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How bad will the remake be?
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How bad will the remake be?
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>>343994151
Are you trying to make this look bad, because it looks like a faithful 1:1 remake to me
>>
not bad at all, they only need to change the engine to ue4
>>
>>343994151
From what I've seen not at all
>>
It's good actually.
>>
When finished?
>>
>>343994151
what game?
>>
I'd rather have the SS1 non-fullscreen hud for the remake, but it's a fan-remake anyway so who cares
>>
>>343995051
System Shock remade on a more modern engine
>>
>>343994151
Not very.

It's a level of purely autistic faithful dedication rarely seen outside of mods and the RE4 HD project.
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Why are the textures so low quality on the new one?
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>Unity
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>>343995450
>“In the current demo, some textures look ‘pixelated’ up close. This actually has nothing to do with their texture resolution. Before video cards became commonplace in the late 90s, textures did not get filtered. We’re doing the same thing to have a bit of a retro touch. In the next demo update, we’ve switched from no filtering to trilinear.”
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>>343994151
Don't you mean reboot?

Also
>Unity
>>
>>343994151
>original
>varying degree of colors

>remake
>BLUE BLUE BLUE and some bloom
>environment barely resembles the original
It's shit.
>>
>>343994151
The thing about modern level design is that it tries so hard to look visually interesting and "realistic" that it forgets about readability. In your comparison the only image with decent readability in the remake is mayybe the third one. Everything else is unclear as fuck.
>>
>>343995890
like this thing your mother shat out years ago, oh that was you! hilarious
>>
>>343996252
Spotted the shill.
>>
>>343994151
Pretty awful, if the demo is anything to go by. It will be dumbed down, have horrible music and overall look less interesting than the original.
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>>343995075
its not a fan remake its made by the people who re-released SS1 and 2
>>
>>343996337
yeah iam a shill, i didnt even backed ..i sit here in germany at my workplace that has nothing to do with videogames but iam the shill, tell you what, i just hate shittalkers i want to gas them
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>>343996530
Shouldn't you be at the mosque in this hour?
>>
>>343994151
if they stick to what made the original good it will be fine but it seems like they just want to turn it into ss2
I know mst people will have a shit fit over whether it will have mouselook or not but the whole idea is that makes the game way more interactive and immersive than just look at thing and press e
visuals look good but maybe too cluttered it's very hard to make out items to pickup without adding an outline or something like other modern games do
>>
>>343996653
no already had my daily rape @ cologne trainstation also my smartphone was stolen
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The remake plays a lot more like 2 than the original, which I think is pretty telling of the direction they're heading with it. It's a modern remake so what can you expect? Still I'm glad that we're getting more SHODAN with Terri Brosius reprising her role.
>>
>>343996471
It looks like dogshit then, but I'm glad they're doing something with their license.
>>
They want to change the fundamental game mechanics, and the music. Shit
>>
>>343998583
Why can't remakes/remasters just be the same fucking game but with overhauled visuals, sound, and bug fixes? Why do they have to be either barebones abominations (homeworld remastered) or lazily put together trash (battlezone redux)? And why are reboots regardless of medium always fucking god awful?
>>
>>343994151

>Level designs are faithful
>Enemy designs are faithful
>It runs smooth as shit
>pulpy 80's sci-fi aesthetic intact
>Terri Brosius back as SHODAN
>puzzles and so on act identically to the originals, only it's environment interaction instead of a pop-up window

The pre-alpha demo was very impressive. If they keep it up it's going to be good. Only issue is the music, but I'm willing to bet what's there is just placeholder stuff.
>>
>>343994151
The right one looks too samey. I've never played the first but getting around looks like it'd be a lot easier than the right one due to colors alone.

Also I hate it when devs use filters to achieve lighting color. Right has white light with blue filter. Left has plain blue light
>>
>>343998868
I wonder why they even go through the work to even "improve" the mechanics sometimes. Wouldnt it be easier to just copy them?
>>
>>343995890
>environment barely resembles the original
Nigga it's the same layout right down to being obviously fucking grid based
>>
Shit if it meets some of these stretch goals.
>leveling
>crafting
>vending machines
>>
>>344000283

Only thing I'm not keen on is the orchestral soundtrack. If that has to be in there, keep it ambient stuff for downtime segments.

https://soundcloud.com/nightdivestudios/system-shock-soundtrack-zircon-jonathan-peros-ethical-constraints-removed-ss-intro-remix

This is the original soundtrack rework they've got on the kickstarter page and it's fucking perfect. That style is what they need to be mainly using.
>>
>>344000283
>ss2 shit in my ss1
Fuck off

It bothers me that they're changing the game to what SS2 players want SS1 to be rather than what SS1 players want SS1 to be
>>
>>343999384
agree, except, why are they rewriting the dialogue? It was already well written and if the new crate opening text is any judge, the new writer isn't very good.

not sure why they're re-recording all the voice lines either, SS1 had good voice acting already.
>>
>Implying this isn't a stealth kickstarter shill thread.
>>
>>344000525
>SS1 players
All of ten people?
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>>344000149
>grid based
>>
>>343995459
how does this effect you?
>>
>>344000574

I think they're adding more dialogue in general, and swapping some bits around. Notice in the original that what was written in logs and recorded as voice don't always match up, discrepancies like that. Chris Avellone's on it, so I'm pretty okay with that. Dude brought us Fallout NV and Planescape Torment. They've got the guy who did the original concept art back too. I'm willing to believe the project's in good hands at least.
>>
>>344000574
>the new writer isn't very good.
new writer is Chris Avellone, you dumb shit, and crate messages are placeholders.
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>>343994151
bad?no, it will be ok
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>>343994151
>Not telling everyone it's in the pre alpha stage so people who didn't know about would assume the texture quality was gonna permanatly be like that.
HOOK, LINE, AND SINKER.
>>
I like SS2 never played SS1 seems like a lot of fun and the pre-alpha seemed enjoyable when it wasn't crashing on me not finished it yet cause of the crashing.
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>>344000702
Like don't get me wrong I totally understand if fans of the original System Shock might dislike it, but don't act the series isn't known and liked as much as it is DUE to SS2
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>>344000465
Jesus Christ that's fucking terrible.
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>>344000902
Where does it crash?
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>>344000728
Yes

The map layout is all squares or right triangles

The remake keeps this layout and just adds more window dressing to the walls to make them fancier like pipes and shit, but it's otherwise the same
>>
>>344000930
So what?

You're gonna get a SS2 remake one day, and it's going to be changed for the Bioshock crowd. This is what you sow when you're okay with this.
>>
>>344001008
That's shitty logic and you KNOW it's shitty logic, anon.
>>
>>344000728

SS1's engine was the same used for Ultima Underworld and a lot of the level designs where planned out on grid paper first. Not grid-based levels exactly, but certainly blocky.
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>>344000939
>The map layout is all squares or right triangles
Like every single 3d game in the 90s was. That doesn't make it grid based.
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>>344000739
>>344000752
didn't chris avellone do fan fiction tier writing in fallout 2? this is the game where tom cruise and nicole kidman are canon faction leaders
>>
>>344000937
it crashed twice after you get the gun and go down the ladder (near the 2nd scorpion thing) walking down the corridor it just freezes on me
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>>344000702
Everyone with taste knows SS1 is the better game.
>>
>>343995459

If this is the biggest thing people can think of worth complaining about then I think the remake should turn out fine.
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>>344001083
Do you know what an easter egg and a reference is?
>>
>>344000738
rumor has it that unity is a very shitty engine
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>>344001080
Past Wolfenstein 3D, no.

Vertexes are snapped to a large grid in SS1.

Doom maps for example aren't like that at all. Lines can be placed freely. In SS1 they can only be sides of a grid based square, or the same except with a diagonal line through it.
>>
>>344001083

He did write for FO2, yeah. I'm willing to bet, like anyone, he's improved in the 18 years since. His work since then has certainly stood up for itself.
>>
>>344001052
I don't see how. It's the same thing.

The older, lesser known game gets changed to fit the expectations and tastes of the newer game.
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>>344001230
oh so it doesn't? ok good to know thanks for clearing that up.
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>>344000738
terrible framerates
no true fullscreen leading to forced vsync/input lag
starts in borderless windowed fullscreen by default on the wrong monitor for no reason
little to no graphics options
>>
>>344001249

Fun fact, DOOM linedef vertices actually do map to a grid, it's just a very, very fine one. There's a minimum distance two vertices can be apart in that engine, and it's just large enough to be able to spot in a level if that 1pc distance has been used to recess a texture or something. It's not exactly true XY plotting.
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>>344001425
I noticed huge amounts of input lag in the demo
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>>344001329
Why would you defend a multipurpose engine designed primarily for indie developers and prototypes ?
>>
>>344001464
Still different from SS1

SS1 isnt' free flowing lines or vertices, I shouldn't have said vertices.

It's all squares connected to each other just like Wolfenstein 3D, except now walls can be selected to be 45 degree angles as well

It's grid based
>>
>>344001598
>it's squares except it can be not squares
lmao ok
>>
>>344001321
Why wouldn't this game change to fit the bioshock crowd, instead of changing to be more like SS2 then? If your logic was right, we would be seeing the game being remade to be more like Bioshock Infinity, if anything.
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>>344001329
???????
it would make the game shitty
are you stupid?
>>
>>343994151
I don't like the direction they're taking it in with RPG elements, a consolised UI, the pick-up animations and new OST

It's like Nightdive only played Shock 2
>>
>>344001708
We're just not far enough through time yet.

After 5 years or so, it will happen.
>>
>>344001583
im not I just think it's retarded to spurge over what engine it used like it's the end of the world, yeah I'd like to see this in the cryengine I think it would look great but there's nothing wrong with unity rust runs fine on my 970
>>
>>343994151
AWESOME

Always wanted a remake of pipe dream
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>>344001748
someone here said it was a SS remake for SS2 fans as a fan of SS2 im ok with that.
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>>344000738
affect

effect is a result, affect produces one
>>
>>343996530
>.i sit here in germany at my workplace
> i just hate shittalkers i want to gas them
>German
>gas

My SIDES
>>
>>344001807
You literally can't fix the input lag in Unity because of forced vsync

Also Rust is notoriously buggy as shit, especially the animal ai
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>>344000283
I hope all this extra shit can be turned off with difficulty options akin to the first game.
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>>344000702
compared to the whole 15 SS2 players
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>>344001773
But Bioshock is getting a re release soon. If a game would be changed to be more like it, wouldn't now be the best time?

Anon, I think you just want to be scared. I think you just don't want have hopes and have them be dashed. I understand, anon. I care for you, and I'm here for you. You're my friend. You're among people who care for you. You can speak your emotions to us
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>>344001583

It's not a bad engine nowadays. Unity 5's pretty solid. Just because it gets used by a lot of shitty developers doesn't make it a shit engine.

There's been a tonne of great-looking games done in Unity.

>>344001598

Yeah, although one of the benefits the engine had over DOOM was the ability to render vertical slopes and true bridges, something DOOM simply couldn't do until the OpenGL source ports years later.

You're right in saying it's grid-based though, since the engine can't draw a line from, for example, southeast of a tile to northwest of a tile above it. It's 90 and 45 degree angles only.
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>>344001906
what does the implementation of another dev teams AI got to do with the performance of the unity engine?
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I must say I was quite skeptical at first, but they really seem to listen for the most part.

>Before getting into patch stuff, I’d like to quickly answer the biggest questions I’ve been seeing:

Pixelated / low-res textures - In the current demo, some textures look “pixelated” up close. This actually has nothing to do with their texture resolution. Before video cards became commonplace in the late 90s, textures did not get filtered. We’re doing the same thing to have a bit of a retro touch. In the next demo update, we’ve switched from no filtering to trilinear. Some screenshots are below in the patch preview section
Orchestral vs. electronic music - We’re going to have an audio update written by Jonathan, our audio engineer and composer, to go over this stuff in more detail some time this week. Until then, the short answer is that the final score will definitely be more cyberpunk than just straight orchestral. Also, the full orchestra stretch goal will not change the music style. It will make all orchestral elements crisper while maintaining the electronic pieces.
>>
>>344001970
I think they mentioned something about a classic mode in one of the updates
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>>344001685

I thought you were meant to be in school already. Grab some graph paper and then look at the levelmaps posted earlier, dickhead.
>>
>>343995459
https://www.youtube.com/watch?v=GXI0l3yqBrA

>Unity
>>
>>344002049
That the performance of the unity engine is notoriously bad?
>>
Everyone that liked the demo probably never played Shock 1 and doesn't know what made it fun
>>
>>343994151
It'll probably be pretty good.
I liked what they're going for with that prototype demo.
>>
>>344002065
>Story / plot changes - We won’t be deviating from the main story or plot from the original. We will be rewriting most of the text (well, when I say “we”, I actually mean my good friend, Mr. Chris Avellone). The overall story will be the same, but we might change some details/wording here and there for the sake of consistency and pacing.

>RPG elements - We understand this is a pretty vague term and has been confusing to backers. The original System Shock was ahead of its time and introduced a lot of new elements to gaming. We want to preserve that innovation and present a game we feel modern gamers will enjoy. Our goal is to have the gameplay somewhere between System Shock 1 and System Shock 2, with sprinkles of BioShock on top (rich melee attacks and ranged weapons, vending machines, upgrades, and damage types). If there’s enough of a demand, we’ll add a “Classic Mode” to one of the stretch goals that disables all RPG stuff as an option.

>Engine - Our pre-alpha demo is in Unity, and that is the technology the team has been using for the past several months. However, we are familiar with other engines and are open to exploring options that make sense. Changing engines during a project is a pretty big risk and not a choice to be taken lightly. At the end of the day, we will use the technology we feel is best suited to deliver the highest quality game with the resources we have.
>>
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>>344002067
Well alright then, can't see a reason to complain then
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>>344002117
Dragons Dogma ran like shit on consoles while Devil May Cry 4 was like butter. Both ran on the same engine.
>>
>>344002117

Only when you've got amateurs at the helm who don't know how to optimise.
Shitty devs =/= shitty engine.
>>
>>344002117
since you're asking a question there lemme answer, no it doesn't mean that at all.
>>
>>344002221
>>344002226

Whereas EVERYTHING on Unity runs like shit.

Find me one fucking Unity game without forced vsync, that has true fullscreen instead of borderless windows
>>
>>344002193
>Mr. Chris Avellone

Pack is the fuck up this is going to be awful. He's going to write in hours worth of bitching about the setting.
>>
>>343994151

bad, if they stick to fucking unity.
>>
>>344002193
I hope they just jump over to UE4, can't be too hard to migrate all the assets right?
>>
I don't like that they try to SS2ify this game. SS2 is dogshit for hipsters. SS1 does everything better.

https://www.youtube.com/watch?v=xGyr33-SWhA
>>
>>343994151
Incredibly. Them trying to make SS1 into SS2 already makes me hate it.
>>
>>344002280

>True Fullscreen setting flag is like 4 lines

https://docs.unity3d.com/ScriptReference/Screen-fullScreen.html

I call bullshit.
>>
>>344002193
>We will be rewriting most of the text
For what possible reason? Why does every two bit hack think they can one up a masterpiece?
>>
Are you suggesting anyone on this board was even old enough to be born the year System Shock came out?
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>>344002409
That can only be hardcoded into the game and not chosen by the user, and consequently no game uses it

Great convincing!
>>
>>344002451
Just how young are you...
>>
>>344002451
No, which is why Shock 1 only actually got fans on /v/ once Enhanced came out.
>>
>>344000939
>>344000728
>>344001053
not the same but fairly similar i guess
i'm pretty sure ss1 uses a deformable cube segment system similar to descent to build it's levels
>>
The RPG elements thing worries me.
I like System Shock 2 just fine, but this is a System Shock remake.
>>
>Everybody acting like they suddenly love SS1 and hate SS2

You 're not fooling anybody, buddies. Nobody gave a single shit about SS1 until this remake gave them an excuse to complain.
>>
>>344002497
I am old enough, but 90% of this board is not
>>
>>344002409
That doesn't set true fullscreen anon, it uses Unity's borderless windowed fullscreen mode

The only way to set it to real fullscreen is to add a specific build option when building the project, and nobody uses it because alt tabbing crashes Unity if it uses true fullscreen
>>
>>344002451
I was born the EXACT same year SS1 came out, nigger. And that only makes me 21.
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>>344002530
m8 i've been telling ss2 shitters here for years to go play the original
>>
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>>344002570
>>
>>344002470

Are you trying to be retarded or is it a real medical condition

That flag can be set to a menu setting with ease. With that in mind it's clear that well-produced games will have included it.
I can't think of any off the top of my head because when I'm playing vidya I don't autistically remember exactly what fullscreen setting I was using, I get on and play the goddamn game.

Jesus christ.
>>
>>344002548
Not really. Cubes in Descent can be stretched and deformed however the fuck, not conforming to any grid.

The only deforming you can do in System Shock is turning a square into a right triangle. You can't move any of the points around off the grid or even to other parts of the grid.
>>
>>344002636
I have literally never seen a single post about the original beyond that map comparison that got made when Infinite came out, so you may be the only actual fan of the game before recently
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>>344002451

>No-one on earth was born before me

Nice logic
>>
>>344002684
See >>344002621

Just google "true fullscreen" and you will see every result is about some Unity game or other not using it
>>
>>344002570
I always wanted to get into SS1, but SSP kept resetting my screen resolution. It really IS better than SS2, which is brought down by a shitty upgrade system. Also the point and click of SS1 is pretty cool, you can lean into 6 different directions without even having to use the keyboard.
>>
>>344002628
Please leave this board immediately
>>
>>344002636
This. I've been praising SS1 since even before the mouselook mod was a thing. The original controls are still the best way to play.
>>
>>344002806
>but SSP kept resetting my screen resolution.
It shouldn't do that.

Did you just keep starting new games? The screen resolution is stored per savegame, not a global option
>>
>>344002781
I can smell the underage from across the Indian Ocean
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>>344002814
Why? The minimal posting age is 18 and I've been here since 2010
>>
>>344002684
https://docs.unity3d.com/ScriptReference/D3D11FullscreenMode.html

Only a build time setting to use exclusive mode instead of FullscreenWindow
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>>344002712
yeah you would think so but look at the groves
there must be some degree of segment manipulation going on
there also insn't any room over room going on (with the exception of bridges but that could just be because of the map
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>>344002741
I think the problem is just that you're new. SS1 has always had fans.
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>>344003067
>yeah you would think so but look at the groves
>there must be some degree of segment manipulation going on

Nope, still the same
>>
>>344002442
this seems really stupid. why rewrite what's already great? seems like a huge gamble for no reason.
>>
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>>343994151
>haha the remake is bad!
>what?? playing the original? Fuck no! the game is outdated!
>>
>>344002568
>ss1fags want the game to be a run and gun action dungeon crawler where you bounce around Citadel Station shooting everything the fuck up with OP Ak-47s and doing skate jumps over gaps

>instead theyre appealing to SS2fags who want to walk slow as shit and have their gun not work half the time
>>
>>344002442
>they can one up a masterpiece?
>>344003537
>why rewrite what's already great?
try actually playing in SS1, faggots
>>
>>344003726
I'm going to murder Steven Kick if they implement weapon degradation shit.
>>
>>344003726
But even SS2 fans hate weapon degredation anon
>>
Does the remake have mantling?

It was SS1's coolest feature
>>
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>>343994151
>can't hold sprint to rocket up ladders
remake is trash
>>
Where the fuck is the dart gun hidden under the ramp in the starting room?

Please tell me it's just unimplemented because alpha

That shit had a cool as fuck firing sound

>FWOP FWOP FWOP
>>
>>344004096
Yeah the ladders are really fucking awful

There's fall damage now too if I recall
>>
>>344001230
Unity made City Skylines one of the best City builders iv played
>>
>>344004175
>Where the fuck is the dart gun hidden under the ramp in the starting room?
I went searching for it too, but it's not in the game yet.
>>
Let's face it anon
Reloading by hitting R is gonna be nowhere near as satisfying as clicking the ammo icon
>>
>>343994151
I wish every remake was like this, you can almost see the cum on the walls from all the autstic love for the original.
>>
>>344004456
And nowhere near as cumbersome. Do you need 3 types of crouch and 6 degrees of lean too?
Cause that's not happening, better start complaining now.
>>
>>344004456
Yeah, I love using the hud for almost everything in this game, fuck hotkeys.
>>
>>344004589
It wasn't cumbersome at all. SS1 has the best system for unloading and multiple ammo types that's ever been in a video game.
>>
>low poly environment and low res textures but still require a high end PC to run smoothly
>shoehorning in the shitty RPG mechanics and vending machines from SS2
>inventory takes up the whole screen and takes you out of the game
>only four quick-use slots and two weapon slots, clearly designed for a controller

It's garbage m8
>>
>>344004693
Sure is, buddy.
>>
>>344004736
Not him, but decoupling the mouse from the camera to click button on a UI is a way better solution than having to press a key that way out of reach from WASD.
>>
>>344004863
>decoupling the mouse from the camera
>using mouselook in the first place
You ain't cool.
>>
>>344004589
>and 6 degrees of lean too?
Well I would certainly like to be able to lean as far as you could in the original

SS2/SS1 Remake's leaning is just pitiful
>>
>>344000283
>scam mneygoals
Fuck, I hate this crap.
>>
>>344004863
>a key that way out of reach from WASD.
R
>>
>>344005119
>old leaning: stepping to the side and crouching down a bit
>new leaning: tilting your torso a bit to the left
wow so useful
>>
>>344005119
>relying on leaning
Casual
>>
>>344004589
Since there are no reloading animations, reloading in SS is only as slow and cumbersome as you are.
>>
>>344005142
R can't unload guns or swap your ammo types. In SS1 you can do everything you need to do with any of the guns or ammo types in your inventory with a simple click. It's hands down the best system there's ever been for dealing with that kind of thing. You should probably try playing the game before criticizing it just because it's older than you are.
>>
>>343994151

>unity
>the shitty textures are "art direction" as said by devs themselves they will not be improving the textures or giving an option to tell without shit textures.

yea im not giving these fucks any money at all.
>>
>>344005119
SS1 has the smoothest best feeling leaning I've ever seen in a video game

I don't understand why nothing has topped it or even come close

And I'm not even referring to controlling how much you lean, just how the lean feels in general
>>
>>344005283
>R
>Hold R, select ammo type with a quick pop-up
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>>344005370
But they literally changed their mind and forced texture filtering in an update anon
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>>344005283
>lel not 30000 hours
It's just on steam version
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>>344005046
I only use mouselook to turn around quickly and for looking up and down. I still walk and turn with the point and click interface. Being able to aim independently of where you're looking is rad as fuck
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>>344005371
I think it's because the SS1 protagonist leans with his whole body. Most other games just have you lean from the waist up, so the effect is pretty negligible.
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>>344005474
>7 hours
>>
>>344005483
Even original devs prefer mouselook, you are insane.
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>>344005483
>I only use mouselook to turn around quickly
Hold down shift.
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>>344005426
That would be awful. Talk about cumbersome.
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>>344005483
I wish the remake at least compromised with an Operation Flashpoint/Red Orchestra/Insurgency type aiming thing where your aim moves around the screen as you turn

I don't know what it's called but it's rad as shit
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>>344005552
Read my post again, retard.
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>>344005552
7 more than I have in SS1
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>>344005426
That takes much more time than just clicking the ammo you want.
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>>344005564
Decoupling the crosshair makes it easier to shoot around corners.
>>
>>344005586
>>344005627

LITERALLY the fucking same as clicking the icon at the bottom of the screen

The icons would just appear when you hold R instead
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>>344005564
Mouselook really isn't all that great. The game plays perfectly fine without it, even better in some areas.
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>>344005586
>>344005627

Damn it must suck being actually retarded
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>>344005690
They can't play in interface isn't 60% of the screen.
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>>344005564
The only time I've seen any of them discuss that, they said mouselook is the obvious choice for new player's but that there are advantages to SS1's scheme, and among them was the reloading.
>>
>>344005564
That doesn't mean shit. George Lucas prefers all the changes he made to the original Star Wars trilogy, doesn't mean he's objectively right just because he had a hand in making them.
>>
>>344005690
>guys clicking on an icon is cumbersome
>what if instead of clicking on an icon, you had to hold a button and then click on an icon?
>>
>>344005804
Of course. You are the one and only System Shock expert.
>>
>>344005690
>>344005673
Your idea is shit, sorry. The game plays perfectly as is.
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>>344005608
I think it's called off rails aiming
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>>344005951
>The game plays perfectly as is.
Holy shit, and I thought the other mother fucker was stupid.
>>
>>344005951
They're idiots. They want to change the game despite never liking it in the first place, they don't care about it, they just want to argue against things they don't like.
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>Tribes Ascend
>16 players
>>
It will be bad because the original game was bad.
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>>344006042
This board is 18+
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>>344006084
And you're a crybaby. SS1 is fantastic and better than SS2 but this remake will make it even better.
You are free to play in dos version without mouse at anytime, mate.
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idk why they wouldnt just skip to ss2,
ya know, the one that people actually liked
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>>343994151
Where can I get the demo for free?
>>
>it's a remake
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>>344006205
If you like the entirety of System Shock, how can you say a remake which changes everything except the level design would "make it better"?
>SS1 is fantastic
If it was fantastic, it doesn't need to be changed.
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>>344006252
Anywhere.
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>>344006463
Noone is taking the original from you, just stick to it.
If SS1 interface is so great, why didn't Looking Glass use it in Thief 1 and 2 and in SS2?
Are those games bad?
>>
>announced for consoles
>already preordered
>cannot wait
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>>344006205
People can enjoy a watered down remake for shitty casual babies all they like, but the existence of the superior original version doesn't make the reboot free from criticism. So far it looks bad compared to the original, and people deserve to know about it.
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>>343994151
Now I'll be able to play this shit without my eyes bleeding and see if the game is as good as everyone makes out.

My prediction: No. Nowhere near as good as /v/ says it is.
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>>344006606
What makes your opinion so great that people should hear it?
Who the fuck are you.
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>>344006615
>basing your judgements of a game off the trashy reboot instead of playing the original
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>>344006664
Who are you to try to silence other people's viewpoints? Fuck off, shill.
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>>344006765
Why are you so angry, retard.
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>>344006561
yeah UI and item selecting in thief is a bit shit actually
ss2 is essentially the same if the hud was always on
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>>344006765
I'm the guy who can enjoy both old and new game. You are the one who can't play anything but dos version of SS1.
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>>344006561
Different genres, different eras, and even more importantly different developers. SS2 was mainly developed by Irrational Games, but just because they didn't use it again doesn't mean it's bad. Is the original Quake's setting and themes bad because they weren't used in Quake 2 or ever again?
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>>344006889
>the original Quake's setting and themes
No, they are far more superior than anything else old ID made from that point.
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>>344006834
I liked the item selection in Thief, it felt appropriate that you'd have to fumble around a bit to find the right item. Like looking for the right key on a ring.
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>>343996530

Gas them all, my friend.
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Prove me wrong.
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>orchestral score
>"retro" no filtering
>slowed down movement speed
>ambient and spoopy music
>vending machines
>research
>leveling
>crafting
>"survival-horror"
>voice-acting that sounds like dramatic actors putting on a shakespear stage play.
>rewriting story and dialogue for god knows what reason
>promised remixes will be the boring generic techno tripe from SS2
>Wares capabilities reduced or removed
Yeah no I'm not feeling it at all actually.
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>>343998583
I don't think the controls for the first SS were good.

That's the only problem with some retro games - they had shitty controls.
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>>344007531
>tfw bug with vending machines not making noise in bio 2 will never be fixed
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>>344007531
>The newer and more popular game is for "hipsters"
>But the older and more obscure one isn't
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>>344007734
Pleb.

>>344007801
That was a bug?

>>344007813
SS2 fans like the game for being "retro" and "everything that bioshock isn't" and complain about how antiquated SS1 is in-comparison. SS2 is to SS1 what Bioshock is to SS2. The only games in the series that have good game and narrative design are SS1 and Bioshock 2.
>>
>that top comparison
because fuck conveying information clearly to the user.
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>>344007531
>le liking a popular game is hipster meme
Kill yourself
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>>344007636
there is a lot of dumb shit that probably shouldn't even be on their list but the retro filter thing is kinda neat they made some post saying it will be an option when they update the demo along with some other things that are non functioning like grenades
>>344007734
the controls aren't shitty it's just something you aren't used to
>>344007813
because 2 is le cult classic that everybody knows about it's just more immediatly relevant to todays audience of retards
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>>344007934
>that was a bug
yes they couldn't figure out how to make the noise actually happen so I think they removed it entirely
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>>344007953
>SS2
>popular

Go ask the average Infinite fan if they have ever heard of SS2.
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>>344007636
You can fuck off right back to the dos version of System Shock 1.
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>>344008003
Good thing I still got my SS portable before these hacks decided to cash in on some sweet, sweet Looking Glass monies.
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>>344008003
>being this upset that somebody doesn't like your shitty remake
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>>344007531
Well they're all enjoyable games up to and including Bioshock 2. Bio 2 has the best gameplay between SS2, Bio 1 & 2. Bio 1 best setting, story, etc. of those 3. But all of them in the end are crushed by the marvel that was SS1.
>>
>>344005370

>Quotes from devs in this very thread saying the exact opposite

Were you dropped on your head as a child?
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