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Can we get a Rimworld thread? It's officially available
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Can we get a Rimworld thread? It's officially available on Steam as of today. I haven't played it in a year or so, but it was really good back then and the developer has been updating consistently since.

>wtf is this shit
Basically it's Dwarf Fortress in space. It's pretty good if you're the kind of autist who likes building things from the ground up and managing a colony.
>>
Fantastic game. I hope Tynan doesn't go full jew and gives me a Steam key.
>>
>>345164335
Looks like prison architect
>>
>>345164335
Currently trying one of the new scenarios where you start as a rich guy by himself. Playing on the hardcore mode with no save scumming.

I'm liking the improved raider behaviour. On my second raid a guy got his hands on the 40 glitter world medicine my rich guy started with and I barely managed to kill him before he got off the map.

I wish there were more ways to win than just building the ship.
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I'm digging the RPG elements the game seems to have compared to other boring as fuck simulation games.

Would I like this if i'm used to games like Baldur's Gate? Or is that way too far off?
>>
>>345164589
same artist

>>345164570
everyone gets a key, even if you buy it today from their site (which helps them out)
>>
>>345164589
Prison Architect doesn't have a quarter of the content Rimworld does though.
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this game is pretty good

OP is not a fag
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>>345165924

Boxcat thread.
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>>345168273
You think this is a motherfucking game?
>>
Dev didn't want to give me a key because I bought after X date

Fuck him
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>>345168702
That doesn't sound right, just send them an email. If you paid for the game they'll give you a key
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>>345169297
>>345164570
>>345164909

Go to FAQ. If you bought the game before November you got the key. After that he had to stop that because Steam got on his ass for it.
>>
>>345164909
>same artist

Why lie? Game creator copied PA because he said that he has no artistic talent. Introversion on the other hand said that they don't give a shit.
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>>345171372
>After that he had to stop that because Steam got on his ass for it.

For what purpose? That sounds retarded
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>>345171661
valve doesn't want devs selling shit on their own websites and giving steam keys

poor gabeN needs more bags of money to roll on
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>>345171661
You can't sell the game on your site with Paypal, take all the money and then use Steam as your personal distribution platform.
>>
>>345164335
hahahahahaha "rim" "world"
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Show me your colony /v/ and the best way to make a colony.
wich is tundra/mountains.
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>>345172115
yeah the joke was fun back then and is still fun today.
>>
>>345172121
that is one old ass screenshot
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>>345172447
well is from the website, i have no idea how to take a whole screenshot from the full colony.
>>
Alpha 14 torrent when?
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>>345172239
Hell yeh
>>
>>345173292
try kat?
>>
I went back and read up on this and it actually seems pretty cool. I wanna try this actually.
>>
>>345173575
it's not on kat yet, strange since the devs were supposed to have released a DRM-free version too
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>>345173751
well anon, theres a torrent of every alpha out there, why don't you try one out?
>>
i just want to say, fuck brawlers.
>>
hm
>>
Do colonists ever get good at shooting?

It seems like I'll have a guy at around 9-12 level on shooting, yet they'll only ever hit 1 out of 10 shots.
>>
Is it just me, or is the tutorial god awful? Usually I wouldn't want hand holding in a game like this, but I have no idea what to do or what buttons do what.
>>
>>345164570
>>345171372
>>345171661
November of what year? I was told I probably wouldn't get a steam key because I bought it in March 2015, but in fact did.

Check the site and your email.
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>>345178750
Weapon quality is hugely important. Check the info on the gun they're using
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>>345179138
same, i was expecting prison architect.
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>>345179138
There's a tutorial?

Uh, just check like Quill18's lets plays or something if you can't figure it out. I don't recall any sort of tutorial.
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>>345180209
Everyone gets a steam key, just use their key retrieval page.
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>>345174716
maybe because people who bought it are not knob-ends. got my drm free zip ready to go
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Is this a strategy/build sim or is it some sort of action RPG thing?
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>>345180427
I assumed the little boxes that popped up was a pseudo tutorial. I don't like looking up lets plays of new games. Kinda ruins the experience when you know what to do if/when something happens.
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>>345180539
>when anonymous-kun can't get his piracy and you have what he needs
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>>345180780
Its like Dwarf Fortress for casuals. Its a strategy/manage a group of people game that's more approachable than DF.

>>345180803
Just ask questions here I will reply after I make coffee.
>>
The problem with any game that is supposed to be inspired by dorf fort is that it will probably just make we want to go play DF. How is it for someone who has played a lot of DF?
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>>345164335
>Basically it's Dwarf Fortress in space.
It's basically Prison Architect in space.
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>>345174815
I will good anon, I will
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>>345181154
you'll play it then finish it then play DF

you'll check out a new patch, finish a game of it then play DF

It's a fun little game. I like the setting and substance abuse and combat but the end of my little civilization is usually not as funny as any of my fort losses in dwarf fortress
>>
So it's basically a simpler Dwarf Fortress set in space with Prison Architect like graphics, correct? I might have to look into it.
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>>345172121
flat is much better than mountains for how fast you can build a base
I can have a rich soil floor massive winter greenhouse in the first year on flat
I'll only get a regular soil/clay small greenhouse if I rush it in the first year on mountains
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>>345164335

Does anything happen in this game or is it a meme like Prison Architect where there's no challenge and nothing happens and the only limit is how much autistic pleasure you can extract from watching little figures shuffle around eating beans.
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>>345164335
is main source of problem still raider invasion or such sort of a thing?
Can I have game setup without focusing on defense at all but instead die terribly from more natural things?
>>
>>345180938
Pls
>>
>30 bucks
Nope. If it were 15 sure.
>>
fuck insect nests. my comfy cave bases will never happen now
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>>345183141
Those things ruin more lives than AIDS.

Not that bad after you set up a couple of mortars and everybody is equipped with assault rifles + those fire-rifle thingies(?)
Also lock your dogs in the base because they can't into kiting and will get mauled.
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>>345180938
plllllllllllllllllsssssssssssss
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>>345183510
but I want a mountain home and those fuck pop into it
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>>345182880
Its more difficult than Prison Architect but not exactly a ball buster.
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>>345182959
There used to be a base builder option on the previous version that was supposed to scale raider attacks down quite a bit. Never tried it tho.
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>>345182880
Some of the events include a pack of starving wolf things camping your front door, nuclear fallout, and raiders that artillery shell your base.

It's usually challenging, but easily beatable if you're prepared.
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>>345183598
The go into shock from extreme heat. Either stuff their room full of heaters and just pop bullets in them when they're in shock or molotov them. Caves/closed spaces only need a bit of fire to become literal furnaces.
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>>345183863
well fuck I never though of that. cool I can do my dwarf style again then.
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>>345183519
>>345183007
Sorry Anon-kun I've played over a hundred hours and won't do it. It was worth my money and it will be worth yours if you buy it.
>>
after 2 and a half years its on steam huh
damn

i wouldnt have even noticed my key email if not for this thread too
>>
>>345164335
>warg pack moves in
>20 strong
>I have everything my colonists need under cover anyway; I'll just wait for them to leave
>raiders drop in
>the warg pack annihilates them
>a caravan from home on the prairie is visiting your settlemen
>the warg pack annihilates them
>tribalists from tai bwo wannai are attacking
>the warg pack annihilates them
>mechanoids are dropping in
>the warg pack puts in a valiant effort and lets me take the very last shot with no losses

so much loot
so little effort
so little risk

if you can wait them out a manhunter pack of wargs elephants or rhinos are a boon
>>
There may or may not be a link to download the game in the /vg/ thread.

>>>/vg/148543912

:^)
>>
>>345183803
>that fucking toxic cloud
I've had one last for almost a whole season before. Folks were going nuts from cabin fever.
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>>345184186
>manhunter packs in cold climates
Meat for miles.
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>>345182959
Raiders are still a main threat, but you can lose to other things now.

Just earlier I almost lost a colony due to a guy who got rejected when he proposed to his girlfriend. He went berserk. Luckily it was night time, so he just stomped around outside all night until he cooled off. He could've easily killed several people otherwise though.
>>
>>345184319
toxic cloud is lethal very slowly and dissipates over time
dont restrict your settlers until they hit moderate buildup; then start cycling them on hauling duty by whichever is healthiest

it's worthwhile to keep settlers indoors for the first few days until all the animals start dying though so you can loot all the corpses quickly
>>
>can't build shit out of wood at the start

Me confused. Regardless rad fookin game
>>
>Rimworld with workshop

the possibilities
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>>345184267
Thanks lad
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>>345184014
Well I guess I gotta just take a chance then
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>>345183672
>>345184423

I see, thanks. But I guess I better off waiting for it leaving early access.
>>
>>345184602
I thought it had mods and the like?
>>
>>345184584
But you can? Unless you're playing tribe, I haven't tried them yet so I don't know.
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That art looks distinctively similar to prison architect, are they from the same dev?
>>
>>345184584
click on the buildings twice
this will let you select the material to build out of
>>
>>345184739
>>345184795
Holy fookin shit lads. Thanks, I felt like that must have been a bit of an oversight, guess I'm just retarded.
>>
it's a good game before you move on to df, but if you've already played df - don't bother.
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>>345184764
it's a copied style but not assets
the prison architect devs have no problem with it/gave permission
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>>345184764
No, it's similar because the art is piss easy and the dev just copied prison architect style because he's no graphical artist, the PA devs don't give a shit because it's literally stick figure style.
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>>345184602
>>345184697
it already has a really good modding community
it has gotten a bit stale of late though so it'll be nice to have steam workshop breathe fresh life into the mods
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>>345164335
I really hate how rubber banding the siege and the recruit system are. Dropped the game for it.
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>>345180938
>winrar
wat
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>>345184764
It's a good art style. It's lazy but still pretty. Quick to produce.

>>345184935
Like anyone asks them for any reason other than courtesy.
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>>345185164
>rubber banding
explain, the only context I seen that phrase used is network shittery
>>
>play a game
>colonists joining me is extremely rare
>captives take ages to convert even with food and medicine and hugs
>game keeps throwing increasingly bullshit raids and good defense building is impossible on open ground

I'll pass.
>>
>alphabeavers show up
>the time it takes to equip and position my beaver deathsquad is just enough for them to wander into a herd of boomalopes.
>find it a good idea to use the boomalope explosions to take out the beavers
>weather is dry and hot
>the exploding fauna sets the trees I was supposed to save from the beavers on fire
>accidentally burn down half the map

At least now I have insane amounts of beaver meat.
>>
who else here is a shitter that cant help but reroll and/or mod the starting chars to have at least one gunner and one grower with relevant passions or whatever its called
>>
>>345185309
Declare war on modern towns. Tribalists are very hard to convert; most of them will be in the 97+ difficulty. Town people, however, are far easier.

But yeah it's annoying it's so discouraging to build outside. Should have a force field mechanism. Still, I get snipers to fuck them up before I get bombarded.
>>
>>345185164
>>345185236
The recruit system makes it much harder to capture prisoners alive once you're at a threshold (so raiders die from wounds they should survive and on the flipside survive wounds that might otherwise kill them)
The threshold is decided by your colony wealth
Colony wealth also dictates the difficulty of encounters where applicable (raider party size does increase but AI ships and poison ships do not for example) to some extent; encounter difficulty also scales over time

It's quite possible to stay ahead of the curve or abuse art value to make it easier to capture prisoners and then sell the art then spend the silver frivolously though

Another thing is somewhat paradoxically the game can be easier on higher difficulties because larger more frequent waves of raiders means larger quantities of loot and more chances at capturing prisoners
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>>345185236
The more people you have, the less likely prisoners would join you or slavers would show up to sell you more colonists. There's a hard cap of colonists somewhere around 20. Unless you play on random mode, which's at 50.

Siege (Raid) AI is robbing your shit but scales off your ability to defend much more so than your stuff which makes no sense story-wise already. Gamplay-wise, 20 cavemen with 3 sacks of potatoes and 1000 turrets will get a shitloads more trouble than 2 billionaires in an undefended mansion made literally of gold. In fact, sieges are hard coded to not pop up when you dont have 3 or more people. No where in the game tell you that improving defense or getting more colonists to defend hurt more than help. The difficulty "progression" is literally an illusion made to fool the uninformed.
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>>345164335
How does it compare to DF?
>>
>>345184990

Does it have rape mods? This is very important to me.
>>
>>345186097
>>345185924
So play on Randy Random, it's still there just neutered. On the flip side RNG is unleashed and you might get 3 sieges without pause.

Only play on that setting and haven't noticed what you're experiencing.
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>>345186198
Better game. Worse sandbox.
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>>345185924
That reminds me of the guy about a year back that cheated himself 1,000,000 silver and was then sieged by 200+ raiders.

Kek
>>
Serious question here
Is there a point to buying this if I already own Prison Architect? They look exactly the same
>>
>>345186198
It's a casual version of DF. Keep in mind that a casual version of DF is still fairly intensive.

>>345186481
I made that mistake as well before I bought it a year ago. They share very, very little in common other than the appearance.
>>
>>345186481
Similar style, but they are different games.
>>
>>345164335
Is the game still boring as fuck without shitton of mods?
>>
>>345186481
PA is primitive in comparison.
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>>345185468
>>345185309
when you're on open ground you need to build bunkers
another trick it to build a series of autodoors with cover infront of them and pop in and out of them to confuse melee attackers while still putting down fire on ranged enemies

often I find mountain maps more difficult because the terrain gives raiders too much cover to use or a favourable approach in general

>>345185330
>a psychic drone has driven all the boomrats into a frenzy
my turrets got knocked out by the first waves death explosions
my crops got wiped out from the explosions/fires
half my power generators got knocked out from the explosions/fires
4 of my colonists died in the battle or from death explosions/resulting fires
2 of my colonists died because bite/scratch infections set in and I was waiting on my next harvest of healroot (which burned)
of the remaining 3 colonists 1 frenzied and 1 was killed by the frenzied one
the 1 remaining guy healed of all his injuries from bedrest right before becoming broken and wandering in a daze
I didn't wait for the next raid to finish the job
>>
>>345186481
artstyle is similar but the games are apple and orange.
>>
>>345184423
Pepe in space
>>
>>345186581
I wouldn't say that. Prison Architect is a completely different game.
>>
>>345184423
Psychopaths still make the best colonists I see.
>>
>>345186402
pretty sure there's been some kind of changes in the background since then
>>345186097
I've hit 33 colonists before
because of how hard that was on performance I screen recruits for settler potential after hitting 10 now
The recruitment mechanics really arent prohibitive to play if you just git gud
>>
I was just playing this game the other day.

Fucking great game.
Pretty happy it's on steam for auto updates.

>start with pet monkey
>alive for years and years
>bear starts wandering around base
>don't want to power turrets and he seems friendly so ignore him
>after almost a full year of him strolling around he fucking eats the monkey
>all my settlers instantly turn on him
>enjoy bearsteaks for weeks afterwards
>>
>>345164335

Isn't this game sorely incomplete?
>>
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>>345172121
Kept restarting in a different area until i got a map with only one enterance
>>
>>345186906
Not sorely but you do run outta shit to do after 50-100 hours.
>>
>>345186906
Well, since it's in EA of course it's incomplete. I would say it's one of the better EA titles though since it actually updates. Each update usually brings a new major game mechanic too.
>>
I don't know how people get so many dudes.
I have 4 after a full year. One randomly joined, but after that I've never been able to get anyone.
Raiders always die, and the few I have captured had almost no chance to recruit despite my warden having 15 skill.

Is there some trick that makes people join your town more often?
>>
>>345187105
>>345185468
>>
>>345187105
Dress your 4 dudes up in women's clothing, and give them hormones to grow some tits. Then post advertisements in the coreworlds saying what a blast it is getting rimjobs in your rimworld. The guys will flock to the place thinking they're gonna get 'em some, then just enslave them, slap some chains on 'em, and send 'em mining.
>>
>>345186849
the social system update has made the game so much more rewarding for stories

>>345184423
>New recruit joins the colony
>Traits are:
>Lesbian
>Beautiful
>Abrasive
>All the other colonists at the time are male
>Constant "got rejected" mood penalties
>Constant "bad conversation" mood penalties
I had to quit that game because I couldn't engineer a situation where the cunt died without having their death also trigger mood penalties that led into frenzy
Similarly "Colonist Jailed" penalty and subsequent conversations put the warden into a frenzy
Lesbian feminists ruin everything, clearly.
>>
>three tribals attack with bows
>I have two snipers and one survival rifle
>put them behind sandbags and with two turrets
>turrets outranged by fucking bows
>my guys miss every shot by miles
>best person dies to one arrow almost immediately
>next goes into shock from one hit

such bullshit
>>
I'd rather having shitty default df acsii than these "graphics"
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>>345187105
save up 1500-2000 gold and buy them off slavers.

You can also arrest them them off visiting parties then compensate their town, but this is more expensive.

However, remember that more people attract more raiders. Each colonist is worth 3500 silver in wealth regardless of how good they are in combat so heavily invest in each of your colonists (full bionic / demigod shooting) before getting new ones.
>>
>>345187345
you can just designate a hermit house for her to fuck off to and die if shes unable to farm her of food
>>
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I've only ever played 24 hours of Dwarf Fortress but I'm slightly familiar and spoiled with the experience of it anyways. Few questions.

Can I actually explore the entirety of the world generated at the start? Do Z-Levels exist and if not is interactivity with the environment still pretty detailed? Learning curve isn't a problem for me as I'm incredibly patient, willing to learn and really just looking for confirmation that it might have endless replayability as DF does
Will the price go up and it'd be smart to buy it now, or wait for a sale in a couple years.
>>
>>345187725
I feel the need to mention that I've also played Prison Architect and while I find it very fun, the experience seems to always be the same with little change in what you'll experience
>>
>>345187371
most of what causes this is bad cover and raiders with high levels in the shooting skill
also I think bows have worse range now; though the headshots are still as much bullshit as ever
>>
>>345187725
Fortress mode only. No exploration.

It's 2D. Environment is very barebone and serve entirely to either hurt or help you.
>>
>>345187345
Should have just walled her off and have a food paste dispenser act as one of the walls. The bitch remains in solitary confinement, free of social interaction and your colonists fill up the food dispenser from the other side of the wall.
>>
>>345187725
the price wont go up but it's not gonna go down much either with sales I dont think
>>
>>345187854
so it's a bit of a survival game? i'll fork up the money as long as it means i won't experience all there is to see in a day's worth of playing
>>
stories NOW
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>>345187960
i think there's a demo on the game's website if you're allergic to parrots and eyepatches
>>
>Added trait: pyromaniac. Will go on firestarting sprees when stressed, and never puts out fire.

nope
>>
>>345184423
>>345184687
Not my video, but jesus this made me buy the game after it finished.

It really feels like some Dwarf Fortress shenanigans

https://www.youtube.com/watch?v=HEJ6QymV7-o
>>
>>345164335
>Back it at alpha level.
>Never play it once.

Goddamn it.
>>
>>345188162
i'll suck dick for your steam key
>>
>28 bucks
Hahaha Nope
>>
>>345187960
There are nothing in the game you get to do if you havent already in the first 15 minutes. There's a tech tree but it's entirely to improve what you already are doing and grants nothing new. The best way to play is very cheese, the game is thus very easy. If you want "story" you have to restrict yourself. If you do "story" though the game could last for quite long.
>>
is it possible to mod storytellers?
>>
>>345188230
this is not true of the current version and has not been true for a few versions
>>
talk me into spending 30 dollars
>>
>>345188346
yes
but none of the mods have updated yet
if you want to play mods you have to pirate older versions of the games
>>
>>345188359
>>345188220

>>345184267
:^)
>>
>>345188434
Thank you Anon, very kind of you.
>>
what percentage of DF's content does it have? does it at least have the worldly basics? things like seasons, soil quality, i dunno. shit like that. tiny details that contribute to all sorts of mechanics you'll likely never discover on purpose
>>
>>345188351
Sure. Like, what?
>>
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>>345164335
No

No

Just no.
>>
>>345185924
>>345186097
I played Randy Random, had around 15 colonist and we were poor as shit.

All our houses were made of wood, steel only furniture and concrete everywhere for faster walking.

We were litterally the Detroit colony in that planet, it was cold, it was wet, it fucking sucked dick.

Not even raiders wanted to do anything with us, we fucking had to attack some random small group of traders with stun weapons so we could kidnap them and get new people going.

We were Detroit: The Colony, the game ended around 27 colonist when a random nuclear shit hit us so hard that everyone got sick and some paranoia started going on in the main hall and everyone beat each other to death with shitty bows and shivs.
>>
>>345188572
>seasons
yes
>soil quality
yes
>>
>>345188434
i feel bad but i can't afford it
>>
>>345188572
Seasons, soil quality, random shit fucking up everything being fun
The only areas it's really lacking in are variety and Z levels imo
>>
>try to make base inside of a mountain
>everyone eventually goes crazy during the beginning

Fuck
>>
>>345188607
Its weird that this was a non issue until the steam release and now people keep bringing it up.
>>
>>345188572
30 percent.

Severely lacking because it doesn't have multiple Z-levels and you can't make megastructures/interesting structures in general.

Still good, but purely a survival game, not a DF style sandbox.
>>
>>345188754
alright. that's enough for me to buy it at least if updates are quality no matter what the content is
>>
>>345188572
It has all of that, it even has the random generated art statues.

I had a tramutazied colonist who keep making status about himself begin fucking beaten to death by a squearriel.
>>
>>345188918
>>345188908
Also relationships between colonists, pets, the health system that's pretty fucking indepth from what I've seen. There's a lot. You'll know once you opening up the game and start generating a world. It's only like 300 mb just pirate it and see if you like it then give it a buy if you do.
>>
>Animals no longer do incest.
>Humans now do incest.

what did he mean by this?
>>
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>>345188572
It is quite detailed but the minor mechanics are shallow. Cause-effect is perfectly clear and one dimensional, either good or bad, no inberween. You can quickly make a check list of shit to be taken care of.

The game does a very good job at showing and explaining all the stats tho.
>>
>>345188587
Disease, Social, Psychic Drones, Poison Ships, AI ships and Nuclear Fallout are all capable of fucking your shit; Disease Social and Psychic Drones have all been expanded upon/buffed
Insect Hives which were added in A13 or something will fuck your shit if you dont deal with them the moment you spot them/they spawn; they also spawn in the centre of bases and are particularly nasty if you're playing on a mountain map
There's more but those are the most immediate things

>>345188636
Randy Random never has recruitment limitations
>>
>>345189029
You need more than 2 animals to create a herd now I guess?
>>
>>345189072
I'm more of an immersion fag to be honest so I still find it really cool that I can have colonists with bad backs that affect their productivity in some way.

Also find it cool you can harvest organs, give people peg legs, and euthanize people. Not sure what the application is of any of that but I'll find out eventually.
>>
>mined all the compacted machinery on the map
>traders keep not having any
>one by one machines vital to the survival of my colony are breaking down

help
>>
>>345164335
Back when i played the alpha it was real shallow, easy, and nothing compared to DF.

Is it still?
>>
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>Build into mountain
>become unstoppable
>open cavern full of angry fuckbots
>>
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>>345188918
Too many giving up in despair artworks desu but they still provide some good content
>>
>>345189386
>Not sure what the application is of any of that but I'll find out eventually.

Many Rimworld veterans make animal feed out of hay and human meat and sell organs of captured raiders to traders.

Euthanasia is for when your colonists gets a spine or brain injury and is incapable of doing anything.
>>
>>345189440
its not a different game but it is harder.
>>
A DF game that doesn't punish you for playing the game good would be nice. When you do good in DF, you get more migrants. When you get more migrants, the game lags to shit. I'll see what happens in a year or two. Looks interesting though.
>>
>>345189350
>changelog
>Infestations are easier and grow less exponentially.
Infestations only appear deeper underground now.

aw
>>
my v13 playthrough was getting stale
hope prepare carefully works with 14
>>
>>345189853
this game doesn't punish you for playing good
it limits you from expanding too fast but it's not the same as punishing for playing good
>>
Anyone actually manage to breed thrumbos? They'd probably make for some awesome guard animals, but they're so rare.
>>
How do I stop my people from having mental break downs?
>>
anyone played tribe yet
is it a better experience at all
or just more difficult
>>
>>345190115
Joywire
>>
>>345190092
Their pregnacy takes 3 years iirc.
>>
>>345190092
I've done it back in Alpha 12
Over a long period of time they'll strip the land of trees as much as alpha beavers
They suffer from the same problem as Elephants and Rhinos in the dietary needs req that way
Best to just stick to wargs and boomrat attack animals
>>
>>345190115
>How do I stop my people from having mental break downs?

Read the needs of your colonists and see what you have to improve.
>>
>>345190115
tender love and care
stopping your people having mental break downs during a long term disaster or after losing a loved one is another thing entirely
you don't; it's part of the fun
>>
>>345190115
Make sure they have their own bedrooms as quickly as possible. Also, throw down a horse shoes stick, bitches love horse shoe sticks.
>>
Give me ideas for a fun scenario.
>>
did they ever change the Cramped -mood modifier so it doesnt require a cavernous 5x6 room or something to remove it
>>
>>345190117
I played a tribe game that ended after about a year in. It's a fair bit more difficult because your research and production is really damn slow. You do start off knowing how to make pemmican but that isn't really useful until winter rolls around.
>>
>he's not playing on a map that never goes above freezing
Faggots.
>>
>>345190920
Sometimes I find temperate areas more annoying. They require you to make your base and colonists prepare both for freezing temperatures and intense heat. Instead of just making warm clothing and some heaters, now I need two sets of seasonal clothes and heaters and AC for every building.
>>
>>345164570
too late mate.
>>
>>345190656
No, one of the gay things about rimworld compared to dorf fort is that everyone is a gigantic baby about lodging early game, and dorf fort you can have them sleep on the ground for the first entire season and nobody cares.

Makes the early game feel kind of tedious.
>>
>>345190512
4 complete and utter simpletons crash land on a planet with a single, regular intelligence human who then has to baby sit his troupe of tards
>>
>>345189350
100% of them you either checklist in advance (disease -> medicine, social -> man only no homo, drone -> happiness, nuclear -> food stockpile) or bring a gun to it. The different systems of the game do not mesh with each other well enough to provide emergent gameplay. Sure you get burned by event X once or twice but once you figure the checklist of stuff you need to do, that's it.

> Randy Random never has recruitment limitations
Last I checked, Randy Random has desiredPopulationCritical = 50. The other storytellers have theirs at 18. So yes, it does have a recruitment limitation, albeit an easily moddable one.
>>
>>345191142
Isn't the low expectations/new colony joy boost made specifically to counter negative thoughts early on?
>>
>>345191198
I shall call it: the 4chan scenario.
>>
>>345191198
Haul duty
Clean duty
2ez next challenge
>>
>>345191203
Yep
>>
>>345191142
It's balanced by the early colony mood modifier tho.
>>
>>345191274
>2 people, one man and one woman
>Both homosexual
>Give each stereotypical job roles and abrasive social traits so they hate each other
>>
>>345191274
Alright then.
A medical transport vehicle breaks one of its wings and us forced to make an emergency landing. The AI driving the ship wakes all the patients being carried up.
You're stuck with:
Horatio Galvazar, a 41 year old triple amputee
Jane Lanks, a 12 year old stage 2 cancer patient
Fred Derf, a 25 year old with severe multiple personality disorder
Candice Grines, a 34 year old horrible 3rd degree burn scars, has massive panic attacks around warm places
>>
>>345184267
we don't need a fucking general do we?
>>
>>345188607
anon you can just buy the vainilla game and be done with it or pirate it.
>>
>>345191274
>One colonist
>Missing an eye and limb of choice (maybe had bionic limb if you want)
>Shit tons of alcohol to start
>Colonist has chemical fascination
>Mostly military skills
>He is the lone survivor of some traumatic mission
>>
>site keeps throwing up errors when I try to get my steam key
t-thanks
>>
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>>345192297
But here is the thing.
It reeks of nostalgia, which makes it more questionable.
To review a game on Steam, you would have to buy the game (Steam free trials weekends count). So these people, actually bought the game twice, or were paid to review the game. Most of Rimworld's advertising is from Youtube "Verified Content Creators" who draw in subscribers. Once the real reviews kick off, it will be a different story. The next big hit of it being sold after the nostalgia wares off, will have to be during a sale period.
>>
>start up game
>pick site
>load map
>50 billion buttons
Well fuck this im out
>>
>>345193097
ok?
>>
>>345193097
>So these people, actually bought the game twice
What?
Everyone who bought it ages ago got steam codes.
>>
>he doesn't just dump entire animal carcasses in prisoner's rooms and force them to eat the animal carcasses table d'hote.
>>
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>>345193649
Forgot pic
>>
>>345193097
>nostalgia

what? am I still in the rimworld thread?

This game has only been out in early access for like 2-3 years now.
>>
>>345188572
Soil, temperatures with effect on dorfs and food and stuff, item quality, bodyparts and individual diseases plus heals and stuff like artificial limbs, moods, roofs/indoors and outdoors, line of fire, animals/pets, lots of other stuff
it's already pretty deep compared to other DF-clones
>>
>>345193709
Nice.

>>345193176
You wanted Dwarf Fortress with a better interface and you got it bucko.
>>
>>345193176
You what
>>
>>345164821
Too far.

It's basically just an easier dwarf fortress.
>>
>>345194024
I always thought it sounded more like porno music
>>
>tfw shit at this game
I'm playing on classic-rough and I haven't ever finished even a part of the spaceship
I keep getting ravaged by a combination of raiders, usually sappers and siegers, fucking mood drops, in festation in my goddamn living quarters, diseases accumulating after multiple raids, solar flares fucking my electronics up, and so on
>>
I think I may just try Dwarf Fortress and come back.........................any DF mods or anything to look out for?
>>
>>345193823
>>345193882
Im kidding this looks pretty cool

But I have absolutely no fucking idea what im doing
>>
>>345194108
The game isn't meant to be won every time. Sometimes you just get extremely fucking dicked unless you savescum.

You can change the storyteller to something you like. As soon as mods come back online there will be mod storytellers that might be more to your liking (I've always liked the one that sends raids every weekend).

>>345194353
None of us did when we started. Savor it, once you know how everything works the charm starts to fade.
>>
>>345194353
That's okay, you'll fail horribly multiple times, that's the fun
>>
>>345193753
Nobody has talked about the game, this year, here, untill now.
>>
>tfw way too retarded for this entire genre
>Can't even play RTS or city builders
>>
more like rimjob world amirite?
Nah but seriously I found this game a while ago when it was 20 bux but now 30 on steam and it piqued my interest since i love DF.
Should I get it?
>>
>>345194563
I wonder why no one talked about this game until this very day....

>>345194905
If you're expecting DF just with prettier graphics, then no.

It's a surprisingly fun base building, survival game. Things can spiral out of control like in df, but the game quite literally lacks the depth. There are no z-levels and nowhere near the same amount of job interconnectivity.

Don't get me wrong though, I still managed to get tens of hours of enjoyment so far, with more to come.
>>
>>345195187
Yeah I figured there were still no z-levels or severe complexity like DF has but that doesn't make it not fun. I'll have to try it out.
>>
>>345195187
>I wonder why no one talked about this game until this very day....
Because there's not enough content to fuel neverending discussion.

I made threads about this game semi-regularly a few months ago, but there was nothing to talk about so nobody talked.

Now there is new content. Conspiracy solved.
>>
still not near the fun and enjoyment of DF. At least looks good
>>
>>345195453
hey. fuck you
>>
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>>345194426
>>345194495
my whole settlement was killed by a cougar

good start
>>
>>345195712
Slect civilian, rightclick weapon on ground, equip weapon
If shit happens, select civilian, draft him in bottom left, then you can directly order him around and he'll attack enemies
>>
>>345195712
ha, did you attack it ? usually predators don't attack unless provoked.
>>
>>345195819
>>345195834
They attacked my dog

I aint letting no couger do that shit

Then the guy armed with a rifle missed five shots, followed by my woman with a pistol missing 2, followed by the melee girl getting eaten.

i may or may not have sent them in 1 at a time
>>
>>345195646
>that battery nuke waiting to happen
>>
>>345194563
That's because we talk about it outside of /v/.

Like Star Sector and a million other games that just don't have interest on /v/.

You want games? Talk to janitors. This place bumps off slow moving threads with console war stuff. Gotta accept how it is and talk about unpopular niche games elsewhere.
>>
>>345196095
this. until now i've never discussed rimworld on /v/ because theres an active subreddit and forum where the developers talk to the players. why would i come here and make threads that will 404 if i dont continuously bump them when i can go somewhere else and read real discussion
>>
how's the combat in this game?
i think i'll like the concept but it seems really lacking of action
>>
>>345196554
Enemy raiders will invade you and either bumrush your base, sap through a few walls to bypass your defenses, or siege your base with mortars
There's also robots and multiplying insects as enemies, spawning from various events
Your people can either react independedly to enemies, or you can control them directly. Shots and hits are calculated based on terrain, cover, skill, weapon stats and quality for both you and enemies. There's also explosives, spreading fire, and all kinds of different weapons.

There's quite a lot of action on the right settings, and it's fun
>>
>>345189386
Harvesting organs is for easy money or replacing missing parts in your valuable colonists (watch out for the morale debuff because you're playing Frankenstein). Peg legs and very basic prosthetics like hooks are to make things a bit easier for a colonist who lost a leg/hand. It's shit, but less shit than having to hop from point A to point B.
Euthanasia is a way to kill prisoners or colonists without the massive morale loss that would go with letting him die of infection/hunger etc. You need medecine for that so sometimes it's not an option.
>>
>>345196773
sounds cool, thanks anon !
>>
>>345164335
Looks good, however
>Early access
Never ever until it's complete.
>>
>>345193097
Steam reviewers such as this one are literally long-term Rimworld players who love the game and want to share the word with other poeple. They don't do it for money, but to feel good. It's a human thing to share something we love when we are happy.

Youtubers are literally guys who got early access to A14, because Tynan wanted some exposure for Steam release.

It's just /v/ seeing shills everywhere.
>>
>>345196974
ctrl+f dwarf fortress or df and then realize how stupid you sound for using the phrase "until it's complete"
>>
>>345184014
Pirate here, this is not true

I got 20 hours or so out of alpha 13, definitely not worth the ridiculous asking price
>>
>>345197575
>pirate here
opinion discarded
>>
>>345195834
>usually predators don't attack unless provoked

Since A13 they do, if they are hungry.
>>
>>345197573
>sticking up for early access

Good goy, enjoy paying for games that will never be finished.
>>
>fallout and volcanic winter at the same time
and that's how my jungle got turned into a barren wasteland which never regrew
>>
>200 crowns

Yeah...
>>
>>345189567
spiders
>>
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Would love to play the game again if only the AI didn't hate you so much. Enemies building mortars and bombarding you is a neat mechanic, but not when they have unlimited ammunition.

Too much bullshit in the game at the moment.
>>
>>345197575

>Getting 20 hours out of an alpha
>Not worth it

Seriously leave and don't come back with your garbage opinions.
>>
>>345189567
>build into valley with one entrance only
>become unstoppable
>raiders now have artillery

wait what
>>
>>345198128
They have limited ammunition. It's all lying on floor next to mortars. You can even attempt to steal it while they sleep.
>>
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>post yfw you get a fire inside your mountain base after a power conduit fails
>>
How long till the finished version? Don't want to play early access garbage.
>>
>>345198395

I remember there being a dropship that adds more after they've used it all.
>>
>>345198472
Well, in my case, they always abandoned their sieges and started to storm my base.
>>
rim
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