the Golden Cat for nonlethal, since the gun, sword, grenades, and spring razors have no use, and the crossbow is rarely used.
>>
>>345262795
>2EZ
>Chaos System is a neat idea but its implementation is a little weird
>>
>>345274170
>How exactly does the game punish you?
Can only play a certain way
More enemies (not that I mind that) that you're getting "bad points" for killing
>>
>>345269428
MOAR LEWDS
O
A
R

L
E
W
D
S
>>
>>345274783
You're too worthless to merit having a boss.
>>
>>345274953
>can only play a certain way
???
>more enemies that you're getting "bad points" for killing
And bad points do what? They give you a deservedly grim ending for a deservedly grim playthrough.
>>
>>345275064
You mean you wish you could be my boss.
>>
>>345275042
Ok
>>
>>345274170

Did they betray me? How do I know, I have no idea what my relation is with these people. I know they did a coup and blamed me for it- but why am I mad? Who was the Empress to me? Who is Emily? I'm told I'm their protector, and they die, and so I should feel a desire for revenge. The problem is, you are thrust into the very tail end of the plot instead of seeing any of it develop. In order to gain emotional and sentimental attachment to something fictitious you need to let me spend some time with the people you want me to avenge. If they had done so, Lady Caldwell's heart in my hands telling me everyone's deepest secrets would have a FAR more profound impact than it did.

That said, the heart was a perfect narration device- totally original and clever, and genuinely made me feel bad. This emotion could have been amplified if they gave me some time to give a fuck.
>>
>>345275142
Don't project your repressed desires onto me twink.
>>
>>345275201
Fucking straight shit.

Stop.
>>
>>345274953
If you're so concerned about your chaos rating, you should know that you're allowed to kill a good number of enemies before you start getting high chaos.
>>
>>345274550 here. So did I miss out on anything?
>>
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Achievement autists like me will know
>>
>>345275130
>???
Either you play a saint or a butcher. It would have been better if only the assassination targets decide what ending you got depending on how you dealt with them, a bunch of mooks shouldn't matter.
>>
>>345275258
Are you trying to talk dirty at me? Its just not doing it for me.
>>
>>345275427
You missed out on an excellent video game.
>>
>>345262795
>Killing people results in a bad ending
Fuck you, let me play how i want without that consequence
>>
>>345267854
You can kill like 15 people in the first dlc mission and ship the guy away and come out with low chaos
>>
>>345275507
See >>345275325
>>
>>345275201


>>345272010
Speaking of StealthgamerBR
https://m.youtube.com/watch?v=aLOY2dQfR4w
>>
>>345275507
You can be middle-of-the-road, you know. You can still get the Low Chaos ending even after killing people, but you have to keep your killing in moderation.

>>345275565
You have to be 18 or older to post on this website.
>>
>>345275427
A decent Thief inspired games with superpowers and a different story wether you kill everyone or keep to the shadows. Good amount of creativity in killing, good level design if you want to use those powers. Maybe try not to overuse Blink.

Read the thread, most cool things are weaknesses have been pointed out.
>>
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>>345275515
By all means fuck off.
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>>345262795
it's spelled wrong
>>
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>>345262795
wow, totally worth $60!
>>
>>345275491
I got all of the dolls, but really couldn't be fucked to try the other ones in that list.
>>
>>345275690
>having the tallboy fall down on the guy

God damn
>>
>>345275812
*and weaknesses.

>>345275565
see>>345268595
>>
>>345275838
One day you will admit who you are, and you will feel better for it.
>>
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>>345275942
>paying full price for games on PC.

LOLOLOLOLOLOLOLOL!
>>
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>>345275942
wow, totally worth $30!
>>
>>345262795
motion sickness: the game
>>
>>345275656
>>345275325
And you expect me to count how many enemies I'm "allowed" to kill? Either I can play as I want, as it should be it's a game after all, or I'm on a leash and Bethesda can fuck itself.

>>345275705
>kill in moderation
Ya see the problem?
>>
>>345276157
>more projection
>chasing me still
>muh last word
you have to 18 etc
>>
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>>345267659
not that guy but exactly, very few people will play a game more than once, hell, 15% probably won;t even finish a single playthrough
>>
>>345276362
Nothing in this post is even remotely correct
>>
>>345276263
having that many hours in dishonored is a sure sign of autism
>>
>>345276571
k
>>
>>345276362
Why do you feel the need to kill NPCs such as maids and sick people?

And anyway, why are you so asspained about the game being darker when you act like a sociopath? At no point the game is giving you a fail state because everyone is dead.
>>
>>345276492
You're hilarious. And you still want more to boot.

Hungry, aren't you?
>>
>>345276362
Uh... you CAN play as you want, literally nothing is stopping you from slaughtering every single NPC in Dishonored. You'll get a suitably bleak ending, but nothing is STOPPING you from doing it. You are on no leash.
Why are you so buttblasted that the game has a morality system? If you act like a sociopath, the world adjusts itself.
And, like I said, the High Chaos ending is better, anyway. Low Chaos is just bland.

>>345276601
Being on /v/ and calling other people autistic is a sure sign of autism.
>>
>>345276931
>>345276719
Because fuck everyone that's why. Here I am, a wrongly incarcerated man, about to be executed, and I'm given otherworldly power by some Lucifer looking asshole, and I'm supposed to not massacre the people who want me dead? I may be a sociopath but at least I'm not a moron.
>>
>>345277253
>Uh... you CAN play as you want, literally nothing is stopping you from slaughtering every single NPC in Dishonored. You'll get a suitably bleak ending, but nothing is STOPPING you from doing it. You are on no leash.
Why do you insist that the game punishes you for massacres?
>>
>>345277253
And the game is not stopping you, not telling you off, and not even locking you out of anything.

The only character who even tells you how much of an asshole you are is Samuel. Other than that, an impressionable child is being shaped by your actions.

Do you feel guilt for it? Because if so, the game is doing its job. The world reacts to you, but that's all.
>>
>>345277253
>supposed to not

Where does it say you're not supposed to massacre people? Did you ever see the announcement trailer? It has Corvo slitting a rich guy's throat while he's trying to convince him that murder is pointless. The game is built for you to kill people.
>>
>>345277501
>Do you feel guilt for it?
It's a bunch of pixels you meet like 4 times in game
> the game is doing its job
A game's job is to be fun, not lecture the player.
>>
>>345277625
>Where does it say you're not supposed to massacre people?
The fact the game becomes harder and you're pretty much destroying dunwall.
>>
>>345277806
Answer the question.

As >>345277625 says, the game is built for it. The slogan was 'Revenge solves everything'. The Outsider is surprised and pleased when you go out of your way not to murder everyone, because that's exactly what is expected.

And to top it off, the options for it are many and varied as well as satisfying. But it does not punish you for using them.

The point is that it's fun to have power, but that you can exert restraint in the way you use power. Which can be fun in a different way, what with the poetic justice of some nonlethal targets takedown.
>>
>>345278147
No. It's a game. No one is being hurt.
>>
>>345278304
So why are you even complaining about it?

Just kill who you want and have fun
>>
>>345278304
So then why are you feeling guilt? Why do you feel the game is punishing you when its not?
>>
>>345277991
The game is like slightly harder. Rats and weepers are not difficult enemies.

>destroying dunwall

Yes, because that's taking revenge.
>>
>>345263149
I killed all my targets and got the good ending. Just don't kill anyone else.
>>
>>345278420
Are you a fucking harem MC?

>>345278392
Because I'm not totally free.
>>
>>345278767
How are you not totally free?
>>
The party mission is actually really fucking simple andit makes it really boring once you know what to do.
>Get that lady a drink
>Rat mask guy tells you your target
done in less than 5 minutes
Dishonred is kinda boring on repeat playthroughs.
>>
>tfw Dishonored was the first game I played when I got a gaming PC
I have fond memories of that game.
>>
>>345272010
>4 years after dishonored
>games still give you no more control of evasive movement than direction and exploiting iframe
>>
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>>345262934
>Act like a psychopath and kill anything
>Game treats you like a psychopath and gives you more things to kill
>Ending of the game acknowledges that you were being a psychopath and killed people

WOW HOW WAS I SUPPOSED TO KNOW THE GAME WAS GOING TO DO THAT? BUGGED GAME MECHANICS! THERE WAS NOTHING I COULD DO!
>>
>>345275690
me on the right
>>
>>345278883
Sure, but looking for the answer by yourself gives you the tower skeleton key for the next level, which is pretty good.

But then, that means not using the convenient way.
>>
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>>345262795
The single thing that kills the challenge isn't abilities or enemy AI, it's just being able to heal too easily and come across healing items in too great an abundance. For me, that's the greatest flaw.

>>345276263
Wow senpai, yours is so big >////<
I picked mine up cheap but I do agree with those that think it's too short for a full priced game. Most people aren't going to have a satisfying experience their first play through and if that's the case they won't play it again. It's not just that it's short, it feels short, without a lot of strong climaxes you get in a game with boss fights or sweeping changes of scenery, which is compounded by the fact the events of the plot (once you get out of prison) take place only within the span of a few days.
>>
>>345278883
>not exploring the entire estate
>not finding ways to kill all three Boyles without crashing the party

Total pleb
>>
>>345278804
Okay it's late and who cares but I'll try to explain.

Did you ever play the tenchu games? You could get a grandmaster ranking, the highest, by stealth killing every enemy plus your target. You could also get it without killing a single enemy but your target, PROVIDED you weren't seen. No matter how you chose to play, there were ways to get certain rewards without HAVING to play a certain way, dishonored doesn't have that. You need to be a saint or a monster, and what should give one ending or the other are how you deal with characters important to the plot, not a buch of guards that endlessly comment abou getting together for cigars and some bitch that has to see reason, they're throwaways, they don't matter, they should not affect the game as much as they do because you did away with a fair number of them. That's it. I want to kill without consequence, as it's supposed to be in games.
>>
>don't kill anyone or you'll get the bad ending!
>here's 10 gadgets to kill people with and 1 non-lethal
Despite this it's still one of my favourite games.
>>
>>345279387
>$30
>full priced
>>
>>345279525
They wanted to have consequences for story instead of just a ranking system. Two different ways to do things.

>>345279631
>and 1 non-lethal
There's only so many ways to not kill someone.
Ever heard of a show called 1000 Ways to Not-Die? No you have not.
The big bullshit is just that you can't pimp out your sleep bolts the way you can normal bolts. Makes no sense.
>>
>>345262795
It's worse than Dark Messiah.
>>
>>345280060
Nice greentext faggot, you really refuted my central point
>>
>Find a flaw.

The setting. Could not get into the game at all because of the atrocious design of literally everything in the game. And I liked Arkane's previous titles
>>
>>345279631
The game never says that high chaos is bad
>>
>>345262795
Only 2 abilities worth using. You upgrade both fully in the two first missions. Shit story. No more story pertaining to leviathans.
>>
>>345280353
It's your opinion, I loved the setting and visuals.
>>
>>345276341
>what is FOV slider
>>
>>345276263
>tfw i've started playing this game in offline mode so my playtime doesn't look like this

It's my go-to comfy game lately and I'm slightly ashamed.
>>
>>345262795
Shitty AI, and incredibly poor follow-through.
The chaos system sounds like a good idea, but it falls flat in implementation. You can kill almost everyone and end the game in low chaos.
It's also way too easy. And the game would benefit a lot from less of a hub system and more of an open-world type thing.

Really, the game is mediocre at best. I don't know why /v/ likes it so much.
>>
>>345280390
Yes it does.
>>345280061
I'm not the game designer. They could have given more non-lethal powers or something to make it more fair.
>>
Why the fuck does so much shit feel like it was lifted from HL2? The guard stations in particular look straight out of Nova Prospekt.
>>
It has no sequel
>>
>>345279525
And at no point the game is forcing you one way or the other. Its all in your hands. The consequence affect the world, not you personnally.

Its like that sidequest for Granny Rags. You can chose not to poison the still and miss one rune. But the game is not forcing you to do it. Only you choose to do it and get the rune or not.

Considering the amount of runes, missing one is hardly the end of the world. And its the only rune that carries a choice, relatively minor in the grand scheme of things.

>>345279631
You can still use those and get the good ending. Kill a guard standing in the way? No problem.
Rush through the level, stab the target 16 times in the face and escape while killing a handful of guards here and there? Good ending.
Transform every level into a cemetery? Bad ending.
>>
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>>345279525

The morality of killing guards notwithstanding, the story doesn't slap your hands for the murder bits. Killing guards means dead bodies, which means a vehicle for the plague to spread faster. The point of restoring the rightful empress is somewhat moot if the land is ruined by plague, which is why it ranks by chaos instead of by how nice you were to people.

That said, it'd also be kind of stupid to assume that a story should progress the absolute same way whether or not you murder everyone or try to spare as many lives as possible. Doing things because "that's how it's supposed to be in games" is one of the things that can make a video game boring in the first place.
>>
>>345280793
>lifted
Because it's the same environment designer.
>>
>>345280793
Because the game designer is the same.
>>
>>345280142
Your post makes it sound like it's a huge game when really it's not. It's a small but well balanced game with enough detail to be worth its price.
>>
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>>345280904

Are you legitimately retarded?
>>
>>345280752
>yes it does

Show me where
>>
>>345280793
>>345281035

You mean the same Art Director, which has an even bigger affect on the entire game in general.
>>
>>345279525
Endings are also affected by minor choices you made: havelock, sokolov, pierre, samuel... The game told you the outcome will be more grim if you kill willy nilly at the 2nd level, that is fair. If you've mastered it running through to get the other ending shouldnt be long. The game wants to integrate mechanic deeper into the story and force you to think about the long term, some thing action games dont dare to do and did it with minor plot holes and shortcut.
It refused to have ranking tho because who is to say stealth are more valid than genocidal rampage? the design of the game surely doesnt favor one options over another.
>>
>>345281201
"the outcome will be more grim..." in a tutorial.
>>
>>345262795
Too short, and too easy.

And it wasn't just the teleport shit either; all the abilities were overpowered as fuck.
>>
>>345280948
>>345280949
>>345281343
I don't like how the game handles the plague and if you do that's cool but eat a dick.
>>
I say this in every thread about this game, but the REAL problem with Dishonored is that you're cast in the role of an assassin, yet you're expected to play like a scavenger. It's a collectathon game in disguise. If you do your job, you never get any stronger. In order to have any character progression you need to spend 90% of your time hunting down runes and bone charms. The actual mission objectives are an afterthought.
>>
>>345280948
For pure non-lethal plsythroughs it made it unfair. It just forces you to git gud with stealth while all those gadgets and powers are wasted.
>>345281201
Ending cinematic. High chaos gets "5he city collapsed into anarchy with corvo protecting from assassins.
Low chaos gets "and the Queen was fair and everybody lived happily ever after".
Samuel also says shit about how he regrets saving you and how you've become a monster in high chaos. Emily's paintings are also more violent.
>>
>>345281507
>grim = bad

How? That's how the game is supposed to be.

>>345281762
See above. The game is meant to have a dark and chaotic atmosphere. If you get triggered by moral implications in games why would you want kill anyone in the first place, given the option?
>>
>>345275491
the only one i couldn't get was head hunter
>>
Anymore games like dishonored? Short/small game that has many reasons for replayability?
>>
>>345282038
I'm not saying grim is bad. I'm saying the game explicitly says you're the bad guy out right.
>>
>>345282304
>not knowing the difference between a bad guy and an antihero

If you were a bad guy, you would lose. There's shittons of games where you play solely as an antihero, but you wouldn't complain that the game is punishing you just for buying it. If the game is still fun, then you aren't being punished for anything.
>>
>>345282209
Hitman BM ( small maps with way too many paths)
Hitman6 ( 3 maps thus far but EXTREMELY varied and replayable)
Thief / 2 ( the old ones , avoid the reboot and 3 like zika virus)
Deus Ex games ( not short but VERY replayble)
>>
>>345281762
For pure non lethal stealth you can use.
Time Bend
Possession
Blink
Agility
Dark Vision

For lethal stealth you can use all of those plus Shadow Kill and Devouring Swarm.

Windblast 1 is non lethal but noisy.

Only Vitality, Windblast 2, and Brutality are forced into a non stealth lethal gameplay.

As for the gadgets, most upgrades for the crossbow fit both gameplay, and you can use it for stealth, even lethally. Only the incendiary bolts are pure lethal noisy. The rewire tool can be used for stealth, or just for a quick getaway, since the guards will avoid a rewired wall of light.

The gun is of course lethal and noisy but can be used in a pinch, even going for low chaos. Same goes for the grenade and the spring razor., though the grenade can be used to get rid of river krusts regardless of gameplay style.

Overall, its half and half.
>>
Let me guess: Dishonored 2 is removing leaning?
>>
>>345283925
As long as they don't remove sliding is alright.
>>
>>345283925
No, but they're changing it so that if your lean for too long in front of a guard, he'll detect you.
>>
>>345284173
is the leaning like the 1st game or like wolfenstein?
>>
>>345275229

>totally original and clever

More serious version of Portal 2 potato
>>
So have we decided that the
>muh game punishes high chaos
argument is total bull and that this is a masterpiece?
>>
>>345285485
Hardly, but the sequel should expand on the system and make it more palatable for some.
>>
>>345277806
>It's a bunch of pixels you meet like 4 times in game
Then why the fuck do you care? When does the game ever fucking lecture you? It changes the events in the story to fit with your character either being a ghost who non-lethals everybody or a mass-murderer. A game actually taking note of how you play and changing the story accordingly should be considered a positive, but whiny faggots like you cry that a game is lecturing them whenever everything doesn't go perfectly or the main character gets criticized.
>>
Abilities are way too overpowered.

Also, bug or not but it's literally impossible to do High Chaos/Ghost in Flooded District.
>>
>>345262795
Korvo is Emily's dad
>>
>>345283000
Checked and thanks, Ill have to try theif
>>
>>345286161

Wow spoilers dude
>>
>>345286413
Keep in mind that Thief actually makes lethal gameplay impossible or very difficult.
>>
>>345262795
step down from Dark Messiah in all aspects
>>
>>345262795
It isn't popular enough to shitpost about, buy it's gaining popularity on /v/, so I'm not sure when to start shitposting.

Also, I played it, so shitposting it now won't be as fun.
>>
>>345286161
That actually caught me of guard because it's never mentioned anywhere and the only clue is that drawing of him by emily saying daddy.

I thought that she just saw him as a father figure or something, did anyone else even knew about this? Was everyone okay with a bodyguard just fucking the queen?
>>
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>>345286612

>>345286816
Personally I was hoping for a Corvo x Emily end in the game's "epilogue" because I"m a degenerate
>>
>>345286816
Did you listen to the dialogue? People are saying it everywhere you go and there are some hints throughout the game.

People are not really okay with it, but they have no explicit proof.
>>
>>345262795
No proper sound propagation, footsteps from enemies cannot be used to locate them when out of sight. Different floor surfaces do not effect noise level.

Stealth is purely line of sight, no usage of shadows. Considering this is one of the core mechanics of the game, this is bafflingly simple.

X-ray vision is mandatory for knowing enemy locations, resulting in ugly overlay.

Recharging mana makes the most efficient playstyle involves agonizingly waiting between blinks and void sight uses, rather than strategically using powers in accordance with your limited pool of mana.
>>
>>345286685
Aint too much of a problem, I liked ghosting in dishonored
>>
>>345287278
Autism
>>
>>345287336
Just pointing it out. On Expert, you can kill noone, its a fail condition.

>>345287278
Is there any stealth game that did those properly, aside for Thief?
>>
>>345262795
>Game doesnt save your notes/books/runes/coins in playthroughs.
>>
>>345262795
There are dark shadowy areas all over the place that you would think provide cover but don't because they scrapped the idea. You also can't be seen while leaning as long as your body is behind the wall. The morality system was unnecessary and not handled very well. Pretty good game otherwise
>>
>>345262795
boring as fuck
>>
>>345287902
Thief did the first two. In 1998.
>>
>>345275841
kill yourself britbong
>>
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>>345288214
Splinter cell did shadows, I'm sure there are others. Not sure about sound.
>>
>>345262795

This is my favorite game of all time. I have never enjoyed another stealth freeroam (not exactly free roam I know but I'm not sure what to call it) as much. I have replayed this game doing the various type of runs and going for different achievements which always felt rewarding. Eventually I got so good at the game I started speedrunning it on PC, learning the glitches was the hard part but eventually I got close to world record.

Only thing about the game I would say is negative is the AI dialoug which honestly didn't bother me too much I thought it was funny, and the Dunwall trails DLC which I thought was weak I don't care for fighting time trails and want to play some substance.

TLDR: 9/9/10 Game
>>
>>345262795
It was piss easy, boring, you were overpowered, and it sucked.
>>
>>345289192
Its kind of sad that so few games did proprer sound design.

I think Styx does a little, but not on the same level.

And for some reason I hate Splinter Cell. I'll have to play them through some day, but I can't seem to bring myself to do it.
>>
>>345267296

>non autists play through story games 1 time

you mean people who don't like video games? what kind of retarded fucking shit is this, anyway?
>>
>>345286816
Read moar lore, the affair was very secret - if you could call it that, since the Empress never married (nor did Corvo).
Thread replies: 201
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