How do we fix horror genre?
You can start by playing games in it.
Make them more scary
stop trying to merge it with action
>>345242339
Making them all jumpscare hallway simulators isn't "fixing."
>>345242339
Making the entire genre a strategy game or walking simulator doesn't elicit fear, nor does it propagate any sensory reactions in that area.
Stop cramming using the action/shooter genre to compensate for lack of ambiance and a compelling plot.
make scarier monsters
>>345242107
The AVP games marine story is a step in the right direction.
You can fight the monsters, to a degree, but you can get killed fairly quickly.
And the motion tracker is perfect, a constant steady sound reminding you of the potential danger, and it picking up something moving you get put on edge, since you don't know what the thing is, just that something is moving.
>>345242160
I C E C O L D
>>345242107
That's some nice Assasin Creed fanart
Lots of ambient growling and creaking.
You start it by fixing the people. Horror movies are just as "dead" as horror games.
>And because the filmmakers know that the audience is made up of closeted paranormal believers, they play with the typical paranormal movie tropes by piling on paranormal action. It used to be the rule that you never show the ghost or the monster. Now they all do it. We’re beyond the idea that horror is “the thing not seen.” If everyone already believes it’s there, seeing it doesn’t matter. Is your inky-haired ghoulish woman in a nightgown and/or psycho in black really all that different from the hundreds we saw earlier this year? No. So by all means, show us the Red Demon in Insidious, the psycho death metal frontman in Sinister, the masked douchebag in The Purge. Because the fact that a creepy thing is haunting the house isn’t scary, because every dim-witted organ donor in the audience already believes in it. The horror now is in being unable to get rid of it (in the same way one can’t get rid of the fear in your own head.) The way to deal with a haunting in the older movies was to leave the house. You have two acts of all the adult men laughing about how hysterical their women are, and in the third act they realize the place is haunted, and they split, usually leaving the hysterical women behind. Now, Insidious and the Conjuring start with a family that had already left one house where bad stuff happened to a new one (we now start movies by setting up prequels). See, moving doesn’t get rid of it. The scary bit now is that the thing sticks to you.
The horror genre of the video game industry is less broken than that of the film industry.
>>345242107
It will never work with the mainstream and it will never earn those millions of sales publishers want, so stop trying to do that and bring back to enthusiast audience it was meant for.
>>345242107
stop making them first person hallway jumpscare shit. Bring back forced camera angles. Focus way less on dying in spectacular gory ways and more on the less is more kind of spooks. No more breakable weapons.
All I know is if the majority of the time the character isn't in actual danger of getting killed, it's worse than some cheap haunted house attraction.
Players are going to learn when they aren't in actual danger. That RE7 demo is not at all scary when you know this.
>>345242107
Remove combat
you can't save what was never good in the first place
VR + headphones
>>345244905
Wrong. That brief moment of having to consider "fight or flight" is far more intense than "100% flight." Even if you only have a peashooter or weak ass melee.
>>345244905
>i wuz so scrred fo pewdipy wan he pla amenesar so dat meen all spooby gaem shud hab no faytan!
V R headset and earphones
>>345242107
Stop trying to fix it.
>>345242107
Alien Isolation did pretty well for balancing combat in a Horror game.
>Humans that you can easily fight but can still be shot down by
>Androids are strong as balls and takes a lot of effort, noise, and danger to take out
>Alien is smart, learns the ways you fight it, and is an ever present danger hunting you
Mix that with the top tier atmosphere and all around writing that encapsulates the original movies and you have not only one of the best horror games in years but also one of the best Alien games.
>>345244113
>It used to be the rule that you never show the ghost or the monster. Now they all do it.
This is complete and utter crap.
They always showed the ghosts and monsters, going all the way back to the beginning of films.
Where did that quote even come from? Whoever said it knows absolutely fucking nothing and yet arrogantly considers themselves to be so much more enlightened than the "stupid masses".
>>345244807
The only problem I see with going back to the older Resident Evil style games is that they're mechanically frustrating to play. It's a buzzkill to play a game which has shitty "tank" controls, unmovable camera, etc. because modern games don't do this anymore.
>>345245636
What's it like to be 13?
>>345242107
By not making them action shooters.
There needs to be more psychological horror and less zombie mobs to mow down with assault rifles and grenade launcher.
More meta horror. Like shit talking through your headset or the game glitching out.
>>345244905
this killed horror games
>>345245212
what
>>345245634
I actually hated that the fucking alien is 100% aware of the exact sector you are in and patrols something like a 2-room perimeter at all times. Was it intense? Sure. But it got to be irritating how small the window for moving to the next spot got to be.
The overall length of the game overstayed its welcome too. It's going to be a long time before I crave playing it again. I won't claim it didn't do some neat things in that time though.
>>345244905
>keep combat
>doesn't work on 90% of enemies
This works so much better, though.
>>345243948
Underrated post
>>345245990
Fuck off.
I've spent 30 years watching horror movies spanning more than half a century. The notion that they used to be good or used to be subtle or whatever is utter bullshit.
Horror, like most genres, is and always was 99% crap. It's not suddenly "dead", all that has changed is the production budget.
>>345246305
I hear this complaint quite often of A:I. I didn't get to finish it cause my copy would crash often but for the most part I can tell you that I really did like all the things the game did well, and it did a lot.
Maybe if they release a sequel that fixes all the problems from the first and adds new things it'll be GOAT. At the very least A:I is a good example of a modern horror game I think.
>>345245990
You haven't gotten there yet?
Make more games like this
>>345242107
>tfw found that image last night and added it to the collection of /v/ spoop pictures
>>345242107
i see you were on /x/ yesterday
>>345246874
could you post some /v/ spoop pictures?
Remove the overall focus on jumpscares
Remove the overall focus on actual combat and make the player character quite weak
Make dying an actual punishment that holds actual weight to progression and not just a minor setback
Pour a fuckton of money into sound design and visual design
>>345246975
I don't really have any, but we collectively discovered that disorder last night and that picture was the result
>>345246059
THIS
>>345246695
I'm curious what they could do differently, or how they could change the setting enough to make it feel fresh. Because as much as I love Isolation, I'll tell you right now I have no need to buy a sequel that is just like it, even if they smooth over some roughness. They need to innovate their asses off if I'm not just going to pop the old one back in to replay. A $60 price tag warrants some night and day differences, in my opinion.
>>345246843
When will the PT meme die
>>345243532
no shit
>>345246305
I half agree on this. I really liked that they tried to go 1:1 with the movie's logic, i.e. that the Xenomorph is highly intelligent and has the abilities of any slasher villain to pop out of nowhere to attack, but playing through that for hours and then getting to the last parts with all the damn extra Aliens and facehuggers was annoying.
>>345242107
horror games don't work because games aren't realistic enough to be scary and developers are all manchildren so they don't understand subtlety
>>345246975
Not that faggot but i saved this last horror thread
>>345246843
>game
That was an ad, anon.
It was an ad that had no substance, no story, no beginning, no middle, no end, fucking nothing. It's was a ghost train ride at a theme park.
>>345243948
Bretty gud
>>345246537
What's it like to be 13?
>>345246059
Couldn't this come across as gimmicky if done poorly?
>>345247427
As long as you have the flamethrower, and knew what crevices you could safely hide in during patrols, the late part of the game is actually some of the easiest.
Sure you gotta manage your ammo, but one poof was usually enough to get them to retreat.
>>345247448
it's not about realism you shithead. especially older graphic styles are creepier for me since it adds to the imagination
>>345242107
Play The Evil Within. The pinnacle of horror games. True patricians would affirm.
>>345242107
Just get Valve to make it
Gaben makes everything better.
>>345247702
The evil within is bretty gud anon. It had a good blend of horror and action.
>>345246059
Like Eternal Darkness then?
>>345242549
>Making the entire genre a strategy game or walking simulator
Nowhere does he say this. Just tone down the action elements, more games like Silent Hill less RE4. It doesn't mean you need to get rid of combat altogether, just don't incentivize it like so many "horror" games do.
>>345247192
>>345246874
That thread kept me up another hour last night imagining the skinwalker from that one anon's story.
stop hating on jump scares, they are fun and they work, period.
>>345248132
Jump scares in general aren't bad, but a complete reliance on them makes them feel boring, the scares lose their edge.
>>345247598
Yes, as it did in Eternal Darkness.
The first time you think it's kind of cool, not really scary, but after a while it just gets irritating.
It's like Amnesia's thing about not looking at the monsters or you'll go insane and get wobbly blur-o-vision™. Ultimately that wasn't making the game any scarier, it was just an annoying game mechanic you have to work around.
>>345247487
That's fuckin radical, I hope to one day fuck everything I am afraid of.
>>345247798
>Valve
>make games
>>345242415
>limited ammo
>limited healing items and no auto regen bullshit
>make puzzles actually matter and not just randomly shoehorned in to act as a roadblock
>no stealth sections
>no qtes
>no rambo gun blazing bad ass segments
Basically, all of that shit is what plagues all current horror type games. The evil within was the closest survival horror we had until the stealth, action, and time travel/warp shit happened
Less focus on making the games scary and more focus on making them good so that shit like Outlast doesn't happen.
>>345242107
Stop doing the Amnesia "cowardly helpless MC hiding in closets" shit. That's lame as fuck and not scary. The weaker the player character is, the dumber and less dangerous the monsters or whatever other antagonist must become so that the character can actually progress.
>>345247487
>tfw you spook the spooker
>>345242339
This
I love the tension, storrytelling and athmosphere but then comes the inevitable durr shoot/run stage
fuck that
>>345246059
Fucking this!
Have more fuckable women in it.
>>345248625
Not only that but also it removes a layer of decision making. You never have to consider your resources, the enemy threat level and make a decision on whether you want to fight them or run away.
>>345247497
And yet it was still a better interactive experience than 90% of all horror games made in history
>>345248950
This.
Nothing was more scary than when i saw the Silent hill nurses and then looked down at my monster boner
It was then i knew i was destined for /d/
>>345246435
>combat can temporarily stun or repel the monster
>everytime you use it, it becomes slightly less effective
>>345242107
Stop copying other games, and go back to giving weapons to the player. Also introduce new things to get scared of by approaching them in a new way. Also to stop using the stereotypical settings (hospital, school, spooky abandoned house).
>>345248625
>The weaker the player character is, the dumber and less dangerous the monsters or whatever other antagonist must become so that the character can actually progress.
This is a good point, I remember this especially being true for Outlast, you could outsmart the enemies by basically running circles around them, it was total garbage. Same thing with Penumbra Black Plague, pretty much just ran right past the retarded enemies whenever they got close to me, it's pathetic and not scary at all when you feel like it's impossible to actually lose as long as you keep pressing a movement key.
>>345248384
i aslo saved this
>>345242107
Horror games by default are only one time deals.
Alma ladder was scary once
Resident Evil zombie dogs + window made me jump once
Being chased by a ghost as a defenseless little girl in Corpse Party was creepy three times because it was a trial and error type deal
The Calling dead kids molesting you all the time and interrupting your phone calls was creepy once
Amnesia: The Dark Decent only puckered my anus the first time through
Creepy little things like the rabbit pointing at you, eyes through a crack in the something, fog image in a window that disappears when you get too close.. etc
Games nowadays need replay value to stay strong and survive generations.. whereas DOOM3 kinda meh'ed out after you learned something always spawns behind you when a noise was made.
I love me some horror games, but replaying them without a 4-5 year break in between them to "forget" what happens kinda defeats the purpose of playing horror games.
>>345249102
nurses aren't even that bad.
It's like if you wanted to jerk off to a woman scantily clad, wearing a gas mask and covered in mud. Vaguely out-there but still pretty tame.
>>345249106
>that alien isolation flamethrower
>that point when he stops being afraid of it and starts just chilling in front of you until you run out of ammo
>that shit in my pants
>>345249214
that video is now available
More unique and varied areas.
>>345249546
where?
>>345249546
not* I can't access that video
https://www.youtube.com/watch?v=Y6oBOPFWI5A
>>345249014
You don't do anything but walk forward through the same halfway over and over again and look at things.
I can't believe you are seriously arguing that the smallest walking simulator ever made is a better "interactive experience" than ANY horror game made in history, much less that it's better than 90% of them.
Just go watch a horror film if PT is what you are looking for in horror games.
H.R. Giger, Zdzisław Beksiński, and David Cronenberg could not make it tonight, but they all had sex and are proud to announce the birth of their two headed baby, Scorn
https://www.youtube.com/watch?v=hBlBtP3-x_w
STOP THE FUCKING JUMP SCARES
That shit in enraging, it's cheap, it's not even scary it's just annoying.
>>345242339
it real fucking easy too.
take away the gun, the weapon and the only thing you can do is run and investigate.
bam, fixed it.
I miss horror games with combat. The tension of trying to juke through a hallway full of enemies with four bullets left and no healing items, desperately looking for the next puzzle piece or save point is something I really miss from early survival horror games.
If the modern trend of horror games tried to implement more actual game mechanics, with developed stealth and smart inventory usage, I would be way more involved. I think the superb Alien: Isolation was a wonderful throwback to an older style of horror, and I would be thrilled for another game that tries its own spin on those ideas.
>>345249808
>>345249914
you tard its an l not an I
https://www.youtube.com/watch?v=Y6oBOPFWl5A
look at a destitute ccrab
>>345249808
>>345249546
>>345249214
https://www.youtube.com/watch?v=Y6oBOPFWl5A
It's a lowercase L, not an uppercase i
>>345249935
Used sparingly they're fine.
>>345249893
neat
>>345242107
Atmosphere.
Dread.
Not making the player completely godlike, but not completely defenseless.
>>345242107
Horror in the past:
>Tone was important
>Story pulled us in
>Psychological horror that screwed with your mind
>Nerve wrecking enviroments
>Tense gameplay
>Concepts like rape, child abuse all explored subtly
Horror now
>Indie jump scare game #1
>Indie jump scare game #2
>Indie jump scare game #3
>Indie jump scare game #4
>Indie jump scare game #5
>Japanese horror game that is only available on a dead Nintendo console that was also censored and butchered in the West
>Indie jump scare game #5 sequel
>Indie jump scare game #5 triquel
>>345249935
Sometimes they're okay, but my favorite moments aren't the sudden scares but rather the dawning, encroaching horror as you see something and realize you must go towards it in order to progress, but it gets worse and worse as it comes into focus but you have no choice.
Being attacked is scary but slowly mounting fear is utterly horrifying.
>>345246435
>>345249106
>Combat exists in the game
>Engaging in combat unreasonably or willy nilly or without any planning will almost certainly end with your death
>Game has combat that briefly allows you to feel powerful after feeling powerless all game, elevates the stakes to balance it while still making you feel strong
>Proceeds to take that away from you by countering it perfectly, making you feel 100% more powerless than before
Alien Isolation was really the perfect horror game.They really need to add a co-op mode.
>>345242107
It's simple, really. An emphasis on subtl look behind you
>still no alien encounter horror game
>>345250021
>>345250095
The sound he heard was probably a jet fighter sonic boom.
>>345242107
atmospheric horror done right is a leprechaun
jump scares are not horror, they're glorified peek-a-boo
>>345249893
where can I find more about this game? I heard about it a month ago and didn't see anything new
>>345250620
ay lmao
>>345250720
http://www.scorn-game.com/
As far as I know the links here have the most up to date info, recently it got greenlit on steam, besides that I can't tell you much.
>>345250620
What, like an alien abduction? Or investigating an alien abduction?
>>345250978
Thanks, I really like unsettling concepts on horror games, it makes me feel more into it
>>345250620
What is Prey
https://www.youtube.com/watch?v=isA9LvU5GKI
>>345250021
>>345250095
i heard that before
>>345242339
I think a horror/wrestling game could work
>AssassinsCreedUnity.jpg
>>345251057
not him, but have you seen Signs?
this could make a good horror game i think
also
https://youtu.be/6MdWNK_vWFw
scariest game I've played wan't even a horror game. It was just really good at creating very tense scenarios and leaving the player just helpless enough.
Remove stealth forever
Always combat
Half the point of horror games is fighting abominations with rusty pipes, and the other half is appreciating the atmosphere without having constantly be hiding or on the run for no other reason than forced stealth while also conveniently ignoring a ton of random items you could improvise as weapons along the way
>>345251806
Oh look another game where you spin stuff in your hands in first person while walking in a house.
Wow.
It's like an amusement park ride.
Wow.
It's just like our favorite horror movies.
Wow.
All we need is a let's player screaming their lungs out at every tiny little non-scary jump scare sound.
Woooow.
>>345249160
What is it with people making MUH WEAPONS the go-to for how to improve horror games.
SOMA wouldn't have been any less shit with a gun.
>>345252127
>scariest game I've played wan't even a horror game
THIS
You just have to make a regular game and it gets only spooky 50% in
Like stalker or some shit like that
Devs need to remember that the goal of "horror" is to elicit a negative emotional reaction from the audience by playing on their primal fears.
"Getting spooked by a sudden loud noise" isn't exactly a primal fear. You gotta think about what is at the root of human fear in the primal sense, i.e, as creatures who can still fit in the food chain... first things that come to mind: death and the threat of death, obviously; but what tends to cause that? From animal POV, predators. Predators often operate in darkness and from concealment -- they can chase, they can stalk, they can ambush, they can even work in teams to fuck your shit up. Or you could fall from a high place, or drown, or hurt yourself in whatever way.
Good horror typically makes use of all that. Know what's scary? The thought of something that you can't see following you around... waiting.. to fuck your shit up.. it'll just be a matter of time. Might not happen that day, but soon... Or maybe you're just like that guy who got stuck between the boulders and had to cut his own arm off --- or you waded out onto a reef and the tide came in, and now you're fucking stuck out in the water with no rescue.
Additionally, consider what else makes us balk or be wary, if not outright afraid. Things that look completely foreign to us, and shit we don't understand. It's why insects often have the effects that they do (hyper-venomous australia tier ones notwithstanding for this discussion). It's what makes Ayy Lmao abductions easily fit the bill.
Just gotta sit and think about what really makes people truly scared, not startled. You could just as well make a horror game with absolutely 0 monsters or jumpscares and still have it be scary as fuck. If you have guns and shit, you're more into the "horror-THEMED" territory than straight up horror -- the point is to be scared shitless and know you're basically defenseless.
Go VR. I played my first VR horror game the other day. Graphics were mediocre, plot didn't really exist, gameplay was basically walking simulator but even with all those problems... it was the most legitimately scared I've ever been in a videogame. My brain couldn't handle the sudden appearance of monsters. I physically jumped in a way I never have in my life. I thought I was immune to horror in games but I just about pissed myself and quit playing because I couldn't do it. And this game was garbage. If a garbage game can do that, imagine what a masterful horror game in VR could do. It would give people PTSD for life.
Do I play cry of fear or afraid of monsters?
>>345252435
cry of fear is shit
>>345252127
>tfw the spooky shit starts to happen in that game
It was all good until the bitchass zombies and ghosts started showing up. I spent the latter half of the game just OH MY FUCKING GOD AWIJRAHAEHGAGRGHG running through levels at top speed half-looking at the screen
Stop making every game a fucking walking simulator with an Amnesia style monster. Holy shit, Devs have been so lazy since that game came out.
You have insanely cool, original, high production value shit like Cold Fear, coming from a bunch of 22 year olds in Eastern Europe, releasing for FREE with three different modes, a 20-hour campaign, and a fuck ton of one-off side missions, then you have Stairs. A four hour game that costs 13 bucks, and starts off promising enough, before devolving into another "you're in a maze and a monster is chasing you, so get to the witch before it gets to you!" fest.
WHAT THE FUCK.
>>345252331
yeah, i didn't say it looks good
it'll be another shitty indie "horror"
You need to make the enemies look utterly repulsive, vile and disgusting. That looking at them makes your skin crawl.
>>345252368
A game where you're a mouse and have to evade owls. How about that?
And no, not some anime mouse with powers, either. Just a mouse.
>>345252405
It will give people heart attacks.
>>345252768
Das it mane; that's what I'm talking about. Flying death machine like 20x your size that can be completely fucking silent while swooping in on you? Pretty spooky m8.
>>345252768
This kind of exists. There's a game called Shelter where you play as a mother badger that has to protect her young from a hawk that hunts you throughout the game. It involves running for cover in brush and under rocks and shit.
It was actually pretty good. Not scary in the least, but a fun, original game,. Check it. There's a sequel too where you play as Bobcats, but I haven't checked it out yet
>>345252368
This anon gets it
Also, there's a lot of fear to be milked from lack of knowledge and powerlessness. Imagine a game that is designed to make you feel like on of the people in this video
https://www.youtube.com/watch?v=x-pj8OtyO2I
Other things: action isn't necessarily something to completely avoid. If anything, a game where a lot of action is demanded of you can be made really intense by having a lack of resources, and going up against foes that simply more powerful than you.
>>345252748
>utterly repulsive, vile and disgusting
I don't like that kind of horror. Doesn't scare me. The xenomorph in Aliens isn't any of those things, it's kind of sexy and sleek yet it's far more scary than some flesh blob with blood and gore. Gross out horror is more comical than scary.
>>345252405
It's only a matter of time before you get jaded to them as well and try to seek a more deeper games.
Most of us don't play horror games to get jump scared you fucking idiot brainless monkey. We play them for the concepts that they can surface and the more depth like horror. Shit that makes you pause and think how horrific the place you're trapped in really is. If the game play is good that's just a bonus.
What you're seeking is another ear screaming jump scare shit fest and you're literally selling the idea that VR saves these shitty games. It's like being afraid of an alarm clock every morning and calling it an amazing horror game, because it's actually a game in VR.
You're a retard anon. Go jump off a bridge.
>>345252405
Last time I was in a thread about fixing horror, we discussed the idea of a VR game that had a heart monitor and could learn from player reactions. So a monster or a scenario that made the player look around quickly or avoid or fixate on sights while their hearts raced would be used in place of one that elicited no reaction.
And the more the player looked at or for something, the less visual the game would get, adding more auditory cues.
For some reason a certain arc in the Yugioh show is sticking out to me. When they're trapped in that virtual reality, and they have to duel themselves out, or they're trapped there forever.
I know this will sound dumb, but being underground in Minecraft and coming across the enemies always gave me a great feeling of being scared than most horror games. I don't really know why.
>>345253168
i really like this video, very spooky
>>345253219
Guess what moron? VR can do what you're talking about even better. Being trapped in a deeply horrific environment in VR is going to be infinitely more scary in VR than in front of a tiny 2D monitor. The game I played was a jump scare low tier garbage. I just said that you fucking retard idiot. And I'm saying that if the technology can make that low tier garbage that scary, imagine what real horror will be in VR... It's going to be absolutely mindbogling. People will go insane literally.
>>345242107
Dying takes a lot of tension out of the game. Especially when you just repeat parts you died on. So I don't know, but it's hard to make a true "game" out of horror when dying is a mechanic in my opinion. I think a better scenario would be that if you die, you're trapped in a world that is worse.
>>345252368
So Alien Isolation?
Most what made Eternal Darkness so fucking scary is that you don't control well, you don't know if the room will stay real, its sparse with its horror, and there is a lot of larger things outside of your control.
>>345253474
Me too, its an all around great short film.
Do you know about the extra videos on the website? The Sculptor's Clayground?Visitor Information?
>>345245636
>I've never watched a horror movie before 2001: the post
>>345252748
There's much more to horror than aesthetics.
Question: did anyone else find the Hunters in Halo scary? Big brutes that are just as fast as you, they outnumber you and are nearly invincible?
Utilize more varied settings and eras.
>>345253537
Did you feel any nausea when you played the game?
I know that one big drawback of VR is how it can sometimes induce nausea, but what if devs used that to their advantage when making a horror game? It could make things more visceral if you're terrified and nauseous on account of unnatural movement.
>>345253734
No because Hunters can be easily beat by circle strafing around behind them to hit the weak point. I like fighting Hunters because they're easy when you know their weakness. I'm way more scared of sniper jackals in Halo 2.
>>345253652
yes i do it would have been better as just the video though, or strictly paranormal, no "deep meaning" stuff
>>345253589
in theory -- didn't the game end up being some buggy bullshit?
>>345253868
I haven't yet experience any nausea in VR except once when something went wrong and things started lagging. So my viewpoints was always two seconds behind my current head position. That was really disorienting and didn't feel good. But I don't get sea sick or car sick so I might be more resistant than most people.
>>345242107
It's dead, get over it
The only ones that make any sort of profit now are shitty jump scare ones that your favorite let's player can make funny faces at
>>345252368
>"Getting spooked by a sudden loud noise" isn't exactly a primal fear. You gotta think about what is at the root of human fear in the primal sense, i.e, as creatures who can still fit in the food chain...
"Jump scares" are a primal fear and they have everything to do with where humans fit in the food chain.
Personally, I think the best horror is horror that makes the utterly mundane terrifying. This was what Japan was onto with movies like The Ring, One Missed Call and The Grudge, they took everyday things like videotapes, mobile phones and an ordinary suburban house and made then things to fear. Mirrors are a big one too. How many different versions of the "appears in the mirror behind you and kills you" stories have we all heard?
You want to make a good horror story? Think of something ordinary we all don't give much thought to and make us afraid of it.
>>345254029
Hmmm, well, that could still work for deliberately glitchy sections of the game, if it's going for something meta.
Basically working with and using the drawbacks of the medium as an element of gameplay.
>>345242107
less screamers
>>345253927
I'm pretty certain that a disease that spreads through knowledge, with side effects causing phasing through matter, is pretty damn paranormal.
Sound design. Sound design. Sound design. Sound design. Sound design. Sound design.
>>345253703
I bet you can't name 5 horror movies made before 2001 where you never see the ghost or monster.
Shit, I bet you will struggle to even come up with one.
>>345253537
ppl getting scared by a tv on their face like lmao take ur damn goggles off senpai
>>345252368
Basically the fear of the unknown
>>345254205
I mean how other people interpret it, not the story itself
>>345254151
I think my issue with movies like that is that it feels strange to bring the supernatural into the modern world, and it's that strangeness that detracts from my ability to feel fear.
A killer video tape just seems silly to me. A killer house that was built in the 1800s or earlier is less so.
It's precisely because it's so ordinary that I can't be afraid of it when it comes to the supernatural because I have far too much experience with it, but it works just fine for human terrors.
>>345253537
No they won't. Games like that will never come to VR because if cheap ass fucking jump scares with date graphics from 2002 is good enough for the VR audience then it will never improve.
If people don't ask for better, the developers won't make better. They will ship 100x different jump scare titles with the same fucking idea and that's all we get and nothing else.
You're a moron anon.
More stuff like the screen glitch in Arkham Asylum would be cool.
Disempower players. Give them a means to defend themselves. Force them into situations where they defend themselves. Never allow them to remove a threat, only incapacitate, if that, long enough for them to proceed. It's not enough to scare them then let them do a thing. Scare them, beat them up, make them fight for survival but never allow them to feel safe.
In Silent Hill, once you learn how many bullets it takes to kill a dog, dogs are no longer scary. Same with every enemy. Learn how many hits it takes to kill it and suddenly you're counting how many hits it takes until you're safe.
Why allow the dangers to be eliminated at all?
This isn't to say that players should only be able to run away. In that scenario, running, the default action, has to be good enough to allow players to escape. This isn't good because it means A.) Players are always equipped to deal with a situation and B.) Players are encouraged to avoid engaging with horror.
Force players TO engage. Force them outside of their comfort zone.
>>345254807
I'm calling it --- there will quickly be some "rule" that developers of spooky VR games will have to put explicit warnings on the games, because VR experiences will fuck with too many people.
Horror is a theme, not a genre.
We dont need to fix the Carnival genre, because there is no Carnival genre.
You can have action horror, survival horror, party horror, sport horror, shooters horror games.
>>345254964
That's what games in the 90's and early 00's did. Go look at the warnings on every early RE title.
Epilepsy warnings won't make a game good anon.
>>345253168
>so much effort just for a placebo metaphor
>>345254807
>Never
We're in the first couple of years of VR. Give it time. Early 3D games on Playstation were gimmicks but now all games are 3D. VR is definitely the future of gaming and especially horror gaming. It's just too real, too deep brain visceral. It triggers the most primal parts of your brain. We won't see a truly great VR horror game in the next couple of years. But 5-8 years from now? VR will be the best choice for gaming horror.
>>345252368
I can kind of a agree to that. Use sounds that are naturally offensive to humans.
Fear of predators. Crying children. Tornado/flood/nuke sirens and klaxons.
>>345242107
Add fucking elements that are a slow burn, rather than constant instant scares.
>Enter a home, gradually realize it was abandoned for a reason through stuff in different rooms, begin to hear more sound effects (footsteps, rattling) as you stay in there longer
>See a monster slowly shambling at you, turn around to run, turn back and its too close for the speed it was going at
>Enter somewhere with a group, group members gradually begin to either vanish or become unstable or suspicious
Really just a small kind of game with tons of flag-triggers or something would work well.
>>345252368
>You gotta think about what is at the root of human fear in the primal sense
That's a good point, like how we fear the deep ocean because of the unknown shit lying down there. As knowledgeable as humanity is, we don't know much what covers 70% of the planet. Reminds me of this thread on /tg/ about lighthouses as a horror setting.
http://suptg.thisisnotatrueending.com/archive/47925720/#p47962807
>ITT; /v/tards explain how the horror games they played as young, impressionable children were 'true' horror while nearly identical horror games that came out today are not 'true' horror
>>345254964
>Warning: This game is designed to frighten and terrify the user. Virtual reality can seem incredibly real. Play at your own discretion.
>This game is rated ___________
There. The audience has been warned without being spoiled. If someone needs more than that I'm sure that websites will pop up detailing specifically what issues there are.
Movies are not required to tell us what "minor violence" and "sexual content" means explicitly, so there is no reason that video games should have to do the same.
Treadmills will tell you to consult your doctor before using them, this is no different than a quick warning that most won't need to even glance at.
>>345254651
>A killer video tape just seems silly to me. A killer house that was built in the 1800s or earlier is less so.
Funny, the idea that older things are more scary than newer things just seems silly to me.
I don't think of history as some sort of alternate fantasy world, it's just stuff that happened before I was around.
For some reason every single bit of horror has been awful as of late.
When's the late time some form of entertainment has actually scared you?
>>345255189
>>345254345
this tbvh imho. Shit that always gets me are like, sounds (or visuals for that matter) that start off slow or low volume but start increasing to their full volume and shit ---- paralyzes me.
In the visual form, those scenes in that Twin Peaks show with le Bob devil man coming at the camera and shit always got me good.
>>345255145
I'd say it goes way beyond just a placebo metaphor
There's stuff about human perception, surveillance, how disease (real or imagined) can affect a family, mental illness, and so on
>>345242339
last decent horror since FEAR and Condemned is Dying Light though
>>345255410
It's not fantasy, but it's not the world that I'm used to, so it's much easier to fit supernatural elements into it.
I just can't get into a killer video tape. I'd just press Eject.
>>345255321
No man, you don't understand. Classic horror games had their roots in psychological horror. Nowadays they're all either action or jump scares.
https://youtu.be/4eTjMjehifY
>>345255512
>>345255410
The unfamiliar and unknown are scary. An iPhone isn't really scary because everyone has one. But an old phonograph playing eerie music is scary because it's old and unfamiliar.
>>345255642
the old RE games were horror because the shit controls made you helpless, lmao
>>345255486
It's been a long, long time since something scared me. I've been repulsed plenty of times but I can't remember the last time I was actually scared.
But I think it has more to do with me growing up than horror getting shit. When I go back and take another look at all the old "classics" I find they aren't really as good as I remember and they usually use all the same tricks modern horror does.
I liked Until Dawn. I hope they fix the major problems the first one had in the sequel.
>>345255843
RE can fuck off. I hate that shit, and I hate that horror vidya is forever tainted by its presence.
>>345255843
kek
>>345255642
Resident Evil was barely horror. It was a puzzle game with horrible controls and camera locations a jump scare.
It was all about the combat without giving you the controls for combat, despite the characters being SWAT level.
Eternal Darkness did horror much better.
https://www.youtube.com/watch?v=4CeoLK0hybs
>>345249214
Sounds like something you'd hear used in Killing Floor's soundtrack.
>>345255742
I'm not saying an iPhone is inherently scary, I'm saying if you can effectively make it scary that will linger with me in the real world when I use it. If I had one.
>But an old phonograph playing eerie music is scary because it's old and unfamiliar.
See, I don't get that mentality. It's just a phonograph. Old shit is not inherently scary to me anymore than new shit is. You have to do something to make it scary and just being something I don't use myself everyday is not enough.
>Get rid of everything a youtuber eceleb would want in a horror game (shitty jump scares, memes, etc.)
>replace action sequences that break the tension completely
>write something that would actually psych players the fuck out and make them nervous walking around their own house at night
>>345255642
>Giant snake, giant shark, zombie humans and dogs
>Deep, evocative, rooted in psychological horror
>Modern day creature; Ghost tortured by its existence that will drag you with it to also suffer forever
>Wow indie jumpscare trash, get some 'real' horror
You faggots are all the same. Just admit the reason why you like old horror games is because of muh old games are better then new ones elitism and fuck off so the adults can talk.
>>345255880
would fuck that ghost mom desu
>>345255880
Holy shit, that's scary than it should be.
>no saving or loading
>first person
>start off the player comfortably and then begin ramping up the difficulty like mad the moment he is starting to feel ready
>have occasional lulls that give players time to scrape up enough equipment to push onwards
>all equipment is scarce besides melee weapons
>strong element of stealth or planning, failure to do so can result in untenable situations
>the player has to make massive sacrifices in the spur of the moment should things go to shit, strong sense of risk vs. reward
>allies exist and are incredibly valuable, but the player has to pay in some sense to keep them alive and it won't always be realistic to save them if you fuck up bad enough
>>345256419
this pmuch.
>think about what makes SCP tier shit and /x/ threads spoopy to you
>makes games that embody the concept, whose gameplay revolves around why the shit scared you
Tada.
What kind of game would he make?
Scary? Psychologically creepy? 2deep4u?
>>345256416
I guess we'll have to agree to disagree, then.
>>345256917
David Lynch doesn't really do horror.
He does thrillers with a bit of nonsense thrown in to make them interesting.
Unless I'm actually in the mood to be scared, I can just power through a "horror" game by speedrunning it. Removing the objective seems to be fine, have it be about exploring rather than following a story.
Actual scary games I think are LSD, SCP Foundation, and a few levels from Siren.
Or, for true horror, have aPC game that publishes all of your lewd search history or downloaded porn to all social media sites if you finish a very hard game in one life.
>>345257160
Eraserhead was creepy as fuck
Fuck with the player directly.
>Pausing the game doesn't put any special screen or filter up, just the typical text
>Later in game
>Spook attacks
>Pussy players pause the game like always
>Pause screen comes up but the spook still moves around anyway, waiting for you to unpause
Like change the rules as you play without warning or have the game "learn" how the player acts so pausing often will remove that safety net and do the same with other shit too.
>Other spook with big eyes hates light and wont enter light
>Player keeps hiding in light
>Later same spook has different eyes
>Now it's immune to light
Something like that anyway.
>>345249941
but then you get mediocre games like Amnesia and Silent Hill shattered memories where you lose any sense of tension because pre-determined spawn monsters and nothing is threatening you for large amounts of time.
>>345257481
Inland Empire was also fucky
>>345257481
Eraserhead was stupid. It was an anti-pregnancy fearmongering video. Shit sucked.
>>345257375
I can't handle that, anoni wouldn't want people i know to find out that i want to be a cute whale girl's oral accessory
>>345253934
You're thinking of Aliens: Colonial Marines
Alien Isolation was GOTY
only weapon a pistol with 10 ammo
not even a knife
>>345257706
The first Amnesia is a fucking great game tho
>>345256917
>tfw Twin Peaks Season 3 soon
>>345258015
...you want to be a toothbrush? Or a retainer?
>>345245636
This so much. FFS Nosferatu is a horror movie made in the 20's and it still shows Nosferatu.
Good horror games force you to do something but take the control out of it. So basically, it's like a theme park ride. If you're faced with your true fears in a room right in front of you, you'd either not go in the room or go through the room while doing something to lessen the effects of the horror.
I feel this way when I'm playing White Day, I start it up with the intention of playing it, but as soon as it starts I shut it off cause I'm too scared. Kind of the same effect with SCP Containment Breach. Games like Outlast let me run through the entire game and treat everything like a joke.
The Thing is a successful horror film because it plays on the idea of paranoia and mistrust. You don't know who the enemy is and that in itself is an uneasy premise - a faceless/ interchangeable monster.
Horror films often reflect current events. The main threat we seem to be facing today is Islamic terrorism. Like the thing, Islamic terrorism is scary because it can happen at anytime, anywhere, by people who look normal but have ulterior motives and can pounce whenever they choose.
A game which reflects this would be cool
>>345255880
What the fuck?
>>345243532
you literally don't even need monsters
its all atmosphere
>>345258729
I was thinking more like a non piercing tongue stud, and when she shows it off to her friends she has to open her mouth and lift up her truck sized tongue
but being tasked to keep her baleen even is good too
Stop giving main characters weapons that actually do something other then by time
Less jump scares, more spooky atmosphere with monsters and events spread out between long, dark pathways.
No instant death mechanics, if you get swiped it just slows you, but you can keep running and hiding, but there is no healing
No saves, everything is done by checkpoint.
>>345242107
Make more Japanese-style horror games.
Like Forbidden Siren, The Grude, Silent Hills and other shit.
All Western devs these days think that "scary" is a jumpscare and some indie 4th wall breaking shit that tries to "immerse" you.
It's a fucking joke.
You need to set up and atmosphere, a theme, an environment that feel genuinely uncomfortable (or comfy to lure the player into a false sense of security).
Jump scares are for people who don't know how to make a horror game, so they turn it into a cheap thrill amusement park ride.
Horror games need to stop being walking simulators.
The thing about horror games being walking simulators is that they aren't scary anymore. Once you realize nothing is a threat to you, there's literally no reason to be afraid, you can just keep walking and ignore everything that happens.
Horror games like Silent Hill, Resident evil, Amnesia, etc. Are successful in scaring the player because there's that constant threat of dying. You NEED that fail state in the game to create tension, to know that your actions have consequences and failure will result in demise.
But you also need to be careful about how you go about it. Games like alien Isolation or the evil within, while good games, focus entirely too much on the "gameplay" portion of this. Needing to hide from enemies or fight them so often kinda kills the horror. Just like how the enemies in silent hill aren't exactly scary, and some of the more memorable scares are the scenes that don't actually hurt you, such as the mirror scene in silent hill.
But these scenes wouldn't be half as tense or scary if you knew that you couldn't be hurt.
TL;DR: Stop making walking simulator horror games and start having fail states.
Now that I think about, a game like No Man's Sky could be absolutely terrifying if you pulled it off right:
>complete isolation
>as in, only-person-within-lightyears isolation
>exploring unknown planets, if your equipment gets ruined, you're fucked
>have to build everything yourself with finite resources
too bad they went the happy-bright direction instead
>>345259702
How finite are resources in a universe that's entirely devoid of life? Run out of nickel? Look for a planet that has some. It's not like someone else is going to take it.
It wouldn't be terrifying, it would just be frustrating as you limp towards the next planet.
Oregon Trail wasn't scary, but you had limited resources and if things broke, you died.
>>345252748
>>345253720
This is a major part of it.
You can nail the sound design, the atmosphere and all that stuff, but if the monster is some goofy looking shit the effect will be instantly lost.
Something that really makes you reel, want to look away, close your eyes, etc is going to have a huge effect into the final equation.
You wouldn't want the monster to find you, just one reason being you don't want to look at it
>>345254345
this is really the major thing though.
People don't realize how powerful sound is in getting the right atmosphere, tone and mood going on.
>>345255486
reading horror always without fail manages me to get me not instantly scared, but leaves me incredibly paranoid and scared of anything spooky happening afterwards, which is just my luck as I tend to always end up reading spooky shit while it's night.
>>345257160
This unfortunately.
It's always disappointed me how Lynch's movies teeter on the edge of otherwordly happenings and crazy stuff, but it still stays too tethered to reality.
>>345259085
never found The Thing to be scary, body horror doesn't do it for me.
The only freaky part of the movie is in your image, because of the uncanny valley resulting from him not being fully changed, and that spine chilling scream
>>345259107
>>345256629
>>345256649
It's a better Five Night at Freddies.
make another Siren game
Stop making it walking simulators down spooky hallways with jumpscares
>>345255880
This has to be the most retarded thing posted in this thread.
>>345255880
>ghost comes out of TV
>leaves by breaking the window
I love silly things like that.
>>345260623
Well it's not a ghost. It's your mom. She want to make sure you dont play video games when you are supposed to be sleeping.
I'm playing silent hill 3 for the first time and I'm not that scared. You juke through most of the enemies and barely get hit unless you face the ground crawling monsters. What can I play that will give me a real spook.
>>345260535
What I liked about Siren was that you could die at any moment and it was kinda hard to make some of the missions, maybe what we need for future horror games are harder gameplay
>>345259982
well I'm assuming that these planets have deadly wildlife
...they did say there would be wildlife, right?
>>345260867
Well it depend, if you are a psychological horror guy or a threat guy.
Amnesia is good if you like Psycholoical horror.
Dead Space is good if you like Threats.
Some people are scared of Slashers like Friday the 13th or Halloween
Some people are scared of invisible stuff like Paranormal activity or Nightmare on Elm Street.
>>345260535
Why do people keep posting this fucking picture?
>>345259702
Minecraft is pretty scary too for the first times you play. Cave exploring can be really scary.
>>345242107
Is true psychological horror even possible anymore?
>>345261321
it's scary
>>345253575
What if when you die the game crashes and your save gets deleted?
>>345251590
>is it still chasing us?
>I'm not sure; I can't see h—
>THIS SUNDAY NIGHT AT THE WWE SUPERSLAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
>>345250021
sounds like arcing electricity
>>345242107
Horror is unintutive for most game design. Most game design is about making the player more powerful. Needs to play more like the pen and paper call of cthulhu where the player characters become progressively more damaged over time. The moment you feel you are in control is the moment the horror ends.
>>345261670
I'm so hungry even that looks good right now. I've been craving a pizza forever.
>>345262026
>even
This looks good for me anytime. Everything I usually eat is damn boring.
>Demon monsters chasing you throughout game
>Find notes about your past
>You did some bad shit
>End of the game
>Turns out you were running from the demons of your past all along, the TRUE horror
IT'S SYMBOLISM. It's just to deep for you if you don't understand it.
>>345249014
this
Good horror relies on the imagination and gives you just enough to drive your mind wild. A good horror game will give you the illusion of safety either in hiding in a spot, or feeling like your "weapon" can be used to deter the "monster" or whatever. The end result must ALWAYS be that the player-character does not escape, or if they do, that they are forever haunted by the experience. Some ideas:
>Use jump-scares sparingly
>Keep the monster/ghost/etc at a distance and when it comes close, make it FELT and not SEEN
>Don't be afraid to use vibrant colors and bright settings, but don't over-saturate the world with them. If it's a room with bright colors and bright lights, have our specter break the lights or cut off the light.
>On that note, when there is a sliver of light or an open door, have them peek through or run across the small area of exposure. When the pc is hiding in a closet or behind a curtain, have the spectre close in. Players that do nothing are punished while players who react are given the illusion of escape and safety.
>Allow weapons, but make them feel ineffective and ultimately pointless as a long-term solution.
>NEVER do close-up jump-scares. If the specter isn't kept out of sight or their appearance isn't being kept to a minimal, then the player adjusts and the "enemy" becomes more of a nuisance than an actual entity to be afraid of.
>Don't have set scripts for when the specter appears/does things. Not knowing when to expect shit to happen is part of keeps your player from getting bored.
>>345255530
>Dying Light
How is that horror?
>>345242221
Second post best post.
>>345259749
During one of the times that ancient Jews stopped worshiping Yahweh they started worshiping Moloch. They would sacrifice their infants to an image of a bronze bull. They would place the baby inside the graven image and roast them alive the same way this anon describes.
>>345255702
That scene was actually creepy as fuck. Just comes out of nowhere.
>>345259587
>home bad japs good
clockwerk etc.
>>345262694
It's a survival-horror game.
>>345263729
That entire show was great
Except all that filler in season 2
>avoid scaring by just dropping something that's an actual threat nearby; keep those neutral
>avoid scaring by shoving faces and shit into the field of view or suddenly putting shit behind the player
>absolutely fucking avoid scaring by using dramatic sounds, it's a huge red flag
>create an atmosphere so unsettling and surreal that even a cat silently running from around the corner in front of you will register in your mind as a jumpscare
Something like that. There, a worthwhile horror game.
You wait for scientists to develop technology that lets you wipe your memory. Then you erase your memory and leave behind a note to yourself telling you to play Silent Hill series. Rinse and repeat every time you want to play a good horror game. Also, add the RE2 and 3 to the list as well.
>>345258870
>Nosferatu
It may be because I'm only 24, but I've always thought that movie was about "romance" or some shit a la Frankenstein or some shit not "horror". I'm like 94% sure I'm probably wrong though. I'm just going based on what I know and the few clips I have seen from it.
>>345254171
Cool idea in theory, but I don't think it'd work. Sometimes I get light motion sickness playing games and let me tell you it does not make me want to keep playing. If something purposely did that there's no way I'd play it. That's just me tho
>tfw you will never get the feeling that something/someone is behind you irl again
What happened to all the spooky games /v/?
>>345268125
>the feeling that something/someone is behind you irl again
Give me your direction.
>>345252768
That part in Ori was pretty scary, tho.
>>345269253
Fucking nay.
>>345269382
Why? You need a little sweet with that savory, dude. Pizza is salty, the pineapples reset the palate to enjoy the savory parts again.
>>345243948
Kek
Just saying it spooked me at first but then I saw this and laughed, thanks anon
>>345265587
Kill yourself.
>>345271050
Only after you suck my dick from the back while gently blowing on my boipussi.
>>345269253
Hawaiian pizza is god tier this is fact
>>345269492
Put on sundried tomatoes instead.
Besides, sweet with savory? Says fucking who? If I get fries from KFC I don't ask for strawberry jam. And don't say tomato sauce or ketchup or whatever the fuck you wanna call it, that shit is straight garbage. ALWAYS.
Objective top tier toppings coming through by the way
>Mushrooms (GOAT)
>Capsicum
Put these two on any pizza and it is instantly propelled into high tier. Put pineapple on and it goes down to trash tier aka spend more time picking pineapple off then eating it
How about this
>game is set in a small town I mean actually small this isn't GTA spooky edition
>ammo won't respawn once you're out of bullets that's it
>you have to survive a week
>the weakest enemy can three shot you, you can't heal mid fight
>the strongest enemy freely roams the streets there is no boss arena he might corner you in a grocery shop if you're unlucky
>if the enemies realise where your hideout is they will ambush you in it and fuck up all your supplies
>food or meds don't respawn either you can't just farm them
>there are few other survivors but their personality is random on one playthrough Jake would be your best pal on the other he will be batshit insane
>>345247192
shits like the black hole sun music video
Oh boy a horror thread.
Dont have the massive list, have these
https://www.youtube.com/watch?v=mw_HKzo9Ync
https://www.youtube.com/watch?v=qV0I-iA5lJU
https://www.youtube.com/watch?v=FdyknT4uchM
>>345249214
I swear to god I've seen videos of this phenomenon before. I could never tell if it was real or edited in, but it was fascinating. It sounded like creaking clouds, like trumpets coming from the sky. I'd call it fake immediately but there were so many videos on this and even articles and vague explanations. Does someone know what I mean?
>>345272835
Video Juegos
>>345253589
>when you can't skip ahead in a .gif
oh no
>>345272878
Yeah, I've seen those videos too before on/x/.
I'll try to find some if I can.
>>345272878
https://www.youtube.com/watch?v=9fCLyOstizE
https://www.youtube.com/watch?v=NfA9Y_-g9Dc
https://www.youtube.com/watch?v=JErWFCCj1Sw
Here's all I could find.
They're likely faked, but neat nonetheless.
>>345273428
Please post some if you find anything.
https://www.youtube.com/watch?v=7JO0cBn0cjI
I remember watching this, pretty chilling. It seems fake as fuck but there's tons of videos like these out there, this being a hoax would be too elaborate
Anyone have updated Silent Hill Windows 10 friendly PC guide?
I saw it in a thread the other day and forgot to save it.
>>345272835
Can someone explain me what the fuck is this shit
>>345269253
I like my pineapples like I like my jews.
I don't like jews.
>>345269253
Chicken
Alfredo Sauce
Pineapple
Hot Sauce (Depending on mood)
Get it, it's legit GOAT and the amount of people I have converted into getting that pizza as their default pizza of choice is insane.
>>345242107
>How do we fix horror genre?
call DelToro again
>>345242107
Make everything take reference and inspiration from P.T before they can even start making a game. Don't allow western cucks to make games because all they do is add in jump scares. We need real ominous shit.
My favourite horror game is Outlast by far because there was only 1 real jump scare at the beginning and the rest of the game is just fucking terrifying because you're almost helpless and need to conserve the very thing that allows you to defend yourself so that you don't run out. It's genuinely scary. I just can't be fucked playing horror games these days because all they do is out cheap scars in and make it predictable. I can't even watch horror movies now because the jump scares are so predictable.
>>345272615
>there are few other survivors
this ruined it
horror is a personal journey that you have to travel alone
this is why Resident Evil went to shit
also, if the town is that small, then you'll encounter those npc so many times
>>345244113
The Purge isn't really a horror movie, more of a thriller. I was certainly rendered uneasy by it but I found it to be quite a fun film.
>>345242107
you can't really fix the horror gene to be any scarier. Unless you're a pussy there are no truly scary games, only creepy ones.
They need to focus on enhancing atmosphere and making a game that's good to control and cool.
>>345242415
That's why developers need to learn the importance of atmosphere. It's more than just music and visuals.
I always hated backtracking through empty levels. for some reason the idea that literally nothing exists in this world unnerved me in ways that no actual monster or fear can. Empty buildings that don't look run down or broken do the same thing to me, as it just creates this sense of primal wrongness that eventually turns into inconsolable dread the longer I think about it
i don't know if it's even the fear of something being there that shouldn't be, because i'm always almost relieved if I find an enemy I missed or some shit. that stephen king movie the langoliers captured this sense of dread perfectly (until the end) and the atmosphere in some old japanese horror films gets it pretty close as well, like Infection from 2004.
>>345253102
>Badger
>Hiding
I live in an area where both hawks and badgers are common.
I've seen a fucking mother badger LEAP UP at a hawk, bite its neck open, and bring it down to the ground and then letting her kids eat it.
The only creatures that give less of a shit than badgers are honey badgers.
>>345246059
"Look behind you."
*turn character around*
"I wasn't talking to you."
>>345242107
What I'd really like is a horror game with:
>Gorgeous graphics, either artfully immersive or eerily realistic.
>Beautiful but mostly ambient sound track.
>Emphasis on listening carefully to background noises like wind blowing through grass or structures settling or distant rumblings to discern what is background and what is danger or of interest.
>Adversaries that are never fully explained and retain some level of mystery throughout the entire game rather than be revealed as something specifically, but in-game lore is available that helps the player form theories on what they could actually be rather than just "lol it's a mystery".
>Sparing but high impact use of cinematic, like the camera staying focused on an area briefly after you leave it to show something happening right after you leave
>Gives the player a sense of the adversaries/mysteries being aware of your position most of the time compared to you having to work hard to maintain awareness of where they are or what they are doing.
>Balance subtlety with drama. Maybe have things changed slightly when revisiting an area to show that someone or something has been there in your absence. Maybe have a section where an adversary of some sort is clearly in the area and you must avoid detection or drive them off. Maybe have a direct struggle with a stronger adversary. An appropriate sense of how much control the player should have over the situation can be key to cultivating a sense of dread or adrenaline.
>>345242107
you don't
just let it die already
>>345249893
fuckin nice, always liked the organic levels in games like r-type, having an entire organic game sounds awesome
>>345273649
i can't explain why the creator is making these kinds of spoopy videos, the channel it's on is a variety channel that mostly has comedy shit and the dude who directed local 58 basically only did some cartoons and a webcomic before this
it is a mystery
>>345247798
Jesus fuck summer is truly here.
>you are a government agent tasked with the study and containment of paranormal phenomena
>you are assigned cases to investigate.
>details include location, witness testimonies, photographs of objects or bodies found at the scene, etc. They don't directly give you the cause of the case but give you indirect hints as to what happened
>gameplay consists of the player running around trying to piece together what happened for each case.
>you find and photograph evidence, interrogate witnesses, and discover clues as to what is behind the events all while trying not to get killed.
the player eventually find ways to contain the creatures they encounter
they could then view them in a gallery of sorts
which could also lead to a chapter where some or all of them break out and you have to escape the facility where they are kept. just like that one cabin in the woods scene.
>>345273608
>>345273605
not fake
https://www.sott.net/article/297196-NASA-confirms-strange-sounds-emanating-from-the-sky
>>345278927
XCOM style SCP game when
>>345278927
That sounds like it has potential. Especially if it's framed such that you're not explicitly told that you're investigating the paranormal at the start and all the initial cases you are sent on turn out to be like domestic terrorists and cults and natural phenomena but then suddenly shit gets too fucking real and you have ayylmaos and horrific science experiments and evil organizations and the illuminati and ancient spirits and shit to deal with.
And getting help from some of them is key to saving the world or some shit.
>>345243948
>>345246530
>>345247551
>>345269880i don't get it
>>345280052
>And getting help from some of them is key to saving the world or some shit.
maybe not that. It's a horror game after all, saving the world might be a bit more action-adventure than is needed.
I like the introduction idea a lot though.
>>345280247
Assassin's Creed: Unity glitched faces.
>>345280336
I was just thinking about all the shit about being the underdog vs the supernatural like XCOM / EDF / Occult Academy / SCP / Cabin in the Woods, etc. One incredibly lucky special agent versus the entirety of the world's supernatural bullshit sounded kind of fun.
>>345269253
Yay. I could leave Canadian bacon though. Why everyone insists on pairing them is beyond me.
>>345280924
well yeah
if the game is made in unity you would expect such things
>>345274082
Not that poster, but I'll give it a shot, anon.
>>345248132
A jump scare works, 30 is just boring
>>345275225
>2004
>old
Remove the genre, just put effort into horror scenes in games not dedicated to it already. A genre telling you that you should get ready for a scare before even pressing play is already disappointing.
>oh huh-heh I called my game scary! bet you're really quaking in your boots now huh kid? hee hee ha there's some really spoopy stuff here, isn't there? better buy it and find out! :D
Make an overconfident protagonist full of guns and talented and let him lose faith in himself because enemies are really powerful. Make enemies play with you, like haunting and\or laughing at you during the gameplay. Play a lot with background noises, lights, atmosphere music and environment. Also use the environment changes to create different types of attacks. Made a direct contact with an antagonist, let him tease the protagonist. Let him also break the fourth wall and manipulate rng, like, not making you found medikit when you are low health and so tease the player for that. Also the artworks and the behavior of monsters should be SH-like, so everything need to be connected with the lore but in ambiguous way, just to create theories. Create a lot of info file and try to really hide those things, the only purpose should be to help the theories things and the lore. Made puzzle attempts counts and possibly a time limit for them. Like, if you fail, you lose something\the story change. And sometimes can change even in better. Also can be good if they have more characters, possibly more "lovely" as possible in a situation like that or useful and if you fail somethings, they can die.
https://www.youtube.com/watch?v=vcUDYBIrWio
>>345282202
What is this STALKER shit?
>>345282202
>BLOWOUT SOON FELLOW STALKER
What did you guys think of Layers of fear? It's a bit of a walking simulator but it has some genuinely clever scares.
>>345282895
I liked it, I'm kind of a sucker for walking simulators that try their best. If nothing else it's a good tech demo for unity.
>>345259623
underrated post
>>345249214
I bet he would get a heart attack with an EAS
I still want a game where you're the only one who can see paranormal/horror shit in otherwise normal every day scenarios. and they get worse and worse to where you can't keep lying when your family/friends ask what's wrong or why you're on edge.
>>345283817
While it's a VN Saya no Uta did that REALLY well. It really does capture what it's like living with mental illness.
Trapped on a large farm, manor, or estate at night, where you must find a way to escape map whilst an op monster wanders the grounds in relentless effort to find and kill you.
Start again on death, lose all progress. Unable to perma kill the creature, only run, hide, distract, fight back to temporarily down it (must take it by suprise).
Batteries for torch,
Bullets for awful pistol,
Crowbar,
Bolt cutters,
Hide under beds, in cupboards, in wardrobes, in useless truck, in shed, in ranch, under table.
Good one?
>>345284005
interesting, I'll look into it
>>345255702
Fire walk with me...ME!
Why are we afraid of mirrors?
>>345282202
Quite literally taken straight from Red State:
https://www.youtube.com/watch?v=ItD6dQa5ncw
>>345286081
Something about the human mind not truly comprehending them
It's why you should never ever look in a mirror in a dream
>>345246843
PT only worked because it was short. A game like that at a decent length would be too exhausting.
>>345242107
Kill the internet
>>345242107
We make the main character by taking a picture of yourself. Then the character is made from said picture. Everything you say and do affects how your character progresses the monsters know everything about you from your picture what you're afraid of/ what you're into and knowing this the npcs will totally fuck you over because they know your weaknesses.
When you are overpowered by an enemy you have to run and hide but still able to defend yourself.
>>345282505
>>345282202
>>345282505
>brain scorcher/lake yantar whispering
but anyway
https://www.youtube.com/watch?v=-RhpWdeEcTk
>>345259749
would be way more unsettling if not for all the underage tier spelling and grammar mistakes
>>345287401
shattered memories kinda tried to do that. Choices affect how NPC's are interpreted and if they're nice, dicks, or want your dick e
What if there was a game that was in the same vein as SCP containment breach, but instead of facility you go out and capture the objects and creatures as part of a team like the nine tailed fox. Maybe you could plan out your route in between missions like tom clamcy's rainbow six.
Does that sound like a neat horror game?
I've always been interested in a horror game where it doesn't feel like all the scares are revolved around you. I enjoy the atmosphere of a game like, say, Amnesia TDD, but it feels like everything is literally out there to get after you, existing for the sake of fucking with you rather than just naturally being that way. In context with the story of the game, it does make sense, and I don't necessarily dislike that kind of horror, but...
What I want is a more Lovecraftian kind of horror, where you're not even sure if the things you come up against are friend or foe- the creeping horror is essentially indifferent to your existence, and wouldn't mind you being alive or not. That kind of shit can make me feel pretty fuckin uneasy.
>>345286237
I did in a nightmare once.
Other than a "ooooh there's a monster standing behind me in the reflection" classic horror trope kinda thing I saw, nothing horrible happened.
>>345292295
I looked in a mirror in my dream a few months back. I saw myself with super sayian hair. My reflection called me a faggot, then I woke up.
>tfw even my reflection is more alpha than me
>>345276297
This whole story had me laughing all the way through. Why did everyone ignore this?
Screw this, why can't ""I"" be the one causing horror? I want to be the half-decomposed demon monster haunting the mansion that the family is vacationing in for the Winter.
Let us first agree that the horror genre, regardless of the medium, is meant to elicit emotions of fear, unsettlement, and everything that horror entails. Many people enjoy those feelings, which is why they play these games, read the books, watch the movies, etc. However, horror is not an emotion which we physically desire. Even if you consciously want to be scared, on some level you try and keep yourself from being scared. Finding the tropes of horror is one such means of spook prevention, since if you can predict what's coming, you won't be scared. That's why the horror genre needs to constantly innovate. The moment you know what's coming, it stops being horror. Unfortunately, it's a genre that constantly suffers copycats. I suspect that it will take a movement of low budget games built on passion and innovation to breathe new life into horror.
>>345286237
I think that advice is more true for LSD.
>>345274346
Outlast was made by canadians; you've contradicted yourself.
>>345293357
Unless the act of spooking others would somehow invoke horror in the player, that wouldn't be horror. I wonder how that would work, if it did.
>>345259623
You're a fucking retard. You're valuing Amnesia over Alien Isolation. Nothing in Amnesia is a threat. It's a hide and seek simulator made for children, hence why the game is so simple. When an enemy spawns you jump into the nearest side room / cupboard and wait a minute or two. Enemies will never check your hiding spots and death means nothing because there's a checkpoint every five seconds.
The xenomorphs in Alien Isolation are far more frantic and unpredictable. Despite your best efforts you will inevitably have to combat the alien many times throughout the game while in Amnesia, as long as you aren't retarded, the monsters will not get you.
>Needing to hide from enemies or fight them so often kinda kills the horror.
So this applies to Alien but no Amnesia which is ONLY hiding from enemies. At least Alien has variety with the androids, more methods of hiding and gives you the ability to fight the alien. Alien Isolation is the king of hide and seek simulators and may never be topped because it dared to excel in difficulty thanks to the alien AI and well balanced combat system. Ofcourse they didn't want a combat system in Amnesia because implementing combat in a horror game takes immense planning and talent, something the Amnesia developers clearly lacked.
Silent Hill is not scary because of dying. Death means jack shit because save points are so plentiful. In SH the fear comes from the environments, atmosphere, monster design and unique scenarios (Pyramid Head encounters, SH2 prison bathroom, SH2 gallows, SH3 mannequin room, etc), death is irrelevant.
Please don't make any more long winded posts on topics you very clearly know absolutely nothing about, you're making yourself look like a retard.
>>345243948
haha holy shit
>>345275834
>Look behind you
pic motherfucking related
A modern, well-done SCP title.
>>345275834
Jesus, that's so fucking good I want to get into game development just to steal that.
>>345295935
DON'T TOUCH THAT DIAL NOW
I'm not sure if this will add anything to the thread, but when I first started playing Naissance I thought it was going to be a spooky game. I made sure to not watch any videos or read any reviews before playing, so I had no idea what to expect. The game being mostly unlit and little sound gave it a dark atmosphere.
>>345259587
you seem to be confusing indie garbage with "the west", and forget that japan's idea of "horror" is creepy stuff you just waltz around shooting
>>345295738
I'll admit I probably could have worded it better, but there's no reason to be so hostile.
When I stated that amnesia was a good horror game, I was talking about how well received it is.
And I never said that alien isolation was bad game, just that it had way too much combat and hiding involved which took away from the horror element.
Silent hill is scary because of the dying. Not necessarily because you can die and go back to your last save, but more because of the fact that you CAN die. It gives it that sort of tension, knowing that at any moment, something could kill you. When you get immersed into the game and place yourself as the character, that sense of fear and dread of dying gets to you, as well as the rest of what you said.
Compared to other horror games that are just walking simulators (PT) where you can't die and ultimately have no reason to fear.
I apologize if I misstated some things or did not articulate what I meant more clearly, please forgive me.
>>345246059
There was game thst was exactly what are you talking about, it "crashed" and leaved creepy files on your filesystem that gived you info how to play further. I fucking forgot its name, only remember that there was pixelated skelly
>>345242107
No fixing needed.
>>345248132
A jumpscare is like a joke's punchline, you must set up it properly and build up to it, otherwise it will feel cheap.
>>345246975
yeah sure bud :R
>>345247487
hey hank pym, not all of us are ants, mind making it a wee big bigger
>>345269253
Pineapple+Pepperoni combo is what I usually get. Sweet and tangy combined with salty and spicy.
I only like it if the pineapple isn't massive chunks or rings though.
>>345296692
imscared. It got a 'full' release on steam, but I don't know, the file stuff sort of worked at first but it quickly felt gimmicky to me.
>>345247798
You can consider 1st Portal as psychological horror in a way. Ravenholm was an attempt to do classical horror part and it was shit
>>345296524
>When I stated that amnesia was a good horror game, I was talking about how well received it is.
>And I never said that alien isolation was bad game, just that it had way too much combat and hiding involved which took away from the horror element.
Well it's insulting when you talk about how a game as shit as Amnesia is successful in scaring the player but then continue to criticize Alien Isolation. You're entitled to your opinion but there's no way you can openly criticize Alien for the reasons you listed but ignore the exact same flaws that apply to Amnesia. The thing is these flaws apply to Amnesia in an even more extreme way because the monster AI in Amnesia is absolutely pathetic.
>Compared to other horror games that are just walking simulators (PT) where you can't die and ultimately have no reason to fear.
You actually can die. There's a scripted jump scare with Lisa when you "touch that dial" or "look behind you". From that point onwards Lisa can spawn randomly in the hallway and if she catches up to you, she breaks your neck.
If the point you're trying to get across here is that you have to be able to die in a horror game for it to be an effective horror game, then why would you even bother saying it? It's like, well...yeah, no shit. I cant even think of a single horror game that you cant die in. Death is something that happens in videogames. Even if you couldn't die in PT (you can) there is still plenty to fear because you, on your first time playthrough would not be aware of the fact you cant die. Name a single horror game you cant die in.
>>345242107
>make combat start out mid-weak to ALMOST useless by suspenseful pacing (use tactic you found out by subtle hints on one strong foe. It comes back and you use it again and it plays possum until it catches you off guard)
>jump scares only sprinkled but scary shit is all atmosphere
>make the scare something the viewer has to put together, piece by piece
For example like >>345247192
Seriously. What the fuck.
>>345245990
>>345253703
Negatory. That was an 80's-00's convention. During that period was the idea of something evil being very sneaky and subtle being that much scarier because it's far less understandable, which plays on our fear of the unknown.
Prior to THAT however was exactly the sort of horror film we see parodied in black and white with the lady screaming loudly as some guy in a poorly made suit walks towards her. Back then, the thing itself was more than creepy enough to get the job done. There were films more like recent ones but they weren't as common and it wasn't quite the same as it still had that early industry schlocky feel to it, given that horror was one of the more underappreciated/less serious genres like Sci-Fi was, and still is to this day.
>>345249893
I'd love a fully-organic gun, shit would be weird but cool at the same time
>>345245636
>>345297301
The rule that you should never show your monster for it to be a good horror movie is completely fucking retarded. It can be used to make a good horror movie but is completely optional. In fact, I have infinite more respect towards someone who succeeds in scaring me with a monster that they show because that takes far more talent in the lore building, prop / make up / FX department, creature design, lighting, camera set up, etc etc. There's different types of horrors, nothing is absolute, pretentious fucks.
The "what you don't see is scarier" is actually a crutch talentless hacks use because they aren't creative or original enough to come up with an effective monster design. Even if you don't show the monster you still have to go a certain distance with the lore building so the audience still have something they can piece together with their own imagination using the information you've provided like Blair Witch and Noroi. Those are horror movies that use the "what you don't see is scarier" but at the same time feed you enough information. When doing that kind of horror you're walking a fine line between talentless hack with no creativity (Paranormal Activity) and a good film maker.
I want a game to tackle privacy and insecurity, the couple ways I've figured how to work them in is having your actions recorded and mimicked in and way that can later be seen by the player and having the environment Change slowly in a way that doesn't accommodate the player.
That second one you would have to add a way to adjust posture besides just stand crouch and sometimes prone. Also I the point of frustration and body I've noticed that a common element in frustration in the inability in manipulating things of very small size, like trying to place screws that are only a few times thicker than a pin head. Once again a puzzle of slow increasing frustration caused by a slow change in size.
I think frustration is an important part of horror games and should be properly explored, I think it's too commonly done in a tedious way where the player fails out of boredom and wanting to proceed they attempt to cut corners and fail, or frustration is done in a way where the player is not given clear instructions and feels frustrated but blames the game.
I want the player to always blame themselves, they aren't perfect and their flaws are holding them back.
>>345297234
I was mainly using alien isolation as a modern example of what I was criticizing. I personally enjoyed it very much, and I was also trying to explain the combat properties of Isolation. Since you often fight humans too, which can detract from the horror experience in my opinion.
I agree that many of the flaws I stated also applied to Amnesia, but I was frankly just using isolation both as mainly examples for what I meant to say, which was amnesia being a game you can die which can bring out the tension and horror, and in isolation there's a huge focus on combat and stealth gameplay which detracts from it. Both games could be used for what I was trying to state, it was merely a pick.
I never actually knew that you could die in PT, this is the first I've heard of it and I've yet to see it happen in my playthroughs or in other players play throughs, so this is news to me.
As for some examples, more of the modern "horror" games tend to lack the ability to die, usually walking simulators.
Layers of fear comes to mind the most. The park. Resident evil 7's demo, though the main game may not be like that.
I would have said PT but you've corrected me on that, though I've never experienced it.
Hide shit outside of the boundaries of the video game. I was always scared about poking around in the abyss outside of levels and between walls for fear of there being something lurking there.
If a dev has put a spooky face or a sound clip in there I probably would've shit myself.
>>345252768
What aboutpenguins
>>345298023
>Layers of fear comes to mind the most. The park.
Granted, I haven't played these games but I can only imagine they're both degenerate meme games for Pewdiepie fans.
>Resident evil 7's demo, though the main game may not be like that.
Demos are just demos, so whatever, but they did say the full game will actually have combat, so death is a definite option.
>>345251293
>what is prey
not a horror game.
>>345245212
pls don't shitpost with the ningen nanodesu
>tfw scared when closet is closed but also scared when closet is open because clothes make a weird figure
funny how /v/ hated the wii silent hill game when its literally everything you guys claim to want in these threads
>>345242415
It doesn't have to be that way. Imagine merging Stalker with Penumbra. Stalker is scary already, but if you remove the action focus and add Penumbra like elements, it's done.
>>345299558
>the game that we all claim to want is another game where you walk around with a flashlight and no combat
lol
>>345299629
>if you just remove the fun from the game its done!
you fuckers wonder why horror games are fucking dead then say stupid shit like this. make a game if you want a game or just stick to movies
>>345263152
They still worshipped yahweh then, though.
It's not "jews who strayed from path of god", it's just "jews who interpreted their holy books a tiny bit different".
>>345253168
I think lynch is much better at this shit, he is the master of the awkward and uncanny, just watch that short with the Horseface sitcom or the first episode of On the air.
>>345242339
Being able to defend yourself helps to increase tension because you know you can actually fuck it up. The trick is to make it hard so the tension lasts.
>>345242339
I think the modern problem now is too many walking simulators with hiding/running segments. STALKER is a good horror game with great action, silent hill used to be great and had not so great combat, first two AVPs had action with good combat and so on. Weapons are not the main reason horror is failing.
>>345246305
I actually would have liked more of the human conflicts, preferably not all hostile while leaving the good guys in "safe" rooms to die while you're out on a mission. One of my favorite moments was some woman sitting on a bench overwhelmed by what was going on who got eaten by the alien because I stuck in the area too long and made too much noise.
Why can't people realize that both no combat at all and too much action are bad? Balance and consistency with the game theme is the key, this isn't a hard concept to grasp.
>your ship got caught in a storm and was torn to pieces floating close to each other, held together by some wires and stuff
>after you do a little exploring you make your way back to spawn
>something is different, a dead npc or two are missing, there are barely noticeable scratch marks on the floor
>keep exploring, occasionally hear shifting water, or the floating wreckage you're on bumps suddenly
>you run out of resources on your piece
>you have to swim to another
Just never give them a full view of what it is hunting you. Always just a glimpse.
>>345259749
>An oder
Immersion lost. I'm glad they roasted that illiterate faggot
>>345300698
Agreed. The humans could have been a bigger draw, and I would have liked neutral ones. Make you wonder if it's OK to shoot those guys in the next room. I'd rather my conscience guide my actions than some asinine achievement telling me I can't shoot them.
>>345300804
This. Anybody who says "remove combat" doesn't get that the desire to defend yourself like a cornered animal only increases the tension Gives you false security only to take it away when it turns out you can't pull that shit with the bigger monsters.
>>345242107
Let me play as a cute little girl
It increases the tension
Are there any horror games that take place in the deepest depths of the ocean?
>>345242107
Subtlety. There are times when horror can be overt and still scary, but most of the games today lack subtlety. Anyone can do getting chased by an eldritch monster or seeing a spooky face scream at you after some silence, but everyone seems to have forgotten how effective it is to pile little things that are "off" until you're too afraid to leave the pause menu or you're looking behind you every five seconds. That's the kind of horror that stays with you longer than monsters and ghosts making a mess of your pots and pans. And it can work in any genre.
>>345302372
SOMA
Most of it is inside research stations, though. Only some of it is spoopy sealife.
>>345302731
>That whole bottom of the sea part
It was the frist time in years where I felt true horror in vidya. That level was a masterpiece.
>>345303069
SOMA wasn't perfect, but it did do some really neat things, I must say.
by putting in things people are really uncomfortable seeing
>>345299629
I've yet to play Stalker but love the Penumbra series.
My favorite moment was something that happened when I was streaming it, almost classic Looney Tunes-like.
>hardest setting, so everything kills me in one hit
>climb up ladder onto catwalk to avoid dogs chasing me
>see pressurized tanks of some sort, probably gas
>whack one
>it hisses
>grab it and turn, then drop onto dogs
>explosion kills one
>said explosion apparently damaged the other tank, but the noise itself covered up the damage
>turn to grab other one
>suddenly hear the hissing
>"...oh no."
>explosion
>ded
>>345250620
https://www.youtube.com/watch?v=EFIz_ZhZ4Cw
>>345242107
limit ammo or make combat difficult, running away more effective most of the time
>>345242107
Less threat of murder, more threat of white genocide.
>>345249893
First original game I've seen in decades.
>>345252127
>the second level when you have no idea that the game's setting includes undead
Make it realistic. That is not to say don't remove magic monsters and shit, but the player character should be completely restrained by reality. This way it's much easier to be immersed in the game. If you have the same limitations you would in the real world, or if you were in that situation, you may act in the same way in the game, thus making it far more terrifying. A strong penalty for death would further reinforce this. Pic related, like some unexplainable paranormal shit going down, but the player has to be extremely cautious and has no real way to fight the monsters, with a lot of things to make them scared/uneasy outside of actual enemies
>>345307593
>Symbols Have Been Compromised
>>345295335
>Soma
>>345307593
>entered alternate dimension
>>345307652
that and
>Someone Else Is Here
especially spook the shit out of me. that kind of shit creates this feeling of dread that comes from the back of your mind. it ain't ok
>>345250518
>look behind me because of this post
>someone was actually fucking with my door
Thanks for the save anon.
>>345307593
>Do not follow the little girl
>Get out fast
>Stay in the light
>Stay in the dark
>Someone else is here
>Do not be taken alive>Symbols have been compromised
Is Routine officially vaporware? I was really looking forward to being chased by relentless robot guards on an abandoned space station.
- Music shouldn't be used to scare, but to build tension
- There should be areas where there'd be no music at all
- Abuse the corner of the human eye. Do not show the monster right away, for the fear stems from our imagination
- Jumpscares should be limited to things like a glass falling off a table
- Absolutely no QTEs, for anything
- Weird out the player, and not necessarily with blood or gore. Too much of either will make it look too over the top. Make them wonder what the hell they're looking at
- Drop the zombies and go for either the supernatural or creatures
These are just some I'd like
>>345307593
>do not trust them
>symbols have been compromised
what do you do in this situation
>>345308597
In SCP tactics, I think in that case the team immediately withdraws and comes back with multiple squads and heavy firepower.
in my opinion, horror is only interesting if it's used scarely to enhance a medium that is just generally creepy or uneasy. too much horror is just emotionally exhausting and eventually boring. ukranians particularly seemed to be great at making horror video games with pathologic and stalker coming to mind
>>345286081
>>345286237
I think it's just because you can see what's behind you which you normally can't do. Hard for your brain to get around that so it doubts what it's looking at which makes you want to turn around and confirm it.
The horror genre needs combat, but you still need to feel vulnerable. Silent Hill perfected this, you can arm yourself and fight the monsters back but youre still just a regular dude/chick whose struggling to get through
Resident Evil took this way too far and made you a super kung fu master that beats the fuck out of everything
It's already been done, but only a few thousand outside of Russia played it
>>345274525
>I never played The Thing
>>345246843
>le spoopy jumpscares
fuck off
>>345246843
OMG it's such a shame the game was cancelled :(
except it's not it was generic shit you can find on Gamejolt just with better graphics
>>345263729
Lynch is fantastic at making terrifying scenes with very little that would be considered terrifying on its own
https://www.youtube.com/watch?v=oLxJS8k9pHs
I really think open world would not hurt this genre at all I remember when I played Clear Sky I went to that village in Cordon to trade just to see everyone aside from Sidorovich dead and a bunch of dogs with a pseudodog thrown in. It never happened to me before and I have no idea why NPCs were so shit they got rekt by entry level enemies but it was spooky and that's not even a horror game. Open world and roaming creatures make a room for plenty of unsettling possibilities not to mention you can have shit like city getting progressively more hellish as time passes or going back to your home just to see something standing there and starring at you because you left the door open.
>>345256419
>Jeff the Killer kills Wii Fit Trainer and grafts his own head onto her body, finally becoming the female swimsuit model he's always wanted to be
The true horror is that I can see this as being canon
>>345251590
you might be on to something there bud
>>345311028
I want a game where you play as paranoid /x/ poster who sees ordinary things as paranormal.
>>345307593
>symbols more complicated than the message they are supposed to convey
>>345307593
>do not be taken alive
is there any torture heavy SCP or something?
>>345312285
It's more for brainwashing SCPs, getting captured alive could mean you'll just become one of them.
>>345312285
I know that some of them like the big coral/polyp thing or a few pathogenic ones can convert you into a monster if you get exposed while living
>>345248379
I liked that Amnesia mechanic. It gave you extra incentive not to look toward the monster which resulted it more natural situations where you're not exactly sure where it is, which is a fucking scary situation!
>>345312285
Not 'torture' per say but there's a LOT of SCPs that kill in a method worse than death or fuck with the soul. So it's better to die by a bullet than by being melted by acid/consumed by Hell/turned into a zombie/etc
>>345242107
By stop doing cheap jumpscares, and focusing on the atmosphere instead. Constant tension, and fear is what horror should be about.
Just add a bunch of little girls and jumpscares it's not like anyone gives a fuck about horror games past Slender when they realised the least effort you put in them the more popular they can be.
>>345275113
Games like Outlast would have a decent horror atmosphere, but it's all scripted jumpscares. You're funneled down a narrow hallway, until the game grabs control away from you, waves something in your face and makes a loud noise. Rinse, repeat, Outlast.
I have an idea you play as Billy the Nerd and have to avoid Chad Thundercock.
>game where you control a professor in charge of an school field trip
>things go wrong silent hill esque way
>can control the students indirectly giving orders
>each one has different abilities based on personality and character design
>can use them to reach othewise unacessible places (i.e. craw through an small vent) and help with stuff
>can use them to scout ahead, as bait and even sacrifice to give the rest of the group an escape chance
>ending based on survival rate
>game is hard as fuck to complete with all of them alive
>>345314412
Sounds cool, but definitely not horror.
>>345314495
why not?
>>345242107
Simple. The horror game is centered around a lad beating a horror game. You control the boy, who's in a dark room with playing a survival horror, but sometimes you have to pause & check on your baby sister in her crib while your parents are away. Spoopy shit happens in both.
>>345314831
Already done, it was an occulust rift game called Alone.
>>345242107
more interesting concept games like the FIRST Fnaf game, seriously.
>>345314787
>giving orders
>horror
Horror is about shit being in your face, near "you". Dead Space is less spooky than Doom 3 despite The Thing-ish monster designs just because it's third person. And because it has more people to talk to.
>>345315278
The professor is supposed to be the player avatar and direct connection to the game also I felt more scared and tense in XCOM(old one) than in most so called horror games.
>>345242107
>>345242415
>>345242221
>>345243532
Well people need to start with themselves
>Muh scary games
Horror games are not required to be scary
>B-but NO JUMPSCARES
It's almost impossible to end tension building without startling the player
The player then passes it off as a cheap jumpscare.. ..then moans that all horror games rely on cheap jumpscares
Jumpscares is too convenient of an excuse for faggots to try and act brave and denounce the quality of a games setups
The ONLY games that actually rely on jumpscares these days are indie tier shit
As much as you faggots think you know about horror games and what makes them good you really don't.
>Just make monsters scarier
Yep that's ALL a game needs to make it scary
Pray tell; what's an example of a "scary" monster to you
It's simple to understand in term of films since they run hand in hand with other horror experiences
You have the actual scary films like
The Babadook
Alien
Amityville horror
Scream
Then you have the other horror films
The Thing
The Evil Dead
Silence of the lambs
The Fly
Event horizon
Hellraiser
But I suppose these aren't actually horror films to you lot are they? since they aren't scary.
They don't have to be, they are Horrific. that's the phrase that encompasses all of the horror genre.
Even in games
Dead space - not scary: Horrific
The suffering - not scary: Horrific
Silent hill - not scary: Horrific
Forbidden siren - not scary: Horrific
Resident evil - not scary: Horrific
Get it now? Horror games DO NOT HAVE TO BE SCARY
Print screen that all you fucking want.
>>345316181
Horror games have to be scary by definition you daft fuck if they are not then they simply suck at their job no one plays them thinking ''oh my I'm sure in the mood to feel horrific! *tips fedora*'' they play it to shit themselves
People say jumpscares are bad but if there is nothing popping out then there is no fear, you need to have something happen after the tension is built up otherwise there's no tension at all.
Also what was that one horror game some Indie dev was shilling not to long ago that was about saving children? Seemed pretty interesting
>>345316181
>Horror games DO NOT HAVE TO BE SCARY
>actions games do not have to be actiony
>FPS games do not have to be shottey
>racing games do not have to be racey
>fighting games do not have to be fightey
>>345316780
Found it, called 2Dark if anyone is interested.
>>345316181
>The Thing
>not scary
Nigger, paranoia and fear of infection are totally valid fears. It being disgusting doesn't change that it is also scary.
>>345250336
indie isn't all bad, Knock-Knock and the first FNAF are pretty gud
>>345248482
Cryostasis seem to fill all of that. Aside from healing items maybe. Healing sources are quite frequent.
>>345272835
Can't wait for more.
Like one of the comments said, though, Weather Service should have ended at 1:39. It looses its subtlety after that, which is what made it so good.
Contingency is pretty good, but not as good as Weather Service. Same with the last one.
Wanna hear the true scary thing? A thread from 16 hours ago... still here! It's like a ghost!
Also, I'm hyped for Friday the 13th.
>>345316813
You're a fucking retard.
There are no horror games.
There are many terror games.
And scare games.
No horror games.
Horror is looking at a picture you've had for a long time and notice a change in it. Like one person in it is nolonger happy. But you're sure that peson was smiling.
Horror is the almost known.
Not the unknown.
>>345252748
that's so stupid, i mean body horror and disturbed things are fine, like Junji Ito stuff, but super vile gory ketchup shit is pretty bad, unnatural designs like Silent Hill work too, taking elements that look okay and disturbing them, but the best is when it is subtle, something that looks only slightly off and creepy, like animatronics in FNAF.
>>345316181
>Horror games DO NOT HAVE TO BE SCARY
>>345318690
>Look mom I'm trying to redefine a genre to fit my specific taste and maybe people will believe I know what I'm talking about xD
>>345316771
You didn't even read the post did you?
Horror games do not need to be scary. period.
They only need to be HORRIFIC to be classified as a horror game.
Just like an Action game has to have Action elements in it a Horror games need to have Horror elements in it.
Guess what? Scares aren't the only horror element.
>>345298412
Sea Turtles have the same thing, but I think it goes deeper
>>345318858
Just like Horror films don't you fucking retard.
YOU EVEN POSTED A CHARACTER FROM A GAME THAT IS A HORROR GAME AND ISN'T SCARY
>>345318920
>If I'll make enough shit up it will become true!
>>345316181
Horrific and horror don't mean the same thing.
Horror is terrifying.
Terror is horrific.
>>345318690
you sure know a lot of stuff.
Give people a false sense of security and empowerment. Then take it away. Not many games do this very well.
>>345319160
Where is his bottom lip?
>>345319248
To gaze upon his bottom lip is to know true madness
>>345319160
My point wasn't that the unknown isn't scary.
I guess my wording was stupid.
Fear of the unknown is being scared of what's under your bed, even if you have no reson to believe there's anyhting there.
The almost known horror is when you know there is something under your bed that shouldn't be there.
>>345319021
>I can't come up with a response so i'll just try to denounce his claim with a snide remark
>>345318858
Well it depend.
Horror is about the atmosphere. You have games like Five Night at Freddies who succeed at being creepy but then ruin everything by throwing jump scares in your face all the time.
Meanwhile you have games like Eternal Darkness, who are not "scary" but create an atmosphere of Paranoia and make you doubt everything you see.
Horror does not need to make you yell "AHHH" when a jump scare comes. Dead by Daylight is scary because you are being chased by something you cant fight back against. Not because you have loud noises and flashing stuff in your screen.
>>345281947
I was expecting one of the birds to go hunting until I realized THEY ARE THE PREY
>>345319084
...that makes it the same thing you idiot
>>345319410
Uncanny might be the word you want, not sure if I follow you though, what you call almost known is just a different degree of unknown.
>>345319501
Claim with no basis in reality you might as well claim comedy movies don't have to be funny.
>>345319518
>You have games like Five Night at Freddies who succeed at being creepy but then ruin everything by throwing jump scares in your face all the time.
Correct me if I'm wrong but isn't the amount of jump scares thrown in your face in FNaF directly related to how poorly you play the game?
>>345319565
Horrific and horrifying don't mean the same, you idiot.
Horrific is just something ugly, bad. As in horrible and horrendous.
Horrifying is the feel of horror.
>>345246059
Pony Island
>>345319765
Yes and no. Five Night at Freddies require you to do stuff in perfect execution or you get the jump scare. Even missing half a second execution in the pattern make you get the jump scare.
At low level, sure, but you cant learn the patterns without dying. Then at high level, here what FNAF 2 looked like.
https://www.youtube.com/watch?v=iKp7pY87sao
>>345307593
>SCP foundation has their own version of Hobo Code
That's pretty cool. That actually makes me think a Hobo survival horror game would be cool. Find yourself limping into town after a train wreck just outside of a strange town. Have to navigate the streets at night, steal from townspeople to survive, and then discover a horrible cult and try to escape with your life.
Learn to read hobo code to find out who can be trusted and who will flay you alive in their basement.
>>345319715
Yeah uncanny. That's the word.
And eerie.
And dread.
Horror games should be uncanny, eerie and make you experince dread.
And outright fear sometimes, of course.
Otherwise you'd get exhausted.
>>345320054
>a kind lady loves here is a pussy cat
ahaha.
Take it out of the usual shit. Asylums, hospitals, creepy old houses, that shit is old hat. Try to explore new avenues of horror locales. Like a horror game taking place during WWI within the trenches, or one taking place in a submarine or some undersea location (deep sea horror is a completely untapped source) or hell, an entire horror game taking place in the streets of a city or small town, with no indoors areas.
Also take advantage of phobias and creep factors. Jumpscares are bullshit cheap tricks, it's not horror. Real horror sinks into your bones and clings to you even after you shut it off.
VR has a lot of potential to evolve the horror game genre into a whole new level.
>>345320196
Jump scares are okay, but only sometimes. The problem with stuff like Slender and FNAF is that you KNOW there will be one.
But if you simply do two Jump scares, then the person will be scared all the time.
You do one. Let some time pass... then do another and never do a third one.
You still use the same music and "alarms" but you dont do it. The person will be scared of being scared and it amplify all the other stuff around it.
The Park is a fun walking simulator if you want one. Even better if you played The Secret World.
Also, if you never played the Secret World, it's a Horror MMO based around secret organizations and Lovecraft lore.
Poor combat, but the game has some of the greatest puzzles quests in any game. Like, you actually have to learn Morse or use a Morse translator to do a quest.
>>345320054
I wanna be a hobo one day.
>>345320620
Exactly.
And make it random which two out of maybe six have jumpscares.
But you can't have them end in almost jumpscares, like oh bird in your face.
Just have the music stop/fade out.
>>345253734
I did when I was younger playing through CE. Especially when you kill the first one and the second beserks. There's been many a time when I would be running around only to hear it's armor clanking behind me; they can reach your speed easily.
Do you guys consider gore as horror?
I think F.E.A.R was a horror game done right.
>>345321207
It was a fun action game, but a shitty horror game.
>>345307593
>safe place to rest
>team goes to sleep
>wake up>everyone died in a weird body horror way
>half written symbols have been compromised
>>345321396
well, at least it didn't rely solely on jumpscares
>>345307593
le symbols have been le compromised xD
very scare so horror xD
BOO!
Did I get you anons? :)
>>345321172
People love this, but I've always found it a little disturbing. I guess I just don't enjoy 'Bad End' stuff.
>>345307593
>Don't Give Up!
What is this, Foundation Souls?
>>345321775
your shit
>no it's not horror it's called terror
>no no it's not terror it's called scary
>no fags it's not scary it's called fear
>NO LISTEN it's not fear games it's spooky
are you faggots real with this semantic nonsense? it all means the fucking same thing god damn
>>345321551
>>345321956
I think some SCP feed from negativity.
>>345321864
>>345322067
Seriously, guys. Politely define your terms if you run into this problem. If you're an adult who still hasn't figured out that different people mean different things with the same words, you have terminal autism. I swear half the discussions here are derailed by shit like this.
>>345254823
>tfw I thought it was real
>immediately alt f4
>years later I found out it was intended
>>345322313
they just want to be right and the other person to be wrong, even if they are TALKING ABOUT THE SAME SHIT IN THE FIRST PLACE. they think it makes them look smarter.
Recommend me some horror games that aren't Silent Hill, Siren and Resident Evil.
>>345322313
>If you're an adult who still hasn't figured out that different people mean different things with the same words, you have terminal autism.
This is an actual symptom of non-meme autism. Autists can't into subjectivity of definitions.
>>345322067
>>345322313
Most discussions are about semantics.
>>345322576
CoD Zombies
>>345322750
I don't understand how people think that is considered horror. Might be fun to play, but it looks like it is far from scary.
>>345322576
Afraid of Monsters, Penumbra series, Phobia 1.5, Kraven Manor off the top of my head
>>345322576
Eternal Darkness (Survival Horror)
Amnesia Dark Descent (Not Machine for Pigs) (Puzzle Horror)
Alan Wake (Action Horror)
Alien Isolation (FPS/Survival Horror)
Binding of Isaac : Rebirth (Twin Stick Psychological Horror)
Bioshock 1 and 2 (FPS Horror)
Dead Island 1 and 2 (Totally Broken but I love them anyway) (FPS Horror)
Dying Light (Much better than Dead Island) (FPS/Parkour Horror)
Dead Space 1,2 (TPS Horror)
Deadlight (Sidescroller Horror)
F.E.A.R (FPS Horror)
The Secret World (MMO Puzzle Horror)
Half Life 1 and 2 (FPS Horror)
Home (Short Psychological Walking 2D Horror)
I Have No Mouth and I Must Scream (Point and Click Horror)
Left 4 Dead 2 ( FPS Multiplayer Horror)
Metro 2033 and Last Light (FPS Horror)
Outlast (Psychological Hide and Seek Horror)
The Park (Walking Simulator Horror)
The Stanley Parable (Psychological horror)
Typing of the Dead : Overkill (Typing Horror)
Viscera Clean Up Detail (Cleaning Horror)
Walking Dead 1 and 2 (Feel Horror)
>>345323253
>Typing of the Dead : Overkill
anon please
>>345323382
It is the scariest and most frantic game of the series, hands down.
>>345322919
Horror =/=scary
>>345323382
It's horror themed bruh.
>>345307593
The SCP wiki used to be really cool, it's too bad it's run by SJWs now. They even removed that rape-tourture SCP for sensitivity reasons.
Because rape is to horrifying for horror stories.
Give the player weapons that do nothing
>>345323567
They removed the girl that need to be raped 3 times a day or the end ends ? Feel [REDACTED] man
>>345323567
I like the breast expansion and lactation fetish SCP. And the gender bender one.