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What are some good horror games that don't rely on jumpscares?
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What are some good horror games that don't rely on jumpscares?
>>
that sonybitch game from early 2000's you used to like when you were a teenager and your tastes in video games were shit

t. every sony exclusive ever
>>
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>>345240261
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>>345240119
I have barely played horror games but the most atmospheric ones I've played where Silent Hill PS1 and DMC1, the other ones I've played relied on jumpscares pretty hard.
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>>345240261
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>>345240119
Alien Isolation. I screamed like a bitch several times.
>>
>>345240261

t. sonynigger

fixed
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>>345240119

>/v/ still thinks jumpscares are inherently bad
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>>345240708
If a horror game can only create tension with jumpscares, then yes it's pretty pathetic
>>
>>345240801

That doesn't make jumpscares bad, that just means the developers are terrible at creating good horror in the first place if that's all they can do.
>>
>>345240454
>DMC1
>horror

were you 4 when you played it?
i mean, sure, the last level is a bit unsettling, but otherwise dante is just too powerful and upbeat for any sense of dread or fear to set in.

or am i the dumb one and there is another game that can be abbreviated to DMC?
>>
>>345243056
the hard difficulties are pretty scary man
you die in two hits and enemies will brutalize your corpse as the screen fades out
>>
>>345240119
I never found the source of that picture
Anyone?
>>
>>345240119
call of cthulhu dark corners of the world
>>
If you know a game won't have jumpscares before you play it, it's not going to be scary. It's the fear of expecting jumpscares that makes games scary in the first place. Atmosphere can do absolutely nothing on its own.
>>
>some retard will have the nerve to say resident evil pretending it was scary since he was a fucking toddler when he played it
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>>345243056
These guys were actually really scary.
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>>345243719
no one has
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>>345240119
Siren, SH1/2/3, Rule of Rose (very expensive and bad combat), Eternal Darkness, REmake
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>Jumpscares
>Bad

Jumpscares are only bad when they're dragged on and the film/game makes it so painfully obvious that there's going to be one. Unfortunately, well-done jumpscares are incredibly rare these days and too many people use them in place of a legitimately disturbing and creepy atmosphere and story.
>>
>>345244202
There's more to horror games than just bowoo i pee my pans every 5 minutes
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>>345240119
>>
>>345240119
Fucking SOMA. Best horror game i've played in years. True proper horror as well, unsettling and highly disturbing, gets creepier the more you think about it. This game has properly stayed with me for ages, shit really got under my skin.
>>
>>345245267
I hated the guy you play as
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Most games are too in your face about horror.
Subtlety is dead.
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>>345240679
I've tried to play that game, but it is so boring
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>>345240708
Jump scares just startle you and trigger a reflex. It is not the same as fear.
>>
>>345240679
Hide and seek locker simulator
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Stalker is a good example of a horror game done extremely good.
The scare factor is you being powerless against a very harsh atmosphere and environment, there are some jumpscares but the main factor is you fighting against something way more powerful than you in unsettling environments, like pitchblack night.
>>
Outlast and SOMA are two that come to mind.
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>>345246368
What. Oulast was was 99% jump scares.
SOMA was great, though.
>>
>>345240801
Jumpscares don't make tension.

Get a clue about what you're talking about before joining a conversation.
>>
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>>345240119
>Google search image
>hiroshi ouchi radiation
ok
>>
>>345246672
When the player is expecting a jumpscare of course it creates tension.
>Get a clue about what you're talking about before joining a conversation.
Why are you so angry?
>>
>>345246672
Someone else said it, I knew it couldn't have just been me this made no sense to.

I felt like it might have been pedantic but yeah, nobody ever suggested jumpscares are a device for mounting tension - they're used at the climax of tension-mounting. Also, depending on how conservative your definition of 'jumpscare' is, what are you meant to do with the tension once it's mounted?
> 'Now would be a perfect time for something to pierce out of that air duct that's been rattling for 15 minutes'
> 'Are you stupid, /v/ doesn't like jumpscares, get rid of this'
>>
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I for one had enough of this current trend of demonization of jump scares. Horror games are supposed to be played by healthy adults, can't take the heat then get out of the kitchen
>>
>>345246165
I have been meaning to play this game for a while now but my pc needs some updating is it particularly hard on the system?
>>
>>345245839
>that look of glorious realisation
>there's something that looks just like my daughter and it isn't illegal for me to fuck it
>>
>>345248617
made me chuckle
>>
>>345247379
Fuck you you fucking faggot I hope you die in the next terrorist attack
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>>345247601
It's a very old game, anon, it doesn't even look that great without mods, to be honest, as it shows its age.
You can still run it with a low-end gaming even with the most intensive graphic mods out there, that really make the game great to watch and play.
Probably the best survival horror first person shooter ever made for PC, and i'm not even joking.
Come visit us at the stalker general on /vg/, we'll give you your mandatory vodka and advices.
>>
>>345244832
But ED does have jumpscares, like the dead lady in the bathtub.
>>
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>>345240119
This Doom mod.
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>>345249190
>doom mods and .wads
>scary
Anon, please.
>>
>>345240959
>That doesn't make jumpscares bad
What's good about them? You know why people liked The Conjuring? Cause it had no jumpscares, closest being that clap moment.
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>>345247379
You made me jump
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>>345247379
Fuck you it got me
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>>345249319
What?
>>
>>345245461
It's not his fault you have autism and cannot hope for a decent end for yourself. It's a sad story, and given constant work to perform and horrors to face, it's no wonder someone would convince themselves that there was a better end.

Not to mention, he was technically right. When he's on the ARK at the end, he thinks that the process worked, and that he actually managed to transfer his consciousness. It's only his past self that realizes he has been left behind to die.
>>
>>345246368
>Outlast
Nigga what, it wasn't any better than FNAF in that regard
>>
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The thing that scares me the most is being chased by things I can't hurt.
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>>345249190
Another good horror mod. Makes every level spoopy.
http://forum.zdoom.org/viewtopic.php?t=37786
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>>345247379
>tfw browsing with spoilers disabled.
>>
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>>345250002

>mfw playing on maps that have functional mirrors in them and seeing this appear behind me
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>>345247379
>2.94mb
>gif
>>
>>345247379
I'm not opening that shit nigga
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Are there any non-horror games with moments like this?
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>>345249913
Like my dad.
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>>345249913
I know Amnesia is entirely no-combat, but the chase scenes in that game made me shit myself.
>you can't look back
>you can only run forever while the game EEEEEEEEEEEEEEEEEEEEs at you
>if you get caught, there's a sudden flash of red, a crunch, and you're on the floor
I jumped every time.
>>
>>345247379
ur a fagot
>>
>>345247379
i knew it
>>
>>345250450
Metroid Fusion has a moment like that, I believe
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>>345250450
You mean scary parts in general or just referring to a big startling zoom up?
>>
They breathe
Only anons with patrician tastes know what im talking about here.
>>
>>345250450
no
>>
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The best jumpscares are unplanned jumpscares, caused by you wandering into an enemy by sheer malevolence of the game's spawn rate
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>>345247601
I played this flawlessly in 1080p on a Intel HD Family 2000 intergrated graphics card with 128mb vram, not with the fancy shadows though but still. You can probably run it.
>>
>>345250959
This is why Bethesda games are some of the spookiest games at times.The engine feels so uncanny and the AI is just bizarre and the audio is poor so you can't always tell when an enemy is creeping up to you, so you can get some real jump scares at any time.
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>>345250595
yes
>>
>>345250959
>first person perspective
>think you're alone
>turn around
>enemy RIGHT in your face about to bite your ass
>>
Stalker.
http://webm.land/media/c3Ih.webm
>>
>>345251404
>Playing Oblviion
>Get bitten by a vampire
>Go to abandoned house to level up
>Have the dream where your body is made of glass and it shatters
>Wake up
>"You sleep rather soundly for a murderer"
Nearly jumped out my skin
>>
>>345246084
>Startle
>Reflex

That sounds like fear, Anon.
>>
>>345240119
Well, anything can be horror depending on your immersion.

There are times when I play X game and have to turn my camera away from the enemies position AND YOU JUST KNOW THAT MOTHERFUCKER IS RIGHT BEHIND YOU. Like, you can feel that shit. Scares the crap outta me every time.
>>
>/v/ still believes a game with no sudden scares would work.

It's not to say there aren't cheap jumpscares out there but tension needs a climax at some point. Spooky quiet houses get comfy once you know there's no threat.

Plus half the people who whine about jumpscares, sound like they're making excuses for being shocked.
>"It don't count! Wahh!"
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>there are people in this thread who never played stalker
baka
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>>345252263
>>/v/ still believes a game with no sudden scares would work.
You mean Silent Hill 1-3, which are considered some of the best if not the best horror games of all time?
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>>345252263
Ever play Condemned: Criminal Origins? the final level in the abandoned farmhouse really got under my skin- I knew the enemy was inside, but where? A good way to do tension with an eventual jumpscare release

>>345252397
>Silent Hill 1-3
>No jumpscares
nigger what
>>
>>345252397
>>345252494
Both those games have what /v/ would class as jumpscares though.
>>
>>345252263
>but tension needs a climax at some point
Good atmosphere doesn't need that.
>>
>>345250959
THAT'S
THE
TRIOPTIMUM
WAY
>>
>>345252597
>Walk around le scary environment
>realize there's nothing fucking there
>relax and treat it as yet another area
wew lad
>>
>>345248617
>glorious
>>>>reddit
>>
>>345252739
no jumpscares doesn't mean no threats you mong.
>>
>>345252597
This.
>>345252739
Shut your whore mouth, you know nothing about atmosphere.
People are on babby mode now thanks to amnesia and other spoon-feeding jumpscarey games, they expect to be scared all the fucking time when tension rises and the atmosphere rises up.
Few games actually can convey a very good atmosphere where anything could happen, including nothing.
Spoonfed jumpscares are for youtubers and their 10 years old audience.
Atmosphere is everything.
http://www.youtube.com/watch?v=D65KOzA5tBE
>>
>>345250959
>>345240712
>that audiolog about turning into a midwife and then immediately having it jump out from the closet

no jumpscares my ass
>>
>>345252573
/v/ are pussies who would get scared by petty things like the piano in Mario 64.
>>
>>345253156
Not as bad as TvTropes, where mildly scary thing = fucking nightmares for life
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>>345250959
oh man the northern pine woods in red dead, you know why.
>>
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>>345253580
*m1*
>>
>>345252739
This exactly. You get desensitised to an area after no sense of danger. It's basic instinct.

Happened when I backtracked to Medbay in Alien Isolation. There was no ayy lmao or survivors but the atmosphere still had me on edge... for about half an hour, when I realised no amount of running or banging will attract enemies to the area. Same with Viscera Cleanup Detail maps.

>>345252881
>>345252996
You THINK it works but it doesn't. Hence why no games do it.
>>
>>345254282
>you THINK it works
Have you ever played STALKER, anon?
I guess not, since what you said doesn't really apply to that game, given the random spawns and the A-Life for every single zone in the game.
>>
>>345254282
>You THINK it works but it doesn't. Hence why no games do it.
Silent Hill's true horror comes from the atmosphere which causes dread, not the jumpscares. This >>345249190 mod does it too except with zero jumpscares. There's other ways to scare the player too like being chased by an enemy you can't kill, like the SA-X.
>>
>>345240801

you claim they are pathetic but in fact they make you feel cold and hot at same time, your heart starts to race and you feel so uneasy just like when you encountered bullies in high school
>>
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>>345254707
>your heart starts to race and you feel so uneasy just like when you encountered bullies in high school
>>
>>345249367
Jumpscares are an essential part to surprising the audience, it's just when they're the only scare used that their effect wears off and becomes cheap
>>
>>345254707
Jumpscares aren't enjoyable and are a cheap way of creating horror, it's the kind of things that make the player feel angry the game. Good horror relies on atmosphere and maybe causing panic, like being chased by something.
>>
>>345254857
>Jumpscares are an essential part to surprising the audience
Clearly not as shown by the example I just mentioned.
>>
>>345254630
>>345254682
Again, games where the tension means something, because there's a real threat coming out and scaring you.

If these were just "oooo, spooky sounds in the distance" the whole time, they'd be shit.
>>
>>345250959
>wandering down corridor in an FPS
>can't see shit
>suddenly whacked in the back the head by a shot
>instant panic
>>
>>345255416
>If these were just "oooo, spooky sounds in the distance" the whole time, they'd be shit.
Yet again you just show me how you haven't played Stalker.
That's okay, anon.
Go play it asap.
>>
>>345255551
Try actually reading posts before replying. Thanks.
>>
>>345255776
Try actually playing games before talking about them. Thanks.
>>
>>345255416
>Again, games where the tension means something
So to you tension doesn't mean anything without shitty, cheap methods of horror such as jumpscares? How low your standards are.
>If these were just "oooo, spooky sounds in the distance" the whole time
Good thing that's not all they are since the atmosphere can cause dread on the player like Silent Hill does as well as other forms of horror like being chased by things, which causes a way more everlasting effect than just a shitty half-second jumpscare that only makes people angry, unless they're e-celebs wanting youtube money.

Why do you think jumpscare-based games with ''tension'' in them like FNAF are shat on here whereas the opposite cases like SH2 get praised instead?
>>
>>345255975
>games where the tension means something, because there's a real threat coming out and scaring you.

How is that not correct? The areas are scary because there are mutants and radioactive anomalies that can appear and kill you. Without them, it is literally background noise you'd phase out.
>>
>>345240119
SOMA and Penumbra.

Faggots who didn't like SOMA are literal fags.
>>
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Is there any game that relies on unsettling stuff?
Aside from jumpscares, it's the only thing i can think of that would give me the chills.
Silent Hills kinda tried this back then, but it was kinda meh (the PT demo was neat though).

https://www.youtube.com/watch?v=Y3WKm1NcgYQ
>>
>>345256465
Silent Hill has jumpscares you fucking idiot.
>>
>>345256729
Silent Hill 1 doesn't.
>>
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>>345247379
Why anon?
>>
>>345256636
SOMA
Call of Cthulhu: Dark Corners of the Earth
>>
>>345256729
It does. It doesn't have jumpscares and only jumpscares, tho
>>
>>345240119
Not a horror game per se but VtMB has two spooky as fuck quests.
VHS quest was the best one, Ocean House is overrated just like Jeanette
>>
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>>345247379
>tfw your internets so shit that it came at you at 2 fps
>>
>>345256829
https://www.youtube.com/watch?v=uiu0iIEhwUU
@ 1:20
>>
>>345247379
>.gif
Nice try loser.
>>
Fun fact I have two friends whom i introduced fnaf and they kept saying it was too scary despite keeping playing it, now they take anxiety pills and get "triggered" over everything for being idiots trying to bypass their brain.
>>
>>345256729
That wasn't my point you mong, read the posts.
>>
>>345256636
Try Pathologic. It is deeply surreal.
>>
>>345257145
I stand corrected.
>>
>>345257192
i call bullshit but i believe it
nowadays males are pussies
>>
>>345256957
top fucking kek
>>
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>people unironically defending jumpscares
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>Not playing the best slowburn horror game.

When you hear that heartbeat sound...
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>People getting scared at jumpscares without sound
Sound is like 70% of a jumpscare. Jumpscares without sound just don't work.
>>
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A scenario that's been in my dreams a bit is being out in the open and a wolf or something appearing. Like you are waling through the woods, come to a clearing, and it comes out from behind a tree or bush. Knowing that even if you ran, you wouldn't be able to to make it to safety. You are standing just thinking FUCK FUCK FUCK.

Any games that play upon this kind of thing?
>>
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>>345247379
FUCK YOU FUCK YOU
>>
Thief
>>
>>345257437
thanks moot
>>
>>345257437
>technical glitches in a spoopy thread
Plz no.
>>
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>>345248925
I hope you die in the next terrorist attack

>mfw living in versailles. FUCK YOU ANON
>>
>>345257452
100% of my fear is things appearing in front of me, probably related to my fear of being followed.

Sound just makes it worse.
>>
>>345257452
>animu pic
a ching chong xdddd
Go fuck yourself.
>>
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>>345247379
I am very scared to slick on this.
Can anyone tell me what it is?
>>
>>345257437

MOOT
>>
>>345247379
Reeled back there
>>
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>>345257605
>I get unironically triggered by anime reaction images
>>
>>345257145

>2:15

kek
>>
>>345257727
I'm protected by that cat image, tho.
>>
>>345257392
see
>>345240708
It's a tool. There are bad uses for it but that doesn't make it bad in itself.

>>345257452
Actually think it's the opposite, because without a sound to 'chime' it in, players are left wondering if they really saw something. Like the floating out outside the window in Silent Hill 4.
>>
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>>345257605
>>
>Old AVP game I am talking old PC one
>Playing as a marine
>That beeping of the motion tracker
>Actually pissed myself while playing it, cause of ayy lmaos
>>
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>>345252380
https://www.youtube.com/watch?v=D65KOzA5tBE
>>
>>345257923
>see
>>>345240708
Yeah, I saw that. Why do you think I made the post I did?
>>
>>345240119
SOMA, never felt so helpless and isolated in a game. Actually got motion sick in the underwater level, the game is very immersive.
>>
>>345258109
I dunno. Because you blindly follow memes without thinking for yourself?
>>
>>345257452
Sound in general is the scariest thing to me. Any "creepy" out-of-place sound effect sets me so far on edge it's crazy. It took me a month to get through Yume Nikki because of the soundtrack and overall feeling of dread it gave me.
>>
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>>345257605
>>
>>345258248
>>345257923
>see >>345240708
Cool, a post saying jumpscares aren't bad and nothing else.

>follow memes
If anything defending them is the meme since they're so popular.
>>
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>>345240261
>>
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>>345258248
That's funny coming from someone who hopped on the bandwagon of using "meme" to describe an opinion he doesn't like.
>>
>>345257923
>the floating [head] outside the window

Fixed. Fuck dyslexia
>>
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>>345240119
Manhunt 1 & 2
>>
>>345253003
"rely on"
>>
>>345257727
nice
>>
>>345252397
Confirmed for having never played Silent Hill 1-3
>>
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>>345257452
>>
>>345258413
No, I said that they're not all bad and shouldn't be shunned on sight, like your /v/ memelords instruct you to.

>>345258465
It's not really your own opinion though, is it?
>>
Why so many people reply to "your mom dies tonight lol" here? Are you all retarded?
>>
>>345259249
>>345258918
G O A W A Y
>>
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>>345247379
Obligatory post
>>
>>345259292
>I said that they're not all bad and shouldn't be shunned on sight
But they are, as said they're just a cheap form of horror, see: FNAF..
>like your /v/ memelords instruct you to.
Oh yeah /v/ invented hating jumpscares, even though I'm explaining why they're bad,.
>>
>>345240261
this was a horror thread, not MGS3
>>
Clive Barkers Undying

Painful graphics now though.
>>
>>345258127
SOMA is really great, the best Frictional game so far which unfortunately is not a lot, cause Penumbras are shit and Amnesia is only spooky for so long.

I remember the hype when it was announced, but even on release people here were either shitting on it or not discussing it. I don't get it - it's such a great atmospheric game.
>That concept
>That Simon reveal
>The Unshakable Ake
>Underwater
>That anglerfish
>That ending
>>
>>345259292
you seem really desperate to discard anyone who disagrees by claiming they're just following memes.

what a baby.
>>
>>345259292
>It's not really your own opinion though, is it?
So you're one of those people who does that thing where they assume that an opinion someone has that is also held by another is only held because someone else holds it.
Pathetic. Might as well be sitting around calling everyone samefag.
>>
>>345257437
i guess, gameplay-wise they did the horror well, since running away is so hard because of the marble-madness-physics, making you struggle and feel powerless

however, the game also gives you plenty of time to look at what you're running away from and it's one of the goofiest things ever. completely ruined the mood for me
>>
>>345247379
Thanks I just got promoted
>>
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Rule of Rose.

If you know any girl who has played it, there is a 100% chance she is gay.
>>
>ctrl f Alein Isolation
>no results

fuck you faggots
>>
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>>345259467
>.gif
>>
>>345252813
>reddit
>>>>reddit
>>
>>345240261
Have you ever shitposted so hard that you went full retard?
>>
silent hill shattered memories is good.

Hell its my 2nd favorite game next to silent hill 2. Besides the lack of monster variety I don't get why people hated it.
>>
Is the a game that gives you paranoia?
>>
>>345240708
This desu. All horror games that don't rely on jumpscares only work because we have been conditioned to fear jumpscares anyway. I cannot think of a game that would scare me if I went in with full, 100% complete confidence that there were in fact, no jumpscares.
>>
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>>345259249
>>
guys stop shitposting, horror threads are usually the most comfy
>>
>>345240119
Killer Croc in Arkham Asylum.
>>
>>345260258
>conditioned to fear jumpscares
This should be interesting.

Are you saying that horror without jumpscares would not work if jumpscares did not exist?
Are you saying that the primal fears children have from birth, of the dark, monsters under the bed, etc. are only instilled in them by jumpscares?
>>
>>345259479
The original FNAF is actually a good use of them though. They happen as a punishment for losing, so you get a real sense of dread when things aren't going well. Even the screen flickers mean something because because it warns you that Freddy's getting near.

But of course, we can't like FNAF anymore because /v/ said so. It happens with so many games but you guys still deny that you're influenced.

>>345259790
>>345259835
>>
>>345260367
Horror threads are comfy because people create them at night, mostly. For some reason, /v/ has way fewer shitposters and threads are of greater quality during American night time hours.
>>
The creepiest things in games are deemed so when you don't expect them. If you buy a "horror game" you expect something to try and scare you, and thus you're bracing yourself the entire time.

Horror as a genre is absurd because it enables the audience this time to prepare. If you want to effectively unsettle the player you need to do it when they least expect it, which is why horror should be an element of game design rather than a genre in itself.
>>
>>345260540
That's because the little ones are usually off to bed at that point.
>>
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>>345259467
This is weird. I know what's coming - in fact I know the exact image that is coming - yet they still make me physically flinch every time
>>
>>345257192
You know what must be done, slowly and surely plant the seeds of dread and horror into their minds.
>>
DESU I like jumpscares if they are only earned by the player for fucking up and if they have some sort of tension/build up that is done well, with the jumpscare being the "climax" of sorts.
>>
Surprised nobody's remembered Heart of Darkness yet
>>
>>345260604
4chan is mostly a Japanese internet board though?
>>
P.T.
>>
>>345240959
Even at their best, jumpscares just take me out of the experience because it's like reading a sign that says "YOU ARE PLAYING A HORROR GAME. HERE IS HORROR GAME FEATURE #A75-03"
>>
>>345260848
Well, is it or is it not?
>>
>>345260938
Isn't it owned by a Japanese company?
>>
>>345260540
>Live in EST, the latest American time zone
>7:50 PM
>Doesn't get dark for another hour
>>
>>345244832
REmake has at least the dogs jumping through the windows, probably more.
>>
>>345260824
Are you saying this in context with a current discussion or are you just mentioning a game we all remember but aren't talking about and so you think we don't remember?
>>
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>>345247251
There are plenty of ways to pay off in scary horror games, even horrific gores fests (also horror games)

The problem is creativity.
You can do a chase sequence like in Call of Cthulhu's hotel, Condemned 2's bear chase or Powerdrill massacre's killer encounters
You could drop the person into a foreign place like most of the Evil Within or the bizzaro world in Silent hills
You can keep the tension rolling like in the old resident evils, Forbidden siren, PT

Even jumpscares are a valid method of doing is as you say; some of the best examples are ways that do it with a bit of thought behind it rather than something popping out a vent or behind the player.
The Screecher - a mod for Don't starve has one of the best jumpscares i've seen in it at the end, the whole game is tension building and it's a fantastic pay off
Condemned - the first game has you looking for a killers victim in a school, you follow the tracks to a locker and find the guy in there. Even though you KNOW fully well it's coming you still do it and it still gets you.
Dino Crisis - The T-Rex through the window, you know the part when you put in the SOL and LEO keys, this is a great jumpscares because it's the reveal of what's hunting you and you would never have known a fucking T-Rex is walking around until that point.

But in reality when you have tension and ANYTHING happens it's going to startle you isn't it? Jumpscare is too convenient of an excuse and too broad of a catagory.
>>
>>345240119
Silent Hill, no jumpscares just a creepy as fuck world.
>>
>>345261007
You tell me. You're asking these questions like you know the answer.
>>
>>345260824
>This is a children's game
https://youtu.be/jYyZfME5XYY
>>
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>>345261070
>doesn't rely on
>DOESN'T
>RELY
>ON
>NOT DOESN'T HAVE ANY
>DOESN'T RELY ON

YOU ARE A FUCKING RETARD AND I AM SICK OF YOUR SHIT.
>>
>>345261208
Is it any good aside from the deaths? The gameplay itself looks pretty unremarkable.
>>
>>345257538
One of my favorite games. Not sure it's a horror game though.
>>
>>345261093
Nah I just replied to the OP
>>
>>345247029
But that's wrong, play some indie horror games, to see what bad jumpscares really are.

Specifically one called "courage" you will be laughing at the jumpscares by the second one. they never build tension even when you know they are coming.
Then play mere flash games like "intruder" that have jumpscares in them but you never expect them coming so how can they build tension?
Seems you have the idea that atmosphere and theming or settings and sound design have nothing to do with building tension its all the concept of a possible jumpscare that's building all the tension.
Which is just plain wrong.
>>
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>>345259754
>BEING THIS BIG OF A PLEB
I can understand some shitters finding SOMA's attempt at a story compelling, but better than Amnesia?

BETTER THAN PENUMBRA?

Get the

FUCK

OUT

OF HERE

YOU FUCKING

PLEB
>>
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>>345257727
>>
>>345240119
Cry of Fear and Afraid of Monsters: Director's Cut. Sure, there are jumpscares, but the ambiance and enemy design are terrifying (on your first playthrough, anyway).
>>
>>345261245
are you seriously saying there are no jump scares in RE?

prick
>>
>>345261245
But nothing was scary in REmake.

>game not scary
>game has jumpscare

Looks like it checks out to me senpai
>>
>>345261070
REmake has plenty of jumpscares but it relies on sound, lighting and theme to get the player going.
>>
Why the fuck are horror games so controversial?
One of the only genres you can't talk about without half of the people agreeing with you and the other half telling you that you've got shit taste and you need to kill yourself.
And it's not even exclusive to 4chan.
>>
>>345261342
Felt pretty hard to me as a kid, I remember there being a lot of puzzles and backtracking and the general feeling of powerlesness during the unarmed segments
>>
Anatomy
>>
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>>345258918
>>
>>345261521
Penumbra is fucking shite. Yes, all of it.
First one? Abysmal shit combat completely ruins whatever good premise it had.
Second one? Take that good premise and throw it the fuck away, it's le ancien ayyliens time. Shitty monsters, jarring "companion", jump scares. The part where you kill the scientist chick was cool though
Third one? Abysmal puzzles and terrible endings.

I never said Amnesia is bad - it's just repetitive and gets boring by the end of it. SOMA has the same issue but it has much more variety and much better worldbuilding and story.

But please do keep crying and autistically typing in caps
>>
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>>345240261
>>
>>345256636
Thief: Deadly Shadows' Shalebridge cradle.

You hear about it earlier in the game, and by the time you reach it, you're confronted by a joint-orphanage/insane asylum, there the carers would forcibly remove teeth from patience, use ineffective treatment methods for the sake of it, and let's not forget the whole "guy did unspeakable shit to an orphan girl and hid her blood stained nightgown behind one of his walls" thing.

All the while, the 'enemies' in the area almost announce their presence by causing the nearby lights to flicker and all sorts. No jump scares.
>>
>>345261649
Why does it have to be scary?

>Horror
>Horrific
>Zombie apocalypse

"Sure was a shame The thing, Event horizon, Hellraiser, Texas chainsaw massacre, Silence of the lambs, The Shining, Evil dead and the Fly weren't scary; they'd have been great horror films otherwise."
>>
>>345256618
not amnesia the dark descent? Or machine for pigs?
>>
>>345261895
because the entire genre is based on fear and being scared, it's possibly the genre that's the most reliant on something completely subjective.
>>
>>345261980
SOMA was baby's first philosophy 101 course. There's hardly anything ~scary~ about it, and the deep sea elements are criminally underused. Somehow, the bare-bones gameplay of Amnesia was undercut EVEN FURTHER with braindead puzzles and monsters that are almost never a real threat.

But do enjoy your walking simulator, friend.
>>
>>345261895
One half thinks that horror games NEED to be scary otherwise they somehow aren't horror games

Some people are tired of specific themes, zombies, aliens, survival.

Some people don't understand what makes things scary or how important elements are to horror games

Ultimately; everyone is different, you can't appease everyone.
>>
>>345259249
What the shit, I played through that game twice and never once saw that.
>>
>>345259479
I happen to think that FNAF 1 sets a really spooky atmosphere, and the jumpscares are appropriate for it.

The problem with FNAF games though is once you've learned how the mechanics work in one of the games you just focus on beating it and being "scared" becomes being "frustrated"
>>
>>345262295
>SOMA was baby's first philosophy 101 course
Yet it's still much more impressive than the rest of Frictional stuff.
>There's hardly anything ~scary~ about it
Amnesia's "scary" comes from jumpscares and shitty patrolling monsters as well as lack of light. Yeah, super scary. Penumbra is not - and has never been, apart from some segments of Black Plague - scary. However, the best Penumbra game - the Overture - has more in common with SOMA than Amnesia, which is telling
>Somehow, the bare-bones gameplay of Amnesia was undercut EVEN FURTHER
Less is more. When I talk to retards on /v/ it seems like every game should be a fucking tetris in terms of gameplay. Games evolved - get used to it. There is nothing wrong with being gameplay-lite as long as it's well handled.
>deep sea elements are criminally underused
They used them well in the end but I do agree that they could have been used more

tl;dr SOMA has its flaws but is still the best Frictional game to date, which is saying a lot about quality thereof. At least they are learning.
>>
>>345240119
Alien Isolation
DayZ mod at night with music
STALKER in the labs
Outlast
REmaster
>>
>>345243056

https://www.youtube.com/watch?v=lr2AyMvGF1A

The atmosphere was definitely creepy. The fucking puppets when you could hear the strings.
>>
>>345260258
Metroid Fusion scared people despite having no jumpscares.
>>
>>345262519
My fave are the ones who refuse to get immersed and then blame the game for it.

I think they're also the ones who think horror games with awkward controls are a flaw rather than intentional.
>>
>>345240708

inb4 someone cites Mulholland Drive despite that literally being the only example of a good jump scare
>>
>>345261649
>But nothing was scary in REmake.
Crimson Heads are the scariest things in the entire series, after pre-infrared-scope regenerators.
>>
>>345263120
Guarenteed they play with the lights on and take frequent breaks to shitpost on /v/ when playing
>>
Gone Home is actually pretty spooky up until you realize there's nothing happening and it really is just a story about a dyke with no danger or threat
>>
>no mention of fatal frame

WHAT THE FUCK
>>
>>345263120
>I think they're also the ones who think horror games with awkward controls are a flaw rather than intentional.
Silent Hill 2.
>>
Hands down best horror game ever made

https://m.youtube.com/watch?v=0aWgbw1T_1k
>>
>>345263285
Deadspace is another good example. Best played with a joypad because fineaim isn't the point.
>>
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>>345263457
>he has never played the unpatched dead space 1 on pc
>>
>>345264102
>Missing the point.
>>
>>345260010
That's because you misspelled it, you illiterate faggot.
>>
>>345264025
You don't have spoilers automatically turned off?
>>
>>345240261
You high?
>>
>>345259249
thats what happens when you dont thank mr skeltal posts
>>
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>>345240261
>>
>>345247379
>image is older than the internet itself
>people still fall for it


Is it some of you fuckers first day on the internet?
>>
>>345257727
epic
>>
>>345249190
>>345250002
This is the only legitimately scary Doom mod I have played, but good lord is it fucking scary.
Literally the only horror-related thing I can't finish.

https://www.doomworld.com/idgames/levels/doom2/Ports/g-i/ghoul3
>>
>>345264181
the joke from me was that unpatched dead space 1 on pc is nearly unplayable because the controls are so iffy with kb+m
>>
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>>345265134
I like that one despite having 2 jumpscare enemies, because you can fight back if you're good enough and beat it.

It got so popular the guy made a PVP version with classes that lets you play as the monsters.
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