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>This is a year 2000 video game with working mirrors what
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>This is a year 2000 video game with working mirrors

what went wrong?
>>
>anon is impressed by an invisible wall with a mirrored game world on the other side

rmyt
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>>344337279
graphics are too complex now and games can't even run at 30 FPS anymore, trying to render two versions of the game world would make the game die
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>>344337279
uh mario 64 came out before it and had mirrors too
>>
They did it by rendering everything again on the other side of the wall. You can't do it as easily and with as little performance hit with the way modern games render things and with how much more things are rendered. That doesn't keep some modern games from having working mirrors but a lot of devs seem to not want to put in the work for a small room that probably has nothing to do with anything. It's time and effort vs payoff.
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>>344337665
this. it's the general push toward games that are screenshot bait with nice shaders and particle effects but shit performance.

although I can't really make any excuses for your apartment in DXHR not doing this.
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Hitman has working mirrors in the same graphical quality as the game world with no loss of performance.
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But think about the 4chan community
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>>344337882
To sell you don't need a good game, you need a good looking game.
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>>344337279
Consoles couldn't handle it and devs are too lazy to make working mirrors
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>>344338105
And in Bethesda's or Ubisoft's case, not even that. Just spend all your money on marketing and you're good to go.
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>>344338105
Are you implying a minor cosmetic thing like reflective mirrors makes a game good, rather than just good looking?
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>>344337767
man, noclipping around at the start of blue shift and seeing the sicentist walk upside down in an upside down lab that served as the "reflection" form the ground was eye opening.
In fact nocliping around in any HL games is a treat, wiht them many neat trick they did, like transmission playing in rel time off the map.
>>
>>344337996
>with no loss of performance
I'm sure the framerate doesn't tank when you enter a room with a mirror but the cost of rendering the mirror is figured into the overall performance budget when making the level. The game's engine probably supports reflections better than others too.

>>344338189
Console games have had reflections for decades. It isn't a console vs PC thing. Even a lot of PC games don't have working mirrors. Crysis for instance has bathrooms in the game with no mirrors in them.
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>>344337279
This is a year 2016 video game with working mirrors
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Apparently it's hard to render real-time reflections in a game with good graphics without sacrificing performance.

And not having reflections is fine, I guess. I just don't understand why game designers insist on putting mirrors in games which don't render reflections.
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>>344338580
NO TOWEL ON THE FLOOR IN MIRROR 0/10 PREORDER CANCELLED
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>>344338707

And then there's the "let's just break every mirror" thing.
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This is a 20 year old game
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>>344338242
https://en.wikipedia.org/wiki/List_of_most_expensive_video_games_to_develop

>Destiny
>Development cost: $140,000,000
>Total cost: $500,000,000
>Marketing cost: $???,???,???
>>
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>>344338707
>>344338948

But broken mirrors are better than intact mirrors which simply reflect a void of blackness. I'm not sure why they went from broken mirrors in Dead Space to simply non-functional mirrors in Dead Space 2. Maybe they were going to add reflections to the graphics engine and forgot.
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>>344337279
The graphics are 1000x times better I human revolution. Why are you complaining?
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>>344337665
>graphics are too complex now and games can't even run at 30 FPS anymore, trying to render two versions of the game world would make the game die

Oh look, it's the mandatory retard that thinks this is how reflections are done any time past 2002
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>>344338948
>>344339120

There's even a big broken mirror in Hard Reset, although I could have sworn the game had reflections of some kind.

This is the original version, by the way. Not the "Redux" version with worse graphics.
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>>344339556
Not him but even if you don't do the "room behind a wall" method you still have to do extra rendering because mirrors show things behind the character that aren't rendered in the final frame that's shown to you. At least that's how I understand it. I don't know the more technical stuff going on though.
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>>344338580
>game
>>
Couldn't a mirror in game just be a mini screen that shows a reversed image? Like have an other "player" in game that serves as a camera placed at the mirror that points in the direction that a ray that comes from the player and reflects off the mirror would trace and mirror itself is just what the fake player/camera sees but inverted?
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>>344340423
That's still basically rendering the scene twice. Once from the standard game camera and again from the camera used for the mirror image.
>>
Modern devs are lazy an incompetent, back then they put effort into every detail, now just as long as the game can be played from start to finish even with some bugs and glitches popping up everytime, it gets released.
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>>344340568
I would have thought you would just need to render the entire level/world once, and the different players would just be a different perspective in the rendered level/world.
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>batman vision by default
>wallhacking by default
>HUD is a mess
>daylight missions
>gameplay unchanged
>Sarif voice actor not returning
At this point, what can go right?
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>>344337506
if it's so easy then why don't more devs do it
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>>344340926
They could do it if there were literally 3 objects in the room
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>>344340780
Why do people ignore the many small details of modern games and focus solely on mirrors
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>>344340790
Different cameras require different renders. Like if you're playing splitscreen the game has to be rendered from the camera of each player, which is why split screen multiplayer often has downgraded graphics and shittier performance.

This is also done with games that have that picture in picture scope mechanics like RO2 and Arma 3. The game has to be rendered again for the view through the scope because it's a different camera. This is also the way HL2 does camera feeds.

Also most games (actually all games) have occlusion culling so they don't render everything at once anyway.
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>>344340901
>>Sarif voice actor not returning
Damn, I'm going to miss him ranting about Illuminati bees
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>>344340901
are you baiting or is this true?
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>>344340926
Because it's become more resource intensive as graphics have improved.
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>>344340901
>gameplay unchanged
But thats a good thing, look at what happens to Fallout gameplay with each iteration
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>>344337279
Nice touch, game is horrible though.
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>>344340901
>>batman vision by default
>>wallhacking by default
DXHR had a billion toggle-able things in the menu on PC, I'm sure these two will be too
>HUD is a mess
(You)
>daylight missions
so?
>gameplay unchanged
good, DXHR was perfect
>Sarif VA
so? I don't even remember his VA
>>
>>344340901
>batman vision by default
>wallhacking by default
>HUD is a mess
>daylight missions
>gameplay unchanged
none of those are actually bad things you autist

>Sarif voice actor not returning
Good thing Sarif only has a tiny side role in this.

The game will be fine, stop trying to turn every game into a ~big failure~ just so you can shitpost.
>>
>>344340790
Thats not how rendering works.
Rendering is the last step in "drwaing" what the players sees. It comes after deciding what the player ISN'T seeing (where the camera is looking, which objects are obstructed by other ones, partially or fully..), trying to reduce the number of polygons on the screen that then have to be rendered: assigning, textures, calculating lightnings and applying other effects...

Adding a second camera would mean you have to do the whole thing again (wht teh other camera sees, wht si obstructed...) in paralell, incresing overall calculation time for each frame drastically.
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>>344341339
>DXHR is perfect
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>>344341023
If they suddenly took out all speakers form your car on account of there not being enough space i the interior, you would be bafled too, regardless if said car could solve world hunger or not.
>>
>>344341916
What an awful analogy. At least it doesn't involve food.
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>>344341916
I use speakers in my car constantly when I'm inside said car, but I don't stare at the mirror in a video game for the entire duration of my playtime. Your analogy is moronic.
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>>344340901
>batman vision by default
>wallhacking by default
you don't have to use those features
>HUD is a mess
that's entirely subjective
>daylight missions
that's not even an issue
>gameplay unchanged
eh?
it's the base dxhr gameplay with lots of changes and additions.
also they're making combat more xp balanced and viable
and stuff

you're just trying to cause trouble aren't you?
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>>344341724
>frog poster
>tumblr_nnmx5bhTXO1titub2o1_400.jpg
See yourself >>>/out/.
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>>344341916
What the fuck is that supposed to mean

>>344342006
>regardless if said car could solve world hunger or not
Presumably that means something about food.
>>
>>344341135
>Because it's become more resource intensive as graphics have improved.
And graphical processing power has improved tremendously.

Developer laziness is the only reason why devs don't have "working" mirrors anymore.
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>>344341339
>>daylight missions
>so?


>day missions
>deus ex

look up cyberpunk
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>>344342181
>you don't have to use those features
>when the game is designed around them by consequence of the player having access to them since the very start
okay
>>
>>344342451
Cyberpunk has never required it to be nighttime. Maybe you should expose yourself to cyberpunk media outside of video games.
>>
>>344341916
>/v/ in charge of analogies
>>
>>344342297
Or the effect became more intensive at a faster rate than hardware has improved.
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>>344342451
>Deus Ex has never had non-night time missions before!
(You)
This isn't even the only daytime mission in DXHR.

And cyberpunk doesn't have to be at night, retard.
Day & Night cycle is still a thing that exists.
>>
>>344342551
>when the game is designed around them by consequence of the player having access to them since the very start
you have literally no possible way of discerning that at this point

shut the fuck up
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>>344337279
deferred lighting
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>>344338948
>Mirror breaks
>Loses ability to reflect
what the fuck, why, and how?
>>
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>>344342451
>day missions
>look up cyberpunk
>implying GITS isn't the best cyberpunk world out there
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>>344342853
>>344342612
Deus Ex has always been set in a night-time setting, retard.
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>>344343369
>always
>replying to a post that clearly shows it wasn't
You're not very smart, are you.
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>>344342912
every game that offers you wallhack at the start is designed with it in mind you fucking retard
try playing batman games without the batman vision shit
or witcher 3
they already showed segments where you can only see certain things on the map that allow different progression with the batman vision enabled
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>>344343369
That's just because night time lighting was easier to do on the unstable Unreal engine.

Today we have fairly decent technology that can actually handle lighting.

stop being a fucktard
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>>344343464
1) https://en.wikipedia.org/wiki/Deus_Ex
2) Even HR is 99% night-time. Only the final level of the game has day light.
>>
>>344343369
That means jack shit. Cyberpunk doesn't require night time and there's no reason for a sequel to Deus Ex to have to be completely at night.
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>>344343490
In the batman and witcher games it's an actual major mechanic

in this it doesn't appear to be a major mechanic, just a minor thing that you can do

and you can't really truly say that it's an issue until you played the game and figured out whether things are possible or not without using it.
>>
>>344340926
>if it's so easy then why don't more devs do it

I assume that modern lighting engines make that look really dumb
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>>344342715
>Or the effect became more intensive at a faster rate than hardware has improved.
Not really. The processing power isn't there for "true mirrors," but the same effect can be achieved through various forms of cheating, and if cheating works, then it's a valid way to accomplish the effect.
>>
>>344343369
just because your dad is a faggot doesn't mean you should be a faggot too.
>>
>>344343885
But still, even with cheating, at least most ways you would do it still require rendering the scene more than once. This includes all the lighting, shadows, and post processing if you don't want it to look like shit.
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>>344343603
I'm pretty sure the mission where you infiltrate the Chinese medical corp was at day as well.
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>>344344083
Wow it's the Lorule temple of time.... such deep lore......
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>>344344083
No wonder the game ran at 17fps.
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>>344343885
Even then I don't see a lack of working mirrors as proof that devs have become lazy. Who's to say devs in the past would've bothered with mirrors if they took as much work to get right?
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>>344343603
>only the final level
Wrong again. Why don't you try playing the game at least once?
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>>344344241
OOT3D (mostly) ran at 30fps though.
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You people should try to learn a little bit before calling developers lazy.
It's just a technical thing, and it was possible in the past just because the graphics were shit.
If anything, blame the devs for not coming up with clever ideas to fake them/justify them
>>
>The developers of Deus Ex came up with the term "Mechanical apartheid" for the repulsion and distrust shown by natural people towards augmented people in the game. The usage of the term however caused controversy and the developers were criticized for using it, especially due to the historical usage of the term "apartheid" referring to discrimination against blacks in South Africa and the game was accused of being racist and racially insensitive. Eidos Montreal's Jonathan Jacques-Belletete responded in an interview that he felt the complaints were "ridiculous" and justified the use of the term as appropriate for the game since the Deus Ex franchise is about human nature, which has historically repeated trends of segregation.[14] Mary DeMarle, the executive narrative director of the game, responded to the controversy by saying that they are trying to present the issues of the world without judging anyone for their actions.[15][16] Gilles Matouba, the former director of the game and a black Frenchman, added that the term was coined by him and Andre Vu, an Asian Frenchman who is the brand director of the Deus Ex franchise and they wanted to offer the audience something unique and something that was close and personal to them. He continued saying that racism was a dark part of human nature and they wanted to treat this subject. He also scorned those who had criticized the developers for using the term, especially those who had suggested they were all white.[15]
>>
>>344340926
Texture budgets.
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>>344344949
>how do mirrors in car games work
>>
>>344345574
Former Austin Walker of Giant Bomb was one of the people giving them shit for using that term. glad that fucker is gone
>>
>>344344330
Yeah it mostly ran 30fps besides the fact it being capped at 20fps. Take off your nostalgia googles idiot.
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