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No Man’s Sky


Thread replies: 424
Thread images: 43

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Ok, if what he said is true, there is only two options:

1. The game is empty and simple as fuck
2. The devs are geniuses at optimizing the game

What do you think is the correct answer here, /v/?
>>
>>344587850
>empty and simple as fuck

just like your life
>>
Neither. Procedural generation.
>>
>>344587850
Anon, all of the content that is in the game will be streamed from their servers. .
>>
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https://www.youtube.com/watch?v=2NBG-sKFaB0

This entire game is only 96kb.

I don't imagine it would be especially hard to do the same thing on a larger scale.
>>
>>344587850
its procedural generation. the engine does all the work without a bunch of stored assets.
>>
>>344587970
So empty as fuck, is what you're saying. Like literally every other procedurally generated game ever made.
>>
>>344587850
you dont know how games work
>>
ITT OP doesn't know how videogames work.

Most of the bullshit in today's games that bloats them to 30+ GB in size is uncompressed audio.

NMS is procedurally generated, and doesn't need a lot of space for high quality audio for CINEMATIC LIFE LIKE DIGITAL PERFORMANCES
>>
>>344587850
Even the music in this shit is randomly generated. Pretty much sums up modern indie games. Why design a level or something interesting when an algorithm can do it for you? Only the levels it comes up with aren't remotely interesting.
>>
>>344588457
A soundtrack by 65daysofstatic that is procedurally generated sounds fucking awesome
>>
>>344588457

>Implying making an algorithm that produces good results is easy

Now will the result be good? Nobody knows, but don't say intensive math is fucking easy
>>
I'm pretty hype for No Mans Sky, it's like space engine but with loads more features.
>>
Awful lot of shilling going on for this game today, funny how the defense force all arrives at the same time.
>>
>>344588385
If that's what you think of procedurally generated games, you should probably not buy No Man's Sky. Or at least wait for reviews.
>>
>>344589030

OP actually doesn't understand how games work. How is correcting him shilling?
>>
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>>344588948
>>
>>344589463
>Implying it's a bad thing.

I came here to laugh at you
>>
>>344589334
It's not just this thread. /v/ went from universally agreeing that this game will be overhyped garbage to people defending it in a single day.
>>
>>344588948
Fuck off shill.
>>
>everything is on the servers
>they'll get shut down one day
>none of this will matter
>>
>>344589674
>Guy hyped for game
>Fuck off shill!!

Why are you this insecure?
>>
>>344589660

>It's not just this thread. /v/ went from universally agreeing that this game will be overhyped garbage to people defending it in a single day

There's been an increase in shitposting threads about the game just as recently, so it's not surprising people that are looking forward to it (they exist) are trying to correct misinformation because they are sick of the shitposting

Hell, I've done it a bit
>>
>>344587850
Looking at the screenshots, they're going for a more stylized visuals rather than a realistic one. That might be why.
>>
>>344588385
>doesn't like procedural generation
>gets hyped up for No Man's Sky

I got bad news for you son
>>
>>344590064
The only misinformation i'm seeing is people claiming that the game will have "literally endless possibilities", that is impossible, there is a finite amount of things an engine can accomplish.
>>
Have you ever played Minecraft? It works like that.
>>
>>344587850
>he doesn't understand how procedural generation works

its just fucking math
>>
3rd option

OP is a retard and doesn't know shit about programming
>>
>>344590280
>gets hyped up for No Man's Sky
Not him but that was never implied. Your reading comprehension is piss poor.
>>
>>344590280
Not him but I think you need to work on your reading comprehension
>>
>>344590306
dude no one in this thread has said that so far. if you wanna argue semantics, no duh an engine can only do a finite amount of things. no one thinks an engine can do infinity things, even the people who say it will. it's a figure of speech. people are just excited for the game cause it looks like it's gonna be at least kinda dope
>>
>>344587850
>dorf fort download only 330 MB
>game confirmed for empty and simple as fuck

Why did you let me like a shit game for years /v/
>>
>>344590364
In Minecraft you can save your worlds offline, though.
>>
>Game uses procedural generation
We already knew this. This isn't shocking.
>>
>>344590280
>gets hyped up for No Man's Sky
Are you retarded, by any chance?
>>
>>344590398
>>344590445
then why is he posting in a no man's sky thread

think about it
>>
Honestly, I think they may be geniuses.

Watch this pixie talk about it.
https://www.youtube.com/watch?v=-KHLwQ9IY-s

This game obviously has amazing tech, but we'll see if it's a good 'game' when we actually play it.
>>
So do they plan on adding PvP, Co-op, or any other features after launch?
>>
>>344590673
Because this is /v/, chucklefuck. People can do whatever the fuck they want.
>>
>>344587850
>1. The game is empty and simple as fuck
This. Everything is generated randomly.
>>
>>344590743
They've shy'd away from any question relating to MP.
I believe their architecture just isn't designed for it.
>>
>>344587850
3. T H E C L O U D
>>
1 and cloud streaming. The game is going to be no where near as deep as everyone thinks it's going to be.
>>
>>344590487
but it has no audio, graphics, or anything besides it engine and barebones ui
>>
>>344589196
>reviews

Right, 'cause you can't buy people's opinions or make them shill for you for money. No, that's entire impossible.
>>
>>344590743
They are really vague about MP but it sounds like it has some kind of minimal instanced MP. So if you blow a hole in a planet it's not like everyone will see it but if you blow a hole in a planet while someone is on it with you they will while they are there until they leave the planet/multiplayer session with you.
>>
So it's pretty much only 1 Planet that turns into 1000 billion others.
>>
>>344590743
No
>>
>>344587850
do you know what procedural generation is?
kids these days...
>>
>>344587916
Just like your wit.
>>
>>344587850
Most of the assets can be reused because they have formulas for changing scale of certain models, pitch of different audio, and so on. Literally everything is procedurally generated, even ships, animal noises, guns/multitools, space stations, background music, and the terrain is generated on the fly. Sounds cool to me, but others think it will be trash which I can understand. It will be interesting to see how it turns out.
>>
One question, the space police is still a thing or they removed it?
>>
This is going to be the biggest gaming disappointment this decade. At least, for the hordes of autists who don't understand how games worth and genuinely believe this game is more than fly from green-blue planet #43535 to yellow-green planet #6328. Literally Spore 2.0
>>
Skyrim was about 6gb and Rage a 8 hour linear game was what 40gb?

OP is a dumb fuck
>>
so all you can do is land on empty planets and shoot
>>
>>344587850
third option: its repetitive as fuck
there'll be plenty of planets to explore it's just that all of them will be the same with a new coat of paint
oh and have fun with black and sporewhite: fable edition v2.0
>>
>>344587850
>Check release date
>August 9th
Wow. I thought this shit wasn't coming until next year. I can't wait to see how badly their servers fuck up on day one.
>>
>>344589196
Video game reviewers are looking for different things compared to a consumer. Taking reviews as fact is an awful thing to do. You forget that reviewers do not buy a game and play that non-stop, they have other commitments and need to move on to the next game, so their review could only be the first few hours of the game, while after those few hours the planets could start repeating themselves and the game could become boring for the average consumer.
>>
Evochron Mercenary is a much older, much simpler and less pretty example of something similar to what NMS is trying to do and it's like 200 MB.
When your world is basically code pasted assets reused all over you can make a tiny game.
>>
>>344587850

The real answer is a lot of the information is stored on a server. The game isn't really any more advanced than Spore was.
>>
>>344591379
>going to be the biggest gaming disappointment this decade
Nah, that will be The Last Guardian.
>>
this game is a classic example of something that is genuinely innovative in that very few people accurately evaluate it in terms of merit. you either get people thinking it's a fucking holodeck or people thinking it's palette swapped trash.

yes it is a clever and ambitious project. but this does not mean it is going to be all things to all people. from what i understand, the actual gameplay loop is going to be far from everybody's cup of tea, as it is fairly repetitive and sparse. however all the people who shit on it for making empty promises - shut the fuck up you cunts. it's had one of the most careful and honest marketing campaigns i've seen relative to its level of promotion.
>>
>>344590381
as usual
>>
>>344591364

still a thing.
>>
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On a scale from 1-10 what will the /v/ meltdown be like when it turns out this game is actually incredible?
How will you justify the 98 metacritic from such a small developer with no means to buy the reviews?
>>
>>344591364
Some planets have them and some dont.
>>
>>344588086

when playing the game takes up 400mb of RAM.
>>
>>344587850
is this always online or can i play without internet?
>>
>>344587916
>t-thanks anon
>>
>>344591657

but the game itself takes up 96kb of space. this is an apt comparison with the thread title.
>>
>>344590064
Be more subtle.
>>
>>344588385
>Like literally every other procedurally generated game ever made.
let me guess, you haven't even played a game like this since... ever?
>>
>>344591617
It won't, it could end up being good, but people are expecting too much of it.
>>
>>344587850
Elite: Dangerous vanilla was 5GB.

In a procedurally generated game that's in a cockpit or first person, you don't really need a ton of assets because they're being re-used and reloaded all the time.
>>
>>344589463
>posting shitty cartoon as a reply
you are almost as awfull as he is
>>
>>344591719
http://www.thebitbag.com/no-mans-sky-offline-mode-unavailable-features-unless-go-online/150410

Looks like you can play offline.
>>
>>344588086
>I don't imagine it would be especially hard to do the same thing on a larger scale

you'd be surprised. half the people involved with that game were pretty big names on the Demo scene years ago, whose whole point was to create these massive and feature rich "tech demos" using as small of a footprint as possible.

not saying it's impossible, but at the same time i highly doubt the team behind no man's sky had that much involvement/knowledge of the demo scene to use it as a base to make the game
>>
>>344587850
A 40GB game is 39GB of music and cutscenes.
>>
>>344592024

oooooh pretty big names on the demo scene, i'm so scaaaaared
>>
>>344592103
You're a retard.
>>
>>344591491
Counterpoint: FFXV
>>
>>344592134
Not that anon, but Demoscene ≠ Video Games. I have played that game and is just a shitty Doom clone.
>>
>>344592134

your reverence for this particular subculture and its celebrities is retarded. the video game scene is also full of talented people.
>>
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>>344591091
>no graphics

Even worse, it belongs in the trash
>>
>>344591617
>Reviewers giving bad reviews to a hyped up indie game
Kek
>>
>>344592281
Nah, FFXV has fans that will defend everything about the game even if it's a mess, just like MSG V. The Last Guardian, as far I know, doesn't have hardcore fans, so if it bombs, nothing will save it.
>>
What part of proceedual generation do you not understand?
>>
>>344587850
When you arrive to a solar system it generates the ships you see and planets and asteroids etc from a list. there may be dozens of different pieces to each ship, fish, bird, animal, dinosaur, plant, tree, rock etc. then the game sends an algorithm to pick some numbers, like rolling a dice, and whatever series of numbers it comes up with determines what creature or ship or whatever is generated, then it also generated a number to decide the texture applied to it. i hope theyll just keep adding more parts to the list and or make it moddable to increase texture resolution player-side
>>
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I can't wait until this shit bombs.

Spore 2.0, here we come.
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>>344592470
>the video game scene is also full of talented people
10 years ago it was.
>>
>>344590673
Because some of us want it to tank the deserving pile of shit it is.

Its mass effect and spore all over again.
>>
>>344587916
*teleports behind you*
>>
>>344592625
This is greatly due to the fact that we started colleges for it and let people who just wanted a job design
>>
>>344592625

>hurr durr everything used to be better

games might suck now but it isn't because devs got worse at coding.
>>
>>344592613

nigga stop pulling shit out of your ass
>>
>>344587850
Starflight did this in 1986.
>>
>>344592751
It actually is, the market is oversaturated with incompetent devs.
>>
>>344587850
they reuse a lot of assets probably
>>
>>344590860
>generated randomly.
No.
>>
>>344587850
size on disc might be 6gb. But patching online could be endless and do expect updates and bug fixes. Im more concerned on optimization issues. Look at rust it started out ugly as fuck ran great to looking great running like shit to now which still requires a decent pc.
>>
>>344592571
Not that anon but I think many people will also defend TLG, either by trying to cash in on the "nostalgia" or because its released on the PS4 or even because its finally being released whenever it actually happens
>>
>>344592901

lower average skill does not mean lower skill.
>>
>>344593062
Then what means lower skill?
>>
>>344590280
>gets hyped up for No Man's Sky

Only complete retards hyped for this shit
>>
>>344593050

or just because it's not going to be a bad game.
>>
>>344592901
indie devs yeah, not an actual studio
>>
lets not forget shambles that game size was fairly small and ran on a toaster. shambles.notch.net
>>
>>344592571
>The Last Guardian, as far I know, doesn't have hardcore fans
TLG has people who have suffered years in the desperate hope that it would still come out, just so they could get the spiritual sequel to the classics Ico and SotC that they wanted so much. You bet your ass there are people that cried just from watching the re-announcement trailer.
I actually don't expect it to be a failure (it seems idiotproof really), but even if it does suck, all it has to do is some sad scene at the end and people will be satisfied enough that it won't be a disaster area.

XV has a much worse chance of being a trainwreck and FF games aren't immune to being utterly shat on (see: XIII).
>>
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I hope they constantly add new content into this game with free updates. That'll be fun
>>
>>344592901
>the market is oversaturated
And yet, even in the last decades, the best devs are the ones who stand out over the shitty ones, how is that different for the things we are living now? That's not even different to other markets, like music and movies.
>>
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>>344593145
Do you honestly think that a game that is 3 generations late, had its director quit and is being made god knows who is going to be in any way good?

Fucking really?
>>
>>344591158
With what money will they buy all the reviews?
>>
>>344587850
>2. The devs are geniuses at optimizing the game

Could it be that they are wizards, and the game is simply a bunch of super compressed assets, and a seed generator that tells what to "randomly" display with in a certain range?

I mean how heavy is minecraft in comparison?
>>
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NOPE
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>>344593250
This anon gets it. Even though the climate of the industry may seem to be in decline, it's not as if there aren't good games getting made.
Don't you guys have anything that you're looking forwards to?
>>
>>344587850
>6GB

so how come that pic of him holding up that disc it's a blu-ray disc and not a DVD?
>>
>>344592613
Isn't this essentially just about how every videogame works? It tells the computers instructions on what to run.
>>
How are people still thinking about this wrong?

It's not like they modelled a bunch of planets and creatures and hardcoded gameplay sequences.

They wrote a very complicated algorithm and gave it some initialization conditions so that it would generate a universe.

The fact that that algorithm is ~1GB is actually a good sign since it means that the environments will probably be pretty varied. I seriously doubt the planet generation algorithm in spore was more than 1MB.
>>
>>344587850
>Simple instanced textures
>Low poly models
Yeah, I can see it. It seems like the 6gbs is bit small; but I've never seen the code.
>>
>>344593164
AAA devs aren't less incompetent, there's a reason they get fired and replaced en masse all the time, there's just more of them.
>>
>>344587850

We've already seen what it is - nothing but a walking/flying simulator with crafting/building mechanic like every other indie game that came after minecraft and DayZ, nobody but autists will play it because they enjoy repetitiveness
>>
>>344591617
>How will you justify the 98 metacritic from such a small developer with no means to buy the reviews?

>game is heavily sponsored by Sony

Hmm...
>>
>>344593469
>Don't you guys have anything that you're looking forwards to?
Shitting on everything is what keeps them alive.
>>
>>344593062

if the total number of talented devs decreases.
>>
>>344593469
Not that anon, but I'm looking forward to the technologically superior game.
>>
So putting all memes aside, what will this fucking game actually be about? What does it offer other than "infinite procedurally generated universe"? Because that alone isn't enough to make a good game and hasn't been in a long fucking time.
>>
>>344593426
>A retarded faggot reaction to No Mans Sky
If you ever thought this game would be more than a comfy space simulator you are the cancer that's killing vidya
>>
>>344593538
Does not that imply no complex A.I rutines of any kind beyond roaming?

It is essentially minecraft with better graphics.
>>
>>344587850
I don't care about the size of the disc I just care about how much content of the game doesn't bank on being in awestruck of the procedurally generated planet you're on. Exploring is fun for like ten minutes if there isn't actually anything worth finding.
>>
>>344593426

Is this shit all true?
>>
>>344593282

yes, i think it's going to be a good game. not anywhere near comparable to dnf, the project hasn't actually shown a lack of focus at all, whatever publishing issues there have been behind the scenes.
>>
>>344593324
Probably the same money that helped them magically recover from an office flood leading to data loss in the middle of development.

>>344593367
Possible, but being all these guys did before was make Joe Danger, I feel safer assuming all this initial hyperbole when the game was announced (and even more recently, when they've said it would take 5 billion years to explore it all or something equally insane) was Molyneux-esque bullshjit. Could they deliver? Certainly. But given that this is a much more complex system than minecraft seed generation, (again, assuming all their hyperbole is right, and there is genuinely a ton of stuff to do with the generated content) I am not quite sure if they are capable of working it out in a way that would last.
>>
>>344593791
Nothing really, it's a sandbox.

It really shouldn't be $60, this is a $30 game maximum.
>>
>>344593554
when I was developing a game in my spare time a lot of what was taking up space was basically textures and the like, keep in mind a single texture even for a 2d game can be much larger in size than a bunch of blocks of code, by a long shot.
>>
>>344587916
Savage
>>
>>344593324
The same money Sony has been pretending they didn't dump on them to make this game.
>>
>>344593861

it's nothing like minecraft.
>>
>>344593938
>Probably the same money that helped them magically recover from an office flood leading to data loss in the middle of development.

So invisible money? OK.
>>
>>344587850
Empty and simple as fuck. Duh.
>>
>>344593939
So I can do nothing on a planet, or fly off into space for two hours to find another planet I can do nothing on?
>>
>>344593791
It's a sandbox that has little to no features, and people are overhyping it. There's nothing to it other than "exploring the universe".
>>
>>344588086
>96kb

But where is the SOUL?
>>
>>344592038

>what are meshes and textures?

Oh wait, never mind. Not like they'll have more than 20 assets
>>
>>344591380
>Rage 40GB
MEGATEXTUUUUUUUUUUUURES
>>
>>344592834
>>344593534
are millenials actually this stupid? a normal game has predetermine textures slapped onto a predetermined model with scripted events. if the game is "mostly audio" then it relies almost entirely on simple lists of assets with procedural generation aka a bunch of numbers calling up assets from a list then artificial intelligence programming the ships, animals, etc to react to the player. it is not how most games work, it is to a degree how minecraft works, but minecraft's enemies are static, they just have a few and they all react to the player the same way. in NMS the enemies/NPCs will be generated as you discover them, then saved as a series of numbers that can be called up again later from a server
>>
>>344594049
I mean, you could simply use google and see this happened. They rather plainly have a fair bit of cash from somewhere if they could handle something like that.

I'm sure it was all just from the smash indie hit-sation-stravaganza that was Joe Danger™ though.
>>
>>344594125
Collect resources which you use to upgrade your ship which you in turn use to kill AI or fauna.
>>
>>344593924

yes, although the 'no multiplayer' thing is dumb, people just don't understand that while everyone is flying around the same universe and can encounter one another, the scale of the game is such that this will be a very rare occurrence.
>>
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>>344594026
So easy.
>>
>>344587850
>1. The game is empty and simple as fuck

Not defending No Man's Sky but disc size is not indicative of the amount of content in the game. DOOM was like 44GB yet only takes around 10 hours to beat.
>>
>>344593938
>when they've said it would take 5 billion years to explore
This is not unrealistic at all if you consider it simply the number of possible combinations that you can see.

Math is funny that way, it is possible to obtain a ludicrous high number starting from a common number of combinations.

That said it also implies that a pure Ice planet with dinosaurs is different from tundra planet with dinosaurs, which in turn means that they are counting combinations with small changes.
>>
>>344593785
Is that Dreams? Fucking release date when?
>>
Why isn't this on the Xbone?
>>
>>344587850
>>344588086
do you seriously think some modern numale indie game is going to be well optimized
>>
>>344593791
It's a sandbox without multiplayer or basebuilding. If you're into exploration and alien archeology you'll probably find it interesting.
>>
>>344594459
>Numale

There's that fucking buzzword again
>>
>>344594216

you are most likely a millennial, and i'm criticising you for just taking the words 'procedural generation' and running it without actually knowing how it works in this particular case.
>>
>>344594216
I know you are one hyped little retard, but all you did was making a series of marketing statements. All models from every videogame ever are generated from a series of instructions.
All you truly said is that NMS has a save function for their randomly generated assets which will be more simplistic than hardcoded enemies.

I.E it is fucking minecraft with better graphics, whoopie fucking doo.
>>
>>344594380
>This is not unrealistic at all if you consider it simply the number of possible combinations that you can see.

I could say the same for a large number of games, none of which would be appealing at all to a mass market casual audience. Dwarf Fortress, ADOM or any number of roguelikes, probably even Worms if you count random map layouts. It really doesn't mean that the statement is less insane. In fact, if anything, it means this will probably sustain at most a fringe audience. I can only assume most of /v/ would also find it weird if suddenly Toady got a massive cash investment and suddenly went around talking about "muh 5 billion years," despite that likely being more accurate, at least to adventure mode.
>>
>>344594807

it is nothing. like. minecraft.
>>
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>tfw GTA5 is more than 40 gigs

how the fuck will this be possible again?
>>
>>344594210
They do look quite nice.
>>344591380
10Gb is you count high res.
Skyrim is not a really huge game.
>>
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>>344593426
I was going to buy it, but now that I know all this shit is true I guess I'll just pass.
>>
THEY FIT AN ENTIRE SCALE GALAXY INTO 6 GIGABYTES

SIX

GIGS

I now believe the theory that we are a simulation has some credence. If NMS is 6 gigs, the milky way can't be more than, what, a couple hundred zettabytes.
>>
>>344587850
>empty and simple as fuck
ding ding
>>
>>344594307

I don't believe they'll have the servers or knowledge to develop such a large system.
>>
>>344594864
Well they are not lying and it does generate hype.
>>344594897
How so?
>>
The whole premise of this game, with infinite space exploration and interdimensional space police, sounds like one of those dumb fantasies we have when we're 13.
>I'm gonna make a game that has all this cool stuff in it! You'll be able to do literally anything!
>>
>>344593216
>XV has a much worse chance of being a trainwreck
But at least, in FFXV, people know about the lore, characters, locations, monsters and other things, and a big chunk of the fans already like it. TLG don't have anything like that and it will be a complete bet the moment they release the game.
>>
>>344587850
They created some assets and the used algorithms to generate the content, not hard to understand.
>>
>>344595075
>yfw half of those zettabytes are uncompressed audio
>>
>>344595075
The Space Engine download is only 92 MB and has multiple galaxies in it, you can do a shitload with procedural generation.
>>
>>344595376
What exactly do you define as content, then? Different layouts and recolors of the same 15 handmade assets? You've seen all their prerelease footage. It's always the same palm trees, grass, and dinosaurs.
>>
>>344587850
3. The devs are numales and this game should be shunned
>>
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maybe its all storrd on a server online?
>>
>What is Mineycrafta

I'm really noticing a pattern in NMS PR. The game has no real gameplay and variations, I assure you this.
>>
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>>344595075
>I now believe the theory that we are a simulation
pic related
>>
Did anyone play their Joe Danger games? Was there anything impressive on a technical standpoint about them?
>>
>>344595261
I think you mean they are not technically lying, in any case you're right. It just doesn't help anything other than week one sales when all they mean is [thing in one shade difference of green is an entirely new thing], and not that people will actually be able/want to spend that much time in game.
>>
>>344595075
except that the intermolecular interactions of a googol particles isn't present in No Man's Sky. At best, planets are polygonal clipmaps.
>>
>>344595560
it was generic indie mobileshit, it's a modern miracle anybody gave these people more cash (and the profit made from generic indie mobileshit alone was not nearly enough, so someone did)
>>
>>344594970
Most modern games have an absurd filesize since they don't bother to compress anything anymore. Hell when MGR is like 24GB yet only about 2GB is actual ingame content.
>>
>>344587916
no chill
>>
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>>344591158
My god, /v/ really is full of autists
>>
>>344595376
People are comparing it to games like Call of Duty or newer games that take a lot of bandwidth, not knowing that those games have scripted explosions, collisions, behaviours and limitations, etc, etc.

It is not hard to tell the PC to do something. It is however hard to make it specific, and to limit what the game should not do.

If anything this should be an insight on how hard it is to make games more like movies, rather than games that act like games.
>>
the game will be using the power of the cloud m8
>>
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>its a /v/ doesn't understand the very basics of computer science episode
>>
>>344595426
FLAC was a mistake
>>
>>344595075
Milky Way has around 100 billion planets, No Mans Sky has 18 quintrillion, apparently. So the Milky Way should be much smaller.
>>
>>344595560
I don't think there's really anything technically impressive about NMS. It's not like it's the first game to use procedural generation for things, Space Engine being the obvious example. For the planetary surfaces it looks like a lot of it has been lifted from KSP which also uses procedural generation for the surfaces. All the vehicles and animals and shit are just pieced together from random bits and bobs in the exact same way the Borderlands guns were generated, and look how that turned out.
>>
SIX FUCKING GIGABYTES?! THATS ALL?!
@$60 = $10 per 1 Gigabyte

I can literally download the 7.5GB DOOM demo on steam for free
>>
>>344587916
BURNED
>>
>>344595974
For what purpose
>>
>>344595547
>xkcd
brofist! ;)
>>
>>344595974
top kek
>>
>>344595859
I'm glad we have the team behind the critically-acclaimed cult classic smash hit indie masterpiece Joe Danger™ in charge here. There is no development studio more technically qualified around. I've heard from sources within Hello Games that they even have the game running on an old iMac, and that is a miracle considering how technical the Joe Danger™ engine is.
>>
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>there actually are, right now on this very board, people hyped for Spore 2.0
>>
>>344595594
They explicitly said explore.
It would take about that mch time to see every possible combination.
But yeah, it would take people 10 hours to be done with it, if there is really not a lot to do.

Still those are gonna be some fine 10 hours, I guess the problem is that people want a shitstorm out of this so very fucking badly.
>>
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Is No Man's Sky the Ghostbusters of vidya?
>>
>>344595075

An entire galaxy of repeating assets in a different colour after the first few hours
>>
>>344596310
How do you connect those two
Or is this some le epic irony post
>>
>>344596310
NMS is the Trump of videogames.
>>
>>344596357
NMS has a lot of shilling behind it
>>
>>344594307
The size of the space has nothing to do with the limitation of their multiplayer system. There isn't even one. It was compared to Dark Souls where in the off chance you encounter someone in space or on the same world it'd just be a, "ghost" of them and you can't actually interact with them.
>>
So what are you actually supposed to be doing in this game? Seems like a lot of wandering around just for it's own sake.
>>
>>344596435
>hold interest in the game
>"sh-shill!"
like clockwork
>>
If you think the retards behind Joe shitting Danger and Joe shitting Danger 2 are geniuses you need to direct yourself to the nearest ledge ASAP

It's empty and simple as fuck
>>
>>344596490
That seems to be about it.
>>
>>344596512
Are you dumb? Sony has been shilling the shit out of NMS.
>>
>>344596413
But is Donald Trump the Gamergate of politics?
>>
>>344595075
The game disc/file is just all the parts that the procedural engine runs off of. The game itself is stored in cloud data from their headquarters.
>>
>>344596568
Well yeah they have like no games. It'll be a mess on PS4 in terms of graphics/draw distance
>>
>>344596490

its kind of like the space stage of Spore, except you can get out and explore planets on foot
>>
>>344596283
>They explicitly said explore.

Right, and I said "not that people will actually be able/want to spend that much time in game."

I think them doing nothing but "exploring" is already implied. They've spent so much time talking about how the algorithm theoretically works, i'm not quite sure any other activity will have much depth. To be honest, 10 hours is being very fair to them.

You know what though? The concept isn't too bad. What turned me off, personally, was the idea being eventually you can get to a nigh-unreachable center of the galaxy... But even there, by the description of their own system, magic space cops will be watching you ready to swoop in if you act up. In the... you know... very hard to reach desolate center of the universe. Like if someone put a modern GTA empty overworld and all in space, even with the nonsensical AI pop-in. [spoiler I'll probably just get it on sale, like Spore [/spoiler]
>>
>>344592625
no, 10 years ago it was bunch of hobbyists and basement dwellers who just happened to work at a studio.

Games people now are way way more skilled and far better at what they do than people back in the day.

Trust me I fucking know this as a fact.
>>
>>344594394
They said it's TBD 2017 in one of their streams.
>>
Seriously how could they not have a backup of their data?
>>
>>344596237
actually guilford is full to the tits with cambridge alumni so theres no shortage of talent
and in games like most other businesses you generally do contract work and other safe projects while you save up money to make the crazy thing you've wanted to.
>>
>>344596903
What?
>>
>>344596237
>>344595716
>Joe Danger is now deemed trash

Woah there, Joe Danger is by all means not a great game, but it is a really passable title. Seriously fellas, have you faggots become this fucking jaded?
>>
>>344596903
Are you talking about that time the offices were flooded?
>>
>>344596310
>reception

so if the movie gets shitty reviews just because its a shitty movie, does that mean the verdict on feminism is that its shitty?
>>
>>344596982
>>344596970
yes
>>
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>>344594807
>All models from every videogame ever are generated from a series of instructions.
what the fuck am I reading
>>
>>344597023
AFAIK they only lost their hardware and not their data.
>>
>>344596808
I just want to say that this is exactly how I feel, and 10 hours is what most people will get out of it, I will possibly pick it up on sale, maybe.

It is one of those titles were the VR meme would help a lot to it.

Well I will fuck off somewhere else, given we both agree.
>>
This thread is cancer and proves that most of you are fucking retarded. Those of you contemplating suicide, fucking do it already and stop being a pussy.
>>
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>>344597236
>>
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>>344597048
What the fuck do you think you download or what the fuck do you think a disc contains you dumb motherfucker?

Do you think mario is jumping inside a cartridge, that if you open it with a screwdriver you are magically teleported to the mushroom kingdom?

Do you also believe anime is real?
>>
>>344596490
think of minecraft
now it's in space
that's NMS
>>
>>344596668
I wonder how technical the entry/landing/takeoff process is

pretty lame if that part is just skipped over
>>
>>344597291
Neat
>>
>>344597463
IT
IS
NOT
LIKE
MINECRAFT
REEEEEEEEEEEEEEEEEEEEE

No one has told me how it is not like minecraft, and I have been told this multiple times, so I guess it is one dumb fan repeating this
>>
>>344597627
Minecraft has building and multiplayer for a start.
>>
>>344591158
You look at multiple reviews and come to a general consensus. It's like you don't know how to think for yourself. They can't buy every public review even if they were buying them in the first place.
>>
How the fuck can so many people shit on the game without knowing anything about it? Is this a normal thing on /v/?
>>
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>>344597291
>implying anime isn't real
>>
>>344597463
>>344597627
I can't build shit in NMS aside for upgrading your spaceship, though.
>>
>>344597747
Are you new or something?
>>
>>344596653
their HQ is going to turn in one GIANT fuking hard drive if this is the case.
>>
>>344597747
>Is this a normal thing on /v/?
Yes, enjoy your stay, anon!
>>
>>344597747
Is this your first time on /v/?
>>
>>344596653

No it isn't
>>
>>344597291
It' isn't randomly generated based on a code, it's fucking stored as code and rendered visually based on the instructions in the code.

Generation implies guesswork, there is no guesswork.

It's like a string of 0's and 1's translate to "you're a dumb cunt" not you run it through a program to generate various insults to your intelligence.

It's fucking written like a book. STatic info that always is displayed the same way
>>
>>344587850
That is a lot bigger than most procedural games, at least.
>>
>>344597652
No, I am pretty sure the message of those post was to let me know of a broad difference between the two. I do not see it, and I am not talking about features, or lack thereof. Like comparing guildwars to diablo.

>>344597604
Procedural generation means aspects are called from a list.
Your average videogame model is generated the same way, the only difference is that the properties in one are set, while the other are interchangeable with-in set parameters. That does not mean it is easy work to code or to program this, just that it is essentially how they work.

I.E that one idiot, calling people who were not on the hype bandwagon millenials, is as stupid as those guys in "idiocracy" repeating the word "electrolytes" over and over.
>>
>>344591431
Exactly. You should have to put in at least 20-30 hours to be able to form a proper opinion of the gameplay and story.
>>
>>344597048
Nigger everything in computing is done through binary instructions, that's how cumputers work. In fact, that's how all electronics work, even the most simple shit like a lightbulb uses simple binary code, 1 is on, 0 is off.
>>
>>344598271
As if modern games are 20-30 hours long
>>
option three is you don't know what procedural generation is
>>
>>344595974
wtf is a "quintrillion"?
>>
>>344591657
what part of procedural generation don't you understand?
>>
>>344598417
And do you? Because after reading this thread I know /v/ don't know shit about it.
>>
>>344598196
>Allow me to backpedal to rephrase my initially retarded post
>"Generation implies guesswork" - Anon when pulling arguments out of his ass
>"Randomly"

You strike me as a cunt who wants to think he is the smartest cheeky cunt in the room, when in reality some people would not bother to argue with you.

But yes you are corrrect.
For some reason you are amazed by procedural generaiton when it has been old hat in videogames.

The point was that everything is created the same way, there is no magic in the instructions they are using. You simply seem amazed by something everyone is much familiar with.
>>
>>344595261

minecraft is a lego game. this is like a limitless adventure playground slash screensaver.

>>344595169

it's not large if you understand how they're handling it. there isn't a tremendous amount of data required to just make players be able to see each other within a range of coordinates and there is a cap on how many can actually do that.

>>344596436

no, there isn't a multiplayer system, but you can still be seen and run around with another player should you come across them.
>>
>>344598471
It's Quintillion, or 10^18 planets.
>>
>the size of the game equals how good it is

every day you get dumber
>>
>>344598471
1,000,000,000,000,000,000
>>
Why people keep saying that this game will be dissapointment or Spore 2.0 if there is huge fucking diference here? devs of No mans Sky told alot of shit about what will be in the game and what wont be there. Only stupid fucks without internet access can think that this game can be the greatest game of the century or the dissapointment.

The truth is that we already can pretty much say this game will be fine. Just fine. but only if you like flying around looking at planets and so on. Personally i will play this game and will be happy with it couse i know, that there will be nothing special. Just comfy flying around.
>>
>>344598781
so was he implying a 100 billion is larger then 10 quintillion...
>>
>>344587916
fpbp
>>
>>344598841

Who said that?
>>
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>>344598289
>even the most simple shit like a lightbulb uses simple binary code, 1 is on, 0 is off.
okay, this is getting funny now
>lightbulbs run on binary code
>>
>>344598289
stay away from /sci/ with those retarded analogies you'll be shot within 5 mins
>>
>>344598950
No.
>>
>>344598950
But 100 billion is 10^11 at least in the UK, that's it.
>>
>>344598623
this, /v/ is bunch of fucking childern reciting """""Facts""""" they heard secondhand from some idiot who sprouted them to get girls.

Watching /v/ discuss technology behind games and how basic shit like models or shaders or textures are made is fucking hilarious
>>
>>344587850
YOU CAN DO ANYTHING
EVEN KILL YOURSELF
>>
>>344598945
This exactly. People from around these parts seem desesperate for a new tortanic, so nitpicking, and taking quotes out of context seem the way to do it.

The game is what you would expect from the indie scene, and I am glad the joe danger guys moved to fame. Not sure if it is my sort of game, but I am thinking that when VR becomes more accessible, a patch ti support VR would make this game rather memorable.

The one thing that might bother some people is that if half of it is audio, someone should look into way to super compress audio, is that there might be less diversity than they initially expected, but some people have impossible standards when it comes to videogames.
>>
>>344599087
>stay away from /sci/
Not him, but /sci/ is mostly conformed by high-schoolers, undergrads or neets, so it's not a high bar.
>>
>>344598991
There are people in the thread implying that a small size is representative of the devs' skill.

I can't believe those 50 GB day-one downloads are actually seen as good nowadays. jesus
>>
>>344599192
Devs NEVER said something like this. Shut up.
>>
There's only so much a player can substantially "engage" with varieties of terrain. But it seems like that's what the bulk of their procedural generation is oriented toward. Just creating a variety of pretty backdrops for the player to grind harvest nodes in, and maybe fight a few dinosaurs every now and then. I think it all hinges on how interesting the creatues will be. If the game can procedurally create creatures which dynamically vary in the challenges/threats/opportunities they pose to the player, and uniquely expoit/interact with their environment (a monster able to hide in deep snow, etc.), that could be interesting. But I'm doubtful about them pulling that off.
>>
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Hol up, why the fuck this game costs 60 fucking bucks?When fucking overwatch costs 40 bucks and thats from a company that sells 60 buck expansions.
>>
>>344599369
YOU CAN LITERALLY DO ANYTHING
EVEN GO OUTSIDE
>>
>>344590743
They said theyd consider it
>>
>>344599087
>>344599081
Not that anon but that is eseentially how computers work not counting quantum computers who have 3 states. It is either on and off, then again seeing people take simplified examples out of context, or just misinterpret them in order to feel superior (Fact: You are objectively retarded) is considered either basic trolling (Feign retardation)

>lightbulbs run on binary code
I can actually explain why his allegory is correct, but I can save time by calling you a retard.
https://www.youtube.com/watch?v=AtqjxyV9t1I

It is the most basic CS example in the world.
>>
>>344590743
Everything depends on how well the game is received at the launch date.
>>
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>>344599868
>counting quantum computers who have 3 states.
>I can actually explain why his allegory is correct, but I can save time by calling you a retard.
>all models are randomly generated
Please do go on
I love schoolkids trying to impress people

This is hilarious, you're so convinced you know what you're talking about
>>
>>344587850
Code = very small file size. It's fucking text instructions.
MUH CINEMATIC EXPERIENCE WITH AUDIO AND CUTSCENES = huge
muh 200000 lines of spoken dialogue = huge
gameplay focused experiences = small. because gameplay is code.

Filesize says nothing about the quality of a game. I prefer a lot of 500MB indie games over AAA.
>>
>>344599081
He's not wrong.
>>
>>344600469
He fucking is. Lightbulbs are either on or off based on wether they have power.
They don't process fucking binary code like he claimed
>>
>>344600657
You do realize that the 1 in binary represents a positive charge, right?
>>
>>344587850

I can't wait for the Crowbcat video about this game that will turn out to be the only slightly more desirable than a failed abortion
>>
>>344600807
>Crowbcat video
Fuck off with your shitty e-celebs.
>>
>>344587850
The first one. Starbound is a good example.
>>
>>344600943

butthurt industry whore detected
>>
>>344599526
Because indie devs now think their shit is worth retail price.
Either that, or because Sony's backing them.
>>
>>344587850
>there are people in this thread right now, breathing and are alive, that actually think that this game has infinite possibilities, and isn't going to a procedural generated borefest
>they still think infinite content is possible when it's being developed for the ps4.
> these people are people you post with on a daily basis.
>these people are actually getting rused so hard that this will literally be Spore 2 : The anon's cuckening

Kill yourself if you are hyped for this.
>>
>>344600657
Damn. People can't even understand analogies now
>>
>>344600764
Yes and it also represents on. And lightbulbs don't only run binary, they are not just on they can be bright or dim or fire depending on what power you run through them
just because you have 6 horses in the stable doesn't mean your stable runs on hex

The retard took it from the example used to illustrate binary to those not familiar with it "imagine binary as a lightbulb, 1 is on 0 is off"
and translated it to "LIGHTBULBS RUN ON BINARY CODE GUYS"
That accompanied by his other statements based half on fucking guesswork and poorly used terms shows he knows jack shit
>>
>>344599081
why do you think computers need electricity to run tard?

>I post on a tech-related board but don't even understand simple logic gates

oh boy
>>
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>>344600807
>Trying to shill your youtube page in a thread dedicated to shilling already
>>
>>344601146
He was only pretending.
>>
>>344601174
>let's all rush to defend the idiot who claimed lightbulbs run or binary
>or should I just samefag to pretend more people are retarded so I don't feel lonely
>>
>>344601070
>or because Sony's backing them
It's because they know there are people willing to pay $60 for it. The new Ratchet & Clank just cost $30 and that was Sony's decision.
>>
>>344601174
Even when he's right you are fucking wrong, a computer could run on water and still using the binary system.
>>
>>344601168
You sure are autistic, aren't you?
>>
You cant breed with life-forms and colonise your own planet, whats the point?
>>
I can't wait for this game to bomb hard. At worst, Sony bribes game reviewers to buy high scores but they can't get higher than 8, and the game actually is a piece of shit with majority not liking it. At best, no one gets bribed and the game just flops hard.

Procedural generation for $60? Fuck off. This is an overhyped and overpriced indie piece of shit that cannot possibly hold someone's interest for more than 30 minutes as that's how long it will take before you start to notice the duplicates and repetition in these types of games.
>>
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>>344592281
but everyone's shitting on FFXV, so does that mean it'll be a disappointment if it's good?
>>
>People projecting their fantasies on what they want it to be, despite the developers having been clear about what it actually is all along, and then blaming the developers for not meting out their unrealistic fantasies

I'll get it because an appealing looking walking/flying simulator with a 65daysofstatic soundtrack appeals to me.
I don't expect to be blown away, I don't expect it to be more than something to do in between other games when I just want to feel comfy and chill.
This was never meant to be Dwarf Fortress meets Terrarira meets Ark meets your waifu giving you a blowjob in space, or even hyped to be one.

You niggas either spoiled and entitled or just trying yet again to force a Tortanic from something that isn't.
>>
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>>344587850
do you realize that most of the bloat we get on games nowadays is because most of them are very plot driven and the audio has to be translataed in several languages?

a game with little dialogue will always be small
>>
>>344593469
No and Erika a shit.
>>
>>344601742
>Having been clear

Ehhh we're not about that ehhh destiny ehhh MMOs exist out there ehhhh
>>
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>>344601558
>pretending to be alan fucking turing with not even the basicest of knowledge and dropping misphrased analogies, terms and quantum computers to sound smart on karelian pottery forum
>not autistic, an euphoric gentleman
>calling out retardness where it's seen
>autistic

We both know you know jack shit.
If only I know it you got bigger problems than being caught lying on some shitty chinese cartoon IRCboard
>>
>>344602067
The fact that you're sperging out over him misphrasing the anoalogy is what makes you an autist. Kill yourself.
>>
The smart thing to do would be to make everything serverside, and just stream it into the game as people move around and discover planets.
Problem is after finding a couple million planets you'll have terabytes of space taken up.
>>
>>344601851
>Ehhh

Exactly.
They've been downplaying it for a while now after hype train faggots (many of whom are now heralding the Tortanic train) projected the second coming of Jesus Christ onto it without there having been any Peter Molyneux snake oil salesman there to tell them "you can do anything". If you're disappointed or angry for some reason (possibly autism), it's your own fault rather than theirs in this case.
>>
Everything is procedural generated, ergo it's just an algorithm and a seed. As a result everything will be bland as shit.
>>
>>344602067
>arguing semantics
>not autistic
>>
>>344602279
They started the hypetrain, just because they tried to derail it they're not the bad guy if it's not everything they promised?
No, that's retarded, why are you defending them so hard? Do you own stocks in them or are you just a cocksucker?
>>
>>344602212
One thing is misphrasing analogy, another is misunderstanding and trying to spread his stupidity to others.

And also complaining qubits with quantum computers.
Fuck off back to kotaku if you enjoy being lied to and want a strawman to attack
>>
>>344602430

Not that dude, but how did they start the hype train? They made a game and explained some things you can do in the game

Hell the dude everyone says is a huge liar has been trying to keep people's expectations in check ever since they've been talking to the media about the game
>>
>>344602394
There's semantics and then there's having no fucking idea what they're talking about and telling everyone who contradicts them that they're wrong.

But you're on /v/ so you want this board to be filled with opinions and blind hate.
>>
>>344587850
Since everything, including the plants and animals, is random generation, the game just needs the code to create the shit and doesn't actually need to store the textures/animations/whatever that those things would use.


So 6Gigs of audio, ship data, and algorithms.
>>
>>344602430
>They started the hypetrain
How? By releasing an emotionally impacting trailer, thanks to the nice looking visuals and the soundtrack of 65daysofstatic that the internet then projected their hopes onto?
Because I can't seem to be able to think about anything else. But please, post me a link to an interview where they promised the "you can do anything" fantasy you expected from it.
>>
>>344601168
>moving the goalposts: the post
>>
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>>344587850
>Error connecting to server, please try again later.
>Error connecting to server, please try again later.
>Error connecting to server, please try again later.
>Error connecting to server, please try again later.
>Error connecting to server, please try again later.
>Error connecting to server, please try again later.
>>
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>>344602693
>makes claim
>says claim is retarded and here's why
>MUH GOALPOSTS
>>
>>344602687
>emotionally impacting trailer

10 cents has been deposited into your account.
>>
>>344595764
This desu senpai.
Its game devs being lazy motherfuckers since hard-drives are much cheaper and larger these days/ internet download speeds are far quicker for most people.
>>
>>344602928
>Not thinking 65daysofstatic makes emotionally impacting music

You must either be a tasteless faggot or a robot.
>>
>>344602771

You can play the game offline bruh

There's a reason it's able to be released on GoG
>>
>>344591241
That's only a trillion my friend :^) there are more than that.
>>
>>344591617
The meltdown on /v/ will be 100 if the game is actually good. /v/ will be flooded with pictures of the 98 metacritic score with people screaming that they do not care. Tons and tons of people will be posting about how they have found things, and done things on their personal planets, that others didn't even think existed. People are going to be screaming that someone paid off every review site to lie and say its a good game. People will be claiming samefag planets all over, only to explore and find something on one planet that the other doesn't have at all, proving themselves wrong. Its going to be total chaos if the one game that all of /v/ believes is going to be the biggest failure since the tortanic turns out to actually be great.
>>
>>344602687
>ONE BILLION TRILLION PLANETS
>WILL TAKE A THOUSAND YEARS TO EXPLORE
etc etc
If they wanted to be honest they could have said "millions of planets, but they come down to 6 templates"
But no, they wanted the hype train, don't bitch when it crashes.
>>
>>344587850
>>344587916
1, and it's true
>>
>>344588385
please, tell me how many procedural games youve played
>>
>>344603717

I think the dude said that because he genuinely thinks that's an awesome thing, and he's really proud that he's had a part in creating it

Sean's a big old math nerd, and getting these results out of it is a dream come true for him
>>
>>344603876
>STARBOUND
>>
>>344593426
How about my own reaction to no man's sky?

>No man's sky, its a huge open universe where you can explore entire planets and document stuff.
>Me: Oh sounds cool, except one thing. IT BETTER HAVE NO FUCKING MULTIPLAYER. I don't want such a ambitious game to get ruined by shitters. I don't want to see a single other player.
>>
>>344603579
we know far too much about the game right now to be that surprised cuckledorf. we know what it looks like we know what you can do in it THE ONLY SURPRISE WILL BE HOW FAST YOU GET BORED OF IT. buy on steam because you won't even last 2 hours.
>>
>>344603930
>I think...
It doesn't matter what you think, it was a promise he made, and now he has to fulfill it.
>>
>>344593324
They'll probably just procedurally generate some.
>>
>>344604034

What promise, the fact that the universe is big enough that it would take fucking forever to explore it given the size? That's a true statement about the game

Doesn't say anything about the quality, but it's not a lie
>>
>being upset a game isn't 90 gigs of uncompressed textures and audio
>>
>>344604250
If it's the same 6 planets 1 million times with incredibly minor variations then it's still a lie you retard.
>>
>>344589660
>he fell for the hive mind may may
I guarantee you're 16 or younger
>>
>>344604404
You think ;^)
>>
>>344591795
Be less retarded.
>>
>>344593426
>one biome per planet

is this true? what a fucking letdown
>>
>>344591431
Most reviewers only play the first few bit of a game and then just follow the talking points they received in their EPK. You can not trust a critic review of anything.
>>
>>344604549

The point of the game is to planet hop and keep on the move. It's not like different biomes are impossible in concept, but the devs actually don't want you to just set yourself on one planet forever

If that disappoints you this probably isn't the game for you, which is fine
>>
>>344591379
All I want is an exploration game. No combat, no survival shit, no story.
>>
>>344604028
But I won't get bored of it, Cuckenstein
>>
I'll ask the same question I've had since day one:

What do you DO in this game? I'm not interested in walking around just to look at plastic crap.
>>
>>344604990

See:
>>344603217
>>
>>344604990
You can do anything.
>>
>>344604990
Mine to get better parts for your ship and literally nothing else. Maybe piss off the shitty robot guards.

I'll wait for No Man's Sky 2
>>
>>344604703
>land on a planet
>look around
>alright time to go
>>
>>344604990
Here's a few things.
https://www.youtube.com/watch?v=tiXjh4oUak0
>>
>>344605075
ok, neat. That sounds potentially very good.
>>
>>344604703
>but the devs actually don't want you to just set yourself on one planet forever
That's pretty much the biggest issue with starbound, when you can go anywhere and don't really have a "home" everywhere you go is forgettable.
>>
>>344590478

Tone down the shilling, numale
>>
>>344605075
>Goal: get to the center of the universe
Oh god, it's spore.
>>
>all this talk about how extremely rare it will be to encounter other players

If we're all headed to the center of the galaxy or the center of the universe, won't we encounter each other there?
>>
>>344603876
only procedurally generated games I've enjoyed are roguelikes
>>
>>344603930

Not even. An 8 character long string using only lower-case letters and numbers generates 2.8 trillion combinations, which is it what Binding of Isaac uses to generate runs. But Eggmund knows better than to sell his game on 'infinite possibilities' because all it really does is recombine a limited number of assets using an algorithm so that no one gets the same game twice (unless they re-enter the seed). If whats-his-face truly thinks this is impressive, and isn't just insinuating something that isn't true, then I have no faith in his aptitude as a designer.
>>
>>344605482
That's when the mmo section of the game begins, one star system, populated with billions of npcs and thousands of players.
>>
>>344605378
Nope, it's No Man's Sky, the game that was never trying to be Spore or what Spore originally represented. But you are dumb, and thus set yourself up for disappointment without still even knowing what it is all about.
>>
>>344605619
Just saying, that's the end-game goal of spore.
>>
>>344605619
Spore is the epitome of unkept promises and wasted potential in vidya
it's another Spore
>>
>>344601521
>the restriction or free flow of electricity to a lightbulb is a reasonable analogy for the logical gates which computer uses
>computers require electricity to flow through these logical gates, this is how binary works

>HURR COMPUTER CAN RUN ON WATER TOO RETARD
>>
>>344605556
I think that's why they are being so secretive about what happens there. It's the one thing about the game that they've been most quiet about.
>>
>>344592672
ha-hayai!
>>
>>344605736
>unkept promises and wasted potential
No such promises have been made in No Man's Sky, and whatever potential you projected onto it is your own, not the developers. So my advise is that you move one, perhaps project your desires instead onto Scam Citizen or something.
>>
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>>344587850
>People actually buying into the Numale's Lies meme
Shame on all of you. Spore wasn't even that long ago.
>>
>>344605736

I hate the fucking shills here, but calling it another spore is too much.

Spore flat out lied about the features and gameplay elements that it had.

This game is just a bunch of nu males and trannies that are hyping their "procedural" creation, aka copy pasta everything and hope no one notices, and empty as fuck game with no end game content.
>>
>>344606008
>No such promises have been made in No Man's Sky
The best part of this is I honestly think you believe that, that you're trying to hedge your expectations as low as possible.
But I got bad news for you, even at your low expectations this game is going to disappoint you, hard.
>>
>>344606158
Minimal shit got cut.
Spore is the epitome of shittiness for 2 reasons;
1. Wasted potential. So many simple features could have been added to make it a great game, but nobody spent 20 minutes thinking about the actual gameplay.
2. Procedural generation always generates garbage. Nothing procedural generated has any soul to it, ever.
>>
>>344605736
>Spore is the epitome of unkept promises
That was Fable.
>>
>>344606524

One thing ruined Spore during development

Fucking Googly Eyes Team
>>
>>344605736
That's a strange way of spelling Star Citizen
>>
>>344606536
Fable is the epitome of monkeypaw wishes.
It had everything that was promised, but a complete bullshit version of it.
>>
>>344605504
this
perfectly shows proc gen games can be more than "lol red planet blue aliens"
>>
>>344606536
Fable was fun though, including the awful 3.
>>
>>344605556
When you get to the center of the galaxy it transports you to a new galaxy and you start over, in Rogue-lite fashion.
>>
>>344606232
Not that guy but this has been explained but lots of dudes in lots of different threads, I don't know what you're expecting this game to be, but personally, I'm fine with what it is, a space survival game in which every single thing I see or planet I visit won't ever be seen by other player, I don't care if the game is about gathering resources to upgrade stuff and then repeat, the concept is appealing to me, and I'm pretty sure I'm gonna enjoy it and play a couple hours here and then for a long time, I seriously don't know what promises are you guys talking about, I watched every single video and interview about the game and they're always cautious as fuck with overhyping it, of course they're not gonna say "hey guys don't be hyped, the game is actually shit compared to what you think it is", but if that happens to someone is entirely on him.
>>
The game is empty as fuck with nothing to do.

How is that even a question? Are people on /v/ actually looking forward to this game unironically? I thought No Man's Sky was a well known meme at this point. You're not seriously that retarded are you?

Do people genuinely think it's going to be a huge game with infinite planets for you to explore and to sink hundreds of hours into? It's going to be the exact same 4 or so planets just recycled over and over. Oh look a planet, oh look a planet that's the exact same but a different color hue! Oh look another planet that's the same but this one has a few creatures walking around! So incredible! The planets will be empty as fuck, what do you plan to do? Even if you actually somehow found something you could do, some space police just teleport to you and rape your shit.

There's not even any multiplayer is there? I think there's supposed to be one but the devs have said many times it practically doesn't exist.
>>
it's a great concept and all but won't all the planets just start looking the same after a while?
>>
>>344606853
> I'm pretty sure I'm gonna enjoy it and play a couple hours here and then for a long time,
So, with complete disregard for everything you know about the game, because apparently you've only watched what, 2 trailers? You're pretty fucking sure you're going to play it for "a long time"
So you're already EXPECTING to get what, a hundred hours minimum out of this game?
>>
I'm seriously confused about this game. Everyone talks about infinite planets and exploration and shit like that, but what the fuck do you even DO? Is it literally just exploration? That's all there is?

If that's true then how could anyone be hyped for that? Even a fucking autistic kid would get bored of that after a day. How is anyone at all excited for this?
>>
>>344607420

the goal is to make it to the center of the galaxy. they haven't said what you'll find there
>>
>>344607567
Oh cool so everyone will play it for a few hours, get bored, go on youtube and look up a video of someone reaching the center and then claim the game is a masterpiece because they can't admit they wasted their time and money on this "game".

I swear we've been through this before.
>>
>>344606524

I remember reading developer interviews when it was still in development and they claimed that the space phase would be like civilization and sim city mixed together
>>
>>344607420

Guess I'll just keep relinking it

>>344603217
>>
>>344607420
You can do whatever the fuck you want. Become a space biologist and discover new species and upload the information to Atlas. Become a space historian and discover the languages and histories of ancient civilizations and upload the information to Atlas. Become a space photographer and take pictures of alien landscapes and lifeforms and upload the pictures to Atlas. Become a space pirate and steal materials from trade routes. Become a space trader and establish your own trade routes. Become a space marine and join one of the game's factions and war with enemy factions. Become a space vigilante and maintain the highest wanted level in the galaxy (no word yet on whether or not other players can see players with high wanted levels on the galactic map - if you can then you can become a space bounty hunter too). Or you can just focus on upgrading your ship and gear and getting to the center of the universe as fast as possible in an attempt to be the first person to find out what's there.
>>
>>344607382
>because apparently you've only watched what, 2 trailers?

The game was announced like 2-3 years ago and there has been lots of interviews with the devs and quite a few gameplay videos in which you can literally see what the game is about, I can see it not being appealing to some people but it is for me.

>So you're already EXPECTING to get what, a hundred hours minimum out of this game?

I'm not expecting putting any specific number of hours in the game, but I sinked more hours than I would've expected in games like The Long Dark or Subnautica which I think can be considered quite similar, I'm also a big fan of space exploration so if it's anything similar to those two but in space I'll enjoy it for sure, and what I think is the core of the game is actually that, exploration, landing on a planet and knowing there's a chance of finding something amazing no one has ever seen, to what extent the game will be able to keep it fresh we'll see, of course I will stop playing at some point, like literally every other game ever, but I'm certain I'll get my money's worth for the time I'll spend playing it, but hey that's me.
>>
>>344598289
no. the models are vertexes assembled into polygons. instructions fill the screen with pixels where the polygon is
>>
>>344608230
I seriously doubt this game will have half that shit, we haven't even seen cities yet
>>
>>344608628
>something amazing no one has ever seen,
If it's procedurally generated (which it is) there's nothing unique.
>>
>>344587916
put me in the screencap pls
>>
>>344608794
Well, that's debatable, but at least it's the closest it will get, because I don't think we're gonna see a game with a quintillion or wathever hand-crafted planets with hand-crafted creatures and plants in a really really long time.
>>
>>344605892
The concept of a logic gate can work with fluids, gas, light, etc.. See the many mechanical logic gates people make. I think you're taking things too literally. Which is legitimately a major sign of autism.
>>
>>344608674
Well he's making it sound a lot more glamorous than it may be. Becoming a "space biologist" will likely amount to the character scanning the species he encounters and that's the end of it. The good thing is that the player need not specialize for such simple tasks, and can do everything when exploring a planet.
>>
>>344587850
The real question is what is optimization and how can more devs do it?
>>
>>344587850
i choose the third
3. there will be a 40gb patch in the launching day
>>
>>344587850
A lot of stuff is held on online servers
>>
>>344587850
Because it mainly uses algorithms and base models.

Example; a modern game would have gun X, Gun Y and Gun Z which all have their own models, sounds, ect

NMS uses a base model of Gun J and then uses algorithms to intelligently modify that base model in order to create X, Y and Z. So you can have a huge number of more guns for far less space because you uses algorithmic calculations for generation which only take up a few mb.

They even have procedural sounds.
>>
>>344588542

This nugga gets it. They are actually the only reason I am following this shitty game.
>>
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>>344589690

>Digital is the future
>>
The game passed certification the first time in US, EU and Asia. Pretty rare for a game to do that. A good sign that the game at the very least will be well optimized.
>>
>>344589690
The game can be run offline. Its not an MMO.
>>
>>344610271

I didn't even realize that
>>
its a clicker game in disguise
>land on a planet
>register it
>leave for the next one
>>
>>344609680
Hopefully this means more developers look into procedural generation

Spore ruined it, maybe NMS can fix it.
>>
>>344604715

You want a laser light show, not a game.
>>
>>344610271
I'm very ignorant about the different certifications, so what do you mean?
>>
>>344610458
I'm proud of you for this response, anon
>>
>>344610690
Before the game can be mass produced it has to be sent to Sony in those various regions. Sony does internal testing on the game for bugs, translation issues, content that may not meet rating standards, etc. Any problems they find would be sent back to Hello Games for them to fix. They fix the issues, send the new build back to Sony for another round of testing and so on until Sony decides the game is ready for release. It's very rare for a game to pass certification the first time, which means NMS will likely be well optimized and relatively bug-free.
>>
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>>344595774
>>
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>>344610727

T-thank you . . <3
>>
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>>344587916
There were no survivors
>>
Procedurally generated games are heavy on code and light on art assets. And since art assets take up the vast, vaaaast majority of a game's storage space, procedurally generated games take a small amount of space.

This talk of a "fuckhuge cloud server" is retarded too. All the save data for NMS, including all the systems that have been generated, will be stored in encoded text files. Even with the 6 gorillion planets or whatever, that's still a relatively small amount of space for a single save.

>>344611051
>It's very rare for a game to pass certification the first time, which means NMS will likely be well optimized and relatively bug-free.
No it doesn't. It means NMS meets the same standards as every other Sony game. It's not an IQ test, you don't get bonus points for speed.
>>
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>>344587850
>implying they can optimize if they can't even comb their beards properly
kek. It's generated on-the-fly from pre-made assets.
>>344588948
don't be "that guy"
pic related, it's a NMS fanboy denying the principles of Laissez-Faire economics
>>
>>344613443

It's always sad when you have to whip a tenth grade education out on 4Chan. It really reminds you how much of a minority the 20+ crowd is on here.
>>
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>>344609680
Making your program less shit
>>
>>344613660
well this is Steam forum, trust me I go on there a lot it's about 100 times worse, not helping that the average no man's sky fan is a 7 year old kid
>>
>>344594459
How is he a numale?
>>
>>344613661
>input ":)"
>That's a number and a word!
nice program faggot
>>
>>344615008
the joke is he could have just used isalpha and isdigit
>>
>>344610397
What the fuck is a clicker game?
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