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Explain why Metal Gear Solid: The Twin Snakes is a shit remake.
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Explain why Metal Gear Solid: The Twin Snakes is a shit remake. Hard mode: Don't use "unrealistic Matrix cutscenes" and "Ocelot fight easier with first-person mode" as examples.

I never understood why people criticize the cutscenes for being too "unrealistic, wacky, and over-the-top to take seriously", when the entire series is pretty fucking goofy. Yes, admittedly MG1, MG2, and the PS1 version of MGS are more grounded, but they're also more expressionless (granted, that's due to hardware limitations). But all the sequels have silly shit and super actiony segments as well.

In terms of the Ocelot boss fight being easier, yeah, I won't deny that using the first person view kinda eliminates the difficulty. However, you can also, you know, not use it.
>>
>"unrealistic, wacky, and over-the-top to take seriously"
The only ones that do all the wacky shit in the sequels are the Ninja-like characters, you don't see Snake, Big Bpss, Solidus, Liquid do Dante style maneuvers Solid Snake does in Twin Snakes.
Also gems like Snake throwing a tantrum and almost shooting the Armstech president for not remembering the password or Snake looking at the obvious sniper laser sight and having the slowest reaction in the world.
It's a gem of the game
>>
The redone environments look like cheap plastic and are missing the texture and grit of the originals.

The imported MGS2 mechanics and the redone cutscenes add nothing to the game.

Everything good about it is what it keeps from the original MGS1.
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>>345209882
Also Shadow Moses looking like an high tech clean facility while it's supposed to be an abandoned military base.
Because they just reused textures from MGS 2 without much thought
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>>345210119
forgot pic
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>>345209250
Is it really that bad? I've been meaning to play mgs but I only have a pc and I can't into play station emulation.
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>>345209250
The entire game is broken with first person aiming since MGS1 lacks the tighter, more claustrophobic level design of MGS2. This is arguably the game's biggest problem.

The second biggest problem is that it looks and sounds worse than the original. Higher polygon count aside, a lot of the character models look pretty shit and the game is a lot more flat and dull in terms of color than the original. Everything is one-note and sterile looking. The music changes were similarly for the worse.

And yes, the entire series is goofy, but the cut scenes in TTS have moments that feel out of place and egregious. Why do we need to see Otacon roll down a hill? Why is Snake so pissed he's pointing a gun at Baker? And yeah, the infamous Matrix-y stuff works against the game because the point is that Snake is just a guy compared to the freaks he encounters at Shadow Moses. He's the audience surrogate. We experience the game's weirdness from his perspective. Having him also be over-the-top doesn't do the game favors. Raiden is similarly grounded in MGS2, and so is Naked Snake in MGS3.

No, you don't *have* to use first-person aiming. But, then, why even play TTS over the original if it's still more or less inferior in every way? It's the poster child of pointless, thoughtless remakes.
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>>345209882
But snake does plenty of stupid crap in Twin Snakes. He reflects the missile by kicking it and does that backflip sniper shot crap it's retarded
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>>345210119
>>345210339
Right looks better, famalam.
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I like it as the campy satire version of MGS. And aside from some slow frames, it was great.
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https://www.youtube.com/watch?v=awaf5mnUwAA
Legendary Solid Snake
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I SEE THAT YOU LIKE SUPER MARIO SUNSHINE!!
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>>345209250
I dn. Shits fun.
I'm one of the minority that likes both the original and TTS. People act like you have to choose one or the other.
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>>345210942
Compared to
https://www.youtube.com/watch?v=wa52nAmFR5o
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Why do people make threads asking for criticism and then exclude criticisms.
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>>345209882
>you don't see Snake, Big Bpss, Solidus, Liquid do Dante style maneuvers Solid Snake does in Twin Snakes.
Because that was when Snake was at his most rad. Naked wasn't an enhanced clone, Solidus was too encumbered, and Liquid just didn't get a chance.

>>345210119
Could be better, but how filthy are you expecting something in that environment. It should be pretty well sealed.

>>345210495
>The entire game is broken with first person aiming
So don't use it? Problem solved.
>But, then, why even play TTS over the original if it's still more or less inferior in every way?
Because it isn't? Because it's what Kojima said was a better representation of his vision for it?
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>>345210495
>looks worse
PS1's textures are grainy pieces of shit. None of the characters even had faces.
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>>345210495
Don't forget the unnecessary music and dialogue changes. Higher quality recordings my ass.
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>>345211094
Because it's the go-to criticism that everyone uses, and I already presented a refutation, so it'd be redundant.
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It was not on PlayStation 2, the system where the MGS fanbase was in.

Really, that's the reason most people hate it.

Played it recently on Dolphin, it's way better than the original.
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>>345211185
>Don't forget the unnecessary music and dialogue changes.
I think he was trying to stay away from objective improvements.
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>>345210643
It looks good from a technical stand point, but I think it lacks the style the original was trying to convey. The base was suppose to be abandoned. So it should feel old and slightly gritty. The remake gives all the settings a clean industrial metal look. This would have been fine in the deeper levels of Moses, but you see this look everywhere.
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>>345211107
>Because it isn't?
But it is, for the reasons stated.
>Kojima said was a better representation
I don't recall him saying that. I recall him encouraging the director to do his own thing with the cut scenes. But either way, I don't feel the need to agree with everything Kojima says.
>>
https://www.youtube.com/watch?v=Qf6eF-6A9XA

There you go.
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>>345211185
The music changes were for legal reasons, but the dialogue changes were to make it closer to the original Japanese script.
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only sonyggers are mad bout twin snakes


its the definitive mgs1
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>>345211112
And? MGS1 has a more dynamic and interesting aesthetic nonetheless.
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>>345211107
>Because that was when Snake was at his most rad.
By the time of MGS he was a retired veteran who just wanted to stay in his hut with his wolf dogs.
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>>345211204
Good job ignoring all the criticisms leveled at it.
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>>345211429
HAHAHAHA All these years later and its still as over the top funny. What a reaction from Snake and a deadpan one from Baker.
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>>345211204
I'd say it's a combo of that and being stuck as a $60 game on GC only forever
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>>345211373
>But it is, for the reasons stated.
But those reasons are wrong?
>But either way, I don't feel the need to agree with everything Kojima says.
Fair enough. And i think it was in Game Informer or some similar interview. But given that it's the same game upgraded with more freedom, it's almost objectively superior.

>>345211496
Retired, but not blunt. He could have been flip kicking all kinds of shit in MG1+2 if that could have been represented for all we know.
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>>345211429
he was trying to spur a memory using adrenaline/fear
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>>345211475
>explain how PS1 technically looks worse
>"but muh aesthetic!"

Not gonna deny that TTS's setpieces looked more generic due to featureless textures for the environment, but the characters looked like actual people at least.
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>>345211185
the recordings for the original mgs were done in a shit studio and when the audio was lifted and enhanced for GC, you could hear cars and horns and shit on the background. So they redid them

So yeah quality wise it is objectively better.
However you can still say the VA job was worse, but that's on the actors?
, not the device picking them up
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>>345211726
>But those reasons are wrong?
Sure they are, baby girl.
>same game
But it isn't, really. The graphical changes, musical changes. It's not the same. And many of these changes result in a lazy looking and inferior sounding game.
>with more freedom
Choices don't make a game better when they only serve to kill tension and result in a terribly unbalanced design. Games are defined by the limitations imposed on the player as much as (if not more than) the options afforded to him.
>objectively
Stop.
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It did improve the VA tho
https://www.youtube.com/watch?v=SMlltvx_V_E
https://www.youtube.com/watch?v=BV-sJ7UVeKo
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>>345212013
Why are you trying to trivialize an obvious, significant point? Yes, muh aesthetic. We're talking about the aesthetic, you dullard.
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>>345211629

All the criticism is shit I don't care about. The PS1 game looks dreadful and the cutscenes are bizarre and ridiculous, one way or another. Making them even more ridiculous isn't gonna make me change my opinion that TTS has better gameplay.

>but it trivializes gameplay

Who the fuck cares, once you played the game once, it's trivial as fuck. At least TTS lets me fuck more with the soldiers AI, it has more replay value than the original.

The original is still good in its own way, I'm not saying TTS is a substitute for it, but those claiming MGS is better are just nostalgic idiots, or Sony fanboys, or both.
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>>345209250
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>>345212158
>Sure they are, baby girl.
Glad you agree, sweetie.
>But it isn't, really. The graphical changes, musical changes. It's not the same.
Sounds like your nostalgia goggles are a bit blinding. It's exactly the same game in function and most of form.
>Choices don't make a game better when they only serve to kill tension and result in a terribly unbalanced design.
Where does that happen? What changed forced upon you makes it unbalanced?
>Games are defined by the limitations imposed on the player as much as (if not more than) the options afforded to him.
Agreed, and TTS is better for it. If you disagree, you're basically pic related.
>Stop.
You first, with all those rubbish opinions.
>>
Natural Born Retards aside, TTS is the definitive version of MGS. Not even a talking point.
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>>345212368
>but those claiming MGS is better are just nostalgic idiots, or Sony fanboys, or both.
Or they simply prefer the original for various reasons the same way you prefer TTS. I don't care about your preference. I'm saying your reasoning as to why people dislike TTS is myopic and childish.
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>>345211456
If that's true why was there never an hostily towards REmake even before it was ported?
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>>345212636
>a lone retard appears
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>>345212779
Because we didn't have 4chan at the time?
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>>345212779

Resident Evil was never exclusive to Sony. RE1 was on Saturn, and RE2 was on N64, as well as on PC.

PC got MGS1, but years later and, at the time, it was kinda obscure, most people believed MGS was PS1-exclusive. The same happened with MGS2 and its PC/Xbox port, most people only knew it on PS2.

Also, people DID bitch about REmake being exclusive to Nintendo, don't make me look for old shitty forums posts.
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>>345212636
>Or they simply prefer the original for various reasons the same way you prefer TTS
Upgraded gameplay options, superior graphics, as well as more logical and consistent voice work.
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>>345213017
Go to the old forums and find complaints that aren't related to exclusivity, now i'm curious.
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>>345212504
>nostalgia goggles
Oh boy, there's the sloppy invocation of nostalgia I was waiting for. And here I thought you were being sincere.
>Where does that happen?
The entire game. You don't "have" to use it, but you don't "have" to use both hands, either. My point is that the game doesn't do a good job of incentivizing.

More power to you though.
>>345212880
Okay.
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The new texture work on Twin Snakes was so wrong that even MGS4 wanted nothing to do with it
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>>345213326
>And here I thought you were being sincere.
I am. It's the only explanation for your denying of facts.
>The entire game. You don't "have" to use it
Problem solved then. Glad we worked that out.
>My point is that the game doesn't do a good job of incentivizing.
It doesn't do a good job of incentivising you to finish either. Miracle you managed to do that.
>>
They rewrote the story with the original lines Kojima wrote which are objectively worse

Kojima can't write for shit
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>>345213635
Makes more sense for it to be dodgy there, so many years after it had been left open and rekt.
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Oh wow someone actually cared enough to do a retexturing job to make it less Big Shell Metallic design and more gritty cement military base.
I might give this one a go and skip all cutscenes.
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>>345213636
>denying of facts
It looks worse. Sounds worse. There's your "fact."
>Miracle you managed to do that.
Given how piss easy it is with that spiffy first-person aiming, not really.
>Don't use it!
I generally don't. Because I just play the superior original which doesn't have it anyway.
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>>345214218
wew
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>>345214227
>It looks worse. Sounds worse. There's your "fact."
But that's false? It's objectively of higher audio/video fidelity.
>Given how piss easy it is with that spiffy first-person aiming, not really.
So you're blaming the game for you using bitch mode? Is it the game's fault you played on easy too? Is it McDonald's fault that you eat poorly?
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>>345214363
I'd definitely like to give it a go if that guy ever finishes his mod.
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>>345209250
Even ignoring the bad clinical and dull new textures and the hilariously bad cutscenes and broken boss fights it's still a shit game simply because of the fact that the new voice overs are not just worse than the original, but they are much worse.

Go look up any video comparing MGS1 dialogue to TTS dialogue, TTS is awful, I really do not understand why they re-recorded all of that audio, Snakes voice in TTS sucks, everyones tone of voice feels like they are tired and phoning it in. This is one of the things people don't bring up enough in regards to TTS sucking ass. So aside from the terrible matrix cutscenes the voice acting, the visual style (obviously not talking about technical graphics), and the music is significantly worse than the original game.
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>>345214363
>>345214218

which side is supposed to be the better one?
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I like to think of MGS1 as being the events as told by Snake in his debriefing and Twin Snakes as being the events as told by Otacon years later.
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Twin Snakes was recorded when Hayter was already into full throat cancer mode for Snake.
Hearing his performance in comparison is a misery.
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>>345214532
>otacon would go into detail about him pissing himself
>>
Twin Snakes is the VR recreation of shadow Moses used to train raiden before mgs2
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>Never gonna see Solid Snake on FOX engine or any good looking engine like that
kill me
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>>345214484
Putting aside all of your hot opinions, the voice overs are far more consistent with the series, and far more logical for the characters.
Mei Ling being a racist caricature makes no sense since she's American, and Naomi's "British" accent is just offensively bad.
>>
Riddle me this, people bitch about something something textures on TTS, but they have no issues at all with the fluttering, pixelated textures on PS1, or the comically bad character models?

Sounds like a double standard to me.

I enjoyed both.
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>>345215020
It would explain why raiden does flips.
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>>345214218
>>345214363
Wasn't aware this existed. That's a pretty significant difference.
>>345214415
>fidelity
Fidelity =/= art direction.
>Is it the game's fault
No. My point is that it's the only thing of substance the game has to offer, and it's poorly implemented. So I'm going to play the game with stronger cut scene direction and superior aesthetics instead.
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>>345215183

>I don't understand the distinction between aesthetics and graphics
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>>345214843
>You did it twice?!
>I caught myself mid-stream the first time, but then--
>Okay, okay, I believe you.
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>>345215020
Wasn't 2 supposed to be the recreation that could be used to train soldiers though?
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>>345215284

I do. The fluttering textures and the character models on PS1 affect its aesthetics as well, it isn't exactly a visual delight to the eye.
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>>345215183
Because by the time of TTS they had the tech to draw and use any texture they wanted but they said fuck it, just res use everything from MGS2.
So now you have a gritty looking underground dock looking like a high tech facility.
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>>345215389
I think that anon means Raiden trained in VR with Twin Snakes, while more detailed live data was needed for the S3 plan with changed variables.
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Nobody has eyebrows or lips
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>>345215389

2 was the Patriots trying to create a situation as similar to Shadow Moses as possible, so that they could test the effectiveness of their VR, which was used to train new Snakes.

I think.
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>>345215073
>racist
>offensively

gas yourself
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>>345215271
>Fidelity =/= art direction.
Sure. But then we get into opinion territory.
>My point is that it's the only thing of substance the game has to offer
Except it isn't. It was a chance to play an improved version of MGS on what was then a current gen console, and fit in far better with the rest of the series.
It also had superior aesthetics because it actually had detail, like faces. The cut-scenes were also superior (because were able to be), but that's again heading towards opinion.
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>>345215771
I'm not saying those are in themselves bad. Just pointing out that is was particularly lousy voice work.
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Imagine an hollywood remake of a classic old movie that completely misses the point.
>but it has color
That's true i guess
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>>345209250
MGS1 actually had more detail in it's textures
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>>345215950
Not the same, because Hitchcock didn't give his blessing to the Psycho remake. He was already dead.

Kojima has given his blessing to TTS.
>>
original MGS felt like the most awesomely cool piece of media ever created with some goofy moments sprinkled tastefully here and there. Twin Snakes feels like a cartoon network show that has, for whatever reason, had a super cereal spy game pasted onto it. you can't ever take anything that happens in Twin Snakes seriously and without that MGS1 ain't much. also the original honestly looks better. the reworked graphics don't enhance what made the original graphics good.
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>>345209250
Ocelot boss fight.
Changed all the music to something worse
Duller colors.
Worse acting.

That said, it is definitely worth playing. especially if you liked 2. Just not the definitive version of 1.
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>>345216209
>original MGS felt like the most awesomely cool piece of media ever created

Now you're just being stupid, anon.
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>>345216209
>original MGS felt like the most awesomely cool piece of media ever created with some goofy moments sprinkled tastefully here and there.
Probably to do with your age when you first played it.
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>>345216151
Blessing is irrelevant.
James Cameron giving his blessing to fucking Terminator Genesys didn't make it good.
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>>345215816
>Sure. But then we get into opinion territory.
This entire thread is opinion territory.
>MGS on a then current gen console
The system it was on is irrelevant. I'm looking at the games on their own terms in-and-of themselves.
>fit in far better
I don't see how. Moreover, I don't see how that in itself is admirable anyway.
>actually had detail
Detail in itself doesn't make something superior.
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>>345216746
>I'm looking at the games on their own terms in-and-of themselves.
As am I. You can't deny that being part of the reason it was commissioned.
>I don't see how.
Haven't played the rest of the games?
>Moreover, I don't see how that in itself is admirable anyway.
Because it's not a self contained story? It's part of a larger whole.
>Detail in itself doesn't make something superior.
I concur. Fortunately in this situation it does, because it's hard to take seriously something story driven, when that story is told by blurry blobs.
>>
>>345216716

>>345216151

Not only blessing,Kojima said the director he choose for the cutscenes on TTS is his favorite movie director from Japan.

Anyway, whatever, cutscenes in Metal Gear games were always ridiculous and over the top. If they weren't too over the top on MGS1 is because of tech limitations, not because of "artistic subtlety" (not like they're subtle, anyway, dat backflip Snake does when he meets that shaman on the tank, doesn't look too realistic if you ask me)
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>>345211434
>but the dialogue changes were to make it closer to the original Japanese script.
Not really. They were done to avoid paying the original translator any royalties, since some of his mistakes (like the whole BB being in a coma thing) were still in TTS.
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S T E F I S S T R E A M I N G
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>>345216974
>Haven't played the rest of the games?
I have. The wackier moments were relegated to the appropriately wacky characters. Raiden didn't do any missile surfing. Neither did Naked Snake. The cut scenes have always been one of the lesser problems with TTS for me, though (but the Meryl sniper bit is pretty amusing nonetheless).
>Because it's not a self-contained story?
Each game in the series is pretty distinct in theming and general direction though, even if certain idiosyncrasies remain something of a constant. The original MGS's cut scenes worked well for that story, the same way MGS2's and MGS3's work well for their respective games. I do not think TTS hits that same level of success, but as I said that has never been the big issue with the game for me.
>Fortunately in this situation it does
Not really, given the less interesting use of color and texture. Animated faces are a plus, but not enough to offset the other deleterious changes. TTS has a much weaker aesthetic identity.
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>>345209250
-You start with maximum HP and ammo cap, instead of "leveling up" after each boss fight.
-the new voice acting and soundtrack suck.
-the new localization sucks ass, and is pretty much direct Jap-to-English shit now.
-The MGS2 controls and moves, in unaltered MGS1 environments and enemy placements = the game becomes piss easy. The bossfights took the biggest hit, since you can now simply snipe them with your handgun.
-The added Dogtag collecting has no purpose at all, unlike in MGS2.
-The cutscenes are way too fucking crazy, being filled with 5 meter 360 double backflips and Matrix slowmotion. Oh, and tons of added "humor", which just ruins the characters and mood.
-To be honest? The Twin Snakes also looks fugly. Everything's just gray and cyan now, ruining the cold and dark industrial mood the original has. And the 3D models look waxy.
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>>345217657
real talk, do you guys think Kojima put it in her Arznable?
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>>345217067
>Anyway, whatever, cutscenes in Metal Gear games were always ridiculous and over the top.
Just like in MGS2 Snake was also doing 360 no scopes and flippy doos while fighting with Raiden.
Or when Naked Snake had a Ninja Battle with The Fear in MGS3 jumping trees all the time.
Or when the final battle in MGS4 was both Ocelot and Snake doing an was an anime.
Or when Venom Snake fought Metal Gear Sally by jumping all the missiles towards the cockpit.

They were always ridiculous.
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>>345217787
>the game becomes piss easy.

The original MGS1 was never hard to begind with. It was all about having fun being creative with the stealth, which TTS improves upon, allowing more options and better soldier AI.

>And the 3D models look waxy.

You can criticize the 3D models if you're defending the original MGS1. Anything is better than MGS1's models.
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>>345213017
>Resident Evil was never exclusive to Sony.
Neither was MGS.
>PC got MGS1, but years later and, at the time, it was kinda obscure, most people believed MGS was PS1-exclusive. The same happened with MGS2 and its PC/Xbox port, most people only knew it on PS2.
The HD Collection (which had MGS2, 3 and PW) and Revengeance were on Xbox 360 though. Only MGS4 was truly exclusive to PlayStation.
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>>345218008

You're now just making TTS sound more ridiculous than it really is. TTS was over the top, but it wasn't MGR-tier.
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>>345217691
>Raiden didn't do any missile surfing.
No, that would probably be too tame for him.
>Neither did Naked Snake.
Because he was an operator in the Cold War.
>Each game in the series is pretty distinct in theming and general direction though
Of course, but again, it's still part of the larger story.
>Not really, given the less interesting use of color and texture.
That's back to the style opinions. I'm talking about being able to actually discern what an object is.

>>345217787
>-You start with maximum HP and ammo cap, instead of "leveling up" after each boss fight.-
>The added Dogtag collecting has no purpose at all, unlike in MGS2.
Legit complaints.
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>>345217880
he's married, with a kid
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>>345209250
>But all the sequels have silly shit and super actiony segments as well.

When did Snake ever ride a missile in a canon MG game?
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>>345218136

Right, neither franchise was exclusive to Sony, but for years, a majority of people though MGS was. Resident Evil was more popular on PS, but people were aware of the Saturn version of RE1, and the N64 port of RE2 (and shortly after, on Dreamcast, Gamecube, PC, etc).

The PC port of MGS1 remained obscure, even today very few people know it existed.
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>>345218319

And he also went on a vacation with that girl around the world, without his son.
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>>345218336
Raiden stopped a giant ship and fought with no arms. Grey Fox held up Rex's stomp. The Fear controlled beeeeessss.
>>
>>345217787
>the new localization sucks ass, and is pretty much direct Jap-to-English shit now.
Only a few lines and the changes had less to do with accuracy and more to do with avoid paying any royalties to the original translator for his work. They did the same shit with Symphony of the Night when it was ported to the PSP.
>>
>>345218263
>No, that would probably be too tame for him.
MGS2 isn't MGS4.
>Because he was an operator in the Cold War.
The fuck does that have to do with anything? So were The Fear and The Pain. They were still wacky.
>being able to actually discern what an object is
Fair enough, though I never had that problem with the original.
>>
>>345218176
MGR and TTS are the only ones that feature a character jumping on missiles.
Makes you think.
>>
The reason the flippy jump scenes are stupid is because Snake is a stranger in a strange land. What happens when you have the best of the best super agent who seems almost unreal go up against forces even more fantastical than him? Its a good 'David and Goliath' on steroids comparison.

Now make Snake just as goofy as the antagonists and it loses that feeling.
>>
>>345218545
>MGS2 isn't MGS4.
He fought dozens of Rays with a sword in MGS2.
>The fuck does that have to do with anything?
That he wasn't a genhanced super soldier.
>>
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>>345213635
holy shit that face looks so bad. As if you just photo shopped it on.
>>
Howabout it was cool for kids who had GameCube and not ps2?
>>
>>345209250
>say why this remake is bad
>hard mode: DON'T mention the giant gameplay addition that they included but the game was never designed around

OP is, unsurprisingly, a faggot.
>>
>>345218487
nothing compared to TTS.
>>
Shitty retcons like Mei Ling's voice among others
>>
>>345218957
>He fought dozens of Rays with a sword in MGS2.
He fought the Arsenal Gear troops with a sword (though you can still use your guns). Not the RAYs. Still intense, but no missile jumps.
>That he wasn't a genhanced super soldier.
The point of MGS1's story is that Snake is hardcore because of his persistence. He's made up of the "inferior" genetic material. They're clones of Big Boss (Naked Snake) to begin with, though. He is also supposed to be something of a "super soldier."
>>
>>345219486
This. And Snake doing a thumbs up when Psycho Mantis tells you to put the controller on the ground. Fucking retarded tbqh.
>>
>>345219665

That scene was always fucking retarded
>>
>>345219178
>A backflip is the same as throwing giant bipedal robots with a breakdance and stopping an oceanliner with sheer force of will
>>
People say it's as over the top as the other games but do any of the other Snakes (MGS2, Old Snake, Naked Snake, Venom Snake) do anything close to Twin Snakes Snake?
I mean characters built from the beginning that they are nimble is one thing, Snake was a secret agent man in MG, MG 2, MGS1 and 2, not Naruto.
Are they going to do MGS2 The Triplet Snakes so that Snake is also Naruto in 2?
>>
>>345219486
Considering how they kept Mei Ling's and Naomi's accent changes in MGS4 means they weren't ever meant to have those caricatured accent's in the first place. It'd be one thing if they reverted the voice changes back in MGS4, but they didn't.
>>
You can always tell someone who hasn't played it when they say the first person view made things too easy. They rebalanced the game to compensate. Like that bit where you fight waves of soldiers with meryl, you can't just sit in the corner and mash square because body shots do fuck all damage. You can't just headshot all the patrolling guards either because they do the MGS2 thing of needing to radio in every so often.
>>
Reminder that being let go hurts so bad.

Because it shows he wanted nothing with her and she knew what it meant for him to let go of her without making a move, Snake said pass not smash, even though she saved his life and was probably in love.

Snake also showed no mercy when he let Quiet suffer and die alone.
>>
>>345220102
>>345219486

That wasn't a retcon, it's the same actor, she just improved her English.
>>
>>345220323
>Like that bit where you fight waves of soldiers with meryl, you can't just sit in the corner and mash square because body shots do fuck all damage.
Why not headshots instead since you have the first person view.
>>
>>345209250

I like the drk29 edition.
>>
>>345220654

That's my point, you actually have to aim instead of button mash.
>>
>>345220102
Mei Ling didn't have that accent in her MGS2 cameo either. And I don't thing Naomi's accent changed, just the tone and personality went from sultry to a bit more stern.
>>
>>345220806
So it makes it easier to toggle fp and shoot heads.
Makes you think.
>>
>>345209250
unrealistic Matrix cutscenes and every fight easier with first-person mode
>>
>>345220486
She also out him through an unnecessary tank battle.

She was abandoned and died in vain and alone and not remembered by anyone.
>>
>>345221154
Yeah, I was gonna mention Mei Ling didn't have the accent in MGS2 cameo or her Smash Bros Brawl cameo.
>>
>>345215648
the program was meant to create context or a narrative for the entire population to live under, like Zero envisioned. Turning Raiden into a Snake character was the test.
>>
>>345224531
it's basically meme magic. The GW rant near the end of MGS2 explains in a somewhat tedious way, and Zero explains it more concisely in one of the secret tapes in The Phantom Pain.
>>
>>345209250
Inferior voice acting/bgm. Yes I realize it's the same exact cast with only the ninja voice changed but it doesn't sound as good as the original dub
>>
>>345209250
>In terms of the Ocelot boss fight being easier, yeah, I won't deny that using the first person view kinda eliminates the difficulty. However, you can also, you know, not use it.
I would argue TTS is much harder than MGS1 outside boss battles, since they added the improved enemy A.I. from MGS2 while keeping the off-screen respawns from the original game.
>>
They need to remake MGS2 so Snake has a gunkata fight with Olga to be consistent with Twin Snakes
>>
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>>345228678
>They need to remake MGS2 so Snake has a gunkata fight with Olga to be consistent with Twin Snakes

except a MGS2 remake would need to be changed a lot because of the (good) rectons MGS4 did to 2
>>
>>345229669
>except a MGS2 remake would need to be changed a lot because of the (good) rectons MGS4 did to 2
MGS4 ruins MGS2 by simply existing.
>>
Everyones voice is shittier except for Liquid
>>
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>>345229815
>MGS4 ruins MGS2 by simply existing.

Ruins? Or made better?
>>
>>345229914
I thought Grey Fox was better. Yeah, it's just a generic edgy rasp, but it's still more fitting than chain-smoking black man.
>>
>>345230061
Yes ruins. The simple fact that is a continuation of 2 throws the entire point of 2 out the window.
>>
>>345209250
now that I think about it MGS4 was perfect sequel to this gamecube shitfest. if only kojima fuck stayed true to his roots...
>>
>>345230280
>The simple fact that is a continuation of 2 throws the entire point of 2 out the window.

which is a good thing since the plot of 2 was a mess.

Not to mention the game tries to be serious after the randomness known as Arsenal Gear
>>
>>345229669
>mgs4
>anything about its story being good or superior to any other game in the series
GTFO
>>
>>345220486
>>345222363

Could she have been made a little better, or was Quiet made to be shit to every character from the start?

I already know nobody is going to respond to this because you all know I've been right about everything this whole time.
>>
I don't understand the people citing voice work as how TTS is worse than the original.
As someone who's played both, I'd like for gray fox to not be a black man stuck in a white mans body.
>>
unrealistic matrix cutscenes
>>
>>345229669
what does it retcon again?
>>
>>345213635

How did you manage to get the dwarf gekko to fuck off for this screenshot

All I want is to be able to take in the views of old Shadow Moses in peace
>>
>>345231332
>>mgs4
>>anything about its story being good or superior to any other game in the series

It takes MGS2's story and actually makes it make sense.

>>345231560
everything about the patriots because it actually explains the patriots, moreso than it did in 2.

Not to mention MGS4 made Raiden tolerable/likeable
>>
>>345231657
that isn't really a retcon though, that's expanding the story.
>>
>>345210339
>Duplicate file exists here

This was my exact reason for stopping playing it, after only getting to the helipad

Shit had no charm or style at all. It felt like MGS1 re-made by an indie dev in Unity
>>
>>345230129
I always thought it would've made more sense for grey fox to be black. I much preferred the raspy black smoker voice to the soulless one in twin snakes
>>
>>345232750
Except the character was never black. But I guess babies that never played MG1 & MG2 wouldn't know that.
>>
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>>345233126
Well, you can't really blame for reaching that conclusion
>>
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>>345212779
Because REmake, Zero and 4 are no longer GameCube exclusive.
>>
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>>345231339

Meant to be hated by everyone.
No one had love or respect or trust for her.
No one was in love with her.
Thread replies: 163
Thread images: 24

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