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>tfw your dream game requires excellent skill in areas of
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>tfw your dream game requires excellent skill in areas of math you don't study and a competent understanding of poorly documented bleeding-edge graphics technology
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you could be researching those things right now instead of awooposting on /v/ at 5am.
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>>344742971
we have the internet .... everything at our fingertips... just google
or if you want you can wait for brain upload and download technology but you might be really old by then
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>>344743094

its 7 pm watcha mean
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>>344743094
>>344743176
There are few things that are documented worse than advanced math and WebGL.
For both, to understand any one thing you have to check several sources because any one source will tell you only a fraction of what you need to know.
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>>344742971
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>>344742971
>tfw your dream porn game will never happen because you have niche kinks
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>>344743468
aroo~
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>>344742971
What game, awooposter?
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shut up faggot dog
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>>344745628
>giant-server online multiplayer (like .io games)
>airships which are custom-built
>players spawn at spawn points which are built on airships, and these spawn points will advertise the role that the player spawning at them will be able to take on (you can be infantry on an airship that is mid-battle for example, or a mechanic for a longer term)
>players can change alliegance at will, so you might built your own airship with blackjack and hookers while residing on a larger one, then gradually form a large fleet
So like Space Engineers, but with thought put into the gameplay to put more emphasis on the parts of it that aren't mining and building.
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>>344745984
What makes you say you need excellent math skills for that concept? It sounds just like a random factor in determining player location and/or job assignment.
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>>344745984
That sounds pretty fucking awesome anon. What are you thinking you need maths for, player distribution? Airship design? Or just generally for building the game?

I'm pretty talentless myself, but that sounds so rad I hope you can work on it one day
>>
start small and work your way up
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>>344746825
Although things like "this airship is in combat" could be automated, so players looking for a fight can find one more easily, job assignment is determined by whoever controls the spawn point, and the only way they can restrict the spawned player to that job is by modifying the robot the player will occupy.
So if a player sees a "gladiator" listing in the spawn locations which exists so that some people can play and watch quick deathmatches, and rather than hands they have sawblades, nothing prevents that robot from cutting a hole out of Thunderdome and getting a respectable job as a lumberer.
Unless there's no trees of course.

>>344746825
>>344746959
Physics, and rendering.
I can skip the hard maths if I give the airships voxel-based structures with no moving parts and use three.js to render, but if I want to have a really good physics engine I'll need some very clever math, and there's things I might need to do for rendering that I'm not sure three.js is capable of.
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>>344745984
ring runner anon is that you
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>>344747472
awoo
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>>344747694
I'm almost tempted to buy it because of you
ALMOST
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>>344743352

OpenGL programmer here.

Nothing is documented, because our value as programmers is basically rooted in knowing how it works and there being no competition from people just picking it up. 90% of the documentation you find is extremely outdated, poorly explained, or outright wrong.
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>>344747887
It's like, $1 every time there's a sale.
I haven't seen a sale where it doesn't go 90% off.

>>344748148
As long as there's no Hindi translation you'll be fine.
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>>344748214

I don't think the average indian coder, even with a fully translated opengl documentation would be capable of producing anything of functional value.
For proof, see AMD
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>>344742971
>tfw your dream game would require top tier servers/netcode and assloads of CPU that the average games machine couldn't handle
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>tfw you will never pet the awoo
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>>344748148
is that keyboard in mint condition?
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>>344749147
feels batman
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>>344748214
Hindu "code" is generally only useful for stuff that only requires writing, not designing.

It's like fast food: it will fill you up, but you wouldn't serve it on a banquet.
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>>344749220

It's a bit gummed up.
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>>344742971
I want to rub the Miji.
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>>344749454
be careful anon, don't wamt to get sticky keys.
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>>344747410
anon, the engines do it for you. unity and unreal engines does it for you
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>>344750290
To catch on, a game like this would have to run in-browser, so only WebGL or Unity can be used.
Unity simply isn't flexible enough to handle the kind of optimisation that would be needed for something like this, and it requires a plugin unlike WebGL.
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>>344750595
no? The game can catch on as a download-only game. Also, unity isn't supported on most browsers anymore
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Say something nice about Momiji.
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>>344750738
smells like dog
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>took coding classes in college and took online courses at home to supplement
>now draw furry porn for a living
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>>344750595

Programmer anon from earlier. You're probably applying too much value to the idea that your game wouldn't need a plugin to run in a browser. WebGL is functionally limited as shit, and fairly outdated in a lot of respects. Explain the fundamentals of your idea and I'll give you some advice on what's feasable.
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>>344750738
cute
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>>344750738
She has nice momijis.
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>>344750812
>tfw I'm on route to do the same
>tfw I'm only in the first cycle of my career
How much do you gain by drawing furry shit, Anon?
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I want to be the awoo
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>>344751480
So do I anon, so do I.
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>>344750819
Might be late, but >>344745984 pretty much explains everything.
It'd need 3D and good flexibility with shaders, since textures look horrible in comparison to shaders and shaders allow you to render a material based on physical properties; e.g. a molten mix of 50% gold and 50% copper at 500°C.

Dunno what options there are other than GLSL for that.

Also, the ability to quickly handle changes in the placement of vertices or even their creation and deletion would be needed, since if it transcends being a cheap voxel-based thing then lots of dynamic manipulation of meshes would happen, not to mention level-of-depth.
Thread replies: 42
Thread images: 17

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