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>It didn't age well
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You are currently reading a thread in /v/ - Video Games

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>It didn't age well
>>
>>344730609
bump desu
>>
>goldeneye aged well

ok
>>
Well, it didn't.
>>
you, OP
>>
System Shock
>>
>>344730609
Every "realistic" game ever.
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>>344732997
>>
>>344730609
Worst argument ever
>>
>>344733163
>overrated game
>>
>>344730609
What are:

>Early 3D games that tried to have "realistic" visuals but just look like shit compared to modern standards
or
>Games where the control scheme was shit but we didn't know yet because no one had done it better, such as every console FPS before Timesplitters
or
>Games with archaisms like the original Dragon Quest where you had to go into a menu and use the fucking "STAIRS" command to go up a flight of stairs you were standing on
>>
>>344730609
Mabinogi.
>>
>>344730609
Vampire: The Masquerade - Bloodlines

fite me
>>
>>344733369
You're right.
/v/ told me it's amazing but my damn computer can't run it cuz it's so old.
I've tried all fixes and everything.
It's so old I can't even play it.
To think I literally paid money for a game that won't even run cuz it's aged so poorly.
>>
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>x genre is outdated
>>
any game that tried to use motion blur pre 2010
>>
>>344730609
>I dont like any Sega games (and I have never tried to play them). Snezz are better because its gots mayrio on it.
>>
>>344733606
SNES is better, but because it's library of quality exclusive JRPGS consists of more than a single series.

Sorry Phantasy Star, you're good but you ain't THAT good
>>
>>344730609
I will never understand why people think video games actually change over time.
No patches/dlc aren't the same thing as that's not what people are talking about when they say shit like this.
>>
>>344733550
Point and click are basically shit and obsolete
>>
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>>344730609
>it didn't age well
>to a game that came out like two fucking years ago
>>
>>344733291
Exactly. Take an example of let's say Alpha 3 and Tekken 3. You know back than people bashed on Alpha 3 because it was still sprite based and wasn't 3D polygonal like Tekken 3. People legitimately thought that Alpha 3 looked worse than Tekken 3. Despite Alpha aging leagues better than Tekken 3 on a graphical level.
>>
>>344733824
jrpgs are boring as fuck and slow as fuck. They are a shit genre.

also these are better than 90% of snes jrpgs
>Lunar
>Shining Force
>Langrisser
>>
>>344730609
Yeah because GTA III's graphics still hold up well.
Fuck off, bad aging in video games exist and there's nothing you can do about it.
>>
So many early 3D games are almost unplayable now
>>
>>344734340
Who the fuck cares about graphics? Good gameplay absolutely does not age.
>>
>>344734261
Langrisser IS an snes jrpg
>>
>>344734563
Well the OP was pretty vague.
He didn't mention anything specific he just said video games it self.
>>
>>344733941
I hate the argument too, but sometimes there have been so many advances in a certain genre that some older games without extra substance aren't really worth playing any more.

Something like Driver 2.
>>
>>344734587
genesis version is better
>>
>>344733550
where is this girl from?
>>
>>344733941

They do. GTA 3 was amazing on release. But four years later LCS came out and did it better. VC was pretty good on release (because it was a different city) but feels really lackluster now (especially compared to that Scarface game, which came out a few years later). SA holds up because GTA V was meh. To that end, GTA 1 and 2 are still amazing because nobody has tried to make a better version of it.
>>
>>344735073
LCS was mediocre, even at the time nobody was thinking GTA III had become obsolete.
>>
>>344735073

I think that's mostly just an issue with GTA as a series, because they've made so many of them. There's like nine of them (GTA 1-6, LCS, Chinatown Wars, London)
>>
>>344734773
I disagree.
Even though I absolutely love Underrail it's not gonna to make me never want to replay Fallout 1.
I know you said "some" but even when I go back to playing old games from my childhood I think I'll still always get entertainment out of them.
Also when I go and play a game that came out when I was a kid and never had a chance to play it I still am genuinely entertained, honestly more so than most games that are out today that I'll play for an hour or so and never pick back up.
>>344735073
Yes but the game itself didn't change just your view of it.
The game didn't age, you did.
>>
>>344734085
Point and click adventures are a bit obtuse, but hidden object games are great. Great art, light on the "combine the rubber chicken with the mallet to create a Rube Goldberg solution." There was a HOG bundle on bundlestars recently too. ERS studios is my favorite though, in terms of production value.

>>344734261
Have to agree. The only RPGs I still play from the 16-bit era are tactical/strategy RPGs. They have a stronger emphasis on gameplay, and usually put you right into the action.
>>
>>344734173
this is true of Skyrim
compare it to TW2 for example which came out in the same year
>>
>>344734773
don't you dare talk shit about Driver 2
>>
>>344735354
Age isn't even one of Skyrim's 20000+ issues, unless you're somebody who only values games for their technical graphics.
>>
>>344735504
age doesn't just refer to graphics
>>
>>344735554
Yeah, I know. That's what I'm saying. It's a bad game, but nothing with it's age is part of the problem.
>>
>>344734836
Cardcaptor Sakura
>>
>>344730609
The .hack quadrilogy didn't age well
>>
>>344733463
/v/ told you not to buy it you double Jian
>>
>>344730609
GAMES DON'T AGE

your perception of mechanics and design change and your opinion of a game you once loved is scewed, you change, the game stays the same.
>>
>>344735282
By 'without extra substance' I mean enough unique/memorable qualities besides just gameplay
It only concerns more generic games, Fallout 1 will always have a lot going for it

>>344735413
It was fun at the time, but there's really nothing. Nobody cares about the Driver story, there's no real atmosphere, the gameplay has been done better countless times since then.
Why would you play it other than for nostalgia?
>>
>>344735354
aside from how awful the UI is on PC, none of the issues that plague skyrim is related to it's age. It is just dumb or lazy design choices
>>
>>344730609
Games that "didn't age well" weren't that good to begin with.

Prove me wrong
>>
>>344730609
>>
>>344734773
I'd say Driver 2 aged fine. The original Driver didn't age well

>that fucking """"tutorial""""

8 year old me has never been that ass-ravaged by a game ever since
>>
>>344736894
sounds like your 8 year old self was a fucking pleb
>>
>>344736894
I remember thinking what the hell a slalom was for weeks
>>
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>>344734182
Tekken 3 still looks good, 1 and 2 on the other hand yeah.
>>
>>344733051
Max Payne 2 aged perfectly well.
>>
>>344737535
Was angel canon
>>
>>344730609
my work didn't age well
>>
>>344736685
Agreed, but also a game is good or not depending on some things and A LOT OF personal opinion, so...
>>
Any 3+ year old Elder Scrolls game.
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>>344737695
Nah I don't think anything in 2 was canon except Kazuya getting thrown into a volcano.
>>
>>344730609
ur mom sure didnt
>>
Go play an RTS without drag&drop selection and try saying it's not aged.
>>
Age of Empires didn't age well. The unit movement, lack of formation and the animations don't hold up, even though the graphics are acceptable.
Age of Empires did age well by cover up these issues better.
>>
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>>344738317
WHOOPS OBVIOUSLY I MEANT AGE OF EMPIRES 2 WHOOPS
>>
>>344730609
any 3d ps1 game. Irredeemable garbage that emulation can not even save. any good 2d ps1 games?
>>
>>344738421
Crash and Spyro aged fine in my opinion
>>
>>344730609
Anyone here saying Fallout hasn't played any older Bioware games. I Will never know what the fuck people see in Baldur's Gate.
>>
>>344738421
>implying Crash games look bad
>implying Silent Hill 1 isn't a marvel
>Implying FF8, 9 and CC aren't gorgeous
>>
The base formula for Zelda worked exceedingly well back when it was established around A Link to the Past, and then basically immortalized with OoT, but look at the game that followed it in the years that passed.

Twilight Princess was the ultimate show that what worked in 1998 was downright crude not even a decade later. The action, the exploration, it felt so fucking clunky. People were too nice to that mess.
>>
>>344739381
nah
>>
>>344739468
Think about Zelda on a conceptual level. Its mechanics, its design, what it brings to the table.

Mario, for instance, at its core is a platformer. The gold standard of the genre. When you want to jump on things, chances are, picking out a title in the franchise will get you something good.

But what does Zelda do? The originals were essentially an attempt to lessen the weight of more complicated and bogged down RPGs, especially when the more action orientated entries in the genre were years and decades away.

This worked amazingly for a long long while. LttP had a great world to explore with a lot of content and dungeons. Stuff you couldn't exactly find in other games. OoT took that further, and converted it into 3D, and made the combat more complex, and included genius things like lock on, which are seen as a standard today.

But it didn't really evolve. It introduced some gimmicks, and a few were really neat and clever, like MM, but as the years went by, and other companies were starting to develop games with smoother combat, more complex mechanics, and deeper systems, including RPG elements that weren't so heavy handed, Zelda didn't innovate.

For a lot of games you could practically feel out the beats. 3 dungeons, then a twist, then the meatier part of the game.

Breath of the Wild is finally looking to try and evolve the concept much further though, thankfully.
>>
>>344739970
Yeah, they're not original and they're getting worse rather than better. But that's not involved in the core mechanics aging which is a silly proposition.
>>
>>344738421
Legend of Legaia is still awesome
>>
>>344737602
Very realistic game.
>>
>>344730609
Early 2000's isometric MMORPGs
>>
>>344739970
>The originals were essentially an attempt to lessen the weight of more complicated and bogged down RPGs

This is where you're wrong.
Zelda is an Action Adventure.

The "Adventure" part of the genre name doesn't refer to the fact that the player is going on some fantasy journey, it's in reference to the Adventure genre that contains Text based and Point and Click Adventure games.

The point of Zelda wasn't to streamline RPGs, it was to add an active aspect to traditional adventure games.

And Breath of the Wind isn't evolving the concept. It's essentially the same style of progression that existed back in the first Zelda, what it's evolving is the mechanics and interactivity.
>>
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>>344739381
I still say that the ALttP estabilished formula works well if it's executed well, if stale.
OoT, however, is barely playable without nostalgia googles. I never had an N64 growing up, so most N64 games are unplayable for me, whereas I can play a lot of PS1's clunkier games because I grew up with them.
>>
>>344740664
Zelda 1 is an entirely different beast from what was set up from A Link to the Past and beyond. That approach became a standard that lasted 20+ years, and you could just fucking feel out archaic a lot of what made it work on the SNES and N64, just was not as stellar reaching in the late Gamecube and Wii.
>>
>If you played it back when you would realize how good it is.
>>
>>344740848
>OoT, however, is barely playable without nostalgia googles.

What? are you allergic to low frame rates? Is that you Total Biscuit?

Mechanically, modern action adventure games aren't radically different.
>>
>>344741056
a valid argument though, things can be amazing for their time
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>>344734085
those turned into what people call "walking simulators". It's first person now but it's generally the same.
>>
>>344740859
What didn't work in the series as time went on into the late GC and Wii days is that the design of the games became more and more restrictive.

Longer and longer intro sequences before the player gets to the meaty content.
More hand-holding with each installment up until SS where the game will tell the player what to do even if they never ask.
Less and less freedom in order of content progression. aLttP and OoT both open up after the first dungeon in "world 2", WW and TP eventually let you pick between 2 or so dungeons (more in TP if you glitch it), SS is set in stone.
>>
>>344740859
I mean despite how old it is, Zelda 1 is a very modern and relevant concept. It's a fairly non-linear open world game.

In contrast, the ALttP formula felt like it was getting more and more restrictive and hand holdy as the games following it went by.

Remember how in Twilight Princess, you would get a pop up every time you booted up a game, and got something like a blue rupee? As if you somehow would forget each time that the blue ones were worth five?

Let's not even get into Skyward Sword. Though to be fair, it did try to do some things differently.
>>
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>>344730609
>it didn't age well
>Anytime someone mentions the camera angles in the classic RE games.
>>
>>344741702
>What didn't work in the series as time went on into the late GC and Wii days is that the design of the games became more and more restrictive.

Goddamn nigga, you and I are on like, the same wavelength. >>344741702
>>
>>344741367
Yeah but you don't have to pixel hunt. Which people who haven't played a point and click since they were 8 actually think is a bad thing.
>>
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>>344732997
SAVAGE
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>>344741883
You got to pixel hunt in Metroid Other M,
Does that count?
>>
>>344741986
Maybe
>>
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>4chan
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The muted colour palette compared to earlier games hasn't helped it.
>>
Vaguely off topic.

Does anyone actually enjoy classic turn based RPG menu styled combat?

Like is there an appeal in that for you?

Because I love RPGs, but that system does absolutely nothing for me.
>>
>>344742316
I do, but only if it's relatively fast. Can't stand ones where animations are slow and menu aren't organized efficiently.
>>
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Fucking Silent Hill 1, Fatal Frame 1 and Resident Evil 1 all aged gracefully. This though? Yikes. Tried replaying it with the PS4 digital version and I had to drop it 30 minutes in. I have no idea how I dealt with it in the first place.
>>
>>344742218
for some reason I really like how this era of graphics looked, still struggling with proper 3D so they had to make a lot of stylistic choices and graphical limitations to get things going
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>>344742567

That game wasn't even good in it's day.
>>
>>344742567
Pretty sure most people don't think the old RE games aged well at all, else why would they lose the tank controls etc?
>>
>>344742701

A defined art style tends to age well as its not bound to trying to simulate reality which (understandably) gets closer scrutiny and harsher criticism as time marches on.

This is most evident in the current trend of MOBAs and some of the multiplayer focused fps games. While team fortress 2 is arguably the most well known example these games tend to have bright colours and simply textures that allows for environments to be vivid as well as characters to stand out against it via colour coding. These sorts of art styles age well as ultimately everyone likes bright colours and it alleviates the need for all kinds of colour gradients as you aren't try to mimic (say) shades of grey on an aging concrete slab.

In rage racer's case it went for a muted, industrial vibe which while quite delightful at the time (especially when you consider the tone of the OST compared to the more upbeat, house-y style used in ridge racer and RRR) but these days it looks very flat and dull because technology has moved on.
>>
>>344743191
Because they practically shifted in genres with RE4.

RE4 is the dawn all the homogeneous third person cover shooters that have plague games for the past 10 years.

The original RE games, intentional or not, had controls that actually worked with the genre at hand. You were slow and fumbling, which fine. It raises tension, since it's a horror game.
>>
>>344743191
>>344743574
Yet RE4 had the EXACT same tank controls, yet has aged perfectly.
>>
>>344743721

Its the change in perspective that makes the tank controls that bit more intuitive.
>>
>>344730609
I didn't age well
>>
>>344730609
How would a developer make a game age well?
>>
>>344744509
When you have an idea, don't ask yoursef "can I make it work?" but rather "can I make it work well?"
>>
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>>344742567
The sequel aged like fine wine though, it's sad that it's so overlooked despite being superior to the first one in every respect.
>>
>>344744509
Visually: focus on style over raw tech

Mechanically: Give attention to small details and question the conventions of your genre's status quo.
>>
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>>344744260
>I aged well but it doesn't matter because I will always be a loser
>>
>>344733550
dumb sakura posters.
>>
Nice to know that video games and my semen have a thing in common.
>>
>never played a Zelda game
>playing Ocarina on 3DS
>controls constantly shit the bed and the lock on sucks dick
>still incredibly satisfying though

Does this count as not aging well?
>>
>>344744836

They've both never been inside a woman?
>>
>>344744909
No you fool.
They don't age well.
>>
>>344744889
Kind of, once you play MM and see what those controls are like when ironed out.

OoT is not that bad though. Controls a bit rough, but nothing too offensive.
>>
Warcraft 1
>>
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>>344744736
>>
>>344744889
Considering Ocarina of time is a 20 yo console game plus the first 3d iteration of the franchise, it has aged very well.
It's a solid 7 now, most of the games that did the 3D jump or came after are literal garbage now, it hurt wen I tried to play Golden eye again.
>>
Pokemon Go____
>>
>>344735554
>>344735354
>>344735504

Bethesda just sucks in general.
>Muh Oblivion Radiant AI innovation
Fucking Gothic had ''Radiant AI'' and that game is from 2001.

Bethesda games are always already dated when they get released.
>>
>>344730609
Sonic Adventure 1 and 2.
>>
>>344745724
The Sonic Adventure games have some pretty huge flaws, but there's still something in them that I can't put that make them enjoyable, and I don't think it's just nostalgia.
>>
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>love live macro
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>Half Life is dated, just play Black Mesa dude
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>>344730609
Yeah, Mario 64 is kind of shit now.
>>
>>344746343
I'd say it holds up more than OoT.
>>
>>344746343
It's the only Mario game I really enjoy. I've tried Super Mario Bros. 3 and World and stuff, but Mario 64 is the only one I 100% completed.
>>
>>344746343
Nah it holds up rather well. I've been playing it on Dolphin with added HD texture pack, widescreen, extended draw distance etc. and it stands up fine.

https://www.youtube.com/watch?v=a1vnSHMjuuA&feature=youtu.be
>>
>>344746762
>>344746565
The camera almost makes it unplayable now, you can't fix that unfortunately. From a game design standpoint I agree it holds up better than the games before galaxy.
>>
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Doom is basically ageless.
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>>344747415

Only if you play a version with mouselook.
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>>344747592
So all versions? Doom always had mouse support, but not everyone had one back when it was released.
>>
>>344747415
Some parts of it didn't age well. There was a time when it could be argued that it was scary, to the point of where id got it into their heads to try and make Doom 3 a fucking horror game for some reason.
>>
>>344740848
I beat OoT the first time a couple weeks ago, no problems at all.
>>
>>344744509
Commandos 2
Age of Empires 2
HoMM 3
Disciples 2

All aged well
>>
>>344746178
Black Mesa not that bad, anon. And they fixed On the Rail... only Xen left
>>
>>344733291
Pretty much what he said.
>>
Things like face animations get old really fast since your brain focuses on it so hard.
Deus ex hr has awful faces now that w3 showed such a leap from it.
>>
>>344740848
>le lttp is a timeless classic meme

sick of this. game is mediocre. it's like you guys have never played anything outside of Nintendo ever.
>>
>>344741086
Not him, but holy shit the FPS makes it unplayable.
>>
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>>344730609
>it didn't age well
>>
>>344735354
tw2 was always trash.
>>
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>>344750657
>they still haven't finished Xen
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>>344730609
>Sunshine
>>
SWAT 4 aged surprisingly well for a tactical realism game

Still looks good today.
>>
>>344754559
Sunshine and Luigi's Mansion's graphics can't age, though.
>>
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>>344733291
>Old game
>Nice gameplay with shit ton of options
>Graphics are not good, but still fairly decent for a low poly game
>Controls have some small quirks but still perfectly fine otherwise
>ABSOLUTE UNPLAYABLE UI BECAUSE IT WAS MADE FOR 640X480 RESOLUTION SO YOU HAVE TO NAVIGATE MENUS IN MENUS INSIDE OTHER MENUS
>>
>>344735334
>hidden object games are great
t. 40 yr old woman
>>
>>344741056
>>344730609
SONIC ADVENTURE ON THE DREAMCAST
>>
>>344754559
i expected more anime ass, i prefer anime titties from mememe
>>
>game is better than you remember
What's her name?
>>
>>344733275
>meme game
>>
>>344734563
>discuss new games on /v/
>POP-IN 30FPS LOW RESOLUTION CHROMATIC ABERRATION PISS FILTER
>discuss old games on /v/
>lol who cares about graphics?

For fuck's sake.
>>
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>>344759447
>30 fps
>graphics are performance
>>
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>>344734085
Point and clicks can work if it has clever puzzles and good narrative. Closest thing we have is probably pic related.
>>
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>It's a "aging refers to graphics" episode
>>
>>344759585
It seemed to fall under the umbrella of visual things /v/ throws a fit about in any new game but is willing to ignore in old ones, so I tossed it in.
>>
>Every NES/Mastersystem JRPG ever made
>>
>>344733550
RTS sadly
>>
>>344730609
I dare you play Croc, even 2 if you prefer that, then look at me and tell me you had fun.
>>
>>344730609
>What is GTA 4?
>>
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>it didn't age at all
>>
>Demon's Souls aged well because the ARPG style and level design/setting defined how Souls games are played, which are ridiculously appreciated even today

>Modern Warfare 2 didn't age well despite being far more popular than Demon's Souls, because the gameplay concept was rehashed to a comedic level, where people either began to hate the franchise and similar FPS games, or just couldn't even take the games seriously anymore.
>>
>>344742567
I emulated it and I still regret it
The gameplay is so obnoxious with the whole objective system I had to use a guide pretty much the whole time
>>
>>344732356
>controls the same as any other first person shooter
how did it not age well?
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