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what if they made a good Sonic game?
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what if they made a good Sonic game?
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>>344328424
they did
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>>344328424
>What is Sonic Heroes
>>
Wait til July 22nd
>>
Generations
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>>344328538
they did?
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>>344328720
Yeah.
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>>344328424
wheres your image.jpeg, sonicposter
>>
Colours was good
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>>344328424
You mean this year? Then I'll be happy. If not, I'll be unsurprised. There's a reason that Sonic fans make so many great fangames. It's literally the only way that they get to experience the joy of a solid Sonic experience anymore.
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>>344328424
Most Sonic games are good. The problem is that they have not reached S3&K tier again
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>>344329860
>Most Sonic games are good
While you are technically right, a 51% is still an F-, Anon.
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>>344328424
Not gonna start a new thread to do this question.
How would you do a good sonic gaeme, /v/?
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But they did. Multiple times.
>Sonic 3 & Knuckles
>Sonic CD
>Sonic Generations
>Sonic Lost World
And Sonic Adventure 2 was okay. I wouldn't call it good, but it wasn't bad.
>>
>>344329976
51% is too low. It's more like 80-90%, imo
>>
>>344330084

>cut back on the story

>sonic, tails, and knuckles only

>various level paths and maybe some alternate world/act paths

>fix the physics/collision levels so that bouncing off a loop/slope at various speeds/heights brings you to various points

>warn the player when something is going to attack them offscreen like freedom planet did

>references to other sega games (special stages based of minigames for example like NiGHTS, Super monkey ball, Jet set radio, etc)
>>
>>344330212
sonic lost world is actually garbage
>>
the only good sonic games are 2, 3, and generations

and even generations has some problems.
>>
>>344328424
Does Shadow the Hedgehog count?
>>
>>344330420
>>references to other sega games (special stages based of minigames for example like NiGHTS, Super monkey ball, Jet set radio, etc)
why?

dont you prefer a 2D game? what about sonic tails knucles and shadow?
>>
>>344330445
But I liked it
Its actually my favorite Sonic game
>>
>>344330084
>How would you do a good sonic gaeme
sonic unleashed 2: we actually finished this game edition

game did so many things great but it whiffed in the end, in particular the night stages would be way better if they were more about platforming instead of obvious padding filled arenas, you didn't have to unlock a bunch of useful moves and they didn't play over the awesome music with a shitty repetitive song
>>
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>>344330971
well i'm glad someone was able to find value in that atrocious game

shine on, anon
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>>344330968

>why?

they're never getting sequels/doomed to shitty crossovers so might as well reference their gameplay styles in their most successful franchise.

>shadow

He'd just be a palette swap of sonic but with something tacked on.
>>
>>344330285

Good:
>Sonic 2
>Sonic 3&K
>CD
>Chaotix
>Tails' Skypatrol
>Tails Adventure
>Sonic R
>The Fighters
>Adventure
>Adventure 2
>Advance 1
>Advance 2
>Advance 3
>Battle
>Pinball Party
>Rush
>Rush Adventure
>Rivals
>Rivals 2
>4 Episode 2
>Colors
>Generations
>Unleashed HD

Bad:

>Sonic 1
>Sonic Chaos
>Spinball
>Drift
>Drift 2
>Labyrinth
>3D Blast
>Blast
>Shuffle
>Heroes
>Shadow
>06
>Riders
>Riders 2
>Free Riders
>Secret Rings
>Black Knight
>Unleashed Wii
>Sonic 4 Episode 1
>Lost World
>Boom Wii U
>Boom 3DS

It's a pretty even split for me, actually.
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>>344331370
>Good:

>The Fighters
>Adventure
>Adventure 2
>Unleashed
>all those spinoff games
>>
>>344330084
>two games released simultaneously
>each one is the same plot, but different POV

>one game is for PS4 and Steam
>starring Modern Sonic
>playable characters: Sonic, Tails, Knuckles, Amy, Cream, Espio
>more than 50 hours of story
>multiple playstyles
>music composed by multiple artists
>anime cutscenes for important scenes
>24 levels
>fully 3D levels, no 2.5 sections
>Sonic plays like Adventure Sonic, boost nerfed, parkour mechanics, no Wisps

>the other game is for 3DS
>starring Classic Sonic
>playable characters: C. Sonic, C. Tails, C. Knuckles, C. Super Sonic
>12 levels, each level has two acts
>HD sprites
>level design by Yasuhara
>story is told like S3&K cutscenes, no dialog
>anime opening and ending
>>
https://www.youtube.com/watch?v=PWYC0tIyYOE

This was an example of a good sonic game.
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>>344331370
>Sonic 1
>bad

Stopped reading there
>>
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Pretty much everything that this guy said:

https://www.youtube.com/watch?v=JVKFRxgwSWE

Incidentally, this guy seems to be incorporating a lot of those ideas into his fangame. Might be interesting.

https://www.youtube.com/watch?v=woL8_OxLKAY
>>
>>344331370

>Sonic Riders 1

>Bad

I get it detracted from sonic lore but it was a pretty fast if unconventional racing game that fills that JSR itch

I consider it better than SA1, SA2, Heroes, and Shadow as well in the 3D department
>>
>>344331554

>one game is for PS4 and Steam.
>only include Sonic, Tails, Knuckles, Amy, Cream, and Espio for some reason

I sense a bias, anon
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>>344328558
Sonic Heroes is fucking trash and I don't know how people can enjoy it. The opening is great and I always sing along with it when it plays on the Smash 4 Sonic stage.
>>
>>344331551
>Unleashed
>Bad
I bet your a Generationsfag too.
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>>344332510
Please just be another unleashed. That was the last sonic i had fun with
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>>344330420
>sonic, tails, and knuckles only
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>>344332576
unleashed has the best atmosphere/visuals of any sonic game and can be quite fun if you play the DLC and understand how to avoid all the pitfalls of its controls but it's objectively a badly made game with many obvious flaws
>>
>>344330420
DUDE LESS CHARACTERS LMAO
>>
>>344332654
>>344332776

Never really found anyone else different enough to justify them being playable. They'd all just be skins of the classic 3
>>
>>344332698
>objectively
Fuck off.
>>
Sonic Heroes was my shit. That rail lvl and the casino lol were dope asf
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>>344332882
Get creative.
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>>344332698
Unleashed's daytime levels are some of the best designed boost Sonic levels to date. The only real criticism I can give it, is that drift turning is too unwieldy.
>>
>>344332381
Sonic, Tails, Knuckles, Amy are recurrent characters
Espio represents the Team Chaotix as a whole
I like Cream
Shadow could be DLC
>>
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>>344332882
Amy, silly. You forgot Amy. And Blaze.
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>>344332998
*recurring
>>
>>344332998

It ain't team chaotix without the entire team, Amy played like shit (she was only in Heroes/Advance right?) and w/e about cream

>>344332998
>>344333023

...Holy shit I forgotten she existed. Wasn't she in the Rush series?
>>
>>344330084
Why is shadow always so forgotten :(
>>
>>344330084
Sonic Adventure 2 level design, gameplay, story
Sonic Adventure 1 overworld
Generations graphics
Chao Garden

Is that so hard sega?
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they did

https://www.youtube.com/watch?v=A3KrV8txuu8
>>
>>344333629

>Chao Garden

Honestly they could make it a standalone app and I'd still buy/play the shit out of it
>>
>>344333023
>>344333302
Blaze is essentially a reskin of Sonic.
But Amy plays well in Sonic Advance. Arguably the best platforming Sonic had in 3D, because Amy isn't so fast, you can actually control her while timing and aiming your jumps. Her hammer allowed for a large hitbox attack without jumping. The fact that she doesn't turn into a ball when she jumps means that she's still vulnerable in air, requiring you to actually jump *on top* of an enemy to kill them. Her hammer gave her a high jump, and a spinning float maneuver that let you augment your jumps.

Amy turned to shit when Heroes came out, and they made her fast and hard to control.
>>
>>344332920
>>344332984
There's a lot of reasons to like unleashed, but there's also lots of reasons to hate it

night levels could've been great (see the DLC) but they're full of filler and the great music gets interrupted by the shitty combat music constantly

the game in general has a problem with wrecking its awesome music, sonic never shuts the fuck up during the day levels and has to yell like a retard every time you do anything

hunting for medals isn't an inherently bad idea but since the night levels are sort of bullshit and its intentionally designed where night levels have more day medals its annoying

there's that shitty fucking QTE flying minigame that lasts for 200 hours it makes you do multiple times

the final boss is extremely terrible

the controls are very touchy, with stuff like drifting and grabbing ledges as werehog being a real shitshow unless you know non obvious ways to make them work properly
>>
The only way to make a good sonic game is a procedurally generated level system where the levels change every playthrough. You can pick all of the characters, and theres a huge hubworld to do shit in like missions.
>>
>>344333998

that sounds disgusting anon
>>
>>344328424
Nothing would change. Everyone would still be here shitposting about it on /v/.
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>>344333998
>procedurally generated Sonic levels
>good
Pick one.
>>
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>>344333998
So an open world Sonic game that goes on forever with nothing to do but run around super fast? Yeah, that's pretty much the typical response in these "How do we fix Sonic?" threads.

It would be fun for about 20 minutes before it got real old, real fast. Trust me.
>>
>>344329196
Why are his shoes bandaged
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>>344333879
>night levels could've been great (see the DLC) but they're full of filler and the great music gets interrupted by the shitty combat music constantly
Let's just put the night time levels aside. I don't know why we have to acknowledge them. You go through them once, and then you never have to play them again. Sonic games rely heavily on replayability, and Unleashed has plenty of daytime levels to replay.

I haven't checked, but I'm going to guess you can turn the sound effects off if it's really bothering you that much. I never thought of that. Sonic's voice clips were never a problem for me.

Pretty sure the flying minigame only happens twice.

Final boss does lack replayability. But the first one or two times, is extremely hype.

Ledge grabbing always works as intended, so long as you're close enough.
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>>344330084
>classic sonic, tails, knuckles, along with shadow, fang, and E-102 Gamma

>branching paths that all characters can access

>good story, but no "human romance"

>good soundtrack with various artists

>a real battle with knuckles

>bring back Master Emeralds and Hyper(insert playable character)

>no glitches
>>
>>344333998
That's among the ten worst ideas I've ever seen posted on /v/.
>>
>>344334561
>>344334474
>>344334109

You cancerous fucks... no im talking about traditional levels but with everchanging routes instead of having only 1 route you have a combination of hundreds because the level switches on/off sections and creates countless combinations
>>
>>344333998
>>344334109
now this could actually work, the problem is no one has ever done it. The early sonic games are meticulously designed and really the only proceduraly generated content that could work well in a sonic game.

But its way too much, it'd be easier to just make 30 sonic levels and release a game.
>>
>>344334748

>fang

>e-102 gamma (who died mind you)

Why?
>>
>>344334692
>Let's just put the night time levels aside. I don't know why we have to acknowledge them.
Because I'm talking about objective flaws with this game. Any game where you have to go "oh, just don't play 3/4th of the game more then once, replay the good quarter of gametime over and over in level select" is one that is heavily flawed. I'm a pretty big unleashed appologist but you're out of your mind if you think this is a reasonable opinion to have and that you shouldn't expect more.
>>
>>344328424
>He fell for the Sonic is 100% bad meme
>>
>>344334885
Fang hasn't been tarnished as a character, this makes him a good canidate because he was only in Triple Trouble and the Fighters. And if we can't use Gamma, the Omega will work just fine.
>>
>>344328424
Sonic 2, 3 and CD.
>>
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http://dengekionline.com/elem/000/001/313/1313949/
This event sounds great. Why do we not have this kind of stuff?
>>
>>344334692
replayability is important but the required content make or break any game and i liked that game. Btu it had a lot of flaws, a lot of easily fixed flaws.
>>
>>344335146
You're out of your mine if you think I'm not going recognize the gold Unleashed has, just because it's unfortunately attached to some lack luster stone.
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>>344334802
So by "Procedurally-generated" you mean that it'll take a few sequences such as slopes with loops at the bottom, or a series of platforms and then place them at random throughout the level and then use algorithms to make them flow together? I suppose it could work and could potentially be a lot of fun, but really only in a 2D setting and even then it would likely result in some bullshit level designs.

In 3D there would simply be too many variables, I think. This isn't Minecraft we're talking about. This is a high-speed action platformer.
>>
>>344335464
When did I say the great parts of unleashed aren't great? Can you point that out?
>>
>>344331370
>Tails Skypatrol
>Tails Adventure
>Good
Look man you can like whatever the fuck you want but you can't just say they're GOOD just because you like them.
>>
>>344331370
>Spinball
Well, yeha, for a Sonic game.
But the music was good.

>except for the options menu
>>
>>344335393
How many werehog levels are required? Like 7? The time it takes to beat those levels range from 15-30 minutes. That's about 3 hours of actual werehog gameplay. Probably a bit more counting the final level and bosses. So like 5 hours of actual werehog gameplay. 5 hours interspersed throughout the game breaks it?

>>344335564
You're not getting what I'm saying. I'm saying that I'm not going to call Unleashed a bad game, just because the night time levels are flawed. Sorry, but the daytime levels are THAT good. Unleashed is a good game.
>>
>>344335517
That gif fucks with my head, because whoever drew it draws Sonic in the same way I do. So I get confused trying to determine if this is really one of my drawings or not.
>>
>>344335941
You an him are wrong. Spinball is a good pinball game.
>>
>>344336170
>So like 5 hours of actual werehog gameplay.
every daytime level is done in five minutes or less. it'd be even shorter if not for those "sidestep to avoid laser" segments most levels have

It's not how much werehog there is, it's how much more there is then the levels that aren't full of shitty combat with annoying music
>>
>>344336359
Well now you gotta show us, drawfag.
>>
>>344335517
Have you not played sonic dash? Essentially i want something similar but better graphics, being able to be controlled and more "adventure-like" i grew up on sonic adventure dx and sa2 so i wont settle for anymore of this 2.5d shit
>>
>>344333998
you idiot, sonic 1 was originally designed for you to play the stages repeatedly and memorize them so you can get faster and faster, it would not be a sonic game with randomly generated levels
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>>344336509
I can beat some night stages faster than day stages. Get good, seriously
>>
>>344336736
Yeah, with maxed out werehog so you kill the enemies instantly

A lurxury you won't have during a first playthrough.
>>
>>344336736
thats after leveling up everything to max, right?
>>
>>344336509
Yeah, but after you're done with the required levels, you can reply the day time stages all you want.
Come back to when you get all S ranks in the day levels. Which, btw, is actually a difficult feat in Unleashed.
>>
>>344336572
No, I'm *pretty* sure that's not one of my actual drawings. Just a similar style.
>>
Werehog is extremely close to actually being good

They just need to remove the combat music and either make the platforming way more of the focus or making the combat more of the focus, because what we got was combat that had all the elements to be a G rated god of war but was lacking the depth and satisfying hits and platforming that feels like a side thought instead of the 3D ristar it was trying to be
>>
>>344336950
>>344336960
No, by skipping mobs that aren't needed to unlock Gaia gates and carefully using unleashed gauge and finishers. Of course, more strength and combos help too but you can do work without them
>>
>>344337460
Oh yeah, thanks for reminding me about another shitty part of werehog

those constant QTE finishing moves with an annoying as fuck doorbell sound effect of all things
>>
>>344337116
I don't give a shit. You said you drew, so now you've gotta show us your Sonics. Do it.
>>
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Ignoring mobile games and crossover sport games.

>Good to decent Sonic games.
-Sonic the Hedgehog
-Sonic the Hedgehog (MS/GG)
-Sonic the Hedgehog 2 (MS/GG)
-Sonic the Hedgehog 2
-Sonic the Hedgehog CD
-Sonic Chaos
-Dr. Robotnik's Mean Bean Machine
-Sonic the Hedgehog Spinball
-SegaSonic the Hedgehog
-Sonic the Hedgehog 3
-Sonic & Knuckles
-Sonic the Hedgehog 3 & Knuckles
-Sonic the Hedgehog: Triple Trouble
-Knuckles' Chaotix
-Tails Adventure
-Sonic the Fighters
-Sonic the Hedgehog Pocket Adventure
-Sonic Advance
-Sonic Advance 2
-Sonic Advance 3
-Sonic Battle
-Sonic Rush
-Sonic Rush Adventure
-Sonic 3D Blast
-Sonic Adventure
-Sonic Adventure 2
-Sonic Colors
-Sonic Generations
-Sonic Lost World
-Sonic R
-Sonic Rivals
-Sonic Rivals 2
-Sonic & Sega All-Stars Racing
-Sonic & All-Stars Racing Transformed

>Underwhelming/Bad
-Sonic Eraser
-SegaSonic Cosmo Fighter
-Waku Waku Sonic Patrol Car
-Tails' Skypatrol
-Sonic Blast
-Sonic Labyrinth
-Sonic Shuffle
-Sonic Pinball Party
-Sonic the Hedgehog 4
-Sonic Heroes
-Shadow the Hedgehog
-Sonic the Hedgehog (2006)
-Sonic and the Secret Rings
-Sonic Unleashed
-Sonic and the Black Knight
-Sonic Chronicles: The Dark Brotherhood
-Sonic Drift
-Sonic Drift 2
-Sonic Riders
-Sonic Riders Zero Gravity
-Sonic Free Riders
-Sonic Boom: Rise of Lyric
-Sonic Boom: Shattered Crystal

I'd say Sonic has had more good than bad. Though they've almost managed to ruin that in recent years.
That said, some of these games I've only touched for a bit, so please tell me if I'm a faggot for having underappreciated a diamond in the rough or something.
>>
>>344336706
Honestly it doesn't sound like a terrible idea...as long as the entire game doesn't revolve around it. Make it like it's own game mode or something.
>>
>>344338057

Do people really think Sonic Riders was THAT bad?
>>
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>>344338057
>Racing and Racing Transformed
>Not crossover sport games.
>>
>>344337986
My Sonics are buried on my old PC, and I'm too lazy to dig for and transfer them.
>>
>>344333998
>>344338235
It would only work if the procedural generation was done on Sonic Team's end as a cheap way to make new levels for new games.
>>
>>344338376
I played it on Dolphin recently. It's not that bad. But if there were to be another Riders I'd rather have the devs over at SUMO make it.
>>
>>344338376
To be fair they really ride that line for me. I'd say more underwhelming than bad, as in there's almost a good game there, but not quite.

>>344338465
Crossover as in Mario & Sonic Olympics wankery and Smash Bros and the like.
>>
>>344335790
What the fuck is wrong with you? I'm not even him, but you're being an insufferable dickhead. What you just posted can be rephrased as, "You shouldn't be allowed to say a game is good because I personally don't like it." You are cancer.
>>
>>344339305
Meanwhile I AM him. Thanks, bro.
>>
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>>344339305
That's not what was implied nor stated you filthy little cuss. So if I enjoy Sonic 06 does that mean it's suddenly a good game? I think you're the real insufferable dickhead around here.
>>
>>344335790
>>344339795
Skypatrol is iffy but if you seriously don't think Tails Adventure was good then get some taste.
>>
>>344339795
Anon, YOU JUST FUCKING SAID THAT SOMEONE SHOULDN'T BE ALLOWED TO SAY A GAME IS GOOD BECAUSE YOU PERSONALLY DON'T THINK IT IS. Really think about that.
>>
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>>344330420
>>cut back on the story
They've been doing that but the new writers always sound like they're leaving out stuff

Lost World for example
>How did Eggman find Lost Hex?
>Who are the Zeti?
>What do they want with the world below?
>What will they accomplish draining the world below?
etc

Battle and Unleashed proved they can make extensive stories without being too over dramatic.
>>
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>>344340924
Good god I hate Lost World so much. You want to talk about recent Mario installments being soulless? Lost World takes the fucking cake.
It throws every Classic Sonic visual cliche at you without even the slightest understanding of what made those games appealing in the first place.

>Look, Classic fans! We've got green stripes and brown checkerboards!
>We've got Motobugs, Buzz Bombers and Choppers!
>We've got CD's figure-8 legs!
>We've got the Spin Dash!
>We've got classic sound effects!
>We've got animal rescuing!
>That means you like us now, right?

Meanwhile, that actual gameplay is pic related.
>>
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>>344341810
Just because it looks similar does not mean it is intended to play the same, anon. It's pretty obvious that SLW was trying to do something different.
>>
>>344342968
While this statement is true in a vacuum, the posted webm is indicative of how absolutely fucked and retarded the physics engine in the game was, which severely hampered the quality of the platforming. And honestly, if you're going to go that far different from what made the game popular to begin with, you may as well make a band new game, or make it a spin-off for another character like Tails.
>>
>>344329196
>blue arms
>>
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>>344342968
>Just because it looks similar does not mean it is intended to play the same

Actually, I believe that that is entirely the problem.

Yes. Lost World did try to do a lot of things differently than previous Sonic games did, many of which I do not agree with. It gave Sonic a run button, which in my opinion is the most heinous sin that a Sonic game can commit, but I digress.

Sonic Lost World tries very hard to separate itself MECHANICALLY from the classics, yet in every other regard it tries to pander to the very audience that it's slapping in the face with these mechanics that are very un-Sonic.
>>
>>344331554
That PS4/steam version sounds atrocious anon.
>>
>>344343886
How so?
>>
>>344331554
Good. Now go download Unity/Unreal 4 and make a prototype.
>>
Pump.
>>
>>344331370
Chaotix, Sonic R, Advance 2, Adventure 2, and the Rivals games aren't good.
>>
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>>344329661
AtS was really good, shame Chrono Adventure didn't get nearly as much attention.

Speaking of good Sonic fangames
https://www.youtube.com/watch?v=baF8PHSL-pM
https://www.youtube.com/watch?v=ZJg8cVFXamI
>>
>>344330212
>Lost World
>Not Colors or Colors DS
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