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GDI or NOD?


Thread replies: 532
Thread images: 141

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GDI or NOD?
>>
>>344293470
GDI for gameplay, Nod for lore.
>>
>>344294386
>GDI for gameplay
but no stealth
>>
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>>344293470
GDI
>>
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PEACE
THROUGH
POWER

FUCK EA FOR KILLING WESTWOOD{/spoiler]
>>
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GDI
>>
>tfw regardless of faction, I'm always trying to capture buildings to produce enemy units
There's something alluring about using enemy's toys.
>>
>>344295272
This. Especially when i was younger and couldn't figure out how to beat the nod campaign.
>>
>>344295272

Phew, I'm not the only one who did this.
>>
Did anyone else like Renegade? I liked seeing full-sized vehicles and buildings. I heard it wasn't viewed to well.
>>
>>344296479
a lot of people still play the multiplayer to this day
>>
NOD forever
https://www.youtube.com/watch?v=EKy4BdOVsZI
>>
GDI has mechs, NOD however is way cooler overall.

Peace trough flour!
>>
>>344296479
>tfw everyone on team saved up for a mammoth tank
>>
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GDI has superior firepower, and cool implemented units that still manage to be mostly practical.

NOD skewers it way too much towards gimmicky high tech concepts, which for some reason doesn't draw me as much in this particular case.

Still waiting for a NOD mod for XCOM 2
>>
>>344296479
Great mp, pretty lucklaster single player campaign. I enjoyed it when it came out, but I was a huge C&C fan already, but replaying it it wasn't anything special. The main appeal was the ability to drive loads of vehicles, but today that's almost expected in a FPS.

The story is even more corny than Escape from L.A.
>>
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>>344293470
This will forever be a eyesore in the history of the Tiberium-Games.

You now remember the horrible ending for the last C&C Game.

You now realize there will never be another C&C Tiberium Game.
>>
GDI.
>>
>>344296918
>gimmicky

You mean fucking savage tech. My only beef with nod is their building tech tree was a bit too similar to GDI, you couldn't take full advantage of their unit's mobility. If their construction was similar to the Japanese faction in red alert 3 I think we might've had a completely different game.
>>
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>>344297089
That's what makes it so good

"Miss me?"
"Not at this range"
>>
>>344297257
We'll see senpai, EA pretty much ran the series into the ground. Maybe one day they'll consider selling some assets? I can only dream :/
>>
>>344297257
I still have to play this. I know the story is ruined, I know the gameplay is completely revamped, but I have to see it myself, I have to finish both campaigns like with every other C&C game to date.
>>
>>344294862
You know, Tiberian Sun was my first C&C game and I really liked what it did to the atmosphere. The art made it look like a world that was two degrees removed from being a barren, lifeless wastelend, like the apocalypse had already happened and the world was just on its dying throes with no way back.

I can understand why people don't like the sudden mech spam everywhere, but the fact that Tiberium Wars dialed that atmosphere back significantly always disappointed me a bit.
>>
>>344297580
You will regret even touching it.
>>
>tfw Mechanical Man
>>
>>344297586
>Tiberium Wars dialed that atmosphere back significantly always disappointed me a bit.
Yellow and Red zones are still pretty apocalyptic, I don't remember that many Blue Zone missions.
>>
>>344293470
Thought this was Atreides vs. Harkonnen for a second.
>>
EMPIRE OF THE RISING SUN MOTHERFUCKERS
>>
>>344297586

I fucking love TibSun's atmosphere and soundtrack. Westwood had last worked on this little masterpiece and you can tell.
>>
>>344297731
>tfw that prototype mech suit in the Tiberian Sun teaser is unavalible
>>
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>>344297731
https://www.youtube.com/watch?v=iGuuOdD6iY4
>>
>>344297987
it's a precursor to the Wolverine.
>>
>>344297846
Ordos master race
>>
>>344297395
Well I had mostly the C&C3 walkers in mind.
As far as NOD is concerned I've always been drawn more to its stealth tanks and the amazing artillery from Tiberian Sun than, say, a flame-spouting tank that can tunnel underground.

The Black Hand Flame Infantry is cooler anyway.
>>
>>344293470
Gdi for life
>>
>>344293470

PUNY HUMANS! You better make your butthole ready for the probe.
>>
>>344297560
EA will make another C&C it's gonna be a mobile freemium Red Alert. It will feature a relatively similar gameplay to games like clash of clans and cartoonish graphics and humor.
>>
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>>344298119
Mah nigga. Fuck Frank Herbert, we Ordos up in this bitch.
>>
>>344297731
>tfw hearing Act On Instinct start still triggers muscle memory to try to deploy a construction yard
>>
>>344297580
It's a unit spamfest with unlimited resources

It just doesn't work well
>>
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>>344298041
but Wolverine's got no laser or grenade launcher
>>
At what point did EA turn the franchise into irredeemable shit exactly?
>>
>>344293470
KANE LIVES IN DEATH
PEACE THROUGH POWER

C&C 3 WAS SHIT, SHHHIIIIIIIIIIIIIIIIIITTTTTT
>>
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NOD > GDI
>>
>>344298470

Hard to say.

It was a downward spiral from TibSun to C&C4. It's anyone's opinion where they crossed the line.
>>
>>344298470
>>344297257
>>
>>344295095
C&C and Red alert + soviet assault are my favourite RTS man their stories where so comfy for some reason I could play a skirmish for hours on end in Red Alert even today. I feel like the only one who rates Red Alert and C&C above all their sequels.
>>
>>344298470
When they cancelled Tiberium and went on to make C&C4
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>>344297257
>reading the data logs from that game
>tfw there were even heavy-handed reports talking about how mobile base crawlers completely crush normal, static base layouts in combat simulations
>"the franchise is better now, really, honest guise"

Yeah, I don't think so, EA
>>
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Post your face when:

>Unit Lost
>>
>>344298416
maybe they found it unsafe during testing? Like the laser had a habit of exploding. Or maybe it was too expensive for mass production, so they removed features?
>>
>>344298475
All that bothers me in it is the poor performance. The game is still beautiful to this day, but there's no reason the damn thing should be capped at 30 FPS, feels stuttery as all hell.

In fact, a lot of RTS have artstyles that hold well and still look beautiful to this day, Red Alert 3 and AoE III are two games that also come to mind.
>>
>>344298538
>downward spiral from TibSun

what
>>
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>>344298704
>Base under Attack
>>
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>>344298704
>Low power
>>
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>>344298704
>>344298945
>>344299059
>Reinforcements have arrived.

>Time run started.
>>
>>344298863

Tiberian Sun is a fantastic game and I love it to death. But if you look at what was cut from the game and it looks like EA were rushing it somewhat.
It's hard to determine where they crossed the threshold from good to bad but the signs started appearing then.
>>
>>344299157
>Tiberian Sun
>EA

No
>>
>>344298704
>mission accomplished
>>
>>344298475
C&C 3 and to a greater extent Kanes Wrath were amazing and worthy additions to the universe.

Don't let EAs track record cloud your judgement. I'd go as far to say they were the last 2 good games they made.
>>
>>344297580
dont do this anon...

i played the gdi campaign and was feeling like shit by the end

couldnt even finish 2 missions of the nod one

i was disgusted with myself for playing this game
>>
>>344298738
that's probably it
>>
>>344299278
EA was the publisher even for TibSun

http://cnc.wikia.com/wiki/Cut_content_(Tiberian_Sun)
>>
>>344299336
this, c&c 3 and the expansion were great

red alert 3 on the other hand, complete shit
>>
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>>344298819
i didnt like how the game went from sci fi to WW2 shit. Only a small hand full of units remained unique in C&C3 like the nod butterfly soldier, where almost every single unit in C&C2 was unique. the perfect example was the grenade disk thrower from 2 that became just some guy throwing a grenade in 3, with correct placement you could do attack ground from ontop of hills and have the disks glide into your enemys base from 3x the normal distance, or just missing an enemy would have the disk go some other place.

also the aliens went from this awesome mystery thing to this garbage >>344298278
>>
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>>344297257
>mfw the unit designs
I still don't understand how someone actually thought that even half that shit looked good enough to put ingame.
>>
>>344298863
not him but tiberium sun is nothing but a downgrade from the original C&C and was literally cashing in on the Starcraft hype.
>>
>>344299596
>red alert 3
At least it had top tier waifus
>>
>>344299608
>also the aliens went from this awesome mystery thing to this garbage
Scrin were planned as a faction in canceled Tiberium Twilight, before C&C3 and they would be the same Scrin as in C&C3.
>>
>>344297580
There is nothing interesting in it. It's an entirely unremarkable game.

>>344299608
To be fair, as far as tone is concerned, Tiberium Wars is far more faithful to the tone of the original game than Tiberian Sun was. So in that sense the series was just returning to its proper roots.

I agree though, finding that alien ship during the campaign blew my mind, and its aesthetics are far better than the vaguely insectoid nonsense of the Scrin
>>
>>344299608
>i didnt like how the game went from sci fi to WW2 shit

I said a similar thing when C&C decided to cash in on Starcraft and went from realistic military to scifi shit
>>
>>344299596
I still don't get what's the issue with Red Alert 3 beyond the comedy being more prevalent and how unbalanced the multiplayer was with Imperial Infantry spam everywhere [or so I hear].
I actually really like it, and wish there was a fourth one.
>>
>>344299948
I don't know, I kind of like the Scrin being insects. Throwing waves of Zone Troopers at them felt like the closest thing to a Starship Troopers RTS.
>>
>>344299608
C&C 3 had unique units though. Like the Zone Troopers that could crash a party anywhere on the map with the drop pod and jump around with jetpacks. Or the Avatar that could rip the weapons off other units and attach them to their chassis. Beam cannons I think they were called, the ones that could link up their lazer beams to increase power, were also fairly unique.

Kane's Wrath had even more new toys to play around with thanks to the ultra/faction specific units. Also that Scrin ship is pretty much how their units look in game so I dunno what you're talking about there.
>>
>>344300230
>I actually really like it, and wish there was a fourth one.
Careful of what you wish for senpai. People were wishing for a Generals 2 and look how that ended up.
>>
>>344300230
because the developers confsued the fans that loves the retarded and goofy fun story for people wanting more retarded and goofy gameplay. They where wrong we liked the original gameplay.
>>
>>344299960
>and went from realistic military to scifi shit
I'm sorry, what?

http://cnc.wikia.com/wiki/Netrunners

and that's a pretty obscure example. What about the Obelisk of Light? What about Stealth Tanks?
>>
>>344300376
It didn't end up. :^)
>>
>>344300443
And thanks fuck for that.
>>
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>>344300230
>Red Alert 3
>"comedy"
>>
>>344297257
This is a pain worse than death. This is an existence worse than Hell. I've watched all of my favorite series turn into shit before my eyes. I can't take it anymore. I am going to go home, grab my gun, and shoot my computer.
>>
>>344299608
That alien spaceship looks so damn tasty.
I want it so bad but I am afraid something is going to ruin it somehow.
>>
>>344300387
It did a couple interesting things though, units having alternate modes or abilities wasn't all bad.

>>344300569
You're right, comedy is not quite the right world, but what else do you call Tim Curry screaming about how he's going to nuke the entire United States if the Mt. Rushmore laser cannon fires, or George Takei delivering his war declaration broadcast while a couple gets it on in the background?
>>
>>344299843
i actually didn't like the expansion, i felt they homogenized the sides like giving GDI artillery. But im glade scrim didnt make it in, if they wanted a 3rd race they should have made the rebels/mutants a faction

>>344299960
c&c1 had lasers, lightning troopers, tanks with 2 barrels, and stealth tanks

it was the natural progression for a game set into the future

>>344300278
i just feel it could have been better, i liked how mysterious it was, by the time 3 came around zerg/starship troopers was something i already saw done like 100x
>>
>>344298278
>implying the scrin didn't shit themselves when humans kept warring even after they showed up and basically made it a 3-way orgy of violence

Indigenous population warlike to the extreme - once Threshold construction is complete and gateway is open, entire indigenous population must be cleansed from the surface of the planet.
>>
>>344300331
i fucking loved how GDI had all the reinforcement themed abilities. You could put together a small army in about 10 seconds if you used the infantry, apc/rocket buggy and zone trooper drops all at once. not to mention every vehicle aside from mammoths having the dropship option to pick up and place them where you want
>>
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YO
>>
>>344300884
You call it cringe.
>>
>>344300917
>i actually didn't like the expansion, i felt they homogenized the sides like giving GDI artillery. But im glade scrim didnt make it in, if they wanted a 3rd race they should have made the rebels/mutants a faction
Not talking about Firestorm, I'm talking about a sequel that never was.
>>
>>344300331
ok but like being powerful and jetpacking around isent that unique; look at the shadow team , they can also fly like the zone trooper but they have to GLIDE down from cliff tops

THATS cool, unique, and has a place in opening strategy. spending your big dollars on big powerful units aint good rts
>>
>>344295095
https://www.youtube.com/watch?v=lUj05zld8T0
>>
>>344301092
That really doesn't mean much though.
All the lighthearted elements of the second game could also be called cringe if you called upon someone boring enough to define it
>>
>kane starts a conflict over tiberium in order to detonate enough of it to draw aliens from lightyears away to earth
>upon arrival, seeing as the planets indigenous population are warring, the aliens decide to set up extractors and at the same time cleanse the planet of humans
>kane manipulates a cyborg a.i into tracking the aliens movement in order to make an interstellar map to their homeworld
>does this because he himself is an alium that was stranded on earth for thousands of years and wants to go home

did i get this right? i haven't played the 4th game but at the end of kanes wrath, it shows you pretty much going through wormholes and arriving at what i assume is the scrin homeworld
>>
>>344301807
Kane's motivation has shifted over the years
Remember that in the second game, his plan involved a "world altering missile" that would genetically mutate mankind to make it more compatible with Tiberium.

At the same time, he's NOT of the same species as the Scrim, seeing as they have his genetic information but it is classified as "unrecognized" or something like that.
>>
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>>344299608
fuck i love this design, the more i look back on it i think its the best alien space ship i have ever seen

its so strange and "alien" looking, i like how its lob sided and goes against symmetric designs you see on 99% of space ships in popular culture. I cant tell if its landed upside down on right side up or side ways you just don't know

i even love how it looks kinda furry its great, its just great
>>
>>344301807
god, the story was so bad
>>
NOD. Always NOD. The red and black armor, that scorpion tail emblem, those cyborgs and flame tanks, lasers and Egyptian themed shit. Cool as fuck.
>>
>>344296479
For its multiplayer, Renegade was fucking great, they nailed down the C&C as a FPS part. It's too bad it didn't get a sequel where they could've refined their ideas further and it's too bad it's pretty dead these days along with Renegade X.

Would've loved to see an actual game that took place during Tiberian Sun or even Tiberium Wars with the more crazier units and settings in play.
>>
>>344300442
>>344300917
Please Tiberium Sun was heavily influenced by Starcraft and an incredibly long way from the original C&C. C&C 3 was a welcome although slightly disappointing return to it's roots. The whole mentality of the creators is literally "This is popular so lets copy this" even the original C&C was different from how they intended it to be which was originally high fantasy with wizards but Westwood co-founder Louis Castle: "War was in the news and the threat of terrorism was on everyone's mind. That definitely had an effect on the fictional world of C&C"

No way did developers with that mentality accidentally end up with a similar game to Starcraft just 1 year later.
>>
All those years as a kid where I loved that crazy theory that Kane was actually the biblical Cain and C&C was going to eventually evolve into some Shin Megami Tensei ass Sci Fi vs. Religious Myth shit in the future games

>nah lol hes just an alien also we removed base building and fucked the story to shit and then abandoned the franchise
>>
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RIP
>>
>>344302590
Nothing to do with EA Westwood where just as bad when it came to the story.
>>
Friendly reminder Tiberian Sun is freeware
>>
>>344302582
this wasn't 2016 where everyone is copying each other and games take 6 years and millions of dollars of investments to make kid, people were putting out games they though would be good and no one was getting RICH creating video games

also, having a sci fi setting doesn't make the game a clone. The only similarity in the game is the artillery and siege tank unit
>>
>>344295272
Red Alert 2 fucked with my OCD in this because not only could you capture enemy production buildings to make their units, but capturing certain enemy buildings gave you access to special units you couldn't otherwise get.
>>
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> yfw the GDI already appeared in the last Red Alert missions
>>
WE WUZ KAINS
>>
>>344303252
huh? why are they GDI, because their color is yellow? i mean i guess they could be based on the tech centers surrounding the chronosphere, but there's nothing substantial to suggest it's GDI.
>>
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>>344303481
KANE?
>>
>>344303132
>kid

Calling me this doesn't somehow legitimise your argument pal. People have been saying Tiberium sun is a Starcraft clone for years the similarities and Westwoods wishy washy attitude when it came to C&C made it obvious for anyone with half a brain. Christ the jarring jump in the story from SD to SS was painful enough.
>>
>>344303629
>, but there's nothing substantial to suggest it's GDI
Have you seen the ending video of the sovjets?
Where Kane murders Stalin to create Nod?
>>
>>344297257
I bought the game because I've been a fan of C&C since the first, and I thought if nothing else, I owed it to Joe Kucan to see his final performance as Kane.

Installed it, launched it, saw "SIGN INTO YOUR EA ACCOUNT TO CONTINUE", closed the game, uninstalled it. Never actually played it.

Is it as bad as I've heard?
>>
>>344299608
The Scrin Ship was inspired by the derelict ship from alien
>>
>>344303760
>kid
maybe not but its fun to pretend on the internet

I honestly cant see the similarity other then sci fi, you are going to have to draw some parallels for me. Since you are making the argument its on you to provide the evidence

>>344303629
the units are GDI tanks, the smaller tanks are what the allies normally used, also yeah this ending >>344303931
>>
>>344302946
this and it's a great way to waste several hours on skirmishes.
>>
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>>344304194
if you say so
>>
>>344303931
yeah but GDI is formed ages after the allies lose the war right?

>>344304197
actually the allies use both. the light and medium (single barrel) ones. soviets used the double barrel heavy and mammoth ones
>>
>>344303252
Why are zoomed out RTS maps so comfy to look at?
>>
>>344296608
I remember my mother walked in when Hasaan's throat got slit and I wasn't allowed to play Tiberian Sun until I wrote a 5 page essay about why I should.
>>
>>344304418
i see, i guess they recycled more then i remember
>>
>>344297257
god I fucking remember getting hype at first because I won some contest to guess what the subtitle for the game would be and got into the prelaunch multiplayer beta, only played a single round and uninstalled immediately, what the hell were they thinking
>>
>>344303252
C&C has some deep lore
https://www.gamefaqs.com/pc/196957-command-and-conquer/faqs/13721
>>
Too many missions in C&C95 had you working with a small rag tag team of units without the means to produce any more. I was only a kid back then but fuck I hated those they just felt way too tense, especially since you didn't have a radar for a lot of them and if you lost even a few troops it was usually MISSION FAILED. And then just to tease you, they start giving you a base without a conyard or warfactory that you have to defend against waves of troops and you need to repair your tanks on a repair plate.

I just wanted comfy base building that allowed me to tech up and build whatever I wanted. Even then the levels where you could were insanely light on Tiberium close by and that meant you had to expand closer to the enemy to harvest, which was always not so comfy and made me have to leave the security of my sandbag walls
>>
>>344304925
Didn't help that the AI was relentless. You'd better be training troops constantly, because the AI damn well was.

Then I found out about the sandbags thing.
>>
>>344304676
if it wasn't just 5 pages of "BECAUSE KANE LIVES" over and over, you missed a massive opportunity to freak your parents out.
>>
>>344299843
>Scrin were planned as a faction in canceled Tiberium Twilight, before C&C3 and they would be the same Scrin as in C&C3.
Same with Forgotten and CABAL. EA said something something "we'll try to remain faithful or at least put them in". All we got is Ben10 guy acting as a mutant, and CABAL appearing for 10 seconds in Kane's Wrath
>>
>>344304676
>have a friend over one day when I was a kid
>show him Myth on my computer
>both our mothers walk in just as I'm demonstrating how the dwarf guys can gib everything with their bombs
>they're both completely mortified at the sight of me giggling like a spastic and my friend looking on in awe and wonder at all the gore on the screen

He wasn't allowed to come over to my house to play anymore after that
>>
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>>344304670
because they are beautiful
>>
>>344293470
Forgotten
>>
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>>344304418
>yeah but GDI is formed ages after the allies lose the war right?
nah, during the middle of the Allied campaign (Greece if I remember well) it is said during the briefin that the UN is working on creating an international peacekeeping force
>>
>>344305504
Was that the GDI mission where you had to destroy all the sams to make way for warthog airstrikes? Fairly early on iirc
>>
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>>344305690
it's the mission just after the GDI get its budget destroyed for supposedly attacking a civilian village in eastern europe, yes. You have to find the old abandonned GDI base on the southeast corner with your small band of loyalists and defeat the Nod base
>>
/r/ing pics of Nod armor
>>
my fav strategy as a kid was to load up like 4 APCs with engineers and run them into the enemys base

then sell everything
>>
>>
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>>344293470
Ok, for perspective:

GDI was commanded by Darth fucking Vader.
NOD is commanded by some bald guy with a hideous goatee.

Are you really asking this?
>>
>>
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>>344306000
>We're in control here
>>
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>>344306131
>mfw i tried this out in red alert for the first time
>>
>>
>>344306308
what Hot Topic did they get those outfits from?
>>
>>
>>344304676
>I wasn't allowed to play Tiberian Sun until I wrote a 5 page essay about why I should.
brutal, your mom gave you a fighting chance
>>
>>344306562
From Hot Topic: Killian Qatar Edition probably
>>
>>344306653
>light MG
>has a fucking minigun
We've come a full circle, didn't we?
>>
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>>344306794
well, the basic soldiers in the old games were called minigunners
>>
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>>
>>344306000
https://www.youtube.com/watch?v=WideTH9XxSs
>>
>>
>>344296479
only got to play the multiplayer demo and it is still one of the best online fps games I've ever played. I still miss it
>>
>>344306212
DV was a bitch, only two things history will remember him for is killing children and pussing out at the end
>>
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>Harvester is under attack.
>>
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>>
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> Enemy superweapon active
>>
>>
Which unit had the best voices
>>
>>344306916
Like I said, full circle.
>>
>>344298119
Only played the 3d Dune game, but fuck yeah Ordos.
>Asian qt as mission commander
>Executrix is neat as hell
>All the missions are about being as sneaky and underhanded as possible and blaming others for our bullshit
Loved it.
>>
>>344307649
GDI had sexy American lady voice.

NOD had weird vague Eastern European man voice
>>
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>>344307649
Tanya was the best
>>
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>>344306308
>alright guys tomorrow we go out on the street to fight for nod, make sure you got some good gear on you, ill get the guns
>next night
>alright here are the guns. What the fuck why do you guys wear red lights?
>DUDE NOD RED LMAO
>>
>>344307802
SHAKE IT, BABY!
>>
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>>344307330
>We gotta get outta here!
>Is this working?
>>
>>344307935
the thing that wiped people to death was the best
>>
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>>344307848
No wonder Kane was pleased most of Nod died
>>
>>344307876
MWAHAHAHAHAHA
>>
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>>344307935
> someone fapped to a humanized tiberium fiend
>>
>>344297846
>>344298119
>>344307687
>recently read Dune
>was so good I read it in a weekend
>its sci fi so maybe there are some good games
>only vidya are old ass RTS games by westwood.
They are great but why the hell didnt they have a slew of games. The RTS dune was awesome.
>>
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>>344307935
dear god why does everything need to be sexualized?
>>
>>344308159
EA
>>
>>344307935
>that one gdi mission where a tiberium fiend is your tiberium friend
:3
>>
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>>344307935
>mfw mutie scum
>>
>>344308121
>>344308121
>hire semi-porn actresses
>have an engine that cant make high quality models.

Should have gone for a RTT where you have only a few units with loads of abilities so you can just make a bunch of qt girls with good models duking it out.
>>
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>>
>>344293470
Nod
PEACE TROUGH POWER!
https://www.youtube.com/watch?v=C_5_Ts79lQA
>>
>>344308265
Because of a rule created when you were but a glint in the milkman's eye.

>>344308280
EA holds the rights? Sweet jesus, guess we should be lucky they didnt opt to whore it out like all their other IPs
>>
RUBBER SHOES IN MOTION
>>
>>344297912
This anon, this is a good choice. This game was literally perfection and only a few games have come close
>>
>>
>>344308497
NOD had the best armor. Whenever I start a skirmish I make 25 infantry units because of how col the armor is.
>>
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https://www.youtube.com/watch?v=n4AUY-v1nsE
>>
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Will there ever be a another tiberium game which catches the TS + FS atmosphere?
https://www.youtube.com/watch?v=D-PgkEg0VOs
>>
>Tiberian Sun
>speed settings are Too slow, Too slow, Too slow, Too slow, Normal, and Too Fucking Fast
>even normal is too slow because the buildings take forever to build
>turn on too fucking fast and all the enemies already have Ion Cannons within a few seconds
>>
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>>
>see visceroid
>it doesn't attack my men and just rolls around minding its own business
>ignore it
>send army out to attack enemy base while continuing to build troops
>reach the base and attack
>unit lost
>unit lost
>first wave of soldiers die, fight is over
>still hearing unit lost
>go back to base
>the visceroid has been eating people
>I've built a ton of disc throwers so they can't hit the damn thing
>it blows up my fucking harvester
>it's eating everyone
>get it to low health
>it just rolls away into a Tiberium patch and fully heals
>quit game
>>
C&C threads always make me feel warm inside. The original C&C was the first pc game I ever played. After playing it I fell in love with the series. When I heard what EA had done with C&C 4 part of me died inside .
Even had the original command and conquer on n64 so good best cheat codes ever too
>>
>>344299596
Red Alert 3 was ok, and had great music.
https://www.youtube.com/watch?v=DuVWQdXCmwo
My only major issue with it were those bullshit support powers that were way too powerful
>>
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>>344308640
This is probably my favourite C&C pic. That guy who drew this has talent.
>>
>>344298602
I like Red Alert too anon

fun game
>>
>No Tiberian Sun FPS about being an orca pilot crash landing in a yellow zone.

https://www.youtube.com/watch?v=aYARFJLY1ZU
>>
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>>344308640
Getting chills from looking at this
>>
Even though I loved the shit out of Red Alert, Tanya quickly became my least favorite character in any work of fiction
>>
>>344293470
GDI promises them prosperity. THE HOMELESS AND HUNGRY KNOW THE TRUTH. THEY HAVE BEEN FORGOTTEN, THEY HAVE NOTHING! BUT THEIR ANGER! WE WILL TAKE THAT SPARK AND START A FIRE THAT WILL BECOME A GREAT CONFLAGRATION! PEACE THROUGH POWER!
Honestly Nod for story, GDI for units. Kane makes me want to join some guerrilla unit and start fighting NATO
>>
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>>
>>344309184
She was in the classic sense a Mary Sue.
Boris was better and Zofia was my first boner.
In fact RA2 gave me my fetish for eastern European women.

>all the RA women had some softcore porn experience.
>>
>>344308743
>allright bros were gonna blow ourselves up for kane
>alright man, ill get the bombs, you get a good position
>next day
>here are the bombs bro
>they glow?
>yeah they are like, super powerful tiberium bombs man
>yeah but dont you think the guards of the compound will allow a few guys with glowing vests near the place?
>>
>>344309404
It wasn't really the character that was the problem, it was more that fact that I was forced to control her and only her every few missions, in a game where your supposed to control armies
>>
imagine the chaos just one of these guys could cause if he decided to go rogue
>>
>>344309687
That's why you keep twice the amount of dogs around
>>
>>344293470
NOD is the only right answer.
>>
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>>344308995
Twisted Insurrection is what C&C 3 and 4 should have been
>>
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>>344308796
C&C64 had cheat codes?
>>
>>344308809
I dont get it. After tib wars I thought they learned that free super powers were cancer and they would add cost to it.

But instead they just maed the most retarded powers ever.
>hey lets make this superpower that sucks up a bunch of tnaks with no counterplay
>yeah and then when all the tanks are sucked up, he has another free power that drops a bunch of bombs but also does more damage if he already fucked over the guy with the tank suck power.
>brilliant
Then you had the japanese who were retarded in early patches since their early game harassment unit was both air superiority fighter and superb harrassment unit. And dont forget that if both air and ground werent safe they could just go on the water. Or how their hero unit could juggle multiple enemy tanks while for other hero units tanks were the best way of countering them.

Then there was the problem that building tech was complete cancer for half the races. For empire it only allowed you to upgrade one by one, for allies they just didnt tec since they rather use their CY to build expansions.

Only good idea was the focus on water and amphibious units (which were poorly executed)
>>
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>>344293470
Nod
>>
>>344308995
https://www.youtube.com/watch?v=1UYh22j8JM4
>>
>>344309971
That's the game with the corporate douchebags faction right?
>>
>>344309971
My biggest beef has just been the redundancy of certain units. Like why does NOD have two artillery pieces?
>>
>>344310106
Why is Frank so cool?
>>
>>344310363

For different situation i suppose. I like having more units, some for general purpose things, some specialised.
>>
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Endless sadness.
>>
>>344310756

I feel you, because you want the same thing i want, the same thing we want.
>>
>>344301807
Kane is also the biblical Cain
>>
>>344298602
I like C&C the best out of the westwood games, but Kane's Wrath is literally the only good thing EA has done since the N64 days.
>>
>>344301092
You really can't say that if you liked RA2 or (kek) Yuri's Revenge.
>>
>>344307649

"Armor superiority... Let's get to the front!"

Hearing that sultry black man's voice while my army of mammoth tanks ripped through degenerate Nod forces was the best part of Tiberium Wars.
>>
>>344307649
>Yeah?
>Okay.
>put-put-put-put
>Aaargh!
>>
>>344308995
>fight a war in a city
>get paradropped in
>mission goes to shit
>soon after that an ion storm in the upper air layers prevents people from getting evacuated
>Nod has spy satelites that prevent anyone from leaving on foot without getting sniped by a defence tower network
>hear on radio the ion storm passes after a week and you have to get to certain coordinates to get out
>you have to survive for 7 days in a city filled with snipers, nod troops, hungry civilians, GDI troops that have not enough supplies and various other scum
>have to make choices like shooting GDI to loot their corpses, trying to save and keep watch over civilians, and canabilising corpses
>>
>>344311382
>Nod
>strict code, people have families and dont use more stuff than they need because you need to be frugal in a yellow zone
>GDI
>rich kids and the lucky few living in a blue zone, loads of raves, drugs and emotionless, depraved sex.
>>
>>344307649
THE BLACK HAND HAS ARRIVED
https://www.youtube.com/watch?v=rBNCB4tToN4
>>
>>344307649
CHINA WILL GROW LARGER
AAAAH THATS A GOOD SPOT
PERFECT LOCATION

i know its not TS but its still the only right answer
>>
>>344306562
>>344309496
>not putting on weird lights to look like freaky aliens in the hell of war
>not dressing to strike fear into Kane's enemies
>not dreaming of a world where you can BE tiberium
I bet you fags don't even praise the prophet in your spare time.
>>
>>344311475
Can I turn and fight for the Brotherhood?
>>
>>344311828
t. Nod shill
>>
>>344312115
>striking fear in an enemy when you are sniperbait

>>344312163
you can pilfer some nod gear and pretend to be a nod soldier. ALthough the situation is completely fucked and its every man for himself. So even friendly soldiers can turn out not to be so friendly.
Or maybe add a nod side of things. A nod soldier stuck in the same warzone. You would have to get civilians out of the warzone by bringing them into nod refugee camps.
>>
>>344307649
Nod Harvester in C&C3/KW

That totally fucking spaced out timbre; the man was literally obsessed wit htiberium.
>Fields of green...
And the best line in the game when you told one to go to a spot on the map that didn't require harvesting
>but what about the tiberium!?
in the most exasperated and genuinely fearful voice you've ever heard. The concern was real.
>>
>>344312491
>Or maybe add a nod side of things.
Perfect!

KANE LIVES!
>>
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>>344311875
>>
>>344312491
>>striking fear in an enemy when you are sniperbait
I never claimed Noddies were the most sane people on the planet.
>>
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>>344312581
you can save a cute civilian girl who supports nod and have handholding babymaking sex with her to create more followers of kane.
>>
>>344312884
>that moment when you learn what a confessor is
>that moment when you realise your language doesnt have a word for it.
>>
>>344312962
The fields of Tiberium shall be our bedding!
>>
>>344299278
Yes? Did you not know they were partnered even back then? How do you think they managed to afford James Earl Jones?
>>
>>344305350
this was my favourite map of all fucking time in any rts game
>>
How is C&C 3? I remember playing it back when it released, but I was still in my DOOD COD LMAO phase and wasn't a large fan

Should I give it another go?
>>
>>344299278
>he doesn't know
>>
>>344313382
Yea, it's pretty good, it would have been better if they properly supported it too. Say what you will about blizzard, but they support their games long after release giving them longevity and arguably better balance compared to the competition
>>
>>344313382
It's good shit, in my opinion. It also had an expansion called Kane's Wrath that is a love letter to Tiberian Sun, and the series' swan song. The two last great C&C games, in my opinion. Scrin were pretty damn cool and their air game was OP as fuck
>>
>>344313625
I can't do Kane's Wrath, I don't know if it's actually harder or if I just suck at RTSes since I finished the others, but Kane's Wrath beats me.
>>
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>>344313056
What is a confessor?
>>
How do I play the old games on a new system? Those pics looks pretty cool.
>>
>>344297395
>tfw you're a nodster and your commanders make you drive the lame ass medium tank when evryone else gets sweet motorcycles and flame tanks
>>
>>344297846

Atreidesfags get out
>>
>>344313824
during roman times christians were getting hunted down and tortured until they gave up their faith. Those who didnt either got burned or left to rot in a cell.
When the chirstian faith became official the christians needed to reevaluate the faith of the people who broke under torture. Confessors were people who didnt break and thus were true christians. Therefore they were the people who could weigh the faithfulness of other christians.
>>
>>344313978

Tiberian Sun is freeware. I know that much.
>>
>>344313984
>wanting to be strapped to a ton of highly flammable material or without cover in a motorcycle
>>
>>344314323
What are you, a pussy?
>>
>>344301070
I GOTTA PRESENT FOR YA
>>
>>344297395
>If their construction was similar to the Japanese faction in red alert 3 I think we might've had a completely different game.
they had those mobile factories in firestorm.

But yeah it would be neat as fuck if they had subterrian building drones. Like they can burrow a bit and then if they are in position you can make them start building underground until around 80% construction they would surface and finish up.
>>
>>344314323
>not wanting to have fun
We're talking about nod, not gdi
>>
>>344293470
GDI

Both lore and game play.

But NOD was a hell of a lot of fun to play for both lore and gameplay
>>
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>>344314229
Thanks for the explanation.
>>
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>C&C 3 is almost a decade old
>there hasn't been another good C&C game since

Where did it all go wrong?
>>
>>344307802
CHA-CHINNNNGA
>>
>>344314801
EA getting more influence. TW already had some problems but the fact that Westwood already had quite some design worked out meant that the team at least had some of that good westwood sauce.

With C&C4 they not only killed the tiberium series. They also shot the whole C&C franchise in the neck because with such a disgusting game no one will never buy a product from that.
>>
>>344302582
considering they were in development at the same time and tiberian sun was announced BEFORE starcraft was. Yes, it is coincidental.
>>
>>344313978
OpenRA, nigga.
>>
>>344305264
forgotten being cut from the story is a shame, but having 5 factions would be absolutely ridiculous. especially if you wanted them unique.
I know kane's wrath technically has 6 factions but the subfactions are pretty similar and honestly not very well balanced.
>>
>>344311227
C&C 3 was alright, but GDI were OP
>>
What is exactly Kane's end goal? how does a guy who fails so many times get people to follow him?
>>
>>344315690

Whoops, forgot the link

http://www.openra.net/
>>
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https://www.youtube.com/watch?v=K9kyTxpBlxs

>all these sexy c&c babes
>>
>>344315781
Charisma
>>
>>344302592
Those gunboats have their weapons disabled in the mission so they just get zapped by the obelisk. Oh well, he was infected by Tiberium.
>>
>>344303252
It's just the game's own way of handling AI groups and alliances.
>>
>>344315781
His end goal is to leave earth because Kane is Cain
>>
>>344308640
>The size of the mammoth tank
Jesus fucking Christ they look so much bigger when you have something next to them to compare.
>>
>>344315781
I think after TW they kind of overused the immortal kane. In TS it still made sense but then him being resurrected again and everyone following him no questions asked was just stupid. I remember with firestorm I was super hyped to see a CABAL/kane fusion. But then they just completely dropped that in the sequel. CABAL was a piece of alien technology that was super advanced. Kane was some mysterious guy who seemed immortal. Why didnt anything happen? Why didnt kane suddenly get superhuman tactical insights?

In the end the whole story suffered from the halflife-like storytelling. We introduce all these plotpoints and then we make them more complex because holy shit there are even more shadowy organisations behind all these strange happenings. But now we just made up so much shit to make people constantly get awed that we have no way of fixing all the loose ends and some of the shit we wrote makes no sense at all if you really think about it.
>>
>>344315781
Didn't the last game tie it up with the whole thing explained as Kane basically trying to call a taxi home?
>>
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>>344307649
Russia's fate is with me!

Also, Allies girl on RA2 was sexy as hell
>>
>>344316442
There was no way it could end well. EA might have used its mandate to destroy the gameplay, but the story going worse and worse it did doesn't quite seem like their fault but the result of not having a clear goal set.
>>
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>>344316442
>Why didnt kane suddenly get superhuman tactical insights?

The entirety of Tiberium Wars went "Just as Planned" for Kane m8.
From the very onset, to the invasion of the Scrin, and their eventual defeat, went exactly as Kane Wanted.
The only hickup he had was the loss of the tacitus.
>>
>>344316017
>download RA3 for faps and to have some fun single player missions
>forced ally
>combat feels retarded since bullets have insane travel time and tanks shoot so fast that even after you kill some the tank still gets 3 hits off on one of your tanks.
>after mission 5 the game crashed constantly
>blonde tanya
>no catfight between the various advisors where the boobs almost fall out of their bras.
>>
>>344311875
Is that Keith Szarabajka?
>>
>>344301807
he was implied to be an alien back in renegade i believe.
>>
GDI for Eva
NOD for everything else
https://www.youtube.com/watch?v=MAtcbnECb_Y
>>
>>344316798

>loss of the tacitus

Which he regained in the end, and fused a new AI with it.

Kane's Wrath. Last Mission.
>>
>>344316798
Even though he won it didnt feel like cabal had a hand in it. Nor did Kane change from cabal. And scrin was one of those retarded things they added in with no reason (seriously, fuck the whole kane was alien plot). Same with the tacitus. It was a central part of most tiberium games but even though kane had his hands on it for a long time he didnt seem to make use of its knowledge. Only harvesters and stealth tech seem to be from the tacitus.
>>
>>344317218
Yeah, but only in Kane's Wrath, and years after the third tiberium war had ended.
I was referring to the vanilla TW campaign.
>>
>>344316787
>but the result of not having a clear goal set.
I believe in one of the interviews they mentioned thatin every game they just wrote up the story without caring too much about the greater arc. That is why they probably had such a strange story. All those super important things that happen at the end were shockign but didnt have any effect because they didnt think of what to write after it. Like kane fusing with cabal.
>>
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>>344317378
Scrin were planned since Tiberian Sun m8 by westwood itself.
And they were bloody awesome.

I loved the whole idea of them being basically a ubnch of ayylmao miners, who were in way over their heads with Humanity, who, according to them was "warlike to the extreme".
>>
>>
>>344316798
which he somehow ended up with in cnc 4 with no explanation at the start
>>
>The best NOD units are multiplayer mode only
>Meanwhile GDI can built its whole roster

In the campaign GDI > NOD
>>
>>344311875
I thought that voice sounded familiar. I didn't know he also played Captain Diomedes and Joshua Graham.
>>
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>Listen to the sounds of your own extinction human

That moment he has all the NOD top members killed mid meeting
>>
>>344317971
This has always been the case, as in, I don't remember a C&C game where the NOD campaign wasn't tougher than the GDI one
>>
>>344318181
tiberian sun, nod campaign is way easier
>>
>>344317836
>hello, I didn't play Kanes Wrath.
You acquire Tacitus for Kane in that expansion.
Speaking of Kane's Wrath, who else got chills when the first mission of that expansion started, and this started playing:
https://www.youtube.com/watch?v=-OXAnh0ItZI
>>
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https://www.youtube.com/watch?v=1i9t2rbTf-g
>>
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>>344318776
>mfw playing it for the first time and finally realizing what the song was
>>
Gentlemen...it's a nuclear device. Time is running out! T-T-T-Time is running out!
>>
>>344317445

In that case - true.
>>
https://www.youtube.com/watch?v=cxfVsPEc_YE
best Tiberium Sun song coming through
>>
>>344317727
and then in 4 they are gone. Maybe they were planned but the reason kane has for luring them is just retarded.

Even more when every somewhat realistic person wouldnt like kane for attracting a hostile race to earth which at that moment had serious problems.
>>
>C&C tiberium dawn
>hmm what if the poor countries suddenly got their hands on a valuable resource that they are the first to exploit and get a charismatic leader that not only prevents them from going full retard like usual but also has secret knowledge on tiberium allowing the poor countries to finally get revenge on the rich western world

>tiberium sun
>this new faction still has traction even though it was smashed because people left behind in yellow zones feel like they are getting buttfucked really bad. Then kane returns and wants to lead them again to smash the lavish-....wants to infect the whole world with tiberium even though most people get completely fucked up by it meaning everyone is miserable rather than a few

>tiberium wars
>kane comes back again and everyone follows him for little reason and he suddenly also thinks is a good idea to lure in aliens to make the war more complicated even though he already was defeated twice

>tiberium twilight
>just fuck my shit up kane-senpai.
>>
>>344317801
Reminder that Rise of the Reds still doesn't have generals and ECA a best
Reminder that Mental Omega is adding a 4th main faction
>>
>>344320704
>Not following Kane no matter what.
>>
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>mfw I don't want this comfy thread to end.
>>
Why doesn't someone make a new rts in the style of red alert 1? No 3d blushit just some nice 2d comfy gameplay?
I know there is OpenRA but I want some new factions, story, campaign...
>>
>>344322463
Too niche, I think. It's the kind of work someone can build on top of OpenRA, not develop professionally and expect any financial return on it.
>>
>>344321260
Will it be the ants?
>>
>>344318776
i have never heard of this before. this some fan mod?
>>
>>344322463
3d models is easier than 2d and often better received. Combat of RA1 is really basic and I dont think many people would still buy something like that. Also with increased multiplayer RTS have it a lot harder since people tend to break them more easily by employing tactics not conceived by the devs.
>>
>>344323316
No, it is an expansion pack for Tiberium Wars.
>>
>>344323316
It's the expansion for C&C3
>>
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>>344321732
None of us do, anon. C&C threads are rare as fuck these days and references to it flies over everyone's heads.
>>
>>344323283
Some high tech assholes. They're being a bit too stingy with releasing information about them desu
>>
>>344298602
I prefer Tiberian Dawn and also the first Red Alert, but especially Dawn. There's something about its composition that's just right.
>>
>>344323971
Oh and Tiberian Sun as well. It had some faults but I adore what it was trying to achieve.

I really wish they had been given more time. I have never seen a game with so much raw potential since.
>>
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>>344321732
>>
How would you design a modern C&C /v/?

Which setting (can be a new one)
Which factions
instant building?
sidebar?
resources?
>>
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I remember when this first came out.
https://www.youtube.com/watch?v=3ddy1WqpphQ

The hype was real.
>>
>>344302582
Have you seen their development timelines?

Also
>similar to Starcraft
Only in the absolute broadest strokes of sci-fi. Literally all the storypoints, technology and details are different.
>>
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>>344324704
>>
>>344324715
My crack RTS dream is a Red Alert x Tiberium crossover with Allies, Soviets, NOD and GDI laying down the law on each other, with Kane on the Tiberium side and Yuri on the Red Alert side as the masterminds behind everything
>>
>>344307489
>mfw I'm playing gdi
It's be a REAL SHAME if someone were to sratofighter a dozen firehawks onto it.
>>
>>344325150
but nod covers most of the ex soviet countries and allies and GDI are pretty close as well.

I guess GDI can be like an elite faction within the allies and nod being the 3rd world countries allying with soviets (although this would fuck up rivalery between kane and yuri)
>>
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>>344306000
>they cancelled it because it wasn't up to "EA standards"
I will never be able to unfeel this
>>
Has anyone here played the C&C gernerals (2) beta?

what was it like?
>>
>>344325602
You have to let go, anon.
>>
>>344325379
I should've specified that my idea involves time travel in order to have both sides actually be able to interact while in their prime.
Something along the lines of Yuri managing to find his way out of the past, which either causes or coincides with a Chronosphere time-fuckery event that rips a massive hole in reality in either Eastern Europe or Central Asia, causing a portal that bridges the Red Alert world and the Tiberium world

During the confusing first contact, Kane tries to seize the chance to go back to the past to alter the timeline in his benefit, with GDI in hot pursuit. Both the allies and soviet start freaking out at the idea of armies pouring out of this rift, and a four way brawl ensues.
>>
>>344325826
Haven't played the game myself, but I think it looked cool.

https://www.youtube.com/watch?v=FMD6w6FKHVE
>>
>>344324715
>Which setting (can be a new one)
Tiberian Universe, of course.

>Which factions
GDI, NOD, SCRIN

>instant building?
Each faction would have their own building system, sorta like RA 3. GDI would build like Soviets, Scrin would have the old mechanic, with buildings just teleporting in, and Nod would have mobile structures, kinda like mini mcvs, that they could redeploy as needed.

>sidebar?
C&C 3 UI was good, no need to alter it imo.

>resources?
Tiberium, and Energy produced by generators. I would however, make the energy an actual resource that you would need to spend on both units, as well as support abilities, in addition to it powering your structures.

Gameplay wise, I'd take C&C 3 but make it a bit more infantry focused, instead of just tank spam. I'd take a few notes from DoW 2 (whose cover system, and potent infantry abilities I absolutely adore), and give Infantry units abilities and upgrades as well as the ability to take cover not only in structures, but also behind other elements of the map, like cars, craters, ruins etc, all of which would hopefully keep them in the game even towards the end of the match, I'd make it so that infantry would be essential to holding cities and towns, whereas on open ground, vehicles etc rule.

I'd also make the environment way more dynamic, with tiberium spreading beyond the "harvest zones" if not kept in check, occasional ion storms, dangerous tiberium fauna (them not being in C&C3 was bs), and landscape that gets changed by warfare (a plain field would become a crater filled mess after getting bombarded by artillery for example, and its properties would change accordingly).

I'd utterly ignore C&C 4, and make the game take place 50 or so years after C&C 3, with Scrin launching an invasion trough the threshold tower (but, due to some safeguards developed by GDI, that invasion would be cut short, stranding the Scrin on Earth, yet again, but this time, with far, far more powerful tech and weapons.)
>>
>>344326201
so would you use squads or single troops. Also I agree on unit abilities. I really like them in COH although in C&C you have more units so it is tricky to use so many of them.
>>
>>344325602
maybe it was REALLY bad then?
>>
>>344325826
It was awful. absolutely terrible
>>
>>344326489
I don't know which is a scarier thought, EA's standard being bad that they don't know what bad is,

or,

the game being so bad it's bad even by EA's standard
>>
>>344326485
Squads.
That way, some of the upgrades you get for your units could be additional squad members, etc.

I also wouldn't go full CoH with the unit abilities, I'd just give a bit of that sort of stuff for the infantry.
Some of the abilities would also be passive, and applied via upgrades (as in, for example, GDI infantry squad being able to get a heavy machine gun trooper, who would be able to deploy his gun in cover, and give the squad a bit of extra firepower and range.)
>>
>>344299608
>>344299843
I'm partially okay with how the scrin turned out in 3
>>
>>344300569
RA3 is complete garbage, the beta was a lot more fun
>>
>>344303670
TELL ME ABOUT KANE?!
>>
>>344304349
looks nothing alike, that looks like a giant anchor in the sea
>>
>>344326489
from what they released it didnt seem too bad but I think EA standards meant the money going in and the product going out wasnt good enoufh
>>
>>344306000
>>344325602
nigga, that game changed way too much, it looked really bad.
even the fucking guns, it was just one gun that could transform into other guns, that's fucking stupid, it doesn't fit into cnc at all.

they should just have made a moba alike renegade, that would have been super fun.(but in first person/third person)
>>
>>344326489
Actually, it was inner studio politics and shenanigans that killed the game. The "not meeting standards" was just a bs excuse.
>>
>>344295272
>Play starcaft brood war as lad
>use toss dark archons to possess enemy SCV and Drone
>20 mins later
>combined horde of Protoss, Terran, and Zerg rampage into the enemy base

Felt good man
>>
>>344313221

Mine as well. Spent many hours replaying it and slowly pushing the Soviets back.
>>
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>>344327141
WHY DOES HE WEAR THE MASK!?

speaking of which, I wonder if they forgot to fix his mask here. Its not even on his head properly.
>>
>>344327393
>they should just have made a moba alike renegade, that would have been super fun.(but in first person/third person)
That sounds terrible, I don't trust your opinion on this. I remember reading about the concept and seeing the screens and it looked fucking awesome
>>
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>Those ruined Tiberium Dawn buildings in Tiberium Sun
>No way to repair them
>>
>>344324715
i wouldn't. the games just don't translate into the modern spectrum.

i'd rather want that we just got the sourcecode to the original games, so we could fix the huge amount of bugs that are prevalent today.
fix the broken ai in most of the games(like that fact that the ai will never ever expand and have multiple bases in ra2 and tbs)
would also be nice to support small maps on custom resolutions, really small maps that entirely fit into your resolution will do weird shit if you try to move the screen.
make the menu scalable so it isn't stuck in that shitty resolution forever.

let modders have more control over the game and for fucks sake, have even greater control with modded maps, there is more control there than with alot of other games but once you start you immediately hit a wall.

custom missions into a separate menu and modded missions into their own too.

improve on the map generator alot.. LIKE ALOT, that thing is amazing but could use alot of modded features.

I don't think i'll ever get a new cnc game that will grab my interest from the old ones, neither do i care anymore, i just want to play my old games and improve on them and something i need for that is the source code.
>inb4 OpenRA
i hate how they call it openRA and then it's not even RA, it's a clone that sort-a works the same way but there are huge differences.
for the first part it's a mod, they say on their website that it's a mod, and that is true, it's not actually the RA you played as a kid, it's a different version that has new units, the buildings mechanic is completely changed, there are bounties, husks and much more that simply makes it not-RA.
they should have called it OpenMRA or ModdedRAOpen or something in the line that it isn't actually RA, new players will come in, play that and think that's RA, when it's not and it bothers me on some meta-level.
>>
>>344325150
this has been done before, look at the mods
>>
>>344328226
>The various Tiberian dawn and sun units scattered and destroyed, rusting and left to rot, all over various maps in C&C 3.

There's something about seeing old things in new, its cool and sad the same time.
>>
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>yfw Red Alert turns 20 in October
>>
I love NOD, but I suck at it. Somebody teach me playing NOD.
And I hate rushing and rushiers. Why start the game if you are ready to finish it before the fun starts?
Gibe NOD tips sempai. I especially appreciate Marked of Kane tips.
>>
>>344328447
Anyone here buy the 20th anniversary C&C games? (the one for origin)

I did, and I regret it. But I needed a game because I finally got a PC that can play modern games.

I could have just pirated the games, like I did with TFD after my dad snapped the disc in half.
>>
>>344328447
I still remember when I was little and my dad was playing Red Alert 1 on one of the snow maps. He was showing me how he built a Tesla Coil next to a snowman like it was a Christmas tree.
>>
>>344328047
If I recall correctly he wore the mask/helmet thingy because it was actually a device for repairing his head after the ending of C&C3.
It gets more loose over the time until he pulls it off to reveal his healed head.
>>
>>344328395
God I loved encountering all those ruined tanks/orcas/ buildings in that game.
>>
>>344328201
it looks horrible, it's cnc3 style atmosphere. it should have been tiberian sun 3 style atmosphere and not just be a mindless shooter.

think about it though, renegade is just that.
You have hero units in renegade you buy and then regular units you use when you don't have money to get the hero units.
You can buy items like in dota in renegade multiplayer, like the nuke or loic.
the only difference i want is to add bots as creeps and then you can only play as the hero units and not the bots.
if you think about it, there isn't much difference between renegade and moba.
you even have buildings in renegade you need to destroy to remove tanks, aircraft and such from your opponent.
>>
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>>344306653
>upgraded one has a little hat
>>
>>344328818
there was like 5 unit ruins and the buildings i think was maybe 2, not that many
>>
>>344328928
Care to post pics? I never played C&C 3.
>>
>>344307935
>>344308285
i'm happy people still make fanart, even if we don't get much these days
>>
>New game similar to Renegade
>Maps a bit bigger
>A bit more dark and gritty and less hammy because I'm a sucker for in-game atmosphere, despite C&C being hammy
>Weather effects (Prime-esque stuff. Raindrops on helmet goggles, etc.)
>Random Ion Storms
>>
>>344328919
/o/ please
>>
Gonna shill my mod: https://youtu.be/0NNcsdMQkgA
>>
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>>344307649
Either Twinblade or Dreadnought from RA3.
Their lines are pure sex
>>
>>344309971
it has alot of the same problems as other such mods, dunno if you want to hear it all
>>
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Hey gang. Other than, Grey Goo, SupCom, Ashes of the Singularity, are there any other strategy games with future settings? If there are any that have not been released yet, please let me know anyways. Thank you. Oh and no Dawn of War. Already have it.
>>
>>344311875
they're basically just 40k or chaos spacemarines
>>
>>344311875
>>344312884
the more than 2 eyes thing has always looked stupid to me
>>
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>ever picking GDI
>>
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It's a shame Renegade X popularity died out, hopefully there will be a resurgence of players if they ever leave beta.
>>
>>344330083
>Wanted to play this with the lads
>Servers are either full, dead, or "Nearly full but not enough room for everyone" tier.
>Can never all get on NOD.
And that's the story of why we didn't play.
>>
>>344328047
Kane's Wrath was the first horrible dlc/expansion, the beginning of the end for cnc not saying cnc3 was "le lore friendly" or faithful, no buts.
>>
>>344329798
Executive Assault
>>
>>344326792
squads were a mistake, it only worked in cnc3 because it was scaled up in a way that wasn't really cnc anymore and encoured tanks much more than previous games
>>
>>344328721
>after my dad snapped the disc in half.
why?
>>
>>344330472
none of the expansions for command and conquer were any good to be fair.
>>
>>344293470
>mammoth tank vs no mammoth tank
How is there any competition?
>>
>>344329798
I very much like Warzone 2100
>>
>>344330823
It was a years ago. was still in High school. Played C&C too much to the point I did bad in some classes during my first year. Parents were very strict, so when they found out, they snapped the disc in half.
>>
>>344329053
http://vignette4.wikia.nocookie.net/cnc/images/d/dd/MammothMk2Wreckage_CC3_Game1.JPG/revision/latest?cb=20090822055301
like that but there were only like 5 of these sorts of units as reference to the older games but to me it seemed unnecessary and kinda sad because i would have wanted those units in this game and then they added some back in kane's wrath and those didn't look faithful to me.
>>
why is openRA so shit, /v/
>>
>>344330721
I disagree.
Squads made the combat look and feel better, and also made controlling your infantry far more intuitive, than having masses of individual dudes.
Squad based system also works better if you want infantry have abilities (which I personally want as it makes the game more interesting and rewards good control of your units), than having individual infantry units, unless the scale is really, really low.

C&C 3's problem with infantry was that, outside of just spamming missile infantry, (or black hand), infantry was in general, rather useless outside of early game.
>>
>>344330083
Did they ever release this for steam? It would be a good idea, but since its EA and theres the whole Origins thing I doubt it will happen. Would be a good idea though, might be enough to bring in a lot of players to the game.
>>
>>344330823
>>344331046
reminds me of the time my uncle broke street fighter in half. We played on the PS1 and only controller 1 had the rumble function. So we were fighting so much over who got to play with that controller that our uncle came in, popped open the CD hatch and snapped it in half.
>>
>>344330083
>>344330259
it's pretty good for what it is, think you can play with bots but i'm not sure. also the people that are playing are ten times better than new players and are merciless which makes it hard to play, when you just get killed by a sniper all the time and can do nothing
>>
>>344330721
>squads were a mistake
Nigger, squads were the best thing to come out of C&C 3. I am still cross at the fact that Red alert 3 didn't have squads.
>>
>>344303228
Spies also did that
Using a spy on their science building gave me access to crono troopers
>>
>>344331268
>I am still cross at the fact that Red alert 3 didn't have squads.

Blame the nostaliga idiots. C&C3 and RA3 were actually pretty good C&C games.

I loved RA3s base building. I enjoyed the empire's way of building structures. Always rushed with turrets as them to piss off other players.
>>
>>344331046
shitty parents, it's like that one guy that shot his daughters laptop because he felt she was a spoiled brat, well yeah moron she's your kid, that's your fault. also laptop for school, lel.

>>344331194
that sort of immature acting towards children is unacceptable
>>
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All hail glorious GDI and Orca
>>
Dmachine anybody? Slavesys anybody?
>>
>>344331493
I like Red alert 3 because it is still C&C, the only thing wrong with it was how they oversimplified the resource gathering.
Using the water was also a great addition, but the balance was just retarded.
>>
>>344331573
>>that sort of immature acting towards children is unacceptable
he blows up easily. One time he got pissed off really bad and punched a window. The shards cut the tendons connecting the fingers to the muscles.
>>
>>344331194
How long did it take you to buy another copy? For me I got desperate to play C&C classics again I ended up figuring out how piracy and torrenting works. So many blank discs used up because I didn't know about virtual drives/discs
>>
>>344316017
>No multiplayer balance whatsoever
>Expansion fixed Empire's lack of infantry AA

Great EA, just great.
>>
>>344331779
the new ore gathering was done because in TW they had te problem that people spammed harvesters and refineries. The balance idea was that people buying a lot of harvesters and refineries would empty their field faster but in reality people would just blow all the tiberium in one go to just blast their opponent before the lack of money would fuck them back.

Most other games have a gather limit. Like SC has a limit of 1 worker per mineral patch. They needed something to limited booming in RA3 so instead of trying to balance it they just made the system of 1 harvester on 1 point
>>
>Buy RA2 with a friend
>He takes allies disk I take soviet.
>>
>>344330083
>Servers filled with bots
>Laggy servers from half-across the world
>Release was basicly hackers everywhere

Love the game, but they need a better anti-cheat and a bigger release.
>>
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>>344331667
>>
>>344331165
infantry had abilities in RA3 too and that was single-based infantry.
the main problems i have is one, it's not cnc for infantry to have abilities that are not something you can easily do with just clicking at stuff, there shouldn't be a menu for infantry abilities and neither should they have such abilities.
I'd rather have specific units that have abilities like Yuri Prime in YR, he could mindcontrol both units and buildings but his clone could only do units.
There's a simplicity to that, which is the core to cnc, cnc is a pretty casual game even though it has(had) a competitive scene.

I'd rather have an unit that has abilities that is tied to its core, like this is why you get this unit, not for a menu ability but for the thing that i can do, this means that all units can only do one or two things(sometimes 3 things) and those things are fast and easy, clutterless to use.

If all units can have 5 different abilities then there's no need to have a big rooster of units since you can get the job done with most of the other ones.
Why would you ever want to buy a tank if all your infantry can destroy buildings because they have Molotov as an infinite ability?
Like in RA1 you had to have a diverse range of units to deal with buildings and with aircraft and such things, having jackofalltrades units that can do all of the above without any issues is boring and is fundamentally not cnc.

Feeling like i'm bambling but i guess i have never really discussed this with anybody before...
>>
I fucking loved these games so much.

I always go so annoyed when I couldnt build commandos or SSM launchers, or even the fucking technology centres and hospitals in tiberian dawn.

I always wanted to play the campaign missions as the other side, somehow. But I don't think anybody has made a mod like that.

I wish I had a comfy base like the enemy always has ;_;
>>
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Tiberian Dawn and Tiberian Sun were godtier C&C games. First Red Alert was good, second was okay, but the scifi near future setting was always the thing for me.

>>344299960
The tech was never realistic military fiction, it was like Bond movies, with almost plausible technology. Also, the cutscenes in TibSun felt like a campy but awesome nineties science fiction tv series.

I love 'em.
>>
>>344331667
I liked how Nod in C&C3 created their own version of the Carryall.
>>
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>>344329518
P-please comment on my mod familions.
>>
>>344331493
C&C 3 was ok but not nearly as good as TS. RA3 was a mess. the SP was a mess (since you had to take a buddy or play with AI). pathfinding was a mess. and balance was a mess.
>>
>>344329632
god i hated the concept of "zones"
>>
>>344332061
it was streetfighter. C&C never got snapped. Also my oldest brother was into computers so he already got downloading done in our home when kazaa just existed.
>>
>>344332584
kek, i watched alot of competitive earlier this year, too bad the scene is mostly dead but this combo came up alot also mt2 + carryall
>>
>>344332694
eh, it was more just for balance reasons, i would have like a subterranean transport like tbs instead
>>
>>344332686
>awesome nineties science fiction tv series.
true, true. then RA3 turned it into teen-fap-gore
>>
One of the fun things in C&C3 single player is the missions where its three sides battling it out.

Favorite missions are probably the early missions involving the Scrin or that Nod Mission where you turn on GDI and use the Nuke or let the scrin take care of them for you.
>>
>>344331827
maybe you shouldn't be around that guy
>>
>>344332613
make your own maps familion, it's super easy and fun
>>
>>344332612
The Infatnry abilities in RA 3 were without exception, stuff that you toggled on and off which is basically the simplest of types of abilities possible for such a scheme.
With squads, you could have more complex abilities, like being able to lay a mine field at a designated position, set up a bunker, etc.
And I am not talking about each infantry unit having like 5 abilities. 2 or 3 at most, and for basic units, even just 1 and maybe second one you get to purchase.

C&C 3 already had some of such elements, like GDI riffle squads being able to make bunkers, and Shadow teams being able to detonate bombs and place bombardment beacons.

I like that sort of stuff for units, because it rewards the smart of use of them, instead of just spamming loads of units and A moving them around.

>Why would you ever want to buy a tank if all your infantry can destroy buildings because they have Molotov as an infinite ability?

That is an easy question to answer. You would want a tank, because first, it is faster than infantry, second, it is tougher than infantry, third, it can crush infantry under it's treads, and third, it most likely can kill not only buildings, as well as other enemy vehicles.
>>
>>344332795
RA3 was the first main game in the series i never finished the campaign of, it was just so fucking cringy and bad.
and the fact that you couldn't turn off ai commentary in skirmish made me just stop playing all together.
>AND INSTALL LIMIT!!!!!!!!
>>
>>344333306
wish the scrin campaign was a complete compaign
>>
>>344332337
that's actually what they wanted you to do
>>
>>344319332
I came
>>
>>344333532
I just realized C&C has a very big love for various types of tanks.

You got tanks that are just tanks

Tanks that can shoot sound
Tanks that goes invisible
Tanks that shoot lasers
Tanks that turns into trees
Tanks that are really big tanks
Tanks that can harvest and be a mobile fortress (MARV)
Tanks that can shoot flames
Tanks that can go underground
Tanks that turns into turrets
Tanks that shoots electricity

All kinds of flavors!

I think im starting to realize why GDI phased out the Mammoth MKII for more Tanks and treads.
>>
>>344333675
RA 3 was fucking gold, because of scenes like these:
https://www.youtube.com/watch?v=g1Sq1Nr58hM
https://youtu.be/QrOsCbvGbFY?t=182

Also, that Conscript and Bear you had in the invasion of japan mission were hilarious.
>>
>>344333802
Me too. It was cool to know that this Scrin is just a harvesting force not made for war. Even the AI was getting pissed off that it defied orders so the foreman (you) can live.
>>
>>344332612
in RA1 you still could deploy a unit by click on it. RA3 only had a single special ability and while on some units you could feel it was forced on others it was wasted on load/unload units. Which was sad because a unit transport could use another special ability.

Having unit abilities is nice. But they have to fit the unit. RA1 almost had none, RA3 had them on everyone, even those who didnt need it. It should be a mix. units that are simple with no special power and units that have multiple special powers. Like SC, there you have simple units like zerglings and zealots, and casters like high templars and devoureres.
>>
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>>344334025
>You see commander, while you were hiding behind the barricades in Leningrad, our enemy was thrusting deeply into the Motherland's tender nether regions.
>dat chick's face.
>>
I always wanted a Battlefield game set in the C&C tiberium universe.

One map would be inside a ruined city and in the middles is a ruined GDI/NOD base, and just outside the city is a tiberium field that only tanks can safely go through.
>>
>>344332730
not really a lot to say about it anon-kun.
>>
>>344333385
hes a cool guy. He would never hurt someone.
>>
>>344333532
>The Infatnry abilities in RA 3
>stuff that you toggled on and off
not always, there were cooldown abilities and such too. cnc 3 had those sorts of abilities too but they weren't as prominent as RA3 was.

>it rewards the smart of use of them
in some sense yeah but that doesn't mean you weren't already rewarded in the previous games, your units ranked up as they killed more things and survived and would get bonuses like selfheal and such.

>instead of just spamming loads of units
that's not just the appeal of cnc but in other rts's it is too, cnc is unique in that way that it doesn't have a poplimit, so it's highly encouraged to spam units, it might not get you far if your opponent is good at countering them.
I played a game of YR a few months back where i could easily counter huge swarms of unit with only a few and well that match lasted a hour and i eventually won by default.

i guess that wasn't my point, i think what i was trying to say was that why would you want a tank to destroy buildings when your units can do it just as good or even better.
why have specific antiair or antitank unit if you already have one that can do all of it.
i guess i'm appealing to a more, this beats that and that beats this, mentality.
>>
Does anyone else absolutely adore the way C&C 3 handled the story, with each campaign showing just another side of the same overall conflict, instead of being their own, separate stories with different endings?

That shit always bothered me in the earlier C&C games, as the "evil" campaign, would without a fault, be the non canon one.
>>
>tfw never played any other tiberium-related game besides 3
always loved red alerts tho
guess I should play sun?
>>
>>344334025
i'm gonna puke, it's horrible. That is not RA, ra might have been silly in RA2 but it never went full retard like that.

Dunno if anybody else was bothered by the glammy production-style. it looks like what flash games for small preteen would look like if it was real life.
>>
>>344334754
You're not the only one.

It was also a clever way to show Nod's "Victory" as the war was all about baiting GDI and the Scrin and then using the Scrin's technology.

GDI was pretty stupid in C&C3 (mostly because their leaders were dead and the guy in charge is a corrupt politician with greed). Kane was right, the way GDI handled unknown tech is like "Children playing with a nuclear weapon"
>>
>>344334754
Didn't firestrom did the same?
But yeah, i liked it
>>
>>344334754
I always dislike different stories for each side like how Warcraft 1 and 2 did it and C&C did it until firestorm. The starcraft and WC3 form of each mission happening in sequence feels a lot better since it doesnt make the nod story feel stupid. Sure you can win with nod but it doesnt matter jack since in the next game they lost
>>
>>344334296
yeah but the click was always on the unit like in ts tricktank, it was very intuitive and fast to do, you could use a hotkey if you wanted to but you didn't need to, where the abilities in ra3 had to be used by hotkey or dragging your mouse down to the corner of the screen.
unit abilities are fine but like you said, it has to make sense to that unit and not be clutter.

>SC
i feel like that's where we've been heading with some of the newer games.
too many sc features in cnc.
cnc was great because it was simple, i'd rather have more units with each being specialized than having only a few units with many abilities each.
i know oldfags who still play ra2 because it's simple, you don't need to tell someone how to play the game, it comes naturally.
were sc2 does feel like there's too much complexity but that's maybe how sc-fans like it, so they should have it their way.
>>
>>344334735
>why have specific antiair or antitank unit if you already have one that can do all of it.

Soft, and Hard counters.
A good rts game, imo, should have both. Units that can soft counter other units but not that effectively in addition to doing some other job vs dedicated counter units, whose sole purpose is countering a specific type of unit, creates more options for different strategies, and army compositions, than just a system that has only hard counters (SC2 comes to mind, WoL was infested with Hard Counters.)

An example of soft vs hard counter can be found in C&C 3. Missile infantry is also able to shoot at air, but due to the low rate of fire, they are unable to really pursue any aircraft so unless you spam them, (so that a single volley from many missile trooper squads is enough to take out aircraft) they can only really do some damage and deter the aircraft from making anything but hit and run attacks. They also melt to anti infantry aircraft like Venoms and Hammerheads.
In comparison, the dedicated AA unit GDI has in Kane's Wrath, is the Slingshot, a fast AA hover unit, that couldn't really do jack shit about other units, outside of infantry which it could run over, but due to its low health, rocket troopers could take them out fast, making it rather ineffective at killing infantry. It's sole job, was to hunt and shoot down aircraft, which it did with great effectiveness.
>>
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>>344334525
>>
>>344334754
i guess so, altho it did restrict them on what they could do with the story. where before they could do whatever.
>>
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>>344310756
>That one fps set in TS as a GDI field commander that was cancelled for some reason

Im still mad
>>
>>344335037
you should, you can download it for free online, remember to change the resolution to either 720 or 1080, depending on how small you can tolerate stuff
>>
>>344336008
Its not bad. Pretty simple though. I was expecting units in TS would be changed and resemble C&C3 units.
>>
>>344336250
You mean Tiberium? That was set after C&C3.
>>
>>344336341
you mean on sites like this?
http://www.bestoldgames.net/command-and-conquer-tiberian-sun
yeah I was gonna pirate it any way since I have no dosh for ultimate collection right now
>>
>>344336003
>Missile infantry is also able to shoot at air
they could always do that though.

dunno senpai
>>
>>344336376
thx ~<3
>>
>>344333519
But they wont be working campaign missions will they?

What editor is easy to use?
>>
>>344336501
no, not at all.

https://cncnet.org/
this is the only good place to get the free games and get the client so you can play online, it also fixes most of the problems when trying to play on new OSs

>pirate it any way since I have no dosh for ultimate collection right now
whatever makes you happy
>>
>>344336008
dont give me that disappointed anime girl face anon. Its just a simple audio edit. It is nice but TS voiceovers arent too bad.
>>
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>>344296479
Renegade was my first love
the multiplayer is out of this world, way ahead of its time
>>
>>344336842
oh yeah, i thought that site only included downloads for the online competent, didn't know you could download singleplayer
>>
>>344336802
the... in game one?
>>
>>344336802
you CAN make mission maps. FinalTS and FinalAlert is what you want for RA2 and TS maps, can't remember what the earlier editors were called.

think you can get them here too though(can't remember if they are included with the download, they probably are) https://cncnet.org/

if you want to make full blown campaign with units spawning and shit like that you'll need to script abit. altho if you just want to place buildings and such and have the enemy build shit, you can literally set down 2 spawn points and they'll build shit by themselves.
>>
>>344337017
The fuck? Shit

I had the game on PS1 and never on PC. I'll have to check this out.

Thank you.
>>
>>344336910
forgot in time, renegadeX looks pretty good, better than alot of new games
>>
>>344336597
I know that they were.
I was using them as an example of being a soft counter vs air units in C&C 3.

Due to the way Air units worked in C&C 3 especially bombers, missile infantry were rather ineffective at taking them out (unless spammed, as I stated earlier), due to their low rate of fire. They were more of a deterrent against Air units, that forced them to rely on hit and run tactics, or just avoid the area where a bunch of missile infantry were in. The missile infantry were always the passive, defensive units against Aircraft, because they lacked any real way of pursuing the aircraft.

Slingshots on the other hand, were able to keep pace with aircraft due to them being sanic fast, thus they were able to pursue bombers and other fast aircraft, and eliminate them entirely. They were offensive units that forced the enemy to retreat his aircraft entirely, if he wanted to keep them alive.

That is what I am talking about with Soft and Hard counters. A soft counter leaves the unit that is being countered some breathing room, whereas a hard counter, usually utterly negates the unit type it counters.
>>
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>mental omega and RotR haven't had an update in months
>>
>>344337220
depends, helicopters were rather easy to kill with rocket infantry. but like you said, bombers are harder, they are faster too.

i get what you're saying tho senpai
>>
>>344337208
I wish it was more popular though, I'd still play it from time to time, especially now that I have a new computer
>>
>>344337317
>RotR
3DPD
>>
>>344337575
needs bots, can't remember if they added or planned to add them.
>>
>>344336861
not simple senpai, not simple at all
>>
>>344337491
Helicopters were only easy to kill if the enemy player kept them within the range of your missile troops which is a mistake in his part. Aircraft, even slower ones, like Venoms etc, have the mobility advantage against missile infantry in C&C 3, which basically made using missile infantry by themselves, as an offensive counter to aircraft, very ineffective.
As I stated before, missile infantry worked more as a defensive measure against aircraft, that forced the aircraft to go around any clusters of missile infantry you had. They were always in the role of passive defenders, whereas units like Slingshots, or even the GDI APCs and Jeeps, could be more aggressive in their pursuit of aircraft.

Anyways, the whole point I have been trying to say with the whole hard and soft counter comparisons, is that you can have units in rts games, whose roles overlap, as long as they fullfil those roles in different ways, and to different degrees.
>>
>>344337208
Its a shame they ruined RenX with sprint
>>
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thread kill soon ,_,
>>
>>344339406
C&C threads are maximum comfy. Best RTS threads around.
Even with the way EA killed and raped the series, people still enjoy their time in these threads.

Starcraft threads just devolve into shitflinging and bitching about SC2, and Dawn of War threads routinely end up as DoW 1 vs DoW 2 shitposting matches.
>>
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>>344340219
or dawn of war 3 vs dawn 1/2 fans

anyway, have some images
>>
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>>344340219
We have something they don't have, Unity and a dead franchise ,_,
>>
Started playing OpenRA after a long absense, it's good to be home again.
>>
>>
>>344340628
DoW 3 deserves all the hate it gets desu. It doesn't look good at all.

But that's not relevant here.
>>
>>
>>344340669
See >inb4 OpenRA >>344328305

>it's good to be home again.
you've been deceived.
>>
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>>344340825
>>
Hasn't anyone tried to create a C&C general on /vg/ or does that simply not work with semi-dead games?
>>
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>>344340940
her character was pretty cool unlike the ones in ra3
>>
>>344336910
This semen demon is why majikoi is in the backlog. Hope to start itsoon.
>>
>>344340843
Playing the games makes me feel home again, not the fact that it's different. Surely someone could replicate the original games properly in OpenRA.Btw do the campaigns have cut scenes and the like?
>>
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>>344341062
>/vg/
No, that place is pure cancer and should be avoided.
>>
>>344341062
Might work on /vr/
>>
>>344337317
>RotR haven't had an update in months
Thats nothing
>like 1 whole year without updates before the GLA release
>>
>>344340730
Those niggers were way too cheap for the amount of bullshit they could inflict.
>fast as fuck
>weapon options allow it to kit itself out with a setup that can counter basically any unit type
>super hard to kill for good, if the opponent maneuvers them around, and keeps the head away from fire.
>can heal themselves, and their buttbuddies with that scrin acid spray thing.
>base cost is just 1400 credits, and extra segments cost merely 100 credits.
>for reference, a predator tank costs 1100 credits.
>>
>>344341263
RA2 isn't allowed on that board
>>
>>344341062
Nigger, RTS threads on /vg/ die faster than newborn girls in China.
>>
>>344293470
NOD was so weak. They had nothing to use as frontline troops. There stealth and sneak attacks were top notch and fun as fuck though.
>>
>>344341224
>Btw do the campaigns have cut scenes and the like?
they do, they always did.

>replicate the original games properly in OpenRA
won't happen, they change too much too often for anybody to want to, besides why would you play OpenRA, which is inferior to OriginalRa when you can play OriginalRA for free and with cncnet you can play online too.
>>
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>>
CHA-CHING
>>
>>344341263
Maybe, but the games span from the 90s to 2010. Never been on /vr/ before desu/
>>
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>>344341132
god I had a huge crush on her, wanted her to ride me like a deranged horse
>>
>tfw the good days are gone, never to return
At least I can replay the games.
>>
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https://www.youtube.com/watch?v=_VHennwBhG8

Game is fun now, but lacks popularity. They even added Tiberian Sun vehicles that you can get in crates.
>>
>>
>>344304676
Do you still have it?
>>
>>344341715

https://www.youtube.com/watch?v=ZRLNN_cDvNA game is pretty polished now, still has some bugs, but thats normal for beta.
>>
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This thread makes really sad that there will never be another Tiberian game. Fuck EA.
>>
>>344341715
JUST
>>
>>344297257
reboot series when?
>>
ONE VISION, ONE PURPOSE
THE TECHNOLOGY OF PEACE
KANE LIVES IN DEATH
>>
>>344342154
I rather have it dead that the Bioware route desu
>>
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>found old First Decade disc I bought years ago at a pawnshop
>try to install it on my new computer
>disc is so scratched that it getsw an error halfway through installation
>my old laptop's disc drive is broken now and the only games I can play without the disc are the freeware ones
So how well does that toothpaste trick work?
>>
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>>344341715
>>344341973


NEAT
>>
>>344342490
>>
Haven't played RA3 and C&C3 yet. Are they worthy of the franchise?
>>
>>344342629
They're good.
>>
>>344342629
>>344342629
They're worthy, although RA3 is more controversial

Not as controversial as C&C Tiberium twi[REDACTED]
>>
Eh it's quite late now and I won't be there with you at the limit, where can finish reading the thread tomorow guys?
>>
>>344342997
Archive
>>
>>344342997
newfriend, in the archive or just leave the tab open. it wont 404 for awhile
>>
>>344326581
A bit late to reply but can you elaborate?
>>
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The most underrated motherfucker of al time.
>>
>>
>>344342775
>>344342839
NiceNice. I got collection and I'm planning on replaying all of them. I had so much fun even with renegade.
>>
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best girl
>>
>>344341459
http://cnc.wikia.com/wiki/Aaron_Kaufman
>works at sony now
atleast he became free.

>Battlecast Primetime
i actually watched that show regularly when it was on
>>
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I learned to read playing C&C and RA1. For me, nothing will beat the magic of Command and Conquer.

I'm a GDI guy now, was a NOD guy for the long time. I liked the narrative of the shit countries ganging up on the rich nation. Kane (Cain??) was pretty cool. Brotherhood. Unity. Peace.
>>
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>>344341669
she was cool kek horny-teen

didn't know you could camo boats
>>
>>344341715
those vehicles look like how they should look like not like those shitty models in kane's wrath
>>
i honestly don't know why RA3 gets a lot of hate, its perfectly fine imo
>>
>>344341973
>but thats normal for beta.
it's been in "beta" for like a half decade now
>>
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>>344343113
>>344343075
Cheers, lads.
>>
>>344342272
fuck off
>>
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>>344343827
Me too, was always fun to see that motherfucker

>>344344101
Decades later, we still find new things to discover in generals
>>
>>344299596
C&c3 is what killed the series and nod.
>>
>>344342410
>this
>>
>>344344535
no, 4 dead
and we don't talk about 4
>>
>>344342629
RA3 is cold garbage. C&C3 is alright game, not a good sequel.
>>
>>344343451
too expensive, was nice that he could boost the obelisks tho
>>
>>344344664
>RA3 is cold garbage
why though
can any one explain why people hate RA3? the campaign might have been a bit too silly but its still alright, mp was fairly fun, at least it didn't fucking remove base building like you know what did
>>
IS there anything else that can top the Obelisk guard tower as the best guard tower in vidya?
>>
>>344344013
Peace ____ ____!
>>
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>>344344863
THROUGH
POWER
>>
>>344344305
maybe because it's a 3D rip off of RA2 and changes way too much that should not be changed.
>>
>>344317801
I'm playing Shockwave right now, it's pretty good.
>>
>>344344512
generals isn't a cnc game tho, it's just called that for marketing reasons
Thread replies: 532
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