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Why is this supermarket still filled with food after 200 years
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Why is this supermarket still filled with food after 200 years of raiders squatting inside?
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Raiders go out, loot other places, then bring what they find back to base.
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Better question coming through.
How does food in fallout have infinite shelf life?
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>>344543659

Where would they loot for other packaged supermarket food?
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>>344543574
If anything, raider bases and settlements are the only places where finding food makes sense. Any other place should've been picked clean by then.
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>>344543574

How does everyone in Fallout 3 survive on just trade routes? Even Rivet City's hydroponics farm has only been around for a small amount of time.
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>>344543702
Like the vaults, they were designed to be stored in nuclear shelters
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Here's an even better question: Why does everything still look like a complete shithole despite having ample time to rebuild the world or at the very least clean the damn place up a bit.
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>>344544004
The place would have cleaned itself up already, there'd be trees and wildlife everywhere
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>>344544004

I always find it shocking how people can't even run a fucking broom through their streets in the inhabited settlements, even though they're organised enough to maintain plumbing systems and trade routes.
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>>344544004
because there's a war going on in the D.C. ruins and everywhere else has nothing around it to warrant staying there. except for Oasis.
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Goddamn this same thread again with the same basic replies talking about how no one cleans up or whatever.
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>>344544227
goddamn this same reply to this same thread complaining about something he could have easily avoided by going to a different thread
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>>344544149
Fucking this. I know you live in a irradiated wasteland, but you could at least try to give a shit about where you live.
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The real question I'd be asking is how the fuck hasn't that food rot after 200 years?
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>>344544149
Sweeping streets is the kind of job absolutely nobody wants to do. Presumably nobody wants to pay someone to sweep the streets or everyone can find better ways to earn a living and thus there aren't any takers.
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>>344544004
The constant raider and S.Mutant presence must make it hard to cooperate.

Though, there hardly any excuse for plant life to not return like >>344544116 said
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>Little Lamplight
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Bethesda is trash at world building.
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How does your character carry all that shit?
Not weight wise but, volume wise.
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>>344543574
because todd is shit at world design
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>>344544360

It's this weird circular logic hole with these settlements.

> A lot of townsfolk don't seem to work because there's a war destabilising everything
> Settlements are somehow able to continue to survive despite the huge numbers of bums and lack of farmers
> They don't suffer from massive crime from all the bums attempting to steal and rob people like a future version of Detroit

All you see is a bunch of people ambling around and doing nothing productive for their towns. I think one of the few exceptions to this is Outer Vegas in New Vegas, which is a refugee-bloated shithole.
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>>344544553

Trade routes
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>>344544642
Well to be fair the punishment for most crimes in the wasteland is death.
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>>344544553
what, you've never had 200 tin cans stuffed up your ass before?
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>>344543791
How is the food in the super duper mart any different to the food you find in literally any other area of the game?
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>>344543574
Why is a mediocre rpg still discussed after 8 years of shitposting?
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>>344544642
> A lot of townsfolk don't seem to work because there's a war destabilising everything

Really? I don't recall a lot of people like that. The ones that aren't obvious (store owners, doctors, whores, town watch, children) are assumed to be scavengers or guards-for-hire for caravans.
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>>344544976
Because you haven't killed yourself yet
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>>344544828

So then how do most of these people survive if conditions are so tough and excruciating? A bum that doesn't commit crime, living in a world without food scraps throw into the garbage, can't magically put food and water into his mouth without stealing. With supplies so low, they'd definitely get caught eventually.

It just feels like they don't have to eat or drink.

>>344544996

Those are mostly service jobs. The only real producer on that list is a scavenger (not even farmers in 3), and that job only has value if it's inherently difficult to scavenge a sustainable supply of resources in order to survive.
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>>344544553
Can be asked of almost every game with inventory system in existence. Seriously, why the fuck is there almost no games where inventory is based on weight, volume, amount of quickly accessible (pockets) and slowly accessible (backpacks etc) containers and weigh balance i.e. hauling 70kg of scrap in your backpack makes you prone to falling backwards?
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>>344545204
what is EYE
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>>344545204
Because that level of autism isn't fun
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>>344544360
Given the situation though you'd think people would be proactive enough to at least attempt to maintain a cleaner living area to avoid disease and vermin being added to the mix from the accumulation of dirt and garbage.
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Why are there only like 5 brands of food in the Fallout universe?
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>>344544896

It's not in comparison to the rest of the game, but in the context of the setting itself.

Fallout 3's setting is still this massive shithole without any infrastructure. That means there definitely isn't some group that's still producing and packaging food according to Pre-War standards, because that would completely invalidate the point of the main story (utter scarcity that the protagonist's father is trying to solve).

The lack of sustainable resources or farms in the local area contradicts the main story instead of reinforcing it, since Bethesda went way too far and created a setting where all forms of life should have died over a century earlier. If literally nothing can be farmed and everyone can only survive on Pre-War food, then everyone should have killed each other and starved a long time ago.
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>>344545326
But they EAT vermin
They're the size of small dogs.
Given that there aren't any farmers, that's probably all they have to eat.
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>>344545387
Why are the tabletops so blurry in the Fallout universe?
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>>344545447
360/PS3 limitations coupled with bethesda's incompetence.
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>>344545387
Time stood still in the 50s. There weren't as many brands back then either, or at least Kellogg's hadn't made as many.
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>>344545419

That doesn't explain why they leave their walkways so shitty and don't plant actual traps or bait piles elsewhere in the towns. That would have been genuinely clever.
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>>344544334
Nuclear Preservation methods. They found a way to turn every canned food in the Fallout universe into the equivalent of twinkies
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>>344545156
>Those are mostly service jobs. The only real producer on that list is a scavenger (not even farmers in 3), and that job only has value if it's inherently difficult to scavenge a sustainable supply of resources in order to survive.

Not sure what you mean. The scavengers loot enough for themselves and the rest of the town, and sell it to the store owners/trader caravans in exchange for money to pay for doctors, ammunition, weapons, armor, repairs, cooked food, etc. that they need to keep scavenging. Also easy to kill animals are't in short supply, presumably when food is scarce people just go hunt their dinner.
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>>344545387
>Cunnyfield
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>>344543574
They restock the shelves.
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>>344545524
They leave their walkways shitty to attract the rats
They don't set up traps or baits because children are fucking stupid and would probably end up dying from them.
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>>344545419
Sure we see the big molerats, bloatflies and radroaches, but they're mostly huge so as to be RPG enemies. One assumes there are still the regular sized types of bugs and vermin around that you probably don't want to be eating.
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>>344545584
They're double toasted!
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>>344545204
All games should have an inventory system like RE4. Not only is it fun to organise your shit to make the best use of the space you have, it's also more realistic.
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>>344543574
The Chinese infiltrators at Mama Dolces.
They were some of the most dedicated individuals and are simply sticking to their cover story.

They restock stores by day and at night they spread waste from Jolbert Brothers around to poison the land.
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>>344545572

Scavenging isn't a sustainable job after two centuries. They even point out in New Vegas that the majority of scavengers are retired elderly people since most of the civilised areas out West have been picked clean already.

If scavengers are the only real producers, then their occupation should have become obsolete a while ago. No one's still planting food for them to find. At least, not enough to feed entire towns for over a century.
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>>344545651
Their size is justified by radiation, which in the context of the series, makes things big.
Whether there are smaller versions or not is irrelevant, they can still be eaten, anyway.
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>>344544334
switzerland looks comfy as fuck
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>>344543702
Quick question.
How effective do you think preservatives will be in 60 years?
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>>344545621
You don't need to live, sleep and eat in absolute squalor to attract rats, if you even want to attract rats you'd probably want to do it somewhere away from all that unless you want them to get into your other food and water and shit and piss all over the place so you catch some new super radiation version of the plague.
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>>344543659
And then stock the shelves with it, emulating minimum wage jobs 200 years into the future in some kind of religious ritual.
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>>344545621

Children could also be injured or killed by the larger vermin. You're just trading out one danger for another.

Also, there's nothing inherently dangerous about the bait pile mentioned earlier. Just sweep the crap into piles so that most of the walkway is clean, and a few people with rifles can keep an eye on any vermin the piles attract.

I can't imagine what sort of hunter would think it's more efficient to just leave bait lying around everywhere instead of staking out a position specially prepared with food.
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>>344545952
Maybe they just want to keep their shit tidy and presentable instead of piling all food into a corner.
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>>344544360

They literally have robots.
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>>344545915
>You don't need to live, sleep and eat in absolute squalor to attract rats
It helps
Also, with mutants appearing every few steps you take outside, you would have to lure them straight into town.
>other food and water
There isn't any other food, it's just dead rats.
As for the shit and piss, it contains pheromones which will, in turn, attract more rats.
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Is any of this really that out there in a game where getting shot in the arm does less damage than getting hit in the arm with a pool stick?
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>>344545764

OP here.

Was Bethesda brilliant enough to have this be the twist that explains why pre-War food is still common? Because that would be absolutely brilliant.

Probably the best theory I've seen so far, but I'm pretty sure the Bethesda writers weren't smart enough to think of that.
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>>344545973
Children in freeside chase giant rats down all the time.
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You'd think at the very least people would clean the skeletons and dead bodies up.
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>>344545713
>Carrying around a pistol, shotgun, ammo, and ten large fish on a character without a backpack
>Realistic
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>>344545808
They could be eaten, but they probably wouldn't, no point not dying of starvation today if you're going to die of disease tomorrow. There are settlements that are obviously well off enough not to even need to survive off of drastic measures like that and they still look like unkempt shitholes, literally no reason for them to be so dirty.
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>>344546163
Gameplay dissonance isn't as important as world-building dissonance
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>>344546080
They literally don't.
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>>344546135

> ultimate survivalist
> pisses and shits all over his campground to attract predators

This is how you sound. I can't imagine a frontiersman from the Old West seriously trying to convince some hunters that this works.
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>>344545536
How is that remotely close to 200 years
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>>344546254
Cleaning doesn't exist in the fallout universe, it was canonically struck by a Chinese nuclear bomb in 2077.

Source: Fallout Bible 2010 revised edition.
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>>344546163

Since Fallout 3 is such a ridiculously story-heavy game instead of a straightforward shooter, weird shit like this really stands out.
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>>344545536
Except there are fucking unperserved packaged food loot in fallout 4 still in good condition. It was in the fucking leveled list.
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>>344546407
Rat/mouse shit does contain pheremones, I'm not talking about human shit. There aren't any piles of shit laying around in 3, besides the story.
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>>344546249

Freeside isn't really a stable settlement, otherwise the Followers of the Apocalypse wouldn't have such a huge presence there. Kids are going out of their way to carve up rats with kitchen knives because of the tremendous refugee crisis leading to violent gangs and robbery.
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>>344544004
Fallout 3 was originally supposed to take place not long after the bombs dropped. The fighting going on is a shit excuse, 200 years of perpetual warfare? I don't care how heavily nuked DC was it's a load of bollocks that there isn't any level of rebuilding and civilisation.
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>>344544334

>building a city under an avalanche zone
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>>344546258
Leon carries a case with him, you just don't see it on his person because that would ruin the look of the character.
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>>344544553
Woo gameplay.

Basically, being a godly killing machine breaks your economy.
IRL, in that situation, everything would be highly valuable. You wouldn't be able to carry much, but it'd be worth it since you would be getting much anyway.
In this game though, you're killing hordes of enemies & plumbing the depths of old ruins. It's not fun to force the player to only carry back a portion of the loot they earn, and it encourages retarded playstyles.
Say if you up value of everything, severely limit the player's inventory, and make items disappear so the player can't raid the place & then make 20 trips back & forth carrying everything back anyway but in a much more tedious fashion.
Ideal goal would be for the player to grab the most valuable loot & call it a day, right?
Well instead, the player would
>go to ruins
>kill one guy
>loot one guy
>go back to base & sell loot
>repeat steps 1-4 until ruins are clear
Gameplay > 'Making sense'
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>>344546135
>It helps
It'll also help you catch a variety of diseases and with those super mutants out there you probably can't nip down the super duper for some stimpacs either.
>As for the shit and piss, it contains pheromones which will, in turn, attract more rats.
Rat shit and piss will also attract leptospirosis, enjoy your kidney failure with your rat kebab.
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Is Fallout 4 worth buying? Does it have good quests? Does it have lots of sidequests? Or is the game 90% basebuilding because I don't want that.
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>>344546569

A hunter doesn't smear animal piss all over his own cottage in order to attract prey. More often, he'll set up a specific spot far away from where he lives to set up a trap.

You're literally proposing a system where you smear shit right next to the same place where you eat and sleep.
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>>344546642
They probably carry out controlled explosions a few times a year to stop too much snow building up on the mountains.
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>>344545284
A game where you don't loot & sell items for brouzouf, and instead rely on magical deposits to your little debit account whenever you kill something/hack a door/break your legs.
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>>344546760
>>344546838
There are no diseases in the Fallout 3
If there was, you would get a multitude of them from sleeping with Nova.
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If Fallout 2 plays before Fallout 4, why do the people live in more shitty conditions in Fallout 4 than in Fallout 2?
Why is Reno a booming city and Boston a shithole where only the stadium is inhabited but the rest is still almost completely destroyed?
Why is Jet, a drug invented after the war, in a sealed vault?
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>>344547012
because todd howard is an incompetent hack
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>>344546786
Baebuilding is not that prevalent, it's more of a side activity you don't have to indulge in besides some obligatory, tutorialesque missions in the beginning.
It's not a great game but worth completing once if you like open world rpgs.
Definitely worse than Witcher 3 in every department.
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>>344546786

1. No
2. Holy fuck no
3. Yes, but not good ones
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>>344545952
You got it to sort of make sense with 5 seconds of thought and a little bit of creativity. Weird how Bethesda can never do that.
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>>344546163
I've been shot and hit with a pool cue, pool cue's worse.

Try leaving your basement once in a while.
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>>344546786
You'll get a solid 30 hours of fun out of it, but the quests are all kinda samey and shallow, with some even repeating infinity (Fuck you, Preston). Also they gutted the RPG elements and the dialogue options are now lazy and stupid.
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>>344544553
>>344546736

I found this funny article summing up what would happen if Bethesda was stupid enough to get rid of carry weights. I'm just adding it because I found it amusing.

> Player: I hate making ten trips to clean out a dungeon. They should get rid of carry weights.

Developer: Okay, carry weights are gone.

> Player: But I still have to click on each and every single stupid piece of clutter, which really breaks the flow of the game. The hitboxes on items are wonky and sometimes you have to move around, hunting for the right angle to grab some knickknack. Clicking on clutter isn’t challenging or interesting. There’s no reason not to take everything, so why are you making me look at every stupid piece of garbage to pick it up? (This is especially tedious using a controller.)

Developer: Okay, we’ve added a “Loot All” button that will grab everything within arm’s reach.
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>>344543574
How is shit more radioactive than Fallout 1 and 2 despite taking place long afterwards?
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>>344545156
Shit nigga idk it's a game. A poorly written game.
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>>344546786
well...
Fallout 4 does have a lot of quests & sidequests. they are all standard Bethesda quests, nothing as memorable as Obsidian/Black Isle.
You can nearly completely disregard basebuilding, I did.
It looks and runs a LOT better than 3/NV. it still looks like a 5 year old AAA game, but it runs at a solid framerate and is still highly moddable.
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>>344546786
Aside for one or two story missions you can pretty much ignore settlements. There are a couple of decent quests, but there's also plenty of bland ones and quite a bit of filler.
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>>344546218
>>344545764
Ha
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>>344547240

> Player: After just a few minutes of running around an spamming Loot All, I end up with all this useless trash. I have to scroll through a list of three hundred trash guns I’m carrying around, just to find the one interesting gun I picked up a second ago. Sorting through this inventory takes forever. There needs to be a “Sell All Trash” button on shops that just lets you unload all trash items.

Developer: Okay, we added a “Sell All” button to the shop interface, which will sell everything that isn’t equipped or part of the hotbar or tagged as favorite.

> Player: Shopkeepers never have enough money for me to use the new “Sell All Trash” button. Since there’s no limit to how much stuff I can carry, it doesn’t make sense to have a limit to how much they can buy. It just forces me to fast-travel to many different shops. That’s just a bunch of dumb hiking and loading screens. No fun.

Developer: Shopkeepers now have infinite money.
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>>344546736
Ruins muh immersion.
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>>344547247
East coast got nuked harder
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Why does he wear the mask?
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>>344543791

The rest of Downtown DC, it's a big city, gotta be some tinned food left.
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>>344544502

I don't even see the problem, kids fuck kids and make more kids and when they become adults they go to big town. Simple.
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>>344547379

> Player: The economy is this game is a mess. I can vacuum up all the loot in an area, teleport to the nearest shop, and sell the whole thing in one go. But why bother? The shops never have anything I want or need. I just accumulate endless piles of useless money.

Developer: Okay, we’ve lowered the payout values for selling trash loot, and shopkeepers have more cool stuff and rare items you can save up for.

> Player: If you want to get your hands on the best equipment you’ll need to spend hours running around, swiping everything that isn’t nailed down. Why is every shopkeeper in the game trying to rip me off? Why do people use pack animals in this world when you can apparently carry several warehouses worth of goods in your pocket? And why should I even bother building a base and storing stuff in it, since it’s more convenient to carry everything will you at all times?

Developer: Okay, we got rid of clutter. Fallout now works like other games. The stuff on shelves is just scenery.

> Player: Ugh. There’s nothing to do but shoot stuff. It’s so monotonous.

That's pretty much the end of it
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>>344544004
Because it's hard to maintain shit when monsters are overrunning the streets.
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>>344544334
pasteurization. seal the container, kill the bacteria/fungi, wait 200 years, eat.
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>>344547439
because it was suppose to be goose, but miller decided to let fans put it together rather than spelling it out for them. It had one scene planned where he fights him and realized it, but that was taken out.

Now all thats left in there is the hints that it was goose. The burns, almost all of his vehicles being police cars (or dismantled police card), etc.
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>>344547689

The problem with that counter-argument is that no one but bums live in the shitty part of Detroit. They can only survive off of a larger, more organised society nearby.

In Fallout 3, there's not really any Vault City that the rest of the settlements can successfully mooch off of.
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>>344547439
Because he was originally supposed to be Goose from Mad Max 1 and there was going to be a dramatic reveal when the mask was taken off.

But then that was dropped.
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>>344547240
There's a balance to strike between
>50 trips to get the actual worth-while loot
And
>Just deposit the cash equivalent in my bank account
And that's what Bethesda tried to do with their weight limit- set it high enough that you can grab all the shit that's worth grabbing in the first run.
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>>344547758
You motherfucker, get the fuck out of my trivia explanation. I had it covered and you shat all over it.
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>>344547308
>runs better than 3/NV
Spotted the W10 victim
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>>344545204
Because other games who do this, the games that only allow you to carry 2 guns and that kind of shit tend to be hated for limiting how much you can carry, there will never be a realistic "put shit in your pockets" simulator
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>>344546736
>It's not fun to force the player to only carry back a portion of the loot they earn, and it encourages retarded playstyles.

They get around that by making the majority of loot utterly worthless.
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>>344547941
Dont be mad. Have some sexy fox.
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>>344548210
Yeah pretty much, but that's how it should be.
Anything below a 10:1 caps-weight stays where it lays.
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>>344544116
Fallout only made sense when it took place in the desert.
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>>344548227
holy shit please tell me you have sauce
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>>344548501
of course I do
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>>344545204
Stalker has a weight limit and makes you unable to sprint or run when you have to much weight.
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>>344548652
Mustard or BBQ?
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>>344545204
I thought ZombiU had an interesting way of handling inventory.
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>>344548968
>>344548652
>>344548501
i just borrowed satan sauce machine

title :
あっ! やせいの狐ッ娘がとびだしてきた!
( A! Yasei no Kitsunekko ga Tobidashite Kita! )

actress :
Ayase Yui (綾瀬ゆい)

mega:///#F!rRwHGIKI!KlkhrKtvO0tjzeOj2R_sxw

don't worry about my soul, it's fine, now if you got spoonfeeding problem, please call satan hotline
>>
>>344545387
Monopolies are extremely prevalent in the Fallout universe (or were).
>>
>>344546786
If you like mindlessly shooting stuff in a world that makes no sense, it's worth buying.
>>
>>344549314
You're a beautiful man, anon
>>
>>344549314
Is there anywhere to stream this?
>>
It isn't. There is like a handful of stuff. Also videogames.
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>>344552261
That's not an excuse.

Megaton is about 5 minutes away and has been there for 50 years. There's no possible way it wasn't looted extensively.
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>>344543702
The pre-war food and drink is a running joke in the series based on the nature of preservatives.

That's why the food you can find lying around is stuff like Twinkies and candied apples instead of produce or bread.
>>
>>344544004
Because niggers are abundant and allowed to rise to power (Sheriff Simms.)
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