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Is "competitive" Overwatch a lost cause?
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Is "competitive" Overwatch a lost cause?
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>>343937517
Yes
>>
>>343937517
>Blizzard allows cheesy hero stacking over skill based variety
>Blizzard still hasn't made the game have a proper tick rate
>Blizzard still hasn't fixed the bad hitboxes
>Blizzard still hasn't updated the UI with the 90 things its missing

The game is a competitive joke. Its worse than CS:Source at this point.
>>
>>343937517
some games are just meant for pure fun. why do people have to push e-sport on everything?
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>>343937517
Why is double lucio a meme?
Healing doesn't stack, is it just for simultaneous healing and speed boost?
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>>343938876
I don't need it to be an esport, i just need it to not be a joke of an FPS game. You can literally hit people behind walls with hanzo's arrow with how fucked the hitboxes are.
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>>343938985

Don't forget client side detection, aka why you run behind a wall but on the killcam you're still on the other side.
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>>343938876

Blizzard is literally marketing the game as an E-sport, you dingus.
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>>343937517
Blizzard has not been able to balance their games for competitive play for the greater part of the last decade.
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>>343937517
that's what happens when you nerf widow and mccree

entire team of people zipping and zapping around each other because nobody can stop them due to the shit netcode
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>>343939543
Blizzard is marketing everything as an esport. They are going to throw money at it until it's popular.
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>>343937517
you posted this thread yesterday, honestly, fuck off idiot
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>>343938967
That and the knockback and the ultimate and he's got a really strong gun. He's probably the best support by leaps and bounds, given how versatile he is.
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>>343939872
I am the OP from yesterday. This thread was made by someone else.
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>>343937517
This would stop if they would add a few rules.

>not the same heroes
>some variations among the heroes
>>
>>343937517
also laughing at that faggot being a "professional" TF2 player that had stupid extra rules that literally killed the comp scene

nobody cared about comp TF2 because all the stupid rules that enforced the dumbest meta in the history of games
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>>343938967
>hit your speed boost
>nobody on the enemy team can now hit you because of 20tick
>other lucio covers healing
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>>343938967
Its KOTH, it revolves entirely around getting and contesting a point. Mercy is slow as fuck and can't maneuver well same for Zen.

This comp is only a thing because KOTH and overtime rules are garbage
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>>343940220
>ster
>professional tf2
He was mediocre in TF2 at best. The only notable thing he did outside of pubstomping was winning ESEA Open, because he was carried by Tagg and powah.

>nobody cared about comp TF2 because all the stupid rules that enforced the dumbest meta in the history of games

Nobody cared about it because it received little to no support from Valve.
>>
>>343940220
Most of the OW tournaments have custom rules also. Most of them prohibit the hero stacking.

Also ster is a tf2 pubstomper, nothing more. His occasional endeavors into comp scene didn't really do anything and he knows it.
>>
>>343938850
Having fun playing good old CS 1.13 or wtf you old boys play.
>>
>>343937517
Because of how KOTH works they will always be the go to comp on that map.
>>
It's hard to overstate how shit this game is from a competitive perspective.

You're supposed to design a balanced game, then if it becomes popular enough competitive is an option.

Blizzards take is that they're not going to design any aspect with competitive in mind (lol coin toss) then try to bluntly force it. It's almost antagonizing how fucking stupid it is, I'm baffled that there are people who take it seriously.
>>
>>343941051
There are people who take Hearthstone seriously.

Go figure. Blizzard marketing does wonders.
>>
>>343940843
>Most of the OW tournaments have custom rules also. Most of them prohibit the hero stacking.

Those are terrible rules that enforce a rigid meta though.

Riot didn't start their meta cancer until years after their game got popular, trying to lockdown Overwatch into a forced meta like 3 months after it launched seems like something retards would want to do :)
>>
>>343941051
Tournaments should honestly just say fuck KOTH and only do Payload, A/D and hybrid maps.
>>
>>343941213
Dont even mention that fucking crap. I cant believe a game involving SO MUCH RNG can become an Esport
>Blizzard has rotten
>>
Overtime should still degenerate if the enemy team outnumbers the team contesting but at a lower rate per person, only stopping when half the team are contesting. That way Lucio or Genji can't just jump in the objective as keep moving around until the entire team comes in and take the objective back
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>>343941221
What the fuck are you talking about?
>>
>>343941221
It's not the blizzard that is enforcing them. The problem with Riot is that they control both the meta from within the game and from the tourney side. Blizzard doesn't really want to control the tourney side, but it sure does not really want to balance the game around pro players either.
>>
>>343938850
the game has a 60 tickrate, it's available in custom games.

according to Blizz alot of people's pc's cant handle it and they would lose like 20% of their playbase by switching quick/competitive to 60 tickrate.
>>
>>343941221
meta meta meta
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>>343941051
What's this coin flip stuff about? I haven't tried competitive yet.
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>>343941051
Blizzard take the lazy way out, and it bites them in the ass as it always has, shocking turn of events.

I think no copies of heroes in comparative would be the easiest fastest way to fix some of the problems, but i'm sure blizzard will just heavy handed nerf the Fotm combo and call it a day.
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>>343940102
>no same heroes
I'm surprised they haven't done this yet. I guess because kids will cry every fucking match because MUH HANZO
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>>343937517
the same team composition is optimal on attack and defense? I guess the same was true in TF2 mostly, but come on- out of 24 chars only 3 are viable in competitive play?
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Just put in a 1 hero limit. Is it really that hard?
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>>343941547
That's horseshit, games like CS:GO do just fine. Blizzard is just lazy.
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>>343941805
Blizzard is stubborn and supports hero stacking
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>>343941657
>>343941805

There are valid uses of double heroes you stupid autistic fucks

Just because KOTH is the worst mode and the worst maps in the game is no reason to gimp the game and kill composition creativity.
>>
>>343941713
they must have been afraid if a Hanzo 'main' gets his character picked before him he'd quit forever.
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>>343941798
that's probably KOTH team where they both just drag the fucking clock forever.
>>
>>343941805
go back to ASSFAGGOTS nigger
>>
>>343941547
it has 60 server that is buggy as shit and can only be played in custom games, its 20 client. CSGO competitive scene 128 tick is basically mandatory and anything less is a joke, and that has even slower movement than Overwatch does.

If they want babymode quick play to be shit tick go for it, but you should be allowed to queue only to high tick servers if that is what you want, probably competitive mode should do it by force.
>>
>>343942067
Yeah those comps in the OP are real fucking creative. Blizzard is just fucking retarded at balancing shit as always. Look at Hearthstone, the ladder is a fucking disaster area.
>>
>>343937517
based fucking ster
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>>343940553
koth is the only good competitive game mode the game has. the balancing just lends itself to retardation. it wouldnt be a problem that anoterh team gets the point more quickly than you if it was actually possible to kill stuff using more skilled execution and picking. but some combos are just so OP that it's mostly useless to roll something else.

however balancing this is a pain in the ass. tracer is in a perfect spot for the most part, if she is nerfed she will never ever be played, simple as that. she will just become the new genji, where you have to play at skill ceilng to do as well as another hero who plays like a drooling imbecile.

apes already have a very niche rolla nd nerfing them really doesn't work either.

actually this applies to a lot of the very powerful stuff.

i think the problem is just stacking. there should only be one hero of any type allowed at any time.
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>>343941821
Which is made even funnier by the fact anyone that plays csgo seriously play in private 128 tick servers and agree the default 64 tick is trash

Kek
>>
>>343942340
thats because KOTH maps are the most poorly designed maps in the game

First group to get there and set up win's at a higher percentage, infinite overtime means the game devolves into a 99% vs 99% with the winner determined randomly
>>
>>343942067
Like what?

Does anyone genuinely have fun by allowing hero stacking to exist? Its just cheesy shit that you then have to go out of your way to also cheese. Its stupid.

The more heroes you allow to be stacked the worse that idea gets amplified too. Oh 6 tracers? gee this is totally the game i queued for and wanted to play. It feels like a fucking brawl. Limit it to 1 hero there's 0 downsides.
>>
>>343939997
>Passively heals entire team
>Can negate entire ults with one ult
>Capable of solo kills
He's too good. Not looking forward to the nerf because he's basically my main.
>>
I really do not think that there's any hope for competetive Overwatch, just because of how the game works. They took ASSFAGGOTS style heroes and mixed them with TF2 gamemodes. Ignoring the fact that this was a completely retarded design choice from the beggining, the biggest issue is that there are no hero bans/locks.
ASSFAGGOTS maintain a rather healthy and balanced meta due to the fact that drafting prevents mirror matches.
This is why OW is a flawed game at it's core. We just have to see how long will it take for players to figure it out.

>but TF2 is the same
TF2 has 9 classes, not 21. It also has over 200 unique weapons, which see different uses on a team-by-team basis.

>>343941805
And what will that change? Teams are just going to run mirror matches with 6 different heroes.
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>>343937517
>""""competitive"""" overwatch
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>>343942539
while koths arent great the 2cp maps are worse
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I do wonder if people actually expect Casualwatch to ever have a real comp scene.
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>>343937517
Make it so you can only stack one hero on your team.
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>>343942539
>thats because KOTH maps are the most poorly designed maps in the game

That's not how you spell 2CP maps
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>>343942704
it already does
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>>343942556
I honestly hate the idea of most of the ultis in overwatch entirely. Like, the entire game is reliant on them and most of them are a free kill 0 skill button for no reason.

I'm like 99.9 percent sure Blizzard added ults to Overwatch as carebear insurance like they do for fucking everything anymore. Suck with hitting rocks on pharah? don't worry your ulti means you just have to face in the general direction of people! Soldier 76 borderline autoaim default fire not good enough for you? we'll give you actual aimbot instead!
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>>343942202
>m-my casual game is better than your casual game!

Kill yourself blizzdrone.
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>>343942825
So does hearthstone. The Bliz fanbase will take anything competitively, even a game based almost entirely on RNG.
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>>343942704
You are few months late
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>>343937517
>competitive
>overwatch
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>>343942996
kek
if that were true there wouldnt be any teams that win consistently

unless you're the same guy who thinks csgo is pure RNG
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>>343942882
Ults are definitely too game changing, and some like Mercy takes no time to charge.

Someone fucking up an ult against a serious team can single handedly lose the game
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>>343942882
From a gameplay perspective they are necessary, but the execution in it's current state is iffy at best.
You need ults to push. That's the whole point, is that they're supposed to be insanely powerful.
Teams with map awareness and communication can effectively shut them down. The whole 0 skill thing free kill button is very much low MMR, or just pick up games.

That being said the game's a joke. I didn't play the beta and have had a positive winrate since I began playing.
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>>343937517
>Competitive
>maps are nothing but a single choke point with no flanking options
>hitboxes are enormous
>half the cast has some kind of auto aim ability or panic button escape
>20 tic rate
>game is balanced around constantly switching heroes to deal with other heroes

yeah this sounds great
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>>343942556
If they either eliminate self-healing or reduce it by 10/second, along with reducing the healing from 30/s or (whatever it is) down to say 20-25, Lucio would still be great, just not as ameizing as he is now. I think that would be an okay nerf.
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>"Competitive" Blizzard games.
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>>343943142
No hearthstone is pure rng, thats why there's no consistent winner.

Overwatch is just a joke of an FPS game right now being made competitive. Call me when they have hitboxes that aren't double the model and a tickrate that is even comparable to Quake 3 which came out in fucking 1999
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>>343943554
why would i call you?
i dont even have your number
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>>343937517
>>343938850
>>343940102

>People keep spamming this image
If you paid attention to the overwatch scene you'd know that comps like this are the rarity. Great to see people who know nothing about the game constantly shitposting. Feel free to point out issues with competitive overwatch, but maybe bring up something other than tickrate and hero stacking.
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>>343943793
>He thinks these 2 things aren't major problems.
>>
>>343943920
tickrate is 60 on custom servers where the games take place
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>>343938850
They also haven't made an option to pause games in tournaments, I just watched the ESL stream (with a $100k pot) where some guy disconnected during the last point push and there wasn't a pause (they still won 5v6 though). A players mouse also decided to stop working, no pause.

What a load of shit. Competitive will be decent enough when all of the things you listed are fixed + actually implementing pausing if there are technical difficulties.
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>>343938850
>Its worse than CS:Source at this point.
People completely overreacted about Source back in the days. The only thing that was actually bad were the completely fucked up hitboxes that forced you to aim like 5m behind the model. Only took Valve like 2 months to fix that, after that the game was basically perfect. Problem is that this initial problem tainted the games reputation so much that people never have it a serious shot again. At least Source was a still a proper CS game, not the shit that we have now.
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>>343938850
Last CS game I played was 1.6 how do the newer ones compare?
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>>343943225
Depends on the class. Mercy. Lucio, Winston, Reinhardt, and to an extend Widowmaker's are those (I mention Widow because enemy position info is that useful)

Symetra's is useful, but ina 'no duh because it's a core ability of a class in tf2' sense.

the rest are some variant of kill feed, designed to get a lot of kills in a short time. something good players don't 'need', but bad players do.
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Does anyone else get the feel that Blizzard doesn't balance their games at all? Overwats, Hearthstone, Wow (and probably HotS, idk since I didn't play it) feel like a clusterfuck of mechanics thrown together just because they looked/sounded cool.

>but McCree/Warsong Commander/whatever the most OP class in WoW is got a nerf. Doesn't that count as balancing?

No, nerfing something so much that it's borderline unplayable doesn't count as balancing the game.
>>
>>343937517
Since when did winston get armor? He's the one who needed a nerf, not a silly buff.
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>>343943407
No self healing would gimp him.
I play >60 and I have to say he needs more reason to wall jump. Make that faster, less clunky, and lower his HP. He'd still be feasible but would require a bit more skill to stay alive (which incidentally would also lower his absurd killing potential.)
Personally I think his melee needs to be tuned down from the standard 50, but that's just me.
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>>343937517
Never expected ster to bring the fucking hurt this hard.
Then again, I don't follow his twitter and haven't watched his vids in a while
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>>343944324
name a game that has ever balanced something properly
you cant
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>>343943920
The servers record information at 60hz, but only report it at 20. While it's not necessarily ideal, it's not fucking with hit detection. Hero stacking really isn't a big issue either. There aren't significantly overpowered comps that rely on stacking, and it opens the door for more strategies. Also tournaments aren't being played on the same servers as regular games, so that point is totally moot in terms of the competitive scene.
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>>343944014
60 SERVER 20 CLIENT. BOTH OF WHICH ARE STILL JOKES. You'd be fucking laughed at if you told CSGO players to play at anything under 128 tick professionally.
>>
>ever since competetive came out quickplay has become a festering shithole of stackfests and cheaters
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>>343944430
Pong.
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>>343944430
People arguing that this game isn't balanced are grasping at straws. There's viability for almost every hero besides 2 of the supports, which admittedly is a huge issue.
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>>343939997
Mercy sees just as much play, and has a better weapon lmb.
>>
>People are complaining about class stacking

Oh boy it's competitive TF2 all over again
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>>343944459
no dude
60 both
it fixs all the bullshit with roadhog hooks and dying before you can react
>>
>>343944619
TF2 at least has different weapons that influence how you play the class.
>>
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>>343944430
Starcraft Brood War
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>>343942539
koth maps aren't really a problem, it's the mode rules.

getting points for koth should really require standing on the point. have 6 people on point = quicker loading of the bar. auto balances groups that have 6 stationary heroes and get points faster vs e.g. 3 stationaries with 3 roamers who do lots of damage.

then, the team with more on the spot should get points, not just when there's no e nemy on the spot.

there, i fixed your game mode.
>>
>>343944583
The problem is that she has to turn off her heal or boost in order to combat someone, which takes precious seconds.
Meanwhile, Lucio has it all in one.
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>>343944439
Tick rate is fucked PLUS the hitboxes are fucked. So yes, it is hit detection. Anyone who has ever played a serious competitive FPS game can play Overwatch and tell you how fucking bad that shit is right now.

And its not about stacking being overpowered, its about the design of people stacking heroes isn't good for the game. It isn't fun to counter cheese, its only fun to run cheese, and in a game with 20+ heroes that will continue to grow allowing shit like people spamming 6 of 1 hero is borderline retarded. It isn't Overwatch at that point its like a fucking brawl disguised as an actual game.
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>>343944619
The difference between this and tf2 is that in tf2 2 soldiers on one team can play completely differently, but in overwatch a winston is a winston is a winston
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>>343944730
That has always caused issues.

Vanilla + Kritz/Airblast is really the only option famalam
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>>343944653
60 tick option is custom games only atm, and its buggy as shit.

It needs to ACTUALLY WORK, then be MANDATORY FOR MATCHMAKING and then also have the hitboxes ACTUALLY BE CORRECT. Then we'll be getting somewhere.
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>go on winstreak
>rank up
>non stop lose streak
>get matched vs full stacks while soloing

balanced
solo and group rating when?
>>
>>343941051
>>343941213
>>343941374
A game becoming an esport has nothing to do with the actual game itself, just how many people are willing to watch it be played.
>>
Does someone have the webm of the headshot hitbox in Overwatch? The one where the shot goes wide as fuck but still counts.
>>
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>>343945001
When the other 'e-sports' deem it a necessity
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>>343944760
Truly the last amazing game Blizzard ever made.
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>>343944925
Because of different weapon loadouts the game isn't Overwatch 2.0.
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>>343944551
in competitive environments, people will pick the 'best' option unless forced not to. Even if Mcgree was 99% as good as tracer in a situation, if they can have 2 Tracers, they WILL pick 2 tracers unless the comp only needs one offense for the strat.

hence why so many people say just making a ;co copies' rule in competative would fix some of the is problem. most characters are decent at their role, but if your strat needs 2 offense, you'll pick the best guy twice over the best and second best guy assuming no other conditions.

I mean hell mobas don't allow duplicates even across teams and that makes for part of the competitive strategy.
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>>343945051
You could probably find days worth of compilation of hitbox related issues in overwatch.

https://www.youtube.com/watch?v=_UU8jqxAiHQ
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>>343943335
Lots of maps have flanking options you can walk through, and a bunch of heroes can just straight up fly or climb walls.

Yeah hitboxes are fucked.

Only 76 and Mcree have autoaim, and Mcree's ability has a huge telegraph and anyone that dies to it is retarded.
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>>343945493
You could argue that all of the AOE damage ults are basically also autoaim, pharah you aim in the general direction, junk you roll up in the general direction, hanzo you shoot in the general direction, these aren't exactly rocket science, and are certainly easy to pull off compared to wiping a team only using default fire.
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>>343937517
competitive and esports are the worst that could happen to any game

If you have people who take the game to serious, you don't enjoy the game, but you have a "second" job.

If you have ever played against a pro team and asked you after the match was this fun, the normal answer would be: No, not at all.
>>
>make a shitty TF2 clone using scraps from a failed MMO
>base the entire game on that shitty 6v6 mode that TF2 tourneyfags invented
>add a clusterfuck of different classes with abilities/ults from mobas
>push esport shit aggressively
>release game with no proper ranked modes
>game turns out to be a balance nightmare
>release competitive modes, its a half-baked piece of shit
>a shitty two healer meta becomes standard just like in TF2
>each balance patch just changes with hero is most OP

Overwatch was doomed from the start. Should have finished the MMO instead.
>>
>>343946083
I had tons of fun with Quake 3.
>>
>>343937517
So ster hates Overwatch?
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>>343941439
Overtime shouldn't exist in sudden death.
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>>343946083
Inversely, a serious outlook on a game can derive much more enjoyment from the medium, since it means your efforts were earnest and your victories earned. It also means strategy and mettle are properly tested.

It's satisfying to know you won against a competent team that was giving it their all.

It's not satisfying to know you just played against someone who was literally masturbating the whole match.
>>
>>343946083
some people derive fun from pushing themselves to improve, just as some people need to slaughter underskileld peopel to get jollys

Not really surprised though, Overwatch is so capsulized it somehow distills salt even purer than more seriosu games. Everyone pushed for competitive probably hoping the salt was exclusive to the casual mode.
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>>343945493
>Lots of maps have flanking options you can walk through
except Hanamura, Temple of Anubis, Volskaya Industries, and King's Row
All of those have a single chokepoint that theres no way around
>>
>>343946205
>a shitty two healer meta becomes standard just like in TF2

>two healer meta
>TF2
Excuse me?
>>
Yeah, I would say that pro play could do with a 1 per team limit for heroes, though pub games shouldn't because then you'll just get people raging/trolling because some other rando took the hero they wanted to play, which would be way worse for that level of play than letting people run with three Hanzos.
>>
>>343946568

From what I remember competitive TF2 had two healers as standard. I might be wrong.
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>>343944031
In fgc tourneys, controller malfunctions are the player's responsibly unless it's obvious sabotage.
Tell them to learn to keep wireless confirmed controllers charged.
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>>343946880
6v6 is 2 Soldier + 2 Scout + 1 Demo + 1 Medic (with occasional offclassing like playing Heavy and Engie during a final defense or playing classes like Sniper and Spy to pick off an important class off during a stalemate)
9v9 is 1 of each class
>>
>>343947212

>wireless mice

Regardless of the reason any decent competitive game should have some pause feature nowadays.
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>>343944430

brood war. supreme commander. nosgoth (rip). quake. bloodline champions (beta, also rip).
>>
>>343937517
It's more interesting than CSGO where people just camp with AWP and spam smokes. It's also more interesting than LoL and Dota 2 where you just watch a shit little sprite in a top down view.

The game came out not even two months ago, lad so calm yourself
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>>343947212
No, it shouldn't. It disrupts everyone else's momentum and shatters concentrations. In every other competitive scene with a pause function is a game loss to pause.
>>
I don't care about competitive either way, but after ~80 hours on this game I'm really starting to feel how shitty it really is.

Say what you will about TF2, at least having 9 focused classes with very specific roles and comparable usefulness made it all feel like a cohesive experience. Slight variations came later in the form of optional weapon sidegrades, but the overall feel and effectiveness of every class remained the same.
In contrast, Overwatch is always such a fucking mess. It feels like it has 5-6 'real' classes that actually do shit, and the rest are there for mild flavor and gameplay variation.
It's the underlying paradox of the game. Most heroes are too broad (to the point of being generic), but are simultaneously too specialized to be of any use outside very specific scenarios which occur maybe once per game. Some classes are simply superior to others in 99% of situations, especially in 1v1 combat. The crappier classes make up for it with situation-dependent skills and Ultimates. The result is two 'castes' of heroes: Those with consistently dependable usefulness in matches, and those who exist purely for momentary dopamine rushes.

There's a more cynical side to all this. Blizzard has successfully created a multiplayer skinner box, where every player feels potentially useful to his team, despite this very evidently not being true. It tricks your brain to keep playing until you hit that jackpot when you suddenly get a chance to utilize your class's abilities (usually the Ultimate). And hey, if it's not coming fast enough, there are another 20 heroes for you to pick from...
Everything about this game, from the "Play of the Game" system to the way overtime and victory/defeat conditions work, they all reward and encourage short moments of individual exceptionalism instead of match-long high performance. With time, people start to realize which classes actually hold a team up and secure victory, and quickly the "21 heroes" facade crumbles apart.
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>>343947816
>It's more interesting than CSGO
That's completely subjective
>The game came out not even two months ago, lad so calm yourself
And it's already shit and stale AF. Not to mention, Blizz isn't going to change anything until the 1st season ends.
>>
>>343948124
>In contrast, Overwatch is always such a fucking mess. It feels like it has 5-6 'real' classes that actually do shit, and the rest are there for mild flavor and gameplay variation.
I know that feel

Why would a competitive team ever pick someone like Hanzo or Genji
>>
>>343948150
>And it's already shit and stale AF.
That's completely subjective
>implying playing the same game for 15 fucking years now isn't already stale
>>
>>343948554
Nowhere in my post did I imply that CSGO isn't a stale game when it comes to weapons. The difference is that CS also has an in-game economy, where your entire team running AWPs is very risky and can potentially loose you the game. That's the way the game is balanced.

But since OW doesn't have economy/drafts, nothing is stopping you from using the same 3 heroes.
>>
>>343949356
but using 3 heroes in a competitive game is fine unless it's tolbjorn or bastion so your point is moot. It's about counter picking, strategy and teamwork in Overwatch
>>
>>343938876
LoL really lowered the bar.Since then good luck to you.
>>
>>343944760

Brood War yes. But they needed that expansion to do it.

Prior to Brood War, there was nothing to prevent the inevitable Protoss Carrier rush ass fucking.

Basically Brood War added a bunch of anti-air splash damage options to balance it, and it worked.
>>
>>343948124
I've been saying this for a while now, but everybody shrugged it off because shills.

I liked TF2 because each character had a good roll and was useful in nearly all settings with exceptions going to a few niche cases like offensive engineer.

Overwatch feels different in the sense that all of the characters lack the niche roll each one in TF2 had. I still like and I'll keep playing it, but no character seems to be really good at their roll save for a few. Take Zenyatta and d.va Both are criminally underused because they are just horribly outclassed. Zen is paper, and his orbs are kind of mediocre anyawys. D.va gets slowed when she fires, and doesn't do all that much damage in the first place.

Like, what's the point? IT feels like they went to different parts of the building and went "hey we need characters" and when the main team got all the designs and concepts, they didn't even bother balancing them.
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>>343941547
>player's pcs can't handle calculations done by the server
>>
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>>343938850
>developers whose best accomplishments are a shitty coded mmo and a shitty coded card game
>in charge of performance critical servers and important physics/collisions

what were people expecting desu?
>>
>>343946562
Hanamura has the one entryway at the first area, yes, but many heroes are still able to get through over the top or through the little window and loop around behind the point. The second point has multiple ways to it so you're wrong about Hanamura.

Temple of Anubis has the one entryway, yes, but heroes like tracer/genji and pretty much anybody else that can move fast enough can get through the side area and up and over to the first point. The second point has multiple entries so you're wrong about Temple of Anubis.

Volskaya Industries has a spot where multiple heroes can get around the back without the use of the main entryway. Any other heroes that go in the main entry can push left, straight or right. Second point has multiple entries so you're wrong about Volskaya Industries.

King's Row has the one wall that has multiple ways over it depending who you're playing. You can go through the building up the stairs and out the window then up to the sniper point almost completely uninhibited, you can get past the wall and loop left through behind the point. Payload path is a straight line because it's payload but it has side paths everywhere so you're wrong about King's Row.

Any more arguments there, old son?
>>
>>343950445
Because that's what Blizzard does. Just take a look at Hearthstone. Every expansion maybe 5 cards are "balanced" (read: not broken or completely useless).
The rest was just added because "it sounded like a cool idea".

After it becomes apparent that something is broken (read: a reddit post complaining about the issue reaches the frontpage), they are going to nerf the card/hero/whatever in question to the point that it's unplayable.

And since OW/HS is based on "counter-picking" this causes an another deck/hero become imbalanced.

Rinse and repeat.
>>
>>343951959
You counter pick in fighting games as well but that doesn't mean the whole game is imbalanced or a character isn't viable. You can use every character effectively but under different situations meaning most people won't just use one character.
>>
>>343937517
I thought a lot of tournaments were forcing the 1 hero rule?
>>
Adding to my post >>343952365

If you actually bother watching an ESL match you can see that they don't always have identical heroes on both teams. Given the situation most players will switch characters depending on what their team needs during a specific part which is called "adjustments"
>>
>>343952748
Blizzard-supported tourneys aren't gonna ban hero stacking
>>
>>343944086
its the same as always
you point your gun at enemies and kill them
you try to outsmart your enemies
you curse at your teammates
you watch intense duels of the last 2 survivors
you meet a lot of kiddies
you yell at valve for their shit balancing
you rage
you laugh
you have fun, if you want to have fun
>>
Also, people that bitch about the hitboxes are retarded. A fast paced game shouldn't have small hitboxes like CSGO. It works for CSGO since its a slower game
>>
>>343953037
>CSGO
>Fun

It's or tryhard eSport babies and shitters. People say Overwatch gets boring but in reality Overwatch is more engaging and more fun with different play styles to learn
>>
Anyone on ps4 wanna group up?
>>
>>343953314
>he literally never played Counter Strike in his entire life
kys
>>
>>343953694
I literally just got done play some today. It's been the same fucking shit for 15 years dude. The game is only good if you have naive dreams of becoming pro there are funner games out there to play m8.
>>
>>343953068
Or people could suck less. I know, that's hard for the blizzard fanbase, but I actually like when I have to actually aim for peoples heads.
>>
I understand it doesnt have many heroes, but they should really only allow 1 of each hero per game
Or at least one of each per team.
Does it have banning?
>>
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>>343937517
>"""""""Competitive""""""'''' videogames
>>
>>343954038
>he literally never used the server-browser
>>
>>343954308
there is no hero banning
>>
>>343954308
No.
That's why the meta is already stale after 1 month.
>>
>>343954264
You can still aim for someone's head. Have you played Genji and consistently hit 3 shurikens cross map at someone's head? The game is way faster than CSGO dude. Maybe try playing the game before talking shit
>>
>>343954523
It is not
It's actually pretty slow
>>
>>343954474
>He literally plays CSGO not competitively

Lad, it's the only reason to play. That's why there are so many shitters in this thread screaming m-muh hitboxes. Fuck off already
>>
>>343954523
Nigger I played Quake 3 for like 10 fucking years, I don't want to hear any claims about what is required because of "how fast the game is"

Up the tick, make the hitboxes actually what they should fucking be.
>>
>>343954308
Why does there have to be only 1 hero per team? I don't get this meme. I see teams use dual characters all the time and I think it's fine. Explain why it's bad
>>
>>343954509

>Meta is stale
>1 month

Game has been out and essentially in the same playable state for over 8 months now. In that time the meta has changed drastically over a dozen times.

Be thankful you never had to experience the double Zen meta.
>>
>Jerma promised Jerma Rumble 4 will come in May
>It's July
>Not a single video posted since then
>>
>>343954907
Than go back and play Quake 3. The game is based off of teamwork and situational advantage of countering other heroes abilities to win an objective.
>>
>>343948061
That only applies to fighting games.

Everything else has a pause function.
I agree that its not entirely necessary for 1on1 games.
But Team games should absolutely have timeouts and the biggest competitive teamgames like dota 2 or CS:GO do have them.
>>
>>343950347
your memory sucks

corsairs and valkyries were added because t and p had no answer to mass mutalisks

both of those units are awful vs carriers

and valkyries didn't even work properly against mass muta people just had to git gud with marines and science vessels
>>
>>343955289
I really like how "countering" someone now means picking a character in a menu.
>>
>>343955289
>Its a team game! Its casual and for fun! That means the AAA dev can be excused for having tick rates lower than FPS games have had since like 2004 and hitboxes that are so bad you can shoot people behind walls!
>>
>>343955531
Yeah, counter as in counter picking you doofus
>>
>>343954523
>Have you played Genji and consistently hit 3 shurikens cross map at someone's head
>Implying that is any sort of feat
>in chokepoints: the game
>a game that has massive head hitboxes
>>
>>343955531
It's not just picking a character it's also actually knowing how to use them. I played competitive fighting games and just because I counter picked someone (hurrrrr selecting another character) it doesn't mean I could beat them. I guarantee I could counter pick Seagull or Reaver but they would fuck me up and they fuck up pro players that try to counter them. Just because the game has a low skill floor doesn't mean that it can be played with the absence of skill.

>>343955597
>You can excuse the fucking RNG in CSGO which makes the game inconsistent
>Hurrrrr but muh 128 tick

Dude just stop kek
>>
>>343937517
Yes, and it's sad people expect you to play competitive and take this game seriously. This game was never designed to be a real esport, only forced to be one by blizzard for the mad dollars.

I play this game the same way I played TF2, and I played a lot of 24/7 insta respawn 2fort
>>
>>343954523
>>343954907

Love it when arenabros btfo overwatchbabbies
>>
>>343938967
People really don't seem to realize Lucio is the best hero in the game.

He may be a very jack of all trades, master of none, but he does all those trades so efficiently that together the package is just ridiculous.
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>casual padding, everywhere
>>
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Draft
>>
>>343944086
No WC3Mod servers.
>>
>>343944543
>he doesn't know about left side advantage.
Nice try though.
>>
>>343955896
CSGO rng? You mean the completely learnable and controllable spray patterns? You mean the hitboxes that are actually on the model?

My entire life is a history of competitive fps games. The shit happening in Overwatch isn't okay, stop defending Blizzards nonsense like a faggot.
>>
>>343941051
On top of that, blizz makes its competitive scenes into twitch-exclusive clubs for popular streamers, where it's very hard to damn near impossible to break into the scene without first building a several thousand viewer twitch stream. This is especially retarded in hearthstone, because virtually every other card game in the world if not every card game has open tournaments with prizes, and several very big major tournaments that are absolutely open to anyone to enter, much like Evo. When you restrict entry to some sort of specially picked exclusive club, it's no longer a tournament of the best players
>>
>>343945247
>in competitive environments, people will pick the 'best' option unless forced not to. Even if Mcgree was 99% as good as tracer in a situation, if they can have 2 Tracers, they WILL pick 2 tracers unless the comp only needs one offense for the strat.
Fucking T H I S. If you allow multiples of the same fucking character, people will just ONLY pick that best character even if they need several of one role.
>>
>>343942202
>Overwatch
Ultimates, basic counter picking, basic countering

Overwatch is literally fps assfaggots
>>
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>lose connection to the game for a second
>rejoin
>win the game
>lose one entire rank
>friends on team get almost no rank up

>close match on payload map
>coin flip
>other team wins
>punishment for losing a balanced game is losing another entire rank

blizz pls
>>
>>343941805
it is when it is one of the core design philosophies. learn to counter pick or stop solo queuing.
>>
>competitive
>win first round
>2nd round all of the enemy team leaves
>its payload
>pushing takes too long
>lel the game doesn't count

wow just wow
I remember all those sports game where the other team just left at half time and it just became a draw
>>
>>343957369
>The game is designed for multiple heroes, that means it can be shitty and unfun but its okay because you can counter it!

The "counter it" argument works for 1 hero being a problem, it doesn't excuse the shitty game design involved with stacking.
>>
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Guys Im curious what you think of my competitive ranking idea.

So during the end of a game you would look through your teammates stats for the game you just played. It would show things like when did the player change a hero and when did the player get kills as that class, when did they get killed, when did they defend the point, when did they attack the point, when did they save a team mate from near death by killing another player, assisted kills, where were they at what time, when did they damage opponents even though they didn’t kill them? ETC. (would be great if blizzard made an overhead map that showed all players trails in a time span which you could adjust to be longer or shorter) It could show where the enemy team was also to help give you an idea when they die and by who and such.

So after looking through the in game stats of your teammates you can then choose to do a vote up or a vote down on each of your teammates contribution for each of the characters they played during the game. Tracer:Up , Mercy:Down , Mei:Up (which classes does the data show they played effectively with each class and which ones they didn’t) These stats could go into some sub-ranking category as to which classes you have been good with this season. Maybe even put some other category that you can show appreciation that they might of changed to a class to help benefit the team to counter a situation or something maybe. (not sure how that would work)

Then you can rate the players overall performance for the game either up or down.
You can make it so that its a system where if you have 3 teammates that voted your overall performance UP and 2 other teammates voted your overall performance DOWN the scores would add and subtract each other. So in this case 3 up votes is +3 but 2 Downs is -2, (3-2=1). That would be how you would move up the ladder by just getting into the positives of your overall performance and getting negatives brings you down.

Thoughts?
>>
>>343957689
Stupid.
>>
>>343957689
Blizzard won't ever do anything that doesn't make a "Safe space". Downvotes = making people feel bad = blizzard will never do it.
>>
>>343956232
>Competitive FPS

Grow up and act your age man child. Stop crying about a fucking game like a baby bitch. You know the most competitive sports are basic as fuck yet people still compete and have fun. You fucking try hard babies make me sick
>>
>>343957689
kys
>>
>>343957689
retarded as fuck, just like you
>>
>>343937517
Are all three of these characters broken?
>>
>>343958339
>tryhard babies
>real sports

You mean those real sports that have real physics and real rules? Like how you can't tackle people without actually running into them?

shocking I know.
>>
>>343942467
Not really a big difference between 64 and 128 tick now. Hit box and animation update made sure of that.
>>
>>343957104
>Win a game
>Get 1/16th of a level
>Lose a game
>Lose a whole fucking level

Why though? What's the fucking point?
>>
>>343957689
or just "unfuck the metric that determines comp ranking "
>>
>>343956448
Wew same shit goes for fighting games. You need to stop crying. There are more viable characters in the game, stop trying to make Overwatch into a fucking MOBA
>>
>>343958697
No people just don't like it when people use the same characters
>>
>>343937517

Is that Harbleu from the Shazbowl?
>>
>>343941649
if there's a draw on payload or CP maps, it flips a coin to determine which side will attack or defend the first point for 2 minutes. since most maps favor attack (especially the first point), many people feel as though the attackers will win most of the time, thus it's essentially a coin flip since there's no decision made by the player to attack or defend. it literally doesn't matter how much better your team was at completing the objective compared to the other team, it will still put you into a draw if the end result was the same for both teams.
>>
Most of the competitive games don't play out like that. I know Cloud 9 has a good dual Winston dynamic but they don't use it the whole game. Also, teams will pick identical characters before the round so the opponent doesn't know which heroes the other team is playing. It's a cherry picked picture tbqh
>>
>>343959229
Harbleu "Faggot Furry Vaporeon Tranny Dating Friend Deserting Team Destroying" Cunt

Yes.
>>
Diablo 3 e-sports when?
>>
>>343959269
>it literally doesn't matter how much better your team was at completing the objective compared to the other team, it will still put you into a draw if the end result was the same for
Everyone at blizzard is fucking retarded. Should've implemented a stopwatch so you're actually fucking rewarded for winning the round in 60 seconds as opposed to getting BTFO for 6 minutes and then getting a lucky ult in overtime.
>>
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>>343942202
>OW player telling others to go back to ASSFAGGOTS
Thread replies: 205
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