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Why don't you make your own game, /v/?


Thread replies: 349
Thread images: 73

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Why don't you make your own game, /v/?
>>
I want to but there are no good tutorials for Unity.
And pixel art is not really my kind of thing.
>>
>>344238135
Literally just look on youtube, that's how I learned.
>>
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>>344237896
>>
Literature is my principal passion. Also, I like more playing vidya than make them.
>>
>>344237896
I have the attention span of a goldfish
>>
>>344239224
Youtube tutorials are just full of shitty ego shooters. I want to make shmups though, and can't find anything related to this.
>>
>>344238135
>I want to but there are no good tutorials for Unity.
Nigger there are millions of resources to get someone into Unity, it has to be one of the most heavily documented engines out there.
If you can't get into Unity you can't get into anything.
>>
>>344237896
because I am incompetent
>>
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I got this far and nobody seems to be interested so I gave up
>>
>>344239581
see >>344239552
>>
>>344238135
>I want to but there are no good tutorials for Unity.
Sorry to hear you're blind deaf and dumb
>>
Because I follow every tutorial to a T and then when I try to do shit myself I don't know anything.
>>
>>344239698
That made me physically ill.
>>
>>344239843
Show me a tutrial for you tube about doing a charge shot like in Mega Man for example. There is non.
>>
I did and I make like 2.5k-3k usd a month from it
>>
>>344239989
There aren't tutorials for every specific thing, but doing a basic action like that means you need previous knowledge on how the engine works.
Not only unity, but any engine. With that attitude, you'll never make anything.
>>
>>344239870
I know this, but I think this will get better after some time. The more you follow tutorials the more you memorize the shit you see there. And once you have the basics down you already can do your own shit. It's basically just memorization.
>>
>>344239989
Look up the documentation retard
>>
>>344240131
>There aren't tutorials for every specific thing
No, there are only tutorials for shitty ego shooters.
For the games I wanna make, I basically would have to C# and figure it all out by myself.
>>
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working on my 3rd game now (FPS)
>>
>>344239773
>>344239989
>I need a tutorial to do anything in babby's first game engine
If you take the time to learn how to code and use the engine you won't need a tutorial. Making a remotely competent game isn't something that you can do just by watching a youtube playlist.
>>
>>344240353
What are your other games, anon?
>>
>>344240326
Which documentation are you idiot even talking about?
>>
>>344238135
If the official tutorials + documentation + the occasional youtube tutorial aren't enough for you to at least get started, you need help
>>
>>344240353
you got a demo yet, anon? your game looks cool
>>
>>344240347
So? Using knowledge on how basic game types lets you learn to make other kind of games.
I am making an RPG and I started by learning how to make platformers.
I didn't watch any tutorials on how to make a RPG specifically, I just kept trying and learning with basic knowledge for then later make my own stuff.
>>
>>344240534
http://docs.unity3d.com/Manual/index.html

Find what you need and put the pieces together. It'll take time though.
>>
>>344239989
Int charge;
Bool fullCharge;
Update(){
if(Input.GetKey(KeyCode.Space))Charge++; else Charge = 0;
If(charge>=20)fullCharge=true; else fullCharge=false;
}
Enjoy
>>
>>344237896
I'm busy learning something better than a literal meme engine.
>>
>>344240426
>Making a remotely competent game isn't something that you can do just by watching a youtube playlist.
No, but tutorials help you a lot to get a feel for everything and find a good start.
Just simply jumping from zero into studying programming language is just retarded.
Just liek it's retarded when you don't know what to do with the engine to make the games you want to make even in the most simple form. Tutorials are good for this to at least find a start.
>>
>>344237896
I can't afford Unity's over-inflated new subscription fees.
>>
>>344240023
what game? which platform? how long did you spend making it?
>>
>>344239989
>show me how to do (extremely specific mechanic) in (general game engine) without any prior knowledge

>>344240931
You don't need to unless your game makes a shitload of money, afaik
>>
>>344241009
Or if you're okay with having your game permanently ruined with Unity's gay splash screen.
>>
>>344240997
roblox
>>
>learned coding to make vidya
>got into 3d
>math is too hard
>code website for a living instead

Atleast I get stable income
>>
>>344241138
Autism
>>
Would it be too hipster to try and make a crisp quake clone? Not like super hi res models and texture, but a limited pallet with basic geometry levels. Essentially I'd just make quake with an altered "story" mode, if you could call it that.
I know the basics of object oriented C++, so it would be a relatively easy thing to make by myself, because no art skills for realistic environments.
>>
>>344237896
I'm an incompetent programmer
>>
>>344239698
>waifumon
that's genius
>>
>>344241643
If you wanted to, you could just use the Quake 3 source as a reference, because it's out there afaik
>>
Where do I start learning how to code? I've no idea.
>>
>>344241789
I'd probably use unreal4, because of all those funky af premade object tools. Though, desu, I haven't looked very far into it.
>>
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>worked on fan games before but never made a full one
>burned out from first indie game endeavor that went creatively bankrupt
>trying again with a fresh idea

what are some tips to prevent burnout?
>>
>>344240508
domestic dog simulator and squirreltopia
>>344240671
not yet, working on getting the multiplayer up and running, thanks
>>
>>344241857
Youtube.
Javascript is a goodplace to start, because you can run your progams in a web browser. Just search "beginners guide to Javascript" in youtube. There's bound to be hundreds of playlists.
>>
>>344242030
take anti-depressants and jerk off a lot
>>
>>344241857
Find an engine you like, go through some of the tutorials to learn the basics, and then try using what you know plus the engine's documentation to make a small game or improve on one you made for a tutorial.
>>
Anyone need an ideas guy?
My rates are very competitive.
>>
>>344241941
The most difficult part would be multiplayer, but I think there's probably hundreds of FPS tutorials for UE4.
>>
Is it possible to get good at programming if you always sucked at math?
>>
>>344237896
Because fuck you, I don't want to.
>>
>>344242920
>>
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>>344242620
THIS, I NEED AN ANSWER
>>
>>344237896

Because developing a game doesn't pay for rent or put food in my fridge.
>>
>>344242620
>>344243037
Yes. I have my friend calculate stuff for me when I need, but I rarely do.
>>
>>344242620
yes but you'll hit a wall eventually

I can do pretty much anything I want with lua but really complex shit like certain formulas and algorithms I have to google or ask my smart nerd friend
>>
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>>344242316
>>
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I promise this is the last time I'll post this in a while


Would anyone like to collaborate with me on a game? I'm a musicfag and I also do the character design.

It would be a puzzle strategy RPG. Basically, the battle system goes like this: you can choose a set of commands to use for each battle (like in Megaman battle network). There are many playable characters who join your party throughout the game, and each has a different set of commands available. The enemy also has a set of commands, though.

Here's the catch: your selection is random. Well, kinda. The game is kinda like minesweeper in that you can choose one block each turn, and it's only revealed to you what it is after you choose. There is an indicator on each row on how many of your commands there are (blue) and how many of the enemy's (red). Pic related is an example of how it'd work (I didn't check if my example was mathematically possible. I'd have the computer make up the grids in the actual game.)

There are, of course, more typical RPG elements such as a health bar, damage, and levels. Also there's gonna be quite an in-depth story.

If you want to hit me up, my skype is pl4ntm4n
>>
>>344241643
Do the low res models and textures too. That shit gets me hard.
>>
>>344242620
yeah

it's more logic than math but there's algebra if you get to a certain point
>>
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I submitted mine on Greenlight: https://www.youtube.com/watch?v=X4l9uBChuhM

Right now I'm implementing a giant tube that looms over the mexicans and you can move it around to swallow them all up with a nice "SHWOMP" sound effect. Looks pretty nice.

that tube will actually belong to a giant mech that you'll be able to jump in to fight webm like in Goemon's great adventure
>>
>>344243656
That's what I was thinking.
I could focus way more on making challenging and intricate levels when all I'm doing is modelling flat walls and basic as fuck shapes.
>>
>>344237896
>unity
>your own game
Doesn't add up
>>
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>>344243014
>Using memes from 2011
>>
I'm working on three projects at once. What are some decent Unity channels? I've been neglecting 3d dev too much.
>>
>>344237896
Learning Godot atm. Really easy for quick stuff but the official documentation is pretty spotty and has no examples. For example a horizontal bar with tickmarks has the documentation give you the various bits to configure the tickmarks and spacing but completely leaves out how to actually read the exact value the bar is at since that falls under the base objects category. Just a giant pain in the ass sometimes going back and forth until you know what you need.

Dunno, really just need to dive in and start making shit but I keep playing games instead.
>>
>>344243962
holy shit yes please

I love you anon
>>
Anyone knows how to make PS1 like graphics in unity? I can't find out how anywhere.
>>
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recently got a new puzzle working

https://www.youtube.com/watch?v=zsgDqK5PjUE
>>
>>344243962
that's a lot of effort for a big meme
>>
>>344244096
Damn that looks nice. Please tell me it has an interesting hook and isn't just another platformer/metroidvania though, there's so many of them flooding the market right now.
>>
>>344244452
just find out what the average polygon count was on PS1 game models, then make sure all the texture work is small, something like 256x256
>>
>>344243962
>No joke about the fact that you have to VOTE for it in greenlight
Missed opportunity sempai
>>
>>344243962
>>344244419
>>344244627
He's been shilling every single thread and on /agdg/
>>
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>>344244517
/v/ I want your opinion. Do I submit Blanco to Greenlight? or do I purchase a dev rift? I can only afford one at the moment.
>>
>>344241273
can you prove it?
>>
>>344244735
I don't mean the models, but the pixelated effect on them.
It would be easy if I knew how to lower unity's internal resolution while increasing render size, but I can't find it.
I could try to make the camera capture a texture then reduce it, but it always lags horribly when I try it.
>>
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>>344245005
1m is $2,500
>>
>>344245254
lol

how much are robux going for nowdays? can you sell for real cash?

is your game sponsored or something?

link your game anon? I love roblox.
>>
>>344244947
I was in the last thread you posted in, like those guys said I dont think its ready for greenlight, needs more textures and polish.
Do you even have that much content so far? All I saw before was the camera thing and a bit of a level.

Basically, if you havent already, sit down with some paper and plan the game in full, then follow that.
Characters still cute though.
>>
>>344245465
you make a game, slap in microtransactions, and advertise it

you then get lucky and make loads of e-mone which you can then convert to real cash
>>
>>344237896
I am.
We already have 2 failed kickstarters that I've learned from and someone went far out of their way to sabotage any scrap of a reputation we might have built. So now we're all juggling full time employment and developing the game out of our own pockets.
>>
>>344245635
I have a few levels made up. I don't really want the game to have a "story" though I just want it to be a fun little platformer for people who want to relive the NES days. pretty much a nostalgia cash in desu lol
>>
>>344244947
Good VR software is still relatively sparse, so I'd recommend going for the dev rift. You'll have a better chance at getting sales with VR support.
>>
>>344245835
I want to hear more of this story
>>
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>>344246579
the thing is... I only have enough for a dk1. Is that good enough?
>>
>>344239948
wow ok I guess I'll just can the whole proj-
>>344241780
well shit what do I do now
>>
>>344246709
You'd need a DK2 minimum. DK1 has no positional tracking, plus the res is criminally low. DK1 was a prototype, DK2 was a real devkit.

Other mobile VR platforms like GearVR, Daydream, and Cardboard are relatively cheap if you have the right phones, but that requires a bit more digging.
>>
>want to make vidya
>start studying computer science and math
>lose interest in vidya despite gitting gud at programming

it's a complicated sort of feel

did i grow up?
>>
>>344247197
I wont't have enough for a dk2 for a long time ._. (poorfag) I only have about 200 in my account lol
>>
>>344244734
No health drops, boss fight focused, survival lite gameplay, have to fight enemies by latching onto them and pummeling them since you're tiny and they are almost always larger than you
>>
>>344247391
Polish your game in the meantime, then.

if you really wanted to, you could try and develop for cardboard, but I think your time would be better spent elsewhere
>>
>>344247391
Christ man put the game down and go get a job
>>
>>344246593
There's really not a whole lot to the story other than we dreamed big, wanted to make an MMO that we would hand craft instances and the like shortly in advance and be very involved with the community.
Our first kickstarter failed because we were literally who tier. From that we figured it would be best to have some features completed to show that we aren't just in the idea stage and have put work into the game. However, the day before our kickstarter launch was the end of an employee's contract who for his own reasons didn't want to continue with us unless we more than quadrupled his pay (asked roughly 10 times his previous wages).
So from there... we should have postponed the 2nd one. Hindsight is 20/20, we didn't come close to our goal for many reasons. We didn't have the userbase to take us to our $600,000 goal and so less than 2 weeks into our 2nd kickstarter we decided to cancel it. At this point no one who "backed" us has been charged a dime.
Some jackoff decides to do his senior essay or some shit on how we've scammed these people and are just running with the money etc, etc. It's total nonsense but it's "juicy" enough to get people thinking that's what was going on without any proof while we've been transparent so the proof is in the pudding.

So now, we've tapered back the game from a full blown MMO to a host-your-own type server. Cut quite a few features, but will soon be having our beta tests. From there we hope to build a userbase, from there we hope that we please that userbase with the finished product, from those sales... maybe we'll be back at our first goal. Who knows.
>>
>>344247295
I feel it. Though my interest has kinda came back lately.
>>
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>>344244841
I've also been posting progress of all the stuff I do for weeks on end on agdg though. I made exactly one shill thread on /v/ for the greenlight page when I launched it which I consider to be fair. Sadly, promotion is a big part of gamedev and I try not to abuse.

Have a webm of my latest progress
>>
>>344247984
You gonna tell us the game or what man
>>
>>344248470
your shilling worked on me

i voted for you

godspeed
>>
>>344248470
>Coverage Fueled Jetpack

I love you
>>
>>344243962
>>344244419
>>344248470
>>344248812
>>344248981
This is the most pathetic shilling I've ever seen.

>inb4 screenie with one (you) presented like admissable evidence
>>
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>>344249390
>>
>>344249390
You're a retard. Sorry you had to find out this way.
>>
>>344249390
Here (You) go, sweet cheeks.
>>
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>>344247649
Will do. I might just say screw it and get the DK1 so I can get used to developing for VR before I get a DK2
>>
>>344237896
Its hard and I'd never finish
>>
>>344237896
I've been thinking about making a Gauntlet inspired game with a modern twist
>>
>try to mess around with unreal blueprints stuff
>can't even pick up an item and drop it

Guess I might as well kill myself lmao
>>
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But I am.
>>
>>344249982
What phone do you have?

I'd really caution you against getting the DK1 at this point, it's ridiculously low-res and doesn't even have most of the features a consumer Rift does.

I don't even think DK1 is supported by the current runtime anymore, making developing for it a fool's errand.
>>
>>344239870
a part of learning stuff is going back to the tutorials and appropriating that knowledge for yourself. Sometimes it clicks and you can replicate the concepts right away but other times you'll need to really make it your own for it to stay.

Don't give up bb
>>
>>344240738
I've been trying to teach myself code for a long time and getting disheartened and quitting.
The fact that I was able to read and understand everything you just posted fills me with so much determination that I think I'm ready to give it another shot, this time for real.
>>
gonna model this little guy on saturday.
>>
>>344250191
I have a htc desire 610 atm. gyroscope doesnt work (doubt it has one) and the digitizer has been removed
>>
>>344251060
Oh, shame. Well, developing for mobile VR is probably out of the question, then.

Still, I think you should keep working on your game. Polish it until it kicks the ass of your average itch.io puzzle game. Keep thinking of ideas, but be aware of feature creep.
>>
>>344250191
Plus I'm not planning to go crazy with the vr development. I was just planning a captain toad like mode where the levels are laid out on a 3d model of a table. Kind of like a diorama.
>>
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>>344237896
>>
>>344251253
Will do. plus >>344251354
>>
>>344251354
>>344251451
I'm not saying it's a bad idea at all. It's pretty cool. Look up Water Bears VR, they're doing something similar on Vive.

Gonna sound like a broken record here, but I think you should go for it, I just don't think a DK1 is the best way to do it, even just for a minimal implementation. A lot of the appeal lies in leaning in to look at the diorama, or something like that. The DK1 can't do that. Plus, it's got the total resolution of a Note 3, so it'd be hard to see anything at all.

If you know someone with a headset, you could probably incorporate the SDK in (it's probably a matter of checking a few boxes in Unity) and send it off to them for testing, but that'd be pretty inefficient.

This is one of the only VR conversations I've had on /v/ that hasn't involved shitposting, convincing someone it isn't a gimmick, or both.
>>
>>344237896
Because I dont want to just asset flip and have no creative talent whatsoever
>>
>>344248723
Trials Of Ascension.
>>
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>>344252208
Really unfortunate DK1 doesnt have z axis tracking. I'll attempt to save for a DK2, but if I cant manage it by august, I'll just go on and get a DK1, and get a DK2 later down the line. I knew a guy with a headset but he somehow split it in half ._. (dont see how). Well see in the future.
>>
>>344237896
I can't code and don't feel like learning to code, I can't model worth a shit. I don't have money to hire people who can.
>>
>>344242052
i remember you squirrel guy
>>
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>>344250472
>The fact that I was able to read and understand everything you just posted fills me with so much determination
Ha! Undertale reference.
>>
>>344237896
I do, I'm making a stalker like game. Where the focus is going to lie on exploring the places around chernobyl 30 years after the accident. You're an Us agent sent there to find out what actually happened and what's happening with the place now. There's going to be combat and all that godness, quests and plenty of different locations to explore, as a wild array of factions to check out.
>>
>>344247295
>git gud at programming
>time for graphics

FUCK
>>
>>344252601
I see DK2s going down in price as CV1s become more available. At this point, they're hovering around 300-350.
>>
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>>344237896
please work
>>
>>344253104
>nightmare fuel
>>
>>344252872
Fuck, I didn't mean to reference that shitty garbage. Whatever, it's late and I don't give a fuck.
>>
>>344253058
I just dont get why the cv1 had to be 600 dollars, even if it has a 4k screen, Shouldn't be that much.

https://www.youtube.com/watch?v=BOHqG1nc_tw
>>
>>344253189
I'm just joking, anon, don't get all butthurt about accidentally referencing /v/'s meme punching bag
>>
>>344253351
Yeah, you're right. I've been awake for 24 hours now and I'm being a little baby bitch because of it.
>>
>>344253483
Go to bed, qt
>>
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>>344253239
>oled panels better than most phones
>camera-grade lenses
>apple-tier build quality (unfortunately, apple-tier software ecosystem as well)
>high-quality headphones with a built-in DAC

In a vacuum the price doesn't surprise me - it's a first-generation enthusiast product, and early adopters always pay a premium. Palmer just did a shit job of preparing our anuses for the sticker shock.

That being said, I'm buying a vive when I get my next paycheck in 2 weeks because I literally cannot control myself anymore and I've been waiting for this tech since I was was a kid.

>>344253483
get some sleep, bb
>>
Because im horrible at art and coding

got a good story down pat tho
>>
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Im currently writing and i need some input

Is it a good idea, to a have a plot revolving around a woman being scrutinized for believing her husband is still loyal and will return to her after being gone for 5 years?

Her friends want her to move on and stop doing some habits, but she doesn't want to betray him.

Keep in mind this is a late game plot, the majority will be gaining these friends in the first place.
>>
>>344237896

I honestly want to and I believe I have some great ideas but I know jackshit about programming and like the first reply said: pixel art is really not my thing.

I'd like to make a game with 2d sprites or something visually similar to velocity 2x but from what I understand its ridiculously expensive (to the point where not even MM9 had enough budget to be entirely 2d)
>>
>>344254029
Why do you choose to have it so the ' late plot' is late?

To me it sounds better to start off like that and lose friends through the game
>>
>>344253768
I can only hope to get a vive. Maybe if Blanco blows up one day, I might be able to get one lol
>>
>>344254029
What kinda gameplay will go along with it?
If a game and it's story don't work together then you should just write a book.
>>
>>344239224

How are these unity tutorials though?

Because the tutorials for anything adobe related are full of idiots who constantly repeat themselves, extending the video length for like 10 minutes

>"Ok guys, now press G to use the unique selection tool, the unique selection tool is used to select unique vectors which you can move with the unique selection tool, which is activated with the G key, the function of it is basically to move vectors, yeah thats what the g key, unique selection tool, does, remember it because unique selection tool is very important, thats why its hotkey is g and why it can move vectors"

Im not even making that up
>>
>>344242030

Make a base, then characters and settings, then story plot, and refine gameplay more
>>
>>344254361
Unity's official tutorials are fucking baller. Helped me when I didn't know a word of C#.

So long as you listen to them and refer to the documentation when you need to, you'll be in a good position.
>>
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>>344254125

Pls notice me
>>
>>344254237
It's not going to blow up when you just keep jerking off over some shit you spent a week making and not put in any actual effort
>>
>>344254361
Ironic that you call people idiots while complaining about the tutorials for the easiest game development tool in the history of man not being good enough for you
>>
>>344254504
no need to be rude m8. I haven't tried making it public at all yet. games take time to make. chill
>>
>>344254646

I literally have not mentioned unity tutorials quality anon. I explicitly asked in that very same post you quoted how were the unity tutorials
>>
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>have skills
>no imagination

into the trash i go!
>>
>>344254125

I dont think anyone has made a good game without shelling some shekels. Unless you start a kickstarter or gofundme
>>
>>344254489

then make a game with squares and rectangles since you suck at everything and seem not to be interested in improving at anything.

If you truly want to make game, then focus on improving your own skills
>>
Need to work on my character designs and come up with a solid story instead of a vague idea for it.
>>
>>344254783
What kind of skills?
>>
>>344254783

You could pair up with a designer
>>
>>344254783
Make existing games and refine them.
>>
>>344254926

he could be paired with a literal trash can and still came out ahead for it than that.
>>
>>344254921
i wear girly clothes
>>
>>344254884

Get the fuck out of here bro, seriously, you're definitely the same asshole as
>>344254646
>>344254504

Not providing any real constructive criticism, just trying to vent your own anger, because you're most likely a fatass who hasn't accomplished anything either.

Programming isn't easy, its something people go to study in college for years, its not something you'll learn in 1 week.

And you know why some people cant bother to learn it? because they got other stuff to do, I study medicine, try finding time to learn programming while doing that and then get back to me
>>
>>344255158

you whine too much to be accomplish anything of value. Most likely you will end up in a dead end job after your college.
>>
>>344255031

Why?

Its a pretty fucking simple deal.

Programmers are generally not good artists and good artists are generally not good programmers.

Name a single good game that was made ENTIRELY by 1 person
>>
>>344255158
if you want a hugbox there's plenty of other websites that will facilitate your needs
>>
>Nintendo's developer portal opened to individual developers
Welp, time to learn some coding
>>
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>>344254679
Hey blanco guy, I just wanted to say keep it up dude, your posts in every thread give me a lot of inspiration, I hope blanco makes it big. It's fucking great compared to all the generic trash people post here
>>
>>344255592
Thanks mate. I never really thought blanco would get anywhere, but /v/ has kept me motivated to keep going with it.
>>
>>344247295

>computer science and math

I did the same

I will never not be upset at how garbage learning math is

I'm looking at you Calculus, you wasted a semester teaching me the same shit backwards
>>
>>344254187

It's a subtle progress

You slowly start learning the relationship your character has

>>344254351
Oh no I plan on making a full game

the segment in question is a third element to the game, whereas you still have 2 other characters, one of which is the husband, but you don't know that
>>
When downloading Unity, do I also need this Microsoft Visual Studio Community?
It increases the download from 1.9 GB to 9.6 GB, and I somehow always get an error when downloading this.
>>
Too busy watching the race war.
>>
>>344256848
You don't _need_ it but it is a much nicer code editor than the one that comes with Unity.
>>
>>344256848
Just get Notepad++
>>
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/v/, Blanco is going to the beach. What should be at this beach?
>>
>>344258060

A giant destructible sandcastle like Spyro 3.
>>
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I am away from my computer because of work practice, so I am trying to work on a plot. The progress is awful. If I could press a "just like make story" button, I would, I am not having fun.
>>
>>344257439
And enjoy not having access to
>a debugger (I can't even imagine having to program without the ability to pause the execution, step in to the code and see what it's doing)
>intellisense (pure magic, you practically never have to type more than the first few letters of a variable or a method)
>IDE-integrated source control (e.g. ability to use git/svn and compare the code to previous versions through the IDE)
>proper code refactoring tools (change the name or signature of a method everywhere in the codebase with a few clicks)
>diagnostics tools (code quality analysis, memory usage profiling, CPU profiling)
>testing tools (automated testing suites)
>>
>>344258461
Did you really have to delete your post just to add all that?
>>
>>344258648
Yes
>>
>>344255524
LISA
>>
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Been making games for a while, never manage to finish properly any but outsourced for some mobile shit that till the day Im not proud of (pic related had artwork from an ex gf, music and level design from a friend, and yes the mouse is not hidden on pupose)
I actually suck at making art or music but hell I can code a Binding of Isaac like that will run silky smooth 60fps at a toaster with a pentium
and less than 256 ram without needing OpenGL 2.

Most of the projects failed because I was relying on other people and most of the time they left before finishing the goddamn thing so nowadays
I just program engines for ideas very slowly and make artwork even slower (I have a day job debugging android devices and optimizing so they can run shitty chinese apps and games)
when I get to meet a "game creator" they end up being dumb ass "ideas guys", I don´t need ideas I have my own and actually can code them, finding people
in sync with a game vision is fucking hard. Soon I will be layoff of my work and I'll be a NEET for a while pursuing the dream again at full force at my own.

tl;dr: just do whatever the hell you can, learn and most importantly get something done towards a real game don't be a fucking ideas guy.
>>
Is Game maker a meme engine? Can you even call it an engine?
>>
>>344246927
continue cause why the fuck not
>>
>>344249390
This thread was literally designed for posters to 'shill' (ie show) the games they're making or have made.
>>
>>344237896
Depends if anyone would mind that my game was made in Flash.
>>
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>>344259475
I made my game with it.
https://mylakovich.itch.io/cool-shooter
You can do real actual programming with it, you don't have to use the drag and drop shit.
>>
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>>344259140

but ideas are important!
>>
>>344259475
Toby Fox made millions off it, so I wouldn't rule it out
>>
>>344237896
I am. But not with Unity, never liked it. Using UE4 and feel pretty comfy there.
>>
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>>344260203 Well, "Ideas" are worth jack shit if you can't do anything to make them come to life. Drawing sketches, making art assets, coding or getting money are better than "hey guys do the game as I say cuz I can't do anything and I think my ideas are gold".

Just working on the game is fine even if its a broken ass project in a piss easy engine like Unity or Game Maker
>>
>>344239989
Shit, a charge shot? That's easy, I think. What you can do is use a getbuttondown input to begin building up a float value (which represents the damage charging) and have said value cap at a certain point. Then, have the system look for a getbuttonup, which is the input that actually fires the shot.

Using this general method, you can get any style of charge shot you want.
>>
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is Unity a good engine for a point-and-click adventure game? With pixel art?
>>
>>344261626
You can also use this for overheats and accuracy dropoff. For the latter, you'd add the float to your cursor offset
>>
>>344261726
Use Game Maker. You'll get it out much quicker, you have to code extra stuff to make your pixel art not resize retardedly in Unity.
>>
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The engine I'm gonan use has yet to release
>>
>>344237896
Well I tried recreating some tutorials on Unity and seemed to actually grasp it quite easily, though no doubt it gets harder as the game grows. Though it's all on hold now as I have to start learning how to draw so I can do my own art assets.

Some day I'll have my own game and it's going to be okay.
>>
>>344240738
Not so fast. Without a timer that code would process so fast that it would come into effect immediately.

Make sure to have the timer only be able to increment the charge every so x seconds.
>>
>>344262272
Nope, there's no need for an extra variable.

float chargeTimer;
bool fullyCharged;

if (Input.GetKey(KeyCode.Space))
chargeTimer += Time.deltaTime;
else
chargeTimer = 0;

fullyCharged = chargeTimer > someLimit;
>>
>>344240738
>If(charge>=20)fullCharge=true; else fullCharge=false;

Why do people do this? You could just write

fullCharge = charge > 19;
>>
>>344240353
If you got the demo do post the link please, I'm really looking forward to this, and beside we are after all here FOREVER.
>>
>>344259475
I'd call it a game authoring tool, much like those programs that let you do dvd menus in the 00s
>>
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Today is /vg/'s amateur game development demo day #9

You can see the games here: https://itch.io/jam/agdg-demo-day-9/entries

It only just started, so most of the games aren't there yet. There will be 77 games participating!
>>
>>344239345
Why does Homer love Unity so much?
>>
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Trying to grasp a style I'm not native to is tough. Time to study more.
>>
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Inside a house.
>>
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>>344265159
Looking at them side to side, I think the subtler effect is better
>>
>>344265795
Looks good already but that makes it even better!
>>
>>344242052
oh yes I remember you, squirrel guy

How did squirreltopia go? Did you make any cash out of it?
>>
>>344242620
>>344243037

No

Don't listen to coders, it's something you can learn, of course, but pretty much like artistic skills, there's also a natural predisposition to such things.

Well, yes, of course you can study for 15 years and manage to reach a very basic levels, while all of the other programmers reach Carmack-levels of skill.

My suggestion is to follow your natural predisposition and passions to at least achieve excellence in something, be it Art, Writing or anything else.
Don't worry about it, it's the same for programmers about other disciplines (even if they're sometimes too stubborn to realize it).
>>
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>>344254826
I wonder how Patreon is as a crowdfunding source. It seems to work for that meme "game" Breeding Season. But if I get to that point I fear I'd go full Jewish, lose all motivation and basically become Breeding Season.
>>
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>have tons of ideas, could write out entire game
>could learn coding with time and dedication
>can't draw for fucking shit
The latter is my biggest flaw and why I'm probably never going to make a game.
I would post shit I actually drew but I'd get too embarrassed
>>
>>344266584
get a fucking artist you dumbass
>>
>>344266693
How does one get an artist? Preferably someone who can commit to a project, knows their shit, and is willing to work for free
>>
>>344267026
Would you also like a holographic slut squad with haptic feedback and a breast slider so you can smother yourself in a bed of solid light breasts until you die?
>>
>>344267097
Can they draw?
>>
>>344267097
What's the point of "getting an artist" if he doesn't commit to the project and leaves after a few weeks, if the art is shit, or if he asks for an up-front payment I can't afford?
>>
>>344267324
Get out.
>>
https://dl.dropboxusercontent.com/u/24991147/BadArtist%20First%20Person%20Tech%20Demon/BadArtist%20First%20Person%20Tech%20Demo.html

I am though
>>
>>344237896
Because I am not motivated enough to do it.

I have a great idea for a management and simulation game that hasn't been done before. I started learning unity and it all seems very easy.

Yet what I do is sit in my room and watch porn or play games. Fuck this life.
>>
>>344267026
>Work for free
No good artist will work for free anon
>>
>>344268027
I know, so how does a lone amateur developer just "get a fucking artist"?
>>
>>344268523
go to the drawfag thread
go to /ic/ (lel)
go to /agdg/
>>
>>344269098
But good artists won't work for free, and if I wanted to go with shit art I'd rather just do it myself or use some modified royalty free assets
>>
>>344237896
You plan to do this everyday to make me feels miserable, dont you OP?
>>
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>>344269196
then pay up or grit your teeth, go to /ic/ and refine your art faggot
alternatively, find good art you like and talk to the artist about commissioning a bunch of sprites and artwork for your game
>>
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>>344259475
despite the 30fps fiasco hyper light drifter is actually a really solid game made in gamemaker

so is savant ascent, but it's really short

and then there's undertale

really, gamemaker is what you make of it
>>
>>344269196
I wouldn't worry about art until you've got the game working anyway anon, just use placeholder art
>>
>>344269689
Wrong
>>
>>344269724
They said they can't even code yet, why would they spend money on art they can't use
>>
>>344269769
Oh, then double wrong. Assets and code must be done together for better mix, if you can't code and make assets, it's wrong to pay money for assets, as you lack of expirience of using assets. It's better to try something small, like pacman
>>
>>344269527
>despite being unplayable hyper light drifter is actually a really solid game
>>
>>344269886
well I don't know what to tell you other than "try to make it better in your game"

you ARE making a game, right?
>>
>>344269973
I'm unironically creating a 3d game engine instead of a game
>>
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While I study rigging and animation, I decided to do some side 3d modeling on the side, so I rendered out a scene I built. Rendering took way longer than expected, which sucks because I should have increased the light bounce and sampling count, now the scene is full of fireflies but whatever, it was just a test in the end. One major thing I need to do is give the models some noise and grit, everything is way to flat. also i realized the objects inside the store are being affected by the sun as well.
>>
>>344270167
so you're preparing to never get to making a game, gotcha
>>
My engine is already good enough to make a game without global illumination and advanced physics
I just don't know what to do because assets takes such a long time

Either way it's not difficult to make something better than framerate-dependant pixelized 2d garbage
>>
>>344270242
Some people may enjoy that sort of lower level programming more than messing around with Unity/UDK, and a 3D game engine looks better on a CV (and teaches a lot more about programming) than "2d pixelshit Unity platformer".

t. not that guy
>>
>>344270647
I wouldn't really mind using Unity
I just found I spend more time working around crippling Unity bugs/limitations than making games
So I started working on my own engine a year ago
>>
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>>344269393
How enemy collision is made in modern shooter games? I mean, in latest Resident Evil games you can shoot at every part of the body of enemy.
Do they just place primitive colliders at the bones positions? It's such a hassle to make it look realistically with spheres, cubes and capsules.
>>
What's better for 2D games: GameMaker or Unity
>>
>>344270987
Try Fusion. Much more intuitive and just as good as anything else if you're not afraid to code.
>>
>>344270987
Unity, unless you mean which one is less complex and easier to learn
>>
>>344270938
>Do they just place primitive colliders at the bones positions?
That's what almost everyone does
>>
>>344270938
If you need more precision, you could use the primitives to do a rough collision check and only do a more precise (and expensive) collision check against the actual mesh of the object if the projectile is colliding with one of the primitives.

I doubt that's actually needed though, it seems that the colliders in your pic match the meshes well enough that no-one's going to notice the difference
>>
>>344271506
That's not really feasible with GPU skinning because the transformed mesh isn't in the system RAM
>>
>>344271628
Can unity even use gpu skinning?
>>
>>344271782
Yes, but you can disable it
Not sure if you can have fast access to a transformed skinned mesh in Unity either way though
>>
>>344271628
You could either fetch the transformed mesh from the GPU or let the GPU do the collision check.

At the least the former would be fairly easy to do with Unity (see SkinnedMeshRenderer.BakeMesh)

>>344271782
Yes
>>
Is GameMaker Studios or Unity better when it would come to making a Sidescroller adventure platformer? Fast paced but not with too much on the screen.
>>
>>344272008
>You could either fetch the transformed mesh from the GPU
That's pretty slow

>see SkinnedMeshRenderer.BakeMesh
That's extremely slow and stalls your whole game

>let the GPU do the collision check
I don't see how
>>
>>344272017
I'm making one with Fusion, I can do everything I want with ease.
>>
>>344272017
If know C#, MonoGame might be worth considering.
>>
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I just released a new alpha demo of my game if anyone wants to give it a try.

https://zeroquest.itch.io/zero-quest-demo-day-9-prototype

It's a turn-based RPG about video game characters that escape their games.
>>
>>344271097
>>344271506
>>344271628
>>344271976
>>344272008
Oh, thanks, guys, I guess I have to place colliders like everyone else. Though it have its pluses - I can mark weak spots of an enemy with special colliders
>>
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since we're already on the topic of GameMaker vs. Unity...

would an action game similar to pic related be alright to make in GameMaker? I don't know how well GM games do in terms of performance when there's a bunch of stuff going on on-screen

mostly I'm worried about loading all the sprites needed for combat (several animation sets for the player and several enemies, attacks etc.)

here's a short demonstration of pic related
https://youtu.be/bRmNPGh82Io?t=1794
>>
>>344272489
Don't have the time to playtest, but looks like a neat concept, anon. Keep at it.
>>
>>344272489
yeah I just played it 30 minutes ago, your game is sick and fun

definitely hyped to see more

also interested in how you did that screen shattering effect and made the pixels shatter and spread around at the start of the demo
>>
>>344272489
>>344272852
also, love the dialogue and humor so far
>>
>>344261794
>you have to code extra stuff to make your pixel art not resize retardedly in Unity.

That's where I'm at right now.
>Get everything sized correctly
>Get everything scaling correctly
>Pixels now have a minute wobble when moving
>turns out the camera/everything the hell else has to move on the nearest round number or else the pixels get confused on where they should be
>HOPE YOU DIDN'T WANT TO USE 2D PHYSICS KID BECAUSE THAT SHIT IS OUT OF CONTROL

I mean I guess it's obvious when I think about it, but DAMMIT.
>>
>>344273393
https://github.com/RyanNielson/PixelCamera2D
>>
>>344273510
>>HOPE YOU DIDN'T WANT TO USE 2D PHYSICS KID BECAUSE THAT SHIT IS OUT OF CONTROL

Just place the sprite at the nearest rounded coordinates. If the rigidbody is at { 0.683, 6.129 }, render the sprite at { 1, 6 }.
>>
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>>344272489
Man, your game is great, but picrelated... Really?
>>
>>344272852
The screen shattering effect involves (in Game Maker):

1. Drawing the screen to a surface
2. Converting the surface into a buffer (since surfaces are slow for what we want to do next)
3. Using the buffer, get the RGB value of pixels on the surface (for the whole screen I just get every 5th pixel or something)
4. For each pixel, create a particle and set its direction to be away from the center of the screen

Done. To make it progressively shatter outwards from the center you need to also make it only start creating the particles in the center of the screen, and then cut a circular hole out of the surface that grows at the same rate that you create the particles...
>>
>>344238135
Unity sucks for pixel art anyway, make a game with regular art.
Almost every time I see a 2D game in Unity with regular art, it looks pretty good
>>
>>344273935
Sorry, I couldn't resist. I mean it sort of makes sense (since the game is about video game characters that escape their games).

(Or at least that's the excuse I use whenever I rip sprites from other games and barely edit them.)

(I'll make my own dummy sprite later.)
>>
>>344273935
I got the joke, don't mind the dummy

it's a tiny insignificant demo, who cares
>>
>>344274107
>>344274181

Considering popularity of Undertale, haters (and some fans) will think that you want to ride the wave of popularity with this reference, so yeah, it's better to make your original dummy monster later.
>>
I've been taking art classes to improve my art. Still deciding if i should use pixel sprites or drawings.

Either Darkest dungeon style that are 2.5D rotating camera.

Or pixel sprites like all the recent indie games.
If anything the art portion is the biggest task stopping me. I have the ideas all down in a book. And the first 12 characters/classes fleshed out along with the battle system, management and other stuff.
>>
>>344274309
there's really only one deciding factor

how much effort are you ready to put into animating HD assets?
>>
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>>344274342
Skeletal animation is an easy way to animate HD assets. Doing the animations with something like Spine would most likely take much less effort than pixelart animations
>>
>>344274814
>>
>>344274814
>Skeletal animation is an easy way to animate HD assets
and also looks like trash akin to tweening
>>
Is unity a good entry-level engine?

I want to try making a game but I don't want to develop bad habits that fucks me over later.
>>
>>344274887
looks like shit
>>
>>344274997
Imagine your dick in her hands instead of guns. Somehow it's started to look pretty decent, isn't it?
>>
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>>344274937
>>344274997

Well made skeletal animations can look pretty good
>>
>>344275245
I have no doubt but it will. But that animation is really shit.
>>
I uploaded my rushed demo for demo day 9 if someone wants to give it a whirl. The first couple of screens were made with a lower jump height in mind.

https://ogier.itch.io/placeholder-title
>>
>>344275245
nowhere near as good as manual HD animation or manual pixel animation

the movements are unnatural and have no characteristics to them
>>
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>>344275329
>characters moves left right
>hsp: 0
>>
>>344237896
but i am making my own game

https://boustrophedon.itch.io/you-are-a-torpedo-ai
>>
>>344250731
Looks creepy as fuck is it a horror game?
>>
>>344275414
I'm not entirely sure what you mean but that's probably just the font. 8's and 0's look pretty similar. The font is pretty bad in some instances. Vs look like shit.
>>
>>344275589
nevermind I just realized I was looking at the boss' hsp
>>
>>344274887
>>344275245
wel that's definitely no vanillaware quality animations, for sure. But nice try though.
>>
>>344237896
I can't think of a good original idea.
>>
>>344275663
>vanillaware
tweening looks just as bad
>>
Posting again, I know it was in the last thread but if anyone could link me to some good Blender tutorials on YouTube that they used for 3d sculpting I would really appreciate it.
>>
>>344272489
I like it, but WAXD movement? Terrible idea. I get that you want diagonal movement with QEZC but you can do it with two keys pressed at the same time. Stick to WASD
>>
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>trying to design male character
>Instantly lose interest and drops my pen
I think I should just drop the male gender as a whole
>>
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Still working on the Ace Combat clone.
Still tinkering a lot with large number of AI performance.
>>
>>344276062
Just give him boobs to regain interest.
>>
>>344276309
don't do that, someone else posted some highly disturbing stuff like this yesterday
>>
>>344258060

GIANT ENEMY CRAB
>>
>>344258060
Hot babes, barbecues, possible one on top of the other.
>>
>>344237896
I think I might be interested. How much is involved in a top-down adventure game?
>>
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>>344276179
holy shit
>>
>>344277945
Any game takes a lot of effort and time, you're talking years.
>>
whats the best engine for a 2D-Zelda clone with split screen and multiplayer capabilities?

I want some Minish-Cap tier graphics.
>>
>>344278342
*fuck, i meant splitscreen and online co-op multiplayer capabilities
>>
>>344278342
These "what's the best engine for X" questions are retarded.

Do you want something easy to learn but limited, or something more powerful that will take more time to get a hang of?
How much programming experience do you have and in which languages? If none, how much are you willing to invest in learning programming?
Which platforms are you targeting?
What's your budget? Are you planning on selling the game?
>>
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>>344278739
>Budget
I always think this is the most retarded thing ever
You're making it yourself, why do you need a budget?
>>
>>344279429
>why do you need a budget?

Not all game development tools are free.
>>
>>344279429

Well if you have budget money you can consentrate on developing, otherwise you'd need a second income(a job) so that you dont starve while coding
>>
I did color keys and a final design... It's time to sleep, I think.
>>
>>344280049
Reminds me of Kirby's Dreamland 3.

Minus the out of place skele evil dude.
>>
>>344280313
Don't worry, he'll get the crayon/pencil sketch treatment, too. Dreamland 3's sketchy artstyle is one of my favorites.
>>
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>>344266385
But i don't know what else I'm good at. All I know is how to play games.
>>
>>344280049
I feel like your color palette lacks some variety and has a sort of "washed out" look

the tree trunks have good saturation, the brighter colors in the tree crowns and on the ground not so much

really like the skeleton design though
>>
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I'd have to draw character portraits

I love drawing

I'd love to draw character portraits

But unfortunately I'm shit at drawing
>>
>>344280806
It may just mean that you're good for nothing
>>
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>>344281437
Maybe. But I love games, so I really want to create them. It's my passion, honestly.

Im not good at art, so I want to try learning programming.
>>
>>344275567
Yes and no? That's the protagonist. The game is about him being stuck in his own dream.
>>
>>344240858
Best bet? Find a book on unity with assignments. You won't learn anything from "ok so we want this object to do this so let's traverse through these specific menus and put in these flags for when x-velocity is 100."

I have a MS in CS and they only way I got better at programming and understanding was by sitting up all night trying to fix what I broke. I've made game before and it isn't easy on any level. No tutorials helped in making my own game, just a clone of what they did.

I have a friend made a successful game in unity his first try. By successful I mean it won a contest hosted by Intel and its actually a fun/interesting title. Most of his time early on, he said, was spent reading documentation. Finding ingredients and keeping his goals in check.

Tutorials don't do that so don't bother. You're better off learning from the ground up then some high level overview that you'll forget once you're left to develop on your own.
>>
>>344281912
creativity and aptitude for programming is linked imho
sometimes. you just need the right tool to become god in your opinion
tools to try(artwise)
aseprite, blender, paint.net, spriter
engines to try
jmonkeyengine, unity, gamemaker
>>
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>>344282674
eh
>>
>>344255524
Cave Story
>>
>>344281912
just use construct 2

I'm a game designer for a big company and I can't code
start from QA, you can literally get hired just by saying you love videogames and play them a lot
from there try to prove that you can turn your knowledge in something smart and profitable and try to shift to design
>>
>write expensive design document
>map out story
>characters movements and abilities
>enemies and levels
>have zero coding ability
>have art skills but not a lot of free time
What the fuck can a guy do besides throw money at the problem? Are therected freelance coders who will make the game as per my specifications... even just a simple demo level?
>>
>>344284960
Mm... How about using Construct 2 until I learn how to code myself?

How is Construct? never used it,
>>
>>344285086
just use gamemaker
>>
I want to but is it possible to make an entire game by yourself? I'm not talking about pixel games. I also don't have any friends or professional colleagues (I work from home so I usually don't see anyone), so I would be doing this all solo
>>
>>344285179
Does game maker make beat em ups like final fight?
>>
>>344285836
Game maker doesn't make shit, but you can make a final fight clone in game maker.
>>
>>344261726
Yes just look up the Fungus tool.
>>
It's so hard to make a good game. You need a partner or end up with shit art or gameplay.
>>
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>>344239989
because that's such a simple thing to do that you should never bother with making videogames if you can't do it straight away when starting with unity.
>>
Do people make their own assets for games? Do you buy them? Wtf i hate making games,
>>
>>344286879
You pay a slav artist to make your assets.
>>
>>344237896
It's hard to balance making games against playing games. I'm also lazy.
>>
>>344285382
Yes. It's just very hard and inefficient. If you do 3d you could in theory buy assets and learn modeling to modify them for your needs. That way you can focus more on your mechanics and level design.
>>
>>344275554
That's a cool idea. i like it
>>
>>344286373
>shit art or gameplay
easy choice really
>>
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>>344286987
pic related
>>
>>344285105
you don't learn to code with construct 2

In a week you know everything to make a 2d game
>>
>>344239552
Read the documentation then, you fucking ape

I made a shmup last year. Taught myself unity and Maya using it
>>
>>344273935
>a reference to a game in a game built around references
wow........
>>
>>344274887
>>344275245

It doesn't look natural. It looks like a stationary machine with rubber limbs flopping back and forth. I'm not saying this to be a dick, it's just that the issue is that everything's moving in unison. It doesn't feel organic, and it's way too active for an idle animation.
>>
>>344242030
Project management
HackNPlan has guides for solo dev management

Also, make sure you start out by prototyping shit and divide your tasks as much as possible. Smaller tasks are easier to complete, which keeps you motivated
>>
>>344287650
thanks anon
>>
>>344279429
Not everybody has autism and can just get money from the government for existing.
>>
>>344237896
>lot of work
>oversaturated market
>low chance of success
>>
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>>344252998
AI is the most important part of any game.
>>
>>344285105
You can use construct to learn programming logic, and if you know the logic down you can learn any language later.
But construct doesn't really teach any specific language.
>>
>>344243962
It could had been great if you'd but in cute girls as the giantess. Instead you put in Pablo the poopscoop
>>
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Currently learning Box2D physics to make a small 2D game using libGDX
>>
>>344289721
don't know what hacknplan is > yet

but this is solid advice solo devs!
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