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Is Kenji Inafune a con man?
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Is Kenji Inafune a con man?
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>>344748826
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Yes.
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>>344748826
he's as much the creator of Mega Man as Anita Sarkeesian is a fan of video games

so yes
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>>344748853
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>>344749004
>>344749004
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>>344749073
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>>344749131
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inafune sold snake oil from day 1
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>>344748930

Inafune himself says he's the half-creator of Mega Man.
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>>344749274
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>>344749274

Kitamura's pixel art vs. finalized design by Inafune.
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>>344749473
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>>344749538
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>>344749679
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>>344749736
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Don't worry guys. Comcept has learned from their mistakes and Red Ash is going to be great!
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>>344749780
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>>344749958
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no he is a well meaning man who set out to do something and failed, as sometimes happens, and that failure was very public and painful.

it also means that he has a lot of obligations to a lot of people (i'm referring to employees and publishers), and he's pretty much painted himself into a corner.

what's he got to do to attone for his sins, /v/?

after failing to live up to fans and his own expectations—after sqaundering your (hypothetical) $20~$100, what point should he be released from his purgtory?
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Do you think he'll start introducing himself as the creator of Might Number 9?
Do you think he'll even put it on his résumé?
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>>344750228
>well meaning

The only thing he meant to do was make a franchise out of the concepts he used at a previous company he worked at.
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>>344750315
>>344750228

Inti-Creates and Inafune completely ignore MN9's existance. At the recent Anime Expo, Inti didn't have anything related to MN9 at their booth (they had MM Zero footage playing so it wasn't just their new games). Inafune and Inti had a panel together and they talked about everything except MN9. They mentioned the game once only in passing. They talked about all their past games, their upcoming ones, all of Inti's past Mega Man games. Inafune's given interviews since and it's all about ReCore.

So they just plan to ignore it, and hope future games are better. It depends on how well ReCore and Red Ash do. Red Ash looks like another disaster in the making. Notice how there's been no news since the kickstarter failed and it wasn't at E3. I think a full 3D adventure game is beyond Comcept's capabilities and budget.
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STOP SPELLING IT "KENJI"

IT'S "KEIJI"

I'M QUITE TRIGGERED HOW THIS KEEPS FUCKING HAPPENING
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>>344750228
He and Japan Studio both said they enjoyed working together and that they'd like to collaborate on another Soul Sacrifice sometime in the future, so that'd do the trick if it ended up being even half as good as Delta.
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>>344750512

The MN9 material was located directly behind their booth, where they kept extra things they weren't using.
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>>344750512
Do we have any idea roughly how much the Chinese overlords are chipping in for Red Ash?
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THANK YOU CON MAN
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>>344748826
Yeah, duh.

Nigga is shady as fuck.
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>>344749679

They used to be so close.
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>>344750315
when you get to the point in your career he's at, the contents of a resume isn't anywhere close to as important.

his work will come from his connections or name recognition.

either way, though, I think he will and should.
at the end of the day, the release was a failure, but the campaign was a resounding success. it shows he knows how to drum up and maintain interest in his projects and he's already got a long history of managing large scale projects so I think professionally he's not in the worst place.
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>>344750690
>at the end of the day, the release was a failure, but the campaign was a resounding success. it shows he knows how to drum up and maintain interest in his projects

But he's burned his bridges with the MM fans. They will never trust him again. MN9 is a joke among the broader gaming communities.

>and he's already got a long history of managing large scale projects so I think professionally he's not in the worst place.

And has a long history of mismanaging large scale projects.

Kaio was announced in 2011, cancelled in 2015. Comcept dicked around for 4 years, produced nothing and wasted 3.8 million of publisher Marvelous' money. Cancelling is the worst case scenario for everyone.

MN9 was mismanaged from day 1. All of Inafune's goals, 10 platforms, all developed at once, creating a multi-media launch, were all terrible ideas that hurt the project. Red Ash was mismanaged.
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>>344750512
Red Ash was mentioned during that "better than nothing" stream, but it was so brief that I don't even remember what they said about it.
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>>344750562
that's encouraging

>>344750438
I think that's a little cynical
none of us can see into his mind but what is definitely true is that
>he has a personal connection to the old series
>he is human and capable of feeling nostalgia for the projects he worked on right as he was starting out in this industry
>at the start of this he enjoyed or seemed to enjoy communicating with fans
>he no longer enjoys this implying he feels shame and/or remorse over the result

all of these point away from this being the act of a smash-and grab scam
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>>344750998
>Red Ash was mentioned during that "better than nothing" stream, but it was so brief that I don't even remember what they said about it.

Ben Judd is an idiot and should be kept away from everything. He's both Iga and Inafune's agent and was the one who whispered in their ears about Kickstarters. He's their wormtongue.
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>>344750651
Bullshit, Shantae fans shitpost Mn9 threads into oblivion.
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>>344751043
>posting old and busted shitposting fodder
This isnt 2014.
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>>344748826
No I don't think he's a con man. He delivered the game ha promised. He's an overrated game designer because the game was shit.
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>>344751057

He's a businessman who saw an opening. He could no longer rise in Capcom. He made his own company, where he's CEO. He sees that MM fans are being ignored, and decides to make a nostalgia pandering project. Gets 4 million, money that's used to build his new studio as much as to make the game. He gets too greedy though. He thinks that MN9 can just pick up right where MM left off. Inherit all the fans, and become a multi-media franchise. So he pushes for the game to be on every console known to man. 10 versions. He wants anime, comics, live action films, spin offs. His mind is going wild with the possibilities. If he was right, he could be sitting on a hot new IP, that could be worth hundreds of millions. Money that would all go to him and Comcept, since they own the characters. No matter how much money a game made at Capcom, Inafune was always going to make a simple Producers' salary.

But he rushed it, and mismanaged it. Gunvolt and Shovel Knight are much more organic attempts to build a franchise, because they start small and build from there, rather than try to be a big franchise from day 1. Well, you can do that, but you need a really big company with tens of millions available to invest in a project. Comcept really isn't that big.

Conclusion: Greedy indept businessman. Nothing wrong with being a businessman. They're vital to gaming. But they should not get carried away by greed so they botch projets.
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>>344751374
>He's an overrated game designer

He isn't a game designer at all. He has never designed or directed a game in his life. All his credits are for Producer or Illustrator.

ie guy who draws things, designs some characters, does a little pixel art work, or sits in an office doing some paper work and goes to meetings.
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>>344749780
The Inafune fingers really make this picture.
What weapon do you get when you beat him?
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>>344751253
>>344751043

It should be pointed out that Dina's art has improved, especially in the faces.
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>>344751621
Hope Dash
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>>344751594
I see

So who the fuck designed Mighty No.9 then?
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>>344751740
The face was shit because it's basically her own, the narcissistic cunt
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>>344751740
>those hips
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>>344751519
I agree with everything you're saying except for the conclusion you come to

Greedy seems to harsh, I don't think he was driven strictly by dollar signs. I would go with ambitious (possibly over-ambitious) and unskilled. He wanted to strike out on his own and form a company, which is less lucrative than just using experience to maneuver into a senior position at another company. He was looking for glory and he thought up a way to do it that would harken back to the early days of his career.

I don't think it's possible for a man of that age to act the way he has if all he saw the project as was a chance at a quick buck.
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It won't happen, since he'd be on much better money as a producer and sometimes-idea guy, but I'd like to see him go back to more of an art and character design role. I really enjoy his very Tezuka and Toriyama-influenced style (Which is admittedly a bit dated and very much of its time, but that's part of the charm, I think).
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>>344751868
>So who the fuck designed Mighty No.9 then?

Designed is vague. You mean character designs or actually making the game. Inafune did a few character designs for the game. As for making the game, it was directed by Koji Imaeda and Kinshi Ikegami. One guy from Comcept and another from Inti-Creates. Both have very little experience.
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>>344751985

And she gives her idealized self-insert OC Green eyes. Does she have White Person envy?
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>>344752401
You could break a 2x4 over that chin
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>>344752110

His ambition was to make a lot of money and make his company big.

Making a profit on a project is fine. But you should be reasonable and work within your means. Inafune wanted too much, too fast. The KISS approach of Shovel Knight or Rozenkruzestillette were far more successful than MN9. When RKS is released on steam next month, watch it get much better sales and reviews as well.
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>>344752131
Also, for anyone who has it, is the 25th anniversary MM artbook that Udon put out a few years ago worth a buy?
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>>344752819
>>344752131

I like his art. Very Toriyama like as you mentioned. I really think he should have stayed in art. Inafune seems like a nice example of Peter principle.
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>>344752973
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>>344751206

They were depicted as friends at first.
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>>344752881
I'd be inclined to agree. It's a shame that Yaiba as an actual game was so thoroughly unremarkable (Though it was still marginally better than vanilla NG3), since conceptually, it wasn't all awful, and Inafune and Richard Smith put together some really neat character designs and artwork.
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>>344753536

>Dawn of the dead

What a westaboo.
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>Iga's face when Bloodstained makes 30 million in profits
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>>344753602
Romero attempted to sue Capcom over Dead Rising, didn't he?
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>>344749780
Banana claw, obviously.
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>>344753807
Yes. Capcom managed to prove that the sole idea of 'zombies in a shopping mall' (the only thing the movie and game have in common) is not protected under copyright standards.
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>>344751621
>>344751770

>>>344753807
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>>344748826

He at that level of incompetence where it's hard for people to see whether he's been dishonest, but I do think he wasn't really.
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>>344751621

You get the banana claw.>>344753897
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Alright let's get this started...

>Yfw you didn't back MN9
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>>344754128
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Howdy, my name is Kenichi Smith.

I’m a 27 year old Japanese Toonaholic (Cartoon fan for you foreigners). I draw cartoons and comics on my tablet, and spend my days perfecting my art and playing superior American games. (Halo, Gears of War, Call of Duty)

I train with my 1911 every day, this superior weapon can shoot straight through steel because it kicks ass, and is vastly superior to any other weapon on earth. I earned my gun license two years ago, and I have been getting better every day.

I speak English fluently, both the Midwestern and the East Coast accents, and I write fluently as well. I know everything about American history and their Constitution, which I follow 100%

When I get my American visa, I am moving to New York to attend a prestigious High School to learn more about their magnificent culture. I hope I can become an animator for Nickelodeon or a game designer!

I own several cowboy outfits, which I wear around town. I want to get used to wearing them before I move to America, so I can fit in easier. I keep cool to my elders and seniors and speak English as often as I can, but rarely does anyone manage to respond.

Wish me luck in America!
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>>344754128

>mfw I backed MN9
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>>344754128
ofw me and muh famille don't even play megaturd and only kept an eye on it to see how the long con would pan out.
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>>344750651
>AWD!
>Andrew "Cherrypopper" Dickman
Didn't he have a meltdown in the forums when Dina was still around?
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YFW YOU DID BACK MN9
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REMINDER
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>>344754690

Arin has been 100% silent on MN9.
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>>344751985
>>344752401
It might not even be intentional. Of all possible faces and features that there are, she obviously has her own burned into her brain. But yes, it could be a ego thing too.

Picture related. This person did those fake Batman anime cells where EVERYONE had her chin.
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>>344754690
Did he have to donate to get his face in there or did they just do that because they like his work? Has he commented on the game at all?

Also, I fucking hate the influence Adventure Time has had on character design
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>>344754768
GOOD

LETS KEEP IT THAT WAY

i want to hear danny bash this game and destroy arin's feelings
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>>344754768
He probably doesn't want to say anything bad since he's also shilling for Bloodstained.
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>>344748826
Nobody goes into entertainment for money.

He's just incompetent.
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>>344754690
And this is why I don't back Kickstarter games. Not just because it might very well turn out to be bad, I don't want my name mentioned in something Egoshitter had to selfinsert into.
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He's a legitimate business man.
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>>344755703
Judging by how this shit went down, I'd say that he is a fucking terrible businessman.
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>Those guys with their portraits in the game
>those guys with their name in the 4 hour long credits
>those guys who recorded "I am Mighty" with their name to be added to the staff crexits rap
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>tfw my favorite vidya franchise is getting ass raped

Oh well, I shouldn't complain because I have like 10 mainline games, 7 X games, 6 RPG games, 3 bad RPG games, 2 3D RPG games and a bunch of godlike zero spinoffs.
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>They were dangerous. They probably shot blacks

What did he mean by this??

https://www.youtube.com/watch?v=lBQUu01olVk
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>>344756559
I've only played the NES Megaman games and the first X game. I wonder what else should be played from the series.
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>>344756634

In my opinion, 2,3,9,X are the essentials. I haven't played Zero series.

X series has an insane drop off. 2,3 are kinda bad. 4 onwards is pretty shit. X really is the only good X game. I have no idea what happened.
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>>344756634
The zero games are really fucking good. The GBA battle network games are really fucking good and unique spinoffs. So basically, check everything that is on GBA.
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>>344756716
I've heard this stuff before. Except I also hear praise for some(?) of the RPG games, just cant remember which ones.
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>>344756792

I really don't care for rpgs at all and consider them trash.
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>>344756634
The Zero games are a must. If the first game kicks your ass don't let that stop you from trying the rest of the series.
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>>344756792
The RPGs that usually get praised are Battle Network 2, 3, and 6. I hear Star Force 3 is good, but I've only played the first two and they were both horrible.
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>>344756761
>>344757362
I've read up on the Zero games and their plots seem really anime, for some reason. Will check them out anyway.
Which ones of the battle network games are must? There's a lot and if they are RPGS, they will drain a lot of time.
>>344757548
Oh thanks
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>>344754518
god. he's such a dick, man.
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>>344757621
nothing wrong with anime, anime always makes everything better
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>>344757621
>I've read up on the Zero games and their plots seem really anime, for some reason.

All the games are really anime.

origianl series = Osamu Tezuka series.
x series = cyberpunk 80's
legends = 80's-90's children's shonen series
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>>344757621
Literally the only "bad" battle network games are 1 and 4. 1 because the overworld is really bland and there's no running away from random battles. 4 because it's structured in a tournament system which isn't actually that bad, but it's way too different from the other games. It also requires multiple playthroughs to get everything. 5 has a type of missions that people tend to hate, but the rest of the game is still good.
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>>344757621
it is extremely anime

this is a series where you slice robots in half and they explode into blood
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>>344757896
There isnt, its just so weird to see these games to have plots about reploid rights and cybernetic battle programs after the NES games with EVIL MAN MAKE ROBOTS GO KILL plots.
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>>344753309
Shantae is a shallow bitch
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>Keiji Inafune was executive producer on Lost Planet 2

If he could manage that, how did he fuck up Might No 9?
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>>344758294

>Confusing producers and directors meme agian
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>>344748826
He's a businessman.
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He's a small fish___ next to the con men who made this.

In this ponzi scheme, the devs literally posted a screenshot with wildlife that isn't found anywhere in the game. A fucking indie bullshot
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>>344758964

I have no clue how this game could possibly live up to expectations. Nor how it raised so much. I mean, I didn't know the Wing Commander games were bigger than Mega man or Castlevaia fans.
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>>344748826
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>>344759040
it was riding on the "1 guy worked on Terraria" hype train, nevermind the fact he made some sprites and that's it
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>>344750512
>They talked about all their past games, their upcoming ones, all of Inti's past Mega Man games. Inafune's given interviews since and it's all about ReCore.
How did they get away with this? No one asked questions about MN9?
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>>344759427

I don't know. I wasn't there. I don't even know if they took crowd questions.
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>>344749073
getting a lot of mixed messages here
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Memes aside, no. MN9 turned out to be shit, but he delivered what he promised
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>>344759649

Summary:

He respects Inaba as a businessman.

MN9 is an insult to Capcom because it's a shameless copy with no creativity.

Akira Kitamura made Mega Man.

Inafune is a businessman and not a director.
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>>344749274
>>344748826
he didn't create shit.
All he did was create artwork for the first game.

It's like saying Ken Sugimori is the co-creator of Pokemon because he drew them.
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He's not a con man.

He's the con man. The very definition of it.

There are other con men, but he's the one.
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>>344748826
>Creator of Mega Man
I hate Inafune.
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>>344759720
>no. MN9
I read that as "number Mighty Number 9"
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What did he spend the money on?
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>>344760345
Either on life's luxuries or on trying to build his media empire that he dreamed about.
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>>344760345

>During a livestream of the game on Twitch.tv for the release of the game, Infune, through translator Ben Judd stated "You know, I want to word this in a way to explain some of the issues that come with trying to make a game of this size on multiple platforms." adding "I'm kind of loath to say this because it's going to sound like an excuse and I don't want to make any excuses. I own all the problems that came with this game and if you want to hurl insults at me, it's totally my fault. I'm the key creator. I will own that responsibility."[58][59] Benn Judd added his own thoughts, saying "In this case, it was do the base game and do all the ports all at the same time. And it ended up being a huge amount of work, more than they actually estimated. Definitely, when they looked at the project, they were wrong about a lot of things. They underestimated how much work, time and money was going to be necessary. All of those things create a huge amount of pressure."[58] Later he said “But, again, we can hope that if things go well, there'll be sequels. Because I'll tell you what, I'm not getting my 2D side-scrolling fill. And at the end of the day, even if it's not perfect, it's better than nothing. At least, that's my opinion.”[60]
>>
>Inafune left Capcom because they refused to put "A Keiji Inafune Game" on the games, like he was fucking Kojima
>>
>>344760621

are you serious?
>>
>>344761740
Obviously not

MN9 isn't even called "A Keiji Inafune Game"
>>
>>344761740
Might have not been the reason why he left, but he did complain about it an interview.
>>
>trusting a slant-eyed middle-aged gook putting gel in his hair
If you want to do business only do it with ugly bald men like in chinese cartoon porn.
>>
>>344762095
>all that white space
Man, come on. At least use the full word for Number or something. Just slapping the logo there a second time when it doesn't work well is bad design.
>>
>>344762095
you have pretty shit taste desu my african american friend
>>
>>344753536
>Yaiba
>better than NG3

TAKE A SUCK!
>>
>>344764794
>>344753536

Yaiba is the worst Ninja Gaiden ever. A true 2/10 game.
>>
>>344760569
Reminder that "It's better than nothing" was said by Ben Judd, not Con Man.

Also, fun fact: Ben Judd voices Phoenix in the original AA trilogy + AJ
>>
>>344766968
>Reminder that "It's better than nothing" was said by Ben Judd, not Con Man.

Better than Nothing Ben is Inafune's agent, and translator for MN9. So he's not some random guy, he's part of the project. He said it, and Comcept deserves to be mocked for it.
>>
>>344767203
It was still his comment and not Inafune's
>>
>>344766968
He negotiated the Platinum/Microsoft deal for Scalebound as well
>>
>>344767297

But he's not some random dude on the street. He's a part of the project. It's dismissive and insulting.
>>
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>>344748826
rate my oc
>>
>>344767664

Should have MM in the middle. Move Con Man to Brianna Wu's part, since he/she/it is an irrelevant nobody drama queen.
>>
>>344754471
But those are dudes.
>>
>>344767664
Techman shouldnt even be there, why is he a villain?
>>
>>344768258
Didnt you see him at the microsofts E3 conference?
>>
Kamiya is so much worse
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>>344768495
No, I skipped the last E3. What did he do?
>>
>>344768756
https://www.youtube.com/watch?v=CtcZ4eF58zQ
>>
>>344749073

>backtracks like a little bitch when Con Man was still influential and could get him in trouble
>now that he's a disgraced developer he bashes him on twitter.

Inafune is a con man and a shitty overrated developer but kamiya is a coward and a cunt
>>
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>>344768860

Truly, there are no more heroes left in men
>>
>>344768641

>Made Resident Evil 2
>Made Devil May Cry
>Made Bayonetta

He can do nothing wrong from now on. He's a god to me.
>>
>>344769630
>>344768860

Oh wow.
>>
>he has the contracts for making games for that chinise console
>he will make another shit game and everyone will buy it

Kek, seing this from the outside is pure gold.
>>
>>344772951

MN9 and Red Ash are the games for the Android Console.
>>
>>344768953
You are retarded aren't you?
>>
>>344748826
So he is not the creator of Megaman?
Who is then?
>>
>>344774027

Akira Kitamura did the design, story and naming. Other people on the team, like Nishiyama played an incredibly big role as well in shaping the game and design. Nishiyama made the engine, did the programming. He created the two sprite trick for MM's sprite, and the color change mechanic.
>>
>>344774027
see
>>344749073
>>
>>344774027
>344749192

Read this:

http://shmuplations.com/megaman/
>>
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>taks about how JP gaming is dead and needs to innovate
>first game he makes is a rip off of a 30 year old game with a JP team

LOL
>>
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>>344774841
It's funny that the people who supported him with the Kikestarter wanted exactly that, too. A fucking ripoff of Megaman. They didn't want the novel features like transformations that would make it stray further from the Megaman image. They wanted fucking Megaman gameplay, and even were apologists for the direction MN9 took. Fucking autistic Megaman fans. They deserve MN9. I have no sympathy for what they got.
>>
>>344775372

Nothing wrong with a MM style game. They managed to screw that up though. It's some unholy abomination that takes MM style levels, X style dashing. None of it works well together.

Plus the lack of presentation, polish. Every stage kinda looks the same. MM stages on the Famicom all have a different feel and look to them. MN9 is just grey-blue hallways with slightly different backgrounds.
>>
>>344749131
lol his son let him down
>>
>>344775585
>Nothing wrong with a MM style game.
Except that he's just riding the coattoals of its infamy and shows how unoriginal he is, and his game will just be known as an MM clone instead of its own novel thing.

It is forever going to be in the shadow of MM.

See, you Megaman fans are alike, you wanted more Megaman and just can't get it from Capcom so you try to get it elsewhere.

Whatever, I'm done, you can keep saying all these things.
>>
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Meanwhile in a competent Kickstarter:

>realizes KS money won't be enough, so gets 4.5 million from a publisher
>uses UE4
>uses shovel knight's staggard release model, so the core game will ccome out on time with extras later
>release for far fewer consoles, so WiiU and Vita are the only bottleneck, not the 3DS, PS3 and 360
>producer has experience as manager with low budget games
>director has experience as programmer and director
>interets only increases after in game demo is released
>is on schedule to be released on time

If Iga pulls this off, and even if it's a decent game, it will make Inafune look like a bumbling idiot. Even more so than normal. Both games are 90% made by Inti-Creates. Why did one game fail so hard, and the other suceeded?
>>
>>344776212
>Both games are 90% made by Inti-Creates. Why did one game fail so hard, and the other suceeded?

inti creates are labor, they make assets.

the 50000000 guys dragging around logs don't matter.
the 1 guy telling them where to put the logs does.
>>
>>344776434

They also have artists. Yuji Natsume is an artist for both games. And composers like Ippo Yamada.
>>
>>344777145
? what do you think assets are
>>
>>344777254

Art isn't just assets. Yuji Natsume made all or most of the character designs in the game, and thus dictates how the assets will look. It's creative.

it's why Bloodstained has a more "anime" look to its characters than the more down to earth castlevania styles of the past.
>>
>>344777535
still under direction of the leads. i didn't say they didn't have any creatives
>>
>>344754868
I don't get why people want a castlevania game like that instead of classic NES castlevania.If i want to play kirby, i'll just play kirby.
>>
>>344759427
Good interviewers usually prep with their subject beforehand and fill each other in and set boundaries.
>>
>>344777813
>instead of classic NES castlevania

because classic nes castlevania is gameplay from 30 years ago that wasn't fun when it was new. those games got outshined by every other good platformer.

badly. i mean go play power fist or something. shits on every single early CV game. go play kabuki. metal storm. contra. megaman. everything. they all shit on CV.
>>
>>344760345
Those horrid little statues shipped?
>>
>>344768860
When Carmack whipped his tiny dick out, I was like " they can't seriously be allowed to do this, can they?" And then Notch came out in that gimp outfit and I lost it.
>>
>>344778090
I don't see anything interesting about bloodstained gameplay, because of how simple it is.With the original castlevania you had to figure out patterns to get past, and kill enemies.Bosses were a major threat.If an RPG had combat like god of war on easy mode, would it be an improvement over dark souls?
>>
>>344779104
wow, waiting for patterns then jumping over fishmen.

most fun gameplay imaginable. not atari level at all.

>ends post with an invalid, rambling analogy
pretty typical
>>
>>344779323
I'd rather wait for patterns, than pretend that i'm playing a video game.
>>
>>344779104

Metroid-Vanias are about exploration. They're fun but for other reasons. They're the definition of comfy games.
>>
>>344779839
don't understand why you're in the thread, then. nobody makes games like classic CV anymore because the gameplay was bad and is objectively outdated. in the gigantic wealth of indies to come out not one game has played like classic CV because nobody would want to fucking play it.

bye now!
>>
>>344780062

>le contrarian face
>>
>>344780309
>it's somehow contrarian to say castlevania is bad

i was fucking there, kid. i evaluated it in its own time against its actual competitors. can you say the same?

oh, and for the record, castlevania sotn is the best single player game of all time. just reinforcing how bad the originals actually suck dick.
>>
>>344779104
The spinny chain axe dudes had a pattern.
The boss had a pattern.
The flying things were a pita.
The whole thing was just an example tho.
>>
>>344780509
>went to take a shit
>no response in 12 minutes

yeah, fuckin' right you can't.
>>
>>344781624

>12 minutes to shit
>2016
>>
>>344780509
Same due who'd rather play castlevania(not contrarian face retard).I'm not going to agree that old castlevania has bad gameplay, but i wouldn't expect a new game to be the exact same.I just don't get why bloodstained is the type of castlevania people want.I stand by my analogy of old castlevania, and dark souls.Why wouldn't people rather see, an evolved old castlevania type game?Something with decisive gameplay.
>>
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>>344777813
Because those games were a hell of a lot more popular and accessible, and ended up helping influence an entire genre. They've been gone for almost a decade now and people want more. Besides, Bloodstained will include a six stage Classicvania game made from reused/re-purposed assets as an extra. It has its own soundtrack and everything.
>>
>>344783037

I hope it has its own storyline. That'd be neat.
>>
>>344748826
No he's special attack in Hyperdimension Neptunia
>>
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>>344754128
>>
I fucking hate his hair.
>>
>>344787368
why is the JUST hair so popular these days?
>>
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Yes, he lied about who he was to get the backer money, and even if he didn't, he didn't tell every media outlet ever that he didn't actually create Mega Man. To be fair, Igarashi(guy making blood stained) and all of Playtonic Studios are also conning people by pretending they're people they aren't
>>
>>344749349
They literally both lied. Igarashi was assistant Director and assistant programmer on SotN before doing nothing but producing games. He was not responsible for that game. He is just as bad of a liar as Inafune
>>
>>344787535
>To be fair, Igarashi(guy making blood stained)

He was co-director of Symphony. Toru Hagihara directed the first half, then left. Iga made the last half. Iga was the one who pushed for it to be an RPG exploration game. Hagihara was going to make a more standard game. Iga's belief was that paying full price for a game should result in getting more than a few hours out of it.

So he did, direct it, just not all of it, and he did create that type of Castlevania game. He didn't direct any of the handheld games, but he was a on-hand project manager for 5 out of 6 of them. So he's not like Inafune who did just art and then sit in an office for 20 years.
>>
>>344787535

Inafune didn't create the idea that he made Mega Man. But he sure as hell didn't do much to correct those who said he did. He only has said he didn't make MM twice, in 2007. Since then it's total silence. And his stance in 2007 was that he "half created" him, which only adds to confusion.
>>
>>344787840
Assisstant director and Co-director are not the same thing, don't be a fanboy
>>
>>344788009
And Iga is doing the same thing with Castlevania.
>>
>>344751374
Producers and designers are not the same, people need to realize that. They do very different jobs in the development of a game. Inafune is a producer, not a designer
>>
>>344750549
The same way people keep miscrediting Inafune for creating Megaman?
>>
>>344788201
but he's not

he's detailed his experiences working on castlevania before

it's like you're deliberately stupid
>>
>>344788401
So making a kickstarter video talking about his "reputation" while walking around immitating scenes from a game he was an assistant to and never once telling people he isn't the "god father of castlevania" or "the creator of symphony" isn't the same as Inafune not telling people he didn't create mega man?
True the man had more to do with the latter Castlevania games than Keiji had to do with mega man, he still should have been more honest in the kickstarter and corrected people more often. He was not the creative force or director behind that game, and has only ever produced games since. An important role, but not the one he's advertised as
>>
>>344788080

>Hagihara: I was producer for the first half of the game, and for the latter half I was both producer and programmer.

>Igarashi: I acted as director (for the latter half), scenario writer, and programmer. “There is a glimmer of something suspicious about him.” 1

http://shmuplations.com/symphony/
>>
>>344788807
Fascinating. So he was honest there. But that doesn't change his actions now where he's basically taking full credit for a collaboration.
>>
I saw pictures of Mighty No. 9's booth at Anime Expo. God that was depressing to see
>>
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>>344754128
>>
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Has anyone made a JUST photoshop of Con Man yet?
>>
>>344789302

They didn't have a booth. Inti-Creates did. They never setup any of their MN9 material, instead leaving it behind their booth.
>>
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>>344754128
>mfw
>>
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>>344789474

Don't need to. He's already looks the part.
>>
>>344789606
His eyes aren't nearly red enough
>>
>>344777145
But they also have David Hayter, which is going to suck. His voice is horrible
>>
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>>344750512
>Inti didn't have anything related to MN9 at their booth

Why lie?
>>
>>344789771

They kept those shirts in the back for 95% of the time. Maybe someone asked about them: >>344750592
>>
>>344753309
Should I ship them just for the sake of it?
>>
most business men are.
>>
>>344789705

He'll be fine. He'll play one of the male side characters.

Either him or Alucard guy are playing Samurai Julius.

>>344789878

Ship th
>>
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>>344754128
>>
>>344787826
Thing is that at least Igarashi showed his involvement in SoTN and the fact that he knew what he was doing. He put his own face during the time before and around the Bloodstained kickstarter and approached even the Speedrunners for PR. I have my hopes up for bloodstained.
>>
>>344789946
Knowing my luck, he'll be the main villain or something. I mean, since this is a knock off of Symphony of the Night, I guess bad voice acting is expected
>>
>>344748826
No, he's a BUSINESS man.
>>
>>344790058

he's a decent, not great voice actor. He was perfect in Metal Gear Solid, because he had a cold. That altered his voice just enough so that he could do the perfect Snaku voice. After that he really had to force it.

I think he'll be fine if he doens't force a Snaku voice.

>>344789878

Ship them as having previously dated, but she found out that Beck is a huge loser who she is avoiding now.
>>
>>344789990
The speed runners and Greg miller killed any interest I had in the game. I'm tired of devs pandering to the speed runners to get praise. A timer feature is fine, but letting them play earlier, designing a game around speed runs, it's all bullshit. It's even worse than when they pander to the fighting game tourney scene, a trend that made me stop playing fighters
>>
>>344790212
You know, I used to think he was good as Snake. Then I played the phantom pain. Whenever Sutherland decided to actually say something, it sounded decent. Not good, not bad, but decent. Then I replayed MGS1 and realized just how terrible Hayter was. I looked at Snake Eater and finally saw it for the cheesy b movie grade acting it had
>>
>>344790246
Thing is that SotN is one of the biggest spotlights for Speedrunners due to all the sequence breaks that can be done.

Thing is also that the Speedrunning and the Tourney scene are the ones who keep the game alive beyond its time and are the ones who appreciate the game the most.
>>
>>344790404
>I looked at Snake Eater and finally saw it for the cheesy b movie grade acting it had

There's a scene where Snake meets the Metal Gear guy. The guy's Russian accent disapears over the course of the conversation. The voice for Kruschev is pretty bad too. Might even be the same actor.
>>
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>>344754128
>>
>>344790507
>There's a scene where Snake meets the Metal Gear guy.

Not the Shagohod guy. The old Russian alcoholic guy in his office.
>>
>>344790504
Yeah, but that happened by accident. As it should. Creating a game specifically with speed running in mind defeats the purpose. The enjoyment of speed running is watching dedicated fans discover unintended tricks to clear a game quickly through skill, not following predetermined paths though up by the dev to get free publicity. Well, free unless you're popular, than it costs a lot of knickknacks

A game stays alive if you personally keep playing it. I don't need some assholes who force memes down your throat mashing buttons and calling it "calculated depth that can only be done on a Crt with a fight stick" to tell me a game is still alive. I still play the pre-tourney fighters and they are definitely better than any fighting game since like 2005
>>
>>344790507
I still think the worst line in Snake Eater(one of the worst in gaming too)
Is the whole
>Did you lover her or hate her?
>Does it really have to be one or the other? Love or hate?
>Between a man and a woman? You bet!

So terrible, that whole scene
>>
>>344790883
>Creating a game specifically with speed running in mind defeats the purpose
Calm down, Iga just sat dawn on a couch with speedrunners while going "I am amazed you found all these stuff we overlooked while programming the game" had a laugh and attempted an exploit himself. He never even stated he was going to design Bloodstain around speedrunning or anything.

But a game that was very well made particularly because it was designed around sequence breaks and completing the game as fast as possible was Metroid Zero Mission. It even has special CGs for completing the game with <15% item collection.
>>
>>344790404
>I looked at Snake Eater and finally saw it for the cheesy b movie grade acting it had.
Wasn't that the aim of the whole thing, though?
>>
>>344791226
He really acted amazed when they started running into walls and trying to phase through shit? No offense to speed runners, but it's not exactly a refined art to discover that shit. It just takes time that most people don't want to invest
>>
>>344791431

I'm sure Miyamoto's mind would be blown by mario 64 speed runners.

>but first we need to talk about parallel universes
>>
>>344789771
Whats the game they are advertising behind the shirts??
>>
>>344790246
>complains about a genre that revolves around speedrunning pandering to speedrunners
>complains about a genre that revolves around tournament play pandering to tournament players
You're a stupid cuck and you probably play Smash
>>
>>344792150

>lol i said kuck
>>
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>>344748826

Biggest con man?
Thread replies: 234
Thread images: 70

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