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Is there anyone who actually thinks this is going to be good?
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Is there anyone who actually thinks this is going to be good?
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>>344639467
Yeah, actually. It's called "being excited for a game".
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>>344639467
me. I think it's gonna be fun in a way spintires is fun.

Still gonna wait for reviews and discount for purchase or beg one of the devs for a free game
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nope. Might see if kat has copies though
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>>344639467
Will depend alot of how good are the spacefights.
I don't care about the exploring part.
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>>344639659
It's DRM free but you need it linked to an account.
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>>344640423
>>344639659
There is an "offline" mode, if that is your concern.
The online part is to upload what you discovered.
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>>344640572
You can't get units/credits for your discoveries while offline from the looks of it.
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>>344639467
It doesn't matter if it's """""good""""" what matters is if I enjoy it, which I will.
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>>344639467
Its going to be like minecraft.. which is very popular soooooooo
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no but it's going to inspire a really good game down the line
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>>344639467
This game will be a disappointment

This game has earned 0% of the hype it has
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>>344640687
Why not, it just rewards you from uploading them, not based on who use theses infos.
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>>344639467
Yep
Children and adults with autism
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I think people have forgotten that it's an indie game not a AAA game. A lot of people will be disappointed after all the hype.
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>>344641057
so all of /v/?
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>>344641057
so like a video game?
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>>344641016
>This game has earned 0% of the hype it has
Let's take a look
>game is announced
>people go apeshit
>the hype can't be contained
>time passes
>people start realizing that the open endedness of boring exploration will only keep a magical feeling for 6 or 7 planets
>millions to go
>more time passes
>hype dwindles to nothing

>implying this game has more than 0% hype
>>
I read the blog of a 40 year old autistic programmer who's been obsessed with procedural generation for 20 years, even going so far as to make his own procedurally generated games and doodads.

His single most favorite thing to do in a game is to wander aimlessly in enormous landscapes and as far as he is concerned, NMS is the second coming.
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>>344641161
>a video game thinks this is going to be good
wut?
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I don't believe it will live up to the hype but it will be a decent game.
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>>344641378
I wonder how all those faggots from the FUN camp in the Spore dev team feel about everyone hating everything they did to the game?
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>>344639467
>open world
>survival
I hate this meme
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>>344639467
Not for more than a few hours I think.

I can see it being kinda cool for those hours though.
For it to last I think it would've needed multiplayer. If I had never played Ark or Minecraft I think I could enjoy a few hours of them singleplayer, but it's really the multiplayer that makes those games.

I'm expecting it to suck, but maybe the dogfighting has some too it, but I'm doubtful since they have auto landing.
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>>344639467
>game is only 6 gigs
>will take 8 million years to explore

something isn't adding up here
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>>344642005
Procedural Generation, bruh.
It's just generic assets arranged by algorithm.

Look at this shit, this game is only 96KB:
https://www.youtube.com/watch?v=2NBG-sKFaB0
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>>344642005
>what is procedural generation

I could make a 10kB program that generates a bunch of random strings that will take 300 bazillion years to read through
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>>344642302
would it kill them to throw in a few more KB for some decent sound?
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>>344639467
oh look the new shitposting bait to surpass tumblrtail!
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>>344642757
It probably would. Even a heavily compressed low-quality audio clip can take up hundreds of kilobits per second
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>>344642757
The entire point of the project was to minimize filesize.
The sound is generated as it's played, it's not a file in the game folders.
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>6 gigs
>Half of that is music
>Only 3 fucking gigs is models/assets
Confirmed for 10 planets over and over and over
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Spore 2.0. It doesn't matter how big the universe is if there's nothing uniquely meaningful to do at each place.
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>>344643016
Spout more shit out your ass anon.
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>samefag shitter that makes like 5 threads an hour about this game
>literally phishing for replies
>he has 2 threads up on front page every hour
>mods dont ban him
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>>344639467
I'am already fapping to this game.
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>>344643107
Your right it's probably more than half that is music
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what the fuck is this game
people hust talk about how big it is and we will be disappointed
what fucking genre is this
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>>>344643075
I say any game that can mimic Terraria's hallow/corruption with a dynamic or emergent world will be the next best game.

No Man's Goy won't be that as its too focused on shitty promises that Peter Molyneux and Maxis AND Chucklefuck failed miserably on. People are overexposed to Minecraft shit and the autism wont be sated if you cant literally build shit with blocks. So unless the exploration is ACTUALLY FRESH its going to flop pretty bad.
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>>344643596
>its too focused on shitty promises
Name a few of them.
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>>344643754
Unlimited exploration, any planet is at least remotely interesting? Implying numbers = quality?
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>>344643427
It's a space exploration game where you fly around to different planets, have sex with the local fauna and then get chased to the ends of the universe by space police for violating galactic bestiality laws.
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>>344643873
If only this were true.
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>>344643831
Thoses are fakes promises that you made up just now, I'm going to ask for sauce so you can change the subject
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>>344639550
>Game

Lol, you're gonna be disappointed.
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>>344643998
So you're saying the developers have implied nothing at all? Their PR is perfectly poised? Fuck off.
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>>344644112
>He doesn't post the source

Wow, it was easy
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>>344641285
Sounds like Sean Murray himself. He's not idea guy material, and the game really leans dangerously toward being just a programmer's tech demo. Impressive, but not necessarily fun. I wish the procedural elements would focus on things like interactivity and dynamic AI, rather than terrain generation and superficial alien physiology.
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>>344644258
How do I know you wont reject anything I post with some arbitrary contrarian faggotry?
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>>344643831
>Unlimited exploration

So like space engine, but with Pokemon Go mechanics? Sure sounds fun dude.
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>>344644471
Neither are games. Sounds fun dude.
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>>344639467
My expectations will be fulfilled as long as finding new shit is fun for at least a while.
I'm more looking forward to this as a big fancy tech demo than as an actual game.
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>>344644672
What a coincidence, neither is No Man's Sky.
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Hopefully it has a cool Star Trek vibe. I just wanna go were no one has gone before.
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Yeah I like the idea of being isolated from everyone in space and it seems like a good chill game to play.
I also love the artstyle.
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>>344644364
I'm not the one lying on a vidya imageboard because I'm bored
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Did they find a purpose to this game?
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People need to stop hyping this game and just see how good it is when it comes out

So just dont expect to much from it and you won't be disappointed
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>>344645114
http://www.no-mans-sky.com/about/
Fucking abject retard.
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>>344645767
What part of that do you want me to read? Something like?

>Every planet’s landscape is different from the next, and populated by species never before encountered.

That's not empties promises, that's just how procedural generation work.
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>>344639467
No
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>>344642005
Space engine weights only 1gb.
Thats the magic of procedual.
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>>344645953
Any implication that the features are actually as they're presenting it. No technicalities, you fucking shill, subjective assertions that actually translate to gameplay standards. I see you're a fucking contrarian like I suspected, and not even blatant marketing to sell a game would convince you. So go ahead, buy your shit game. It wont hold up.
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>>344646194
I have no idea what you're trying to say, sorry.

You said the game was too focused on shitty promsies, I asked you to name a few, you gave me some, I told you you were lying and to prove it, I asked you to give me the source of where you heard thoses claims. Then for some reason you got defensive and just posted the front page of their website, and I'm having trouble finding relations between the supposed "promises" you posted and what I find on the page.

I do agree that their front page is lying though, as they claim that danger is everywhere, for example, and we've seen some pretty peacefuls planets or planets without animals, but they don't tie into what you said before.

Anyway, chill out, calling someone a shill because he disagrees with you isn't making you look better in this discussion.
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>>344646478
>I have no idea what you're trying to say, sorry.
>go on to make a post
You're a fucking unconscious retard. How do you even hope to have a conversation with humans when you have "no idea" what I'm even remotely saying?

Did you want me to dumb it down or something? The game makes promises for marketing purposes, clearly, yet you deny it has any relation. I say it cant hold those promises. The default position here is not "its probably good", fucker.
>>
Alright so, let's look at this objectively.

>/v/ hates No Man's Sky
>/v/ thinks the game will be bad and not fun
>/v/ is always wrong, and opinions suck.

Dont worry, this game is BOUND to be good.
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>>344639467
Starbound 3D: The Gaym.
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>>344646912
Pretty much. The vg industry is trying desperately to make these super sandbox games. The problem is their design philosophy is completely off.


>What is the right philosophy?
That would make you very rich to know
>>
Is there anything entertaining to do in this game?
At least, I can fight monsters, mine and build stuff in minecraft.
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>>344646702
>I say it cant hold those promises
But what promises? That's literally all I'm asking. Name and source me a promise that the devs made, that's all.
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>>344646702
>Making promises
Please tell us these promises they lied about.
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>>344647224
Tell me this, why would anyone buy this game?
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>>344647092
You can fight pirates, or join in on their raid against fleets with potentially with a potential big reward for doing either, you can mine and trade stuff and buy ships, or you can just go out and explore for all eternity.

Personal spaceship/basebuilding will probably come later if the game will be remotely successfull.
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>>344647207
http://www.no-mans-sky.com/about/
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>>344647067
And I love how the heavy-hitter of an argument (in their opinion) is "you probably lack the imagination to play our game". This is, imho, emblematic of a deeper problem with contemporary approach to not only video games, but entertainment as a whole. The whole "unique snowflake" attitude has gone so bad that any attempt at producing a narrative with an actual structure and intended meaning is seen as not inclusive enough. This is not what the "death of the author" means, for fucks sake.
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>>344647290
Why do people buy anything?
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>>344647386
Just quote the part you're angry about, I asked you earlier and you avoided the question.
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>>344647375
They said the same thing about Starbound, which at this point could be "Modern Civilization: The Game", or "Produce to consume, consume to produce", if you want to go all Heidegger about it. There is no point in exploring the galaxy other than to be able to explore the galaxy more. And there are not many things to do in said galaxy, mind you.
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>>344647520
Exploration, I HEAVILY doubt its good.
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>>344647457
>that any attempt at producing a narrative with an actual structure and intended meaning is seen as not inclusive enough
Yeah, let's just ignore that the Witcher 3 got a ton of awards last year and was critically acclaimed for his narrative.
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>>344647290
LOL xD WHY DO PEOPLE BUY STUFF THAT LOOKS INTERESTING? LOL WHAT FUCKING RETARDS
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>>344647629
>Oh no exploration it's must be the devils work.
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>>344647681
Woah, someone got triggered.
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>>344647629
>Explore uncharted solar systems and catalogue unique new forms of life. Every planet’s landscape is different from the next, and populated by species never before encountered.
>Find ancient artefacts that could reveal the secrets behind the universe.
>Choose whether to share your discoveries with other players. They’re exploring the same vast universe in parallel; perhaps you’ll make your mark on their worlds as well as your own.

The only lie I see here is that they confirmed some planets wouldn't support life.

But then, what makes exploration good? Besides the usual "procedural generation is literally Hitler" shit?
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>>344647718
What the fuck is wrong with you? Can you not handle a conversation or something? I have real doubts about this game being good and your only response is >lol overreacting.

Are you having a stroke or something?
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>>344647646
It's a sandbox game with a fuckload of character customization and edgy, GoT'esque plot elements, go figure.
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>>344647375
>You can fight pirates, or join in on their raid against fleets with potentially with a potential big reward for doing either, you can mine and trade stuff and buy ships
Be animals or pirates, the last time I checked, the AI was... well... 10yo level.
With this scale, it'd be dysfunctional if pirates have all tiny bases/ships, or if anything big as fuck exist.
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>>344647878
>its good it just has a couple problems
Shill
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>>344647907
>He says the devs have made promises they can't keep
>He gets defensive when people ask him to back up his claim
>As soon as someone will bother proving him wrong he'll move the goalpost and pretend he knows what he's talking about
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>>344648156
>Be animals or pirates, the last time I checked, the AI was... well... 10yo level.
How can you tell.
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>>344647907
I like having fun with autists like you that label something bad for arbitrary reasons.
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>>344647681
>no man's sky
>interesting
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Why does this game trigger /v/ so much?
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>>344642005
How many letters does the alphabet has? How many words exist?
That's basically how this game works.

Btw i'm unironically excited for NMS. It's going to be cool to explore the universe and customize your ship and guns
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>>344648360
Everything triggers /v/.
Also I want to fuck that bunny.
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>>344648360
They have to dislike it or else it wont turn out good, you know how it is.
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>>344648156
Pretty much. The problem with procedural is the amount of bugs that come with it. Some of the best games have hard-coded structure to them because the less variables a scenario has the easier it is to debug. If you start introducing randomized inputs you have to dumb down interaction considerably to make the randomized environment stable.

From a coding perspective, you have to make scenarios for a given input be predictable or else you cannot fix or improve it.
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>>344648360
How about you tell me one thing that doesn't trigger /v/ instead.
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>>344640796
Minecraft is popular cause you can be creative and shit. This game you just look at shit.
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>>344648360
Spore/Starbound/Minecraft/Endless-shitty-sandbox-games/Fable have to do with it.
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>>344648486
With the exception of a few outliers who come in and type VIDEO GAMES, most off-topic threads are pretty civil and free of triggered anons.
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>>344639467
>no multiplayer

what could possibly go wrong?
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>>344648360
It's being shilled at all hours of the day and it's a randomly generated walking simulator to boot.
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>>344648360
Because they purposely make it fucking boring instead of adding interesting things. This is what the perfect scifi minecraft clone could be.
>>
I kind of like how a bunch of devs lately were like "FUCK IT, LET'S GO TO SPACE!"

I'd ask for more games set at the bottom of the ocean, but I think Subnautica covered that.
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>>344639467
I wonder if you'll be able to pause the game. You can't in Starbound, because "that's not how the game works", apparently.
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>>344648739
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>>344648410
/v/ is truly the tumblr of contrarians.

>>344648442
We can only hope meme magic is real.

>>344648486
I don't know, Pathologic? Silent Hill 1-4? VTMB? MEMES?

>>344648595
>>344648621
>it's a randomly generated walking simulator
>they purposely make it fucking boring instead of adding interesting things

I don't know of anyone who's payed it yet.
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>>344648621
>Why doesn't it cater to me WAAAAAAAAAAAAH

Literally you
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>>344648840
How does that relate to my comment, though? Or are you making fun of the game for not having a simple key-rebind interface, and, in effect, of the dev's incompetence?
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>>344648446
That's sounds logical. It'll be a hell ride to create procedural scenario with every seed.
They need a global fixed scenario/AI they can implement with every seed.
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>>344639467
Yeah i was happy that sony put more money in to it if i get a few weeks out of it i'll be happy
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>>344648884
>I don't know of anyone who's payed it yet.

Do you live in a cave?
Are you preserved in a time capsule where the only information you have on the game is the logo?
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>>344649017
>They need a global fixed scenario/AI they can implement with every seed.
Well then thats the problem, "fixed". Do you know Eve online is the only game of its kind? Truly emergent and player driven? Say what you will about how shitty it is, its actually unique category of sandbox. The game industry is too drown in cash to move on and improve so we'll be seeing more No Man's Lie more.
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>>344648907
>billions of generated planets with literally no incentive to go out and explore except uploading your discoveries and be the first to name the planet and minig for resources to buy more ships
>not limiting
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>>344639467
I don't think it will be. You can explore a galaxy that will take years to map out. Okay, and what else? If there's no active multiplayer, no objectives, then what's the point of the game other than to be "ambitious?"
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>>344649126
did you fucking draw that just now? holy shit
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>>344649241
Early Ultima Online was like that, too.
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>>344649241
There's a lot of dynamical variables, so you can't link them to fixed one?
That looks like a very interesting challenge, I bet there's a solution. I hope we'll work on procedural worlds more.
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i don't know if i'm going to find any value in it given that combat sequences seem to closely resemble rail shooters and i've already logged many hundreds of hours into shit like elite and the star citizen alpha

would still like to try, though. here's hoping for a modicum of piratability.
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>>344649247
The only limiting factor is you.
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>>344648884
>I don't know of anyone who's payed it yet.

I doubt they have any hidden features dude, and they have pretty much shown everything in gameplay videos.
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>>344649247
Every game is limited if you go out of your way to find what it doesn't do and then shitpost about it claiming it's the most important part that a game should have.

Not exactly a good argument.
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>>344649452
This is bullshit, though. It's like saying that if you don't find any fun in playing with dog turds and a stick, then the reason is because you lack imagination. I hope video games will soon transcend the "you can do everything" trend, and that gamers will learn to think critically.
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>>344649126
Ok, where is this magical source of unbiased information that isn't partially funded by sony? Because , if we go by what IGN has been telling people about his game, it has some nice little gameplay loops that are, at least, a bit more involved than simply "walking simulator".

>>344649476
Have they shown trading yet?
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>>344649390
Well the more I know. I knew that game was really good despite EA forcing it to be finished earlier than it should have been.

>>344649406
The problem with procedural environments is how the procedure is actually driven and what parts of the world are hard-coded doodads or context sensitive. Programmers don't have an AI to import to endlessly construct end-user obstacles with any human creativity or splendor so you have to go with a hybrid of static/dynamic. The only games that manage sandbox are ones with either a ton of hard coded scenarios or, like in terarria, changing biomes.

But the game has no combat or multiplayer so dead on arrival.
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>>344639467
mark my words screencap this
>NO MAN'S SKY will be pure steaming shit
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>>344639467
I had some hope for it during the first announcements but everything ever since has been the same kind of footage, and they keep avoiding talking indepth about some of the mechanics. Way too shady, I'm gonna have to wait until it's out.
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>>344639467
it was made by white males with zero diversity so I am not going to reward them by buying it.

I might pirate it though if for some unbelievable reason it is good. But no way am I going to reward them for lack of diversity by giving them any money.
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>>344649917
>they keep avoiding talking indepth about some of the mechanics
Really? Thats a huge red fucking flag.

If I had an awesome game with mechanics that change how I play as I'm playing it I'd probably show it off more than "le 10 billion texture swapped planets". That promise was already used by other developers.
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The only thing that'll save this game from abandonment would be base building + multiplayer co-op faction federations to join. Imagine being the commander of a starfleet with other players on your mother ship, where you can collect species and data, and potentially alter a planet's ecosystem over time. Imagine various federations going to war with other players, do you guys see the potential here?

Sean Murray has an interesting idea, but I think he's steeped too far into his own ego thinking that exploring itself will be enough. It'll never be enough.
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>>344650130
I think people forgot the purpose of exploration. To find cool shit and advance in the game I imagine.
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>>344650130
That's an entirely different game, you're retarded.
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>>344650106
That's what put me off. I was looking forward to at least a basic explanation of spacefights, trading and whatnot, but every interview with them had the devs saying "yeah you can do that, just wait until the game is out to see how it works".
He also vaguely mentioned questlines or something, but those are being kept secret because he wants people to be surprised.

Procedural generation isn't that amazing and it makes me worried that the game's hype is running only on that.
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>>344650130
>he's steeped too far into his own ego thinking that exploring itself will be enough. It'll never be enough.
Then, why are people playing Space Engine? It's the same thing minus the gameplay. It's a literal screenshot simulator.
>>
guys, just buy the game so it can be successfull and so they can add all the interesting things later :)
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>>344639550
it's called "I preordered this game because im too young to have developed mature consumer-sense and now I am forcing myself to be excited for this game despite the overwhelming odds against it"
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>>344650130
those were my exact initial hope when i saw this game. the first trailer showed them leaving a planet and then seeing a huge fleet - of NPC's. i wanted to be that fleet, or at least roam the universe with a few friends who were hype about the idea

but thats not gonna happen, so im probably gonna wait until they inevitably give it away for free on PS+
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>>344650567
AKA "post-purchase rationalization"
>>
>>344639467
>made by 15 pasty nu-males
>entire game is randomly generated
>YOU CAN DO ANYTHING
>refuse to show unfiltered gameplay
of course not.
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>>344650256
but why not at least allow us to explore together? its going to take centuries anyway, so what the fuck? id like to see things with my friends, divide the work and split the profits
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>>344641140
thatd be all well and good if they werent charging 60 (LOL) dollars for it
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>>344650719
B-but, anon! You wouldn't want the game to turn into any kind of deathmatch, right? Sean was VERY concerned about the players playing the game incorrectly, and that's why you don't get a normal multiplayer mode.
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>>344650746
Hahaha, I was fucking convinced you're joking, but it really says 60 dollars on the Steam page. Well, that makes it even easier to make fun of.
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>>344643240
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>>344647681
>hes going to spend 60 dollars for space engine 1.5
god speed you dumb mother fucker
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>>344650578
Imagine in your mothership you could have living quarters, and guest rooms for your friends. Wouldn't it be cool if someone could be a bounty hunter? Imagine Wanted signs around various star systems for others to track down someone to get a reward.
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>>344641378
>reverse image
>that twitter post
>those comments
>already working on Update 1? And the game isn't even out. I applaud you all.
>>
>>344650719
Because it's not like Subnautica where the map can be entirely crossed in ten minutes and you have a reason to meet up at the same spot.

Having to constantly agree on where to go next without ever going off when the other's not around is a fucking chore, so working on it anymore that "letting two people fly in the same lobby" is not worth it.
>>
>>344650719
No you don't get that. You get the single player immersive experience instead.Enjoy the endless pumping of feces into your throat like a good goy! It'll be a DLC.
>>
>>344648360
>you can do anything
its never going to be true. these games are fucking scams and its upsetting seeing people fall for it and supporting the practice
>>
>>344650826
>Sean was VERY concerned about the players playing the game incorrectly.

Then he's gonna end up choking off his fanbase when people find out how limiting the gameplay is because Sean's "HAS TO BE THIS WAY" mentality.
>>
>>344651118
Good thing the devs never said that.
>>
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>>344650826
>playing in the sandbox incorrectly
what the fuck kind of retarded millennial logic is that? arent i supposed to be able to do what i want?

of course, it would eventually devolve into wars over resources if people ran into each other. but they kind of pruned out any real combat system as it is, since nothing is permanently destructible on planets and you cant kill anything, so they could have still let us group up, i think. i love space and the idea of exploring it but this shit just doesnt sound like its worth $20, nevermind $60
>>
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>>344641140
>it's an indie game not a AAA game
What the FUCK. People are hyped for indie shit?
>>
>>344639550
You should never get excited for a game
If you do, you haven't been playing video games long enough
The whole "be cynical and get pleasantly surprised" thing applies extremely well to the game industry and its limitless capacity to shovel bullshit to the media
>>
>>344650369
>spacefights
The videos tell you enough about this.
>radiant quest styled battles
>spaceship controls are like afterburner for genesis
Do you need to know more?
>>
>>344649770
I don't get it. Why couldn't procedural environments implement AI or interactions within the elements generated? And why couldn't it create a full hybrid interface of code between dynamic/procedural elements and static/story ones?
>>
Really looking forward to pirating it to play for a day and then never touch it again
>>
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>>344651012
i like the mothership/hub planet or space station idea, but the bounty hunting thing is a little off topic for this game.

would play though if it existed; get to work on that, anon.
>>
>>344651379
>Why couldn't procedural environments implement AI or interactions
Some AI are pretty good like in F.E.A.R but never again.
>>
>>344651349
>backed by sony
>60 burgers
>even have money to send shills here
>indie
Sure.
>>
>>344650986
Not him, but Space engine is pretty fun if you like space
>>
Eh, all I want is Space Engine with a bit of "game" mixed in.

NMS should be that to some extent. Wish it wasn't 60 fucking dollars, even though I'm in it for mindless exploration, that's a steep asking price.
>>
>>344651318
Implementing actual multiplayer would show just how little this game has to offer. Groups of 4-6 friends would discover that the planets have no real flora/fauna variety 4-6 times as fast and the "invisible wall" kind of robotic police would stop you from making a real change in a given planet system, anyway, even with godlike reflexes and resource management during the dogfights. The only redeeming quality this game will have will be the "lore" (i.e. "autist magnet") and the initial "you can do anything" feeling most players get when starting a sandbox.
>>
>>344651467
Working on procedural AIs must be entertaining as fuck. I hope I could challenge it some day.
>>
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>>344651060
i meant playing with actual friends though, ones that i do agree with. im not saying travel together constantly, but warping from one planet to another and meeting at a notable landmark is not an out of this universe concept. it happens all the time in games that have real staffs and budgets behind them, but i understand they chose this route and stuck to it. i hope it doesnt turn out to be a lonely, boring piece of shit but im putting any money aside for it
>>
>>344641378
so many nu-males, fucking eww
>>
>>344651869
whats a nu-male?
>>
>>344639467
I'm a schadenfreude kind of guy, so I sincerely hope that people will spoil the fuck out of this game a week after release, just so I can see Sean Murray cry his faggot eyes out.
>>
>>344639550
Man, you are seriously pathetic
There is *no* reason to think this will be even slightly entertaining. This won't even have the promise of excitement from the get go like TES games do; it'll be empty from start to finish
Now me, I'm excited for bannerlord and rising Storm 2
>>
>>344651118
This game is a big data environment.
Now it's up to make it entertaining.

They may add a ecosystem gestion, where the player can destroy a planet ecosystem by killing most species.
Or a time management so they can make a planet develop/extinct fast.
>>
>>344652124
>TES after 3
>promise of excitement
>the same boring empty world with decent lore but awful main story and repeated quests
>>
>>344650256
how can you advance in a game with no goal?
>>
>>344652124
I didn't really follow the news, but is Bannerlord's MP still the same as M&B? Deathmath/TDM/Siege, that kind of stuff? It would be cool to have 2-4 players duking it out as rulers of different nations, managing their armies and stuff.
>>
>>344652276
Advancement for me is also improvement. Better technology, better...walking simulator technology, uh yeah this game is I suppose limited in things to get better on. Trade? More money? Is there money?
>>
>>344651802
>but warping from one planet to another and meeting at a notable landmark is not an out of this universe concept
Isn't it what they were going with? I know there's a recent video where the dev dance around the question but I was udner the impression he was afraid to make his game look like a MMO.
>>
>>344652276
>You start at the edge of the galaxy
>Goal is to get to the center
>Planets get more dangerous as you go towards it, so you need better stuff

Sound like progression.
>>
>>344646478
>I have no idea what you're trying to say, sorry.

jesus christ youre fucking horrible at defending your point. please don't ever defend yourself in court.
>>
>>344652429
More money so you can inflate the numbers on your credit counter.
>>
>>344652518
Not if the center is boring as fuck as it actually is in reality. Big fucking black hole, shit about to get pulled in by it, sure, but that's way too dangerous to be fun.
>>
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>>344652518
>Goal is to get to the center.
Not on my watch, fuckers.
>>
>>344652518
Just like Starbound, right? Let's just mine cookie-cutter planets for 10 minutes at a time, then craft 50% better equipment and proceed to another cookie-cutter planet so you can strip-mine it to oblivion and then call it a day. Jesus Christ, it's like enjoying sitting in a cubicle for 10 hours straight.
>>
>>344639467
Can someone explain to me why exactly everyone here is so insanely mad about this game?
Is it just leftover TORtanic cancerposters?
>>
>>344652690
Shitposters and people that got trieggered by Spore.
>>
>>344652690
Normies and tumblrshitters are hyped as fuck for this game, so obviously /v/ will hate it.
>>
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>No Man's Sky: Developer Says Exploration Game Takes Up Only 6 Gigabytes of Space on Disc
>6 Gigabytes of Space on Disc
>6 Gigs of space
>6 Gigs for a single player game
>literally 6 gigs of autism
>6 gigs of nothing and load screens
>>
>6gb
>>
>>344652690
It's blatant shit in a candy wrapping. Maybe without a wrapping people won't get mad at devs, and at those stupid enough to not see the shit.
>>
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>>344652686
>>
>>344652124
you mean promise of mods
>>
>>344643240
>Only 6 gbs

Looks like they care about the pirates too
>>
>>344639467
Nope.

It looks like shit, and the fact that they never revealed what it is that you do in this game makes me think that this will be another walking simulator.
>>
>>344652848
>possible to call orbital strikes upon the surface of a planet

Nigga wot
>>
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>>344652446
from little i know, you can warp to and from planets you've been to, but other people cant warp places unless they've been there. everything is supposedly so vast and spread out that people will rarely go over each others foot steps, and even if you did, warping to the same planet at the same time wouldnt mean shit since its single player. online function exists solely to upload discoveries of flora/fauna and naming planets.

the things that would enable some kind of multiplayer is essentially in game already, they just dont wanna fucking use it
>>
>>344653031
That's the future of the white race fuccboi.

No wonder your women worship the BBC.
>>
>>344652848
Yes, the "random events" are meteor showers and rain. There is still no terraformation, fossils are JUST in (and shit, as you might've guessed), even though they were a stretch-goal. There is no fucking "end-game" to speak of. Mini-biomes and structures are barren, feature braindead AI enemies and poor loot. "The ocean floor is awesome" - not, it's not.
>>
>>344652201
I mean the promise of excitement from the beginning of the game
>Whoa, every dungeon is going to have a unique design like this!
>Whoa, this is just the starting city? I can't imagine what the rest are like!
Etc that come up empty 6 hours into the game. NMS won't even have that polished opener because it's all randomly generated with no gameplay
>>
>>344653048
Source on the warp thing? Never heard of it
>>
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>>344653132
>>
>>344653213
Lies indeed, none of this is shown it the gameplay videos.
>>
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>>344652848
>>344653213

How come they never showed any of these things?

They wouldn't happen to be lying about them, right?
>>
>>344653213
NPCs give WoW-tier fetch/kill quests.
>literally carried back to your base :^)
>procedurally generated fetch quests, whoa
Monster breeding? Did they mean "cuckold"? Mob randomization also went to shit after they focues on "quality, hand-crafted, unique monsters that you will encounter from time to time".

Keep'em coming, anon.
>>
>>344653318
>>344653342
Those screencaps are Starbound, not NMS. But the point still stands, and you can see that in my replies - even if those features were delivered, they ended up sub-par or completely different from how they were originally marketed.
>>
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>>344653318
>>344653342
>>344653402
It doesn't end
>>
>>344653504
>Those screencaps are Starbound, not NMS.

Ebin m8.

Fuck Starbound and fuck NMS.
>>
NuMaleSky®
>>
>>344653504
Release will fix it, m8.

:^)
>>
>>344642005
>/v/ complains when a game size is too big
>/v/ complains when a game size is small

You faggots will complain about anything.
>>
>>344651463

I would like it too, like you have a large mothership that stays in orbit and actually travels that contains stuff you picked up along the way and living quarters and the like. Then you have a hangar with smaller dropships or fighters that you can launch from and go planetside.
>>
>>344639467
No 3rd person no buy
>>
>>344653514
>Has been discussed
>Has been thought of by the devs
>Half-feature has been implemented... who knows what it'll turn out to be in the future :^)
This puts Todd to shame
>>
>>344639550
I'm excited to see this game fail
>>
>>344653195
https://www.youtube.com/watch?v=SZZ9cta79P4

skip to around the 3 minute mark, shows him picking a star system and warping to it. pretty sure this is from like 2 years ago, certainly not this past e3
>>
>>344653514
Player-owned UFO - not in the game, probably re-made into the penguin boss.

Pre-constructed buildings "are" in the game - as a fucking user-made mod that you need to download separately.

"Basic ship customization" = the ships are tile-based like planets, so you can mine the backgrounds and put dirt or stone there, as well as place items. Also - 3 or 4 tiers of static storage upgrades, truly revolutionary.

Wiring is still poorly implemented.

There are no tech-trees, at all.

The only "vehicle" in the game is a hoverbike that was available as a mod YEARS ago, and also a boat that's practically useless, unless you need to visit a magma ocean for some reason.
>>
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>>
Can I be a pirate in this game?
Can I make 12yolds cry after destroying their ship?
Can I pk/camp people?
Or is it a boring solo simulator with dank colors?
>>
>>344649770
I think I get it a little.
The problem with procedural environments is the "space". As the seed deploys everywhere, programmers can't add new fixed space and link it with the dynamical world.
That's the same with minecraft. There's no real AI, but only bots with casual behaviors.

So I guess that implementing a story into a dynamical world is pretty hard. If I'm not wrong, in theory, you can do it by few ways :
-creating a fix world outside the seed
-deleting some parts of the seed and replacing it by fixed elements
-implementing in the algorithm elements that will be relative to the story or to common elements between seeds (looks pretty complex to do, if possible)
>>
>>344653973
That's how you travel to any new solar system, even thoses you haven't been to yet.
>>
>>344654104
>it a boring solo simulator with dank colors
this one
>>
>>344654104
1. Yes, DRM-free and released on GOG
2. No real multiplayer.
3. See above.
4. Ditto.
>>
>>344653752
when it first came out they said you could upgrade your ships so i naturally imagined making it massive as time passed, but i think we might be stuck with tiny little single passenger fighter ships. not gonna jump the gun on that claim since i have no idea what the upgrade system for the ships (or your suit) is really like, gotta wait and see about that
>>
>>344654104
>Can I be a pirate in this game?
Not even a criminal, police spawns out of nowhere, and its enough OP to kill you allways
>Can I make 12yolds cry after destroying their ship?
There is no multiplayer to do that
>Can I pk/camp people?
There is no multiplayer to do that
>Or is it a boring solo simulator with dank colors?
Its a walking game, calling it a simulator is too pretentious.
>>
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>no multiplayer whatsoever
This game is going to get very boring very fast
>>
>>344651869
Lol what do you look like? A cuck?
>>
>>344641378
Fuck EA. They've ruined Will Wright's career.
>>
>>344654104

>Can I be a pirate in this game?

There's no one to pirate and space cops show up if you step on a flower to push your shit in.

>Can I make 12yolds cry after destroying their ship?
>Can I pk/camp people?

There is no multiplayer whatsoever

>Or is it a boring solo simulator with dank colors?

Bingo.
>>
>>344654147
>>344654191
>>344654267
Well that sounds fucking boring.
How the fuck are people excited about doing the same thing for ever?
>>
>>344639550
More like "preparing to be disappointed."
>>
>>344654550
You need to be an autistic milenial to understand it.
>>
>>344654550
B-but, anon... You can do anything! Like, fly, walk, shoot and stuff. Trust me on this, TRUST MEEEE.
>>
>>344654550

Because millennials are vulnerable to marketing and will believe anything. There are people who are going to buy this at full price believing you can GO ANYWHERE and DO LITERALLY ANYTHING
>>
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>>344654083
>If i spout this enough times it will eventually be funny
>>
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>implying mods on pc wont make a proper multiplayer out of this fuck.
>>
>>344642005
Prepare to see the exact same planet 14 times but with 1 or 2 trees in a different location
>>
>>344654847
>im a shitposter who dosen't make OC
Hi 9gag.
>>
>getting hyped for spore 2.0
>>
>>344641285

im like that guy

i love everything procedurally generated

hype as fakk
>>
>>344654854
>implying the game will allow mods
Lmao, anon, Sean will make sure nobody plays the game incorrectly. You wouldn't want people to turn the game into a deathmatch, r-right?
>>
>>344654962
>Implying Spore wasn't a masterpiece.
>>
Do people on /v/ even enjoy video games anymore?

What's there to hate about this game? You travel through space and explore planets.
>>
>>344655030
There is no shit like denuvo or something that stop people from doing anything.

The cuck got worried about PC users getting his hands on the files and do a speedrun of the game, wich will kill the "magic"

Just wait for the loli planet mods.
>>
>>344639467
Certainly not faggots who were never going to like it but deluded themselves they would do to preconceived notions they had without actually reading about what the game actually was.

>You can do everything!
>What, you're telling me I can't do everything?
>So, what can I do, I don't know when suddenly it has been revealed to me you can't do everything?
>Sounds boring, Spore TORTANIC walking simulator, lelz

You autismals are insufferable and should either move on or retroactively abort yourselves.
>>
>>344654418
Right, because multiplayer is the end-all be-all factor of whether a game will be fun or succeed. Kill yourself.
>>
>>344655094
>/v/
Its your first hour here?
>>
>>344655094
>Do people on /v/ even enjoy video games anymore?

Yes. See any Zelda threads.

>What's there to hate about this game? You travel through space and explore planets.

It is a walking simulator in space. /v/ likes videogames with actual gameplay to them.

Now back to Unhcarted sonygger.
>>
>>344655179
>The cuck got worried about PC users getting his hands on the files and do a speedrun of the game, wich will kill the "magic"
>implying this isn't a matter of hours (days at most) after the launch.
>>
>>344655270
>Yes. See any Zelda threads.
Nintendogaf at its finest.
>>
>>344655331
>after
Have you ever pirated a game?
It used to be days before the actual release.
>>
>>344650986
Space engineers even has more gameplay than no man's buy. It just has one of the least competent devs in existence. They got ideas but they take years to implement them and break everything they fix.
>>
>>344655094
Much of the sort of gamer that hangs around /v/ has grown entitled, possibly because of age/stunted development. If something is not to their taste after they thought it was, they don't move on. They immediately go on the attack like spoiled toddlers.
>>
>>344655334
Morel like people excited about a good game.
>>
if game was <$30 i might buy it. but no way is it worth 60
>>
>>344655505
>Zelda
>good game
Pick one. The Zelda series hasn't been good since LttP
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