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>Super Nintendo is more powerful than Sega Genesis
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>Super Nintendo is more powerful than Sega Genesis
>>
The one on the right doesn't hurt my eyes.
>>
1. It's called the Sega Mega Drive
2. The Snes is more powerful in some areas, but ultimately the Mega Drive is the more competent system
3. The Lion King sucked
>>
>>344617419
The left one is higher resolution though, and uses square pixels. The SNES version looks squashed out because it doesn't use square pixels.
>>
Well, the dev of the game says he thinks the SNES version is better, although mainly for the stampede stage, they were able to make it run smooth on SNES; but very choppy on Genesis

https://www.youtube.com/watch?v=kILeyo1iv0A
>>
BLAST PROCESSING
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honestly surprised the SNES version fucked up Maui Mallard so badly.
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>>344618091
SNES isn't even the same game.
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>>344617503
SNES had a lot of hardware features that the Genesis / MD was lacking, and it also had much better color processing. However, the Genesis was faster and could output at a higher resolution-- 320x240 was the standard for most games, and it could also output in a special 480i mode that a handful of games utilized.

Another place where the two systems differed greatly was sound processing. The SNES had a special sampling audio chip designed by Sony, which used recorded sound clips to simulate instruments. The SNES had no on-board synthesizer, and all the audio samples were on the cartridges. The Genesis had a Yamaha FM synthesizer which could be tuned by programmers to synthetically mimmick the sound of various instruments (this chip was used in many 80s and 90s PC sound cards and Yamaha keyboards). The SNES audio processor is more advanced, although each has their pros and cons. SNES music could only be as good as the samples that the game developer utilized, and Genesis music could only be as good as the sound voices that the programmers could create, though the SNES ultimately had a higher ceiling for creativity and quality.

In the case of The Lion King, the two games actually compare quite favorably when it comes to music, although the big difference is that in the SNES version you can hear a much more accurate rendition of "Circle of Life" on the title screen due to samples from the real song being used, which includes vocals. The Genesis version has no vocals in the title screen because the system can't handle sampling that well.
>>
>>344617337
they're both good, not gonna sit around and argue with you

Genesis has less color, FM sound, wider screen resolution and a powerful CPU
SNES is a bit newer, sound is purely sample based, has a smaller resolution, but can display a wide array of colors. It also has many sprite layers and video modes. CPU is said to be slow but don't let a low clock rate fool you. Looking at MHz alone when judging the capabilities of something is ill informed.

a few SNES games came equipped with chips that assist in 3D like the FX chip or the thing that comes with Megaman X2 or X3 for displaying wireframe (I forget)
the only genesis game I know of that came with an additional chip was Virtual Racing but it was costly. The 32x was supposed to be a stopgap to help fight off the lack of Donkey Kong Country and Star Fox but was mostly a pointless endeavor with the Saturn on the way.
>>
>>344618091

I'm digging the SNES version more from that screenshot alone
>>
>>344618343
>CPU is said to be slow but don't let a low clock rate fool you. Looking at MHz alone when judging the capabilities of something is ill informed.

No just look at the games, snes games are slow as hell and tend to not have as much going on at once.

Also the genesis had faster ram.
>>
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>/v/ is so obsessed with flame wars that they try and revive ones from the fucking early 90s
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>>344618091
To be fair though, that game was somewhat of a disaster in terms of development. Crazy deadlines, poor communication between Disney and the studio, and lots of people who had never worked together before. It's quite an interesting game though just because Disney rarely ever creates IP specifically for video games.
>>
>>344618378
It's a much simpler game, and not nearly as well animated.
>>
>>344618520

Not him but he's right, you can't judge a whole library of games just based on CPU speed alone. The way developers used the hardware and made the software is more important than the numbers alone.

Take for instance Mega Man Wily Wars on Megadrive, it has tons of slowdowns, more than any average SNES game, yet Megaman X or Megaman VII on SNES run pretty smooth for the most part.
>>
>>344618378
>>344618091
Maui on SNES is better in every way, sure it's missing this cool boss theme from the MD ver but detail in this version more than enough makes up for it.

https://www.youtube.com/watch?v=KbbP_lVIvfw
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Yeah but Genesis has the worse sound chip
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how do people even defend the Seega Gemini
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>>344618767
>detail
And significantly worse animation and not nearly as many things to do. Besides you can have both.
>>
>>344618907

It's a great system though, tons of great games.

SNES vs Genesis was the best console war ever. If you were an idort back then, you were in for a wild ride.
>>
>>344618343
The 32X was an ill-advised piece of hardware intended for the North American market. Sega of Japan figured that since the Genesis was so popular in America, rather than give America the Saturn right away they'd make a more powerful version of the Genesis / Megadrive. It was a terrible idea, and Sega of America talked them down to just making it an accessory for the Genesis, although no-one at SOA actually believed in the 32X and just wanted the stupid thing to die quietly so that they could focus on the Saturn launch.

It's too bad the 3D chip in Virtua Racing never got utilized by other games. It was a very impressive piece of tech but only that one game used it. If they had focused on making it cheaper instead of wasting money on the 32X they could have stayed competetive with the SNES a little while longer.

They ended up being distracted by new hardware platforms instead of squeezing the most out of what they already had, which was Nintendo's strategy with Star Fox and Donkey Kong Country. You can go a long way just by putting new "helper chips" in a game cartridge.
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How people can stand the Genesis blaring sound and color limitations is beyond me.

https://www.youtube.com/watch?v=Tcf_FBbIRpM
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>>344618707
Games as a whole tended to run better on the genesis. There's a reason why people like treasure almost only worked on the genesis. It was the only thing that could handle all the craziness.
>>
>>344618707
You can't judge a game library on the CPU speed, obviously, although Sega made sure to take advantage of the Genesis's faster CPU when they made the Sonic games. The Sonic games simply wouldn't have worked on the SNES hardware because they milked the Genesis CPU for all it was worth. "Blast processing", even though it was just a silly marketing term, was actually a reference to the Genesis's faster CPU.
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>>344618767
Yeah but I'll miss the Elevator music with random screams of terror in the background during the volcano.

Reminded me of Earthworm Jim.
>>
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>>344619239
https://www.youtube.com/watch?v=DTpksvCC-hg
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>>344619239
Better framerates and smoother gameplay, shit that actually effects gameplay.
>>
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>>344619256

I dunno, Treasure didn't choose the Genesis, they were just paid by Sega to do so, they could have come up with some crazy shit on SNES as well.

If you want a dev that exploited the SNES hardware well, look at Natsume.

So, no, games "as a whole" didn't run better on Genesis, it greatly depended on the developers and their knowledge on the hardware and how to make the best out of it.
>>
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>>344619012
>If you were an idort back then, you were in for a wild ride.

>had both consoles and a PC

Literally the greatest era.
>>
>>344618986
and even then, the SNES version still looks and sounds better

I'm not even sweating those frames of animation you're freaking out over
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>>344618539
The 16 bit war was the one that really mattered. You had two consoles with in some ways equal yet different capabilities, completely different attitudes towards marketing, age demographics and game development, and each had their own mascot who were as recognizeable as Mickey Mouse.

The big thing that came out of that generation though, was that it proved that there was room in the pond for more than one fish, although Sega had to scrape and claw for every inch that they gained over Nintendo, because Nintendo had set themselves up as the console market's only superpower. There might not have been a Playstation if Sega hadn't opened up the market for more competition and spearheaded a space for non-Nintendo consoles in all the major retailers.
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>>344619367
https://www.youtube.com/watch?v=RyvwJSWXn98
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>>344619551

My nigga.

Playing Super Metroid and F-Zero on SNES, Revenge of Shinobi and SOR2 on Genesis, and Doom on PC.

Kids who only had 1 system were missing out.
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>>344619562
>looks and sounds better than the PC
>>
>>344619545
>something that most genesis games could do
>look at this impressive snes game
>>
>unironic emulator filters
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>>344619654
Donkey Kong feels like cheating when you talk about system power. Especially the third game's really fucking fancy water effects.
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>>344619914

You can do better than this.

Treasure did impressive stuff on Genesis, and Natsume did impressive stuff on SNES. They knew the hardware and worked it good.

You're just a console warrior and that's fine, but remember, what matters isn't the numbers alone, it's mostly the devs.
>>
>>344619239
Fun fact: most emulators make Genesis games sound like shit. You need a real Genesis to get the real experience, and some of the systems sound better than others.

https://www.youtube.com/watch?v=KC-B3Q0cRrY

https://www.youtube.com/watch?v=RPYzgCI6Q1I
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>>344620030
>that surround sound built into the game

I really wished I used that headphone jack on my genesis back then.
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>>344619723
I said that the SNES version had the Sega version beat, I never said anything about PC though

you're trying way too hard to annoy people
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https://www.youtube.com/watch?v=ETkGroUOEsk
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>>344620236
I'll never forgive the Saturn for what it did to X3's OST.

https://www.youtube.com/watch?v=sQgxfG8-sZA

https://www.youtube.com/watch?v=gEZCZv_r_Po
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>>344617337
the one on the right doesn't make my ears bleed :^)
>>
>>344620030
composition ≠ sound quality. If that was the case then Castlevania Harmony of Dissonance's OST would be among the best
>>
So much nostalgia in this thread
Back when there was a reason to own every console.
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>>344620382
>X3

And nothing of value was lost. I don't see why Capcom has to be so anal about keeping that shitpile ported almost 1:1 of all things. I guess technically there's nothing wrong with it but they could have added something to make up for those empty levels.

That remix is pretty shit too.
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>>344620382
What the fuck happened to X's OSTs after SNES X3? Why did everything go techno-y and funk?

When you listen to X1-3 you can HEAR the fucking electric guitars. It's all supposed to be heavy rock.

How do you hear
>>344620236

and think that this is a good idea?

https://www.youtube.com/watch?v=zhtHfHrCMCg

We don't need all that techy flashy bullshit. Just arrange the whole soundtrack as hard rock. Why was that so hard?
>>
>>344620497
>consoles weren't just different specs but had different things they were good at
>completely different sound
>completely different controllers
>multiplats were the exception

I still associate this
https://www.youtube.com/watch?v=KixtoapKDVI
with the snes as a whole. Just because it was a sound you couldn't get on the genesis. And genesis had it's stuff too.
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>>344620570
Hey fuck you it had the best single track in the series.

https://www.youtube.com/watch?v=tdwwVewxH4o

unless it's this version

https://www.youtube.com/watch?v=jU_dZNoDi14
>>
>>344620030
>sound better than others
>posts a song from the awful OST that is Sonic 3
>instead of superior Sonic 2

Sonic 2 knew what its limits were. Sonic 3 tries to outdo what that that FM synth can do and the whole soundtrack is just tinny ear rape.
>>
>>344620382
X3 was garbage anyways., I don't know what hte fuck they were doing with the sound set in that game. X1's was the only good soundtrack.
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>>344621578
>X2's was so good they had to bring back the ocean level's song for X5

Hah, go jump off a bridge, faggot. Hope your tits fall off.
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>>344621578
X3 's music is fine. The rest of the game is the problem.

https://www.youtube.com/watch?v=Zq_jewqsuFM
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>>344617552
So play it 8:7? What's the big deal?
And there's very few straight ports in that era. Most games were just different.
>>
>>344620201
I still play retro games and I'm really looking to get a decent stereo amp to hook up my gear to. I never had one back in the 16 bit days and I had to make due with just the audio from my TV speakers, which suffice to say didn't come close to capturing the wide array of beautiful tones that these consoles could output.
>>
>>344618257
>SNES had a lot of hardware features that the Genesis / MD was lacking, and it also had much better color processing

No fucking shit Sherlock, did you know the Megadrive was 2 fucking years older than the SNES right?
>>
>>344620570
The PSX version of X3 was superior. And thankfully, that's the version that's included in the X collection for PS2.
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>>344617503
>3. The Lion King sucked
Well fuck you

Lion King is the best game Westwood has ever made
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>>344621805
>So play it 8:7? What's the big deal?
Narrower field of view. In the case of The Lion King, it's harder to see upcoming jumps and secrets in the SNES version. They for the most part did a good job of keeping important stuff like that within the field of view, but on the whole it's just easier to see stuff in the Genesis version.
>>
>>344622401
>Ultra casual console fuck who never played glorious Dune 2000
>>
>>344617337

look at the background in the SNES version, it's clear they weren't really trying or else the dithering in the background would be gone.

Pick an example when the developer used effort next time.
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>>344620030
you're an idiot, it's the z80 sound chip that's the problem. It's one of the most well known and emulatable chips in history. In fact all the hardware in the genesis had hardware and software emulation for other platforms BEFORE the genesis was released for compatibility. A genesis emu is just putting and cobbling together these well known ideas.
>>
>>344622930
Joke's on you, PC master race since Win 3.1
I fucking hate RTS though. I could never get into the genre.
>>
>>344623839

No wonder you have such shit taste in Westwood games then
>>
>>344619545
>>344620028
Natsume is practically the only developer that was able to get fast paced action games with a decent amount of things going on at once like Wild Guns or Pocky & Rocky to actually work on the SNES with little to no slowdown, while on the Genesis, fast paced action games with a decent amount going on at once and little to no slowdown is basically the norm.
This is entirely due to the difference in CPU speed.
Sure, taking advantage of it is up to specific developers, but you don't have to work as hard to make a fast paced action game functional on the Genesis as you do on the SNES, and no matter how hard you try on the SNES, something like Red Zone would always be out of reach without the use of extra chips.
>>
>>344620382
>I'll never forgive the Saturn for what it did to X3's OST.

What, made it bareable?
>>
>>344622218
>The PSX version of X3 was superior.
How? You trade a shittier version of the soundtrack for shitty looking anime cutscenes.

Yay?
>>
>>344617503
>It's called the Sega Mega Drive
It's called the Genesis everywhere that matters.
>>
>>344622427
Well from OP's picture it looks like they only cropped on the left side of the screen. You should be able to see upcoming jumps on the right just as easily.
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>>344624182

Shitty taste my friend
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>>344620206
You were replying to a post that talks about the PC version. It even has an accompanying image. Read.
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>>344624418

This is coming from the man who thinks X3's soundtrack is actually good.

It's the weakest out of the entire series and that's entirely because of the shitty samples they used for X3's instruments. I have no idea why they used that piece of shit guitar when X1's guitar was already perfect.
>>
>>344620456
>If that was the case then Castlevania Harmony of Dissonance's OST would be among the best
It is.

The GBA's sound hardware is fucking god awful overall, but Harmony of Dissonance's 8-bit style lent itself well to the game. People who bitch about HoD's soundtrack are both underage and are poorly remembering how bad the GBA's sound hardware was.

Also, before you post Venus Lighthouse from that garbage game called Golden Sun, I'll tell you that yes, it sounds like shit.
>>
>>344623224
>you're an idiot, it's the z80 sound chip that's the problem.
the guy you're replying to said that the real console sounds better and that's mostly true depending on what make and model you have.

the z80 merely controls the YM2612 and SN76489, not sure why you're trying to blame it
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>>344624434
Fuck off
>>
>>344617337
>sounds better
>more buttons
>>
>>344623224
Why not let results speak for themselves?

Emulator:
https://www.youtube.com/watch?v=Dq7fGZ_-RM0&t=55s
Console:
https://www.youtube.com/watch?v=7mWPtM_7LcA&t=56s

The emulator clearly isn't emulating well enough to play this song properly.
>>
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>>344624640
>It's the weakest out of the entire series and that's entirely because of the shitty samples they used for X3's instruments. I have no idea why they used that piece of shit guitar when X1's guitar was already perfect.

You cannot honestly think it's worse than the shit at the end of the series.
>>
>>344624692
>HoD
>Sounding anything like this

https://www.youtube.com/watch?v=yQ-0O-f_e4M
>>
>>344624883

I'm convinced he's just trolling. There are problems with X3's soundtrack, but they're completely separate from the samples used. And it's undeniable that the good bits on the SNES were butchered in the Arranged version.
>>
>>344624692
>Also, before you post Venus Lighthouse from that garbage game called Golden Sun,

Then how about the main menu theme?

https://www.youtube.com/watch?v=Bcg3v245kgM
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>>344617337
Right looks better by far.
>>
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>>344625184
How the fuck did they get the GBA to sound so good?

That percussion sounds legit.
>>
>>344617337
Now compare Earthworm Jim, Genesis and SNES versions

SNES version is better in terms of graphics and music synthesizing
>>
>>344617337
>>Super Nintendo is more powerful than Sega Genesis
>Super Nintendo
>Sega Genesis
SUPA NINTENDO SEGA GENESIS
>>
>>344618257
>Sony and Nintendo working together
>Sony hardware inside Nintendo console

Yeah nah sorry I don't believe this for asecond
>>
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>>344622972
Something that's easy to forget is that the Genesis used dithering as a means of stretching its color pallet further, as well as being a way to create transparency effects. Unfortunately this means that the dithering effect becomes very obvious when viewed on better quality displays, although at the time it would have been imperceptible to players because the games would look just as blurry on the SNES.
>>
>>344625468
>Now compare Earthworm Jim, Genesis and SNES versions
Okay.
>lower resolution
>fewer voice clips
>missing level
>washed out colors
>>
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>>344625546
>>
>>344625303
Golden Sun and its sequel were games that deserved better than the GBA. I don't think I've ever played a game that gave me more of a grand sense of adventure and scale.
>>
>>344625579

The fact is that the persistence of dithering in the SNES version, which had much wider colour palettes than the Genesis was capable of, is evidence of the game being a lazy port and not a good candidate for comparing the power of the consoles.
>>
https://www.youtube.com/watch?v=Mys_x8k8c1I
https://www.youtube.com/watch?v=Unh2dAEHtZo
>>
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>>344625521
WHEN I WAS DEAD BROKE, MAN I COULDNT PICTURE THIS
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>>344625793
WTF?
>>
>>344624331
The only screen shot in the OP image that is cropped is the Genesis version, because the overscan area is cropped out. The SNES version is the native resolution displayed at the correct pixel aspect ratio that it would have been on the TV with nothing cropped out, and it has a much narrower field of view.
>>
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Multiplatform ports in a nutshell

>Turn on SNES
>*Muffled but recognizable music starts playing*

>Turn on Genesis
>*BEEEEEEEEEUUUUUUUUUUUUUURMMM*TWAB*TWAB*TWAB*SCRAAAAAAAAAATCH*TUM*TUM*TUM*BEE*BEE*BEE*BOOP*
>>
>>344624847
They both sound "technically" the same, for lack of a better word. The emulated one sounds more treble-ly since that low-pass filter used on the console isn't being emulated. Raw and clear.
>>
>>344620382
I know that the electric guitar sample in the SNES Megaman X games is a tad too electric but it doesn't sound at all like a trumpet.
>>
>>344625797
weren't those games bad?
>>
>>344620893
I miss when multiplats were completely different games.
>>
>>344625546
How old are you?
>>
>>344625946
Pretty much everything on genesis sounded like it was composed using tinny farts.
>>
>>344626023
Depends on who you ask.

For some they were portable classics.

For others they were boring paint by numbers.
>>
>>344625974
Are you insane? Listen to the part of the song I directly pointed you to. It's about 56 seconds in on both.
The emulation is missing percussion here. An entire element of the composition is absent. The whole song suffers from this, but it's especially noticeable at this point.
>>
https://www.youtube.com/watch?v=Iknefj-NY3I
https://www.youtube.com/watch?v=3lfGMvW9c44
>>
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>>344625946
Where the Genesis really shined was for doing metal music. It's a shame more devs didn't realize this.

Here's how Doom for 32X could have sounded if the Yamaha FM synthesizer was being utilized to its fullest.

https://www.youtube.com/watch?v=brBQVcf37Xc

Here's how it actually sounded, though.

https://www.youtube.com/watch?v=g2oyweqZ7WM

That port was sickeningly lazy.
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>>344625184
Hey, remember when Motoi Sakuraba actually tried?

I hope Go Shiina becomes the main Tales composer from now on.
>>
>>344625793
>US boxarts

That blob is out for blood
>>
>>344626370

Holy shit, that's so much more impressive.

Why didn't Doom 32x sound like this?
>>
>>344624162

Natsume were one of the best, but other companies also pulled off fast-paced action with little to no slowdown like Taito or Compile.

Anyway point is, you can't judge entire libraries on the CPU of the system alone. It's like saying "all Genesis games have shit color palette" when stuff like Dynamite Headdy, Pulseman or even Sonic exist.
>>
>>344626565
Because the people they got to port Doom to 32x were lazy talentless hacks.
>>
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Why are we fighting?

https://www.youtube.com/watch?v=gyYa0aLb2Wk
https://www.youtube.com/watch?v=bzXouL89Cxc
https://www.youtube.com/watch?v=6NNUd_quysM
https://www.youtube.com/watch?v=2Cwg-ggTvac
https://www.youtube.com/watch?v=dguPImzwqxs
>>
>>344626370
FM Synthetizers are various degrees harder to use than sampling like in the SNES. If the one in charge of music sucks, the music will inevitably suck.
>>
>>344625057
I already said that HoD's 8-bit music style lent itself well to the game considering the plot and themes of the game and the atmosphere it was going for.

As for your song, that sounds fucking awful. It's worse than MIDI.

>>344625184
It's one of the GBA's somewhat better offerings, but it still sounds much worse than what you could hear from an SNES. Compound that with the fact that generally you're hearing it from the GBA's shitty speaker and it sounds worse.

A shame that it's wasted in such an awful game.
>>
>>344626852
But man, when they actually made an effort...

https://www.youtube.com/watch?v=w61pqM4WI2o

https://www.youtube.com/watch?v=XG1c2U4ld2Y

https://www.youtube.com/watch?v=xdY4EKAcW4Q
>>
https://www.youtube.com/watch?v=_JxvsBwjot4
If we are just posting music here.
>>
>>344626262
why?
>>
>>344617337
Right doesn't sound like farts
>>
>>344625660
>SNES Earthworm Jim
>washed out colors
yeah, that's a shit opinion if I ever saw one

I absolutely adore Earthworm Jim Special Edition but it could be even better with those delicious colors and certain visual flourishes only exclusive to the SNES version. Haven't you noticed?
>>
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>>344626565
It was a rushed and lazy port. Doom has had a very rocky history with console ports. The SNES version was missing levels and tons of animation (plus the ceiling and floor textures are gone), as well as having a pretty small window for viewing the action. 32X version played better but had horrible music and was overall fairly ugly.

The 3DO version had an excellent arranged soundtrack on the CD, but unfortunately the gameplay was pretty choppy. The Jaguar version's gameplay is spot-on, but it has no music because John Carmack ran out of time trying to get it to work, and releasing it as a CD wasn't an option. Doom 64 is a completely new game and doesn't really count

The PS1 version plays fine, but for some bizarre reason the soundtrack is completely different, and the heavy metal has been replaced with spooky ambience. Why they couldn't use the 3DO version's sound track is lost on me. The Saturn version is basically the same, except it runs a bit slower. So I guess that means that of the old consoles, the PS1 was the winner, but just barely, and the PC version was still superior.

The first truly "PC perfect" version of Doom wasn't until the original Xbox when they packed it in with Doom 3 Limited Collector's Edition. It took them 10 damn years to correctly port Doom to a console and it was a limited edition on-disc bonus. Fortunately they ended up including a PC-perfect port of Doom with Doom 3 BFG Edition, but that was 20 years after the fact.

And don't even get me started on all the different home versions of the Mortal Kombat games...
>>
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Let's compare shall we?
https://www.youtube.com/watch?v=btgi3TPL3AE
https://www.youtube.com/watch?v=1-RdjNFCYs8
https://www.youtube.com/watch?v=304JaaGUnsc
https://www.youtube.com/watch?v=RMLgBmO4ppY
https://www.youtube.com/watch?v=60gIECQYfvo
https://www.youtube.com/watch?v=kECyw2C9BEs
>>
>>344627001
The problem with GBA music is more than anything else not having any bass, I think.
Even the DS isn't much better.

https://www.youtube.com/watch?v=w5kP4CkRgOo

https://www.youtube.com/watch?v=r4GHNRWpb3E

It's sad.

https://www.youtube.com/watch?v=d5j9BLn98zc&t=111s
>>
>>344627719
I honestly don't remember the DS soundchip being this shit.
>>
>>344621578
I don't get all the hate X3 gets. I like most of the music. Same composer who did Castlevania too.
>>
>>344627180
Here's the traditional place to start

http://lparchive.org/Golden-Sun/
>>
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>>344627538
But the colors were washed out.
No amount of lens flare in the first level can change that.
>>
>>344627062
And damn well it does sound good. A classical case of high skill floor, higher skill ceiling.
>>
>>344627062
Still my favorite overworld theme for a jrpg. It just sounds like such a grand adventure
https://www.youtube.com/watch?v=pMSEYAYal4w

Not to mention battle stages music was goat too

https://www.youtube.com/watch?v=KaVycJXALQk

https://www.youtube.com/watch?v=gMC7m3KnPeo
>>
Excuse me, I'm just posting the best song of the 16 bit generation, don't mind me.

https://www.youtube.com/watch?v=oTQIiIKummw
>>
>>344626372
It's less that he doesn't want to try but that he's probably not allowed anymore. You can still hear him do some cool stuff in other games outside of the Tales series.
>>
>>344627904
>put gb version of this in gbc
>somehow the colors match how they should be

how did they do this? how did they manage to get it right with 4 shades of green?
>>
>>344628531
The track itself is good but fuck the genesis soundchip sounds awful.

It's all raspy and sounds like it's being played out of a PC speaker.
>>
>>344628531
I see you posted the wrong song anon. It happens

https://www.youtube.com/watch?v=nH9X1iRAjC0
>>
>>344628538
>It's less that he doesn't want to try but that he's probably not allowed anymore.

They let Go Shiina try all kinds of crazy shit. Zestiria has orchestral, dubstep, choir, and techno. Sometimes all in the same song.

He's probably just tapped out of High Fantasy JRPG Music.
>>
>>344628531
This sounds like farts. Literal farting
>>
>>344618257
I made this with a friend. It showcases what the Mega Drive can really do!

https://soundcloud.com/solomonster3/solomonster-and-megasphere-digital-warmth
>>
>Genesis was always known as gloom and doom and such delightful names like Mutant League Football
>Nobody knows about my Childhood Jam

https://www.youtube.com/watch?v=1oT4Eh9aM-o
>>
>>344620382
This makes me want to cry!
>>
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>>344627636
>tfw we had to wait until the 90s to get a home PC that could come close to matching the Sharp X68000 in the US

Oh well, at least by then my family could actually afford them. Pretty much the only way to game on the X68000 back then was if you were a Japanese University student and always brought binder full of game disks with you to school, because schools and businesses were the only places that could afford such a powerful machine. Shame the port of Castlevania never showed up on any other systems, though.
>>
>>344628780
Tangent, but I did like hearing the remix of Reincarnated Soul in Adventure Rebirth.

Because UNF, that early 90s arcade soundchip

https://www.youtube.com/watch?v=ZV_HESv4mfs
>>
>>344620382
Saturn sounds better.
Not like X music was any good after the original anyway
>>
>>344620030
This channel is absolutely fantastic for hardware playback and also time stamps in the description.
https://www.youtube.com/watch?v=CYtixitFL1A
>>
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>>344628757
>>344628953
>>
>>344625468
>>344625660
>>344627538
>>344627904
Arguing about the colors in different versions of Earthworm Jim is fucking retarded considering the game is one of the most overrated games from the 16-bit era.

Earthworm Jim is trash.
>>
>>344627904
kek even the pc version couldn't match the snes's superior colors
>>
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>>344629019

>Not the credits theme

https://www.youtube.com/watch?v=WpYe8Mu2MjE
>>
>>344629351
Well it wasn't even attempting to be a washed out piece of shit, so of course it looks different.
>>
>>344617503
>Snes
It's called the Super Nintendo Entertainment Center
>>
>>344629119
It was ported to ps1 as Castlevania Chronicles.
>>
Loved the Snes soundtrack best for streetfighter.

https://www.youtube.com/watch?v=6hoDLFKoqyk

https://www.youtube.com/watch?v=yHlBdzfh9PM
>>
>>344629501
ps1 had a shit soundtrack
>>
>>344628531
https://www.youtube.com/watch?v=6y5TQB-hyTw
What it could have sounded like if it wasn't crippled by a farting soundchip.
>>
>>344627719
Some games like Street Fighter Alpha 3 got around this by using the on-board Gameboy Color sound processor for parts of the music. Not an elegant solution but better than nothing.

The GBA was really shitty for audio because Nintendo cheaped out and didn't include a dedicated audio processor.

https://www.youtube.com/watch?v=i3ySPAN6sto

It's a shame-- by rights the GBA should have been like a beefed up SNES, but Nintendo cut corners that made it come up short in some ways-- particularly, they cheaped out with the screen by making it even lower res than the SNES (in addition to looking like shit with no backlight), and they especially cheaped out with the audio. It at least wasn't quite as quiet as the GBC, but having no audio processor really handicapped what it was capable of.

It wasn't until the 3DS that Nintendo finally released a handheld with audio capabilities comparable to a console. I guess Nintendo's line of thinking was "games sound like shit through those tiny speakers anyway, and no-one is going to use headphones anyway there's no reason the system this small needs good sound."
>>
>>344629550
It has four soundtracks — three different possible x68k soundcard versions and a remade new one.
>>
>>344629618

>Some games like Street Fighter Alpha 3 got around this by using the on-board Gameboy Color sound processor for parts of the music. Not an elegant solution but better than nothing.
The Game Boy Micro lacks this hardware, doesn't it?
>>
>>344629268
>Arguing about the colors in different versions of Earthworm Jim is fucking retarded
if you don't want to talk about anything then don't say anything. Who comes into a conversation just to call attention to themselves and cry about how they don't care? Apparently you.

What's being discussed is the differences between each version, and I happen to appreciate all of them. Watch this.
https://www.youtube.com/watch?v=eYaJke21s0E
>>
>>344629019
Everything about that game just felt like an alpha version of Dynamite Headdy to me.

https://www.youtube.com/watch?v=0Cgqjy8lLwg
>>
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>>344619642
>You had two consoles

FUCK YOU
>>
>>344629562
>11 sound channels used

That's not 8-bit at all, you fucking retard. NES had two square waves, a triangle wave, a noise channel, and DPCM.
>>
>>344627904
Genesis has a better viewing angle, SNES has better colors, and Windows has the best of both worlds.

Sega Master System though? Seriously? Brazil must be responsible for that one. And it looks like it's the same source code as the Game Gear and Game Boy versions.
>>
>>344629671
X68000 FM forever.
Why would you need anything else?
https://www.youtube.com/watch?v=LZ9zNhBCVxk
>>
>>344629826

>B-BUT MUH ADD ON CHIPS!
>>
>>344629562
The guitar sounds neutered
>>
>>344628741
The Gameboy Color has the ability to assign color pallets to different sprites on old GB. It has several different pallet sets it can utilize for GB games, which can be manually selected during boot up, although I think the system might recognize certain games and automatically choose the best pallet set for them.
>>
>>344629826
Did I claim it was 8-bit? Do you think I made it?

It was only an example of how good it could sound if it wasn't being played on farts.

I mean I'm seriously questioning if you're retarded here.
>>
>>344620382
>I'll never forgive the Saturn for what it did to X3's OST.

AUTISM
>>
>>344629939
I'll take that over it sounding like I'm being serenaded by a quartet of asses.
>>
>>344629830
GBA is probably the worst port though. Holy hell what a piece of shit.
...Or maybe I'm thinking of the Earthworm Jim 2 GBA port.
Both are bad but one is fucking abysmal. Sonic the Hedgehog Genesis looks brilliant and faithful by comparison.
>>
>>344628968
Pretty sweet sounding. I'd love to get back into music but I was never very good at piano when I was a kid, even after 3 years of lessons. I don't think I retained much.
>>
>>344618539
90's console wars were fairly tame and were mostly just light jabbing. Current console wars are fueled by extreme internet vitrol and game companies encouraging console wars online.
>>
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>>344629618
GBA sounded like shit but I still love what they did with that shit graphically.
>>
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>not accepting your lord and savior Famicom with Konami's VRC6
https://www.youtube.com/watch?v=KqyoTvZ5cOE
https://www.youtube.com/watch?v=EvrbwlcftuE
https://www.youtube.com/watch?v=OpiespNgyEo
LIMITLESS POWER
>>
>>344629979
>Post a video with 8-bit in the title
>"WHAT THE FUCK EVER DUDE DID I SAY IT WAS 8-BIT?"

The person you were replying to posted a shitty emulator rip. Here's a version of the song unfiltered.

https://www.youtube.com/watch?v=e-OWXoMz9o0

By the way, the version you posted sounds like shit, and it sounds doubly shit since you posted a video that tried to pass off an 11-channel arrangement as 8-bit music.
>>
>>344630173
The GBA port definitely looks like it was ported from the SNES version. It has the same color pallet, and the SNES's looked pretty distinct. The background looks more yellowish whereas it's very green in every other version.
>>
>>344629562

This sounds awful. The lead instrument doesn't even exist a nymore.
>>
>>344630319

Metroid Fusion had some great music too.
>>
>>344630175
You don't need to know how to play an instrument to start composing music. Knowing music theory helps but you can usually tell if something wrong by ear just from being familiar with music.
>>
>>344617337
It was though, it simply had a newer processor and a PPU that could output more colors and handle more sprites not to mention its more impressive sound chip.
>>
>>344629672
I think they included the GBC's sound processor in the Micro specifically because of games like SFA3 that need it. It doesn't have the CPU, RAM, or anything else though.
>>
>>344630345
why are you bothering? he's just going to say "lol farts" again. it's the only response he has.
>>
>>344630341
Capcom doesn't need PUNY ADD ON CHIPS to rock out

https://www.youtube.com/watch?v=05tH30ZxQTg
https://www.youtube.com/watch?v=vuF404KBxFM
>>
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>>344630451
>handle more sprites
>>
>>344630345
Jesus Christ you actually are serious? Not only are you retarded but you have the worst taste imaginable.

That sounds fucking terrible, and I'm not being hyperbolic here. I literally cannot listen to that for more than 10 seconds without turning it off. It grates my ears. How do you even listen to that it is some of the worst sounding music I've ever heard.
>>
>>344629772
I had a Genesis and a SNES, but I got into the Genesis late and I didn't really have money to buy games for it until later on. I think literally the only games I had for it were the Sonic games until I went to college and binged on a bunch of retro games back when they were still thrift store fodder.
>>
>>344630451
>and handle more sprites
Not with that underpowered CPU acting as a huge bottleneck, no.
>>
>>344625797
You played it as a child.
>>
>>344630341

It's alright, but it's hardly imipressive when you got mother fuckers like Tim Follin doing just fine on vanilla hardware.
>>
>>344630524
I seriously think you have a metal illness or something.

Is nostalgia really so strong that you'll ignore how horrible that sounds? That disgusting buzz in unbearable.
>>
>>344630541
Neither did Tim Follin
https://www.youtube.com/watch?v=-J0H5ah1G7A
https://www.youtube.com/watch?v=ypNPxwnppU0
https://www.youtube.com/watch?v=T2l9O4ZLRhw
https://www.youtube.com/watch?v=SJwh3erQlyE
>>
>>344630524
I really should know better by now.

I didn't even grow up with a Genesis, I grew up with an NES and SNES.

At least I fucking know enough about both systems to understand that the Genesis' "shitty fart music" is a result of the FM Synth requiring talent to work with and most Western devs sticking with the default settings in GEMS.
>>
>>344630319
GBA is a great handheld, don't get me wrong-- one of the best ever made, especially if you do a screen mod on the phat model. It has some problems, but I can't think of a handheld I've ever liked that didn't.
>>
>>344630646
>Silver Surfer sounds better than literally everything else on the system, even games with special sound chips
How did he do it?
>>
>>344630547
>Genesis:Sprites per Scanline: 20 at 320x224, 16 at 256x224
>SNES:Sprites per Scanline: 32, 34 8x8 tiles, 256 sprite pixels per line
>>344630636 What this guy said though.
>>
>>344630646
I dunno man, fitting a damn fine rendition of One Winged Angel with the chorus samples on the NES in any capacity is pretty damn sweet.
>>
>>344630713
Post some proof, I've never heard a single genesis track that didn't sound like farts and I had both growing up.
>>
>>344630436
I do have very sensitive ears and am pretty good ad picking up on mistakes. I should try installing FL studio sometime and learning it. I still have my old Miracle keyboard and it works fine.
>>
>>344630750
Follin is just that much of a fucking wizard. Every sound chip he touched he turned into gold.
>>
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>>344630750

A better question

Why did he stop?

It's amazing that he was mainly stuck on a bunch of shit games with the exception of Solstice and none of the big publishers or dev teams picked him up.
>>
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>>344630319
Ok /v/ lets post some gba tunes that don't sound like ass.

https://www.youtube.com/watch?v=KqQPr3ZcbtE

https://www.youtube.com/watch?v=BN_zH3AXVCU
>>
>>344630750
https://www.youtube.com/watch?v=BEUJd8iQiOE
wizardry
>>
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>>344630750
>>344630928
>>344630945

>You lived long enough to hear Tim Follin's work on Time Trax for the Genesis

https://www.youtube.com/watch?v=6_IJYc9t3vQ
>>
>>344631060
Post the cooler one next time
https://www.youtube.com/watch?v=MozqL_HkHF4
>>
I sure do hate it when someone claims their preferred 25 year old console is superior to my preferred 25 year old console.
>>
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>>344631152
We always have axes to grind. The ride never ends.
>>
>>344630865
The nes being capable of doing digitized voices is well known. Not impressed
>>
>>344630928
>shit games with the exception of Solstice
Hey man, Plok was alright.
https://www.youtube.com/watch?v=sTbAoNUCA8c
>>
>>344626565
The port was done in a week, allegedly with John Carmack sleeping at Sega of America's HQ to help squeeze it onto the system.
>>
>>344630885
Yeah, I use FL for non chiptune music. I highly recommend it, it's so powerful. Some synths and FX have some learning curves so don't be scared to look up tutorials.
>>
>black hand on SNES games.png
>>
>>344631210
>thanks to those game sack faggots seeing people posting plok like they actually played it
>>
>>344630883
https://www.youtube.com/watch?v=50WmeIQ638c
https://www.youtube.com/watch?v=IXOu3IaSqjY
https://www.youtube.com/watch?v=fcBQD5lhAw4
https://www.youtube.com/watch?v=DX1bcJ1FBc4
https://www.youtube.com/watch?v=pSq8VL-mZTc
https://www.youtube.com/watch?v=GCsM3l-h1-k

Just a few examples.
>>
>>344630934
https://www.youtube.com/watch?v=OMnU6_4BwvA
>>
>>344631210
The craziest thing about Beach is that Tim Follin only uses 5 of the SNES's 8 sound channels for it.
>>
>>344631208
The NES soundchip is actually pretty capable when you don't have data storage restrictions
https://www.youtube.com/watch?v=HNTOMyPUCPg
>>
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>>344631208
Damn nigga you jaded.
Here's Wally Beben eking out a fourth channel on a three-channel machine.
https://www.youtube.com/watch?v=Ny743c32gPg
>>
>>344630883
See

>>>344628968
>>
>>344631210

My mistake, I forgot about Plok. That was a quality game.
>>
>>344630709
Solstice makes me laugh, so much incredible effort put into a very forgettable game.
>>
GBC needs some more love in this thread
https://www.youtube.com/watch?v=z6QZQJv9wpc
https://www.youtube.com/watch?v=UnzHTkRLcE4
>>
>>344631334
What's wrong with Game Sack?
>>
>>344631337
The first one I'll give you, that actually sounds good and has no painful buzzy fart sounds but the rest, fuck no, try again, goddamn.
>>
>>344631578
Boring, shit taste, casuals, /v/ them advertising themselves as le comfy gamers
>>
>>344631576

https://www.youtube.com/watch?v=svoWn9mAEjM
>>
>>344617337
who cares about power, sega had garbage games
>>
>>344631337
https://www.youtube.com/watch?v=pMSEYAYal4w
>>
>>344631676
>sega had garbage games

so did nintendo

both also had good games
>>
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>>344631660
Probably the single greatest video game track in history.
>>
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>>344631592

>Yuzo Koshiro's work on SoR2
>Sounding anything like "farts"
>>
i might be the only one but i hate arpeggios in my chip tunes
>>
>>344631660
I used to play that crappy little game on my Gameboy Color regularly because it was the closest thing I had to a proper shooter fix on the go.

Now I can't think about it without FUCKING DILBERT.
>>
>>344631576

It's always a joy when you find a shitty game with a fantastic soundtrack.
>>
>>344631782
Expander wasn't done by Yuzo Koshiro, to be clear.
>>
>>344631782
You're letting your fanboism get between you and the sounds actually being played here.
>>
>>344631592
The reason why western games on the Genesis sounded like literal shit was because the default sound driver for the Z80 Sega supplied to developers was terrible. None of those other games use GEMS however.
http://segaretro.org/GEMS
>>
>>344631592
https://www.youtube.com/watch?v=EhOdzzw5Q4I
>>
Man where is a good place to download genesis music?
>>
>>344631782
Yeah but SOR3's soundtrack wasn't so hot.

Except this.

https://www.youtube.com/watch?v=p5iGoENPMnU
>>
>>344631962
Project2612
>>
>>344631879
https://www.youtube.com/watch?v=xsC6UGAJmIw
I always feel a bit sad that such great music is stuck in such a shit game when I find stuff like that.
>>
>>344632042
>doesn't have thunderforce IV
>>
>>344632003
SOR3 wasn't so hot at all.
>>
>>344617337

>posts picture clearly showing the SNES had better colours then the Genesis

Come on, retard. Post something that actually helps your argument.
>>
>>344631812
Ranch, or cool ranch?
>>
>>344632096
Yes it does.
>>
>>344617337
It's more powerful and its soundchip doesn't result in 90% of its library sounding like cats being strangled. The SNES sure was great
>>
>>344630865
ROM capacity was everything in the 8-bit days. I'm guessing that song probably takes up more memory than what would be an entire NES game back in the day. It's a shame-- sometimes all it takes is something like ridiculously good music to be the difference between a classic game and something ho-hum that people forget about years later.
>>
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>>344631881

Motohiro only did like 4 tracks. A majority of the OST was by Yuzo, and all my favorite ones were by him, not Motohiro. Which is why I specifically mentioned him.

>>344632003

Good thing I didn't mention SoR3 at all in my post.

>>344631897

Your shit posting is ruining this thread.
>>
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>tfw I played it on Sega channel, told my friends about it and they didn't believe it existed because it wasn't in stores
https://www.youtube.com/watch?v=V0VU_D4Edmk
>>
>>344632003
Also
>Fuze
>Boss
>The Poets I
>The Poets II
>Shinobi Reverse
>>
>>344632268
True, and that song clocks in at something like 230kB, which is about a third of the largest licensed game on the system, but hey, just slap it on to disk 3 with the FMVs, right?
>>
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>>344632096

Probably because there's a fucking space inbetween Thunder and Force you numbskull.
>>
>>344619369
Better frame rates??
Every single* non-PAL SNES game ran at a solid 60fps, as did Mega Drive. No difference whatsoever.

*) star fox, rpm racing, stunt race fx, Doom and some other gay shit being the only exceptions, but those were edge cases anyway and MD had some too
>>
>>344632397
>but hey, just slap it on to disk 3 with the FMVs, right?

What's that even suppose to mean, anon.
>>
>>344632481
>Every single* non-PAL SNES game ran at a solid 60fps
lolno
why not try playing Gradius III or most any other demanding SNES game for a moment?
Thread replies: 255
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