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The best gun in the Mojave. >Medicine Stickfags BTFO >Avengerfags
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The best gun in the Mojave.
>Medicine Stickfags BTFO
>Avengerfags BTFO
>This Machinefags BTFO
>Survivalist Riflefags BTFO
>Dinner Bellfags BTFO
>Gobifags BTFO
>New Vegas Thread
>>
Pretty much my go-to anti-Deathclaw rifle.

Gobi worked well on pretty much anything else.

But This Machine and Sequoia are best gun-fus, screw you.
>>
>>344274314
the fire rate is awful.
>>
>>344274314
Will Weapons of the New Millennia work well with Hitman's animation pack
>>
>>344274516
This. Its DPS is significantly less than most weapons and it loses against other long range weapons as well.

What it is good for is one time sneak attacks
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>>344274314
AM is for pussies.
>>
>>344274314

Also happens to be the most boring one to use.

>Sneak
>Shoot, 1shot deathclaw
>Continue sneaking
>Rinse and repeat
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>>344274314
Gobi is the best all around gun in the game. not only is it stronger than the standard sniper rifle but it fires faster than This Machine, so it can be used in close quarters as well.
>>
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So Sharing Disappointing weapons got a decent response last time- How about this thread we share weapons we enjoy or think are cool of but, for whatever reason, just never seem to use.

Pic related- I know it’s silly but that’s what I kind of like about it, and it’s a good weapon for a mad scientist or engineer type character. Yet I just never seem to use it, maybe because I don’t like that it defaults with a scope. I don’t think anything you have to carry at the hip should have a scope; I mean how the hell would you use it?
>>
>>344274314
>still doesnt beat my favorite gun: Automatic Rifle
Pleb
>>
>>344274585
I would think so. They seem to alter two completely different things. Should work fine.
>>
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Reminder for you faggot
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All other weapons go home.
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>>344274718
I really like the Holorifle. Unfortunately it's the only Energy Weapon I like and it's not enough to convince me to invest in Energy Weapon points.
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>>344274718
Truly my favorite melee weapon. It just shreds robots.
>>
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'sup
>>
>>344275062
You know the Bozar is strictly superior right?
>>
>>344274954
I can't hear you over the sound of blowing up Deathclaws from miles away
>>
>>344275450
Yeah but it looks like shit. I'm more of a form over function guy.
>>
I use plasma weapons because i'm not poorfags like you who spend caps on cheap pre-war weapons lmao
>>
>>344274920
I would too but it constantly says on the mod page to use weapon animation replacers instead. we'll see in a few minutes I guess
>>
>>344274718
The energy weapons had a lot of disappointments.
The laser thompson was kind of okay against cazadors but ate up too much ammo. Found a gattling laser figured if I'm going to eat up that much ammo I might as well make it worthwhile with a better weapon, no match for death claws.
I'm thinking if I ever go the energy weapon route again I'd try the tesla cannon again.
>>
>>344275490
Yeah I wish they didn't fuck the model up so bad. Was probably an intern project or some shit.
>>
>>344275493
>plasma weapons
>not pre-war
The caster is pre-war :^)
>>
>>344275556
Energy weapon ammo stops being anissue with the vigilant recycler perk, just saiyan.
>>
>>344275450
it does less damage per shot so you're constantly lugging around much more ammo for it
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>>344274314
Strictly inferior to the gauss but it does sound satisfying as fuck.
>>
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Back off bitch niggas, best weapon coming through.

My last run was with this bad boy + Annabelle as an explosive + power fist guy
>>
>>344275556
i found the gattling laser to work just fine against deathclaws with decent ammo. Too bad on hardcore carrying all those max charge ECPs pretty much fills your inventory. I like the idea of hardcore a lot but in practice it has only been a chore.
>>
>>344275394
>lol just gonna the most overpowered weapon in the whole game XD
How do you not fall asleep?
>>
>>344275832
>not exploiting the companion infinite ammo carrying bug
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>>344275493
>cheap pre-war weapons
>One of the most expensive weapons in the game is some wild west indian gun

C'mon man
>>
>>344275886
I think I did that. But the inventory micromanagement is a pain. I like to use my companions as packmules for more than just ammo and they wont accept anything if they are carrying 500lbs of ammo.
>>
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>>344274314
While I'm sure it's powerful, I can appreciate the simpler things
>>
>>344275997
that fucking camo stock is giving me eye ulcer
>>
>>344275729
I'm pretty sure the AMR still comes out on top when you're stealth sniping. Especially with explosive rounds.
>>
>>344276065
Christine's sniper rifle is the best for stealth. the regular sniper rifle with a suppressor is the best in the vanilla game, or the Ratslayer if you're accurate enough to compensate for the lower damage and want a more common ammo type.
>>
>tfw spend time planning on what weapon to use
>it always has a big weapon skill requirement so you just end using pic related for 90% of your playthrough
>every fucking playthrough
>>
>>344275556
tesla cannon is buggy and pretty shit
even the special one from owb isnt very good
honestly the heavy weapons in nv were all pretty mediocre save for the grenade machinegun
even the plasma caster was just a 30 pound plasma rifle, it wasnt satisfying or impactful at all
>>
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>>344276775
>the sound and backpack bug that persist to this day.
>>
>>344276274
Nothing wrong with it, focus on sneak kills and get plenty of HP and AP ammo and crit enhancing perks.
I managed to take down that super mutant with Annabelle that is on top of Black Mountain from a road going to it with one headshot sneak crit + AP ammo combo.
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>>344274314
>not Paciencia
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Giddy up, part.
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>>344276775
i got one word for ya: Annabelle.
>>
>>344275804
Its just so gaudy
>>
Doing a big game hunter character. Question is, hunting rifle or hunting shotgun. I'll have hunting revolver on the hip regardless
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>>344277641
hunting revolver is for big game since it has big bullets. use the hunting shotgun for small game.
>>
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Come on you guys, its looks almost like you don't want to use be the best gun
>>
>>344277051
>Paciencia
>3 round mag
No thanks
>>
Beep beep coming to fuck the entire mojave.
>>
>AMR fags are a real thing
>Being a faggot over a mediocre gun
>>
>>344274314
Only autists defend this thing.
>>
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>>344278469
>Using someone else's signature weapon

God damn carve out your own legacy will you?
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>>344278791
>implying unique weapons aren't the signature weapons of NPCs long gone
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>>344278934
Yeah but they're nameless literally who's so they don't count

Also some of them are bought freshly made off the store
>>
Is there any faction over than yes man that doesn't want the brotherhood of steel dead?
>>
>>344274314
Aren't sniper rifles basically cheating since the enemies can't fight back?
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>>344279267
NCR
>>
>>344274314
YCS/186 is the best gun in the mojave.
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>>344279267
NCR initially wants them dead but unlike House and Caesar you can convince them to forge an alliance
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Best weapon right here.
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>>344279308
Doesn't the NCR and the BOS have a fued because of helious I?
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>>344279480
Yeah, but you can end that peacefully.
>>
>>344279480
Not just because of Helios I, the BoS blew up all the NCR's gold and made their money worth fucking toilet paper since they were trying to do a pre-war gold standard thing.

Either way you can end it all peacefully and the ending slide seems fairly tame, so I think things will be alright
>>
All weapons feel like shit in NV
>>
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>>344274718
I also tend to find most explosive weapons fall into this for me, even more so with the launchers. Don’t get me wrong, they can be a hell of a lot fun and rather effective but they just don’t usually prove practical and are often a bit of a hindrance actually. The only type of enemies the game tends to group up enough to warrant the AoE are melee, and they cause their own problems for explosives.

Then add in how explosions effect everything that’s not nailed down and it can make looting a real pain in the ass, not to mention the performance hits. You ever launch a couple grenades, or god forbid use Mercy, in the warehouse of the sunset sarsaparilla factory? The one with a shit-zillion crates and bottle caps? I thought my comp was about to explode…
>>
>>344275832
I've only been playing on hardcore mode. Otherwise stuff like water and food just seems pointless. The whole eat to regain health stuff has always seemed like a bit of a silly game mechanic outside side scroller games for me.
That and it just seemed like the way the game is intended, it's like if you got different difficulty levels normal mode is what the game was mainly designed for so I always run through a game first time on normal then up the difficulties on another play through until I beat it.
Once I played it a bit I found hardcore isn't much of a chore since I'm not going to speed through a bunch of quests rather just take my time and wander through exploring stuff mostly.

>>344276775
fatman it'll probably be for a primary ranged weapon then
>>
>>344274449
>Sequoia
>not ALSITD
>not playing as a WWII GI
>>
>>344277807
THAT gun?
>>
>Ncr are a bunch of anal sexually repressed mounties
>Cesars legion are a bunch of gay roman fags with queer armor
Why do people like this game? Its the apitome of an awkward unimmersive universe, and it just feels like the odd one out of the franchise. Fallout 3 and 4 are much better as far as feeling like a "Fallout" game. New vegas has so many odd gimmicks that it barely feels like a fallout game, just some bland boring desert with a las vegas shantytown in the middle.
>>
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That moment when you get hoover dam in the capcha
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>>344279830
Yes exactly
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>>344274718
I hate how it yelps when you holster it.
>>
God I hope they bring the enclave back in the nuka world dlc.
>>
Yeah, who uses someone else's signature gun, living off their legacy instead of making their own legacy with their own gun?
>>
I like the design of Fallout 3's combat shotgun.
>>
>>344275103
Holorifle sucks.
>>
>>344280120
someone who liked that person and wanted to continue their legacy
>>
>>344279890
Sometimes i can't tell if it's just unbeatable shit taste or trolling.
>>
>>344280153
Fallout 3 lincoln repeater was so based
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>>344280225
It's b8 you dumb fuck, ignore and hide the post
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>>344274314
>Sniperfags
>using guns in general
>not using superior unarmed fisting techniques

How's it feel to be even more pathetic stealth archer?
>>
>>344280225
No literally this game feels like one big innuendo, id much rather play fallout 3 with an ironsights mod.
>>
>>344280201
Disgusting, Joshua is still alive so he can keep building on his own legacy.
>>
>>344274314
I use it, alongside Medicine Stick, Dinner Bell and This Machine all together.
>>
>>344279890
the only thing in Fallout 3 that follows fallout lore is the enemies. everything else is Bethesda's fan fiction.
>>
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>>344274314
its been 6 years can you stop making these threads already
>>
I want fallout 3 remade with up to date graphics/physics it's better than nv and 4 imo.
>>
You seen those Couriers from the Mojave?
They've got Antimateriel Rifles.
Anti. Materiel.
>>
>>344280573
You see fallout 3 to me was the first fallout game. I didnt bother with 1 and 2 because at the time they didnt seem playable, and quite antiquated.
>>
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>>344279890
>Fallout 3 and 4 are much better as far as feeling like a "Fallout" game
>3 and 4
>Feels "Fallout"

You could at least TRY anon...
>>
>>344280738
you probably weren't even born yet when they came out, though.
>>
>>344280738
I think fallout 3 was the perfect start to a series about postapocalyptic life. The other games just felt too dated and very difficult to revert to from fallout 3 as i played it first. Im only 23 years old so fallout 1 and 2 didnt really come to me easy at 4 years old :/
>>
>>344280801
They felt like what i expect fallout to be, i dont know how to explain it. Devastated cities, power armor, bobbleheads, nukacola, fatman, railway rifles. These are the things that make me feel cozy. Not to mention Boston was eerily similar to dc. I guess im not a fan of deserts in general.
>>
>>344274314
Working the bolt on the AMR is like dragging a piano across a gravel beach.
>>
I felt like i was in the postapocalyptic version of grease when i played new vegas, not to mention it was mostly desert and im not a fan of large bland deserts. I prefer lots of landmarks, intricate surroundings and little cozy trinkets.
>>
>>344274718
Red glare,
>>
>>344281335
I would love to use it but it's weak as fuck and I have no reason to use it over Annabelle.

Any mod to give it the true american power?
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>>344275394
I could never stand it aesthetically.

LAER > Holo
>>
>>344281324
it's a very condensed map, you can barely walk for two minutes without finding a location. the dry lakes are the only locations that resemble a bland desert. and there's only two of them, and one of them has a vault.
>>
>>344281506
I like how the Holorifle looks, hate the LAER. Maybe its the retro sci-fi shit look of it, the Holorifle at least looks like a weapon and not a toy.
>>
>>344281137
Well how you expected fallout to be isn't what the original fallouts felt like. You like 3 and 4 because they're generic post apocalypse
>>
>>344279392
Technically, the NCR never wanted an alliance, but you can go behind their backs to set one up.
>>
>>344279620
They never did that.
>>
>>344281482
Nope, not really.
>>
>>344281839
Yeah, they did.
>>
>>344281763
Maybe that's it, reguardless i enjoyed them more than the others. I tried going back to fallout 1 and 2 years later and just couldn't because the graphics hurt my eyes and the system of clicking everything was too much of a bother. It felt like a point and click adventure.
>>
>>344281701
Well then lets just agree to disagree.
>>
>>344281953
Fallout 1 and 2 were about a more realistic Post-Apoc wasteland with inspiration coming from Mad Max and a handful of Sci-Fi bits thrown in. They were also created with a great deal of attention paid to the lore of the world, making sure that things fit (excluding the random encounters).

Fallout 3 and 4 ignored much of that in favour of more sci-fi goofiness while disregarding already established lore. They had a whole lot to work with, but chose to go with their own ideas and they turned out shallow.

If you are interested at all in the preexisting lore, look up the Fallout bibles and give them a read. You might grow to understand why many people dislike what 3 and 4 turned into.
>>
>>344282983
I would have loved it if fallout 3 and 4 added vehicles like mad max desu, thats one thing ive always wished for.
>>
>>344283079
Infact the mad max game was cool but it felt a bit empty and too vehicle focused compared to fallout 4 so i stopped playing it xD. I guess im looking for a perfect balance.
>>
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>>344281137
>>344280738
>>344281953

>People don’t play games because they’re too Old, Simple, or the graphics are too “retro”
>People praise shit like Undertale, and Mario Maker

Now I’m not saying that’s everyone but I’ll never understand this; if something’s good it shouldn’t matter how old it is. When I played New Vegas and later went back and played the earlier games it was like night and day; It was so much more than just 50's world of tomorrow crap in a post apocalypse. They build a WORLD and CARED about it. I remember thinking, THIS’s what Fallout should be.

Now I’ll fully admit I didn’t play the earlier Fallouts until after I played 3 and New Vegas. I’ll even admit I did and still do find Fallout 3 fun -Not GOOD- but entertaining. Hell even 4 is, yes I’m sure I’ll catch at least some crap for this, a Fun game.

But Fallout they are not. Hell, 4 isn’t even a real RPG. Sure they may wear the mask and use the same factions and setting, but it’s all just so SHALLOW. The originals, even as old as they are have so much more freedom and complexity than the newest, prettiest Fallcraft. But when Beth can’t even respect its OWN lore and is led by a man who get bored of listening to his own damn game then why should I respect their claims to the legacy?

Fallout is supposed to be a game of nuance, freedom, and choice. Bethseda’s “post-apocalyptic adventures” is about exploding bodies, memes and letting other people finish their games. The saddest part is that they ARE so successful, because the potential is there but they’ll never bother to realize it. They’re fun but they could have been GREAT...

...They could have been FALLOUT.
>>
>Pussycat -
>Thanks for showing this cat the best hey-hey he's ever-ever! Talk about platinum in the sack, toots! Where'd you learn that 18 karat trick with the heels of your feet? You didn't just make my toes curl - they popped off and rolled under the bed!
Is Benny a foot fag?
>>
>>344283842
Looks like we have a winner.
>>
>>344283241
You're shit out of luck then, fellow. The only time a Fallout has had working vehicles was Tactics (As far as I know).

So unless the modding community can make it happen in FO4, it ain't happening any time soon.
>>
>>344284135
FO2 had the Highwayman
>>
>>344283842
Just do what I do. Declare the whole thing non-canon, pretend that you're playing Future Fellows Wasteland Adventures and try to choke down the fact that you despise everything that is happening to the games.

>>344284378
Barely functional, mostly broken but you are right, there was a teleporting car trunk.
>>
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HELLO THERE
>>
>>344284538

What happens if you don't immediately shoot this asshole in the head?
>>
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>game works great for 15 hours
>load order has been the exact same the entire time
>suddenly starts crashing constantly on entering new areas or fast travel
fucking why?
>>
>>344284658
he gives you a gun with no weight that does 9999 damage per shot.
>>
>>344275949
>using the meme stick
worse then amr fags
>>
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>>344283842
Why does it need to be a "real rpg" to be enjoyable? It has the basic needed rpg elements and is alot less bland than new vegas. It feels like a breath of fresh air.

However,
The things in my opinion that fallout 4 could/should have done better was open up the main storyline as optional, add more sidequests, which no doubt fans will do anyways, make caps useful besides buying legendaries that cant be found. Property owning and buying organizations with revenue would have made the game feel a little better in my opinion.

And adding the enclave in would have made a solid 5 factions to chose from.

>mfw 50k caps and no reason to spend them, because i can take ammo from settlers
>>
>>344284710
RIP Nagamon
>>
>>344284658
he runs away and gets disabled from the game at some point
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>>344283241
Did this guy just unironically use >XD
>>
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>>344275103
>>344275394
My niggas.
>>
>>344284658
He tells you about the blue star caps, how valuable they are to some people and that he “used to” collect them.

So basically he gives you even more reason to shoot him in the head, only now it’s as he’s walking away from you instead.

On the off chance you don’t shoot him he just walks to the Mojave Outpost and disappears forever. No consequences either way you go, other than some potentially lost caps and roving trader gear.
>>
>>344285001
Holy fucking shit please kill yourself. You've got some terrible opinions there.
>>
>>344285001
>It has the basic needed rpg elements
Because that shit ain't enough for me, man I don't fucking play the Fallout series for rooty tooty shooting I play it for the roleplaying and enjoy the combat on the side.

>alot less bland than new vegas
In what fucking way? I can't even begin to think of what you found exciting in FO4

>The things in my opinion that fallout 4 could/should have done better was
add in actual roleplaying to an RPG series.
>>
>>344285006
>survives decades of service
>the entirety of ww2
>against the best navy in the world
>survives a fucking atomic bomb
>finally sunk by the second atomic bomb
few ships have been though so much
>>
>>344285370
Actually she was already leaking from the 1945 air raids damage when the tests took place. She sank because nobody bothered to do maintenance on her in over a year.

If anything Crossroads proved nukes have a hard time sinking battleships.
>>
>>344284985
Why? At least when we brag about our weapon, we're bragging about a weapon that is actually good.
>>
>>344274516

>he needs more than one shot

klepek
>>
>>344285001
Fallout 3/4 are more action adventure games than RPGs because they lack one of the defining attributes of an RPG. The ability to Role Play.

Fallout 3 had slightly more open availability to be who you want your character to be. You were someone who grew up in a Vault, but it is never defined what you did there. You are looking for you father, but if you ignore the main quest its rarely mentioned.

Fallout 4 made sure that you are from before the end of the Great War, looking for your son, and had a pre-defined background (soldier or housewife with a law degree)

If it just embraced the concept of being an open-world shooter and had people actually make the game good, it would be a much better experience. Instead it spreads itself over many different ideas and then programmed by incompetents that it all ends up shallow without any real semblance of consistency.
>>
>>344276876

shooting the gatling laser without sound makes you appreciate the gibbing of deathclaws more as you hear their bodies being torn apart
>>
>>344286092
I view the main story as a beginning, which faction do i want to dominate boston when the main story is over. Which faction will i have the most fun betraying and killing off its leaders, and ultimately making it hostile. That's why i chose brotherhood ending so i could kill those autistic fucks with unbridled rage when the main story is over.

Stop viewing the end of the main story as the end of the game. It's only the beginning. You're setting up factions for the rest of the game, including dlc and side quests. The only other things i would add in which im sure someone will, would be disguises, and the ability to gain faction trust back through doing tasks.
>>
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>>344285952
>actually good
it's just another shitty gun runners meme gun, shit can't compete with the cz or gauss rifles by a long mile
>>
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>>344284538
>>
>>344281217
>not enjoying the sight of a casing the size of a beer can popping out and the satisfying sound the bolt makes
>>
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Why would I need a gun?
>>
>>344285001
>Why does it need to be a "real rpg" to be enjoyable?

I didn't say it needed to be a real rpg to be Enjoyable. I said it needs it to be to be FALLOUT.

Like >>344286092 said you're supposed to make your own character in Fallout, not alter someone else's. You're always the same person in 4 (and to majority of the extent 3), you just pick how they look, what people help you in the later missions, and whether you're a dick or not. An RPG like Fallout isn't just about the system it uses; it's about the choices throughout the game.

4 has maybe all of 4 real choices throughout. Which all add up to what is essentially only 2 endings. You can't even be evil! Sure you can be a dick, or a psychopath but all you're options are either Yes, I'll help you or Yes, I'll help but later.

Like I said it's still -enjoyable-, I rather like what they did with power armor actually. It's just shallow, and it's not Fallout. It's Fallcraft.
>>
>>344286557
I haven't actually completed the main story for Fallout 4, but doesn't it end once you make your final choice for Boston?
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>>344287482
No it doesnt it keeps going just like new vegas...

>being this uninformed
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>>344287382
>Alternate start - infinite answer
>ignore main quests
>focus on building settlements and faction loyalties

Not that linear friendo, you can also download a savegame to skip the main quests so you can enjoy the rest of the game
>>
Fallout 4 is more of a game of conquest and real time strategy than an rpg. Think about it. Its more castle defense with rpg elements.
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So an rts + 3rd person shooter? Sounds like a good ass time to me.
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>>344287751
Yeah, until you hit the main quest or anyone who still refers to you as the sole survivor. Then you're still right back to playing that character, the vault dweller looking for their son and ignoring whatever head cannon you cooked up.
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>>344274314
How can you say that's best gun when YCS/186 exists?
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anyone know what hair and face mod this is?
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>>344286557
>and the ability to gain faction trust back through doing tasks.
Another problem with 3 and 4 and their fans; there are almost no consequences, and they don’t want them. I actually amazed they didn’t put that in already. Nuke someone? Just kill some deathclaws and all is forgiven! Then again, I guess you can’t really have consequences when you don’t have any choices to begin with. Not to mention having disguises and such would acknowledge New Vegas exists, and Beth can’t have that! No sir.
>>
>>344288293
I just want to smoke cigs ingame
>>
>>344287935
there's no strategy in fallout 4 and calling it a rts is retarded
>>
>>344288412
I don't get how killing deathclaws is considered a good act. In all the games they define themselves to a limited area, and are merely existing to their base nature.

Its not like they're raiders who have made the conscious decision to do what they do, plus they probably balance the ecosystem by being a major threat to things like geckos and radscorpions.
>>
>>344274314
>this gun is best, everyone who disagrees just got BTFO
You don't BTFO someone just by disagreeing with them.
>>
>>344288742
deathclaws dindu nothing wrong, they always keep to themselves and attack to protect their young, they attack humans on sight out of experience since humans do the same. radscorps and geckos attack everything while they roam around like trash, they deserve to be eliminated
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>>344288742
>Missing the point this badly

I seriously hope you're just trying to troll now because... just wow.
>>
>>344289220
Well how about this, instead of just immediately dismissing what I'm saying you should use it to kickstart a discussion of lore?

>>344288997
This bugger was at least creative with their response instead of calling "troll" the moment they get a non-standard response.
>>
>>344286610
Wrong.

The Avenger may have mountains of DPS, but it needs to focus fire all of its shots on a single target to be effective, making it impractical for fighting multiple enemies.

The Gauss Rifle may have high damage per shot, but it needs to reload every time, making it inefficient for anything other than sniping, and you're forced to switch to something that can handle shit when your enemies start swarming you.

The best weapons have good balance in attack speed and damage per attack, and the Avenger and Gauss Rifles do not. The Medicine Stick's strength lies in its ability to stagger enemies with high powered shots (not over the top powerful, but enough), while also being able to make quick successful follow-ups.
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>>344285794
The crew would be dead anyway though, so it doesn't really matter.
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Whats wrong with Gatling Lasers again?
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>>344289671
using vats makes that argument irrelevant as with high skills the bullets are just like laser guided missles along as there is nothing in the way. The stick fails in dps by massive numbers compared to the cz, the gauss rifle especially the ycs can one shot practically anything in the entire game and vats negates any real issues with close range. The stick uses expensive as shit ammo along with being a bitch to repair, it's damage is not high enough as compared to its fire rate making it's dps subpar against other endgame weapons like the cz which both needs far less reloading and much higher more consistent dps.
>>
>>344290295
They are too cool to be practical?
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>>344288276
>EVER using a weapon named after a game console forum

EMBARRASSING
>>
>>344288742
It is considered good to kill Deathclaws because essentially all of the West coast civilization (the NCR and its outskirts) is like America during 19th century westward expansion.

And it was considered very, very good to kill every single bear, wolf, and coyote you saw, right up until we drove the subspecies of bear that's on the California flag to extinction. And then a little after too.

It's possible the Followers might give a shit about preserving them. But no one else does. They are more than pests, they are outright threats to anything in moderate proximity. And for the NCR, they're an obstacle to a supply line, so killing the ones near Sloan is considered good work. You don't get rewarded for clearing out Dead Wind Cavern (beyond the loot) or the Deathclaws near Cottonwood, being so far out of reach they're not important.

But you CAN kill them.

What's more, things like Deathclaws and Nightstalkers are essentially invasive species, both products of scientific experimentation, and thus have been wreaking hell on the recovering ecosystem since their introduction.
>>
>>344290295
cz has better dps and energy weapon ammo depletes much faster and is harder to replace them 5mm which is easy as shit to make in mass at any time
>>
>>344290369
For people with Vigilant Recycler, they're quite practical, and thanks to the natural DT reduction and boost from Laser Commander they're more effective than their bullet equivalent.

Just blast away and recharge all your ammo.
>>
So I'm about to kill Benny and there are still some side quest I have left. Will it be effected if I kill him? Or Should I complete it first?
>>
>>344290631
>and is harder to replace them 5mm

You literally can recharge them, at no cost to you, and make them even stronger if you have the right perks.

Minigun including CZ is trash, but if you like using I won't stop you.
>>
>>344274687
An interesting point, when you devolve gameplay into its most basic terms it all boils down to:

1. Hold down mouse/click mouse repeatedly on target until dead
2. Repeat for each new target.
>>
>>344290814
If the side quests involve killing NCR or Legion, do them now before the Karma reset after you kill Benny
>>
>>344286557
If that's the case, anyone can roleplay in any game. This game lacks any choice and it's impossible to characterize the protagonist as anything other than a psychopathic niceguy doormat.
>>
>>344290814
after Benny is killed you reset your faction rep with NCR and Legion to neutral, so wreak havoc with them with no consequences if you feel like it. Otherwise nothing changes
>>
>>344290593
>Deathclaws are essentially invasive species
they keep to themselves you damn mutist, maybe dumb wasters would not have issues with them if they learned to stop wondering into their habitats, but I guess I can't expect that from the average 3 int miners who think getting some damn rock slabs is worth living around mother natures most territorial and protective creature.
>>
i never played the DLC even though i own them all and ive never played survival mode. is it worth it to start a new playthrough for them?
>>
>>344291064
yup, definitely
>>
>>344290816
>You literally can recharge them, at no cost to you
the ammo you can get back is not 1/1 like the 5mm casing you get which are extremely cheap to reuse. even the best energy weapons still come short of the cz's massive dps
>>
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>no one ever posts the REAL best gun
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>>344290593
But the Deathclaws have been around for a long, long time. Obviously if the local animal population was to be affected negatively by their invasion it would have happened already.

The Nightstalkers seem to be a much more recent addition and they already seem to be having negative effects on established species.

You are right about the trade routes, though. Makes sense when I have a bigger picture.
>>
>>344291205
All this piece of shit did was waste all my ammo in OWB.
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>>344289542
You picked one element out my post to make a completely Unrelated and arbitrary point. You didn’t even need to reply to me to make that point. That seems like trolling, or at the very least the complete dismissal of MY point.

But okay, whatever- let’s talk deathclaws! While I can see where you’re coming from I can also see the value some communities and organizations put on their removal. While it may not always be a “Good” act, it can be a rather beneficial one. Take Quarry Junction for example, probably a rather large undertaking for the NCR, not to mention that kind of functional equipment would probably be very rare post-apoc. But then this huge group of deathclaws decides to make that area their “limited area”.

Now for example would you let a shit load of rats the forced they’re way into your home just take over your bathroom? Fuck no, you gotta shit! They’re just following instinct but that doesn’t mean you should just leave them alone. So it these fuckers take over your quarry you bet your ass it’s a good thing to get rid of them.

Deathclaws are also dangerous as fuck, a huge threat to pretty much anyone leaving in the wastes. Is it right to just wipe them out? No, especially if it’s like the group one the other side of the river. But it’s also not exactly wrong either- And don’t forget there are small groups of intelligent ones out there too, not that they're all evil or even any of them are; but it still brings up the question of intent…
>>
Can someone give me any tips or run down on crafting shit? I collect cases of ammo but I honestly don't know what to do with them.
>>
>>344291183
>the ammo you can get back is not 1/1

Which is irrelevant considering you can constantly recover and recycle them and the fact you'll be swimming in ammo regardless after a short while.

There is only a difference in 50 damage in terms of raw DPS; with Laser Commander the Sprtel-Wood can offset this discrepancy with a much higher rate of criticals.
>>
>>344291064
For the most part, yes.

Honest Hearts' story is boring, the overworld is boring, the best parts are the stories from the terminals in the caves.

I haven't played Dead Money myself yet

Old World Blues is fucking GOAT tier - easily the best part of any Fallout game; top tier dialogue, top tier characters, top tier weapons, the only downsides are one repetitive quest (you literally have to do the same area 3 times) and if you use conventional guns you run out of ammo fast.

Lonesome Road is great game-play wise and atmosphere wise - but the story is so anticlimactic given the build up. It had so much potential but the main character in it is so pedantic and weakly motivated.

BEAR AND BULL BEAR AND BULL BEAR AND BULL BEAR AND BULL BEAR AND BULL BEAR AND BULL BEAR AND BULL BEAR AND BULL BEAR AND BULL BEAR AND BULL BEAR AND BULL BEAR AND BULL BEAR AND BULL BEAR AND BULL BEAR AND BULL BEAR AND BULL BEAR AND BULL BEAR AND BULL BEAR AND BULL BEAR AND BULL BEAR AND BULL BEAR AND BULL
>>
>>344291637
you need lead and primers too, lead from breaking down scrap metal and primers from vendors like the gun runners, take it all to a reloading bench and craft away
>>
I'm starting to realize that Obsidian has kind of written itself into a corner here with what they did with FNV's multiple endings. If there is a direct (or indirect) sequel, it's going to have to reference the fate of the Mojave somehow, meaning that whatever ending they decide is canon will snub some portion of the fan base who favored a different ending. For example my headcanon is that Caesar's Legion wins the dam and subsequently the Mojave, forcing the NCR to withdraw, which maybe leads them to establishing a new alliance with the BoS in order to gear up for a counterattack years later. As a result of their victory, the Legion is forced to become more moderate (abolishing slavery and establishing a caste system, etc.) in it's transition from what is primarily a standing army to a sovereign nation. However I know that a number of people in this thread would not like that ending. That being said, the most likely ending for Obsidian to pick would be the House ending, as it sets up a primary villain and nerfs all the other factions to a manageable size for a hypothetical sequel

Canon-wise, what would you want from the next Fallout game that involves the events of FNV to some degree?
>>
>>344291910
This is the one thing I've never utilised in NV - played it dozens of times. Recycling Energy Weapons ammo is one thing but conventional ammunition is another.
>>
>>344281506
The LAER looks fucking awful. They didn't even bother to model a sight on it for people playing with ironsights on.

It's a shame because it's easily the strongest energy weapon in the game.
>>
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>>344292023
>he thinks there's going to be a New Vegas sequel
>he thinks New Vegas will ever be referenced again
>he thinks New Vegas is even considered canon
>>
>>344292023
Surely such conundrums occur with any game that uses multiple endings?
>>
>>344291786
While the ammo back is not 1/1 it doesn't require any other materials to produce ammo, just drained cells and a workbench. Which if you're playing on Hardcore at least reduces some weight by not carrying reloading bench materials.
>>
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>>344292109
Let a man dream anon :(
>>344292151
They do, I was just wondering how you guys think it would be handled
>>
>>344292023
If anything is canon it's the independent ending. The main theme of the game is about letting go of the past, 3/4 factions represent the past in some form, one doesn't.
>>
>>344291569
I dismissed your other points because we have all discussed that the morality system is completely fucked enough times that bringing it up again is near on pointless.

You make a good point, but I doubt that the mining equipment down there is going to be actually usable after attempting to reclaim the site, especially as they would need either mass numbers or very heavy ordnance to reclaim. The better option would be to try and starve them out, if at all possible.

As for the intelligent ones, we would probably have to deal with them on a one on one basis. Peaceful resolution is the best option as intelligent Deathclaws choosing violence would be possibly the worst thing in the wasteland.
>>
>>344292023
Good thing they'll never make any fallout game again then.
>>
do autosaves really increase crashs? I seem to only get them on fast travel and cell changes
>>
>>344287751
>If i ignore all the utter shit they did, it is goo~ enjoyable game!
>>
>>344292023
Obsidian has hinted pretty heavily about Illinois.

Which is smart. It's far enough away from Bethesda's Fallout fanfiction in the east and the established Fallout in the west.
>>
>>344292023
I think canon-wise, it's either gonna be House or Independent. Probably both. Like the next game will probably mention the NCR and Legion getting pushed out of Vegas and that's it.
>>
>>344292023
>Canon-wise, what would you want from the next Fallout game that involves the events of FNV to some degree?
House controlled Vegas. Mainly because the option preserves most of major NV characters and factions alive, though less relevant.
>>
>>344291018
But they DON'T keep the themselves, some do but there are plenty that just wander around. Those rock slabs you mentioned were already controlled by the miners, it was the deathclaws that wandered into the waster's territory.

Or if you're the one arguing in favor of 3 and 4, how about that one that pops up while fighting the raiders the first time in power armor in 4? That wasn't keeping to itself. Or hell with the random encounter spawns you can find them pretty much anywhere in 3!
>>
>>344292772
Loading autosaves (quicksaves too I think) can cause problems with script heavy scenes/quests, especially with multiple mods that run scripts too.
>>
>>344291852
if you think OWB is good, then play dead money. it is the best DLC of the bunch. It's just too good and the reward at the end is infinite money.
>>
>>344293595
I think DM is the marmite DLC. You'll either love it or hate it depending on what parts of NV's base game you liked the most
>>
>>344293313
>But they DON'T keep the themselves, some do but there are plenty that just wander around.
They need to travel to find mates or risk inbreeding unlike dumb wasters,it's clearly self defense from the brutal murdering humans who even kill their own kind.
>Those rock slabs you mentioned were already controlled by the miners, it was the deathclaws that wandered into the waster's territory.
revisionist history I see, the greedy NCR stole that land from the peaceful deathclaws and they took it back thier habitat via peaceful means once the NCR murderers were long gone.
>how about that one that pops up while fighting the raiders the first time in power armor in 4?
clearly protecting it's young it was raising underground, the noise made it see the obvious human threat, before that it never harmed anyone.


Deathclaws clearly keep to themselves, why else is it that almost every mention of them by humans are just rumors and tall tales?
>>
>>344293445
so using autosaves has fucked my entire savegame to shit?
>>
>>344293595
>It's just too good and the reward at the end is infinite money.
>selling the gold
>>
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So which one do you pick, old Ben or Santiago?
>>
>>344294306
Just make a regular save and load it. Even if it doesn't fix your crash issues, loading an autosave after crashing and then doing the save/load helps script stability.
>>
>>344294713
Old Ben, he has the better voice.
>>
>>344294713
Old Ben. Santiago would just annoy the customers.
>>
AMR/CZ : compensating shrimp dick autists
This Machine/Survivalist Rifle : grandpas
Shotguns : Kids with ADHD that can't aim for shit
Gobifags : Stealth archer LARPers

Medicine stick : true men
>>
>>344274314
>10 STR

fucking really
>>
>>344290343
using vats makes that argument irrelevant as with high skills the bullets are just like laser guided missles along as there is nothing in the way.
Relying on VATS is going to bite you in the ass when you have enemies all over you and you realize you have no AP to use.

>The stick fails in dps by massive numbers compared to the cz
DPS doesn't matter when the Stick can oneshot Deathclaws on a critical headshot.

>the gauss rifle especially the ycs can one shot practically anything in the entire game and vats negates any real issues with close range.
Strong enemies on higher difficulty will bullet sponge that shit up. Not always, but sometimes. And when that happens, the Gauss's slow rate of fire betrays it as it isn't very good at handling direct combat against multiple enemies. How is VATS going to do anything when the AP cost is too high for multiple shots and your fire rate is still slow as fuck?

>The stick uses expensive as shit ammo along with being a bitch to repair,
Considering we're talking about lategame weapons, caps are pretty much a non-issue. The ammo is well spent because the Stick's high damage per attack means you'll be using less ammo. The CZ on the other hand, tears through your ammo supplies like a starving african. You need to pack thousands to make it last.

>it's damage is not high enough
These Deathclaws I've been one-shotting must be quite bugged then!
>>
>>344295028
>Medicine stick : true men
more like gasoline drinkers
>>
>>344295028
If you use anything but the 9mm Pistol you're a casul and you should play a babby game that's more your speed, like Pokemon maybe.
>>
>>344294713
Santiago's a cunt. I actually wouldn't have picked Old Ben if he had a problem with it, but he doesn't mind.
Fuck Santiago.
>>
>>344292023
I'm still desperately holding out hope for an Obsidian Fallout in Hawaii
>>
>>344293313
Fallout 4 is pretty much entirely non-canon anyway, so I disregard almost everything that happens in it. Especially since that Deathclaw climbs out of the ground, a behaviour never seen before or after. I'm going to assume it has brain problems.

Individual Deathclaws roaming about is obviously a case of individual migration, possibly in the same way that male lions do.

I'm the other guy, by the way.
>>
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>>344292578
I actually found myself using very little heavy ordnance or explosives and such taking the quarry, except maybe bottlecap mines and even then it was up on the ridges. Plus I don’t think they would cause a lot of damage to those heavy machines. Though yes, if the NCR coordinated it then they’d probably cause a lot of collateral damage.

I don’t think starving them out would be too viable however. There doesn’t seem to be much food in the quarry as is so that means they’re bringing it in from outside. To keep them from getting out or back in without killing them would almost certainly cost as much resources as just killing them, probably more. Not to mention putting as many people on that job as it would probably need would be basically delivering the food to them. Anything else you could do to drive them off would probably drive off the miners too. The unfortunate truth is the simplest and ultimately only viable choices is kill them, or abandon the quarry and hope they don’t move on or spread though growth to anything else important.

And yes, an intelligent deathclaw choosing violence could be very bad, especially as it seems to be sometimes implied that they can control their more primitive cousins… or they evolve to pic related. I do wish there was at least one intelligent deathclaw in NV though. BUT! there does seems to be a hint of hope for that in Drac’s Redesigned 4 that’s on the horizon…
>>
>>344295443
Exactly, true men
>>
>>344277807
>>344279830
Hey!
It's that gun!
>>
>>344295028
Stick is for gay babbies who want to play cowboy

But considering this is New Vegas, it actually works
>>
>>344294713
Santiago. Old Ben left that work for a reason I'd hate to put him back into it, he seems to like his retirement
>>
>>344284710
Gamebryo titles are notorious for save bloat. Past a certain point the sheer quantity of data begins to cause issues. The first symptom is slowly increasing load times, eventually resulting in frequent crashes and then save file corruption. There's no real solution, it's just what happens when your game engine is from 1991.
>>
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>Faggots still arguing about "best weapon" bullshit when the Riot Shotgun with Shotgun Surgeon and And Stay Back! has long been confirmed the best weapon
>>
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>mfw doing Dead Money again

Forgotten how bloody tedious it is with those fucking radios.
>>
>>344296819
What kind of shells do you use though?
>>
>>344296819
Except when the Hunting Shotgun was superior
>>
>>344292109
At least FO4 referenced NCR multiple times
>>
>>344274314
>Shitty fire rate
>Heavy
>Rare repair parts
>Heavy, rare and expensive ammo
>Only redeeming factor is DUDE, ONE SHOTS, LMAO
>When weapons with half the damage, weight and price can one-shot 95% of the enemies in the game
>>
>>344296819
You savages will never know that feel when you 1 shot crit everything with the Stick
>>
>>344296919
>not giving the legion their shitty non-water-based currency back one coin at a time
>>
>>344274314
>not just using Maria because of the pottery
>>
>>344297001
Yeah but they can reference the NCR without referencing New Vegas. The NCR was in 2, though it is surprising all the same... considering how they threat even they're own lore changes...
>>
>>344295103
i thought it required 8 strength?
>>
>>344278469
this
>>
>>344295028
Medicine Stick: Yellow-bellied varmints.

Ranger Sequoia: True cowboys
>>
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>>344275804
>Pyromaniac + Slayer
>>
>>344297057
>Go fight Legendary Deathclaw
>Use the Stick
>Faggot goes down in like 5 shots

Fuck this weapon. It's too good. That was the most underwhelming fight I've ever had.
>>
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>>344298046
+ Veronica's perks + Rushing water
>>
>>344274314
Ah, the daily 2-3 New Vegas circle jerk threads.
>>
>>344298354
Ah, the daily autist that keep complaining
>>
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>>344298046
>Project Nevada + Power Armor + Charge!
>>
>>344298354
>people enjoy game
>people want to talk about game
>FUCKING CIRCLEJERKERS

ye ok
>>
>>344298354
What would you like to talk about? TF2/3? Tits/Lack of Tits? e-celebs/SJW? Some of those oh-so-funny reference/LOL threads?
>>
>>344298425
>>344299654
>>344300292
Ah, the people replying to b8posters.

Please, hide the autist and move on.
>>
>>344300719
I'm just bumping the thread, senpai.

You noticed me Jingle Jangle~
>>
How many gold bars did you take?

I got 6 after dumping a fuckton of food, ammo and weapons, though it felt good to finally get rid of all 10 gorillion of my gas bombs and throwing spears
>>
Is there any mod that changes the item menus to be more like Stalker?
>>
>>344301385
All of 'em.

Letting go is for pussies.
>>
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>>344301385
>not taking all gold bars
pleb
>>
>>344294608
If you aren't using Jsawyer, the prewar cash in the casino will make you fucking rich.
>>
>>344301385
All of them.

I don't get how people assume you can't take them all, do they all just take the long way?
>>
>>344280326
This. Don't the unarmed weapons have the best DPS in the game? I felt they were broken as fuck.

Only problem is approaching your target.
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